diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.5.tesc.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.5.tesc.out | 188 |
1 files changed, 0 insertions, 188 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.5.tesc.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.5.tesc.out deleted file mode 100644 index 656427b6de3..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.5.tesc.out +++ /dev/null @@ -1,188 +0,0 @@ -hlsl.hull.5.tesc -ERROR: 0:0: '' : unimplemented: PCF input patch without entry point input patch parameter -ERROR: 1 compilation errors. No code generated. - - -Shader version: 500 -vertices = 3 -vertex spacing = fractional_odd_spacing -triangle order = cw -ERROR: node is still EOpNull! -0:25 Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:25 Function Parameters: -0:25 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:? Sequence -0:26 Sequence -0:26 move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:26 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:26 Constant: -0:26 0.000000 -0:26 0.000000 -0:26 0.000000 -0:26 0.000000 -0:28 move second child to first child ( temp float) -0:28 fInsideTessFactor: direct index for structure ( temp float) -0:28 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:28 Constant: -0:28 1 (const int) -0:28 add ( temp float) -0:28 direct index ( temp float) -0:28 m_Position: direct index for structure ( temp 4-component vector of float) -0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:28 Constant: -0:28 0 (const int) -0:28 Constant: -0:28 0 (const int) -0:28 Constant: -0:28 3 (const int) -0:28 direct index ( temp float) -0:28 m_Normal: direct index for structure ( temp 4-component vector of float) -0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:28 Constant: -0:28 0 (const int) -0:28 Constant: -0:28 1 (const int) -0:28 Constant: -0:28 3 (const int) -0:30 Branch: Return with expression -0:30 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:39 Function Definition: @main(u1; ( temp structure{ temp 4-component vector of float m_Position}) -0:39 Function Parameters: -0:39 'cpid' ( in uint) -0:? Sequence -0:40 Sequence -0:40 move second child to first child ( temp structure{ temp 4-component vector of float m_Position}) -0:40 'output' ( temp structure{ temp 4-component vector of float m_Position}) -0:40 Constant: -0:40 0.000000 -0:40 0.000000 -0:40 0.000000 -0:40 0.000000 -0:41 move second child to first child ( temp 4-component vector of float) -0:41 m_Position: direct index for structure ( temp 4-component vector of float) -0:41 'output' ( temp structure{ temp 4-component vector of float m_Position}) -0:41 Constant: -0:41 0 (const int) -0:41 Constant: -0:41 0.000000 -0:41 0.000000 -0:41 0.000000 -0:41 0.000000 -0:42 Branch: Return with expression -0:42 'output' ( temp structure{ temp 4-component vector of float m_Position}) -0:39 Function Definition: main( ( temp void) -0:39 Function Parameters: -0:? Sequence -0:39 move second child to first child ( temp uint) -0:? 'cpid' ( temp uint) -0:? 'cpid' ( in uint InvocationID) -0:39 Sequence -0:39 move second child to first child ( temp 4-component vector of float) -0:39 indirect index ( out 4-component vector of float Position) -0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position) -0:? 'cpid' ( in uint InvocationID) -0:39 m_Position: direct index for structure ( temp 4-component vector of float) -0:39 Function Call: @main(u1; ( temp structure{ temp 4-component vector of float m_Position}) -0:? 'cpid' ( temp uint) -0:39 Constant: -0:39 0 (const int) -0:? Linker Objects -0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position) -0:? 'cpid' ( in uint InvocationID) - - -Linked tessellation control stage: - - -Shader version: 500 -vertices = 3 -vertex spacing = fractional_odd_spacing -triangle order = cw -ERROR: node is still EOpNull! -0:25 Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:25 Function Parameters: -0:25 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:? Sequence -0:26 Sequence -0:26 move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:26 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:26 Constant: -0:26 0.000000 -0:26 0.000000 -0:26 0.000000 -0:26 0.000000 -0:28 move second child to first child ( temp float) -0:28 fInsideTessFactor: direct index for structure ( temp float) -0:28 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:28 Constant: -0:28 1 (const int) -0:28 add ( temp float) -0:28 direct index ( temp float) -0:28 m_Position: direct index for structure ( temp 4-component vector of float) -0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:28 Constant: -0:28 0 (const int) -0:28 Constant: -0:28 0 (const int) -0:28 Constant: -0:28 3 (const int) -0:28 direct index ( temp float) -0:28 m_Normal: direct index for structure ( temp 4-component vector of float) -0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:28 Constant: -0:28 0 (const int) -0:28 Constant: -0:28 1 (const int) -0:28 Constant: -0:28 3 (const int) -0:30 Branch: Return with expression -0:30 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:39 Function Definition: @main(u1; ( temp structure{ temp 4-component vector of float m_Position}) -0:39 Function Parameters: -0:39 'cpid' ( in uint) -0:? Sequence -0:40 Sequence -0:40 move second child to first child ( temp structure{ temp 4-component vector of float m_Position}) -0:40 'output' ( temp structure{ temp 4-component vector of float m_Position}) -0:40 Constant: -0:40 0.000000 -0:40 0.000000 -0:40 0.000000 -0:40 0.000000 -0:41 move second child to first child ( temp 4-component vector of float) -0:41 m_Position: direct index for structure ( temp 4-component vector of float) -0:41 'output' ( temp structure{ temp 4-component vector of float m_Position}) -0:41 Constant: -0:41 0 (const int) -0:41 Constant: -0:41 0.000000 -0:41 0.000000 -0:41 0.000000 -0:41 0.000000 -0:42 Branch: Return with expression -0:42 'output' ( temp structure{ temp 4-component vector of float m_Position}) -0:39 Function Definition: main( ( temp void) -0:39 Function Parameters: -0:? Sequence -0:39 move second child to first child ( temp uint) -0:? 'cpid' ( temp uint) -0:? 'cpid' ( in uint InvocationID) -0:39 Sequence -0:39 move second child to first child ( temp 4-component vector of float) -0:39 indirect index ( out 4-component vector of float Position) -0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position) -0:? 'cpid' ( in uint InvocationID) -0:39 m_Position: direct index for structure ( temp 4-component vector of float) -0:39 Function Call: @main(u1; ( temp structure{ temp 4-component vector of float m_Position}) -0:? 'cpid' ( temp uint) -0:39 Constant: -0:39 0 (const int) -0:? Linker Objects -0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position) -0:? 'cpid' ( in uint InvocationID) - -SPIR-V is not generated for failed compile or link |