diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.f3216.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.f3216.frag.out | 402 |
1 files changed, 0 insertions, 402 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.f3216.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.f3216.frag.out deleted file mode 100644 index 77826b3b1d1..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.f3216.frag.out +++ /dev/null @@ -1,402 +0,0 @@ -hlsl.intrinsics.f3216.frag -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:2 Function Definition: PixelShaderFunctionS(f1; ( temp uint) -0:2 Function Parameters: -0:2 'inF0' ( in float) -0:? Sequence -0:3 Branch: Return with expression -0:3 packHalf2x16 ( temp uint) -0:3 Construct vec2 ( temp 2-component vector of float) -0:3 'inF0' ( in float) -0:3 Constant: -0:3 0.000000 -0:7 Function Definition: PixelShaderFunction1(vf1; ( temp 1-component vector of uint) -0:7 Function Parameters: -0:7 'inF0' ( in 1-component vector of float) -0:? Sequence -0:8 Branch: Return with expression -0:8 Construct uint ( temp 1-component vector of uint) -0:8 packHalf2x16 ( temp uint) -0:8 Construct vec2 ( temp 2-component vector of float) -0:8 Construct float ( in float) -0:8 'inF0' ( in 1-component vector of float) -0:8 Constant: -0:8 0.000000 -0:12 Function Definition: PixelShaderFunction2(vf2; ( temp 2-component vector of uint) -0:12 Function Parameters: -0:12 'inF0' ( in 2-component vector of float) -0:? Sequence -0:13 Branch: Return with expression -0:13 Construct uvec2 ( temp 2-component vector of uint) -0:13 packHalf2x16 ( temp uint) -0:13 Construct vec2 ( temp 2-component vector of float) -0:13 direct index ( temp float) -0:13 'inF0' ( in 2-component vector of float) -0:13 Constant: -0:13 0 (const int) -0:13 Constant: -0:13 0.000000 -0:13 packHalf2x16 ( temp uint) -0:13 Construct vec2 ( temp 2-component vector of float) -0:13 direct index ( temp float) -0:13 'inF0' ( in 2-component vector of float) -0:13 Constant: -0:13 1 (const int) -0:13 Constant: -0:13 0.000000 -0:17 Function Definition: PixelShaderFunction3(vf3; ( temp 3-component vector of uint) -0:17 Function Parameters: -0:17 'inF0' ( in 3-component vector of float) -0:? Sequence -0:18 Branch: Return with expression -0:18 Construct uvec3 ( temp 3-component vector of uint) -0:18 packHalf2x16 ( temp uint) -0:18 Construct vec2 ( temp 2-component vector of float) -0:18 direct index ( temp float) -0:18 'inF0' ( in 3-component vector of float) -0:18 Constant: -0:18 0 (const int) -0:18 Constant: -0:18 0.000000 -0:18 packHalf2x16 ( temp uint) -0:18 Construct vec2 ( temp 2-component vector of float) -0:18 direct index ( temp float) -0:18 'inF0' ( in 3-component vector of float) -0:18 Constant: -0:18 1 (const int) -0:18 Constant: -0:18 0.000000 -0:18 packHalf2x16 ( temp uint) -0:18 Construct vec2 ( temp 2-component vector of float) -0:18 direct index ( temp float) -0:18 'inF0' ( in 3-component vector of float) -0:18 Constant: -0:18 2 (const int) -0:18 Constant: -0:18 0.000000 -0:22 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of uint) -0:22 Function Parameters: -0:22 'inF0' ( in 4-component vector of float) -0:? Sequence -0:23 Branch: Return with expression -0:23 Construct uvec4 ( temp 4-component vector of uint) -0:23 packHalf2x16 ( temp uint) -0:23 Construct vec2 ( temp 2-component vector of float) -0:23 direct index ( temp float) -0:23 'inF0' ( in 4-component vector of float) -0:23 Constant: -0:23 0 (const int) -0:23 Constant: -0:23 0.000000 -0:23 packHalf2x16 ( temp uint) -0:23 Construct vec2 ( temp 2-component vector of float) -0:23 direct index ( temp float) -0:23 'inF0' ( in 4-component vector of float) -0:23 Constant: -0:23 1 (const int) -0:23 Constant: -0:23 0.000000 -0:23 packHalf2x16 ( temp uint) -0:23 Construct vec2 ( temp 2-component vector of float) -0:23 direct index ( temp float) -0:23 'inF0' ( in 4-component vector of float) -0:23 Constant: -0:23 2 (const int) -0:23 Constant: -0:23 0.000000 -0:23 packHalf2x16 ( temp uint) -0:23 Construct vec2 ( temp 2-component vector of float) -0:23 direct index ( temp float) -0:23 'inF0' ( in 4-component vector of float) -0:23 Constant: -0:23 3 (const int) -0:23 Constant: -0:23 0.000000 -0:27 Function Definition: @main( ( temp 4-component vector of float) -0:27 Function Parameters: -0:? Sequence -0:28 Branch: Return with expression -0:28 Constant: -0:28 0.000000 -0:28 0.000000 -0:28 0.000000 -0:28 0.000000 -0:27 Function Definition: main( ( temp void) -0:27 Function Parameters: -0:? Sequence -0:27 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:27 Function Call: @main( ( temp 4-component vector of float) -0:? Linker Objects -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:2 Function Definition: PixelShaderFunctionS(f1; ( temp uint) -0:2 Function Parameters: -0:2 'inF0' ( in float) -0:? Sequence -0:3 Branch: Return with expression -0:3 packHalf2x16 ( temp uint) -0:3 Construct vec2 ( temp 2-component vector of float) -0:3 'inF0' ( in float) -0:3 Constant: -0:3 0.000000 -0:7 Function Definition: PixelShaderFunction1(vf1; ( temp 1-component vector of uint) -0:7 Function Parameters: -0:7 'inF0' ( in 1-component vector of float) -0:? Sequence -0:8 Branch: Return with expression -0:8 Construct uint ( temp 1-component vector of uint) -0:8 packHalf2x16 ( temp uint) -0:8 Construct vec2 ( temp 2-component vector of float) -0:8 Construct float ( in float) -0:8 'inF0' ( in 1-component vector of float) -0:8 Constant: -0:8 0.000000 -0:12 Function Definition: PixelShaderFunction2(vf2; ( temp 2-component vector of uint) -0:12 Function Parameters: -0:12 'inF0' ( in 2-component vector of float) -0:? Sequence -0:13 Branch: Return with expression -0:13 Construct uvec2 ( temp 2-component vector of uint) -0:13 packHalf2x16 ( temp uint) -0:13 Construct vec2 ( temp 2-component vector of float) -0:13 direct index ( temp float) -0:13 'inF0' ( in 2-component vector of float) -0:13 Constant: -0:13 0 (const int) -0:13 Constant: -0:13 0.000000 -0:13 packHalf2x16 ( temp uint) -0:13 Construct vec2 ( temp 2-component vector of float) -0:13 direct index ( temp float) -0:13 'inF0' ( in 2-component vector of float) -0:13 Constant: -0:13 1 (const int) -0:13 Constant: -0:13 0.000000 -0:17 Function Definition: PixelShaderFunction3(vf3; ( temp 3-component vector of uint) -0:17 Function Parameters: -0:17 'inF0' ( in 3-component vector of float) -0:? Sequence -0:18 Branch: Return with expression -0:18 Construct uvec3 ( temp 3-component vector of uint) -0:18 packHalf2x16 ( temp uint) -0:18 Construct vec2 ( temp 2-component vector of float) -0:18 direct index ( temp float) -0:18 'inF0' ( in 3-component vector of float) -0:18 Constant: -0:18 0 (const int) -0:18 Constant: -0:18 0.000000 -0:18 packHalf2x16 ( temp uint) -0:18 Construct vec2 ( temp 2-component vector of float) -0:18 direct index ( temp float) -0:18 'inF0' ( in 3-component vector of float) -0:18 Constant: -0:18 1 (const int) -0:18 Constant: -0:18 0.000000 -0:18 packHalf2x16 ( temp uint) -0:18 Construct vec2 ( temp 2-component vector of float) -0:18 direct index ( temp float) -0:18 'inF0' ( in 3-component vector of float) -0:18 Constant: -0:18 2 (const int) -0:18 Constant: -0:18 0.000000 -0:22 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of uint) -0:22 Function Parameters: -0:22 'inF0' ( in 4-component vector of float) -0:? Sequence -0:23 Branch: Return with expression -0:23 Construct uvec4 ( temp 4-component vector of uint) -0:23 packHalf2x16 ( temp uint) -0:23 Construct vec2 ( temp 2-component vector of float) -0:23 direct index ( temp float) -0:23 'inF0' ( in 4-component vector of float) -0:23 Constant: -0:23 0 (const int) -0:23 Constant: -0:23 0.000000 -0:23 packHalf2x16 ( temp uint) -0:23 Construct vec2 ( temp 2-component vector of float) -0:23 direct index ( temp float) -0:23 'inF0' ( in 4-component vector of float) -0:23 Constant: -0:23 1 (const int) -0:23 Constant: -0:23 0.000000 -0:23 packHalf2x16 ( temp uint) -0:23 Construct vec2 ( temp 2-component vector of float) -0:23 direct index ( temp float) -0:23 'inF0' ( in 4-component vector of float) -0:23 Constant: -0:23 2 (const int) -0:23 Constant: -0:23 0.000000 -0:23 packHalf2x16 ( temp uint) -0:23 Construct vec2 ( temp 2-component vector of float) -0:23 direct index ( temp float) -0:23 'inF0' ( in 4-component vector of float) -0:23 Constant: -0:23 3 (const int) -0:23 Constant: -0:23 0.000000 -0:27 Function Definition: @main( ( temp 4-component vector of float) -0:27 Function Parameters: -0:? Sequence -0:28 Branch: Return with expression -0:28 Constant: -0:28 0.000000 -0:28 0.000000 -0:28 0.000000 -0:28 