summaryrefslogtreecommitdiffstatshomepage
path: root/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.comp.out
diff options
context:
space:
mode:
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.comp.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.comp.out1103
1 files changed, 0 insertions, 1103 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.comp.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.comp.out
deleted file mode 100644
index 761a3b3dadc..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsics.comp.out
+++ /dev/null
@@ -1,1103 +0,0 @@
-hlsl.intrinsics.comp
-Shader version: 500
-local_size = (1, 1, 1)
-0:? Sequence
-0:17 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
-0:17 Function Parameters:
-0:17 'inF0' ( in float)
-0:17 'inF1' ( in float)
-0:17 'inF2' ( in float)
-0:17 'inU0' ( in uint)
-0:17 'inU1' ( in uint)
-0:? Sequence
-0:21 all ( temp bool)
-0:21 Convert float to bool ( temp bool)
-0:21 'inF0' ( in float)
-0:24 AtomicAdd ( temp uint)
-0:24 'gs_ua' ( shared uint)
-0:24 'gs_ub' ( shared uint)
-0:25 move second child to first child ( temp uint)
-0:25 'out_u1' ( temp uint)
-0:25 AtomicAdd ( temp uint)
-0:25 'gs_ua' ( shared uint)
-0:25 'gs_ub' ( shared uint)
-0:26 AtomicAnd ( temp uint)
-0:26 'gs_ua' ( shared uint)
-0:26 'gs_ub' ( shared uint)
-0:27 move second child to first child ( temp uint)
-0:27 'out_u1' ( temp uint)
-0:27 AtomicAnd ( temp uint)
-0:27 'gs_ua' ( shared uint)
-0:27 'gs_ub' ( shared uint)
-0:28 move second child to first child ( temp uint)
-0:28 'out_u1' ( temp uint)
-0:28 AtomicCompSwap ( temp uint)
-0:28 'gs_ua' ( shared uint)
-0:28 'gs_ub' ( shared uint)
-0:28 'gs_uc' ( shared uint)
-0:29 move second child to first child ( temp uint)
-0:29 'out_u1' ( temp uint)
-0:29 AtomicExchange ( temp uint)
-0:29 'gs_ua' ( shared uint)
-0:29 'gs_ub' ( shared uint)
-0:30 AtomicMax ( temp uint)
-0:30 'gs_ua' ( shared uint)
-0:30 'gs_ub' ( shared uint)
-0:31 move second child to first child ( temp uint)
-0:31 'out_u1' ( temp uint)
-0:31 AtomicMax ( temp uint)
-0:31 'gs_ua' ( shared uint)
-0:31 'gs_ub' ( shared uint)
-0:32 AtomicMin ( temp uint)
-0:32 'gs_ua' ( shared uint)
-0:32 'gs_ub' ( shared uint)
-0:33 move second child to first child ( temp uint)
-0:33 'out_u1' ( temp uint)
-0:33 AtomicMin ( temp uint)
-0:33 'gs_ua' ( shared uint)
-0:33 'gs_ub' ( shared uint)
-0:34 AtomicOr ( temp uint)
-0:34 'gs_ua' ( shared uint)
-0:34 'gs_ub' ( shared uint)
-0:35 move second child to first child ( temp uint)
-0:35 'out_u1' ( temp uint)
-0:35 AtomicOr ( temp uint)
-0:35 'gs_ua' ( shared uint)
-0:35 'gs_ub' ( shared uint)
-0:36 AtomicXor ( temp uint)
-0:36 'gs_ua' ( shared uint)
-0:36 'gs_ub' ( shared uint)
-0:37 move second child to first child ( temp uint)
-0:37 'out_u1' ( temp uint)
-0:37 AtomicXor ( temp uint)
-0:37 'gs_ua' ( shared uint)
-0:37 'gs_ub' ( shared uint)
-0:41 Branch: Return with expression
-0:41 Constant:
-0:41 0.000000
-0:45 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float)
-0:45 Function Parameters:
-0:45 'inF0' ( in 1-component vector of float)
-0:45 'inF1' ( in 1-component vector of float)
-0:45 'inF2' ( in 1-component vector of float)
-0:? Sequence
-0:47 Branch: Return with expression
-0:47 Constant:
-0:47 0.000000
-0:51 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float)
-0:51 Function Parameters:
-0:51 'inF0' ( in 2-component vector of float)
-0:51 'inF1' ( in 2-component vector of float)
-0:51 'inF2' ( in 2-component vector of float)
-0:51 'inU0' ( in 2-component vector of uint)
-0:51 'inU1' ( in 2-component vector of uint)
-0:? Sequence
-0:55 all ( temp bool)
-0:55 Convert float to bool ( temp 2-component vector of bool)
-0:55 'inF0' ( in 2-component vector of float)
-0:58 AtomicAdd ( temp 2-component vector of uint)
-0:58 'gs_ua2' ( shared 2-component vector of uint)
-0:58 'gs_ub2' ( shared 2-component vector of uint)
-0:59 move second child to first child ( temp 2-component vector of uint)
-0:59 'out_u2' ( temp 2-component vector of uint)
-0:59 AtomicAdd ( temp 2-component vector of uint)
-0:59 'gs_ua2' ( shared 2-component vector of uint)
-0:59 'gs_ub2' ( shared 2-component vector of uint)
-0:60 AtomicAnd ( temp 2-component vector of uint)
-0:60 'gs_ua2' ( shared 2-component vector of uint)
-0:60 'gs_ub2' ( shared 2-component vector of uint)
-0:61 move second child to first child ( temp 2-component vector of uint)
-0:61 'out_u2' ( temp 2-component vector of uint)
-0:61 AtomicAnd ( temp 2-component vector of uint)
-0:61 'gs_ua2' ( shared 2-component vector of uint)
-0:61 'gs_ub2' ( shared 2-component vector of uint)
-0:62 move second child to first child ( temp 2-component vector of uint)
-0:62 'out_u2' ( temp 2-component vector of uint)
-0:62 AtomicCompSwap ( temp 2-component vector of uint)
-0:62 'gs_ua2' ( shared 2-component vector of uint)
-0:62 'gs_ub2' ( shared 2-component vector of uint)
-0:62 'gs_uc2' ( shared 2-component vector of uint)
-0:63 move second child to first child ( temp 2-component vector of uint)
-0:63 'out_u2' ( temp 2-component vector of uint)
-0:63 AtomicExchange ( temp 2-component vector of uint)
-0:63 'gs_ua2' ( shared 2-component vector of uint)
-0:63 'gs_ub2' ( shared 2-component vector of uint)
-0:64 AtomicMax ( temp 2-component vector of uint)
-0:64 'gs_ua2' ( shared 2-component vector of uint)
-0:64 'gs_ub2' ( shared 2-component vector of uint)
-0:65 move second child to first child ( temp 2-component vector of uint)
-0:65 'out_u2' ( temp 2-component vector of uint)
-0:65 AtomicMax ( temp 2-component vector of uint)
-0:65 'gs_ua2' ( shared 2-component vector of uint)
-0:65 'gs_ub2' ( shared 2-component vector of uint)
-0:66 AtomicMin ( temp 2-component vector of uint)
-0:66 'gs_ua2' ( shared 2-component vector of uint)
