diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.comp.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.comp.out | 1103 |
1 files changed, 0 insertions, 1103 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.comp.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.comp.out deleted file mode 100644 index 761a3b3dadc..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.comp.out +++ /dev/null @@ -1,1103 +0,0 @@ -hlsl.intrinsics.comp -Shader version: 500 -local_size = (1, 1, 1) -0:? Sequence -0:17 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; ( temp float) -0:17 Function Parameters: -0:17 'inF0' ( in float) -0:17 'inF1' ( in float) -0:17 'inF2' ( in float) -0:17 'inU0' ( in uint) -0:17 'inU1' ( in uint) -0:? Sequence -0:21 all ( temp bool) -0:21 Convert float to bool ( temp bool) -0:21 'inF0' ( in float) -0:24 AtomicAdd ( temp uint) -0:24 'gs_ua' ( shared uint) -0:24 'gs_ub' ( shared uint) -0:25 move second child to first child ( temp uint) -0:25 'out_u1' ( temp uint) -0:25 AtomicAdd ( temp uint) -0:25 'gs_ua' ( shared uint) -0:25 'gs_ub' ( shared uint) -0:26 AtomicAnd ( temp uint) -0:26 'gs_ua' ( shared uint) -0:26 'gs_ub' ( shared uint) -0:27 move second child to first child ( temp uint) -0:27 'out_u1' ( temp uint) -0:27 AtomicAnd ( temp uint) -0:27 'gs_ua' ( shared uint) -0:27 'gs_ub' ( shared uint) -0:28 move second child to first child ( temp uint) -0:28 'out_u1' ( temp uint) -0:28 AtomicCompSwap ( temp uint) -0:28 'gs_ua' ( shared uint) -0:28 'gs_ub' ( shared uint) -0:28 'gs_uc' ( shared uint) -0:29 move second child to first child ( temp uint) -0:29 'out_u1' ( temp uint) -0:29 AtomicExchange ( temp uint) -0:29 'gs_ua' ( shared uint) -0:29 'gs_ub' ( shared uint) -0:30 AtomicMax ( temp uint) -0:30 'gs_ua' ( shared uint) -0:30 'gs_ub' ( shared uint) -0:31 move second child to first child ( temp uint) -0:31 'out_u1' ( temp uint) -0:31 AtomicMax ( temp uint) -0:31 'gs_ua' ( shared uint) -0:31 'gs_ub' ( shared uint) -0:32 AtomicMin ( temp uint) -0:32 'gs_ua' ( shared uint) -0:32 'gs_ub' ( shared uint) -0:33 move second child to first child ( temp uint) -0:33 'out_u1' ( temp uint) -0:33 AtomicMin ( temp uint) -0:33 'gs_ua' ( shared uint) -0:33 'gs_ub' ( shared uint) -0:34 AtomicOr ( temp uint) -0:34 'gs_ua' ( shared uint) -0:34 'gs_ub' ( shared uint) -0:35 move second child to first child ( temp uint) -0:35 'out_u1' ( temp uint) -0:35 AtomicOr ( temp uint) -0:35 'gs_ua' ( shared uint) -0:35 'gs_ub' ( shared uint) -0:36 AtomicXor ( temp uint) -0:36 'gs_ua' ( shared uint) -0:36 'gs_ub' ( shared uint) -0:37 move second child to first child ( temp uint) -0:37 'out_u1' ( temp uint) -0:37 AtomicXor ( temp uint) -0:37 'gs_ua' ( shared uint) -0:37 'gs_ub' ( shared uint) -0:41 Branch: Return with expression -0:41 Constant: -0:41 0.000000 -0:45 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) -0:45 Function Parameters: -0:45 'inF0' ( in 1-component vector of float) -0:45 'inF1' ( in 1-component vector of float) -0:45 'inF2' ( in 1-component vector of float) -0:? Sequence -0:47 Branch: Return with expression -0:47 Constant: -0:47 0.000000 -0:51 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float) -0:51 Function Parameters: -0:51 'inF0' ( in 2-component vector of float) -0:51 'inF1' ( in 2-component vector of float) -0:51 'inF2' ( in 2-component vector of float) -0:51 'inU0' ( in 2-component vector of uint) -0:51 'inU1' ( in 2-component vector of uint) -0:? Sequence -0:55 all ( temp bool) -0:55 Convert float to bool ( temp 2-component vector of bool) -0:55 'inF0' ( in 2-component vector of float) -0:58 AtomicAdd ( temp 2-component vector of uint) -0:58 'gs_ua2' ( shared 2-component vector of uint) -0:58 'gs_ub2' ( shared 2-component vector of uint) -0:59 move second child to first child ( temp 2-component vector of uint) -0:59 'out_u2' ( temp 2-component vector of uint) -0:59 AtomicAdd ( temp 2-component vector of uint) -0:59 'gs_ua2' ( shared 2-component vector of uint) -0:59 'gs_ub2' ( shared 2-component vector of uint) -0:60 AtomicAnd ( temp 2-component vector of uint) -0:60 'gs_ua2' ( shared 2-component vector of uint) -0:60 'gs_ub2' ( shared 2-component vector of uint) -0:61 move second child to first child ( temp 2-component vector of uint) -0:61 'out_u2' ( temp 2-component vector of uint) -0:61 AtomicAnd ( temp 2-component vector of uint) -0:61 'gs_ua2' ( shared 2-component vector of uint) -0:61 'gs_ub2' ( shared 2-component vector of uint) -0:62 move second child to first child ( temp 2-component vector of uint) -0:62 'out_u2' ( temp 2-component vector of uint) -0:62 AtomicCompSwap ( temp 2-component vector of uint) -0:62 'gs_ua2' ( shared 2-component vector of uint) -0:62 'gs_ub2' ( shared 2-component vector of uint) -0:62 'gs_uc2' ( shared 2-component vector of uint) -0:63 move second child to first child ( temp 2-component vector of uint) -0:63 'out_u2' ( temp 2-component vector of uint) -0:63 AtomicExchange ( temp 2-component vector of uint) -0:63 'gs_ua2' ( shared 2-component vector of uint) -0:63 'gs_ub2' ( shared 2-component vector of uint) -0:64 AtomicMax ( temp 2-component vector of uint) -0:64 'gs_ua2' ( shared 2-component vector of uint) -0:64 'gs_ub2' ( shared 2-component vector of uint) -0:65 move second child to first child ( temp 2-component vector of uint) -0:65 'out_u2' ( temp 2-component vector of uint) -0:65 AtomicMax ( temp 2-component vector of uint) -0:65 'gs_ua2' ( shared 2-component vector of uint) -0:65 'gs_ub2' ( shared 2-component vector of uint) -0:66 AtomicMin ( temp 2-component vector of uint) -0:66 'gs_ua2' ( shared 2-component vector of uint) -0:66 'gs_ub2' ( shared 2-component vector of uint) -0:67 move second child to first child ( temp 2-component vector of uint) -0:67 'out_u2' ( temp 