diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gs-hs-mix.tesc.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gs-hs-mix.tesc.out | 1158 |
1 files changed, 0 insertions, 1158 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gs-hs-mix.tesc.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gs-hs-mix.tesc.out deleted file mode 100644 index fabc1109155..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gs-hs-mix.tesc.out +++ /dev/null @@ -1,1158 +0,0 @@ -hlsl.gs-hs-mix.tesc -Shader version: 500 -vertices = 3 -input primitive = triangles -vertex spacing = fractional_odd_spacing -triangle order = ccw -0:? Sequence -0:31 Function Definition: HSPatchConstant(struct-HSInput-vf3-vf31[3]; ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:31 Function Parameters: -0:31 'patch' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:? Sequence -0:32 Sequence -0:32 move second child to first child ( temp 3-component vector of float) -0:32 'roundedEdgeTessFactor' ( temp 3-component vector of float) -0:32 tess_factor: direct index for structure (layout( row_major std140) uniform 3-component vector of float) -0:32 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row_major std140) uniform 4X4 matrix of float proj_matrix, layout( row_major std140) uniform 4X4 matrix of float model_view_proj_matrix, layout( row_major std140) uniform 3X3 matrix of float normal_matrix, layout( row_major std140) uniform 3-component vector of float color, layout( row_major std140) uniform 3-component vector of float view_dir, layout( row_major std140) uniform 3-component vector of float tess_factor}) -0:32 Constant: -0:32 6 (const uint) -0:33 Sequence -0:33 move second child to first child ( temp float) -0:33 'roundedInsideTessFactor' ( temp float) -0:33 Constant: -0:33 3.000000 -0:34 Sequence -0:34 move second child to first child ( temp float) -0:34 'insideTessFactor' ( temp float) -0:34 Constant: -0:34 1.000000 -0:39 move second child to first child ( temp float) -0:39 direct index ( temp float) -0:39 EdgeTessFactor: direct index for structure ( temp 3-element array of float) -0:39 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:39 Constant: -0:39 0 (const int) -0:39 Constant: -0:39 0 (const int) -0:39 direct index ( temp float) -0:39 'roundedEdgeTessFactor' ( temp 3-component vector of float) -0:39 Constant: -0:39 0 (const int) -0:40 move second child to first child ( temp float) -0:40 direct index ( temp float) -0:40 EdgeTessFactor: direct index for structure ( temp 3-element array of float) -0:40 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:40 Constant: -0:40 0 (const int) -0:40 Constant: -0:40 1 (const int) -0:40 direct index ( temp float) -0:40 'roundedEdgeTessFactor' ( temp 3-component vector of float) -0:40 Constant: -0:40 1 (const int) -0:41 move second child to first child ( temp float) -0:41 direct index ( temp float) -0:41 EdgeTessFactor: direct index for structure ( temp 3-element array of float) -0:41 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:41 Constant: -0:41 0 (const int) -0:41 Constant: -0:41 2 (const int) -0:41 direct index ( temp float) -0:41 'roundedEdgeTessFactor' ( temp 3-component vector of float) -0:41 Constant: -0:41 2 (const int) -0:42 move second child to first child ( temp float) -0:42 InsideTessFactor: direct index for structure ( temp float) -0:42 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:42 Constant: -0:42 1 (const int) -0:42 'roundedInsideTessFactor' ( temp float) -0:45 move second child to first child ( temp 3-component vector of float) -0:45 direct index ( temp 3-component vector of float) -0:45 NormalWS: direct index for structure ( temp 3-element array of 3-component vector of float) -0:45 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:45 Constant: -0:45 2 (const int) -0:45 Constant: -0:45 0 (const int) -0:45 NormalWS: direct index for structure ( temp 3-component vector of float) -0:45 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:45 'patch' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:45 Constant: -0:45 0 (const int) -0:45 Constant: -0:45 1 (const int) -0:46 move second child to first child ( temp 3-component vector of float) -0:46 direct index ( temp 3-component vector of float) -0:46 NormalWS: direct index for structure ( temp 3-element array of 3-component vector of float) -0:46 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:46 Constant: -0:46 2 (const int) -0:46 Constant: -0:46 1 (const int) -0:46 NormalWS: direct index for structure ( temp 3-component vector of float) -0:46 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:46 'patch' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:46 Constant: -0:46 1 (const int) -0:46 Constant: -0:46 1 (const int) -0:47 move second child to first child ( temp 3-component vector of float) -0:47 direct index ( temp 3-component vector of float) -0:47 NormalWS: direct index for structure ( temp 3-element array of 3-component vector of float) -0:47 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:47 Constant: -0:47 2 (const int) -0:47 Constant: -0:47 2 (const int) -0:47 NormalWS: direct index for structure ( temp 3-component vector of float) -0:47 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:47 'patch' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:47 Constant: -0:47 2 (const int) -0:47 Constant: -0:47 1 (const int) -0:49 Branch: Return with expression -0:49 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:61 Function Definition: @HSMain(struct-HSInput-vf3-vf31[3];u1; ( temp structure{ temp 3-component vector of float PositionWS}) -0:61 Function Parameters: -0:61 'patch' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:61 'id' ( in uint) -0:? Sequence -0:63 move second child to first child ( temp 3-component vector of float) -0:63 PositionWS: direct index for structure ( temp 3-component vector of float) -0:63 'output' ( temp structure{ temp 3-component vector of float PositionWS}) -0:63 Constant: -0:63 0 (const int) -0:63 PositionWS: direct index for structure ( temp 3-component vector of float) -0:63 indirect index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:63 'patch' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:63 'id' ( in uint) -0:63 Constant: -0:63 0 (const int) -0:64 Branch: Return with expression -0:64 'output' ( temp structure{ temp 3-component vector of float PositionWS}) -0:61 Function Definition: HSMain( ( temp void) -0:61 Function Parameters: -0:? Sequence -0:61 move second child to first child ( temp 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:? 