diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsic.frexp.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsic.frexp.frag.out | 336 |
1 files changed, 0 insertions, 336 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsic.frexp.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsic.frexp.frag.out deleted file mode 100644 index 9fb9cc55ca6..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.intrinsic.frexp.frag.out +++ /dev/null @@ -1,336 +0,0 @@ -hlsl.intrinsic.frexp.frag -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:3 Function Definition: PixelShaderFunctionS(f1;f1; ( temp float) -0:3 Function Parameters: -0:3 'inF0' ( in float) -0:3 'inF1' ( in float) -0:? Sequence -0:4 Sequence -0:4 move second child to first child ( temp float) -0:4 'r000' ( temp float) -0:4 frexp ( temp float) -0:4 'inF0' ( in float) -0:4 'inF1' ( in float) -0:5 Branch: Return with expression -0:5 Constant: -0:5 0.000000 -0:9 Function Definition: PixelShaderFunction2(vf2;vf2; ( temp 2-component vector of float) -0:9 Function Parameters: -0:9 'inF0' ( in 2-component vector of float) -0:9 'inF1' ( in 2-component vector of float) -0:? Sequence -0:10 Sequence -0:10 move second child to first child ( temp 2-component vector of float) -0:10 'r000' ( temp 2-component vector of float) -0:10 frexp ( temp 2-component vector of float) -0:10 'inF0' ( in 2-component vector of float) -0:10 'inF1' ( in 2-component vector of float) -0:11 Branch: Return with expression -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:15 Function Definition: PixelShaderFunction3(vf3;vf3; ( temp 3-component vector of float) -0:15 Function Parameters: -0:15 'inF0' ( in 3-component vector of float) -0:15 'inF1' ( in 3-component vector of float) -0:? Sequence -0:16 Sequence -0:16 move second child to first child ( temp 3-component vector of float) -0:16 'r000' ( temp 3-component vector of float) -0:16 frexp ( temp 3-component vector of float) -0:16 'inF0' ( in 3-component vector of float) -0:16 'inF1' ( in 3-component vector of float) -0:17 Branch: Return with expression -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:21 Function Definition: PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) -0:21 Function Parameters: -0:21 'inF0' ( in 4-component vector of float) -0:21 'inF1' ( in 4-component vector of float) -0:? Sequence -0:22 Sequence -0:22 move second child to first child ( temp 4-component vector of float) -0:22 'r000' ( temp 4-component vector of float) -0:22 frexp ( temp 4-component vector of float) -0:22 'inF0' ( in 4-component vector of float) -0:22 'inF1' ( in 4-component vector of float) -0:23 Branch: Return with expression -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) -0:33 Function Parameters: -0:? Sequence -0:35 move second child to first child ( temp 4-component vector of float) -0:35 color: direct index for structure ( temp 4-component vector of float) -0:35 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:35 Constant: -0:35 0 (const int) -0:35 Constant: -0:35 1.000000 -0:35 1.000000 -0:35 1.000000 -0:35 1.000000 -0:36 Branch: Return with expression -0:36 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:33 Function Definition: main( ( temp void) -0:33 Function Parameters: -0:? Sequence -0:33 Sequence -0:33 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) -0:33 color: direct index for structure ( temp 4-component vector of float) -0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) -0:33 Constant: -0:33 0 (const int) -0:? Linker Objects -0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:3 Function Definition: PixelShaderFunctionS(f1;f1; ( temp