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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.init2.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.init2.frag.out573
1 files changed, 293 insertions, 280 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.init2.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.init2.frag.out
index d8d2d371f9a..33714aa486a 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.init2.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.init2.frag.out
@@ -2,29 +2,29 @@ hlsl.init2.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:3 Function Definition: Test1( (temp void)
+0:3 Function Definition: Test1( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:5 Sequence
-0:5 move second child to first child (temp structure{temp 2-component vector of float a})
-0:5 'test1' (temp structure{temp 2-component vector of float a})
+0:5 move second child to first child ( temp structure{ temp 2-component vector of float a})
+0:5 'test1' ( temp structure{ temp 2-component vector of float a})
0:5 Constant:
0:5 1.000000
0:5 2.000000
0:9 Sequence
-0:9 move second child to first child (temp structure{temp 2-component vector of float a})
-0:9 'test2' (temp structure{temp 2-component vector of float a})
+0:9 move second child to first child ( temp structure{ temp 2-component vector of float a})
+0:9 'test2' ( temp structure{ temp 2-component vector of float a})
0:9 Constant:
0:9 3.000000
0:9 4.000000
0:17 Sequence
-0:17 move second child to first child (temp float)
-0:17 'test4' (temp float)
+0:17 move second child to first child ( temp float)
+0:17 'test4' ( temp float)
0:17 Constant:
0:17 7.000000
0:20 Sequence
-0:20 move second child to first child (temp structure{temp float a, temp float b, temp float c})
-0:20 'test5' (temp structure{temp float a, temp float b, temp float c})
+0:20 move second child to first child ( temp structure{ temp float a, temp float b, temp float c})
+0:20 'test5' ( temp structure{ temp float a, temp float b, temp float c})
0:20 Constant:
0:20 8.000000
0:20 9.000000
@@ -32,128 +32,128 @@ gl_FragCoord origin is upper left
0:22 Constant:
0:22 10.000000
0:25 Sequence
-0:25 move second child to first child (temp float)
-0:25 'n' (temp float)
+0:25 move second child to first child ( temp float)
+0:25 'n' ( temp float)
0:25 Constant:
0:25 0.000000
0:26 Sequence
-0:26 move second child to first child (temp 8-element array of 3-component vector of float)
-0:26 'a' (const (read only) 8-element array of 3-component vector of float)
-0:26 Construct vec3 (temp 8-element array of 3-component vector of float)
-0:27 vector-scale (temp 3-component vector of float)
+0:26 move second child to first child ( temp 8-element array of 3-component vector of float)
+0:26 'a' ( const (read only) 8-element array of 3-component vector of float)
+0:26 Construct vec3 ( temp 8-element array of 3-component vector of float)
+0:27 vector-scale ( temp 3-component vector of float)
0:? Constant:
0:? 0.577350
0:? 0.577350
0:? 0.577350
-0:27 add second child into first child (temp float)
-0:27 'n' (temp float)
+0:27 add second child into first child ( temp float)
+0:27 'n' ( temp float)
0:27 Constant:
0:27 1.000000
-0:28 vector-scale (temp 3-component vector of float)
+0:28 vector-scale ( temp 3-component vector of float)
0:? Constant:
0:? -0.577350
0:? -0.577350
0:? -0.577350
-0:28 add second child into first child (temp float)
-0:28 'n' (temp float)
+0:28 add second child into first child ( temp float)
+0:28 'n' ( temp float)
0:28 Constant:
0:28 1.000000
