diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gathercmpRGBA.offset.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gathercmpRGBA.offset.dx10.frag.out | 723 |
1 files changed, 0 insertions, 723 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gathercmpRGBA.offset.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gathercmpRGBA.offset.dx10.frag.out deleted file mode 100644 index 8ad84cd746a..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gathercmpRGBA.offset.dx10.frag.out +++ /dev/null @@ -1,723 +0,0 @@ -hlsl.gathercmpRGBA.offset.dx10.frag -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:38 Function Parameters: -0:? Sequence -0:45 Sequence -0:45 move second child to first child ( temp 4-component vector of float) -0:45 'txval001' ( temp 4-component vector of float) -0:45 textureGatherOffset ( temp 4-component vector of float) -0:45 Construct combined texture-sampler ( temp sampler2DShadow) -0:45 'g_tTex2df4' ( uniform texture2DShadow) -0:45 'g_sSampCmp' (layout( binding=0) uniform sampler) -0:45 c2: direct index for structure ( uniform 2-component vector of float) -0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:45 Constant: -0:45 1 (const uint) -0:45 Constant: -0:45 0.750000 -0:? Constant: -0:? 1 (const int) -0:? 0 (const int) -0:46 Sequence -0:46 move second child to first child ( temp 4-component vector of int) -0:46 'txval011' ( temp 4-component vector of int) -0:46 textureGatherOffset ( temp 4-component vector of int) -0:46 Construct combined texture-sampler ( temp isampler2DShadow) -0:46 'g_tTex2di4' ( uniform itexture2DShadow) -0:46 'g_sSampCmp' (layout( binding=0) uniform sampler) -0:46 c2: direct index for structure ( uniform 2-component vector of float) -0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:46 Constant: -0:46 1 (const uint) -0:46 Constant: -0:46 0.750000 -0:? Constant: -0:? 1 (const int) -0:? -1 (const int) -0:47 Sequence -0:47 move second child to first child ( temp 4-component vector of uint) -0:47 'txval021' ( temp 4-component vector of uint) -0:47 textureGatherOffset ( temp 4-component vector of uint) -0:47 Construct combined texture-sampler ( temp usampler2DShadow) -0:47 'g_tTex2du4' ( uniform utexture2DShadow) -0:47 'g_sSampCmp' (layout( binding=0) uniform sampler) -0:47 c2: direct index for structure ( uniform 2-component vector of float) -0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:47 Constant: -0:47 1 (const uint) -0:47 Constant: -0:47 0.750000 -0:? Constant: -0:? 1 (const int) -0:? 1 (const int) -0:49 Sequence -0:49 move second child to first child ( temp 4-component vector of float) -0:49 'txval004' ( temp 4-component vector of float) -0:49 textureGatherOffsets ( temp 4-component vector of float) -0:49 Construct combined texture-sampler ( temp sampler2DShadow) -0:49 'g_tTex2df4' ( uniform texture2DShadow) -0:49 'g_sSampCmp' (layout( binding=0) uniform sampler) -0:49 c2: direct index for structure ( uniform 2-component vector of float) -0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:49 Constant: -0:49 1 (const uint) -0:49 Constant: -0:49 0.750000 -0:49 Constant: -0:49 1 (const int) -0:49 0 (const int) -0:49 1 (const int) -0:49 0 (const int) -0:49 1 (const int) -0:49 0 (const int) -0:49 1 (const int) -0:49 0 (const int) -0:50 Sequence -0:50 move second child to first child ( temp 4-component vector of int) -0:50 'txval014' ( temp 4-component vector of int) -0:50 textureGatherOffsets ( temp 4-component vector of int) -0:50 Construct combined texture-sampler ( temp isampler2DShadow) -0:50 'g_tTex2di4' ( uniform itexture2DShadow) -0:50 'g_sSampCmp' (layout( binding=0) uniform sampler) -0:50 