-0:66 'gs_ub2' ( shared 2-component vector of uint)
-0:67 move second child to first child ( temp 2-component vector of uint)
-0:67 'out_u2' ( temp 2-component vector of uint)
-0:67 AtomicMin ( temp 2-component vector of uint)
-0:67 'gs_ua2' ( shared 2-component vector of uint)
-0:67 'gs_ub2' ( shared 2-component vector of uint)
-0:68 AtomicOr ( temp 2-component vector of uint)
-0:68 'gs_ua2' ( shared 2-component vector of uint)
-0:68 'gs_ub2' ( shared 2-component vector of uint)
-0:69 move second child to first child ( temp 2-component vector of uint)
-0:69 'out_u2' ( temp 2-component vector of uint)
-0:69 AtomicOr ( temp 2-component vector of uint)
-0:69 'gs_ua2' ( shared 2-component vector of uint)
-0:69 'gs_ub2' ( shared 2-component vector of uint)
-0:70 AtomicXor ( temp 2-component vector of uint)
-0:70 'gs_ua2' ( shared 2-component vector of uint)
-0:70 'gs_ub2' ( shared 2-component vector of uint)
-0:71 move second child to first child ( temp 2-component vector of uint)
-0:71 'out_u2' ( temp 2-component vector of uint)
-0:71 AtomicXor ( temp 2-component vector of uint)
-0:71 'gs_ua2' ( shared 2-component vector of uint)
-0:71 'gs_ub2' ( shared 2-component vector of uint)
-0:74 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
-0:78 Function Parameters:
-0:78 'inF0' ( in 3-component vector of float)
-0:78 'inF1' ( in 3-component vector of float)
-0:78 'inF2' ( in 3-component vector of float)
-0:78 'inU0' ( in 3-component vector of uint)
-0:78 'inU1' ( in 3-component vector of uint)
-0:? Sequence
-0:82 all ( temp bool)
-0:82 Convert float to bool ( temp 3-component vector of bool)
-0:82 'inF0' ( in 3-component vector of float)
-0:85 AtomicAdd ( temp 3-component vector of uint)
-0:85 'gs_ua3' ( shared 3-component vector of uint)
-0:85 'gs_ub3' ( shared 3-component vector of uint)
-0:86 move second child to first child ( temp 3-component vector of uint)
-0:86 'out_u3' ( temp 3-component vector of uint)
-0:86 AtomicAdd ( temp 3-component vector of uint)
-0:86 'gs_ua3' ( shared 3-component vector of uint)
-0:86 'gs_ub3' ( shared 3-component vector of uint)
-0:87 AtomicAnd ( temp 3-component vector of uint)
-0:87 'gs_ua3' ( shared 3-component vector of uint)
-0:87 'gs_ub3' ( shared 3-component vector of uint)
-0:88 move second child to first child ( temp 3-component vector of uint)
-0:88 'out_u3' ( temp 3-component vector of uint)
-0:88 AtomicAnd ( temp 3-component vector of uint)
-0:88 'gs_ua3' ( shared 3-component vector of uint)
-0:88 'gs_ub3' ( shared 3-component vector of uint)
-0:89 move second child to first child ( temp 3-component vector of uint)
-0:89 'out_u3' ( temp 3-component vector of uint)
-0:89 AtomicCompSwap ( temp 3-component vector of uint)
-0:89 'gs_ua3' ( shared 3-component vector of uint)
-0:89 'gs_ub3' ( shared 3-component vector of uint)
-0:89 'gs_uc3' ( shared 3-component vector of uint)
-0:90 move second child to first child ( temp 3-component vector of uint)
-0:90 'out_u3' ( temp 3-component vector of uint)
-0:90 AtomicExchange ( temp 3-component vector of uint)
-0:90 'gs_ua3' ( shared 3-component vector of uint)
-0:90 'gs_ub3' ( shared 3-component vector of uint)
-0:91 AtomicMax ( temp 3-component vector of uint)
-0:91 'gs_ua3' ( shared 3-component vector of uint)
-0:91 'gs_ub3' ( shared 3-component vector of uint)
-0:92 move second child to first child ( temp 3-component vector of uint)
-0:92 'out_u3' ( temp 3-component vector of uint)
-0:92 AtomicMax ( temp 3-component vector of uint)
-0:92 'gs_ua3' ( shared 3-component vector of uint)
-0:92 'gs_ub3' ( shared 3-component vector of uint)
-0:93 AtomicMin ( temp 3-component vector of uint)
-0:93 'gs_ua3' ( shared 3-component vector of uint)
-0:93 'gs_ub3' ( shared 3-component vector of uint)
-0:94 move second child to first child ( temp 3-component vector of uint)
-0:94 'out_u3' ( temp 3-component vector of uint)
-0:94 AtomicMin ( temp 3-component vector of uint)
-0:94 'gs_ua3' ( shared 3-component vector of uint)
-0:94 'gs_ub3' ( shared 3-component vector of uint)
-0:95 AtomicOr ( temp 3-component vector of uint)
-0:95 'gs_ua3' ( shared 3-component vector of uint)
-0:95 'gs_ub3' ( shared 3-component vector of uint)
-0:96 move second child to first child ( temp 3-component vector of uint)
-0:96 'out_u3' ( temp 3-component vector of uint)
-0:96 AtomicOr ( temp 3-component vector of uint)
-0:96 'gs_ua3' ( shared 3-component vector of uint)
-0:96 'gs_ub3' ( shared 3-component vector of uint)
-0:97 AtomicXor ( temp 3-component vector of uint)
-0:97 'gs_ua3' ( shared 3-component vector of uint)
-0:97 'gs_ub3' ( shared 3-component vector of uint)
-0:98 move second child to first child ( temp 3-component vector of uint)
-0:98 'out_u3' ( temp 3-component vector of uint)
-0:98 AtomicXor ( temp 3-component vector of uint)
-0:98 'gs_ua3' ( shared 3-component vector of uint)
-0:98 'gs_ub3' ( shared 3-component vector of uint)
-0:101 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:105 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
-0:105 Function Parameters:
-0:105 'inF0' ( in 4-component vector of float)
-0:105 'inF1' ( in 4-component vector of float)
-0:105 'inF2' ( in 4-component vector of float)
-0:105 'inU0' ( in 4-component vector of uint)
-0:105 'inU1' ( in 4-component vector of uint)
-0:? Sequence
-0:109 all ( temp bool)
-0:109 Convert float to bool ( temp 4-component vector of bool)
-0:109 'inF0' ( in 4-component vector of float)
-0:112 AtomicAdd ( temp 4-component vector of uint)
-0:112 'gs_ua4' ( shared 4-component vector of uint)
-0:112 'gs_ub4' ( shared 4-component vector of uint)
-0:113 move second child to first child ( temp 4-component vector of uint)
-0:113 'out_u4' ( temp 4-component vector of uint)
-0:113 AtomicAdd ( temp 4-component vector of uint)
