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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.implicitBool.frag.out539
1 files changed, 0 insertions, 539 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.implicitBool.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.implicitBool.frag.out
deleted file mode 100644
index 8b5dcde7a63..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.implicitBool.frag.out
+++ /dev/null
@@ -1,539 +0,0 @@
-hlsl.implicitBool.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:7 Function Definition: @main( ( temp 4-component vector of float)
-0:7 Function Parameters:
-0:? Sequence
-0:8 Sequence
-0:8 move second child to first child ( temp 4-component vector of float)
-0:8 'a' ( temp 4-component vector of float)
-0:? Constant:
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
-0:9 Test condition and select ( temp void)
-0:9 Condition
-0:9 Convert int to bool ( temp bool)
-0:9 condi: direct index for structure ( uniform int)
-0:9 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
-0:9 Constant:
-0:9 1 (const uint)
-0:9 true case
-0:10 Branch: Return with expression
-0:10 add ( temp 4-component vector of float)
-0:10 'a' ( temp 4-component vector of float)
-0:10 Constant:
-0:10 1.000000
-0:11 Test condition and select ( temp void)
-0:11 Condition
-0:11 Convert float to bool ( temp bool)
-0:11 condf: direct index for structure ( uniform float)
-0:11 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
-0:11 Constant:
-0:11 0 (const uint)
-0:11 true case
-0:12 Branch: Return with expression
-0:12 add ( temp 4-component vector of float)
-0:12 'a' ( temp 4-component vector of float)
-0:12 Constant:
-0:12 2.000000
-0:13 Test condition and select ( temp void)
-0:13 Condition
-0:13 Convert float to bool ( temp bool)
-0:13 condf1: direct index for structure ( uniform 1-component vector of float)
-0:13 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
-0:13 Constant:
-0:13 2 (const uint)
-0:13 true case
-0:14 Branch: Return with expression
-0:14 add ( temp 4-component vector of float)
-0:14 'a' ( temp 4-component vector of float)
-0:14 Constant:
-0:14 3.000000
-0:15 Test condition and select ( temp void)
-0:15 Condition
-0:15 Convert int to bool ( temp bool)
-0:15 condi1: direct index for structure ( uniform 1-component vector of int)
-0:15 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
-0:15 Constant:
-0:15 3 (const uint)
-0:15 true case
-0:16 Branch: Return with expression
-0:16 add ( temp 4-component vector of float)
-0:16 'a' ( temp 4-component vector of float)
-0:16 Constant:
-0:16 4.000000
-0:17 Test condition and select ( temp void)
-0:17 Condition
-0:17 logical-or ( temp bool)
-0:17 logical-and ( temp bool)
-0:17 Convert int to bool ( temp bool)
-0:17 condi: direct index for structure ( uniform int)
-0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
-0:17 Constant:
-0:17 1 (const uint)
-0:17 Convert float to bool ( temp bool)
-0:17 condf: direct index for structure ( uniform float)
-0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
-0:17 Constant:
-0:17 0 (const uint)
-0:17 Convert float to bool ( temp bool)
-0:17 condf1: direct index for structure ( uniform 1-component vector of float)
-0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
-0:17 Constant:
-0:17 2 (const uint)
-0:17 true case
-0:18 Branch: Return with expression
-0:18 add ( temp 4-component vector of float)
-0:18 'a' ( temp 4-component vector of float)
-0:18 Constant:
-0:18 5.000000
-0:20 Sequence
-0:20 move second child to first child ( temp float)
-0:20 'f' ( temp float)
-0:20 condf: direct index for structure ( uniform float)
-0:20 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
-0:20 Constant:
-0:20 0 (const uint)
-0:21 Loop with condition tested first
-0:21 Loop Condition
-0:21 Convert float to bool ( temp bool)
-0:21 'f' ( temp float)
-0:21 Loop Body
-0:? Sequence
-0:21 Pre-Decrement ( temp float)
