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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.4.tesc.out679
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diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.4.tesc.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.4.tesc.out
deleted file mode 100644
index 253bdc6453e..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.4.tesc.out
+++ /dev/null
@@ -1,679 +0,0 @@
-hlsl.hull.4.tesc
-Shader version: 500
-vertices = 3
-vertex spacing = fractional_odd_spacing
-triangle order = cw
-0:? Sequence
-0:25 Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:25 Function Parameters:
-0:25 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:? Sequence
-0:26 Sequence
-0:26 move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:26 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:26 Constant:
-0:26 0.000000
-0:26 0.000000
-0:26 0.000000
-0:26 0.000000
-0:28 move second child to first child ( temp float)
-0:28 fInsideTessFactor: direct index for structure ( temp float)
-0:28 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:28 Constant:
-0:28 1 (const int)
-0:28 add ( temp float)
-0:28 direct index ( temp float)
-0:28 m_Position: direct index for structure ( temp 4-component vector of float)
-0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:28 Constant:
-0:28 0 (const int)
-0:28 Constant:
-0:28 0 (const int)
-0:28 Constant:
-0:28 3 (const int)
-0:28 direct index ( temp float)
-0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
-0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:28 Constant:
-0:28 0 (const int)
-0:28 Constant:
-0:28 1 (const int)
-0:28 Constant:
-0:28 3 (const int)
-0:30 Branch: Return with expression
-0:30 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:39 Function Definition: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position})
-0:39 Function Parameters:
-0:39 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:39 'cpid' ( in uint)
-0:? Sequence
-0:40 Sequence
-0:40 move second child to first child ( temp structure{ temp 4-component vector of float m_Position})
-0:40 'output' ( temp structure{ temp 4-component vector of float m_Position})
-0:40 Constant:
-0:40 0.000000
-0:40 0.000000
-0:40 0.000000
-0:40 0.000000
-0:41 move second child to first child ( temp 4-component vector of float)
-0:41 m_Position: direct index for structure ( temp 4-component vector of float)
-0:41 'output' ( temp structure{ temp 4-component vector of float m_Position})
-0:41 Constant:
-0:41 0 (const int)
-0:41 Constant:
-0:41 0.000000
-0:41 0.000000
-0:41 0.000000
-0:41 0.000000
-0:42 Branch: Return with expression
-0:42 'output' ( temp structure{ temp 4-component vector of float m_Position})
-0:39 Function Definition: main( ( temp void)
-0:39 Function Parameters:
-0:? Sequence
-0:39 Sequence
-0:39 move second child to first child ( temp 4-component vector of float)
-0:39 m_Position: direct index for structure ( temp 4-component vector of float)
-0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:39 Constant:
-0:39 0 (const int)
-0:39 Constant:
-0:39 0 (const int)
-0:39 direct index ( in 4-component vector of float Position)
-0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
-0:39 Constant:
-0:39 0 (const int)
-0:39 move second child to first child ( temp 4-component vector of float)
-0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
-0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:39 Constant:
-0:39 0 (const int)
-0:39 Constant:
-0:39 1 (const int)
-0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
-0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal})
-0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal})
-0:39 Constant:
-0:39 0 (const int)
-0:39 Constant:
-0:39 0 (const int)
-0:39 move second child to first child ( temp 4-component vector of float)
