diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.init.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.init.frag.out | 687 |
1 files changed, 359 insertions, 328 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.init.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.init.frag.out index c7e5e23fcd9..7ae9475e165 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.init.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.init.frag.out @@ -6,156 +6,163 @@ Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:1 Sequence -0:1 move second child to first child (temp 4-component vector of float) -0:1 'a1' (global 4-component vector of float) +0:1 move second child to first child ( temp 4-component vector of float) +0:1 'a1' ( global 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 0.500000 0:? 0.000000 0:? 1.000000 -0:1 move second child to first child (temp 4-component vector of float) -0:1 'b1' (global 4-component vector of float) +0:1 move second child to first child ( temp 4-component vector of float) +0:1 'b1' ( global 4-component vector of float) 0:? Constant: 0:? 2.000000 0:? 2.500000 0:? 2.100000 0:? 2.200000 0:2 Sequence -0:2 move second child to first child (temp 4-component vector of float) -0:2 'a1i' (global 4-component vector of float) +0:2 move second child to first child ( temp 4-component vector of float) +0:2 'a1i' ( global 4-component vector of float) 0:2 Constant: 0:2 1.000000 0:2 0.500000 0:2 0.000000 0:2 1.000000 -0:2 move second child to first child (temp 4-component vector of float) -0:2 'b1i' (global 4-component vector of float) +0:2 move second child to first child ( temp 4-component vector of float) +0:2 'b1i' ( global 4-component vector of float) 0:2 Constant: 0:2 2.000000 0:2 2.500000 0:2 2.100000 0:2 2.200000 0:3 Sequence -0:3 move second child to first child (temp float) -0:3 'a2' (global float) +0:3 move second child to first child ( temp float) +0:3 'a2' ( global float) 0:3 Constant: 0:3 0.200000 0:4 Sequence -0:4 move second child to first child (temp float) -0:4 'b3' (global float) +0:4 move second child to first child ( temp float) +0:4 'b3' ( global float) 0:4 Constant: 0:4 0.300000 0:5 Sequence -0:5 move second child to first child (temp float) -0:5 'b4' (global float) +0:5 move second child to first child ( temp float) +0:5 'b4' ( global float) 0:5 Constant: 0:5 0.400000 0:6 Sequence -0:6 move second child to first child (temp float) -0:6 'a5' (global float) +0:6 move second child to first child ( temp float) +0:6 'a5' ( global float) 0:6 Constant: 0:6 0.500000 -0:6 move second child to first child (temp float) -0:6 'c5' (global float) +0:6 move second child to first child ( temp float) +0:6 'c5' ( global float) 0:6 Constant: 0:6 1.500000 0:9 Sequence -0:9 move second child to first child (temp structure{temp int f}) -0:9 'single1' (global structure{temp int f}) +0:9 move second child to first child ( temp structure{ temp int f}) +0:9 'single1' ( global structure{ temp int f}) 0:9 Constant: 0:9 10 (const int) 0:12 Sequence -0:12 move second child to first child (temp structure{temp 2-component vector of uint v}) -0:12 'single2' (global structure{temp 2-component vector of uint v}) +0:12 move second child to first child ( temp structure{ temp 2-component vector of uint v}) +0:12 'single2' ( global structure{ temp 2-component vector of uint v}) 0:12 Constant: 0:12 1 (const uint) 0:12 2 (const uint) 0:15 Sequence -0:15 move second child to first child (temp structure{temp structure{temp int f} s1}) -0:15 'single3' (global structure{temp structure{temp int f} s1}) +0:15 move second child to first child ( temp structure{ temp structure{ temp int f} s1}) +0:15 'single3' ( global structure{ temp structure{ temp int f} s1}) 0:15 Constant: 0:15 3 (const int) 0:18 Sequence -0:18 move