diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.f1632.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.f1632.frag.out | 389 |
1 files changed, 0 insertions, 389 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.f1632.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.f1632.frag.out deleted file mode 100644 index 785b083df83..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.f1632.frag.out +++ /dev/null @@ -1,389 +0,0 @@ -hlsl.intrinsics.f1632.frag -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:2 Function Definition: PixelShaderFunctionS(u1; ( temp float) -0:2 Function Parameters: -0:2 'inF0' ( in uint) -0:? Sequence -0:3 Branch: Return with expression -0:3 direct index ( temp float) -0:3 unpackHalf2x16 ( temp 2-component vector of float) -0:3 'inF0' ( in uint) -0:3 Constant: -0:3 0 (const int) -0:7 Function Definition: PixelShaderFunction1(vu1; ( temp 1-component vector of float) -0:7 Function Parameters: -0:7 'inF0' ( in 1-component vector of uint) -0:? Sequence -0:8 Branch: Return with expression -0:8 Constant: -0:8 0.000000 -0:12 Function Definition: PixelShaderFunction2(vu2; ( temp 2-component vector of float) -0:12 Function Parameters: -0:12 'inF0' ( in 2-component vector of uint) -0:? Sequence -0:13 Branch: Return with expression -0:13 Construct vec2 ( temp 2-component vector of float) -0:13 direct index ( temp float) -0:13 unpackHalf2x16 ( temp 2-component vector of float) -0:13 direct index ( temp uint) -0:13 'inF0' ( in 2-component vector of uint) -0:13 Constant: -0:13 0 (const int) -0:13 Constant: -0:13 0 (const int) -0:13 direct index ( temp float) -0:13 unpackHalf2x16 ( temp 2-component vector of float) -0:13 direct index ( temp uint) -0:13 'inF0' ( in 2-component vector of uint) -0:13 Constant: -0:13 1 (const int) -0:13 Constant: -0:13 0 (const int) -0:17 Function Definition: PixelShaderFunction3(vu3; ( temp 3-component vector of float) -0:17 Function Parameters: -0:17 'inF0' ( in 3-component vector of uint) -0:? Sequence -0:18 Branch: Return with expression -0:18 Construct vec3 ( temp 3-component vector of float) -0:18 direct index ( temp float) -0:18 unpackHalf2x16 ( temp 2-component vector of float) -0:18 direct index ( temp uint) -0:18 'inF0' ( in 3-component vector of uint) -0:18 Constant: -0:18 0 (const int) -0:18 Constant: -0:18 0 (const int) -0:18 direct index ( temp float) -0:18 unpackHalf2x16 ( temp 2-component vector of float) -0:18 direct index ( temp uint) -0:18 'inF0' ( in 3-component vector of uint) -0:18 Constant: -0:18 1 (const int) -0:18 Constant: -0:18 0 (const int) -0:18 direct index ( temp float) -0:18 unpackHalf2x16 ( temp 2-component vector of float) -0:18 direct index ( temp uint) -0:18 'inF0' ( in 3-component vector of uint) -0:18 Constant: -0:18 2 (const int) -0:18 Constant: -0:18 0 (const int) -0:22 Function Definition: PixelShaderFunction(vu4; ( temp 4-component vector of float) -0:22 Function Parameters: -0:22 'inF0' ( in 4-component vector of uint) -0:? Sequence -0:23 Branch: Return with expression -0:23 Construct vec4 ( temp 4-component vector of float) -0:23 direct index ( temp float) -0:23 unpackHalf2x16 ( temp 2-component vector of float) -0:23 direct index ( temp uint) -0:23 'inF0' ( in 4-component vector of uint) -0:23 Constant: -0:23 0 (const int) -0:23 Constant: -0:23 0 (const int) -0:23 direct index ( temp float) -0:23 unpackHalf2x16 ( temp 2-component vector of float) -0:23 direct index ( temp uint) -0:23 'inF0' ( in 4-component vector of uint) -0:23 Constant: -0:23 1 (const int) -0:23 Constant: -0:23 0 (const int) -0:23 direct index ( temp float) -0:23 unpackHalf2x16 ( temp 2-component vector of float) -0:23 direct index ( temp uint) -0:23 'inF0' ( in 4-component vector of uint) -0:23 Constant: -0:23 2 (const int) -0:23 Constant: -0:23 0 (const int) -0:23 direct index ( temp float) -0:23 unpackHalf2x16 ( temp 2-component vector of float) -0:23 direct index ( temp uint) -0:23 'inF0' ( in 4-component vector of uint) -0:23 Constant: -0:23 3 (const int) -0:23 Constant: -0:23 0 (const int) -0:27 Function Definition: @main( ( temp 4-component vector of float) -0:27 Function Parameters: -0:? Sequence -0:28 Branch: Return with expression -0:28 Constant: -0:28 0.000000 -0:28 0.000000 -0:28 0.000000 -0:28 0.000000 -0:27 Function Definition: main( ( temp void) -0:27 Function Parameters: -0:? Sequence -0:27 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:27 Function Call: @main( ( temp 4-component vector of float) -0:? Linker Objects -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:2 Function Definition: PixelShaderFunctionS(u1; ( temp float) -0:2 Function Parameters: -0:2 'inF0' ( in uint) -0:? Sequence -0:3 Branch: Return with expression -0:3 direct index ( temp float) -0:3 unpackHalf2x16 ( temp 2-component vector of float) -0:3 'inF0' ( in uint) -0:3 Constant: -0:3 0 (const int) -0:7 Function Definition: PixelShaderFunction1(vu1; ( temp 1-component vector of float) -0:7 Function Parameters: -0:7 'inF0' ( in 1-component vector of uint) -0:? Sequence -0:8 Branch: Return with expression -0:8 Constant: -0:8 0.000000 -0:12 Function Definition: PixelShaderFunction2(vu2; ( temp 2-component vector of float) -0:12 Function Parameters: -0:12 'inF0' ( in 2-component vector of uint) -0:? Sequence -0:13 Branch: Return with expression -0:13 Construct vec2 ( temp 2-component vector of float) -0:13 direct index ( temp float) -0:13 unpackHalf2x16 ( temp 2-component vector of float) -0:13 direct index ( temp uint) -0:13 'inF0' ( in 2-component vector of uint) -0:13 Constant: -0:13 0 (const int) -0:13 Constant: -0:13 0 (const int) -0:13 direct index ( temp float) -0:13 unpackHalf2x16 ( temp 2-component vector of float) -0:13 direct index ( temp uint) -0:13 'inF0' ( in 2-component vector of uint) -0:13 Constant: -0:13 1 (const int) -0:13 Constant: -0:13 0 (const int) -0:17 Function Definition: PixelShaderFunction3(vu3; ( temp 3-component vector of float) -0:17 Function Parameters: -0:17 'inF0' ( in 3-component vector of uint) -0:? Sequence -0:18 Branch: Return with expression -0:18 Construct vec3 ( temp 3-component vector of float) -0:18 direct index ( temp float) -0:18 unpackHalf2x16 ( temp 2-component vector of float) -0:18 direct index ( temp uint) -0:18 'inF0' ( in 3-component vector of uint) -0:18 Constant: -0:18 0 (const int) -0:18 Constant: -0:18 0 (const int) -0:18 direct index ( temp float) -0:18 unpackHalf2x16 ( temp 2-component vector of float) -0:18 direct index ( temp uint) -0:18 'inF0' ( in 3-component vector of uint) -0:18 Constant: -0:18 1 (const int) -0:18 Constant: -0:18 0 (const int) -0:18 direct index ( temp float) -0:18 unpackHalf2x16 ( temp 2-component vector of float) -0:18 direct index ( temp uint) -0:18 'inF0' ( in 3-component vector of uint) -0:18 Constant: -0:18 2 (const int) -0:18 Constant: -0:18 0 (const int) -0:22 Function Definition: PixelShaderFunction(vu4; ( temp 4-component vector of float) -0:22 Function Parameters: -0:22 'inF0' ( in 4-component vector of uint) -0:? Sequence -0:23 Branch: Return with expression -0:23 Construct vec4 ( temp 4-component vector of float) -0:23 direct index ( temp float) -0:23 unpackHalf2x16 ( temp 2-component vector of float) -0:23 direct index ( temp uint) -0:23 'inF0' ( in 4-component vector of uint) -0:23 Constant: -0:23 0 (const int) -0:23 Constant: -0:23 0 (const int) -0:23 direct index ( temp float) -0:23 unpackHalf2x16 ( temp 2-component vector of float) -0:23 direct index ( temp uint) -0:23 'inF0' ( in 4-component vector of uint) -0:23 Constant: -0:23 1 (const int) -0:23 Constant: -0:23 0 (const int) -0:23 direct index ( temp float) -0:23 unpackHalf2x16 ( temp 2-component vector of float) -0:23 direct index ( temp uint) -0:23 'inF0' ( in 4-component vector of uint) -0:23 Constant: -0:23 2 (const int) -0:23 Constant: -0:23 0 (const int) -0:23 direct index ( temp float) -0:23 unpackHalf2x16 ( temp 2-component vector of float) -0:23 direct index ( temp uint) -0:23 'inF0' ( in 4-component vector of uint) -0:23 Constant: -0:23 3 (const int) -0:23 Constant: -0:23 0 (const int) -0:27 Function Definition: @main( ( temp 4-component vector of float) -0:27 Function Parameters: -0:? Sequence -0:28 Branch: Return with expression -0:28 Constant: -0:28 0.000000 -0:28 0.000000 -0:28 0.000000 -0:28 0.000000 -0:27 