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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out2419
1 files changed, 1221 insertions, 1198 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out
index 4722cff67d9..86e0a99656b 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out
@@ -2,576 +2,576 @@ hlsl.gatherRGBA.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:33 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 Function Parameters:
0:? Sequence
0:40 Sequence
-0:40 move second child to first child (temp 4-component vector of float)
-0:40 'txval001' (temp 4-component vector of float)
-0:40 textureGatherOffset (temp 4-component vector of float)
-0:40 Construct combined texture-sampler (temp sampler2DArray)
-0:40 'g_tTex2df4a' (uniform texture2DArray)
-0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:40 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:40 move second child to first child ( temp 4-component vector of float)
+0:40 'txval001' ( temp 4-component vector of float)
+0:40 textureGatherOffset ( temp 4-component vector of float)
+0:40 Construct combined texture-sampler ( temp sampler2DArray)
+0:40 'g_tTex2df4a' ( uniform texture2DArray)
+0:40 'g_sSamp' (layout( binding=0) uniform sampler)
+0:40 c3: direct index for structure ( uniform 3-component vector of float)
+0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:40 Constant:
0:40 2 (const uint)
-0:40 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:40 o2: direct index for structure ( uniform 2-component vector of int)
+0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:40 Constant:
0:40 5 (const uint)
0:40 Constant:
0:40 0 (const int)
0:41 Sequence
-0:41 move second child to first child (temp 4-component vector of int)
-0:41 'txval011' (temp 4-component vector of int)
-0:41 textureGatherOffset (temp 4-component vector of int)
-0:41 Construct combined texture-sampler (temp isampler2DArray)
-0:41 'g_tTex2di4a' (uniform itexture2DArray)
-0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:41 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:41 move second child to first child ( temp 4-component vector of int)
+0:41 'txval011' ( temp 4-component vector of int)
+0:41 textureGatherOffset ( temp 4-component vector of int)
+0:41 Construct combined texture-sampler ( temp isampler2DArray)
+0:41 'g_tTex2di4a' ( uniform itexture2DArray)
+0:41 'g_sSamp' (layout( binding=0) uniform sampler)
+0:41 c3: direct index for structure ( uniform 3-component vector of float)
+0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:41 Constant:
0:41 2 (const uint)
-0:41 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:41 o2: direct index for structure ( uniform 2-component vector of int)
+0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:41 Constant:
0:41 5 (const uint)
0:41 Constant:
0:41 0 (const int)
0:42 Sequence
-0:42 move second child to first child (temp 4-component vector of uint)
-0:42 'txval021' (temp 4-component vector of uint)
-0:42 textureGatherOffset (temp 4-component vector of uint)
-0:42 Construct combined texture-sampler (temp usampler2DArray)
-0:42 'g_tTex2du4a' (uniform utexture2DArray)
-0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:42 move second child to first child ( temp 4-component vector of uint)
+0:42 'txval021' ( temp 4-component vector of uint)
+0:42 textureGatherOffset ( temp 4-component vector of uint)
+0:42 Construct combined texture-sampler ( temp usampler2DArray)
+0:42 'g_tTex2du4a' ( uniform utexture2DArray)
+0:42 'g_sSamp' (layout( binding=0) uniform sampler)
+0:42 c3: direct index for structure ( uniform 3-component vector of float)
+0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:42 Constant:
0:42 2 (const uint)
-0:42 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:42 o2: direct index for structure ( uniform 2-component vector of int)
+0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:42 Constant:
0:42 5 (const uint)
0:42 Constant:
0:42 0 (const int)
0:44 Sequence
-0:44 move second child to first child (temp 4-component vector of float)
-0:44 'txval004' (temp 4-component vector of float)
-0:44 textureGatherOffsets (temp 4-component vector of float)
-0:44 Construct combined texture-sampler (temp sampler2DArray)
-0:44 'g_tTex2df4a' (uniform texture2DArray)
-0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:44 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:44 move second child to first child ( temp 4-component vector of float)
+0:44 'txval004' ( temp 4-component vector of float)
+0:44 textureGatherOffsets ( temp 4-component vector of float)
+0:44 Construct combined texture-sampler ( temp sampler2DArray)
+0:44 'g_tTex2df4a' ( uniform texture2DArray)
+0:44 'g_sSamp' (layout( binding=0) uniform sampler)
+0:44 c3: direct index for structure ( uniform 3-component vector of float)
+0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:44 Constant:
0:44 2 (const uint)
-0:44 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:44 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:44 o2: direct index for structure ( uniform 2-component vector of int)
+0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:44 Constant:
0:44 5 (const uint)
-0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:44 o2: direct index for structure ( uniform 2-component vector of int)
+0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:44 Constant:
0:44 5 (const uint)
-0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:44 o2: direct index for structure ( uniform 2-component vector of int)
+0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:44 Constant:
0:44 5 (const uint)
-0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:44 o2: direct index for structure ( uniform 2-component vector of int)
+0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:44 Constant:
0:44 5 (const uint)
0:44 Constant:
0:44 0 (const int)
0:45 Sequence
-0:45 move second child to first child (temp 4-component vector of int)
-0:45 'txval014' (temp 4-component vector of int)
-0:45 textureGatherOffsets (temp 4-component vector of int)
-0:45 Construct combined texture-sampler (temp isampler2DArray)
-0:45 'g_tTex2di4a' (uniform itexture2DArray)
-0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:45 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:45 move second child to first child ( temp 4-component vector of int)
+0:45 'txval014' ( temp 4-component vector of int)
+0:45 textureGatherOffsets ( temp 4-component vector of int)
+0:45 Construct combined texture-sampler ( temp isampler2DArray)
+0:45 'g_tTex2di4a' ( uniform itexture2DArray)
+0:45 'g_sSamp' (layout( binding=0) uniform sampler)
+0:45 c3: direct index for structure ( uniform 3-component vector of float)
+0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:45 Constant:
0:45 2 (const uint)
-0:45 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:45 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:45 o2: direct index for structure ( uniform 2-component vector of int)
+0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:45 Constant:
0:45 5 (const uint)
-0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:45 o2: direct index for structure ( uniform 2-component vector of int)
+0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:45 Constant:
0:45 5 (const uint)
-0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:45 o2: direct index for structure ( uniform 2-component vector of int)
+0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:45 Constant:
0:45 5 (const uint)
-0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:45 o2: direct index for structure ( uniform 2-component vector of int)
+0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:45 Constant:
0:45 5 (const uint)
0:45 Constant:
0:45 0 (const int)
0:46 Sequence
-0:46 move second child to first child (temp 4-component vector of uint)
-0:46 'txval024' (temp 4-component vector of uint)
-0:46 textureGatherOffsets (temp 4-component vector of uint)
-0:46 Construct combined texture-sampler (temp usampler2DArray)
-0:46 'g_tTex2du4a' (uniform utexture2DArray)
-0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:46 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:46 move second child to first child ( temp 4-component vector of uint)
+0:46 'txval024' ( temp 4-component vector of uint)
+0:46 textureGatherOffsets ( temp 4-component vector of uint)
+0:46 Construct combined texture-sampler ( temp usampler2DArray)
+0:46 'g_tTex2du4a' ( uniform utexture2DArray)
+0:46 'g_sSamp' (layout( binding=0) uniform sampler)
+0:46 c3: direct index for structure ( uniform 3-component vector of float)
+0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 2 (const uint)
-0:46 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:46 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:46 o2: direct index for structure ( uniform 2-component vector of int)
+0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 5 (const uint)
-0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:46 o2: direct index for structure ( uniform 2-component vector of int)
+0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 5 (const uint)
-0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:46 o2: direct index for structure ( uniform 2-component vector of int)
+0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 5 (const uint)
-0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:46 o2: direct index for structure ( uniform 2-component vector of int)
+0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 5 (const uint)
0:46 Constant:
0:46 0 (const int)
0:56 Sequence
-0:56 move second child to first child (temp 4-component vector of float)
-0:56 'txval101' (temp 4-component vector of float)
-0:56 textureGatherOffset (temp 4-component vector of float)
-0:56 Construct combined texture-sampler (temp sampler2DArray)
-0:56 'g_tTex2df4a' (uniform texture2DArray)
-0:56 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:56 move second child to first child ( temp 4-component vector of float)
+0:56 'txval101' ( temp 4-component vector of float)
+0:56 textureGatherOffset ( temp 4-component vector of float)
+0:56 Construct combined texture-sampler ( temp sampler2DArray)
+0:56 'g_tTex2df4a' ( uniform texture2DArray)
+0:56 'g_sSamp' (layout( binding=0) uniform sampler)
+0:56 c3: direct index for structure ( uniform 3-component vector of float)
