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path: root/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.frag.out
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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.frag.out1995
1 files changed, 1005 insertions, 990 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.frag.out
index 82b9e6861bf..7fec7a20b81 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.promote.frag.out
@@ -2,439 +2,444 @@ hlsl.intrinsics.promote.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:20 Function Definition: main( (temp structure{temp 4-component vector of float color})
+0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
-0:23 move second child to first child (temp float)
-0:23 'r00' (temp float)
-0:23 max (temp float)
-0:23 Convert bool to float (temp float)
-0:23 b: direct index for structure (layout(offset=12 ) uniform bool)
-0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:23 move second child to first child ( temp float)
+0:23 'r00' ( temp float)
+0:23 max ( temp float)
+0:23 Convert bool to float ( temp float)
+0:23 b: direct index for structure ( uniform bool)
+0:23 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:23 Constant:
0:23 3 (const uint)
-0:23 f: direct index for structure (layout(offset=8 ) uniform float)
-0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:23 f: direct index for structure ( uniform float)
+0:23 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:23 Constant:
0:23 2 (const uint)
0:24 Sequence
-0:24 move second child to first child (temp uint)
-0:24 'r01' (temp uint)
-0:24 max (temp uint)
-0:24 Convert bool to uint (temp uint)
-0:24 b: direct index for structure (layout(offset=12 ) uniform bool)
-0:24 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:24 move second child to first child ( temp uint)
+0:24 'r01' ( temp uint)
+0:24 max ( temp uint)
+0:24 Convert bool to uint ( temp uint)
+0:24 b: direct index for structure ( uniform bool)
+0:24 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:24 Constant:
0:24 3 (const uint)
-0:24 u: direct index for structure (layout(offset=4 ) uniform uint)
-0:24 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:24 u: direct index for structure ( uniform uint)
+0:24 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:24 Constant:
0:24 1 (const uint)
0:25 Sequence
-0:25 move second child to first child (temp int)
-0:25 'r02' (temp int)
-0:25 max (temp int)
-0:25 Convert bool to int (temp int)
-0:25 b: direct index for structure (layout(offset=12 ) uniform bool)
-0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:25 move second child to first child ( temp int)
+0:25 'r02' ( temp int)
+0:25 max ( temp int)
+0:25 Convert bool to int ( temp int)
+0:25 b: direct index for structure ( uniform bool)
+0:25 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:25 Constant:
0:25 3 (const uint)
-0:25 i: direct index for structure (layout(offset=0 ) uniform int)
-0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:25 i: direct index for structure ( uniform int)
+0:25 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:25 Constant:
0:25 0 (const uint)
0:26 Sequence
-0:26 move second child to first child (temp float)
-0:26 'r03' (temp float)
-0:26 max (temp float)
-0:26 Convert int to float (temp float)
-0:26 i: direct index for structure (layout(offset=0 ) uniform int)
-0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:26 move second child to first child ( temp float)
+0:26 'r03' ( temp float)
+0:26 max ( temp float)
+0:26 Convert int to float ( temp float)
+0:26 i: direct index for structure ( uniform int)
+0:26 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:26 Constant:
0:26 0 (const uint)
-0:26 f: direct index for structure (layout(offset=8 ) uniform float)
-0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:26 f: direct index for structure ( uniform float)
+0:26 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:26 Constant:
0:26 2 (const uint)
0:27 Sequence
-0:27 move second child to first child (temp float)
-0:27 'r04' (temp float)
-0:27 max (temp float)
-0:27 Convert uint to float (temp float)
-0:27 u: direct index for structure (layout(offset=4 ) uniform uint)
-0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:27 move second child to first child ( temp float)
+0:27 'r04' ( temp float)
+0:27 max ( temp float)
+0:27 Convert uint to float ( temp float)
+0:27 u: direct index for structure ( uniform uint)
+0:27 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:27 Constant:
0:27 1 (const uint)
-0:27 f: direct index for structure (layout(offset=8 ) uniform float)
-0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:27 f: direct index for structure ( uniform float)
+0:27 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:27 Constant:
0:27 2 (const uint)
0:29 Sequence
-0:29 move second child to first child (temp 2-component vector of float)
-0:29 'r10' (temp 2-component vector of float)
-0:29 max (temp 2-component vector of float)
-0:29 Convert bool to float (temp 2-component vector of float)
-0:29 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
-0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:29 move second child to first child ( temp 2-component vector of float)
+0:29 'r10' ( temp 2-component vector of float)
+0:29 max ( temp 2-component vector of float)
+0:29 Convert bool to float ( temp 2-component vector of float)
+0:29 b2: direct index for structure ( uniform 2-component vector of bool)
+0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:29 Constant:
0:29 7 (const uint)
-0:29 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
-0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:29 f2: direct index for structure ( uniform 2-component vector of float)
+0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:29 Constant:
0:29 6 (const uint)
0:30 Sequence
-0:30 move second child to first child (temp 2-component vector of uint)
-0:30 'r11' (temp 2-component vector of uint)
-0:30 max (temp 2-component vector of uint)
-0:30 Convert bool to uint (temp 2-component vector of uint)
-0:30 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
-0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:30 move second child to first child ( temp 2-component vector of uint)
+0:30 'r11' ( temp 2-component vector of uint)
+0:30 max ( temp 2-component vector of uint)
+0:30 Convert bool to uint ( temp 2-component vector of uint)
+0:30 b2: direct index for structure ( uniform 2-component vector of bool)
+0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:30 Constant:
0:30 7 (const uint)
-0:30 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
-0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:30 u2: direct index for structure ( uniform 2-component vector of uint)
+0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:30 Constant:
0:30 5 (const uint)
0:31 Sequence
-0:31 move second child to first child (temp 2-component vector of int)
-0:31 'r12' (temp 2-component vector of int)
-0:31 max (temp 2-component vector of int)
-0:31 Convert bool to int (temp 2-component vector of int)
-0:31 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
-0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:31 move second child to first child ( temp 2-component vector of int)
+0:31 'r12' ( temp 2-component vector of int)
+0:31 max ( temp 2-component vector of int)
+0:31 Convert bool to int ( temp 2-component vector of int)
+0:31 b2: direct index for structure ( uniform 2-component vector of bool)
+0:31 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:31 Constant:
0:31 7 (const uint)
-0:31 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
-0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:31 i2: direct index for structure ( uniform 2-component vector of int)
+0:31 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:31 Constant:
0:31 4 (const uint)
0:32 Sequence
-0:32 move second child to first child (temp 2-component vector of float)
-0:32 'r13' (temp 2-component vector of float)
-0:32 max (temp 2-component vector of float)
-0:32 Convert int to float (temp 2-component vector of float)
-0:32 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
-0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:32 move second child to first child ( temp 2-component vector of float)
+0:32 'r13' ( temp 2-component vector of float)
+0:32 max ( temp 2-component vector of float)
+0:32 Convert int to float ( temp 2-component vector of float)
+0:32 i2: direct index for structure ( uniform 2-component vector of int)
+0:32 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:32 Constant:
0:32 4 (const uint)
-0:32 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
-0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:32 f2: direct index for structure ( uniform 2-component vector of float)
+0:32 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:32 Constant:
0:32 6 (const uint)
0:33 Sequence
-0:33 move second child to first child (temp 2-component vector of float)
-0:33 'r14' (temp 2-component vector of float)
-0:33 max (temp 2-component vector of float)
-0:33 Convert uint to float (temp 2-component vector of float)
-0:33 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
-0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:33 move second child to first child ( temp 2-component vector of float)
+0:33 'r14' ( temp 2-component vector of float)
+0:33 max ( temp 2-component vector of float)
+0:33 Convert uint to float ( temp 2-component vector of float)
+0:33 u2: direct index for structure ( uniform 2-component vector of uint)
+0:33 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:33 Constant:
0:33 5 (const uint)
-0:33 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
-0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:33 f2: direct index for structure ( uniform 2-component vector of float)
+0:33 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:33 Constant:
0:33 6 (const uint)
0:35 Sequence
-0:35 move second child to first child (temp 2-component vector of float)
-0:35 'r20' (temp 2-component vector of float)
-0:35 clamp (temp 2-component vector of float)
-0:35 Convert int to float (temp 2-component vector of float)
-0:35 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
-0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:35 move second child to first child ( temp 2-component vector of float)
+0:35 'r20' ( temp 2-component vector of float)
+0:35 clamp ( temp 2-component vector of float)
+0:35 Convert int to float ( temp 2-component vector of float)
+0:35 i2: direct index for structure ( uniform 2-component vector of int)
+0:35 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:35 Constant:
0:35 4 (const uint)
-0:35 Convert uint to float (temp 2-component vector of float)
-0:35 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
-0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:35 Convert uint to float ( temp 2-component vector of float)
+0:35 u2: direct index for structure ( uniform 2-component vector of uint)
+0:35 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:35 Constant:
0:35 5 (const uint)
-0:35 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
-0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:35 f2: direct index for structure ( uniform 2-component vector of float)
+0:35 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:35 Constant:
0:35 6 (const uint)
0:36 Sequence
-0:36 move second child to first child (temp 2-component vector of uint)
-0:36 'r21' (temp 2-component vector of uint)
-0:36 clamp (temp 2-component vector of uint)
-0:36 Convert bool to uint (temp 2-component vector of uint)