'patch' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:61 move second child to first child ( temp uint) -0:? 'id' ( temp uint) -0:? 'id' ( in uint InvocationID) -0:61 move second child to first child ( temp structure{ temp 3-component vector of float PositionWS}) -0:61 indirect index (layout( location=0) out structure{ temp 3-component vector of float PositionWS}) -0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float PositionWS}) -0:? 'id' ( in uint InvocationID) -0:61 Function Call: @HSMain(struct-HSInput-vf3-vf31[3];u1; ( temp structure{ temp 3-component vector of float PositionWS}) -0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:? 'id' ( temp uint) -0:? Barrier ( temp void) -0:? Test condition and select ( temp void) -0:? Condition -0:? Compare Equal ( temp bool) -0:? 'id' ( in uint InvocationID) -0:? Constant: -0:? 0 (const int) -0:? true case -0:? Sequence -0:? move second child to first child ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:? Function Call: HSPatchConstant(struct-HSInput-vf3-vf31[3]; ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:? Sequence -0:? move second child to first child ( temp float) -0:? direct index ( patch out float TessLevelOuter) -0:? '@patchConstantOutput.EdgeTessFactor' ( patch out 4-element array of float TessLevelOuter) -0:? Constant: -0:? 0 (const int) -0:? direct index ( temp float) -0:? EdgeTessFactor: direct index for structure ( temp 3-element array of float) -0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:? Constant: -0:? 0 (const int) -0:? Constant: -0:? 0 (const int) -0:? move second child to first child ( temp float) -0:? direct index ( patch out float TessLevelOuter) -0:? '@patchConstantOutput.EdgeTessFactor' ( patch out 4-element array of float TessLevelOuter) -0:? Constant: -0:? 1 (const int) -0:? direct index ( temp float) -0:? EdgeTessFactor: direct index for structure ( temp 3-element array of float) -0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:? Constant: -0:? 0 (const int) -0:? Constant: -0:? 1 (const int) -0:? move second child to first child ( temp float) -0:? direct index ( patch out float TessLevelOuter) -0:? '@patchConstantOutput.EdgeTessFactor' ( patch out 4-element array of float TessLevelOuter) -0:? Constant: -0:? 2 (const int) -0:? direct index ( temp float) -0:? EdgeTessFactor: direct index for structure ( temp 3-element array of float) -0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:? Constant: -0:? 0 (const int) -0:? Constant: -0:? 2 (const int) -0:? move second child to first child ( temp float) -0:? direct index ( patch out float TessLevelInner) -0:? '@patchConstantOutput.InsideTessFactor' ( patch out 2-element array of float TessLevelInner) -0:? Constant: -0:? 0 (const int) -0:? InsideTessFactor: direct index for structure ( temp float) -0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:? Constant: -0:? 1 (const int) -0:? move second child to first child ( temp 3-element array of 3-component vector of float) -0:? NormalWS: direct index for structure ( temp 3-element array of 3-component vector of float) -0:? '@patchConstantOutput' (layout( location=1) patch out structure{ temp 3-element array of 3-component vector of float NormalWS}) -0:? Constant: -0:? 0 (const int) -0:? NormalWS: direct index for structure ( temp 3-element array of 3-component vector of float) -0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:? Constant: -0:? 2 (const int) -0:84 Function Definition: GSMain(struct-GSVertexInput-vf3-vf31[3];struct-GSVertexOutput-vf41; ( temp void) -0:84 Function Parameters: -0:84 'input' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:84 'output' ( out structure{ temp 4-component vector of float PositionCS}) -0:? Sequence -0:86 Sequence -0:86 move second child to first child ( temp 3-component vector of float) -0:86 'P0' ( temp 3-component vector of float) -0:86 vector swizzle ( temp 3-component vector of float) -0:86 PositionWS: direct index for structure ( temp 3-component vector of float) -0:86 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:86 'input' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:86 Constant: -0:86 0 (const int) -0:86 Constant: -0:86 0 (const int) -0:86 Sequence -0:86 Constant: -0:86 0 (const int) -0:86 Constant: -0:86 1 (const int) -0:86 Constant: -0:86 2 (const int) -0:87 Sequence -0:87 move second child to first child ( temp 3-component vector of float) -0:87 'P1' ( temp 3-component vector of float) -0:87 vector swizzle ( temp 3-component vector of float) -0:87 PositionWS: direct index for structure ( temp 3-component vector of float) -0:87 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:87 'input' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:87 Constant: -0:87 1 (const int) -0:87 Constant: -0:87 0 (const int) -0:87 Sequence -0:87 Constant: -0:87 0 (const int) -0:87 Constant: -0:87 1 (const int) -0:87 Constant: -0:87 2 (const int) -0:88 Sequence -0:88 move second child to first child ( temp 3-component vector of float) -0:88 'P2' ( temp 3-component vector of float) -0:88 vector swizzle ( temp 3-component vector of float) -0:88 PositionWS: direct index for structure ( temp 3-component vector of float) -0:88 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:88 'input' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:88 Constant: -0:88 2 (const int) -0:88 Constant: -0:88 0 (const int) -0:88 Sequence -0:88 Constant: -0:88 0 (const int) -0:88 Constant: -0:88 1 (const int) -0:88 Constant: -0:88 2 (const int) -0:92 add second child into first child ( temp float) -0:92 direct index ( temp float) -0:92 'P0' ( temp 3-component vector of float) -0:92 Constant: -0:92 2 (const int) -0:92 Constant: -0:92 0.001000 -0:93 add second child into first child ( temp float) -0:93 direct index ( temp float) -0:93 'P1' ( temp 