diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.implicitBool.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.implicitBool.frag.out | 539 |
1 files changed, 0 insertions, 539 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.implicitBool.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.implicitBool.frag.out deleted file mode 100644 index 8b5dcde7a63..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.implicitBool.frag.out +++ /dev/null @@ -1,539 +0,0 @@ -hlsl.implicitBool.frag -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:7 Function Definition: @main( ( temp 4-component vector of float) -0:7 Function Parameters: -0:? Sequence -0:8 Sequence -0:8 move second child to first child ( temp 4-component vector of float) -0:8 'a' ( temp 4-component vector of float) -0:? Constant: -0:? 2.000000 -0:? 2.000000 -0:? 2.000000 -0:? 2.000000 -0:9 Test condition and select ( temp void) -0:9 Condition -0:9 Convert int to bool ( temp bool) -0:9 condi: direct index for structure ( uniform int) -0:9 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1}) -0:9 Constant: -0:9 1 (const uint) -0:9 true case -0:10 Branch: Return with expression -0:10 add ( temp 4-component vector of float) -0:10 'a' ( temp 4-component vector of float) -0:10 Constant: -0:10 1.000000 -0:11 Test condition and select ( temp void) -0:11 Condition -0:11 Convert float to bool ( temp bool) -0:11 condf: direct index for structure ( uniform float) -0:11 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1}) -0:11 Constant: -0:11 0 (const uint) -0:11 true case -0:12 Branch: Return with expression -0:12 add ( temp 4-component vector of float) -0:12 'a' ( temp 4-component vector of float) -0:12 Constant: -0:12 2.000000 -0:13 Test condition and select ( temp void) -0:13 Condition -0:13 Convert float to bool ( temp bool) -0:13 condf1: direct index for structure ( uniform 1-component vector of float) -0:13 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1}) -0:13 Constant: -0:13 2 (const uint) -0:13 true case -0:14 Branch: Return with expression -0:14 add ( temp 4-component vector of float) -0:14 'a' ( temp 4-component vector of float) -0:14 Constant: -0:14 3.000000 -0:15 Test condition and select ( temp void) -0:15 Condition -0:15 Convert int to bool ( temp bool) -0:15 condi1: direct index for structure ( uniform 1-component vector of int) -0:15 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1}) -0:15 Constant: -0:15 3 (const uint) -0:15 true case -0:16 Branch: Return with expression -0:16 add ( temp 4-component vector of float) -0:16 'a' ( temp 4-component vector of float) -0:16 Constant: -0:16 4.000000 -0:17 Test condition and select ( temp void) -0:17 Condition -0:17 logical-or ( temp bool) -0:17 logical-and ( temp bool) -0:17 Convert int to bool ( temp bool) -0:17 condi: direct index for structure ( uniform int) -0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1}) -0:17 Constant: -0:17 1 (const uint) -0:17 Convert float to bool ( temp bool) -0:17 condf: direct index for structure ( uniform float) -0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1}) -0:17 Constant: -0:17 0 (const uint) -0:17 Convert float to bool ( temp bool) -0:17 condf1: direct index for structure ( uniform 1-component vector of float) -0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1}) -0:17 Constant: -0:17 2 (const uint) -0:17 true case -0:18 Branch: Return with expression -0:18 add ( temp 4-component vector of float) -0:18 'a' ( temp 4-component vector of float) -0:18 Constant: -0:18 5.000000 -0:20 Sequence -0:20 move second child to first child ( temp float) -0:20 'f' ( temp float) -0:20 condf: direct index for structure ( uniform float) -0:20 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1}) -0:20 Constant: -0:20 0 (const uint) -0:21 Loop with condition tested first -0:21 Loop Condition -0:21 Convert float to bool ( temp bool) -0:21 'f' ( temp float) -0:21 Loop Body -0:? Sequence -0:21 Pre-Decrement ( temp float) -0:21 'f' ( temp float) -0:23 Sequence -0:23 