diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.layout.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.layout.frag.out | 172 |
1 files changed, 0 insertions, 172 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.layout.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.layout.frag.out deleted file mode 100644 index 1e4f171dab2..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.layout.frag.out +++ /dev/null @@ -1,172 +0,0 @@ -hlsl.layout.frag -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:16 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float) -0:16 Function Parameters: -0:16 'input' ( in 4-component vector of float) -0:? Sequence -0:17 Sequence -0:17 move second child to first child ( temp 4-component vector of float) -0:17 'layout' ( temp 4-component vector of float) -0:17 Constant: -0:17 2.000000 -0:17 2.000000 -0:17 2.000000 -0:17 2.000000 -0:18 Branch: Return with expression -0:18 add ( temp 4-component vector of float) -0:18 add ( temp 4-component vector of float) -0:18 add ( temp 4-component vector of float) -0:18 'input' ( in 4-component vector of float) -0:18 v1: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float) -0:18 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1}) -0:18 Constant: -0:18 0 (const uint) -0:18 v5: direct index for structure (layout( row_major std430 offset=0) buffer 4-component vector of float) -0:18 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5}) -0:18 Constant: -0:18 0 (const uint) -0:18 component-wise multiply ( temp 4-component vector of float) -0:18 v1PostLayout: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float) -0:18 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout}) -0:18 Constant: -0:18 0 (const uint) -0:18 'layout' ( temp 4-component vector of float) -0:? Linker Objects -0:? 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1}) -0:? 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5}) -0:? 'specConst' ( specialization-constant const int) -0:? 10 (const int) -0:? 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout}) - - -Linked fragment stage: - -WARNING: Linking fragment stage: Entry point not found - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:16 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float) -0:16 Function Parameters: -0:16 'input' ( in 4-component vector of float) -0:? Sequence -0:17 Sequence -0:17 move second child to first child ( temp 4-component vector of float) -0:17 'layout' ( temp 4-component vector of float) -0:17 Constant: -0:17 2.000000 -0:17 2.000000 -0:17 2.000000 -0:17 2.000000 -0:18 Branch: Return with expression -0:18 add ( temp 4-component vector of float) -0:18 add ( temp 4-component vector of float) -0:18 add ( temp 4-component vector of float) -0:18 'input' ( in 4-component vector of float) -0:18 v1: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float) -0:18 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1}) -0:18 Constant: -0:18 0 (const uint) -0:18 v5: direct index for structure (layout( row_major std430 offset=0) buffer 4-component vector of float) -0:18 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5}) -0:18 Constant: -0:18 0 (const uint) -0:18 component-wise multiply ( temp 4-component vector of float) -0:18 v1PostLayout: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float) -0:18 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout}) -0:18 Constant: -0:18 0 (const uint) -0:18 'layout' ( temp 4-component vector of float) -0:? Linker Objects -0:? 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1}) -0:? 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5}) -0:? 'specConst' ( specialization-constant const int) -0:? 10 (const int) -0:? 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout}) - -Validation failed -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 44 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "main" - Name 11 "PixelShaderFunction(vf4;" - Name 10 "input" - Name 13 "layout" - Name 17 "tbufName" - MemberName 17(tbufName) 0 "v1" - Name 19 "" - Name 26 "tbufName2" - MemberName 26(tbufName2) 0 "v5" - Name 28 "" - Name 33 "tbufName2" - MemberName 33(tbufName2) 0 "v1PostLayout" - Name 35 "" - Name 43 "specConst" - MemberDecorate 17(tbufName) 0 NonWritable - MemberDecorate 17(tbufName) 0 Offset 16 - Decorate 17(tbufName) BufferBlock - Decorate 19 DescriptorSet 3 - Decorate 19 Binding 5 - MemberDecorate 26(tbufName2) 0 NonWritable - MemberDecorate 26(tbufName2) 0 Offset 0 - Decorate 26(tbufName2) BufferBlock - MemberDecorate 33(tbufName2) 0 NonWritable - MemberDecorate 33(tbufName2) 0 Offset 16 - Decorate 33(tbufName2) BufferBlock - Decorate 35 DescriptorSet 4 - Decorate 35 Binding 7 - Decorate 43(specConst) SpecId 17 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 9: TypeFunction 7(fvec4) 8(ptr) - 14: 6(float) Constant 1073741824 - 15: 7(fvec4) ConstantComposite 14 14 14 14 - 17(tbufName): TypeStruct 7(fvec4) - 18: TypePointer Uniform 17(tbufName) - 19: 18(ptr) Variable Uniform - 20: TypeInt 32 1 - 21: 20(int) Constant 0 - 22: TypePointer Uniform 7(fvec4) - 26(tbufName2): TypeStruct 7(fvec4) - 27: TypePointer PushConstant 26(tbufName2) - 28: 27(ptr) Variable PushConstant - 29: TypePointer PushConstant 7(fvec4) - 33(tbufName2): TypeStruct 7(fvec4) - 34: TypePointer Uniform 33(tbufName2) - 35: 34(ptr) Variable Uniform - 43(specConst): 20(int) SpecConstant 10 - 4(main): 2 Function None 3 - 5: Label - Return - FunctionEnd -11(PixelShaderFunction(vf4;): 7(fvec4) Function None 9 - 10(input): 8(ptr) FunctionParameter - 12: Label - 13(layout): 8(ptr) Variable Function - Store 13(layout) 15 - 16: 7(fvec4) Load 10(input) - 23: 22(ptr) AccessChain 19 21 - 24: 7(fvec4) Load 23 - 25: 7(fvec4) FAdd 16 24 - 30: 29(ptr) AccessChain 28 21 - 31: 7(fvec4) Load 30 - 32: 7(fvec4) FAdd 25 31 - 36: 22(ptr) AccessChain 35 21 - 37: 7(fvec4) Load 36 - 38: 7(fvec4) Load 13(layout) - 39: 7(fvec4) FMul 37 38 - 40: 7(fvec4) FAdd 32 39 - ReturnValue 40 - FunctionEnd |