3-component vector of float) -0:93 Constant: -0:93 2 (const int) -0:93 Constant: -0:93 0.001000 -0:94 add second child into first child ( temp float) -0:94 direct index ( temp float) -0:94 'P2' ( temp 3-component vector of float) -0:94 Constant: -0:94 2 (const int) -0:94 Constant: -0:94 0.001000 -0:95 Sequence -0:95 move second child to first child ( temp 4-component vector of float) -0:95 'Q0' ( temp 4-component vector of float) -0:95 vector-times-matrix ( temp 4-component vector of float) -0:? Construct vec4 ( temp 4-component vector of float) -0:95 'P0' ( temp 3-component vector of float) -0:95 Constant: -0:95 1.000000 -0:95 proj_matrix: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) -0:95 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row_major std140) uniform 4X4 matrix of float proj_matrix, layout( row_major std140) uniform 4X4 matrix of float model_view_proj_matrix, layout( row_major std140) uniform 3X3 matrix of float normal_matrix, layout( row_major std140) uniform 3-component vector of float color, layout( row_major std140) uniform 3-component vector of float view_dir, layout( row_major std140) uniform 3-component vector of float tess_factor}) -0:95 Constant: -0:95 1 (const uint) -0:96 Sequence -0:96 move second child to first child ( temp 4-component vector of float) -0:96 'Q1' ( temp 4-component vector of float) -0:96 vector-times-matrix ( temp 4-component vector of float) -0:? Construct vec4 ( temp 4-component vector of float) -0:96 'P1' ( temp 3-component vector of float) -0:96 Constant: -0:96 1.000000 -0:96 proj_matrix: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) -0:96 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row_major std140) uniform 4X4 matrix of float proj_matrix, layout( row_major std140) uniform 4X4 matrix of float model_view_proj_matrix, layout( row_major std140) uniform 3X3 matrix of float normal_matrix, layout( row_major std140) uniform 3-component vector of float color, layout( row_major std140) uniform 3-component vector of float view_dir, layout( row_major std140) uniform 3-component vector of float tess_factor}) -0:96 Constant: -0:96 1 (const uint) -0:97 Sequence -0:97 move second child to first child ( temp 4-component vector of float) -0:97 'Q2' ( temp 4-component vector of float) -0:97 vector-times-matrix ( temp 4-component vector of float) -0:? Construct vec4 ( temp 4-component vector of float) -0:97 'P2' ( temp 3-component vector of float) -0:97 Constant: -0:97 1.000000 -0:97 proj_matrix: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) -0:97 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row_major std140) uniform 4X4 matrix of float proj_matrix, layout( row_major std140) uniform 4X4 matrix of float model_view_proj_matrix, layout( row_major std140) uniform 3X3 matrix of float normal_matrix, layout( row_major std140) uniform 3-component vector of float color, layout( row_major std140) uniform 3-component vector of float view_dir, layout( row_major std140) uniform 3-component vector of float tess_factor}) -0:97 Constant: -0:97 1 (const uint) -0:100 move second child to first child ( temp 4-component vector of float) -0:100 PositionCS: direct index for structure ( temp 4-component vector of float) -0:100 'vertex' ( temp structure{ temp 4-component vector of float PositionCS}) -0:100 Constant: -0:100 0 (const int) -0:100 'Q0' ( temp 4-component vector of float) -0:101 Constant: -0:101 0.000000 -0:102 move second child to first child ( temp 4-component vector of float) -0:102 PositionCS: direct index for structure ( temp 4-component vector of float) -0:102 'vertex' ( temp structure{ temp 4-component vector of float PositionCS}) -0:102 Constant: -0:102 0 (const int) -0:102 'Q1' ( temp 4-component vector of float) -0:103 Constant: -0:103 0.000000 -0:104 Constant: -0:104 0.000000 -0:107 move second child to first child ( temp 4-component vector of float) -0:107 PositionCS: direct index for structure ( temp 4-component vector of float) -0:107 'vertex' ( temp structure{ temp 4-component vector of float PositionCS}) -0:107 Constant: -0:107 0 (const int) -0:107 'Q1' ( temp 4-component vector of float) -0:108 Constant: -0:108 0.000000 -0:109 move second child to first child ( temp 4-component vector of float) -0:109 PositionCS: direct index for structure ( temp 4-component vector of float) -0:109 'vertex' ( temp structure{ temp 4-component vector of float PositionCS}) -0:109 Constant: -0:109 0 (const int) -0:109 'Q2' ( temp 4-component vector of float) -0:110 Constant: -0:110 0.000000 -0:111 Constant: -0:111 0.000000 -0:114 move second child to first child ( temp 4-component vector of float) -0:114 PositionCS: direct index for structure ( temp 4-component vector of float) -0:114 'vertex' ( temp structure{ temp 4-component vector of float PositionCS}) -0:114 Constant: -0:114 0 (const int) -0:114 'Q2' ( temp 4-component vector of float) -0:115 Constant: -0:115 0.000000 -0:116 move second child to first child ( temp 4-component vector of float) -0:116 PositionCS: direct index for structure ( temp 4-component vector of float) -0:116 'vertex' ( temp structure{ temp 4-component vector of float PositionCS}) -0:116 Constant: -0:116 0 (const int) -0:116 'Q0' ( temp 4-component vector of float) -0:117 Constant: -0:117 0.000000 -0:118 Constant: -0:118 0.000000 -0:? Linker Objects -0:? 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row_major std140) uniform 4X4 matrix of float proj_matrix, layout( row_major std140) uniform 4X4 matrix of float model_view_proj_matrix, layout( row_major std140) uniform 3X3 matrix of float normal_matrix, layout( row_major std140) uniform 3-component vector of float color, layout( row_major std140) uniform 3-component vector of float view_dir, layout( row_major std140) uniform 3-component vector of float tess_factor}) -0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float PositionWS}) -0:? 'patch' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:? 