c2: direct index for structure ( uniform 2-component vector of float) -0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:50 Constant: -0:50 1 (const uint) -0:50 Constant: -0:50 0.750000 -0:50 Constant: -0:50 1 (const int) -0:50 -1 (const int) -0:50 1 (const int) -0:50 -1 (const int) -0:50 1 (const int) -0:50 -1 (const int) -0:50 1 (const int) -0:50 -1 (const int) -0:51 Sequence -0:51 move second child to first child ( temp 4-component vector of uint) -0:51 'txval024' ( temp 4-component vector of uint) -0:51 textureGatherOffsets ( temp 4-component vector of uint) -0:51 Construct combined texture-sampler ( temp usampler2DShadow) -0:51 'g_tTex2du4' ( uniform utexture2DShadow) -0:51 'g_sSampCmp' (layout( binding=0) uniform sampler) -0:51 c2: direct index for structure ( uniform 2-component vector of float) -0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:51 Constant: -0:51 1 (const uint) -0:51 Constant: -0:51 0.750000 -0:51 Constant: -0:51 1 (const int) -0:51 1 (const int) -0:51 1 (const int) -0:51 1 (const int) -0:51 1 (const int) -0:51 1 (const int) -0:51 1 (const int) -0:51 1 (const int) -0:53 Sequence -0:53 move second child to first child ( temp 4-component vector of float) -0:53 'txval401' ( temp 4-component vector of float) -0:53 textureGatherOffset ( temp 4-component vector of float) -0:53 Construct combined texture-sampler ( temp sampler2DShadow) -0:53 'g_tTex2df4' ( uniform texture2DShadow) -0:53 'g_sSampCmp' (layout( binding=0) uniform sampler) -0:53 c2: direct index for structure ( uniform 2-component vector of float) -0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:53 Constant: -0:53 1 (const uint) -0:53 Constant: -0:53 0.750000 -0:? Constant: -0:? 1 (const int) -0:? 0 (const int) -0:54 Sequence -0:54 move second child to first child ( temp 4-component vector of int) -0:54 'txval411' ( temp 4-component vector of int) -0:54 textureGatherOffset ( temp 4-component vector of int) -0:54 Construct combined texture-sampler ( temp isampler2DShadow) -0:54 'g_tTex2di4' ( uniform itexture2DShadow) -0:54 'g_sSampCmp' (layout( binding=0) uniform sampler) -0:54 c2: direct index for structure ( uniform 2-component vector of float) -0:54 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:54 Constant: -0:54 1 (const uint) -0:54 Constant: -0:54 0.750000 -0:? Constant: -0:? 1 (const int) -0:? -1 (const int) -0:55 Sequence -0:55 move second child to first child ( temp 4-component vector of uint) -0:55 'txval421' ( temp 4-component vector of uint) -0:55 textureGatherOffset ( temp 4-component vector of uint) -0:55 Construct combined texture-sampler ( temp usampler2DShadow) -0:55 'g_tTex2du4' ( uniform utexture2DShadow) -0:55 'g_sSampCmp' (layout( binding=0) uniform sampler) -0:55 c2: direct index for structure ( uniform 2-component vector of float) -0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:55 Constant: -0:55 1 (const uint) -0:55 Constant: -0:55 0.750000 -0:? Constant: -0:? 1 (const int) -0:? 1 (const int) -0:110 move second child to first child ( temp 4-component vector of float) -0:110 Color: direct index for structure ( temp 4-component vector of float) -0:110 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:110 Constant: -0:110 0 (const int) -0:110 Constant: -0:110 1.000000 -0:110 1.000000 -0:110 1.000000 -0:110 1.000000 -0:111 move second child to first child ( temp float) -0:111 Depth: direct index for structure ( temp float) -0:111 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:111 Constant: -0:111 1 (const int) -0:111 Constant: -0:111 1.000000 -0:113 Branch: Return with expression -0:113 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:38 