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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gathercmpRGBA.offset.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gathercmpRGBA.offset.dx10.frag.out723
1 files changed, 0 insertions, 723 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gathercmpRGBA.offset.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gathercmpRGBA.offset.dx10.frag.out
deleted file mode 100644
index 8ad84cd746a..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gathercmpRGBA.offset.dx10.frag.out
+++ /dev/null
@@ -1,723 +0,0 @@
-hlsl.gathercmpRGBA.offset.dx10.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-using depth_any
-0:? Sequence
-0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:38 Function Parameters:
-0:? Sequence
-0:45 Sequence
-0:45 move second child to first child ( temp 4-component vector of float)
-0:45 'txval001' ( temp 4-component vector of float)
-0:45 textureGatherOffset ( temp 4-component vector of float)
-0:45 Construct combined texture-sampler ( temp sampler2DShadow)
-0:45 'g_tTex2df4' ( uniform texture2DShadow)
-0:45 'g_sSampCmp' (layout( binding=0) uniform sampler)
-0:45 c2: direct index for structure ( uniform 2-component vector of float)
-0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
-0:45 Constant:
-0:45 1 (const uint)
-0:45 Constant:
-0:45 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
-0:46 Sequence
-0:46 move second child to first child ( temp 4-component vector of int)
-0:46 'txval011' ( temp 4-component vector of int)
-0:46 textureGatherOffset ( temp 4-component vector of int)
-0:46 Construct combined texture-sampler ( temp isampler2DShadow)
-0:46 'g_tTex2di4' ( uniform itexture2DShadow)
-0:46 'g_sSampCmp' (layout( binding=0) uniform sampler)
-0:46 c2: direct index for structure ( uniform 2-component vector of float)
-0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
-0:46 Constant:
-0:46 1 (const uint)
-0:46 Constant:
-0:46 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? -1 (const int)
-0:47 Sequence
-0:47 move second child to first child ( temp 4-component vector of uint)
-0:47 'txval021' ( temp 4-component vector of uint)
-0:47 textureGatherOffset ( temp 4-component vector of uint)
-0:47 Construct combined texture-sampler ( temp usampler2DShadow)
-0:47 'g_tTex2du4' ( uniform utexture2DShadow)
-0:47 'g_sSampCmp' (layout( binding=0) uniform sampler)
-0:47 c2: direct index for structure ( uniform 2-component vector of float)
-0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
-0:47 Constant:
-0:47 1 (const uint)
-0:47 Constant:
-0:47 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
-0:49 Sequence
-0:49 move second child to first child ( temp 4-component vector of float)
-0:49 'txval004' ( temp 4-component vector of float)
-0:49 textureGatherOffsets ( temp 4-component vector of float)
-0:49 Construct combined texture-sampler ( temp sampler2DShadow)
-0:49 'g_tTex2df4' ( uniform texture2DShadow)
-0:49 'g_sSampCmp' (layout( binding=0) uniform sampler)
-0:49 c2: direct index for structure ( uniform 2-component vector of float)
-0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
-0:49 Constant:
-0:49 1 (const uint)
-0:49 Constant:
-0:49 0.750000
-0:49 Constant:
-0:49 1 (const int)
-0:49 0 (const int)
-0:49 1 (const int)
-0:49 0 (const int)
-0:49 1 (const int)
-0:49 0 (const int)
-0:49 1 (const int)
-0:49 0 (const int)
-0:50 Sequence
-0:50 move second child to first child ( temp 4-component vector of int)
-0:50 'txval014' ( temp 4-component vector of int)
-0:50 textureGatherOffsets ( temp 4-component vector of int)
-0:50 Construct combined texture-sampler ( temp isampler2DShadow)
