diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.frag.out | 1995 |
1 files changed, 1005 insertions, 990 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.frag.out index 82b9e6861bf..7fec7a20b81 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.frag.out @@ -2,439 +2,444 @@ hlsl.intrinsics.promote.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:20 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) 0:20 Function Parameters: 0:? Sequence 0:23 Sequence -0:23 move second child to first child (temp float) -0:23 'r00' (temp float) -0:23 max (temp float) -0:23 Convert bool to float (temp float) -0:23 b: direct index for structure (layout(offset=12 ) uniform bool) -0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:23 move second child to first child ( temp float) +0:23 'r00' ( temp float) +0:23 max ( temp float) +0:23 Convert bool to float ( temp float) +0:23 b: direct index for structure ( uniform bool) +0:23 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:23 Constant: 0:23 3 (const uint) -0:23 f: direct index for structure (layout(offset=8 ) uniform float) -0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:23 f: direct index for structure ( uniform float) +0:23 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:23 Constant: 0:23 2 (const uint) 0:24 Sequence -0:24 move second child to first child (temp uint) -0:24 'r01' (temp uint) -0:24 max (temp uint) -0:24 Convert bool to uint (temp uint) -0:24 b: direct index for structure (layout(offset=12 ) uniform bool) -0:24 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:24 move second child to first child ( temp uint) +0:24 'r01' ( temp uint) +0:24 max ( temp uint) +0:24 Convert bool to uint ( temp uint) +0:24 b: direct index for structure ( uniform bool) +0:24 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:24 Constant: 0:24 3 (const uint) -0:24 u: direct index for structure (layout(offset=4 ) uniform uint) -0:24 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:24 u: direct index for structure ( uniform uint) +0:24 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:24 Constant: 0:24 1 (const uint) 0:25 Sequence -0:25 move second child to first child (temp int) -0:25 'r02' (temp int) -0:25 max (temp int) -0:25 Convert bool to int (temp int) -0:25 b: direct index for structure (layout(offset=12 ) uniform bool) -0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:25 move second child to first child ( temp int) +0:25 'r02' ( temp int) +0:25 max ( temp int) +0:25 Convert bool to int ( temp int) +0:25 b: direct index for structure ( uniform bool) +0:25 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:25 Constant: 0:25 3 (const uint) -0:25 i: direct index for structure (layout(offset=0 ) uniform int) -0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:25 i: direct index for structure ( uniform int) +0:25 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:25 Constant: 0:25 0 (const uint) 0:26 Sequence -0:26 move second child to first child (temp float) -0:26 'r03' (temp float) -0:26 max (temp float) -0:26 Convert int to float (temp float) -0:26 i: direct index for structure (layout(offset=0 ) uniform int) -0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:26 move second child to first child ( temp float) +0:26 'r03' ( temp float) +0:26 max ( temp float) +0:26 Convert int to float ( temp float) +0:26 i: direct index for structure ( uniform int) +0:26 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:26 Constant: 0:26 0 (const uint) -0:26 f: direct index for structure (layout(offset=8 ) uniform float) -0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:26 f: direct index for structure ( uniform float) +0:26 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:26 Constant: 0:26 2 (const uint) 0:27 Sequence -0:27 move second child to first child (temp float) -0:27 'r04' (temp float) -0:27 max (temp float) -0:27 Convert uint to float (temp float) -0:27 u: direct index for structure (layout(offset=4 ) uniform uint) -0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:27 move second child to first child ( temp float) +0:27 'r04' ( temp float) +0:27 max ( temp float) +0:27 Convert uint to float ( temp float) +0:27 u: direct index for structure ( uniform uint) +0:27 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:27 Constant: 0:27 1 (const uint) -0:27 f: direct index for structure (layout(offset=8 ) uniform float) -0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:27 f: direct index for structure ( uniform float) +0:27 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:27 Constant: 0:27 2 (const uint) 0:29 Sequence -0:29 move second child to first child (temp 2-component vector of float) -0:29 'r10' (temp 2-component vector of float) -0:29 max (temp 2-component vector of float) -0:29 Convert bool to float (temp 2-component vector of float) -0:29 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) -0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:29 move second child to first child ( temp 2-component vector of float) +0:29 'r10' ( temp 2-component vector of float) +0:29 max ( temp 2-component vector of float) +0:29 Convert bool to float ( temp 2-component vector of float) +0:29 b2: direct index for structure ( uniform 2-component vector of bool) +0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:29 Constant: 0:29 7 (const uint) -0:29 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) -0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:29 f2: direct index for structure ( uniform 2-component vector of float) +0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:29 Constant: 0:29 6 (const uint) 0:30 Sequence -0:30 move second child to first child (temp 2-component vector of uint) -0:30 'r11' (temp 2-component vector of uint) -0:30 max (temp 2-component vector of uint) -0:30 Convert bool to uint (temp 2-component vector of uint) -0:30 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) -0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:30 move second child to first child ( temp 2-component vector of uint) +0:30 'r11' ( temp 2-component vector of uint) +0:30 max ( temp 2-component vector of uint) +0:30 Convert bool to uint ( temp 2-component vector of uint) +0:30 b2: direct index for structure ( uniform 2-component vector of bool) +0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:30 Constant: 0:30 7 (const uint) -0:30 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) -0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:30 u2: direct index for structure ( uniform 2-component vector of uint) +0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:30 Constant: 0:30 5 (const uint) 0:31 Sequence -0:31 move second child to first child (temp 2-component vector of int) -0:31 'r12' (temp 2-component vector of int) -0:31 max (temp 2-component vector of int) -0:31 Convert bool to int (temp 2-component vector of int) -0:31 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) -0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:31 move second child to first child ( temp 2-component vector of int) +0:31 'r12' ( temp 2-component vector of int) +0:31 max ( temp 2-component vector of int) +0:31 Convert bool to int ( temp 2-component vector of int) +0:31 b2: direct index for structure ( uniform 2-component vector of bool) +0:31 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:31 Constant: 0:31 7 (const uint) -0:31 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) -0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:31 i2: direct index for structure ( uniform 2-component vector of int) +0:31 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:31 Constant: 0:31 4 (const uint) 0:32 Sequence -0:32 move second child to first child (temp 2-component vector of float) -0:32 'r13' (temp 2-component vector of float) -0:32 max (temp 2-component vector of float) -0:32 Convert int to float (temp 2-component vector of float) -0:32 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) -0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:32 move second child to first child ( temp 2-component vector of float) +0:32 'r13' ( temp 2-component vector of float) +0:32 max ( temp 2-component vector of float) +0:32 Convert int to float ( temp 2-component vector of float) +0:32 i2: direct index for structure ( uniform 2-component vector of int) +0:32 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:32 Constant: 0:32 4 (const uint) -0:32 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) -0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:32 f2: direct index for structure ( uniform 2-component vector of float) +0:32 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:32 Constant: 0:32 6 (const uint) 0:33 Sequence -0:33 move second child to first child (temp 2-component vector of float) -0:33 'r14' (temp 2-component vector of float) -0:33 max (temp 2-component vector of float) -0:33 Convert uint to float (temp 2-component vector of float) -0:33 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) -0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:33 move second child to first child ( temp 2-component vector of float) +0:33 'r14' ( temp 2-component vector of float) +0:33 max ( temp 2-component vector of float) +0:33 Convert uint to float ( temp 2-component vector of float) +0:33 u2: direct index for structure ( uniform 2-component vector of uint) +0:33 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:33 Constant: 0:33 5 (const uint) -0:33 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) -0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:33 f2: direct index for structure ( uniform 2-component vector of float) +0:33 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:33 Constant: 0:33 6 (const uint) 0:35 Sequence -0:35 move second child to first child (temp 2-component vector of float) -0:35 'r20' (temp 2-component vector of float) -0:35 clamp (temp 2-component vector of float) -0:35 Convert int to float (temp 2-component vector of float) -0:35 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) -0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:35 move second child to first child ( temp 2-component vector of float) +0:35 'r20' ( temp 2-component vector of float) +0:35 clamp ( temp 2-component vector of float) +0:35 Convert int to float ( temp 2-component vector of float) +0:35 i2: direct index for structure ( uniform 2-component vector of int) +0:35 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:35 Constant: 0:35 4 (const uint) -0:35 Convert uint to float (temp 2-component vector of float) -0:35 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) -0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:35 Convert uint to float ( temp 2-component vector of float) +0:35 u2: direct index for structure ( uniform 2-component vector of uint) +0:35 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:35 Constant: 0:35 5 (const uint) -0:35 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) -0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:35 f2: direct index for structure ( uniform 2-component vector of float) +0:35 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:35 Constant: 0:35 6 (const uint) 0:36 Sequence -0:36 move second child to first child (temp 2-component vector of uint) -0:36 'r21' (temp 2-component vector of uint) -0:36 clamp (temp 2-component vector of uint) -0:36 Convert bool to uint (temp 2-component vector of uint) -0:36 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) -0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:36 move second child to first child ( temp 2-component vector of uint) +0:36 'r21' ( temp 2-component vector of uint) +0:36 clamp ( temp 2-component vector of uint) +0:36 Convert bool to uint ( temp 2-component vector of uint) +0:36 b2: direct index for structure ( uniform 2-component vector of bool) +0:36 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:36 Constant: 0:36 7 (const uint) -0:36 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) -0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:36 u2: direct index for structure ( uniform 2-component vector of uint) +0:36 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:36 Constant: 0:36 5 (const uint) -0:36 Convert bool to uint (temp 2-component vector of uint) -0:36 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) -0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:36 Convert bool to uint ( temp 2-component vector of uint) +0:36 b2: direct index for structure ( uniform 2-component vector of bool) +0:36 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:36 Constant: 0:36 7 (const uint) 0:37 Sequence -0:37 move second child to first child (temp 2-component vector of float) -0:37 'r22' (temp 2-component vector of float) -0:37 clamp (temp 2-component vector of float) -0:37 Convert bool to float (temp 2-component vector of float) -0:37 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) -0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:37 move second child to first child ( temp 2-component vector of float) +0:37 'r22' ( temp 2-component vector of float) +0:37 clamp ( temp 2-component vector of float) +0:37 Convert bool to float ( temp 2-component vector of float) +0:37 b2: direct index for structure ( uniform 2-component vector of bool) +0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:37 Constant: 0:37 7 (const uint) -0:37 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) -0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:37 f2: direct index for structure ( uniform 2-component vector of float) +0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:37 Constant: 0:37 6 (const uint) -0:37 Convert bool to float (temp 2-component vector of float) -0:37 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) -0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:37 Convert bool to float ( temp 2-component vector of float) +0:37 b2: direct index for structure ( uniform 2-component vector of bool) +0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:37 Constant: 0:37 7 (const uint) 0:40 Sequence -0:40 move second child to first child (temp 2-component vector of float) -0:40 'r30' (temp 2-component vector of float) -0:40 max (temp 2-component vector of float) -0:40 Construct vec2 (in 2-component vector of float) -0:40 Convert bool to float (temp float) -0:40 b: direct index for structure (layout(offset=12 ) uniform bool) -0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:40 move second child to first child ( temp 2-component vector of float) +0:40 'r30' ( temp 2-component vector of float) +0:40 max ( temp 2-component vector of float) +0:40 Construct vec2 ( in 2-component vector of float) +0:40 Convert bool to float ( temp float) +0:40 b: direct index for structure ( uniform bool) +0:40 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:40 Constant: 0:40 3 (const uint) -0:40 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) -0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:40 f2: direct index for structure ( uniform 2-component vector of float) +0:40 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:40 Constant: 0:40 6 (const uint) 0:41 Sequence -0:41 move second child to first child (temp 2-component vector of uint) -0:41 'r31' (temp 2-component vector of uint) -0:41 max (temp 2-component vector of uint) -0:41 Construct uvec2 (in 2-component vector of uint) -0:41 Convert bool to uint (temp uint) -0:41 b: direct index for structure (layout(offset=12 ) uniform bool) -0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:41 move second child to first child ( temp 2-component vector of uint) +0:41 'r31' ( temp 2-component vector of uint) +0:41 max ( temp 2-component vector of uint) +0:41 Construct uvec2 ( in 2-component vector of uint) +0:41 Convert bool to uint ( temp uint) +0:41 b: direct index for structure ( uniform bool) +0:41 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:41 Constant: 0:41 3 (const uint) -0:41 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) -0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:41 u2: direct index for structure ( uniform 2-component vector of uint) +0:41 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:41 Constant: 0:41 5 (const uint) 0:42 Sequence -0:42 move second child to first child (temp 2-component vector of int) -0:42 'r32' (temp 2-component vector of int) -0:42 max (temp 2-component vector of int) -0:42 Construct ivec2 (in 2-component vector of int) -0:42 Convert bool to int (temp int) -0:42 b: direct index for structure (layout(offset=12 ) uniform bool) -0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:42 move second child to first child ( temp 2-component vector of int) +0:42 'r32' ( temp 2-component vector of int) +0:42 max ( temp 2-component vector of int) +0:42 Construct ivec2 ( in 2-component vector of int) +0:42 Convert bool to int ( temp int) +0:42 b: direct index for structure ( uniform bool) +0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:42 Constant: 0:42 3 (const uint) -0:42 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) -0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:42 i2: direct index for structure ( uniform 2-component vector of int) +0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:42 Constant: 0:42 4 (const uint) 0:43 Sequence -0:43 move second child to first child (temp 2-component vector of float) -0:43 'r33' (temp 2-component vector of float) -0:43 max (temp 2-component vector of float) -0:43 Construct vec2 (in 2-component vector of float) -0:43 Convert int to float (temp float) -0:43 i: direct index for structure (layout(offset=0 ) uniform int) -0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:43 move second child to first child ( temp 2-component vector of float) +0:43 'r33' ( temp 2-component vector of float) +0:43 max ( temp 2-component vector of float) +0:43 Construct vec2 ( in 2-component vector of float) +0:43 Convert int to float ( temp float) +0:43 i: direct index for structure ( uniform int) +0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:43 Constant: 0:43 0 (const uint) -0:43 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) -0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:43 f2: direct index for structure ( uniform 2-component vector of float) +0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:43 Constant: 0:43 6 (const uint) 0:44 Sequence -0:44 move second child to first child (temp 2-component vector of float) -0:44 'r34' (temp 2-component vector of float) -0:44 max (temp 2-component vector of float) -0:44 Construct vec2 (in 2-component vector of float) -0:44 Convert uint to float (temp float) -0:44 u: direct index for structure (layout(offset=4 ) uniform uint) -0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:44 move second child to first child ( temp 2-component vector of float) +0:44 'r34' ( temp 2-component vector of float) +0:44 max ( temp 2-component vector of float) +0:44 Construct vec2 ( in 2-component vector of float) +0:44 Convert uint to float ( temp float) +0:44 u: direct index for structure ( uniform uint) +0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:44 Constant: 0:44 1 (const uint) -0:44 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) -0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:44 f2: direct index for structure ( uniform 2-component vector of float) +0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:44 Constant: 0:44 6 (const uint) 0:46 Sequence -0:46 move second child to first child (temp 2-component vector of float) -0:46 'r40' (temp 2-component vector of float) -0:46 clamp (temp 2-component vector of float) -0:46 Construct vec2 (in 2-component vector of float) -0:46 Convert int to float (temp float) -0:46 i: direct index for structure (layout(offset=0 ) uniform int) -0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:46 move second child to first child ( temp 2-component vector of float) +0:46 'r40' ( temp 2-component vector of float) +0:46 clamp ( temp 2-component vector of float) +0:46 Construct vec2 ( in 2-component vector of float) +0:46 Convert int to float ( temp float) +0:46 i: direct index for structure ( uniform int) +0:46 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:46 Constant: 0:46 0 (const uint) -0:46 Convert uint to float (temp 2-component vector of float) -0:46 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) -0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:46 Convert uint to float ( temp 2-component vector of float) +0:46 u2: direct index for structure ( uniform 2-component vector of uint) +0:46 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:46 Constant: 0:46 5 (const uint) -0:46 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) -0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:46 f2: direct index for structure ( uniform 2-component vector of float) +0:46 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:46 Constant: 0:46 6 (const uint) 0:47 Sequence -0:47 move second child to first child (temp 2-component vector of uint) -0:47 'r41' (temp 2-component vector of uint) -0:47 clamp (temp 2-component vector of uint) -0:47 Convert bool to uint (temp 2-component vector of uint) -0:47 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) -0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:47 move second child to first child ( temp 2-component vector of uint) +0:47 'r41' ( temp 2-component vector of uint) +0:47 clamp ( temp 2-component vector of uint) +0:47 Convert bool to uint ( temp 2-component vector of uint) +0:47 b2: direct index for structure ( uniform 2-component vector of bool) +0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:47 Constant: 0:47 7 (const uint) -0:47 Construct uvec2 (in 2-component vector of uint) -0:47 u: direct index for structure (layout(offset=4 ) uniform uint) -0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:47 Construct uvec2 ( in 2-component vector of uint) +0:47 u: direct index for structure ( uniform uint) +0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:47 Constant: 0:47 1 (const uint) -0:47 Convert bool to uint (temp 2-component vector of uint) -0:47 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) -0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:47 Convert bool to uint ( temp 2-component vector of uint) +0:47 b2: direct index for structure ( uniform 2-component vector of bool) +0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:47 Constant: 0:47 7 (const uint) 0:48 Sequence -0:48 move second child to first child (temp 2-component vector of float) -0:48 'r42' (temp 2-component vector of float) -0:48 clamp (temp 2-component vector of float) -0:48 Convert bool to float (temp 2-component vector of float) -0:48 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) -0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:48 move second child to first child ( temp 2-component vector of float) +0:48 'r42' ( temp 2-component vector of float) +0:48 clamp ( temp 2-component vector of float) +0:48 Convert bool to float ( temp 2-component vector of float) +0:48 b2: direct index for structure ( uniform 2-component vector of bool) +0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:48 