-0:113 'gs_ua4' ( shared 4-component vector of uint)
-0:113 'gs_ub4' ( shared 4-component vector of uint)
-0:114 AtomicAnd ( temp 4-component vector of uint)
-0:114 'gs_ua4' ( shared 4-component vector of uint)
-0:114 'gs_ub4' ( shared 4-component vector of uint)
-0:115 move second child to first child ( temp 4-component vector of uint)
-0:115 'out_u4' ( temp 4-component vector of uint)
-0:115 AtomicAnd ( temp 4-component vector of uint)
-0:115 'gs_ua4' ( shared 4-component vector of uint)
-0:115 'gs_ub4' ( shared 4-component vector of uint)
-0:116 move second child to first child ( temp 4-component vector of uint)
-0:116 'out_u4' ( temp 4-component vector of uint)
-0:116 AtomicCompSwap ( temp 4-component vector of uint)
-0:116 'gs_ua4' ( shared 4-component vector of uint)
-0:116 'gs_ub4' ( shared 4-component vector of uint)
-0:116 'gs_uc4' ( shared 4-component vector of uint)
-0:117 move second child to first child ( temp 4-component vector of uint)
-0:117 'out_u4' ( temp 4-component vector of uint)
-0:117 AtomicExchange ( temp 4-component vector of uint)
-0:117 'gs_ua4' ( shared 4-component vector of uint)
-0:117 'gs_ub4' ( shared 4-component vector of uint)
-0:118 AtomicMax ( temp 4-component vector of uint)
-0:118 'gs_ua4' ( shared 4-component vector of uint)
-0:118 'gs_ub4' ( shared 4-component vector of uint)
-0:119 move second child to first child ( temp 4-component vector of uint)
-0:119 'out_u4' ( temp 4-component vector of uint)
-0:119 AtomicMax ( temp 4-component vector of uint)
-0:119 'gs_ua4' ( shared 4-component vector of uint)
-0:119 'gs_ub4' ( shared 4-component vector of uint)
-0:120 AtomicMin ( temp 4-component vector of uint)
-0:120 'gs_ua4' ( shared 4-component vector of uint)
-0:120 'gs_ub4' ( shared 4-component vector of uint)
-0:121 move second child to first child ( temp 4-component vector of uint)
-0:121 'out_u4' ( temp 4-component vector of uint)
-0:121 AtomicMin ( temp 4-component vector of uint)
-0:121 'gs_ua4' ( shared 4-component vector of uint)
-0:121 'gs_ub4' ( shared 4-component vector of uint)
-0:122 AtomicOr ( temp 4-component vector of uint)
-0:122 'gs_ua4' ( shared 4-component vector of uint)
-0:122 'gs_ub4' ( shared 4-component vector of uint)
-0:123 move second child to first child ( temp 4-component vector of uint)
-0:123 'out_u4' ( temp 4-component vector of uint)
-0:123 AtomicOr ( temp 4-component vector of uint)
-0:123 'gs_ua4' ( shared 4-component vector of uint)
-0:123 'gs_ub4' ( shared 4-component vector of uint)
-0:124 AtomicXor ( temp 4-component vector of uint)
-0:124 'gs_ua4' ( shared 4-component vector of uint)
-0:124 'gs_ub4' ( shared 4-component vector of uint)
-0:125 move second child to first child ( temp 4-component vector of uint)
-0:125 'out_u4' ( temp 4-component vector of uint)
-0:125 AtomicXor ( temp 4-component vector of uint)
-0:125 'gs_ua4' ( shared 4-component vector of uint)
-0:125 'gs_ub4' ( shared 4-component vector of uint)
-0:128 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:105 Function Definition: ComputeShaderFunction( ( temp void)
-0:105 Function Parameters:
-0:? Sequence
-0:105 move second child to first child ( temp 4-component vector of float)
-0:? 'inF0' ( temp 4-component vector of float)
-0:? 'inF0' (layout( location=0) in 4-component vector of float)
-0:105 move second child to first child ( temp 4-component vector of float)
-0:? 'inF1' ( temp 4-component vector of float)
-0:? 'inF1' (layout( location=1) in 4-component vector of float)
-0:105 move second child to first child ( temp 4-component vector of float)
-0:? 'inF2' ( temp 4-component vector of float)
-0:? 'inF2' (layout( location=2) in 4-component vector of float)
-0:105 move second child to first child ( temp 4-component vector of uint)
-0:? 'inU0' ( temp 4-component vector of uint)
-0:? 'inU0' (layout( location=3) in 4-component vector of uint)
-0:105 move second child to first child ( temp 4-component vector of uint)
-0:? 'inU1' ( temp 4-component vector of uint)
-0:? 'inU1' (layout( location=4) in 4-component vector of uint)
-0:105 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:105 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
-0:? 'inF0' ( temp 4-component vector of float)
-0:? 'inF1' ( temp 4-component vector of float)
-0:? 'inF2' ( temp 4-component vector of float)
-0:? 'inU0' ( temp 4-component vector of uint)
-0:? 'inU1' ( temp 4-component vector of uint)
-0:? Linker Objects
-0:? 'gs_ua' ( shared uint)
-0:? 'gs_ub' ( shared uint)
-0:? 'gs_uc' ( shared uint)
-0:? 'gs_ua2' ( shared 2-component vector of uint)
-0:? 'gs_ub2' ( shared 2-component vector of uint)
-0:? 'gs_uc2' ( shared 2-component vector of uint)
-0:? 'gs_ua3' ( shared 3-component vector of uint)
-0:? 'gs_ub3' ( shared 3-component vector of uint)
-0:? 'gs_uc3' ( shared 3-component vector of uint)
-0:? 'gs_ua4' ( shared 4-component vector of uint)
-0:? 'gs_ub4' ( shared 4-component vector of uint)
-0:? 'gs_uc4' ( shared 4-component vector of uint)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'inF0' (layout( location=0) in 4-component vector of float)
-0:? 'inF1' (layout( location=1) in 4-component vector of float)
-0:? 'inF2' (layout( location=2) in 4-component vector of float)
-0:? 'inU0' (layout( location=3) in 4-component vector of uint)
-0:? 'inU1' (layout( location=4) in 4-component vector of uint)
-
-
-Linked compute stage:
-
-
-Shader version: 500
-local_size = (1, 1, 1)
-0:? Sequence
-0:17 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
-0:17 Function Parameters:
-0:17 'inF0' ( in float)
-0:17 'inF1' ( in float)
-0:17 'inF2' ( in float)
-0:17 'inU0' ( in uint)
-0:17 'inU1' ( in uint)
-0:? Sequence
-0:21 all ( temp bool)
-0:21 Convert float to bool ( temp bool)
-0:21 'inF0' ( in float)