-0:39 m_Position: direct index for structure ( temp 4-component vector of float)
-0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:39 Constant:
-0:39 1 (const int)
-0:39 Constant:
-0:39 0 (const int)
-0:39 direct index ( in 4-component vector of float Position)
-0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
-0:39 Constant:
-0:39 1 (const int)
-0:39 move second child to first child ( temp 4-component vector of float)
-0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
-0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:39 Constant:
-0:39 1 (const int)
-0:39 Constant:
-0:39 1 (const int)
-0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
-0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal})
-0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal})
-0:39 Constant:
-0:39 1 (const int)
-0:39 Constant:
-0:39 0 (const int)
-0:39 move second child to first child ( temp 4-component vector of float)
-0:39 m_Position: direct index for structure ( temp 4-component vector of float)
-0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:39 Constant:
-0:39 2 (const int)
-0:39 Constant:
-0:39 0 (const int)
-0:39 direct index ( in 4-component vector of float Position)
-0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
-0:39 Constant:
-0:39 2 (const int)
-0:39 move second child to first child ( temp 4-component vector of float)
-0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
-0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:39 Constant:
-0:39 2 (const int)
-0:39 Constant:
-0:39 1 (const int)
-0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
-0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal})
-0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal})
-0:39 Constant:
-0:39 2 (const int)
-0:39 Constant:
-0:39 0 (const int)
-0:39 move second child to first child ( temp uint)
-0:? 'cpid' ( temp uint)
-0:? 'cpid' ( in uint InvocationID)
-0:39 Sequence
-0:39 move second child to first child ( temp 4-component vector of float)
-0:39 indirect index ( out 4-component vector of float Position)
-0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
-0:? 'cpid' ( in uint InvocationID)
-0:39 m_Position: direct index for structure ( temp 4-component vector of float)
-0:39 Function Call: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position})
-0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:? 'cpid' ( temp uint)
-0:39 Constant:
-0:39 0 (const int)
-0:? Barrier ( temp void)
-0:? Test condition and select ( temp void)
-0:? Condition
-0:? Compare Equal ( temp bool)
-0:? 'cpid' ( in uint InvocationID)
-0:? Constant:
-0:? 0 (const int)
-0:? true case
-0:? Sequence
-0:? move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:? Function Call: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:? Sequence
-0:? move second child to first child ( temp float)
-0:? direct index ( patch out float TessLevelOuter)
-0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
-0:? Constant:
-0:? 0 (const int)
-0:? direct index ( temp float)
-0:? fTessFactor: direct index for structure ( temp 3-element array of float)
-0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:? Constant:
-0:? 0 (const int)
-0:? Constant:
-0:? 0 (const int)
-0:? move second child to first child ( temp float)
-0:? direct index ( patch out float TessLevelOuter)
-0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
-0:? Constant:
-0:? 1 (const int)
-0:? direct index ( temp float)
-0:? fTessFactor: direct index for structure ( temp 3-element array of float)
-0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:? Constant:
-0:? 0 (const int)
-0:? Constant:
-0:? 1 (const int)
-0:? move second child to first child ( temp float)
-0:? direct index ( patch out float TessLevelOuter)
-0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
-0:? Constant:
-0:? 2 (const int)
-0:? direct index ( temp float)
-0:? fTessFactor: direct index for structure ( temp 3-element array of float)