2-component vector of uint) -0:67 AtomicMin ( temp 2-component vector of uint) -0:67 'gs_ua2' ( shared 2-component vector of uint) -0:67 'gs_ub2' ( shared 2-component vector of uint) -0:68 AtomicOr ( temp 2-component vector of uint) -0:68 'gs_ua2' ( shared 2-component vector of uint) -0:68 'gs_ub2' ( shared 2-component vector of uint) -0:69 move second child to first child ( temp 2-component vector of uint) -0:69 'out_u2' ( temp 2-component vector of uint) -0:69 AtomicOr ( temp 2-component vector of uint) -0:69 'gs_ua2' ( shared 2-component vector of uint) -0:69 'gs_ub2' ( shared 2-component vector of uint) -0:70 AtomicXor ( temp 2-component vector of uint) -0:70 'gs_ua2' ( shared 2-component vector of uint) -0:70 'gs_ub2' ( shared 2-component vector of uint) -0:71 move second child to first child ( temp 2-component vector of uint) -0:71 'out_u2' ( temp 2-component vector of uint) -0:71 AtomicXor ( temp 2-component vector of uint) -0:71 'gs_ua2' ( shared 2-component vector of uint) -0:71 'gs_ub2' ( shared 2-component vector of uint) -0:74 Branch: Return with expression -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float) -0:78 Function Parameters: -0:78 'inF0' ( in 3-component vector of float) -0:78 'inF1' ( in 3-component vector of float) -0:78 'inF2' ( in 3-component vector of float) -0:78 'inU0' ( in 3-component vector of uint) -0:78 'inU1' ( in 3-component vector of uint) -0:? Sequence -0:82 all ( temp bool) -0:82 Convert float to bool ( temp 3-component vector of bool) -0:82 'inF0' ( in 3-component vector of float) -0:85 AtomicAdd ( temp 3-component vector of uint) -0:85 'gs_ua3' ( shared 3-component vector of uint) -0:85 'gs_ub3' ( shared 3-component vector of uint) -0:86 move second child to first child ( temp 3-component vector of uint) -0:86 'out_u3' ( temp 3-component vector of uint) -0:86 AtomicAdd ( temp 3-component vector of uint) -0:86 'gs_ua3' ( shared 3-component vector of uint) -0:86 'gs_ub3' ( shared 3-component vector of uint) -0:87 AtomicAnd ( temp 3-component vector of uint) -0:87 'gs_ua3' ( shared 3-component vector of uint) -0:87 'gs_ub3' ( shared 3-component vector of uint) -0:88 move second child to first child ( temp 3-component vector of uint) -0:88 'out_u3' ( temp 3-component vector of uint) -0:88 AtomicAnd ( temp 3-component vector of uint) -0:88 'gs_ua3' ( shared 3-component vector of uint) -0:88 'gs_ub3' ( shared 3-component vector of uint) -0:89 move second child to first child ( temp 3-component vector of uint) -0:89 'out_u3' ( temp 3-component vector of uint) -0:89 AtomicCompSwap ( temp 3-component vector of uint) -0:89 'gs_ua3' ( shared 3-component vector of uint) -0:89 'gs_ub3' ( shared 3-component vector of uint) -0:89 'gs_uc3' ( shared 3-component vector of uint) -0:90 move second child to first child ( temp 3-component vector of uint) -0:90 'out_u3' ( temp 3-component vector of uint) -0:90 AtomicExchange ( temp 3-component vector of uint) -0:90 'gs_ua3' ( shared 3-component vector of uint) -0:90 'gs_ub3' ( shared 3-component vector of uint) -0:91 AtomicMax ( temp 3-component vector of uint) -0:91 'gs_ua3' ( shared 3-component vector of uint) -0:91 'gs_ub3' ( shared 3-component vector of uint) -0:92 move second child to first child ( temp 3-component vector of uint) -0:92 'out_u3' ( temp 3-component vector of uint) -0:92 AtomicMax ( temp 3-component vector of uint) -0:92 'gs_ua3' ( shared 3-component vector of uint) -0:92 'gs_ub3' ( shared 3-component vector of uint) -0:93 AtomicMin ( temp 3-component vector of uint) -0:93 'gs_ua3' ( shared 3-component vector of uint) -0:93 'gs_ub3' ( shared 3-component vector of uint) -0:94 move second child to first child ( temp 3-component vector of uint) -0:94 'out_u3' ( temp 3-component vector of uint) -0:94 AtomicMin ( temp 3-component vector of uint) -0:94 'gs_ua3' ( shared 3-component vector of uint) -0:94 'gs_ub3' ( shared 3-component vector of uint) -0:95 AtomicOr ( temp 3-component vector of uint) -0:95 'gs_ua3' ( shared 3-component vector of uint) -0:95 'gs_ub3' ( shared 3-component vector of uint) -0:96 move second child to first child ( temp 3-component vector of uint) -0:96 'out_u3' ( temp 3-component vector of uint) -0:96 AtomicOr ( temp 3-component vector of uint) -0:96 'gs_ua3' ( shared 3-component vector of uint) -0:96 'gs_ub3' ( shared 3-component vector of uint) -0:97 AtomicXor ( temp 3-component vector of uint) -0:97 'gs_ua3' ( shared 3-component vector of uint) -0:97 'gs_ub3' ( shared 3-component vector of uint) -0:98 move second child to first child ( temp 3-component vector of uint) -0:98 'out_u3' ( temp 3-component vector of uint) -0:98 AtomicXor ( temp 3-component vector of uint) -0:98 'gs_ua3' ( shared 3-component vector of uint) -0:98 'gs_ub3' ( shared 3-component vector of uint) -0:101 Branch: Return with expression -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:105 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float) -0:105 Function Parameters: -0:105 'inF0' ( in 4-component vector of float) -0:105 'inF1' ( in 4-component vector of float) -0:105 'inF2' ( in 4-component vector of float) -0:105 'inU0' ( in 4-component vector of uint) -0:105 'inU1' ( in 4-component vector of uint) -0:? Sequence -0:109 all ( temp bool) -0:109 Convert float to bool ( temp 4-component vector of bool) -0:109 'inF0' ( in 4-component vector of float) -0:112 AtomicAdd ( temp 4-component vector of uint) -0:112 'gs_ua4' ( shared 4-component vector of uint) -0:112 'gs_ub4' ( shared 4-component vector of uint) -0:113 move second child to first child ( temp 4-component vector of uint) -0:113 'out_u4' ( temp 4-component vector of uint) -0:113 AtomicAdd ( temp 4-component vector of uint) -0:113 'gs_ua4' ( shared 4-component vector of uint) -0:113 'gs_ub4' ( shared 