-0:24 AtomicAdd ( temp uint)
-0:24 'gs_ua' ( shared uint)
-0:24 'gs_ub' ( shared uint)
-0:25 move second child to first child ( temp uint)
-0:25 'out_u1' ( temp uint)
-0:25 AtomicAdd ( temp uint)
-0:25 'gs_ua' ( shared uint)
-0:25 'gs_ub' ( shared uint)
-0:26 AtomicAnd ( temp uint)
-0:26 'gs_ua' ( shared uint)
-0:26 'gs_ub' ( shared uint)
-0:27 move second child to first child ( temp uint)
-0:27 'out_u1' ( temp uint)
-0:27 AtomicAnd ( temp uint)
-0:27 'gs_ua' ( shared uint)
-0:27 'gs_ub' ( shared uint)
-0:28 move second child to first child ( temp uint)
-0:28 'out_u1' ( temp uint)
-0:28 AtomicCompSwap ( temp uint)
-0:28 'gs_ua' ( shared uint)
-0:28 'gs_ub' ( shared uint)
-0:28 'gs_uc' ( shared uint)
-0:29 move second child to first child ( temp uint)
-0:29 'out_u1' ( temp uint)
-0:29 AtomicExchange ( temp uint)
-0:29 'gs_ua' ( shared uint)
-0:29 'gs_ub' ( shared uint)
-0:30 AtomicMax ( temp uint)
-0:30 'gs_ua' ( shared uint)
-0:30 'gs_ub' ( shared uint)
-0:31 move second child to first child ( temp uint)
-0:31 'out_u1' ( temp uint)
-0:31 AtomicMax ( temp uint)
-0:31 'gs_ua' ( shared uint)
-0:31 'gs_ub' ( shared uint)
-0:32 AtomicMin ( temp uint)
-0:32 'gs_ua' ( shared uint)
-0:32 'gs_ub' ( shared uint)
-0:33 move second child to first child ( temp uint)
-0:33 'out_u1' ( temp uint)
-0:33 AtomicMin ( temp uint)
-0:33 'gs_ua' ( shared uint)
-0:33 'gs_ub' ( shared uint)
-0:34 AtomicOr ( temp uint)
-0:34 'gs_ua' ( shared uint)
-0:34 'gs_ub' ( shared uint)
-0:35 move second child to first child ( temp uint)
-0:35 'out_u1' ( temp uint)
-0:35 AtomicOr ( temp uint)
-0:35 'gs_ua' ( shared uint)
-0:35 'gs_ub' ( shared uint)
-0:36 AtomicXor ( temp uint)
-0:36 'gs_ua' ( shared uint)
-0:36 'gs_ub' ( shared uint)
-0:37 move second child to first child ( temp uint)
-0:37 'out_u1' ( temp uint)
-0:37 AtomicXor ( temp uint)
-0:37 'gs_ua' ( shared uint)
-0:37 'gs_ub' ( shared uint)
-0:41 Branch: Return with expression
-0:41 Constant:
-0:41 0.000000
-0:45 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float)
-0:45 Function Parameters:
-0:45 'inF0' ( in 1-component vector of float)
-0:45 'inF1' ( in 1-component vector of float)
-0:45 'inF2' ( in 1-component vector of float)
-0:? Sequence
-0:47 Branch: Return with expression
-0:47 Constant:
-0:47 0.000000
-0:51 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float)
-0:51 Function Parameters:
-0:51 'inF0' ( in 2-component vector of float)
-0:51 'inF1' ( in 2-component vector of float)
-0:51 'inF2' ( in 2-component vector of float)
-0:51 'inU0' ( in 2-component vector of uint)
-0:51 'inU1' ( in 2-component vector of uint)
-0:? Sequence
-0:55 all ( temp bool)
-0:55 Convert float to bool ( temp 2-component vector of bool)
-0:55 'inF0' ( in 2-component vector of float)
-0:58 AtomicAdd ( temp 2-component vector of uint)
-0:58 'gs_ua2' ( shared 2-component vector of uint)
-0:58 'gs_ub2' ( shared 2-component vector of uint)
-0:59 move second child to first child ( temp 2-component vector of uint)
-0:59 'out_u2' ( temp 2-component vector of uint)
-0:59 AtomicAdd ( temp 2-component vector of uint)
-0:59 'gs_ua2' ( shared 2-component vector of uint)
-0:59 'gs_ub2' ( shared 2-component vector of uint)
-0:60 AtomicAnd ( temp 2-component vector of uint)
-0:60 'gs_ua2' ( shared 2-component vector of uint)
-0:60 'gs_ub2' ( shared 2-component vector of uint)
-0:61 move second child to first child ( temp 2-component vector of uint)
-0:61 'out_u2' ( temp 2-component vector of uint)
-0:61 AtomicAnd ( temp 2-component vector of uint)
-0:61 'gs_ua2' ( shared 2-component vector of uint)
-0:61 'gs_ub2' ( shared 2-component vector of uint)
-0:62 move second child to first child ( temp 2-component vector of uint)
-0:62 'out_u2' ( temp 2-component vector of uint)
-0:62 AtomicCompSwap ( temp 2-component vector of uint)
-0:62 'gs_ua2' ( shared 2-component vector of uint)
-0:62 'gs_ub2' ( shared 2-component vector of uint)
-0:62 'gs_uc2' ( shared 2-component vector of uint)
-0:63 move second child to first child ( temp 2-component vector of uint)
-0:63 'out_u2' ( temp 2-component vector of uint)
-0:63 AtomicExchange ( temp 2-component vector of uint)
-0:63 'gs_ua2' ( shared 2-component vector of uint)
-0:63 'gs_ub2' ( shared 2-component vector of uint)
-0:64 AtomicMax ( temp 2-component vector of uint)
-0:64 'gs_ua2' ( shared 2-component vector of uint)
-0:64 'gs_ub2' ( shared 2-component vector of uint)
-0:65 move second child to first child ( temp 2-component vector of uint)
-0:65 'out_u2' ( temp 2-component vector of uint)
-0:65 AtomicMax ( temp 2-component vector of uint)
-0:65 'gs_ua2' ( shared 2-component vector of uint)
-0:65 'gs_ub2' ( shared 2-component vector of uint)
-0:66 AtomicMin ( temp 2-component vector of uint)
-0:66 'gs_ua2' ( shared 2-component vector of uint)
-0:66 'gs_ub2' ( shared 2-component vector of uint)
-0:67 move second child to first child ( temp 2-component vector of uint)
-0:67 'out_u2' ( temp 2-component vector of uint)
-0:67 AtomicMin ( temp 2-component vector of uint)
-0:67 'gs_ua2' ( shared 2-component vector of uint)
-0:67 'gs_ub2' ( shared 2-component vector of uint)
-0:68 AtomicOr ( temp 2-component vector of uint)
-0:68 'gs_ua2' ( shared 2-component vector of uint)
-0:68 'gs_ub2' ( shared 2-component vector of uint)
-0:69 move second child to first child ( temp 2-component vector of uint)
-0:69 'out_u2' ( temp 2-component vector of uint)
-0:69 AtomicOr ( temp 2-component vector of uint)
-0:69 'gs_ua2' ( shared 2-component vector of uint)
-0:69 'gs_ub2' ( shared 2-component vector of uint)
-0:70 AtomicXor ( temp 2-component vector of uint)
-0:70 'gs_ua2' ( shared 2-component vector of uint)
-0:70 'gs_ub2' ( shared 2-component vector of uint)
-0:71 move second child to first child ( temp 2-component vector of uint)