second child to first child (temp structure{temp structure{temp 2-component vector of uint v} s1}) -0:18 'single4' (global structure{temp structure{temp 2-component vector of uint v} s1}) +0:18 move second child to first child ( temp structure{ temp structure{ temp 2-component vector of uint v} s1}) +0:18 'single4' ( global structure{ temp structure{ temp 2-component vector of uint v} s1}) 0:18 Constant: 0:18 4 (const uint) 0:18 5 (const uint) -0:21 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) +0:21 Function Definition: @ShaderFunction(vf4; ( temp 4-component vector of float) 0:21 Function Parameters: -0:21 'input' (layout(location=0 ) in 4-component vector of float) +0:21 'input' ( in 4-component vector of float) 0:? Sequence 0:22 Sequence -0:22 move second child to first child (temp 4-component vector of float) -0:22 'a2' (temp 4-component vector of float) +0:22 move second child to first child ( temp 4-component vector of float) +0:22 'a2' ( temp 4-component vector of float) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:? 0.500000 0:32 Sequence -0:32 move second child to first child (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) -0:32 's2i' (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) -0:32 Construct structure (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) +0:32 move second child to first child ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1}) +0:32 's2i' ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1}) +0:32 Construct structure ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1}) 0:32 Constant: 0:32 9 (const int) -0:32 'a5' (global float) -0:32 Construct structure (temp structure{temp float f, temp int i}) -0:32 Comma (temp float) -0:32 'a3' (global float) -0:32 'a4' (global float) +0:32 'a5' ( global float) +0:32 Construct structure ( temp structure{ temp float f, temp int i}) +0:32 Comma ( temp float) +0:32 'a3' ( global float) +0:32 'a4' ( global float) 0:32 Constant: 0:32 12 (const int) -0:32 move second child to first child (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) -0:32 's2' (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) -0:? Construct structure (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) +0:32 move second child to first child ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1}) +0:32 's2' ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1}) +0:? Construct structure ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1}) 0:32 Constant: 0:32 9 (const int) -0:32 'a5' (global float) -0:? Construct structure (temp structure{temp float f, temp int i}) -0:32 Comma (temp float) -0:32 'a3' (global float) -0:32 'a4' (global float) +0:32 'a5' ( global float) +0:? Construct structure ( temp structure{ temp float f, temp int i}) +0:32 Comma ( temp float) +0:32 'a3' ( global float) +0:32 'a4' ( global float) 0:32 Constant: 0:32 12 (const int) 0:33 Sequence -0:33 move second child to first child (temp float) -0:33 'a8' (temp float) -0:33 Comma (temp float) -0:33 'a2' (temp 4-component vector of float) -0:33 'b2' (global float) -0:33 move second child to first child (temp float) -0:33 'a9' (temp float) -0:33 'a5' (global float) -0:35 Sequence -0:35 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:35 component-wise multiply (temp 4-component vector of float) -0:35 'input' (layout(location=0 ) in 4-component vector of float) -0:35 'a1' (global 4-component vector of float) -0:35 Branch: Return +0:33 move second child to first child ( temp float) +0:33 'a8' ( temp float) +0:33 Comma ( temp float) +0:33 'a2' ( temp 4-component vector of float) +0:33 'b2' ( global float) +0:33 move second child to first child ( temp float) +0:33 'a9' ( temp float) +0:33 'a5' ( global float) +0:35 Branch: Return with expression +0:35 component-wise multiply ( temp 4-component vector of float) +0:35 'input' ( in 4-component vector of float) +0:35 'a1' ( global 4-component vector of float) +0:21 Function Definition: ShaderFunction( ( temp void) +0:21 Function Parameters: +0:? Sequence +0:21 move second child to first child ( temp 4-component vector of float) +0:? 