diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.dx10.vert.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.dx10.vert.out | 200 |
1 files changed, 0 insertions, 200 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.dx10.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.dx10.vert.out deleted file mode 100644 index 51368b6dfa1..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.getdimensions.dx10.vert.out +++ /dev/null @@ -1,200 +0,0 @@ -hlsl.getdimensions.dx10.vert -Shader version: 500 -0:? Sequence -0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) -0:11 Function Parameters: -0:? Sequence -0:21 Sequence -0:21 move second child to first child ( temp uint) -0:21 'sizeQueryTemp' ( temp uint) -0:21 textureSize ( temp uint) -0:21 'g_tTex1df4' (layout( binding=0) uniform texture1D) -0:21 Constant: -0:21 0 (const int) -0:21 move second child to first child ( temp uint) -0:21 'WidthU' ( temp uint) -0:21 'sizeQueryTemp' ( temp uint) -0:22 Sequence -0:22 move second child to first child ( temp uint) -0:22 'sizeQueryTemp' ( temp uint) -0:22 textureSize ( temp uint) -0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D) -0:22 Constant: -0:22 6 (const uint) -0:22 move second child to first child ( temp uint) -0:22 'WidthU' ( temp uint) -0:22 'sizeQueryTemp' ( temp uint) -0:22 move second child to first child ( temp uint) -0:22 'NumberOfLevelsU' ( temp uint) -0:22 textureQueryLevels ( temp uint) -0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D) -0:24 move second child to first child ( temp 4-component vector of float) -0:24 Pos: direct index for structure ( temp 4-component vector of float) -0:24 'vsout' ( temp structure{ temp 4-component vector of float Pos}) -0:24 Constant: -0:24 0 (const int) -0:? Constant: -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:26 Branch: Return with expression -0:26 'vsout' ( temp structure{ temp 4-component vector of float Pos}) -0:11 Function Definition: main( ( temp void) -0:11 Function Parameters: -0:? Sequence -0:11 Sequence -0:11 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) -0:11 Pos: direct index for structure ( temp 4-component vector of float) -0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos}) -0:11 Constant: -0:11 0 (const int) -0:? Linker Objects -0:? 'g_sSamp' (layout( binding=0) uniform sampler) -0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) -0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) - - -Linked vertex stage: - - -Shader version: 500 -0:? Sequence -0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) -0:11 Function Parameters: -0:? Sequence -0:21 Sequence -0:21 move second child to first child ( temp uint) -0:21 'sizeQueryTemp' ( temp uint) -0:21 textureSize ( temp uint) -0:21 'g_tTex1df4' (layout( binding=0) uniform texture1D) -0:21 Constant: -0:21 0 (const int) -0:21 move second child to first child ( temp uint) -0:21 'WidthU' ( temp uint) -0:21 'sizeQueryTemp' ( temp uint) -0:22 Sequence -0:22 move second child to first child ( temp uint) -0:22 'sizeQueryTemp' ( temp uint) -0:22 textureSize ( temp uint) -0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D) -0:22 Constant: -0:22 6 (const uint) -0:22 move second child to first child ( temp uint) -0:22 'WidthU' ( temp uint) -0:22 'sizeQueryTemp' ( temp uint) -0:22 move second child to first child ( temp uint) -0:22 'NumberOfLevelsU' ( temp uint) -0:22 textureQueryLevels ( temp uint) -0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D) -0:24 move second child to first child ( temp 4-component vector of float) -0:24 Pos: direct index for structure ( temp 4-component vector of float) -0:24 'vsout' ( temp structure{ temp 4-component vector of float Pos}) -0:24 Constant: -0:24 0 (const int) -0:? Constant: -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:26 Branch: Return with expression -0:26 'vsout' ( temp structure{ temp 4-component vector of float Pos}) -0:11 Function Definition: main( ( temp void) -0:11 Function Parameters: -0:? Sequence -0:11 Sequence -0:11 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) -0:11 Pos: direct index for structure ( temp 4-component vector of float) -0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos}) -0:11 Constant: -0:11 0 (const int) -0:? Linker Objects -0:? 'g_sSamp' (layout( binding=0) uniform sampler) -0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) -0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 48 - - Capability Shader - Capability Sampled1D - Capability ImageQuery - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 42 - Source HLSL 500 - Name 4 "main" - Name 8 "VS_OUTPUT" - MemberName 8(VS_OUTPUT) 0 "Pos" - Name 10 "@main(" - Name 14 "sizeQueryTemp" - Name 17 "g_tTex1df4" - Name 22 "WidthU" - Name 24 "sizeQueryTemp" - Name 29 "NumberOfLevelsU" - Name 33 "vsout" - Name 42 "@entryPointOutput.Pos" - Name 47 "g_sSamp" - Decorate 17(g_tTex1df4) DescriptorSet 0 - Decorate 17(g_tTex1df4) Binding 0 - Decorate 42(@entryPointOutput.Pos) BuiltIn Position - Decorate 47(g_sSamp) DescriptorSet 0 - Decorate 47(g_sSamp) Binding 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(VS_OUTPUT): TypeStruct 7(fvec4) - 9: TypeFunction 8(VS_OUTPUT) - 12: TypeInt 32 0 - 13: TypePointer Function 12(int) - 15: TypeImage 6(float) 1D sampled format:Unknown - 16: TypePointer UniformConstant 15 - 17(g_tTex1df4): 16(ptr) Variable UniformConstant - 19: TypeInt 32 1 - 20: 19(int) Constant 0 - 26: 12(int) Constant 6 - 32: TypePointer Function 8(VS_OUTPUT) - 34: 6(float) Constant 0 - 35: 7(fvec4) ConstantComposite 34 34 34 34 - 36: TypePointer Function 7(fvec4) - 41: TypePointer Output 7(fvec4) -42(@entryPointOutput.Pos): 41(ptr) Variable Output - 45: TypeSampler - 46: TypePointer UniformConstant 45 - 47(g_sSamp): 46(ptr) Variable UniformConstant - 4(main): 2 Function None 3 - 5: Label - 43:8(VS_OUTPUT) FunctionCall 10(@main() - 44: 7(fvec4) CompositeExtract 43 0 - Store 42(@entryPointOutput.Pos) 44 - Return - FunctionEnd - 10(@main():8(VS_OUTPUT) Function None 9 - 11: Label -14(sizeQueryTemp): 13(ptr) Variable Function - 22(WidthU): 13(ptr) Variable Function -24(sizeQueryTemp): 13(ptr) Variable Function -29(NumberOfLevelsU): 13(ptr) Variable Function - 33(vsout): 32(ptr) Variable Function - 18: 15 Load 17(g_tTex1df4) - 21: 12(int) ImageQuerySizeLod 18 20 - Store 14(sizeQueryTemp) 21 - 23: 12(int) Load 14(sizeQueryTemp) - Store 22(WidthU) 23 - 25: 15 Load 17(g_tTex1df4) - 27: 12(int) ImageQuerySizeLod 25 26 - Store 24(sizeQueryTemp) 27 - 28: 12(int) Load 24(sizeQueryTemp) - Store 22(WidthU) 28 - 30: 15 Load 17(g_tTex1df4) - 31: 12(int) ImageQueryLevels 30 - Store 29(NumberOfLevelsU) 31 - 37: 36(ptr) AccessChain 33(vsout) 20 - Store 37 35 - 38:8(VS_OUTPUT) Load 33(vsout) - ReturnValue 38 - FunctionEnd |