diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.outputs.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.outputs.frag.out | 527 |
1 files changed, 272 insertions, 255 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.outputs.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.outputs.frag.out index ebe6a24c839..7ccc596bdc2 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.outputs.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.outputs.frag.out @@ -2,12 +2,12 @@ hlsl.intrinsics.promote.outputs.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:20 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) 0:20 Function Parameters: 0:? Sequence -0:37 clamp (temp float) -0:37 fpos: direct index for structure (layout(offset=52 ) uniform float) -0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:37 clamp ( temp float) +0:37 fpos: direct index for structure ( uniform float) +0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:37 Constant: 0:37 9 (const uint) 0:37 Constant: @@ -15,63 +15,65 @@ gl_FragCoord origin is upper left 0:37 Constant: 0:37 1.000000 0:40 Sequence -0:40 move second child to first child (temp uint) -0:40 'sizeQueryTemp' (temp uint) -0:40 textureSize (temp uint) -0:40 'g_tTex1df4' (uniform texture1D) -0:40 move second child to first child (temp int) -0:40 'WidthI' (temp int) -0:40 Convert uint to int (temp int) -0:40 'sizeQueryTemp' (temp uint) +0:40 move second child to first child ( temp uint) +0:40 'sizeQueryTemp' ( temp uint) +0:40 textureSize ( temp uint) +0:40 'g_tTex1df4' ( uniform texture1D) +0:40 Constant: +0:40 0 (const int) +0:40 move second child to first child ( temp int) +0:40 'WidthI' ( temp int) +0:40 Convert uint to int ( temp int) +0:40 'sizeQueryTemp' ( temp uint) 0:41 Sequence -0:41 move second child to first child (temp uint) -0:41 'sizeQueryTemp' (temp uint) -0:41 textureSize (temp uint) -0:41 'g_tTex1df4' (uniform texture1D) +0:41 move second child to first child ( temp uint) +0:41 'sizeQueryTemp' ( temp uint) +0:41 textureSize ( temp uint) +0:41 'g_tTex1df4' ( uniform texture1D) 0:41 Constant: 0:41 6 (const uint) -0:41 move second child to first child (temp int) -0:41 'WidthI' (temp int) -0:41 Convert uint to int (temp int) -0:41 'sizeQueryTemp' (temp uint) -0:41 move second child to first child (temp uint) -0:41 'NumberOfLevelsU' (temp uint) -0:41 textureQueryLevels (temp uint) -0:41 'g_tTex1df4' (uniform texture1D) +0:41 move second child to first child ( temp int) +0:41 'WidthI' ( temp int) +0:41 Convert uint to int ( temp int) +0:41 'sizeQueryTemp' ( temp uint) +0:41 move second child to first child ( temp uint) +0:41 'NumberOfLevelsU' ( temp uint) +0:41 textureQueryLevels ( temp uint) +0:41 'g_tTex1df4' ( uniform texture1D) 0:42 Sequence -0:42 move second child to first child (temp uint) -0:42 'sizeQueryTemp' (temp uint) -0:42 textureSize (temp uint) -0:42 'g_tTex1df4' (uniform texture1D) +0:42 move second child to first child ( temp uint) +0:42 'sizeQueryTemp' ( temp uint) +0:42 textureSize ( temp uint) +0:42 'g_tTex1df4' ( uniform texture1D) 0:42 Constant: 0:42 6 (const uint) -0:42 move second child to first child (temp uint) -0:42 'WidthU' (temp uint) -0:42 'sizeQueryTemp' (temp uint) -0:42 move second child to first child (temp int) -0:42 'NumberOfLevelsI' (temp int) -0:42 Convert uint to int (temp int) -0:42 textureQueryLevels (temp uint) -0:42 'g_tTex1df4' (uniform texture1D) +0:42 move second child to first child ( temp uint) +0:42 'WidthU' ( temp uint) +0:42 'sizeQueryTemp' ( temp uint) +0:42 