+0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:56 Constant:
0:56 2 (const uint)
-0:56 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:56 o2: direct index for structure ( uniform 2-component vector of int)
+0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:56 Constant:
0:56 5 (const uint)
0:56 Constant:
0:56 1 (const int)
0:57 Sequence
-0:57 move second child to first child (temp 4-component vector of int)
-0:57 'txval111' (temp 4-component vector of int)
-0:57 textureGatherOffset (temp 4-component vector of int)
-0:57 Construct combined texture-sampler (temp isampler2DArray)
-0:57 'g_tTex2di4a' (uniform itexture2DArray)
-0:57 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:57 move second child to first child ( temp 4-component vector of int)
+0:57 'txval111' ( temp 4-component vector of int)
+0:57 textureGatherOffset ( temp 4-component vector of int)
+0:57 Construct combined texture-sampler ( temp isampler2DArray)
+0:57 'g_tTex2di4a' ( uniform itexture2DArray)
+0:57 'g_sSamp' (layout( binding=0) uniform sampler)
+0:57 c3: direct index for structure ( uniform 3-component vector of float)
+0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:57 Constant:
0:57 2 (const uint)
-0:57 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:57 o2: direct index for structure ( uniform 2-component vector of int)
+0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:57 Constant:
0:57 5 (const uint)
0:57 Constant:
0:57 1 (const int)
0:58 Sequence
-0:58 move second child to first child (temp 4-component vector of uint)
-0:58 'txval121' (temp 4-component vector of uint)
-0:58 textureGatherOffset (temp 4-component vector of uint)
-0:58 Construct combined texture-sampler (temp usampler2DArray)
-0:58 'g_tTex2du4a' (uniform utexture2DArray)
-0:58 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:58 move second child to first child ( temp 4-component vector of uint)
+0:58 'txval121' ( temp 4-component vector of uint)
+0:58 textureGatherOffset ( temp 4-component vector of uint)
+0:58 Construct combined texture-sampler ( temp usampler2DArray)
+0:58 'g_tTex2du4a' ( uniform utexture2DArray)
+0:58 'g_sSamp' (layout( binding=0) uniform sampler)
+0:58 c3: direct index for structure ( uniform 3-component vector of float)
+0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:58 Constant:
0:58 2 (const uint)
-0:58 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:58 o2: direct index for structure ( uniform 2-component vector of int)
+0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:58 Constant:
0:58 5 (const uint)
0:58 Constant:
0:58 1 (const int)
0:60 Sequence
-0:60 move second child to first child (temp 4-component vector of float)
-0:60 'txval104' (temp 4-component vector of float)
-0:60 textureGatherOffsets (temp 4-component vector of float)
-0:60 Construct combined texture-sampler (temp sampler2DArray)
-0:60 'g_tTex2df4a' (uniform texture2DArray)
-0:60 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:60 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:60 move second child to first child ( temp 4-component vector of float)
+0:60 'txval104' ( temp 4-component vector of float)
+0:60 textureGatherOffsets ( temp 4-component vector of float)
+0:60 Construct combined texture-sampler ( temp sampler2DArray)
+0:60 'g_tTex2df4a' ( uniform texture2DArray)
+0:60 'g_sSamp' (layout( binding=0) uniform sampler)
+0:60 c3: direct index for structure ( uniform 3-component vector of float)
+0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:60 Constant:
0:60 2 (const uint)
-0:60 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:60 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:60 o2: direct index for structure ( uniform 2-component vector of int)
+0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:60 Constant:
0:60 5 (const uint)
-0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:60 o2: direct index for structure ( uniform 2-component vector of int)
+0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:60 Constant:
0:60 5 (const uint)
-0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:60 o2: direct index for structure ( uniform 2-component vector of int)
+0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:60 Constant:
0:60 5 (const uint)
-0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:60 o2: direct index for structure ( uniform 2-component vector of int)
+0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:60 Constant:
0:60 5 (const uint)
0:60 Constant:
0:60 1 (const int)
0:61 Sequence
-0:61 move second child to first child (temp 4-component vector of int)
-0:61 'txval114' (temp 4-component vector of int)
-0:61 textureGatherOffsets (temp 4-component vector of int)
-0:61 Construct combined texture-sampler (temp isampler2DArray)
-0:61 'g_tTex2di4a' (uniform itexture2DArray)
-0:61 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:61 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:61 move second child to first child ( temp 4-component vector of int)
+0:61 'txval114' ( temp 4-component vector of int)
+0:61 textureGatherOffsets ( temp 4-component vector of int)
+0:61 Construct combined texture-sampler ( temp isampler2DArray)