'input' ( temp 4-component vector of float) +0:? 'input' (layout( location=0) in 4-component vector of float) +0:21 move second child to first child ( temp 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:21 Function Call: @ShaderFunction(vf4; ( temp 4-component vector of float) +0:? 'input' ( temp 4-component vector of float) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? 'input' (layout(location=0 ) in 4-component vector of float) -0:? 'a1' (global 4-component vector of float) -0:? 'b1' (global 4-component vector of float) -0:? 'a1i' (global 4-component vector of float) -0:? 'b1i' (global 4-component vector of float) -0:? 'a2' (global float) -0:? 'b2' (global float) -0:? 'a3' (global float) -0:? 'b3' (global float) -0:? 'a4' (global float) -0:? 'b4' (global float) -0:? 'c4' (global float) -0:? 'a5' (global float) -0:? 'b5' (global float) -0:? 'c5' (global float) -0:? 'single1' (global structure{temp int f}) -0:? 'single2' (global structure{temp 2-component vector of uint v}) -0:? 'single3' (global structure{temp structure{temp int f} s1}) -0:? 'single4' (global structure{temp structure{temp 2-component vector of uint v} s1}) -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform float a, layout(row_major std140 ) uniform float b, layout(row_major std140 ) uniform float c}) +0:? 'a1' ( global 4-component vector of float) +0:? 'b1' ( global 4-component vector of float) +0:? 'a1i' ( global 4-component vector of float) +0:? 'b1i' ( global 4-component vector of float) +0:? 'a2' ( global float) +0:? 'b2' ( global float) +0:? 'a3' ( global float) +0:? 'b3' ( global float) +0:? 'a4' ( global float) +0:? 'b4' ( global float) +0:? 'c4' ( global float) +0:? 'a5' ( global float) +0:? 'b5' ( global float) +0:? 'c5' ( global float) +0:? 'single1' ( global structure{ temp int f}) +0:? 'single2' ( global structure{ temp 2-component vector of uint v}) +0:? 'single3' ( global structure{ temp structure{ temp int f} s1}) +0:? 'single4' ( global structure{ temp structure{ temp 2-component vector of uint v} s1}) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:? 'input' (layout( location=0) in 4-component vector of float) +0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform float a, layout( row_major std140) uniform float b, layout( row_major std140) uniform float c}) Linked fragment stage: @@ -165,334 +172,358 @@ Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:1 Sequence -0:1 move second child to first child (temp 4-component vector of float) -0:1 'a1' (global 4-component vector of float) +0:1 move second child to first child ( temp 4-component vector of float) +0:1 'a1' ( global 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 0.500000 0:? 0.000000 0:? 1.000000 -0:1 move second child to first child (temp 4-component vector of float) -0:1 'b1' (global 4-component vector of float) +0:1 move second child to first child ( temp 4-component vector of float) +0:1 'b1' ( global 4-component vector of float) 0:? Constant: 0:? 2.000000 0:? 2.500000 0:? 2.100000 0:? 