move second child to first child ( temp int) +0:42 'NumberOfLevelsI' ( temp int) +0:42 Convert uint to int ( temp int) +0:42 textureQueryLevels ( temp uint) +0:42 'g_tTex1df4' ( uniform texture1D) 0:43 Sequence -0:43 move second child to first child (temp uint) -0:43 'sizeQueryTemp' (temp uint) -0:43 textureSize (temp uint) -0:43 'g_tTex1df4' (uniform texture1D) +0:43 move second child to first child ( temp uint) +0:43 'sizeQueryTemp' ( temp uint) +0:43 textureSize ( temp uint) +0:43 'g_tTex1df4' ( uniform texture1D) 0:43 Constant: 0:43 6 (const uint) -0:43 move second child to first child (temp int) -0:43 'WidthI' (temp int) -0:43 Convert uint to int (temp int) -0:43 'sizeQueryTemp' (temp uint) -0:43 move second child to first child (temp int) -0:43 'NumberOfLevelsI' (temp int) -0:43 Convert uint to int (temp int) -0:43 textureQueryLevels (temp uint) -0:43 'g_tTex1df4' (uniform texture1D) -0:47 move second child to first child (temp 4-component vector of float) -0:47 color: direct index for structure (temp 4-component vector of float) -0:47 'ps_output' (temp structure{temp 4-component vector of float color}) +0:43 move second child to first child ( temp int) +0:43 'WidthI' ( temp int) +0:43 Convert uint to int ( temp int) +0:43 'sizeQueryTemp' ( temp uint) +0:43 move second child to first child ( temp int) +0:43 'NumberOfLevelsI' ( temp int) +0:43 Convert uint to int ( temp int) +0:43 textureQueryLevels ( temp uint) +0:43 'g_tTex1df4' ( uniform texture1D) +0:47 move second child to first child ( temp 4-component vector of float) +0:47 color: direct index for structure ( temp 4-component vector of float) +0:47 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:47 Constant: 0:47 0 (const int) 0:47 Constant: @@ -79,20 +81,23 @@ gl_FragCoord origin is upper left 0:47 0.000000 0:47 0.000000 0:47 0.000000 -0:48 Sequence -0:48 Sequence -0:48 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:48 color: direct index for structure (temp 4-component vector of float) -0:48 'ps_output' (temp structure{temp 4-component vector of float color}) -0:48 Constant: -0:48 0 (const int) -0:48 Branch: Return +0:48 Branch: Return with expression +0:48 'ps_output' ( temp structure{ temp 4-component vector of float color}) +0:20 Function Definition: main( ( temp void) +0:20 Function Parameters: +0:? Sequence +0:20 Sequence +0:20 move second child to first child ( temp 4-component vector of float) +0:? 'color' (layout( location=0) out 4-component vector of float) +0:20 color: direct index for structure ( temp 4-component vector of float) +0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) +0:20 Constant: +0:20 0 (const int) 0:? Linker Objects -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) -0:? 'g_tTex1df4' (uniform texture1D) -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) +0:? 'g_tTexbfs' (layout( r32f) readonly uniform imageBuffer) +0:? 'g_tTex1df4' ( uniform texture1D) +0:? 'color' (layout( location=0) out 4-component vector of float) Linked fragment stage: @@ -101,12 +106,12 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:20 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) 0:20 Function Parameters: 0:? Sequence -0:37 clamp (temp float) -0:37 fpos: direct index for structure (layout(offset=52 ) uniform float) -0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:37 clamp ( temp float) +0:37 fpos: direct index for structure ( uniform float) +0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:37 Constant: 0:37 9 (const uint) 0:37 Constant: @@ -114,63 +119,65 @@ gl_FragCoord origin is upper left 0:37 Constant: 0:37 1.000000 0:40 Sequence -0:40 move second child to first child (temp uint) -0:40 'sizeQueryTemp' (temp uint) -0:40 textureSize (temp uint) -0:40 'g_tTex1df4' (uniform texture1D) -0:40 move second child to first child (temp int) -0:40 'WidthI' (temp int) -0:40 Convert uint to int (temp int) -0:40 'sizeQueryTemp' (temp uint) +0:40 move second child to first child ( temp uint) +0:40 'sizeQueryTemp' ( temp uint) +0:40 textureSize ( temp uint) +0:40 'g_tTex1df4' ( uniform texture1D) +0:40 Constant: +0:40 0 (const int) +0:40 move second child to first child ( temp int) +0:40 'WidthI' ( temp int) +0:40 Convert uint to int ( temp int) +0:40 'sizeQueryTemp' ( temp uint) 0:41 Sequence -0:41 move second child to first child (temp uint) -0:41 'sizeQueryTemp' (temp uint) -0:41 textureSize (temp uint) -0:41 'g_tTex1df4' (uniform texture1D) +0:41 move second child to first child ( temp uint) +0:41 'sizeQueryTemp' ( temp uint) +0:41 textureSize ( temp uint) +0:41 'g_tTex1df4' ( uniform texture1D) 0:41 Constant: 0:41 6 (const uint) -0:41 move second child to first child (temp int) -0:41 'WidthI' (temp int) -0:41 Convert uint to int (temp int) -0:41 'sizeQueryTemp' (temp uint) -0:41 move second child to first child (temp uint) -0:41 'NumberOfLevelsU' (temp uint) -0:41 textureQueryLevels (temp uint) -0:41 'g_tTex1df4' (uniform texture1D) +0:41 move second child to first child ( temp int) +0:41 'WidthI' ( temp int) +0:41 Convert uint to int ( temp int) +0:41 'sizeQueryTemp' ( temp uint) +0:41 move second child to first child ( temp uint) +0:41 'NumberOfLevelsU' ( temp uint) +0:41 textureQueryLevels ( temp uint) +0:41 'g_tTex1df4' ( uniform texture1D) 0:42 Sequence -0:42 move second child to first child (temp uint) -0:42 'sizeQueryTemp' (temp uint) -0:42 textureSize (temp uint) -0:42 'g_tTex1df4' (uniform texture1D) +0:42 move second child to first child ( temp uint) +0:42 'sizeQueryTemp' ( temp uint) +0:42 textureSize ( temp uint) +0:42 'g_tTex1df4' ( uniform texture1D) 0:42 Constant: 0:42 6 (const uint) -0:42 move second child to first child (temp uint) -0:42 'WidthU' (temp uint) -0:42 'sizeQueryTemp' (temp uint) -0:42 move second child to first child (temp int) -0:42 'NumberOfLevelsI' (temp int) -0:42 Convert uint to int (temp int) -0:42 textureQueryLevels (temp uint) -0:42 'g_tTex1df4' (uniform texture1D) +0:42 move second child to first child ( temp uint) +0:42 'WidthU' ( temp uint) +0:42 'sizeQueryTemp' ( temp uint) +0:42 move second child to first child ( temp int) +0:42 'NumberOfLevelsI' ( temp int) +0:42 Convert uint to int ( temp int) +0:42 textureQueryLevels ( temp uint) +0:42 'g_tTex1df4' ( uniform texture1D) 0:43 Sequence -0:43 move second child to first child (temp uint) -0:43 'sizeQueryTemp' (temp uint) -0:43 textureSize (temp uint) -0:43 'g_tTex1df4' (uniform texture1D) +0:43 move second child to first child ( temp uint) +0:43 'sizeQueryTemp' ( temp uint) +0:43 textureSize ( temp uint) +0:43 'g_tTex1df4' ( uniform texture1D) 0:43 Constant: 0:43 6 (const uint) -0:43 move second child to first child (temp int) -0:43 'WidthI' (temp int) -0:43 Convert uint to int (temp int) -0:43 'sizeQueryTemp' (temp uint) -0:43 move second child to first child (temp int) -0:43 'NumberOfLevelsI' (temp int) -0:43 Convert uint to int (temp int) -0:43 textureQueryLevels (temp uint) -0:43 'g_tTex1df4' (uniform texture1D) -0:47 move second child to first child (temp 4-component vector of float) -0:47 color: direct index for structure (temp 4-component vector of float) -0:47 'ps_output' (temp structure{temp 4-component vector of float color}) +0:43 move second child to first child ( temp int) +0:43 'WidthI' ( temp int) +0:43 Convert uint to int ( temp int) +0:43 'sizeQueryTemp' ( temp uint) +0:43 move second child to first child ( temp int) +0:43 'NumberOfLevelsI' ( temp int) +0:43 Convert uint to int ( temp int) +0:43 textureQueryLevels ( temp uint) +0:43 'g_tTex1df4' ( uniform texture1D) +0:47 move second child to first child ( temp 4-component vector of float) +0:47 color: direct index for structure ( temp 4-component vector of float) +0:47 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:47 Constant: 0:47 0 (const int) 0:47 Constant: @@ -178,24 +185,27 @@ gl_FragCoord origin is upper left 0:47 0.000000 0:47 0.000000 0:47 0.000000 -0:48 Sequence -0:48 Sequence -0:48 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:48 color: direct index for structure (temp 4-component vector of float) -0:48 'ps_output' (temp structure{temp 4-component vector of float color}) -0:48 Constant: -0:48 0 (const int) -0:48 Branch: Return +0:48 Branch: Return with expression +0:48 'ps_output' ( temp structure{ temp 4-component vector of float color}) +0:20 Function Definition: main( ( temp void) +0:20 Function Parameters: +0:? Sequence +0:20 Sequence +0:20 move second child to first child ( temp 4-component vector of float) +0:? 'color' (layout( location=0) out 4-component vector of float) +0:20 color: direct index for structure ( temp 4-component vector of float) +0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) +0:20 Constant: +0:20 0 (const int) 0:? Linker Objects -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) -0:? 'g_tTex1df4' (uniform texture1D) -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) +0:? 'g_tTexbfs' (layout( r32f) readonly uniform imageBuffer) +0:? 'g_tTex1df4' ( uniform texture1D) +0:? 'color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 76 +// Id's are bound by 80 Capability Shader Capability Sampled1D @@ -203,135 +213,142 @@ gl_FragCoord origin is upper left Capability ImageQuery 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 68 + EntryPoint Fragment 4 "main" 74 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 12 "$Global" - MemberName 12($Global) 0 "i" - MemberName 12($Global) 1 "u" - MemberName 12($Global) 2 "f" - MemberName 12($Global) 3 "b" - MemberName 12($Global) 4 "i2" - MemberName 12($Global) 5 "u2" - MemberName 12($Global) 6 "f2" - MemberName 12($Global) 7 "b2" - MemberName 12($Global) 8 "upos" - MemberName 12($Global) 9 "fpos" - Name 14 "" - Name 23 "sizeQueryTemp" - Name 26 "g_tTex1df4" - Name 30 "WidthI" - Name 33 "sizeQueryTemp" - Name 39 "NumberOfLevelsU" - Name 42 "sizeQueryTemp" - Name 45 "WidthU" - Name 47 "NumberOfLevelsI" - Name 51 "sizeQueryTemp" - Name 60 "PS_OUTPUT" - MemberName 60(PS_OUTPUT) 0 "color" - Name 62 "ps_output" - Name 68 "color" - Name 75 "g_tTexbfs" - MemberDecorate 12($Global) 0 Offset 0 - MemberDecorate 12($Global) 1 Offset 4 - MemberDecorate 12($Global) 2 Offset 8 - MemberDecorate 12($Global) 3 Offset 12 - MemberDecorate 12($Global) 4 Offset 16 - MemberDecorate 12($Global) 5 Offset 24 - MemberDecorate 12($Global) 6 Offset 32 - MemberDecorate 12($Global) 7 Offset 40 - MemberDecorate 12($Global) 8 Offset 48 - MemberDecorate 12($Global) 9 Offset 52 - Decorate 12($Global) Block - Decorate 14 DescriptorSet 0 - Decorate 26(g_tTex1df4) DescriptorSet 0 - Decorate 68(color) Location 0 - Decorate 