diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.init2.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.init2.frag.out | 573 |
1 files changed, 293 insertions, 280 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.init2.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.init2.frag.out index d8d2d371f9a..33714aa486a 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.init2.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.init2.frag.out @@ -2,29 +2,29 @@ hlsl.init2.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:3 Function Definition: Test1( (temp void) +0:3 Function Definition: Test1( ( temp void) 0:3 Function Parameters: 0:? Sequence 0:5 Sequence -0:5 move second child to first child (temp structure{temp 2-component vector of float a}) -0:5 'test1' (temp structure{temp 2-component vector of float a}) +0:5 move second child to first child ( temp structure{ temp 2-component vector of float a}) +0:5 'test1' ( temp structure{ temp 2-component vector of float a}) 0:5 Constant: 0:5 1.000000 0:5 2.000000 0:9 Sequence -0:9 move second child to first child (temp structure{temp 2-component vector of float a}) -0:9 'test2' (temp structure{temp 2-component vector of float a}) +0:9 move second child to first child ( temp structure{ temp 2-component vector of float a}) +0:9 'test2' ( temp structure{ temp 2-component vector of float a}) 0:9 Constant: 0:9 3.000000 0:9 4.000000 0:17 Sequence -0:17 move second child to first child (temp float) -0:17 'test4' (temp float) +0:17 move second child to first child ( temp float) +0:17 'test4' ( temp float) 0:17 Constant: 0:17 7.000000 0:20 Sequence -0:20 move second child to first child (temp structure{temp float a, temp float b, temp float c}) -0:20 'test5' (temp structure{temp float a, temp float b, temp float c}) +0:20 move second child to first child ( temp structure{ temp float a, temp float b, temp float c}) +0:20 'test5' ( temp structure{ temp float a, temp float b, temp float c}) 0:20 Constant: 0:20 8.000000 0:20 9.000000 @@ -32,128 +32,128 @@ gl_FragCoord origin is upper left 0:22 Constant: 0:22 10.000000 0:25 Sequence -0:25 move second child to first child (temp float) -0:25 'n' (temp float) +0:25 move second child to first child ( temp float) +0:25 'n' ( temp float) 0:25 Constant: 0:25 0.000000 0:26 Sequence -0:26 move second child to first child (temp 8-element array of 3-component vector of float) -0:26 'a' (const (read only) 8-element array of 3-component vector of float) -0:26 Construct vec3 (temp 8-element array of 3-component vector of float) -0:27 vector-scale (temp 3-component vector of float) +0:26 move second child to first child ( temp 8-element array of 3-component vector of float) +0:26 'a' ( const (read only) 8-element array of 3-component vector of float) +0:26 Construct vec3 ( temp 8-element array of 3-component vector of float) +0:27 vector-scale ( temp 3-component vector of float) 0:? Constant: 0:? 0.577350 0:? 0.577350 0:? 0.577350 -0:27 add second child into first child (temp float) -0:27 'n' (temp float) +0:27 add second child into first child ( temp float) +0:27 'n' ( temp float) 0:27 Constant: 0:27 1.000000 -0:28 vector-scale (temp 3-component vector of float) +0:28 vector-scale ( temp 3-component vector of float) 0:? Constant: 0:? -0.577350 0:? -0.577350 0:? -0.577350 -0:28 add second child into first child (temp float) -0:28 'n' (temp float) +0:28 add second child into first child ( temp float) +0:28 'n' ( temp float) 0:28 Constant: 0:28 1.000000 -0:29 vector-scale (temp 3-component vector of float) +0:29 vector-scale ( temp 3-component vector of float) 0:? Constant: 0:? -0.577350 0:? -0.577350 0:? 