diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.init2.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.init2.frag.out | 531 |
1 files changed, 0 insertions, 531 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.init2.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.init2.frag.out deleted file mode 100644 index 0ba8bd274dc..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.init2.frag.out +++ /dev/null @@ -1,531 +0,0 @@ -hlsl.init2.frag -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:3 Function Definition: Test1( ( temp void) -0:3 Function Parameters: -0:? Sequence -0:5 Sequence -0:5 move second child to first child ( temp structure{ temp 2-component vector of float a}) -0:5 'test1' ( temp structure{ temp 2-component vector of float a}) -0:5 Constant: -0:5 1.000000 -0:5 2.000000 -0:9 Sequence -0:9 move second child to first child ( temp structure{ temp 2-component vector of float a}) -0:9 'test2' ( temp structure{ temp 2-component vector of float a}) -0:9 Constant: -0:9 3.000000 -0:9 4.000000 -0:17 Sequence -0:17 move second child to first child ( temp float) -0:17 'test4' ( temp float) -0:17 Constant: -0:17 7.000000 -0:20 Sequence -0:20 move second child to first child ( temp structure{ temp float a, temp float b, temp float c}) -0:20 'test5' ( temp structure{ temp float a, temp float b, temp float c}) -0:20 Constant: -0:20 8.000000 -0:20 9.000000 -0:20 10.000000 -0:22 Constant: -0:22 10.000000 -0:25 Sequence -0:25 move second child to first child ( temp float) -0:25 'n' ( temp float) -0:25 Constant: -0:25 0.000000 -0:26 Sequence -0:26 move second child to first child ( temp 8-element array of 3-component vector of float) -0:26 'a' ( const (read only) 8-element array of 3-component vector of float) -0:26 Construct vec3 ( temp 8-element array of 3-component vector of float) -0:27 vector-scale ( temp 3-component vector of float) -0:? Constant: -0:? 0.577350 -0:? 0.577350 -0:? 0.577350 -0:27 add second child into first child ( temp float) -0:27 'n' ( temp float) -0:27 Constant: -0:27 1.000000 -0:28 vector-scale ( temp 3-component vector of float) -0:? Constant: -0:? -0.577350 -0:? -0.577350 -0:? -0.577350 -0:28 add second child into first child ( temp float) -0:28 'n' ( temp float) -0:28 Constant: -0:28 1.000000 -0:29 vector-scale ( temp 3-component vector of float) -0:? Constant: -0:? -0.577350 -0:? -0.577350 -0:? 0.577350 -0:29 add second child into first child ( temp float) -0:29 'n' ( temp float) -0:29 Constant: -0:29 1.000000 -0:30 vector-scale ( temp 3-component vector of float) -0:? Constant: -0:? -0.577350 -0:? 0.577350 -0:? -0.577350 -0:30 add second child into first child ( temp float) -0:30 'n' ( temp float) -0:30 Constant: -0:30 1.000000 -0:31 vector-scale ( temp 3-component vector of float) -0:? Constant: -0:? -0.577350 -0:? 0.577350 -0:? 0.577350 -0:31 add second child into first child ( temp float) -0:31 'n' ( temp float) -0:31 Constant: -0:31 1.000000 -0:32 vector-scale ( temp 3-component vector of float) -0:? Constant: -0:? 0.577350 -0:? -0.577350 -0:? -0.577350 -0:32 add second child into first child ( temp float) -0:32 'n' ( temp float) -0:32 Constant: -0:32 1.000000 -0:33 vector-scale ( temp 3-component vector of float) -0:? Constant: -0:? 0.577350 -0:? -0.577350 -0:? 0.577350 -0:33 add second child into first child ( temp float) -0:33 'n' ( temp float) -0:33 Constant: -0:33 1.000000 -0:34 vector-scale ( temp 3-component vector of float) -0:? Constant: -0:? 0.577350 -0:? 0.577350 -0:? -0.577350 -0:34 add second child into first child ( temp float) -0:34 'n' ( temp float) -0:34 Constant: -0:34 1.000000 -0:36 Sequence -0:36 move second child to first child ( temp structure{ temp 3-component vector of float a}) -0:36 'oneNonConst' ( const (read only) structure{ temp 3-component vector of float a}) -0:36 Construct structure ( temp structure{ temp 3-component vector of float a}) -0:36 vector-scale ( temp 3-component vector of float) -0:? Constant: -0:? -0.577350 -0:? 0.577350 -0:? 