Function Definition: main( ( temp void) -0:27 Function Parameters: -0:? Sequence -0:27 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:27 Function Call: @main( ( temp 4-component vector of float) -0:? Linker Objects -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 103 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 101 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "main" - Name 11 "PixelShaderFunctionS(u1;" - Name 10 "inF0" - Name 14 "PixelShaderFunction1(vu1;" - Name 13 "inF0" - Name 21 "PixelShaderFunction2(vu2;" - Name 20 "inF0" - Name 28 "PixelShaderFunction3(vu3;" - Name 27 "inF0" - Name 35 "PixelShaderFunction(vu4;" - Name 34 "inF0" - Name 38 "@main(" - Name 101 "@entryPointOutput" - Decorate 101(@entryPointOutput) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeInt 32 0 - 7: TypePointer Function 6(int) - 8: TypeFloat 32 - 9: TypeFunction 8(float) 7(ptr) - 16: TypeVector 6(int) 2 - 17: TypePointer Function 16(ivec2) - 18: TypeVector 8(float) 2 - 19: TypeFunction 18(fvec2) 17(ptr) - 23: TypeVector 6(int) 3 - 24: TypePointer Function 23(ivec3) - 25: TypeVector 8(float) 3 - 26: TypeFunction 25(fvec3) 24(ptr) - 30: TypeVector 6(int) 4 - 31: TypePointer Function 30(ivec4) - 32: TypeVector 8(float) 4 - 33: TypeFunction 32(fvec4) 31(ptr) - 37: TypeFunction 32(fvec4) - 42: 6(int) Constant 0 - 46: 8(float) Constant 0 - 53: 6(int) Constant 1 - 69: 6(int) Constant 2 - 89: 6(int) Constant 3 - 97: 32(fvec4) ConstantComposite 46 46 46 46 - 100: TypePointer Output 32(fvec4) -101(@entryPointOutput): 100(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 102: 32(fvec4) FunctionCall 38(@main() - Store 101(@entryPointOutput) 102 - Return - FunctionEnd -11(PixelShaderFunctionS(u1;): 8(float) Function None 9 - 10(inF0): 7(ptr) FunctionParameter - 12: Label - 40: 6(int) Load 10(inF0) - 41: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 40 - 43: 8(float) CompositeExtract 41 0 - ReturnValue 43 - FunctionEnd -14(PixelShaderFunction1(vu1;): 8(float) Function None 9 - 13(inF0): 7(ptr) FunctionParameter - 15: Label - ReturnValue 46 - FunctionEnd -21(PixelShaderFunction2(vu2;): 18(fvec2) Function None 19 - 20(inF0): 17(ptr) FunctionParameter - 22: Label - 49: 7(ptr) AccessChain 20(inF0) 42 - 50: 6(int) Load 49 - 51: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 50 - 52: 8(float) CompositeExtract 51 0 - 54: 7(ptr) AccessChain 20(inF0) 53 - 55: 6(int) Load 54 - 56: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 55 - 57: 8(float) CompositeExtract 56 0 - 58: 18(fvec2) CompositeConstruct 52 57 - ReturnValue 58 - FunctionEnd -28(PixelShaderFunction3(vu3;): 25(fvec3) Function None 26 - 27(inF0): 24(ptr) FunctionParameter - 29: Label - 61: 7(ptr) AccessChain 27(inF0) 42 - 62: 6(int) Load 61 - 63: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 62 - 64: 8(float) CompositeExtract 63 0 - 65: 7(ptr) AccessChain 27(inF0) 53 - 66: 6(int) Load 65 - 67: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 66 - 68: 8(float) CompositeExtract 67 0 - 70: 7(ptr) AccessChain 27(inF0) 69 - 71: 6(int) Load 70 - 72: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 71 - 73: 8(float) CompositeExtract 72 0 - 74: 25(fvec3) CompositeConstruct 64 68 73 - ReturnValue 74 - FunctionEnd -35(PixelShaderFunction(vu4;): 32(fvec4) Function None 33 - 34(inF0): 31(ptr) FunctionParameter - 36: Label - 77: 7(ptr) AccessChain 34(inF0) 42 - 78: 6(int) Load 77 - 79: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 78 - 80: 8(float) CompositeExtract 79 0 - 81: 7(ptr) AccessChain 34(inF0) 53 - 82: 6(int) Load 81 - 83: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 82 - 84: 8(float) CompositeExtract 83 0 - 85: 7(ptr) AccessChain 34(inF0) 69 - 86: 6(int) Load 85 - 87: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 86 - 88: 8(float) CompositeExtract 87 0 - 90: 7(ptr) AccessChain 34(inF0) 89 - 91: 6(int) Load 90 - 92: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 91 - 93: 8(float) CompositeExtract 92 0 - 94: 32(fvec4) CompositeConstruct 80 84 88 93 - ReturnValue 94 - FunctionEnd - 38(@main(): 32(fvec4) Function None 37 - 39: Label - ReturnValue 97 - FunctionEnd |