-0:36 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
-0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:36 move second child to first child ( temp 2-component vector of uint)
+0:36 'r21' ( temp 2-component vector of uint)
+0:36 clamp ( temp 2-component vector of uint)
+0:36 Convert bool to uint ( temp 2-component vector of uint)
+0:36 b2: direct index for structure ( uniform 2-component vector of bool)
+0:36 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:36 Constant:
0:36 7 (const uint)
-0:36 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
-0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:36 u2: direct index for structure ( uniform 2-component vector of uint)
+0:36 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:36 Constant:
0:36 5 (const uint)
-0:36 Convert bool to uint (temp 2-component vector of uint)
-0:36 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
-0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:36 Convert bool to uint ( temp 2-component vector of uint)
+0:36 b2: direct index for structure ( uniform 2-component vector of bool)
+0:36 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:36 Constant:
0:36 7 (const uint)
0:37 Sequence
-0:37 move second child to first child (temp 2-component vector of float)
-0:37 'r22' (temp 2-component vector of float)
-0:37 clamp (temp 2-component vector of float)
-0:37 Convert bool to float (temp 2-component vector of float)
-0:37 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
-0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:37 move second child to first child ( temp 2-component vector of float)
+0:37 'r22' ( temp 2-component vector of float)
+0:37 clamp ( temp 2-component vector of float)
+0:37 Convert bool to float ( temp 2-component vector of float)
+0:37 b2: direct index for structure ( uniform 2-component vector of bool)
+0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:37 Constant:
0:37 7 (const uint)
-0:37 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
-0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:37 f2: direct index for structure ( uniform 2-component vector of float)
+0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:37 Constant:
0:37 6 (const uint)
-0:37 Convert bool to float (temp 2-component vector of float)
-0:37 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
-0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:37 Convert bool to float ( temp 2-component vector of float)
+0:37 b2: direct index for structure ( uniform 2-component vector of bool)
+0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:37 Constant:
0:37 7 (const uint)
0:40 Sequence
-0:40 move second child to first child (temp 2-component vector of float)
-0:40 'r30' (temp 2-component vector of float)
-0:40 max (temp 2-component vector of float)
-0:40 Construct vec2 (in 2-component vector of float)
-0:40 Convert bool to float (temp float)
-0:40 b: direct index for structure (layout(offset=12 ) uniform bool)
-0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:40 move second child to first child ( temp 2-component vector of float)
+0:40 'r30' ( temp 2-component vector of float)
+0:40 max ( temp 2-component vector of float)
+0:40 Construct vec2 ( in 2-component vector of float)
+0:40 Convert bool to float ( temp float)
+0:40 b: direct index for structure ( uniform bool)
+0:40 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:40 Constant:
0:40 3 (const uint)
-0:40 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
-0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:40 f2: direct index for structure ( uniform 2-component vector of float)
+0:40 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:40 Constant:
0:40 6 (const uint)
0:41 Sequence
-0:41 move second child to first child (temp 2-component vector of uint)
-0:41 'r31' (temp 2-component vector of uint)
-0:41 max (temp 2-component vector of uint)
-0:41 Construct uvec2 (in 2-component vector of uint)
-0:41 Convert bool to uint (temp uint)
-0:41 b: direct index for structure (layout(offset=12 ) uniform bool)
-0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:41 move second child to first child ( temp 2-component vector of uint)
+0:41 'r31' ( temp 2-component vector of uint)
+0:41 max ( temp 2-component vector of uint)
+0:41 Construct uvec2 ( in 2-component vector of uint)
+0:41 Convert bool to uint ( temp uint)
+0:41 b: direct index for structure ( uniform bool)
+0:41 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:41 Constant:
0:41 3 (const uint)
-0:41 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
-0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:41 u2: direct index for structure ( uniform 2-component vector of uint)
+0:41 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:41 Constant:
0:41 5 (const uint)
0:42 Sequence
-0:42 move second child to first child (temp 2-component vector of int)
-0:42 'r32' (temp 2-component vector of int)
-0:42 max (temp 2-component vector of int)
-0:42 Construct ivec2 (in 2-component vector of int)
-0:42 Convert bool to int (temp int)
-0:42 b: direct index for structure (layout(offset=12 ) uniform bool)
-0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:42 move second child to first child ( temp 2-component vector of int)
+0:42 'r32' ( temp 2-component vector of int)
+0:42 max ( temp 2-component vector of int)
+0:42 Construct ivec2 ( in 2-component vector of int)
+0:42 Convert bool to int ( temp int)
+0:42 b: direct index for structure ( uniform bool)
+0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:42 Constant:
0:42 3 (const uint)
-0:42 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
-0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:42 i2: direct index for structure ( uniform 2-component vector of int)
+0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:42 Constant:
0:42 4 (const uint)
0:43 Sequence
-0:43 move second child to first child (temp 2-component vector of float)
-0:43 'r33' (temp 2-component vector of float)
-0:43 max (temp 2-component vector of float)
-0:43 Construct vec2 (in 2-component vector of float)
-0:43 Convert int to float (temp float)
-0:43 i: direct index for structure (layout(offset=0 ) uniform int)
-0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:43 move second child to first child ( temp 2-component vector of float)
+0:43 'r33' ( temp 2-component vector of float)
+0:43 max ( temp 2-component vector of float)
+0:43 Construct vec2 ( in 2-component vector of float)
+0:43 Convert int to float ( temp float)
+0:43 i: direct index for structure ( uniform int)
+0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:43 Constant:
0:43 0 (const uint)
-0:43 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
-0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:43 f2: direct index for structure ( uniform 2-component vector of float)
+0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:43 Constant:
0:43 6 (const uint)
0:44 Sequence
-0:44 move second child to first child (temp 2-component vector of float)
-0:44 'r34' (temp 2-component vector of float)
-0:44 max (temp 2-component vector of float)
-0:44 Construct vec2 (in 2-component vector of float)
-0:44 Convert uint to float (temp float)
-0:44 u: direct index for structure (layout(offset=4 ) uniform uint)
-0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:44 move second child to first child ( temp 2-component vector of float)
+0:44 'r34' ( temp 2-component vector of float)
+0:44 max ( temp 2-component vector of float)
+0:44 Construct vec2 ( in 2-component vector of float)
+0:44 Convert uint to float ( temp float)
+0:44 u: direct index for structure ( uniform uint)
+0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:44 Constant:
0:44 1 (const uint)
-0:44 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
-0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:44 f2: direct index for structure ( uniform 2-component vector of float)
+0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:44 Constant:
0:44 6 (const uint)
0:46 Sequence
-0:46 move second child to first child (temp 2-component vector of float)
-0:46 'r40' (temp 2-component vector of float)
-0:46 clamp (temp 2-component vector of float)
-0:46 Construct vec2 (in 2-component vector of float)
-0:46 Convert int to float (temp float)
-0:46 i: direct index for structure (layout(offset=0 ) uniform int)
-0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:46 move second child to first child ( temp 2-component vector of float)
+0:46 'r40' ( temp 2-component vector of float)
+0:46 clamp ( temp 2-component vector of float)
+0:46 Construct vec2 ( in 2-component vector of float)
+0:46 Convert int to float ( temp float)
+0:46 i: direct index for structure ( uniform int)
+0:46 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:46 Constant:
0:46 0 (const uint)
-0:46 Convert uint to float (temp 2-component vector of float)
-0:46 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
-0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:46 Convert uint to float ( temp 2-component vector of float)
+0:46 u2: direct index for structure ( uniform 2-component vector of uint)
+0:46 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:46 Constant:
0:46 5 (const uint)
-0:46 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
-0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:46 f2: direct index for structure ( uniform 2-component vector of float)
+0:46 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:46 Constant:
0:46 6 (const uint)
0:47 Sequence
-0:47 move second child to first child (temp 2-component vector of uint)
-0:47 'r41' (temp 2-component vector of uint)
-0:47 clamp (temp 2-component vector of uint)
-0:47 Convert bool to uint (temp 2-component vector of uint)
-0:47 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
-0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:47 move second child to first child ( temp 2-component vector of uint)
+0:47 'r41' ( temp 2-component vector of uint)
+0:47 clamp ( temp 2-component vector of uint)
+0:47 Convert bool to uint ( temp 2-component vector of uint)
+0:47 b2: direct index for structure ( uniform 2-component vector of bool)
+0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:47 Constant:
0:47 7 (const uint)
-0:47 Construct uvec2 (in 2-component vector of uint)
-0:47 u: direct index for structure (layout(offset=4 ) uniform uint)
-0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:47 Construct uvec2 ( in 2-component vector of uint)
+0:47 u: direct index for structure ( uniform uint)
+0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:47 Constant:
0:47 1 (const uint)
-0:47 Convert bool to uint (temp 2-component vector of uint)
-0:47 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
-0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:47 Convert bool to uint ( temp 2-component vector of uint)
+0:47 b2: direct index for structure ( uniform 2-component vector of bool)
+0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:47 Constant:
0:47 7 (const uint)
0:48 Sequence
-0:48 move second child to first child (temp 2-component vector of float)
-0:48 'r42' (temp 2-component vector of float)
-0:48 clamp (temp 2-component vector of float)
-0:48 Convert bool to float (temp 2-component vector of float)
-0:48 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
-0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:48 move second child to first child ( temp 2-component vector of float)
+0:48 'r42' ( temp 2-component vector of float)
+0:48 clamp ( temp 2-component vector of float)
+0:48 Convert bool to float ( temp 2-component vector of float)
+0:48 b2: direct index for structure ( uniform 2-component vector of bool)
