diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gathercmpRGBA.offset.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gathercmpRGBA.offset.dx10.frag.out | 586 |
1 files changed, 586 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gathercmpRGBA.offset.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gathercmpRGBA.offset.dx10.frag.out new file mode 100644 index 00000000000..1c7487deb79 --- /dev/null +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gathercmpRGBA.offset.dx10.frag.out @@ -0,0 +1,586 @@ +hlsl.gathercmpRGBA.offset.dx10.frag +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 Function Parameters: +0:? Sequence +0:45 Sequence +0:45 move second child to first child ( temp 4-component vector of float) +0:45 'txval001' ( temp 4-component vector of float) +0:45 textureGatherOffset ( temp 4-component vector of float) +0:45 Construct combined texture-sampler ( temp sampler2DShadow) +0:45 'g_tTex2df4' ( uniform texture2D) +0:45 'g_sSampCmp' (layout( binding=0) uniform sampler) +0:45 c2: direct index for structure ( uniform 2-component vector of float) +0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) +0:45 Constant: +0:45 1 (const uint) +0:45 Constant: +0:45 0.750000 +0:? Constant: +0:? 1 (const int) +0:? 0 (const int) +0:46 Sequence +0:46 move second child to first child ( temp 4-component vector of int) +0:46 'txval011' ( temp 4-component vector of int) +0:46 textureGatherOffset ( temp 4-component vector of int) +0:46 Construct combined texture-sampler ( temp isampler2DShadow) +0:46 'g_tTex2di4' ( uniform itexture2D) +0:46 'g_sSampCmp' (layout( binding=0) uniform sampler) +0:46 c2: direct index for structure ( uniform 2-component vector of float) +0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) +0:46 Constant: +0:46 1 (const uint) +0:46 Constant: +0:46 0.750000 +0:? Constant: +0:? 1 (const int) +0:? -1 (const int) +0:47 Sequence +0:47 move second child to first child ( temp 4-component vector of uint) +0:47 'txval021' ( temp 4-component vector of uint) +0:47 textureGatherOffset ( temp 4-component vector of uint) +0:47 Construct combined texture-sampler ( temp usampler2DShadow) +0:47 'g_tTex2du4' ( uniform utexture2D) +0:47 'g_sSampCmp' (layout( binding=0) uniform sampler) +0:47 c2: direct index for structure ( uniform 2-component vector of float) +0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) +0:47 Constant: +0:47 1 (const uint) +0:47 Constant: +0:47 0.750000 +0:? Constant: +0:? 1 (const int) +0:? 1 (const int) +0:49 Sequence +0:49 move second child to first child ( temp 4-component vector of float) +0:49 'txval004' ( temp 4-component vector of float) +0:49 textureGatherOffsets ( temp 4-component vector of float) +0:49 Construct combined texture-sampler ( temp sampler2DShadow) +0:49 'g_tTex2df4' ( uniform texture2D) +0:49 'g_sSampCmp' (layout( binding=0) uniform sampler) +0:49 c2: direct index for structure ( uniform 2-component vector of float) +0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) +0:49 Constant: +0:49 1 (const uint) +0:49 Constant: +0:49 0.750000 +0:49 Constant: +0:49 1 (const int) +0:49 0 (const int) +0:49 1 (const int) +0:49 0 (const int) +0:49 1 (const int) +0:49 0 (const int) +0:49 1 (const int) +0:49 0 (const int) +0:50 Sequence +0:50 move second child to first child ( temp 4-component