+0:61 'g_tTex2di4a' ( uniform itexture2DArray)
+0:61 'g_sSamp' (layout( binding=0) uniform sampler)
+0:61 c3: direct index for structure ( uniform 3-component vector of float)
+0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:61 Constant:
0:61 2 (const uint)
-0:61 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:61 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:61 o2: direct index for structure ( uniform 2-component vector of int)
+0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:61 Constant:
0:61 5 (const uint)
-0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:61 o2: direct index for structure ( uniform 2-component vector of int)
+0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:61 Constant:
0:61 5 (const uint)
-0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:61 o2: direct index for structure ( uniform 2-component vector of int)
+0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:61 Constant:
0:61 5 (const uint)
-0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:61 o2: direct index for structure ( uniform 2-component vector of int)
+0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:61 Constant:
0:61 5 (const uint)
0:61 Constant:
0:61 1 (const int)
0:62 Sequence
-0:62 move second child to first child (temp 4-component vector of uint)
-0:62 'txval124' (temp 4-component vector of uint)
-0:62 textureGatherOffsets (temp 4-component vector of uint)
-0:62 Construct combined texture-sampler (temp usampler2DArray)
-0:62 'g_tTex2du4a' (uniform utexture2DArray)
-0:62 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:62 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:62 move second child to first child ( temp 4-component vector of uint)
+0:62 'txval124' ( temp 4-component vector of uint)
+0:62 textureGatherOffsets ( temp 4-component vector of uint)
+0:62 Construct combined texture-sampler ( temp usampler2DArray)
+0:62 'g_tTex2du4a' ( uniform utexture2DArray)
+0:62 'g_sSamp' (layout( binding=0) uniform sampler)
+0:62 c3: direct index for structure ( uniform 3-component vector of float)
+0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 2 (const uint)
-0:62 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:62 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:62 o2: direct index for structure ( uniform 2-component vector of int)
+0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 5 (const uint)
-0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:62 o2: direct index for structure ( uniform 2-component vector of int)
+0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 5 (const uint)
-0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:62 o2: direct index for structure ( uniform 2-component vector of int)
+0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 5 (const uint)
-0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:62 o2: direct index for structure ( uniform 2-component vector of int)
+0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 5 (const uint)
0:62 Constant:
0:62 1 (const int)
0:72 Sequence
-0:72 move second child to first child (temp 4-component vector of float)
-0:72 'txval201' (temp 4-component vector of float)
-0:72 textureGatherOffset (temp 4-component vector of float)
-0:72 Construct combined texture-sampler (temp sampler2DArray)
-0:72 'g_tTex2df4a' (uniform texture2DArray)
-0:72 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:72 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:72 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:72 move second child to first child ( temp 4-component vector of float)
+0:72 'txval201' ( temp 4-component vector of float)
+0:72 textureGatherOffset ( temp 4-component vector of float)
+0:72 Construct combined texture-sampler ( temp sampler2DArray)
+0:72 'g_tTex2df4a' ( uniform texture2DArray)
+0:72 'g_sSamp' (layout( binding=0) uniform sampler)
+0:72 c3: direct index for structure ( uniform 3-component vector of float)
+0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:72 Constant:
0:72 2 (const uint)
-0:72 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:72 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:72 o2: direct index for structure ( uniform 2-component vector of int)
+0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:72 Constant:
0:72 5 (const uint)
0:72 Constant:
0:72 2 (const int)
0:73 Sequence
-0:73 move second child to first child (temp 4-component vector of int)
-0:73 'txval211' (temp 4-component vector of int)
-0:73 textureGatherOffset (temp 4-component vector of int)
-0:73 Construct combined texture-sampler (temp isampler2DArray)
-0:73 'g_tTex2di4a' (uniform itexture2DArray)
-0:73 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:73 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:73 move second child to first child ( temp 4-component vector of int)
+0:73 'txval211' ( temp 4-component vector of int)
+0:73 textureGatherOffset ( temp 4-component vector of int)
+0:73 Construct combined texture-sampler ( temp isampler2DArray)
+0:73 'g_tTex2di4a' ( uniform itexture2DArray)
+0:73 'g_sSamp' (layout( binding=0) uniform sampler)
+0:73 c3: direct index for structure ( uniform 3-component vector of float)