Constant: 0:48 7 (const uint) -0:48 Construct vec2 (in 2-component vector of float) -0:48 f: direct index for structure (layout(offset=8 ) uniform float) -0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:48 Construct vec2 ( in 2-component vector of float) +0:48 f: direct index for structure ( uniform float) +0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:48 Constant: 0:48 2 (const uint) -0:48 Construct vec2 (in 2-component vector of float) -0:48 Convert bool to float (temp float) -0:48 b: direct index for structure (layout(offset=12 ) uniform bool) -0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:48 Construct vec2 ( in 2-component vector of float) +0:48 Convert bool to float ( temp float) +0:48 b: direct index for structure ( uniform bool) +0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:48 Constant: 0:48 3 (const uint) 0:49 Sequence -0:49 move second child to first child (temp 2-component vector of int) -0:49 'r43' (temp 2-component vector of int) -0:49 Convert uint to int (temp 2-component vector of int) -0:49 clamp (temp 2-component vector of uint) -0:49 Construct uvec2 (in 2-component vector of uint) -0:49 Convert int to uint (temp uint) -0:49 i: direct index for structure (layout(offset=0 ) uniform int) -0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:49 move second child to first child ( temp 2-component vector of int) +0:49 'r43' ( temp 2-component vector of int) +0:49 Convert uint to int ( temp 2-component vector of int) +0:49 clamp ( temp 2-component vector of uint) +0:49 Construct uvec2 ( in 2-component vector of uint) +0:49 Convert int to uint ( temp uint) +0:49 i: direct index for structure ( uniform int) +0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:49 Constant: 0:49 0 (const uint) -0:49 Convert int to uint (temp 2-component vector of uint) -0:49 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) -0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:49 Convert int to uint ( temp 2-component vector of uint) +0:49 i2: direct index for structure ( uniform 2-component vector of int) +0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:49 Constant: 0:49 4 (const uint) -0:49 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) -0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:49 u2: direct index for structure ( uniform 2-component vector of uint) +0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:49 Constant: 0:49 5 (const uint) 0:51 Sequence -0:51 move second child to first child (temp float) -0:51 'r50' (temp float) -0:51 Construct float (temp float) -0:? textureFetch (temp 4-component vector of float) -0:51 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) -0:51 Convert uint to int (temp int) -0:51 upos: direct index for structure (layout(offset=48 ) uniform uint) -0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:51 move second child to first child ( temp float) +0:51 'r50' ( temp float) +0:51 Construct float ( temp float) +0:? imageLoad ( temp 4-component vector of float) +0:51 'g_tTexbfs' (layout( r32f) readonly uniform imageBuffer) +0:51 Convert uint to int ( temp int) +0:51 upos: direct index for structure ( uniform uint) +0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:51 Constant: 0:51 8 (const uint) 0:52 Sequence -0:52 move second child to first child (temp float) -0:52 'r51' (temp float) -0:52 Construct float (temp float) -0:? textureFetch (temp 4-component vector of float) -0:52 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) -0:52 Convert float to int (temp int) -0:52 fpos: direct index for structure (layout(offset=52 ) uniform float) -0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:52 move second child to first child ( temp float) +0:52 'r51' ( temp float) +0:52 Construct float ( temp float) +0:? imageLoad ( temp 4-component vector of float) +0:52 'g_tTexbfs' (layout( r32f) readonly uniform imageBuffer) +0:52 Convert float to int ( temp int) +0:52 fpos: direct index for structure ( uniform float) +0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:52 Constant: 0:52 9 (const uint) 0:70 Sequence -0:70 move second child to first child (temp uint) -0:70 'sizeQueryTemp' (temp uint) -0:70 textureSize (temp uint) -0:70 'g_tTex1df4' (uniform texture1D) -0:70 move second child to first child (temp int) -0:70 'WidthI' (temp int) -0:70 Convert uint to int (temp int) -0:70 'sizeQueryTemp' (temp uint) +0:70 move second child to first child ( temp uint) +0:70 'sizeQueryTemp' ( temp uint) +0:70 textureSize ( temp uint) +0:70 'g_tTex1df4' ( uniform texture1D) +0:70 Constant: +0:70 0 (const int) +0:70 move second child to first child ( temp int) +0:70 'WidthI' ( temp int) +0:70 Convert uint to int ( temp int) +0:70 'sizeQueryTemp' ( temp uint) 0:71 Sequence -0:71 move second child to first child (temp uint) -0:71 'sizeQueryTemp' (temp uint) -0:71 textureSize (temp uint) -0:71 'g_tTex1df4' (uniform texture1D) +0:71 move second child to first child ( temp uint) +0:71 'sizeQueryTemp' ( temp uint) +0:71 textureSize ( temp uint) +0:71 'g_tTex1df4' ( uniform texture1D) 0:71 Constant: 0:71 6 (const uint) -0:71 move second child to first child (temp int) -0:71 'WidthI' (temp int) -0:71 Convert uint to int (temp int) -0:71 'sizeQueryTemp' (temp uint) -0:71 move second child to first child (temp uint) -0:71 'NumberOfLevelsU' (temp uint) -0:71 textureQueryLevels (temp uint) -0:71 'g_tTex1df4' (uniform texture1D) +0:71 move second child to first child ( temp int) +0:71 'WidthI' ( temp int) +0:71 Convert uint to int ( temp int) +0:71 'sizeQueryTemp' ( temp uint) +0:71 move second child to first child ( temp uint) +0:71 'NumberOfLevelsU' ( temp uint) +0:71 textureQueryLevels ( temp uint) +0:71 'g_tTex1df4' ( uniform texture1D) 0:72 Sequence -0:72 move second child to first child (temp uint) -0:72 'sizeQueryTemp' (temp uint) -0:72 textureSize (temp uint) -0:72 'g_tTex1df4' (uniform texture1D) +0:72 move second child to first child ( temp uint) +0:72 'sizeQueryTemp' ( temp uint) +0:72 textureSize ( temp uint) +0:72 'g_tTex1df4' ( uniform texture1D) 0:72 Constant: 0:72 6 (const uint) -0:72 move second child to first child (temp uint) -0:72 'WidthU' (temp uint) -0:72 'sizeQueryTemp' (temp uint) -0:72 move second child to first child (temp int) -0:72 'NumberOfLevelsI' (temp int) -0:72 Convert uint to int (temp int) -0:72 textureQueryLevels (temp uint) -0:72 'g_tTex1df4' (uniform texture1D) +0:72 move second child to first child ( temp uint) +0:72 'WidthU' ( temp uint) +0:72 'sizeQueryTemp' ( temp uint) +0:72 move second child to first child ( temp int) +0:72 'NumberOfLevelsI' ( temp int) +0:72 Convert uint to int ( temp int) +0:72 textureQueryLevels ( temp uint) +0:72 'g_tTex1df4' ( uniform texture1D) 0:73 Sequence -0:73 move second child to first child (temp uint) -0:73 'sizeQueryTemp' (temp uint) -0:73 textureSize (temp uint) -0:73 'g_tTex1df4' (uniform texture1D) +0:73 move second child to first child ( temp uint) +0:73 'sizeQueryTemp' ( temp uint) +0:73 textureSize ( temp uint) +0:73 'g_tTex1df4' ( uniform texture1D) 0:73 Constant: 0:73 6 (const uint) -0:73 move second child to first child (temp int) -0:73 'WidthI' (temp int) -0:73 Convert uint to int (temp int) -0:73 'sizeQueryTemp' (temp uint) -0:73 move second child to first child (temp int) -0:73 'NumberOfLevelsI' (temp int) -0:73 Convert uint to int (temp int) -0:73 textureQueryLevels (temp uint) -0:73 'g_tTex1df4' (uniform texture1D) -0:77 move second child to first child (temp 4-component vector of float) -0:77 color: direct index for structure (temp 4-component vector of float) -0:77 'ps_output' (temp structure{temp 4-component vector of float color}) +0:73 move second child to first child ( temp int) +0:73 'WidthI' ( temp int) +0:73 Convert uint to int ( temp int) +0:73 'sizeQueryTemp' ( temp uint) +0:73 move second child to first child ( temp int) +0:73 'NumberOfLevelsI' ( temp int) +0:73 Convert uint to int ( temp int) +0:73 textureQueryLevels ( temp uint) +0:73 'g_tTex1df4' ( uniform texture1D) +0:77 move second child to first child ( temp 4-component vector of float) +0:77 color: direct index for structure ( temp 4-component vector of float) +0:77 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:77 Constant: 0:77 0 (const int) -0:77 Construct vec4 (temp 4-component vector of float) -0:77 'r00' (temp float) -0:78 Sequence -0:78 Sequence -0:78 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:78 color: direct index for structure (temp 4-component vector of float) -0:78 'ps_output' (temp structure{temp 4-component vector of float color}) -0:78 Constant: -0:78 0 (const int) -0:78 Branch: Return +0:77 Construct vec4 ( temp 4-component vector of float) +0:77 'r00' ( temp float) +0:78 Branch: Return with expression +0:78 'ps_output' ( temp structure{ temp 4-component vector of float color}) +0:20 Function Definition: main( ( temp void) +0:20 Function Parameters: +0:? Sequence +0:20 Sequence +0:20 move second child to first child ( temp 4-component vector of float) +0:? 'color' (layout( location=0) out 4-component vector of float) +0:20 color: direct index for structure ( temp 4-component vector of float) +0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) +0:20 Constant: +0:20 0 (const int) 0:? Linker Objects -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) -0:? 'g_tTex1df4' (uniform texture1D) -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) +0:? 'g_tTexbfs' (layout( r32f) readonly uniform imageBuffer) +0:? 'g_tTex1df4' ( uniform texture1D) +0:? 'color' (layout( location=0) out 4-component vector of float) Linked fragment stage: @@ -443,443 +448,448 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:20 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) 0:20 Function Parameters: 0:? Sequence 0:23 Sequence -0:23 move second child to first child (temp float) -0:23 'r00' (temp float) -0:23 max (temp float) -0:23 Convert bool to float (temp float) -0:23 b: direct index for structure (layout(offset=12 ) uniform bool) -0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:23 move second child to first child ( temp float) +0:23 'r00' ( temp float) +0:23 max ( temp float) +0:23 Convert bool to float ( temp float) +0:23 b: direct index for structure ( uniform bool) +0:23 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:23 Constant: 0:23 3 (const uint) -0:23 f: direct index for structure (layout(offset=8 ) uniform float) -0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:23 f: direct index for structure ( uniform float) +0:23 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:23 Constant: 0:23 2 (const uint) 0:24 Sequence -0:24 move second child to first child (temp uint) -0:24 'r01' (temp uint) -0:24 max (temp uint) -0:24 Convert bool to uint (temp uint) -0:24 b: direct index for structure (layout(offset=12 ) uniform bool) -0:24 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:24 move second child to first child ( temp uint) +0:24 'r01' ( temp uint) +0:24 max ( temp uint) +0:24 Convert bool to uint ( temp uint) +0:24 b: direct index for structure ( uniform bool) +0:24 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:24 Constant: 0:24 3 (const uint) -0:24 u: direct index for structure (layout(offset=4 ) uniform uint) -0:24 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:24 u: direct index for structure ( uniform uint) +0:24 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:24 Constant: 0:24 1 (const uint) 0:25 Sequence -0:25 move second child to first child (temp int) -0:25 'r02' (temp int) -0:25 max (temp int) -0:25 Convert bool to int (temp int) -0:25 b: direct index for