-0:71 'out_u2' ( temp 2-component vector of uint)
-0:71 AtomicXor ( temp 2-component vector of uint)
-0:71 'gs_ua2' ( shared 2-component vector of uint)
-0:71 'gs_ub2' ( shared 2-component vector of uint)
-0:74 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
-0:78 Function Parameters:
-0:78 'inF0' ( in 3-component vector of float)
-0:78 'inF1' ( in 3-component vector of float)
-0:78 'inF2' ( in 3-component vector of float)
-0:78 'inU0' ( in 3-component vector of uint)
-0:78 'inU1' ( in 3-component vector of uint)
-0:? Sequence
-0:82 all ( temp bool)
-0:82 Convert float to bool ( temp 3-component vector of bool)
-0:82 'inF0' ( in 3-component vector of float)
-0:85 AtomicAdd ( temp 3-component vector of uint)
-0:85 'gs_ua3' ( shared 3-component vector of uint)
-0:85 'gs_ub3' ( shared 3-component vector of uint)
-0:86 move second child to first child ( temp 3-component vector of uint)
-0:86 'out_u3' ( temp 3-component vector of uint)
-0:86 AtomicAdd ( temp 3-component vector of uint)
-0:86 'gs_ua3' ( shared 3-component vector of uint)
-0:86 'gs_ub3' ( shared 3-component vector of uint)
-0:87 AtomicAnd ( temp 3-component vector of uint)
-0:87 'gs_ua3' ( shared 3-component vector of uint)
-0:87 'gs_ub3' ( shared 3-component vector of uint)
-0:88 move second child to first child ( temp 3-component vector of uint)
-0:88 'out_u3' ( temp 3-component vector of uint)
-0:88 AtomicAnd ( temp 3-component vector of uint)
-0:88 'gs_ua3' ( shared 3-component vector of uint)
-0:88 'gs_ub3' ( shared 3-component vector of uint)
-0:89 move second child to first child ( temp 3-component vector of uint)
-0:89 'out_u3' ( temp 3-component vector of uint)
-0:89 AtomicCompSwap ( temp 3-component vector of uint)
-0:89 'gs_ua3' ( shared 3-component vector of uint)
-0:89 'gs_ub3' ( shared 3-component vector of uint)
-0:89 'gs_uc3' ( shared 3-component vector of uint)
-0:90 move second child to first child ( temp 3-component vector of uint)
-0:90 'out_u3' ( temp 3-component vector of uint)
-0:90 AtomicExchange ( temp 3-component vector of uint)
-0:90 'gs_ua3' ( shared 3-component vector of uint)
-0:90 'gs_ub3' ( shared 3-component vector of uint)
-0:91 AtomicMax ( temp 3-component vector of uint)
-0:91 'gs_ua3' ( shared 3-component vector of uint)
-0:91 'gs_ub3' ( shared 3-component vector of uint)
-0:92 move second child to first child ( temp 3-component vector of uint)
-0:92 'out_u3' ( temp 3-component vector of uint)
-0:92 AtomicMax ( temp 3-component vector of uint)
-0:92 'gs_ua3' ( shared 3-component vector of uint)
-0:92 'gs_ub3' ( shared 3-component vector of uint)
-0:93 AtomicMin ( temp 3-component vector of uint)
-0:93 'gs_ua3' ( shared 3-component vector of uint)
-0:93 'gs_ub3' ( shared 3-component vector of uint)
-0:94 move second child to first child ( temp 3-component vector of uint)
-0:94 'out_u3' ( temp 3-component vector of uint)
-0:94 AtomicMin ( temp 3-component vector of uint)
-0:94 'gs_ua3' ( shared 3-component vector of uint)
-0:94 'gs_ub3' ( shared 3-component vector of uint)
-0:95 AtomicOr ( temp 3-component vector of uint)
-0:95 'gs_ua3' ( shared 3-component vector of uint)
-0:95 'gs_ub3' ( shared 3-component vector of uint)
-0:96 move second child to first child ( temp 3-component vector of uint)
-0:96 'out_u3' ( temp 3-component vector of uint)
-0:96 AtomicOr ( temp 3-component vector of uint)
-0:96 'gs_ua3' ( shared 3-component vector of uint)
-0:96 'gs_ub3' ( shared 3-component vector of uint)
-0:97 AtomicXor ( temp 3-component vector of uint)
-0:97 'gs_ua3' ( shared 3-component vector of uint)
-0:97 'gs_ub3' ( shared 3-component vector of uint)
-0:98 move second child to first child ( temp 3-component vector of uint)
-0:98 'out_u3' ( temp 3-component vector of uint)
-0:98 AtomicXor ( temp 3-component vector of uint)
-0:98 'gs_ua3' ( shared 3-component vector of uint)
-0:98 'gs_ub3' ( shared 3-component vector of uint)
-0:101 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:105 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
-0:105 Function Parameters:
-0:105 'inF0' ( in 4-component vector of float)
-0:105 'inF1' ( in 4-component vector of float)
-0:105 'inF2' ( in 4-component vector of float)
-0:105 'inU0' ( in 4-component vector of uint)
-0:105 'inU1' ( in 4-component vector of uint)
-0:? Sequence
-0:109 all ( temp bool)
-0:109 Convert float to bool ( temp 4-component vector of bool)
-0:109 'inF0' ( in 4-component vector of float)
-0:112 AtomicAdd ( temp 4-component vector of uint)
-0:112 'gs_ua4' ( shared 4-component vector of uint)
-0:112 'gs_ub4' ( shared 4-component vector of uint)
-0:113 move second child to first child ( temp 4-component vector of uint)
-0:113 'out_u4' ( temp 4-component vector of uint)
-0:113 AtomicAdd ( temp 4-component vector of uint)
-0:113 'gs_ua4' ( shared 4-component vector of uint)
-0:113 'gs_ub4' ( shared 4-component vector of uint)
-0:114 AtomicAnd ( temp 4-component vector of uint)
-0:114 'gs_ua4' ( shared 4-component vector of uint)
-0:114 'gs_ub4' ( shared 4-component vector of uint)
-0:115 move second child to first child ( temp 4-component vector of uint)
-0:115 'out_u4' ( temp 4-component vector of uint)
-0:115 AtomicAnd ( temp 4-component vector of uint)
-0:115 'gs_ua4' ( shared 4-component vector of uint)
-0:115 'gs_ub4' ( shared 4-component vector of uint)
-0:116 move second child to first child ( temp 4-component vector of uint)
-0:116 'out_u4' ( temp 4-component vector of uint)
-0:116 AtomicCompSwap ( temp 4-component vector of uint)
-0:116 'gs_ua4' ( shared 4-component vector of uint)
-0:116 'gs_ub4' ( shared 4-component vector of uint)
-0:116 'gs_uc4' ( shared 4-component vector of uint)
-0:117 move second child to first child ( temp 4-component vector of uint)