move second child to first child ( temp int) -0:23 'i' ( temp int) -0:23 condi: direct index for structure ( uniform int) -0:23 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1}) -0:23 Constant: -0:23 1 (const uint) -0:24 Loop with condition not tested first -0:24 Loop Condition -0:24 Convert int to bool ( temp bool) -0:24 'i' ( temp int) -0:24 Loop Body -0:? Sequence -0:24 Pre-Decrement ( temp int) -0:24 'i' ( temp int) -0:? Sequence -0:26 Loop with condition tested first -0:26 Loop Condition -0:26 Convert int to bool ( temp bool) -0:26 'i' ( temp int) -0:26 Loop Body -0:? Sequence -0:26 Pre-Decrement ( temp int) -0:26 'i' ( temp int) -0:28 Sequence -0:28 move second child to first child ( temp float) -0:28 'g' ( temp float) -0:28 Test condition and select ( temp float): no shortcircuit -0:28 Condition -0:28 Convert float to bool ( temp bool) -0:28 condf: direct index for structure ( uniform float) -0:28 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1}) -0:28 Constant: -0:28 0 (const uint) -0:28 true case -0:28 Constant: -0:28 7.000000 -0:28 false case -0:28 Constant: -0:28 8.000000 -0:29 add second child into first child ( temp 4-component vector of float) -0:29 'a' ( temp 4-component vector of float) -0:29 'g' ( temp float) -0:31 Branch: Return with expression -0:31 subtract ( temp 4-component vector of float) -0:31 'a' ( temp 4-component vector of float) -0:31 Constant: -0:31 1.000000 -0:7 Function Definition: main( ( temp void) -0:7 Function Parameters: -0:? Sequence -0:7 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:7 Function Call: @main( ( temp 4-component vector of float) -0:? Linker Objects -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1}) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:7 Function Definition: @main( ( temp 4-component vector of float) -0:7 Function Parameters: -0:? Sequence -0:8 Sequence -0:8 move second child to first child ( temp 4-component vector of float) -0:8 'a' ( temp 4-component vector of float) -0:? Constant: -0:? 2.000000 -0:? 2.000000 -0:? 2.000000 -0:? 2.000000 -0:9 Test condition and select ( temp void) -0:9 Condition -0:9 Convert int to bool ( temp bool) -0:9 condi: direct index for structure ( uniform int) -0:9 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1}) -0:9 Constant: -0:9 1 (const uint) -0:9 true case -0:10 Branch: Return with expression -0:10 add ( temp 4-component vector of float) -0:10 'a' ( temp 4-component vector of float) -0:10 Constant: -0:10 1.000000 -0:11 Test condition and select ( temp void) -0:11 Condition -0:11 Convert float to bool ( temp bool) -0:11 condf: direct index for structure ( uniform float) -0:11 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1}) -0:11 Constant: -0:11 0 (const uint) -0:11 true case -0:12 Branch: Return with expression -0:12 add ( temp 4-component vector of float) -0:12 'a' ( temp 4-component vector of float) -0:12 Constant: -0:12 2.000000 -0:13 Test condition and select ( temp void) -0:13 Condition -0:13 Convert float to bool ( temp bool) -0:13 condf1: direct index for structure ( uniform 1-component vector of float) -0:13 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1}) -0:13 Constant: -0:13 2 (const uint) -0:13 true case -0:14 Branch: Return with expression -0:14 add ( temp 4-component vector of float) -0:14 'a' ( temp 4-component vector of float) -0:14 Constant: -0:14 3.000000 -0:15 Test condition and select ( temp void) -0:15 Condition -0:15 Convert int to bool ( temp bool) -0:15 condi1: direct index for structure ( uniform 1-component vector of int) -0:15 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1}) -0:15 Constant: -0:15 3 (const uint) -0:15 true case -0:16 Branch: Return with expression -0:16 add ( temp 4-component vector of float) -0:16 'a' ( temp 4-component vector of float) -0:16 Constant: -0:16 4.000000 -0:17 Test condition and select ( temp void) -0:17 Condition -0:17 logical-or ( temp bool) -0:17 logical-and ( temp bool) -0:17 Convert int to bool ( temp bool) -0:17 condi: direct