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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.f3216.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.f3216.frag.out402
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diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.f3216.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.f3216.frag.out
deleted file mode 100644
index 77826b3b1d1..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.f3216.frag.out
+++ /dev/null
@@ -1,402 +0,0 @@
-hlsl.intrinsics.f3216.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:2 Function Definition: PixelShaderFunctionS(f1; ( temp uint)
-0:2 Function Parameters:
-0:2 'inF0' ( in float)
-0:? Sequence
-0:3 Branch: Return with expression
-0:3 packHalf2x16 ( temp uint)
-0:3 Construct vec2 ( temp 2-component vector of float)
-0:3 'inF0' ( in float)
-0:3 Constant:
-0:3 0.000000
-0:7 Function Definition: PixelShaderFunction1(vf1; ( temp 1-component vector of uint)
-0:7 Function Parameters:
-0:7 'inF0' ( in 1-component vector of float)
-0:? Sequence
-0:8 Branch: Return with expression
-0:8 Construct uint ( temp 1-component vector of uint)
-0:8 packHalf2x16 ( temp uint)
-0:8 Construct vec2 ( temp 2-component vector of float)
-0:8 Construct float ( in float)
-0:8 'inF0' ( in 1-component vector of float)
-0:8 Constant:
-0:8 0.000000
-0:12 Function Definition: PixelShaderFunction2(vf2; ( temp 2-component vector of uint)
-0:12 Function Parameters:
-0:12 'inF0' ( in 2-component vector of float)
-0:? Sequence
-0:13 Branch: Return with expression
-0:13 Construct uvec2 ( temp 2-component vector of uint)
-0:13 packHalf2x16 ( temp uint)
-0:13 Construct vec2 ( temp 2-component vector of float)
-0:13 direct index ( temp float)
-0:13 'inF0' ( in 2-component vector of float)
-0:13 Constant:
-0:13 0 (const int)
-0:13 Constant:
-0:13 0.000000
-0:13 packHalf2x16 ( temp uint)
-0:13 Construct vec2 ( temp 2-component vector of float)
-0:13 direct index ( temp float)
-0:13 'inF0' ( in 2-component vector of float)
-0:13 Constant:
-0:13 1 (const int)
-0:13 Constant:
-0:13 0.000000
-0:17 Function Definition: PixelShaderFunction3(vf3; ( temp 3-component vector of uint)
-0:17 Function Parameters:
-0:17 'inF0' ( in 3-component vector of float)
-0:? Sequence
-0:18 Branch: Return with expression
-0:18 Construct uvec3 ( temp 3-component vector of uint)
-0:18 packHalf2x16 ( temp uint)
-0:18 Construct vec2 ( temp 2-component vector of float)
-0:18 direct index ( temp float)
-0:18 'inF0' ( in 3-component vector of float)
-0:18 Constant:
-0:18 0 (const int)
-0:18 Constant:
-0:18 0.000000
-0:18 packHalf2x16 ( temp uint)
-0:18 Construct vec2 ( temp 2-component vector of float)
-0:18 direct index ( temp float)
-0:18 'inF0' ( in 3-component vector of float)
-0:18 Constant:
-0:18 1 (const int)
-0:18 Constant:
-0:18 0.000000
-0:18 packHalf2x16 ( temp uint)
-0:18 Construct vec2 ( temp 2-component vector of float)
-0:18 direct index ( temp float)
-0:18 'inF0' ( in 3-component vector of float)
-0:18 Constant:
-0:18 2 (const int)
-0:18 Constant:
-0:18 0.000000
-0:22 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of uint)
-0:22 Function Parameters:
-0:22 'inF0' ( in 4-component vector of float)