structure (layout(offset=12 ) uniform bool) -0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:25 move second child to first child ( temp int) +0:25 'r02' ( temp int) +0:25 max ( temp int) +0:25 Convert bool to int ( temp int) +0:25 b: direct index for structure ( uniform bool) +0:25 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:25 Constant: 0:25 3 (const uint) -0:25 i: direct index for structure (layout(offset=0 ) uniform int) -0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:25 i: direct index for structure ( uniform int) +0:25 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:25 Constant: 0:25 0 (const uint) 0:26 Sequence -0:26 move second child to first child (temp float) -0:26 'r03' (temp float) -0:26 max (temp float) -0:26 Convert int to float (temp float) -0:26 i: direct index for structure (layout(offset=0 ) uniform int) -0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:26 move second child to first child ( temp float) +0:26 'r03' ( temp float) +0:26 max ( temp float) +0:26 Convert int to float ( temp float) +0:26 i: direct index for structure ( uniform int) +0:26 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:26 Constant: 0:26 0 (const uint) -0:26 f: direct index for structure (layout(offset=8 ) uniform float) -0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:26 f: direct index for structure ( uniform float) +0:26 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:26 Constant: 0:26 2 (const uint) 0:27 Sequence -0:27 move second child to first child (temp float) -0:27 'r04' (temp float) -0:27 max (temp float) -0:27 Convert uint to float (temp float) -0:27 u: direct index for structure (layout(offset=4 ) uniform uint) -0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:27 move second child to first child ( temp float) +0:27 'r04' ( temp float) +0:27 max ( temp float) +0:27 Convert uint to float ( temp float) +0:27 u: direct index for structure ( uniform uint) +0:27 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:27 Constant: 0:27 1 (const uint) -0:27 f: direct index for structure (layout(offset=8 ) uniform float) -0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:27 f: direct index for structure ( uniform float) +0:27 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:27 Constant: 0:27 2 (const uint) 0:29 Sequence -0:29 move second child to first child (temp 2-component vector of float) -0:29 'r10' (temp 2-component vector of float) -0:29 max (temp 2-component vector of float) -0:29 Convert bool to float (temp 2-component vector of float) -0:29 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) -0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:29 move second child to first child ( temp 2-component vector of float) +0:29 'r10' ( temp 2-component vector of float) +0:29 max ( temp 2-component vector of float) +0:29 Convert bool to float ( temp 2-component vector of float) +0:29 b2: direct index for structure ( uniform 2-component vector of bool) +0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:29 Constant: 0:29 7 (const uint) -0:29 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) -0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:29 f2: direct index for structure ( uniform 2-component vector of float) +0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:29 Constant: 0:29 6 (const uint) 0:30 Sequence -0:30 move second child to first child (temp 2-component vector of uint) -0:30 'r11' (temp 2-component vector of uint) -0:30 max (temp 2-component vector of uint) -0:30 Convert bool to uint (temp 2-component vector of uint) -0:30 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) -0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:30 move second child to first child ( temp 2-component vector of uint) +0:30 'r11' ( temp 2-component vector of uint) +0:30 max ( temp 2-component vector of uint) +0:30 Convert bool to uint ( temp 2-component vector of uint) +0:30 b2: direct index for structure ( uniform 2-component vector of bool) +0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:30 Constant: 0:30 7 (const uint) -0:30 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) -0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:30 u2: direct index for structure ( uniform 2-component vector of uint) +0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:30 Constant: 0:30 5 (const uint) 0:31 Sequence -0:31 move second child to first child (temp 2-component vector of int) -0:31 'r12' (temp 2-component vector of int) -0:31 max (temp 2-component vector of int) -0:31 Convert bool to int (temp 2-component vector of int) -0:31 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) -0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:31 move second child to first child ( temp 2-component vector of int) +0:31 'r12' ( temp 2-component vector of int) +0:31 max ( temp 2-component vector of int) +0:31 Convert bool to int ( temp 2-component vector of int) +0:31 b2: direct index for structure ( uniform 2-component vector of bool) +0:31 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:31 Constant: 0:31 7 (const uint) -0:31 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) -0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:31 i2: direct index for structure ( uniform 2-component vector of int) +0:31 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:31 Constant: 0:31 4 (const uint) 0:32 Sequence -0:32 move second child to first child (temp 2-component vector of float) -0:32 'r13' (temp 2-component vector of float) -0:32 max (temp 2-component vector of float) -0:32 Convert int to float (temp 2-component vector of float) -0:32 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) -0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:32 move second child to first child ( temp 2-component vector of float) +0:32 'r13' ( temp 2-component vector of float) +0:32 max ( temp 2-component vector of float) +0:32 Convert int to float ( temp 2-component vector of float) +0:32 i2: direct index for structure ( uniform 2-component vector of int) +0:32 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:32 Constant: 0:32 4 (const uint) -0:32 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) -0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:32 f2: direct index for structure ( uniform 2-component vector of float) +0:32 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:32 Constant: 0:32 6 (const uint) 0:33 Sequence -0:33 move second child to first child (temp 2-component vector of float) -0:33 'r14' (temp 2-component vector of float) -0:33 max (temp 2-component vector of float) -0:33 Convert uint to float (temp 2-component vector of float) -0:33 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) -0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:33 move second child to first child ( temp 2-component vector of float) +0:33 'r14' ( temp 2-component vector of float) +0:33 max ( temp 2-component vector of float) +0:33 Convert uint to float ( temp 2-component vector of float) +0:33 u2: direct index for structure ( uniform 2-component vector of uint) +0:33 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:33 Constant: 0:33 5 (const uint) -0:33 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) -0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:33 f2: direct index for structure ( uniform 2-component vector of float) +0:33 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:33 Constant: 0:33 6 (const uint) 0:35 Sequence -0:35 move second child to first child (temp 2-component vector of float) -0:35 'r20' (temp 2-component vector of float) -0:35 clamp (temp 2-component vector of float) -0:35 Convert int to float (temp 2-component vector of float) -0:35 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) -0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:35 move second child to first child ( temp 2-component vector of float) +0:35 'r20' ( temp 2-component vector of float) +0:35 clamp ( temp 2-component vector of float) +0:35 Convert int to float ( temp 2-component vector of float) +0:35 i2: direct index for structure ( uniform 2-component vector of int) +0:35 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:35 Constant: 0:35 4 (const uint) -0:35 Convert uint to float (temp 2-component vector of float) -0:35 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) -0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:35 Convert uint to float ( temp 2-component vector of float) +0:35 u2: direct index for structure ( uniform 2-component vector of uint) +0:35 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:35 Constant: 0:35 5 (const uint) -0:35 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) -0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:35 f2: direct index for structure ( uniform 2-component vector of float) +0:35 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:35 Constant: 0:35 6 (const uint) 0:36 Sequence -0:36 move second child to first child (temp 2-component vector of uint) -0:36 'r21' (temp 2-component vector of uint) -0:36 clamp (temp 2-component vector of uint) -0:36 Convert bool to uint (temp 2-component vector of uint) -0:36 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) -0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:36 move second child to first child ( temp 2-component vector of uint) +0:36 'r21' ( temp 2-component vector of uint) +0:36 clamp ( temp 2-component vector of uint) +0:36 Convert bool to uint ( temp 2-component vector of uint) +0:36 b2: direct index for structure ( uniform 2-component vector of bool) +0:36 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:36 Constant: 0:36 7 (const uint) -0:36 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) -0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:36 u2: direct index for structure ( uniform 2-component vector of uint) +0:36 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:36 Constant: 0:36 5 (const uint) -0:36 Convert bool to uint (temp 2-component vector of uint) -0:36 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) -0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:36 Convert bool to uint ( temp 2-component vector of uint) +0:36 b2: direct index for structure ( uniform 2-component vector of bool) +0:36 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:36 Constant: 0:36 7 (const uint) 0:37 Sequence -0:37 move second child to first child (temp 2-component vector of float) -0:37 'r22' (temp 2-component vector of float) -0:37 clamp (temp 2-component vector of float) -0:37 Convert bool to float (temp 2-component vector of float) -0:37 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) -0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:37 move second child to first child ( temp 2-component vector of float) +0:37 'r22' ( temp 2-component vector of float) +0:37 clamp ( temp 2-component vector of float) +0:37 Convert bool to float ( temp 2-component vector of float) +0:37 b2: direct index for structure ( uniform 2-component vector of bool) +0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:37 Constant: 0:37 7 (const uint) -0:37 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) -0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:37 f2: direct index for structure ( uniform 2-component vector of float) +0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:37 Constant: 0:37 6 (const uint) -0:37 Convert bool to float (temp 2-component vector of float) -0:37 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) -0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:37 Convert bool to float ( temp 2-component