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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.2dms.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.2dms.dx10.frag.out559
1 files changed, 0 insertions, 559 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.2dms.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.2dms.dx10.frag.out
deleted file mode 100644
index 9597762114d..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.2dms.dx10.frag.out
+++ /dev/null
@@ -1,559 +0,0 @@
-hlsl.load.2dms.dx10.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-using depth_any
-0:? Sequence
-0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:28 Function Parameters:
-0:? Sequence
-0:32 textureFetch ( temp 4-component vector of float)
-0:32 'g_tTex2dmsf4' ( uniform texture2DMS)
-0:32 c2: direct index for structure ( uniform 2-component vector of int)
-0:32 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:32 Constant:
-0:32 1 (const uint)
-0:32 Constant:
-0:32 3 (const int)
-0:33 textureFetch ( temp 4-component vector of int)
-0:33 'g_tTex2dmsi4' ( uniform itexture2DMS)
-0:33 c2: direct index for structure ( uniform 2-component vector of int)
-0:33 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:33 Constant:
-0:33 1 (const uint)
-0:33 Constant:
-0:33 3 (const int)
-0:34 textureFetch ( temp 4-component vector of uint)
-0:34 'g_tTex2dmsu4' ( uniform utexture2DMS)
-0:34 c2: direct index for structure ( uniform 2-component vector of int)
-0:34 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:34 Constant:
-0:34 1 (const uint)
-0:34 Constant:
-0:34 3 (const int)
-0:37 textureFetchOffset ( temp 4-component vector of float)
-0:37 'g_tTex2dmsf4' ( uniform texture2DMS)
-0:37 c2: direct index for structure ( uniform 2-component vector of int)
-0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:37 Constant:
-0:37 1 (const uint)
-0:37 Constant:
-0:37 3 (const int)
-0:37 o2: direct index for structure ( uniform 2-component vector of int)
-0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:37 Constant:
-0:37 5 (const uint)
-0:38 textureFetchOffset ( temp 4-component vector of int)
-0:38 'g_tTex2dmsi4' ( uniform itexture2DMS)
-0:38 c2: direct index for structure ( uniform 2-component vector of int)
-0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:38 Constant:
-0:38 1 (const uint)
-0:38 Constant:
-0:38 3 (const int)
-0:38 o2: direct index for structure ( uniform 2-component vector of int)
-0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:38 Constant:
-0:38 5 (const uint)
-0:39 textureFetchOffset ( temp 4-component vector of uint)
-0:39 'g_tTex2dmsu4' ( uniform utexture2DMS)
-0:39 c2: direct index for structure ( uniform 2-component vector of int)
-0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:39 Constant:
-0:39 1 (const uint)
-0:39 Constant:
-0:39 3 (const int)
-0:39 o2: direct index for structure ( uniform 2-component vector of int)
-0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:39 Constant:
-0:39 5 (const uint)
-0:42 textureFetch ( temp 4-component vector of float)
-0:42 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
-0:42 c3: direct index for structure ( uniform 3-component vector of int)
-0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:42 Constant:
-0:42 2 (const uint)
-0:42 Constant:
-0:42 3 (const int)
-0:43 textureFetch ( temp 4-component vector of int)
-0:43 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
-0:43 c3: direct index for structure ( uniform 3-component vector of int)
-0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:43 Constant:
-0:43 2 (const uint)
-0:43 Constant:
-0:43 3 (const int)
-0:44 textureFetch ( temp 4-component vector of uint)
-0:44 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
-0:44 c3: direct index for structure ( uniform 3-component vector of int)
-0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:44 Constant:
-0:44 2 (const uint)
-0:44 Constant:
-0:44 3 (const int)
-0:47 textureFetchOffset ( temp 4-component vector of float)
