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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.inf.vert.out172
1 files changed, 0 insertions, 172 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.inf.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.inf.vert.out
deleted file mode 100644
index 02326b3b2ee..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.inf.vert.out
+++ /dev/null
@@ -1,172 +0,0 @@
-hlsl.inf.vert
-Shader version: 500
-0:? Sequence
-0:2 Function Definition: @main( ( temp 4-component vector of float)
-0:2 Function Parameters:
-0:? Sequence
-0:3 Sequence
-0:3 move second child to first child ( temp float)
-0:3 'f1' ( temp float)
-0:3 Constant:
-0:3 -1.#INF
-0:4 Sequence
-0:4 move second child to first child ( temp float)
-0:4 'f2' ( temp float)
-0:4 Constant:
-0:4 +1.#INF
-0:5 Sequence
-0:5 move second child to first child ( temp float)
-0:5 'f3' ( temp float)
-0:5 Constant:
-0:5 +1.#INF
-0:6 Sequence
-0:6 move second child to first child ( temp float)
-0:6 'f4' ( temp float)
-0:6 add ( temp float)
-0:6 component-wise multiply ( temp float)
-0:6 'f2' ( temp float)
-0:6 Constant:
-0:6 +1.#INF
-0:6 Constant:
-0:6 +1.#INF
-0:10 Branch: Return with expression
-0:10 Construct vec4 ( temp 4-component vector of float)
-0:10 add ( temp float)
-0:10 add ( temp float)
-0:10 add ( temp float)
-0:10 add ( temp float)
-0:10 add ( temp float)
-0:10 'f1' ( temp float)
-0:10 'f2' ( temp float)
-0:10 'f3' ( temp float)
-0:10 'f4' ( temp float)
-0:10 Constant:
-0:10 -1.#INF
-0:10 Constant:
-0:10 1.#IND
-0:2 Function Definition: main( ( temp void)
-0:2 Function Parameters:
-0:? Sequence
-0:2 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' ( out 4-component vector of float Position)
-0:2 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? '@entryPointOutput' ( out 4-component vector of float Position)
-
-
-Linked vertex stage:
-
-
-Shader version: 500
-0:? Sequence
-0:2 Function Definition: @main( ( temp 4-component vector of float)
-0:2 Function Parameters:
-0:? Sequence
-0:3 Sequence
-0:3 move second child to first child ( temp float)
-0:3 'f1' ( temp float)
-0:3 Constant:
-0:3 -1.#INF
-0:4 Sequence
-0:4 move second child to first child ( temp float)
-0:4 'f2' ( temp float)
-0:4 Constant:
-0:4 +1.#INF
-0:5 Sequence
-0:5 move second child to first child ( temp float)
-0:5 'f3' ( temp float)
-0:5 Constant:
-0:5 +1.#INF
-0:6 Sequence
-0:6 move second child to first child ( temp float)
-0:6 'f4' ( temp float)
-0:6 add ( temp float)
-0:6 component-wise multiply ( temp float)
-0:6 'f2' ( temp float)
-0:6 Constant:
-0:6 +1.#INF
-0:6 Constant:
-0:6 +1.#INF
-0:10 Branch: Return with expression
-0:10 Construct vec4 ( temp 4-component vector of float)
-0:10 add ( temp float)
-0:10 add ( temp float)
-0:10 add ( temp float)
-0:10 add ( temp float)
-0:10 add ( temp float)
-0:10 'f1' ( temp float)
-0:10 'f2' ( temp float)
-0:10 'f3' ( temp float)
-0:10 'f4' ( temp float)
-0:10 Constant:
-0:10 -1.#INF
-0:10 Constant:
-0:10 1.#IND
-0:2 Function Definition: main( ( temp void)
-0:2 Function Parameters:
-0:? Sequence
-0:2 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' ( out 4-component vector of float Position)
-0:2 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? '@entryPointOutput' ( out 4-component vector of float Position)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 37
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Vertex 4 "main" 35
- Source HLSL 500
- Name 4 "main"
- Name 9 "@main("
- Name 12 "f1"
- Name 14 "f2"
- Name 16 "f3"
- Name 17 "f4"
- Name 35 "@entryPointOutput"
- Decorate 35(@entryPointOutput) BuiltIn Position
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8: TypeFunction 7(fvec4)
- 11: TypePointer Function 6(float)
- 13: 6(float) Constant 4286578688
- 15: 6(float) Constant 2139095040
- 29: 6(float) Constant 4290772992
- 34: TypePointer Output 7(fvec4)
-35(@entryPointOutput): 34(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 36: 7(fvec4) FunctionCall 9(@main()
- Store 35(@entryPointOutput) 36
- Return
- FunctionEnd
- 9(@main(): 7(fvec4) Function None 8
- 10: Label
- 12(f1): 11(ptr) Variable Function
- 14(f2): 11(ptr) Variable Function
- 16(f3): 11(ptr) Variable Function
- 17(f4): 11(ptr) Variable Function
- Store 12(f1) 13
- Store 14(f2) 15
- Store 16(f3) 15
- 18: 6(float) Load 14(f2)
- 19: 6(float) FMul 18 15
- 20: 6(float) FAdd 19 15
- Store 17(f4) 20
- 21: 6(float) Load 12(f1)
- 22: 6(float) Load 14(f2)
- 23: 6(float) FAdd 21 22
- 24: 6(float) Load 16(f3)
- 25: 6(float) FAdd 23 24
- 26: 6(float) Load 17(f4)
- 27: 6(float) FAdd 25 26
- 28: 6(float) FAdd 27 13
- 30: 6(float) FAdd 28 29
- 31: 7(fvec4) CompositeConstruct 30 30 30 30
- ReturnValue 31
- FunctionEnd