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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.negative.vert.out550
1 files changed, 0 insertions, 550 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.negative.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.negative.vert.out
deleted file mode 100644
index 3b1bac8dbfb..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.negative.vert.out
+++ /dev/null
@@ -1,550 +0,0 @@
-hlsl.intrinsics.negative.vert
-Shader version: 500
-0:? Sequence
-0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float)
-0:15 Function Parameters:
-0:15 'inF0' ( in float)
-0:15 'inF1' ( in float)
-0:15 'inF2' ( in float)
-0:15 'inI0' ( in int)
-0:? Sequence
-0:71 Branch: Return with expression
-0:71 Constant:
-0:71 0.000000
-0:75 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; ( temp 1-component vector of float)
-0:75 Function Parameters:
-0:75 'inF0' ( in 1-component vector of float)
-0:75 'inF1' ( in 1-component vector of float)
-0:75 'inF2' ( in 1-component vector of float)
-0:75 'inI0' ( in 1-component vector of int)
-0:? Sequence
-0:80 Branch: Return with expression
-0:80 Constant:
-0:80 0.000000
-0:84 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; ( temp 2-component vector of float)
-0:84 Function Parameters:
-0:84 'inF0' ( in 2-component vector of float)
-0:84 'inF1' ( in 2-component vector of float)
-0:84 'inF2' ( in 2-component vector of float)
-0:84 'inI0' ( in 2-component vector of int)
-0:? Sequence
-0:127 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
-0:131 Function Parameters:
-0:131 'inF0' ( in 3-component vector of float)
-0:131 'inF1' ( in 3-component vector of float)
-0:131 'inF2' ( in 3-component vector of float)
-0:131 'inI0' ( in 3-component vector of int)
-0:? Sequence
-0:172 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:176 Function Definition: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
-0:176 Function Parameters:
-0:176 'inF0' ( in 4-component vector of float)
-0:176 'inF1' ( in 4-component vector of float)
-0:176 'inF2' ( in 4-component vector of float)
-0:176 'inI0' ( in 4-component vector of int)
-0:? Sequence
-0:217 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:176 Function Definition: VertexShaderFunction( ( temp void)
-0:176 Function Parameters:
-0:? Sequence
-0:176 move second child to first child ( temp 4-component vector of float)
-0:? 'inF0' ( temp 4-component vector of float)
-0:? 'inF0' (layout( location=0) in 4-component vector of float)
-0:176 move second child to first child ( temp 4-component vector of float)
-0:? 'inF1' ( temp 4-component vector of float)
-0:? 'inF1' (layout( location=1) in 4-component vector of float)
-0:176 move second child to first child ( temp 4-component vector of float)
-0:? 'inF2' ( temp 4-component vector of float)
-0:? 'inF2' (layout( location=2) in 4-component vector of float)
-0:176 move second child to first child ( temp 4-component vector of int)
-0:? 'inI0' ( temp 4-component vector of int)
-0:? 'inI0' (layout( location=3) in 4-component vector of int)
-0:176 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:176 Function Call: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
-0:? 'inF0' ( temp 4-component vector of float)
-0:? 'inF1' ( temp 4-component vector of float)
-0:? 'inF2' ( temp 4-component vector of float)
-0:? 'inI0' ( temp 4-component vector of int)
-0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