Function Definition: main( ( temp void) -0:38 Function Parameters: -0:? Sequence -0:38 Sequence -0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:38 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:38 Color: direct index for structure ( temp 4-component vector of float) -0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:38 Constant: -0:38 0 (const int) -0:38 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:38 Depth: direct index for structure ( temp float) -0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:38 Constant: -0:38 1 (const int) -0:? Linker Objects -0:? 'g_sSampCmp' (layout( binding=0) uniform sampler) -0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) -0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) -0:? 'g_tTex1di4' ( uniform itexture1D) -0:? 'g_tTex1du4' ( uniform utexture1D) -0:? 'g_tTex2df4' ( uniform texture2DShadow) -0:? 'g_tTex2di4' ( uniform itexture2DShadow) -0:? 'g_tTex2du4' ( uniform utexture2DShadow) -0:? 'g_tTex3df4' ( uniform texture3D) -0:? 'g_tTex3di4' ( uniform itexture3D) -0:? 'g_tTex3du4' ( uniform utexture3D) -0:? 'g_tTexcdf4' ( uniform textureCube) -0:? 'g_tTexcdi4' ( uniform itextureCube) -0:? 'g_tTexcdu4' ( uniform utextureCube) -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:38 Function Parameters: -0:? Sequence -0:45 Sequence -0:45 move second child to first child ( temp 4-component vector of float) -0:45 'txval001' ( temp 4-component vector of float) -0:45 textureGatherOffset ( temp 4-component vector of float) -0:45 Construct combined texture-sampler ( temp sampler2DShadow) -0:45 'g_tTex2df4' ( uniform texture2DShadow) -0:45 'g_sSampCmp' (layout( binding=0) uniform sampler) -0:45 c2: direct index for structure ( uniform 2-component vector of float) -0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:45 Constant: -0:45 1 (const uint) -0:45 Constant: -0:45 0.750000 -0:? Constant: -0:? 1 (const int) -0:? 0 (const int) -0:46 Sequence -0:46 move second child to first child ( temp 4-component vector of int) -0:46 'txval011' ( temp 4-component vector of int) -0:46 textureGatherOffset ( temp 4-component vector of int) -0:46 Construct combined texture-sampler ( temp isampler2DShadow) -0:46 'g_tTex2di4' ( uniform itexture2DShadow) -0:46 'g_sSampCmp' (layout( binding=0) uniform sampler) -0:46 c2: direct index for structure ( uniform 2-component vector of float) -0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:46 Constant: -0:46 1 (const uint) -0:46 Constant: -0:46 0.750000 -0:? Constant: -0:? 1 (const int) -0:? -1 (const int) -0:47 Sequence -0:47 move second child to first child ( temp 4-component vector of uint) -0:47 'txval021' ( temp 4-component vector of uint) -0:47 textureGatherOffset ( temp 4-component vector of uint) -0:47 Construct combined texture-sampler ( temp usampler2DShadow) -0:47 'g_tTex2du4' ( uniform utexture2DShadow) -0:47 'g_sSampCmp' (layout( binding=0) uniform sampler) -0:47 c2: direct index for structure ( uniform 2-component vector of float) -0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:47 Constant: -0:47 1 (const uint) -0:47 Constant: -0:47 0.750000 -0:? Constant: -0:? 1 (const int) -0:? 