-0:50 'g_tTex2di4' ( uniform itexture2DShadow)
-0:50 'g_sSampCmp' (layout( binding=0) uniform sampler)
-0:50 c2: direct index for structure ( uniform 2-component vector of float)
-0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
-0:50 Constant:
-0:50 1 (const uint)
-0:50 Constant:
-0:50 0.750000
-0:50 Constant:
-0:50 1 (const int)
-0:50 -1 (const int)
-0:50 1 (const int)
-0:50 -1 (const int)
-0:50 1 (const int)
-0:50 -1 (const int)
-0:50 1 (const int)
-0:50 -1 (const int)
-0:51 Sequence
-0:51 move second child to first child ( temp 4-component vector of uint)
-0:51 'txval024' ( temp 4-component vector of uint)
-0:51 textureGatherOffsets ( temp 4-component vector of uint)
-0:51 Construct combined texture-sampler ( temp usampler2DShadow)
-0:51 'g_tTex2du4' ( uniform utexture2DShadow)
-0:51 'g_sSampCmp' (layout( binding=0) uniform sampler)
-0:51 c2: direct index for structure ( uniform 2-component vector of float)
-0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
-0:51 Constant:
-0:51 1 (const uint)
-0:51 Constant:
-0:51 0.750000
-0:51 Constant:
-0:51 1 (const int)
-0:51 1 (const int)
-0:51 1 (const int)
-0:51 1 (const int)
-0:51 1 (const int)
-0:51 1 (const int)
-0:51 1 (const int)
-0:51 1 (const int)
-0:53 Sequence
-0:53 move second child to first child ( temp 4-component vector of float)
-0:53 'txval401' ( temp 4-component vector of float)
-0:53 textureGatherOffset ( temp 4-component vector of float)
-0:53 Construct combined texture-sampler ( temp sampler2DShadow)
-0:53 'g_tTex2df4' ( uniform texture2DShadow)
-0:53 'g_sSampCmp' (layout( binding=0) uniform sampler)
-0:53 c2: direct index for structure ( uniform 2-component vector of float)
-0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
-0:53 Constant:
-0:53 1 (const uint)
-0:53 Constant:
-0:53 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
-0:54 Sequence
-0:54 move second child to first child ( temp 4-component vector of int)
-0:54 'txval411' ( temp 4-component vector of int)
-0:54 textureGatherOffset ( temp 4-component vector of int)
-0:54 Construct combined texture-sampler ( temp isampler2DShadow)
-0:54 'g_tTex2di4' ( uniform itexture2DShadow)
-0:54 'g_sSampCmp' (layout( binding=0) uniform sampler)
-0:54 c2: direct index for structure ( uniform 2-component vector of float)
-0:54 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
-0:54 Constant:
-0:54 1 (const uint)
-0:54 Constant:
-0:54 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? -1 (const int)
-0:55 Sequence
-0:55 move second child to first child ( temp 4-component vector of uint)
-0:55 'txval421' ( temp 4-component vector of uint)
-0:55 textureGatherOffset ( temp 4-component vector of uint)
-0:55 Construct combined texture-sampler ( temp usampler2DShadow)
-0:55 'g_tTex2du4' ( uniform utexture2DShadow)
-0:55 'g_sSampCmp' (layout( binding=0) uniform sampler)
-0:55 c2: direct index for structure ( uniform 2-component vector of float)
-0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
-0:55 Constant:
-0:55 1 (const uint)
-0:55 Constant:
-0:55 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
-0:110 move second child to first child ( temp 4-component vector of float)
-0:110 Color: direct index for structure ( temp 4-component vector of float)
-0:110 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:110 Constant:
-0:110 0 (const int)
-0:110 Constant:
-0:110 1.000000
-0:110 1.000000
-0:110 1.000000
-0:110 1.000000
-0:111 move second child to first child ( temp float)
-0:111 Depth: direct index for structure ( temp float)
-0:111 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:111 Constant:
-0:111 1 (const int)
-0:111 Constant:
-0:111 1.000000
-0:113 Branch: Return with expression