-0:226 Function Parameters:
-0:226 'inF0' ( in 2X2 matrix of float)
-0:226 'inF1' ( in 2X2 matrix of float)
-0:226 'inF2' ( in 2X2 matrix of float)
-0:? Sequence
-0:230 Branch: Return with expression
-0:? Constant:
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
-0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
-0:234 Function Parameters:
-0:234 'inF0' ( in 3X3 matrix of float)
-0:234 'inF1' ( in 3X3 matrix of float)
-0:234 'inF2' ( in 3X3 matrix of float)
-0:? Sequence
-0:238 Branch: Return with expression
-0:? Constant:
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
-0:242 Function Parameters:
-0:242 'inF0' ( in 4X4 matrix of float)
-0:242 'inF1' ( in 4X4 matrix of float)
-0:242 'inF2' ( in 4X4 matrix of float)
-0:? Sequence
-0:246 Branch: Return with expression
-0:? Constant:
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? Linker Objects
-0:? 'gs_ua' ( global uint)
-0:? 'gs_ub' ( global uint)
-0:? 'gs_uc' ( global uint)
-0:? 'gs_ua2' ( global 2-component vector of uint)
-0:? 'gs_ub2' ( global 2-component vector of uint)
-0:? 'gs_uc2' ( global 2-component vector of uint)
-0:? 'gs_ua3' ( global 3-component vector of uint)
-0:? 'gs_ub3' ( global 3-component vector of uint)
-0:? 'gs_uc3' ( global 3-component vector of uint)
-0:? 'gs_ua4' ( global 4-component vector of uint)
-0:? 'gs_ub4' ( global 4-component vector of uint)
-0:? 'gs_uc4' ( global 4-component vector of uint)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'inF0' (layout( location=0) in 4-component vector of float)
-0:? 'inF1' (layout( location=1) in 4-component vector of float)
-0:? 'inF2' (layout( location=2) in 4-component vector of float)
-0:? 'inI0' (layout( location=3) in 4-component vector of int)
-
-
-Linked vertex stage:
-
-
-Shader version: 500
-0:? Sequence
-0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float)
-0:15 Function Parameters:
-0:15 'inF0' ( in float)
-0:15 'inF1' ( in float)
-0:15 'inF2' ( in float)
-0:15 'inI0' ( in int)
-0:? Sequence
-0:71 Branch: Return with expression
-0:71 Constant:
-0:71 0.000000
-0:75 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; ( temp 1-component vector of float)
-0:75 Function Parameters:
-0:75 'inF0' ( in 1-component vector of float)
-0:75 'inF1' ( in 1-component vector of float)
-0:75 'inF2' ( in 1-component vector of float)
-0:75 'inI0' ( in 1-component vector of int)
-0:? Sequence
-0:80 Branch: Return with expression
-0:80 Constant:
-0:80 0.000000
-0:84 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; ( temp 2-component vector of float)
-0:84 Function Parameters:
-0:84 'inF0' ( in 2-component vector of float)
-0:84 'inF1' ( in 2-component vector of float)
-0:84 'inF2' ( in 2-component vector of float)
-0:84 'inI0' ( in 2-component vector of int)
-0:? Sequence
-0:127 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
-0:131 Function Parameters:
-0:131 'inF0' ( in 3-component vector of float)
-0:131 'inF1' ( in 3-component vector of float)
-0:131 'inF2' ( in 3-component vector of float)
-0:131 'inI0' ( in 3-component vector of int)
-0:? Sequence
-0:172 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:176 Function Definition: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
-0:176 Function Parameters:
-0:176 'inF0' ( in 4-component vector of float)
-0:176 'inF1' ( in 4-component vector of float)
-0:176 'inF2' ( in 4-component vector of float)
-0:176 'inI0' ( in 4-component vector of int)
-0:? Sequence