-0:29 vector-scale (temp 3-component vector of float)
+0:29 vector-scale ( temp 3-component vector of float)
0:? Constant:
0:? -0.577350
0:? -0.577350
0:? 0.577350
-0:29 add second child into first child (temp float)
-0:29 'n' (temp float)
+0:29 add second child into first child ( temp float)
+0:29 'n' ( temp float)
0:29 Constant:
0:29 1.000000
-0:30 vector-scale (temp 3-component vector of float)
+0:30 vector-scale ( temp 3-component vector of float)
0:? Constant:
0:? -0.577350
0:? 0.577350
0:? -0.577350
-0:30 add second child into first child (temp float)
-0:30 'n' (temp float)
+0:30 add second child into first child ( temp float)
+0:30 'n' ( temp float)
0:30 Constant:
0:30 1.000000
-0:31 vector-scale (temp 3-component vector of float)
+0:31 vector-scale ( temp 3-component vector of float)
0:? Constant:
0:? -0.577350
0:? 0.577350
0:? 0.577350
-0:31 add second child into first child (temp float)
-0:31 'n' (temp float)
+0:31 add second child into first child ( temp float)
+0:31 'n' ( temp float)
0:31 Constant:
0:31 1.000000
-0:32 vector-scale (temp 3-component vector of float)
+0:32 vector-scale ( temp 3-component vector of float)
0:? Constant:
0:? 0.577350
0:? -0.577350
0:? -0.577350
-0:32 add second child into first child (temp float)
-0:32 'n' (temp float)
+0:32 add second child into first child ( temp float)
+0:32 'n' ( temp float)
0:32 Constant:
0:32 1.000000
-0:33 vector-scale (temp 3-component vector of float)
+0:33 vector-scale ( temp 3-component vector of float)
0:? Constant:
0:? 0.577350
0:? -0.577350
0:? 0.577350
-0:33 add second child into first child (temp float)
-0:33 'n' (temp float)
+0:33 add second child into first child ( temp float)
+0:33 'n' ( temp float)
0:33 Constant:
0:33 1.000000
-0:34 vector-scale (temp 3-component vector of float)
+0:34 vector-scale ( temp 3-component vector of float)
0:? Constant:
0:? 0.577350
0:? 0.577350
0:? -0.577350
-0:34 add second child into first child (temp float)
-0:34 'n' (temp float)
+0:34 add second child into first child ( temp float)
+0:34 'n' ( temp float)
0:34 Constant:
0:34 1.000000
0:36 Sequence
-0:36 move second child to first child (temp structure{temp 3-component vector of float a})
-0:36 'oneNonConst' (const (read only) structure{temp 3-component vector of float a})
-0:36 Construct structure (temp structure{temp 3-component vector of float a})
-0:36 vector-scale (temp 3-component vector of float)
+0:36 move second child to first child ( temp structure{ temp 3-component vector of float a})
+0:36 'oneNonConst' ( const (read only) structure{ temp 3-component vector of float a})
+0:36 Construct structure ( temp structure{ temp 3-component vector of float a})
+0:36 vector-scale ( temp 3-component vector of float)
0:? Constant:
0:? -0.577350
0:? 0.577350
0:? 0.577350
-0:36 add second child into first child (temp float)
-0:36 'n' (temp float)
+0:36 add second child into first child ( temp float)
+0:36 'n' ( temp float)
0:36 Constant:
0:36 1.000000
0:38 Sequence
-0:38 move second child to first child (temp structure{temp 3-component vector of float a, temp 3-component vector of float b})
-0:38 'twoNonConst' (const (read only) structure{temp 3-component vector of float a, temp 3-component vector of float b})
-0:38 Construct structure (temp structure{temp 3-component vector of float a, temp 3-component vector of float b})
-0:38 vector-scale (temp 3-component vector of float)
+0:38 move second child to first child ( temp structure{ temp 3-component vector of float a, temp 3-component vector of float b})