2.200000 0:2 Sequence -0:2 move second child to first child (temp 4-component vector of float) -0:2 'a1i' (global 4-component vector of float) +0:2 move second child to first child ( temp 4-component vector of float) +0:2 'a1i' ( global 4-component vector of float) 0:2 Constant: 0:2 1.000000 0:2 0.500000 0:2 0.000000 0:2 1.000000 -0:2 move second child to first child (temp 4-component vector of float) -0:2 'b1i' (global 4-component vector of float) +0:2 move second child to first child ( temp 4-component vector of float) +0:2 'b1i' ( global 4-component vector of float) 0:2 Constant: 0:2 2.000000 0:2 2.500000 0:2 2.100000 0:2 2.200000 0:3 Sequence -0:3 move second child to first child (temp float) -0:3 'a2' (global float) +0:3 move second child to first child ( temp float) +0:3 'a2' ( global float) 0:3 Constant: 0:3 0.200000 0:4 Sequence -0:4 move second child to first child (temp float) -0:4 'b3' (global float) +0:4 move second child to first child ( temp float) +0:4 'b3' ( global float) 0:4 Constant: 0:4 0.300000 0:5 Sequence -0:5 move second child to first child (temp float) -0:5 'b4' (global float) +0:5 move second child to first child ( temp float) +0:5 'b4' ( global float) 0:5 Constant: 0:5 0.400000 0:6 Sequence -0:6 move second child to first child (temp float) -0:6 'a5' (global float) +0:6 move second child to first child ( temp float) +0:6 'a5' ( global float) 0:6 Constant: 0:6 0.500000 -0:6 move second child to first child (temp float) -0:6 'c5' (global float) +0:6 move second child to first child ( temp float) +0:6 'c5' ( global float) 0:6 Constant: 0:6 1.500000 0:9 Sequence -0:9 move second child to first child (temp structure{temp int f}) -0:9 'single1' (global structure{temp int f}) +0:9 move second child to first child ( temp structure{ temp int f}) +0:9 'single1' ( global structure{ temp int f}) 0:9 Constant: 0:9 10 (const int) 0:12 Sequence -0:12 move second child to first child (temp structure{temp 2-component vector of uint v}) -0:12 'single2' (global structure{temp 2-component vector of uint v}) +0:12 move second child to first child ( temp structure{ temp 2-component vector of uint v}) +0:12 'single2' ( global structure{ temp 2-component vector of uint v}) 0:12 Constant: 0:12 1 (const uint) 0:12 2 (const uint) 0:15 Sequence -0:15 move second child to first child (temp structure{temp structure{temp int f} s1}) -0:15 'single3' (global structure{temp structure{temp int f} s1}) +0:15 move second child to first child ( temp structure{ temp structure{ temp int f} s1}) +0:15 'single3' ( global structure{ temp structure{ temp int f} s1}) 0:15 Constant: 0:15 3 (const int) 0:18 Sequence -0:18 move second child to first child (temp structure{temp structure{temp 2-component vector of uint v} s1}) -0:18 'single4' (global structure{temp structure{temp 2-component vector of uint v} s1}) +0:18 move second child to first child ( temp structure{ temp structure{ temp 2-component vector of uint v} s1}) +0:18 'single4' ( global structure{ temp structure{ temp 2-component vector of uint v} s1}) 0:18 Constant: 0:18 4 (const uint) 0:18 5 (const uint) -0:21 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) +0:21 Function Definition: @ShaderFunction(vf4; ( temp 4-component vector of float) 0:21 Function Parameters: -0:21 'input' (layout(location=0 ) in 4-component vector of float) +0:21 'input' ( in 4-component vector of float) 0:? Sequence 0:22 Sequence -0:22 move second child to first child (temp 4-component vector of float) -0:22 'a2' (temp 4-component vector of float) +0:22 move second child to first child ( temp 4-component vector of float) +0:22 'a2' ( temp 4-component vector of float) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:? 