-0:117 'out_u4' ( temp 4-component vector of uint)
-0:117 AtomicExchange ( temp 4-component vector of uint)
-0:117 'gs_ua4' ( shared 4-component vector of uint)
-0:117 'gs_ub4' ( shared 4-component vector of uint)
-0:118 AtomicMax ( temp 4-component vector of uint)
-0:118 'gs_ua4' ( shared 4-component vector of uint)
-0:118 'gs_ub4' ( shared 4-component vector of uint)
-0:119 move second child to first child ( temp 4-component vector of uint)
-0:119 'out_u4' ( temp 4-component vector of uint)
-0:119 AtomicMax ( temp 4-component vector of uint)
-0:119 'gs_ua4' ( shared 4-component vector of uint)
-0:119 'gs_ub4' ( shared 4-component vector of uint)
-0:120 AtomicMin ( temp 4-component vector of uint)
-0:120 'gs_ua4' ( shared 4-component vector of uint)
-0:120 'gs_ub4' ( shared 4-component vector of uint)
-0:121 move second child to first child ( temp 4-component vector of uint)
-0:121 'out_u4' ( temp 4-component vector of uint)
-0:121 AtomicMin ( temp 4-component vector of uint)
-0:121 'gs_ua4' ( shared 4-component vector of uint)
-0:121 'gs_ub4' ( shared 4-component vector of uint)
-0:122 AtomicOr ( temp 4-component vector of uint)
-0:122 'gs_ua4' ( shared 4-component vector of uint)
-0:122 'gs_ub4' ( shared 4-component vector of uint)
-0:123 move second child to first child ( temp 4-component vector of uint)
-0:123 'out_u4' ( temp 4-component vector of uint)
-0:123 AtomicOr ( temp 4-component vector of uint)
-0:123 'gs_ua4' ( shared 4-component vector of uint)
-0:123 'gs_ub4' ( shared 4-component vector of uint)
-0:124 AtomicXor ( temp 4-component vector of uint)
-0:124 'gs_ua4' ( shared 4-component vector of uint)
-0:124 'gs_ub4' ( shared 4-component vector of uint)
-0:125 move second child to first child ( temp 4-component vector of uint)
-0:125 'out_u4' ( temp 4-component vector of uint)
-0:125 AtomicXor ( temp 4-component vector of uint)
-0:125 'gs_ua4' ( shared 4-component vector of uint)
-0:125 'gs_ub4' ( shared 4-component vector of uint)
-0:128 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:105 Function Definition: ComputeShaderFunction( ( temp void)
-0:105 Function Parameters:
-0:? Sequence
-0:105 move second child to first child ( temp 4-component vector of float)
-0:? 'inF0' ( temp 4-component vector of float)
-0:? 'inF0' (layout( location=0) in 4-component vector of float)
-0:105 move second child to first child ( temp 4-component vector of float)
-0:? 'inF1' ( temp 4-component vector of float)
-0:? 'inF1' (layout( location=1) in 4-component vector of float)
-0:105 move second child to first child ( temp 4-component vector of float)
-0:? 'inF2' ( temp 4-component vector of float)
-0:? 'inF2' (layout( location=2) in 4-component vector of float)
-0:105 move second child to first child ( temp 4-component vector of uint)
-0:? 'inU0' ( temp 4-component vector of uint)
-0:? 'inU0' (layout( location=3) in 4-component vector of uint)
-0:105 move second child to first child ( temp 4-component vector of uint)
-0:? 'inU1' ( temp 4-component vector of uint)
-0:? 'inU1' (layout( location=4) in 4-component vector of uint)
-0:105 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:105 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
-0:? 'inF0' ( temp 4-component vector of float)
-0:? 'inF1' ( temp 4-component vector of float)
-0:? 'inF2' ( temp 4-component vector of float)
-0:? 'inU0' ( temp 4-component vector of uint)
-0:? 'inU1' ( temp 4-component vector of uint)
-0:? Linker Objects
-0:? 'gs_ua' ( shared uint)
-0:? 'gs_ub' ( shared uint)
-0:? 'gs_uc' ( shared uint)
-0:? 'gs_ua2' ( shared 2-component vector of uint)
-0:? 'gs_ub2' ( shared 2-component vector of uint)
-0:? 'gs_uc2' ( shared 2-component vector of uint)
-0:? 'gs_ua3' ( shared 3-component vector of uint)
-0:? 'gs_ub3' ( shared 3-component vector of uint)
-0:? 'gs_uc3' ( shared 3-component vector of uint)
-0:? 'gs_ua4' ( shared 4-component vector of uint)
-0:? 'gs_ub4' ( shared 4-component vector of uint)
-0:? 'gs_uc4' ( shared 4-component vector of uint)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'inF0' (layout( location=0) in 4-component vector of float)
-0:? 'inF1' (layout( location=1) in 4-component vector of float)
-0:? 'inF2' (layout( location=2) in 4-component vector of float)
-0:? 'inU0' (layout( location=3) in 4-component vector of uint)
-0:? 'inU1' (layout( location=4) in 4-component vector of uint)
-
-Validation failed
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 265
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint GLCompute 4 "ComputeShaderFunction" 237 240 243 247 250 253
- ExecutionMode 4 LocalSize 1 1 1
- Source HLSL 500
- Name 4 "ComputeShaderFunction"
- Name 16 "ComputeShaderFunctionS(f1;f1;f1;u1;u1;"
- Name 11 "inF0"
- Name 12 "inF1"
- Name 13 "inF2"
- Name 14 "inU0"
- Name 15 "inU1"
- Name 22 "ComputeShaderFunction1(vf1;vf1;vf1;"
- Name 19 "inF0"
- Name 20 "inF1"
- Name 21 "inF2"
- Name 34 "ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2;"
- Name 29 "inF0"
- Name 30 "inF1"
- Name 31 "inF2"
- Name 32 "inU0"
- Name 33 "inU1"
- Name 46 "ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3;"
- Name 41 "inF0"
- Name 42 "inF1"
- Name 43 "inF2"
- Name 44 "inU0"
- Name 45 "inU1"
- Name 58 "@ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4;"
- Name 53 "inF0"
- Name 54 "inF1"
- Name 55 "inF2"
- Name 56 "inU0"
- Name 57 "inU1"
- Name 66 "gs_ua"
- Name 67 "gs_ub"
- Name 72 "out_u1"
- Name 80 "gs_uc"
- Name 111 "gs_ua2"
- Name 112 "gs_ub2"
- Name 115 "out_u2"
- Name 123 "gs_uc2"
- Name 155 "gs_ua3"
- Name 156 "gs_ub3"
- Name 159 "out_u3"
- Name 167 "gs_uc3"
- Name 198 "gs_ua4"
- Name 199 "gs_ub4"
- Name 202 "out_u4"
- Name 210 "gs_uc4"
- Name 235 "inF0"
- Name 237 "inF0"
- Name 239 "inF1"
- Name 240 "inF1"
- Name 242 "inF2"