+0:38 'twoNonConst' ( const (read only) structure{ temp 3-component vector of float a, temp 3-component vector of float b})
+0:38 Construct structure ( temp structure{ temp 3-component vector of float a, temp 3-component vector of float b})
+0:38 vector-scale ( temp 3-component vector of float)
0:? Constant:
0:? -0.577350
0:? 0.577350
0:? 0.577350
-0:38 add second child into first child (temp float)
-0:38 'n' (temp float)
+0:38 add second child into first child ( temp float)
+0:38 'n' ( temp float)
0:38 Constant:
0:38 1.000000
-0:39 vector-scale (temp 3-component vector of float)
+0:39 vector-scale ( temp 3-component vector of float)
0:? Constant:
0:? -0.577350
0:? 0.577350
0:? 0.577350
-0:39 add second child into first child (temp float)
-0:39 'n' (temp float)
+0:39 add second child into first child ( temp float)
+0:39 'n' ( temp float)
0:39 Constant:
0:39 1.000000
-0:45 Function Definition: main( (temp structure{temp 4-component vector of float color})
+0:45 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:45 Function Parameters:
0:? Sequence
-0:46 Function Call: Test1( (temp void)
-0:49 move second child to first child (temp 4-component vector of float)
-0:49 color: direct index for structure (temp 4-component vector of float)
-0:49 'ps_output' (temp structure{temp 4-component vector of float color})
+0:46 Function Call: Test1( ( temp void)
+0:49 move second child to first child ( temp 4-component vector of float)
+0:49 color: direct index for structure ( temp 4-component vector of float)
+0:49 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:49 Constant:
0:49 0 (const int)
0:49 Constant:
@@ -161,17 +161,20 @@ gl_FragCoord origin is upper left
0:49 1.000000
0:49 1.000000
0:49 1.000000
-0:50 Sequence
-0:50 Sequence
-0:50 move second child to first child (temp 4-component vector of float)
-0:? 'color' (layout(location=0 ) out 4-component vector of float)
-0:50 color: direct index for structure (temp 4-component vector of float)
-0:50 'ps_output' (temp structure{temp 4-component vector of float color})
-0:50 Constant:
-0:50 0 (const int)
-0:50 Branch: Return
+0:50 Branch: Return with expression
+0:50 'ps_output' ( temp structure{ temp 4-component vector of float color})
+0:45 Function Definition: main( ( temp void)
+0:45 Function Parameters:
+0:? Sequence
+0:45 Sequence
+0:45 move second child to first child ( temp 4-component vector of float)
+0:? 'color' (layout( location=0) out 4-component vector of float)
+0:45 color: direct index for structure ( temp 4-component vector of float)
+0:45 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
+0:45 Constant:
+0:45 0 (const int)
0:? Linker Objects
-0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:? 'color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@@ -180,29 +183,29 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:3 Function Definition: Test1( (temp void)
+0:3 Function Definition: Test1( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:5 Sequence
-0:5 move second child to first child (temp structure{temp 2-component vector of float a})
-0:5 'test1' (temp structure{temp 2-component vector of float a})
+0:5 move second child to first child ( temp structure{ temp 2-component vector of float a})
+0:5 'test1' ( temp structure{ temp 2-component vector of float a})
0:5 Constant:
0:5 1.000000
0:5 2.000000
0:9 Sequence
-0:9 move second child to first child (temp structure{temp 2-component vector of float a})
-0:9 'test2' (temp structure{temp 2-component vector of float a})
+0:9 move second child to first child ( temp structure{ temp 2-component vector of float a})
