diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsic.frexp.vert.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsic.frexp.vert.out | 222 |
1 files changed, 0 insertions, 222 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsic.frexp.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsic.frexp.vert.out deleted file mode 100644 index 7069ececba8..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsic.frexp.vert.out +++ /dev/null @@ -1,222 +0,0 @@ -hlsl.intrinsic.frexp.vert -Shader version: 500 -0:? Sequence -0:2 Function Definition: VertexShaderFunctionS(f1;f1; ( temp float) -0:2 Function Parameters: -0:2 'inF0' ( in float) -0:2 'inF1' ( in float) -0:? Sequence -0:3 frexp ( temp float) -0:3 'inF0' ( in float) -0:3 'inF1' ( in float) -0:4 Branch: Return with expression -0:4 Constant: -0:4 0.000000 -0:8 Function Definition: VertexShaderFunction2(vf2;vf2; ( temp 2-component vector of float) -0:8 Function Parameters: -0:8 'inF0' ( in 2-component vector of float) -0:8 'inF1' ( in 2-component vector of float) -0:? Sequence -0:9 frexp ( temp 2-component vector of float) -0:9 'inF0' ( in 2-component vector of float) -0:9 'inF1' ( in 2-component vector of float) -0:10 Branch: Return with expression -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:14 Function Definition: VertexShaderFunction3(vf3;vf3; ( temp 3-component vector of float) -0:14 Function Parameters: -0:14 'inF0' ( in 3-component vector of float) -0:14 'inF1' ( in 3-component vector of float) -0:? Sequence -0:15 frexp ( temp 3-component vector of float) -0:15 'inF0' ( in 3-component vector of float) -0:15 'inF1' ( in 3-component vector of float) -0:16 Branch: Return with expression -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:20 Function Definition: VertexShaderFunction4(vf4;vf4; ( temp 4-component vector of float) -0:20 Function Parameters: -0:20 'inF0' ( in 4-component vector of float) -0:20 'inF1' ( in 4-component vector of float) -0:? Sequence -0:21 frexp ( temp 4-component vector of float) -0:21 'inF0' ( in 4-component vector of float) -0:21 'inF1' ( in 4-component vector of float) -0:22 Branch: Return with expression -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:? Linker Objects - - -Linked vertex stage: - -WARNING: Linking vertex stage: Entry point not found - -Shader version: 500 -0:? Sequence -0:2 Function Definition: VertexShaderFunctionS(f1;f1; ( temp float) -0:2 Function Parameters: -0:2 'inF0' ( in float) -0:2 'inF1' ( in float) -0:? Sequence -0:3 frexp ( temp float) -0:3 'inF0' ( in float) -0:3 'inF1' ( in float) -0:4 Branch: Return with expression -0:4 Constant: -0:4 0.000000 -0:8 Function Definition: VertexShaderFunction2(vf2;vf2; ( temp 2-component vector of float) -0:8 Function Parameters: -0:8 'inF0' ( in 2-component vector of float) -0:8 'inF1' ( in 2-component vector of float) -0:? Sequence -0:9 frexp ( temp 2-component vector of float) -0:9 'inF0' ( in 2-component vector of float) -0:9 'inF1' ( in 2-component vector of float) -0:10 Branch: Return with expression -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:14 Function Definition: VertexShaderFunction3(vf3;vf3; ( temp 3-component vector of float) -0:14 Function Parameters: -0:14 'inF0' ( in 3-component vector of float) -0:14 'inF1' ( in 3-component vector of float) -0:? Sequence -0:15 frexp ( temp 3-component vector of float) -0:15 'inF0' ( in 3-component vector of float) -0:15 'inF1' ( in 3-component vector of float) -0:16 Branch: Return with expression -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:20 Function Definition: VertexShaderFunction4(vf4;vf4; ( temp 4-component vector of float) -0:20 