'id' ( in uint InvocationID) -0:? '@patchConstantOutput.EdgeTessFactor' ( patch out 4-element array of float TessLevelOuter) -0:? '@patchConstantOutput.InsideTessFactor' ( patch out 2-element array of float TessLevelInner) -0:? '@patchConstantOutput' (layout( location=1) patch out structure{ temp 3-element array of 3-component vector of float NormalWS}) - - -Linked tessellation control stage: - - -Shader version: 500 -vertices = 3 -input primitive = triangles -vertex spacing = fractional_odd_spacing -triangle order = ccw -0:? Sequence -0:31 Function Definition: HSPatchConstant(struct-HSInput-vf3-vf31[3]; ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:31 Function Parameters: -0:31 'patch' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:? Sequence -0:32 Sequence -0:32 move second child to first child ( temp 3-component vector of float) -0:32 'roundedEdgeTessFactor' ( temp 3-component vector of float) -0:32 tess_factor: direct index for structure (layout( row_major std140) uniform 3-component vector of float) -0:32 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row_major std140) uniform 4X4 matrix of float proj_matrix, layout( row_major std140) uniform 4X4 matrix of float model_view_proj_matrix, layout( row_major std140) uniform 3X3 matrix of float normal_matrix, layout( row_major std140) uniform 3-component vector of float color, layout( row_major std140) uniform 3-component vector of float view_dir, layout( row_major std140) uniform 3-component vector of float tess_factor}) -0:32 Constant: -0:32 6 (const uint) -0:33 Sequence -0:33 move second child to first child ( temp float) -0:33 'roundedInsideTessFactor' ( temp float) -0:33 Constant: -0:33 3.000000 -0:34 Sequence -0:34 move second child to first child ( temp float) -0:34 'insideTessFactor' ( temp float) -0:34 Constant: -0:34 1.000000 -0:39 move second child to first child ( temp float) -0:39 direct index ( temp float) -0:39 EdgeTessFactor: direct index for structure ( temp 3-element array of float) -0:39 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:39 Constant: -0:39 0 (const int) -0:39 Constant: -0:39 0 (const int) -0:39 direct index ( temp float) -0:39 'roundedEdgeTessFactor' ( temp 3-component vector of float) -0:39 Constant: -0:39 0 (const int) -0:40 move second child to first child ( temp float) -0:40 direct index ( temp float) -0:40 EdgeTessFactor: direct index for structure ( temp 3-element array of float) -0:40 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:40 Constant: -0:40 0 (const int) -0:40 Constant: -0:40 1 (const int) -0:40 direct index ( temp float) -0:40 'roundedEdgeTessFactor' ( temp 3-component vector of float) -0:40 Constant: -0:40 1 (const int) -0:41 move second child to first child ( temp float) -0:41 direct index ( temp float) -0:41 EdgeTessFactor: direct index for structure ( temp 3-element array of float) -0:41 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:41 Constant: -0:41 0 (const int) -0:41 Constant: -0:41 2 (const int) -0:41 direct index ( temp float) -0:41 'roundedEdgeTessFactor' ( temp 3-component vector of float) -0:41 Constant: -0:41 2 (const int) -0:42 move second child to first child ( temp float) -0:42 InsideTessFactor: direct index for structure ( temp float) -0:42 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:42 Constant: -0:42 1 (const int) -0:42 'roundedInsideTessFactor' ( temp float) -0:45 move second child to first child ( temp 3-component vector of float) -0:45 direct index ( temp 3-component vector of float) -0:45 NormalWS: direct index for structure ( temp 3-element array of 3-component vector of float) -0:45 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:45 Constant: -0:45 2 (const int) -0:45 Constant: -0:45 0 (const int) -0:45 NormalWS: direct index for structure ( temp 3-component vector of float) -0:45 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:45 'patch' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:45 Constant: -0:45 0 (const int) -0:45 Constant: -0:45 1 (const int) -0:46 move second child to first child ( temp 3-component vector of float) -0:46 direct index ( temp 3-component vector of float) -0:46 NormalWS: direct index for structure ( temp 3-element array of 3-component vector of float) -0:46 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:46 Constant: -0:46 2 (const int) -0:46 Constant: -0:46 1 (const int) -0:46 NormalWS: direct index for structure ( temp 3-component vector of float) -0:46 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:46 'patch' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:46 Constant: -0:46 1 (const int) -0:46 Constant: -0:46 1 (const int) -0:47 move second child to first child ( temp 3-component vector of float) -0:47 direct index ( temp 3-component vector of float) -0:47 NormalWS: direct index for structure ( temp 3-element array of 3-component vector of float) -0:47 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:47 Constant: -0:47 2 (const int) -0:47 Constant: -0:47 2 (const int) -0:47 NormalWS: direct index for structure ( temp 3-component vector of float) -0:47 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:47 'patch' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:47 Constant: -0:47 2 (const int) -0:47 Constant: -0:47 1 (const int) -0:49 Branch: Return with expression -0:49 'result' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:61 Function Definition: @HSMain(struct-HSInput-vf3-vf31[3];u1; ( temp structure{ temp 3-component vector of float PositionWS}) -0:61 Function Parameters: -0:61 'patch' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:61 'id' ( in uint) -0:? Sequence -0:63 move second child to first child ( temp 3-component vector of float) -0:63 PositionWS: direct index for structure ( temp 3-component vector of float) -0:63 'output' ( temp structure{ temp 3-component vector of float PositionWS}) -0:63 Constant: -0:63 0 (const int) -0:63 PositionWS: direct index for structure ( temp 3-component vector of float) -0:63 indirect index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:63 'patch' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:63 'id' ( in uint) -0:63 Constant: -0:63 0 (const int) -0:64 Branch: Return with expression -0:64 'output' ( temp structure{ temp 3-component vector of float PositionWS}) -0:61 Function Definition: HSMain( ( temp void) -0:61 Function Parameters: -0:? Sequence -0:61 move second child to first child ( temp 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:? 