-0:? Sequence
-0:23 Branch: Return with expression
-0:23 Construct uvec4 ( temp 4-component vector of uint)
-0:23 packHalf2x16 ( temp uint)
-0:23 Construct vec2 ( temp 2-component vector of float)
-0:23 direct index ( temp float)
-0:23 'inF0' ( in 4-component vector of float)
-0:23 Constant:
-0:23 0 (const int)
-0:23 Constant:
-0:23 0.000000
-0:23 packHalf2x16 ( temp uint)
-0:23 Construct vec2 ( temp 2-component vector of float)
-0:23 direct index ( temp float)
-0:23 'inF0' ( in 4-component vector of float)
-0:23 Constant:
-0:23 1 (const int)
-0:23 Constant:
-0:23 0.000000
-0:23 packHalf2x16 ( temp uint)
-0:23 Construct vec2 ( temp 2-component vector of float)
-0:23 direct index ( temp float)
-0:23 'inF0' ( in 4-component vector of float)
-0:23 Constant:
-0:23 2 (const int)
-0:23 Constant:
-0:23 0.000000
-0:23 packHalf2x16 ( temp uint)
-0:23 Construct vec2 ( temp 2-component vector of float)
-0:23 direct index ( temp float)
-0:23 'inF0' ( in 4-component vector of float)
-0:23 Constant:
-0:23 3 (const int)
-0:23 Constant:
-0:23 0.000000
-0:27 Function Definition: @main( ( temp 4-component vector of float)
-0:27 Function Parameters:
-0:? Sequence
-0:28 Branch: Return with expression
-0:28 Constant:
-0:28 0.000000
-0:28 0.000000
-0:28 0.000000
-0:28 0.000000
-0:27 Function Definition: main( ( temp void)
-0:27 Function Parameters:
-0:? Sequence
-0:27 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:27 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:2 Function Definition: PixelShaderFunctionS(f1; ( temp uint)
-0:2 Function Parameters:
-0:2 'inF0' ( in float)
-0:? Sequence
-0:3 Branch: Return with expression
-0:3 packHalf2x16 ( temp uint)
-0:3 Construct vec2 ( temp 2-component vector of float)
-0:3 'inF0' ( in float)
-0:3 Constant:
-0:3 0.000000
-0:7 Function Definition: PixelShaderFunction1(vf1; ( temp 1-component vector of uint)
-0:7 Function Parameters:
-0:7 'inF0' ( in 1-component vector of float)
-0:? Sequence
-0:8 Branch: Return with expression
-0:8 Construct uint ( temp 1-component vector of uint)
-0:8 packHalf2x16 ( temp uint)
-0:8 Construct vec2 ( temp 2-component vector of float)
-0:8 Construct float ( in float)
-0:8 'inF0' ( in 1-component vector of float)
-0:8 Constant:
-0:8 0.000000
-0:12 Function Definition: PixelShaderFunction2(vf2; ( temp 2-component vector of uint)
-0:12 Function Parameters:
-0:12 'inF0' ( in 2-component vector of float)
-0:? Sequence
-0:13 Branch: Return with expression
-0:13 Construct uvec2 ( temp 2-component vector of uint)
-0:13 packHalf2x16 ( temp uint)
-0:13 Construct vec2 ( temp 2-component vector of float)
-0:13 direct index ( temp float)
-0:13 'inF0' ( in 2-component vector of float)
-0:13 Constant:
-0:13 0 (const int)
-0:13 Constant:
-0:13 0.000000
-0:13 packHalf2x16 ( temp uint)
-0:13 Construct vec2 ( temp 2-component vector of float)
-0:13 direct index ( temp float)
-0:13 'inF0' ( in 2-component vector of float)
-0:13 Constant:
-0:13 1 (const int)
-0:13 Constant:
-0:13 0.000000
-0:17 Function Definition: PixelShaderFunction3(vf3; ( temp 3-component vector of uint)
-0:17 Function Parameters:
-0:17 'inF0' ( in 3-component vector of float)
-0:? Sequence
-0:18 Branch: Return with expression