- Name 243 "inF2"
- Name 245 "inU0"
- Name 247 "inU0"
- Name 249 "inU1"
- Name 250 "inU1"
- Name 253 "@entryPointOutput"
- Name 254 "param"
- Name 256 "param"
- Name 258 "param"
- Name 260 "param"
- Name 262 "param"
- Decorate 237(inF0) Location 0
- Decorate 240(inF1) Location 1
- Decorate 243(inF2) Location 2
- Decorate 247(inU0) Location 3
- Decorate 250(inU1) Location 4
- Decorate 253(@entryPointOutput) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypePointer Function 6(float)
- 8: TypeInt 32 0
- 9: TypePointer Function 8(int)
- 10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) 9(ptr)
- 18: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr)
- 24: TypeVector 6(float) 2
- 25: TypePointer Function 24(fvec2)
- 26: TypeVector 8(int) 2
- 27: TypePointer Function 26(ivec2)
- 28: TypeFunction 24(fvec2) 25(ptr) 25(ptr) 25(ptr) 27(ptr) 27(ptr)
- 36: TypeVector 6(float) 3
- 37: TypePointer Function 36(fvec3)
- 38: TypeVector 8(int) 3
- 39: TypePointer Function 38(ivec3)
- 40: TypeFunction 36(fvec3) 37(ptr) 37(ptr) 37(ptr) 39(ptr) 39(ptr)
- 48: TypeVector 6(float) 4
- 49: TypePointer Function 48(fvec4)
- 50: TypeVector 8(int) 4
- 51: TypePointer Function 50(ivec4)
- 52: TypeFunction 48(fvec4) 49(ptr) 49(ptr) 49(ptr) 51(ptr) 51(ptr)
- 61: TypeBool
- 62: 6(float) Constant 0
- 65: TypePointer Workgroup 8(int)
- 66(gs_ua): 65(ptr) Variable Workgroup
- 67(gs_ub): 65(ptr) Variable Workgroup
- 69: 8(int) Constant 1
- 70: 8(int) Constant 0
- 80(gs_uc): 65(ptr) Variable Workgroup
- 106: TypeVector 61(bool) 2
- 107: 24(fvec2) ConstantComposite 62 62
- 110: TypePointer Workgroup 26(ivec2)
- 111(gs_ua2): 110(ptr) Variable Workgroup
- 112(gs_ub2): 110(ptr) Variable Workgroup
- 123(gs_uc2): 110(ptr) Variable Workgroup
- 144: 6(float) Constant 1065353216
- 145: 6(float) Constant 1073741824
- 146: 24(fvec2) ConstantComposite 144 145
- 150: TypeVector 61(bool) 3
- 151: 36(fvec3) ConstantComposite 62 62 62
- 154: TypePointer Workgroup 38(ivec3)
- 155(gs_ua3): 154(ptr) Variable Workgroup
- 156(gs_ub3): 154(ptr) Variable Workgroup
- 167(gs_uc3): 154(ptr) Variable Workgroup
- 188: 6(float) Constant 1077936128
- 189: 36(fvec3) ConstantComposite 144 145 188
- 193: TypeVector 61(bool) 4
- 194: 48(fvec4) ConstantComposite 62 62 62 62
- 197: TypePointer Workgroup 50(ivec4)
- 198(gs_ua4): 197(ptr) Variable Workgroup
- 199(gs_ub4): 197(ptr) Variable Workgroup
- 210(gs_uc4): 197(ptr) Variable Workgroup
- 231: 6(float) Constant 1082130432
- 232: 48(fvec4) ConstantComposite 144 145 188 231
- 236: TypePointer Input 48(fvec4)
- 237(inF0): 236(ptr) Variable Input
- 240(inF1): 236(ptr) Variable Input
- 243(inF2): 236(ptr) Variable Input
- 246: TypePointer Input 50(ivec4)
- 247(inU0): 246(ptr) Variable Input
- 250(inU1): 246(ptr) Variable Input
- 252: TypePointer Output 48(fvec4)
-253(@entryPointOutput): 252(ptr) Variable Output
-4(ComputeShaderFunction): 2 Function None 3
- 5: Label
- 235(inF0): 49(ptr) Variable Function
- 239(inF1): 49(ptr) Variable Function
- 242(inF2): 49(ptr) Variable Function
- 245(inU0): 51(ptr) Variable Function
- 249(inU1): 51(ptr) Variable Function
- 254(param): 49(ptr) Variable Function
- 256(param): 49(ptr) Variable Function
- 258(param): 49(ptr) Variable Function
- 260(param): 51(ptr) Variable Function
- 262(param): 51(ptr) Variable Function
- 238: 48(fvec4) Load 237(inF0)
- Store 235(inF0) 238
- 241: 48(fvec4) Load 240(inF1)
- Store 239(inF1) 241
- 244: 48(fvec4) Load 243(inF2)
- Store 242(inF2) 244
- 248: 50(ivec4) Load 247(inU0)
- Store 245(inU0) 248
- 251: 50(ivec4) Load 250(inU1)
- Store 249(inU1) 251
- 255: 48(fvec4) Load 235(inF0)
- Store 254(param) 255
- 257: 48(fvec4) Load 239(inF1)
- Store 256(param) 257
- 259: 48(fvec4) Load 242(inF2)
- Store 258(param) 259
- 261: 50(ivec4) Load 245(inU0)
- Store 260(param) 261
- 263: 50(ivec4) Load 249(inU1)
- Store 262(param) 263
- 264: 48(fvec4) FunctionCall 58(@ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4;) 254(param) 256(param) 258(param) 260(param) 262(param)
- Store 253(@entryPointOutput) 264
- Return
- FunctionEnd
-16(ComputeShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10
- 11(inF0): 7(ptr) FunctionParameter
- 12(inF1): 7(ptr) FunctionParameter
- 13(inF2): 7(ptr) FunctionParameter
- 14(inU0): 9(ptr) FunctionParameter
- 15(inU1): 9(ptr) FunctionParameter
- 17: Label
- 72(out_u1): 9(ptr) Variable Function
- 60: 6(float) Load 11(inF0)
- 63: 61(bool) FOrdNotEqual 60 62
- 64: 61(bool) All 63
- 68: 8(int) Load 67(gs_ub)
- 71: 8(int) AtomicIAdd 66(gs_ua) 69 70 68
- 73: 8(int) Load 67(gs_ub)
- 74: 8(int) AtomicIAdd 66(gs_ua) 69 70 73
- Store 72(out_u1) 74
- 75: 8(int) Load 67(gs_ub)
- 76: 8(int) AtomicAnd 66(gs_ua) 69 70 75
- 77: 8(int) Load 67(gs_ub)
- 78: 8(int) AtomicAnd 66(gs_ua) 69 70 77
- Store 72(out_u1) 78
- 79: 8(int) Load 67(gs_ub)
- 81: 8(int) Load 80(gs_uc)
- 82: 8(int) AtomicCompareExchange 66(gs_ua) 69 70 70 81 79
- Store 72(out_u1) 82
- 83: 8(int) Load 67(gs_ub)
- 84: 8(int) AtomicExchange 66(gs_ua) 69 70 83
- Store 72(out_u1) 84
- 85: 8(int) Load 67(gs_ub)
- 86: 8(int) AtomicUMax 66(gs_ua) 69 70 85
- 87: 8(int) Load 67(gs_ub)
- 88: 8(int) AtomicUMax 66(gs_ua) 69 70 87
- Store 72(out_u1) 88
- 89: 8(int) Load 67(gs_ub)
- 90: 8(int) AtomicUMin 66(gs_ua) 69 70 89
- 91: 8(int) Load 67(gs_ub)
- 92: 8(int) AtomicUMin 66(gs_ua) 69 70 91
- Store 72(out_u1) 92
- 93: 8(int) Load 67(gs_ub)
- 94: 8(int) AtomicOr 66(gs_ua) 69 70 93
- 95: 8(int) Load 67(gs_ub)
- 96: 8(int) AtomicOr 66(gs_ua) 69 70 95
- Store 72(out_u1) 96
- 97: 8(int) Load 67(gs_ub)
- 98: 8(int) AtomicXor 66(gs_ua) 69 70 97
- 99: 8(int) Load 67(gs_ub)
- 100: 8(int) AtomicXor 66(gs_ua) 69 70 99
- Store 72(out_u1) 100
- ReturnValue 62
- FunctionEnd
-22(ComputeShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18
