diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.inf.vert.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.inf.vert.out | 172 |
1 files changed, 0 insertions, 172 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.inf.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.inf.vert.out deleted file mode 100644 index 02326b3b2ee..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.inf.vert.out +++ /dev/null @@ -1,172 +0,0 @@ -hlsl.inf.vert -Shader version: 500 -0:? Sequence -0:2 Function Definition: @main( ( temp 4-component vector of float) -0:2 Function Parameters: -0:? Sequence -0:3 Sequence -0:3 move second child to first child ( temp float) -0:3 'f1' ( temp float) -0:3 Constant: -0:3 -1.#INF -0:4 Sequence -0:4 move second child to first child ( temp float) -0:4 'f2' ( temp float) -0:4 Constant: -0:4 +1.#INF -0:5 Sequence -0:5 move second child to first child ( temp float) -0:5 'f3' ( temp float) -0:5 Constant: -0:5 +1.#INF -0:6 Sequence -0:6 move second child to first child ( temp float) -0:6 'f4' ( temp float) -0:6 add ( temp float) -0:6 component-wise multiply ( temp float) -0:6 'f2' ( temp float) -0:6 Constant: -0:6 +1.#INF -0:6 Constant: -0:6 +1.#INF -0:10 Branch: Return with expression -0:10 Construct vec4 ( temp 4-component vector of float) -0:10 add ( temp float) -0:10 add ( temp float) -0:10 add ( temp float) -0:10 add ( temp float) -0:10 add ( temp float) -0:10 'f1' ( temp float) -0:10 'f2' ( temp float) -0:10 'f3' ( temp float) -0:10 'f4' ( temp float) -0:10 Constant: -0:10 -1.#INF -0:10 Constant: -0:10 1.#IND -0:2 Function Definition: main( ( temp void) -0:2 Function Parameters: -0:? Sequence -0:2 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' ( out 4-component vector of float Position) -0:2 Function Call: @main( ( temp 4-component vector of float) -0:? Linker Objects -0:? '@entryPointOutput' ( out 4-component vector of float Position) - - -Linked vertex stage: - - -Shader version: 500 -0:? Sequence -0:2 Function Definition: @main( ( temp 4-component vector of float) -0:2 Function Parameters: -0:? Sequence -0:3 Sequence -0:3 move second child to first child ( temp float) -0:3 'f1' ( temp float) -0:3 Constant: -0:3 -1.#INF -0:4 Sequence -0:4 move second child to first child ( temp float) -0:4 'f2' ( temp float) -0:4 Constant: -0:4 +1.#INF -0:5 Sequence -0:5 move second child to first child ( temp float) -0:5 'f3' ( temp float) -0:5 Constant: -0:5 +1.#INF -0:6 Sequence -0:6 move second child to first child ( temp float) -0:6 'f4' ( temp float) -0:6 add ( temp float) -0:6 component-wise multiply ( temp float) -0:6 'f2' ( temp float) -0:6 Constant: -0:6 +1.#INF -0:6 Constant: -0:6 +1.#INF -0:10 Branch: Return with expression -0:10 Construct vec4 ( temp 4-component vector of float) -0:10 add ( temp float) -0:10 add ( temp float) -0:10 add ( temp float) -0:10 add ( temp float) -0:10 add ( temp float) -0:10 'f1' ( temp float) -0:10 'f2' ( temp float) -0:10 'f3' ( temp float) -0:10 'f4' ( temp float) -0:10 Constant: -0:10 -1.#INF -0:10 Constant: -0:10 1.#IND -0:2 Function Definition: main( ( temp void) -0:2 Function Parameters: -0:? Sequence -0:2 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' ( out 4-component vector of float Position) -0:2 Function Call: @main( ( temp 4-component vector of float) -0:? Linker Objects -0:? '@entryPointOutput' ( out 4-component vector of float Position) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 37 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 35 - Source HLSL 500 - Name 4 "main" - Name 9 "@main(" - Name 12 "f1" - Name 14 "f2" - Name 16 "f3" - Name 17 "f4" - Name 35 "@entryPointOutput" - Decorate 35(@entryPointOutput) BuiltIn Position - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8: TypeFunction 7(fvec4) - 11: TypePointer Function 6(float) - 13: 6(float) Constant 4286578688 - 15: 6(float) Constant 2139095040 - 29: 6(float) Constant 4290772992 - 34: TypePointer Output 7(fvec4) -35(@entryPointOutput): 34(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 36: 7(fvec4) FunctionCall 9(@main() - Store 35(@entryPointOutput) 36 - Return - FunctionEnd - 9(@main(): 7(fvec4) Function None 8 - 10: Label - 12(f1): 11(ptr) Variable Function - 14(f2): 11(ptr) Variable Function - 16(f3): 11(ptr) Variable Function - 17(f4): 11(ptr) Variable Function - Store 12(f1) 13 - Store 14(f2) 15 - Store 16(f3) 15 - 18: 6(float) Load 14(f2) - 19: 6(float) FMul 18 15 - 20: 6(float) FAdd 19 15 - Store 17(f4) 20 - 21: 6(float) Load 12(f1) - 22: 6(float) Load 14(f2) - 23: 6(float) FAdd 21 22 - 24: 6(float) Load 16(f3) - 25: 6(float) FAdd 23 24 - 26: 6(float) Load 17(f4) - 27: 6(float) FAdd 25 26 - 28: 6(float) FAdd 27 13 - 30: 6(float) FAdd 28 29 - 31: 7(fvec4) CompositeConstruct 30 30 30 30 - ReturnValue 31 - FunctionEnd |