0.500000 0:32 Sequence -0:32 move second child to first child (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) -0:32 's2i' (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) -0:32 Construct structure (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) +0:32 move second child to first child ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1}) +0:32 's2i' ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1}) +0:32 Construct structure ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1}) 0:32 Constant: 0:32 9 (const int) -0:32 'a5' (global float) -0:32 Construct structure (temp structure{temp float f, temp int i}) -0:32 Comma (temp float) -0:32 'a3' (global float) -0:32 'a4' (global float) +0:32 'a5' ( global float) +0:32 Construct structure ( temp structure{ temp float f, temp int i}) +0:32 Comma ( temp float) +0:32 'a3' ( global float) +0:32 'a4' ( global float) 0:32 Constant: 0:32 12 (const int) -0:32 move second child to first child (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) -0:32 's2' (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) -0:? Construct structure (temp structure{temp int j, temp float g, temp structure{temp float f, temp int i} s1}) +0:32 move second child to first child ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1}) +0:32 's2' ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1}) +0:? Construct structure ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1}) 0:32 Constant: 0:32 9 (const int) -0:32 'a5' (global float) -0:? Construct structure (temp structure{temp float f, temp int i}) -0:32 Comma (temp float) -0:32 'a3' (global float) -0:32 'a4' (global float) +0:32 'a5' ( global float) +0:? Construct structure ( temp structure{ temp float f, temp int i}) +0:32 Comma ( temp float) +0:32 'a3' ( global float) +0:32 'a4' ( global float) 0:32 Constant: 0:32 12 (const int) 0:33 Sequence -0:33 move second child to first child (temp float) -0:33 'a8' (temp float) -0:33 Comma (temp float) -0:33 'a2' (temp 4-component vector of float) -0:33 'b2' (global float) -0:33 move second child to first child (temp float) -0:33 'a9' (temp float) -0:33 'a5' (global float) -0:35 Sequence -0:35 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:35 component-wise multiply (temp 4-component vector of float) -0:35 'input' (layout(location=0 ) in 4-component vector of float) -0:35 'a1' (global 4-component vector of float) -0:35 Branch: Return +0:33 move second child to first child ( temp float) +0:33 'a8' ( temp float) +0:33 Comma ( temp float) +0:33 'a2' ( temp 4-component vector of float) +0:33 'b2' ( global float) +0:33 move second child to first child ( temp float) +0:33 'a9' ( temp float) +0:33 'a5' ( global float) +0:35 Branch: Return with expression +0:35 component-wise multiply ( temp 4-component vector of float) +0:35 'input' ( in 4-component vector of float) +0:35 'a1' ( global 4-component vector of float) +0:21 Function Definition: ShaderFunction( ( temp void) +0:21 Function Parameters: +0:? Sequence +0:21 move second child to first child ( temp 4-component vector of float) +0:? 'input' ( temp 4-component vector of float) +0:? 'input' (layout( location=0) in 4-component vector of float) +0:21 move second child to first child ( temp 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:21 Function Call: @ShaderFunction(vf4; ( temp 4-component vector of float) +0:? 'input' ( temp 4-component vector of float) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? 'input' (layout(location=0 ) in 4-component vector of float) -0:? 'a1' (global 4-component vector of float) -0:? 'b1' (global 4-component vector of float) -0:? 'a1i' (global 4-component vector of float) -0:? 'b1i' (global 4-component vector of float) -0:? 'a2' (global float) -0:? 'b2' (global float) -0:? 'a3' (global float) -0:? 'b3' (global float) -0:? 'a4' (global float) -0:? 'b4' (global float) -0:? 'c4' (global float) -0:? 'a5' (global float) -0:? 'b5' (global float) -0:? 'c5' (global float) -0:? 'single1' (global structure{temp int f}) -0:? 'single2' (global structure{temp 2-component vector of uint v}) -0:? 'single3' (global structure{temp structure{temp int f} s1}) -0:? 'single4' (global structure{temp structure{temp 2-component vector of uint v} s1}) -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform float a, layout(row_major std140 ) uniform float b, layout(row_major std140 ) uniform float c}) +0:? 