0.577350 -0:29 add second child into first child (temp float) -0:29 'n' (temp float) +0:29 add second child into first child ( temp float) +0:29 'n' ( temp float) 0:29 Constant: 0:29 1.000000 -0:30 vector-scale (temp 3-component vector of float) +0:30 vector-scale ( temp 3-component vector of float) 0:? Constant: 0:? -0.577350 0:? 0.577350 0:? -0.577350 -0:30 add second child into first child (temp float) -0:30 'n' (temp float) +0:30 add second child into first child ( temp float) +0:30 'n' ( temp float) 0:30 Constant: 0:30 1.000000 -0:31 vector-scale (temp 3-component vector of float) +0:31 vector-scale ( temp 3-component vector of float) 0:? Constant: 0:? -0.577350 0:? 0.577350 0:? 0.577350 -0:31 add second child into first child (temp float) -0:31 'n' (temp float) +0:31 add second child into first child ( temp float) +0:31 'n' ( temp float) 0:31 Constant: 0:31 1.000000 -0:32 vector-scale (temp 3-component vector of float) +0:32 vector-scale ( temp 3-component vector of float) 0:? Constant: 0:? 0.577350 0:? -0.577350 0:? -0.577350 -0:32 add second child into first child (temp float) -0:32 'n' (temp float) +0:32 add second child into first child ( temp float) +0:32 'n' ( temp float) 0:32 Constant: 0:32 1.000000 -0:33 vector-scale (temp 3-component vector of float) +0:33 vector-scale ( temp 3-component vector of float) 0:? Constant: 0:? 0.577350 0:? -0.577350 0:? 0.577350 -0:33 add second child into first child (temp float) -0:33 'n' (temp float) +0:33 add second child into first child ( temp float) +0:33 'n' ( temp float) 0:33 Constant: 0:33 1.000000 -0:34 vector-scale (temp 3-component vector of float) +0:34 vector-scale ( temp 3-component vector of float) 0:? Constant: 0:? 0.577350 0:? 0.577350 0:? -0.577350 -0:34 add second child into first child (temp float) -0:34 'n' (temp float) +0:34 add second child into first child ( temp float) +0:34 'n' ( temp float) 0:34 Constant: 0:34 1.000000 0:36 Sequence -0:36 move second child to first child (temp structure{temp 3-component vector of float a}) -0:36 'oneNonConst' (const (read only) structure{temp 3-component vector of float a}) -0:36 Construct structure (temp structure{temp 3-component vector of float a}) -0:36 vector-scale (temp 3-component vector of float) +0:36 move second child to first child ( temp structure{ temp 3-component vector of float a}) +0:36 'oneNonConst' ( const (read only) structure{ temp 3-component vector of float a}) +0:36 Construct structure ( temp structure{ temp 3-component vector of float a}) +0:36 vector-scale ( temp 3-component vector of float) 0:? Constant: 0:? -0.577350 0:? 0.577350 0:? 0.577350 -0:36 add second child into first child (temp float) -0:36 'n' (temp float) +0:36 add second child into first child ( temp float) +0:36 'n' ( temp float) 0:36 Constant: 0:36 1.000000 0:38 Sequence -0:38 move second child to first child (temp structure{temp 3-component vector of float a, temp 3-component vector of float b}) -0:38 'twoNonConst' (const (read only) structure{temp 3-component vector of float a, temp 3-component vector of float b}) -0:38 Construct structure (temp structure{temp 3-component vector of float a, temp 3-component vector of float b}) -0:38 vector-scale (temp 3-component vector of float) +0:38 move second child to first child ( temp structure{ temp 3-component vector of float a, temp 3-component vector of float b}) +0:38 'twoNonConst' ( const (read only) structure{ temp 3-component vector of float a, temp 3-component vector of float b}) +0:38 Construct structure ( temp structure{ temp 3-component vector of float a, temp 3-component vector of float b}) +0:38 vector-scale ( temp 3-component vector of float) 0:? Constant: 0:? -0.577350 0:? 