diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.2.tesc.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.2.tesc.out | 371 |
1 files changed, 0 insertions, 371 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.2.tesc.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.2.tesc.out deleted file mode 100644 index 70fc4f1ea80..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.hull.2.tesc.out +++ /dev/null @@ -1,371 +0,0 @@ -hlsl.hull.2.tesc -Shader version: 500 -vertices = 4 -vertex spacing = equal_spacing -0:? Sequence -0:26 Function Definition: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint}) -0:26 Function Parameters: -0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint}) -0:? Sequence -0:28 move second child to first child ( temp 3-component vector of float) -0:28 cpoint: direct index for structure ( temp 3-component vector of float) -0:28 'output' ( temp structure{ temp 3-component vector of float cpoint}) -0:28 Constant: -0:28 0 (const int) -0:28 cpoint: direct index for structure ( temp 3-component vector of float) -0:28 direct index ( temp structure{ temp 3-component vector of float cpoint}) -0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint}) -0:28 Constant: -0:28 0 (const int) -0:28 Constant: -0:28 0 (const int) -0:29 Branch: Return with expression -0:29 'output' ( temp structure{ temp 3-component vector of float cpoint}) -0:26 Function Definition: main( ( temp void) -0:26 Function Parameters: -0:? Sequence -0:26 move second child to first child ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) -0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) -0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint}) -0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint}) -0:26 indirect index (layout( location=0) out structure{ temp 3-component vector of float cpoint}) -0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint}) -0:? 'InvocationId' ( in uint InvocationID) -0:26 Function Call: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint}) -0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) -0:? Barrier ( temp void) -0:? Test condition and select ( temp void) -0:? Condition -0:? Compare Equal ( temp bool) -0:? 'InvocationId' ( in uint InvocationID) -0:? Constant: -0:? 0 (const int) -0:? true case -0:? Sequence -0:? move second child to first child ( temp structure{ temp 2-element array of float edges}) -0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) -0:? Function Call: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges}) -0:? 'pid' ( in uint PrimitiveID) -0:? 'pos' ( in 4-component vector of float Position) -0:? Sequence -0:? move second child to first child ( temp float) -0:? direct index ( patch out float TessLevelOuter) -0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) -0:? Constant: -0:? 0 (const int) -0:? direct index ( temp float) -0:? edges: direct index for structure ( temp 2-element array of float) -0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) -0:? Constant: -0:? 0 (const int) -0:? Constant: -0:? 0 (const int) -0:? move second child to first child ( temp float) -0:? direct index ( patch out float TessLevelOuter) -0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) -0:? Constant: -0:? 1 (const int) -0:? direct index ( temp float) -0:? edges: direct index for structure ( temp 2-element array of float) -0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) -0:? Constant: -0:? 0 (const int) -0:? Constant: -0:? 1 (const int) -0:33 Function Definition: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges}) -0:33 Function Parameters: -0:33 'pid' ( in uint) -0:33 'pos' ( in 4-component vector of float) -0:? Sequence -0:36 move second child to first child ( temp float) -0:36 direct index ( temp float) -0:36 edges: direct index for structure ( temp 2-element array of float) -0:36 'output' ( temp structure{ temp 2-element array of float edges}) -0:36 Constant: -0:36 0 (const int) -0:36 Constant: -0:36 0 (const int) -0:36 Constant: -0:36 2.000000 -0:37 move second child to first child ( temp float) -0:37 direct index ( temp float) -0:37 edges: direct index for structure ( temp 2-element array of float) -0:37 'output' ( temp structure{ temp 2-element array of float edges}) -0:37 Constant: -0:37 0 (const int) -0:37 Constant: -0:37 1 (const int) -0:37 Constant: -0:37 8.000000 -0:38 Branch: Return with expression -0:38 'output' ( temp structure{ temp 2-element array of float edges}) -0:? Linker Objects -0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint}) -0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint}) -0:? 