'a1' ( global 4-component vector of float) +0:? 'b1' ( global 4-component vector of float) +0:? 'a1i' ( global 4-component vector of float) +0:? 'b1i' ( global 4-component vector of float) +0:? 'a2' ( global float) +0:? 'b2' ( global float) +0:? 'a3' ( global float) +0:? 'b3' ( global float) +0:? 'a4' ( global float) +0:? 'b4' ( global float) +0:? 'c4' ( global float) +0:? 'a5' ( global float) +0:? 'b5' ( global float) +0:? 'c5' ( global float) +0:? 'single1' ( global structure{ temp int f}) +0:? 'single2' ( global structure{ temp 2-component vector of uint v}) +0:? 'single3' ( global structure{ temp structure{ temp int f} s1}) +0:? 'single4' ( global structure{ temp structure{ temp 2-component vector of uint v} s1}) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:? 'input' (layout( location=0) in 4-component vector of float) +0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform float a, layout( row_major std140) uniform float b, layout( row_major std140) uniform float c}) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 100 +// Id's are bound by 110 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "ShaderFunction" 88 90 + EntryPoint Fragment 4 "ShaderFunction" 98 101 ExecutionMode 4 OriginUpperLeft Name 4 "ShaderFunction" - Name 9 "a1" - Name 14 "b1" - Name 20 "a1i" - Name 21 "b1i" - Name 23 "a2" - Name 25 "b3" - Name 27 "b4" - Name 29 "a5" - Name 30 "c5" - Name 33 "Single1" - MemberName 33(Single1) 0 "f" - Name 35 "single1" - Name 40 "Single2" - MemberName 40(Single2) 0 "v" - Name 42 "single2" - Name 47 "Single3" - MemberName 47(Single3) 0 "s1" - Name 49 "single3" - Name 53 "Single4" - MemberName 53(Single4) 0 "s1" - Name 55 "single4" - Name 62 "a2" - Name 64 "S1" - MemberName 64(S1) 0 "f" - MemberName 64(S1) 1 "i" - Name 65 "S2" - MemberName 65(S2) 0 "j" - MemberName 65(S2) 1 "g" - MemberName 65(S2) 2 "s1" - Name 67 "s2i" - Name 70 "a3" - Name 71 "a4" - Name 76 "s2" - Name 82 "a8" - Name 83 "b2" - Name 85 "a9" - Name 88 "@entryPointOutput" - Name 90 "input" - Name 95 "c4" - Name 96 "b5" - Name 97 "Constants" - MemberName 97(Constants) 0 "a" - MemberName 97(Constants) 1 "b" - MemberName 97(Constants) 2 "c" - Name 99 "" - Decorate 88(@entryPointOutput) Location 0 - Decorate 90(input) Location 0 - MemberDecorate 97(Constants) 0 Offset 0 - MemberDecorate 97(Constants) 1 Offset 4 - MemberDecorate 97(Constants) 2 Offset 8 - Decorate 97(Constants) Block - Decorate 99 DescriptorSet 0 + Name 11 "@ShaderFunction(vf4;" + Name 10 "input" + Name 14 "a1" + Name 19 "b1" + Name 25 "a1i" + Name 26 "b1i" + Name 28 "a2" + Name 30 "b3" + Name 32 "b4" + Name 34 "a5" + Name 35 "c5" + Name 38 "Single1" + MemberName 38(Single1) 0 "f" + Name 40 "single1" + Name 45 "Single2" + MemberName 45(Single2) 0 "v" + Name 47 "single2" + Name 52 "Single3" + MemberName 52(Single3) 0 "s1" + Name 54 "single3" + Name 58 "Single4" + MemberName 58(Single4) 0 "s1" + Name 60 "single4" + Name 66 "a2" + Name 68 "S1" + MemberName 68(S1) 0 "f" + MemberName 68(S1) 1 "i" + Name 69 "S2" + MemberName 69(S2) 0 "j" + MemberName 69(S2) 1 "g" + MemberName 69(S2) 2 "s1" + Name 71 "s2i" + Name 74 "a3" + Name 75 "a4" + Name 80 "s2" + Name 86 "a8" + Name 87 "b2" + Name 89 "a9" + Name 96 "input" + Name 98 "input" + Name 101 "@entryPointOutput" + Name 102 "param" + Name 105 "c4" + Name 106 "b5" + Name 107 "Constants" + MemberName 107(Constants) 0 "a" + MemberName 107(Constants) 1 "b" + MemberName 107(Constants) 2 "c" + Name 109 "" + Decorate 98(input) Location 0 + Decorate 101(@entryPointOutput) Location 0 + MemberDecorate 107(Constants) 0 Offset 0 + MemberDecorate 107(Constants) 1 Offset 4 + MemberDecorate 107(Constants) 2 Offset 8 + Decorate 107(Constants) Block + Decorate 109 DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Private 7(fvec4) - 9(a1): 8(ptr) Variable Private - 10: 6(float) Constant 1065353216 - 11: 6(float) Constant 1056964608 - 12: 6(float) Constant 0 - 13: 7(fvec4) ConstantComposite 10 11 12 10 - 14(b1): 8(ptr) Variable Private - 15: 6(float) Constant 1073741824 - 16: 6(float) Constant 1075838976 - 17: 6(float) Constant 1074161254 - 18: 6(float) Constant 1074580685 - 19: 7(fvec4) ConstantComposite 15 16 17 18 - 20(a1i): 8(ptr) Variable Private - 21(b1i): 8(ptr) Variable Private - 22: TypePointer Private 6(float) - 23(a2): 22(ptr) Variable Private - 24: 6(float) Constant 1045220557 - 25(b3): 22(ptr) Variable Private - 26: 6(float) Constant 1050253722 - 27(b4): 22(ptr) Variable Private - 28: 6(float) Constant 1053609165 - 29(a5): 22(ptr) Variable Private - 30(c5): 22(ptr) Variable Private - 31: 6(float) Constant 1069547520 - 32: TypeInt 32 1 - 33(Single1): TypeStruct 32(int) - 34: TypePointer Private 33(Single1) - 35(single1): 34(ptr) Variable Private - 36: 32(int) Constant 10 - 37: 33(Single1) ConstantComposite 36 - 38: TypeInt 32 0 - 39: TypeVector 38(int) 2 - 40(Single2): TypeStruct 39(ivec2) - 41: TypePointer Private 40(Single2) - 42(single2): 41(ptr) Variable Private - 43: 38(int) Constant 1 - 44: 38(int) Constant 2 - 45: 39(ivec2) ConstantComposite 43 44 - 46: 40(Single2) ConstantComposite 45 - 47(Single3): TypeStruct 33(Single1) - 48: TypePointer Private 47(Single3) - 49(single3): 48(ptr) Variable Private - 50: 32(int) Constant 3 - 51: 33(Single1) ConstantComposite 50 - 52: 47(Single3) ConstantComposite 51 - 53(Single4): TypeStruct 40(Single2) - 54: TypePointer Private 53(Single4) - 55(single4): 54(ptr) Variable Private - 56: 38(int) Constant 4 - 57: 38(int) Constant 5 - 58: 39(ivec2) ConstantComposite 56 57 - 59: 40(Single2) ConstantComposite 58 - 60: 53(Single4) ConstantComposite 59 - 61: TypePointer Function 7(fvec4) - 63: 7(fvec4) ConstantComposite 24 26 28 11 - 64(S1): TypeStruct 6(float) 32(int) - 65(S2): TypeStruct 32(int) 6(float) 64(S1) - 66: TypePointer Function 65(S2) - 68: 32(int) Constant 9 - 70(a3): 22(ptr) Variable Private - 71(a4): 22(ptr) Variable Private - 73: 32(int) Constant 12 - 81: TypePointer Function 6(float) - 83(b2): 22(ptr) Variable Private - 87: TypePointer Output 7(fvec4) -88(@entryPointOutput): 87(ptr) Variable Output - 89: TypePointer Input 7(fvec4) - 90(input): 89(ptr) Variable Input - 95(c4): 22(ptr) Variable Private - 96(b5): 22(ptr) Variable Private - 97(Constants): TypeStruct 6(float) 6(float) 6(float) - 98: TypePointer Uniform 97(Constants) - 99: 98(ptr) Variable Uniform + 8: TypePointer Function 7(fvec4) + 9: TypeFunction 7(fvec4) 8(ptr) + 13: TypePointer Private 7(fvec4) + 14(a1): 13(ptr) Variable Private + 15: 6(float) Constant 1065353216 + 16: 6(float) Constant 1056964608 + 17: 6(float) Constant 0 + 18: 7(fvec4) ConstantComposite 15 16 17 15 + 19(b1): 13(ptr) Variable Private + 20: 6(float) Constant 1073741824 + 21: 6(float) Constant 1075838976 + 22: 6(float) Constant 1074161254 + 23: 6(float) Constant 1074580685 + 24: 7(fvec4) ConstantComposite 20 21 22 23 + 25(a1i): 13(ptr) Variable Private + 26(b1i): 13(ptr) Variable Private + 27: TypePointer Private 6(float) + 28(a2): 27(ptr) Variable Private + 29: 6(float) Constant 1045220557 + 30(b3): 27(ptr) Variable Private + 31: 6(float) Constant 1050253722 + 32(b4): 27(ptr) Variable Private + 33: 6(float) Constant 1053609165 + 34(a5): 27(ptr) Variable Private + 35(c5): 27(ptr) Variable Private + 36: 6(float) Constant 1069547520 + 37: TypeInt 32 1 + 38(Single1): TypeStruct 37(int) + 39: TypePointer Private 38(Single1) + 40(single1): 39(ptr) Variable Private + 41: 37(int) Constant 10 + 42: 38(Single1) ConstantComposite 41 + 43: TypeInt 32 0 + 44: TypeVector 43(int) 2 + 45(Single2): TypeStruct 44(ivec2) + 