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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.void.tesc.out204
1 files changed, 0 insertions, 204 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.void.tesc.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.void.tesc.out
deleted file mode 100644
index 7c006db323e..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.void.tesc.out
+++ /dev/null
@@ -1,204 +0,0 @@
-hlsl.hull.void.tesc
-Shader version: 500
-vertices = 3
-vertex spacing = fractional_even_spacing
-triangle order = ccw
-0:? Sequence
-0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
-0:26 Function Parameters:
-0:26 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint})
-0:? Sequence
-0:28 move second child to first child ( temp 3-component vector of float)
-0:28 cpoint: direct index for structure ( temp 3-component vector of float)
-0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
-0:28 Constant:
-0:28 0 (const int)
-0:28 cpoint: direct index for structure ( temp 3-component vector of float)
-0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
-0:28 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint})
-0:28 Constant:
-0:28 0 (const int)
-0:28 Constant:
-0:28 0 (const int)
-0:29 Branch: Return with expression
-0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
-0:26 Function Definition: main( ( temp void)
-0:26 Function Parameters:
-0:? Sequence
-0:26 move second child to first child ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
-0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
-0:? 'ip' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float cpoint})
-0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint})
-0:26 indirect index (layout( location=0) out structure{ temp 3-component vector of float cpoint})
-0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float cpoint})
-0:? 'InvocationId' ( in uint InvocationID)
-0:26 Function Call: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
-0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
-0:? Barrier ( temp void)
-0:? Test condition and select ( temp void)
-0:? Condition
-0:? Compare Equal ( temp bool)
-0:? 'InvocationId' ( in uint InvocationID)
-0:? Constant:
-0:? 0 (const int)
-0:? true case
-0:? Sequence
-0:? Function Call: PCF( ( temp void)
-0:33 Function Definition: PCF( ( temp void)
-0:33 Function Parameters:
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float cpoint})
-0:? 'ip' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float cpoint})
-0:? 'InvocationId' ( in uint InvocationID)
-
-
-Linked tessellation control stage:
-
-
-Shader version: 500
-vertices = 3
-vertex spacing = fractional_even_spacing
-triangle order = ccw
-0:? Sequence
-0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
-0:26 Function Parameters:
-0:26 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint})
-0:? Sequence
-0:28 move second child to first child ( temp 3-component vector of float)
-0:28 cpoint: direct index for structure ( temp 3-component vector of float)
-0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
-0:28 Constant:
-0:28 0 (const int)
-0:28 cpoint: direct index for structure ( temp 3-component vector of float)
-0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
-0:28 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint})
-0:28 Constant:
-0:28 0 (const int)
-0:28 Constant:
-0:28 0 (const int)
-0:29 Branch: Return with expression
-0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
-0:26 Function Definition: main( ( temp void)
-0:26 Function Parameters:
-0:? Sequence
-0:26 move second child to first child ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
-0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
-0:? 'ip' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float cpoint})
-0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint})
-0:26 indirect index (layout( location=0) out structure{ temp 3-component vector of float cpoint})
-0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float cpoint})
-0:? 'InvocationId' ( in uint InvocationID)
-0:26 Function Call: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
-0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
-0:? Barrier ( temp void)
-0:? Test condition and select ( temp void)
-0:? Condition
-0:? Compare Equal ( temp bool)
-0:? 'InvocationId' ( in uint InvocationID)
-0:? Constant:
-0:? 0 (const int)
-0:? true case
-0:? Sequence
-0:? Function Call: PCF( ( temp void)
-0:33 Function Definition: PCF( ( temp void)
-0:33 Function Parameters:
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float cpoint})
-0:? 'ip' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float cpoint})
-0:? 'InvocationId' ( in uint InvocationID)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 55
-
- Capability Tessellation
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint TessellationControl 4 "main" 33 37 39
- ExecutionMode 4 OutputVertices 3
- ExecutionMode 4 Triangles
- ExecutionMode 4 SpacingFractionalEven
- ExecutionMode 4 VertexOrderCcw
- Source HLSL 500
- Name 4 "main"
- Name 8 "VS_OUT"
- MemberName 8(VS_OUT) 0 "cpoint"
- Name 13 "HS_OUT"
- MemberName 13(HS_OUT) 0 "cpoint"
- Name 16 "@main(struct-VS_OUT-vf31[3];"
- Name 15 "ip"
- Name 18 "PCF("
- Name 21 "output"
- Name 31 "ip"
- Name 33 "ip"
- Name 37 "@entryPointOutput"
- Name 39 "InvocationId"
- Name 41 "param"
- Decorate 33(ip) Location 0
- Decorate 37(@entryPointOutput) Location 0
- Decorate 39(InvocationId) BuiltIn InvocationId
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 3
- 8(VS_OUT): TypeStruct 7(fvec3)
- 9: TypeInt 32 0
- 10: 9(int) Constant 3
- 11: TypeArray 8(VS_OUT) 10
- 12: TypePointer Function 11
- 13(HS_OUT): TypeStruct 7(fvec3)
- 14: TypeFunction 13(HS_OUT) 12(ptr)
- 20: TypePointer Function 13(HS_OUT)
- 22: TypeInt 32 1
- 23: 22(int) Constant 0
- 24: TypePointer Function 7(fvec3)
- 32: TypePointer Input 11
- 33(ip): 32(ptr) Variable Input
- 35: TypeArray 13(HS_OUT) 10
- 36: TypePointer Output 35
-37(@entryPointOutput): 36(ptr) Variable Output
- 38: TypePointer Input 9(int)
-39(InvocationId): 38(ptr) Variable Input
- 44: TypePointer Output 13(HS_OUT)
- 46: 9(int) Constant 2
- 47: 9(int) Constant 4
- 48: 9(int) Constant 0
- 50: TypeBool
- 4(main): 2 Function None 3
- 5: Label
- 31(ip): 12(ptr) Variable Function
- 41(param): 12(ptr) Variable Function
- 34: 11 Load 33(ip)
- Store 31(ip) 34
- 40: 9(int) Load 39(InvocationId)
- 42: 11 Load 31(ip)
- Store 41(param) 42
- 43: 13(HS_OUT) FunctionCall 16(@main(struct-VS_OUT-vf31[3];) 41(param)
- 45: 44(ptr) AccessChain 37(@entryPointOutput) 40
- Store 45 43
- ControlBarrier 46 47 48
- 49: 9(int) Load 39(InvocationId)
- 51: 50(bool) IEqual 49 23
- SelectionMerge 53 None
- BranchConditional 51 52 53
- 52: Label
- 54: 2 FunctionCall 18(PCF()
- Branch 53
- 53: Label
- Return
- FunctionEnd
-16(@main(struct-VS_OUT-vf31[3];): 13(HS_OUT) Function None 14
- 15(ip): 12(ptr) FunctionParameter
- 17: Label
- 21(output): 20(ptr) Variable Function
- 25: 24(ptr) AccessChain 15(ip) 23 23
- 26: 7(fvec3) Load 25
- 27: 24(ptr) AccessChain 21(output) 23
- Store 27 26
- 28: 13(HS_OUT) Load 21(output)
- ReturnValue 28
- FunctionEnd
- 18(PCF(): 2 Function None 3
- 19: Label
- Return
- FunctionEnd