0.577350 0:? 0.577350 -0:38 add second child into first child (temp float) -0:38 'n' (temp float) +0:38 add second child into first child ( temp float) +0:38 'n' ( temp float) 0:38 Constant: 0:38 1.000000 -0:39 vector-scale (temp 3-component vector of float) +0:39 vector-scale ( temp 3-component vector of float) 0:? Constant: 0:? -0.577350 0:? 0.577350 0:? 0.577350 -0:39 add second child into first child (temp float) -0:39 'n' (temp float) +0:39 add second child into first child ( temp float) +0:39 'n' ( temp float) 0:39 Constant: 0:39 1.000000 -0:45 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:45 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) 0:45 Function Parameters: 0:? Sequence -0:46 Function Call: Test1( (temp void) -0:49 move second child to first child (temp 4-component vector of float) -0:49 color: direct index for structure (temp 4-component vector of float) -0:49 'ps_output' (temp structure{temp 4-component vector of float color}) +0:46 Function Call: Test1( ( temp void) +0:49 move second child to first child ( temp 4-component vector of float) +0:49 color: direct index for structure ( temp 4-component vector of float) +0:49 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:49 Constant: 0:49 0 (const int) 0:49 Constant: @@ -161,17 +161,20 @@ gl_FragCoord origin is upper left 0:49 1.000000 0:49 1.000000 0:49 1.000000 -0:50 Sequence -0:50 Sequence -0:50 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:50 color: direct index for structure (temp 4-component vector of float) -0:50 'ps_output' (temp structure{temp 4-component vector of float color}) -0:50 Constant: -0:50 0 (const int) -0:50 Branch: Return +0:50 Branch: Return with expression +0:50 'ps_output' ( temp structure{ temp 4-component vector of float color}) +0:45 Function Definition: main( ( temp void) +0:45 Function Parameters: +0:? Sequence +0:45 Sequence +0:45 move second child to first child ( temp 4-component vector of float) +0:? 'color' (layout( location=0) out 4-component vector of float) +0:45 color: direct index for structure ( temp 4-component vector of float) +0:45 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) +0:45 Constant: +0:45 0 (const int) 0:? Linker Objects -0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:? 'color' (layout( location=0) out 4-component vector of float) Linked fragment stage: @@ -180,29 +183,29 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:3 Function Definition: Test1( (temp void) +0:3 Function Definition: Test1( ( temp void) 0:3 Function Parameters: 0:? Sequence 0:5 Sequence -0:5 move second child to first child (temp structure{temp 2-component vector of float a}) -0:5 'test1' (temp structure{temp 2-component vector of float a}) +0:5 move second child to first child ( temp structure{ temp 2-component vector of float a}) +0:5 'test1' ( temp structure{ temp 2-component vector of float a}) 0:5 Constant: 0:5 1.000000 0:5 2.000000 0:9 Sequence -0:9 move second child to first child (temp structure{temp 2-component vector of float a}) -0:9 'test2' (temp structure{temp 2-component vector of float a}) +0:9 move second child to first child ( temp structure{ temp 2-component vector of float a}) +0:9 'test2' ( temp structure{ temp 2-component vector of float a}) 0:9 Constant: 