vector of float) +0:37 b2: direct index for structure ( uniform 2-component vector of bool) +0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:37 Constant: 0:37 7 (const uint) 0:40 Sequence -0:40 move second child to first child (temp 2-component vector of float) -0:40 'r30' (temp 2-component vector of float) -0:40 max (temp 2-component vector of float) -0:40 Construct vec2 (in 2-component vector of float) -0:40 Convert bool to float (temp float) -0:40 b: direct index for structure (layout(offset=12 ) uniform bool) -0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:40 move second child to first child ( temp 2-component vector of float) +0:40 'r30' ( temp 2-component vector of float) +0:40 max ( temp 2-component vector of float) +0:40 Construct vec2 ( in 2-component vector of float) +0:40 Convert bool to float ( temp float) +0:40 b: direct index for structure ( uniform bool) +0:40 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:40 Constant: 0:40 3 (const uint) -0:40 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) -0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:40 f2: direct index for structure ( uniform 2-component vector of float) +0:40 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:40 Constant: 0:40 6 (const uint) 0:41 Sequence -0:41 move second child to first child (temp 2-component vector of uint) -0:41 'r31' (temp 2-component vector of uint) -0:41 max (temp 2-component vector of uint) -0:41 Construct uvec2 (in 2-component vector of uint) -0:41 Convert bool to uint (temp uint) -0:41 b: direct index for structure (layout(offset=12 ) uniform bool) -0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:41 move second child to first child ( temp 2-component vector of uint) +0:41 'r31' ( temp 2-component vector of uint) +0:41 max ( temp 2-component vector of uint) +0:41 Construct uvec2 ( in 2-component vector of uint) +0:41 Convert bool to uint ( temp uint) +0:41 b: direct index for structure ( uniform bool) +0:41 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:41 Constant: 0:41 3 (const uint) -0:41 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) -0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:41 u2: direct index for structure ( uniform 2-component vector of uint) +0:41 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:41 Constant: 0:41 5 (const uint) 0:42 Sequence -0:42 move second child to first child (temp 2-component vector of int) -0:42 'r32' (temp 2-component vector of int) -0:42 max (temp 2-component vector of int) -0:42 Construct ivec2 (in 2-component vector of int) -0:42 Convert bool to int (temp int) -0:42 b: direct index for structure (layout(offset=12 ) uniform bool) -0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:42 move second child to first child ( temp 2-component vector of int) +0:42 'r32' ( temp 2-component vector of int) +0:42 max ( temp 2-component vector of int) +0:42 Construct ivec2 ( in 2-component vector of int) +0:42 Convert bool to int ( temp int) +0:42 b: direct index for structure ( uniform bool) +0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:42 Constant: 0:42 3 (const uint) -0:42 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) -0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:42 i2: direct index for structure ( uniform 2-component vector of int) +0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:42 Constant: 0:42 4 (const uint) 0:43 Sequence -0:43 move second child to first child (temp 2-component vector of float) -0:43 'r33' (temp 2-component vector of float) -0:43 max (temp 2-component vector of float) -0:43 Construct vec2 (in 2-component vector of float) -0:43 Convert int to float (temp float) -0:43 i: direct index for structure (layout(offset=0 ) uniform int) -0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:43 move second child to first child ( temp 2-component vector of float) +0:43 'r33' ( temp 2-component vector of float) +0:43 max ( temp 2-component vector of float) +0:43 Construct vec2 ( in 2-component vector of float) +0:43 Convert int to float ( temp float) +0:43 i: direct index for structure ( uniform int) +0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:43 Constant: 0:43 0 (const uint) -0:43 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) -0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:43 f2: direct index for structure ( uniform 2-component vector of float) +0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:43 Constant: 0:43 6 (const uint) 0:44 Sequence -0:44 move second child to first child (temp 2-component vector of float) -0:44 'r34' (temp 2-component vector of float) -0:44 max (temp 2-component vector of float) -0:44 Construct vec2 (in 2-component vector of float) -0:44 Convert uint to float (temp float) -0:44 u: direct index for structure (layout(offset=4 ) uniform uint) -0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:44 move second child to first child ( temp 2-component vector of float) +0:44 'r34' ( temp 2-component vector of float) +0:44 max ( temp 2-component vector of float) +0:44 Construct vec2 ( in 2-component vector of float) +0:44 Convert uint to float ( temp float) +0:44 u: direct index for structure ( uniform uint) +0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:44 Constant: 0:44 1 (const uint) -0:44 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) -0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:44 f2: direct index for structure ( uniform 2-component vector of float) +0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:44 Constant: 0:44 6 (const uint) 0:46 Sequence -0:46 move second child to first child (temp 2-component vector of float) -0:46 'r40' (temp 2-component vector of float) -0:46 clamp (temp 2-component vector of float) -0:46 Construct vec2 (in 2-component vector of float) -0:46 Convert int to float (temp float) -0:46 i: direct index for structure (layout(offset=0 ) uniform int) -0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:46 move second child to first child ( temp 2-component vector of float) +0:46 'r40' ( temp 2-component vector of float) +0:46 clamp ( temp 2-component vector of float) +0:46 Construct vec2 ( in 2-component vector of float) +0:46 Convert int to float ( temp float) +0:46 i: direct index for structure ( uniform int) +0:46 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:46 Constant: 0:46 0 (const uint) -0:46 Convert uint to float (temp 2-component vector of float) -0:46 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) -0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:46 Convert uint to float ( temp 2-component vector of float) +0:46 u2: direct index for structure ( uniform 2-component vector of uint) +0:46 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:46 Constant: 0:46 5 (const uint) -0:46 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float) -0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:46 f2: direct index for structure ( uniform 2-component vector of float) +0:46 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:46 Constant: 0:46 6 (const uint) 0:47 Sequence -0:47 move second child to first child (temp 2-component vector of uint) -0:47 'r41' (temp 2-component vector of uint) -0:47 clamp (temp 2-component vector of uint) -0:47 Convert bool to uint (temp 2-component vector of uint) -0:47 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) -0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:47 move second child to first child ( temp 2-component vector of uint) +0:47 'r41' ( temp 2-component vector of uint) +0:47 clamp ( temp 2-component vector of uint) +0:47 Convert bool to uint ( temp 2-component vector of uint) +0:47 b2: direct index for structure ( uniform 2-component vector of bool) +0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:47 Constant: 0:47 7 (const uint) -0:47 Construct uvec2 (in 2-component vector of uint) -0:47 u: direct index for structure (layout(offset=4 ) uniform uint) -0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:47 Construct uvec2 ( in 2-component vector of uint) +0:47 u: direct index for structure ( uniform uint) +0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:47 Constant: 0:47 1 (const uint) -0:47 Convert bool to uint (temp 2-component vector of uint) -0:47 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) -0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:47 Convert bool to uint ( temp 2-component vector of uint) +0:47 b2: direct index for structure ( uniform 2-component vector of bool) +0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:47 Constant: 0:47 7 (const uint) 0:48 Sequence -0:48 move second child to first child (temp 2-component vector of float) -0:48 'r42' (temp 2-component vector of float) -0:48 clamp (temp 2-component vector of float) -0:48 Convert bool to float (temp 2-component vector of float) -0:48 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool) -0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:48 move second child to first child ( temp 2-component vector of float) +0:48 'r42' ( temp 2-component vector of float) +0:48 clamp ( temp 2-component vector of float) +0:48 Convert bool to float ( temp 2-component vector of float) +0:48 b2: direct index for structure ( uniform 2-component vector of bool) +0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:48 Constant: 0:48 7 (const uint) -0:48 Construct vec2 (in 2-component vector of float) -0:48 f: direct index for structure (layout(offset=8 ) uniform float) -0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:48 Construct vec2 ( in 2-component vector of float) +0:48 f: direct index for structure ( uniform float) +0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:48 Constant: 0:48 2 (const uint) -0:48 Construct vec2 (in 2-component vector of float) -0:48 Convert bool to float (temp float) -0:48 b: direct index for structure (layout(offset=12 ) uniform bool) -0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:48 Construct vec2 ( in 2-component vector of float) +0:48 Convert bool to float ( temp float) +0:48 b: direct index for structure ( uniform bool) +0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:48 Constant: 0:48 3 (const uint) 0:49 Sequence -0:49 move second child to first child (temp 2-component vector of int) -0:49 'r43' (temp 2-component vector of int) -0:49 Convert uint to int (temp 2-component vector of int) -0:49 clamp (temp 2-component vector of uint) -0:49 Construct uvec2 (in 2-component vector of uint) -0:49 Convert int to uint (temp uint) -0:49 i: direct index for structure (layout(offset=0 ) uniform int) -0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:49 move second child to first child ( temp 2-component vector of int) +0:49 'r43' ( temp 2-component vector of int) +0:49 Convert uint to int ( temp 2-component vector of int) +0:49 clamp ( temp 2-component vector of uint) +0:49 Construct uvec2 ( in 2-component vector of uint) +0:49 Convert int to uint ( temp uint) +0:49 i: direct index for structure ( uniform int) +0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:49 Constant: 0:49 0 (const uint) -0:49 Convert int to uint (temp 2-component vector of uint) -0:49 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int) -0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:49 Convert int to uint ( temp 2-component vector of uint) +0:49 i2: direct index for structure ( uniform 2-component vector of int) +0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:49 Constant: 0:49 4 (const uint) -0:49 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint) -0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:49 