-0:21 'f' ( temp float)
-0:23 Sequence
-0:23 move second child to first child ( temp int)
-0:23 'i' ( temp int)
-0:23 condi: direct index for structure ( uniform int)
-0:23 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
-0:23 Constant:
-0:23 1 (const uint)
-0:24 Loop with condition not tested first
-0:24 Loop Condition
-0:24 Convert int to bool ( temp bool)
-0:24 'i' ( temp int)
-0:24 Loop Body
-0:? Sequence
-0:24 Pre-Decrement ( temp int)
-0:24 'i' ( temp int)
-0:? Sequence
-0:26 Loop with condition tested first
-0:26 Loop Condition
-0:26 Convert int to bool ( temp bool)
-0:26 'i' ( temp int)
-0:26 Loop Body
-0:? Sequence
-0:26 Pre-Decrement ( temp int)
-0:26 'i' ( temp int)
-0:28 Sequence
-0:28 move second child to first child ( temp float)
-0:28 'g' ( temp float)
-0:28 Test condition and select ( temp float): no shortcircuit
-0:28 Condition
-0:28 Convert float to bool ( temp bool)
-0:28 condf: direct index for structure ( uniform float)
-0:28 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
-0:28 Constant:
-0:28 0 (const uint)
-0:28 true case
-0:28 Constant:
-0:28 7.000000
-0:28 false case
-0:28 Constant:
-0:28 8.000000
-0:29 add second child into first child ( temp 4-component vector of float)
-0:29 'a' ( temp 4-component vector of float)
-0:29 'g' ( temp float)
-0:31 Branch: Return with expression
-0:31 subtract ( temp 4-component vector of float)
-0:31 'a' ( temp 4-component vector of float)
-0:31 Constant:
-0:31 1.000000
-0:7 Function Definition: main( ( temp void)
-0:7 Function Parameters:
-0:? Sequence
-0:7 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:7 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:7 Function Definition: @main( ( temp 4-component vector of float)
-0:7 Function Parameters:
-0:? Sequence
-0:8 Sequence
-0:8 move second child to first child ( temp 4-component vector of float)
-0:8 'a' ( temp 4-component vector of float)
-0:? Constant:
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
-0:9 Test condition and select ( temp void)
-0:9 Condition
-0:9 Convert int to bool ( temp bool)
-0:9 condi: direct index for structure ( uniform int)
-0:9 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
-0:9 Constant:
-0:9 1 (const uint)
-0:9 true case
-0:10 Branch: Return with expression
-0:10 add ( temp 4-component vector of float)
-0:10 'a' ( temp 4-component vector of float)
-0:10 Constant:
-0:10 1.000000
-0:11 Test condition and select ( temp void)
-0:11 Condition
-0:11 Convert float to bool ( temp bool)
-0:11 condf: direct index for structure ( uniform float)
-0:11 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
-0:11 Constant:
-0:11 0 (const uint)
-0:11 true case
-0:12 Branch: Return with expression
-0:12 add ( temp 4-component vector of float)
-0:12 'a' ( temp 4-component vector of float)
-0:12 Constant:
-0:12 2.000000
-0:13 Test condition and select ( temp void)
-0:13 Condition
-0:13 Convert float to bool ( temp bool)
-0:13 condf1: direct index for structure ( uniform 1-component vector of float)
-0:13 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
-0:13 Constant:
-0:13 2 (const uint)
-0:13 true case
-0:14 Branch: Return with expression
-0:14 add ( temp 4-component vector of float)
-0:14 'a' ( temp 4-component vector of float)
-0:14 Constant:
-0:14 3.000000
-0:15 Test condition and select ( temp void)
-0:15 Condition
-0:15 Convert int to bool ( temp bool)
-0:15 condi1: direct index for structure ( uniform 1-component vector of int)
-0:15 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
-0:15 Constant:
-0:15 3 (const uint)
-0:15 true case
-0:16 Branch: Return with expression
-0:16 add ( temp 4-component vector of float)
-0:16 'a' ( temp 4-component vector of float)
-0:16 Constant:
-0:16 4.000000
-0:17 Test condition and select ( temp void)
-0:17 Condition
-0:17 logical-or ( temp bool)
-0:17 logical-and ( temp bool)
-0:17 Convert int to bool ( temp bool)
-0:17 condi: direct index for structure ( uniform int)
