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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsic.frexp.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsic.frexp.frag.out336
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diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsic.frexp.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsic.frexp.frag.out
deleted file mode 100644
index 9fb9cc55ca6..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsic.frexp.frag.out
+++ /dev/null
@@ -1,336 +0,0 @@
-hlsl.intrinsic.frexp.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:3 Function Definition: PixelShaderFunctionS(f1;f1; ( temp float)
-0:3 Function Parameters:
-0:3 'inF0' ( in float)
-0:3 'inF1' ( in float)
-0:? Sequence
-0:4 Sequence
-0:4 move second child to first child ( temp float)
-0:4 'r000' ( temp float)
-0:4 frexp ( temp float)
-0:4 'inF0' ( in float)
-0:4 'inF1' ( in float)
-0:5 Branch: Return with expression
-0:5 Constant:
-0:5 0.000000
-0:9 Function Definition: PixelShaderFunction2(vf2;vf2; ( temp 2-component vector of float)
-0:9 Function Parameters:
-0:9 'inF0' ( in 2-component vector of float)
-0:9 'inF1' ( in 2-component vector of float)
-0:? Sequence
-0:10 Sequence
-0:10 move second child to first child ( temp 2-component vector of float)
-0:10 'r000' ( temp 2-component vector of float)
-0:10 frexp ( temp 2-component vector of float)
-0:10 'inF0' ( in 2-component vector of float)
-0:10 'inF1' ( in 2-component vector of float)
-0:11 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:15 Function Definition: PixelShaderFunction3(vf3;vf3; ( temp 3-component vector of float)
-0:15 Function Parameters:
-0:15 'inF0' ( in 3-component vector of float)
-0:15 'inF1' ( in 3-component vector of float)
-0:? Sequence
-0:16 Sequence
-0:16 move second child to first child ( temp 3-component vector of float)
-0:16 'r000' ( temp 3-component vector of float)
-0:16 frexp ( temp 3-component vector of float)
-0:16 'inF0' ( in 3-component vector of float)
-0:16 'inF1' ( in 3-component vector of float)
-0:17 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:21 Function Definition: PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
-0:21 Function Parameters:
-0:21 'inF0' ( in 4-component vector of float)
-0:21 'inF1' ( in 4-component vector of float)
-0:? Sequence
-0:22 Sequence
-0:22 move second child to first child ( temp 4-component vector of float)
-0:22 'r000' ( temp 4-component vector of float)
-0:22 frexp ( temp 4-component vector of float)
-0:22 'inF0' ( in 4-component vector of float)
-0:22 'inF1' ( in 4-component vector of float)
-0:23 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
-0:33 Function Parameters:
-0:? Sequence
-0:35 move second child to first child ( temp 4-component vector of float)
-0:35 color: direct index for structure ( temp 4-component vector of float)
-0:35 'ps_output' ( temp structure{ temp 4-component vector of float color})
-0:35 Constant:
-0:35 0 (const int)
-0:35 Constant:
-0:35 1.000000
-0:35 1.000000
-0:35 1.000000
-0:35 1.000000
-0:36 Branch: Return with expression
-0:36 'ps_output' ( temp structure{ temp 4-component vector of float color})
-0:33 Function Definition: main( ( temp void)
-0:33 Function Parameters:
-0:? Sequence
-0:33 Sequence
-0:33 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
-0:33 color: direct index for structure ( temp 4-component vector of float)
-0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
-0:33 Constant:
-0:33 0 (const int)
-0:? Linker Objects
-0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:3 Function Definition: PixelShaderFunctionS(f1;f1; ( temp float)
