diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.void.tesc.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.void.tesc.out | 204 |
1 files changed, 0 insertions, 204 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.void.tesc.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.void.tesc.out deleted file mode 100644 index 7c006db323e..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.void.tesc.out +++ /dev/null @@ -1,204 +0,0 @@ -hlsl.hull.void.tesc -Shader version: 500 -vertices = 3 -vertex spacing = fractional_even_spacing -triangle order = ccw -0:? Sequence -0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint}) -0:26 Function Parameters: -0:26 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint}) -0:? Sequence -0:28 move second child to first child ( temp 3-component vector of float) -0:28 cpoint: direct index for structure ( temp 3-component vector of float) -0:28 'output' ( temp structure{ temp 3-component vector of float cpoint}) -0:28 Constant: -0:28 0 (const int) -0:28 cpoint: direct index for structure ( temp 3-component vector of float) -0:28 direct index ( temp structure{ temp 3-component vector of float cpoint}) -0:28 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint}) -0:28 Constant: -0:28 0 (const int) -0:28 Constant: -0:28 0 (const int) -0:29 Branch: Return with expression -0:29 'output' ( temp structure{ temp 3-component vector of float cpoint}) -0:26 Function Definition: main( ( temp void) -0:26 Function Parameters: -0:? Sequence -0:26 move second child to first child ( temp 3-element array of structure{ temp 3-component vector of float cpoint}) -0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint}) -0:? 'ip' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float cpoint}) -0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint}) -0:26 indirect index (layout( location=0) out structure{ temp 3-component vector of float cpoint}) -0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float cpoint}) -0:? 'InvocationId' ( in uint InvocationID) -0:26 Function Call: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint}) -0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint}) -0:? Barrier ( temp void) -0:? Test condition and select ( temp void) -0:? Condition -0:? Compare Equal ( temp bool) -0:? 'InvocationId' ( in uint InvocationID) -0:? Constant: -0:? 0 (const int) -0:? true case -0:? Sequence -0:? Function Call: PCF( ( temp void) -0:33 Function Definition: PCF( ( temp void) -0:33 Function Parameters: -0:? Linker Objects -0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float cpoint}) -0:? 'ip' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float cpoint}) -0:? 'InvocationId' ( in uint InvocationID) - - -Linked tessellation control stage: - - -Shader version: 500 -vertices = 3 -vertex spacing = fractional_even_spacing -triangle order = ccw -0:? Sequence -0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint}) -0:26 Function Parameters: -0:26 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint}) -0:? Sequence -0:28 move second child to first child ( temp 3-component vector of float) -0:28 cpoint: direct index for structure ( temp 3-component vector of float) -0:28 'output' ( temp structure{ temp 3-component vector of float cpoint}) -0:28 Constant: -0:28 0 (const int) -0:28 cpoint: direct index for structure ( temp 3-component vector of float) -0:28 direct index ( temp structure{ temp 3-component vector of float cpoint}) -0:28 'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint}) -0:28 Constant: -0:28 0 (const int) -0:28 Constant: -0:28 0 (const int) -0:29 Branch: Return with expression -0:29 'output' ( temp structure{ temp 3-component vector of float cpoint}) -0:26 Function Definition: main( ( temp void) -0:26 Function Parameters: -0:? Sequence -0:26 move second child to first child ( temp 3-element array of structure{ temp 3-component vector of float cpoint}) -0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint}) -0:? 