- 19(inF0): 7(ptr) FunctionParameter
- 20(inF1): 7(ptr) FunctionParameter
- 21(inF2): 7(ptr) FunctionParameter
- 23: Label
- ReturnValue 62
- FunctionEnd
-34(ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2;): 24(fvec2) Function None 28
- 29(inF0): 25(ptr) FunctionParameter
- 30(inF1): 25(ptr) FunctionParameter
- 31(inF2): 25(ptr) FunctionParameter
- 32(inU0): 27(ptr) FunctionParameter
- 33(inU1): 27(ptr) FunctionParameter
- 35: Label
- 115(out_u2): 27(ptr) Variable Function
- 105: 24(fvec2) Load 29(inF0)
- 108: 106(bvec2) FOrdNotEqual 105 107
- 109: 61(bool) All 108
- 113: 26(ivec2) Load 112(gs_ub2)
- 114: 26(ivec2) AtomicIAdd 111(gs_ua2) 69 70 113
- 116: 26(ivec2) Load 112(gs_ub2)
- 117: 26(ivec2) AtomicIAdd 111(gs_ua2) 69 70 116
- Store 115(out_u2) 117
- 118: 26(ivec2) Load 112(gs_ub2)
- 119: 26(ivec2) AtomicAnd 111(gs_ua2) 69 70 118
- 120: 26(ivec2) Load 112(gs_ub2)
- 121: 26(ivec2) AtomicAnd 111(gs_ua2) 69 70 120
- Store 115(out_u2) 121
- 122: 26(ivec2) Load 112(gs_ub2)
- 124: 26(ivec2) Load 123(gs_uc2)
- 125: 26(ivec2) AtomicCompareExchange 111(gs_ua2) 69 70 70 124 122
- Store 115(out_u2) 125
- 126: 26(ivec2) Load 112(gs_ub2)
- 127: 26(ivec2) AtomicExchange 111(gs_ua2) 69 70 126
- Store 115(out_u2) 127
- 128: 26(ivec2) Load 112(gs_ub2)
- 129: 26(ivec2) AtomicUMax 111(gs_ua2) 69 70 128
- 130: 26(ivec2) Load 112(gs_ub2)
- 131: 26(ivec2) AtomicUMax 111(gs_ua2) 69 70 130
- Store 115(out_u2) 131
- 132: 26(ivec2) Load 112(gs_ub2)
- 133: 26(ivec2) AtomicUMin 111(gs_ua2) 69 70 132
- 134: 26(ivec2) Load 112(gs_ub2)
- 135: 26(ivec2) AtomicUMin 111(gs_ua2) 69 70 134
- Store 115(out_u2) 135
- 136: 26(ivec2) Load 112(gs_ub2)
- 137: 26(ivec2) AtomicOr 111(gs_ua2) 69 70 136
- 138: 26(ivec2) Load 112(gs_ub2)
- 139: 26(ivec2) AtomicOr 111(gs_ua2) 69 70 138
- Store 115(out_u2) 139
- 140: 26(ivec2) Load 112(gs_ub2)
- 141: 26(ivec2) AtomicXor 111(gs_ua2) 69 70 140
- 142: 26(ivec2) Load 112(gs_ub2)
- 143: 26(ivec2) AtomicXor 111(gs_ua2) 69 70 142
- Store 115(out_u2) 143
- ReturnValue 146
- FunctionEnd
-46(ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40
- 41(inF0): 37(ptr) FunctionParameter
- 42(inF1): 37(ptr) FunctionParameter
- 43(inF2): 37(ptr) FunctionParameter
- 44(inU0): 39(ptr) FunctionParameter
- 45(inU1): 39(ptr) FunctionParameter
- 47: Label
- 159(out_u3): 39(ptr) Variable Function
- 149: 36(fvec3) Load 41(inF0)
- 152: 150(bvec3) FOrdNotEqual 149 151
- 153: 61(bool) All 152
- 157: 38(ivec3) Load 156(gs_ub3)
- 158: 38(ivec3) AtomicIAdd 155(gs_ua3) 69 70 157
- 160: 38(ivec3) Load 156(gs_ub3)
- 161: 38(ivec3) AtomicIAdd 155(gs_ua3) 69 70 160
- Store 159(out_u3) 161
- 162: 38(ivec3) Load 156(gs_ub3)
- 163: 38(ivec3) AtomicAnd 155(gs_ua3) 69 70 162
- 164: 38(ivec3) Load 156(gs_ub3)
- 165: 38(ivec3) AtomicAnd 155(gs_ua3) 69 70 164
- Store 159(out_u3) 165
- 166: 38(ivec3) Load 156(gs_ub3)
- 168: 38(ivec3) Load 167(gs_uc3)
- 169: 38(ivec3) AtomicCompareExchange 155(gs_ua3) 69 70 70 168 166
- Store 159(out_u3) 169
- 170: 38(ivec3) Load 156(gs_ub3)
- 171: 38(ivec3) AtomicExchange 155(gs_ua3) 69 70 170
- Store 159(out_u3) 171
- 172: 38(ivec3) Load 156(gs_ub3)
- 173: 38(ivec3) AtomicUMax 155(gs_ua3) 69 70 172
- 174: 38(ivec3) Load 156(gs_ub3)
- 175: 38(ivec3) AtomicUMax 155(gs_ua3) 69 70 174
- Store 159(out_u3) 175
- 176: 38(ivec3) Load 156(gs_ub3)
- 177: 38(ivec3) AtomicUMin 155(gs_ua3) 69 70 176
- 178: 38(ivec3) Load 156(gs_ub3)
- 179: 38(ivec3) AtomicUMin 155(gs_ua3) 69 70 178
- Store 159(out_u3) 179
- 180: 38(ivec3) Load 156(gs_ub3)
- 181: 38(ivec3) AtomicOr 155(gs_ua3) 69 70 180
- 182: 38(ivec3) Load 156(gs_ub3)
- 183: 38(ivec3) AtomicOr 155(gs_ua3) 69 70 182
- Store 159(out_u3) 183
- 184: 38(ivec3) Load 156(gs_ub3)
- 185: 38(ivec3) AtomicXor 155(gs_ua3) 69 70 184
- 186: 38(ivec3) Load 156(gs_ub3)
- 187: 38(ivec3) AtomicXor 155(gs_ua3) 69 70 186
- Store 159(out_u3) 187
- ReturnValue 189
- FunctionEnd
-58(@ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4;): 48(fvec4) Function None 52
- 53(inF0): 49(ptr) FunctionParameter
- 54(inF1): 49(ptr) FunctionParameter
- 55(inF2): 49(ptr) FunctionParameter
- 56(inU0): 51(ptr) FunctionParameter
- 57(inU1): 51(ptr) FunctionParameter
- 59: Label
- 202(out_u4): 51(ptr) Variable Function
- 192: 48(fvec4) Load 53(inF0)
- 195: 193(bvec4) FOrdNotEqual 192 194
- 196: 61(bool) All 195
- 200: 50(ivec4) Load 199(gs_ub4)
- 201: 50(ivec4) AtomicIAdd 198(gs_ua4) 69 70 200
- 203: 50(ivec4) Load 199(gs_ub4)
- 204: 50(ivec4) AtomicIAdd 198(gs_ua4) 69 70 203
- Store 202(out_u4) 204
- 205: 50(ivec4) Load 199(gs_ub4)
- 206: 50(ivec4) AtomicAnd 198(gs_ua4) 69 70 205
- 207: 50(ivec4) Load 199(gs_ub4)
- 208: 50(ivec4) AtomicAnd 198(gs_ua4) 69 70 207
- Store 202(out_u4) 208
- 209: 50(ivec4) Load 199(gs_ub4)
- 211: 50(ivec4) Load 210(gs_uc4)
- 212: 50(ivec4) AtomicCompareExchange 198(gs_ua4) 69 70 70 211 209
- Store 202(out_u4) 212
- 213: 50(ivec4) Load 199(gs_ub4)
- 214: 50(ivec4) AtomicExchange 198(gs_ua4) 69 70 213
- Store 202(out_u4) 214
- 215: 50(ivec4) Load 199(gs_ub4)
- 216: 50(ivec4) AtomicUMax 198(gs_ua4) 69 70 215
- 217: 50(ivec4) Load 199(gs_ub4)
- 218: 50(ivec4) AtomicUMax 198(gs_ua4) 69 70 217
- Store 202(out_u4) 218
- 219: 50(ivec4) Load 199(gs_ub4)
- 220: 50(ivec4) AtomicUMin 198(gs_ua4) 69 70 219
- 221: 50(ivec4) Load 199(gs_ub4)
- 222: 50(ivec4) AtomicUMin 198(gs_ua4) 69 70 221
- Store 202(out_u4) 222
- 223: 50(ivec4) Load 199(gs_ub4)
- 224: 50(ivec4) AtomicOr 198(gs_ua4) 69 70 223
- 225: 50(ivec4) Load 199(gs_ub4)
- 226: 50(ivec4) AtomicOr 198(gs_ua4) 69 70 225
- Store 202(out_u4) 226
- 227: 50(ivec4) Load 199(gs_ub4)
- 228: 50(ivec4) AtomicXor 198(gs_ua4) 69 70 227
- 229: 50(ivec4) Load 199(gs_ub4)
- 230: 50(ivec4) AtomicXor 198(gs_ua4) 69 70 229
- Store 202(out_u4) 230
- ReturnValue 232
- FunctionEnd