-0:3 Function Parameters:
-0:3 'inF0' ( in float)
-0:3 'inF1' ( in float)
-0:? Sequence
-0:4 Sequence
-0:4 move second child to first child ( temp float)
-0:4 'r000' ( temp float)
-0:4 frexp ( temp float)
-0:4 'inF0' ( in float)
-0:4 'inF1' ( in float)
-0:5 Branch: Return with expression
-0:5 Constant:
-0:5 0.000000
-0:9 Function Definition: PixelShaderFunction2(vf2;vf2; ( temp 2-component vector of float)
-0:9 Function Parameters:
-0:9 'inF0' ( in 2-component vector of float)
-0:9 'inF1' ( in 2-component vector of float)
-0:? Sequence
-0:10 Sequence
-0:10 move second child to first child ( temp 2-component vector of float)
-0:10 'r000' ( temp 2-component vector of float)
-0:10 frexp ( temp 2-component vector of float)
-0:10 'inF0' ( in 2-component vector of float)
-0:10 'inF1' ( in 2-component vector of float)
-0:11 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:15 Function Definition: PixelShaderFunction3(vf3;vf3; ( temp 3-component vector of float)
-0:15 Function Parameters:
-0:15 'inF0' ( in 3-component vector of float)
-0:15 'inF1' ( in 3-component vector of float)
-0:? Sequence
-0:16 Sequence
-0:16 move second child to first child ( temp 3-component vector of float)
-0:16 'r000' ( temp 3-component vector of float)
-0:16 frexp ( temp 3-component vector of float)
-0:16 'inF0' ( in 3-component vector of float)
-0:16 'inF1' ( in 3-component vector of float)
-0:17 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:21 Function Definition: PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
-0:21 Function Parameters:
-0:21 'inF0' ( in 4-component vector of float)
-0:21 'inF1' ( in 4-component vector of float)
-0:? Sequence
-0:22 Sequence
-0:22 move second child to first child ( temp 4-component vector of float)
-0:22 'r000' ( temp 4-component vector of float)
-0:22 frexp ( temp 4-component vector of float)
-0:22 'inF0' ( in 4-component vector of float)
-0:22 'inF1' ( in 4-component vector of float)
-0:23 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
-0:33 Function Parameters:
-0:? Sequence
-0:35 move second child to first child ( temp 4-component vector of float)
-0:35 color: direct index for structure ( temp 4-component vector of float)
-0:35 'ps_output' ( temp structure{ temp 4-component vector of float color})
-0:35 Constant:
-0:35 0 (const int)
-0:35 Constant:
-0:35 1.000000
-0:35 1.000000
-0:35 1.000000
-0:35 1.000000
-0:36 Branch: Return with expression
-0:36 'ps_output' ( temp structure{ temp 4-component vector of float color})
-0:33 Function Definition: main( ( temp void)
-0:33 Function Parameters:
-0:? Sequence
-0:33 Sequence
-0:33 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
-0:33 color: direct index for structure ( temp 4-component vector of float)
-0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
-0:33 Constant:
-0:33 0 (const int)
-0:? Linker Objects
-0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 98
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 95
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "main"
- Name 11 "PixelShaderFunctionS(f1;f1;"
- Name 9 "inF0"
- Name 10 "inF1"
- Name 18 "PixelShaderFunction2(vf2;vf2;"
- Name 16 "inF0"
- Name 17 "inF1"
- Name 25 "PixelShaderFunction3(vf3;vf3;"
- Name 23 "inF0"
- Name 24 "inF1"
- Name 32 "PixelShaderFunction(vf4;vf4;"
- Name 30 "inF0"
- Name 31 "inF1"
- Name 34 "PS_OUTPUT"
- MemberName 34(PS_OUTPUT) 0 "color"
- Name 36 "@main("
- Name 38 "r000"
- Name 41 "ResType"
- Name 49 "r000"
- Name 52 "ResType"
- Name 62 "r000"
- Name 65 "ResType"
- Name 74 "r000"
- Name 77 "ResType"
- Name 87 "ps_output"
