summaryrefslogtreecommitdiffstatshomepage
path: root/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.layout.frag.out
diff options
context:
space:
mode:
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.layout.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.layout.frag.out172
1 files changed, 0 insertions, 172 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.layout.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.layout.frag.out
deleted file mode 100644
index 1e4f171dab2..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.layout.frag.out
+++ /dev/null
@@ -1,172 +0,0 @@
-hlsl.layout.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:16 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
-0:16 Function Parameters:
-0:16 'input' ( in 4-component vector of float)
-0:? Sequence
-0:17 Sequence
-0:17 move second child to first child ( temp 4-component vector of float)
-0:17 'layout' ( temp 4-component vector of float)
-0:17 Constant:
-0:17 2.000000
-0:17 2.000000
-0:17 2.000000
-0:17 2.000000
-0:18 Branch: Return with expression
-0:18 add ( temp 4-component vector of float)
-0:18 add ( temp 4-component vector of float)
-0:18 add ( temp 4-component vector of float)
-0:18 'input' ( in 4-component vector of float)
-0:18 v1: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
-0:18 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
-0:18 Constant:
-0:18 0 (const uint)
-0:18 v5: direct index for structure (layout( row_major std430 offset=0) buffer 4-component vector of float)
-0:18 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
-0:18 Constant:
-0:18 0 (const uint)
-0:18 component-wise multiply ( temp 4-component vector of float)
-0:18 v1PostLayout: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
-0:18 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
-0:18 Constant:
-0:18 0 (const uint)
-0:18 'layout' ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
-0:? 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
-0:? 'specConst' ( specialization-constant const int)
-0:? 10 (const int)
-0:? 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
-
-
-Linked fragment stage:
-
-WARNING: Linking fragment stage: Entry point not found
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:16 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
-0:16 Function Parameters:
-0:16 'input' ( in 4-component vector of float)
-0:? Sequence
-0:17 Sequence
-0:17 move second child to first child ( temp 4-component vector of float)
-0:17 'layout' ( temp 4-component vector of float)
-0:17 Constant:
-0:17 2.000000
-0:17 2.000000
-0:17 2.000000
-0:17 2.000000
-0:18 Branch: Return with expression
-0:18 add ( temp 4-component vector of float)
-0:18 add ( temp 4-component vector of float)
-0:18 add ( temp 4-component vector of float)
-0:18 'input' ( in 4-component vector of float)
-0:18 v1: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
-0:18 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
-0:18 Constant:
-0:18 0 (const uint)
-0:18 v5: direct index for structure (layout( row_major std430 offset=0) buffer 4-component vector of float)
-0:18 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
-0:18 Constant:
-0:18 0 (const uint)
-0:18 component-wise multiply ( temp 4-component vector of float)
-0:18 v1PostLayout: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
-0:18 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
-0:18 Constant:
-0:18 0 (const uint)
-0:18 'layout' ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1})
-0:? 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5})
-0:? 'specConst' ( specialization-constant const int)
-0:? 10 (const int)
-0:? 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout})
-
-Validation failed
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 44
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main"
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "main"
- Name 11 "PixelShaderFunction(vf4;"
- Name 10 "input"
- Name 13 "layout"
- Name 17 "tbufName"
- MemberName 17(tbufName) 0 "v1"
- Name 19 ""
- Name 26 "tbufName2"
- MemberName 26(tbufName2) 0 "v5"
- Name 28 ""
- Name 33 "tbufName2"
- MemberName 33(tbufName2) 0 "v1PostLayout"
- Name 35 ""
- Name 43 "specConst"
- MemberDecorate 17(tbufName) 0 NonWritable
- MemberDecorate 17(tbufName) 0 Offset 16
- Decorate 17(tbufName) BufferBlock
- Decorate 19 DescriptorSet 3
- Decorate 19 Binding 5
- MemberDecorate 26(tbufName2) 0 NonWritable
- MemberDecorate 26(tbufName2) 0 Offset 0
- Decorate 26(tbufName2) BufferBlock
- MemberDecorate 33(tbufName2) 0 NonWritable
- MemberDecorate 33(tbufName2) 0 Offset 16
- Decorate 33(tbufName2) BufferBlock
- Decorate 35 DescriptorSet 4
- Decorate 35 Binding 7
- Decorate 43(specConst) SpecId 17
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8: TypePointer Function 7(fvec4)
- 9: TypeFunction 7(fvec4) 8(ptr)
- 14: 6(float) Constant 1073741824
- 15: 7(fvec4) ConstantComposite 14 14 14 14
- 17(tbufName): TypeStruct 7(fvec4)
- 18: TypePointer Uniform 17(tbufName)
- 19: 18(ptr) Variable Uniform
- 20: TypeInt 32 1
- 21: 20(int) Constant 0
- 22: TypePointer Uniform 7(fvec4)
- 26(tbufName2): TypeStruct 7(fvec4)
- 27: TypePointer PushConstant 26(tbufName2)
- 28: 27(ptr) Variable PushConstant
- 29: TypePointer PushConstant 7(fvec4)
- 33(tbufName2): TypeStruct 7(fvec4)
- 34: TypePointer Uniform 33(tbufName2)
- 35: 34(ptr) Variable Uniform
- 43(specConst): 20(int) SpecConstant 10
- 4(main): 2 Function None 3
- 5: Label
- Return
- FunctionEnd
-11(PixelShaderFunction(vf4;): 7(fvec4) Function None 9
- 10(input): 8(ptr) FunctionParameter
- 12: Label
- 13(layout): 8(ptr) Variable Function
- Store 13(layout) 15
- 16: 7(fvec4) Load 10(input)
- 23: 22(ptr) AccessChain 19 21
- 24: 7(fvec4) Load 23
- 25: 7(fvec4) FAdd 16 24
- 30: 29(ptr) AccessChain 28 21
- 31: 7(fvec4) Load 30
- 32: 7(fvec4) FAdd 25 31
- 36: 22(ptr) AccessChain 35 21
- 37: 7(fvec4) Load 36
- 38: 7(fvec4) Load 13(layout)
- 39: 7(fvec4) FMul 37 38
- 40: 7(fvec4) FAdd 32 39
- ReturnValue 40
- FunctionEnd