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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.f1632.frag.out')
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diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.f1632.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.f1632.frag.out
deleted file mode 100644
index 785b083df83..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.f1632.frag.out
+++ /dev/null
@@ -1,389 +0,0 @@
-hlsl.intrinsics.f1632.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:2 Function Definition: PixelShaderFunctionS(u1; ( temp float)
-0:2 Function Parameters:
-0:2 'inF0' ( in uint)
-0:? Sequence
-0:3 Branch: Return with expression
-0:3 direct index ( temp float)
-0:3 unpackHalf2x16 ( temp 2-component vector of float)
-0:3 'inF0' ( in uint)
-0:3 Constant:
-0:3 0 (const int)
-0:7 Function Definition: PixelShaderFunction1(vu1; ( temp 1-component vector of float)
-0:7 Function Parameters:
-0:7 'inF0' ( in 1-component vector of uint)
-0:? Sequence
-0:8 Branch: Return with expression
-0:8 Constant:
-0:8 0.000000
-0:12 Function Definition: PixelShaderFunction2(vu2; ( temp 2-component vector of float)
-0:12 Function Parameters:
-0:12 'inF0' ( in 2-component vector of uint)
-0:? Sequence
-0:13 Branch: Return with expression
-0:13 Construct vec2 ( temp 2-component vector of float)
-0:13 direct index ( temp float)
-0:13 unpackHalf2x16 ( temp 2-component vector of float)
-0:13 direct index ( temp uint)
-0:13 'inF0' ( in 2-component vector of uint)
-0:13 Constant:
-0:13 0 (const int)
-0:13 Constant:
-0:13 0 (const int)
-0:13 direct index ( temp float)
-0:13 unpackHalf2x16 ( temp 2-component vector of float)
-0:13 direct index ( temp uint)
-0:13 'inF0' ( in 2-component vector of uint)
-0:13 Constant:
-0:13 1 (const int)
-0:13 Constant:
-0:13 0 (const int)
-0:17 Function Definition: PixelShaderFunction3(vu3; ( temp 3-component vector of float)
-0:17 Function Parameters:
-0:17 'inF0' ( in 3-component vector of uint)
-0:? Sequence
-0:18 Branch: Return with expression
-0:18 Construct vec3 ( temp 3-component vector of float)
-0:18 direct index ( temp float)
-0:18 unpackHalf2x16 ( temp 2-component vector of float)
-0:18 direct index ( temp uint)
-0:18 'inF0' ( in 3-component vector of uint)
-0:18 Constant:
-0:18 0 (const int)
-0:18 Constant:
-0:18 0 (const int)
-0:18 direct index ( temp float)
-0:18 unpackHalf2x16 ( temp 2-component vector of float)
-0:18 direct index ( temp uint)
-0:18 'inF0' ( in 3-component vector of uint)
-0:18 Constant:
-0:18 1 (const int)
-0:18 Constant:
-0:18 0 (const int)
-0:18 direct index ( temp float)
-0:18 unpackHalf2x16 ( temp 2-component vector of float)
-0:18 direct index ( temp uint)
-0:18 'inF0' ( in 3-component vector of uint)
-0:18 Constant:
-0:18 2 (const int)
-0:18 Constant:
-0:18 0 (const int)
-0:22 Function Definition: PixelShaderFunction(vu4; ( temp 4-component vector of float)
-0:22 Function Parameters:
-0:22 'inF0' ( in 4-component vector of uint)
-0:? Sequence
-0:23 Branch: Return with expression
-0:23 Construct vec4 ( temp 4-component vector of float)
-0:23 direct index ( temp float)
-0:23 unpackHalf2x16 ( temp 2-component vector of float)
-0:23 direct index ( temp uint)
-0:23 'inF0' ( in 4-component vector of uint)
-0:23 Constant:
-0:23 0 (const int)
-0:23 Constant:
-0:23 0 (const int)
-0:23 direct index ( temp float)
-0:23 unpackHalf2x16 ( temp 2-component vector of float)
-0:23 direct index ( temp uint)
-0:23 'inF0' ( in 4-component vector of uint)
-0:23 Constant:
-0:23 1 (const int)
-0:23 Constant:
-0:23 0 (const int)
-0:23 direct index ( temp float)
-0:23 unpackHalf2x16 ( temp 2-component vector of float)
-0:23 direct index ( temp uint)
-0:23 'inF0' ( in 4-component vector of uint)
-0:23 Constant:
-0:23 2 (const int)
-0:23 Constant:
-0:23 0 (const int)
-0:23 direct index ( temp float)
-0:23 unpackHalf2x16 ( temp 2-component vector of float)
-0:23 direct index ( temp uint)
-0:23 'inF0' ( in 4-component vector of uint)
-0:23 Constant:
-0:23 3 (const int)
-0:23 Constant:
-0:23 0 (const int)
-0:27 Function Definition: @main( ( temp 4-component vector of float)
