diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.4.tesc.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.4.tesc.out | 679 |
1 files changed, 0 insertions, 679 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.4.tesc.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.4.tesc.out deleted file mode 100644 index 253bdc6453e..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.4.tesc.out +++ /dev/null @@ -1,679 +0,0 @@ -hlsl.hull.4.tesc -Shader version: 500 -vertices = 3 -vertex spacing = fractional_odd_spacing -triangle order = cw -0:? Sequence -0:25 Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:25 Function Parameters: -0:25 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:? Sequence -0:26 Sequence -0:26 move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:26 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:26 Constant: -0:26 0.000000 -0:26 0.000000 -0:26 0.000000 -0:26 0.000000 -0:28 move second child to first child ( temp float) -0:28 fInsideTessFactor: direct index for structure ( temp float) -0:28 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:28 Constant: -0:28 1 (const int) -0:28 add ( temp float) -0:28 direct index ( temp float) -0:28 m_Position: direct index for structure ( temp 4-component vector of float) -0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:28 Constant: -0:28 0 (const int) -0:28 Constant: -0:28 0 (const int) -0:28 Constant: -0:28 3 (const int) -0:28 direct index ( temp float) -0:28 m_Normal: direct index for structure ( temp 4-component vector of float) -0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:28 Constant: -0:28 0 (const int) -0:28 Constant: -0:28 1 (const int) -0:28 Constant: -0:28 3 (const int) -0:30 Branch: Return with expression -0:30 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:39 Function Definition: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position}) -0:39 Function Parameters: -0:39 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:39 'cpid' ( in uint) -0:? Sequence -0:40 Sequence -0:40 move second child to first child ( temp structure{ temp 4-component vector of float m_Position}) -0:40 'output' ( temp structure{ temp 4-component vector of float m_Position}) -0:40 Constant: -0:40 0.000000 -0:40 0.000000 -0:40 0.000000 -0:40 0.000000 -0:41 move second child to first child ( temp 4-component vector of float) -0:41 m_Position: direct index for structure ( temp 4-component vector of float) -0:41 'output' ( temp structure{ temp 4-component vector of float m_Position}) -0:41 Constant: -0:41 0 (const int) -0:41 Constant: -0:41 0.000000 -0:41 0.000000 -0:41 0.000000 -0:41 0.000000 -0:42 Branch: Return with expression -0:42 'output' ( temp structure{ temp 4-component vector of float m_Position}) -0:39 Function Definition: main( ( temp void) -0:39 Function Parameters: -0:? Sequence -0:39 Sequence -0:39 move second child to first child ( temp 4-component vector of float) -0:39 m_Position: direct index for structure ( temp 4-component vector of float) -0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:39 Constant: -0:39 0 (const int) -0:39 Constant: -0:39 0 (const int) -0:39 direct index ( in 4-component vector of float Position) -0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) -0:39 Constant: -0:39 0 (const int) -0:39 move second child to first child ( temp 4-component vector of float) -0:39 m_Normal: direct index for structure ( temp 4-component vector of float) -0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:39 Constant: -0:39 0 (const int) -0:39 Constant: -0:39 1 (const int) -0:39 m_Normal: direct index for structure ( temp 4-component vector of float) -0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal}) -0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal}) -0:39 Constant: -0:39 0 (const int) -0:39 Constant: -0:39 0 (const int) -0:39 move second child to first child ( temp 4-component vector of float) -0:39 m_Position: direct index