0:9 3.000000 0:9 4.000000 0:17 Sequence -0:17 move second child to first child (temp float) -0:17 'test4' (temp float) +0:17 move second child to first child ( temp float) +0:17 'test4' ( temp float) 0:17 Constant: 0:17 7.000000 0:20 Sequence -0:20 move second child to first child (temp structure{temp float a, temp float b, temp float c}) -0:20 'test5' (temp structure{temp float a, temp float b, temp float c}) +0:20 move second child to first child ( temp structure{ temp float a, temp float b, temp float c}) +0:20 'test5' ( temp structure{ temp float a, temp float b, temp float c}) 0:20 Constant: 0:20 8.000000 0:20 9.000000 @@ -210,128 +213,128 @@ gl_FragCoord origin is upper left 0:22 Constant: 0:22 10.000000 0:25 Sequence -0:25 move second child to first child (temp float) -0:25 'n' (temp float) +0:25 move second child to first child ( temp float) +0:25 'n' ( temp float) 0:25 Constant: 0:25 0.000000 0:26 Sequence -0:26 move second child to first child (temp 8-element array of 3-component vector of float) -0:26 'a' (const (read only) 8-element array of 3-component vector of float) -0:26 Construct vec3 (temp 8-element array of 3-component vector of float) -0:27 vector-scale (temp 3-component vector of float) +0:26 move second child to first child ( temp 8-element array of 3-component vector of float) +0:26 'a' ( const (read only) 8-element array of 3-component vector of float) +0:26 Construct vec3 ( temp 8-element array of 3-component vector of float) +0:27 vector-scale ( temp 3-component vector of float) 0:? Constant: 0:? 0.577350 0:? 0.577350 0:? 0.577350 -0:27 add second child into first child (temp float) -0:27 'n' (temp float) +0:27 add second child into first child ( temp float) +0:27 'n' ( temp float) 0:27 Constant: 0:27 1.000000 -0:28 vector-scale (temp 3-component vector of float) +0:28 vector-scale ( temp 3-component vector of float) 0:? Constant: 0:? -0.577350 0:? -0.577350 0:? -0.577350 -0:28 add second child into first child (temp float) -0:28 'n' (temp float) +0:28 add second child into first child ( temp float) +0:28 'n' ( temp float) 0:28 Constant: 0:28 1.000000 -0:29 vector-scale (temp 3-component vector of float) +0:29 vector-scale ( temp 3-component vector of float) 0:? Constant: 0:? -0.577350 0:? -0.577350 0:? 0.577350 -0:29 add second child into first child (temp float) -0:29 'n' (temp float) +0:29 add second child into first child ( temp float) +0:29 'n' ( temp float) 0:29 Constant: 0:29 1.000000 -0:30 vector-scale (temp 3-component vector of float) +0:30 vector-scale ( temp 3-component vector of float) 0:? Constant: 0:? -0.577350 0:? 0.577350 0:? -0.577350 -0:30 add second child into first child (temp float) -0:30 'n' (temp float) +0:30 add second child into first child ( temp float) +0:30 'n' ( temp float) 0:30 Constant: 0:30 1.000000 -0:31 vector-scale (temp 3-component vector of float) +0:31 vector-scale ( temp 3-component vector of float) 0:? Constant: 0:? -0.577350 0:? 0.577350 0:? 0.577350 -0:31 add second child into first child (temp float) -0:31 'n' (temp float) +0:31 add second child into first child ( temp float) +0:31 'n' ( temp float) 0:31 Constant: 0:31 1.000000 -0:32 vector-scale (temp 3-component vector of float) +0:32 vector-scale ( temp 3-component vector of float) 0:? Constant: 0:? 0.577350 0:? -0.577350 0:? -0.577350 -0:32 add second child into first child (temp float) -0:32 'n' (temp float) +0:32 add second child into first child ( temp float) +0:32 'n' ( temp float) 0:32 Constant: 0:32 1.000000 -0:33 vector-scale (temp 3-component vector of float) +0:33 vector-scale ( temp 3-component vector of float) 0:? Constant: 0:? 