'ip' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float cpoint}) -0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint}) -0:26 indirect index (layout( location=0) out structure{ temp 3-component vector of float cpoint}) -0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float cpoint}) -0:? 'InvocationId' ( in uint InvocationID) -0:26 Function Call: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint}) -0:? 'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint}) -0:? Barrier ( temp void) -0:? Test condition and select ( temp void) -0:? Condition -0:? Compare Equal ( temp bool) -0:? 'InvocationId' ( in uint InvocationID) -0:? Constant: -0:? 0 (const int) -0:? true case -0:? Sequence -0:? Function Call: PCF( ( temp void) -0:33 Function Definition: PCF( ( temp void) -0:33 Function Parameters: -0:? Linker Objects -0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float cpoint}) -0:? 'ip' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float cpoint}) -0:? 'InvocationId' ( in uint InvocationID) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 55 - - Capability Tessellation - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint TessellationControl 4 "main" 33 37 39 - ExecutionMode 4 OutputVertices 3 - ExecutionMode 4 Triangles - ExecutionMode 4 SpacingFractionalEven - ExecutionMode 4 VertexOrderCcw - Source HLSL 500 - Name 4 "main" - Name 8 "VS_OUT" - MemberName 8(VS_OUT) 0 "cpoint" - Name 13 "HS_OUT" - MemberName 13(HS_OUT) 0 "cpoint" - Name 16 "@main(struct-VS_OUT-vf31[3];" - Name 15 "ip" - Name 18 "PCF(" - Name 21 "output" - Name 31 "ip" - Name 33 "ip" - Name 37 "@entryPointOutput" - Name 39 "InvocationId" - Name 41 "param" - Decorate 33(ip) Location 0 - Decorate 37(@entryPointOutput) Location 0 - Decorate 39(InvocationId) BuiltIn InvocationId - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 3 - 8(VS_OUT): TypeStruct 7(fvec3) - 9: TypeInt 32 0 - 10: 9(int) Constant 3 - 11: TypeArray 8(VS_OUT) 10 - 12: TypePointer Function 11 - 13(HS_OUT): TypeStruct 7(fvec3) - 14: TypeFunction 13(HS_OUT) 12(ptr) - 20: TypePointer Function 13(HS_OUT) - 22: TypeInt 32 1 - 23: 22(int) Constant 0 - 24: TypePointer Function 7(fvec3) - 32: TypePointer Input 11 - 33(ip): 32(ptr) Variable Input - 35: TypeArray 13(HS_OUT) 10 - 36: TypePointer Output 35 -37(@entryPointOutput): 36(ptr) Variable Output - 38: TypePointer Input 9(int) -39(InvocationId): 38(ptr) Variable Input - 44: TypePointer Output 13(HS_OUT) - 46: 9(int) Constant 2 - 47: 9(int) Constant 4 - 48: 9(int) Constant 0 - 50: TypeBool - 4(main): 2 Function None 3 - 5: Label - 31(ip): 12(ptr) Variable Function - 41(param): 12(ptr) Variable Function - 34: 11 Load 33(ip) - Store 31(ip) 34 - 40: 9(int) Load 39(InvocationId) - 42: 11 Load 31(ip) - Store 41(param) 42 - 43: 13(HS_OUT) FunctionCall 16(@main(struct-VS_OUT-vf31[3];) 41(param) - 45: 44(ptr) AccessChain 37(@entryPointOutput) 40 - Store 45 43 - ControlBarrier 46 47 48 - 49: 9(int) Load 39(InvocationId) - 51: 50(bool) IEqual 49 23 - SelectionMerge 53 None - BranchConditional 51 52 53 - 52: Label - 54: 2 FunctionCall 18(PCF() - Branch 53 - 53: Label - Return - FunctionEnd -16(@main(struct-VS_OUT-vf31[3];): 13(HS_OUT) Function None 14 - 15(ip): 12(ptr) FunctionParameter - 17: Label - 21(output): 20(ptr) Variable Function - 25: 24(ptr) AccessChain 15(ip) 23 23 - 26: 7(fvec3) Load 25 - 27: 24(ptr) AccessChain 21(output) 23 - Store 27 26 - 28: 13(HS_OUT) Load 21(output) - ReturnValue 28 - FunctionEnd - 18(PCF(): 2 Function None 3 - 19: Label - Return - FunctionEnd |