-0:27 Function Parameters:
-0:? Sequence
-0:28 Branch: Return with expression
-0:28 Constant:
-0:28 0.000000
-0:28 0.000000
-0:28 0.000000
-0:28 0.000000
-0:27 Function Definition: main( ( temp void)
-0:27 Function Parameters:
-0:? Sequence
-0:27 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:27 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:2 Function Definition: PixelShaderFunctionS(u1; ( temp float)
-0:2 Function Parameters:
-0:2 'inF0' ( in uint)
-0:? Sequence
-0:3 Branch: Return with expression
-0:3 direct index ( temp float)
-0:3 unpackHalf2x16 ( temp 2-component vector of float)
-0:3 'inF0' ( in uint)
-0:3 Constant:
-0:3 0 (const int)
-0:7 Function Definition: PixelShaderFunction1(vu1; ( temp 1-component vector of float)
-0:7 Function Parameters:
-0:7 'inF0' ( in 1-component vector of uint)
-0:? Sequence
-0:8 Branch: Return with expression
-0:8 Constant:
-0:8 0.000000
-0:12 Function Definition: PixelShaderFunction2(vu2; ( temp 2-component vector of float)
-0:12 Function Parameters:
-0:12 'inF0' ( in 2-component vector of uint)
-0:? Sequence
-0:13 Branch: Return with expression
-0:13 Construct vec2 ( temp 2-component vector of float)
-0:13 direct index ( temp float)
-0:13 unpackHalf2x16 ( temp 2-component vector of float)
-0:13 direct index ( temp uint)
-0:13 'inF0' ( in 2-component vector of uint)
-0:13 Constant:
-0:13 0 (const int)
-0:13 Constant:
-0:13 0 (const int)
-0:13 direct index ( temp float)
-0:13 unpackHalf2x16 ( temp 2-component vector of float)
-0:13 direct index ( temp uint)
-0:13 'inF0' ( in 2-component vector of uint)
-0:13 Constant:
-0:13 1 (const int)
-0:13 Constant:
-0:13 0 (const int)
-0:17 Function Definition: PixelShaderFunction3(vu3; ( temp 3-component vector of float)
-0:17 Function Parameters:
-0:17 'inF0' ( in 3-component vector of uint)
-0:? Sequence
-0:18 Branch: Return with expression
-0:18 Construct vec3 ( temp 3-component vector of float)
-0:18 direct index ( temp float)
-0:18 unpackHalf2x16 ( temp 2-component vector of float)
-0:18 direct index ( temp uint)
-0:18 'inF0' ( in 3-component vector of uint)
-0:18 Constant:
-0:18 0 (const int)
-0:18 Constant:
-0:18 0 (const int)
-0:18 direct index ( temp float)
-0:18 unpackHalf2x16 ( temp 2-component vector of float)
-0:18 direct index ( temp uint)
-0:18 'inF0' ( in 3-component vector of uint)
-0:18 Constant:
-0:18 1 (const int)
-0:18 Constant:
-0:18 0 (const int)
-0:18 direct index ( temp float)
-0:18 unpackHalf2x16 ( temp 2-component vector of float)
-0:18 direct index ( temp uint)
-0:18 'inF0' ( in 3-component vector of uint)
-0:18 Constant:
-0:18 2 (const int)
-0:18 Constant:
-0:18 0 (const int)
-0:22 Function Definition: PixelShaderFunction(vu4; ( temp 4-component vector of float)
-0:22 Function Parameters:
-0:22 'inF0' ( in 4-component vector of uint)
-0:? Sequence
-0:23 Branch: Return with expression
-0:23 Construct vec4 ( temp 4-component vector of float)
-0:23 direct index ( temp float)
-0:23 unpackHalf2x16 ( temp 2-component vector of float)
-0:23 direct index ( temp uint)
-0:23 'inF0' ( in 4-component vector of uint)
-0:23 Constant:
-0:23 0 (const int)
-0:23 Constant:
-0:23 0 (const int)
-0:23 direct index ( temp float)
-0:23 unpackHalf2x16 ( temp 2-component vector of float)
-0:23 direct index ( temp uint)
-0:23 'inF0' ( in 4-component vector of uint)
-0:23 Constant:
-0:23 1 (const int)
-0:23 Constant:
-0:23 0 (const int)
-0:23 direct index ( temp float)
-0:23 unpackHalf2x16 ( temp 2-component vector of float)
-0:23 direct index ( temp uint)
-0:23 'inF0' ( in 4-component vector of uint)
-0:23 Constant:
-0:23 2 (const int)
-0:23 Constant:
-0:23 0 (const int)
-0:23 direct index ( temp float)
-0:23 unpackHalf2x16 ( temp 2-component vector of float)
-0:23 direct index ( temp uint)
-0:23 'inF0' ( in 4-component vector of uint)
-0:23 Constant:
-0:23 3 (const int)
-0:23 Constant:
-0:23 0 (const int)
-0:27 Function Definition: @main( ( temp 4-component vector of float)
-0:27 Function Parameters:
-0:? Sequence
-0:28 Branch: Return with expression
-0:28 Constant:
-0:28 0.000000
-0:28 0.000000
-0:28 0.000000