u2: direct index for structure ( uniform 2-component vector of uint) +0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:49 Constant: 0:49 5 (const uint) 0:51 Sequence -0:51 move second child to first child (temp float) -0:51 'r50' (temp float) -0:51 Construct float (temp float) -0:? textureFetch (temp 4-component vector of float) -0:51 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) -0:51 Convert uint to int (temp int) -0:51 upos: direct index for structure (layout(offset=48 ) uniform uint) -0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:51 move second child to first child ( temp float) +0:51 'r50' ( temp float) +0:51 Construct float ( temp float) +0:? imageLoad ( temp 4-component vector of float) +0:51 'g_tTexbfs' (layout( r32f) readonly uniform imageBuffer) +0:51 Convert uint to int ( temp int) +0:51 upos: direct index for structure ( uniform uint) +0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:51 Constant: 0:51 8 (const uint) 0:52 Sequence -0:52 move second child to first child (temp float) -0:52 'r51' (temp float) -0:52 Construct float (temp float) -0:? textureFetch (temp 4-component vector of float) -0:52 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) -0:52 Convert float to int (temp int) -0:52 fpos: direct index for structure (layout(offset=52 ) uniform float) -0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:52 move second child to first child ( temp float) +0:52 'r51' ( temp float) +0:52 Construct float ( temp float) +0:? imageLoad ( temp 4-component vector of float) +0:52 'g_tTexbfs' (layout( r32f) readonly uniform imageBuffer) +0:52 Convert float to int ( temp int) +0:52 fpos: direct index for structure ( uniform float) +0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) 0:52 Constant: 0:52 9 (const uint) 0:70 Sequence -0:70 move second child to first child (temp uint) -0:70 'sizeQueryTemp' (temp uint) -0:70 textureSize (temp uint) -0:70 'g_tTex1df4' (uniform texture1D) -0:70 move second child to first child (temp int) -0:70 'WidthI' (temp int) -0:70 Convert uint to int (temp int) -0:70 'sizeQueryTemp' (temp uint) +0:70 move second child to first child ( temp uint) +0:70 'sizeQueryTemp' ( temp uint) +0:70 textureSize ( temp uint) +0:70 'g_tTex1df4' ( uniform texture1D) +0:70 Constant: +0:70 0 (const int) +0:70 move second child to first child ( temp int) +0:70 'WidthI' ( temp int) +0:70 Convert uint to int ( temp int) +0:70 'sizeQueryTemp' ( temp uint) 0:71 Sequence -0:71 move second child to first child (temp uint) -0:71 'sizeQueryTemp' (temp uint) -0:71 textureSize (temp uint) -0:71 'g_tTex1df4' (uniform texture1D) +0:71 move second child to first child ( temp uint) +0:71 'sizeQueryTemp' ( temp uint) +0:71 textureSize ( temp uint) +0:71 'g_tTex1df4' ( uniform texture1D) 0:71 Constant: 0:71 6 (const uint) -0:71 move second child to first child (temp int) -0:71 'WidthI' (temp int) -0:71 Convert uint to int (temp int) -0:71 'sizeQueryTemp' (temp uint) -0:71 move second child to first child (temp uint) -0:71 'NumberOfLevelsU' (temp uint) -0:71 textureQueryLevels (temp uint) -0:71 'g_tTex1df4' (uniform texture1D) +0:71 move second child to first child ( temp int) +0:71 'WidthI' ( temp int) +0:71 Convert uint to int ( temp int) +0:71 'sizeQueryTemp' ( temp uint) +0:71 move second child to first child ( temp uint) +0:71 'NumberOfLevelsU' ( temp uint) +0:71 textureQueryLevels ( temp uint) +0:71 'g_tTex1df4' ( uniform texture1D) 0:72 Sequence -0:72 move second child to first child (temp uint) -0:72 'sizeQueryTemp' (temp uint) -0:72 textureSize (temp uint) -0:72 'g_tTex1df4' (uniform texture1D) +0:72 move second child to first child ( temp uint) +0:72 'sizeQueryTemp' ( temp uint) +0:72 textureSize ( temp uint) +0:72 'g_tTex1df4' ( uniform texture1D) 0:72 Constant: 0:72 6 (const uint) -0:72 move second child to first child (temp uint) -0:72 'WidthU' (temp uint) -0:72 'sizeQueryTemp' (temp uint) -0:72 move second child to first child (temp int) -0:72 'NumberOfLevelsI' (temp int) -0:72 Convert uint to int (temp int) -0:72 textureQueryLevels (temp uint) -0:72 'g_tTex1df4' (uniform texture1D) +0:72 move second child to first child ( temp uint) +0:72 'WidthU' ( temp uint) +0:72 'sizeQueryTemp' ( temp uint) +0:72 move second child to first child ( temp int) +0:72 'NumberOfLevelsI' ( temp int) +0:72 Convert uint to int ( temp int) +0:72 textureQueryLevels ( temp uint) +0:72 'g_tTex1df4' ( uniform texture1D) 0:73 Sequence -0:73 move second child to first child (temp uint) -0:73 'sizeQueryTemp' (temp uint) -0:73 textureSize (temp uint) -0:73 'g_tTex1df4' (uniform texture1D) +0:73 move second child to first child ( temp uint) +0:73 'sizeQueryTemp' ( temp uint) +0:73 textureSize ( temp uint) +0:73 'g_tTex1df4' ( uniform texture1D) 0:73 Constant: 0:73 6 (const uint) -0:73 move second child to first child (temp int) -0:73 'WidthI' (temp int) -0:73 Convert uint to int (temp int) -0:73 'sizeQueryTemp' (temp uint) -0:73 move second child to first child (temp int) -0:73 'NumberOfLevelsI' (temp int) -0:73 Convert uint to int (temp int) -0:73 textureQueryLevels (temp uint) -0:73 'g_tTex1df4' (uniform texture1D) -0:77 move second child to first child (temp 4-component vector of float) -0:77 color: direct index for structure (temp 4-component vector of float) -0:77 'ps_output' (temp structure{temp 4-component vector of float color}) +0:73 move second child to first child ( temp int) +0:73 'WidthI' ( temp int) +0:73 Convert uint to int ( temp int) +0:73 'sizeQueryTemp' ( temp uint) +0:73 move second child to first child ( temp int) +0:73 'NumberOfLevelsI' ( temp int) +0:73 Convert uint to int ( temp int) +0:73 textureQueryLevels ( temp uint) +0:73 'g_tTex1df4' ( uniform texture1D) +0:77 move second child to first child ( temp 4-component vector of float) +0:77 color: direct index for structure ( temp 4-component vector of float) +0:77 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:77 Constant: 0:77 0 (const int) -0:77 Construct vec4 (temp 4-component vector of float) -0:77 'r00' (temp float) -0:78 Sequence -0:78 Sequence -0:78 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:78 color: direct index for structure (temp 4-component vector of float) -0:78 'ps_output' (temp structure{temp 4-component vector of float color}) -0:78 Constant: -0:78 0 (const int) -0:78 Branch: Return +0:77 Construct vec4 ( temp 4-component vector of float) +0:77 'r00' ( temp float) +0:78 Branch: Return with expression +0:78 'ps_output' ( temp structure{ temp 4-component vector of float color}) +0:20 Function Definition: main( ( temp void) +0:20 Function Parameters: +0:? Sequence +0:20 Sequence +0:20 move second child to first child ( temp 4-component vector of float) +0:? 'color' (layout( location=0) out 4-component vector of float) +0:20 color: direct index for structure ( temp 4-component vector of float) +0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) +0:20 Constant: +0:20 0 (const int) 0:? Linker Objects -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) -0:? 'g_tTex1df4' (uniform texture1D) -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) +0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos}) +0:? 'g_tTexbfs' (layout( r32f) readonly uniform imageBuffer) +0:? 'g_tTex1df4' ( uniform texture1D) +0:? 'color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 320 +// Id's are bound by 322 Capability Shader Capability Sampled1D @@ -887,427 +897,432 @@ gl_FragCoord origin is upper left Capability ImageQuery 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 316 + EntryPoint Fragment 4 "main" 319 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 8 "r00" - Name 14 "$Global" - MemberName 14($Global) 0 "i" - MemberName 14($Global) 1 "u" - MemberName 14($Global) 2 "f" - MemberName 14($Global) 3 "b" - MemberName 14($Global) 4 "i2" - MemberName 14($Global) 5 "u2" - MemberName 14($Global) 6 "f2" - MemberName 14($Global) 7 "b2" - MemberName 14($Global) 8 "upos" - MemberName 14($Global) 9 "fpos" - Name 16 "" - Name 33 "r01" - Name 44 "r02" - Name 54 "r03" - Name 61 "r04" - Name 69 "r10" - Name 86 "r11" - Name 97 "r12" - Name 109 "r13" - Name 116 "r14" - Name 123 "r20" - Name 133 "r21" - Name 145 "r22" - Name 157 "r30" - Name 166 "r31" - Name 175 "r32" - Name 184 "r33" - Name 192 "r34" - Name 200 "r40" - Name 211 "r41" - Name 224 "r42" - Name 238 "r43" - Name 250 "r50" - Name 254 "g_tTexbfs" - Name 264 "r51" - Name 273 "sizeQueryTemp" - Name 276 "g_tTex1df4" - Name 279 "WidthI" - Name 282 "sizeQueryTemp" - Name 288 "NumberOfLevelsU" - Name 291 "sizeQueryTemp" - Name 294 "WidthU" - Name 296 "NumberOfLevelsI" - Name 300 "sizeQueryTemp" - Name 308 "PS_OUTPUT" - MemberName 308(PS_OUTPUT) 0 "color" + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "color" + Name 10 "@main(" + Name 13 "r00" + Name 19 "$Global" + MemberName 19($Global) 0 "i" + MemberName 19($Global) 1 "u" + MemberName 19($Global) 2 "f" + MemberName 19($Global) 3 "b" + MemberName 19($Global) 4 "i2" + MemberName 19($Global) 5 "u2" + MemberName 19($Global) 6 "f2" + MemberName 19($Global) 7 "b2" + MemberName 19($Global) 8 "upos" + MemberName 19($Global) 9 "fpos" + Name 21 "" + Name 38 "r01" + Name 49 "r02" + Name 59 "r03" + Name 66 "r04" + Name 74 "r10" + Name 91 "r11" + Name 102 "r12" + Name 114 "r13" + Name 121 "r14" + Name 128 "r20" + Name 138 "r21" + Name 150 "r22" + Name 162 "r30" + Name 171 "r31" + Name 180 "r32" + Name 189 "r33" + Name 197 "r34" + Name 205 "r40" + Name 216 "r41" + Name 229 "r42" + Name 243 "r43" + Name 255 "r50" + Name 258 "g_tTexbfs" + Name 266 "r51" + Name 274 "sizeQueryTemp" + Name 277 "g_tTex1df4" + Name 280 "WidthI" + Name 283 "sizeQueryTemp" + Name 289 "NumberOfLevelsU" + Name 292 "sizeQueryTemp" + Name 295 "WidthU" + Name 297 "NumberOfLevelsI" + Name 301 "sizeQueryTemp" Name 310 "ps_output" - Name 316 "color" - MemberDecorate 14($Global) 0 Offset 0 - MemberDecorate 14($Global) 1 Offset 4 - MemberDecorate 14($Global) 2 Offset 8 - MemberDecorate 14($Global) 3 Offset 12 - MemberDecorate 14($Global) 4 Offset 16 - MemberDecorate 14($Global) 5 Offset 24 - MemberDecorate 14($Global) 6 Offset 32 - MemberDecorate 14($Global) 7 Offset 40 - MemberDecorate 14($Global) 8 Offset 48 - MemberDecorate 14($Global) 9 Offset 52 - Decorate 14($Global) Block - Decorate 16 DescriptorSet 0 - Decorate 254(g_tTexbfs) DescriptorSet 0 - Decorate 276(g_tTex1df4) DescriptorSet 0 - Decorate 316(color) Location 0 + Name 319 "color" + MemberDecorate 19($Global) 0 Offset 0 + MemberDecorate 19($Global) 1 Offset 4 + MemberDecorate 19($Global) 2 Offset 8 + MemberDecorate 19($Global) 3 Offset 12 + MemberDecorate 19($Global) 4 Offset 16 + MemberDecorate 19($Global) 5 Offset 24 + MemberDecorate 19($Global) 6 Offset 32 + MemberDecorate 19($Global) 7 Offset 40 + MemberDecorate 19($Global) 8 Offset 48 + MemberDecorate 19($Global) 9 Offset 52 + Decorate 19($Global) Block + Decorate 21 DescriptorSet 0 + Decorate 258(g_tTexbfs) DescriptorSet 0 + Decorate 258(g_tTexbfs) NonWritable + Decorate 277(g_tTex1df4) DescriptorSet 0 + Decorate 319(color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 9: TypeInt 32 1 - 10: TypeInt 32 0 - 11: TypeVector 9(int) 2 - 12: TypeVector 10(int) 2 - 13: TypeVector 6(float) 2 - 14($Global): TypeStruct 9(int) 10(int) 6(float) 10(int) 11(ivec2) 12(ivec2) 13(fvec2) 12(ivec2) 10(int) 6(float) - 15: TypePointer Uniform 14($Global) - 16: 15(ptr) Variable Uniform - 17: 9(int) Constant 3 - 18: TypePointer Uniform 10(int) - 21: TypeBool - 22: 10(int) Constant 0 - 24: 6(float) Constant 0 - 25: 6(float) Constant 1065353216 - 27: 9(int) Constant 2 - 28: TypePointer Uniform 