diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.lit.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.lit.frag.out | 204 |
1 files changed, 0 insertions, 204 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.lit.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.lit.frag.out deleted file mode 100644 index 9a8cb29293b..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.lit.frag.out +++ /dev/null @@ -1,204 +0,0 @@ -hlsl.intrinsics.lit.frag -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void) -0:2 Function Parameters: -0:2 'n_dot_l' ( in float) -0:2 'n_dot_h' ( in float) -0:2 'm' ( in float) -0:? Sequence -0:3 Sequence -0:3 move second child to first child ( temp 4-component vector of float) -0:3 'r0' ( temp 4-component vector of float) -0:3 Construct vec4 ( temp 4-component vector of float) -0:3 Constant: -0:3 1.000000 -0:3 max ( temp float) -0:3 'n_dot_l' ( in float) -0:3 Constant: -0:3 0.000000 -0:3 Test condition and select ( temp float): no shortcircuit -0:3 Condition -0:3 Compare Less Than ( temp bool) -0:3 min ( temp float) -0:3 'n_dot_l' ( in float) -0:3 'n_dot_h' ( in float) -0:3 Constant: -0:3 0.000000 -0:3 true case -0:3 Constant: -0:3 0.000000 -0:3 false case -0:3 component-wise multiply ( temp float) -0:3 'n_dot_h' ( in float) -0:3 'm' ( in float) -0:3 Constant: -0:3 1.000000 -0:2 Function Definition: PixelShaderFunction( ( temp void) -0:2 Function Parameters: -0:? Sequence -0:2 move second child to first child ( temp float) -0:? 'n_dot_l' ( temp float) -0:? 'n_dot_l' (layout( location=0) in float) -0:2 move second child to first child ( temp float) -0:? 'n_dot_h' ( temp float) -0:? 'n_dot_h' (layout( location=1) in float) -0:2 move second child to first child ( temp float) -0:? 'm' ( temp float) -0:? 'm' (layout( location=2) in float) -0:2 Function Call: @PixelShaderFunction(f1;f1;f1; ( temp void) -0:? 'n_dot_l' ( temp float) -0:? 'n_dot_h' ( temp float) -0:? 'm' ( temp float) -0:? Linker Objects -0:? 'n_dot_l' (layout( location=0) in float) -0:? 'n_dot_h' (layout( location=1) in float) -0:? 'm' (layout( location=2) in float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void) -0:2 Function Parameters: -0:2 'n_dot_l' ( in float) -0:2 'n_dot_h' ( in float) -0:2 'm' ( in float) -0:? Sequence -0:3 Sequence -0:3 move second child to first child ( temp 4-component vector of float) -0:3 'r0' ( temp 4-component vector of float) -0:3 Construct vec4 ( temp 4-component vector of float) -0:3 Constant: -0:3 1.000000 -0:3 max ( temp float) -0:3 'n_dot_l' ( in float) -0:3 Constant: -0:3 0.000000 -0:3 Test condition and select ( temp float): no shortcircuit -0:3 Condition -0:3 Compare Less Than ( temp bool) -0:3 min ( temp float) -0:3 'n_dot_l' ( in float) -0:3 'n_dot_h' ( in float) -0:3 Constant: -0:3 0.000000 -0:3 true case -0:3 Constant: -0:3 0.000000 -0:3 false case -0:3 component-wise multiply ( temp float) -0:3 'n_dot_h' ( in float) -0:3 'm' ( in float) -0:3 Constant: -0:3 1.000000 -0:2 Function Definition: PixelShaderFunction( ( temp void) -0:2 Function Parameters: -0:? Sequence -0:2 move second child to first child ( temp float) -0:? 'n_dot_l' ( temp float) -0:? 'n_dot_l' (layout( location=0) in float) -0:2 move second child to first child ( temp float) -0:? 'n_dot_h' ( temp float) -0:? 'n_dot_h' (layout( location=1) in float) -0:2 move second child to first child ( temp float) -0:? 'm' ( temp float) -0:? 'm' (layout( location=2) in float) -0:2 Function Call: @PixelShaderFunction(f1;f1;f1; ( temp void) -0:? 'n_dot_l' ( temp float) -0:? 'n_dot_h' ( temp float) -0:? 'm' ( temp float) -0:? Linker Objects -0:? 'n_dot_l' (layout( location=0) in float) -0:? 'n_dot_h' (layout( location=1) in float) -0:? 'm' (layout( location=2) in float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 48 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 33 36 39 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "PixelShaderFunction" - Name 12 "@PixelShaderFunction(f1;f1;f1;" - Name 9 "n_dot_l" - Name 10 "n_dot_h" - Name 11 "m" - Name 16 "r0" - Name 31 "n_dot_l" - Name 33 "n_dot_l" - Name 35 "n_dot_h" - Name 36 "n_dot_h" - Name 38 "m" - Name 39 "m" - Name 41 "param" - Name 43 "param" - Name 45 "param" - Decorate 33(n_dot_l) Location 0 - Decorate 36(n_dot_h) Location 1 - Decorate 39(m) Location 2 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 8: TypeFunction 2 7(ptr) 7(ptr) 7(ptr) - 14: TypeVector 6(float) 4 - 15: TypePointer Function 14(fvec4) - 17: 6(float) Constant 1065353216 - 19: 6(float) Constant 0 - 24: TypeBool - 32: TypePointer Input 6(float) - 33(n_dot_l): 32(ptr) Variable Input - 36(n_dot_h): 32(ptr) Variable Input - 39(m): 32(ptr) Variable Input -4(PixelShaderFunction): 2 Function None 3 - 5: Label - 31(n_dot_l): 7(ptr) Variable Function - 35(n_dot_h): 7(ptr) Variable Function - 38(m): 7(ptr) Variable Function - 41(param): 7(ptr) Variable Function - 43(param): 7(ptr) Variable Function - 45(param): 7(ptr) Variable Function - 34: 6(float) Load 33(n_dot_l) - Store 31(n_dot_l) 34 - 37: 6(float) Load 36(n_dot_h) - Store 35(n_dot_h) 37 - 40: 6(float) Load 39(m) - Store 38(m) 40 - 42: 6(float) Load 31(n_dot_l) - Store 41(param) 42 - 44: 6(float) Load 35(n_dot_h) - Store 43(param) 44 - 46: 6(float) Load 38(m) - Store 45(param) 46 - 47: 2 FunctionCall 12(@PixelShaderFunction(f1;f1;f1;) 41(param) 43(param) 45(param) - Return - FunctionEnd -12(@PixelShaderFunction(f1;f1;f1;): 2 Function None 8 - 9(n_dot_l): 7(ptr) FunctionParameter - 10(n_dot_h): 7(ptr) FunctionParameter - 11(m): 7(ptr) FunctionParameter - 13: Label - 16(r0): 15(ptr) Variable Function - 18: 6(float) Load 9(n_dot_l) - 20: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 18 19 - 21: 6(float) Load 9(n_dot_l) - 22: 6(float) Load 10(n_dot_h) - 23: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 21 22 - 25: 24(bool) FOrdLessThan 23 19 - 26: 6(float) Load 10(n_dot_h) - 27: 6(float) Load 11(m) - 28: 6(float) FMul 26 27 - 29: 6(float) Select 25 19 28 - 30: 14(fvec4) CompositeConstruct 17 20 29 17 - Store 16(r0) 30 - Return - FunctionEnd |