1 (const int) -0:49 Sequence -0:49 move second child to first child ( temp 4-component vector of float) -0:49 'txval004' ( temp 4-component vector of float) -0:49 textureGatherOffsets ( temp 4-component vector of float) -0:49 Construct combined texture-sampler ( temp sampler2DShadow) -0:49 'g_tTex2df4' ( uniform texture2DShadow) -0:49 'g_sSampCmp' (layout( binding=0) uniform sampler) -0:49 c2: direct index for structure ( uniform 2-component vector of float) -0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:49 Constant: -0:49 1 (const uint) -0:49 Constant: -0:49 0.750000 -0:49 Constant: -0:49 1 (const int) -0:49 0 (const int) -0:49 1 (const int) -0:49 0 (const int) -0:49 1 (const int) -0:49 0 (const int) -0:49 1 (const int) -0:49 0 (const int) -0:50 Sequence -0:50 move second child to first child ( temp 4-component vector of int) -0:50 'txval014' ( temp 4-component vector of int) -0:50 textureGatherOffsets ( temp 4-component vector of int) -0:50 Construct combined texture-sampler ( temp isampler2DShadow) -0:50 'g_tTex2di4' ( uniform itexture2DShadow) -0:50 'g_sSampCmp' (layout( binding=0) uniform sampler) -0:50 c2: direct index for structure ( uniform 2-component vector of float) -0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:50 Constant: -0:50 1 (const uint) -0:50 Constant: -0:50 0.750000 -0:50 Constant: -0:50 1 (const int) -0:50 -1 (const int) -0:50 1 (const int) -0:50 -1 (const int) -0:50 1 (const int) -0:50 -1 (const int) -0:50 1 (const int) -0:50 -1 (const int) -0:51 Sequence -0:51 move second child to first child ( temp 4-component vector of uint) -0:51 'txval024' ( temp 4-component vector of uint) -0:51 textureGatherOffsets ( temp 4-component vector of uint) -0:51 Construct combined texture-sampler ( temp usampler2DShadow) -0:51 'g_tTex2du4' ( uniform utexture2DShadow) -0:51 'g_sSampCmp' (layout( binding=0) uniform sampler) -0:51 c2: direct index for structure ( uniform 2-component vector of float) -0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:51 Constant: -0:51 1 (const uint) -0:51 Constant: -0:51 0.750000 -0:51 Constant: -0:51 1 (const int) -0:51 1 (const int) -0:51 1 (const int) -0:51 1 (const int) -0:51 1 (const int) -0:51 1 (const int) -0:51 1 (const int) -0:51 1 (const int) -0:53 Sequence -0:53 move second child to first child ( temp 4-component vector of float) -0:53 'txval401' ( temp 4-component vector of float) -0:53 textureGatherOffset ( temp 4-component vector of float) -0:53 Construct combined texture-sampler ( temp sampler2DShadow) -0:53 'g_tTex2df4' ( uniform texture2DShadow) -0:53 'g_sSampCmp' (layout( binding=0) uniform sampler) -0:53 c2: direct index for structure ( uniform 2-component vector of float) -0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:53 Constant: -0:53 1 (const uint) -0:53 Constant: -0:53 0.750000 -0:? Constant: -0:? 1 (const int) -0:? 0 (const int) -0:54 Sequence -0:54 move second child to first child ( temp 4-component vector of int) -0:54 'txval411' ( temp 4-component vector of int) -0:54 textureGatherOffset ( temp 4-component vector of int) -0:54 Construct combined texture-sampler ( temp isampler2DShadow) -0:54 'g_tTex2di4' ( uniform itexture2DShadow) -0:54 'g_sSampCmp' (layout( binding=0) uniform sampler) -0:54 c2: direct index for structure ( uniform 2-component vector of float) -0:54 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:54 Constant: -0:54 1 (const uint) -0:54 Constant: -0:54 0.750000 -0:? Constant: -0:? 1 (const int) -0:? -1 (const int) -0:55 Sequence -0:55 move second child to first child ( temp 4-component vector of uint) -0:55 'txval421' ( temp 4-component vector of uint) -0:55 textureGatherOffset ( temp 4-component vector of uint) -0:55 Construct combined texture-sampler ( temp usampler2DShadow) -0:55 'g_tTex2du4' ( uniform utexture2DShadow) -0:55 'g_sSampCmp' (layout( binding=0) uniform sampler) -0:55 c2: direct index for structure ( uniform 2-component vector of float) -0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:55 Constant: -0:55 1 (const uint) -0:55 Constant: -0:55 0.750000 -0:? Constant: -0:? 1 (const int) -0:? 