0.577350 -0:36 add second child into first child ( temp float) -0:36 'n' ( temp float) -0:36 Constant: -0:36 1.000000 -0:38 Sequence -0:38 move second child to first child ( temp structure{ temp 3-component vector of float a, temp 3-component vector of float b}) -0:38 'twoNonConst' ( const (read only) structure{ temp 3-component vector of float a, temp 3-component vector of float b}) -0:38 Construct structure ( temp structure{ temp 3-component vector of float a, temp 3-component vector of float b}) -0:38 vector-scale ( temp 3-component vector of float) -0:? Constant: -0:? -0.577350 -0:? 0.577350 -0:? 0.577350 -0:38 add second child into first child ( temp float) -0:38 'n' ( temp float) -0:38 Constant: -0:38 1.000000 -0:39 vector-scale ( temp 3-component vector of float) -0:? Constant: -0:? -0.577350 -0:? 0.577350 -0:? 0.577350 -0:39 add second child into first child ( temp float) -0:39 'n' ( temp float) -0:39 Constant: -0:39 1.000000 -0:45 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) -0:45 Function Parameters: -0:? Sequence -0:46 Function Call: Test1( ( temp void) -0:49 move second child to first child ( temp 4-component vector of float) -0:49 color: direct index for structure ( temp 4-component vector of float) -0:49 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:49 Constant: -0:49 0 (const int) -0:49 Constant: -0:49 1.000000 -0:49 1.000000 -0:49 1.000000 -0:49 1.000000 -0:50 Branch: Return with expression -0:50 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:45 Function Definition: main( ( temp void) -0:45 Function Parameters: -0:? Sequence -0:45 Sequence -0:45 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) -0:45 color: direct index for structure ( temp 4-component vector of float) -0:45 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) -0:45 Constant: -0:45 0 (const int) -0:? Linker Objects -0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:3 Function Definition: Test1( ( temp void) -0:3 Function Parameters: -0:? Sequence -0:5 Sequence -0:5 move second child to first child ( temp structure{ temp 2-component vector of float a}) -0:5 'test1' ( temp structure{ temp 2-component vector of float a}) -0:5 Constant: -0:5 1.000000 -0:5 2.000000 -0:9 Sequence -0:9 move second child to first child ( temp structure{ temp 2-component vector of float a}) -0:9 'test2' ( temp structure{ temp 2-component vector of float a}) -0:9 Constant: -0:9 3.000000 -0:9 4.000000 -0:17 Sequence -0:17 move second child to first child ( temp float) -0:17 'test4' ( temp float) -0:17 Constant: -0:17 7.000000 -0:20 Sequence -0:20 move second child to first child ( temp structure{ temp float a, temp float b, temp float c}) -0:20 'test5' ( temp structure{ temp float a, temp float b, temp float c}) -0:20 Constant: -0:20 8.000000 -0:20 9.000000 -0:20 10.000000 -0:22 Constant: -0:22 10.000000 -0:25 Sequence -0:25 move second child to first child ( temp float) -0:25 'n' ( temp float) -0:25 Constant: -0:25 0.000000 -0:26 Sequence -0:26 move second child to first child ( temp 8-element array of 3-component vector of float) -0:26 'a' ( const (read only) 8-element array of 3-component vector of float) -0:26 Construct vec3 ( temp 8-element array of 3-component vector of float) -0:27 vector-scale ( temp 3-component vector of float) -0:? Constant: -0:? 0.577350 -0:? 0.577350 -0:? 0.577350 -0:27 add second child into first child ( temp float) -0:27 'n' ( temp float) -0:27 Constant: -0:27 1.000000 -0:28 vector-scale ( temp 3-component vector of float) -0:? Constant: -0:? -0.577350 -0:? -0.577350 -0:? -0.577350 -0:28 add second child into first child ( temp float) -0:28 'n' ( temp float) -0:28 Constant: -0:28 1.000000 -0:29 vector-scale ( temp 3-component vector of float) -0:? Constant: -0:? -0.577350 -0:? -0.577350 -0:? 0.577350 -0:29 add second child into first child ( temp float) -0:29 'n' ( temp float) -0:29 Constant: -0:29 1.000000 -0:30 vector-scale ( temp 3-component vector of float) -0:? Constant: -0:? -0.577350 -0:? 0.577350 -0:? -0.577350 -0:30 add second child into first child ( temp float) -0:30 'n' ( temp float) -0:30 Constant: -0:30 1.000000 -0:31 vector-scale ( temp 3-component vector of float) -0:? Constant: -0:? -0.577350 -0:? 