vector of int) +0:50 'txval014' ( temp 4-component vector of int) +0:50 textureGatherOffsets ( temp 4-component vector of int) +0:50 Construct combined texture-sampler ( temp isampler2DShadow) +0:50 'g_tTex2di4' ( uniform itexture2D) +0:50 'g_sSampCmp' (layout( binding=0) uniform sampler) +0:50 c2: direct index for structure ( uniform 2-component vector of float) +0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) +0:50 Constant: +0:50 1 (const uint) +0:50 Constant: +0:50 0.750000 +0:50 Constant: +0:50 1 (const int) +0:50 -1 (const int) +0:50 1 (const int) +0:50 -1 (const int) +0:50 1 (const int) +0:50 -1 (const int) +0:50 1 (const int) +0:50 -1 (const int) +0:51 Sequence +0:51 move second child to first child ( temp 4-component vector of uint) +0:51 'txval024' ( temp 4-component vector of uint) +0:51 textureGatherOffsets ( temp 4-component vector of uint) +0:51 Construct combined texture-sampler ( temp usampler2DShadow) +0:51 'g_tTex2du4' ( uniform utexture2D) +0:51 'g_sSampCmp' (layout( binding=0) uniform sampler) +0:51 c2: direct index for structure ( uniform 2-component vector of float) +0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) +0:51 Constant: +0:51 1 (const uint) +0:51 Constant: +0:51 0.750000 +0:51 Constant: +0:51 1 (const int) +0:51 1 (const int) +0:51 1 (const int) +0:51 1 (const int) +0:51 1 (const int) +0:51 1 (const int) +0:51 1 (const int) +0:51 1 (const int) +0:114 move second child to first child ( temp 4-component vector of float) +0:114 Color: direct index for structure ( temp 4-component vector of float) +0:114 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:114 Constant: +0:114 0 (const int) +0:114 Constant: +0:114 1.000000 +0:114 1.000000 +0:114 1.000000 +0:114 1.000000 +0:115 move second child to first child ( temp float) +0:115 Depth: direct index for structure ( temp float) +0:115 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:115 Constant: +0:115 1 (const int) +0:115 Constant: +0:115 1.000000 +0:117 Branch: Return with expression +0:117 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: main( ( temp void) +0:38 Function Parameters: +0:? Sequence +0:38 Sequence +0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:38 Color: direct index for structure ( temp 4-component vector of float) +0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 0 (const int) +0:38 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:38 Depth: direct index for structure ( temp float) +0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 1 (const int) +0:? Linker Objects +0:? 'g_sSampCmp' (layout( binding=0) uniform sampler) +0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) +0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) +0:? 'g_tTex1di4' ( uniform itexture1D) +0:? 'g_tTex1du4' ( uniform utexture1D) +0:? 'g_tTex2df4' ( uniform texture2D) +0:? 'g_tTex2di4' ( uniform itexture2D) +0:? 'g_tTex2du4' ( uniform utexture2D) +0:? 'g_tTex3df4' ( uniform texture3D) +0:? 'g_tTex3di4' ( uniform itexture3D) +0:? 'g_tTex3du4' ( uniform utexture3D) +0:? 'g_tTexcdf4' ( uniform textureCube) +0:? 'g_tTexcdi4' ( uniform itextureCube) +0:? 