-0:113 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:38 Function Definition: main( ( temp void)
-0:38 Function Parameters:
-0:? Sequence
-0:38 Sequence
-0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:38 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:38 Color: direct index for structure ( temp 4-component vector of float)
-0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:38 Constant:
-0:38 0 (const int)
-0:38 move second child to first child ( temp float)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:38 Depth: direct index for structure ( temp float)
-0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:38 Constant:
-0:38 1 (const int)
-0:? Linker Objects
-0:? 'g_sSampCmp' (layout( binding=0) uniform sampler)
-0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
-0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
-0:? 'g_tTex1di4' ( uniform itexture1D)
-0:? 'g_tTex1du4' ( uniform utexture1D)
-0:? 'g_tTex2df4' ( uniform texture2DShadow)
-0:? 'g_tTex2di4' ( uniform itexture2DShadow)
-0:? 'g_tTex2du4' ( uniform utexture2DShadow)
-0:? 'g_tTex3df4' ( uniform texture3D)
-0:? 'g_tTex3di4' ( uniform itexture3D)
-0:? 'g_tTex3du4' ( uniform utexture3D)
-0:? 'g_tTexcdf4' ( uniform textureCube)
-0:? 'g_tTexcdi4' ( uniform itextureCube)
-0:? 'g_tTexcdu4' ( uniform utextureCube)
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-using depth_any
-0:? Sequence
-0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:38 Function Parameters:
-0:? Sequence
-0:45 Sequence
-0:45 move second child to first child ( temp 4-component vector of float)
-0:45 'txval001' ( temp 4-component vector of float)
-0:45 textureGatherOffset ( temp 4-component vector of float)
-0:45 Construct combined texture-sampler ( temp sampler2DShadow)
-0:45 'g_tTex2df4' ( uniform texture2DShadow)
-0:45 'g_sSampCmp' (layout( binding=0) uniform sampler)
-0:45 c2: direct index for structure ( uniform 2-component vector of float)
-0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
-0:45 Constant:
-0:45 1 (const uint)
-0:45 Constant:
-0:45 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
-0:46 Sequence
-0:46 move second child to first child ( temp 4-component vector of int)
-0:46 'txval011' ( temp 4-component vector of int)
-0:46 textureGatherOffset ( temp 4-component vector of int)
-0:46 Construct combined texture-sampler ( temp isampler2DShadow)
-0:46 'g_tTex2di4' ( uniform itexture2DShadow)
-0:46 'g_sSampCmp' (layout( binding=0) uniform sampler)
-0:46 c2: direct index for structure ( uniform 2-component vector of float)
-0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
-0:46 Constant:
-0:46 1 (const uint)
-0:46 Constant:
-0:46 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? -1 (const int)
-0:47 Sequence
-0:47 move second child to first child ( temp 4-component vector of uint)
-0:47 'txval021' ( temp 4-component vector of uint)
-0:47 textureGatherOffset ( temp 4-component vector of uint)
-0:47 Construct combined texture-sampler ( temp usampler2DShadow)
-0:47 'g_tTex2du4' ( uniform utexture2DShadow)
-0:47 'g_sSampCmp' (layout( binding=0) uniform sampler)
-0:47 c2: direct index for structure ( uniform 2-component vector of float)
-0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
-0:47 Constant:
-0:47 1 (const uint)
-0:47 Constant:
-0:47 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
-0:49 Sequence
-0:49 move second child to first child ( temp 4-component vector of float)
-0:49 'txval004' ( temp 4-component vector of float)
-0:49 textureGatherOffsets ( temp 4-component vector of float)
-0:49 Construct combined texture-sampler ( temp sampler2DShadow)
-0:49 'g_tTex2df4' ( uniform texture2DShadow)