for structure ( temp 4-component vector of float) -0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:39 Constant: -0:39 1 (const int) -0:39 Constant: -0:39 0 (const int) -0:39 direct index ( in 4-component vector of float Position) -0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) -0:39 Constant: -0:39 1 (const int) -0:39 move second child to first child ( temp 4-component vector of float) -0:39 m_Normal: direct index for structure ( temp 4-component vector of float) -0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:39 Constant: -0:39 1 (const int) -0:39 Constant: -0:39 1 (const int) -0:39 m_Normal: direct index for structure ( temp 4-component vector of float) -0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal}) -0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal}) -0:39 Constant: -0:39 1 (const int) -0:39 Constant: -0:39 0 (const int) -0:39 move second child to first child ( temp 4-component vector of float) -0:39 m_Position: direct index for structure ( temp 4-component vector of float) -0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:39 Constant: -0:39 2 (const int) -0:39 Constant: -0:39 0 (const int) -0:39 direct index ( in 4-component vector of float Position) -0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) -0:39 Constant: -0:39 2 (const int) -0:39 move second child to first child ( temp 4-component vector of float) -0:39 m_Normal: direct index for structure ( temp 4-component vector of float) -0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:39 Constant: -0:39 2 (const int) -0:39 Constant: -0:39 1 (const int) -0:39 m_Normal: direct index for structure ( temp 4-component vector of float) -0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal}) -0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal}) -0:39 Constant: -0:39 2 (const int) -0:39 Constant: -0:39 0 (const int) -0:39 move second child to first child ( temp uint) -0:? 'cpid' ( temp uint) -0:? 'cpid' ( in uint InvocationID) -0:39 Sequence -0:39 move second child to first child ( temp 4-component vector of float) -0:39 indirect index ( out 4-component vector of float Position) -0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position) -0:? 'cpid' ( in uint InvocationID) -0:39 m_Position: direct index for structure ( temp 4-component vector of float) -0:39 Function Call: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position}) -0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:? 'cpid' ( temp uint) -0:39 Constant: -0:39 0 (const int) -0:? Barrier ( temp void) -0:? Test condition and select ( temp void) -0:? Condition -0:? Compare Equal ( temp bool) -0:? 'cpid' ( in uint InvocationID) -0:? Constant: -0:? 0 (const int) -0:? true case -0:? Sequence -0:? move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:? Function Call: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:? Sequence -0:? move second child to first child ( temp float) -0:? direct index ( patch out float TessLevelOuter) -0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) -0:? Constant: -0:? 0 (const int) -0:? direct index ( temp float) -0:? fTessFactor: direct index for structure ( temp 3-element array of float) -0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:? Constant: -0:? 0 (const int) -0:? Constant: -0:? 0 (const int) -0:? move second child to first child ( temp float) -0:? direct index ( patch out float TessLevelOuter) -0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) -0:? Constant: -0:? 1 (const int) -0:? direct index ( temp float) -0:? fTessFactor: direct index for structure ( temp 3-element array of float) -0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:? Constant: -0:? 0 (const int) -0:? Constant: -0:? 1 (const int) -0:? move second child to first child ( temp float) -0:? direct index ( patch out float TessLevelOuter) -0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) -0:? Constant: -0:? 