-0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
-0:17 Constant:
-0:17 1 (const uint)
-0:17 Convert float to bool ( temp bool)
-0:17 condf: direct index for structure ( uniform float)
-0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
-0:17 Constant:
-0:17 0 (const uint)
-0:17 Convert float to bool ( temp bool)
-0:17 condf1: direct index for structure ( uniform 1-component vector of float)
-0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
-0:17 Constant:
-0:17 2 (const uint)
-0:17 true case
-0:18 Branch: Return with expression
-0:18 add ( temp 4-component vector of float)
-0:18 'a' ( temp 4-component vector of float)
-0:18 Constant:
-0:18 5.000000
-0:20 Sequence
-0:20 move second child to first child ( temp float)
-0:20 'f' ( temp float)
-0:20 condf: direct index for structure ( uniform float)
-0:20 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
-0:20 Constant:
-0:20 0 (const uint)
-0:21 Loop with condition tested first
-0:21 Loop Condition
-0:21 Convert float to bool ( temp bool)
-0:21 'f' ( temp float)
-0:21 Loop Body
-0:? Sequence
-0:21 Pre-Decrement ( temp float)
-0:21 'f' ( temp float)
-0:23 Sequence
-0:23 move second child to first child ( temp int)
-0:23 'i' ( temp int)
-0:23 condi: direct index for structure ( uniform int)
-0:23 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
-0:23 Constant:
-0:23 1 (const uint)
-0:24 Loop with condition not tested first
-0:24 Loop Condition
-0:24 Convert int to bool ( temp bool)
-0:24 'i' ( temp int)
-0:24 Loop Body
-0:? Sequence
-0:24 Pre-Decrement ( temp int)
-0:24 'i' ( temp int)
-0:? Sequence
-0:26 Loop with condition tested first
-0:26 Loop Condition
-0:26 Convert int to bool ( temp bool)
-0:26 'i' ( temp int)
-0:26 Loop Body
-0:? Sequence
-0:26 Pre-Decrement ( temp int)
-0:26 'i' ( temp int)
-0:28 Sequence
-0:28 move second child to first child ( temp float)
-0:28 'g' ( temp float)
-0:28 Test condition and select ( temp float): no shortcircuit
-0:28 Condition
-0:28 Convert float to bool ( temp bool)
-0:28 condf: direct index for structure ( uniform float)
-0:28 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
-0:28 Constant:
-0:28 0 (const uint)
-0:28 true case
-0:28 Constant:
-0:28 7.000000
-0:28 false case
-0:28 Constant:
-0:28 8.000000
-0:29 add second child into first child ( temp 4-component vector of float)
-0:29 'a' ( temp 4-component vector of float)
-0:29 'g' ( temp float)
-0:31 Branch: Return with expression
-0:31 subtract ( temp 4-component vector of float)
-0:31 'a' ( temp 4-component vector of float)
-0:31 Constant:
-0:31 1.000000
-0:7 Function Definition: main( ( temp void)
-0:7 Function Parameters:
-0:? Sequence
-0:7 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:7 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 139
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 137
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "main"
- Name 9 "@main("
- Name 12 "a"
- Name 16 "$Global"
- MemberName 16($Global) 0 "condf"
- MemberName 16($Global) 1 "condi"
- MemberName 16($Global) 2 "condf1"
- MemberName 16($Global) 3 "condi1"
- Name 18 ""
- Name 87 "f"
- Name 100 "i"
- Name 120 "g"
- Name 137 "@entryPointOutput"
- MemberDecorate 16($Global) 0 Offset 0
- MemberDecorate 16($Global) 1 Offset 4
- MemberDecorate 16($Global) 2 Offset 8
- MemberDecorate 16($Global) 3 Offset 12
- Decorate 16($Global) Block
- Decorate 18 DescriptorSet 0
- Decorate 18 Binding 0
- Decorate 137(@entryPointOutput) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8: TypeFunction 7(fvec4)
- 11: TypePointer Function 7(fvec4)
- 13: 6(float) Constant 1073741824
- 14: 7(fvec4) ConstantComposite 13 13 13 13
- 15: TypeInt 32 1
- 16($Global): TypeStruct 6(float) 15(int) 6(float) 15(int)
- 17: TypePointer Uniform 16($Global)
- 18: 17(ptr) Variable Uniform
- 19: 15(int) Constant 1
- 20: TypePointer Uniform 15(int)
- 23: TypeBool
- 24: TypeInt 32 0
- 25: 24(int) Constant 0