-0:217 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:176 Function Definition: VertexShaderFunction( ( temp void)
-0:176 Function Parameters:
-0:? Sequence
-0:176 move second child to first child ( temp 4-component vector of float)
-0:? 'inF0' ( temp 4-component vector of float)
-0:? 'inF0' (layout( location=0) in 4-component vector of float)
-0:176 move second child to first child ( temp 4-component vector of float)
-0:? 'inF1' ( temp 4-component vector of float)
-0:? 'inF1' (layout( location=1) in 4-component vector of float)
-0:176 move second child to first child ( temp 4-component vector of float)
-0:? 'inF2' ( temp 4-component vector of float)
-0:? 'inF2' (layout( location=2) in 4-component vector of float)
-0:176 move second child to first child ( temp 4-component vector of int)
-0:? 'inI0' ( temp 4-component vector of int)
-0:? 'inI0' (layout( location=3) in 4-component vector of int)
-0:176 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:176 Function Call: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
-0:? 'inF0' ( temp 4-component vector of float)
-0:? 'inF1' ( temp 4-component vector of float)
-0:? 'inF2' ( temp 4-component vector of float)
-0:? 'inI0' ( temp 4-component vector of int)
-0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
-0:226 Function Parameters:
-0:226 'inF0' ( in 2X2 matrix of float)
-0:226 'inF1' ( in 2X2 matrix of float)
-0:226 'inF2' ( in 2X2 matrix of float)
-0:? Sequence
-0:230 Branch: Return with expression
-0:? Constant:
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
-0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
-0:234 Function Parameters:
-0:234 'inF0' ( in 3X3 matrix of float)
-0:234 'inF1' ( in 3X3 matrix of float)
-0:234 'inF2' ( in 3X3 matrix of float)
-0:? Sequence
-0:238 Branch: Return with expression
-0:? Constant:
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
-0:242 Function Parameters:
-0:242 'inF0' ( in 4X4 matrix of float)
-0:242 'inF1' ( in 4X4 matrix of float)
-0:242 'inF2' ( in 4X4 matrix of float)
-0:? Sequence
-0:246 Branch: Return with expression
-0:? Constant:
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? Linker Objects
-0:? 'gs_ua' ( global uint)
-0:? 'gs_ub' ( global uint)
-0:? 'gs_uc' ( global uint)
-0:? 'gs_ua2' ( global 2-component vector of uint)
-0:? 'gs_ub2' ( global 2-component vector of uint)
-0:? 'gs_uc2' ( global 2-component vector of uint)
-0:? 'gs_ua3' ( global 3-component vector of uint)
-0:? 'gs_ub3' ( global 3-component vector of uint)
-0:? 'gs_uc3' ( global 3-component vector of uint)
-0:? 'gs_ua4' ( global 4-component vector of uint)
-0:? 'gs_ub4' ( global 4-component vector of uint)
-0:? 'gs_uc4' ( global 4-component vector of uint)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'inF0' (layout( location=0) in 4-component vector of float)
-0:? 'inF1' (layout( location=1) in 4-component vector of float)
-0:? 'inF2' (layout( location=2) in 4-component vector of float)
-0:? 'inI0' (layout( location=3) in 4-component vector of int)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 155
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Vertex 4 "VertexShaderFunction" 100 103 106 110 113
- Source HLSL 500
- Name 4 "VertexShaderFunction"
- Name 15 "VertexShaderFunctionS(f1;f1;f1;i1;"
- Name 11 "inF0"
- Name 12 "inF1"
- Name 13 "inF2"
- Name 14 "inI0"
- Name 21 "VertexShaderFunction1(vf1;vf1;vf1;vi1;"
- Name 17 "inF0"
- Name 18 "inF1"
- Name 19 "inF2"
- Name 20 "inI0"
- Name 32 "VertexShaderFunction2(vf2;vf2;vf2;vi2;"