2 (const int) -0:? direct index ( temp float) -0:? fTessFactor: direct index for structure ( temp 3-element array of float) -0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:? Constant: -0:? 0 (const int) -0:? Constant: -0:? 2 (const int) -0:? move second child to first child ( temp float) -0:? direct index ( patch out float TessLevelInner) -0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner) -0:? Constant: -0:? 0 (const int) -0:? fInsideTessFactor: direct index for structure ( temp float) -0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:? Constant: -0:? 1 (const int) -0:? Linker Objects -0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position) -0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) -0:? 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal}) -0:? 'cpid' ( in uint InvocationID) -0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) -0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner) - - -Linked tessellation control stage: - - -Shader version: 500 -vertices = 3 -vertex spacing = fractional_odd_spacing -triangle order = cw -0:? Sequence -0:25 Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:25 Function Parameters: -0:25 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:? Sequence -0:26 Sequence -0:26 move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:26 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:26 Constant: -0:26 0.000000 -0:26 0.000000 -0:26 0.000000 -0:26 0.000000 -0:28 move second child to first child ( temp float) -0:28 fInsideTessFactor: direct index for structure ( temp float) -0:28 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:28 Constant: -0:28 1 (const int) -0:28 add ( temp float) -0:28 direct index ( temp float) -0:28 m_Position: direct index for structure ( temp 4-component vector of float) -0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:28 Constant: -0:28 0 (const int) -0:28 Constant: -0:28 0 (const int) -0:28 Constant: -0:28 3 (const int) -0:28 direct index ( temp float) -0:28 m_Normal: direct index for structure ( temp 4-component vector of float) -0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:28 Constant: -0:28 0 (const int) -0:28 Constant: -0:28 1 (const int) -0:28 Constant: -0:28 3 (const int) -0:30 Branch: Return with expression -0:30 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:39 Function Definition: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position}) -0:39 Function Parameters: -0:39 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:39 'cpid' ( in uint) -0:? Sequence -0:40 Sequence -0:40 move second child to first child ( temp structure{ temp 4-component vector of float m_Position}) -0:40 'output' ( temp structure{ temp 4-component vector of float m_Position}) -0:40 Constant: -0:40 0.000000 -0:40 0.000000 -0:40 0.000000 -0:40 0.000000 -0:41 move second child to first child ( temp 4-component vector of float) -0:41 m_Position: direct index for structure ( temp 4-component vector of float) -0:41 'output' ( temp structure{ temp 4-component vector of float m_Position}) -0:41 Constant: -0:41 0 (const int) -0:41 Constant: -0:41 0.000000 -0:41 0.000000 -0:41 0.000000 -0:41 0.000000 -0:42 Branch: Return with expression -0:42 'output' ( temp structure{ temp 4-component vector of float m_Position}) -0:39 Function Definition: main( ( temp void) -0:39 Function Parameters: -0:? Sequence -0:39 Sequence -0:39 move second child to first child ( temp 4-component vector of float) -0:39 m_Position: direct index for structure ( temp 4-component vector of float) -0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:39 Constant: -0:39 0 (const int) -0:39 Constant: -0:39 0 (const int) -0:39 direct index ( in 4-component vector of float Position) -0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) -0:39 Constant: -0:39 0 (const int) -0:39 move second child to first child ( temp 4-component vector of float) -0:39 m_Normal: direct index for structure ( temp 4-component vector of