+0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:48 Constant:
0:48 7 (const uint)
-0:48 Construct vec2 (in 2-component vector of float)
-0:48 f: direct index for structure (layout(offset=8 ) uniform float)
-0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:48 Construct vec2 ( in 2-component vector of float)
+0:48 f: direct index for structure ( uniform float)
+0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:48 Constant:
0:48 2 (const uint)
-0:48 Construct vec2 (in 2-component vector of float)
-0:48 Convert bool to float (temp float)
-0:48 b: direct index for structure (layout(offset=12 ) uniform bool)
-0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:48 Construct vec2 ( in 2-component vector of float)
+0:48 Convert bool to float ( temp float)
+0:48 b: direct index for structure ( uniform bool)
+0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:48 Constant:
0:48 3 (const uint)
0:49 Sequence
-0:49 move second child to first child (temp 2-component vector of int)
-0:49 'r43' (temp 2-component vector of int)
-0:49 Convert uint to int (temp 2-component vector of int)
-0:49 clamp (temp 2-component vector of uint)
-0:49 Construct uvec2 (in 2-component vector of uint)
-0:49 Convert int to uint (temp uint)
-0:49 i: direct index for structure (layout(offset=0 ) uniform int)
-0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:49 move second child to first child ( temp 2-component vector of int)
+0:49 'r43' ( temp 2-component vector of int)
+0:49 Convert uint to int ( temp 2-component vector of int)
+0:49 clamp ( temp 2-component vector of uint)
+0:49 Construct uvec2 ( in 2-component vector of uint)
+0:49 Convert int to uint ( temp uint)
+0:49 i: direct index for structure ( uniform int)
+0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:49 Constant:
0:49 0 (const uint)
-0:49 Convert int to uint (temp 2-component vector of uint)
-0:49 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
-0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:49 Convert int to uint ( temp 2-component vector of uint)
+0:49 i2: direct index for structure ( uniform 2-component vector of int)
+0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:49 Constant:
0:49 4 (const uint)
-0:49 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
-0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:49 u2: direct index for structure ( uniform 2-component vector of uint)
+0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:49 Constant:
0:49 5 (const uint)
0:51 Sequence
-0:51 move second child to first child (temp float)
-0:51 'r50' (temp float)
-0:51 Construct float (temp float)
-0:? textureFetch (temp 4-component vector of float)
-0:51 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
-0:51 Convert uint to int (temp int)
-0:51 upos: direct index for structure (layout(offset=48 ) uniform uint)
-0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:51 move second child to first child ( temp float)
+0:51 'r50' ( temp float)
+0:51 Construct float ( temp float)
+0:? imageLoad ( temp 4-component vector of float)
+0:51 'g_tTexbfs' (layout( r32f) readonly uniform imageBuffer)
+0:51 Convert uint to int ( temp int)
+0:51 upos: direct index for structure ( uniform uint)
+0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:51 Constant:
0:51 8 (const uint)
0:52 Sequence
-0:52 move second child to first child (temp float)
-0:52 'r51' (temp float)
-0:52 Construct float (temp float)
-0:? textureFetch (temp 4-component vector of float)
-0:52 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
-0:52 Convert float to int (temp int)
-0:52 fpos: direct index for structure (layout(offset=52 ) uniform float)
-0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:52 move second child to first child ( temp float)
+0:52 'r51' ( temp float)
+0:52 Construct float ( temp float)
+0:? imageLoad ( temp 4-component vector of float)
+0:52 'g_tTexbfs' (layout( r32f) readonly uniform imageBuffer)
+0:52 Convert float to int ( temp int)
+0:52 fpos: direct index for structure ( uniform float)
+0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:52 Constant:
0:52 9 (const uint)
0:70 Sequence
-0:70 move second child to first child (temp uint)
-0:70 'sizeQueryTemp' (temp uint)
-0:70 textureSize (temp uint)
-0:70 'g_tTex1df4' (uniform texture1D)
-0:70 move second child to first child (temp int)
-0:70 'WidthI' (temp int)
-0:70 Convert uint to int (temp int)
-0:70 'sizeQueryTemp' (temp uint)
+0:70 move second child to first child ( temp uint)
+0:70 'sizeQueryTemp' ( temp uint)
+0:70 textureSize ( temp uint)
+0:70 'g_tTex1df4' ( uniform texture1D)
+0:70 Constant:
+0:70 0 (const int)
+0:70 move second child to first child ( temp int)
+0:70 'WidthI' ( temp int)
+0:70 Convert uint to int ( temp int)
+0:70 'sizeQueryTemp' ( temp uint)
0:71 Sequence
-0:71 move second child to first child (temp uint)
-0:71 'sizeQueryTemp' (temp uint)
-0:71 textureSize (temp uint)
-0:71 'g_tTex1df4' (uniform texture1D)
+0:71 move second child to first child ( temp uint)
+0:71 'sizeQueryTemp' ( temp uint)
+0:71 textureSize ( temp uint)
+0:71 'g_tTex1df4' ( uniform texture1D)
0:71 Constant:
0:71 6 (const uint)
-0:71 move second child to first child (temp int)
-0:71 'WidthI' (temp int)
-0:71 Convert uint to int (temp int)
-0:71 'sizeQueryTemp' (temp uint)
-0:71 move second child to first child (temp uint)
-0:71 'NumberOfLevelsU' (temp uint)
-0:71 textureQueryLevels (temp uint)
-0:71 'g_tTex1df4' (uniform texture1D)
+0:71 move second child to first child ( temp int)
+0:71 'WidthI' ( temp int)
+0:71 Convert uint to int ( temp int)
+0:71 'sizeQueryTemp' ( temp uint)
+0:71 move second child to first child ( temp uint)
+0:71 'NumberOfLevelsU' ( temp uint)
+0:71 textureQueryLevels ( temp uint)
+0:71 'g_tTex1df4' ( uniform texture1D)
0:72 Sequence
-0:72 move second child to first child (temp uint)
-0:72 'sizeQueryTemp' (temp uint)
-0:72 textureSize (temp uint)
-0:72 'g_tTex1df4' (uniform texture1D)
+0:72 move second child to first child ( temp uint)
+0:72 'sizeQueryTemp' ( temp uint)
+0:72 textureSize ( temp uint)
+0:72 'g_tTex1df4' ( uniform texture1D)
0:72 Constant:
0:72 6 (const uint)
-0:72 move second child to first child (temp uint)
-0:72 'WidthU' (temp uint)
-0:72 'sizeQueryTemp' (temp uint)
-0:72 move second child to first child (temp int)
-0:72 'NumberOfLevelsI' (temp int)
-0:72 Convert uint to int (temp int)
-0:72 textureQueryLevels (temp uint)
-0:72 'g_tTex1df4' (uniform texture1D)
+0:72 move second child to first child ( temp uint)
+0:72 'WidthU' ( temp uint)
+0:72 'sizeQueryTemp' ( temp uint)
+0:72 move second child to first child ( temp int)
+0:72 'NumberOfLevelsI' ( temp int)
+0:72 Convert uint to int ( temp int)
+0:72 textureQueryLevels ( temp uint)
+0:72 'g_tTex1df4' ( uniform texture1D)
0:73 Sequence
-0:73 move second child to first child (temp uint)
-0:73 'sizeQueryTemp' (temp uint)
-0:73 textureSize (temp uint)
-0:73 'g_tTex1df4' (uniform texture1D)
+0:73 move second child to first child ( temp uint)
+0:73 'sizeQueryTemp' ( temp uint)
+0:73 textureSize ( temp uint)
+0:73 'g_tTex1df4' ( uniform texture1D)
0:73 Constant:
0:73 6 (const uint)
-0:73 move second child to first child (temp int)
-0:73 'WidthI' (temp int)
-0:73 Convert uint to int (temp int)
-0:73 'sizeQueryTemp' (temp uint)
-0:73 move second child to first child (temp int)
-0:73 'NumberOfLevelsI' (temp int)
-0:73 Convert uint to int (temp int)
-0:73 textureQueryLevels (temp uint)
-0:73 'g_tTex1df4' (uniform texture1D)
-0:77 move second child to first child (temp 4-component vector of float)
-0:77 color: direct index for structure (temp 4-component vector of float)
-0:77 'ps_output' (temp structure{temp 4-component vector of float color})
+0:73 move second child to first child ( temp int)
+0:73 'WidthI' ( temp int)
+0:73 Convert uint to int ( temp int)
+0:73 'sizeQueryTemp' ( temp uint)
+0:73 move second child to first child ( temp int)
+0:73 'NumberOfLevelsI' ( temp int)
+0:73 Convert uint to int ( temp int)
+0:73 textureQueryLevels ( temp uint)
+0:73 'g_tTex1df4' ( uniform texture1D)
+0:77 move second child to first child ( temp 4-component vector of float)
+0:77 color: direct index for structure ( temp 4-component vector of float)
+0:77 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:77 Constant:
0:77 0 (const int)
-0:77 Construct vec4 (temp 4-component vector of float)
-0:77 'r00' (temp float)
-0:78 Sequence
-0:78 Sequence
-0:78 move second child to first child (temp 4-component vector of float)
-0:? 'color' (layout(location=0 ) out 4-component vector of float)
-0:78 color: direct index for structure (temp 4-component vector of float)
-0:78 'ps_output' (temp structure{temp 4-component vector of float color})
-0:78 Constant:
-0:78 0 (const int)
-0:78 Branch: Return
+0:77 Construct vec4 ( temp 4-component vector of float)
+0:77 'r00' ( temp float)
+0:78 Branch: Return with expression
+0:78 'ps_output' ( temp structure{ temp 4-component vector of float color})
+0:20 Function Definition: main( ( temp void)
+0:20 Function Parameters:
+0:? Sequence
+0:20 Sequence
+0:20 move second child to first child ( temp 4-component vector of float)
+0:? 'color' (layout( location=0) out 4-component vector of float)
+0:20 color: direct index for structure ( temp 4-component vector of float)
+0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
+0:20 Constant:
+0:20 0 (const int)
0:? Linker Objects
-0:? 'color' (layout(location=0 ) out 4-component vector of float)
-0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
-0:? 'g_tTex1df4' (uniform texture1D)
-0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
+0:? 'g_tTexbfs' (layout( r32f) readonly uniform imageBuffer)
+0:? 'g_tTex1df4' ( uniform texture1D)
+0:? 'color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@@ -443,443 +448,448 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:20 Function Definition: main( (temp structure{temp 4-component vector of float color})
+0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
-0:23 move second child to first child (temp float)
-0:23 'r00' (temp float)
-0:23 max (temp float)
-0:23 Convert bool to float (temp float)
-0:23 b: direct index for structure (layout(offset=12 ) uniform bool)
-0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:23 move second child to first child ( temp float)
+0:23 'r00' ( temp float)
+0:23 max ( temp float)
+0:23 Convert bool to float ( temp float)
+0:23 b: direct index for structure ( uniform bool)
+0:23 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:23 Constant:
0:23 3 (const uint)
-0:23 f: direct index for structure (layout(offset=8 ) uniform float)
-0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:23 f: direct index for structure ( uniform float)
+0:23 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:23 Constant:
0:23 2 (const uint)
0:24 Sequence
-0:24 move second child to first child (temp uint)
-0:24 'r01' (temp uint)
-0:24 max (temp uint)
-0:24 Convert bool to uint (temp uint)
-0:24 b: direct index for structure (layout(offset=12 ) uniform bool)
-0:24 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:24 move second child to first child ( temp uint)
+0:24 'r01' ( temp uint)
+0:24 max ( temp uint)
+0:24 Convert bool to uint ( temp uint)
+0:24 b: direct index for structure ( uniform bool)
+0:24 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:24 Constant:
0:24 3 (const uint)
-0:24 u: direct index for structure (layout(offset=4 ) uniform uint)
-0:24 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:24 u: direct index for structure ( uniform uint)
+0:24 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:24 Constant:
0:24 1 (const uint)
0:25 Sequence