4-component vector of uint) -0:114 AtomicAnd ( temp 4-component vector of uint) -0:114 'gs_ua4' ( shared 4-component vector of uint) -0:114 'gs_ub4' ( shared 4-component vector of uint) -0:115 move second child to first child ( temp 4-component vector of uint) -0:115 'out_u4' ( temp 4-component vector of uint) -0:115 AtomicAnd ( temp 4-component vector of uint) -0:115 'gs_ua4' ( shared 4-component vector of uint) -0:115 'gs_ub4' ( shared 4-component vector of uint) -0:116 move second child to first child ( temp 4-component vector of uint) -0:116 'out_u4' ( temp 4-component vector of uint) -0:116 AtomicCompSwap ( temp 4-component vector of uint) -0:116 'gs_ua4' ( shared 4-component vector of uint) -0:116 'gs_ub4' ( shared 4-component vector of uint) -0:116 'gs_uc4' ( shared 4-component vector of uint) -0:117 move second child to first child ( temp 4-component vector of uint) -0:117 'out_u4' ( temp 4-component vector of uint) -0:117 AtomicExchange ( temp 4-component vector of uint) -0:117 'gs_ua4' ( shared 4-component vector of uint) -0:117 'gs_ub4' ( shared 4-component vector of uint) -0:118 AtomicMax ( temp 4-component vector of uint) -0:118 'gs_ua4' ( shared 4-component vector of uint) -0:118 'gs_ub4' ( shared 4-component vector of uint) -0:119 move second child to first child ( temp 4-component vector of uint) -0:119 'out_u4' ( temp 4-component vector of uint) -0:119 AtomicMax ( temp 4-component vector of uint) -0:119 'gs_ua4' ( shared 4-component vector of uint) -0:119 'gs_ub4' ( shared 4-component vector of uint) -0:120 AtomicMin ( temp 4-component vector of uint) -0:120 'gs_ua4' ( shared 4-component vector of uint) -0:120 'gs_ub4' ( shared 4-component vector of uint) -0:121 move second child to first child ( temp 4-component vector of uint) -0:121 'out_u4' ( temp 4-component vector of uint) -0:121 AtomicMin ( temp 4-component vector of uint) -0:121 'gs_ua4' ( shared 4-component vector of uint) -0:121 'gs_ub4' ( shared 4-component vector of uint) -0:122 AtomicOr ( temp 4-component vector of uint) -0:122 'gs_ua4' ( shared 4-component vector of uint) -0:122 'gs_ub4' ( shared 4-component vector of uint) -0:123 move second child to first child ( temp 4-component vector of uint) -0:123 'out_u4' ( temp 4-component vector of uint) -0:123 AtomicOr ( temp 4-component vector of uint) -0:123 'gs_ua4' ( shared 4-component vector of uint) -0:123 'gs_ub4' ( shared 4-component vector of uint) -0:124 AtomicXor ( temp 4-component vector of uint) -0:124 'gs_ua4' ( shared 4-component vector of uint) -0:124 'gs_ub4' ( shared 4-component vector of uint) -0:125 move second child to first child ( temp 4-component vector of uint) -0:125 'out_u4' ( temp 4-component vector of uint) -0:125 AtomicXor ( temp 4-component vector of uint) -0:125 'gs_ua4' ( shared 4-component vector of uint) -0:125 'gs_ub4' ( shared 4-component vector of uint) -0:128 Branch: Return with expression -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:105 Function Definition: ComputeShaderFunction( ( temp void) -0:105 Function Parameters: -0:? Sequence -0:105 move second child to first child ( temp 4-component vector of float) -0:? 'inF0' ( temp 4-component vector of float) -0:? 'inF0' (layout( location=0) in 4-component vector of float) -0:105 move second child to first child ( temp 4-component vector of float) -0:? 'inF1' ( temp 4-component vector of float) -0:? 'inF1' (layout( location=1) in 4-component vector of float) -0:105 move second child to first child ( temp 4-component vector of float) -0:? 'inF2' ( temp 4-component vector of float) -0:? 'inF2' (layout( location=2) in 4-component vector of float) -0:105 move second child to first child ( temp 4-component vector of uint) -0:? 'inU0' ( temp 4-component vector of uint) -0:? 'inU0' (layout( location=3) in 4-component vector of uint) -0:105 move second child to first child ( temp 4-component vector of uint) -0:? 'inU1' ( temp 4-component vector of uint) -0:? 'inU1' (layout( location=4) in 4-component vector of uint) -0:105 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:105 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float) -0:? 'inF0' ( temp 4-component vector of float) -0:? 'inF1' ( temp 4-component vector of float) -0:? 'inF2' ( temp 4-component vector of float) -0:? 'inU0' ( temp 4-component vector of uint) -0:? 'inU1' ( temp 4-component vector of uint) -0:? Linker Objects -0:? 'gs_ua' ( shared uint) -0:? 'gs_ub' ( shared uint) -0:? 'gs_uc' ( shared uint) -0:? 'gs_ua2' ( shared 2-component vector of uint) -0:? 'gs_ub2' ( shared 2-component vector of uint) -0:? 'gs_uc2' ( shared 2-component vector of uint) -0:? 'gs_ua3' ( shared 3-component vector of uint) -0:? 'gs_ub3' ( shared 3-component vector of uint) -0:? 'gs_uc3' ( shared 3-component vector of uint) -0:? 'gs_ua4' ( shared 4-component vector of uint) -0:? 'gs_ub4' ( shared 4-component vector of uint) -0:? 'gs_uc4' ( shared 4-component vector of uint) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:? 'inF0' (layout( location=0) in 4-component vector of float) -0:? 'inF1' (layout( location=1) in 4-component vector of float) -0:? 'inF2' (layout( location=2) in 4-component vector of float) -0:? 'inU0' (layout( location=3) in 4-component vector of uint) -0:? 