diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.2dms.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.2dms.dx10.frag.out | 559 |
1 files changed, 0 insertions, 559 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.2dms.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.2dms.dx10.frag.out deleted file mode 100644 index 9597762114d..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.load.2dms.dx10.frag.out +++ /dev/null @@ -1,559 +0,0 @@ -hlsl.load.2dms.dx10.frag -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Function Parameters: -0:? Sequence -0:32 textureFetch ( temp 4-component vector of float) -0:32 'g_tTex2dmsf4' ( uniform texture2DMS) -0:32 c2: direct index for structure ( uniform 2-component vector of int) -0:32 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:32 Constant: -0:32 1 (const uint) -0:32 Constant: -0:32 3 (const int) -0:33 textureFetch ( temp 4-component vector of int) -0:33 'g_tTex2dmsi4' ( uniform itexture2DMS) -0:33 c2: direct index for structure ( uniform 2-component vector of int) -0:33 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:33 Constant: -0:33 1 (const uint) -0:33 Constant: -0:33 3 (const int) -0:34 textureFetch ( temp 4-component vector of uint) -0:34 'g_tTex2dmsu4' ( uniform utexture2DMS) -0:34 c2: direct index for structure ( uniform 2-component vector of int) -0:34 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:34 Constant: -0:34 1 (const uint) -0:34 Constant: -0:34 3 (const int) -0:37 textureFetchOffset ( temp 4-component vector of float) -0:37 'g_tTex2dmsf4' ( uniform texture2DMS) -0:37 c2: direct index for structure ( uniform 2-component vector of int) -0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:37 Constant: -0:37 1 (const uint) -0:37 Constant: -0:37 3 (const int) -0:37 o2: direct index for structure ( uniform 2-component vector of int) -0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:37 Constant: -0:37 5 (const uint) -0:38 textureFetchOffset ( temp 4-component vector of int) -0:38 'g_tTex2dmsi4' ( uniform itexture2DMS) -0:38 c2: direct index for structure ( uniform 2-component vector of int) -0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:38 Constant: -0:38 1 (const uint) -0:38 Constant: -0:38 3 (const int) -0:38 o2: direct index for structure ( uniform 2-component vector of int) -0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:38 Constant: -0:38 5 (const uint) -0:39 textureFetchOffset ( temp 4-component vector of uint) -0:39 'g_tTex2dmsu4' ( uniform utexture2DMS) -0:39 c2: direct index for structure ( uniform 2-component vector of int) -0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:39 Constant: -0:39 1 (const uint) -0:39 Constant: -0:39 3 (const int) -0:39 o2: direct index for structure ( uniform 2-component vector of int) -0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:39 Constant: -0:39 5 (const uint) -0:42 textureFetch ( temp 4-component vector of float) -0:42 'g_tTex2dmsf4a' ( uniform texture2DMSArray) -0:42 c3: direct index for structure ( uniform 3-component vector of int) -0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:42 Constant: -0:42 2 (const uint) -0:42 Constant: -0:42 3 (const int) -0:43 textureFetch ( temp 4-component vector of int) -0:43 'g_tTex2dmsi4a' ( uniform itexture2DMSArray) -0:43 c3: direct index for structure ( uniform 3-component vector of int) -0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:43 Constant: -0:43 2 (const uint) -0:43 Constant: -0:43 3 (const int) -0:44 textureFetch ( temp 4-component vector of uint) -0:44 'g_tTex2dmsu4a' ( uniform utexture2DMSArray) -0:44 c3: direct index for structure ( uniform 3-component vector of int) -0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:44 Constant: -0:44 2 (const uint) -0:44 Constant: -0:44 3 (const int) -0:47 textureFetchOffset ( temp 4-component vector of float) -0:47 'g_tTex2dmsf4a' ( uniform texture2DMSArray) -0:47 c3: direct index