-0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:? Constant:
-0:? 0 (const int)
-0:? Constant:
-0:? 2 (const int)
-0:? move second child to first child ( temp float)
-0:? direct index ( patch out float TessLevelInner)
-0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner)
-0:? Constant:
-0:? 0 (const int)
-0:? fInsideTessFactor: direct index for structure ( temp float)
-0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:? Constant:
-0:? 1 (const int)
-0:? Linker Objects
-0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
-0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
-0:? 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal})
-0:? 'cpid' ( in uint InvocationID)
-0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
-0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner)
-
-
-Linked tessellation control stage:
-
-
-Shader version: 500
-vertices = 3
-vertex spacing = fractional_odd_spacing
-triangle order = cw
-0:? Sequence
-0:25 Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:25 Function Parameters:
-0:25 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:? Sequence
-0:26 Sequence
-0:26 move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:26 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:26 Constant:
-0:26 0.000000
-0:26 0.000000
-0:26 0.000000
-0:26 0.000000
-0:28 move second child to first child ( temp float)
-0:28 fInsideTessFactor: direct index for structure ( temp float)
-0:28 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:28 Constant:
-0:28 1 (const int)
-0:28 add ( temp float)
-0:28 direct index ( temp float)
-0:28 m_Position: direct index for structure ( temp 4-component vector of float)
-0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:28 Constant:
-0:28 0 (const int)
-0:28 Constant:
-0:28 0 (const int)
-0:28 Constant:
-0:28 3 (const int)
-0:28 direct index ( temp float)
-0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
-0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:28 Constant:
-0:28 0 (const int)
-0:28 Constant:
-0:28 1 (const int)
-0:28 Constant:
-0:28 3 (const int)
-0:30 Branch: Return with expression
-0:30 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:39 Function Definition: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position})
-0:39 Function Parameters:
-0:39 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:39 'cpid' ( in uint)
-0:? Sequence
-0:40 Sequence
-0:40 move second child to first child ( temp structure{ temp 4-component vector of float m_Position})
-0:40 'output' ( temp structure{ temp 4-component vector of float m_Position})
-0:40 Constant:
-0:40 0.000000
-0:40 0.000000
-0:40 0.000000
-0:40 0.000000
-0:41 move second child to first child ( temp 4-component vector of float)
-0:41 m_Position: direct index for structure ( temp 4-component vector of float)
-0:41 'output' ( temp structure{ temp 4-component vector of float m_Position})
-0:41 Constant:
-0:41 0 (const int)
-0:41 Constant:
-0:41 0.000000
-0:41 0.000000
-0:41 0.000000
-0:41 0.000000
-0:42 Branch: Return with expression
-0:42 'output' ( temp structure{ temp 4-component vector of float m_Position})
-0:39 Function Definition: main( ( temp void)
-0:39 Function Parameters:
-0:? Sequence
-0:39 Sequence
-0:39 move second child to first child ( temp 4-component vector of float)
-0:39 m_Position: direct index for structure ( temp 4-component vector of float)
-0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:39 Constant:
-0:39 0 (const int)
-0:39 Constant:
-0:39 0 (const int)
-0:39 direct index ( in 4-component vector of float Position)
-0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
-0:39 Constant:
-0:39 0 (const int)
-0:39 move second child to first child ( temp 4-component vector of float)
-0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
-0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:39 Constant:
-0:39 0 (const int)
-0:39 Constant:
-0:39 1 (const int)
-0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
-0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal})
-0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal})
-0:39 Constant:
-0:39 0 (const int)
-0:39 Constant:
-0:39 0 (const int)
-0:39 move second child to first child ( temp 4-component vector of float)
-0:39 m_Position: direct index for structure ( temp 4-component vector of float)
-0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:39 Constant:
-0:39 1 (const int)
-0:39 Constant:
-0:39 0 (const int)
-0:39 direct index ( in 4-component vector of float Position)
-0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
-0:39 Constant:
-0:39 1 (const int)
-0:39 move second child to first child ( temp 4-component vector of float)
-0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
-0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:39 Constant:
-0:39 1 (const int)
-0:39 Constant:
-0:39 1 (const int)
-0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
-0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal})
-0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal})
-0:39 Constant:
-0:39 1 (const int)
-0:39 Constant:
-0:39 0 (const int)
-0:39 move second child to first child ( temp 4-component vector of float)
-0:39 m_Position: direct index for structure ( temp 4-component vector of float)
-0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:39 Constant:
-0:39 2 (const int)
-0:39 Constant:
-0:39 0 (const int)
-0:39 direct index ( in 4-component vector of float Position)
-0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
-0:39 Constant:
-0:39 2 (const int)
-0:39 move second child to first child ( temp 4-component vector of float)
-0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
-0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:39 Constant:
-0:39 2 (const int)
-0:39 Constant:
-0:39 1 (const int)
-0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
-0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal})
-0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal})
-0:39 Constant:
-0:39 2 (const int)
-0:39 Constant:
-0:39 0 (const int)
-0:39 move second child to first child ( temp uint)
-0:? 'cpid' ( temp uint)
-0:? 'cpid' ( in uint InvocationID)
-0:39 Sequence
-0:39 move second child to first child ( temp 4-component vector of float)
-0:39 indirect index ( out 4-component vector of float Position)
-0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
-0:? 'cpid' ( in uint InvocationID)
-0:39 m_Position: direct index for structure ( temp 4-component vector of float)
-0:39 Function Call: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position})
-0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:? 'cpid' ( temp uint)
-0:39 Constant:
-0:39 0 (const int)
-0:? Barrier ( temp void)
-0:? Test condition and select ( temp void)
-0:? Condition
-0:? Compare Equal ( temp bool)
-0:? 'cpid' ( in uint InvocationID)
-0:? Constant:
-0:? 0 (const int)
-0:? true case
-0:? Sequence
-0:? move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:? Function Call: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
-0:? Sequence
-0:? move second child to first child ( temp float)
-0:? direct index ( patch out float TessLevelOuter)
-0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
-0:? Constant:
-0:? 0 (const int)
-0:? direct index ( temp float)
-0:? fTessFactor: direct index for structure ( temp 3-element array of float)
-0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:? Constant:
-0:? 0 (const int)
-0:? Constant:
-0:? 0 (const int)
-0:? move second child to first child ( temp float)
-0:? direct index ( patch out float TessLevelOuter)
-0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
-0:? Constant:
-0:? 1 (const int)
-0:? direct index ( temp float)