'patch' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:61 move second child to first child ( temp uint) -0:? 'id' ( temp uint) -0:? 'id' ( in uint InvocationID) -0:61 move second child to first child ( temp structure{ temp 3-component vector of float PositionWS}) -0:61 indirect index (layout( location=0) out structure{ temp 3-component vector of float PositionWS}) -0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float PositionWS}) -0:? 'id' ( in uint InvocationID) -0:61 Function Call: @HSMain(struct-HSInput-vf3-vf31[3];u1; ( temp structure{ temp 3-component vector of float PositionWS}) -0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:? 'id' ( temp uint) -0:? Barrier ( temp void) -0:? Test condition and select ( temp void) -0:? Condition -0:? Compare Equal ( temp bool) -0:? 'id' ( in uint InvocationID) -0:? Constant: -0:? 0 (const int) -0:? true case -0:? Sequence -0:? move second child to first child ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:? Function Call: HSPatchConstant(struct-HSInput-vf3-vf31[3]; ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:? Sequence -0:? move second child to first child ( temp float) -0:? direct index ( patch out float TessLevelOuter) -0:? '@patchConstantOutput.EdgeTessFactor' ( patch out 4-element array of float TessLevelOuter) -0:? Constant: -0:? 0 (const int) -0:? direct index ( temp float) -0:? EdgeTessFactor: direct index for structure ( temp 3-element array of float) -0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:? Constant: -0:? 0 (const int) -0:? Constant: -0:? 0 (const int) -0:? move second child to first child ( temp float) -0:? direct index ( patch out float TessLevelOuter) -0:? '@patchConstantOutput.EdgeTessFactor' ( patch out 4-element array of float TessLevelOuter) -0:? Constant: -0:? 1 (const int) -0:? direct index ( temp float) -0:? EdgeTessFactor: direct index for structure ( temp 3-element array of float) -0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:? Constant: -0:? 0 (const int) -0:? Constant: -0:? 1 (const int) -0:? move second child to first child ( temp float) -0:? direct index ( patch out float TessLevelOuter) -0:? '@patchConstantOutput.EdgeTessFactor' ( patch out 4-element array of float TessLevelOuter) -0:? Constant: -0:? 2 (const int) -0:? direct index ( temp float) -0:? EdgeTessFactor: direct index for structure ( temp 3-element array of float) -0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:? Constant: -0:? 0 (const int) -0:? Constant: -0:? 2 (const int) -0:? move second child to first child ( temp float) -0:? direct index ( patch out float TessLevelInner) -0:? '@patchConstantOutput.InsideTessFactor' ( patch out 2-element array of float TessLevelInner) -0:? Constant: -0:? 0 (const int) -0:? InsideTessFactor: direct index for structure ( temp float) -0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:? Constant: -0:? 1 (const int) -0:? move second child to first child ( temp 3-element array of 3-component vector of float) -0:? NormalWS: direct index for structure ( temp 3-element array of 3-component vector of float) -0:? '@patchConstantOutput' (layout( location=1) patch out structure{ temp 3-element array of 3-component vector of float NormalWS}) -0:? Constant: -0:? 0 (const int) -0:? NormalWS: direct index for structure ( temp 3-element array of 3-component vector of float) -0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float EdgeTessFactor, temp float InsideTessFactor, temp 3-element array of 3-component vector of float NormalWS}) -0:? Constant: -0:? 2 (const int) -0:84 Function Definition: GSMain(struct-GSVertexInput-vf3-vf31[3];struct-GSVertexOutput-vf41; ( temp void) -0:84 Function Parameters: -0:84 'input' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:84 'output' ( out structure{ temp 4-component vector of float PositionCS}) -0:? Sequence -0:86 Sequence -0:86 move second child to first child ( temp 3-component vector of float) -0:86 'P0' ( temp 3-component vector of float) -0:86 vector swizzle ( temp 3-component vector of float) -0:86 PositionWS: direct index for structure ( temp 3-component vector of float) -0:86 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:86 'input' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:86 Constant: -0:86 0 (const int) -0:86 Constant: -0:86 0 (const int) -0:86 Sequence -0:86 Constant: -0:86 0 (const int) -0:86 Constant: -0:86 1 (const int) -0:86 Constant: -0:86 2 (const int) -0:87 Sequence -0:87 move second child to first child ( temp 3-component vector of float) -0:87 'P1' ( temp 3-component vector of float) -0:87 vector swizzle ( temp 3-component vector of float) -0:87 PositionWS: direct index for structure ( temp 3-component vector of float) -0:87 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:87 'input' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:87 Constant: -0:87 1 (const int) -0:87 Constant: -0:87 0 (const int) -0:87 Sequence -0:87 Constant: -0:87 0 (const int) -0:87 Constant: -0:87 1 (const int) -0:87 Constant: -0:87 2 (const int) -0:88 Sequence -0:88 move second child to first child ( temp 3-component vector of float) -0:88 'P2' ( temp 3-component vector of float) -0:88 vector swizzle ( temp 3-component vector of float) -0:88 PositionWS: direct index for structure ( temp 3-component vector of float) -0:88 direct index ( temp structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:88 'input' ( in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:88 Constant: -0:88 2 (const int) -0:88 Constant: -0:88 0 (const int) -0:88 Sequence -0:88 Constant: -0:88 0 (const int) -0:88 Constant: -0:88 1 (const int) -0:88 Constant: -0:88 2 (const int) -0:92 add second child into first child ( temp float) -0:92 direct index ( temp float) -0:92 'P0' ( temp 3-component vector of float) -0:92 Constant: -0:92 2 (const int) -0:92 Constant: -0:92 0.001000 -0:93 add second child into first child ( temp float) -0:93 direct index ( temp float) -0:93 'P1' ( temp 3-component vector of float) -0:93 Constant: -0:93 2 (const int) -0:93 Constant: -0:93 0.001000 -0:94 add second child into first child ( temp float) -0:94 direct index ( temp float) -0:94 