-0:25 move second child to first child (temp int)
-0:25 'r02' (temp int)
-0:25 max (temp int)
-0:25 Convert bool to int (temp int)
-0:25 b: direct index for structure (layout(offset=12 ) uniform bool)
-0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:25 move second child to first child ( temp int)
+0:25 'r02' ( temp int)
+0:25 max ( temp int)
+0:25 Convert bool to int ( temp int)
+0:25 b: direct index for structure ( uniform bool)
+0:25 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:25 Constant:
0:25 3 (const uint)
-0:25 i: direct index for structure (layout(offset=0 ) uniform int)
-0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:25 i: direct index for structure ( uniform int)
+0:25 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:25 Constant:
0:25 0 (const uint)
0:26 Sequence
-0:26 move second child to first child (temp float)
-0:26 'r03' (temp float)
-0:26 max (temp float)
-0:26 Convert int to float (temp float)
-0:26 i: direct index for structure (layout(offset=0 ) uniform int)
-0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:26 move second child to first child ( temp float)
+0:26 'r03' ( temp float)
+0:26 max ( temp float)
+0:26 Convert int to float ( temp float)
+0:26 i: direct index for structure ( uniform int)
+0:26 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:26 Constant:
0:26 0 (const uint)
-0:26 f: direct index for structure (layout(offset=8 ) uniform float)
-0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:26 f: direct index for structure ( uniform float)
+0:26 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:26 Constant:
0:26 2 (const uint)
0:27 Sequence
-0:27 move second child to first child (temp float)
-0:27 'r04' (temp float)
-0:27 max (temp float)
-0:27 Convert uint to float (temp float)
-0:27 u: direct index for structure (layout(offset=4 ) uniform uint)
-0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:27 move second child to first child ( temp float)
+0:27 'r04' ( temp float)
+0:27 max ( temp float)
+0:27 Convert uint to float ( temp float)
+0:27 u: direct index for structure ( uniform uint)
+0:27 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:27 Constant:
0:27 1 (const uint)
-0:27 f: direct index for structure (layout(offset=8 ) uniform float)
-0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:27 f: direct index for structure ( uniform float)
+0:27 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:27 Constant:
0:27 2 (const uint)
0:29 Sequence
-0:29 move second child to first child (temp 2-component vector of float)
-0:29 'r10' (temp 2-component vector of float)
-0:29 max (temp 2-component vector of float)
-0:29 Convert bool to float (temp 2-component vector of float)
-0:29 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
-0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:29 move second child to first child ( temp 2-component vector of float)
+0:29 'r10' ( temp 2-component vector of float)
+0:29 max ( temp 2-component vector of float)
+0:29 Convert bool to float ( temp 2-component vector of float)
+0:29 b2: direct index for structure ( uniform 2-component vector of bool)
+0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:29 Constant:
0:29 7 (const uint)
-0:29 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
-0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:29 f2: direct index for structure ( uniform 2-component vector of float)
+0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:29 Constant:
0:29 6 (const uint)
0:30 Sequence
-0:30 move second child to first child (temp 2-component vector of uint)
-0:30 'r11' (temp 2-component vector of uint)
-0:30 max (temp 2-component vector of uint)
-0:30 Convert bool to uint (temp 2-component vector of uint)
-0:30 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
-0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:30 move second child to first child ( temp 2-component vector of uint)
+0:30 'r11' ( temp 2-component vector of uint)
+0:30 max ( temp 2-component vector of uint)
+0:30 Convert bool to uint ( temp 2-component vector of uint)
+0:30 b2: direct index for structure ( uniform 2-component vector of bool)
+0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:30 Constant:
0:30 7 (const uint)
-0:30 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
-0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:30 u2: direct index for structure ( uniform 2-component vector of uint)
+0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:30 Constant:
0:30 5 (const uint)
0:31 Sequence
-0:31 move second child to first child (temp 2-component vector of int)
-0:31 'r12' (temp 2-component vector of int)
-0:31 max (temp 2-component vector of int)
-0:31 Convert bool to int (temp 2-component vector of int)
-0:31 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
-0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:31 move second child to first child ( temp 2-component vector of int)
+0:31 'r12' ( temp 2-component vector of int)
+0:31 max ( temp 2-component vector of int)
+0:31 Convert bool to int ( temp 2-component vector of int)
+0:31 b2: direct index for structure ( uniform 2-component vector of bool)
+0:31 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:31 Constant:
0:31 7 (const uint)
-0:31 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
-0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:31 i2: direct index for structure ( uniform 2-component vector of int)
+0:31 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:31 Constant:
0:31 4 (const uint)
0:32 Sequence
-0:32 move second child to first child (temp 2-component vector of float)
-0:32 'r13' (temp 2-component vector of float)
-0:32 max (temp 2-component vector of float)
-0:32 Convert int to float (temp 2-component vector of float)
-0:32 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
-0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:32 move second child to first child ( temp 2-component vector of float)
+0:32 'r13' ( temp 2-component vector of float)
+0:32 max ( temp 2-component vector of float)
+0:32 Convert int to float ( temp 2-component vector of float)
+0:32 i2: direct index for structure ( uniform 2-component vector of int)
+0:32 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:32 Constant:
0:32 4 (const uint)
-0:32 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
-0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:32 f2: direct index for structure ( uniform 2-component vector of float)
+0:32 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:32 Constant:
0:32 6 (const uint)
0:33 Sequence
-0:33 move second child to first child (temp 2-component vector of float)
-0:33 'r14' (temp 2-component vector of float)
-0:33 max (temp 2-component vector of float)
-0:33 Convert uint to float (temp 2-component vector of float)
-0:33 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
-0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:33 move second child to first child ( temp 2-component vector of float)
+0:33 'r14' ( temp 2-component vector of float)
+0:33 max ( temp 2-component vector of float)
+0:33 Convert uint to float ( temp 2-component vector of float)
+0:33 u2: direct index for structure ( uniform 2-component vector of uint)
+0:33 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:33 Constant:
0:33 5 (const uint)
-0:33 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
-0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:33 f2: direct index for structure ( uniform 2-component vector of float)
+0:33 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:33 Constant:
0:33 6 (const uint)
0:35 Sequence
-0:35 move second child to first child (temp 2-component vector of float)
-0:35 'r20' (temp 2-component vector of float)
-0:35 clamp (temp 2-component vector of float)
-0:35 Convert int to float (temp 2-component vector of float)
-0:35 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
-0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:35 move second child to first child ( temp 2-component vector of float)
+0:35 'r20' ( temp 2-component vector of float)
+0:35 clamp ( temp 2-component vector of float)
+0:35 Convert int to float ( temp 2-component vector of float)
+0:35 i2: direct index for structure ( uniform 2-component vector of int)
+0:35 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:35 Constant:
0:35 4 (const uint)
-0:35 Convert uint to float (temp 2-component vector of float)
-0:35 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
-0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:35 Convert uint to float ( temp 2-component vector of float)
+0:35 u2: direct index for structure ( uniform 2-component vector of uint)
+0:35 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:35 Constant:
0:35 5 (const uint)
-0:35 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
-0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:35 f2: direct index for structure ( uniform 2-component vector of float)
+0:35 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:35 Constant:
0:35 6 (const uint)
0:36 Sequence
-0:36 move second child to first child (temp 2-component vector of uint)
-0:36 'r21' (temp 2-component vector of uint)
-0:36 clamp (temp 2-component vector of uint)
-0:36 Convert bool to uint (temp 2-component vector of uint)
-0:36 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
-0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:36 move second child to first child ( temp 2-component vector of uint)
+0:36 'r21' ( temp 2-component vector of uint)
+0:36 clamp ( temp 2-component vector of uint)
+0:36 Convert bool to uint ( temp 2-component vector of uint)
+0:36 b2: direct index for structure ( uniform 2-component vector of bool)
+0:36 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:36 Constant:
0:36 7 (const uint)
-0:36 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
-0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:36 u2: direct index for structure ( uniform 2-component vector of uint)
+0:36 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:36 Constant:
0:36 5 (const uint)
-0:36 Convert bool to uint (temp 2-component vector of uint)
-0:36 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
-0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:36 Convert bool to uint ( temp 2-component vector of uint)
+0:36 b2: direct index for structure ( uniform 2-component vector of bool)
+0:36 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:36 Constant:
0:36 7 (const uint)
0:37 Sequence
-0:37 move second child to first child (temp 2-component vector of float)
-0:37 'r22' (temp 2-component vector of float)
-0:37 clamp (temp 2-component vector of float)
-0:37 Convert bool to float (temp 2-component vector of float)
-0:37 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
-0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:37 move second child to first child ( temp 2-component vector of float)
+0:37 'r22' ( temp 2-component vector of float)
+0:37 clamp ( temp 2-component vector of float)
+0:37 Convert bool to float ( temp 2-component vector of float)
+0:37 b2: direct index for structure ( uniform 2-component vector of bool)
+0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:37 Constant:
0:37 7 (const uint)
-0:37 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
-0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:37 f2: direct index for structure ( uniform 2-component vector of float)
+0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:37 Constant:
0:37 6 (const uint)
-0:37 Convert bool to float (temp 2-component vector of float)
-0:37 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