'g_tTexcdu4' ( uniform utextureCube) +0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) + + +Linked fragment stage: + + +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 Function Parameters: +0:? Sequence +0:45 Sequence +0:45 move second child to first child ( temp 4-component vector of float) +0:45 'txval001' ( temp 4-component vector of float) +0:45 textureGatherOffset ( temp 4-component vector of float) +0:45 Construct combined texture-sampler ( temp sampler2DShadow) +0:45 'g_tTex2df4' ( uniform texture2D) +0:45 'g_sSampCmp' (layout( binding=0) uniform sampler) +0:45 c2: direct index for structure ( uniform 2-component vector of float) +0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) +0:45 Constant: +0:45 1 (const uint) +0:45 Constant: +0:45 0.750000 +0:? Constant: +0:? 1 (const int) +0:? 0 (const int) +0:46 Sequence +0:46 move second child to first child ( temp 4-component vector of int) +0:46 'txval011' ( temp 4-component vector of int) +0:46 textureGatherOffset ( temp 4-component vector of int) +0:46 Construct combined texture-sampler ( temp isampler2DShadow) +0:46 'g_tTex2di4' ( uniform itexture2D) +0:46 'g_sSampCmp' (layout( binding=0) uniform sampler) +0:46 c2: direct index for structure ( uniform 2-component vector of float) +0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) +0:46 Constant: +0:46 1 (const uint) +0:46 Constant: +0:46 0.750000 +0:? Constant: +0:? 1 (const int) +0:? -1 (const int) +0:47 Sequence +0:47 move second child to first child ( temp 4-component vector of uint) +0:47 'txval021' ( temp 4-component vector of uint) +0:47 textureGatherOffset ( temp 4-component vector of uint) +0:47 Construct combined texture-sampler ( temp usampler2DShadow) +0:47 'g_tTex2du4' ( uniform utexture2D) +0:47 'g_sSampCmp' (layout( binding=0) uniform sampler) +0:47 c2: direct index for structure ( uniform 2-component vector of float) +0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) +0:47 Constant: +0:47 1 (const uint) +0:47 Constant: +0:47 0.750000 +0:? Constant: +0:? 1 (const int) +0:? 1 (const int) +0:49 Sequence +0:49 move second child to first child ( temp 4-component vector of float) +0:49 'txval004' ( temp 4-component vector of float) +0:49 textureGatherOffsets ( temp 4-component vector of float) +0:49 Construct combined texture-sampler ( temp sampler2DShadow) +0:49 'g_tTex2df4' ( uniform texture2D) +0:49 'g_sSampCmp' (layout( binding=0) uniform sampler) +0:49 c2: direct index for structure ( uniform 2-component vector of float) +0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) +0:49 Constant: +0:49 1 (const uint) +0:49 Constant: +0:49 0.750000 +0:49 Constant: +0:49 1 (const int) +0:49 0 (const int) +0:49 1 (const int) +0:49 0 (const int) +0:49 1 (const int) +0:49 0 (const int) +0:49 1 (const int) +0:49 0 (const int) +0:50 Sequence +0:50 move second child to first child ( temp 4-component vector of int) +0:50 'txval014' ( temp 4-component vector of int) +0:50 textureGatherOffsets ( temp 4-component vector of int) +0:50 Construct combined texture-sampler ( temp isampler2DShadow) +0:50 'g_tTex2di4' ( uniform itexture2D) +0:50 'g_sSampCmp' (layout( binding=0) uniform sampler) +0:50 c2: direct index for structure ( uniform 2-component vector of float) +0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) +0:50 Constant: +0:50 1 (const uint) +0:50 Constant: +0:50 0.750000 +0:50 Constant: +0:50 1 (const int) +0:50 -1 (const int) +0:50 1 (const int) +0:50 -1 (const int) +0:50 1 (const int) +0:50 -1 (const int) +0:50 1 (const int) +0:50 -1 (const int) +0:51 Sequence +0:51 move second child to first child ( temp 4-component vector of uint) +0:51 'txval024' ( temp 4-component vector of uint) +0:51 textureGatherOffsets ( temp 4-component vector of uint) +0:51 Construct combined texture-sampler ( temp usampler2DShadow) +0:51 'g_tTex2du4' ( uniform utexture2D) +0:51 'g_sSampCmp' (layout( binding=0) uniform sampler) +0:51 c2: direct index for structure ( uniform 2-component vector of float) +0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) +0:51 Constant: +0:51 1 (const uint) +0:51 Constant: +0:51 0.750000 +0:51 Constant: +0:51 1 (const int) +0:51 1 (const int) +0:51 1 (const int) +0:51 1 (const int) +0:51 1 (const int) +0:51 1 (const int) +0:51 1 (const int) +0:51 1 (const int) +0:114 move second child to first child ( temp 4-component vector of float) +0:114 Color: direct index for structure ( temp 4-component vector of float) +0:114 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:114 Constant: +0:114 0 (const int) +0:114 Constant: +0:114 1.000000 +0:114 1.000000 +0:114 1.000000 +0:114 1.000000 +0:115 move second child to first child ( temp float) +0:115 Depth: direct index for structure ( temp float) +0:115 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:115 Constant: +0:115 1 (const int) +0:115 Constant: +0:115 1.000000 +0:117 Branch: Return with expression +0:117 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 Function Definition: main( ( temp void) +0:38 Function Parameters: +0:? Sequence +0:38 Sequence +0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:38 Color: direct index for structure ( temp 4-component vector of float) +0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 0 (const int) +0:38 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:38 Depth: direct index for structure ( temp float) +0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:38 Constant: +0:38 1 (const int) +0:? Linker Objects +0:? 'g_sSampCmp' (layout( binding=0) uniform sampler) +0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) +0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) +0:? 'g_tTex1di4' ( uniform itexture1D) +0:? 'g_tTex1du4' ( uniform utexture1D) +0:? 'g_tTex2df4' ( uniform texture2D) +0:? 'g_tTex2di4' ( uniform itexture2D) +0:? 'g_tTex2du4' ( uniform utexture2D) +0:? 'g_tTex3df4' ( uniform texture3D) +0:? 'g_tTex3di4' ( uniform itexture3D) +0:? 'g_tTex3du4' ( uniform utexture3D) +0:? 'g_tTexcdf4' ( uniform textureCube) +0:? 'g_tTexcdi4' ( uniform itextureCube) +0:? 'g_tTexcdu4' ( uniform utextureCube) +0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 146 + + Capability Shader + Capability Sampled1D + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "main" 111 115 + ExecutionMode 4 OriginUpperLeft + Name 4 "main" + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval001" + Name 16 "g_tTex2df4" + Name 20 "g_sSampCmp" + Name 27 "$Global" + MemberName 27($Global) 0 "c1" + MemberName 27($Global) 1 "c2" + MemberName 27($Global) 2 "c3" + MemberName 27($Global) 3 "c4" + Name 29 "" + Name 42 "txval011" + Name 45 "g_tTex2di4" + Name 59 "txval021" + Name 62 "g_tTex2du4" + Name 72 "txval004" + Name 82 "txval014" + Name 90 "txval024" + Name 99 "psout" + Name 108 "flattenTemp" + Name 111 "Color" + Name 115 "Depth" + Name 120 "g_tTex1df4a" + Name 121 "g_tTex1df4" + Name 124 "g_tTex1di4" + Name 127 "g_tTex1du4" + Name 130 "g_tTex3df4" + Name 133 "g_tTex3di4" + Name 136 "g_tTex3du4" + Name 139 "g_tTexcdf4" + Name 142 "g_tTexcdi4" + Name 145 "g_tTexcdu4" + Decorate 16(g_tTex2df4) DescriptorSet 0 + Decorate 20(g_sSampCmp) DescriptorSet 0 + Decorate 20(g_sSampCmp) Binding 0 + MemberDecorate 27($Global) 0 Offset 0 + MemberDecorate 27($Global) 1 Offset 8 + MemberDecorate 27($Global) 2 Offset 16 + MemberDecorate 27($Global) 3 Offset 32 + Decorate 27($Global) Block + Decorate 29 DescriptorSet 0 + Decorate 45(g_tTex2di4) DescriptorSet 0 + Decorate 62(g_tTex2du4) DescriptorSet 0 + Decorate 111(Color) Location 0 + Decorate 115(Depth) BuiltIn FragDepth + Decorate 120(g_tTex1df4a) DescriptorSet 0 + Decorate 120(g_tTex1df4a) Binding 1 + Decorate 121(g_tTex1df4) DescriptorSet 0 + Decorate 121(g_tTex1df4) Binding 0 + Decorate 124(g_tTex1di4) DescriptorSet 0 + Decorate 127(g_tTex1du4) DescriptorSet 0 + Decorate 130(g_tTex3df4) DescriptorSet 0 + Decorate 133(g_tTex3di4) DescriptorSet 0 + Decorate 136(g_tTex3du4) DescriptorSet 0 + Decorate 139(g_tTexcdf4) DescriptorSet 0 + Decorate 142(g_tTexcdi4) DescriptorSet 0 + Decorate 145(g_tTexcdu4) DescriptorSet 0 + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 2D sampled format:Unknown + 15: TypePointer UniformConstant 14 + 16(g_tTex2df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSampCmp): 19(ptr) Variable UniformConstant + 22: TypeImage 6(float) 2D depth sampled format:Unknown + 23: TypeSampledImage 22 + 25: TypeVector 6(float) 2 + 26: TypeVector 6(float) 3 + 27($Global): TypeStruct 6(float) 25(fvec2) 26(fvec3) 7(fvec4) + 28: TypePointer Uniform 27($Global) + 29: 28(ptr) Variable Uniform + 30: TypeInt 32 1 + 31: 30(int) Constant 1 + 32: TypePointer Uniform 25(fvec2) + 35: 6(float) Constant 1061158912 + 36: TypeVector 30(int) 2 + 37: 30(int) Constant 0 + 38: 36(ivec2) ConstantComposite 31 37 + 40: TypeVector 30(int) 4 + 41: TypePointer Function 40(ivec4) + 43: TypeImage 30(int) 2D sampled format:Unknown + 44: TypePointer UniformConstant 43 + 45(g_tTex2di4): 44(ptr) Variable UniformConstant + 48: TypeImage 30(int) 2D depth sampled format:Unknown + 49: TypeSampledImage 48 + 53: 30(int) Constant 4294967295 + 54: 36(ivec2) ConstantComposite 31 53 + 56: TypeInt 32 0 + 57: TypeVector 56(int) 4 + 58: TypePointer Function 57(ivec4) + 60: TypeImage 56(int) 2D sampled format:Unknown + 61: TypePointer UniformConstant 60 + 62(g_tTex2du4): 61(ptr) Variable UniformConstant + 65: TypeImage 56(int) 2D depth sampled format:Unknown + 66: TypeSampledImage 65 + 70: 36(ivec2) ConstantComposite 31 31 + 78: 56(int) Constant 4 + 79: TypeArray 36(ivec2) 78 + 80: 79 ConstantComposite 38 38 38 38 + 88: 79 ConstantComposite 54 54 54 54 + 96: 79 ConstantComposite 70 70 70 70 + 98: TypePointer Function 8(PS_OUTPUT) + 100: 6(float) Constant 1065353216 + 101: 7(fvec4) ConstantComposite 100 100 100 100 + 103: TypePointer Function 6(float) + 110: TypePointer Output 7(fvec4) + 111(Color): 110(ptr) Variable Output + 114: TypePointer Output 6(float) + 115(Depth): 114(ptr) Variable Output + 118: TypeImage 6(float) 1D sampled format:Unknown + 119: TypePointer UniformConstant 118 +120(g_tTex1df4a): 119(ptr) Variable UniformConstant + 121(g_tTex1df4): 119(ptr) Variable UniformConstant + 122: TypeImage 30(int) 1D sampled