float) -0:3 Function Parameters: -0:3 'inF0' ( in float) -0:3 'inF1' ( in float) -0:? Sequence -0:4 Sequence -0:4 move second child to first child ( temp float) -0:4 'r000' ( temp float) -0:4 frexp ( temp float) -0:4 'inF0' ( in float) -0:4 'inF1' ( in float) -0:5 Branch: Return with expression -0:5 Constant: -0:5 0.000000 -0:9 Function Definition: PixelShaderFunction2(vf2;vf2; ( temp 2-component vector of float) -0:9 Function Parameters: -0:9 'inF0' ( in 2-component vector of float) -0:9 'inF1' ( in 2-component vector of float) -0:? Sequence -0:10 Sequence -0:10 move second child to first child ( temp 2-component vector of float) -0:10 'r000' ( temp 2-component vector of float) -0:10 frexp ( temp 2-component vector of float) -0:10 'inF0' ( in 2-component vector of float) -0:10 'inF1' ( in 2-component vector of float) -0:11 Branch: Return with expression -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:15 Function Definition: PixelShaderFunction3(vf3;vf3; ( temp 3-component vector of float) -0:15 Function Parameters: -0:15 'inF0' ( in 3-component vector of float) -0:15 'inF1' ( in 3-component vector of float) -0:? Sequence -0:16 Sequence -0:16 move second child to first child ( temp 3-component vector of float) -0:16 'r000' ( temp 3-component vector of float) -0:16 frexp ( temp 3-component vector of float) -0:16 'inF0' ( in 3-component vector of float) -0:16 'inF1' ( in 3-component vector of float) -0:17 Branch: Return with expression -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:21 Function Definition: PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) -0:21 Function Parameters: -0:21 'inF0' ( in 4-component vector of float) -0:21 'inF1' ( in 4-component vector of float) -0:? Sequence -0:22 Sequence -0:22 move second child to first child ( temp 4-component vector of float) -0:22 'r000' ( temp 4-component vector of float) -0:22 frexp ( temp 4-component vector of float) -0:22 'inF0' ( in 4-component vector of float) -0:22 'inF1' ( in 4-component vector of float) -0:23 Branch: Return with expression -0:? Constant: -0:? 1.000000 -0:? 2.000000 -0:? 3.000000 -0:? 4.000000 -0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) -0:33 Function Parameters: -0:? Sequence -0:35 move second child to first child ( temp 4-component vector of float) -0:35 color: direct index for structure ( temp 4-component vector of float) -0:35 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:35 Constant: -0:35 0 (const int) -0:35 Constant: -0:35 1.000000 -0:35 1.000000 -0:35 1.000000 -0:35 1.000000 -0:36 Branch: Return with expression -0:36 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:33 Function Definition: main( ( temp void) -0:33 Function Parameters: -0:? Sequence -0:33 Sequence -0:33 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) -0:33 color: direct index for structure ( temp 4-component vector of float) -0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) -0:33 Constant: -0:33 0 (const int) -0:? Linker Objects -0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 98 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 95 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "main" - Name 11 "PixelShaderFunctionS(f1;f1;" - Name 9 "inF0" - Name 10 "inF1" - Name 18 "PixelShaderFunction2(vf2;vf2;" - Name 16 "inF0" - Name 17 "inF1" - Name 25 "PixelShaderFunction3(vf3;vf3;" - Name 23 "inF0" - Name 24 "inF1" - Name 32 "PixelShaderFunction(vf4;vf4;" - Name 30 "inF0" - Name 31 "inF1" - Name 34 "PS_OUTPUT" - MemberName 34(PS_OUTPUT) 0 "color" - Name 36 "@main(" - Name 38 "r000" - Name 41 "ResType" - Name 49 "r000" - Name 52 "ResType" - Name 62 "r000" - Name 65 "ResType" - Name 74 "r000" - Name 77 "ResType" - Name 87 "ps_output" - Name 95 "@entryPointOutput.color" - Decorate 95(@entryPointOutput.color) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 8: TypeFunction 6(float) 7(ptr) 7(ptr) - 13: TypeVector 6(float) 2 - 14: TypePointer Function 13(fvec2) - 15: TypeFunction 13(fvec2) 14(ptr) 14(ptr) - 20: TypeVector 6(float) 3 - 21: TypePointer Function 20(fvec3) - 22: TypeFunction 20(fvec3) 21(ptr) 21(ptr) - 27: TypeVector 6(float) 4 - 28: TypePointer Function 27(fvec4) - 29: TypeFunction 27(fvec4) 28(ptr) 28(ptr) - 34(PS_OUTPUT): TypeStruct 27(fvec4) - 35: TypeFunction 34(PS_OUTPUT) - 40: TypeInt 32 1 - 41(ResType): TypeStruct 6(float) 40(int) - 46: 6(float) Constant 0 - 51: TypeVector 40(int) 2 - 52(ResType): TypeStruct 13(fvec2) 51(ivec2) - 57: 6(float) Constant 1065353216 - 58: 6(float) Constant 1073741824 - 59: 13(fvec2) ConstantComposite 57 58 - 64: TypeVector 40(int) 3 - 65(ResType): TypeStruct 20(fvec3) 64(ivec3) - 70: 6(float) Constant 1077936128 - 71: 20(fvec3) ConstantComposite 57 58 70 - 76: TypeVector 40(int) 4 - 77(ResType): TypeStruct 27(fvec4) 76(ivec4) - 82: 6(float) Constant 1082130432 - 83: 27(fvec4) ConstantComposite 57 58 70 82 - 86: TypePointer Function 34(PS_OUTPUT) - 88: 40(int) Constant 0 - 89: 27(fvec4) ConstantComposite 57 57 57 57 - 94: TypePointer Output 27(fvec4) -95(@entryPointOutput.color): 94(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 96:34(PS_OUTPUT) FunctionCall 36(@main() - 97: 27(fvec4) CompositeExtract 96 0 - Store 95(@entryPointOutput.color) 97 - Return - FunctionEnd -11(PixelShaderFunctionS(f1;f1;): 6(float) Function None 8 - 9(inF0): 7(ptr) FunctionParameter - 10(inF1): 7(ptr) FunctionParameter - 12: Label - 38(r000): 7(ptr) Variable Function - 39: 6(float) Load 9(inF0) - 42: 41(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 39 - 43: 40(int) CompositeExtract 42 1 - 44: 6(float) ConvertSToF 43 - Store 10(inF1) 44 - 45: 6(float) CompositeExtract 42 0 - Store 38(r000) 45 - ReturnValue 46 - FunctionEnd -18(PixelShaderFunction2(vf2;vf2;): 13(fvec2) Function None 15 - 16(inF0): 14(ptr) FunctionParameter - 17(inF1): 14(ptr) FunctionParameter - 19: Label - 49(r000): 14(ptr) Variable Function - 50: 13(fvec2) Load 16(inF0) - 53: 52(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 50 - 54: 51(ivec2) CompositeExtract 53 1 - 55: 13(fvec2) ConvertSToF 54 - Store 17(inF1) 55 - 56: 13(fvec2) CompositeExtract 53 0 - Store 49(r000) 56 - ReturnValue 59 - FunctionEnd -25(PixelShaderFunction3(vf3;vf3;): 20(fvec3) Function None 22 - 23(inF0): 21(ptr) FunctionParameter - 24(inF1): 21(ptr) FunctionParameter - 26: Label - 62(r000): 21(ptr) Variable Function - 63: 20(fvec3) Load 23(inF0) - 66: 65(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 63 - 67: 64(ivec3) CompositeExtract 66 1 - 68: 20(fvec3) ConvertSToF 67 - Store 24(inF1) 68 - 69: 20(fvec3) CompositeExtract 66 0 - Store 62(r000) 69 - ReturnValue 71 - FunctionEnd -32(PixelShaderFunction(vf4;vf4;): 27(fvec4) Function None 29 - 30(inF0): 28(ptr) FunctionParameter - 31(inF1): 28(ptr) FunctionParameter - 33: Label - 74(r000): 28(ptr) Variable Function - 75: 27(fvec4) Load 30(inF0) - 78: 77(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 75 - 79: 76(ivec4) CompositeExtract 78 1 - 80: 27(fvec4) ConvertSToF 79 - Store 31(inF1) 80 - 81: 27(fvec4) CompositeExtract 78 0 - Store 74(r000) 81 - ReturnValue 83 - FunctionEnd - 36(@main():34(PS_OUTPUT) Function None 35 - 37: Label - 87(ps_output): 86(ptr) Variable Function - 90: 28(ptr) AccessChain 87(ps_output) 88 - Store 90 89 - 91:34(PS_OUTPUT) Load 87(ps_output) - ReturnValue 91 - FunctionEnd |