0.577350 0:? -0.577350 0:? 0.577350 -0:33 add second child into first child (temp float) -0:33 'n' (temp float) +0:33 add second child into first child ( temp float) +0:33 'n' ( temp float) 0:33 Constant: 0:33 1.000000 -0:34 vector-scale (temp 3-component vector of float) +0:34 vector-scale ( temp 3-component vector of float) 0:? Constant: 0:? 0.577350 0:? 0.577350 0:? -0.577350 -0:34 add second child into first child (temp float) -0:34 'n' (temp float) +0:34 add second child into first child ( temp float) +0:34 'n' ( temp float) 0:34 Constant: 0:34 1.000000 0:36 Sequence -0:36 move second child to first child (temp structure{temp 3-component vector of float a}) -0:36 'oneNonConst' (const (read only) structure{temp 3-component vector of float a}) -0:36 Construct structure (temp structure{temp 3-component vector of float a}) -0:36 vector-scale (temp 3-component vector of float) +0:36 move second child to first child ( temp structure{ temp 3-component vector of float a}) +0:36 'oneNonConst' ( const (read only) structure{ temp 3-component vector of float a}) +0:36 Construct structure ( temp structure{ temp 3-component vector of float a}) +0:36 vector-scale ( temp 3-component vector of float) 0:? Constant: 0:? -0.577350 0:? 0.577350 0:? 0.577350 -0:36 add second child into first child (temp float) -0:36 'n' (temp float) +0:36 add second child into first child ( temp float) +0:36 'n' ( temp float) 0:36 Constant: 0:36 1.000000 0:38 Sequence -0:38 move second child to first child (temp structure{temp 3-component vector of float a, temp 3-component vector of float b}) -0:38 'twoNonConst' (const (read only) structure{temp 3-component vector of float a, temp 3-component vector of float b}) -0:38 Construct structure (temp structure{temp 3-component vector of float a, temp 3-component vector of float b}) -0:38 vector-scale (temp 3-component vector of float) +0:38 move second child to first child ( temp structure{ temp 3-component vector of float a, temp 3-component vector of float b}) +0:38 'twoNonConst' ( const (read only) structure{ temp 3-component vector of float a, temp 3-component vector of float b}) +0:38 Construct structure ( temp structure{ temp 3-component vector of float a, temp 3-component vector of float b}) +0:38 vector-scale ( temp 3-component vector of float) 0:? Constant: 0:? -0.577350 0:? 0.577350 0:? 0.577350 -0:38 add second child into first child (temp float) -0:38 'n' (temp float) +0:38 add second child into first child ( temp float) +0:38 'n' ( temp float) 0:38 Constant: 0:38 1.000000 -0:39 vector-scale (temp 3-component vector of float) +0:39 vector-scale ( temp 3-component vector of float) 0:? Constant: 0:? -0.577350 0:? 0.577350 0:? 0.577350 -0:39 add second child into first child (temp float) -0:39 'n' (temp float) +0:39 add second child into first child ( temp float) +0:39 'n' ( temp float) 0:39 Constant: 0:39 1.000000 -0:45 Function Definition: main( (temp structure{temp 4-component vector of float color}) +0:45 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) 0:45 Function Parameters: 0:? Sequence -0:46 Function Call: Test1( (temp void) -0:49 move second child to first child (temp 4-component vector of float) -0:49 color: direct index for structure (temp 4-component vector of float) -0:49 'ps_output' (temp structure{temp 4-component vector of float color}) +0:46 Function Call: Test1( ( temp void) +0:49 move second child to first child ( temp 4-component vector of float) +0:49 color: direct index for structure ( temp 4-component vector of float) +0:49 'ps_output' ( temp structure{ temp 4-component vector of float color}) 0:49 Constant: 0:49 0 (const int) 0:49 Constant: @@ -339,179 +342,189 @@ gl_FragCoord origin is upper left 0:49 1.000000 0:49 1.000000 0:49 1.000000 -0:50 Sequence -0:50 Sequence -0:50 move second child to first child (temp 4-component vector of float) -0:? 