diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.lit.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.lit.frag.out | 233 |
1 files changed, 151 insertions, 82 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.lit.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.lit.frag.out index 6b393048e7f..affed169b60 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.lit.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.lit.frag.out @@ -2,43 +2,59 @@ hlsl.intrinsics.lit.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(f1;f1;f1; (temp void) +0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void) 0:2 Function Parameters: -0:2 'n_dot_l' (layout(location=0 ) in float) -0:2 'n_dot_h' (layout(location=1 ) in float) -0:2 'm' (layout(location=2 ) in float) +0:2 'n_dot_l' ( in float) +0:2 'n_dot_h' ( in float) +0:2 'm' ( in float) 0:? Sequence 0:3 Sequence -0:3 move second child to first child (temp 4-component vector of float) -0:3 'r0' (temp 4-component vector of float) -0:3 Construct vec4 (temp 4-component vector of float) +0:3 move second child to first child ( temp 4-component vector of float) +0:3 'r0' ( temp 4-component vector of float) +0:3 Construct vec4 ( temp 4-component vector of float) 0:3 Constant: 0:3 1.000000 -0:3 max (temp float) -0:3 'n_dot_l' (layout(location=0 ) in float) +0:3 max ( temp float) +0:3 'n_dot_l' ( in float) 0:3 Constant: 0:3 0.000000 -0:3 Test condition and select (temp float) +0:3 Test condition and select ( temp float) 0:3 Condition -0:3 Compare Less Than (temp bool) -0:3 min (temp float) -0:3 'n_dot_l' (layout(location=0 ) in float) -0:3 'n_dot_h' (layout(location=1 ) in float) +0:3 Compare Less Than ( temp bool) +0:3 min ( temp float) +0:3 'n_dot_l' ( in float) +0:3 'n_dot_h' ( in float) 0:3 Constant: 0:3 0.000000 0:3 true case 0:3 Constant: 0:3 0.000000 0:3 false case -0:3 component-wise multiply (temp float) -0:3 'n_dot_h' (layout(location=1 ) in float) -0:3 'm' (layout(location=2 ) in float) +0:3 component-wise multiply ( temp float) +0:3 'n_dot_h' ( in float) +0:3 'm' ( in float) 0:3 Constant: 0:3 1.000000 +0:2 Function Definition: PixelShaderFunction( ( temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child ( temp float) +0:? 'n_dot_l' ( temp float) +0:? 'n_dot_l' (layout( location=0) in float) +0:2 move second child to first child ( temp float) +0:? 'n_dot_h' ( temp float) +0:? 'n_dot_h' (layout( location=1) in float) +0:2 move second child to first child ( temp float) +0:? 'm' ( temp float) +0:? 'm' (layout( location=2) in float) +0:2 Function Call: @PixelShaderFunction(f1;f1;f1; ( temp void) +0:? 'n_dot_l' ( temp float) +0:? 'n_dot_h' ( temp float) +0:? 'm' ( temp float) 0:? Linker Objects -0:? 'n_dot_l' (layout(location=0 ) in float) -0:? 'n_dot_h' (layout(location=1 ) in float) -0:? 'm' (layout(location=2 ) in float) +0:? 'n_dot_l' (layout( location=0) in float) +0:? 'n_dot_h' (layout( location=1) in float) +0:? 'm' (layout( location=2) in float) Linked fragment stage: @@ -47,98 +63,151 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: PixelShaderFunction(f1;f1;f1; (temp void) +0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void) 0:2 Function Parameters: -0:2 'n_dot_l' (layout(location=0 ) in float) -0:2 'n_dot_h' (layout(location=1 ) in float) -0:2 'm' (layout(location=2 ) in float) +0:2 'n_dot_l' ( in float) +0:2 'n_dot_h' ( in float) +0:2 'm' ( in float) 0:? Sequence 0:3 Sequence -0:3 move second child to first child (temp 4-component vector of float) -0:3 'r0' (temp 4-component vector of float) -0:3 Construct vec4 (temp 4-component vector of float) +0:3 move second child to first child ( temp 4-component vector of float) +0:3 'r0' ( temp 4-component vector of float) +0:3 Construct vec4 ( temp 4-component vector of float) 0:3 Constant: 0:3 1.000000 -0:3 max (temp float) -0:3 'n_dot_l' (layout(location=0 ) in float) +0:3 max ( temp float) +0:3 'n_dot_l' ( in float) 0:3 Constant: 0:3 0.000000 -0:3 Test condition and select (temp float) +0:3 Test condition and select ( temp float) 0:3 Condition -0:3 Compare Less Than (temp bool) -0:3 min (temp float) -0:3 'n_dot_l' (layout(location=0 ) in float) -0:3 'n_dot_h' (layout(location=1 ) in float) +0:3 Compare Less Than ( temp bool) +0:3 min ( temp float) +0:3 'n_dot_l' ( in float) +0:3 'n_dot_h' ( in float) 0:3 Constant: 0:3 0.000000 0:3 true case 0:3 Constant: 0:3 0.000000 0:3 false case -0:3 component-wise multiply (temp float) -0:3 'n_dot_h' (layout(location=1 ) in float) -0:3 'm' (layout(location=2 ) in float) +0:3 component-wise multiply ( temp float) +0:3 'n_dot_h' ( in float) +0:3 'm' ( in float) 0:3 Constant: 0:3 1.000000 +0:2 Function Definition: PixelShaderFunction( ( temp void) +0:2 Function Parameters: +0:? Sequence +0:2 move second child to first child ( temp float) +0:? 