+0:9 'test2' ( temp structure{ temp 2-component vector of float a})
0:9 Constant:
0:9 3.000000
0:9 4.000000
0:17 Sequence
-0:17 move second child to first child (temp float)
-0:17 'test4' (temp float)
+0:17 move second child to first child ( temp float)
+0:17 'test4' ( temp float)
0:17 Constant:
0:17 7.000000
0:20 Sequence
-0:20 move second child to first child (temp structure{temp float a, temp float b, temp float c})
-0:20 'test5' (temp structure{temp float a, temp float b, temp float c})
+0:20 move second child to first child ( temp structure{ temp float a, temp float b, temp float c})
+0:20 'test5' ( temp structure{ temp float a, temp float b, temp float c})
0:20 Constant:
0:20 8.000000
0:20 9.000000
@@ -210,128 +213,128 @@ gl_FragCoord origin is upper left
0:22 Constant:
0:22 10.000000
0:25 Sequence
-0:25 move second child to first child (temp float)
-0:25 'n' (temp float)
+0:25 move second child to first child ( temp float)
+0:25 'n' ( temp float)
0:25 Constant:
0:25 0.000000
0:26 Sequence
-0:26 move second child to first child (temp 8-element array of 3-component vector of float)
-0:26 'a' (const (read only) 8-element array of 3-component vector of float)
-0:26 Construct vec3 (temp 8-element array of 3-component vector of float)
-0:27 vector-scale (temp 3-component vector of float)
+0:26 move second child to first child ( temp 8-element array of 3-component vector of float)
+0:26 'a' ( const (read only) 8-element array of 3-component vector of float)
+0:26 Construct vec3 ( temp 8-element array of 3-component vector of float)
+0:27 vector-scale ( temp 3-component vector of float)
0:? Constant:
0:? 0.577350
0:? 0.577350
0:? 0.577350
-0:27 add second child into first child (temp float)
-0:27 'n' (temp float)
+0:27 add second child into first child ( temp float)
+0:27 'n' ( temp float)
0:27 Constant:
0:27 1.000000
-0:28 vector-scale (temp 3-component vector of float)
+0:28 vector-scale ( temp 3-component vector of float)
0:? Constant:
0:? -0.577350
0:? -0.577350
0:? -0.577350
-0:28 add second child into first child (temp float)
-0:28 'n' (temp float)
+0:28 add second child into first child ( temp float)
+0:28 'n' ( temp float)
0:28 Constant:
0:28 1.000000
-0:29 vector-scale (temp 3-component vector of float)
+0:29 vector-scale ( temp 3-component vector of float)
0:? Constant:
0:? -0.577350
0:? -0.577350
0:? 0.577350
-0:29 add second child into first child (temp float)
-0:29 'n' (temp float)
+0:29 add second child into first child ( temp float)
+0:29 'n' ( temp float)
0:29 Constant:
0:29 1.000000
-0:30 vector-scale (temp 3-component vector of float)
+0:30 vector-scale ( temp 3-component vector of float)
0:? Constant:
0:? -0.577350
0:? 0.577350
0:? -0.577350
-0:30 add second child into first child (temp float)
-0:30 'n' (temp float)
+0:30 add second child into first child ( temp float)
+0:30 'n' ( temp float)
0:30 Constant:
0:30 1.000000
-0:31 vector-scale (temp 3-component vector of float)
+0:31 vector-scale ( temp 3-component vector of float)
0:? Constant:
0:? -0.577350
0:? 0.577350
0:? 0.577350
-0:31 add second child into first child (temp float)
-0:31 'n' (temp float)
+0:31 add second child into first child ( temp float)
+0:31 'n' ( temp float)
0:31 Constant:
0:31 1.000000
-0:32 vector-scale (temp 3-component vector of float)
+0:32 vector-scale ( temp 3-component vector of float)
0:? Constant:
0:? 0.577350
0:? -0.577350
0:? -0.577350
-0:32 add second child into first child (temp float)
-0:32 'n' (temp float)
+0:32 add second child into first child ( temp float)
