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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.groupid.comp.out147
1 files changed, 0 insertions, 147 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.groupid.comp.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.groupid.comp.out
deleted file mode 100644
index 65804b73013..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.groupid.comp.out
+++ /dev/null
@@ -1,147 +0,0 @@
-hlsl.groupid.comp
-Shader version: 500
-local_size = (8, 8, 1)
-0:? Sequence
-0:7 Function Definition: @main(vu2; ( temp void)
-0:7 Function Parameters:
-0:7 'vGroupId' ( in 2-component vector of uint)
-0:? Sequence
-0:8 Sequence
-0:8 move second child to first child ( temp 4-component vector of float)
-0:8 'storeTemp' ( temp 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 0.000000
-0:? 0.000000
-0:? 1.000000
-0:8 imageStore ( temp void)
-0:8 'OutputTexture' (layout( rgba32f) uniform image2D)
-0:8 vector swizzle ( temp 2-component vector of uint)
-0:8 'vGroupId' ( in 2-component vector of uint)
-0:8 Sequence
-0:8 Constant:
-0:8 0 (const int)
-0:8 Constant:
-0:8 1 (const int)
-0:8 'storeTemp' ( temp 4-component vector of float)
-0:8 'storeTemp' ( temp 4-component vector of float)
-0:7 Function Definition: main( ( temp void)
-0:7 Function Parameters:
-0:? Sequence
-0:7 move second child to first child ( temp 2-component vector of uint)
-0:? 'vGroupId' ( temp 2-component vector of uint)
-0:? Construct uvec2 ( temp 2-component vector of uint)
-0:? 'vGroupId' ( in 3-component vector of uint WorkGroupID)
-0:7 Function Call: @main(vu2; ( temp void)
-0:? 'vGroupId' ( temp 2-component vector of uint)
-0:? Linker Objects
-0:? 'OutputTexture' (layout( rgba32f) uniform image2D)
-0:? 'vGroupId' ( in 3-component vector of uint WorkGroupID)
-
-
-Linked compute stage:
-
-
-Shader version: 500
-local_size = (8, 8, 1)
-0:? Sequence
-0:7 Function Definition: @main(vu2; ( temp void)
-0:7 Function Parameters:
-0:7 'vGroupId' ( in 2-component vector of uint)
-0:? Sequence
-0:8 Sequence
-0:8 move second child to first child ( temp 4-component vector of float)
-0:8 'storeTemp' ( temp 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 0.000000
-0:? 0.000000
-0:? 1.000000
-0:8 imageStore ( temp void)
-0:8 'OutputTexture' (layout( rgba32f) uniform image2D)
-0:8 vector swizzle ( temp 2-component vector of uint)
-0:8 'vGroupId' ( in 2-component vector of uint)
-0:8 Sequence
-0:8 Constant:
-0:8 0 (const int)
-0:8 Constant:
-0:8 1 (const int)
-0:8 'storeTemp' ( temp 4-component vector of float)
-0:8 'storeTemp' ( temp 4-component vector of float)
-0:7 Function Definition: main( ( temp void)
-0:7 Function Parameters:
-0:? Sequence
-0:7 move second child to first child ( temp 2-component vector of uint)
-0:? 'vGroupId' ( temp 2-component vector of uint)
-0:? Construct uvec2 ( temp 2-component vector of uint)
-0:? 'vGroupId' ( in 3-component vector of uint WorkGroupID)
-0:7 Function Call: @main(vu2; ( temp void)
-0:? 'vGroupId' ( temp 2-component vector of uint)
-0:? Linker Objects
-0:? 'OutputTexture' (layout( rgba32f) uniform image2D)
-0:? 'vGroupId' ( in 3-component vector of uint WorkGroupID)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 37
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint GLCompute 4 "main" 29
- ExecutionMode 4 LocalSize 8 8 1
- Source HLSL 500
- Name 4 "main"
- Name 11 "@main(vu2;"
- Name 10 "vGroupId"
- Name 16 "storeTemp"
- Name 22 "OutputTexture"
- Name 26 "vGroupId"
- Name 29 "vGroupId"
- Name 34 "param"
- Decorate 22(OutputTexture) DescriptorSet 0
- Decorate 22(OutputTexture) Binding 0
- Decorate 29(vGroupId) BuiltIn WorkgroupId
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeInt 32 0
- 7: TypeVector 6(int) 2
- 8: TypePointer Function 7(ivec2)
- 9: TypeFunction 2 8(ptr)
- 13: TypeFloat 32
- 14: TypeVector 13(float) 4
- 15: TypePointer Function 14(fvec4)
- 17: 13(float) Constant 1065353216
- 18: 13(float) Constant 0
- 19: 14(fvec4) ConstantComposite 17 18 18 17
- 20: TypeImage 13(float) 2D nonsampled format:Rgba32f
- 21: TypePointer UniformConstant 20
-22(OutputTexture): 21(ptr) Variable UniformConstant
- 27: TypeVector 6(int) 3
- 28: TypePointer Input 27(ivec3)
- 29(vGroupId): 28(ptr) Variable Input
- 4(main): 2 Function None 3
- 5: Label
- 26(vGroupId): 8(ptr) Variable Function
- 34(param): 8(ptr) Variable Function
- 30: 27(ivec3) Load 29(vGroupId)
- 31: 6(int) CompositeExtract 30 0
- 32: 6(int) CompositeExtract 30 1
- 33: 7(ivec2) CompositeConstruct 31 32
- Store 26(vGroupId) 33
- 35: 7(ivec2) Load 26(vGroupId)
- Store 34(param) 35
- 36: 2 FunctionCall 11(@main(vu2;) 34(param)
- Return
- FunctionEnd
- 11(@main(vu2;): 2 Function None 9
- 10(vGroupId): 8(ptr) FunctionParameter
- 12: Label
- 16(storeTemp): 15(ptr) Variable Function
- Store 16(storeTemp) 19
- 23: 20 Load 22(OutputTexture)
- 24: 7(ivec2) Load 10(vGroupId)
- 25: 14(fvec4) Load 16(storeTemp)
- ImageWrite 23 24 25
- Return
- FunctionEnd