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diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.lit.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.lit.frag.out
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index 9a8cb29293b..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.lit.frag.out
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@@ -1,204 +0,0 @@
-hlsl.intrinsics.lit.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void)
-0:2 Function Parameters:
-0:2 'n_dot_l' ( in float)
-0:2 'n_dot_h' ( in float)
-0:2 'm' ( in float)
-0:? Sequence
-0:3 Sequence
-0:3 move second child to first child ( temp 4-component vector of float)
-0:3 'r0' ( temp 4-component vector of float)
-0:3 Construct vec4 ( temp 4-component vector of float)
-0:3 Constant:
-0:3 1.000000
-0:3 max ( temp float)
-0:3 'n_dot_l' ( in float)
-0:3 Constant:
-0:3 0.000000
-0:3 Test condition and select ( temp float): no shortcircuit
-0:3 Condition
-0:3 Compare Less Than ( temp bool)
-0:3 min ( temp float)
-0:3 'n_dot_l' ( in float)
-0:3 'n_dot_h' ( in float)
-0:3 Constant:
-0:3 0.000000
-0:3 true case
-0:3 Constant:
-0:3 0.000000
-0:3 false case
-0:3 component-wise multiply ( temp float)
-0:3 'n_dot_h' ( in float)
-0:3 'm' ( in float)
-0:3 Constant:
-0:3 1.000000
-0:2 Function Definition: PixelShaderFunction( ( temp void)
-0:2 Function Parameters:
-0:? Sequence
-0:2 move second child to first child ( temp float)
-0:? 'n_dot_l' ( temp float)
-0:? 'n_dot_l' (layout( location=0) in float)
-0:2 move second child to first child ( temp float)
-0:? 'n_dot_h' ( temp float)
-0:? 'n_dot_h' (layout( location=1) in float)
-0:2 move second child to first child ( temp float)
-0:? 'm' ( temp float)
-0:? 'm' (layout( location=2) in float)
-0:2 Function Call: @PixelShaderFunction(f1;f1;f1; ( temp void)
-0:? 'n_dot_l' ( temp float)
-0:? 'n_dot_h' ( temp float)
-0:? 'm' ( temp float)
-0:? Linker Objects
-0:? 'n_dot_l' (layout( location=0) in float)
-0:? 'n_dot_h' (layout( location=1) in float)
-0:? 'm' (layout( location=2) in float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void)
-0:2 Function Parameters:
-0:2 'n_dot_l' ( in float)
-0:2 'n_dot_h' ( in float)
-0:2 'm' ( in float)
-0:? Sequence
-0:3 Sequence
-0:3 move second child to first child ( temp 4-component vector of float)
-0:3 'r0' ( temp 4-component vector of float)
-0:3 Construct vec4 ( temp 4-component vector of float)
-0:3 Constant:
-0:3 1.000000
-0:3 max ( temp float)
-0:3 'n_dot_l' ( in float)
-0:3 Constant:
-0:3 0.000000
-0:3 Test condition and select ( temp float): no shortcircuit
-0:3 Condition
-0:3 Compare Less Than ( temp bool)
-0:3 min ( temp float)
-0:3 'n_dot_l' ( in float)
-0:3 'n_dot_h' ( in float)
-0:3 Constant:
-0:3 0.000000
-0:3 true case
-0:3 Constant:
-0:3 0.000000
-0:3 false case
-0:3 component-wise multiply ( temp float)
-0:3 'n_dot_h' ( in float)
-0:3 'm' ( in float)
-0:3 Constant:
-0:3 1.000000
-0:2 Function Definition: PixelShaderFunction( ( temp void)
-0:2 Function Parameters:
-0:? Sequence