-0:18 Construct uvec3 ( temp 3-component vector of uint)
-0:18 packHalf2x16 ( temp uint)
-0:18 Construct vec2 ( temp 2-component vector of float)
-0:18 direct index ( temp float)
-0:18 'inF0' ( in 3-component vector of float)
-0:18 Constant:
-0:18 0 (const int)
-0:18 Constant:
-0:18 0.000000
-0:18 packHalf2x16 ( temp uint)
-0:18 Construct vec2 ( temp 2-component vector of float)
-0:18 direct index ( temp float)
-0:18 'inF0' ( in 3-component vector of float)
-0:18 Constant:
-0:18 1 (const int)
-0:18 Constant:
-0:18 0.000000
-0:18 packHalf2x16 ( temp uint)
-0:18 Construct vec2 ( temp 2-component vector of float)
-0:18 direct index ( temp float)
-0:18 'inF0' ( in 3-component vector of float)
-0:18 Constant:
-0:18 2 (const int)
-0:18 Constant:
-0:18 0.000000
-0:22 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of uint)
-0:22 Function Parameters:
-0:22 'inF0' ( in 4-component vector of float)
-0:? Sequence
-0:23 Branch: Return with expression
-0:23 Construct uvec4 ( temp 4-component vector of uint)
-0:23 packHalf2x16 ( temp uint)
-0:23 Construct vec2 ( temp 2-component vector of float)
-0:23 direct index ( temp float)
-0:23 'inF0' ( in 4-component vector of float)
-0:23 Constant:
-0:23 0 (const int)
-0:23 Constant:
-0:23 0.000000
-0:23 packHalf2x16 ( temp uint)
-0:23 Construct vec2 ( temp 2-component vector of float)
-0:23 direct index ( temp float)
-0:23 'inF0' ( in 4-component vector of float)
-0:23 Constant:
-0:23 1 (const int)
-0:23 Constant:
-0:23 0.000000
-0:23 packHalf2x16 ( temp uint)
-0:23 Construct vec2 ( temp 2-component vector of float)
-0:23 direct index ( temp float)
-0:23 'inF0' ( in 4-component vector of float)
-0:23 Constant:
-0:23 2 (const int)
-0:23 Constant:
-0:23 0.000000
-0:23 packHalf2x16 ( temp uint)
-0:23 Construct vec2 ( temp 2-component vector of float)
-0:23 direct index ( temp float)
-0:23 'inF0' ( in 4-component vector of float)
-0:23 Constant:
-0:23 3 (const int)
-0:23 Constant:
-0:23 0.000000
-0:27 Function Definition: @main( ( temp 4-component vector of float)
-0:27 Function Parameters:
-0:? Sequence
-0:28 Branch: Return with expression
-0:28 Constant:
-0:28 0.000000
-0:28 0.000000
-0:28 0.000000
-0:28 0.000000
-0:27 Function Definition: main( ( temp void)
-0:27 Function Parameters:
-0:? Sequence
-0:27 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:27 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 106
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 104
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "main"
- Name 11 "PixelShaderFunctionS(f1;"
- Name 10 "inF0"
- Name 14 "PixelShaderFunction1(vf1;"
- Name 13 "inF0"
- Name 21 "PixelShaderFunction2(vf2;"
- Name 20 "inF0"
- Name 28 "PixelShaderFunction3(vf3;"
- Name 27 "inF0"
- Name 35 "PixelShaderFunction(vf4;"
- Name 34 "inF0"
- Name 38 "@main("
- Name 104 "@entryPointOutput"
- Decorate 104(@entryPointOutput) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypePointer Function 6(float)
- 8: TypeInt 32 0
- 9: TypeFunction 8(int) 7(ptr)
- 16: TypeVector 6(float) 2
- 17: TypePointer Function 16(fvec2)
- 18: TypeVector 8(int) 2
- 19: TypeFunction 18(ivec2) 17(ptr)
- 23: TypeVector 6(float) 3
- 24: TypePointer Function 23(fvec3)
- 25: TypeVector 8(int) 3