float) -0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:39 Constant: -0:39 0 (const int) -0:39 Constant: -0:39 1 (const int) -0:39 m_Normal: direct index for structure ( temp 4-component vector of float) -0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal}) -0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal}) -0:39 Constant: -0:39 0 (const int) -0:39 Constant: -0:39 0 (const int) -0:39 move second child to first child ( temp 4-component vector of float) -0:39 m_Position: direct index for structure ( temp 4-component vector of float) -0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:39 Constant: -0:39 1 (const int) -0:39 Constant: -0:39 0 (const int) -0:39 direct index ( in 4-component vector of float Position) -0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) -0:39 Constant: -0:39 1 (const int) -0:39 move second child to first child ( temp 4-component vector of float) -0:39 m_Normal: direct index for structure ( temp 4-component vector of float) -0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:39 Constant: -0:39 1 (const int) -0:39 Constant: -0:39 1 (const int) -0:39 m_Normal: direct index for structure ( temp 4-component vector of float) -0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal}) -0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal}) -0:39 Constant: -0:39 1 (const int) -0:39 Constant: -0:39 0 (const int) -0:39 move second child to first child ( temp 4-component vector of float) -0:39 m_Position: direct index for structure ( temp 4-component vector of float) -0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:39 Constant: -0:39 2 (const int) -0:39 Constant: -0:39 0 (const int) -0:39 direct index ( in 4-component vector of float Position) -0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) -0:39 Constant: -0:39 2 (const int) -0:39 move second child to first child ( temp 4-component vector of float) -0:39 m_Normal: direct index for structure ( temp 4-component vector of float) -0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:39 Constant: -0:39 2 (const int) -0:39 Constant: -0:39 1 (const int) -0:39 m_Normal: direct index for structure ( temp 4-component vector of float) -0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal}) -0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal}) -0:39 Constant: -0:39 2 (const int) -0:39 Constant: -0:39 0 (const int) -0:39 move second child to first child ( temp uint) -0:? 'cpid' ( temp uint) -0:? 'cpid' ( in uint InvocationID) -0:39 Sequence -0:39 move second child to first child ( temp 4-component vector of float) -0:39 indirect index ( out 4-component vector of float Position) -0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position) -0:? 'cpid' ( in uint InvocationID) -0:39 m_Position: direct index for structure ( temp 4-component vector of float) -0:39 Function Call: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position}) -0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:? 'cpid' ( temp uint) -0:39 Constant: -0:39 0 (const int) -0:? Barrier ( temp void) -0:? Test condition and select ( temp void) -0:? Condition -0:? Compare Equal ( temp bool) -0:? 'cpid' ( in uint InvocationID) -0:? Constant: -0:? 0 (const int) -0:? true case -0:? Sequence -0:? move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:? Function Call: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) -0:? Sequence -0:? move second child to first child ( temp float) -0:? direct index ( patch out float TessLevelOuter) -0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) -0:? Constant: -0:? 0 (const int) -0:? direct index ( temp float) -0:? fTessFactor: direct index for structure ( temp 3-element array of float) -0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:? Constant: -0:? 0 (const int) -0:? Constant: -0:? 0 (const int) -0:? move second child to first child ( temp float) -0:? direct index ( patch out float TessLevelOuter) -0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) -0:? Constant: -0:? 