'n_dot_l' ( temp float) +0:? 'n_dot_l' (layout( location=0) in float) +0:2 move second child to first child ( temp float) +0:? 'n_dot_h' ( temp float) +0:? 'n_dot_h' (layout( location=1) in float) +0:2 move second child to first child ( temp float) +0:? 'm' ( temp float) +0:? 'm' (layout( location=2) in float) +0:2 Function Call: @PixelShaderFunction(f1;f1;f1; ( temp void) +0:? 'n_dot_l' ( temp float) +0:? 'n_dot_h' ( temp float) +0:? 'm' ( temp float) 0:? Linker Objects -0:? 'n_dot_l' (layout(location=0 ) in float) -0:? 'n_dot_h' (layout(location=1 ) in float) -0:? 'm' (layout(location=2 ) in float) +0:? 'n_dot_l' (layout( location=0) in float) +0:? 'n_dot_h' (layout( location=1) in float) +0:? 'm' (layout( location=2) in float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 33 +// Id's are bound by 52 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 12 19 28 + EntryPoint Fragment 4 "PixelShaderFunction" 37 40 43 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" - Name 9 "r0" - Name 12 "n_dot_l" - Name 19 "n_dot_h" - Name 28 "m" - Decorate 12(n_dot_l) Location 0 - Decorate 19(n_dot_h) Location 1 - Decorate 28(m) Location 2 + Name 12 "@PixelShaderFunction(f1;f1;f1;" + Name 9 "n_dot_l" + Name 10 "n_dot_h" + Name 11 "m" + Name 16 "r0" + Name 35 "n_dot_l" + Name 37 "n_dot_l" + Name 39 "n_dot_h" + Name 40 "n_dot_h" + Name 42 "m" + Name 43 "m" + Name 45 "param" + Name 47 "param" + Name 49 "param" + Decorate 37(n_dot_l) Location 0 + Decorate 40(n_dot_h) Location 1 + Decorate 43(m) Location 2 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: 6(float) Constant 1065353216 - 11: TypePointer Input 6(float) - 12(n_dot_l): 11(ptr) Variable Input - 14: 6(float) Constant 0 - 16: TypePointer Function 6(float) - 19(n_dot_h): 11(ptr) Variable Input - 22: TypeBool - 28(m): 11(ptr) Variable Input + 7: TypePointer Function 6(float) + 8: TypeFunction 2 7(ptr) 7(ptr) 7(ptr) + 14: TypeVector 6(float) 4 + 15: TypePointer Function 14(fvec4) + 17: 6(float) Constant 1065353216 + 19: 6(float) Constant 0 + 25: TypeBool + 36: TypePointer Input 6(float) + 37(n_dot_l): 36(ptr) Variable Input + 40(n_dot_h): 36(ptr) Variable Input + 43(m): 36(ptr) Variable Input 4(PixelShaderFunction): 2 Function None 3 5: Label - 9(r0): 8(ptr) Variable Function - 17: 16(ptr) Variable Function - 13: 6(float) Load 12(n_dot_l) - 15: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 13 14 - 18: 6(float) Load 12(n_dot_l) - 20: 6(float) Load 19(n_dot_h) - 21: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 18 20 - 23: 22(bool) FOrdLessThan 21 14 - SelectionMerge 25 None - BranchConditional 23 24 26 - 24: Label - Store 17 14 - Branch 25 - 26: Label - 27: 6(float) Load 19(n_dot_h) - 29: 6(float) Load 28(m) - 30: 6(float) FMul 27 29 - Store 17 30 - Branch 25 - 25: Label - 31: 6(float) Load 17 - 32: 7(fvec4) CompositeConstruct 10 15 31 10 - Store 9(r0) 32 + 35(n_dot_l): 7(ptr) Variable Function + 39(n_dot_h): 7(ptr) Variable Function + 42(m): 7(ptr) Variable Function + 45(param): 7(ptr) Variable Function + 47(param): 7(ptr) Variable Function + 49(param): 7(ptr) Variable Function + 38: 6(float) Load 37(n_dot_l) + Store 35(n_dot_l) 38 + 41: 6(float) Load 40(n_dot_h) + Store 39(n_dot_h) 41 + 44: 6(float) Load 43(m) + Store 42(m) 44 + 46: 6(float) Load 35(n_dot_l) + Store 45(param) 46 + 48: 6(float) Load 39(n_dot_h) + Store 47(param) 48 + 50: 6(float) Load 42(m) + Store 49(param) 50 + 51: 2 FunctionCall 12(@PixelShaderFunction(f1;f1;f1;) 45(param) 47(param) 49(param) + Return + FunctionEnd +12(@PixelShaderFunction(f1;f1;f1;): 2 Function None 8 + 9(n_dot_l): 7(ptr) FunctionParameter + 10(n_dot_h): 7(ptr) FunctionParameter + 11(m): 7(ptr) FunctionParameter + 13: Label + 16(r0): 15(ptr) Variable Function + 21: 7(ptr) Variable Function + 18: 6(float) Load 9(n_dot_l) + 20: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 18 19 + 22: 6(float) Load 9(n_dot_l) + 23: 6(float) Load 10(n_dot_h) + 24: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 22 23 + 26: 25(bool) FOrdLessThan 24 19 + SelectionMerge 28 None + BranchConditional 26 27 29 + 27: Label + Store 21 19 + Branch 28 + 29: Label + 30: 6(float) Load 10(n_dot_h) + 31: 6(float) Load 11(m) + 32: 6(float) FMul 30 31 + Store 21 32 + Branch 28 + 28: Label + 33: 6(float) Load 21 + 34: 14(fvec4) CompositeConstruct 17 20 33 17 + Store 16(r0) 34 Return FunctionEnd |