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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.layoutOverride.vert.out105
1 files changed, 0 insertions, 105 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.layoutOverride.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.layoutOverride.vert.out
deleted file mode 100644
index cc09653be1d..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.layoutOverride.vert.out
+++ /dev/null
@@ -1,105 +0,0 @@
-hlsl.layoutOverride.vert
-Shader version: 500
-0:? Sequence
-0:5 Function Definition: @main( ( temp 4-component vector of float)
-0:5 Function Parameters:
-0:? Sequence
-0:6 Branch: Return with expression
-0:6 texture ( temp 4-component vector of float)
-0:6 Construct combined texture-sampler ( temp sampler2D)
-0:6 'tex' (layout( set=2 binding=0) uniform texture2D)
-0:6 'samp' ( uniform sampler)
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
-0:5 Function Definition: main( ( temp void)
-0:5 Function Parameters:
-0:? Sequence
-0:5 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' ( out 4-component vector of float Position)
-0:5 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'tex' (layout( set=2 binding=0) uniform texture2D)
-0:? 'samp' ( uniform sampler)
-0:? '@entryPointOutput' ( out 4-component vector of float Position)
-
-
-Linked vertex stage:
-
-
-Shader version: 500
-0:? Sequence
-0:5 Function Definition: @main( ( temp 4-component vector of float)
-0:5 Function Parameters:
-0:? Sequence
-0:6 Branch: Return with expression
-0:6 texture ( temp 4-component vector of float)
-0:6 Construct combined texture-sampler ( temp sampler2D)
-0:6 'tex' (layout( set=2 binding=0) uniform texture2D)
-0:6 'samp' ( uniform sampler)
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
-0:5 Function Definition: main( ( temp void)
-0:5 Function Parameters:
-0:? Sequence
-0:5 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' ( out 4-component vector of float Position)
-0:5 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'tex' (layout( set=2 binding=0) uniform texture2D)
-0:? 'samp' ( uniform sampler)
-0:? '@entryPointOutput' ( out 4-component vector of float Position)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 32
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Vertex 4 "main" 30
- Source HLSL 500
- Name 4 "main"
- Name 9 "@main("
- Name 13 "tex"
- Name 17 "samp"
- Name 30 "@entryPointOutput"
- Decorate 13(tex) DescriptorSet 2
- Decorate 13(tex) Binding 0
- Decorate 17(samp) DescriptorSet 0
- Decorate 17(samp) Binding 0
- Decorate 30(@entryPointOutput) BuiltIn Position
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8: TypeFunction 7(fvec4)
- 11: TypeImage 6(float) 2D sampled format:Unknown
- 12: TypePointer UniformConstant 11
- 13(tex): 12(ptr) Variable UniformConstant
- 15: TypeSampler
- 16: TypePointer UniformConstant 15
- 17(samp): 16(ptr) Variable UniformConstant
- 19: TypeSampledImage 11
- 21: TypeVector 6(float) 2
- 22: 6(float) Constant 1045220557
- 23: 6(float) Constant 1050253722
- 24: 21(fvec2) ConstantComposite 22 23
- 25: 6(float) Constant 0
- 29: TypePointer Output 7(fvec4)
-30(@entryPointOutput): 29(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 31: 7(fvec4) FunctionCall 9(@main()
- Store 30(@entryPointOutput) 31
- Return
- FunctionEnd
- 9(@main(): 7(fvec4) Function None 8
- 10: Label
- 14: 11 Load 13(tex)
- 18: 15 Load 17(samp)
- 20: 19 SampledImage 14 18
- 26: 7(fvec4) ImageSampleExplicitLod 20 24 Lod 25
- ReturnValue 26
- FunctionEnd