index for structure ( uniform int) -0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1}) -0:17 Constant: -0:17 1 (const uint) -0:17 Convert float to bool ( temp bool) -0:17 condf: direct index for structure ( uniform float) -0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1}) -0:17 Constant: -0:17 0 (const uint) -0:17 Convert float to bool ( temp bool) -0:17 condf1: direct index for structure ( uniform 1-component vector of float) -0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1}) -0:17 Constant: -0:17 2 (const uint) -0:17 true case -0:18 Branch: Return with expression -0:18 add ( temp 4-component vector of float) -0:18 'a' ( temp 4-component vector of float) -0:18 Constant: -0:18 5.000000 -0:20 Sequence -0:20 move second child to first child ( temp float) -0:20 'f' ( temp float) -0:20 condf: direct index for structure ( uniform float) -0:20 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1}) -0:20 Constant: -0:20 0 (const uint) -0:21 Loop with condition tested first -0:21 Loop Condition -0:21 Convert float to bool ( temp bool) -0:21 'f' ( temp float) -0:21 Loop Body -0:? Sequence -0:21 Pre-Decrement ( temp float) -0:21 'f' ( temp float) -0:23 Sequence -0:23 move second child to first child ( temp int) -0:23 'i' ( temp int) -0:23 condi: direct index for structure ( uniform int) -0:23 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1}) -0:23 Constant: -0:23 1 (const uint) -0:24 Loop with condition not tested first -0:24 Loop Condition -0:24 Convert int to bool ( temp bool) -0:24 'i' ( temp int) -0:24 Loop Body -0:? Sequence -0:24 Pre-Decrement ( temp int) -0:24 'i' ( temp int) -0:? Sequence -0:26 Loop with condition tested first -0:26 Loop Condition -0:26 Convert int to bool ( temp bool) -0:26 'i' ( temp int) -0:26 Loop Body -0:? Sequence -0:26 Pre-Decrement ( temp int) -0:26 'i' ( temp int) -0:28 Sequence -0:28 move second child to first child ( temp float) -0:28 'g' ( temp float) -0:28 Test condition and select ( temp float): no shortcircuit -0:28 Condition -0:28 Convert float to bool ( temp bool) -0:28 condf: direct index for structure ( uniform float) -0:28 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1}) -0:28 Constant: -0:28 0 (const uint) -0:28 true case -0:28 Constant: -0:28 7.000000 -0:28 false case -0:28 Constant: -0:28 8.000000 -0:29 add second child into first child ( temp 4-component vector of float) -0:29 'a' ( temp 4-component vector of float) -0:29 'g' ( temp float) -0:31 Branch: Return with expression -0:31 subtract ( temp 4-component vector of float) -0:31 'a' ( temp 4-component vector of float) -0:31 Constant: -0:31 1.000000 -0:7 Function Definition: main( ( temp void) -0:7 Function Parameters: -0:? Sequence -0:7 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:7 Function Call: @main( ( temp 4-component vector of float) -0:? Linker Objects -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1}) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 139 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 137 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "main" - Name 9 "@main(" - Name 12 "a" - Name 16 "$Global" - MemberName 16($Global) 0 "condf" - MemberName 16($Global) 1 "condi" - MemberName 16($Global) 2 "condf1" - MemberName 16($Global) 3 "condi1" - Name 18 "" - Name 87 "f" - Name 100 "i" - Name 120 "g" - Name 137 "@entryPointOutput" - MemberDecorate 16($Global) 0 Offset 0 - MemberDecorate 16($Global) 1 Offset 4 - MemberDecorate 16($Global) 2 Offset 8 - MemberDecorate 16($Global) 3 Offset 12 - Decorate 16($Global) Block - Decorate 18 DescriptorSet 0 - Decorate 18 Binding 0 - Decorate 137(@entryPointOutput) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8: TypeFunction 7(fvec4) - 11: TypePointer Function 7(fvec4) - 13: 6(float) Constant 1073741824 - 14: 7(fvec4) ConstantComposite 13 13 13 13 - 15: TypeInt 32 1 - 16($Global): TypeStruct 6(float) 15(int) 6(float) 15(int) - 17: TypePointer Uniform 16($Global) - 18: 17(ptr) Variable Uniform - 19: 15(int) Constant 1 - 20: TypePointer