- 26: TypeFunction 25(ivec3) 24(ptr)
- 30: TypeVector 6(float) 4
- 31: TypePointer Function 30(fvec4)
- 32: TypeVector 8(int) 4
- 33: TypeFunction 32(ivec4) 31(ptr)
- 37: TypeFunction 30(fvec4)
- 41: 6(float) Constant 0
- 51: 8(int) Constant 0
- 56: 8(int) Constant 1
- 72: 8(int) Constant 2
- 92: 8(int) Constant 3
- 100: 30(fvec4) ConstantComposite 41 41 41 41
- 103: TypePointer Output 30(fvec4)
-104(@entryPointOutput): 103(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 105: 30(fvec4) FunctionCall 38(@main()
- Store 104(@entryPointOutput) 105
- Return
- FunctionEnd
-11(PixelShaderFunctionS(f1;): 8(int) Function None 9
- 10(inF0): 7(ptr) FunctionParameter
- 12: Label
- 40: 6(float) Load 10(inF0)
- 42: 16(fvec2) CompositeConstruct 40 41
- 43: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 42
- ReturnValue 43
- FunctionEnd
-14(PixelShaderFunction1(vf1;): 8(int) Function None 9
- 13(inF0): 7(ptr) FunctionParameter
- 15: Label
- 46: 6(float) Load 13(inF0)
- 47: 16(fvec2) CompositeConstruct 46 41
- 48: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 47
- ReturnValue 48
- FunctionEnd
-21(PixelShaderFunction2(vf2;): 18(ivec2) Function None 19
- 20(inF0): 17(ptr) FunctionParameter
- 22: Label
- 52: 7(ptr) AccessChain 20(inF0) 51
- 53: 6(float) Load 52
- 54: 16(fvec2) CompositeConstruct 53 41
- 55: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 54
- 57: 7(ptr) AccessChain 20(inF0) 56
- 58: 6(float) Load 57
- 59: 16(fvec2) CompositeConstruct 58 41
- 60: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 59
- 61: 18(ivec2) CompositeConstruct 55 60
- ReturnValue 61
- FunctionEnd
-28(PixelShaderFunction3(vf3;): 25(ivec3) Function None 26
- 27(inF0): 24(ptr) FunctionParameter
- 29: Label
- 64: 7(ptr) AccessChain 27(inF0) 51
- 65: 6(float) Load 64
- 66: 16(fvec2) CompositeConstruct 65 41
- 67: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 66
- 68: 7(ptr) AccessChain 27(inF0) 56
- 69: 6(float) Load 68
- 70: 16(fvec2) CompositeConstruct 69 41
- 71: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 70
- 73: 7(ptr) AccessChain 27(inF0) 72
- 74: 6(float) Load 73
- 75: 16(fvec2) CompositeConstruct 74 41
- 76: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 75
- 77: 25(ivec3) CompositeConstruct 67 71 76
- ReturnValue 77
- FunctionEnd
-35(PixelShaderFunction(vf4;): 32(ivec4) Function None 33
- 34(inF0): 31(ptr) FunctionParameter
- 36: Label
- 80: 7(ptr) AccessChain 34(inF0) 51
- 81: 6(float) Load 80
- 82: 16(fvec2) CompositeConstruct 81 41
- 83: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 82
- 84: 7(ptr) AccessChain 34(inF0) 56
- 85: 6(float) Load 84
- 86: 16(fvec2) CompositeConstruct 85 41
- 87: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 86
- 88: 7(ptr) AccessChain 34(inF0) 72
- 89: 6(float) Load 88
- 90: 16(fvec2) CompositeConstruct 89 41
- 91: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 90
- 93: 7(ptr) AccessChain 34(inF0) 92
- 94: 6(float) Load 93
- 95: 16(fvec2) CompositeConstruct 94 41
- 96: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 95
- 97: 32(ivec4) CompositeConstruct 83 87 91 96
- ReturnValue 97
- FunctionEnd
- 38(@main(): 30(fvec4) Function None 37
- 39: Label
- ReturnValue 100
- FunctionEnd