- 30: 6(float) Constant 1065353216
- 34: 15(int) Constant 0
- 35: TypePointer Uniform 6(float)
- 38: 6(float) Constant 0
- 46: 15(int) Constant 2
- 53: 6(float) Constant 1077936128
- 57: 15(int) Constant 3
- 64: 6(float) Constant 1082130432
- 82: 6(float) Constant 1084227584
- 86: TypePointer Function 6(float)
- 99: TypePointer Function 15(int)
- 124: 6(float) Constant 1088421888
- 125: 6(float) Constant 1090519040
- 136: TypePointer Output 7(fvec4)
-137(@entryPointOutput): 136(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 138: 7(fvec4) FunctionCall 9(@main()
- Store 137(@entryPointOutput) 138
- Return
- FunctionEnd
- 9(@main(): 7(fvec4) Function None 8
- 10: Label
- 12(a): 11(ptr) Variable Function
- 87(f): 86(ptr) Variable Function
- 100(i): 99(ptr) Variable Function
- 120(g): 86(ptr) Variable Function
- Store 12(a) 14
- 21: 20(ptr) AccessChain 18 19
- 22: 15(int) Load 21
- 26: 23(bool) INotEqual 22 25
- SelectionMerge 28 None
- BranchConditional 26 27 28
- 27: Label
- 29: 7(fvec4) Load 12(a)
- 31: 7(fvec4) CompositeConstruct 30 30 30 30
- 32: 7(fvec4) FAdd 29 31
- ReturnValue 32
- 28: Label
- 36: 35(ptr) AccessChain 18 34
- 37: 6(float) Load 36
- 39: 23(bool) FOrdNotEqual 37 38
- SelectionMerge 41 None
- BranchConditional 39 40 41
- 40: Label
- 42: 7(fvec4) Load 12(a)
- 43: 7(fvec4) CompositeConstruct 13 13 13 13
- 44: 7(fvec4) FAdd 42 43
- ReturnValue 44
- 41: Label
- 47: 35(ptr) AccessChain 18 46
- 48: 6(float) Load 47
- 49: 23(bool) FOrdNotEqual 48 38
- SelectionMerge 51 None
- BranchConditional 49 50 51
- 50: Label
- 52: 7(fvec4) Load 12(a)
- 54: 7(fvec4) CompositeConstruct 53 53 53 53
- 55: 7(fvec4) FAdd 52 54
- ReturnValue 55
- 51: Label
- 58: 20(ptr) AccessChain 18 57
- 59: 15(int) Load 58
- 60: 23(bool) INotEqual 59 25
- SelectionMerge 62 None
- BranchConditional 60 61 62
- 61: Label
- 63: 7(fvec4) Load 12(a)
- 65: 7(fvec4) CompositeConstruct 64 64 64 64
- 66: 7(fvec4) FAdd 63 65
- ReturnValue 66
- 62: Label
- 68: 20(ptr) AccessChain 18 19
- 69: 15(int) Load 68
- 70: 23(bool) INotEqual 69 25
- 71: 35(ptr) AccessChain 18 34
- 72: 6(float) Load 71
- 73: 23(bool) FOrdNotEqual 72 38
- 74: 23(bool) LogicalAnd 70 73
- 75: 35(ptr) AccessChain 18 46
- 76: 6(float) Load 75
- 77: 23(bool) FOrdNotEqual 76 38
- 78: 23(bool) LogicalOr 74 77
- SelectionMerge 80 None
- BranchConditional 78 79 80
- 79: Label
- 81: 7(fvec4) Load 12(a)
- 83: 7(fvec4) CompositeConstruct 82 82 82 82
- 84: 7(fvec4) FAdd 81 83
- ReturnValue 84
- 80: Label
- 88: 35(ptr) AccessChain 18 34
- 89: 6(float) Load 88
- Store 87(f) 89
- Branch 90
- 90: Label
- LoopMerge 92 93 None
- Branch 94
- 94: Label
- 95: 6(float) Load 87(f)
- 96: 23(bool) FOrdNotEqual 95 38
- BranchConditional 96 91 92
- 91: Label
- 97: 6(float) Load 87(f)
- 98: 6(float) FSub 97 30
- Store 87(f) 98
- Branch 93
- 93: Label
- Branch 90
- 92: Label
- 101: 20(ptr) AccessChain 18 19
- 102: 15(int) Load 101
- Store 100(i) 102
- Branch 103
- 103: Label
- LoopMerge 105 106 None
- Branch 104
- 104: Label
- 107: 15(int) Load 100(i)
- 108: 15(int) ISub 107 19
- Store 100(i) 108
- Branch 106
- 106: Label
- 109: 15(int) Load 100(i)
- 110: 23(bool) INotEqual 109 25
- BranchConditional 110 103 105
- 105: Label
- Branch 111
- 111: Label
- LoopMerge 113 114 None
- Branch 115
- 115: Label
- 116: 15(int) Load 100(i)
- 117: 23(bool) INotEqual 116 25
- BranchConditional 117 112 113
- 112: Label
- 118: 15(int) Load 100(i)
- 119: 15(int) ISub 118 19
- Store 100(i) 119
- Branch 114
- 114: Label
- Branch 111
- 113: Label
- 121: 35(ptr) AccessChain 18 34
- 122: 6(float) Load 121
- 123: 23(bool) FOrdNotEqual 122 38
- 126: 6(float) Select 123 124 125
- Store 120(g) 126
- 127: 6(float) Load 120(g)
- 128: 7(fvec4) Load 12(a)
- 129: 7(fvec4) CompositeConstruct 127 127 127 127
- 130: 7(fvec4) FAdd 128 129
- Store 12(a) 130
- 131: 7(fvec4) Load 12(a)
- 132: 7(fvec4) CompositeConstruct 30 30 30 30
- 133: 7(fvec4) FSub 131 132
- ReturnValue 133
- FunctionEnd