-0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:37 Convert bool to float ( temp 2-component vector of float)
+0:37 b2: direct index for structure ( uniform 2-component vector of bool)
+0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:37 Constant:
0:37 7 (const uint)
0:40 Sequence
-0:40 move second child to first child (temp 2-component vector of float)
-0:40 'r30' (temp 2-component vector of float)
-0:40 max (temp 2-component vector of float)
-0:40 Construct vec2 (in 2-component vector of float)
-0:40 Convert bool to float (temp float)
-0:40 b: direct index for structure (layout(offset=12 ) uniform bool)
-0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:40 move second child to first child ( temp 2-component vector of float)
+0:40 'r30' ( temp 2-component vector of float)
+0:40 max ( temp 2-component vector of float)
+0:40 Construct vec2 ( in 2-component vector of float)
+0:40 Convert bool to float ( temp float)
+0:40 b: direct index for structure ( uniform bool)
+0:40 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:40 Constant:
0:40 3 (const uint)
-0:40 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
-0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:40 f2: direct index for structure ( uniform 2-component vector of float)
+0:40 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:40 Constant:
0:40 6 (const uint)
0:41 Sequence
-0:41 move second child to first child (temp 2-component vector of uint)
-0:41 'r31' (temp 2-component vector of uint)
-0:41 max (temp 2-component vector of uint)
-0:41 Construct uvec2 (in 2-component vector of uint)
-0:41 Convert bool to uint (temp uint)
-0:41 b: direct index for structure (layout(offset=12 ) uniform bool)
-0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:41 move second child to first child ( temp 2-component vector of uint)
+0:41 'r31' ( temp 2-component vector of uint)
+0:41 max ( temp 2-component vector of uint)
+0:41 Construct uvec2 ( in 2-component vector of uint)
+0:41 Convert bool to uint ( temp uint)
+0:41 b: direct index for structure ( uniform bool)
+0:41 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:41 Constant:
0:41 3 (const uint)
-0:41 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
-0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:41 u2: direct index for structure ( uniform 2-component vector of uint)
+0:41 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:41 Constant:
0:41 5 (const uint)
0:42 Sequence
-0:42 move second child to first child (temp 2-component vector of int)
-0:42 'r32' (temp 2-component vector of int)
-0:42 max (temp 2-component vector of int)
-0:42 Construct ivec2 (in 2-component vector of int)
-0:42 Convert bool to int (temp int)
-0:42 b: direct index for structure (layout(offset=12 ) uniform bool)
-0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:42 move second child to first child ( temp 2-component vector of int)
+0:42 'r32' ( temp 2-component vector of int)
+0:42 max ( temp 2-component vector of int)
+0:42 Construct ivec2 ( in 2-component vector of int)
+0:42 Convert bool to int ( temp int)
+0:42 b: direct index for structure ( uniform bool)
+0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:42 Constant:
0:42 3 (const uint)
-0:42 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
-0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:42 i2: direct index for structure ( uniform 2-component vector of int)
+0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:42 Constant:
0:42 4 (const uint)
0:43 Sequence
-0:43 move second child to first child (temp 2-component vector of float)
-0:43 'r33' (temp 2-component vector of float)
-0:43 max (temp 2-component vector of float)
-0:43 Construct vec2 (in 2-component vector of float)
-0:43 Convert int to float (temp float)
-0:43 i: direct index for structure (layout(offset=0 ) uniform int)
-0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:43 move second child to first child ( temp 2-component vector of float)
+0:43 'r33' ( temp 2-component vector of float)
+0:43 max ( temp 2-component vector of float)
+0:43 Construct vec2 ( in 2-component vector of float)
+0:43 Convert int to float ( temp float)
+0:43 i: direct index for structure ( uniform int)
+0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:43 Constant:
0:43 0 (const uint)
-0:43 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
-0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:43 f2: direct index for structure ( uniform 2-component vector of float)
+0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:43 Constant:
0:43 6 (const uint)
0:44 Sequence
-0:44 move second child to first child (temp 2-component vector of float)
-0:44 'r34' (temp 2-component vector of float)
-0:44 max (temp 2-component vector of float)
-0:44 Construct vec2 (in 2-component vector of float)
-0:44 Convert uint to float (temp float)
-0:44 u: direct index for structure (layout(offset=4 ) uniform uint)
-0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:44 move second child to first child ( temp 2-component vector of float)
+0:44 'r34' ( temp 2-component vector of float)
+0:44 max ( temp 2-component vector of float)
+0:44 Construct vec2 ( in 2-component vector of float)
+0:44 Convert uint to float ( temp float)
+0:44 u: direct index for structure ( uniform uint)
+0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:44 Constant:
0:44 1 (const uint)
-0:44 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
-0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:44 f2: direct index for structure ( uniform 2-component vector of float)
+0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:44 Constant:
0:44 6 (const uint)
0:46 Sequence
-0:46 move second child to first child (temp 2-component vector of float)
-0:46 'r40' (temp 2-component vector of float)
-0:46 clamp (temp 2-component vector of float)
-0:46 Construct vec2 (in 2-component vector of float)
-0:46 Convert int to float (temp float)
-0:46 i: direct index for structure (layout(offset=0 ) uniform int)
-0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:46 move second child to first child ( temp 2-component vector of float)
+0:46 'r40' ( temp 2-component vector of float)
+0:46 clamp ( temp 2-component vector of float)
+0:46 Construct vec2 ( in 2-component vector of float)
+0:46 Convert int to float ( temp float)
+0:46 i: direct index for structure ( uniform int)
+0:46 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:46 Constant:
0:46 0 (const uint)
-0:46 Convert uint to float (temp 2-component vector of float)
-0:46 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
-0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:46 Convert uint to float ( temp 2-component vector of float)
+0:46 u2: direct index for structure ( uniform 2-component vector of uint)
+0:46 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:46 Constant:
0:46 5 (const uint)
-0:46 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
-0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:46 f2: direct index for structure ( uniform 2-component vector of float)
+0:46 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:46 Constant:
0:46 6 (const uint)
0:47 Sequence
-0:47 move second child to first child (temp 2-component vector of uint)
-0:47 'r41' (temp 2-component vector of uint)
-0:47 clamp (temp 2-component vector of uint)
-0:47 Convert bool to uint (temp 2-component vector of uint)
-0:47 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
-0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:47 move second child to first child ( temp 2-component vector of uint)
+0:47 'r41' ( temp 2-component vector of uint)
+0:47 clamp ( temp 2-component vector of uint)
+0:47 Convert bool to uint ( temp 2-component vector of uint)
+0:47 b2: direct index for structure ( uniform 2-component vector of bool)
+0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:47 Constant:
0:47 7 (const uint)
-0:47 Construct uvec2 (in 2-component vector of uint)
-0:47 u: direct index for structure (layout(offset=4 ) uniform uint)
-0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:47 Construct uvec2 ( in 2-component vector of uint)
+0:47 u: direct index for structure ( uniform uint)
+0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:47 Constant:
0:47 1 (const uint)
-0:47 Convert bool to uint (temp 2-component vector of uint)
-0:47 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
-0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:47 Convert bool to uint ( temp 2-component vector of uint)
+0:47 b2: direct index for structure ( uniform 2-component vector of bool)
+0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:47 Constant:
0:47 7 (const uint)
0:48 Sequence
-0:48 move second child to first child (temp 2-component vector of float)
-0:48 'r42' (temp 2-component vector of float)
-0:48 clamp (temp 2-component vector of float)
-0:48 Convert bool to float (temp 2-component vector of float)
-0:48 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
-0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:48 move second child to first child ( temp 2-component vector of float)
+0:48 'r42' ( temp 2-component vector of float)
+0:48 clamp ( temp 2-component vector of float)
+0:48 Convert bool to float ( temp 2-component vector of float)
+0:48 b2: direct index for structure ( uniform 2-component vector of bool)
+0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:48 Constant:
0:48 7 (const uint)
-0:48 Construct vec2 (in 2-component vector of float)
-0:48 f: direct index for structure (layout(offset=8 ) uniform float)
-0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:48 Construct vec2 ( in 2-component vector of float)
+0:48 f: direct index for structure ( uniform float)
+0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:48 Constant:
0:48 2 (const uint)
-0:48 Construct vec2 (in 2-component vector of float)
-0:48 Convert bool to float (temp float)
-0:48 b: direct index for structure (layout(offset=12 ) uniform bool)
-0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:48 Construct vec2 ( in 2-component vector of float)
+0:48 Convert bool to float ( temp float)
+0:48 b: direct index for structure ( uniform bool)
+0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:48 Constant:
0:48 3 (const uint)
0:49 Sequence
-0:49 move second child to first child (temp 2-component vector of int)
-0:49 'r43' (temp 2-component vector of int)
-0:49 Convert uint to int (temp 2-component vector of int)
-0:49 clamp (temp 2-component vector of uint)
-0:49 Construct uvec2 (in 2-component vector of uint)
-0:49 Convert int to uint (temp uint)
-0:49 i: direct index for structure (layout(offset=0 ) uniform int)
-0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:49 move second child to first child ( temp 2-component vector of int)
+0:49 'r43' ( temp 2-component vector of int)
+0:49 Convert uint to int ( temp 2-component vector of int)
+0:49 clamp ( temp 2-component vector of uint)
+0:49 Construct uvec2 ( in 2-component vector of uint)
+0:49 Convert int to uint ( temp uint)
+0:49 i: direct index for structure ( uniform int)
+0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:49 Constant:
0:49 0 (const uint)
-0:49 Convert int to uint (temp 2-component vector of uint)
-0:49 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
-0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:49 Convert int to uint ( temp 2-component vector of uint)
+0:49 i2: direct index for structure ( uniform 2-component vector of int)
+0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:49 Constant:
0:49 4 (const uint)
-0:49 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
-0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:49 u2: direct index for structure ( uniform 2-component vector of uint)