1 (const int) -0:? direct index ( temp float) -0:? fTessFactor: direct index for structure ( temp 3-element array of float) -0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:? Constant: -0:? 0 (const int) -0:? Constant: -0:? 1 (const int) -0:? move second child to first child ( temp float) -0:? direct index ( patch out float TessLevelOuter) -0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) -0:? Constant: -0:? 2 (const int) -0:? direct index ( temp float) -0:? fTessFactor: direct index for structure ( temp 3-element array of float) -0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:? Constant: -0:? 0 (const int) -0:? Constant: -0:? 2 (const int) -0:? move second child to first child ( temp float) -0:? direct index ( patch out float TessLevelInner) -0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner) -0:? Constant: -0:? 0 (const int) -0:? fInsideTessFactor: direct index for structure ( temp float) -0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) -0:? Constant: -0:? 1 (const int) -0:? Linker Objects -0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position) -0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) -0:? 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal}) -0:? 'cpid' ( in uint InvocationID) -0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) -0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 127 - - Capability Tessellation - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint TessellationControl 4 "main" 56 64 83 86 110 123 - ExecutionMode 4 OutputVertices 3 - ExecutionMode 4 Triangles - ExecutionMode 4 SpacingFractionalOdd - ExecutionMode 4 VertexOrderCw - Source HLSL 500 - Name 4 "main" - Name 8 "HS_Input" - MemberName 8(HS_Input) 0 "m_Position" - MemberName 8(HS_Input) 1 "m_Normal" - Name 14 "HS_Output" - MemberName 14(HS_Output) 0 "fTessFactor" - MemberName 14(HS_Output) 1 "fInsideTessFactor" - Name 17 "HS_ConstFunc(struct-HS_Input-vf4-vf41[3];" - Name 16 "I" - Name 20 "HS_Main_Output" - MemberName 20(HS_Main_Output) 0 "m_Position" - Name 24 "@main(struct-HS_Input-vf4-vf41[3];u1;" - Name 22 "I" - Name 23 "cpid" - Name 27 "O" - Name 45 "output" - Name 53 "I" - Name 56 "I.m_Position" - Name 61 "HS_Input" - MemberName 61(HS_Input) 0 "m_Normal" - Name 64 "I" - Name 81 "cpid" - Name 83 "cpid" - Name 86 "@entryPointOutput.m_Position" - Name 88 "param" - Name 90 "param" - Name 104 "@patchConstantResult" - Name 105 "param" - Name 110 "@patchConstantOutput.fTessFactor" - Name 123 "@patchConstantOutput.fInsideTessFactor" - Decorate 56(I.m_Position) BuiltIn Position - Decorate 64(I) Location 0 - Decorate 83(cpid) BuiltIn InvocationId - Decorate 86(@entryPointOutput.m_Position) BuiltIn Position - Decorate 110(@patchConstantOutput.fTessFactor) Patch - Decorate 110(@patchConstantOutput.fTessFactor) BuiltIn TessLevelOuter - Decorate 123(@patchConstantOutput.fInsideTessFactor) Patch - Decorate 123(@patchConstantOutput.fInsideTessFactor) BuiltIn TessLevelInner - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(HS_Input): TypeStruct 7(fvec4) 7(fvec4) - 9: TypeInt 32 0 - 10: 9(int) Constant 3 - 11: TypeArray 8(HS_Input) 10 - 12: TypePointer Function 11 - 13: TypeArray 6(float) 10 - 14(HS_Output): TypeStruct 13 6(float) - 15: TypeFunction 14(HS_Output) 12(ptr) - 19: TypePointer Function 9(int) -20(HS_Main_Output): TypeStruct 7(fvec4) - 21: TypeFunction 20(HS_Main_Output) 12(ptr) 19(ptr) - 26: TypePointer Function 14(HS_Output) - 28: 6(float) Constant 0 - 29: 13 ConstantComposite 28 28 28 - 30:14(HS_Output) ConstantComposite 29 28 - 31: TypeInt 32 1 - 32: 31(int) Constant 1 - 33: 31(int) Constant 0 - 34: TypePointer Function 6(float) - 44: TypePointer Function 20(HS_Main_Output) - 46: 7(fvec4) ConstantComposite 28 28 28 28 - 47:20(HS_Main_Output) ConstantComposite 46 - 48: TypePointer Function 7(fvec4) - 54: TypeArray 7(fvec4) 10 - 55: TypePointer Input 54 -56(I.m_Position): 55(ptr) Variable Input - 57: TypePointer Input 7(fvec4) - 61(HS_Input): TypeStruct 7(fvec4) - 62: TypeArray 61(HS_Input) 10 - 63: TypePointer Input 62 - 64(I): 63(ptr) Variable Input - 74: 31(int) Constant 2 - 82: TypePointer Input 9(int) - 83(cpid): 82(ptr) Variable Input - 85: TypePointer Output 54 -86(@entryPointOutput.m_Position): 85(ptr) Variable Output - 94: TypePointer Output 7(fvec4) - 96: 9(int) Constant 2 - 97: 9(int) Constant 4 - 98: 9(int) Constant 0 - 100: TypeBool - 108: TypeArray 6(float) 97 - 109: TypePointer Output 108 -110(@patchConstantOutput.fTessFactor): 109(ptr) Variable Output - 113: TypePointer Output 6(float) - 121: TypeArray 6(float) 96 - 122: TypePointer Output 121 -123(@patchConstantOutput.fInsideTessFactor): 122(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 53(I): 12(ptr) Variable Function - 81(cpid): 19(ptr) Variable Function - 88(param): 12(ptr) Variable Function - 90(param): 19(ptr) Variable Function -104(@patchConstantResult): 26(ptr) Variable Function - 105(param): 12(ptr) Variable Function - 58: 57(ptr) AccessChain 56(I.m_Position) 33 - 59: 7(fvec4) Load 58 - 60: 48(ptr) AccessChain 53(I) 33 33 - Store 60 59 - 65: 57(ptr) AccessChain 64(I) 33 33 - 66: 7(fvec4) Load 65 - 67: 48(ptr) AccessChain 53(I) 33 32 - Store 67 66 - 68: 57(ptr) AccessChain 56(I.m_Position) 32 - 69: 7(fvec4) Load 68 - 70: 48(ptr) AccessChain 53(I) 32 33 - Store 70 69 - 71: 57(ptr) AccessChain 64(I) 32 33 - 72: 7(fvec4) Load 71 - 73: 48(ptr) AccessChain 53(I) 32 32 - Store 73 72 - 75: 57(ptr) AccessChain 56(I.m_Position) 74 - 76: 7(fvec4) Load 75 - 77: 48(ptr) AccessChain 53(I) 74 33 - Store 77 76 - 78: 57(ptr) AccessChain 64(I) 74 33 - 79: 7(fvec4) Load 78 - 80: 48(ptr) AccessChain 53(I) 74 32 - Store 80 79 - 84: 9(int) Load 83(cpid) - Store 81(cpid) 84 - 87: 9(int) Load 83(cpid) - 89: 11 Load 53(I) - Store 88(param) 89 - 91: 9(int) Load 81(cpid) - Store 90(param) 91 - 92:20(HS_Main_Output) FunctionCall 24(@main(struct-HS_Input-vf4-vf41[3];u1;) 88(param) 90(param) - 93: 7(fvec4) CompositeExtract 92 0 - 95: 94(ptr) AccessChain 86(@entryPointOutput.m_Position) 87 - Store 95 93 - ControlBarrier 96 97 98 - 99: 9(int) Load 83(cpid) - 101: 100(bool) IEqual 99 33 - SelectionMerge 103 None - BranchConditional 101 102 103 - 102: Label - 106: 11 Load 53(I) - Store 105(param) 106 - 107:14(HS_Output) FunctionCall 17(HS_ConstFunc(struct-HS_Input-vf4-vf41[3];) 105(param) - Store 104(@patchConstantResult) 107 - 111: 34(ptr) AccessChain 104(@patchConstantResult) 33 33 - 112: 6(float) Load 111 - 114: 113(ptr) AccessChain 110(@patchConstantOutput.fTessFactor) 33 - Store 114 112 - 115: 34(ptr) AccessChain 104(@patchConstantResult) 33 32 - 116: 6(float) Load 115 - 117: 113(ptr) AccessChain 110(@patchConstantOutput.fTessFactor) 32 - Store 117 116 - 118: 34(ptr) AccessChain 104(@patchConstantResult) 33 74 - 119: 6(float) Load 118 - 120: 113(ptr) AccessChain 110(@patchConstantOutput.fTessFactor) 74 - Store 120 119 - 124: 34(ptr) AccessChain 104(@patchConstantResult) 32 - 125: 6(float) Load 124 - 126: 113(ptr) AccessChain 123(@patchConstantOutput.fInsideTessFactor) 33 - Store 126 125 - Branch 103 - 103: Label - Return - FunctionEnd -17(HS_ConstFunc(struct-HS_Input-vf4-vf41[3];):14(HS_Output) Function None 15 - 16(I): 12(ptr) FunctionParameter - 18: Label - 27(O): 26(ptr) Variable Function - Store 27(O) 30 - 35: 34(ptr) AccessChain 16(I) 33 33 10 - 36: 6(float) Load 35 - 37: 34(ptr) AccessChain 16(I) 33 32 10 - 38: 6(float) Load 37 - 39: 6(float) FAdd 36 38 - 40: 34(ptr) AccessChain 27(O) 32 - Store 40 39 - 41:14(HS_Output) Load 27(O) - ReturnValue 41 - FunctionEnd -24(@main(struct-HS_Input-vf4-vf41[3];u1;):20(HS_Main_Output) Function None 21 - 22(I): 12(ptr) FunctionParameter - 23(cpid): 19(ptr) FunctionParameter - 25: Label - 45(output): 44(ptr) Variable Function - Store 45(output) 47 - 49: 48(ptr) AccessChain 45(output) 33 - Store 49 46 - 50:20(HS_Main_Output) Load 45(output) - ReturnValue 50 - FunctionEnd |