'color' (layout(location=0 ) out 4-component vector of float) -0:50 color: direct index for structure (temp 4-component vector of float) -0:50 'ps_output' (temp structure{temp 4-component vector of float color}) -0:50 Constant: -0:50 0 (const int) -0:50 Branch: Return +0:50 Branch: Return with expression +0:50 'ps_output' ( temp structure{ temp 4-component vector of float color}) +0:45 Function Definition: main( ( temp void) +0:45 Function Parameters: +0:? Sequence +0:45 Sequence +0:45 move second child to first child ( temp 4-component vector of float) +0:? 'color' (layout( location=0) out 4-component vector of float) +0:45 color: direct index for structure ( temp 4-component vector of float) +0:45 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) +0:45 Constant: +0:45 0 (const int) 0:? Linker Objects -0:? 'color' (layout(location=0 ) out 4-component vector of float) +0:? 'color' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 107 +// Id's are bound by 112 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 103 + EntryPoint Fragment 4 "main" 109 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 6 "Test1(" - Name 10 "mystruct" - MemberName 10(mystruct) 0 "a" - Name 12 "test1" - Name 17 "test2" - Name 23 "test4" - Name 25 "mystruct2" - MemberName 25(mystruct2) 0 "a" - MemberName 25(mystruct2) 1 "b" - MemberName 25(mystruct2) 2 "c" - Name 27 "test5" - Name 32 "n" - Name 39 "a" - Name 75 "one" - MemberName 75(one) 0 "a" - Name 77 "oneNonConst" - Name 82 "two" - MemberName 82(two) 0 "a" - MemberName 82(two) 1 "b" - Name 84 "twoNonConst" - Name 94 "PS_OUTPUT" - MemberName 94(PS_OUTPUT) 0 "color" - Name 96 "ps_output" - Name 103 "color" - Decorate 103(color) Location 0 + Name 10 "PS_OUTPUT" + MemberName 10(PS_OUTPUT) 0 "color" + Name 12 "@main(" + Name 15 "mystruct" + MemberName 15(mystruct) 0 "a" + Name 17 "test1" + Name 22 "test2" + Name 28 "test4" + Name 30 "mystruct2" + MemberName 30(mystruct2) 0 "a" + MemberName 30(mystruct2) 1 "b" + MemberName 30(mystruct2) 2 "c" + Name 32 "test5" + Name 37 "n" + Name 44 "a" + Name 80 "one" + MemberName 80(one) 0 "a" + Name 82 "oneNonConst" + Name 87 "two" + MemberName 87(two) 0 "a" + MemberName 87(two) 1 "b" + Name 89 "twoNonConst" + Name 99 "ps_output" + Name 109 "color" + Decorate 109(color) Location 0 2: TypeVoid 3: TypeFunction 2 8: TypeFloat 32 - 9: TypeVector 8(float) 2 - 10(mystruct): TypeStruct 9(fvec2) - 11: TypePointer Function 10(mystruct) - 13: 8(float) Constant 1065353216 - 14: 8(float) Constant 1073741824 - 15: 9(fvec2) ConstantComposite 13 14 - 16:10(mystruct) ConstantComposite 15 - 18: 8(float) Constant 1077936128 - 19: 8(float) Constant 1082130432 - 20: 9(fvec2) ConstantComposite 18 19 - 21:10(mystruct) ConstantComposite 20 - 22: TypePointer Function 8(float) - 24: 8(float) Constant 1088421888 - 25(mystruct2): TypeStruct 8(float) 8(float) 8(float) - 26: TypePointer Function 25(mystruct2) - 28: 8(float) Constant 1090519040 - 29: 8(float) Constant 1091567616 - 30: 8(float) Constant 1092616192 - 31:25(mystruct2) ConstantComposite 28 29 30 - 33: 8(float) Constant 0 - 34: TypeVector 8(float) 3 - 35: TypeInt 32 0 - 36: 35(int) Constant 8 - 37: TypeArray 34(fvec3) 36 - 38: TypePointer Function 37 - 40: 8(float) Constant 1058262330 - 41: 34(fvec3) ConstantComposite 40 40 40 - 45: 8(float) Constant 3205745978 - 46: 34(fvec3) ConstantComposite 45 45 45 - 50: 34(fvec3) ConstantComposite 45 45 40 - 54: 34(fvec3) ConstantComposite 45 40 45 - 58: 34(fvec3) ConstantComposite 45 40 40 - 62: 34(fvec3) ConstantComposite 40 45 45 - 66: 34(fvec3) ConstantComposite 40 45 40 - 70: 34(fvec3) ConstantComposite 40 40 45 - 75(one): TypeStruct 34(fvec3) - 76: TypePointer Function 75(one) - 82(two): TypeStruct 34(fvec3) 34(fvec3) - 83: TypePointer Function 82(two) - 93: TypeVector 8(float) 4 - 94(PS_OUTPUT): TypeStruct 93(fvec4) - 95: TypePointer Function 94(PS_OUTPUT) - 97: TypeInt 32 1 - 98: 97(int) Constant 0 - 99: 93(fvec4) ConstantComposite 13 13 13 13 - 100: TypePointer Function 93(fvec4) - 102: TypePointer Output 93(fvec4) - 103(color): 102(ptr) Variable Output + 9: TypeVector 8(float) 4 + 10(PS_OUTPUT): TypeStruct 9(fvec4) + 11: TypeFunction 10(PS_OUTPUT) + 14: TypeVector 8(float) 2 + 15(mystruct): TypeStruct 14(fvec2) + 16: TypePointer Function 15(mystruct) + 18: 8(float) Constant 1065353216 + 19: 8(float) Constant 1073741824 + 20: 14(fvec2) ConstantComposite 18 19 + 21:15(mystruct) ConstantComposite 20 + 23: 8(float) Constant 1077936128 + 24: 8(float) Constant 1082130432 + 25: 14(fvec2) ConstantComposite 23 24 + 26:15(mystruct) ConstantComposite 25 + 27: TypePointer Function 8(float) + 29: 8(float) Constant 1088421888 + 30(mystruct2): TypeStruct 8(float) 8(float) 8(float) + 31: TypePointer Function 30(mystruct2) + 33: 8(float) Constant 1090519040 + 34: 8(float) Constant 1091567616 + 35: 8(float) Constant 1092616192 + 36:30(mystruct2) ConstantComposite 33 34 35 + 38: 8(float) Constant 0 + 39: TypeVector 8(float) 3 + 40: TypeInt 32 0 + 41: 40(int) Constant 8 + 42: TypeArray 39(fvec3) 41 + 43: TypePointer Function 42 + 45: 8(float) Constant 1058262330 + 46: 39(fvec3) ConstantComposite 45 45 45 + 50: 8(float) Constant 3205745978 + 51: 39(fvec3) ConstantComposite 50 50 50 + 55: 39(fvec3) ConstantComposite 50 50 45 + 59: 39(fvec3) ConstantComposite 50 45 50 + 63: 39(fvec3) ConstantComposite 50 45 45 + 67: 39(fvec3) ConstantComposite 45 50 50 + 71: 39(fvec3) ConstantComposite 45 50 45 + 75: 39(fvec3) ConstantComposite 45 45 50 + 80(one): TypeStruct 39(fvec3) + 81: TypePointer Function 80(one) + 87(two): TypeStruct 39(fvec3) 39(fvec3) + 88: TypePointer Function 87(two) + 98: TypePointer Function 10(PS_OUTPUT) + 100: TypeInt 32 1 + 101: 100(int) Constant 0 + 102: 9(fvec4) ConstantComposite 18 18 18 18 + 103: TypePointer Function 9(fvec4) + 108: TypePointer Output 9(fvec4) + 109(color): 108(ptr) Variable Output 4(main): 2 Function None 3 5: Label - 96(ps_output): 95(ptr) Variable Function - 92: 2 FunctionCall 6(Test1() - 101: 100(ptr) AccessChain 96(ps_output) 98 - Store 101 99 - 104: 100(ptr) AccessChain 96(ps_output) 98 - 105: 93(fvec4) Load 104 - Store 103(color) 105 + 110:10(PS_OUTPUT) FunctionCall 12(@main() + 111: 9(fvec4) CompositeExtract 110 0 + Store 109(color) 111 Return FunctionEnd 6(Test1(): 2 Function None 3 7: Label - 12(test1): 11(ptr) Variable Function - 17(test2): 11(ptr) Variable Function - 23(test4): 22(ptr) Variable Function - 27(test5): 26(ptr) Variable Function - 32(n): 22(ptr) Variable Function - 39(a): 38(ptr) Variable Function - 77(oneNonConst): 76(ptr) Variable Function - 84(twoNonConst): 83(ptr) Variable Function - Store 12(test1) 16 - Store 17(test2) 21 - Store 