6(float) - 32: TypePointer Function 10(int) - 37: 10(int) Constant 1 - 39: 9(int) Constant 1 - 43: TypePointer Function 9(int) - 48: 9(int) Constant 0 - 50: TypePointer Uniform 9(int) - 68: TypePointer Function 13(fvec2) - 70: 9(int) Constant 7 - 71: TypePointer Uniform 12(ivec2) - 74: TypeVector 21(bool) 2 - 75: 12(ivec2) ConstantComposite 22 22 - 77: 13(fvec2) ConstantComposite 24 24 - 78: 13(fvec2) ConstantComposite 25 25 - 80: 9(int) Constant 6 - 81: TypePointer Uniform 13(fvec2) - 85: TypePointer Function 12(ivec2) - 90: 12(ivec2) ConstantComposite 37 37 - 92: 9(int) Constant 5 - 96: TypePointer Function 11(ivec2) - 101: 11(ivec2) ConstantComposite 48 48 - 102: 11(ivec2) ConstantComposite 39 39 - 104: 9(int) Constant 4 - 105: TypePointer Uniform 11(ivec2) - 251: TypeImage 6(float) Buffer sampled format:R32f - 252: TypeSampledImage 251 - 253: TypePointer UniformConstant 252 - 254(g_tTexbfs): 253(ptr) Variable UniformConstant - 256: 9(int) Constant 8 - 261: TypeVector 6(float) 4 - 266: 9(int) Constant 9 - 274: TypeImage 6(float) 1D sampled format:Unknown - 275: TypePointer UniformConstant 274 - 276(g_tTex1df4): 275(ptr) Variable UniformConstant - 284: 10(int) Constant 6 - 308(PS_OUTPUT): TypeStruct 261(fvec4) - 309: TypePointer Function 308(PS_OUTPUT) - 313: TypePointer Function 261(fvec4) - 315: TypePointer Output 261(fvec4) - 316(color): 315(ptr) Variable Output + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 6(float) + 14: TypeInt 32 1 + 15: TypeInt 32 0 + 16: TypeVector 14(int) 2 + 17: TypeVector 15(int) 2 + 18: TypeVector 6(float) 2 + 19($Global): TypeStruct 14(int) 15(int) 6(float) 15(int) 16(ivec2) 17(ivec2) 18(fvec2) 17(ivec2) 15(int) 6(float) + 20: TypePointer Uniform 19($Global) + 21: 20(ptr) Variable Uniform + 22: 14(int) Constant 3 + 23: TypePointer Uniform 15(int) + 26: TypeBool + 27: 15(int) Constant 0 + 29: 6(float) Constant 0 + 30: 6(float) Constant 1065353216 + 32: 14(int) Constant 2 + 33: TypePointer Uniform 6(float) + 37: TypePointer Function 15(int) + 42: 15(int) Constant 1 + 44: 14(int) Constant 1 + 48: TypePointer Function 14(int) + 53: 14(int) Constant 0 + 55: TypePointer Uniform 14(int) + 73: TypePointer Function 18(fvec2) + 75: 14(int) Constant 7 + 76: TypePointer Uniform 17(ivec2) + 79: TypeVector 26(bool) 2 + 80: 17(ivec2) ConstantComposite 27 27 + 82: 18(fvec2) ConstantComposite 29 29 + 83: 18(fvec2) ConstantComposite 30 30 + 85: 14(int) Constant 6 + 86: TypePointer Uniform 18(fvec2) + 90: TypePointer Function 17(ivec2) + 95: 17(ivec2) ConstantComposite 42 42 + 97: 14(int) Constant 5 + 101: TypePointer Function 16(ivec2) + 106: 16(ivec2) ConstantComposite 53 53 + 107: 16(ivec2) ConstantComposite 44 44 + 109: 14(int) Constant 4 + 110: TypePointer Uniform 16(ivec2) + 256: TypeImage 6(float) Buffer nonsampled format:R32f + 257: TypePointer UniformConstant 256 + 258(g_tTexbfs): 257(ptr) Variable UniformConstant + 260: 14(int) Constant 8 + 268: 14(int) Constant 9 + 275: TypeImage 6(float) 1D sampled format:Unknown + 276: TypePointer UniformConstant 275 + 277(g_tTex1df4): 276(ptr) Variable UniformConstant + 285: 15(int) Constant 6 + 309: TypePointer Function 8(PS_OUTPUT) + 313: TypePointer Function 7(fvec4) + 318: TypePointer Output 7(fvec4) + 319(color): 318(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 8(r00): 7(ptr) Variable Function - 33(r01): 32(ptr) Variable Function - 44(r02): 43(ptr) Variable Function - 54(r03): 7(ptr) Variable Function - 61(r04): 7(ptr) Variable Function - 69(r10): 68(ptr) Variable Function - 86(r11): 85(ptr) Variable Function - 97(r12): 96(ptr) Variable Function - 109(r13): 68(ptr) Variable Function - 116(r14): 68(ptr) Variable Function - 123(r20): 68(ptr) Variable Function - 133(r21): 85(ptr) Variable Function - 145(r22): 68(ptr) Variable Function - 157(r30): 68(ptr) Variable Function - 166(r31): 85(ptr) Variable Function - 175(r32): 96(ptr) Variable Function - 184(r33): 68(ptr) Variable Function - 192(r34): 68(ptr) Variable Function - 200(r40): 68(ptr) Variable Function - 211(r41): 85(ptr) Variable Function - 224(r42): 68(ptr) Variable Function - 238(r43): 96(ptr) Variable Function - 250(r50): 7(ptr) Variable Function - 264(r51): 7(ptr) Variable Function -273(sizeQueryTemp): 32(ptr) Variable Function - 279(WidthI): 43(ptr) Variable Function -282(sizeQueryTemp): 32(ptr) Variable Function -288(NumberOfLevelsU): 32(ptr) Variable Function -291(sizeQueryTemp): 32(ptr) Variable Function - 294(WidthU): 32(ptr) Variable Function -296(NumberOfLevelsI): 43(ptr) Variable Function -300(sizeQueryTemp): 32(ptr) Variable Function + 320:8(PS_OUTPUT) FunctionCall 10(@main() + 321: 7(fvec4) CompositeExtract 320 0 + Store 319(color) 321 + Return + FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(r00): 12(ptr) Variable Function + 38(r01): 37(ptr) Variable Function + 49(r02): 48(ptr) Variable Function + 59(r03): 12(ptr) Variable Function + 66(r04): 12(ptr) Variable Function + 74(r10): 73(ptr) Variable Function + 91(r11): 90(ptr) Variable Function + 102(r12): 101(ptr) Variable Function + 114(r13): 73(ptr) Variable Function + 121(r14): 73(ptr) Variable Function + 128(r20): 73(ptr) Variable Function + 138(r21): 90(ptr) Variable Function + 150(r22): 73(ptr) Variable Function + 162(r30): 73(ptr) Variable Function + 171(r31): 90(ptr) Variable Function + 180(r32): 101(ptr) Variable Function + 189(r33): 73(ptr) Variable Function + 197(r34): 73(ptr) Variable Function + 205(r40): 73(ptr) Variable Function + 216(r41): 90(ptr) Variable Function + 229(r42): 73(ptr) Variable Function + 243(r43): 101(ptr) Variable Function + 255(r50): 12(ptr) Variable Function + 266(r51): 12(ptr) Variable Function +274(sizeQueryTemp): 37(ptr) Variable Function + 280(WidthI): 48(ptr) Variable Function +283(sizeQueryTemp): 37(ptr) Variable Function +289(NumberOfLevelsU): 37(ptr) Variable Function +292(sizeQueryTemp): 37(ptr) Variable Function + 295(WidthU): 37(ptr) Variable Function +297(NumberOfLevelsI): 48(ptr) Variable Function +301(sizeQueryTemp): 37(ptr) Variable Function 310(ps_output): 309(ptr) Variable Function - 19: 18(ptr) AccessChain 16 17 - 20: 10(int) Load 19 - 23: 21(bool) INotEqual 20 22 - 26: 6(float) Select 23 25 24 - 29: 28(ptr) AccessChain 16 27 - 30: 6(float) Load 29 - 31: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 26 30 - Store 8(r00) 31 - 34: 18(ptr) AccessChain 16 17 - 35: 10(int) Load 34 - 36: 21(bool) INotEqual 35 22 - 38: 10(int) Select 36 37 22 - 40: 18(ptr) AccessChain 16 39 - 41: 10(int) Load 40 - 42: 10(int) ExtInst 1(GLSL.std.450) 41(UMax) 38 41 - Store 33(r01) 42 - 45: 18(ptr) AccessChain 16 17 - 46: 10(int) Load 45 - 47: 21(bool) INotEqual 46 22 - 49: 9(int) Select 47 39 48 - 51: 50(ptr) AccessChain 16 48 - 52: 9(int) Load 51 - 53: 9(int) ExtInst 1(GLSL.std.450) 42(SMax) 49 52 - Store 44(r02) 53 - 55: 50(ptr) AccessChain 16 48 - 56: 9(int) Load 55 - 57: 6(float) ConvertSToF 56 - 58: 28(ptr) AccessChain 16 27 - 59: 6(float) Load 58 - 60: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 57 59 - Store 54(r03) 60 - 62: 18(ptr) AccessChain 16 39 - 63: 10(int) Load 62 - 64: 6(float) ConvertUToF 63 - 65: 28(ptr) AccessChain 16 27 - 66: 6(float) Load 65 - 67: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 64 66 - Store 61(r04) 67 - 72: 71(ptr) AccessChain 16 70 - 73: 12(ivec2) Load 72 - 76: 74(bvec2) INotEqual 73 75 - 79: 13(fvec2) Select 76 78 77 - 82: 81(ptr) AccessChain 16 80 - 83: 13(fvec2) Load 82 - 84: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 79 83 - Store 69(r10) 84 - 87: 71(ptr) AccessChain 16 70 - 88: 12(ivec2) Load 87 - 89: 74(bvec2) INotEqual 88 75 - 91: 12(ivec2) Select 89 90 75 - 93: 71(ptr) AccessChain 16 92 - 94: 12(ivec2) Load 93 - 95: 12(ivec2) ExtInst 1(GLSL.std.450) 41(UMax) 91 94 - Store 86(r11) 95 - 98: 71(ptr) AccessChain 16 70 - 99: 12(ivec2) Load 98 - 100: 74(bvec2) INotEqual 99 75 - 103: 11(ivec2) Select 100 102 101 - 106: 105(ptr) AccessChain 16 104 - 107: 11(ivec2) Load 106 - 108: 11(ivec2) ExtInst 1(GLSL.std.450) 42(SMax) 103 107 - Store 97(r12) 108 - 110: 105(ptr) AccessChain 16 104 - 111: 11(ivec2) Load 110 - 112: 13(fvec2) ConvertSToF 111 - 113: 81(ptr) AccessChain 16 80 - 114: 13(fvec2) Load 113 - 115: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 112 114 - Store 109(r13) 115 - 117: 71(ptr) AccessChain 16 92 - 118: 12(ivec2) Load 117 - 119: 13(fvec2) ConvertUToF 118 - 120: 81(ptr) AccessChain 16 80 - 121: 13(fvec2) Load 120 - 122: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 119 121 - Store 116(r14) 122 - 124: 105(ptr) AccessChain 16 104 - 125: 11(ivec2) Load 124 - 126: 13(fvec2) ConvertSToF 125 - 127: 71(ptr) AccessChain 16 92 - 128: 12(ivec2) Load 127 - 129: 13(fvec2) ConvertUToF 128 - 130: 81(ptr) AccessChain 16 80 - 131: 13(fvec2) Load 130 - 132: 13(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 126 129 131 - Store 123(r20) 132 - 134: 71(ptr) AccessChain 16 70 - 135: 12(ivec2) Load 134 - 136: 74(bvec2) INotEqual 135 75 - 137: 12(ivec2) Select 136 90 75 - 138: 71(ptr) AccessChain 16 92 - 139: 12(ivec2) Load 138 - 140: 71(ptr) AccessChain 16 70 - 141: 12(ivec2) Load 140 - 142: 74(bvec2) INotEqual 141 75 - 143: 12(ivec2) Select 142 90 75 - 144: 12(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 137 139 143 - Store 133(r21) 144 - 146: 71(ptr) AccessChain 16 70 - 147: 12(ivec2) Load 146 - 148: 74(bvec2) INotEqual 147 75 - 149: 13(fvec2) Select 148 78 77 - 150: 81(ptr) AccessChain 16 80 - 151: 13(fvec2) Load 150 - 152: 71(ptr) AccessChain 16 70 - 153: 12(ivec2) Load 152 - 154: 74(bvec2) INotEqual 153 75 - 155: 13(fvec2) Select 154 78 77 - 156: 13(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 149 151 155 - Store 145(r22) 156 - 158: 18(ptr) AccessChain 16 17 - 159: 10(int) Load 158 - 160: 21(bool) INotEqual 159 22 - 161: 6(float) Select 160 25 24 - 162: 13(fvec2) CompositeConstruct 161 161 - 163: 81(ptr) AccessChain 16 80 - 164: 13(fvec2) Load 163 - 165: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 162 164 - Store 157(r30) 165 - 167: 18(ptr) AccessChain 16 17 - 168: 10(int) Load 167 - 169: 21(bool) INotEqual 168 22 - 170: 10(int) Select 169 37 22 - 171: 12(ivec2) CompositeConstruct 170 170 - 172: 71(ptr) AccessChain 16 92 - 173: 12(ivec2) Load 172 - 174: 12(ivec2) ExtInst 1(GLSL.std.450) 41(UMax) 171 173 - Store 166(r31) 174 - 176: 18(ptr) AccessChain 16 17 - 177: 10(int) Load 176 - 178: 21(bool) INotEqual 177 22 - 179: 9(int) Select 178 39 48 - 180: 11(ivec2) CompositeConstruct 179 179 - 181: 105(ptr) AccessChain 16 104 - 182: 11(ivec2) Load 181 - 183: 11(ivec2) ExtInst 1(GLSL.std.450) 42(SMax) 180 182 - Store 175(r32) 183 - 185: 50(ptr) AccessChain 16 48 - 186: 9(int) Load 185 - 187: 6(float) ConvertSToF 186 - 188: 13(fvec2) CompositeConstruct 187 187 - 189: 81(ptr) AccessChain 16 80 - 190: 13(fvec2) Load 189 - 191: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 188 190 - Store 184(r33) 191 - 193: 18(ptr) AccessChain 16 39 - 194: 10(int) Load 193 - 195: 6(float) ConvertUToF 194 - 196: 13(fvec2) CompositeConstruct 195 195 - 197: 81(ptr) AccessChain 16 80 - 198: 13(fvec2) Load 197 - 199: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 196 198 - Store 192(r34) 199 - 201: 50(ptr) AccessChain 16 48 - 202: 9(int) Load 201 - 203: 6(float) ConvertSToF 202 - 204: 13(fvec2) CompositeConstruct 203 203 - 205: 71(ptr) AccessChain 16 92 - 206: 12(ivec2) Load 205 - 207: 13(fvec2) ConvertUToF 206 - 208: 81(ptr) AccessChain 16 80 - 209: 13(fvec2) Load 208 - 210: 13(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 204 207 209 - Store 200(r40) 210 - 212: 71(ptr) AccessChain 16 70 - 213: 12(ivec2) Load 212 - 214: 74(bvec2) INotEqual 213 75 - 215: 