-0:47 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
-0:47 c3: direct index for structure ( uniform 3-component vector of int)
-0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:47 Constant:
-0:47 2 (const uint)
-0:47 Constant:
-0:47 3 (const int)
-0:47 o2: direct index for structure ( uniform 2-component vector of int)
-0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:47 Constant:
-0:47 5 (const uint)
-0:48 textureFetchOffset ( temp 4-component vector of int)
-0:48 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
-0:48 c3: direct index for structure ( uniform 3-component vector of int)
-0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:48 Constant:
-0:48 2 (const uint)
-0:48 Constant:
-0:48 3 (const int)
-0:48 o2: direct index for structure ( uniform 2-component vector of int)
-0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:48 Constant:
-0:48 5 (const uint)
-0:49 textureFetchOffset ( temp 4-component vector of uint)
-0:49 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
-0:49 c3: direct index for structure ( uniform 3-component vector of int)
-0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:49 Constant:
-0:49 2 (const uint)
-0:49 Constant:
-0:49 3 (const int)
-0:49 o2: direct index for structure ( uniform 2-component vector of int)
-0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:49 Constant:
-0:49 5 (const uint)
-0:51 move second child to first child ( temp 4-component vector of float)
-0:51 Color: direct index for structure ( temp 4-component vector of float)
-0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:51 Constant:
-0:51 0 (const int)
-0:51 Constant:
-0:51 1.000000
-0:51 1.000000
-0:51 1.000000
-0:51 1.000000
-0:52 move second child to first child ( temp float)
-0:52 Depth: direct index for structure ( temp float)
-0:52 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:52 Constant:
-0:52 1 (const int)
-0:52 Constant:
-0:52 1.000000
-0:54 Branch: Return with expression
-0:54 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:28 Function Definition: main( ( temp void)
-0:28 Function Parameters:
-0:? Sequence
-0:28 Sequence
-0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:28 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:28 Color: direct index for structure ( temp 4-component vector of float)
-0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:28 Constant:
-0:28 0 (const int)
-0:28 move second child to first child ( temp float)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:28 Depth: direct index for structure ( temp float)
-0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:28 Constant:
-0:28 1 (const int)
-0:? Linker Objects
-0:? 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? 'g_tTex2dmsf4' ( uniform texture2DMS)
-0:? 'g_tTex2dmsi4' ( uniform itexture2DMS)
-0:? 'g_tTex2dmsu4' ( uniform utexture2DMS)
-0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
-0:? 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
-0:? 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-using depth_any
-0:? Sequence
-0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:28 Function Parameters:
-0:? Sequence
-0:32 textureFetch ( temp 4-component vector of float)
-0:32 'g_tTex2dmsf4' ( uniform texture2DMS)
-0:32 c2: direct index for structure ( uniform 2-component vector of int)
-0:32 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:32 Constant:
-0:32 1 (const uint)
-0:32 Constant:
-0:32 3 (const int)
-0:33 textureFetch ( temp 4-component vector of int)
-0:33 'g_tTex2dmsi4' ( uniform itexture2DMS)
-0:33 c2: direct index for structure ( uniform 2-component vector of int)
-0:33 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:33 Constant:
-0:33 1 (const uint)
-0:33 Constant:
-0:33 3 (const int)
-0:34 textureFetch ( temp 4-component vector of uint)
-0:34 'g_tTex2dmsu4' ( uniform utexture2DMS)
-0:34 c2: direct index for structure ( uniform 2-component vector of int)
-0:34 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:34 Constant:
-0:34 1 (const uint)
-0:34 Constant:
-0:34 3 (const int)
-0:37 textureFetchOffset ( temp 4-component vector of float)
-0:37 'g_tTex2dmsf4' ( uniform texture2DMS)
-0:37 c2: direct index for structure ( uniform 2-component vector of int)
-0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:37 Constant:
-0:37 1 (const uint)
-0:37 Constant:
-0:37 3 (const int)
-0:37 o2: direct index for structure ( uniform 2-component vector of int)
-0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:37 Constant:
-0:37 5 (const uint)
-0:38 textureFetchOffset ( temp 4-component vector of int)
-0:38 'g_tTex2dmsi4' ( uniform itexture2DMS)
-0:38 c2: direct index for structure ( uniform 2-component vector of int)
-0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:38 Constant:
-0:38 1 (const uint)
-0:38 Constant:
-0:38 3 (const int)
-0:38 o2: direct index for structure ( uniform 2-component vector of int)
-0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:38 Constant:
-0:38 5 (const uint)
-0:39 textureFetchOffset ( temp 4-component vector of uint)
-0:39 'g_tTex2dmsu4' ( uniform utexture2DMS)
-0:39 c2: direct index for structure ( uniform 2-component vector of int)
-0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:39 Constant:
-0:39 1 (const uint)
-0:39 Constant:
-0:39 3 (const int)
-0:39 o2: direct index for structure ( uniform 2-component vector of int)
-0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:39 Constant:
-0:39 5 (const uint)
-0:42 textureFetch ( temp 4-component vector of float)
-0:42 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
-0:42 c3: direct index for structure ( uniform 3-component vector of int)
-0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:42 Constant:
-0:42 2 (const uint)
-0:42 Constant:
-0:42 3 (const int)
-0:43 textureFetch ( temp 4-component vector of int)
-0:43 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
-0:43 c3: direct index for structure ( uniform 3-component vector of int)
-0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:43 Constant:
-0:43 2 (const uint)
-0:43 Constant:
-0:43 3 (const int)
-0:44 textureFetch ( temp 4-component vector of uint)
-0:44 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
-0:44 c3: direct index for structure ( uniform 3-component vector of int)
-0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:44 Constant:
-0:44 2 (const uint)
-0:44 Constant:
-0:44 3 (const int)
-0:47 textureFetchOffset ( temp 4-component vector of float)
-0:47 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
-0:47 c3: direct index for structure ( uniform 3-component vector of int)
-0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:47 Constant:
-0:47 2 (const uint)
-0:47 Constant:
-0:47 3 (const int)
-0:47 o2: direct index for structure ( uniform 2-component vector of int)
-0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:47 Constant:
-0:47 5 (const uint)
-0:48 textureFetchOffset ( temp 4-component vector of int)
-0:48 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
-0:48 c3: direct index for structure ( uniform 3-component vector of int)
-0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:48 Constant:
-0:48 2 (const uint)
-0:48 Constant:
-0:48 3 (const int)
-0:48 o2: direct index for structure ( uniform 2-component vector of int)
-0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:48 Constant:
-0:48 5 (const uint)
-0:49 textureFetchOffset ( temp 4-component vector of uint)
-0:49 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
-0:49 c3: direct index for structure ( uniform 3-component vector of int)
-0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:49 Constant:
-0:49 2 (const uint)
-0:49 Constant:
-0:49 3 (const int)
-0:49 o2: direct index for structure ( uniform 2-component vector of int)
-0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:49 Constant:
-0:49 5 (const uint)
-0:51 move second child to first child ( temp 4-component vector of float)
-0:51 Color: direct index for structure ( temp 4-component vector of float)
-0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:51 Constant:
-0:51 0 (const int)
-0:51 Constant:
-0:51 1.000000
-0:51 1.000000
-0:51 1.000000
-0:51 1.000000
-0:52 move second child to first child ( temp float)
-0:52 Depth: direct index for structure ( temp float)
-0:52 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:52 Constant:
-0:52 1 (const int)
-0:52 Constant:
-0:52 1.000000
-0:54 Branch: Return with expression
-0:54 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:28 Function Definition: main( ( temp void)
-0:28 Function Parameters:
-0:? Sequence
-0:28 Sequence
-0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:28 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:28 Color: direct index for structure ( temp 4-component vector of float)
-0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:28 Constant:
-0:28 0 (const int)
-0:28 move second child to first child ( temp float)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:28 Depth: direct index for structure ( temp float)
-0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:28 Constant:
-0:28 1 (const int)
-0:? Linker Objects
-0:? 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? 'g_tTex2dmsf4' ( uniform texture2DMS)
-0:? 'g_tTex2dmsi4' ( uniform itexture2DMS)
-0:? 'g_tTex2dmsu4' ( uniform utexture2DMS)
-0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
-0:? 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
-0:? 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 130
-
- Capability Shader
- Capability ImageGatherExtended
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 120 124
- ExecutionMode 4 OriginUpperLeft
- ExecutionMode 4 DepthReplacing
- Source HLSL 500
- Name 4 "main"
- Name 8 "PS_OUTPUT"
- MemberName 8(PS_OUTPUT) 0 "Color"
- MemberName 8(PS_OUTPUT) 1 "Depth"
- Name 10 "@main("
- Name 14 "g_tTex2dmsf4"
- Name 20 "$Global"
- MemberName 20($Global) 0 "c1"
- MemberName 20($Global) 1 "c2"
- MemberName 20($Global) 2 "c3"
- MemberName 20($Global) 3 "c4"
- MemberName 20($Global) 4 "o1"
- MemberName 20($Global) 5 "o2"
- MemberName 20($Global) 6 "o3"
- MemberName 20($Global) 7 "o4"
- Name 22 ""
- Name 31 "g_tTex2dmsi4"
- Name 39 "g_tTex2dmsu4"
- Name 66 "g_tTex2dmsf4a"
- Name 75 "g_tTex2dmsi4a"
- Name 82 "g_tTex2dmsu4a"
- Name 106 "psout"
- Name 117 "flattenTemp"
- Name 120 "@entryPointOutput.Color"
- Name 124 "@entryPointOutput.Depth"
- Name 129 "g_sSamp"
- Decorate 14(g_tTex2dmsf4) DescriptorSet 0
- Decorate 14(g_tTex2dmsf4) Binding 0
- MemberDecorate 20($Global) 0 Offset 0
- MemberDecorate 20($Global) 1 Offset 8
- MemberDecorate 20($Global) 2 Offset 16
- MemberDecorate 20($Global) 3 Offset 32
- MemberDecorate 20($Global) 4 Offset 48
- MemberDecorate 20($Global) 5 Offset 56
- MemberDecorate 20($Global) 6 Offset 64
- MemberDecorate 20($Global) 7 Offset 80
- Decorate 20($Global) Block
- Decorate 22 DescriptorSet 0
- Decorate 22 Binding 0
- Decorate 31(g_tTex2dmsi4) DescriptorSet 0
- Decorate 31(g_tTex2dmsi4) Binding 0
- Decorate 39(g_tTex2dmsu4) DescriptorSet 0
- Decorate 39(g_tTex2dmsu4) Binding 0
- Decorate 66(g_tTex2dmsf4a) DescriptorSet 0
- Decorate 66(g_tTex2dmsf4a) Binding 0
- Decorate 75(g_tTex2dmsi4a) DescriptorSet 0
- Decorate 75(g_tTex2dmsi4a) Binding 0
- Decorate 82(g_tTex2dmsu4a) DescriptorSet 0
- Decorate 82(g_tTex2dmsu4a) Binding 0
- Decorate 120(@entryPointOutput.Color) Location 0
- Decorate 124(@entryPointOutput.Depth) BuiltIn FragDepth
- Decorate 129(g_sSamp) DescriptorSet 0
- Decorate 129(g_sSamp) Binding 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
- 9: TypeFunction 8(PS_OUTPUT)
- 12: TypeImage 6(float) 2D multi-sampled sampled format:Unknown
- 13: TypePointer UniformConstant 12
-14(g_tTex2dmsf4): 13(ptr) Variable UniformConstant
- 16: TypeInt 32 1
- 17: TypeVector 16(int) 2
- 18: TypeVector 16(int) 3
- 19: TypeVector 16(int) 4
- 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4)
- 21: TypePointer Uniform 20($Global)
- 22: 21(ptr) Variable Uniform
- 23: 16(int) Constant 1
- 24: TypePointer Uniform 17(ivec2)
- 27: 16(int) Constant 3
- 29: TypeImage 16(int) 2D multi-sampled sampled format:Unknown