format:Unknown + 123: TypePointer UniformConstant 122 + 124(g_tTex1di4): 123(ptr) Variable UniformConstant + 125: TypeImage 56(int) 1D sampled format:Unknown + 126: TypePointer UniformConstant 125 + 127(g_tTex1du4): 126(ptr) Variable UniformConstant + 128: TypeImage 6(float) 3D sampled format:Unknown + 129: TypePointer UniformConstant 128 + 130(g_tTex3df4): 129(ptr) Variable UniformConstant + 131: TypeImage 30(int) 3D sampled format:Unknown + 132: TypePointer UniformConstant 131 + 133(g_tTex3di4): 132(ptr) Variable UniformConstant + 134: TypeImage 56(int) 3D sampled format:Unknown + 135: TypePointer UniformConstant 134 + 136(g_tTex3du4): 135(ptr) Variable UniformConstant + 137: TypeImage 6(float) Cube sampled format:Unknown + 138: TypePointer UniformConstant 137 + 139(g_tTexcdf4): 138(ptr) Variable UniformConstant + 140: TypeImage 30(int) Cube sampled format:Unknown + 141: TypePointer UniformConstant 140 + 142(g_tTexcdi4): 141(ptr) Variable UniformConstant + 143: TypeImage 56(int) Cube sampled format:Unknown + 144: TypePointer UniformConstant 143 + 145(g_tTexcdu4): 144(ptr) Variable UniformConstant + 4(main): 2 Function None 3 + 5: Label +108(flattenTemp): 98(ptr) Variable Function + 109:8(PS_OUTPUT) FunctionCall 10(@main() + Store 108(flattenTemp) 109 + 112: 12(ptr) AccessChain 108(flattenTemp) 37 + 113: 7(fvec4) Load 112 + Store 111(Color) 113 + 116: 103(ptr) AccessChain 108(flattenTemp) 31 + 117: 6(float) Load 116 + Store 115(Depth) 117 + Return + FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval001): 12(ptr) Variable Function + 42(txval011): 41(ptr) Variable Function + 59(txval021): 58(ptr) Variable Function + 72(txval004): 12(ptr) Variable Function + 82(txval014): 41(ptr) Variable Function + 90(txval024): 58(ptr) Variable Function + 99(psout): 98(ptr) Variable Function + 17: 14 Load 16(g_tTex2df4) + 21: 18 Load 20(g_sSampCmp) + 24: 23 SampledImage 17 21 + 33: 32(ptr) AccessChain 29 31 + 34: 25(fvec2) Load 33 + 39: 7(fvec4) ImageDrefGather 24 34 35 ConstOffset 38 + Store 13(txval001) 39 + 46: 43 Load 45(g_tTex2di4) + 47: 18 Load 20(g_sSampCmp) + 50: 49 SampledImage 46 47 + 51: 32(ptr) AccessChain 29 31 + 52: 25(fvec2) Load 51 + 55: 40(ivec4) ImageDrefGather 50 52 35 ConstOffset 54 + Store 42(txval011) 55 + 63: 60 Load 62(g_tTex2du4) + 64: 18 Load 20(g_sSampCmp) + 67: 66 SampledImage 63 64 + 68: 32(ptr) AccessChain 29 31 + 69: 25(fvec2) Load 68 + 71: 57(ivec4) ImageDrefGather 67 69 35 ConstOffset 70 + Store 59(txval021) 71 + 73: 14 Load 16(g_tTex2df4) + 74: 18 Load 20(g_sSampCmp) + 75: 23 SampledImage 73 74 + 76: 32(ptr) AccessChain 29 31 + 77: 25(fvec2) Load 76 + 81: 7(fvec4) ImageDrefGather 75 77 35 ConstOffsets 80 + Store 72(txval004) 81 + 83: 43 Load 45(g_tTex2di4) + 84: 18 Load 20(g_sSampCmp) + 85: 49 SampledImage 83 84 + 86: 32(ptr) AccessChain 29 31 + 87: 25(fvec2) Load 86 + 89: 40(ivec4) ImageDrefGather 85 87 35 ConstOffsets 88 + Store 82(txval014) 89 + 91: 60 Load 62(g_tTex2du4) + 92: 18 Load 20(g_sSampCmp) + 93: 66 SampledImage 91 92 + 94: 32(ptr) AccessChain 29 31 + 95: 25(fvec2) Load 94 + 97: 57(ivec4) ImageDrefGather 93 95 35 ConstOffsets 96 + Store 90(txval024) 97 + 102: 12(ptr) AccessChain 99(psout) 37 + Store 102 101 + 104: 103(ptr) AccessChain 99(psout) 31 + Store 104 100 + 105:8(PS_OUTPUT) Load 99(psout) + ReturnValue 105 + FunctionEnd |