'InvocationId' ( in uint InvocationID) -0:? 'pid' ( in uint PrimitiveID) -0:? 'pos' ( in 4-component vector of float Position) -0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) - - -Linked tessellation control stage: - - -Shader version: 500 -vertices = 4 -vertex spacing = equal_spacing -0:? Sequence -0:26 Function Definition: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint}) -0:26 Function Parameters: -0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint}) -0:? Sequence -0:28 move second child to first child ( temp 3-component vector of float) -0:28 cpoint: direct index for structure ( temp 3-component vector of float) -0:28 'output' ( temp structure{ temp 3-component vector of float cpoint}) -0:28 Constant: -0:28 0 (const int) -0:28 cpoint: direct index for structure ( temp 3-component vector of float) -0:28 direct index ( temp structure{ temp 3-component vector of float cpoint}) -0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint}) -0:28 Constant: -0:28 0 (const int) -0:28 Constant: -0:28 0 (const int) -0:29 Branch: Return with expression -0:29 'output' ( temp structure{ temp 3-component vector of float cpoint}) -0:26 Function Definition: main( ( temp void) -0:26 Function Parameters: -0:? Sequence -0:26 move second child to first child ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) -0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) -0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint}) -0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint}) -0:26 indirect index (layout( location=0) out structure{ temp 3-component vector of float cpoint}) -0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint}) -0:? 'InvocationId' ( in uint InvocationID) -0:26 Function Call: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint}) -0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) -0:? Barrier ( temp void) -0:? Test condition and select ( temp void) -0:? Condition -0:? Compare Equal ( temp bool) -0:? 'InvocationId' ( in uint InvocationID) -0:? Constant: -0:? 0 (const int) -0:? true case -0:? Sequence -0:? move second child to first child ( temp structure{ temp 2-element array of float edges}) -0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) -0:? Function Call: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges}) -0:? 'pid' ( in uint PrimitiveID) -0:? 'pos' ( in 4-component vector of float Position) -0:? Sequence -0:? move second child to first child ( temp float) -0:? direct index ( patch out float TessLevelOuter) -0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) -0:? Constant: -0:? 0 (const int) -0:? direct index ( temp float) -0:? edges: direct index for structure ( temp 2-element array of float) -0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) -0:? Constant: -0:? 0 (const int) -0:? Constant: -0:? 0 (const int) -0:? move second child to first child ( temp float) -0:? direct index ( patch out float TessLevelOuter) -0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) -0:? Constant: -0:? 1 (const int) -0:? direct index ( temp float) -0:? edges: direct index for structure ( temp 2-element array of float) -0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) -0:? Constant: -0:? 0 (const int) -0:? Constant: -0:? 1 (const int) -0:33 Function Definition: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges}) -0:33 Function Parameters: -0:33 'pid' ( in uint) -0:33 'pos' ( in 4-component vector of float) -0:? Sequence -0:36 move second child to first child ( temp float) -0:36 direct index ( temp float) -0:36 edges: direct index for structure ( temp 2-element array of float) -0:36 'output' ( temp structure{ temp 2-element array of float edges}) -0:36 Constant: -0:36 0 (const int) -0:36 Constant: -0:36 0 (const int) -0:36 Constant: -0:36 2.000000 -0:37 move second child to first child ( temp float) -0:37 direct index ( temp float) -0:37 edges: direct index for structure ( temp 2-element array of float) -0:37 'output' ( temp structure{ temp 2-element array of float edges}) -0:37 Constant: -0:37 0 (const int) -0:37 Constant: -0:37 1 (const int) -0:37 Constant: -0:37 8.000000 -0:38 Branch: Return with expression -0:38 'output' ( temp structure{ temp 2-element array of float edges}) -0:? Linker Objects -0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint}) -0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint}) -0:? 'InvocationId' ( in uint InvocationID) -0:? 'pid' ( in uint PrimitiveID) -0:? 