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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.dx10.vert.out200
1 files changed, 0 insertions, 200 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.dx10.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.dx10.vert.out
deleted file mode 100644
index 51368b6dfa1..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.dx10.vert.out
+++ /dev/null
@@ -1,200 +0,0 @@
-hlsl.getdimensions.dx10.vert
-Shader version: 500
-0:? Sequence
-0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
-0:11 Function Parameters:
-0:? Sequence
-0:21 Sequence
-0:21 move second child to first child ( temp uint)
-0:21 'sizeQueryTemp' ( temp uint)
-0:21 textureSize ( temp uint)
-0:21 'g_tTex1df4' (layout( binding=0) uniform texture1D)
-0:21 Constant:
-0:21 0 (const int)
-0:21 move second child to first child ( temp uint)
-0:21 'WidthU' ( temp uint)
-0:21 'sizeQueryTemp' ( temp uint)
-0:22 Sequence
-0:22 move second child to first child ( temp uint)
-0:22 'sizeQueryTemp' ( temp uint)
-0:22 textureSize ( temp uint)
-0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D)
-0:22 Constant:
-0:22 6 (const uint)
-0:22 move second child to first child ( temp uint)
-0:22 'WidthU' ( temp uint)
-0:22 'sizeQueryTemp' ( temp uint)
-0:22 move second child to first child ( temp uint)
-0:22 'NumberOfLevelsU' ( temp uint)
-0:22 textureQueryLevels ( temp uint)
-0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D)
-0:24 move second child to first child ( temp 4-component vector of float)
-0:24 Pos: direct index for structure ( temp 4-component vector of float)
-0:24 'vsout' ( temp structure{ temp 4-component vector of float Pos})
-0:24 Constant:
-0:24 0 (const int)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:26 Branch: Return with expression
-0:26 'vsout' ( temp structure{ temp 4-component vector of float Pos})
-0:11 Function Definition: main( ( temp void)
-0:11 Function Parameters:
-0:? Sequence
-0:11 Sequence
-0:11 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
-0:11 Pos: direct index for structure ( temp 4-component vector of float)
-0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
-0:11 Constant:
-0:11 0 (const int)
-0:? Linker Objects
-0:? 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
-0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
-
-
-Linked vertex stage:
-
-
-Shader version: 500
-0:? Sequence
-0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
-0:11 Function Parameters:
-0:? Sequence
-0:21 Sequence
-0:21 move second child to first child ( temp uint)
-0:21 'sizeQueryTemp' ( temp uint)
-0:21 textureSize ( temp uint)
-0:21 'g_tTex1df4' (layout( binding=0) uniform texture1D)
-0:21 Constant:
-0:21 0 (const int)
-0:21 move second child to first child ( temp uint)
-0:21 'WidthU' ( temp uint)
-0:21 'sizeQueryTemp' ( temp uint)
-0:22 Sequence
-0:22 move second child to first child ( temp uint)
-0:22 'sizeQueryTemp' ( temp uint)
-0:22 textureSize ( temp uint)
-0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D)
-0:22 Constant:
-0:22 6 (const uint)
-0:22 move second child to first child ( temp uint)
-0:22 'WidthU' ( temp uint)
-0:22 'sizeQueryTemp' ( temp uint)
-0:22 move second child to first child ( temp uint)
-0:22 'NumberOfLevelsU' ( temp uint)
-0:22 textureQueryLevels ( temp uint)
-0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D)
-0:24 move second child to first child ( temp 4-component vector of float)
-0:24 Pos: direct index for structure ( temp 4-component vector of float)
-0:24 'vsout' ( temp structure{ temp 4-component vector of float Pos})
-0:24 Constant:
-0:24 0 (const int)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:26 Branch: Return with expression
-0:26 'vsout' ( temp structure{ temp 4-component vector of float Pos})
-0:11 Function Definition: main( ( temp void)
-0:11 Function Parameters:
-0:? Sequence
-0:11 Sequence
-0:11 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
-0:11 Pos: direct index for structure ( temp 4-component vector of float)
-0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
-0:11 Constant:
-0:11 0 (const int)
-0:? Linker Objects
-0:? 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
-0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 48
-
- Capability Shader
- Capability Sampled1D
- Capability ImageQuery
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Vertex 4 "main" 42
- Source HLSL 500
- Name 4 "main"
- Name 8 "VS_OUTPUT"
- MemberName 8(VS_OUTPUT) 0 "Pos"
- Name 10 "@main("
- Name 14 "sizeQueryTemp"
- Name 17 "g_tTex1df4"
- Name 22 "WidthU"
- Name 24 "sizeQueryTemp"
- Name 29 "NumberOfLevelsU"
- Name 33 "vsout"
- Name 42 "@entryPointOutput.Pos"
- Name 47 "g_sSamp"
- Decorate 17(g_tTex1df4) DescriptorSet 0
- Decorate 17(g_tTex1df4) Binding 0
- Decorate 42(@entryPointOutput.Pos) BuiltIn Position
- Decorate 47(g_sSamp) DescriptorSet 0
- Decorate 47(g_sSamp) Binding 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8(VS_OUTPUT): TypeStruct 7(fvec4)
- 9: TypeFunction 8(VS_OUTPUT)
- 12: TypeInt 32 0
- 13: TypePointer Function 12(int)
- 15: TypeImage 6(float) 1D sampled format:Unknown
- 16: TypePointer UniformConstant 15
- 17(g_tTex1df4): 16(ptr) Variable UniformConstant
- 19: TypeInt 32 1
- 20: 19(int) Constant 0
- 26: 12(int) Constant 6
- 32: TypePointer Function 8(VS_OUTPUT)
- 34: 6(float) Constant 0
- 35: 7(fvec4) ConstantComposite 34 34 34 34
- 36: TypePointer Function 7(fvec4)
- 41: TypePointer Output 7(fvec4)
-42(@entryPointOutput.Pos): 41(ptr) Variable Output
- 45: TypeSampler
- 46: TypePointer UniformConstant 45
- 47(g_sSamp): 46(ptr) Variable UniformConstant
- 4(main): 2 Function None 3
- 5: Label
- 43:8(VS_OUTPUT) FunctionCall 10(@main()
- 44: 7(fvec4) CompositeExtract 43 0
- Store 42(@entryPointOutput.Pos) 44
- Return
- FunctionEnd
- 10(@main():8(VS_OUTPUT) Function None 9
- 11: Label
-14(sizeQueryTemp): 13(ptr) Variable Function
- 22(WidthU): 13(ptr) Variable Function
-24(sizeQueryTemp): 13(ptr) Variable Function
-29(NumberOfLevelsU): 13(ptr) Variable Function
- 33(vsout): 32(ptr) Variable Function
- 18: 15 Load 17(g_tTex1df4)
- 21: 12(int) ImageQuerySizeLod 18 20
- Store 14(sizeQueryTemp) 21
- 23: 12(int) Load 14(sizeQueryTemp)
- Store 22(WidthU) 23
- 25: 15 Load 17(g_tTex1df4)
- 27: 12(int) ImageQuerySizeLod 25 26
- Store 24(sizeQueryTemp) 27
- 28: 12(int) Load 24(sizeQueryTemp)
- Store 22(WidthU) 28
- 30: 15 Load 17(g_tTex1df4)
- 31: 12(int) ImageQueryLevels 30
- Store 29(NumberOfLevelsU) 31
- 37: 36(ptr) AccessChain 33(vsout) 20
- Store 37 35
- 38:8(VS_OUTPUT) Load 33(vsout)
- ReturnValue 38
- FunctionEnd