75(g_tTexbfs) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "color" + Name 10 "@main(" + Name 17 "$Global" + MemberName 17($Global) 0 "i" + MemberName 17($Global) 1 "u" + MemberName 17($Global) 2 "f" + MemberName 17($Global) 3 "b" + MemberName 17($Global) 4 "i2" + MemberName 17($Global) 5 "u2" + MemberName 17($Global) 6 "f2" + MemberName 17($Global) 7 "b2" + MemberName 17($Global) 8 "upos" + MemberName 17($Global) 9 "fpos" + Name 19 "" + Name 28 "sizeQueryTemp" + Name 31 "g_tTex1df4" + Name 36 "WidthI" + Name 39 "sizeQueryTemp" + Name 45 "NumberOfLevelsU" + Name 48 "sizeQueryTemp" + Name 51 "WidthU" + Name 53 "NumberOfLevelsI" + Name 57 "sizeQueryTemp" + Name 66 "ps_output" + Name 74 "color" + Name 79 "g_tTexbfs" + MemberDecorate 17($Global) 0 Offset 0 + MemberDecorate 17($Global) 1 Offset 4 + MemberDecorate 17($Global) 2 Offset 8 + MemberDecorate 17($Global) 3 Offset 12 + MemberDecorate 17($Global) 4 Offset 16 + MemberDecorate 17($Global) 5 Offset 24 + MemberDecorate 17($Global) 6 Offset 32 + MemberDecorate 17($Global) 7 Offset 40 + MemberDecorate 17($Global) 8 Offset 48 + MemberDecorate 17($Global) 9 Offset 52 + Decorate 17($Global) Block + Decorate 19 DescriptorSet 0 + Decorate 31(g_tTex1df4) DescriptorSet 0 + Decorate 74(color) Location 0 + Decorate 79(g_tTexbfs) DescriptorSet 0 + Decorate 79(g_tTexbfs) NonWritable 2: TypeVoid 3: TypeFunction 2 - 6: TypeInt 32 1 - 7: TypeInt 32 0 - 8: TypeFloat 32 - 9: TypeVector 6(int) 2 - 10: TypeVector 7(int) 2 - 11: TypeVector 8(float) 2 - 12($Global): TypeStruct 6(int) 7(int) 8(float) 7(int) 9(ivec2) 10(ivec2) 11(fvec2) 10(ivec2) 7(int) 8(float) - 13: TypePointer Uniform 12($Global) - 14: 13(ptr) Variable Uniform - 15: 6(int) Constant 9 - 16: TypePointer Uniform 8(float) - 19: 8(float) Constant 0 - 20: 8(float) Constant 1065353216 - 22: TypePointer Function 7(int) - 24: TypeImage 8(float) 1D sampled format:Unknown - 25: TypePointer UniformConstant 24 - 26(g_tTex1df4): 25(ptr) Variable UniformConstant - 29: TypePointer Function 6(int) - 35: 7(int) Constant 6 - 59: TypeVector 8(float) 4 - 60(PS_OUTPUT): TypeStruct 59(fvec4) - 61: TypePointer Function 60(PS_OUTPUT) - 63: 6(int) Constant 0 - 64: 59(fvec4) ConstantComposite 19 19 19 19 - 65: TypePointer Function 59(fvec4) - 67: TypePointer Output 59(fvec4) - 68(color): 67(ptr) Variable Output - 72: TypeImage 8(float) Buffer sampled format:R32f - 73: TypeSampledImage 72 - 74: TypePointer UniformConstant 73 - 75(g_tTexbfs): 74(ptr) Variable UniformConstant + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypeInt 32 1 + 13: TypeInt 32 0 + 14: TypeVector 12(int) 2 + 15: TypeVector 13(int) 2 + 16: TypeVector 6(float) 2 + 17($Global): TypeStruct 12(int) 13(int) 6(float) 13(int) 14(ivec2) 15(ivec2) 16(fvec2) 15(ivec2) 13(int) 6(float) + 18: TypePointer Uniform 17($Global) + 19: 18(ptr) Variable Uniform + 20: 12(int) Constant 9 + 21: TypePointer Uniform 6(float) + 24: 6(float) Constant 0 + 25: 6(float) Constant 1065353216 + 27: TypePointer Function 13(int) + 29: TypeImage 6(float) 1D sampled format:Unknown + 30: TypePointer UniformConstant 29 + 31(g_tTex1df4): 30(ptr) Variable UniformConstant + 33: 12(int) Constant 0 + 35: TypePointer Function 12(int) + 41: 13(int) Constant 6 + 65: TypePointer Function 8(PS_OUTPUT) + 67: 7(fvec4) ConstantComposite 24 24 24 24 + 68: TypePointer Function 7(fvec4) + 73: TypePointer Output 7(fvec4) + 74(color): 73(ptr) Variable Output + 77: TypeImage 6(float) Buffer nonsampled format:R32f + 78: TypePointer UniformConstant 77 + 79(g_tTexbfs): 78(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label -23(sizeQueryTemp): 22(ptr) Variable Function - 30(WidthI): 29(ptr) Variable Function -33(sizeQueryTemp): 22(ptr) Variable Function -39(NumberOfLevelsU): 22(ptr) Variable Function -42(sizeQueryTemp): 22(ptr) Variable Function - 45(WidthU): 22(ptr) Variable Function -47(NumberOfLevelsI): 29(ptr) Variable Function -51(sizeQueryTemp): 22(ptr) Variable Function - 62(ps_output): 61(ptr) Variable Function - 17: 16(ptr) AccessChain 14 15 - 18: 8(float) Load 17 - 21: 8(float) ExtInst 1(GLSL.std.450) 43(FClamp) 18 19 20 - 27: 24 Load 26(g_tTex1df4) - 28: 6(int) ImageQuerySize 27 - Store 23(sizeQueryTemp) 28 - 31: 7(int) Load 23(sizeQueryTemp) - 32: 6(int) Bitcast 31 - Store 30(WidthI) 32 - 34: 24 Load 26(g_tTex1df4) - 36: 6(int) ImageQuerySizeLod 34 35 - Store 33(sizeQueryTemp) 36 - 37: 7(int) Load 33(sizeQueryTemp) - 38: 6(int) Bitcast 37 - Store 30(WidthI) 38 - 40: 24 Load 26(g_tTex1df4) - 41: 6(int) ImageQueryLevels 40 - Store 39(NumberOfLevelsU) 41 - 43: 24 Load 26(g_tTex1df4) - 44: 6(int) ImageQuerySizeLod 43 35 - Store 42(sizeQueryTemp) 44 - 46: 7(int) Load 42(sizeQueryTemp) - Store 45(WidthU) 46 - 48: 24 Load 26(g_tTex1df4) - 49: 6(int) ImageQueryLevels 48 - 50: 6(int) Bitcast 49 - Store 47(NumberOfLevelsI) 50 - 52: 24 Load 26(g_tTex1df4) - 53: 6(int) ImageQuerySizeLod 52 35 - Store 51(sizeQueryTemp) 53 - 54: 7(int) Load 51(sizeQueryTemp) - 55: 6(int) Bitcast 54 - Store 30(WidthI) 55 - 56: 24 Load 26(g_tTex1df4) - 57: 6(int) ImageQueryLevels 56 - 58: 6(int) Bitcast 57 - Store 47(NumberOfLevelsI) 58 - 66: 65(ptr) AccessChain 62(ps_output) 63 - Store 66 64 - 69: 65(ptr) AccessChain 62(ps_output) 63 - 70: 59(fvec4) Load 69 - Store 68(color) 70 + 75:8(PS_OUTPUT) FunctionCall 10(@main() + 76: 7(fvec4) CompositeExtract 75 0 + Store 74(color) 76 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label +28(sizeQueryTemp): 27(ptr) Variable Function + 36(WidthI): 35(ptr) Variable Function +39(sizeQueryTemp): 27(ptr) Variable Function +45(NumberOfLevelsU): 27(ptr) Variable Function +48(sizeQueryTemp): 27(ptr) Variable Function + 51(WidthU): 27(ptr) Variable Function +53(NumberOfLevelsI): 35(ptr) Variable Function +57(sizeQueryTemp): 27(ptr) Variable Function + 66(ps_output): 65(ptr) Variable Function + 22: 21(ptr) AccessChain 19 20 + 23: 6(float) Load 22 + 26: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 23 24 25 + 32: 29 Load 31(g_tTex1df4) + 34: 13(int) ImageQuerySizeLod 32 33 + Store 28(sizeQueryTemp) 34 + 37: 13(int) Load 28(sizeQueryTemp) + 38: 12(int) Bitcast 37 + Store 36(WidthI) 38 + 40: 29 Load 31(g_tTex1df4) + 42: 13(int) ImageQuerySizeLod 40 41 + Store 39(sizeQueryTemp) 42 + 43: 13(int) Load 39(sizeQueryTemp) + 44: 12(int) Bitcast 43 + Store 36(WidthI) 44 + 46: 29 Load 31(g_tTex1df4) + 47: 13(int) ImageQueryLevels 46 + Store 45(NumberOfLevelsU) 47 + 49: 29 Load 31(g_tTex1df4) + 50: 13(int) ImageQuerySizeLod 49 41 + Store 48(sizeQueryTemp) 50 + 52: 13(int) Load 48(sizeQueryTemp) + Store 51(WidthU) 52 + 54: 29 Load 31(g_tTex1df4) + 55: 13(int) ImageQueryLevels 54 + 56: 12(int) Bitcast 55 + Store 53(NumberOfLevelsI) 56 + 58: 29 Load 31(g_tTex1df4) + 59: 13(int) ImageQuerySizeLod 58 41 + Store 57(sizeQueryTemp) 59 + 60: 13(int) Load 57(sizeQueryTemp) + 61: 12(int) Bitcast 60 + Store 36(WidthI) 61 + 62: 29 Load 31(g_tTex1df4) + 63: 13(int) ImageQueryLevels 62 + 64: 12(int) Bitcast 63 + Store 53(NumberOfLevelsI) 64 + 69: 68(ptr) AccessChain 66(ps_output) 33 + Store 69 67 + 70:8(PS_OUTPUT) Load 66(ps_output) + ReturnValue 70 + FunctionEnd |