23(test4) 24 - Store 27(test5) 31 - Store 32(n) 33 - 42: 8(float) Load 32(n) - 43: 8(float) FAdd 42 13 - Store 32(n) 43 - 44: 34(fvec3) VectorTimesScalar 41 43 - 47: 8(float) Load 32(n) - 48: 8(float) FAdd 47 13 - Store 32(n) 48 - 49: 34(fvec3) VectorTimesScalar 46 48 - 51: 8(float) Load 32(n) - 52: 8(float) FAdd 51 13 - Store 32(n) 52 - 53: 34(fvec3) VectorTimesScalar 50 52 - 55: 8(float) Load 32(n) - 56: 8(float) FAdd 55 13 - Store 32(n) 56 - 57: 34(fvec3) VectorTimesScalar 54 56 - 59: 8(float) Load 32(n) - 60: 8(float) FAdd 59 13 - Store 32(n) 60 - 61: 34(fvec3) VectorTimesScalar 58 60 - 63: 8(float) Load 32(n) - 64: 8(float) FAdd 63 13 - Store 32(n) 64 - 65: 34(fvec3) VectorTimesScalar 62 64 - 67: 8(float) Load 32(n) - 68: 8(float) FAdd 67 13 - Store 32(n) 68 - 69: 34(fvec3) VectorTimesScalar 66 68 - 71: 8(float) Load 32(n) - 72: 8(float) FAdd 71 13 - Store 32(n) 72 - 73: 34(fvec3) VectorTimesScalar 70 72 - 74: 37 CompositeConstruct 44 49 53 57 61 65 69 73 - Store 39(a) 74 - 78: 8(float) Load 32(n) - 79: 8(float) FAdd 78 13 - Store 32(n) 79 - 80: 34(fvec3) VectorTimesScalar 58 79 - 81: 75(one) CompositeConstruct 80 - Store 77(oneNonConst) 81 - 85: 8(float) Load 32(n) - 86: 8(float) FAdd 85 13 - Store 32(n) 86 - 87: 34(fvec3) VectorTimesScalar 58 86 - 88: 8(float) Load 32(n) - 89: 8(float) FAdd 88 13 - Store 32(n) 89 - 90: 34(fvec3) VectorTimesScalar 58 89 - 91: 82(two) CompositeConstruct 87 90 - Store 84(twoNonConst) 91 + 17(test1): 16(ptr) Variable Function + 22(test2): 16(ptr) Variable Function + 28(test4): 27(ptr) Variable Function + 32(test5): 31(ptr) Variable Function + 37(n): 27(ptr) Variable Function + 44(a): 43(ptr) Variable Function + 82(oneNonConst): 81(ptr) Variable Function + 89(twoNonConst): 88(ptr) Variable Function + Store 17(test1) 21 + Store 22(test2) 26 + Store 28(test4) 29 + Store 32(test5) 36 + Store 37(n) 38 + 47: 8(float) Load 37(n) + 48: 8(float) FAdd 47 18 + Store 37(n) 48 + 49: 39(fvec3) VectorTimesScalar 46 48 + 52: 8(float) Load 37(n) + 53: 8(float) FAdd 52 18 + Store 37(n) 53 + 54: 39(fvec3) VectorTimesScalar 51 53 + 56: 8(float) Load 37(n) + 57: 8(float) FAdd 56 18 + Store 37(n) 57 + 58: 39(fvec3) VectorTimesScalar 55 57 + 60: 8(float) Load 37(n) + 61: 8(float) FAdd 60 18 + Store 37(n) 61 + 62: 39(fvec3) VectorTimesScalar 59 61 + 64: 8(float) Load 37(n) + 65: 8(float) FAdd 64 18 + Store 37(n) 65 + 66: 39(fvec3) VectorTimesScalar 63 65 + 68: 8(float) Load 37(n) + 69: 8(float) FAdd 68 18 + Store 37(n) 69 + 70: 39(fvec3) VectorTimesScalar 67 69 + 72: 8(float) Load 37(n) + 73: 8(float) FAdd 72 18 + Store 37(n) 73 + 74: 39(fvec3) VectorTimesScalar 71 73 + 76: 8(float) Load 37(n) + 77: 8(float) FAdd 76 18 + Store 37(n) 77 + 78: 39(fvec3) VectorTimesScalar 75 77 + 79: 42 CompositeConstruct 49 54 58 62 66 70 74 78 + Store 44(a) 79 + 83: 8(float) Load 37(n) + 84: 8(float) FAdd 83 18 + Store 37(n) 84 + 85: 39(fvec3) VectorTimesScalar 63 84 + 86: 80(one) CompositeConstruct 85 + Store 82(oneNonConst) 86 + 90: 8(float) Load 37(n) + 91: 8(float) FAdd 90 18 + Store 37(n) 91 + 92: 39(fvec3) VectorTimesScalar 63 91 + 93: 8(float) Load 37(n) + 94: 8(float) FAdd 93 18 + Store 37(n) 94 + 95: 39(fvec3) VectorTimesScalar 63 94 + 96: 87(two) CompositeConstruct 92 95 + Store 89(twoNonConst) 96 Return FunctionEnd + 12(@main():10(PS_OUTPUT) Function None 11 + 13: Label + 99(ps_output): 98(ptr) Variable Function + 97: 2 FunctionCall 6(Test1() + 104: 103(ptr) AccessChain 99(ps_output) 101 + Store 104 102 + 105:10(PS_OUTPUT) Load 99(ps_output) + ReturnValue 105 + FunctionEnd |