+0:32 'n' ( temp float)
0:32 Constant:
0:32 1.000000
-0:33 vector-scale (temp 3-component vector of float)
+0:33 vector-scale ( temp 3-component vector of float)
0:? Constant:
0:? 0.577350
0:? -0.577350
0:? 0.577350
-0:33 add second child into first child (temp float)
-0:33 'n' (temp float)
+0:33 add second child into first child ( temp float)
+0:33 'n' ( temp float)
0:33 Constant:
0:33 1.000000
-0:34 vector-scale (temp 3-component vector of float)
+0:34 vector-scale ( temp 3-component vector of float)
0:? Constant:
0:? 0.577350
0:? 0.577350
0:? -0.577350
-0:34 add second child into first child (temp float)
-0:34 'n' (temp float)
+0:34 add second child into first child ( temp float)
+0:34 'n' ( temp float)
0:34 Constant:
0:34 1.000000
0:36 Sequence
-0:36 move second child to first child (temp structure{temp 3-component vector of float a})
-0:36 'oneNonConst' (const (read only) structure{temp 3-component vector of float a})
-0:36 Construct structure (temp structure{temp 3-component vector of float a})
-0:36 vector-scale (temp 3-component vector of float)
+0:36 move second child to first child ( temp structure{ temp 3-component vector of float a})
+0:36 'oneNonConst' ( const (read only) structure{ temp 3-component vector of float a})
+0:36 Construct structure ( temp structure{ temp 3-component vector of float a})
+0:36 vector-scale ( temp 3-component vector of float)
0:? Constant:
0:? -0.577350
0:? 0.577350
0:? 0.577350
-0:36 add second child into first child (temp float)
-0:36 'n' (temp float)
+0:36 add second child into first child ( temp float)
+0:36 'n' ( temp float)
0:36 Constant:
0:36 1.000000
0:38 Sequence
-0:38 move second child to first child (temp structure{temp 3-component vector of float a, temp 3-component vector of float b})
-0:38 'twoNonConst' (const (read only) structure{temp 3-component vector of float a, temp 3-component vector of float b})
-0:38 Construct structure (temp structure{temp 3-component vector of float a, temp 3-component vector of float b})
-0:38 vector-scale (temp 3-component vector of float)
+0:38 move second child to first child ( temp structure{ temp 3-component vector of float a, temp 3-component vector of float b})
+0:38 'twoNonConst' ( const (read only) structure{ temp 3-component vector of float a, temp 3-component vector of float b})
+0:38 Construct structure ( temp structure{ temp 3-component vector of float a, temp 3-component vector of float b})
+0:38 vector-scale ( temp 3-component vector of float)
0:? Constant:
0:? -0.577350
0:? 0.577350
0:? 0.577350
-0:38 add second child into first child (temp float)
-0:38 'n' (temp float)
+0:38 add second child into first child ( temp float)
+0:38 'n' ( temp float)
0:38 Constant:
0:38 1.000000
-0:39 vector-scale (temp 3-component vector of float)
+0:39 vector-scale ( temp 3-component vector of float)
0:? Constant:
0:? -0.577350
0:? 0.577350
0:? 0.577350
-0:39 add second child into first child (temp float)
-0:39 'n' (temp float)
+0:39 add second child into first child ( temp float)
+0:39 'n' ( temp float)
0:39 Constant:
0:39 1.000000
-0:45 Function Definition: main( (temp structure{temp 4-component vector of float color})
+0:45 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:45 Function Parameters:
0:? Sequence
-0:46 Function Call: Test1( (temp void)
-0:49 move second child to first child (temp 4-component vector of float)
-0:49 color: direct index for structure (temp 4-component vector of float)
-0:49 'ps_output' (temp structure{temp 4-component vector of float color})
+0:46 Function Call: Test1( ( temp void)