-0:? fTessFactor: direct index for structure ( temp 3-element array of float)
-0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:? Constant:
-0:? 0 (const int)
-0:? Constant:
-0:? 1 (const int)
-0:? move second child to first child ( temp float)
-0:? direct index ( patch out float TessLevelOuter)
-0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
-0:? Constant:
-0:? 2 (const int)
-0:? direct index ( temp float)
-0:? fTessFactor: direct index for structure ( temp 3-element array of float)
-0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:? Constant:
-0:? 0 (const int)
-0:? Constant:
-0:? 2 (const int)
-0:? move second child to first child ( temp float)
-0:? direct index ( patch out float TessLevelInner)
-0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner)
-0:? Constant:
-0:? 0 (const int)
-0:? fInsideTessFactor: direct index for structure ( temp float)
-0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
-0:? Constant:
-0:? 1 (const int)
-0:? Linker Objects
-0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
-0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
-0:? 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal})
-0:? 'cpid' ( in uint InvocationID)
-0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
-0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 127
-
- Capability Tessellation
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint TessellationControl 4 "main" 56 64 83 86 110 123
- ExecutionMode 4 OutputVertices 3
- ExecutionMode 4 Triangles
- ExecutionMode 4 SpacingFractionalOdd
- ExecutionMode 4 VertexOrderCw
- Source HLSL 500
- Name 4 "main"
- Name 8 "HS_Input"
- MemberName 8(HS_Input) 0 "m_Position"
- MemberName 8(HS_Input) 1 "m_Normal"
- Name 14 "HS_Output"
- MemberName 14(HS_Output) 0 "fTessFactor"
- MemberName 14(HS_Output) 1 "fInsideTessFactor"
- Name 17 "HS_ConstFunc(struct-HS_Input-vf4-vf41[3];"
- Name 16 "I"
- Name 20 "HS_Main_Output"
- MemberName 20(HS_Main_Output) 0 "m_Position"
- Name 24 "@main(struct-HS_Input-vf4-vf41[3];u1;"
- Name 22 "I"
- Name 23 "cpid"
- Name 27 "O"
- Name 45 "output"
- Name 53 "I"
- Name 56 "I.m_Position"
- Name 61 "HS_Input"
- MemberName 61(HS_Input) 0 "m_Normal"
- Name 64 "I"
- Name 81 "cpid"
- Name 83 "cpid"
- Name 86 "@entryPointOutput.m_Position"
- Name 88 "param"
- Name 90 "param"
- Name 104 "@patchConstantResult"
- Name 105 "param"
- Name 110 "@patchConstantOutput.fTessFactor"
- Name 123 "@patchConstantOutput.fInsideTessFactor"
- Decorate 56(I.m_Position) BuiltIn Position
- Decorate 64(I) Location 0
- Decorate 83(cpid) BuiltIn InvocationId
- Decorate 86(@entryPointOutput.m_Position) BuiltIn Position
- Decorate 110(@patchConstantOutput.fTessFactor) Patch
- Decorate 110(@patchConstantOutput.fTessFactor) BuiltIn TessLevelOuter
- Decorate 123(@patchConstantOutput.fInsideTessFactor) Patch
- Decorate 123(@patchConstantOutput.fInsideTessFactor) BuiltIn TessLevelInner
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8(HS_Input): TypeStruct 7(fvec4) 7(fvec4)
- 9: TypeInt 32 0
- 10: 9(int) Constant 3
- 11: TypeArray 8(HS_Input) 10
- 12: TypePointer Function 11
- 13: TypeArray 6(float) 10
- 14(HS_Output): TypeStruct 13 6(float)
- 15: TypeFunction 14(HS_Output) 12(ptr)
- 19: TypePointer Function 9(int)
-20(HS_Main_Output): TypeStruct 7(fvec4)
- 21: TypeFunction 20(HS_Main_Output) 12(ptr) 19(ptr)
- 26: TypePointer Function 14(HS_Output)
- 28: 6(float) Constant 0
- 29: 13 ConstantComposite 28 28 28
- 30:14(HS_Output) ConstantComposite 29 28
- 31: TypeInt 32 1
- 32: 31(int) Constant 1
- 33: 31(int) Constant 0
- 34: TypePointer Function 6(float)
- 44: TypePointer Function 20(HS_Main_Output)
- 46: 7(fvec4) ConstantComposite 28 28 28 28
- 47:20(HS_Main_Output) ConstantComposite 46
- 48: TypePointer Function 7(fvec4)
- 54: TypeArray 7(fvec4) 10
- 55: TypePointer Input 54
-56(I.m_Position): 55(ptr) Variable Input
- 57: TypePointer Input 7(fvec4)
- 61(HS_Input): TypeStruct 7(fvec4)