1 (const int) -0:110 move second child to first child ( temp 4-component vector of float) -0:110 Color: direct index for structure ( temp 4-component vector of float) -0:110 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:110 Constant: -0:110 0 (const int) -0:110 Constant: -0:110 1.000000 -0:110 1.000000 -0:110 1.000000 -0:110 1.000000 -0:111 move second child to first child ( temp float) -0:111 Depth: direct index for structure ( temp float) -0:111 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:111 Constant: -0:111 1 (const int) -0:111 Constant: -0:111 1.000000 -0:113 Branch: Return with expression -0:113 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:38 Function Definition: main( ( temp void) -0:38 Function Parameters: -0:? Sequence -0:38 Sequence -0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:38 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:38 Color: direct index for structure ( temp 4-component vector of float) -0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:38 Constant: -0:38 0 (const int) -0:38 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:38 Depth: direct index for structure ( temp float) -0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:38 Constant: -0:38 1 (const int) -0:? Linker Objects -0:? 'g_sSampCmp' (layout( binding=0) uniform sampler) -0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) -0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) -0:? 'g_tTex1di4' ( uniform itexture1D) -0:? 'g_tTex1du4' ( uniform utexture1D) -0:? 'g_tTex2df4' ( uniform texture2DShadow) -0:? 'g_tTex2di4' ( uniform itexture2DShadow) -0:? 'g_tTex2du4' ( uniform utexture2DShadow) -0:? 'g_tTex3df4' ( uniform texture3D) -0:? 'g_tTex3di4' ( uniform itexture3D) -0:? 'g_tTex3du4' ( uniform utexture3D) -0:? 'g_tTexcdf4' ( uniform textureCube) -0:? 'g_tTexcdi4' ( uniform itextureCube) -0:? 'g_tTexcdu4' ( uniform utextureCube) -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 164 - - Capability Shader - Capability ImageGatherExtended - Capability Sampled1D - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 129 133 - ExecutionMode 4 OriginUpperLeft - ExecutionMode 4 DepthReplacing - Source HLSL 500 - Name 4 "main" - Name 8 "PS_OUTPUT" - MemberName 8(PS_OUTPUT) 0 "Color" - MemberName 8(PS_OUTPUT) 1 "Depth" - Name 10 "@main(" - Name 13 "txval001" - Name 16 "g_tTex2df4" - Name 20 "g_sSampCmp" - Name 26 "$Global" - MemberName 26($Global) 0 "c1" - MemberName 26($Global) 1 "c2" - MemberName 26($Global) 2 "c3" - MemberName 26($Global) 3 "c4" - Name 28 "" - Name 41 "txval011" - Name 44 "g_tTex2di4" - Name 57 "txval021" - Name 60 "g_tTex2du4" - Name 69 "txval004" - Name 79 "txval014" - Name 87 "txval024" - Name 95 "txval401" - Name 102 "txval411" - Name 109 "txval421" - Name 117 "psout" - Name 126 "flattenTemp" - Name 129 "@entryPointOutput.Color" - Name 133 "@entryPointOutput.Depth" - Name 138 "g_tTex1df4a" - Name 139 "g_tTex1df4" - Name 142 "g_tTex1di4" - Name 145 "g_tTex1du4" - Name 148 "g_tTex3df4" - Name 151 "g_tTex3di4" - Name 154 "g_tTex3du4" - Name 157 "g_tTexcdf4" - Name 160 "g_tTexcdi4" - Name 163 "g_tTexcdu4" - Decorate 16(g_tTex2df4) DescriptorSet 0 - Decorate 16(g_tTex2df4) Binding 0 - Decorate 20(g_sSampCmp) DescriptorSet 0 - Decorate 20(g_sSampCmp) Binding 0 - MemberDecorate 26($Global) 0 Offset 0 - MemberDecorate 26($Global) 1 Offset 8 - MemberDecorate 26($Global) 2 Offset 16 - MemberDecorate 26($Global) 3 Offset 32 - Decorate 26($Global) Block - Decorate 28 DescriptorSet 0 - Decorate 28 Binding 0 - Decorate 44(g_tTex2di4) DescriptorSet 0 - Decorate 44(g_tTex2di4) Binding 0 - Decorate 60(g_tTex2du4) DescriptorSet 0 - Decorate 