+0:49 move second child to first child ( temp 4-component vector of float)
+0:49 color: direct index for structure ( temp 4-component vector of float)
+0:49 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:49 Constant:
0:49 0 (const int)
0:49 Constant:
@@ -339,179 +342,189 @@ gl_FragCoord origin is upper left
0:49 1.000000
0:49 1.000000
0:49 1.000000
-0:50 Sequence
-0:50 Sequence
-0:50 move second child to first child (temp 4-component vector of float)
-0:? 'color' (layout(location=0 ) out 4-component vector of float)
-0:50 color: direct index for structure (temp 4-component vector of float)
-0:50 'ps_output' (temp structure{temp 4-component vector of float color})
-0:50 Constant:
-0:50 0 (const int)
-0:50 Branch: Return
+0:50 Branch: Return with expression
+0:50 'ps_output' ( temp structure{ temp 4-component vector of float color})
+0:45 Function Definition: main( ( temp void)
+0:45 Function Parameters:
+0:? Sequence
+0:45 Sequence
+0:45 move second child to first child ( temp 4-component vector of float)
+0:? 'color' (layout( location=0) out 4-component vector of float)
+0:45 color: direct index for structure ( temp 4-component vector of float)
+0:45 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
+0:45 Constant:
+0:45 0 (const int)
0:? Linker Objects
-0:? 'color' (layout(location=0 ) out 4-component vector of float)
+0:? 'color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 107
+// Id's are bound by 112
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 103
+ EntryPoint Fragment 4 "main" 109
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 6 "Test1("
- Name 10 "mystruct"
- MemberName 10(mystruct) 0 "a"
- Name 12 "test1"
- Name 17 "test2"
- Name 23 "test4"
- Name 25 "mystruct2"
- MemberName 25(mystruct2) 0 "a"
- MemberName 25(mystruct2) 1 "b"
- MemberName 25(mystruct2) 2 "c"
- Name 27 "test5"
- Name 32 "n"
- Name 39 "a"
- Name 75 "one"
- MemberName 75(one) 0 "a"
- Name 77 "oneNonConst"
- Name 82 "two"
- MemberName 82(two) 0 "a"
- MemberName 82(two) 1 "b"
- Name 84 "twoNonConst"
- Name 94 "PS_OUTPUT"
- MemberName 94(PS_OUTPUT) 0 "color"
- Name 96 "ps_output"
- Name 103 "color"
- Decorate 103(color) Location 0
+ Name 10 "PS_OUTPUT"
+ MemberName 10(PS_OUTPUT) 0 "color"
+ Name 12 "@main("
+ Name 15 "mystruct"
+ MemberName 15(mystruct) 0 "a"
+ Name 17 "test1"
+ Name 22 "test2"
+ Name 28 "test4"
+ Name 30 "mystruct2"
+ MemberName 30(mystruct2) 0 "a"
+ MemberName 30(mystruct2) 1 "b"
+ MemberName 30(mystruct2) 2 "c"
+ Name 32 "test5"
+ Name 37 "n"
+ Name 44 "a"
+ Name 80 "one"
+ MemberName 80(one) 0 "a"
+ Name 82 "oneNonConst"
+ Name 87 "two"
+ MemberName 87(two) 0 "a"
+ MemberName 87(two) 1 "b"
+ Name 89 "twoNonConst"
+ Name 99 "ps_output"
+ Name 109 "color"
+ Decorate 109(color) Location 0
2: TypeVoid
3: TypeFunction 2
8: TypeFloat 32
- 9: TypeVector 8(float) 2
- 10(mystruct): TypeStruct 9(fvec2)
- 11: TypePointer Function 10(mystruct)
- 13: 8(float) Constant 1065353216
- 14: 8(float) Constant 1073741824
- 15: 9(fvec2) ConstantComposite 13 14
- 16:10(mystruct) ConstantComposite 15
- 18: 8(float) Constant 1077936128
- 19: 8(float) Constant 1082130432
- 20: 9(fvec2) ConstantComposite 18 19
- 21:10(mystruct) ConstantComposite 20
- 22: TypePointer Function 8(float)
- 24: 8(float) Constant 1088421888
- 25(mystruct2): TypeStruct 8(float) 8(float) 8(float)
- 26: TypePointer Function 25(mystruct2)
- 28: 8(float) Constant 1090519040
- 29: 8(float) Constant 1091567616
- 30: 8(float) Constant 1092616192
- 31:25(mystruct2) ConstantComposite 28 29 30
- 33: 8(float) Constant 0
