diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.groupid.comp.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.groupid.comp.out | 147 |
1 files changed, 0 insertions, 147 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.groupid.comp.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.groupid.comp.out deleted file mode 100644 index 65804b73013..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.groupid.comp.out +++ /dev/null @@ -1,147 +0,0 @@ -hlsl.groupid.comp -Shader version: 500 -local_size = (8, 8, 1) -0:? Sequence -0:7 Function Definition: @main(vu2; ( temp void) -0:7 Function Parameters: -0:7 'vGroupId' ( in 2-component vector of uint) -0:? Sequence -0:8 Sequence -0:8 move second child to first child ( temp 4-component vector of float) -0:8 'storeTemp' ( temp 4-component vector of float) -0:? Constant: -0:? 1.000000 -0:? 0.000000 -0:? 0.000000 -0:? 1.000000 -0:8 imageStore ( temp void) -0:8 'OutputTexture' (layout( rgba32f) uniform image2D) -0:8 vector swizzle ( temp 2-component vector of uint) -0:8 'vGroupId' ( in 2-component vector of uint) -0:8 Sequence -0:8 Constant: -0:8 0 (const int) -0:8 Constant: -0:8 1 (const int) -0:8 'storeTemp' ( temp 4-component vector of float) -0:8 'storeTemp' ( temp 4-component vector of float) -0:7 Function Definition: main( ( temp void) -0:7 Function Parameters: -0:? Sequence -0:7 move second child to first child ( temp 2-component vector of uint) -0:? 'vGroupId' ( temp 2-component vector of uint) -0:? Construct uvec2 ( temp 2-component vector of uint) -0:? 'vGroupId' ( in 3-component vector of uint WorkGroupID) -0:7 Function Call: @main(vu2; ( temp void) -0:? 'vGroupId' ( temp 2-component vector of uint) -0:? Linker Objects -0:? 'OutputTexture' (layout( rgba32f) uniform image2D) -0:? 'vGroupId' ( in 3-component vector of uint WorkGroupID) - - -Linked compute stage: - - -Shader version: 500 -local_size = (8, 8, 1) -0:? Sequence -0:7 Function Definition: @main(vu2; ( temp void) -0:7 Function Parameters: -0:7 'vGroupId' ( in 2-component vector of uint) -0:? Sequence -0:8 Sequence -0:8 move second child to first child ( temp 4-component vector of float) -0:8 'storeTemp' ( temp 4-component vector of float) -0:? Constant: -0:? 1.000000 -0:? 0.000000 -0:? 0.000000 -0:? 1.000000 -0:8 imageStore ( temp void) -0:8 'OutputTexture' (layout( rgba32f) uniform image2D) -0:8 vector swizzle ( temp 2-component vector of uint) -0:8 'vGroupId' ( in 2-component vector of uint) -0:8 Sequence -0:8 Constant: -0:8 0 (const int) -0:8 Constant: -0:8 1 (const int) -0:8 'storeTemp' ( temp 4-component vector of float) -0:8 'storeTemp' ( temp 4-component vector of float) -0:7 Function Definition: main( ( temp void) -0:7 Function Parameters: -0:? Sequence -0:7 move second child to first child ( temp 2-component vector of uint) -0:? 'vGroupId' ( temp 2-component vector of uint) -0:? Construct uvec2 ( temp 2-component vector of uint) -0:? 'vGroupId' ( in 3-component vector of uint WorkGroupID) -0:7 Function Call: @main(vu2; ( temp void) -0:? 'vGroupId' ( temp 2-component vector of uint) -0:? Linker Objects -0:? 'OutputTexture' (layout( rgba32f) uniform image2D) -0:? 'vGroupId' ( in 3-component vector of uint WorkGroupID) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 37 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint GLCompute 4 "main" 29 - ExecutionMode 4 LocalSize 8 8 1 - Source HLSL 500 - Name 4 "main" - Name 11 "@main(vu2;" - Name 10 "vGroupId" - Name 16 "storeTemp" - Name 22 "OutputTexture" - Name 26 "vGroupId" - Name 29 "vGroupId" - Name 34 "param" - Decorate 22(OutputTexture) DescriptorSet 0 - Decorate 22(OutputTexture) Binding 0 - Decorate 29(vGroupId) BuiltIn WorkgroupId - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeInt 32 0 - 7: TypeVector 6(int) 2 - 8: TypePointer Function 7(ivec2) - 9: TypeFunction 2 8(ptr) - 13: TypeFloat 32 - 14: TypeVector 13(float) 4 - 15: TypePointer Function 14(fvec4) - 17: 13(float) Constant 1065353216 - 18: 13(float) Constant 0 - 19: 14(fvec4) ConstantComposite 17 18 18 17 - 20: TypeImage 13(float) 2D nonsampled format:Rgba32f - 21: TypePointer UniformConstant 20 -22(OutputTexture): 21(ptr) Variable UniformConstant - 27: TypeVector 6(int) 3 - 28: TypePointer Input 27(ivec3) - 29(vGroupId): 28(ptr) Variable Input - 4(main): 2 Function None 3 - 5: Label - 26(vGroupId): 8(ptr) Variable Function - 34(param): 8(ptr) Variable Function - 30: 27(ivec3) Load 29(vGroupId) - 31: 6(int) CompositeExtract 30 0 - 32: 6(int) CompositeExtract 30 1 - 33: 7(ivec2) CompositeConstruct 31 32 - Store 26(vGroupId) 33 - 35: 7(ivec2) Load 26(vGroupId) - Store 34(param) 35 - 36: 2 FunctionCall 11(@main(vu2;) 34(param) - Return - FunctionEnd - 11(@main(vu2;): 2 Function None 9 - 10(vGroupId): 8(ptr) FunctionParameter - 12: Label - 16(storeTemp): 15(ptr) Variable Function - Store 16(storeTemp) 19 - 23: 20 Load 22(OutputTexture) - 24: 7(ivec2) Load 10(vGroupId) - 25: 14(fvec4) Load 16(storeTemp) - ImageWrite 23 24 25 - Return - FunctionEnd |