'P2' ( temp 3-component vector of float) -0:94 Constant: -0:94 2 (const int) -0:94 Constant: -0:94 0.001000 -0:95 Sequence -0:95 move second child to first child ( temp 4-component vector of float) -0:95 'Q0' ( temp 4-component vector of float) -0:95 vector-times-matrix ( temp 4-component vector of float) -0:? Construct vec4 ( temp 4-component vector of float) -0:95 'P0' ( temp 3-component vector of float) -0:95 Constant: -0:95 1.000000 -0:95 proj_matrix: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) -0:95 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row_major std140) uniform 4X4 matrix of float proj_matrix, layout( row_major std140) uniform 4X4 matrix of float model_view_proj_matrix, layout( row_major std140) uniform 3X3 matrix of float normal_matrix, layout( row_major std140) uniform 3-component vector of float color, layout( row_major std140) uniform 3-component vector of float view_dir, layout( row_major std140) uniform 3-component vector of float tess_factor}) -0:95 Constant: -0:95 1 (const uint) -0:96 Sequence -0:96 move second child to first child ( temp 4-component vector of float) -0:96 'Q1' ( temp 4-component vector of float) -0:96 vector-times-matrix ( temp 4-component vector of float) -0:? Construct vec4 ( temp 4-component vector of float) -0:96 'P1' ( temp 3-component vector of float) -0:96 Constant: -0:96 1.000000 -0:96 proj_matrix: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) -0:96 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row_major std140) uniform 4X4 matrix of float proj_matrix, layout( row_major std140) uniform 4X4 matrix of float model_view_proj_matrix, layout( row_major std140) uniform 3X3 matrix of float normal_matrix, layout( row_major std140) uniform 3-component vector of float color, layout( row_major std140) uniform 3-component vector of float view_dir, layout( row_major std140) uniform 3-component vector of float tess_factor}) -0:96 Constant: -0:96 1 (const uint) -0:97 Sequence -0:97 move second child to first child ( temp 4-component vector of float) -0:97 'Q2' ( temp 4-component vector of float) -0:97 vector-times-matrix ( temp 4-component vector of float) -0:? Construct vec4 ( temp 4-component vector of float) -0:97 'P2' ( temp 3-component vector of float) -0:97 Constant: -0:97 1.000000 -0:97 proj_matrix: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) -0:97 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row_major std140) uniform 4X4 matrix of float proj_matrix, layout( row_major std140) uniform 4X4 matrix of float model_view_proj_matrix, layout( row_major std140) uniform 3X3 matrix of float normal_matrix, layout( row_major std140) uniform 3-component vector of float color, layout( row_major std140) uniform 3-component vector of float view_dir, layout( row_major std140) uniform 3-component vector of float tess_factor}) -0:97 Constant: -0:97 1 (const uint) -0:100 move second child to first child ( temp 4-component vector of float) -0:100 PositionCS: direct index for structure ( temp 4-component vector of float) -0:100 'vertex' ( temp structure{ temp 4-component vector of float PositionCS}) -0:100 Constant: -0:100 0 (const int) -0:100 'Q0' ( temp 4-component vector of float) -0:101 Constant: -0:101 0.000000 -0:102 move second child to first child ( temp 4-component vector of float) -0:102 PositionCS: direct index for structure ( temp 4-component vector of float) -0:102 'vertex' ( temp structure{ temp 4-component vector of float PositionCS}) -0:102 Constant: -0:102 0 (const int) -0:102 'Q1' ( temp 4-component vector of float) -0:103 Constant: -0:103 0.000000 -0:104 Constant: -0:104 0.000000 -0:107 move second child to first child ( temp 4-component vector of float) -0:107 PositionCS: direct index for structure ( temp 4-component vector of float) -0:107 'vertex' ( temp structure{ temp 4-component vector of float PositionCS}) -0:107 Constant: -0:107 0 (const int) -0:107 'Q1' ( temp 4-component vector of float) -0:108 Constant: -0:108 0.000000 -0:109 move second child to first child ( temp 4-component vector of float) -0:109 PositionCS: direct index for structure ( temp 4-component vector of float) -0:109 'vertex' ( temp structure{ temp 4-component vector of float PositionCS}) -0:109 Constant: -0:109 0 (const int) -0:109 'Q2' ( temp 4-component vector of float) -0:110 Constant: -0:110 0.000000 -0:111 Constant: -0:111 0.000000 -0:114 move second child to first child ( temp 4-component vector of float) -0:114 PositionCS: direct index for structure ( temp 4-component vector of float) -0:114 'vertex' ( temp structure{ temp 4-component vector of float PositionCS}) -0:114 Constant: -0:114 0 (const int) -0:114 'Q2' ( temp 4-component vector of float) -0:115 Constant: -0:115 0.000000 -0:116 move second child to first child ( temp 4-component vector of float) -0:116 PositionCS: direct index for structure ( temp 4-component vector of float) -0:116 'vertex' ( temp structure{ temp 4-component vector of float PositionCS}) -0:116 Constant: -0:116 0 (const int) -0:116 'Q0' ( temp 4-component vector of float) -0:117 Constant: -0:117 0.000000 -0:118 Constant: -0:118 0.000000 -0:? Linker Objects -0:? 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row_major std140) uniform 4X4 matrix of float proj_matrix, layout( row_major std140) uniform 4X4 matrix of float model_view_proj_matrix, layout( row_major std140) uniform 3X3 matrix of float normal_matrix, layout( row_major std140) uniform 3-component vector of float color, layout( row_major std140) uniform 3-component vector of float view_dir, layout( row_major std140) uniform 3-component vector of float tess_factor}) -0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float PositionWS}) -0:? 'patch' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float PositionWS, temp 3-component vector of float NormalWS}) -0:? 