0.577350 -0:? 0.577350 -0:31 add second child into first child ( temp float) -0:31 'n' ( temp float) -0:31 Constant: -0:31 1.000000 -0:32 vector-scale ( temp 3-component vector of float) -0:? Constant: -0:? 0.577350 -0:? -0.577350 -0:? -0.577350 -0:32 add second child into first child ( temp float) -0:32 'n' ( temp float) -0:32 Constant: -0:32 1.000000 -0:33 vector-scale ( temp 3-component vector of float) -0:? Constant: -0:? 0.577350 -0:? -0.577350 -0:? 0.577350 -0:33 add second child into first child ( temp float) -0:33 'n' ( temp float) -0:33 Constant: -0:33 1.000000 -0:34 vector-scale ( temp 3-component vector of float) -0:? Constant: -0:? 0.577350 -0:? 0.577350 -0:? -0.577350 -0:34 add second child into first child ( temp float) -0:34 'n' ( temp float) -0:34 Constant: -0:34 1.000000 -0:36 Sequence -0:36 move second child to first child ( temp structure{ temp 3-component vector of float a}) -0:36 'oneNonConst' ( const (read only) structure{ temp 3-component vector of float a}) -0:36 Construct structure ( temp structure{ temp 3-component vector of float a}) -0:36 vector-scale ( temp 3-component vector of float) -0:? Constant: -0:? -0.577350 -0:? 0.577350 -0:? 0.577350 -0:36 add second child into first child ( temp float) -0:36 'n' ( temp float) -0:36 Constant: -0:36 1.000000 -0:38 Sequence -0:38 move second child to first child ( temp structure{ temp 3-component vector of float a, temp 3-component vector of float b}) -0:38 'twoNonConst' ( const (read only) structure{ temp 3-component vector of float a, temp 3-component vector of float b}) -0:38 Construct structure ( temp structure{ temp 3-component vector of float a, temp 3-component vector of float b}) -0:38 vector-scale ( temp 3-component vector of float) -0:? Constant: -0:? -0.577350 -0:? 0.577350 -0:? 0.577350 -0:38 add second child into first child ( temp float) -0:38 'n' ( temp float) -0:38 Constant: -0:38 1.000000 -0:39 vector-scale ( temp 3-component vector of float) -0:? Constant: -0:? -0.577350 -0:? 0.577350 -0:? 0.577350 -0:39 add second child into first child ( temp float) -0:39 'n' ( temp float) -0:39 Constant: -0:39 1.000000 -0:45 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) -0:45 Function Parameters: -0:? Sequence -0:46 Function Call: Test1( ( temp void) -0:49 move second child to first child ( temp 4-component vector of float) -0:49 color: direct index for structure ( temp 4-component vector of float) -0:49 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:49 Constant: -0:49 0 (const int) -0:49 Constant: -0:49 1.000000 -0:49 1.000000 -0:49 1.000000 -0:49 1.000000 -0:50 Branch: Return with expression -0:50 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:45 Function Definition: main( ( temp void) -0:45 Function Parameters: -0:? Sequence -0:45 Sequence -0:45 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) -0:45 color: direct index for structure ( temp 4-component vector of float) -0:45 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) -0:45 Constant: -0:45 0 (const int) -0:? Linker Objects -0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 112 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 109 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "main" - Name 6 "Test1(" - Name 10 "PS_OUTPUT" - MemberName 10(PS_OUTPUT) 0 "color" - Name 12 "@main(" - Name 15 "mystruct" - MemberName 15(mystruct) 0 "a" - Name 17 "test1" - Name 22 "test2" - Name 28 "test4" - Name 30 "mystruct2" - MemberName 30(mystruct2) 0 "a" - MemberName 30(mystruct2) 1 "b" - MemberName 30(mystruct2) 2 "c" - Name 32 "test5" - Name 37 "n" - Name 44 "a" - Name 80 "one" - MemberName 80(one) 0 "a" - Name 82 "oneNonConst" - Name 87 "two" - MemberName 87(two) 0 "a" - MemberName 87(two) 1 "b" - Name 89 "twoNonConst" - Name 99 "ps_output" - Name 109 "@entryPointOutput.color" - Decorate 109(@entryPointOutput.color) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 8: TypeFloat 32 - 9: TypeVector 8(float) 4 - 10(PS_OUTPUT): TypeStruct 