- Name 95 "@entryPointOutput.color"
- Decorate 95(@entryPointOutput.color) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypePointer Function 6(float)
- 8: TypeFunction 6(float) 7(ptr) 7(ptr)
- 13: TypeVector 6(float) 2
- 14: TypePointer Function 13(fvec2)
- 15: TypeFunction 13(fvec2) 14(ptr) 14(ptr)
- 20: TypeVector 6(float) 3
- 21: TypePointer Function 20(fvec3)
- 22: TypeFunction 20(fvec3) 21(ptr) 21(ptr)
- 27: TypeVector 6(float) 4
- 28: TypePointer Function 27(fvec4)
- 29: TypeFunction 27(fvec4) 28(ptr) 28(ptr)
- 34(PS_OUTPUT): TypeStruct 27(fvec4)
- 35: TypeFunction 34(PS_OUTPUT)
- 40: TypeInt 32 1
- 41(ResType): TypeStruct 6(float) 40(int)
- 46: 6(float) Constant 0
- 51: TypeVector 40(int) 2
- 52(ResType): TypeStruct 13(fvec2) 51(ivec2)
- 57: 6(float) Constant 1065353216
- 58: 6(float) Constant 1073741824
- 59: 13(fvec2) ConstantComposite 57 58
- 64: TypeVector 40(int) 3
- 65(ResType): TypeStruct 20(fvec3) 64(ivec3)
- 70: 6(float) Constant 1077936128
- 71: 20(fvec3) ConstantComposite 57 58 70
- 76: TypeVector 40(int) 4
- 77(ResType): TypeStruct 27(fvec4) 76(ivec4)
- 82: 6(float) Constant 1082130432
- 83: 27(fvec4) ConstantComposite 57 58 70 82
- 86: TypePointer Function 34(PS_OUTPUT)
- 88: 40(int) Constant 0
- 89: 27(fvec4) ConstantComposite 57 57 57 57
- 94: TypePointer Output 27(fvec4)
-95(@entryPointOutput.color): 94(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 96:34(PS_OUTPUT) FunctionCall 36(@main()
- 97: 27(fvec4) CompositeExtract 96 0
- Store 95(@entryPointOutput.color) 97
- Return
- FunctionEnd
-11(PixelShaderFunctionS(f1;f1;): 6(float) Function None 8
- 9(inF0): 7(ptr) FunctionParameter
- 10(inF1): 7(ptr) FunctionParameter
- 12: Label
- 38(r000): 7(ptr) Variable Function
- 39: 6(float) Load 9(inF0)
- 42: 41(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 39
- 43: 40(int) CompositeExtract 42 1
- 44: 6(float) ConvertSToF 43
- Store 10(inF1) 44
- 45: 6(float) CompositeExtract 42 0
- Store 38(r000) 45
- ReturnValue 46
- FunctionEnd
-18(PixelShaderFunction2(vf2;vf2;): 13(fvec2) Function None 15
- 16(inF0): 14(ptr) FunctionParameter
- 17(inF1): 14(ptr) FunctionParameter
- 19: Label
- 49(r000): 14(ptr) Variable Function
- 50: 13(fvec2) Load 16(inF0)
- 53: 52(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 50
- 54: 51(ivec2) CompositeExtract 53 1
- 55: 13(fvec2) ConvertSToF 54
- Store 17(inF1) 55
- 56: 13(fvec2) CompositeExtract 53 0
- Store 49(r000) 56
- ReturnValue 59
- FunctionEnd
-25(PixelShaderFunction3(vf3;vf3;): 20(fvec3) Function None 22
- 23(inF0): 21(ptr) FunctionParameter
- 24(inF1): 21(ptr) FunctionParameter
- 26: Label
- 62(r000): 21(ptr) Variable Function
- 63: 20(fvec3) Load 23(inF0)
- 66: 65(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 63
- 67: 64(ivec3) CompositeExtract 66 1
- 68: 20(fvec3) ConvertSToF 67
- Store 24(inF1) 68
- 69: 20(fvec3) CompositeExtract 66 0
- Store 62(r000) 69
- ReturnValue 71
- FunctionEnd
-32(PixelShaderFunction(vf4;vf4;): 27(fvec4) Function None 29
- 30(inF0): 28(ptr) FunctionParameter
- 31(inF1): 28(ptr) FunctionParameter
- 33: Label
- 74(r000): 28(ptr) Variable Function
- 75: 27(fvec4) Load 30(inF0)
- 78: 77(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 75
- 79: 76(ivec4) CompositeExtract 78 1
- 80: 27(fvec4) ConvertSToF 79
- Store 31(inF1) 80
- 81: 27(fvec4) CompositeExtract 78 0
- Store 74(r000) 81
- ReturnValue 83
- FunctionEnd
- 36(@main():34(PS_OUTPUT) Function None 35
- 37: Label
- 87(ps_output): 86(ptr) Variable Function
- 90: 28(ptr) AccessChain 87(ps_output) 88
- Store 90 89
- 91:34(PS_OUTPUT) Load 87(ps_output)
- ReturnValue 91
- FunctionEnd