- 62: TypeArray 61(HS_Input) 10
- 63: TypePointer Input 62
- 64(I): 63(ptr) Variable Input
- 74: 31(int) Constant 2
- 82: TypePointer Input 9(int)
- 83(cpid): 82(ptr) Variable Input
- 85: TypePointer Output 54
-86(@entryPointOutput.m_Position): 85(ptr) Variable Output
- 94: TypePointer Output 7(fvec4)
- 96: 9(int) Constant 2
- 97: 9(int) Constant 4
- 98: 9(int) Constant 0
- 100: TypeBool
- 108: TypeArray 6(float) 97
- 109: TypePointer Output 108
-110(@patchConstantOutput.fTessFactor): 109(ptr) Variable Output
- 113: TypePointer Output 6(float)
- 121: TypeArray 6(float) 96
- 122: TypePointer Output 121
-123(@patchConstantOutput.fInsideTessFactor): 122(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 53(I): 12(ptr) Variable Function
- 81(cpid): 19(ptr) Variable Function
- 88(param): 12(ptr) Variable Function
- 90(param): 19(ptr) Variable Function
-104(@patchConstantResult): 26(ptr) Variable Function
- 105(param): 12(ptr) Variable Function
- 58: 57(ptr) AccessChain 56(I.m_Position) 33
- 59: 7(fvec4) Load 58
- 60: 48(ptr) AccessChain 53(I) 33 33
- Store 60 59
- 65: 57(ptr) AccessChain 64(I) 33 33
- 66: 7(fvec4) Load 65
- 67: 48(ptr) AccessChain 53(I) 33 32
- Store 67 66
- 68: 57(ptr) AccessChain 56(I.m_Position) 32
- 69: 7(fvec4) Load 68
- 70: 48(ptr) AccessChain 53(I) 32 33
- Store 70 69
- 71: 57(ptr) AccessChain 64(I) 32 33
- 72: 7(fvec4) Load 71
- 73: 48(ptr) AccessChain 53(I) 32 32
- Store 73 72
- 75: 57(ptr) AccessChain 56(I.m_Position) 74
- 76: 7(fvec4) Load 75
- 77: 48(ptr) AccessChain 53(I) 74 33
- Store 77 76
- 78: 57(ptr) AccessChain 64(I) 74 33
- 79: 7(fvec4) Load 78
- 80: 48(ptr) AccessChain 53(I) 74 32
- Store 80 79
- 84: 9(int) Load 83(cpid)
- Store 81(cpid) 84
- 87: 9(int) Load 83(cpid)
- 89: 11 Load 53(I)
- Store 88(param) 89
- 91: 9(int) Load 81(cpid)
- Store 90(param) 91
- 92:20(HS_Main_Output) FunctionCall 24(@main(struct-HS_Input-vf4-vf41[3];u1;) 88(param) 90(param)
- 93: 7(fvec4) CompositeExtract 92 0
- 95: 94(ptr) AccessChain 86(@entryPointOutput.m_Position) 87
- Store 95 93
- ControlBarrier 96 97 98
- 99: 9(int) Load 83(cpid)
- 101: 100(bool) IEqual 99 33
- SelectionMerge 103 None
- BranchConditional 101 102 103
- 102: Label
- 106: 11 Load 53(I)
- Store 105(param) 106
- 107:14(HS_Output) FunctionCall 17(HS_ConstFunc(struct-HS_Input-vf4-vf41[3];) 105(param)
- Store 104(@patchConstantResult) 107
- 111: 34(ptr) AccessChain 104(@patchConstantResult) 33 33
- 112: 6(float) Load 111
- 114: 113(ptr) AccessChain 110(@patchConstantOutput.fTessFactor) 33
- Store 114 112
- 115: 34(ptr) AccessChain 104(@patchConstantResult) 33 32
- 116: 6(float) Load 115
- 117: 113(ptr) AccessChain 110(@patchConstantOutput.fTessFactor) 32
- Store 117 116
- 118: 34(ptr) AccessChain 104(@patchConstantResult) 33 74
- 119: 6(float) Load 118
- 120: 113(ptr) AccessChain 110(@patchConstantOutput.fTessFactor) 74
- Store 120 119
- 124: 34(ptr) AccessChain 104(@patchConstantResult) 32
- 125: 6(float) Load 124
- 126: 113(ptr) AccessChain 123(@patchConstantOutput.fInsideTessFactor) 33
- Store 126 125
- Branch 103
- 103: Label
- Return
- FunctionEnd
-17(HS_ConstFunc(struct-HS_Input-vf4-vf41[3];):14(HS_Output) Function None 15
- 16(I): 12(ptr) FunctionParameter
- 18: Label
- 27(O): 26(ptr) Variable Function
- Store 27(O) 30
- 35: 34(ptr) AccessChain 16(I) 33 33 10
- 36: 6(float) Load 35
- 37: 34(ptr) AccessChain 16(I) 33 32 10
- 38: 6(float) Load 37
- 39: 6(float) FAdd 36 38
- 40: 34(ptr) AccessChain 27(O) 32
- Store 40 39
- 41:14(HS_Output) Load 27(O)
- ReturnValue 41
- FunctionEnd
-24(@main(struct-HS_Input-vf4-vf41[3];u1;):20(HS_Main_Output) Function None 21
- 22(I): 12(ptr) FunctionParameter
- 23(cpid): 19(ptr) FunctionParameter
- 25: Label
- 45(output): 44(ptr) Variable Function
- Store 45(output) 47
- 49: 48(ptr) AccessChain 45(output) 33
- Store 49 46
- 50:20(HS_Main_Output) Load 45(output)
- ReturnValue 50
- FunctionEnd