-0:49 'g_sSampCmp' (layout( binding=0) uniform sampler)
-0:49 c2: direct index for structure ( uniform 2-component vector of float)
-0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
-0:49 Constant:
-0:49 1 (const uint)
-0:49 Constant:
-0:49 0.750000
-0:49 Constant:
-0:49 1 (const int)
-0:49 0 (const int)
-0:49 1 (const int)
-0:49 0 (const int)
-0:49 1 (const int)
-0:49 0 (const int)
-0:49 1 (const int)
-0:49 0 (const int)
-0:50 Sequence
-0:50 move second child to first child ( temp 4-component vector of int)
-0:50 'txval014' ( temp 4-component vector of int)
-0:50 textureGatherOffsets ( temp 4-component vector of int)
-0:50 Construct combined texture-sampler ( temp isampler2DShadow)
-0:50 'g_tTex2di4' ( uniform itexture2DShadow)
-0:50 'g_sSampCmp' (layout( binding=0) uniform sampler)
-0:50 c2: direct index for structure ( uniform 2-component vector of float)
-0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
-0:50 Constant:
-0:50 1 (const uint)
-0:50 Constant:
-0:50 0.750000
-0:50 Constant:
-0:50 1 (const int)
-0:50 -1 (const int)
-0:50 1 (const int)
-0:50 -1 (const int)
-0:50 1 (const int)
-0:50 -1 (const int)
-0:50 1 (const int)
-0:50 -1 (const int)
-0:51 Sequence
-0:51 move second child to first child ( temp 4-component vector of uint)
-0:51 'txval024' ( temp 4-component vector of uint)
-0:51 textureGatherOffsets ( temp 4-component vector of uint)
-0:51 Construct combined texture-sampler ( temp usampler2DShadow)
-0:51 'g_tTex2du4' ( uniform utexture2DShadow)
-0:51 'g_sSampCmp' (layout( binding=0) uniform sampler)
-0:51 c2: direct index for structure ( uniform 2-component vector of float)
-0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
-0:51 Constant:
-0:51 1 (const uint)
-0:51 Constant:
-0:51 0.750000
-0:51 Constant:
-0:51 1 (const int)
-0:51 1 (const int)
-0:51 1 (const int)
-0:51 1 (const int)
-0:51 1 (const int)
-0:51 1 (const int)
-0:51 1 (const int)
-0:51 1 (const int)
-0:53 Sequence
-0:53 move second child to first child ( temp 4-component vector of float)
-0:53 'txval401' ( temp 4-component vector of float)
-0:53 textureGatherOffset ( temp 4-component vector of float)
-0:53 Construct combined texture-sampler ( temp sampler2DShadow)
-0:53 'g_tTex2df4' ( uniform texture2DShadow)
-0:53 'g_sSampCmp' (layout( binding=0) uniform sampler)
-0:53 c2: direct index for structure ( uniform 2-component vector of float)
-0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
-0:53 Constant:
-0:53 1 (const uint)
-0:53 Constant:
-0:53 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
-0:54 Sequence
-0:54 move second child to first child ( temp 4-component vector of int)
-0:54 'txval411' ( temp 4-component vector of int)
-0:54 textureGatherOffset ( temp 4-component vector of int)
-0:54 Construct combined texture-sampler ( temp isampler2DShadow)
-0:54 'g_tTex2di4' ( uniform itexture2DShadow)
-0:54 'g_sSampCmp' (layout( binding=0) uniform sampler)
-0:54 c2: direct index for structure ( uniform 2-component vector of float)
-0:54 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
-0:54 Constant:
-0:54 1 (const uint)
-0:54 Constant:
-0:54 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? -1 (const int)
-0:55 Sequence
-0:55 move second child to first child ( temp 4-component vector of uint)
-0:55 'txval421' ( temp 4-component vector of uint)
-0:55 textureGatherOffset ( temp 4-component vector of uint)
-0:55 Construct combined texture-sampler ( temp usampler2DShadow)
-0:55 'g_tTex2du4' ( uniform utexture2DShadow)
-0:55 'g_sSampCmp' (layout( binding=0) uniform sampler)
-0:55 c2: direct index for structure ( uniform 2-component vector of float)
-0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
-0:55 Constant:
-0:55 1 (const uint)
-0:55 Constant:
-0:55 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
-0:110 move second child to first child ( temp 4-component vector of float)
-0:110 Color: direct index for structure ( temp 4-component vector of float)
-0:110 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:110 Constant:
-0:110 0 (const int)
-0:110 Constant:
-0:110 1.000000
-0:110 1.000000
-0:110 1.000000
-0:110 1.000000
-0:111 move second child to first child ( temp float)
-0:111 Depth: direct index for structure ( temp float)
-0:111 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:111 Constant:
-0:111 1 (const int)
-0:111 Constant:
-0:111 1.000000
-0:113 Branch: Return with expression
-0:113 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:38 Function Definition: main( ( temp void)
-0:38 Function Parameters:
-0:? Sequence
-0:38 Sequence
-0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:38 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:38 Color: direct index for structure ( temp 4-component vector of float)
-0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:38 Constant:
-0:38 0 (const int)
-0:38 move second child to first child ( temp float)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:38 Depth: direct index for structure ( temp float)
-0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:38 Constant:
-0:38 1 (const int)
-0:? Linker Objects
-0:? 'g_sSampCmp' (layout( binding=0) uniform sampler)
-0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
-0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
-0:? 'g_tTex1di4' ( uniform itexture1D)
-0:? 'g_tTex1du4' ( uniform utexture1D)
-0:? 'g_tTex2df4' ( uniform texture2DShadow)
-0:? 'g_tTex2di4' ( uniform itexture2DShadow)
-0:? 'g_tTex2du4' ( uniform utexture2DShadow)
-0:? 'g_tTex3df4' ( uniform texture3D)
-0:? 'g_tTex3di4' ( uniform itexture3D)
-0:? 'g_tTex3du4' ( uniform utexture3D)
-0:? 'g_tTexcdf4' ( uniform textureCube)
-0:? 'g_tTexcdi4' ( uniform itextureCube)
-0:? 'g_tTexcdu4' ( uniform utextureCube)
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 164
-
- Capability Shader
- Capability ImageGatherExtended
- Capability Sampled1D
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 129 133
- ExecutionMode 4 OriginUpperLeft
- ExecutionMode 4 DepthReplacing
- Source HLSL 500
- Name 4 "main"
- Name 8 "PS_OUTPUT"
- MemberName 8(PS_OUTPUT) 0 "Color"
- MemberName 8(PS_OUTPUT) 1 "Depth"
- Name 10 "@main("
- Name 13 "txval001"
- Name 16 "g_tTex2df4"
- Name 20 "g_sSampCmp"
- Name 26 "$Global"
- MemberName 26($Global) 0 "c1"
- MemberName 26($Global) 1 "c2"
- MemberName 26($Global) 2 "c3"
- MemberName 26($Global) 3 "c4"
- Name 28 ""
- Name 41 "txval011"
- Name 44 "g_tTex2di4"
- Name 57 "txval021"
- Name 60 "g_tTex2du4"
- Name 69 "txval004"
- Name 79 "txval014"
- Name 87 "txval024"
- Name 95 "txval401"
- Name 102 "txval411"
- Name 109 "txval421"
- Name 117 "psout"
- Name 126 "flattenTemp"
- Name 129 "@entryPointOutput.Color"
- Name 133 "@entryPointOutput.Depth"
- Name 138 "g_tTex1df4a"
- Name 139 "g_tTex1df4"
- Name 142 "g_tTex1di4"
- Name 145 "g_tTex1du4"
- Name 148 "g_tTex3df4"
- Name 151 "g_tTex3di4"
- Name 154 "g_tTex3du4"
- Name 157 "g_tTexcdf4"
- Name 160 "g_tTexcdi4"
- Name 163 "g_tTexcdu4"
- Decorate 16(g_tTex2df4) DescriptorSet 0
- Decorate 16(g_tTex2df4) Binding 0
- Decorate 20(g_sSampCmp) DescriptorSet 0
- Decorate 20(g_sSampCmp) Binding 0
- MemberDecorate 26($Global) 0 Offset 0
- MemberDecorate 26($Global) 1 Offset 8
- MemberDecorate 26($Global) 2 Offset 16
- MemberDecorate 26($Global) 3 Offset 32
- Decorate 26($Global) Block
- Decorate 28 DescriptorSet 0
- Decorate 28 Binding 0
- Decorate 44(g_tTex2di4) DescriptorSet 0