+0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:49 Constant:
0:49 5 (const uint)
0:51 Sequence
-0:51 move second child to first child (temp float)
-0:51 'r50' (temp float)
-0:51 Construct float (temp float)
-0:? textureFetch (temp 4-component vector of float)
-0:51 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
-0:51 Convert uint to int (temp int)
-0:51 upos: direct index for structure (layout(offset=48 ) uniform uint)
-0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:51 move second child to first child ( temp float)
+0:51 'r50' ( temp float)
+0:51 Construct float ( temp float)
+0:? imageLoad ( temp 4-component vector of float)
+0:51 'g_tTexbfs' (layout( r32f) readonly uniform imageBuffer)
+0:51 Convert uint to int ( temp int)
+0:51 upos: direct index for structure ( uniform uint)
+0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:51 Constant:
0:51 8 (const uint)
0:52 Sequence
-0:52 move second child to first child (temp float)
-0:52 'r51' (temp float)
-0:52 Construct float (temp float)
-0:? textureFetch (temp 4-component vector of float)
-0:52 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
-0:52 Convert float to int (temp int)
-0:52 fpos: direct index for structure (layout(offset=52 ) uniform float)
-0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:52 move second child to first child ( temp float)
+0:52 'r51' ( temp float)
+0:52 Construct float ( temp float)
+0:? imageLoad ( temp 4-component vector of float)
+0:52 'g_tTexbfs' (layout( r32f) readonly uniform imageBuffer)
+0:52 Convert float to int ( temp int)
+0:52 fpos: direct index for structure ( uniform float)
+0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:52 Constant:
0:52 9 (const uint)
0:70 Sequence
-0:70 move second child to first child (temp uint)
-0:70 'sizeQueryTemp' (temp uint)
-0:70 textureSize (temp uint)
-0:70 'g_tTex1df4' (uniform texture1D)
-0:70 move second child to first child (temp int)
-0:70 'WidthI' (temp int)
-0:70 Convert uint to int (temp int)
-0:70 'sizeQueryTemp' (temp uint)
+0:70 move second child to first child ( temp uint)
+0:70 'sizeQueryTemp' ( temp uint)
+0:70 textureSize ( temp uint)
+0:70 'g_tTex1df4' ( uniform texture1D)
+0:70 Constant:
+0:70 0 (const int)
+0:70 move second child to first child ( temp int)
+0:70 'WidthI' ( temp int)
+0:70 Convert uint to int ( temp int)
+0:70 'sizeQueryTemp' ( temp uint)
0:71 Sequence
-0:71 move second child to first child (temp uint)
-0:71 'sizeQueryTemp' (temp uint)
-0:71 textureSize (temp uint)
-0:71 'g_tTex1df4' (uniform texture1D)
+0:71 move second child to first child ( temp uint)
+0:71 'sizeQueryTemp' ( temp uint)
+0:71 textureSize ( temp uint)
+0:71 'g_tTex1df4' ( uniform texture1D)
0:71 Constant:
0:71 6 (const uint)
-0:71 move second child to first child (temp int)
-0:71 'WidthI' (temp int)
-0:71 Convert uint to int (temp int)
-0:71 'sizeQueryTemp' (temp uint)
-0:71 move second child to first child (temp uint)
-0:71 'NumberOfLevelsU' (temp uint)
-0:71 textureQueryLevels (temp uint)
-0:71 'g_tTex1df4' (uniform texture1D)
+0:71 move second child to first child ( temp int)
+0:71 'WidthI' ( temp int)
+0:71 Convert uint to int ( temp int)
+0:71 'sizeQueryTemp' ( temp uint)
+0:71 move second child to first child ( temp uint)
+0:71 'NumberOfLevelsU' ( temp uint)
+0:71 textureQueryLevels ( temp uint)
+0:71 'g_tTex1df4' ( uniform texture1D)
0:72 Sequence
-0:72 move second child to first child (temp uint)
-0:72 'sizeQueryTemp' (temp uint)
-0:72 textureSize (temp uint)
-0:72 'g_tTex1df4' (uniform texture1D)
+0:72 move second child to first child ( temp uint)
+0:72 'sizeQueryTemp' ( temp uint)
+0:72 textureSize ( temp uint)
+0:72 'g_tTex1df4' ( uniform texture1D)
0:72 Constant:
0:72 6 (const uint)
-0:72 move second child to first child (temp uint)
-0:72 'WidthU' (temp uint)
-0:72 'sizeQueryTemp' (temp uint)
-0:72 move second child to first child (temp int)
-0:72 'NumberOfLevelsI' (temp int)
-0:72 Convert uint to int (temp int)
-0:72 textureQueryLevels (temp uint)
-0:72 'g_tTex1df4' (uniform texture1D)
+0:72 move second child to first child ( temp uint)
+0:72 'WidthU' ( temp uint)
+0:72 'sizeQueryTemp' ( temp uint)
+0:72 move second child to first child ( temp int)
+0:72 'NumberOfLevelsI' ( temp int)
+0:72 Convert uint to int ( temp int)
+0:72 textureQueryLevels ( temp uint)
+0:72 'g_tTex1df4' ( uniform texture1D)
0:73 Sequence
-0:73 move second child to first child (temp uint)
-0:73 'sizeQueryTemp' (temp uint)
-0:73 textureSize (temp uint)
-0:73 'g_tTex1df4' (uniform texture1D)
+0:73 move second child to first child ( temp uint)
+0:73 'sizeQueryTemp' ( temp uint)
+0:73 textureSize ( temp uint)
+0:73 'g_tTex1df4' ( uniform texture1D)
0:73 Constant:
0:73 6 (const uint)
-0:73 move second child to first child (temp int)
-0:73 'WidthI' (temp int)
-0:73 Convert uint to int (temp int)
-0:73 'sizeQueryTemp' (temp uint)
-0:73 move second child to first child (temp int)
-0:73 'NumberOfLevelsI' (temp int)
-0:73 Convert uint to int (temp int)
-0:73 textureQueryLevels (temp uint)
-0:73 'g_tTex1df4' (uniform texture1D)
-0:77 move second child to first child (temp 4-component vector of float)
-0:77 color: direct index for structure (temp 4-component vector of float)
-0:77 'ps_output' (temp structure{temp 4-component vector of float color})
+0:73 move second child to first child ( temp int)
+0:73 'WidthI' ( temp int)
+0:73 Convert uint to int ( temp int)
+0:73 'sizeQueryTemp' ( temp uint)
+0:73 move second child to first child ( temp int)
+0:73 'NumberOfLevelsI' ( temp int)
+0:73 Convert uint to int ( temp int)
+0:73 textureQueryLevels ( temp uint)
+0:73 'g_tTex1df4' ( uniform texture1D)
+0:77 move second child to first child ( temp 4-component vector of float)
+0:77 color: direct index for structure ( temp 4-component vector of float)
+0:77 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:77 Constant:
0:77 0 (const int)
-0:77 Construct vec4 (temp 4-component vector of float)
-0:77 'r00' (temp float)
-0:78 Sequence
-0:78 Sequence
-0:78 move second child to first child (temp 4-component vector of float)
-0:? 'color' (layout(location=0 ) out 4-component vector of float)
-0:78 color: direct index for structure (temp 4-component vector of float)
-0:78 'ps_output' (temp structure{temp 4-component vector of float color})
-0:78 Constant:
-0:78 0 (const int)
-0:78 Branch: Return
+0:77 Construct vec4 ( temp 4-component vector of float)
+0:77 'r00' ( temp float)
+0:78 Branch: Return with expression
+0:78 'ps_output' ( temp structure{ temp 4-component vector of float color})
+0:20 Function Definition: main( ( temp void)
+0:20 Function Parameters:
+0:? Sequence
+0:20 Sequence
+0:20 move second child to first child ( temp 4-component vector of float)
+0:? 'color' (layout( location=0) out 4-component vector of float)
+0:20 color: direct index for structure ( temp 4-component vector of float)
+0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
+0:20 Constant:
+0:20 0 (const int)
0:? Linker Objects
-0:? 'color' (layout(location=0 ) out 4-component vector of float)
-0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
-0:? 'g_tTex1df4' (uniform texture1D)
-0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
+0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
+0:? 'g_tTexbfs' (layout( r32f) readonly uniform imageBuffer)
+0:? 'g_tTex1df4' ( uniform texture1D)
+0:? 'color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 320
+// Id's are bound by 322
Capability Shader
Capability Sampled1D
@@ -887,427 +897,432 @@ gl_FragCoord origin is upper left
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 316
+ EntryPoint Fragment 4 "main" 319
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
- Name 8 "r00"
- Name 14 "$Global"
- MemberName 14($Global) 0 "i"
- MemberName 14($Global) 1 "u"
- MemberName 14($Global) 2 "f"
- MemberName 14($Global) 3 "b"
- MemberName 14($Global) 4 "i2"
- MemberName 14($Global) 5 "u2"
- MemberName 14($Global) 6 "f2"
- MemberName 14($Global) 7 "b2"
- MemberName 14($Global) 8 "upos"
- MemberName 14($Global) 9 "fpos"
- Name 16 ""
- Name 33 "r01"
- Name 44 "r02"
- Name 54 "r03"
- Name 61 "r04"
- Name 69 "r10"
- Name 86 "r11"
- Name 97 "r12"
- Name 109 "r13"
- Name 116 "r14"
- Name 123 "r20"
- Name 133 "r21"
- Name 145 "r22"
- Name 157 "r30"
- Name 166 "r31"
- Name 175 "r32"
- Name 184 "r33"
- Name 192 "r34"
- Name 200 "r40"
- Name 211 "r41"
- Name 224 "r42"
- Name 238 "r43"
- Name 250 "r50"
- Name 254 "g_tTexbfs"
- Name 264 "r51"
- Name 273 "sizeQueryTemp"
- Name 276 "g_tTex1df4"
- Name 279 "WidthI"
- Name 282 "sizeQueryTemp"
- Name 288 "NumberOfLevelsU"
- Name 291 "sizeQueryTemp"
- Name 294 "WidthU"
- Name 296 "NumberOfLevelsI"
- Name 300 "sizeQueryTemp"
- Name 308 "PS_OUTPUT"
- MemberName 308(PS_OUTPUT) 0 "color"
+ Name 8 "PS_OUTPUT"
+ MemberName 8(PS_OUTPUT) 0 "color"
+ Name 10 "@main("
+ Name 13 "r00"
+ Name 19 "$Global"
+ MemberName 19($Global) 0 "i"
+ MemberName 19($Global) 1 "u"
+ MemberName 19($Global) 2 "f"
+ MemberName 19($Global) 3 "b"
+ MemberName 19($Global) 4 "i2"
+ MemberName 19($Global) 5 "u2"
+ MemberName 19($Global) 6 "f2"
+ MemberName 19($Global) 7 "b2"
+ MemberName 19($Global) 8 "upos"
+ MemberName 19($Global) 9 "fpos"
+ Name 21 ""
+ Name 38 "r01"
+ Name 49 "r02"
+ Name 59 "r03"
+ Name 66 "r04"
+ Name 74 "r10"
+ Name 91 "r11"
+ Name 102 "r12"
+ Name 114 "r13"
+ Name 121 "r14"
+ Name 128 "r20"
+ Name 138 "r21"
+ Name 150 "r22"
+ Name 162 "r30"
+ Name 171 "r31"
+ Name 180 "r32"
+ Name 189 "r33"
+ Name 197 "r34"
+ Name 205 "r40"
+ Name 216 "r41"
+ Name 229 "r42"
+ Name 243 "r43"
+ Name 255 "r50"
+ Name 258 "g_tTexbfs"
+ Name 266 "r51"
+ Name 274 "sizeQueryTemp"
+ Name 277 "g_tTex1df4"
+ Name 280 "WidthI"
+ Name 283 "sizeQueryTemp"
+ Name 289 "NumberOfLevelsU"
+ Name 292 "sizeQueryTemp"
+ Name 295 "WidthU"
+ Name 297 "NumberOfLevelsI"
+ Name 301 "sizeQueryTemp"
Name 310 "ps_output"
- Name 316 "color"
- MemberDecorate 14($Global) 0 Offset 0
- MemberDecorate 14($Global) 1 Offset 4
- MemberDecorate 14($Global) 2 Offset 8
- MemberDecorate 14($Global) 3 Offset 12
- MemberDecorate 14($Global) 4 Offset 16
- MemberDecorate 14($Global) 5 Offset 24
- MemberDecorate 14($Global) 6 Offset 32
- MemberDecorate 14($Global) 7 Offset 40
- MemberDecorate 14($Global) 8 Offset 48
- MemberDecorate 14($Global) 9 Offset 52
- Decorate 14($Global) Block
- Decorate 16 DescriptorSet 0
- Decorate 254(g_tTexbfs) DescriptorSet 0
- Decorate 276(g_tTex1df4) DescriptorSet 0
- Decorate 316(color) Location 0
+ Name 319 "color"
+ MemberDecorate 19($Global) 0 Offset 0
+ MemberDecorate 19($Global) 1 Offset 4
+ MemberDecorate 19($Global) 2 Offset 8
+ MemberDecorate 19($Global) 3 Offset 12
+ MemberDecorate 19($Global) 4 Offset 16
+ MemberDecorate 19($Global) 5 Offset 24
+ MemberDecorate 19($Global) 6 Offset 32
+ MemberDecorate 19($Global) 7 Offset 40
+ MemberDecorate 19($Global) 8 Offset 48
+ MemberDecorate 19($Global) 9 Offset 52
+ Decorate 19($Global) Block
+ Decorate 21 DescriptorSet 0
+ Decorate 258(g_tTexbfs) DescriptorSet 0
+ Decorate 258(g_tTexbfs) NonWritable
+ Decorate 277(g_tTex1df4) DescriptorSet 0
+ Decorate 319(color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
- 7: TypePointer Function 6(float)
- 9: TypeInt 32 1
- 10: TypeInt 32 0
- 11: TypeVector 9(int) 2
- 12: TypeVector 10(int) 2
- 13: TypeVector 6(float) 2
- 14($Global): TypeStruct 9(int) 10(int) 6(float) 10(int) 11(ivec2) 12(ivec2) 13(fvec2) 12(ivec2) 10(int) 6(float)
- 15: TypePointer Uniform 14($Global)
- 16: 15(ptr) Variable Uniform
- 17: 9(int) Constant 3
- 18: TypePointer Uniform 10(int)
- 21: TypeBool
- 22: 10(int) Constant 0
- 24: 6(float) Constant 0
- 25: 6(float) Constant 1065353216