for structure ( uniform 3-component vector of int) -0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:47 Constant: -0:47 2 (const uint) -0:47 Constant: -0:47 3 (const int) -0:47 o2: direct index for structure ( uniform 2-component vector of int) -0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:47 Constant: -0:47 5 (const uint) -0:48 textureFetchOffset ( temp 4-component vector of int) -0:48 'g_tTex2dmsi4a' ( uniform itexture2DMSArray) -0:48 c3: direct index for structure ( uniform 3-component vector of int) -0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:48 Constant: -0:48 2 (const uint) -0:48 Constant: -0:48 3 (const int) -0:48 o2: direct index for structure ( uniform 2-component vector of int) -0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:48 Constant: -0:48 5 (const uint) -0:49 textureFetchOffset ( temp 4-component vector of uint) -0:49 'g_tTex2dmsu4a' ( uniform utexture2DMSArray) -0:49 c3: direct index for structure ( uniform 3-component vector of int) -0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:49 Constant: -0:49 2 (const uint) -0:49 Constant: -0:49 3 (const int) -0:49 o2: direct index for structure ( uniform 2-component vector of int) -0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:49 Constant: -0:49 5 (const uint) -0:51 move second child to first child ( temp 4-component vector of float) -0:51 Color: direct index for structure ( temp 4-component vector of float) -0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:51 Constant: -0:51 0 (const int) -0:51 Constant: -0:51 1.000000 -0:51 1.000000 -0:51 1.000000 -0:51 1.000000 -0:52 move second child to first child ( temp float) -0:52 Depth: direct index for structure ( temp float) -0:52 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:52 Constant: -0:52 1 (const int) -0:52 Constant: -0:52 1.000000 -0:54 Branch: Return with expression -0:54 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Function Definition: main( ( temp void) -0:28 Function Parameters: -0:? Sequence -0:28 Sequence -0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:28 Color: direct index for structure ( temp 4-component vector of float) -0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Constant: -0:28 0 (const int) -0:28 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:28 Depth: direct index for structure ( temp float) -0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Constant: -0:28 1 (const int) -0:? Linker Objects -0:? 'g_sSamp' (layout( binding=0) uniform sampler) -0:? 'g_tTex2dmsf4' ( uniform texture2DMS) -0:? 'g_tTex2dmsi4' ( uniform itexture2DMS) -0:? 'g_tTex2dmsu4' ( uniform utexture2DMS) -0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray) -0:? 'g_tTex2dmsi4a' ( uniform itexture2DMSArray) -0:? 'g_tTex2dmsu4a' ( uniform utexture2DMSArray) -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Function Parameters: -0:? Sequence -0:32 textureFetch ( temp 4-component vector of float) -0:32 'g_tTex2dmsf4' ( uniform texture2DMS) -0:32 c2: direct index for structure ( uniform 2-component vector of int) -0:32 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:32 Constant: -0:32 1 (const uint) -0:32 Constant: -0:32 3 (const int) -0:33 textureFetch ( temp 4-component vector of int) -0:33 'g_tTex2dmsi4' ( uniform itexture2DMS) -0:33 c2: direct index for structure ( uniform 2-component vector of int) -0:33 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:33 Constant: -0:33 1 (const uint) -0:33 Constant: -0:33 3 (const int) -0:34 textureFetch ( temp 4-component vector of uint) -0:34 'g_tTex2dmsu4' ( uniform utexture2DMS) -0:34 c2: direct index for structure ( uniform 2-component vector of int) -0:34 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:34 Constant: -0:34 1 (const uint) -0:34 Constant: -0:34 3 (const int) -0:37 textureFetchOffset ( temp 4-component vector of float) -0:37 'g_tTex2dmsf4' ( uniform texture2DMS) -0:37 c2: direct index for structure ( uniform 2-component vector of int) -0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:37 Constant: -0:37 1 (const uint) -0:37 Constant: -0:37 3 (const int) -0:37 o2: direct index for structure ( uniform 2-component vector of int) -0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:37 Constant: -0:37 5 (const uint) -0:38 textureFetchOffset ( temp 4-component vector of int) -0:38 'g_tTex2dmsi4' ( uniform itexture2DMS) -0:38 c2: direct index for structure ( uniform 2-component vector of int) -0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:38 Constant: -0:38 1 (const uint) -0:38 Constant: -0:38 3 (const int) -0:38 o2: direct index for structure ( uniform 2-component vector of int) -0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:38 Constant: -0:38 5 (const uint) -0:39 textureFetchOffset ( temp 4-component vector of uint) -0:39 'g_tTex2dmsu4' ( uniform utexture2DMS) -0:39 c2: direct index for structure ( uniform 2-component vector of int) -0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:39 Constant: -0:39 1 (const uint) -0:39 Constant: -0:39 3 (const int) -0:39 o2: direct index for structure ( uniform 2-component vector of int) -0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:39 Constant: -0:39 5 (const uint) -0:42 textureFetch ( temp 4-component vector of float) -0:42 'g_tTex2dmsf4a' ( uniform texture2DMSArray) -0:42 c3: direct index for structure ( uniform 3-component vector of int) -0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:42 Constant: -0:42 2 (const uint) -0:42 Constant: -0:42 3 (const int) -0:43 textureFetch ( temp 4-component vector of int) -0:43 'g_tTex2dmsi4a' ( uniform itexture2DMSArray) -0:43 c3: direct index for structure ( uniform 3-component vector of int) -0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:43 Constant: -0:43 2 (const uint) -0:43 Constant: -0:43 3 (const int) -0:44 textureFetch ( temp 4-component vector of uint) -0:44 'g_tTex2dmsu4a' ( uniform utexture2DMSArray) -0:44 c3: direct index for structure ( uniform 3-component vector of int) -0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:44 Constant: -0:44 2 (const uint) -0:44 Constant: -0:44 3 (const int) -0:47 textureFetchOffset ( temp 4-component vector of float) -0:47 'g_tTex2dmsf4a' ( uniform texture2DMSArray) -0:47 c3: direct index for structure ( uniform 3-component vector of int) -0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:47 Constant: -0:47 2 (const uint) -0:47 Constant: -0:47 3 (const int) -0:47 o2: direct index for structure ( uniform 2-component vector of int) -0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:47 Constant: -0:47 5 (const uint) -0:48 textureFetchOffset ( temp 4-component vector of int) -0:48 'g_tTex2dmsi4a' ( uniform itexture2DMSArray) -0:48 c3: direct index for structure ( uniform 3-component vector of int) -0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:48 Constant: -0:48 2 (const uint) -0:48 Constant: -0:48 3 (const int) -0:48 o2: direct index for structure ( uniform 2-component vector of int) -0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:48 Constant: -0:48 5 (const uint) -0:49 textureFetchOffset ( temp 4-component vector of uint) -0:49 'g_tTex2dmsu4a' ( uniform utexture2DMSArray) -0:49 c3: direct index for structure ( uniform 3-component vector of int) -0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:49 Constant: -0:49 2 (const uint) -0:49 Constant: -0:49 3 (const int) -0:49 o2: direct index for structure ( uniform 2-component vector of int) -0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:49 Constant: -0:49 5 (const uint) -0:51 move second child to first child ( temp 4-component vector of float) -0:51 Color: direct index for structure ( temp 4-component vector of float) -0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:51 Constant: -0:51 0 (const int) -0:51 Constant: -0:51 1.000000 -0:51 1.000000 -0:51 1.000000 -0:51 1.000000 -0:52 move second