60(g_tTex2du4) Binding 0 - Decorate 129(@entryPointOutput.Color) Location 0 - Decorate 133(@entryPointOutput.Depth) BuiltIn FragDepth - Decorate 138(g_tTex1df4a) DescriptorSet 0 - Decorate 138(g_tTex1df4a) Binding 1 - Decorate 139(g_tTex1df4) DescriptorSet 0 - Decorate 139(g_tTex1df4) Binding 0 - Decorate 142(g_tTex1di4) DescriptorSet 0 - Decorate 142(g_tTex1di4) Binding 0 - Decorate 145(g_tTex1du4) DescriptorSet 0 - Decorate 145(g_tTex1du4) Binding 0 - Decorate 148(g_tTex3df4) DescriptorSet 0 - Decorate 148(g_tTex3df4) Binding 0 - Decorate 151(g_tTex3di4) DescriptorSet 0 - Decorate 151(g_tTex3di4) Binding 0 - Decorate 154(g_tTex3du4) DescriptorSet 0 - Decorate 154(g_tTex3du4) Binding 0 - Decorate 157(g_tTexcdf4) DescriptorSet 0 - Decorate 157(g_tTexcdf4) Binding 0 - Decorate 160(g_tTexcdi4) DescriptorSet 0 - Decorate 160(g_tTexcdi4) Binding 0 - Decorate 163(g_tTexcdu4) DescriptorSet 0 - Decorate 163(g_tTexcdu4) Binding 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 9: TypeFunction 8(PS_OUTPUT) - 12: TypePointer Function 7(fvec4) - 14: TypeImage 6(float) 2D depth sampled format:Unknown - 15: TypePointer UniformConstant 14 - 16(g_tTex2df4): 15(ptr) Variable UniformConstant - 18: TypeSampler - 19: TypePointer UniformConstant 18 - 20(g_sSampCmp): 19(ptr) Variable UniformConstant - 22: TypeSampledImage 14 - 24: TypeVector 6(float) 2 - 25: TypeVector 6(float) 3 - 26($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) - 27: TypePointer Uniform 26($Global) - 28: 27(ptr) Variable Uniform - 29: TypeInt 32 1 - 30: 29(int) Constant 1 - 31: TypePointer Uniform 24(fvec2) - 34: 6(float) Constant 1061158912 - 35: TypeVector 29(int) 2 - 36: 29(int) Constant 0 - 37: 35(ivec2) ConstantComposite 30 36 - 39: TypeVector 29(int) 4 - 40: TypePointer Function 39(ivec4) - 42: TypeImage 29(int) 2D depth sampled format:Unknown - 43: TypePointer UniformConstant 42 - 44(g_tTex2di4): 43(ptr) Variable UniformConstant - 47: TypeSampledImage 42 - 51: 29(int) Constant 4294967295 - 52: 35(ivec2) ConstantComposite 30 51 - 54: TypeInt 32 0 - 55: TypeVector 54(int) 4 - 56: TypePointer Function 55(ivec4) - 58: TypeImage 54(int) 2D depth sampled format:Unknown - 59: TypePointer UniformConstant 58 - 60(g_tTex2du4): 59(ptr) Variable UniformConstant - 63: TypeSampledImage 58 - 67: 35(ivec2) ConstantComposite 30 30 - 75: 54(int) Constant 4 - 76: TypeArray 35(ivec2) 75 - 77: 76 ConstantComposite 37 37 37 37 - 85: 76 ConstantComposite 52 52 52 52 - 93: 76 ConstantComposite 67 67 67 67 - 116: TypePointer Function 8(PS_OUTPUT) - 118: 6(float) Constant 1065353216 - 119: 7(fvec4) ConstantComposite 118 118 118 118 - 121: TypePointer Function 6(float) - 128: TypePointer Output 7(fvec4) -129(@entryPointOutput.Color): 128(ptr) Variable Output - 132: TypePointer Output 6(float) -133(@entryPointOutput.Depth): 132(ptr) Variable Output - 136: TypeImage 6(float) 1D sampled format:Unknown - 137: TypePointer UniformConstant 136 -138(g_tTex1df4a): 137(ptr) Variable UniformConstant - 139(g_tTex1df4): 137(ptr) Variable UniformConstant - 140: TypeImage 29(int) 1D sampled format:Unknown - 141: TypePointer UniformConstant 140 - 142(g_tTex1di4): 141(ptr) Variable UniformConstant - 143: TypeImage 54(int) 1D sampled format:Unknown - 144: TypePointer UniformConstant 143 - 145(g_tTex1du4): 144(ptr) Variable UniformConstant - 146: TypeImage 6(float) 3D sampled format:Unknown - 147: TypePointer UniformConstant 146 - 148(g_tTex3df4): 147(ptr) Variable UniformConstant - 149: TypeImage 29(int) 3D sampled format:Unknown - 150: TypePointer UniformConstant 149 - 151(g_tTex3di4): 150(ptr) Variable UniformConstant - 152: TypeImage 54(int) 3D