- 27: 9(int) Constant 2
- 28: TypePointer Uniform 6(float)
- 32: TypePointer Function 10(int)
- 37: 10(int) Constant 1
- 39: 9(int) Constant 1
- 43: TypePointer Function 9(int)
- 48: 9(int) Constant 0
- 50: TypePointer Uniform 9(int)
- 68: TypePointer Function 13(fvec2)
- 70: 9(int) Constant 7
- 71: TypePointer Uniform 12(ivec2)
- 74: TypeVector 21(bool) 2
- 75: 12(ivec2) ConstantComposite 22 22
- 77: 13(fvec2) ConstantComposite 24 24
- 78: 13(fvec2) ConstantComposite 25 25
- 80: 9(int) Constant 6
- 81: TypePointer Uniform 13(fvec2)
- 85: TypePointer Function 12(ivec2)
- 90: 12(ivec2) ConstantComposite 37 37
- 92: 9(int) Constant 5
- 96: TypePointer Function 11(ivec2)
- 101: 11(ivec2) ConstantComposite 48 48
- 102: 11(ivec2) ConstantComposite 39 39
- 104: 9(int) Constant 4
- 105: TypePointer Uniform 11(ivec2)
- 251: TypeImage 6(float) Buffer sampled format:R32f
- 252: TypeSampledImage 251
- 253: TypePointer UniformConstant 252
- 254(g_tTexbfs): 253(ptr) Variable UniformConstant
- 256: 9(int) Constant 8
- 261: TypeVector 6(float) 4
- 266: 9(int) Constant 9
- 274: TypeImage 6(float) 1D sampled format:Unknown
- 275: TypePointer UniformConstant 274
- 276(g_tTex1df4): 275(ptr) Variable UniformConstant
- 284: 10(int) Constant 6
- 308(PS_OUTPUT): TypeStruct 261(fvec4)
- 309: TypePointer Function 308(PS_OUTPUT)
- 313: TypePointer Function 261(fvec4)
- 315: TypePointer Output 261(fvec4)
- 316(color): 315(ptr) Variable Output
+ 7: TypeVector 6(float) 4
+ 8(PS_OUTPUT): TypeStruct 7(fvec4)
+ 9: TypeFunction 8(PS_OUTPUT)
+ 12: TypePointer Function 6(float)
+ 14: TypeInt 32 1
+ 15: TypeInt 32 0
+ 16: TypeVector 14(int) 2
+ 17: TypeVector 15(int) 2
+ 18: TypeVector 6(float) 2
+ 19($Global): TypeStruct 14(int) 15(int) 6(float) 15(int) 16(ivec2) 17(ivec2) 18(fvec2) 17(ivec2) 15(int) 6(float)
+ 20: TypePointer Uniform 19($Global)
+ 21: 20(ptr) Variable Uniform
+ 22: 14(int) Constant 3
+ 23: TypePointer Uniform 15(int)
+ 26: TypeBool
+ 27: 15(int) Constant 0
+ 29: 6(float) Constant 0
+ 30: 6(float) Constant 1065353216
+ 32: 14(int) Constant 2
+ 33: TypePointer Uniform 6(float)
+ 37: TypePointer Function 15(int)
+ 42: 15(int) Constant 1
+ 44: 14(int) Constant 1
+ 48: TypePointer Function 14(int)
+ 53: 14(int) Constant 0
+ 55: TypePointer Uniform 14(int)
+ 73: TypePointer Function 18(fvec2)
+ 75: 14(int) Constant 7
+ 76: TypePointer Uniform 17(ivec2)
+ 79: TypeVector 26(bool) 2
+ 80: 17(ivec2) ConstantComposite 27 27
+ 82: 18(fvec2) ConstantComposite 29 29
+ 83: 18(fvec2) ConstantComposite 30 30
+ 85: 14(int) Constant 6
+ 86: TypePointer Uniform 18(fvec2)
+ 90: TypePointer Function 17(ivec2)
+ 95: 17(ivec2) ConstantComposite 42 42
+ 97: 14(int) Constant 5
+ 101: TypePointer Function 16(ivec2)
+ 106: 16(ivec2) ConstantComposite 53 53
+ 107: 16(ivec2) ConstantComposite 44 44
+ 109: 14(int) Constant 4
+ 110: TypePointer Uniform 16(ivec2)
+ 256: TypeImage 6(float) Buffer nonsampled format:R32f
+ 257: TypePointer UniformConstant 256
+ 258(g_tTexbfs): 257(ptr) Variable UniformConstant
+ 260: 14(int) Constant 8
+ 268: 14(int) Constant 9
+ 275: TypeImage 6(float) 1D sampled format:Unknown
+ 276: TypePointer UniformConstant 275
+ 277(g_tTex1df4): 276(ptr) Variable UniformConstant
+ 285: 15(int) Constant 6
+ 309: TypePointer Function 8(PS_OUTPUT)
+ 313: TypePointer Function 7(fvec4)
+ 318: TypePointer Output 7(fvec4)
+ 319(color): 318(ptr) Variable Output
4(main): 2 Function None 3
5: Label
- 8(r00): 7(ptr) Variable Function
- 33(r01): 32(ptr) Variable Function
- 44(r02): 43(ptr) Variable Function
- 54(r03): 7(ptr) Variable Function
- 61(r04): 7(ptr) Variable Function
- 69(r10): 68(ptr) Variable Function
- 86(r11): 85(ptr) Variable Function
- 97(r12): 96(ptr) Variable Function
- 109(r13): 68(ptr) Variable Function
- 116(r14): 68(ptr) Variable Function
- 123(r20): 68(ptr) Variable Function
- 133(r21): 85(ptr) Variable Function
- 145(r22): 68(ptr) Variable Function
- 157(r30): 68(ptr) Variable Function
- 166(r31): 85(ptr) Variable Function
- 175(r32): 96(ptr) Variable Function
- 184(r33): 68(ptr) Variable Function
- 192(r34): 68(ptr) Variable Function
- 200(r40): 68(ptr) Variable Function
- 211(r41): 85(ptr) Variable Function
- 224(r42): 68(ptr) Variable Function
- 238(r43): 96(ptr) Variable Function
- 250(r50): 7(ptr) Variable Function
- 264(r51): 7(ptr) Variable Function
-273(sizeQueryTemp): 32(ptr) Variable Function
- 279(WidthI): 43(ptr) Variable Function
-282(sizeQueryTemp): 32(ptr) Variable Function
-288(NumberOfLevelsU): 32(ptr) Variable Function
-291(sizeQueryTemp): 32(ptr) Variable Function
- 294(WidthU): 32(ptr) Variable Function
-296(NumberOfLevelsI): 43(ptr) Variable Function
-300(sizeQueryTemp): 32(ptr) Variable Function
+ 320:8(PS_OUTPUT) FunctionCall 10(@main()
+ 321: 7(fvec4) CompositeExtract 320 0
+ Store 319(color) 321
+ Return
+ FunctionEnd
+ 10(@main():8(PS_OUTPUT) Function None 9
+ 11: Label
+ 13(r00): 12(ptr) Variable Function
+ 38(r01): 37(ptr) Variable Function
+ 49(r02): 48(ptr) Variable Function
+ 59(r03): 12(ptr) Variable Function
+ 66(r04): 12(ptr) Variable Function
+ 74(r10): 73(ptr) Variable Function
+ 91(r11): 90(ptr) Variable Function
+ 102(r12): 101(ptr) Variable Function
+ 114(r13): 73(ptr) Variable Function
+ 121(r14): 73(ptr) Variable Function
+ 128(r20): 73(ptr) Variable Function
+ 138(r21): 90(ptr) Variable Function
+ 150(r22): 73(ptr) Variable Function
+ 162(r30): 73(ptr) Variable Function
+ 171(r31): 90(ptr) Variable Function
+ 180(r32): 101(ptr) Variable Function
+ 189(r33): 73(ptr) Variable Function
+ 197(r34): 73(ptr) Variable Function
+ 205(r40): 73(ptr) Variable Function
+ 216(r41): 90(ptr) Variable Function
+ 229(r42): 73(ptr) Variable Function
+ 243(r43): 101(ptr) Variable Function
+ 255(r50): 12(ptr) Variable Function
+ 266(r51): 12(ptr) Variable Function
+274(sizeQueryTemp): 37(ptr) Variable Function
+ 280(WidthI): 48(ptr) Variable Function
+283(sizeQueryTemp): 37(ptr) Variable Function
+289(NumberOfLevelsU): 37(ptr) Variable Function
+292(sizeQueryTemp): 37(ptr) Variable Function
+ 295(WidthU): 37(ptr) Variable Function
+297(NumberOfLevelsI): 48(ptr) Variable Function
+301(sizeQueryTemp): 37(ptr) Variable Function
310(ps_output): 309(ptr) Variable Function
- 19: 18(ptr) AccessChain 16 17
- 20: 10(int) Load 19
- 23: 21(bool) INotEqual 20 22
- 26: 6(float) Select 23 25 24
- 29: 28(ptr) AccessChain 16 27
- 30: 6(float) Load 29
- 31: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 26 30
- Store 8(r00) 31
- 34: 18(ptr) AccessChain 16 17
- 35: 10(int) Load 34
- 36: 21(bool) INotEqual 35 22
- 38: 10(int) Select 36 37 22
- 40: 18(ptr) AccessChain 16 39
- 41: 10(int) Load 40
- 42: 10(int) ExtInst 1(GLSL.std.450) 41(UMax) 38 41
- Store 33(r01) 42
- 45: 18(ptr) AccessChain 16 17
- 46: 10(int) Load 45
- 47: 21(bool) INotEqual 46 22
- 49: 9(int) Select 47 39 48
- 51: 50(ptr) AccessChain 16 48
- 52: 9(int) Load 51
- 53: 9(int) ExtInst 1(GLSL.std.450) 42(SMax) 49 52
- Store 44(r02) 53
- 55: 50(ptr) AccessChain 16 48
- 56: 9(int) Load 55
- 57: 6(float) ConvertSToF 56
- 58: 28(ptr) AccessChain 16 27
- 59: 6(float) Load 58
- 60: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 57 59
- Store 54(r03) 60
- 62: 18(ptr) AccessChain 16 39
- 63: 10(int) Load 62
- 64: 6(float) ConvertUToF 63
- 65: 28(ptr) AccessChain 16 27
- 66: 6(float) Load 65
- 67: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 64 66
- Store 61(r04) 67
- 72: 71(ptr) AccessChain 16 70
- 73: 12(ivec2) Load 72
- 76: 74(bvec2) INotEqual 73 75
- 79: 13(fvec2) Select 76 78 77
- 82: 81(ptr) AccessChain 16 80
- 83: 13(fvec2) Load 82
- 84: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 79 83
- Store 69(r10) 84
- 87: 71(ptr) AccessChain 16 70
- 88: 12(ivec2) Load 87
- 89: 74(bvec2) INotEqual 88 75
- 91: 12(ivec2) Select 89 90 75
- 93: 71(ptr) AccessChain 16 92
- 94: 12(ivec2) Load 93
- 95: 12(ivec2) ExtInst 1(GLSL.std.450) 41(UMax) 91 94
- Store 86(r11) 95
- 98: 71(ptr) AccessChain 16 70
- 99: 12(ivec2) Load 98
- 100: 74(bvec2) INotEqual 99 75
- 103: 11(ivec2) Select 100 102 101
- 106: 105(ptr) AccessChain 16 104
- 107: 11(ivec2) Load 106
- 108: 11(ivec2) ExtInst 1(GLSL.std.450) 42(SMax) 103 107
- Store 97(r12) 108
- 110: 105(ptr) AccessChain 16 104
- 111: 11(ivec2) Load 110
- 112: 13(fvec2) ConvertSToF 111
- 113: 81(ptr) AccessChain 16 80
- 114: 13(fvec2) Load 113
- 115: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 112 114
- Store 109(r13) 115
- 117: 71(ptr) AccessChain 16 92
- 118: 12(ivec2) Load 117
- 119: 13(fvec2) ConvertUToF 118
- 120: 81(ptr) AccessChain 16 80
- 121: 13(fvec2) Load 120
- 122: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 119 121
- Store 116(r14) 122
- 124: 105(ptr) AccessChain 16 104
- 125: 11(ivec2) Load 124
- 126: 13(fvec2) ConvertSToF 125
- 127: 71(ptr) AccessChain 16 92
- 128: 12(ivec2) Load 127
- 129: 13(fvec2) ConvertUToF 128
- 130: 81(ptr) AccessChain 16 80
- 131: 13(fvec2) Load 130
- 132: 13(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 126 129 131
- Store 123(r20) 132
- 134: 71(ptr) AccessChain 16 70
- 135: 12(ivec2) Load 134
- 136: 74(bvec2) INotEqual 135 75
- 137: 12(ivec2) Select 136 90 75
- 138: 71(ptr) AccessChain 16 92
- 139: 12(ivec2) Load 138
- 140: 71(ptr) AccessChain 16 70
- 141: 12(ivec2) Load 140
- 142: 74(bvec2) INotEqual 141 75
- 143: 12(ivec2) Select 142 90 75
- 144: 12(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 137 139 143
- Store 133(r21) 144
- 146: 71(ptr) AccessChain 16 70
- 147: 12(ivec2) Load 146
- 148: 74(bvec2) INotEqual 147 75
- 149: 13(fvec2) Select 148 78 77
- 150: 81(ptr) AccessChain 16 80
- 151: 13(fvec2) Load 150
- 152: 71(ptr) AccessChain 16 70
- 153: 12(ivec2) Load 152
- 154: 74(bvec2) INotEqual 153 75
- 155: 13(fvec2) Select 154 78 77
- 156: 13(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 149 151 155
- Store 145(r22) 156
- 158: 18(ptr) AccessChain 16 17
- 159: 10(int) Load 158
- 160: 21(bool) INotEqual 159 22
- 161: 6(float) Select 160 25 24
- 162: 13(fvec2) CompositeConstruct 161 161
- 163: 81(ptr) AccessChain 16 80
- 164: 13(fvec2) Load 163
- 165: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 162 164
- Store 157(r30) 165
- 167: 18(ptr) AccessChain 16 17
- 168: 10(int) Load 167
- 169: 21(bool) INotEqual 168 22
- 170: 10(int) Select 169 37 22
- 171: 12(ivec2) CompositeConstruct 170 170
- 172: 71(ptr) AccessChain 16 92
- 173: 12(ivec2) Load 172
- 174: 12(ivec2) ExtInst 1(GLSL.std.450) 41(UMax) 171 173
- Store 166(r31) 174
- 176: 18(ptr) AccessChain 16 17
- 177: 10(int) Load 176
- 178: 21(bool) INotEqual 177 22
- 179: 9(int) Select 178 39 48
- 180: 11(ivec2) CompositeConstruct 179 179
- 181: 105(ptr) AccessChain 16 104
- 182: 11(ivec2) Load 181
- 183: 11(ivec2) ExtInst 1(GLSL.std.450) 42(SMax) 180 182
- Store 175(r32) 183
- 185: 50(ptr) AccessChain 16 48
- 186: 9(int) Load 185
- 187: 6(float) ConvertSToF 186
- 188: 13(fvec2) CompositeConstruct 187 187
- 189: 81(ptr) AccessChain 16 80
- 190: 13(fvec2) Load 189
- 191: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 188 190
- Store 184(r33) 191
- 193: 18(ptr) AccessChain 16 39
- 194: 10(int) Load 193
- 195: 6(float) ConvertUToF 194
- 196: 13(fvec2) CompositeConstruct 195 195
- 197: 81(ptr) AccessChain 16 80
- 198: 13(fvec2) Load 197
- 199: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 196 198
- Store 192(r34) 199
- 201: 50(ptr) AccessChain 16 48
- 202: 9(int) Load 201
- 203: 6(float) ConvertSToF 202
- 204: 13(fvec2) CompositeConstruct 203 203
- 205: 71(ptr) AccessChain 16 92
- 206: 12(ivec2) Load 205
- 207: 13(fvec2) ConvertUToF 206
- 208: 81(ptr) AccessChain 16 80
- 209: 13(fvec2) Load 208
- 210: 13(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 204 207 209
- Store 200(r40) 210
- 212: 71(ptr) AccessChain 16 70
