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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.5.tesc.out188
1 files changed, 0 insertions, 188 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.5.tesc.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.5.tesc.out
deleted file mode 100644
index 656427b6de3..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.5.tesc.out
+++ /dev/null
@@ -1,188 +0,0 @@
-hlsl.hull.5.tesc
-ERROR: 0:0: '' : unimplemented: PCF input patch without entry point input patch parameter
-ERROR: 1 compilation errors. No code generated.
-
-
-Shader version: 500
-vertices = 3
-vertex spacing = fractional_odd_spacing
-triangle order = cw
-ERROR: node is still EOpNull!
-0:25 Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:25 Function Parameters:
-0:25 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:? Sequence
-0:26 Sequence
-0:26 move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:26 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:26 Constant:
-0:26 0.000000
-0:26 0.000000
-0:26 0.000000
-0:26 0.000000
-0:28 move second child to first child ( temp float)
-0:28 fInsideTessFactor: direct index for structure ( temp float)
-0:28 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:28 Constant:
-0:28 1 (const int)
-0:28 add ( temp float)
-0:28 direct index ( temp float)
-0:28 m_Position: direct index for structure ( temp 4-component vector of float)
-0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:28 Constant:
-0:28 0 (const int)
-0:28 Constant:
-0:28 0 (const int)
-0:28 Constant:
-0:28 3 (const int)
-0:28 direct index ( temp float)
-0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
-0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:28 Constant:
-0:28 0 (const int)
-0:28 Constant:
-0:28 1 (const int)
-0:28 Constant:
-0:28 3 (const int)
-0:30 Branch: Return with expression
-0:30 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:39 Function Definition: @main(u1; ( temp structure{ temp 4-component vector of float m_Position})
-0:39 Function Parameters:
-0:39 'cpid' ( in uint)
-0:? Sequence
-0:40 Sequence
-0:40 move second child to first child ( temp structure{ temp 4-component vector of float m_Position})
-0:40 'output' ( temp structure{ temp 4-component vector of float m_Position})
-0:40 Constant:
-0:40 0.000000
-0:40 0.000000
-0:40 0.000000
-0:40 0.000000
-0:41 move second child to first child ( temp 4-component vector of float)
-0:41 m_Position: direct index for structure ( temp 4-component vector of float)
-0:41 'output' ( temp structure{ temp 4-component vector of float m_Position})
-0:41 Constant:
-0:41 0 (const int)
-0:41 Constant:
-0:41 0.000000
-0:41 0.000000
-0:41 0.000000
-0:41 0.000000
-0:42 Branch: Return with expression
-0:42 'output' ( temp structure{ temp 4-component vector of float m_Position})
-0:39 Function Definition: main( ( temp void)
-0:39 Function Parameters:
-0:? Sequence
-0:39 move second child to first child ( temp uint)
-0:? 'cpid' ( temp uint)
-0:? 'cpid' ( in uint InvocationID)
-0:39 Sequence
-0:39 move second child to first child ( temp 4-component vector of float)
-0:39 indirect index ( out 4-component vector of float Position)
-0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
-0:? 'cpid' ( in uint InvocationID)
-0:39 m_Position: direct index for structure ( temp 4-component vector of float)
-0:39 Function Call: @main(u1; ( temp structure{ temp 4-component vector of float m_Position})
-0:? 'cpid' ( temp uint)
-0:39 Constant:
-0:39 0 (const int)
-0:? Linker Objects
-0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
-0:? 'cpid' ( in uint InvocationID)
-
-
-Linked tessellation control stage:
-
-
-Shader version: 500
-vertices = 3
-vertex spacing = fractional_odd_spacing
-triangle order = cw
-ERROR: node is still EOpNull!
-0:25 Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:25 Function Parameters:
-0:25 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:? Sequence
-0:26 Sequence
-0:26 move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:26 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:26 Constant:
-0:26 0.000000
-0:26 0.000000
-0:26 0.000000
-0:26 0.000000
-0:28 move second child to first child ( temp float)
-0:28 fInsideTessFactor: direct index for structure ( temp float)
-0:28 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:28 Constant:
-0:28 1 (const int)
-0:28 add ( temp float)
-0:28 direct index ( temp float)
-0:28 m_Position: direct index for structure ( temp 4-component vector of float)
-0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:28 Constant:
-0:28 0 (const int)
-0:28 Constant:
-0:28 0 (const int)
-0:28 Constant:
-0:28 3 (const int)
-0:28 direct index ( temp float)
-0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
-0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:28 Constant:
-0:28 0 (const int)
-0:28 Constant:
-0:28 1 (const int)
-0:28 Constant:
-0:28 3 (const int)
-0:30 Branch: Return with expression
-0:30 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:39 Function Definition: @main(u1; ( temp structure{ temp 4-component vector of float m_Position})
-0:39 Function Parameters:
-0:39 'cpid' ( in uint)
-0:? Sequence
-0:40 Sequence
-0:40 move second child to first child ( temp structure{ temp 4-component vector of float m_Position})
-0:40 'output' ( temp structure{ temp 4-component vector of float m_Position})
-0:40 Constant:
-0:40 0.000000
-0:40 0.000000
-0:40 0.000000
-0:40 0.000000
-0:41 move second child to first child ( temp 4-component vector of float)
-0:41 m_Position: direct index for structure ( temp 4-component vector of float)
-0:41 'output' ( temp structure{ temp 4-component vector of float m_Position})
-0:41 Constant:
-0:41 0 (const int)
-0:41 Constant:
-0:41 0.000000
-0:41 0.000000
-0:41 0.000000
-0:41 0.000000
-0:42 Branch: Return with expression
-0:42 'output' ( temp structure{ temp 4-component vector of float m_Position})
-0:39 Function Definition: main( ( temp void)
-0:39 Function Parameters:
-0:? Sequence
-0:39 move second child to first child ( temp uint)
-0:? 'cpid' ( temp uint)
-0:? 'cpid' ( in uint InvocationID)
-0:39 Sequence
-0:39 move second child to first child ( temp 4-component vector of float)
-0:39 indirect index ( out 4-component vector of float Position)
-0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
-0:? 'cpid' ( in uint InvocationID)
-0:39 m_Position: direct index for structure ( temp 4-component vector of float)
-0:39 Function Call: @main(u1; ( temp structure{ temp 4-component vector of float m_Position})
-0:? 'cpid' ( temp uint)
-0:39 Constant:
-0:39 0 (const int)
-0:? Linker Objects
-0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
-0:? 'cpid' ( in uint InvocationID)
-
-SPIR-V is not generated for failed compile or link