'pos' ( in 4-component vector of float Position) -0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 91 - - Capability Tessellation - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint TessellationControl 4 "main" 42 46 48 63 65 73 - ExecutionMode 4 OutputVertices 4 - ExecutionMode 4 Isolines - ExecutionMode 4 SpacingEqual - Source HLSL 500 - Name 4 "main" - Name 8 "VS_OUT" - MemberName 8(VS_OUT) 0 "cpoint" - Name 13 "HS_OUT" - MemberName 13(HS_OUT) 0 "cpoint" - Name 16 "@main(struct-VS_OUT-vf31[4];" - Name 15 "ip" - Name 23 "HS_CONSTANT_OUT" - MemberName 23(HS_CONSTANT_OUT) 0 "edges" - Name 27 "PCF(u1;vf4;" - Name 25 "pid" - Name 26 "pos" - Name 30 "output" - Name 40 "ip" - Name 42 "ip" - Name 46 "@entryPointOutput" - Name 48 "InvocationId" - Name 50 "param" - Name 62 "@patchConstantResult" - Name 63 "pid" - Name 65 "pos" - Name 66 "param" - Name 68 "param" - Name 73 "@patchConstantOutput.edges" - Name 83 "output" - Decorate 42(ip) Location 0 - Decorate 46(@entryPointOutput) Location 0 - Decorate 48(InvocationId) BuiltIn InvocationId - Decorate 63(pid) BuiltIn PrimitiveId - Decorate 65(pos) BuiltIn Position - Decorate 73(@patchConstantOutput.edges) Patch - Decorate 73(@patchConstantOutput.edges) BuiltIn TessLevelOuter - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 3 - 8(VS_OUT): TypeStruct 7(fvec3) - 9: TypeInt 32 0 - 10: 9(int) Constant 4 - 11: TypeArray 8(VS_OUT) 10 - 12: TypePointer Function 11 - 13(HS_OUT): TypeStruct 7(fvec3) - 14: TypeFunction 13(HS_OUT) 12(ptr) - 18: TypePointer Function 9(int) - 19: TypeVector 6(float) 4 - 20: TypePointer Function 19(fvec4) - 21: 9(int) Constant 2 - 22: TypeArray 6(float) 21 -23(HS_CONSTANT_OUT): TypeStruct 22 - 24: TypeFunction 23(HS_CONSTANT_OUT) 18(ptr) 20(ptr) - 29: TypePointer Function 13(HS_OUT) - 31: TypeInt 32 1 - 32: 31(int) Constant 0 - 33: TypePointer Function 7(fvec3) - 41: TypePointer Input 11 - 42(ip): 41(ptr) Variable Input - 44: TypeArray 13(HS_OUT) 10 - 45: TypePointer Output 44 -46(@entryPointOutput): 45(ptr) Variable Output - 47: TypePointer Input 9(int) -48(InvocationId): 47(ptr) Variable Input - 53: TypePointer Output 13(HS_OUT) - 55: 9(int) Constant 0 - 57: TypeBool - 61: TypePointer Function 23(HS_CONSTANT_OUT) - 63(pid): 47(ptr) Variable Input - 64: TypePointer Input 19(fvec4) - 65(pos): 64(ptr) Variable Input - 71: TypeArray 6(float) 10 - 72: TypePointer Output 71 -73(@patchConstantOutput.edges): 72(ptr) Variable Output - 74: TypePointer Function 6(float) - 77: TypePointer Output 6(float) - 79: 31(int) Constant 1 - 84: 6(float) Constant 1073741824 - 86: 6(float) Constant 1090519040 - 4(main): 2 Function None 3 - 5: Label - 40(ip): 12(ptr) Variable Function - 50(param): 12(ptr) Variable Function -62(@patchConstantResult): 61(ptr) Variable Function - 66(param): 18(ptr) Variable Function - 68(param): 20(ptr) Variable Function - 43: 11 Load 42(ip) - Store 40(ip) 43 - 49: 9(int) Load 48(InvocationId) - 51: 11 Load 40(ip) - Store 50(param) 51 - 52: 13(HS_OUT) FunctionCall 16(@main(struct-VS_OUT-vf31[4];) 50(param) - 54: 53(ptr) AccessChain 46(@entryPointOutput) 49 - Store 54 52 - ControlBarrier 21 10 55 - 56: 9(int) Load 48(InvocationId) - 58: 57(bool) IEqual 56 32 - SelectionMerge 60 None - BranchConditional 58 59 60 - 59: Label - 67: 9(int) Load 63(pid) - Store 66(param) 67 - 69: 19(fvec4) Load 65(pos) - Store 68(param) 69 - 70:23(HS_CONSTANT_OUT) FunctionCall 27(PCF(u1;vf4;) 66(param) 68(param) - Store 62(@patchConstantResult) 70 - 75: 74(ptr) AccessChain 62(@patchConstantResult) 32 32 - 76: 6(float) Load 75 - 78: 77(ptr) AccessChain 73(@patchConstantOutput.edges) 32 - Store 78 76 - 80: 74(ptr) AccessChain 62(@patchConstantResult) 32 79 - 81: 6(float) Load 80 - 82: 77(ptr) AccessChain 73(@patchConstantOutput.edges) 79 - Store 82 81 - Branch 60 - 60: Label - Return - FunctionEnd -16(@main(struct-VS_OUT-vf31[4];): 13(HS_OUT) Function None 14 - 15(ip): 12(ptr) FunctionParameter - 17: Label - 30(output): 29(ptr) Variable Function - 34: 33(ptr) AccessChain 15(ip) 32 32 - 35: 7(fvec3) Load 34 - 36: 33(ptr) AccessChain 30(output) 32 - Store 36 35 - 37: 13(HS_OUT) Load 30(output) - ReturnValue 37 - FunctionEnd - 27(PCF(u1;vf4;):23(HS_CONSTANT_OUT) Function None 24 - 25(pid): 18(ptr) FunctionParameter - 26(pos): 20(ptr) FunctionParameter - 28: Label - 83(output): 61(ptr) Variable Function - 85: 74(ptr) AccessChain 83(output) 32 32 - Store 85 84 - 87: 74(ptr) AccessChain 83(output) 32 79 - Store 87 86 - 88:23(HS_CONSTANT_OUT) Load 83(output) - ReturnValue 88 - FunctionEnd |