0.000000 -0:27 Function Definition: main( ( temp void) -0:27 Function Parameters: -0:? Sequence -0:27 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:27 Function Call: @main( ( temp 4-component vector of float) -0:? Linker Objects -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 106 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 104 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "main" - Name 11 "PixelShaderFunctionS(f1;" - Name 10 "inF0" - Name 14 "PixelShaderFunction1(vf1;" - Name 13 "inF0" - Name 21 "PixelShaderFunction2(vf2;" - Name 20 "inF0" - Name 28 "PixelShaderFunction3(vf3;" - Name 27 "inF0" - Name 35 "PixelShaderFunction(vf4;" - Name 34 "inF0" - Name 38 "@main(" - Name 104 "@entryPointOutput" - Decorate 104(@entryPointOutput) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 8: TypeInt 32 0 - 9: TypeFunction 8(int) 7(ptr) - 16: TypeVector 6(float) 2 - 17: TypePointer Function 16(fvec2) - 18: TypeVector 8(int) 2 - 19: TypeFunction 18(ivec2) 17(ptr) - 23: TypeVector 6(float) 3 - 24: TypePointer Function 23(fvec3) - 25: TypeVector 8(int) 3 - 26: TypeFunction 25(ivec3) 24(ptr) - 30: TypeVector 6(float) 4 - 31: TypePointer Function 30(fvec4) - 32: TypeVector 8(int) 4 - 33: TypeFunction 32(ivec4) 31(ptr) - 37: TypeFunction 30(fvec4) - 41: 6(float) Constant 0 - 51: 8(int) Constant 0 - 56: 8(int) Constant 1 - 72: 8(int) Constant 2 - 92: 8(int) Constant 3 - 100: 30(fvec4) ConstantComposite 41 41 41 41 - 103: TypePointer Output 30(fvec4) -104(@entryPointOutput): 103(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 105: 30(fvec4) FunctionCall 38(@main() - Store 104(@entryPointOutput) 105 - Return - FunctionEnd -11(PixelShaderFunctionS(f1;): 8(int) Function None 9 - 10(inF0): 7(ptr) FunctionParameter - 12: Label - 40: 6(float) Load 10(inF0) - 42: 16(fvec2) CompositeConstruct 40 41 - 43: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 42 - ReturnValue 43 - FunctionEnd -14(PixelShaderFunction1(vf1;): 8(int) Function None 9 - 13(inF0): 7(ptr) FunctionParameter - 15: Label - 46: 6(float) Load 13(inF0) - 47: 16(fvec2) CompositeConstruct 46 41 - 48: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 47 - ReturnValue 48 - FunctionEnd -21(PixelShaderFunction2(vf2;): 18(ivec2) Function None 19 - 20(inF0): 17(ptr) FunctionParameter - 22: Label - 52: 7(ptr) AccessChain 20(inF0) 51 - 53: 6(float) Load 52 - 54: 16(fvec2) CompositeConstruct 53 41 - 55: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 54 - 57: 7(ptr) AccessChain 20(inF0) 56 - 58: 6(float) Load 57 - 59: 16(fvec2) CompositeConstruct 58 41 - 60: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 59 - 61: 18(ivec2) CompositeConstruct 55 60 - ReturnValue 61 - FunctionEnd -28(PixelShaderFunction3(vf3;): 25(ivec3) Function None 26 - 27(inF0): 24(ptr) FunctionParameter - 29: Label - 64: 7(ptr) AccessChain 27(inF0) 51 - 65: 6(float) Load 64 - 66: 16(fvec2) CompositeConstruct 65 41 - 67: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 66 - 68: 7(ptr) AccessChain 27(inF0) 56 - 69: 6(float) Load 68 - 70: 16(fvec2) CompositeConstruct 69 41 - 71: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 70 - 73: 7(ptr) AccessChain 27(inF0) 72 - 74: 6(float) Load 73 - 75: 16(fvec2) CompositeConstruct 74 41 - 76: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 75 - 77: 25(ivec3) CompositeConstruct 67 71 76 - ReturnValue 77 - FunctionEnd -35(PixelShaderFunction(vf4;): 32(ivec4) Function None 33 - 34(inF0): 31(ptr) FunctionParameter - 36: Label - 80: 7(ptr) AccessChain 34(inF0) 51 - 81: 6(float) Load 80 - 82: 16(fvec2) CompositeConstruct 81 41 - 83: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 82 - 84: 7(ptr) AccessChain 34(inF0) 56 - 85: 6(float) Load 84 - 86: 16(fvec2) CompositeConstruct 85 41 - 87: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 86 - 88: 7(ptr) AccessChain 34(inF0) 72 - 89: 6(float) Load 88 - 90: 16(fvec2) CompositeConstruct 89 41 - 91: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 90 - 93: 7(ptr) AccessChain 34(inF0) 92 - 94: 6(float) Load 93 - 95: 16(fvec2) CompositeConstruct 94 41 - 96: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 95 - 97: 32(ivec4) CompositeConstruct 83 87 91 96 - ReturnValue 97 - FunctionEnd - 38(@main(): 30(fvec4) Function None 37 - 39: Label - ReturnValue 100 - FunctionEnd |