- Decorate 44(g_tTex2di4) Binding 0
- Decorate 60(g_tTex2du4) DescriptorSet 0
- Decorate 60(g_tTex2du4) Binding 0
- Decorate 129(@entryPointOutput.Color) Location 0
- Decorate 133(@entryPointOutput.Depth) BuiltIn FragDepth
- Decorate 138(g_tTex1df4a) DescriptorSet 0
- Decorate 138(g_tTex1df4a) Binding 1
- Decorate 139(g_tTex1df4) DescriptorSet 0
- Decorate 139(g_tTex1df4) Binding 0
- Decorate 142(g_tTex1di4) DescriptorSet 0
- Decorate 142(g_tTex1di4) Binding 0
- Decorate 145(g_tTex1du4) DescriptorSet 0
- Decorate 145(g_tTex1du4) Binding 0
- Decorate 148(g_tTex3df4) DescriptorSet 0
- Decorate 148(g_tTex3df4) Binding 0
- Decorate 151(g_tTex3di4) DescriptorSet 0
- Decorate 151(g_tTex3di4) Binding 0
- Decorate 154(g_tTex3du4) DescriptorSet 0
- Decorate 154(g_tTex3du4) Binding 0
- Decorate 157(g_tTexcdf4) DescriptorSet 0
- Decorate 157(g_tTexcdf4) Binding 0
- Decorate 160(g_tTexcdi4) DescriptorSet 0
- Decorate 160(g_tTexcdi4) Binding 0
- Decorate 163(g_tTexcdu4) DescriptorSet 0
- Decorate 163(g_tTexcdu4) Binding 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
- 9: TypeFunction 8(PS_OUTPUT)
- 12: TypePointer Function 7(fvec4)
- 14: TypeImage 6(float) 2D depth sampled format:Unknown
- 15: TypePointer UniformConstant 14
- 16(g_tTex2df4): 15(ptr) Variable UniformConstant
- 18: TypeSampler
- 19: TypePointer UniformConstant 18
- 20(g_sSampCmp): 19(ptr) Variable UniformConstant
- 22: TypeSampledImage 14
- 24: TypeVector 6(float) 2
- 25: TypeVector 6(float) 3
- 26($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4)
- 27: TypePointer Uniform 26($Global)
- 28: 27(ptr) Variable Uniform
- 29: TypeInt 32 1
- 30: 29(int) Constant 1
- 31: TypePointer Uniform 24(fvec2)
- 34: 6(float) Constant 1061158912
- 35: TypeVector 29(int) 2
- 36: 29(int) Constant 0
- 37: 35(ivec2) ConstantComposite 30 36
- 39: TypeVector 29(int) 4
- 40: TypePointer Function 39(ivec4)
- 42: TypeImage 29(int) 2D depth sampled format:Unknown
- 43: TypePointer UniformConstant 42
- 44(g_tTex2di4): 43(ptr) Variable UniformConstant
- 47: TypeSampledImage 42
- 51: 29(int) Constant 4294967295
- 52: 35(ivec2) ConstantComposite 30 51
- 54: TypeInt 32 0
- 55: TypeVector 54(int) 4
- 56: TypePointer Function 55(ivec4)
- 58: TypeImage 54(int) 2D depth sampled format:Unknown
- 59: TypePointer UniformConstant 58
- 60(g_tTex2du4): 59(ptr) Variable UniformConstant
- 63: TypeSampledImage 58
- 67: 35(ivec2) ConstantComposite 30 30
- 75: 54(int) Constant 4
- 76: TypeArray 35(ivec2) 75
- 77: 76 ConstantComposite 37 37 37 37
- 85: 76 ConstantComposite 52 52 52 52
- 93: 76 ConstantComposite 67 67 67 67
- 116: TypePointer Function 8(PS_OUTPUT)
- 118: 6(float) Constant 1065353216
- 119: 7(fvec4) ConstantComposite 118 118 118 118
- 121: TypePointer Function 6(float)
- 128: TypePointer Output 7(fvec4)
-129(@entryPointOutput.Color): 128(ptr) Variable Output
- 132: TypePointer Output 6(float)
-133(@entryPointOutput.Depth): 132(ptr) Variable Output
- 136: TypeImage 6(float) 1D sampled format:Unknown
- 137: TypePointer UniformConstant 136
-138(g_tTex1df4a): 137(ptr) Variable UniformConstant
- 139(g_tTex1df4): 137(ptr) Variable UniformConstant
- 140: TypeImage 29(int) 1D sampled format:Unknown
- 141: TypePointer UniformConstant 140
- 142(g_tTex1di4): 141(ptr) Variable UniformConstant
- 143: TypeImage 54(int) 1D sampled format:Unknown
- 144: TypePointer UniformConstant 143
- 145(g_tTex1du4): 144(ptr) Variable UniformConstant
- 146: TypeImage 6(float) 3D sampled format:Unknown
- 147: TypePointer UniformConstant 146
- 148(g_tTex3df4): 147(ptr) Variable UniformConstant
- 149: TypeImage 29(int) 3D sampled format:Unknown
- 150: TypePointer UniformConstant 149
- 151(g_tTex3di4): 150(ptr) Variable UniformConstant