9(fvec4) - 11: TypeFunction 10(PS_OUTPUT) - 14: TypeVector 8(float) 2 - 15(mystruct): TypeStruct 14(fvec2) - 16: TypePointer Function 15(mystruct) - 18: 8(float) Constant 1065353216 - 19: 8(float) Constant 1073741824 - 20: 14(fvec2) ConstantComposite 18 19 - 21:15(mystruct) ConstantComposite 20 - 23: 8(float) Constant 1077936128 - 24: 8(float) Constant 1082130432 - 25: 14(fvec2) ConstantComposite 23 24 - 26:15(mystruct) ConstantComposite 25 - 27: TypePointer Function 8(float) - 29: 8(float) Constant 1088421888 - 30(mystruct2): TypeStruct 8(float) 8(float) 8(float) - 31: TypePointer Function 30(mystruct2) - 33: 8(float) Constant 1090519040 - 34: 8(float) Constant 1091567616 - 35: 8(float) Constant 1092616192 - 36:30(mystruct2) ConstantComposite 33 34 35 - 38: 8(float) Constant 0 - 39: TypeVector 8(float) 3 - 40: TypeInt 32 0 - 41: 40(int) Constant 8 - 42: TypeArray 39(fvec3) 41 - 43: TypePointer Function 42 - 45: 8(float) Constant 1058262330 - 46: 39(fvec3) ConstantComposite 45 45 45 - 50: 8(float) Constant 3205745978 - 51: 39(fvec3) ConstantComposite 50 50 50 - 55: 39(fvec3) ConstantComposite 50 50 45 - 59: 39(fvec3) ConstantComposite 50 45 50 - 63: 39(fvec3) ConstantComposite 50 45 45 - 67: 39(fvec3) ConstantComposite 45 50 50 - 71: 39(fvec3) ConstantComposite 45 50 45 - 75: 39(fvec3) ConstantComposite 45 45 50 - 80(one): TypeStruct 39(fvec3) - 81: TypePointer Function 80(one) - 87(two): TypeStruct 39(fvec3) 39(fvec3) - 88: TypePointer Function 87(two) - 98: TypePointer Function 10(PS_OUTPUT) - 100: TypeInt 32 1 - 101: 100(int) Constant 0 - 102: 9(fvec4) ConstantComposite 18 18 18 18 - 103: TypePointer Function 9(fvec4) - 108: TypePointer Output 9(fvec4) -109(@entryPointOutput.color): 108(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 110:10(PS_OUTPUT) FunctionCall 12(@main() - 111: 9(fvec4) CompositeExtract 110 0 - Store 109(@entryPointOutput.color) 111 - Return - FunctionEnd - 6(Test1(): 2 Function None 3 - 7: Label - 17(test1): 16(ptr) Variable Function - 22(test2): 16(ptr) Variable Function - 28(test4): 27(ptr) Variable Function - 32(test5): 31(ptr) Variable Function - 37(n): 27(ptr) Variable Function - 44(a): 43(ptr) Variable Function - 82(oneNonConst): 81(ptr) Variable Function - 89(twoNonConst): 88(ptr) Variable Function - Store 17(test1) 21 - Store 22(test2) 26 - Store 28(test4) 29 - Store 32(test5) 36 - Store 37(n) 38 - 47: 8(float) Load 37(n) - 48: 8(float) FAdd 47 18 - Store 37(n) 48 - 49: 39(fvec3) VectorTimesScalar 46 48 - 52: 8(float) Load 37(n) - 53: 8(float) FAdd 52 18 - Store 37(n) 53 - 54: 39(fvec3) VectorTimesScalar 51 53 - 56: 8(float) Load 37(n) - 57: 8(float) FAdd 56 18 - Store 37(n) 57 - 58: 39(fvec3) VectorTimesScalar 55 57 - 60: 8(float) Load 37(n) - 61: 8(float) FAdd 60 18 - Store 37(n) 61 - 62: 39(fvec3) VectorTimesScalar 59 61 - 64: 8(float) Load 37(n) - 65: 8(float) FAdd 64 18 - Store 37(n) 65 - 66: 39(fvec3) VectorTimesScalar 63 65 - 68: 8(float) Load 37(n) - 69: 8(float) FAdd 68 18 - Store 37(n) 69 - 70: 39(fvec3) VectorTimesScalar 67 69 - 72: 8(float) Load 37(n) - 73: 8(float) FAdd 72 18 - Store 37(n) 73 - 74: 39(fvec3) VectorTimesScalar 71 73 - 76: 8(float) Load 37(n) - 77: 8(float) FAdd 76 18 - Store 37(n) 77 - 78: 39(fvec3) VectorTimesScalar 75 77 - 79: 42 CompositeConstruct 49 54 58 62 66 70 74 78 - Store 44(a) 79 - 83: 8(float) Load 37(n) - 84: 8(float) FAdd 83 18 - Store 37(n) 84 - 85: 39(fvec3) VectorTimesScalar 63 84 - 86: 80(one) CompositeConstruct 85 - Store 82(oneNonConst) 86 - 90: 8(float) Load 37(n) - 91: 8(float) FAdd 90 18 - Store 37(n) 91 - 92: 39(fvec3) VectorTimesScalar 63 91 - 93: 8(float) Load 37(n) - 94: 8(float) FAdd 93 18 - Store 37(n) 94 - 95: 39(fvec3) VectorTimesScalar 63 94 - 96: 87(two) CompositeConstruct 92 95 - Store 89(twoNonConst) 96 - Return - FunctionEnd - 12(@main():10(PS_OUTPUT) Function None 11 - 13: Label - 99(ps_output): 98(ptr) Variable Function - 97: 2 FunctionCall 6(Test1() - 104: 103(ptr) AccessChain 99(ps_output) 101 - Store 104 102 - 105:10(PS_OUTPUT) Load 99(ps_output) - ReturnValue 105 - FunctionEnd |