- 213: 12(ivec2) Load 212
- 214: 74(bvec2) INotEqual 213 75
- 215: 12(ivec2) Select 214 90 75
- 216: 18(ptr) AccessChain 16 39
- 217: 10(int) Load 216
- 218: 12(ivec2) CompositeConstruct 217 217
- 219: 71(ptr) AccessChain 16 70
- 220: 12(ivec2) Load 219
- 221: 74(bvec2) INotEqual 220 75
- 222: 12(ivec2) Select 221 90 75
- 223: 12(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 215 218 222
- Store 211(r41) 223
- 225: 71(ptr) AccessChain 16 70
- 226: 12(ivec2) Load 225
- 227: 74(bvec2) INotEqual 226 75
- 228: 13(fvec2) Select 227 78 77
- 229: 28(ptr) AccessChain 16 27
- 230: 6(float) Load 229
- 231: 13(fvec2) CompositeConstruct 230 230
- 232: 18(ptr) AccessChain 16 17
- 233: 10(int) Load 232
- 234: 21(bool) INotEqual 233 22
- 235: 6(float) Select 234 25 24
- 236: 13(fvec2) CompositeConstruct 235 235
- 237: 13(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 228 231 236
- Store 224(r42) 237
- 239: 50(ptr) AccessChain 16 48
- 240: 9(int) Load 239
- 241: 10(int) Bitcast 240
- 242: 12(ivec2) CompositeConstruct 241 241
- 243: 105(ptr) AccessChain 16 104
- 244: 11(ivec2) Load 243
- 245: 12(ivec2) Bitcast 244
- 246: 71(ptr) AccessChain 16 92
- 247: 12(ivec2) Load 246
- 248: 12(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 242 245 247
- 249: 11(ivec2) Bitcast 248
- Store 238(r43) 249
- 255: 252 Load 254(g_tTexbfs)
- 257: 18(ptr) AccessChain 16 256
- 258: 10(int) Load 257
- 259: 9(int) Bitcast 258
- 260: 251 Image 255
- 262: 261(fvec4) ImageFetch 260 259
- 263: 6(float) CompositeExtract 262 0
- Store 250(r50) 263
- 265: 252 Load 254(g_tTexbfs)
- 267: 28(ptr) AccessChain 16 266
- 268: 6(float) Load 267
- 269: 9(int) ConvertFToS 268
- 270: 251 Image 265
- 271: 261(fvec4) ImageFetch 270 269
- 272: 6(float) CompositeExtract 271 0
- Store 264(r51) 272
- 277: 274 Load 276(g_tTex1df4)
- 278: 9(int) ImageQuerySize 277
- Store 273(sizeQueryTemp) 278
- 280: 10(int) Load 273(sizeQueryTemp)
- 281: 9(int) Bitcast 280
- Store 279(WidthI) 281
- 283: 274 Load 276(g_tTex1df4)
- 285: 9(int) ImageQuerySizeLod 283 284
- Store 282(sizeQueryTemp) 285
- 286: 10(int) Load 282(sizeQueryTemp)
- 287: 9(int) Bitcast 286
- Store 279(WidthI) 287
- 289: 274 Load 276(g_tTex1df4)
- 290: 9(int) ImageQueryLevels 289
- Store 288(NumberOfLevelsU) 290
- 292: 274 Load 276(g_tTex1df4)
- 293: 9(int) ImageQuerySizeLod 292 284
- Store 291(sizeQueryTemp) 293
- 295: 10(int) Load 291(sizeQueryTemp)
- Store 294(WidthU) 295
- 297: 274 Load 276(g_tTex1df4)
- 298: 9(int) ImageQueryLevels 297
- 299: 9(int) Bitcast 298
- Store 296(NumberOfLevelsI) 299
- 301: 274 Load 276(g_tTex1df4)
- 302: 9(int) ImageQuerySizeLod 301 284
- Store 300(sizeQueryTemp) 302
- 303: 10(int) Load 300(sizeQueryTemp)
- 304: 9(int) Bitcast 303
- Store 279(WidthI) 304
- 305: 274 Load 276(g_tTex1df4)
- 306: 9(int) ImageQueryLevels 305
- 307: 9(int) Bitcast 306
- Store 296(NumberOfLevelsI) 307
- 311: 6(float) Load 8(r00)
- 312: 261(fvec4) CompositeConstruct 311 311 311 311
- 314: 313(ptr) AccessChain 310(ps_output) 48
+ 24: 23(ptr) AccessChain 21 22
+ 25: 15(int) Load 24
+ 28: 26(bool) INotEqual 25 27
+ 31: 6(float) Select 28 30 29
+ 34: 33(ptr) AccessChain 21 32
+ 35: 6(float) Load 34
+ 36: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 31 35
+ Store 13(r00) 36
+ 39: 23(ptr) AccessChain 21 22
+ 40: 15(int) Load 39
+ 41: 26(bool) INotEqual 40 27
+ 43: 15(int) Select 41 42 27
+ 45: 23(ptr) AccessChain 21 44
+ 46: 15(int) Load 45
+ 47: 15(int) ExtInst 1(GLSL.std.450) 41(UMax) 43 46
+ Store 38(r01) 47
+ 50: 23(ptr) AccessChain 21 22
+ 51: 15(int) Load 50
+ 52: 26(bool) INotEqual 51 27
+ 54: 14(int) Select 52 44 53
+ 56: 55(ptr) AccessChain 21 53
+ 57: 14(int) Load 56
+ 58: 14(int) ExtInst 1(GLSL.std.450) 42(SMax) 54 57
+ Store 49(r02) 58
+ 60: 55(ptr) AccessChain 21 53
+ 61: 14(int) Load 60
+ 62: 6(float) ConvertSToF 61
+ 63: 33(ptr) AccessChain 21 32
+ 64: 6(float) Load 63
+ 65: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 62 64
+ Store 59(r03) 65
+ 67: 23(ptr) AccessChain 21 44
+ 68: 15(int) Load 67
+ 69: 6(float) ConvertUToF 68
+ 70: 33(ptr) AccessChain 21 32
+ 71: 6(float) Load 70
+ 72: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 69 71
+ Store 66(r04) 72
+ 77: 76(ptr) AccessChain 21 75
+ 78: 17(ivec2) Load 77
+ 81: 79(bvec2) INotEqual 78 80
+ 84: 18(fvec2) Select 81 83 82
+ 87: 86(ptr) AccessChain 21 85
+ 88: 18(fvec2) Load 87
+ 89: 18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 84 88
+ Store 74(r10) 89
+ 92: 76(ptr) AccessChain 21 75
+ 93: 17(ivec2) Load 92
+ 94: 79(bvec2) INotEqual 93 80
+ 96: 17(ivec2) Select 94 95 80
+ 98: 76(ptr) AccessChain 21 97
+ 99: 17(ivec2) Load 98
+ 100: 17(ivec2) ExtInst 1(GLSL.std.450) 41(UMax) 96 99
+ Store 91(r11) 100
+ 103: 76(ptr) AccessChain 21 75
+ 104: 17(ivec2) Load 103
+ 105: 79(bvec2) INotEqual 104 80
+ 108: 16(ivec2) Select 105 107 106
+ 111: 110(ptr) AccessChain 21 109
+ 112: 16(ivec2) Load 111
+ 113: 16(ivec2) ExtInst 1(GLSL.std.450) 42(SMax) 108 112
+ Store 102(r12) 113
+ 115: 110(ptr) AccessChain 21 109
+ 116: 16(ivec2) Load 115
+ 117: 18(fvec2) ConvertSToF 116
+ 118: 86(ptr) AccessChain 21 85
+ 119: 18(fvec2) Load 118
+ 120: 18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 117 119
+ Store 114(r13) 120
+ 122: 76(ptr) AccessChain 21 97
+ 123: 17(ivec2) Load 122
+ 124: 18(fvec2) ConvertUToF 123
+ 125: 86(ptr) AccessChain 21 85
+ 126: 18(fvec2) Load 125
+ 127: 18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 124 126
+ Store 121(r14) 127
+ 129: 110(ptr) AccessChain 21 109
+ 130: 16(ivec2) Load 129
+ 131: 18(fvec2) ConvertSToF 130
+ 132: 76(ptr) AccessChain 21 97
+ 133: 17(ivec2) Load 132
+ 134: 18(fvec2) ConvertUToF 133
+ 135: 86(ptr) AccessChain 21 85
+ 136: 18(fvec2) Load 135
+ 137: 18(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 131 134 136
+ Store 128(r20) 137
+ 139: 76(ptr) AccessChain 21 75
+ 140: 17(ivec2) Load 139
+ 141: 79(bvec2) INotEqual 140 80
+ 142: 17(ivec2) Select 141 95 80
+ 143: 76(ptr) AccessChain 21 97
+ 144: 17(ivec2) Load 143
+ 145: 76(ptr) AccessChain 21 75
+ 146: 17(ivec2) Load 145
+ 147: 79(bvec2) INotEqual 146 80
+ 148: 17(ivec2) Select 147 95 80
+ 149: 17(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 142 144 148
+ Store 138(r21) 149
+ 151: 76(ptr) AccessChain 21 75
+ 152: 17(ivec2) Load 151
+ 153: 79(bvec2) INotEqual 152 80
+ 154: 18(fvec2) Select 153 83 82
+ 155: 86(ptr) AccessChain 21 85
+ 156: 18(fvec2) Load 155
+ 157: 76(ptr) AccessChain 21 75
+ 158: 17(ivec2) Load 157
+ 159: 79(bvec2) INotEqual 158 80
+ 160: 18(fvec2) Select 159 83 82
+ 161: 18(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 154 156 160
+ Store 150(r22) 161
+ 163: 23(ptr) AccessChain 21 22
+ 164: 15(int) Load 163
+ 165: 26(bool) INotEqual 164 27
+ 166: 6(float) Select 165 30 29
+ 167: 18(fvec2) CompositeConstruct 166 166
+ 168: 86(ptr) AccessChain 21 85
+ 169: 18(fvec2) Load 168
+ 170: 18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 167 169
+ Store 162(r30) 170
+ 172: 23(ptr) AccessChain 21 22
+ 173: 15(int) Load 172
+ 174: 26(bool) INotEqual 173 27
+ 175: 15(int) Select 174 42 27
+ 176: 17(ivec2) CompositeConstruct 175 175
+ 177: 76(ptr) AccessChain 21 97
+ 178: 17(ivec2) Load 177
+ 179: 17(ivec2) ExtInst 1(GLSL.std.450) 41(UMax) 176 178
+ Store 171(r31) 179
+ 181: 23(ptr) AccessChain 21 22
+ 182: 15(int) Load 181
+ 183: 26(bool) INotEqual 182 27
+ 184: 14(int) Select 183 44 53
+ 185: 16(ivec2) CompositeConstruct 184 184
+ 186: 110(ptr) AccessChain 21 109
+ 187: 16(ivec2) Load 186
+ 188: 16(ivec2) ExtInst 1(GLSL.std.450) 42(SMax) 185 187
+ Store 180(r32) 188
+ 190: 55(ptr) AccessChain 21 53
+ 191: 14(int) Load 190
+ 192: 6(float) ConvertSToF 191
+ 193: 18(fvec2) CompositeConstruct 192 192
+ 194: 86(ptr) AccessChain 21 85
+ 195: 18(fvec2) Load 194
+ 196: 18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 193 195
+ Store 189(r33) 196
+ 198: 23(ptr) AccessChain 21 44
+ 199: 15(int) Load 198
+ 200: 6(float) ConvertUToF 199
+ 201: 18(fvec2) CompositeConstruct 200 200
+ 202: 86(ptr) AccessChain 21 85
+ 203: 18(fvec2) Load 202
+ 204: 18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 201 203
+ Store 197(r34) 204
+ 206: 55(ptr) AccessChain 21 53
+ 207: 14(int) Load 206
+ 208: 6(float) ConvertSToF 207
+ 209: 18(fvec2) CompositeConstruct 208 208
+ 210: 76(ptr) AccessChain 21 97
+ 211: 17(ivec2) Load 210
+ 212: 18(fvec2) ConvertUToF 211
+ 213: 86(ptr) AccessChain 21 85
+ 214: 18(fvec2) Load 213
+ 215: 18(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 209 212 214
+ Store 205(r40) 215
+ 217: 76(ptr) AccessChain 21 75
+ 218: 17(ivec2) Load 217
+ 219: 79(bvec2) INotEqual 218 80
+ 220: 17(ivec2) Select 219 95 80
+ 221: 23(ptr) AccessChain 21 44
+ 222: 15(int) Load 221
+ 223: 17(ivec2) CompositeConstruct 222 222
+ 224: 76(ptr) AccessChain 21 75
+ 225: 17(ivec2) Load 224
+ 226: 79(bvec2) INotEqual 225 80
+ 227: 17(ivec2) Select 226 95 80
+ 228: 17(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 220 223 227
+ Store 216(r41) 228
+ 230: 76(ptr) AccessChain 21 75
+ 231: 17(ivec2) Load 230
+ 232: 79(bvec2) INotEqual 231 80
+ 233: 18(fvec2) Select 232 83 82
+ 234: 33(ptr) AccessChain 21 32
+ 235: 6(float) Load 234
+ 236: 18(fvec2) CompositeConstruct 235 235
+ 237: 23(ptr) AccessChain 21 22
+ 238: 15(int) Load 237
+ 239: 26(bool) INotEqual 238 27
+ 240: 6(float) Select 239 30 29
+ 241: 18(fvec2) CompositeConstruct 240 240
+ 242: 18(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 233 236 241
+ Store 229(r42) 242
+ 244: 55(ptr) AccessChain 21 53
+ 245: 14(int) Load 244
+ 246: 15(int) Bitcast 245
+ 247: 17(ivec2) CompositeConstruct 246 246
+ 248: 110(ptr) AccessChain 21 109
+ 249: 16(ivec2) Load 248
+ 250: 17(ivec2) Bitcast 249
+ 251: 76(ptr) AccessChain 21 97
+ 252: 17(ivec2) Load 251
+ 253: 17(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 247 250 252
+ 254: 16(ivec2) Bitcast 253
+ Store 243(r43) 254
+ 259: 256 Load 258(g_tTexbfs)
+ 261: 23(ptr) AccessChain 21 260
+ 262: 15(int) Load 261
+ 263: 14(int) Bitcast 262
+ 264: 7(fvec4) ImageRead 259 263
+ 265: 6(float) CompositeExtract 264 0
+ Store 255(r50) 265
+ 267: 256 Load 258(g_tTexbfs)
+ 269: 33(ptr) AccessChain 21 268
+ 270: 6(float) Load 269
+ 271: 14(int) ConvertFToS 270
+ 272: 7(fvec4) ImageRead 267 271
+ 273: 6(float) CompositeExtract 272 0
+ Store 266(r51) 273
+ 278: 275 Load 277(g_tTex1df4)
+ 279: 15(int) ImageQuerySizeLod 278 53
+ Store 274(sizeQueryTemp) 279
+ 281: 15(int) Load 274(sizeQueryTemp)
+ 282: 14(int) Bitcast 281
+ Store 280(WidthI) 282
+ 284: 275 Load 277(g_tTex1df4)
+ 286: 15(int) ImageQuerySizeLod 284 285
+ Store 283(sizeQueryTemp) 286
+ 287: 15(int) Load 283(sizeQueryTemp)
+ 288: 14(int) Bitcast 287
+ Store 280(WidthI) 288
+ 290: 275 Load 277(g_tTex1df4)
+ 291: 15(int) ImageQueryLevels 290
+ Store 289(NumberOfLevelsU) 291
+ 293: 275 Load 277(g_tTex1df4)
+ 294: 15(int) ImageQuerySizeLod 293 285
+ Store 292(sizeQueryTemp) 294
+ 296: 15(int) Load 292(sizeQueryTemp)
+ Store 295(WidthU) 296
+ 298: 275 Load 277(g_tTex1df4)
+ 299: 15(int) ImageQueryLevels 298
+ 300: 14(int) Bitcast 299
+ Store 297(NumberOfLevelsI) 300
+ 302: 275 Load 277(g_tTex1df4)
+ 303: 15(int) ImageQuerySizeLod 302 285
+ Store 301(sizeQueryTemp) 303
+ 304: 15(int) Load 301(sizeQueryTemp)
+ 305: 14(int) Bitcast 304
+ Store 280(WidthI) 305
+ 306: 275 Load 277(g_tTex1df4)
+ 307: 15(int) ImageQueryLevels 306
+ 308: 14(int) Bitcast 307
+ Store 297(NumberOfLevelsI) 308
+ 311: 6(float) Load 13(r00)
+ 312: 7(fvec4) CompositeConstruct 311 311 311 311
+ 314: 313(ptr) AccessChain 310(ps_output) 53
Store 314 312
- 317: 313(ptr) AccessChain 310(ps_output) 48
- 318: 261(fvec4) Load 317
- Store 316(color) 318
- Return
+ 315:8(PS_OUTPUT) Load 310(ps_output)
+ ReturnValue 315
FunctionEnd