- 34: TypeVector 8(float) 3
- 35: TypeInt 32 0
- 36: 35(int) Constant 8
- 37: TypeArray 34(fvec3) 36
- 38: TypePointer Function 37
- 40: 8(float) Constant 1058262330
- 41: 34(fvec3) ConstantComposite 40 40 40
- 45: 8(float) Constant 3205745978
- 46: 34(fvec3) ConstantComposite 45 45 45
- 50: 34(fvec3) ConstantComposite 45 45 40
- 54: 34(fvec3) ConstantComposite 45 40 45
- 58: 34(fvec3) ConstantComposite 45 40 40
- 62: 34(fvec3) ConstantComposite 40 45 45
- 66: 34(fvec3) ConstantComposite 40 45 40
- 70: 34(fvec3) ConstantComposite 40 40 45
- 75(one): TypeStruct 34(fvec3)
- 76: TypePointer Function 75(one)
- 82(two): TypeStruct 34(fvec3) 34(fvec3)
- 83: TypePointer Function 82(two)
- 93: TypeVector 8(float) 4
- 94(PS_OUTPUT): TypeStruct 93(fvec4)
- 95: TypePointer Function 94(PS_OUTPUT)
- 97: TypeInt 32 1
- 98: 97(int) Constant 0
- 99: 93(fvec4) ConstantComposite 13 13 13 13
- 100: TypePointer Function 93(fvec4)
- 102: TypePointer Output 93(fvec4)
- 103(color): 102(ptr) Variable Output
+ 9: TypeVector 8(float) 4
+ 10(PS_OUTPUT): TypeStruct 9(fvec4)
+ 11: TypeFunction 10(PS_OUTPUT)
+ 14: TypeVector 8(float) 2
+ 15(mystruct): TypeStruct 14(fvec2)
+ 16: TypePointer Function 15(mystruct)
+ 18: 8(float) Constant 1065353216
+ 19: 8(float) Constant 1073741824
+ 20: 14(fvec2) ConstantComposite 18 19
+ 21:15(mystruct) ConstantComposite 20
+ 23: 8(float) Constant 1077936128
+ 24: 8(float) Constant 1082130432
+ 25: 14(fvec2) ConstantComposite 23 24
+ 26:15(mystruct) ConstantComposite 25
+ 27: TypePointer Function 8(float)
+ 29: 8(float) Constant 1088421888
+ 30(mystruct2): TypeStruct 8(float) 8(float) 8(float)
+ 31: TypePointer Function 30(mystruct2)
+ 33: 8(float) Constant 1090519040
+ 34: 8(float) Constant 1091567616
+ 35: 8(float) Constant 1092616192
+ 36:30(mystruct2) ConstantComposite 33 34 35
+ 38: 8(float) Constant 0
+ 39: TypeVector 8(float) 3
+ 40: TypeInt 32 0
+ 41: 40(int) Constant 8
+ 42: TypeArray 39(fvec3) 41
+ 43: TypePointer Function 42
+ 45: 8(float) Constant 1058262330
+ 46: 39(fvec3) ConstantComposite 45 45 45
+ 50: 8(float) Constant 3205745978
+ 51: 39(fvec3) ConstantComposite 50 50 50
+ 55: 39(fvec3) ConstantComposite 50 50 45
+ 59: 39(fvec3) ConstantComposite 50 45 50
+ 63: 39(fvec3) ConstantComposite 50 45 45
+ 67: 39(fvec3) ConstantComposite 45 50 50
+ 71: 39(fvec3) ConstantComposite 45 50 45
+ 75: 39(fvec3) ConstantComposite 45 45 50
+ 80(one): TypeStruct 39(fvec3)
+ 81: TypePointer Function 80(one)
+ 87(two): TypeStruct 39(fvec3) 39(fvec3)
+ 88: TypePointer Function 87(two)
+ 98: TypePointer Function 10(PS_OUTPUT)
+ 100: TypeInt 32 1
+ 101: 100(int) Constant 0
+ 102: 9(fvec4) ConstantComposite 18 18 18 18
+ 103: TypePointer Function 9(fvec4)
+ 108: TypePointer Output 9(fvec4)
+ 109(color): 108(ptr) Variable Output
4(main): 2 Function None 3
5: Label
- 96(ps_output): 95(ptr) Variable Function
- 92: 2 FunctionCall 6(Test1()
- 101: 100(ptr) AccessChain 96(ps_output) 98
- Store 101 99
- 104: 100(ptr) AccessChain 96(ps_output) 98
- 105: 93(fvec4) Load 104
- Store 103(color) 105
+ 110:10(PS_OUTPUT) FunctionCall 12(@main()
+ 111: 9(fvec4) CompositeExtract 110 0
+ Store 109(color) 111
Return
FunctionEnd
6(Test1(): 2 Function None 3
7: Label
- 12(test1): 11(ptr) Variable Function
- 17(test2): 11(ptr) Variable Function
- 23(test4): 22(ptr) Variable Function
- 27(test5): 26(ptr) Variable Function
- 32(n): 22(ptr) Variable Function
- 39(a): 38(ptr) Variable Function
- 77(oneNonConst): 76(ptr) Variable Function
- 84(twoNonConst): 83(ptr) Variable Function
- Store 12(test1) 16
- Store 17(test2) 21