- 152: TypeImage 54(int) 3D sampled format:Unknown
- 153: TypePointer UniformConstant 152
- 154(g_tTex3du4): 153(ptr) Variable UniformConstant
- 155: TypeImage 6(float) Cube sampled format:Unknown
- 156: TypePointer UniformConstant 155
- 157(g_tTexcdf4): 156(ptr) Variable UniformConstant
- 158: TypeImage 29(int) Cube sampled format:Unknown
- 159: TypePointer UniformConstant 158
- 160(g_tTexcdi4): 159(ptr) Variable UniformConstant
- 161: TypeImage 54(int) Cube sampled format:Unknown
- 162: TypePointer UniformConstant 161
- 163(g_tTexcdu4): 162(ptr) Variable UniformConstant
- 4(main): 2 Function None 3
- 5: Label
-126(flattenTemp): 116(ptr) Variable Function
- 127:8(PS_OUTPUT) FunctionCall 10(@main()
- Store 126(flattenTemp) 127
- 130: 12(ptr) AccessChain 126(flattenTemp) 36
- 131: 7(fvec4) Load 130
- Store 129(@entryPointOutput.Color) 131
- 134: 121(ptr) AccessChain 126(flattenTemp) 30
- 135: 6(float) Load 134
- Store 133(@entryPointOutput.Depth) 135
- Return
- FunctionEnd
- 10(@main():8(PS_OUTPUT) Function None 9
- 11: Label
- 13(txval001): 12(ptr) Variable Function
- 41(txval011): 40(ptr) Variable Function
- 57(txval021): 56(ptr) Variable Function
- 69(txval004): 12(ptr) Variable Function
- 79(txval014): 40(ptr) Variable Function
- 87(txval024): 56(ptr) Variable Function
- 95(txval401): 12(ptr) Variable Function
- 102(txval411): 40(ptr) Variable Function
- 109(txval421): 56(ptr) Variable Function
- 117(psout): 116(ptr) Variable Function
- 17: 14 Load 16(g_tTex2df4)
- 21: 18 Load 20(g_sSampCmp)
- 23: 22 SampledImage 17 21
- 32: 31(ptr) AccessChain 28 30
- 33: 24(fvec2) Load 32
- 38: 7(fvec4) ImageDrefGather 23 33 34 ConstOffset 37
- Store 13(txval001) 38
- 45: 42 Load 44(g_tTex2di4)
- 46: 18 Load 20(g_sSampCmp)
- 48: 47 SampledImage 45 46
- 49: 31(ptr) AccessChain 28 30
- 50: 24(fvec2) Load 49
- 53: 39(ivec4) ImageDrefGather 48 50 34 ConstOffset 52
- Store 41(txval011) 53
- 61: 58 Load 60(g_tTex2du4)
- 62: 18 Load 20(g_sSampCmp)
- 64: 63 SampledImage 61 62
- 65: 31(ptr) AccessChain 28 30
- 66: 24(fvec2) Load 65
- 68: 55(ivec4) ImageDrefGather 64 66 34 ConstOffset 67
- Store 57(txval021) 68
- 70: 14 Load 16(g_tTex2df4)
- 71: 18 Load 20(g_sSampCmp)
- 72: 22 SampledImage 70 71
- 73: 31(ptr) AccessChain 28 30
- 74: 24(fvec2) Load 73
- 78: 7(fvec4) ImageDrefGather 72 74 34 ConstOffsets 77
- Store 69(txval004) 78
- 80: 42 Load 44(g_tTex2di4)
- 81: 18 Load 20(g_sSampCmp)
- 82: 47 SampledImage 80 81
- 83: 31(ptr) AccessChain 28 30
- 84: 24(fvec2) Load 83
- 86: 39(ivec4) ImageDrefGather 82 84 34 ConstOffsets 85
- Store 79(txval014) 86
- 88: 58 Load 60(g_tTex2du4)
- 89: 18 Load 20(g_sSampCmp)
- 90: 63 SampledImage 88 89
- 91: 31(ptr) AccessChain 28 30
- 92: 24(fvec2) Load 91
- 94: 55(ivec4) ImageDrefGather 90 92 34 ConstOffsets 93
- Store 87(txval024) 94
- 96: 14 Load 16(g_tTex2df4)
- 97: 18 Load 20(g_sSampCmp)
- 98: 22 SampledImage 96 97
- 99: 31(ptr) AccessChain 28 30
- 100: 24(fvec2) Load 99
- 101: 7(fvec4) ImageDrefGather 98 100 34 ConstOffset 37
- Store 95(txval401) 101
- 103: 42 Load 44(g_tTex2di4)
- 104: 18 Load 20(g_sSampCmp)
- 105: 47 SampledImage 103 104
- 106: 31(ptr) AccessChain 28 30
- 107: 24(fvec2) Load 106
- 108: 39(ivec4) ImageDrefGather 105 107 34 ConstOffset 52
- Store 102(txval411) 108
- 110: 58 Load 60(g_tTex2du4)
- 111: 18 Load 20(g_sSampCmp)
- 112: 63 SampledImage 110 111
- 113: 31(ptr) AccessChain 28 30
- 114: 24(fvec2) Load 113
- 115: 55(ivec4) ImageDrefGather 112 114 34 ConstOffset 67
- Store 109(txval421) 115
- 120: 12(ptr) AccessChain 117(psout) 36
- Store 120 119
- 122: 121(ptr) AccessChain 117(psout) 30
- Store 122 118
- 123:8(PS_OUTPUT) Load 117(psout)
- ReturnValue 123
- FunctionEnd