'inU1' (layout( location=4) in 4-component vector of uint) - - -Linked compute stage: - - -Shader version: 500 -local_size = (1, 1, 1) -0:? Sequence -0:17 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; ( temp float) -0:17 Function Parameters: -0:17 'inF0' ( in float) -0:17 'inF1' ( in float) -0:17 'inF2' ( in float) -0:17 'inU0' ( in uint) -0:17 'inU1' ( in uint) -0:? Sequence -0:21 all ( temp bool) -0:21 Convert float to bool ( temp bool) -0:21 'inF0' ( in float) -0:24 AtomicAdd ( temp uint) -0:24 'gs_ua' ( shared uint) -0:24 'gs_ub' ( shared uint) -0:25 move second child to first child ( temp uint) -0:25 'out_u1' ( temp uint) -0:25 AtomicAdd ( temp uint) -0:25 'gs_ua' ( shared uint) -0:25 'gs_ub' ( shared uint) -0:26 AtomicAnd ( temp uint) -0:26 'gs_ua' ( shared uint) -0:26 'gs_ub' ( shared uint) -0:27 move second child to first child ( temp uint) -0:27 'out_u1' ( temp uint) -0:27 AtomicAnd ( temp uint) -0:27 'gs_ua' ( shared uint) -0:27 'gs_ub' ( shared uint) -0:28 move second child to first child ( temp uint) -0:28 'out_u1' ( temp uint) -0:28 AtomicCompSwap ( temp uint) -0:28 'gs_ua' ( shared uint) -0:28 'gs_ub' ( shared uint) -0:28 'gs_uc' ( shared uint) -0:29 move second child to first child ( temp uint) -0:29 'out_u1' ( temp uint) -0:29 AtomicExchange ( temp uint) -0:29 'gs_ua' ( shared uint) -0:29 'gs_ub' ( shared uint) -0:30 AtomicMax ( temp uint) -0:30 'gs_ua' ( shared uint) -0:30 'gs_ub' ( shared uint) -0:31 move second child to first child ( temp uint) -0:31 'out_u1' ( temp uint) -0:31 AtomicMax ( temp uint) -0:31 'gs_ua' ( shared uint) -0:31 'gs_ub' ( shared uint) -0:32 AtomicMin ( temp uint) -0:32 'gs_ua' ( shared uint) -0:32 'gs_ub' ( shared uint) -0:33 move second child to first child ( temp uint) -0:33 'out_u1' ( temp uint) -0:33 AtomicMin ( temp uint) -0:33 'gs_ua' ( shared uint) -0:33 'gs_ub' ( shared uint) -0:34 AtomicOr ( temp uint) -0:34 'gs_ua' ( shared uint) -0:34 'gs_ub' ( shared uint) -0:35 move second child to first child ( temp uint) -0:35 'out_u1' ( temp uint) -0:35 AtomicOr ( temp uint) -0:35 'gs_ua' ( shared uint) -0:35 'gs_ub' ( shared uint) -0:36 AtomicXor ( temp uint) -0:36 'gs_ua' ( shared uint) -0:36 'gs_ub' ( shared uint) -0:37 move second child to first child ( temp uint) -0:37 'out_u1' ( temp uint) -0:37 AtomicXor ( temp uint) -0:37 'gs_ua' ( shared uint) -0:37 'gs_ub' ( shared uint) -0:41 Branch: Return with expression -0:41 Constant: -0:41 0.000000 -0:45 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) -0:45 Function Parameters: -0:45 'inF0' ( in 1-component vector of float) -0:45 'inF1' ( in 1-component vector of float) -0:45 'inF2' ( in 1-component vector of float) -0:? Sequence -0:47 Branch: Return with expression -0:47 Constant: -0:47 0.000000 -0:51 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float) -0:51 Function Parameters: -0:51 'inF0' ( in 2-component vector of float) -0:51 'inF1' ( in 2-component vector of float) -0:51 'inF2' ( in 2-component vector of float) -0:51 'inU0' ( in 2-component vector of uint) -0:51 'inU1' ( in 2-component vector of uint) -0:? Sequence -0:55 all ( temp bool) -0:55 Convert float to bool ( temp 2-component vector of bool) -0:55 'inF0' ( in 2-component vector of float) -0:58 AtomicAdd ( temp 2-component vector of uint) -0:58 'gs_ua2' ( shared 2-component vector of uint) -0:58 'gs_ub2' ( shared 2-component vector of uint) -0:59 move second child to first child ( temp 2-component vector of uint) -0:59 'out_u2' ( temp 2-component vector of uint) -0:59 AtomicAdd ( temp 2-component vector of uint) -0:59 'gs_ua2' ( shared 2-component vector of uint) -0:59 'gs_ub2' ( shared 2-component vector of uint) -0:60 AtomicAnd ( temp 2-component vector of uint) -0:60 'gs_ua2' ( shared 2-component vector of uint) -0:60 'gs_ub2' ( shared 2-component vector of uint) -0:61 move second child to first child ( temp 2-component vector of uint) -0:61 'out_u2' ( temp 2-component vector of uint) -0:61 AtomicAnd ( temp 2-component vector of uint) -0:61 'gs_ua2' ( shared 2-component vector of uint) -0:61 'gs_ub2' ( shared 2-component vector of uint) -0:62 move second child to first child ( temp 2-component vector of uint) -0:62 'out_u2' ( temp 2-component vector of uint) -0:62 AtomicCompSwap ( temp 2-component vector of uint) -0:62 'gs_ua2' ( shared 2-component vector of uint) -0:62 'gs_ub2' ( shared 2-component vector of uint) -0:62 'gs_uc2' ( shared 2-component vector of uint) -0:63 move second child to first child ( temp 2-component vector of uint) -0:63 'out_u2' ( temp 2-component vector of uint) -0:63 AtomicExchange ( temp 2-component vector of uint) -0:63 'gs_ua2' ( shared 2-component vector of uint) -0:63 'gs_ub2' ( shared 2-component vector of uint) -0:64 AtomicMax ( temp 2-component vector of uint) -0:64 'gs_ua2' ( shared 2-component vector of uint) -0:64 'gs_ub2' ( shared 2-component vector of uint) -0:65 move second child to first child ( temp 2-component vector of uint) -0:65 'out_u2' ( temp 2-component vector of uint) -0:65 AtomicMax ( temp 2-component vector of uint) -0:65 'gs_ua2' ( shared 2-component vector of uint) -0:65 'gs_ub2' ( shared 2-component vector of uint) -0:66 AtomicMin ( temp 2-component vector of uint) -0:66 'gs_ua2' ( shared 2-component vector of uint) -0:66 'gs_ub2' ( shared 2-component vector of uint) -0:67 move second child to first child ( temp 2-component vector of uint) -0:67 'out_u2' ( temp 2-component vector of uint) -0:67 AtomicMin ( temp 2-component vector of uint) -0:67 'gs_ua2' ( shared 2-component vector of uint) -0:67 'gs_ub2' ( shared 2-component vector of uint) -0:68 AtomicOr ( temp 2-component vector of uint) -0:68 'gs_ua2' ( shared 2-component vector of uint) -0:68 'gs_ub2' ( shared 2-component vector of uint) -0:69 move second child to first child ( temp 2-component vector of uint) -0:69 'out_u2' ( temp 2-component vector of uint) -0:69 AtomicOr ( temp 2-component vector of uint) -0:69 'gs_ua2' ( shared 2-component vector of uint) -0:69 'gs_ub2' ( shared 2-component vector of uint) -0:70 AtomicXor ( temp 2-component vector of uint) -0:70 'gs_ua2' ( shared 2-component vector of uint) -0:70 'gs_ub2' ( shared 2-component vector of uint) -0:71 move second child to first child ( temp 2-component vector of uint) -0:71 'out_u2' ( temp 2-component