sampled format:Unknown - 153: TypePointer UniformConstant 152 - 154(g_tTex3du4): 153(ptr) Variable UniformConstant - 155: TypeImage 6(float) Cube sampled format:Unknown - 156: TypePointer UniformConstant 155 - 157(g_tTexcdf4): 156(ptr) Variable UniformConstant - 158: TypeImage 29(int) Cube sampled format:Unknown - 159: TypePointer UniformConstant 158 - 160(g_tTexcdi4): 159(ptr) Variable UniformConstant - 161: TypeImage 54(int) Cube sampled format:Unknown - 162: TypePointer UniformConstant 161 - 163(g_tTexcdu4): 162(ptr) Variable UniformConstant - 4(main): 2 Function None 3 - 5: Label -126(flattenTemp): 116(ptr) Variable Function - 127:8(PS_OUTPUT) FunctionCall 10(@main() - Store 126(flattenTemp) 127 - 130: 12(ptr) AccessChain 126(flattenTemp) 36 - 131: 7(fvec4) Load 130 - Store 129(@entryPointOutput.Color) 131 - 134: 121(ptr) AccessChain 126(flattenTemp) 30 - 135: 6(float) Load 134 - Store 133(@entryPointOutput.Depth) 135 - Return - FunctionEnd - 10(@main():8(PS_OUTPUT) Function None 9 - 11: Label - 13(txval001): 12(ptr) Variable Function - 41(txval011): 40(ptr) Variable Function - 57(txval021): 56(ptr) Variable Function - 69(txval004): 12(ptr) Variable Function - 79(txval014): 40(ptr) Variable Function - 87(txval024): 56(ptr) Variable Function - 95(txval401): 12(ptr) Variable Function - 102(txval411): 40(ptr) Variable Function - 109(txval421): 56(ptr) Variable Function - 117(psout): 116(ptr) Variable Function - 17: 14 Load 16(g_tTex2df4) - 21: 18 Load 20(g_sSampCmp) - 23: 22 SampledImage 17 21 - 32: 31(ptr) AccessChain 28 30 - 33: 24(fvec2) Load 32 - 38: 7(fvec4) ImageDrefGather 23 33 34 ConstOffset 37 - Store 13(txval001) 38 - 45: 42 Load 44(g_tTex2di4) - 46: 18 Load 20(g_sSampCmp) - 48: 47 SampledImage 45 46 - 49: 31(ptr) AccessChain 28 30 - 50: 24(fvec2) Load 49 - 53: 39(ivec4) ImageDrefGather 48 50 34 ConstOffset 52 - Store 41(txval011) 53 - 61: 58 Load 60(g_tTex2du4) - 62: 18 Load 20(g_sSampCmp) - 64: 63 SampledImage 61 62 - 65: 31(ptr) AccessChain 28 30 - 66: 24(fvec2) Load 65 - 68: 55(ivec4) ImageDrefGather 64 66 34 ConstOffset 67 - Store 57(txval021) 68 - 70: 14 Load 16(g_tTex2df4) - 71: 18 Load 20(g_sSampCmp) - 72: 22 SampledImage 70 71 - 73: 31(ptr) AccessChain 28 30 - 74: 24(fvec2) Load 73 - 78: 7(fvec4) ImageDrefGather 72 74 34 ConstOffsets 77 - Store 69(txval004) 78 - 80: 42 Load 44(g_tTex2di4) - 81: 18 Load 20(g_sSampCmp) - 82: 47 SampledImage 80 81 - 83: 31(ptr) AccessChain 28 30 - 84: 24(fvec2) Load 83 - 86: 39(ivec4) ImageDrefGather 82 84 34 ConstOffsets 85 - Store 79(txval014) 86 - 88: 58 Load 60(g_tTex2du4) - 89: 18 Load 20(g_sSampCmp) - 90: 63 SampledImage 88 89 - 91: 31(ptr) AccessChain 28 30 - 92: 24(fvec2) Load 91 - 94: 55(ivec4) ImageDrefGather 90 92 34 ConstOffsets 93 - Store 87(txval024) 94 - 96: 14 Load 16(g_tTex2df4) - 97: 18 Load 20(g_sSampCmp) - 98: 22 SampledImage 96 97 - 99: 31(ptr) AccessChain 28 30 - 100: 24(fvec2) Load 99 - 101: 7(fvec4) ImageDrefGather 98 100 34 ConstOffset 37 - Store 95(txval401) 101 - 103: 42 Load 44(g_tTex2di4) - 104: 18 Load 20(g_sSampCmp) - 105: 47 SampledImage 103 104 - 106: 31(ptr) AccessChain 28 30 - 107: 24(fvec2) Load 106 - 108: 39(ivec4) ImageDrefGather 105 107 34 ConstOffset 52 - Store 102(txval411) 108 - 110: 58 Load 60(g_tTex2du4) - 111: 18 Load 20(g_sSampCmp) - 112: 63 SampledImage 110 111 - 113: 31(ptr) AccessChain 28 30 - 114: 24(fvec2) Load 113 - 115: 55(ivec4) ImageDrefGather 112 114 34 ConstOffset 67 - Store 109(txval421) 115 - 120: 12(ptr) AccessChain 117(psout) 36 - Store 120 119 - 122: 121(ptr) AccessChain 117(psout) 30 - Store 122 118 - 123:8(PS_OUTPUT) Load 117(psout) - ReturnValue 123 - FunctionEnd |