Uniform 15(int) - 23: TypeBool - 24: TypeInt 32 0 - 25: 24(int) Constant 0 - 30: 6(float) Constant 1065353216 - 34: 15(int) Constant 0 - 35: TypePointer Uniform 6(float) - 38: 6(float) Constant 0 - 46: 15(int) Constant 2 - 53: 6(float) Constant 1077936128 - 57: 15(int) Constant 3 - 64: 6(float) Constant 1082130432 - 82: 6(float) Constant 1084227584 - 86: TypePointer Function 6(float) - 99: TypePointer Function 15(int) - 124: 6(float) Constant 1088421888 - 125: 6(float) Constant 1090519040 - 136: TypePointer Output 7(fvec4) -137(@entryPointOutput): 136(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 138: 7(fvec4) FunctionCall 9(@main() - Store 137(@entryPointOutput) 138 - Return - FunctionEnd - 9(@main(): 7(fvec4) Function None 8 - 10: Label - 12(a): 11(ptr) Variable Function - 87(f): 86(ptr) Variable Function - 100(i): 99(ptr) Variable Function - 120(g): 86(ptr) Variable Function - Store 12(a) 14 - 21: 20(ptr) AccessChain 18 19 - 22: 15(int) Load 21 - 26: 23(bool) INotEqual 22 25 - SelectionMerge 28 None - BranchConditional 26 27 28 - 27: Label - 29: 7(fvec4) Load 12(a) - 31: 7(fvec4) CompositeConstruct 30 30 30 30 - 32: 7(fvec4) FAdd 29 31 - ReturnValue 32 - 28: Label - 36: 35(ptr) AccessChain 18 34 - 37: 6(float) Load 36 - 39: 23(bool) FOrdNotEqual 37 38 - SelectionMerge 41 None - BranchConditional 39 40 41 - 40: Label - 42: 7(fvec4) Load 12(a) - 43: 7(fvec4) CompositeConstruct 13 13 13 13 - 44: 7(fvec4) FAdd 42 43 - ReturnValue 44 - 41: Label - 47: 35(ptr) AccessChain 18 46 - 48: 6(float) Load 47 - 49: 23(bool) FOrdNotEqual 48 38 - SelectionMerge 51 None - BranchConditional 49 50 51 - 50: Label - 52: 7(fvec4) Load 12(a) - 54: 7(fvec4) CompositeConstruct 53 53 53 53 - 55: 7(fvec4) FAdd 52 54 - ReturnValue 55 - 51: Label - 58: 20(ptr) AccessChain 18 57 - 59: 15(int) Load 58 - 60: 23(bool) INotEqual 59 25 - SelectionMerge 62 None - BranchConditional 60 61 62 - 61: Label - 63: 7(fvec4) Load 12(a) - 65: 7(fvec4) CompositeConstruct 64 64 64 64 - 66: 7(fvec4) FAdd 63 65 - ReturnValue 66 - 62: Label - 68: 20(ptr) AccessChain 18 19 - 69: 15(int) Load 68 - 70: 23(bool) INotEqual 69 25 - 71: 35(ptr) AccessChain 18 34 - 72: 6(float) Load 71 - 73: 23(bool) FOrdNotEqual 72 38 - 74: 23(bool) LogicalAnd 70 73 - 75: 35(ptr) AccessChain 18 46 - 76: 6(float) Load 75 - 77: 23(bool) FOrdNotEqual 76 38 - 78: 23(bool) LogicalOr 74 77 - SelectionMerge 80 None - BranchConditional 78 79 80 - 79: Label - 81: 7(fvec4) Load 12(a) - 83: 7(fvec4) CompositeConstruct 82 82 82 82 - 84: 7(fvec4) FAdd 81 83 - ReturnValue 84 - 80: Label - 88: 35(ptr) AccessChain 18 34 - 89: 6(float) Load 88 - Store 87(f) 89 - Branch 90 - 90: Label - LoopMerge 92 93 None - Branch 94 - 94: Label - 95: 6(float) Load 87(f) - 96: 23(bool) FOrdNotEqual 95 38 - BranchConditional 96 91 92 - 91: Label - 97: 6(float) Load 87(f) - 98: 6(float) FSub 97 30 - Store 87(f) 98 - Branch 93 - 93: Label - Branch 90 - 92: Label - 101: 20(ptr) AccessChain 18 19 - 102: 15(int) Load 101 - Store 100(i) 102 - Branch 103 - 103: Label - LoopMerge 105 106 None - Branch 104 - 104: Label - 107: 15(int) Load 100(i) - 108: 15(int) ISub 107 19 - Store 100(i) 108 - Branch 106 - 106: Label - 109: 15(int) Load 100(i) - 110: 23(bool) INotEqual 109 25 - BranchConditional 110 103 105 - 105: Label - Branch 111 - 111: Label - LoopMerge 113 114 None - Branch 115 - 115: Label - 116: 15(int) Load 100(i) - 117: 23(bool) INotEqual 116 25 - BranchConditional 117 112 113 - 112: Label - 118: 15(int) Load 100(i) - 119: 15(int) ISub 118 19 - Store 100(i) 119 - Branch 114 - 114: Label - Branch 111 - 113: Label - 121: 35(ptr) AccessChain 18 34 - 122: 6(float) Load 121 - 123: 23(bool) FOrdNotEqual 122 38 - 126: 6(float) Select 123 124 125 - Store 120(g) 126 - 127: 6(float) Load 120(g) - 128: 7(fvec4) Load 12(a) - 129: 7(fvec4) CompositeConstruct 127 127 127 127 - 130: 7(fvec4) FAdd 128 129 - Store 12(a) 130 - 131: 7(fvec4) Load 12(a) - 132: 7(fvec4) CompositeConstruct 30 30 30 30 - 133: 7(fvec4) FSub 131 132 - ReturnValue 133 - FunctionEnd |