46: TypePointer Private 45(Single2) + 47(single2): 46(ptr) Variable Private + 48: 43(int) Constant 1 + 49: 43(int) Constant 2 + 50: 44(ivec2) ConstantComposite 48 49 + 51: 45(Single2) ConstantComposite 50 + 52(Single3): TypeStruct 38(Single1) + 53: TypePointer Private 52(Single3) + 54(single3): 53(ptr) Variable Private + 55: 37(int) Constant 3 + 56: 38(Single1) ConstantComposite 55 + 57: 52(Single3) ConstantComposite 56 + 58(Single4): TypeStruct 45(Single2) + 59: TypePointer Private 58(Single4) + 60(single4): 59(ptr) Variable Private + 61: 43(int) Constant 4 + 62: 43(int) Constant 5 + 63: 44(ivec2) ConstantComposite 61 62 + 64: 45(Single2) ConstantComposite 63 + 65: 58(Single4) ConstantComposite 64 + 67: 7(fvec4) ConstantComposite 29 31 33 16 + 68(S1): TypeStruct 6(float) 37(int) + 69(S2): TypeStruct 37(int) 6(float) 68(S1) + 70: TypePointer Function 69(S2) + 72: 37(int) Constant 9 + 74(a3): 27(ptr) Variable Private + 75(a4): 27(ptr) Variable Private + 77: 37(int) Constant 12 + 85: TypePointer Function 6(float) + 87(b2): 27(ptr) Variable Private + 97: TypePointer Input 7(fvec4) + 98(input): 97(ptr) Variable Input + 100: TypePointer Output 7(fvec4) +101(@entryPointOutput): 100(ptr) Variable Output + 105(c4): 27(ptr) Variable Private + 106(b5): 27(ptr) Variable Private + 107(Constants): TypeStruct 6(float) 6(float) 6(float) + 108: TypePointer Uniform 107(Constants) + 109: 108(ptr) Variable Uniform 4(ShaderFunction): 2 Function None 3 5: Label - 62(a2): 61(ptr) Variable Function - 67(s2i): 66(ptr) Variable Function - 76(s2): 66(ptr) Variable Function - 82(a8): 81(ptr) Variable Function - 85(a9): 81(ptr) Variable Function - Store 9(a1) 13 - Store 14(b1) 19 - Store 20(a1i) 13 - Store 21(b1i) 19 - Store 23(a2) 24 - Store 25(b3) 26 - Store 27(b4) 28 - Store 29(a5) 11 - Store 30(c5) 31 - Store 35(single1) 37 - Store 42(single2) 46 - Store 49(single3) 52 - Store 55(single4) 60 - Store 62(a2) 63 - 69: 6(float) Load 29(a5) - 72: 6(float) Load 71(a4) - 74: 64(S1) CompositeConstruct 72 73 - 75: 65(S2) CompositeConstruct 68 69 74 - Store 67(s2i) 75 - 77: 6(float) Load 29(a5) - 78: 6(float) Load 71(a4) - 79: 64(S1) CompositeConstruct 78 73 - 80: 65(S2) CompositeConstruct 68 77 79 - Store 76(s2) 80 - 84: 6(float) Load 83(b2) - Store 82(a8) 84 - 86: 6(float) Load 29(a5) - Store 85(a9) 86 - 91: 7(fvec4) Load 90(input) - 92: 7(fvec4) Load 9(a1) - 93: 7(fvec4) FMul 91 92 - Store 88(@entryPointOutput) 93 + 96(input): 8(ptr) Variable Function + 102(param): 8(ptr) Variable Function + Store 14(a1) 18 + Store 19(b1) 24 + Store 25(a1i) 18 + Store 26(b1i) 24 + Store 28(a2) 29 + Store 30(b3) 31 + Store 32(b4) 33 + Store 34(a5) 16 + Store 35(c5) 36 + Store 40(single1) 42 + Store 47(single2) 51 + Store 54(single3) 57 + Store 60(single4) 65 + 99: 7(fvec4) Load 98(input) + Store 96(input) 99 + 103: 7(fvec4) Load 96(input) + Store 102(param) 103 + 104: 7(fvec4) FunctionCall 11(@ShaderFunction(vf4;) 102(param) + Store 101(@entryPointOutput) 104 Return FunctionEnd +11(@ShaderFunction(vf4;): 7(fvec4) Function None 9 + 10(input): 8(ptr) FunctionParameter + 12: Label + 66(a2): 8(ptr) Variable Function + 71(s2i): 70(ptr) Variable Function + 80(s2): 70(ptr) Variable Function + 86(a8): 85(ptr) Variable Function + 89(a9): 85(ptr) Variable Function + Store 66(a2) 67 + 73: 6(float) Load 34(a5) + 76: 6(float) Load 75(a4) + 78: 68(S1) CompositeConstruct 76 77 + 79: 69(S2) CompositeConstruct 72 73 78 + Store 71(s2i) 79 + 81: 6(float) Load 34(a5) + 82: 6(float) Load 75(a4) + 83: 68(S1) CompositeConstruct 82 77 + 84: 69(S2) CompositeConstruct 72 81 83 + Store 80(s2) 84 + 88: 6(float) Load 87(b2) + Store 86(a8) 88 + 90: 6(float) Load 34(a5) + Store 89(a9) 90 + 91: 7(fvec4) Load 10(input) + 92: 7(fvec4) Load 14(a1) + 93: 7(fvec4) FMul 91 92 + ReturnValue 93 + FunctionEnd |