vector of uint) -0:71 AtomicXor ( temp 2-component vector of uint) -0:71 'gs_ua2' ( shared 2-component vector of uint) -0:71 'gs_ub2' ( shared 2-component vector of uint) -0:74 Branch: Return with expression -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float) -0:78 Function Parameters: -0:78 'inF0' ( in 3-component vector of float) -0:78 'inF1' ( in 3-component vector of float) -0:78 'inF2' ( in 3-component vector of float) -0:78 'inU0' ( in 3-component vector of uint) -0:78 'inU1' ( in 3-component vector of uint) -0:? Sequence -0:82 all ( temp bool) -0:82 Convert float to bool ( temp 3-component vector of bool) -0:82 'inF0' ( in 3-component vector of float) -0:85 AtomicAdd ( temp 3-component vector of uint) -0:85 'gs_ua3' ( shared 3-component vector of uint) -0:85 'gs_ub3' ( shared 3-component vector of uint) -0:86 move second child to first child ( temp 3-component vector of uint) -0:86 'out_u3' ( temp 3-component vector of uint) -0:86 AtomicAdd ( temp 3-component vector of uint) -0:86 'gs_ua3' ( shared 3-component vector of uint) -0:86 'gs_ub3' ( shared 3-component vector of uint) -0:87 AtomicAnd ( temp 3-component vector of uint) -0:87 'gs_ua3' ( shared 3-component vector of uint) -0:87 'gs_ub3' ( shared 3-component vector of uint) -0:88 move second child to first child ( temp 3-component vector of uint) -0:88 'out_u3' ( temp 3-component vector of uint) -0:88 AtomicAnd ( temp 3-component vector of uint) -0:88 'gs_ua3' ( shared 3-component vector of uint) -0:88 'gs_ub3' ( shared 3-component vector of uint) -0:89 move second child to first child ( temp 3-component vector of uint) -0:89 'out_u3' ( temp 3-component vector of uint) -0:89 AtomicCompSwap ( temp 3-component vector of uint) -0:89 'gs_ua3' ( shared 3-component vector of uint) -0:89 'gs_ub3' ( shared 3-component vector of uint) -0:89 'gs_uc3' ( shared 3-component vector of uint) -0:90 move second child to first child ( temp 3-component vector of uint) -0:90 'out_u3' ( temp 3-component vector of uint) -0:90 AtomicExchange ( temp 3-component vector of uint) -0:90 'gs_ua3' ( shared 3-component vector of uint) -0:90 'gs_ub3' ( shared 3-component vector of uint) -0:91 AtomicMax ( temp 3-component vector of uint) -0:91 'gs_ua3' ( shared 3-component vector of uint) -0:91 'gs_ub3' ( shared 3-component vector of uint) -0:92 move second child to first child ( temp 3-component vector of uint) -0:92 'out_u3' ( temp 3-component vector of uint) -0:92 AtomicMax ( temp 3-component vector of uint) -0:92 'gs_ua3' ( shared 3-component vector of uint) -0:92 'gs_ub3' ( shared 3-component vector of uint) -0:93 AtomicMin ( temp 3-component vector of uint) -0:93 'gs_ua3' ( shared 3-component vector of uint) -0:93 'gs_ub3' ( shared 3-component vector of uint) -0:94 move second child to first child ( temp 3-component vector of uint) -0:94 'out_u3' ( temp 3-component vector of uint) -0:94 AtomicMin ( temp 3-component vector of uint) -0:94 'gs_ua3' ( shared 3-component vector of uint) -0:94 'gs_ub3' ( shared 3-component vector of uint) -0:95 AtomicOr ( temp 3-component vector of uint) -0:95 'gs_ua3' ( shared 3-component vector of uint) -0:95 'gs_ub3' ( shared 3-component vector of uint) -0:96 move second child to first child ( temp 3-component vector of uint) -0:96 'out_u3' ( temp 3-component vector of uint) -0:96 AtomicOr ( temp 3-component vector of uint) -0:96 'gs_ua3' ( shared 3-component vector of uint) -0:96 'gs_ub3' ( shared 3-component vector of uint) -0:97 AtomicXor ( temp 3-component vector of uint) -0:97 'gs_ua3' ( shared 3-component vector of uint) -0:97 'gs_ub3' ( shared 3-component vector of uint) -0:98 move second child to first child ( temp 3-component vector of uint) -0:98 'out_u3' ( temp 3-component vector of uint) -0:98 AtomicXor ( temp 3-component vector of uint) -0:98 'gs_ua3' ( shared 3-component vector of uint) -0:98 'gs_ub3' ( shared 3-component vector of uint) -0:101 Branch: Return with expression -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:105 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float) -0:105 Function Parameters: -0:105 'inF0' ( in 4-component vector of float) -0:105 'inF1' ( in 4-component vector of float) -0:105 'inF2' ( in 4-component vector of float) -0:105 'inU0' ( in 4-component vector of uint) -0:105 'inU1' ( in 4-component vector of uint) -0:? Sequence -0:109 all ( temp bool) -0:109 Convert float to bool ( temp 4-component vector of bool) -0:109 'inF0' ( in 4-component vector of float) -0:112 AtomicAdd ( temp 4-component vector of uint) -0:112 'gs_ua4' ( shared 4-component vector of uint) -0:112 'gs_ub4' ( shared 4-component vector of uint) -0:113 move second child to first child ( temp 4-component vector of uint) -0:113 'out_u4' ( temp 4-component vector of uint) -0:113 AtomicAdd ( temp 4-component vector of uint) -0:113 'gs_ua4' ( shared 4-component vector of uint) -0:113 'gs_ub4' ( shared 4-component vector of uint) -0:114 AtomicAnd ( temp 4-component vector of uint) -0:114 'gs_ua4' ( shared 4-component vector of uint) -0:114 'gs_ub4' ( shared 4-component vector of uint) -0:115 move second child to first child ( temp 4-component vector of uint) -0:115 'out_u4' ( temp 4-component vector of uint) -0:115 AtomicAnd ( temp 4-component vector of uint) -0:115 'gs_ua4' ( shared 4-component vector of uint) -0:115 'gs_ub4' ( shared 4-component vector of uint) -0:116 move second child to first child ( temp 4-component vector of uint) -0:116 'out_u4' ( temp 4-component vector of uint) -0:116 AtomicCompSwap ( temp 4-component vector of uint) -0:116 'gs_ua4' ( shared 4-component vector of uint) -0:116 'gs_ub4' ( shared 4-component vector of uint) -0:116 'gs_uc4' ( shared 4-component vector of uint) -0:117 move second child to first child ( temp 4-component vector