12(ivec2) Select 214 90 75 - 216: 18(ptr) AccessChain 16 39 - 217: 10(int) Load 216 - 218: 12(ivec2) CompositeConstruct 217 217 - 219: 71(ptr) AccessChain 16 70 - 220: 12(ivec2) Load 219 - 221: 74(bvec2) INotEqual 220 75 - 222: 12(ivec2) Select 221 90 75 - 223: 12(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 215 218 222 - Store 211(r41) 223 - 225: 71(ptr) AccessChain 16 70 - 226: 12(ivec2) Load 225 - 227: 74(bvec2) INotEqual 226 75 - 228: 13(fvec2) Select 227 78 77 - 229: 28(ptr) AccessChain 16 27 - 230: 6(float) Load 229 - 231: 13(fvec2) CompositeConstruct 230 230 - 232: 18(ptr) AccessChain 16 17 - 233: 10(int) Load 232 - 234: 21(bool) INotEqual 233 22 - 235: 6(float) Select 234 25 24 - 236: 13(fvec2) CompositeConstruct 235 235 - 237: 13(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 228 231 236 - Store 224(r42) 237 - 239: 50(ptr) AccessChain 16 48 - 240: 9(int) Load 239 - 241: 10(int) Bitcast 240 - 242: 12(ivec2) CompositeConstruct 241 241 - 243: 105(ptr) AccessChain 16 104 - 244: 11(ivec2) Load 243 - 245: 12(ivec2) Bitcast 244 - 246: 71(ptr) AccessChain 16 92 - 247: 12(ivec2) Load 246 - 248: 12(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 242 245 247 - 249: 11(ivec2) Bitcast 248 - Store 238(r43) 249 - 255: 252 Load 254(g_tTexbfs) - 257: 18(ptr) AccessChain 16 256 - 258: 10(int) Load 257 - 259: 9(int) Bitcast 258 - 260: 251 Image 255 - 262: 261(fvec4) ImageFetch 260 259 - 263: 6(float) CompositeExtract 262 0 - Store 250(r50) 263 - 265: 252 Load 254(g_tTexbfs) - 267: 28(ptr) AccessChain 16 266 - 268: 6(float) Load 267 - 269: 9(int) ConvertFToS 268 - 270: 251 Image 265 - 271: 261(fvec4) ImageFetch 270 269 - 272: 6(float) CompositeExtract 271 0 - Store 264(r51) 272 - 277: 274 Load 276(g_tTex1df4) - 278: 9(int) ImageQuerySize 277 - Store 273(sizeQueryTemp) 278 - 280: 10(int) Load 273(sizeQueryTemp) - 281: 9(int) Bitcast 280 - Store 279(WidthI) 281 - 283: 274 Load 276(g_tTex1df4) - 285: 9(int) ImageQuerySizeLod 283 284 - Store 282(sizeQueryTemp) 285 - 286: 10(int) Load 282(sizeQueryTemp) - 287: 9(int) Bitcast 286 - Store 279(WidthI) 287 - 289: 274 Load 276(g_tTex1df4) - 290: 9(int) ImageQueryLevels 289 - Store 288(NumberOfLevelsU) 290 - 292: 274 Load 276(g_tTex1df4) - 293: 9(int) ImageQuerySizeLod 292 284 - Store 291(sizeQueryTemp) 293 - 295: 10(int) Load 291(sizeQueryTemp) - Store 294(WidthU) 295 - 297: 274 Load 276(g_tTex1df4) - 298: 9(int) ImageQueryLevels 297 - 299: 9(int) Bitcast 298 - Store 296(NumberOfLevelsI) 299 - 301: 274 Load 276(g_tTex1df4) - 302: 9(int) ImageQuerySizeLod 301 284 - Store 300(sizeQueryTemp) 302 - 303: 10(int) Load 300(sizeQueryTemp) - 304: 9(int) Bitcast 303 - Store 279(WidthI) 304 - 305: 274 Load 276(g_tTex1df4) - 306: 9(int) ImageQueryLevels 305 - 307: 9(int) Bitcast 306 - Store 296(NumberOfLevelsI) 307 - 311: 6(float) Load 8(r00) - 312: 261(fvec4) CompositeConstruct 311 311 311 311 - 314: 313(ptr) AccessChain 310(ps_output) 48 + 24: 23(ptr) AccessChain 21 22 + 25: 15(int) Load 24 + 28: 26(bool) INotEqual 25 27 + 31: 6(float) Select 28 30 29 + 34: 33(ptr) AccessChain 21 32 + 35: 6(float) Load 34 + 36: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 31 35 + Store 13(r00) 36 + 39: 23(ptr) AccessChain 21 22 + 40: 15(int) Load 39 + 41: 26(bool) INotEqual 40 27 + 43: 15(int) Select 41 42 27 + 45: 23(ptr) AccessChain 21 44 + 46: 15(int) Load 45 + 47: 15(int) ExtInst 1(GLSL.std.450) 41(UMax) 43 46 + Store 38(r01) 47 + 50: 23(ptr) AccessChain 21 22 + 51: 15(int) Load 50 + 52: 26(bool) INotEqual 51 27 + 54: 14(int) Select 52 44 53 + 56: 55(ptr) AccessChain 21 53 + 57: 14(int) Load 56 + 58: 14(int) ExtInst 1(GLSL.std.450) 42(SMax) 54 57 + Store 49(r02) 58 + 60: 55(ptr) AccessChain 21 53 + 61: 14(int) Load 60 + 62: 6(float) ConvertSToF 61 + 63: 33(ptr) AccessChain 21 32 + 64: 6(float) Load 63 + 65: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 62 64 + Store 59(r03) 65 + 67: 23(ptr) AccessChain 21 44 + 68: 15(int) Load 67 + 69: 6(float) ConvertUToF 68 + 70: 33(ptr) AccessChain 21 32 + 71: 6(float) Load 70 + 72: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 69 71 + Store 66(r04) 72 + 77: 76(ptr) AccessChain 21 75 + 78: 17(ivec2) Load 77 + 81: 79(bvec2) INotEqual 78 80 + 84: 18(fvec2) Select 81 83 82 + 87: 86(ptr) AccessChain 21 85 + 88: 18(fvec2) Load 87 + 89: 18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 84 88 + Store 74(r10) 89 + 92: 76(ptr) AccessChain 21 75 + 93: 17(ivec2) Load 92 + 94: 79(bvec2) INotEqual 93 80 + 96: 17(ivec2) Select 94 95 80 + 98: 76(ptr) AccessChain 21 97 + 99: 17(ivec2) Load 98 + 100: 17(ivec2) ExtInst 1(GLSL.std.450) 41(UMax) 96 99 + Store 91(r11) 100 + 103: 76(ptr) AccessChain 21 75 + 104: 17(ivec2) Load 103 + 105: 79(bvec2) INotEqual 104 80 + 108: 16(ivec2) Select 105 107 106 + 111: 110(ptr) AccessChain 21 109 + 112: 16(ivec2) Load 111 + 113: 16(ivec2) ExtInst 1(GLSL.std.450) 42(SMax) 108 112 + Store 102(r12) 113 + 115: 110(ptr) AccessChain 21 109 + 116: 16(ivec2) Load 115 + 117: 18(fvec2) ConvertSToF 116 + 118: 86(ptr) AccessChain 21 85 + 119: 18(fvec2) Load 118 + 120: 18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 117 119 + Store 114(r13) 120 + 122: 76(ptr) AccessChain 21 97 + 123: 17(ivec2) Load 122 + 124: 18(fvec2) ConvertUToF 123 + 125: 86(ptr) AccessChain 21 85 + 126: 18(fvec2) Load 125 + 127: 18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 124 126 + Store 121(r14) 127 + 129: 110(ptr) AccessChain 21 109 + 130: 16(ivec2) Load 129 + 131: 18(fvec2) ConvertSToF 130 + 132: 76(ptr) AccessChain 21 97 + 133: 17(ivec2) Load 132 + 134: 18(fvec2) ConvertUToF 133 + 135: 86(ptr) AccessChain 21 85 + 136: 18(fvec2) Load 135 + 137: 18(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 131 134 136 + Store 128(r20) 137 + 139: 76(ptr) AccessChain 21 75 + 140: 17(ivec2) Load 139 + 141: 79(bvec2) INotEqual 140 80 + 142: 17(ivec2) Select 141 95 80 + 143: 76(ptr) AccessChain 21 97 + 144: 17(ivec2) Load 143 + 145: 76(ptr) AccessChain 21 75 + 146: 17(ivec2) Load 145 + 147: 79(bvec2) INotEqual 146 80 + 148: 17(ivec2) Select 147 95 80 + 149: 17(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 142 144 148 + Store 138(r21) 149 + 151: 76(ptr) AccessChain 21 75 + 152: 17(ivec2) Load 151 + 153: 79(bvec2) INotEqual 152 80 + 154: 18(fvec2) Select 153 83 82 + 155: 86(ptr) AccessChain 21 85 + 156: 18(fvec2) Load 155 + 157: 76(ptr) AccessChain 21 75 + 158: 17(ivec2) Load 157 + 159: 79(bvec2) INotEqual 158 80 + 160: 18(fvec2) Select 159 83 82 + 161: 18(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 154 156 160 + Store 150(r22) 161 + 163: 23(ptr) AccessChain 21 22 + 164: 15(int) Load 163 + 165: 26(bool) INotEqual 164 27 + 166: 6(float) Select 165 30 29 + 167: 18(fvec2) CompositeConstruct 166 166 + 168: 86(ptr) AccessChain 21 85 + 169: 18(fvec2) Load 168 + 170: 18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 167 169 + Store 162(r30) 170 + 172: 23(ptr) AccessChain 21 22 + 173: 15(int) Load 172 + 174: 26(bool) INotEqual 173 27 + 175: 15(int) Select 174 42 27 + 176: 17(ivec2) CompositeConstruct 175 175 + 177: 76(ptr) AccessChain 21 97 + 178: 17(ivec2) Load 177 + 179: 17(ivec2) ExtInst 1(GLSL.std.450) 41(UMax) 176 178 + Store 171(r31) 179 + 181: 23(ptr) AccessChain 21 22 + 182: 15(int) Load 181 + 183: 26(bool) INotEqual 182 27 + 184: 14(int) Select 183 44 53 + 185: 16(ivec2) CompositeConstruct 184 184 + 186: 110(ptr) AccessChain 21 109 + 187: 16(ivec2) Load 186 + 188: 16(ivec2) ExtInst 1(GLSL.std.450) 42(SMax) 185 187 + Store 180(r32) 188 + 190: 55(ptr) AccessChain 21 53 + 191: 14(int) Load 190 + 192: 6(float) ConvertSToF 191 + 193: 18(fvec2) CompositeConstruct 192 192 + 194: 86(ptr) AccessChain 21 85 + 195: 18(fvec2) Load 194 + 196: 18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 193 195 + Store 189(r33) 196 + 198: 23(ptr) AccessChain 21 44 + 199: 15(int) Load 198 + 200: 6(float) ConvertUToF 199 + 201: 18(fvec2) CompositeConstruct 200 200 + 202: 86(ptr) AccessChain 21 85 + 203: 18(fvec2) Load 202 + 204: 18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 201 203 + Store 197(r34) 204 + 206: 55(ptr) AccessChain 21 53 + 207: 14(int) Load 206 + 208: 6(float) ConvertSToF 207 + 209: 18(fvec2) CompositeConstruct 208 208 + 210: 76(ptr) AccessChain 21 97 + 211: 17(ivec2) Load 210 + 212: 18(fvec2) ConvertUToF 211 + 213: 86(ptr) AccessChain 21 85 + 214: 18(fvec2) Load 213 + 215: 18(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 209 212 214 + Store 205(r40) 215 + 217: 76(ptr) AccessChain 21 75 + 218: 17(ivec2) Load 217 + 219: 79(bvec2) INotEqual 218 80 + 220: 17(ivec2) Select 219 95 80 + 221: 23(ptr) AccessChain 21 44 + 222: 15(int) Load 221 + 223: 17(ivec2) CompositeConstruct 222 222 + 224: 76(ptr) AccessChain 21 75 + 225: 17(ivec2) Load 224 + 226: 79(bvec2) INotEqual 225 80 + 227: 17(ivec2) Select 226 95 80 + 228: 17(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 220 223 227 + Store 216(r41) 228 + 230: 76(ptr) AccessChain 21 75 + 231: 17(ivec2) Load 230 + 232: 79(bvec2) INotEqual 231 80 + 233: 18(fvec2) Select 232 83 82 + 234: 33(ptr) AccessChain 21 32 + 235: 6(float) Load 234 + 236: 18(fvec2) CompositeConstruct 235 235 + 237: 23(ptr) AccessChain 21 22 + 238: 15(int) Load 237 + 239: 26(bool) INotEqual 238 27 + 240: 6(float) Select 239 30 29 + 241: 18(fvec2) CompositeConstruct 240 240 + 242: 18(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 233 236 241 + Store 229(r42) 242 + 244: 55(ptr) AccessChain 21 53 + 245: 14(int) Load 244 + 246: 15(int) Bitcast 245 + 247: 17(ivec2) CompositeConstruct 246 246 + 248: 110(ptr) AccessChain 21 109 + 249: 16(ivec2) Load 248 + 250: 17(ivec2) Bitcast 249 + 251: 76(ptr) AccessChain 21 97 + 252: 17(ivec2) Load 251 + 253: 17(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 247 250 252 + 254: 16(ivec2) Bitcast 253 + Store 243(r43) 254 + 259: 256 Load 258(g_tTexbfs) + 261: 23(ptr) AccessChain 21 260 + 262: 15(int) Load 261 + 263: 14(int) Bitcast 262 + 264: 7(fvec4) ImageRead 259 263 + 265: 6(float) CompositeExtract 264 0 + Store 255(r50) 265 + 267: 256 Load 258(g_tTexbfs) + 269: 33(ptr) AccessChain 21 268 + 270: 6(float) Load 269 + 271: 14(int) ConvertFToS 270 + 272: 7(fvec4) ImageRead 267 271 + 273: 6(float) CompositeExtract 272 0 + Store 266(r51) 273 + 278: 275 Load 277(g_tTex1df4) + 279: 15(int) ImageQuerySizeLod 278 53 + Store 274(sizeQueryTemp) 279 + 281: 15(int) Load 274(sizeQueryTemp) + 282: 14(int) Bitcast 281 + Store 280(WidthI) 282 + 284: 275 Load 277(g_tTex1df4) + 286: 15(int) ImageQuerySizeLod 284 285 + Store 283(sizeQueryTemp) 286 + 287: 15(int) Load 283(sizeQueryTemp) + 288: 14(int) Bitcast 287 + Store 280(WidthI) 288 + 290: 275 Load 277(g_tTex1df4) + 291: 15(int) ImageQueryLevels 290 + Store 289(NumberOfLevelsU) 291 + 293: 275 Load 277(g_tTex1df4) + 294: 15(int) ImageQuerySizeLod 293 285 + Store 292(sizeQueryTemp) 294 + 296: 15(int) Load 292(sizeQueryTemp) + Store 295(WidthU) 296 + 298: 275 Load 277(g_tTex1df4) + 299: 15(int) ImageQueryLevels 298 + 300: 14(int) Bitcast 299 + Store 297(NumberOfLevelsI) 300 + 302: 275 Load 277(g_tTex1df4) + 303: 15(int) ImageQuerySizeLod 302 285 + Store 301(sizeQueryTemp) 303 + 304: 15(int) Load 301(sizeQueryTemp) + 305: 14(int) Bitcast 304 + Store 280(WidthI) 305 + 306: 275 Load 277(g_tTex1df4) + 307: 15(int) ImageQueryLevels 306 + 308: 14(int) Bitcast 307 + Store 297(NumberOfLevelsI) 308 + 311: 6(float) Load 13(r00) + 312: 7(fvec4) CompositeConstruct 311 311 311 311 + 314: 313(ptr) AccessChain 310(ps_output) 53 Store 314 312 - 317: 313(ptr) AccessChain 310(ps_output) 48 - 318: 261(fvec4) Load 317 - Store 316(color) 318 - Return + 315:8(PS_OUTPUT) Load 310(ps_output) + ReturnValue 315 FunctionEnd |