child to first child ( temp float) -0:52 Depth: direct index for structure ( temp float) -0:52 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:52 Constant: -0:52 1 (const int) -0:52 Constant: -0:52 1.000000 -0:54 Branch: Return with expression -0:54 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Function Definition: main( ( temp void) -0:28 Function Parameters: -0:? Sequence -0:28 Sequence -0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:28 Color: direct index for structure ( temp 4-component vector of float) -0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Constant: -0:28 0 (const int) -0:28 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:28 Depth: direct index for structure ( temp float) -0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Constant: -0:28 1 (const int) -0:? Linker Objects -0:? 'g_sSamp' (layout( binding=0) uniform sampler) -0:? 'g_tTex2dmsf4' ( uniform texture2DMS) -0:? 'g_tTex2dmsi4' ( uniform itexture2DMS) -0:? 'g_tTex2dmsu4' ( uniform utexture2DMS) -0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray) -0:? 'g_tTex2dmsi4a' ( uniform itexture2DMSArray) -0:? 'g_tTex2dmsu4a' ( uniform utexture2DMSArray) -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 130 - - Capability Shader - Capability ImageGatherExtended - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 120 124 - ExecutionMode 4 OriginUpperLeft - ExecutionMode 4 DepthReplacing - Source HLSL 500 - Name 4 "main" - Name 8 "PS_OUTPUT" - MemberName 8(PS_OUTPUT) 0 "Color" - MemberName 8(PS_OUTPUT) 1 "Depth" - Name 10 "@main(" - Name 14 "g_tTex2dmsf4" - Name 20 "$Global" - MemberName 20($Global) 0 "c1" - MemberName 20($Global) 1 "c2" - MemberName 20($Global) 2 "c3" - MemberName 20($Global) 3 "c4" - MemberName 20($Global) 4 "o1" - MemberName 20($Global) 5 "o2" - MemberName 20($Global) 6 "o3" - MemberName 20($Global) 7 "o4" - Name 22 "" - Name 31 "g_tTex2dmsi4" - Name 39 "g_tTex2dmsu4" - Name 66 "g_tTex2dmsf4a" - Name 75 "g_tTex2dmsi4a" - Name 82 "g_tTex2dmsu4a" - Name 106 "psout" - Name 117 "flattenTemp" - Name 120 "@entryPointOutput.Color" - Name 124 "@entryPointOutput.Depth" - Name 129 "g_sSamp" - Decorate 14(g_tTex2dmsf4) DescriptorSet 0 - Decorate 14(g_tTex2dmsf4) Binding 0 - MemberDecorate 20($Global) 0 Offset 0 - MemberDecorate 20($Global) 1 Offset 8 - MemberDecorate 20($Global) 2 Offset 16 - MemberDecorate 20($Global) 3 Offset 32 - MemberDecorate 20($Global) 4 Offset 48 - MemberDecorate 20($Global) 5 Offset 56 - MemberDecorate 20($Global) 6 Offset 64 - MemberDecorate 20($Global) 7 Offset 80 - Decorate 20($Global) Block - Decorate 22 DescriptorSet 0 - Decorate 22 Binding 0 - Decorate 31(g_tTex2dmsi4) DescriptorSet 0 - Decorate 31(g_tTex2dmsi4) Binding 0 - Decorate 39(g_tTex2dmsu4) DescriptorSet 0 - Decorate 39(g_tTex2dmsu4) Binding 0 - Decorate 66(g_tTex2dmsf4a) DescriptorSet 0 - Decorate 66(g_tTex2dmsf4a) Binding 0 - Decorate 75(g_tTex2dmsi4a) DescriptorSet 0 - Decorate 75(g_tTex2dmsi4a) Binding 0 - Decorate 82(g_tTex2dmsu4a) DescriptorSet 0 - Decorate 82(g_tTex2dmsu4a) Binding 0 - Decorate 120(@entryPointOutput.Color) Location 0 - Decorate 124(@entryPointOutput.Depth) BuiltIn FragDepth - Decorate 129(g_sSamp) DescriptorSet 0 - Decorate 129(g_sSamp) Binding 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 9: TypeFunction 8(PS_OUTPUT) - 12: TypeImage 6(float) 2D multi-sampled sampled format:Unknown - 13: TypePointer UniformConstant 12 -14(g_tTex2dmsf4): 13(ptr) Variable UniformConstant - 16: TypeInt 32 1 - 17: TypeVector 16(int) 2 - 18: TypeVector 16(int) 3 - 19: TypeVector 16(int) 4 - 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4) - 21: TypePointer Uniform 20($Global) - 22: 21(ptr) Variable Uniform - 23: 16(int) Constant 1 - 24: TypePointer Uniform 17(ivec2) - 27: 16(int) Constant 3 - 29: TypeImage 16(int) 2D multi-sampled sampled format:Unknown - 30: TypePointer UniformConstant 29 -31(g_tTex2dmsi4): 30(ptr) Variable UniformConstant - 36: TypeInt 32 0 - 37: TypeImage 36(int) 2D multi-sampled sampled format:Unknown - 38: TypePointer UniformConstant 37 -39(g_tTex2dmsu4): 38(ptr) Variable UniformConstant - 43: TypeVector 36(int) 4 - 48: 16(int) Constant 5 - 64: TypeImage 6(float) 2D array multi-sampled sampled format:Unknown - 65: TypePointer UniformConstant 64 -66(g_tTex2dmsf4a): 65(ptr) Variable UniformConstant - 68: 16(int) Constant 2 - 69: TypePointer Uniform 18(ivec3) - 73: TypeImage 16(int) 2D array multi-sampled sampled format:Unknown - 74: TypePointer UniformConstant 73 -75(g_tTex2dmsi4a): 74(ptr) Variable UniformConstant - 80: TypeImage 36(int) 2D array multi-sampled sampled format:Unknown - 81: TypePointer UniformConstant 80 -82(g_tTex2dmsu4a): 81(ptr) Variable UniformConstant - 105: TypePointer Function 8(PS_OUTPUT) - 107: 16(int) Constant 0 - 108: 6(float) Constant 1065353216 - 109: 7(fvec4) ConstantComposite 108 108 108 108 - 110: TypePointer Function 7(fvec4) - 112: TypePointer Function 6(float) - 119: TypePointer Output 7(fvec4) -120(@entryPointOutput.Color): 119(ptr) Variable Output - 123: TypePointer Output 6(float) -124(@entryPointOutput.Depth): 123(ptr) Variable Output - 127: TypeSampler - 128: TypePointer UniformConstant 127 - 129(g_sSamp): 128(ptr) Variable UniformConstant - 4(main): 2 Function None 3 - 5: Label -117(flattenTemp): 105(ptr) Variable Function - 118:8(PS_OUTPUT) FunctionCall 10(@main() - Store 117(flattenTemp) 118 - 121: 110(ptr) AccessChain 117(flattenTemp) 107 - 122: 7(fvec4) Load 121 - Store 120(@entryPointOutput.Color) 122 - 125: 112(ptr) AccessChain 117(flattenTemp) 23 - 126: 6(float) Load 125 - Store 124(@entryPointOutput.Depth) 126 - Return - FunctionEnd - 10(@main():8(PS_OUTPUT) Function None 9 - 11: Label - 106(psout): 105(ptr) Variable Function - 15: 12 Load 14(g_tTex2dmsf4) - 25: 24(ptr) AccessChain 22 23 - 26: 17(ivec2) Load 25 - 28: 7(fvec4) ImageFetch 15 26 Sample 27 - 32: 29 Load 31(g_tTex2dmsi4) - 33: 24(ptr) AccessChain 22 23 - 34: 17(ivec2) Load 33 - 35: 19(ivec4) ImageFetch 32 34 Sample 27 - 40: 37 Load 39(g_tTex2dmsu4) - 41: 24(ptr) AccessChain 22 23 - 42: 17(ivec2) Load 41 - 44: 43(ivec4) ImageFetch 40 42 Sample 27 - 45: 12 Load 14(g_tTex2dmsf4) - 46: 24(ptr) AccessChain 22 23 - 47: 17(ivec2) Load 46 - 49: 24(ptr) AccessChain 22 48 - 50: 17(ivec2) Load 49 - 51: 7(fvec4) ImageFetch 45 47 Offset Sample 50 27 - 52: 29 Load 31(g_tTex2dmsi4) - 53: 24(ptr) AccessChain 22 23 - 54: 17(ivec2) Load 53 - 55: 24(ptr) AccessChain 22 48 - 56: 17(ivec2) Load 55 - 57: 19(ivec4) ImageFetch 52 54 Offset Sample 56 27 - 58: 37 Load 39(g_tTex2dmsu4) - 59: 24(ptr) AccessChain 22 23 - 60: 17(ivec2) Load 59 - 61: 24(ptr) AccessChain 22 48 - 62: 17(ivec2) Load 61 - 63: 43(ivec4) ImageFetch 58 60 Offset Sample 62 27 - 67: 64 Load 66(g_tTex2dmsf4a) - 70: 69(ptr) AccessChain 22 68 - 71: 18(ivec3) Load 70 - 72: 7(fvec4) ImageFetch 67 71 Sample 27 - 76: 73 Load 75(g_tTex2dmsi4a) - 77: 69(ptr) AccessChain 22 68 - 78: 18(ivec3) Load 77 - 79: 19(ivec4) ImageFetch 76 78 Sample 27 - 83: 80 Load 82(g_tTex2dmsu4a) - 84: 69(ptr) AccessChain 22 68 - 85: 18(ivec3) Load 84 - 86: 43(ivec4) ImageFetch 83 85 Sample 27 - 87: 64 Load 66(g_tTex2dmsf4a) - 88: 69(ptr) AccessChain 22 68 - 89: 18(ivec3) Load 88 - 90: 24(ptr) AccessChain 22 48 - 91: 17(ivec2) Load 90 - 92: 7(fvec4) ImageFetch 87 89 Offset Sample 91 27 - 93: 73 Load 75(g_tTex2dmsi4a) - 94: 69(ptr) AccessChain 22 68 - 95: 18(ivec3) Load 94 - 96: 24(ptr) AccessChain 22 48 - 97: 17(ivec2) Load 96 - 98: 19(ivec4) ImageFetch 93 95 Offset Sample 97 27 - 99: 80 Load 82(g_tTex2dmsu4a) - 100: 69(ptr) AccessChain 22 68 - 101: 18(ivec3) Load 100 - 102: 24(ptr) AccessChain 22 48 - 103: 17(ivec2) Load 102 - 104: 43(ivec4) ImageFetch 99 101 Offset Sample 103 27 - 111: 110(ptr) AccessChain 106(psout) 107 - Store 111 109 - 113: 112(ptr) AccessChain 106(psout) 23 - Store 113 108 - 114:8(PS_OUTPUT) Load 106(psout) - ReturnValue 114 - FunctionEnd |