of uint) -0:117 'out_u4' ( temp 4-component vector of uint) -0:117 AtomicExchange ( temp 4-component vector of uint) -0:117 'gs_ua4' ( shared 4-component vector of uint) -0:117 'gs_ub4' ( shared 4-component vector of uint) -0:118 AtomicMax ( temp 4-component vector of uint) -0:118 'gs_ua4' ( shared 4-component vector of uint) -0:118 'gs_ub4' ( shared 4-component vector of uint) -0:119 move second child to first child ( temp 4-component vector of uint) -0:119 'out_u4' ( temp 4-component vector of uint) -0:119 AtomicMax ( temp 4-component vector of uint) -0:119 'gs_ua4' ( shared 4-component vector of uint) -0:119 'gs_ub4' ( shared 4-component vector of uint) -0:120 AtomicMin ( temp 4-component vector of uint) -0:120 'gs_ua4' ( shared 4-component vector of uint) -0:120 'gs_ub4' ( shared 4-component vector of uint) -0:121 move second child to first child ( temp 4-component vector of uint) -0:121 'out_u4' ( temp 4-component vector of uint) -0:121 AtomicMin ( temp 4-component vector of uint) -0:121 'gs_ua4' ( shared 4-component vector of uint) -0:121 'gs_ub4' ( shared 4-component vector of uint) -0:122 AtomicOr ( temp 4-component vector of uint) -0:122 'gs_ua4' ( shared 4-component vector of uint) -0:122 'gs_ub4' ( shared 4-component vector of uint) -0:123 move second child to first child ( temp 4-component vector of uint) -0:123 'out_u4' ( temp 4-component vector of uint) -0:123 AtomicOr ( temp 4-component vector of uint) -0:123 'gs_ua4' ( shared 4-component vector of uint) -0:123 'gs_ub4' ( shared 4-component vector of uint) -0:124 AtomicXor ( temp 4-component vector of uint) -0:124 'gs_ua4' ( shared 4-component vector of uint) -0:124 'gs_ub4' ( shared 4-component vector of uint) -0:125 move second child to first child ( temp 4-component vector of uint) -0:125 'out_u4' ( temp 4-component vector of uint) -0:125 AtomicXor ( temp 4-component vector of uint) -0:125 'gs_ua4' ( shared 4-component vector of uint) -0:125 'gs_ub4' ( shared 4-component vector of uint) -0:128 Branch: Return with expression -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:105 Function Definition: ComputeShaderFunction( ( temp void) -0:105 Function Parameters: -0:? Sequence -0:105 move second child to first child ( temp 4-component vector of float) -0:? 'inF0' ( temp 4-component vector of float) -0:? 'inF0' (layout( location=0) in 4-component vector of float) -0:105 move second child to first child ( temp 4-component vector of float) -0:? 'inF1' ( temp 4-component vector of float) -0:? 'inF1' (layout( location=1) in 4-component vector of float) -0:105 move second child to first child ( temp 4-component vector of float) -0:? 'inF2' ( temp 4-component vector of float) -0:? 'inF2' (layout( location=2) in 4-component vector of float) -0:105 move second child to first child ( temp 4-component vector of uint) -0:? 'inU0' ( temp 4-component vector of uint) -0:? 'inU0' (layout( location=3) in 4-component vector of uint) -0:105 move second child to first child ( temp 4-component vector of uint) -0:? 'inU1' ( temp 4-component vector of uint) -0:? 'inU1' (layout( location=4) in 4-component vector of uint) -0:105 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:105 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float) -0:? 'inF0' ( temp 4-component vector of float) -0:? 'inF1' ( temp 4-component vector of float) -0:? 'inF2' ( temp 4-component vector of float) -0:? 'inU0' ( temp 4-component vector of uint) -0:? 'inU1' ( temp 4-component vector of uint) -0:? Linker Objects -0:? 'gs_ua' ( shared uint) -0:? 'gs_ub' ( shared uint) -0:? 'gs_uc' ( shared uint) -0:? 'gs_ua2' ( shared 2-component vector of uint) -0:? 'gs_ub2' ( shared 2-component vector of uint) -0:? 'gs_uc2' ( shared 2-component vector of uint) -0:? 'gs_ua3' ( shared 3-component vector of uint) -0:? 'gs_ub3' ( shared 3-component vector of uint) -0:? 'gs_uc3' ( shared 3-component vector of uint) -0:? 'gs_ua4' ( shared 4-component vector of uint) -0:? 'gs_ub4' ( shared 4-component vector of uint) -0:? 'gs_uc4' ( shared 4-component vector of uint) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:? 'inF0' (layout( location=0) in 4-component vector of float) -0:? 'inF1' (layout( location=1) in 4-component vector of float) -0:? 'inF2' (layout( location=2) in 4-component vector of float) -0:? 'inU0' (layout( location=3) in 4-component vector of uint) -0:? 'inU1' (layout( location=4) in 4-component vector of uint) - -Validation failed -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 265 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint GLCompute 4 "ComputeShaderFunction" 237 240 243 247 250 253 - ExecutionMode 4 LocalSize 1 1 1 - Source HLSL 500 - Name 4 "ComputeShaderFunction" - Name 16 "ComputeShaderFunctionS(f1;f1;f1;u1;u1;" - Name 11 "inF0" - Name 12 "inF1" - Name 13 "inF2" - Name 14 "inU0" - Name 15 "inU1" - Name 22 "ComputeShaderFunction1(vf1;vf1;vf1;" - Name 19 "inF0" - Name 20 "inF1" - Name 21 "inF2" - Name 34 "ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2;" - Name 29 "inF0" - Name 30 "inF1" - Name 31 "inF2" - Name 32 "inU0" - Name 33 "inU1" - Name 46 "ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3;" - Name 41 "inF0" - Name 42 "inF1" - Name 43 "inF2" - Name 44 "inU0" - Name 45 "inU1" - Name 58 "@ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4;" - Name 53 "inF0" - Name 54 "inF1" - Name 55 "inF2" - Name 56 "inU0" - Name 57 "inU1" - Name 66 "gs_ua" - Name 67 "gs_ub" - Name 72 "out_u1" - Name 80 "gs_uc" - Name 111 "gs_ua2" - Name 112 "gs_ub2" - Name 115 "out_u2" - Name 123 "gs_uc2" - Name 155 "gs_ua3" - Name 156 "gs_ub3" - Name 159 "out_u3" - Name 167 "gs_uc3" - Name 198 "gs_ua4" - Name 199 "gs_ub4" - Name 202 "out_u4" - Name 210 "gs_uc4" - Name 235 "inF0" - Name 237 "inF0" - Name 