-0:28 0.000000
-0:27 Function Definition: main( ( temp void)
-0:27 Function Parameters:
-0:? Sequence
-0:27 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:27 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 103
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 101
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "main"
- Name 11 "PixelShaderFunctionS(u1;"
- Name 10 "inF0"
- Name 14 "PixelShaderFunction1(vu1;"
- Name 13 "inF0"
- Name 21 "PixelShaderFunction2(vu2;"
- Name 20 "inF0"
- Name 28 "PixelShaderFunction3(vu3;"
- Name 27 "inF0"
- Name 35 "PixelShaderFunction(vu4;"
- Name 34 "inF0"
- Name 38 "@main("
- Name 101 "@entryPointOutput"
- Decorate 101(@entryPointOutput) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeInt 32 0
- 7: TypePointer Function 6(int)
- 8: TypeFloat 32
- 9: TypeFunction 8(float) 7(ptr)
- 16: TypeVector 6(int) 2
- 17: TypePointer Function 16(ivec2)
- 18: TypeVector 8(float) 2
- 19: TypeFunction 18(fvec2) 17(ptr)
- 23: TypeVector 6(int) 3
- 24: TypePointer Function 23(ivec3)
- 25: TypeVector 8(float) 3
- 26: TypeFunction 25(fvec3) 24(ptr)
- 30: TypeVector 6(int) 4
- 31: TypePointer Function 30(ivec4)
- 32: TypeVector 8(float) 4
- 33: TypeFunction 32(fvec4) 31(ptr)
- 37: TypeFunction 32(fvec4)
- 42: 6(int) Constant 0
- 46: 8(float) Constant 0
- 53: 6(int) Constant 1
- 69: 6(int) Constant 2
- 89: 6(int) Constant 3
- 97: 32(fvec4) ConstantComposite 46 46 46 46
- 100: TypePointer Output 32(fvec4)
-101(@entryPointOutput): 100(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 102: 32(fvec4) FunctionCall 38(@main()
- Store 101(@entryPointOutput) 102
- Return
- FunctionEnd
-11(PixelShaderFunctionS(u1;): 8(float) Function None 9
- 10(inF0): 7(ptr) FunctionParameter
- 12: Label
- 40: 6(int) Load 10(inF0)
- 41: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 40
- 43: 8(float) CompositeExtract 41 0
- ReturnValue 43
- FunctionEnd
-14(PixelShaderFunction1(vu1;): 8(float) Function None 9
- 13(inF0): 7(ptr) FunctionParameter
- 15: Label
- ReturnValue 46
- FunctionEnd
-21(PixelShaderFunction2(vu2;): 18(fvec2) Function None 19
- 20(inF0): 17(ptr) FunctionParameter
- 22: Label
- 49: 7(ptr) AccessChain 20(inF0) 42
- 50: 6(int) Load 49
- 51: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 50
- 52: 8(float) CompositeExtract 51 0
- 54: 7(ptr) AccessChain 20(inF0) 53
- 55: 6(int) Load 54
- 56: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 55
- 57: 8(float) CompositeExtract 56 0
- 58: 18(fvec2) CompositeConstruct 52 57
- ReturnValue 58
- FunctionEnd
-28(PixelShaderFunction3(vu3;): 25(fvec3) Function None 26
- 27(inF0): 24(ptr) FunctionParameter
- 29: Label
- 61: 7(ptr) AccessChain 27(inF0) 42
- 62: 6(int) Load 61
- 63: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 62
- 64: 8(float) CompositeExtract 63 0
- 65: 7(ptr) AccessChain 27(inF0) 53
- 66: 6(int) Load 65
- 67: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 66
- 68: 8(float) CompositeExtract 67 0
- 70: 7(ptr) AccessChain 27(inF0) 69
- 71: 6(int) Load 70
- 72: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 71
- 73: 8(float) CompositeExtract 72 0
- 74: 25(fvec3) CompositeConstruct 64 68 73
- ReturnValue 74
- FunctionEnd
-35(PixelShaderFunction(vu4;): 32(fvec4) Function None 33
- 34(inF0): 31(ptr) FunctionParameter
- 36: Label
- 77: 7(ptr) AccessChain 34(inF0) 42
- 78: 6(int) Load 77
- 79: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 78
- 80: 8(float) CompositeExtract 79 0
- 81: 7(ptr) AccessChain 34(inF0) 53
- 82: 6(int) Load 81
- 83: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 82
- 84: 8(float) CompositeExtract 83 0
- 85: 7(ptr) AccessChain 34(inF0) 69
- 86: 6(int) Load 85
- 87: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 86
- 88: 8(float) CompositeExtract 87 0
- 90: 7(ptr) AccessChain 34(inF0) 89
- 91: 6(int) Load 90
- 92: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 91
- 93: 8(float) CompositeExtract 92 0
- 94: 32(fvec4) CompositeConstruct 80 84 88 93
- ReturnValue 94
- FunctionEnd
- 38(@main(): 32(fvec4) Function None 37
- 39: Label
- ReturnValue 97
- FunctionEnd