- 30: TypePointer UniformConstant 29
-31(g_tTex2dmsi4): 30(ptr) Variable UniformConstant
- 36: TypeInt 32 0
- 37: TypeImage 36(int) 2D multi-sampled sampled format:Unknown
- 38: TypePointer UniformConstant 37
-39(g_tTex2dmsu4): 38(ptr) Variable UniformConstant
- 43: TypeVector 36(int) 4
- 48: 16(int) Constant 5
- 64: TypeImage 6(float) 2D array multi-sampled sampled format:Unknown
- 65: TypePointer UniformConstant 64
-66(g_tTex2dmsf4a): 65(ptr) Variable UniformConstant
- 68: 16(int) Constant 2
- 69: TypePointer Uniform 18(ivec3)
- 73: TypeImage 16(int) 2D array multi-sampled sampled format:Unknown
- 74: TypePointer UniformConstant 73
-75(g_tTex2dmsi4a): 74(ptr) Variable UniformConstant
- 80: TypeImage 36(int) 2D array multi-sampled sampled format:Unknown
- 81: TypePointer UniformConstant 80
-82(g_tTex2dmsu4a): 81(ptr) Variable UniformConstant
- 105: TypePointer Function 8(PS_OUTPUT)
- 107: 16(int) Constant 0
- 108: 6(float) Constant 1065353216
- 109: 7(fvec4) ConstantComposite 108 108 108 108
- 110: TypePointer Function 7(fvec4)
- 112: TypePointer Function 6(float)
- 119: TypePointer Output 7(fvec4)
-120(@entryPointOutput.Color): 119(ptr) Variable Output
- 123: TypePointer Output 6(float)
-124(@entryPointOutput.Depth): 123(ptr) Variable Output
- 127: TypeSampler
- 128: TypePointer UniformConstant 127
- 129(g_sSamp): 128(ptr) Variable UniformConstant
- 4(main): 2 Function None 3
- 5: Label
-117(flattenTemp): 105(ptr) Variable Function
- 118:8(PS_OUTPUT) FunctionCall 10(@main()
- Store 117(flattenTemp) 118
- 121: 110(ptr) AccessChain 117(flattenTemp) 107
- 122: 7(fvec4) Load 121
- Store 120(@entryPointOutput.Color) 122
- 125: 112(ptr) AccessChain 117(flattenTemp) 23
- 126: 6(float) Load 125
- Store 124(@entryPointOutput.Depth) 126
- Return
- FunctionEnd
- 10(@main():8(PS_OUTPUT) Function None 9
- 11: Label
- 106(psout): 105(ptr) Variable Function
- 15: 12 Load 14(g_tTex2dmsf4)
- 25: 24(ptr) AccessChain 22 23
- 26: 17(ivec2) Load 25
- 28: 7(fvec4) ImageFetch 15 26 Sample 27
- 32: 29 Load 31(g_tTex2dmsi4)
- 33: 24(ptr) AccessChain 22 23
- 34: 17(ivec2) Load 33
- 35: 19(ivec4) ImageFetch 32 34 Sample 27
- 40: 37 Load 39(g_tTex2dmsu4)
- 41: 24(ptr) AccessChain 22 23
- 42: 17(ivec2) Load 41
- 44: 43(ivec4) ImageFetch 40 42 Sample 27
- 45: 12 Load 14(g_tTex2dmsf4)
- 46: 24(ptr) AccessChain 22 23
- 47: 17(ivec2) Load 46
- 49: 24(ptr) AccessChain 22 48
- 50: 17(ivec2) Load 49
- 51: 7(fvec4) ImageFetch 45 47 Offset Sample 50 27
- 52: 29 Load 31(g_tTex2dmsi4)
- 53: 24(ptr) AccessChain 22 23
- 54: 17(ivec2) Load 53
- 55: 24(ptr) AccessChain 22 48
- 56: 17(ivec2) Load 55
- 57: 19(ivec4) ImageFetch 52 54 Offset Sample 56 27
- 58: 37 Load 39(g_tTex2dmsu4)
- 59: 24(ptr) AccessChain 22 23
- 60: 17(ivec2) Load 59
- 61: 24(ptr) AccessChain 22 48
- 62: 17(ivec2) Load 61
- 63: 43(ivec4) ImageFetch 58 60 Offset Sample 62 27
- 67: 64 Load 66(g_tTex2dmsf4a)
- 70: 69(ptr) AccessChain 22 68
- 71: 18(ivec3) Load 70
- 72: 7(fvec4) ImageFetch 67 71 Sample 27
- 76: 73 Load 75(g_tTex2dmsi4a)
- 77: 69(ptr) AccessChain 22 68
- 78: 18(ivec3) Load 77
- 79: 19(ivec4) ImageFetch 76 78 Sample 27
- 83: 80 Load 82(g_tTex2dmsu4a)
- 84: 69(ptr) AccessChain 22 68
- 85: 18(ivec3) Load 84
- 86: 43(ivec4) ImageFetch 83 85 Sample 27
- 87: 64 Load 66(g_tTex2dmsf4a)
- 88: 69(ptr) AccessChain 22 68
- 89: 18(ivec3) Load 88
- 90: 24(ptr) AccessChain 22 48
- 91: 17(ivec2) Load 90
- 92: 7(fvec4) ImageFetch 87 89 Offset Sample 91 27
- 93: 73 Load 75(g_tTex2dmsi4a)
- 94: 69(ptr) AccessChain 22 68
- 95: 18(ivec3) Load 94
- 96: 24(ptr) AccessChain 22 48
- 97: 17(ivec2) Load 96
- 98: 19(ivec4) ImageFetch 93 95 Offset Sample 97 27
- 99: 80 Load 82(g_tTex2dmsu4a)
- 100: 69(ptr) AccessChain 22 68
- 101: 18(ivec3) Load 100
- 102: 24(ptr) AccessChain 22 48
- 103: 17(ivec2) Load 102
- 104: 43(ivec4) ImageFetch 99 101 Offset Sample 103 27
- 111: 110(ptr) AccessChain 106(psout) 107
- Store 111 109
- 113: 112(ptr) AccessChain 106(psout) 23
- Store 113 108
- 114:8(PS_OUTPUT) Load 106(psout)
- ReturnValue 114
- FunctionEnd