'id' ( in uint InvocationID) -0:? '@patchConstantOutput.EdgeTessFactor' ( patch out 4-element array of float TessLevelOuter) -0:? '@patchConstantOutput.InsideTessFactor' ( patch out 2-element array of float TessLevelInner) -0:? '@patchConstantOutput' (layout( location=1) patch out structure{ temp 3-element array of 3-component vector of float NormalWS}) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 216 - - Capability Tessellation - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint TessellationControl 4 "HSMain" 97 101 105 126 139 145 - ExecutionMode 4 OutputVertices 3 - ExecutionMode 4 Triangles - ExecutionMode 4 SpacingFractionalOdd - ExecutionMode 4 VertexOrderCcw - Source HLSL 500 - Name 4 "HSMain" - Name 8 "HSInput" - MemberName 8(HSInput) 0 "PositionWS" - MemberName 8(HSInput) 1 "NormalWS" - Name 15 "HSTrianglePatchConstant" - MemberName 15(HSTrianglePatchConstant) 0 "EdgeTessFactor" - MemberName 15(HSTrianglePatchConstant) 1 "InsideTessFactor" - MemberName 15(HSTrianglePatchConstant) 2 "NormalWS" - Name 18 "HSPatchConstant(struct-HSInput-vf3-vf31[3];" - Name 17 "patch" - Name 21 "HSOutput" - MemberName 21(HSOutput) 0 "PositionWS" - Name 25 "@HSMain(struct-HSInput-vf3-vf31[3];u1;" - Name 23 "patch" - Name 24 "id" - Name 27 "GSVertexInput" - MemberName 27(GSVertexInput) 0 "PositionWS" - MemberName 27(GSVertexInput) 1 "NormalWS" - Name 31 "GSVertexOutput" - MemberName 31(GSVertexOutput) 0 "PositionCS" - Name 36 "GSMain(struct-GSVertexInput-vf3-vf31[3];struct-GSVertexOutput-vf41;" - Name 34 "input" - Name 35 "output" - Name 39 "roundedEdgeTessFactor" - Name 42 "UniformBlock0" - MemberName 42(UniformBlock0) 0 "model_view_matrix" - MemberName 42(UniformBlock0) 1 "proj_matrix" - MemberName 42(UniformBlock0) 2 "model_view_proj_matrix" - MemberName 42(UniformBlock0) 3 "normal_matrix" - MemberName 42(UniformBlock0) 4 "color" - MemberName 42(UniformBlock0) 5 "view_dir" - MemberName 42(UniformBlock0) 6 "tess_factor" - Name 44 "" - Name 51 "roundedInsideTessFactor" - Name 53 "insideTessFactor" - Name 56 "result" - Name 87 "output" - Name 95 "patch" - Name 97 "patch" - Name 99 "id" - Name 101 "id" - Name 105 "@entryPointOutput" - Name 107 "param" - Name 109 "param" - Name 120 "@patchConstantResult" - Name 121 "param" - Name 126 "@patchConstantOutput.EdgeTessFactor" - Name 139 "@patchConstantOutput.InsideTessFactor" - Name 143 "HSTrianglePatchConstant" - MemberName 143(HSTrianglePatchConstant) 0 "NormalWS" - Name 145 "@patchConstantOutput" - Name 151 "P0" - Name 154 "P1" - Name 157 "P2" - Name 174 "Q0" - Name 184 "Q1" - Name 193 "Q2" - Name 202 "vertex" - MemberDecorate 42(UniformBlock0) 0 RowMajor - MemberDecorate 42(UniformBlock0) 0 Offset 0 - MemberDecorate 42(UniformBlock0) 0 MatrixStride 16 - MemberDecorate 42(UniformBlock0) 1 RowMajor - MemberDecorate 42(UniformBlock0) 1 Offset 64 - MemberDecorate 42(UniformBlock0) 1 MatrixStride 16 - MemberDecorate 42(UniformBlock0) 2 RowMajor - MemberDecorate 42(UniformBlock0) 2 Offset 128 - MemberDecorate 42(UniformBlock0) 2 MatrixStride 16 - MemberDecorate 42(UniformBlock0) 3 RowMajor - MemberDecorate 42(UniformBlock0) 3 Offset 192 - MemberDecorate 42(UniformBlock0) 3 MatrixStride 16 - MemberDecorate 42(UniformBlock0) 4 Offset 240 - MemberDecorate 42(UniformBlock0) 5 Offset 256 - MemberDecorate 42(UniformBlock0) 6 Offset 272 - Decorate 42(UniformBlock0) Block - Decorate 44 DescriptorSet 0 - Decorate 44 Binding 0 - Decorate 97(patch) Location 0 - Decorate 101(id) BuiltIn InvocationId - Decorate 105(@entryPointOutput) Location 0 - Decorate 126(@patchConstantOutput.EdgeTessFactor) Patch - Decorate 126(@patchConstantOutput.EdgeTessFactor) BuiltIn TessLevelOuter - Decorate 139(@patchConstantOutput.InsideTessFactor) Patch - Decorate 139(@patchConstantOutput.InsideTessFactor) BuiltIn TessLevelInner - MemberDecorate 143(HSTrianglePatchConstant) 0 Patch - Decorate 145(@patchConstantOutput) Patch - Decorate 145(@patchConstantOutput) Location 1 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 3 - 8(HSInput): TypeStruct 7(fvec3) 7(fvec3) - 9: TypeInt 32 0 - 10: 9(int) Constant 3 - 11: TypeArray 8(HSInput) 10 - 12: TypePointer Function 11 - 13: TypeArray 6(float) 10 - 14: TypeArray 7(fvec3) 10 -15(HSTrianglePatchConstant): TypeStruct 13 6(float) 14 - 16: TypeFunction 15(HSTrianglePatchConstant) 12(ptr) - 20: TypePointer Function 9(int) - 21(HSOutput): TypeStruct 7(fvec3) - 22: TypeFunction 21(HSOutput) 12(ptr) 20(ptr) -27(GSVertexInput): TypeStruct 7(fvec3) 7(fvec3) - 28: TypeArray 27(GSVertexInput) 10 - 29: TypePointer Function 28 - 30: TypeVector 6(float) 4 -31(GSVertexOutput): TypeStruct 30(fvec4) - 32: TypePointer Function 31(GSVertexOutput) - 33: TypeFunction 2 29(ptr) 32(ptr) - 38: TypePointer Function 7(fvec3) - 40: TypeMatrix 30(fvec4) 4 - 41: TypeMatrix 7(fvec3) 3 -42(UniformBlock0): TypeStruct 40 40 40 41 7(fvec3) 7(fvec3) 7(fvec3) - 43: TypePointer Uniform 42(UniformBlock0) - 44: 43(ptr) Variable Uniform - 45: TypeInt 32 1 - 46: 45(int) Constant 6 - 47: TypePointer Uniform 7(fvec3) - 50: TypePointer Function 6(float) - 52: 6(float) Constant 1077936128 - 54: 6(float) Constant 1065353216 - 55: TypePointer Function 15(HSTrianglePatchConstant) - 57: 45(int) Constant 0 - 58: 9(int) Constant 0 - 62: 45(int) Constant 1 - 63: 9(int) Constant 1 - 67: 45(int) Constant 2 - 68: 9(int) Constant 2 - 86: TypePointer Function 21(HSOutput) - 96: TypePointer Input 11 - 97(patch): 96(ptr) Variable Input - 100: TypePointer Input 9(int) - 101(id): 100(ptr) Variable Input - 103: TypeArray 21(HSOutput) 10 - 104: TypePointer Output 103 -105(@entryPointOutput): 104(ptr) Variable Output - 112: TypePointer Output 21(HSOutput) - 114: 9(int) Constant 4 - 116: TypeBool - 124: TypeArray 6(float) 114 - 125: TypePointer Output 124 -126(@patchConstantOutput.EdgeTessFactor): 125(ptr) Variable Output - 129: TypePointer Output 6(float) - 137: TypeArray 6(float) 68 - 138: TypePointer Output 137 -139(@patchConstantOutput.InsideTessFactor): 138(ptr) Variable Output -143(HSTrianglePatchConstant): TypeStruct 14 - 144: TypePointer Output 143(HSTrianglePatchConstant) -145(@patchConstantOutput): 144(ptr) Variable Output - 146: TypePointer Function 14 - 149: TypePointer Output 14 - 160: 6(float) Constant 981668463 - 173: TypePointer Function 30(fvec4) - 180: TypePointer Uniform 40 - 205: 6(float) Constant 0 - 4(HSMain): 2 Function None 3 - 5: Label - 95(patch): 12(ptr) Variable Function - 99(id): 20(ptr) Variable Function - 107(param): 12(ptr) Variable Function - 109(param): 20(ptr) Variable Function -120(@patchConstantResult): 