diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.d3dcolortoubyte4.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.d3dcolortoubyte4.frag.out | 126 |
1 files changed, 0 insertions, 126 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.d3dcolortoubyte4.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.d3dcolortoubyte4.frag.out deleted file mode 100644 index 483224163da..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.d3dcolortoubyte4.frag.out +++ /dev/null @@ -1,126 +0,0 @@ -hlsl.intrinsics.d3dcolortoubyte4.frag -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:5 Function Definition: @main( ( temp 4-component vector of int) -0:5 Function Parameters: -0:? Sequence -0:6 Branch: Return with expression -0:6 Convert float to int ( temp 4-component vector of int) -0:6 vector-scale ( temp 4-component vector of float) -0:6 Constant: -0:6 255.001953 -0:6 vector swizzle ( temp 4-component vector of float) -0:6 col4: direct index for structure ( uniform 4-component vector of float) -0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float col4}) -0:6 Constant: -0:6 0 (const uint) -0:6 Sequence -0:6 Constant: -0:6 2 (const int) -0:6 Constant: -0:6 1 (const int) -0:6 Constant: -0:6 0 (const int) -0:6 Constant: -0:6 3 (const int) -0:5 Function Definition: main( ( temp void) -0:5 Function Parameters: -0:? Sequence -0:5 move second child to first child ( temp 4-component vector of int) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int) -0:5 Function Call: @main( ( temp 4-component vector of int) -0:? Linker Objects -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float col4}) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:5 Function Definition: @main( ( temp 4-component vector of int) -0:5 Function Parameters: -0:? Sequence -0:6 Branch: Return with expression -0:6 Convert float to int ( temp 4-component vector of int) -0:6 vector-scale ( temp 4-component vector of float) -0:6 Constant: -0:6 255.001953 -0:6 vector swizzle ( temp 4-component vector of float) -0:6 col4: direct index for structure ( uniform 4-component vector of float) -0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float col4}) -0:6 Constant: -0:6 0 (const uint) -0:6 Sequence -0:6 Constant: -0:6 2 (const int) -0:6 Constant: -0:6 1 (const int) -0:6 Constant: -0:6 0 (const int) -0:6 Constant: -0:6 3 (const int) -0:5 Function Definition: main( ( temp void) -0:5 Function Parameters: -0:? Sequence -0:5 move second child to first child ( temp 4-component vector of int) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int) -0:5 Function Call: @main( ( temp 4-component vector of int) -0:? Linker Objects -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float col4}) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 29 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 27 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "main" - Name 9 "@main(" - Name 14 "$Global" - MemberName 14($Global) 0 "col4" - Name 16 "" - Name 27 "@entryPointOutput" - MemberDecorate 14($Global) 0 Offset 0 - Decorate 14($Global) Block - Decorate 16 DescriptorSet 0 - Decorate 16 Binding 0 - Decorate 27(@entryPointOutput) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeInt 32 1 - 7: TypeVector 6(int) 4 - 8: TypeFunction 7(ivec4) - 11: TypeFloat 32 - 12: 11(float) Constant 1132396672 - 13: TypeVector 11(float) 4 - 14($Global): TypeStruct 13(fvec4) - 15: TypePointer Uniform 14($Global) - 16: 15(ptr) Variable Uniform - 17: 6(int) Constant 0 - 18: TypePointer Uniform 13(fvec4) - 26: TypePointer Output 7(ivec4) -27(@entryPointOutput): 26(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 28: 7(ivec4) FunctionCall 9(@main() - Store 27(@entryPointOutput) 28 - Return - FunctionEnd - 9(@main(): 7(ivec4) Function None 8 - 10: Label - 19: 18(ptr) AccessChain 16 17 - 20: 13(fvec4) Load 19 - 21: 13(fvec4) VectorShuffle 20 20 2 1 0 3 - 22: 13(fvec4) VectorTimesScalar 21 12 - 23: 7(ivec4) ConvertFToS 22 - ReturnValue 23 - FunctionEnd |