-0:2 move second child to first child ( temp float)
-0:? 'n_dot_l' ( temp float)
-0:? 'n_dot_l' (layout( location=0) in float)
-0:2 move second child to first child ( temp float)
-0:? 'n_dot_h' ( temp float)
-0:? 'n_dot_h' (layout( location=1) in float)
-0:2 move second child to first child ( temp float)
-0:? 'm' ( temp float)
-0:? 'm' (layout( location=2) in float)
-0:2 Function Call: @PixelShaderFunction(f1;f1;f1; ( temp void)
-0:? 'n_dot_l' ( temp float)
-0:? 'n_dot_h' ( temp float)
-0:? 'm' ( temp float)
-0:? Linker Objects
-0:? 'n_dot_l' (layout( location=0) in float)
-0:? 'n_dot_h' (layout( location=1) in float)
-0:? 'm' (layout( location=2) in float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 48
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "PixelShaderFunction" 33 36 39
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "PixelShaderFunction"
- Name 12 "@PixelShaderFunction(f1;f1;f1;"
- Name 9 "n_dot_l"
- Name 10 "n_dot_h"
- Name 11 "m"
- Name 16 "r0"
- Name 31 "n_dot_l"
- Name 33 "n_dot_l"
- Name 35 "n_dot_h"
- Name 36 "n_dot_h"
- Name 38 "m"
- Name 39 "m"
- Name 41 "param"
- Name 43 "param"
- Name 45 "param"
- Decorate 33(n_dot_l) Location 0
- Decorate 36(n_dot_h) Location 1
- Decorate 39(m) Location 2
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypePointer Function 6(float)
- 8: TypeFunction 2 7(ptr) 7(ptr) 7(ptr)
- 14: TypeVector 6(float) 4
- 15: TypePointer Function 14(fvec4)
- 17: 6(float) Constant 1065353216
- 19: 6(float) Constant 0
- 24: TypeBool
- 32: TypePointer Input 6(float)
- 33(n_dot_l): 32(ptr) Variable Input
- 36(n_dot_h): 32(ptr) Variable Input
- 39(m): 32(ptr) Variable Input
-4(PixelShaderFunction): 2 Function None 3
- 5: Label
- 31(n_dot_l): 7(ptr) Variable Function
- 35(n_dot_h): 7(ptr) Variable Function
- 38(m): 7(ptr) Variable Function
- 41(param): 7(ptr) Variable Function
- 43(param): 7(ptr) Variable Function
- 45(param): 7(ptr) Variable Function
- 34: 6(float) Load 33(n_dot_l)
- Store 31(n_dot_l) 34
- 37: 6(float) Load 36(n_dot_h)
- Store 35(n_dot_h) 37
- 40: 6(float) Load 39(m)
- Store 38(m) 40
- 42: 6(float) Load 31(n_dot_l)
- Store 41(param) 42
- 44: 6(float) Load 35(n_dot_h)
- Store 43(param) 44
- 46: 6(float) Load 38(m)
- Store 45(param) 46
- 47: 2 FunctionCall 12(@PixelShaderFunction(f1;f1;f1;) 41(param) 43(param) 45(param)
- Return
- FunctionEnd
-12(@PixelShaderFunction(f1;f1;f1;): 2 Function None 8
- 9(n_dot_l): 7(ptr) FunctionParameter
- 10(n_dot_h): 7(ptr) FunctionParameter
- 11(m): 7(ptr) FunctionParameter
- 13: Label
- 16(r0): 15(ptr) Variable Function
- 18: 6(float) Load 9(n_dot_l)
- 20: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 18 19
- 21: 6(float) Load 9(n_dot_l)
- 22: 6(float) Load 10(n_dot_h)
- 23: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 21 22
- 25: 24(bool) FOrdLessThan 23 19
- 26: 6(float) Load 10(n_dot_h)
- 27: 6(float) Load 11(m)
- 28: 6(float) FMul 26 27
- 29: 6(float) Select 25 19 28
- 30: 14(fvec4) CompositeConstruct 17 20 29 17
- Store 16(r0) 30
- Return
- FunctionEnd