- Name 28 "inF0"
- Name 29 "inF1"
- Name 30 "inF2"
- Name 31 "inI0"
- Name 43 "VertexShaderFunction3(vf3;vf3;vf3;vi3;"
- Name 39 "inF0"
- Name 40 "inF1"
- Name 41 "inF2"
- Name 42 "inI0"
- Name 54 "@VertexShaderFunction(vf4;vf4;vf4;vi4;"
- Name 50 "inF0"
- Name 51 "inF1"
- Name 52 "inF2"
- Name 53 "inI0"
- Name 62 "VertexShaderFunction2x2(mf22;mf22;mf22;"
- Name 59 "inF0"
- Name 60 "inF1"
- Name 61 "inF2"
- Name 70 "VertexShaderFunction3x3(mf33;mf33;mf33;"
- Name 67 "inF0"
- Name 68 "inF1"
- Name 69 "inF2"
- Name 78 "VertexShaderFunction4x4(mf44;mf44;mf44;"
- Name 75 "inF0"
- Name 76 "inF1"
- Name 77 "inF2"
- Name 98 "inF0"
- Name 100 "inF0"
- Name 102 "inF1"
- Name 103 "inF1"
- Name 105 "inF2"
- Name 106 "inF2"
- Name 108 "inI0"
- Name 110 "inI0"
- Name 113 "@entryPointOutput"
- Name 114 "param"
- Name 116 "param"
- Name 118 "param"
- Name 120 "param"
- Name 137 "gs_ua"
- Name 138 "gs_ub"
- Name 139 "gs_uc"
- Name 142 "gs_ua2"
- Name 143 "gs_ub2"
- Name 144 "gs_uc2"
- Name 147 "gs_ua3"
- Name 148 "gs_ub3"
- Name 149 "gs_uc3"
- Name 152 "gs_ua4"
- Name 153 "gs_ub4"
- Name 154 "gs_uc4"
- Decorate 100(inF0) Location 0
- Decorate 103(inF1) Location 1
- Decorate 106(inF2) Location 2
- Decorate 110(inI0) Location 3
- Decorate 113(@entryPointOutput) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypePointer Function 6(float)
- 8: TypeInt 32 1
- 9: TypePointer Function 8(int)
- 10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr)
- 23: TypeVector 6(float) 2
- 24: TypePointer Function 23(fvec2)
- 25: TypeVector 8(int) 2
- 26: TypePointer Function 25(ivec2)
- 27: TypeFunction 23(fvec2) 24(ptr) 24(ptr) 24(ptr) 26(ptr)
- 34: TypeVector 6(float) 3
- 35: TypePointer Function 34(fvec3)
- 36: TypeVector 8(int) 3
- 37: TypePointer Function 36(ivec3)
- 38: TypeFunction 34(fvec3) 35(ptr) 35(ptr) 35(ptr) 37(ptr)
- 45: TypeVector 6(float) 4
- 46: TypePointer Function 45(fvec4)
- 47: TypeVector 8(int) 4
- 48: TypePointer Function 47(ivec4)
- 49: TypeFunction 45(fvec4) 46(ptr) 46(ptr) 46(ptr) 48(ptr)
- 56: TypeMatrix 23(fvec2) 2
- 57: TypePointer Function 56
- 58: TypeFunction 56 57(ptr) 57(ptr) 57(ptr)
- 64: TypeMatrix 34(fvec3) 3
- 65: TypePointer Function 64
- 66: TypeFunction 64 65(ptr) 65(ptr) 65(ptr)
- 72: TypeMatrix 45(fvec4) 4
- 73: TypePointer Function 72
- 74: TypeFunction 72 73(ptr) 73(ptr) 73(ptr)
- 80: 6(float) Constant 0
- 85: 6(float) Constant 1065353216
- 86: 6(float) Constant 1073741824
- 87: 23(fvec2) ConstantComposite 85 86
- 90: 6(float) Constant 1077936128
- 91: 34(fvec3) ConstantComposite 85 86 90
- 94: 6(float) Constant 1082130432
- 95: 45(fvec4) ConstantComposite 85 86 90 94
- 99: TypePointer Input 45(fvec4)
- 100(inF0): 99(ptr) Variable Input
- 103(inF1): 99(ptr) Variable Input
- 106(inF2): 99(ptr) Variable Input
- 109: TypePointer Input 47(ivec4)
- 110(inI0): 109(ptr) Variable Input
- 112: TypePointer Output 45(fvec4)
-113(@entryPointOutput): 112(ptr) Variable Output
- 123: 23(fvec2) ConstantComposite 86 86
- 124: 56 ConstantComposite 123 123
- 127: 34(fvec3) ConstantComposite 90 90 90
- 128: 64 ConstantComposite 127 127 127
- 131: 45(fvec4) ConstantComposite 94 94 94 94
- 132: 72 ConstantComposite 131 131 131 131
- 135: TypeInt 32 0
- 136: TypePointer Private 135(int)
- 137(gs_ua): 136(ptr) Variable Private
- 138(gs_ub): 136(ptr) Variable Private
- 139(gs_uc): 136(ptr) Variable Private
- 140: TypeVector 135(int) 2
- 141: TypePointer Private 140(ivec2)