Function Parameters: -0:20 'inF0' ( in 4-component vector of float) -0:20 'inF1' ( in 4-component vector of float) -0:? Sequence -0:21 frexp ( temp 4-component vector of float) -0:21 'inF0' ( in 4-component vector of float) -0:21 'inF1' ( in 4-component vector of float) -0:22 Branch: Return with expression -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:? Linker Objects - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 78 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "VertexShaderFunction" - Source HLSL 500 - Name 4 "VertexShaderFunction" - Name 11 "VertexShaderFunctionS(f1;f1;" - Name 9 "inF0" - Name 10 "inF1" - Name 18 "VertexShaderFunction2(vf2;vf2;" - Name 16 "inF0" - Name 17 "inF1" - Name 25 "VertexShaderFunction3(vf3;vf3;" - Name 23 "inF0" - Name 24 "inF1" - Name 32 "VertexShaderFunction4(vf4;vf4;" - Name 30 "inF0" - Name 31 "inF1" - Name 36 "ResType" - Name 46 "ResType" - Name 58 "ResType" - Name 69 "ResType" - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 8: TypeFunction 6(float) 7(ptr) 7(ptr) - 13: TypeVector 6(float) 2 - 14: TypePointer Function 13(fvec2) - 15: TypeFunction 13(fvec2) 14(ptr) 14(ptr) - 20: TypeVector 6(float) 3 - 21: TypePointer Function 20(fvec3) - 22: TypeFunction 20(fvec3) 21(ptr) 21(ptr) - 27: TypeVector 6(float) 4 - 28: TypePointer Function 27(fvec4) - 29: TypeFunction 27(fvec4) 28(ptr) 28(ptr) - 35: TypeInt 32 1 - 36(ResType): TypeStruct 6(float) 35(int) - 41: 6(float) Constant 0 - 45: TypeVector 35(int) 2 - 46(ResType): TypeStruct 13(fvec2) 45(ivec2) - 51: 6(float) Constant 1065353216 - 52: 6(float) Constant 1073741824 - 53: 13(fvec2) ConstantComposite 51 52 - 57: TypeVector 35(int) 3 - 58(ResType): TypeStruct 20(fvec3) 57(ivec3) - 63: 6(float) Constant 1077936128 - 64: 20(fvec3) ConstantComposite 51 52 63 - 68: TypeVector 35(int) 4 - 69(ResType): TypeStruct 27(fvec4) 68(ivec4) - 74: 6(float) Constant 1082130432 - 75: 27(fvec4) ConstantComposite 51 52 63 74 -4(VertexShaderFunction): 2 Function None 3 - 5: Label - Return - FunctionEnd -11(VertexShaderFunctionS(f1;f1;): 6(float) Function None 8 - 9(inF0): 7(ptr) FunctionParameter - 10(inF1): 7(ptr) FunctionParameter - 12: Label - 34: 6(float) Load 9(inF0) - 37: 36(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 34 - 38: 35(int) CompositeExtract 37 1 - 39: 6(float) ConvertSToF 38 - Store 10(inF1) 39 - 40: 6(float) CompositeExtract 37 0 - ReturnValue 41 - FunctionEnd -18(VertexShaderFunction2(vf2;vf2;): 13(fvec2) Function None 15 - 16(inF0): 14(ptr) FunctionParameter - 17(inF1): 14(ptr) FunctionParameter - 19: Label - 44: 13(fvec2) Load 16(inF0) - 47: 46(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 44 - 48: 45(ivec2) CompositeExtract 47 1 - 49: 13(fvec2) ConvertSToF 48 - Store 17(inF1) 49 - 50: 13(fvec2) CompositeExtract 47 0 - ReturnValue 53 - FunctionEnd -25(VertexShaderFunction3(vf3;vf3;): 20(fvec3) Function None 22 - 23(inF0): 21(ptr) FunctionParameter - 24(inF1): 21(ptr) FunctionParameter - 26: Label - 56: 20(fvec3) Load 23(inF0) - 59: 58(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 56 - 60: 57(ivec3) CompositeExtract 59 1 - 61: 20(fvec3) ConvertSToF 60 - Store 24(inF1) 61 - 62: 20(fvec3) CompositeExtract 59 0 - ReturnValue 64 - FunctionEnd -32(VertexShaderFunction4(vf4;vf4;): 27(fvec4) Function None 29 - 30(inF0): 28(ptr) FunctionParameter - 31(inF1): 28(ptr) FunctionParameter - 33: Label - 67: 27(fvec4) Load 30(inF0) - 70: 69(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 67 - 71: 68(ivec4) CompositeExtract 70 1 - 72: 27(fvec4) ConvertSToF 71 - Store 31(inF1) 72 - 73: 27(fvec4) CompositeExtract 70 0 - ReturnValue 75 - FunctionEnd |