55(ptr) Variable Function - 121(param): 12(ptr) Variable Function - 98: 11 Load 97(patch) - Store 95(patch) 98 - 102: 9(int) Load 101(id) - Store 99(id) 102 - 106: 9(int) Load 101(id) - 108: 11 Load 95(patch) - Store 107(param) 108 - 110: 9(int) Load 99(id) - Store 109(param) 110 - 111:21(HSOutput) FunctionCall 25(@HSMain(struct-HSInput-vf3-vf31[3];u1;) 107(param) 109(param) - 113: 112(ptr) AccessChain 105(@entryPointOutput) 106 - Store 113 111 - ControlBarrier 68 114 58 - 115: 9(int) Load 101(id) - 117: 116(bool) IEqual 115 57 - SelectionMerge 119 None - BranchConditional 117 118 119 - 118: Label - 122: 11 Load 95(patch) - Store 121(param) 122 - 123:15(HSTrianglePatchConstant) FunctionCall 18(HSPatchConstant(struct-HSInput-vf3-vf31[3];) 121(param) - Store 120(@patchConstantResult) 123 - 127: 50(ptr) AccessChain 120(@patchConstantResult) 57 57 - 128: 6(float) Load 127 - 130: 129(ptr) AccessChain 126(@patchConstantOutput.EdgeTessFactor) 57 - Store 130 128 - 131: 50(ptr) AccessChain 120(@patchConstantResult) 57 62 - 132: 6(float) Load 131 - 133: 129(ptr) AccessChain 126(@patchConstantOutput.EdgeTessFactor) 62 - Store 133 132 - 134: 50(ptr) AccessChain 120(@patchConstantResult) 57 67 - 135: 6(float) Load 134 - 136: 129(ptr) AccessChain 126(@patchConstantOutput.EdgeTessFactor) 67 - Store 136 135 - 140: 50(ptr) AccessChain 120(@patchConstantResult) 62 - 141: 6(float) Load 140 - 142: 129(ptr) AccessChain 139(@patchConstantOutput.InsideTessFactor) 57 - Store 142 141 - 147: 146(ptr) AccessChain 120(@patchConstantResult) 67 - 148: 14 Load 147 - 150: 149(ptr) AccessChain 145(@patchConstantOutput) 57 - Store 150 148 - Branch 119 - 119: Label - Return - FunctionEnd -18(HSPatchConstant(struct-HSInput-vf3-vf31[3];):15(HSTrianglePatchConstant) Function None 16 - 17(patch): 12(ptr) FunctionParameter - 19: Label -39(roundedEdgeTessFactor): 38(ptr) Variable Function -51(roundedInsideTessFactor): 50(ptr) Variable Function -53(insideTessFactor): 50(ptr) Variable Function - 56(result): 55(ptr) Variable Function - 48: 47(ptr) AccessChain 44 46 - 49: 7(fvec3) Load 48 - Store 39(roundedEdgeTessFactor) 49 - Store 51(roundedInsideTessFactor) 52 - Store 53(insideTessFactor) 54 - 59: 50(ptr) AccessChain 39(roundedEdgeTessFactor) 58 - 60: 6(float) Load 59 - 61: 50(ptr) AccessChain 56(result) 57 57 - Store 61 60 - 64: 50(ptr) AccessChain 39(roundedEdgeTessFactor) 63 - 65: 6(float) Load 64 - 66: 50(ptr) AccessChain 56(result) 57 62 - Store 66 65 - 69: 50(ptr) AccessChain 39(roundedEdgeTessFactor) 68 - 70: 6(float) Load 69 - 71: 50(ptr) AccessChain 56(result) 57 67 - Store 71 70 - 72: 6(float) Load 51(roundedInsideTessFactor) - 73: 50(ptr) AccessChain 56(result) 62 - Store 73 72 - 74: 38(ptr) AccessChain 17(patch) 57 62 - 75: 7(fvec3) Load 74 - 76: 38(ptr) AccessChain 56(result) 67 57 - Store 76 75 - 77: 38(ptr) AccessChain 17(patch) 62 62 - 78: 7(fvec3) Load 77 - 79: 38(ptr) AccessChain 56(result) 67 62 - Store 79 78 - 80: 38(ptr) AccessChain 17(patch) 67 62 - 81: 7(fvec3) Load 80 - 82: 38(ptr) AccessChain 56(result) 67 67 - Store 82 81 - 83:15(HSTrianglePatchConstant) Load 56(result) - ReturnValue 83 - FunctionEnd -25(@HSMain(struct-HSInput-vf3-vf31[3];u1;):21(HSOutput) Function None 22 - 23(patch): 12(ptr) FunctionParameter - 24(id): 20(ptr) FunctionParameter - 26: Label - 87(output): 86(ptr) Variable Function - 88: 9(int) Load 24(id) - 89: 38(ptr) AccessChain 23(patch) 88 57 - 90: 7(fvec3) Load 89 - 91: 38(ptr) AccessChain 87(output) 57 - Store 91 90 - 92:21(HSOutput) Load 87(output) - ReturnValue 92 - FunctionEnd -36(GSMain(struct-GSVertexInput-vf3-vf31[3];struct-GSVertexOutput-vf41;): 2 Function None 33 - 34(input): 29(ptr) FunctionParameter - 35(output): 32(ptr) FunctionParameter - 37: Label - 151(P0): 38(ptr) Variable Function - 154(P1): 38(ptr) Variable Function - 157(P2): 38(ptr) Variable Function - 174(Q0): 173(ptr) Variable Function - 184(Q1): 173(ptr) Variable Function - 193(Q2): 173(ptr) Variable Function - 202(vertex): 32(ptr) Variable Function - 152: 38(ptr) AccessChain 34(input) 57 57 - 153: 7(fvec3) Load 152 - Store 151(P0) 153 - 155: 38(ptr) AccessChain 34(input) 62 57 - 156: 7(fvec3) Load 155 - Store 154(P1) 156 - 158: 38(ptr) AccessChain 34(input) 67 57 - 159: 7(fvec3) Load 158 - Store 157(P2) 159 - 161: 50(ptr) AccessChain 151(P0) 68 - 162: 6(float) Load 161 - 163: 6(float) FAdd 162 160 - 164: 50(ptr) AccessChain 151(P0) 68 - Store 164 163 - 165: 50(ptr) AccessChain 154(P1) 68 - 166: 6(float) Load 165 - 167: 6(float) FAdd 166 160 - 168: 50(ptr) AccessChain 154(P1) 68 - Store 168 167 - 169: 50(ptr) AccessChain 157(P2) 68 - 170: 6(float) Load 169 - 171: 6(float) FAdd 170 160 - 172: 50(ptr) AccessChain 157(P2) 68 - Store 172 171 - 175: 7(fvec3) Load 151(P0) - 176: 6(float) CompositeExtract 175 0 - 177: 6(float) CompositeExtract 175 1 - 178: 6(float) CompositeExtract 175 2 - 179: 30(fvec4) CompositeConstruct 176 177 178 54 - 181: 180(ptr) AccessChain 44 62 - 182: 40 Load 181 - 183: 30(fvec4) VectorTimesMatrix 179 182 - Store 174(Q0) 183 - 185: 7(fvec3) Load 154(P1) - 186: 6(float) CompositeExtract 185 0 - 187: 6(float) CompositeExtract 185 1 - 188: 6(float) CompositeExtract 185 2 - 189: 30(fvec4) CompositeConstruct 186 187 188 54 - 190: 180(ptr) AccessChain 44 62 - 191: 40 Load 190 - 192: 30(fvec4) VectorTimesMatrix 189 191 - Store 184(Q1) 192 - 194: 7(fvec3) Load 157(P2) - 195: 6(float) CompositeExtract 194 0 - 196: 6(float) CompositeExtract 194 1 - 197: 6(float) CompositeExtract 194 2 - 198: 30(fvec4) CompositeConstruct 195 196 197 54 - 199: 180(ptr) AccessChain 44 62 - 200: 40 Load 199 - 201: 30(fvec4) VectorTimesMatrix 198 200 - Store 193(Q2) 201 - 203: 30(fvec4) Load 174(Q0) - 204: 173(ptr) AccessChain 202(vertex) 57 - Store 204 203 - 206: 30(fvec4) Load 184(Q1) - 207: 173(ptr) AccessChain 202(vertex) 57 - Store 207 206 - 208: 30(fvec4) Load 184(Q1) - 209: 173(ptr) AccessChain 202(vertex) 57 - Store 209 208 - 210: 30(fvec4) Load 193(Q2) - 211: 173(ptr) AccessChain 202(vertex) 57 - Store 211 210 - 212: 30(fvec4) Load 193(Q2) - 213: 173(ptr) AccessChain 202(vertex) 57 - Store 213 212 - 214: 30(fvec4) Load 174(Q0) - 215: 173(ptr) AccessChain 202(vertex) 57 - Store 215 214 - Return - FunctionEnd |