- 142(gs_ua2): 141(ptr) Variable Private
- 143(gs_ub2): 141(ptr) Variable Private
- 144(gs_uc2): 141(ptr) Variable Private
- 145: TypeVector 135(int) 3
- 146: TypePointer Private 145(ivec3)
- 147(gs_ua3): 146(ptr) Variable Private
- 148(gs_ub3): 146(ptr) Variable Private
- 149(gs_uc3): 146(ptr) Variable Private
- 150: TypeVector 135(int) 4
- 151: TypePointer Private 150(ivec4)
- 152(gs_ua4): 151(ptr) Variable Private
- 153(gs_ub4): 151(ptr) Variable Private
- 154(gs_uc4): 151(ptr) Variable Private
-4(VertexShaderFunction): 2 Function None 3
- 5: Label
- 98(inF0): 46(ptr) Variable Function
- 102(inF1): 46(ptr) Variable Function
- 105(inF2): 46(ptr) Variable Function
- 108(inI0): 48(ptr) Variable Function
- 114(param): 46(ptr) Variable Function
- 116(param): 46(ptr) Variable Function
- 118(param): 46(ptr) Variable Function
- 120(param): 48(ptr) Variable Function
- 101: 45(fvec4) Load 100(inF0)
- Store 98(inF0) 101
- 104: 45(fvec4) Load 103(inF1)
- Store 102(inF1) 104
- 107: 45(fvec4) Load 106(inF2)
- Store 105(inF2) 107
- 111: 47(ivec4) Load 110(inI0)
- Store 108(inI0) 111
- 115: 45(fvec4) Load 98(inF0)
- Store 114(param) 115
- 117: 45(fvec4) Load 102(inF1)
- Store 116(param) 117
- 119: 45(fvec4) Load 105(inF2)
- Store 118(param) 119
- 121: 47(ivec4) Load 108(inI0)
- Store 120(param) 121
- 122: 45(fvec4) FunctionCall 54(@VertexShaderFunction(vf4;vf4;vf4;vi4;) 114(param) 116(param) 118(param) 120(param)
- Store 113(@entryPointOutput) 122
- Return
- FunctionEnd
-15(VertexShaderFunctionS(f1;f1;f1;i1;): 6(float) Function None 10
- 11(inF0): 7(ptr) FunctionParameter
- 12(inF1): 7(ptr) FunctionParameter
- 13(inF2): 7(ptr) FunctionParameter
- 14(inI0): 9(ptr) FunctionParameter
- 16: Label
- ReturnValue 80
- FunctionEnd
-21(VertexShaderFunction1(vf1;vf1;vf1;vi1;): 6(float) Function None 10
- 17(inF0): 7(ptr) FunctionParameter
- 18(inF1): 7(ptr) FunctionParameter
- 19(inF2): 7(ptr) FunctionParameter
- 20(inI0): 9(ptr) FunctionParameter
- 22: Label
- ReturnValue 80
- FunctionEnd
-32(VertexShaderFunction2(vf2;vf2;vf2;vi2;): 23(fvec2) Function None 27
- 28(inF0): 24(ptr) FunctionParameter
- 29(inF1): 24(ptr) FunctionParameter
- 30(inF2): 24(ptr) FunctionParameter
- 31(inI0): 26(ptr) FunctionParameter
- 33: Label
- ReturnValue 87
- FunctionEnd
-43(VertexShaderFunction3(vf3;vf3;vf3;vi3;): 34(fvec3) Function None 38
- 39(inF0): 35(ptr) FunctionParameter
- 40(inF1): 35(ptr) FunctionParameter
- 41(inF2): 35(ptr) FunctionParameter
- 42(inI0): 37(ptr) FunctionParameter
- 44: Label
- ReturnValue 91
- FunctionEnd
-54(@VertexShaderFunction(vf4;vf4;vf4;vi4;): 45(fvec4) Function None 49
- 50(inF0): 46(ptr) FunctionParameter
- 51(inF1): 46(ptr) FunctionParameter
- 52(inF2): 46(ptr) FunctionParameter
- 53(inI0): 48(ptr) FunctionParameter
- 55: Label
- ReturnValue 95
- FunctionEnd
-62(VertexShaderFunction2x2(mf22;mf22;mf22;): 56 Function None 58
- 59(inF0): 57(ptr) FunctionParameter
- 60(inF1): 57(ptr) FunctionParameter
- 61(inF2): 57(ptr) FunctionParameter
- 63: Label
- ReturnValue 124
- FunctionEnd
-70(VertexShaderFunction3x3(mf33;mf33;mf33;): 64 Function None 66
- 67(inF0): 65(ptr) FunctionParameter
- 68(inF1): 65(ptr) FunctionParameter
- 69(inF2): 65(ptr) FunctionParameter
- 71: Label
- ReturnValue 128
- FunctionEnd
-78(VertexShaderFunction4x4(mf44;mf44;mf44;): 72 Function None 74
- 75(inF0): 73(ptr) FunctionParameter
- 76(inF1): 73(ptr) FunctionParameter
- 77(inF2): 73(ptr) FunctionParameter
- 79: Label
- ReturnValue 132
- FunctionEnd