- Store 23(test4) 24
- Store 27(test5) 31
- Store 32(n) 33
- 42: 8(float) Load 32(n)
- 43: 8(float) FAdd 42 13
- Store 32(n) 43
- 44: 34(fvec3) VectorTimesScalar 41 43
- 47: 8(float) Load 32(n)
- 48: 8(float) FAdd 47 13
- Store 32(n) 48
- 49: 34(fvec3) VectorTimesScalar 46 48
- 51: 8(float) Load 32(n)
- 52: 8(float) FAdd 51 13
- Store 32(n) 52
- 53: 34(fvec3) VectorTimesScalar 50 52
- 55: 8(float) Load 32(n)
- 56: 8(float) FAdd 55 13
- Store 32(n) 56
- 57: 34(fvec3) VectorTimesScalar 54 56
- 59: 8(float) Load 32(n)
- 60: 8(float) FAdd 59 13
- Store 32(n) 60
- 61: 34(fvec3) VectorTimesScalar 58 60
- 63: 8(float) Load 32(n)
- 64: 8(float) FAdd 63 13
- Store 32(n) 64
- 65: 34(fvec3) VectorTimesScalar 62 64
- 67: 8(float) Load 32(n)
- 68: 8(float) FAdd 67 13
- Store 32(n) 68
- 69: 34(fvec3) VectorTimesScalar 66 68
- 71: 8(float) Load 32(n)
- 72: 8(float) FAdd 71 13
- Store 32(n) 72
- 73: 34(fvec3) VectorTimesScalar 70 72
- 74: 37 CompositeConstruct 44 49 53 57 61 65 69 73
- Store 39(a) 74
- 78: 8(float) Load 32(n)
- 79: 8(float) FAdd 78 13
- Store 32(n) 79
- 80: 34(fvec3) VectorTimesScalar 58 79
- 81: 75(one) CompositeConstruct 80
- Store 77(oneNonConst) 81
- 85: 8(float) Load 32(n)
- 86: 8(float) FAdd 85 13
- Store 32(n) 86
- 87: 34(fvec3) VectorTimesScalar 58 86
- 88: 8(float) Load 32(n)
- 89: 8(float) FAdd 88 13
- Store 32(n) 89
- 90: 34(fvec3) VectorTimesScalar 58 89
- 91: 82(two) CompositeConstruct 87 90
- Store 84(twoNonConst) 91
+ 17(test1): 16(ptr) Variable Function
+ 22(test2): 16(ptr) Variable Function
+ 28(test4): 27(ptr) Variable Function
+ 32(test5): 31(ptr) Variable Function
+ 37(n): 27(ptr) Variable Function
+ 44(a): 43(ptr) Variable Function
+ 82(oneNonConst): 81(ptr) Variable Function
+ 89(twoNonConst): 88(ptr) Variable Function
+ Store 17(test1) 21
+ Store 22(test2) 26
+ Store 28(test4) 29
+ Store 32(test5) 36
+ Store 37(n) 38
+ 47: 8(float) Load 37(n)
+ 48: 8(float) FAdd 47 18
+ Store 37(n) 48
+ 49: 39(fvec3) VectorTimesScalar 46 48
+ 52: 8(float) Load 37(n)
+ 53: 8(float) FAdd 52 18
+ Store 37(n) 53
+ 54: 39(fvec3) VectorTimesScalar 51 53
+ 56: 8(float) Load 37(n)
+ 57: 8(float) FAdd 56 18
+ Store 37(n) 57
+ 58: 39(fvec3) VectorTimesScalar 55 57
+ 60: 8(float) Load 37(n)
+ 61: 8(float) FAdd 60 18
+ Store 37(n) 61
+ 62: 39(fvec3) VectorTimesScalar 59 61
+ 64: 8(float) Load 37(n)
+ 65: 8(float) FAdd 64 18
+ Store 37(n) 65
+ 66: 39(fvec3) VectorTimesScalar 63 65
+ 68: 8(float) Load 37(n)
+ 69: 8(float) FAdd 68 18
+ Store 37(n) 69
+ 70: 39(fvec3) VectorTimesScalar 67 69
+ 72: 8(float) Load 37(n)
+ 73: 8(float) FAdd 72 18
+ Store 37(n) 73
+ 74: 39(fvec3) VectorTimesScalar 71 73
+ 76: 8(float) Load 37(n)
+ 77: 8(float) FAdd 76 18
+ Store 37(n) 77
+ 78: 39(fvec3) VectorTimesScalar 75 77
+ 79: 42 CompositeConstruct 49 54 58 62 66 70 74 78
+ Store 44(a) 79
+ 83: 8(float) Load 37(n)
+ 84: 8(float) FAdd 83 18
+ Store 37(n) 84
+ 85: 39(fvec3) VectorTimesScalar 63 84
+ 86: 80(one) CompositeConstruct 85
+ Store 82(oneNonConst) 86
+ 90: 8(float) Load 37(n)
+ 91: 8(float) FAdd 90 18
+ Store 37(n) 91
+ 92: 39(fvec3) VectorTimesScalar 63 91
+ 93: 8(float) Load 37(n)
+ 94: 8(float) FAdd 93 18
+ Store 37(n) 94
+ 95: 39(fvec3) VectorTimesScalar 63 94
+ 96: 87(two) CompositeConstruct 92 95
+ Store 89(twoNonConst) 96
Return
FunctionEnd
+ 12(@main():10(PS_OUTPUT) Function None 11
+ 13: Label
+ 99(ps_output): 98(ptr) Variable Function
+ 97: 2 FunctionCall 6(Test1()
+ 104: 103(ptr) AccessChain 99(ps_output) 101
+ Store 104 102
+ 105:10(PS_OUTPUT) Load 99(ps_output)
+ ReturnValue 105
+ FunctionEnd