239 "inF1" - Name 240 "inF1" - Name 242 "inF2" - Name 243 "inF2" - Name 245 "inU0" - Name 247 "inU0" - Name 249 "inU1" - Name 250 "inU1" - Name 253 "@entryPointOutput" - Name 254 "param" - Name 256 "param" - Name 258 "param" - Name 260 "param" - Name 262 "param" - Decorate 237(inF0) Location 0 - Decorate 240(inF1) Location 1 - Decorate 243(inF2) Location 2 - Decorate 247(inU0) Location 3 - Decorate 250(inU1) Location 4 - Decorate 253(@entryPointOutput) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 8: TypeInt 32 0 - 9: TypePointer Function 8(int) - 10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) 9(ptr) - 18: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) - 24: TypeVector 6(float) 2 - 25: TypePointer Function 24(fvec2) - 26: TypeVector 8(int) 2 - 27: TypePointer Function 26(ivec2) - 28: TypeFunction 24(fvec2) 25(ptr) 25(ptr) 25(ptr) 27(ptr) 27(ptr) - 36: TypeVector 6(float) 3 - 37: TypePointer Function 36(fvec3) - 38: TypeVector 8(int) 3 - 39: TypePointer Function 38(ivec3) - 40: TypeFunction 36(fvec3) 37(ptr) 37(ptr) 37(ptr) 39(ptr) 39(ptr) - 48: TypeVector 6(float) 4 - 49: TypePointer Function 48(fvec4) - 50: TypeVector 8(int) 4 - 51: TypePointer Function 50(ivec4) - 52: TypeFunction 48(fvec4) 49(ptr) 49(ptr) 49(ptr) 51(ptr) 51(ptr) - 61: TypeBool - 62: 6(float) Constant 0 - 65: TypePointer Workgroup 8(int) - 66(gs_ua): 65(ptr) Variable Workgroup - 67(gs_ub): 65(ptr) Variable Workgroup - 69: 8(int) Constant 1 - 70: 8(int) Constant 0 - 80(gs_uc): 65(ptr) Variable Workgroup - 106: TypeVector 61(bool) 2 - 107: 24(fvec2) ConstantComposite 62 62 - 110: TypePointer Workgroup 26(ivec2) - 111(gs_ua2): 110(ptr) Variable Workgroup - 112(gs_ub2): 110(ptr) Variable Workgroup - 123(gs_uc2): 110(ptr) Variable Workgroup - 144: 6(float) Constant 1065353216 - 145: 6(float) Constant 1073741824 - 146: 24(fvec2) ConstantComposite 144 145 - 150: TypeVector 61(bool) 3 - 151: 36(fvec3) ConstantComposite 62 62 62 - 154: TypePointer Workgroup 38(ivec3) - 155(gs_ua3): 154(ptr) Variable Workgroup - 156(gs_ub3): 154(ptr) Variable Workgroup - 167(gs_uc3): 154(ptr) Variable Workgroup - 188: 6(float) Constant 1077936128 - 189: 36(fvec3) ConstantComposite 144 145 188 - 193: TypeVector 61(bool) 4 - 194: 48(fvec4) ConstantComposite 62 62 62 62 - 197: TypePointer Workgroup 50(ivec4) - 198(gs_ua4): 197(ptr) Variable Workgroup - 199(gs_ub4): 197(ptr) Variable Workgroup - 210(gs_uc4): 197(ptr) Variable Workgroup - 231: 6(float) Constant 1082130432 - 232: 48(fvec4) ConstantComposite 144 145 188 231 - 236: TypePointer Input 48(fvec4) - 237(inF0): 236(ptr) Variable Input - 240(inF1): 236(ptr) Variable Input - 243(inF2): 236(ptr) Variable Input - 246: TypePointer Input 50(ivec4) - 247(inU0): 246(ptr) Variable Input - 250(inU1): 246(ptr) Variable Input - 252: TypePointer Output 48(fvec4) -253(@entryPointOutput): 252(ptr) Variable Output -4(ComputeShaderFunction): 2 Function None 3 - 5: Label - 235(inF0): 49(ptr) Variable Function - 239(inF1): 49(ptr) Variable Function - 242(inF2): 49(ptr) Variable Function - 245(inU0): 51(ptr) Variable Function - 249(inU1): 51(ptr) Variable Function - 254(param): 49(ptr) Variable Function - 256(param): 49(ptr) Variable Function - 258(param): 49(ptr) Variable Function - 260(param): 51(ptr) Variable Function - 262(param): 51(ptr) Variable Function - 238: 48(fvec4) Load 237(inF0) - Store 235(inF0) 238 - 241: 48(fvec4) Load 240(inF1) - Store 239(inF1) 241 - 244: 48(fvec4) Load 243(inF2) - Store 242(inF2) 244 - 248: 50(ivec4) Load 247(inU0) - Store 245(inU0) 248 - 251: 50(ivec4) Load 250(inU1) - Store 249(inU1) 251 - 255: 48(fvec4) Load 235(inF0) - Store 254(param) 255 - 257: 48(fvec4) Load 239(inF1) - Store 256(param) 257 - 259: 48(fvec4) Load 242(inF2) - Store 258(param) 259 - 261: 50(ivec4) Load 245(inU0) - Store 260(param) 261 - 263: 50(ivec4) Load 249(inU1) - Store 262(param) 263 - 264: 48(fvec4) FunctionCall 58(@ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4;) 254(param) 256(param) 258(param) 260(param) 262(param) - Store 253(@entryPointOutput) 264 - Return - FunctionEnd -16(ComputeShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10 - 11(inF0): 7(ptr) FunctionParameter - 12(inF1): 7(ptr) FunctionParameter - 13(inF2): 7(ptr) FunctionParameter - 14(inU0): 9(ptr) FunctionParameter - 15(inU1): 9(ptr) FunctionParameter - 17: Label - 72(out_u1): 9(ptr) Variable Function - 60: 6(float) Load 11(inF0) - 63: 61(bool) FOrdNotEqual 60 62 - 64: 61(bool) All 63 - 68: 8(int) Load 67(gs_ub) - 71: 8(int) AtomicIAdd 66(gs_ua) 69 70 68 - 73: 8(int) Load 67(gs_ub) - 74: 8(int) AtomicIAdd 66(gs_ua) 69 70 73 - Store 72(out_u1) 74 - 75: 8(int) Load 67(gs_ub) - 76: 8(int) AtomicAnd 66(gs_ua) 69 70 75 - 77: 8(int) Load 67(gs_ub) - 78: 8(int) AtomicAnd 66(gs_ua) 69 70 77 - Store 72(out_u1) 78 - 79: 8(int) Load 67(gs_ub) - 81: 8(int) Load 80(gs_uc) - 82: 8(int) AtomicCompareExchange 66(gs_ua) 69 70 70 81 79 - Store 72(out_u1) 82 - 83: 8(int) Load 67(gs_ub) - 84: 8(int) AtomicExchange 66(gs_ua) 69 70 83 - Store 72(out_u1) 84 - 85: 8(int) Load 67(gs_ub) - 86: 8(int) AtomicUMax 66(gs_ua) 69 70 85 - 87: 8(int) Load 67(gs_ub) - 88: 8(int) AtomicUMax 66(gs_ua) 69 70 87 - Store 72(out_u1) 88 - 89: 8(int) Load 67(gs_ub) - 90: 8(int) AtomicUMin 66(gs_ua) 69 70 89 - 91: 8(int) Load 67(gs_ub) - 92: 8(int) AtomicUMin 66(gs_ua) 69 70 91 - Store 72(out_u1) 92 - 93: 8(int) Load 67(gs_ub) - 94: 8(int) AtomicOr 66(gs_ua) 69 70 93 - 95: 8(int) Load 67(gs_ub) - 96: 8(int) AtomicOr 66(gs_ua) 69 70 95 - Store 72(out_u1) 96 - 97: 8(int) Load 67(gs_ub) - 98: 8(int) AtomicXor 66(gs_ua) 69 70 97 - 99: 8(int) Load 67(gs_ub) - 100: 8(int) AtomicXor 66(gs_ua) 69 70 99 - Store 72(out_u1) 100 - ReturnValue 62 - FunctionEnd -22(ComputeShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18 - 19(inF0): 7(ptr) FunctionParameter - 20(inF1): 7(ptr) FunctionParameter - 21(inF2): 7(ptr) FunctionParameter - 23: Label - ReturnValue 62 - FunctionEnd -34(ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2;): 24(fvec2) Function None 28 - 29(inF0): 25(ptr) FunctionParameter - 30(inF1): 25(ptr) FunctionParameter - 31(inF2): 25(ptr) FunctionParameter - 32(inU0): 27(ptr) FunctionParameter - 33(inU1): 27(ptr) FunctionParameter - 35: Label - 115(out_u2): 27(ptr) Variable Function - 105: 24(fvec2) Load 29(inF0) - 108: 106(bvec2) FOrdNotEqual 105 107 - 109: 61(bool) All 108 - 113: 26(ivec2) Load 112(gs_ub2) - 114: 26(ivec2) AtomicIAdd 111(gs_ua2) 69 70 113 - 116: 26(ivec2) Load 112(gs_ub2) - 117: 26(ivec2) AtomicIAdd 111(gs_ua2) 69 70 116 - Store 115(out_u2) 117 - 118: 26(ivec2) Load 112(gs_ub2) - 119: 26(ivec2) AtomicAnd 111(gs_ua2) 69 70 118 - 120: 26(ivec2) Load 112(gs_ub2) - 121: 26(ivec2) AtomicAnd 111(gs_ua2) 69 70 120 - Store 115(out_u2) 121 - 122: 26(ivec2) Load 112(gs_ub2) - 124: 26(ivec2) Load 123(gs_uc2) - 125: 26(ivec2) AtomicCompareExchange 111(gs_ua2) 69 70 70 124 122 - Store 115(out_u2) 125 - 126: 26(ivec2) Load 112(gs_ub2) - 127: 26(ivec2) AtomicExchange 111(gs_ua2) 69 70 126 - Store 115(out_u2) 127 - 128: 26(ivec2) Load 112(gs_ub2) - 129: 26(ivec2) AtomicUMax 111(gs_ua2) 69 70 128 - 130: 26(ivec2) Load 112(gs_ub2) - 131: 26(ivec2) AtomicUMax 111(gs_ua2) 69 70 130 - Store 115(out_u2) 131 - 132: 26(ivec2) Load 112(gs_ub2) - 133: 26(ivec2) AtomicUMin 111(gs_ua2) 69 70 132 - 134: 26(ivec2) Load 112(gs_ub2) - 135: 26(ivec2) AtomicUMin 111(gs_ua2) 69 70 134 - Store 115(out_u2) 135 - 136: 26(ivec2) Load 112(gs_ub2) - 137: 26(ivec2) AtomicOr 111(gs_ua2) 69 70 136 - 138: 26(ivec2) Load 112(gs_ub2) - 139: 26(ivec2) AtomicOr 111(gs_ua2) 69 70 138 - Store 115(out_u2) 139 - 140: 26(ivec2) Load 112(gs_ub2) - 141: 26(ivec2) AtomicXor 111(gs_ua2) 69 70 140 - 142: 26(ivec2) Load 112(gs_ub2) - 143: 26(ivec2) AtomicXor 111(gs_ua2) 69 70 142 - Store 115(out_u2) 143 - ReturnValue 146 - FunctionEnd -46(ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40 - 41(inF0): 37(ptr) FunctionParameter - 42(inF1): 37(ptr) FunctionParameter - 43(inF2): 37(ptr) FunctionParameter - 44(inU0): 39(ptr) FunctionParameter - 45(inU1): 39(ptr) FunctionParameter - 47: Label - 159(out_u3): 39(ptr) Variable Function - 149: 36(fvec3) Load 41(inF0) - 152: 150(bvec3) FOrdNotEqual 149 151 - 153: 61(bool) All 152 - 157: 38(ivec3) Load 156(gs_ub3) - 158: 38(ivec3) AtomicIAdd 155(gs_ua3) 69 70 157 - 160: 38(ivec3) Load 156(gs_ub3) - 161: 38(ivec3) AtomicIAdd 155(gs_ua3) 69 70 160 - Store 159(out_u3) 161 - 162: 38(ivec3) Load 156(gs_ub3) - 163: 38(ivec3) AtomicAnd 155(gs_ua3) 69 70 162 - 164: 38(ivec3) Load 156(gs_ub3) - 165: 38(ivec3) AtomicAnd 155(gs_ua3) 69 70 164 - Store 159(out_u3) 165 - 166: 38(ivec3) Load 156(gs_ub3) - 168: 38(ivec3) Load 167(gs_uc3) - 169: 38(ivec3) AtomicCompareExchange 155(gs_ua3) 69 70 70 168 166 - Store 159(out_u3) 169 - 170: 38(ivec3) Load 156(gs_ub3) - 171: 38(ivec3) AtomicExchange 155(gs_ua3) 69 70 170 - Store 159(out_u3) 171 - 172: 38(ivec3) Load 156(gs_ub3) - 173: 38(ivec3) AtomicUMax 155(gs_ua3) 69 70 172 - 174: 38(ivec3) Load 156(gs_ub3) - 175: 38(ivec3) AtomicUMax 155(gs_ua3) 69 70 174 - Store 159(out_u3) 175 - 176: 38(ivec3) Load 156(gs_ub3) - 177: 38(ivec3) AtomicUMin 155(gs_ua3) 69 70 176 - 178: 38(ivec3) Load 156(gs_ub3) - 179: 38(ivec3) AtomicUMin 155(gs_ua3) 69 70 178 - Store 159(out_u3) 179 - 180: 38(ivec3) Load 156(gs_ub3) - 181: 38(ivec3) AtomicOr 155(gs_ua3) 69 70 180 - 182: 38(ivec3) Load 156(gs_ub3) - 183: 38(ivec3) AtomicOr 155(gs_ua3) 69 70 182 - Store 159(out_u3) 183 - 184: 38(ivec3) Load 156(gs_ub3) - 185: 38(ivec3) AtomicXor 155(gs_ua3) 69 70 184 - 186: 38(ivec3) Load 156(gs_ub3) - 187: 38(ivec3) AtomicXor 155(gs_ua3) 69 70 186 - Store 159(out_u3) 187 - ReturnValue 189 - FunctionEnd -58(@ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4;): 48(fvec4) Function None 52 - 53(inF0): 49(ptr) FunctionParameter - 54(inF1): 49(ptr) FunctionParameter - 55(inF2): 49(ptr) FunctionParameter - 56(inU0): 51(ptr) FunctionParameter - 57(inU1): 51(ptr) FunctionParameter - 59: Label - 202(out_u4): 51(ptr) Variable Function - 192: 48(fvec4) Load 53(inF0) - 195: 193(bvec4) FOrdNotEqual 192 194 - 196: 61(bool) All 195 - 200: 50(ivec4) Load 199(gs_ub4) - 201: 50(ivec4) AtomicIAdd 198(gs_ua4) 69 70 200 - 203: 50(ivec4) Load 199(gs_ub4) - 204: 50(ivec4) AtomicIAdd 198(gs_ua4) 69 70 203 - Store 202(out_u4) 204 - 205: 50(ivec4) Load 199(gs_ub4) - 206: 50(ivec4) AtomicAnd 198(gs_ua4) 69 70 205 - 207: 50(ivec4) Load 199(gs_ub4) - 208: 50(ivec4) AtomicAnd 198(gs_ua4) 69 70 207 - Store 202(out_u4) 208 - 209: 50(ivec4) Load 199(gs_ub4) - 211: 50(ivec4) Load 210(gs_uc4) - 212: 50(ivec4) AtomicCompareExchange 198(gs_ua4) 69 70 70 211 209 - Store 202(out_u4) 212 - 213: 50(ivec4) Load 199(gs_ub4) - 214: 50(ivec4) AtomicExchange 198(gs_ua4) 69 70 213 - Store 202(out_u4) 214 - 215: 50(ivec4) Load 199(gs_ub4) - 216: 50(ivec4) AtomicUMax 198(gs_ua4) 69 70 215 - 217: 50(ivec4) Load 199(gs_ub4) - 218: 50(ivec4) AtomicUMax 198(gs_ua4) 69 70 217 - Store 202(out_u4) 218 - 219: 50(ivec4) Load 199(gs_ub4) - 220: 50(ivec4) AtomicUMin 198(gs_ua4) 69 70 219 - 221: 50(ivec4) Load 199(gs_ub4) - 222: 50(ivec4) AtomicUMin 198(gs_ua4) 69 70 221 - Store 202(out_u4) 222 - 223: 50(ivec4) Load 199(gs_ub4) - 224: 50(ivec4) AtomicOr 198(gs_ua4) 69 70 223 - 225: 50(ivec4) Load 199(gs_ub4) - 226: 50(ivec4) AtomicOr 198(gs_ua4) 69 70 225 - Store 202(out_u4) 226 - 227: 50(ivec4) Load 199(gs_ub4) - 228: 50(ivec4) AtomicXor 198(gs_ua4) 69 70 227 - 229: 50(ivec4) Load 199(gs_ub4) - 230: 50(ivec4) AtomicXor 198(gs_ua4) 69 70 229 - Store 202(out_u4) 230 - ReturnValue 232 - FunctionEnd |