+0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:73 Constant:
0:73 2 (const uint)
-0:73 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:73 o2: direct index for structure ( uniform 2-component vector of int)
+0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:73 Constant:
0:73 5 (const uint)
0:73 Constant:
0:73 2 (const int)
0:74 Sequence
-0:74 move second child to first child (temp 4-component vector of uint)
-0:74 'txval221' (temp 4-component vector of uint)
-0:74 textureGatherOffset (temp 4-component vector of uint)
-0:74 Construct combined texture-sampler (temp usampler2DArray)
-0:74 'g_tTex2du4a' (uniform utexture2DArray)
-0:74 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:74 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:74 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:74 move second child to first child ( temp 4-component vector of uint)
+0:74 'txval221' ( temp 4-component vector of uint)
+0:74 textureGatherOffset ( temp 4-component vector of uint)
+0:74 Construct combined texture-sampler ( temp usampler2DArray)
+0:74 'g_tTex2du4a' ( uniform utexture2DArray)
+0:74 'g_sSamp' (layout( binding=0) uniform sampler)
+0:74 c3: direct index for structure ( uniform 3-component vector of float)
+0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:74 Constant:
0:74 2 (const uint)
-0:74 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:74 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:74 o2: direct index for structure ( uniform 2-component vector of int)
+0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:74 Constant:
0:74 5 (const uint)
0:74 Constant:
0:74 2 (const int)
0:76 Sequence
-0:76 move second child to first child (temp 4-component vector of float)
-0:76 'txval204' (temp 4-component vector of float)
-0:76 textureGatherOffsets (temp 4-component vector of float)
-0:76 Construct combined texture-sampler (temp sampler2DArray)
-0:76 'g_tTex2df4a' (uniform texture2DArray)
-0:76 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:76 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:76 move second child to first child ( temp 4-component vector of float)
+0:76 'txval204' ( temp 4-component vector of float)
+0:76 textureGatherOffsets ( temp 4-component vector of float)
+0:76 Construct combined texture-sampler ( temp sampler2DArray)
+0:76 'g_tTex2df4a' ( uniform texture2DArray)
+0:76 'g_sSamp' (layout( binding=0) uniform sampler)
+0:76 c3: direct index for structure ( uniform 3-component vector of float)
+0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:76 Constant:
0:76 2 (const uint)
-0:76 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:76 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:76 o2: direct index for structure ( uniform 2-component vector of int)
+0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:76 Constant:
0:76 5 (const uint)
-0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:76 o2: direct index for structure ( uniform 2-component vector of int)
+0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:76 Constant:
0:76 5 (const uint)
-0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:76 o2: direct index for structure ( uniform 2-component vector of int)
+0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:76 Constant:
0:76 5 (const uint)
-0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:76 o2: direct index for structure ( uniform 2-component vector of int)
+0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:76 Constant:
0:76 5 (const uint)
0:76 Constant:
0:76 2 (const int)
0:77 Sequence
-0:77 move second child to first child (temp 4-component vector of int)
-0:77 'txval214' (temp 4-component vector of int)
-0:77 textureGatherOffsets (temp 4-component vector of int)
-0:77 Construct combined texture-sampler (temp isampler2DArray)
-0:77 'g_tTex2di4a' (uniform itexture2DArray)
-0:77 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:77 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:77 move second child to first child ( temp 4-component vector of int)
+0:77 'txval214' ( temp 4-component vector of int)
+0:77 textureGatherOffsets ( temp 4-component vector of int)
+0:77 Construct combined texture-sampler ( temp isampler2DArray)
+0:77 'g_tTex2di4a' ( uniform itexture2DArray)
+0:77 'g_sSamp' (layout( binding=0) uniform sampler)
+0:77 c3: direct index for structure ( uniform 3-component vector of float)
+0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:77 Constant:
0:77 2 (const uint)
-0:77 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:77 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:77 o2: direct index for structure ( uniform 2-component vector of int)
+0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:77 Constant:
0:77 5 (const uint)
-0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:77 o2: direct index for structure ( uniform 2-component vector of int)
+0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:77 Constant:
0:77 5 (const uint)
-0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:77 o2: direct index for structure ( uniform 2-component vector of int)
+0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:77 Constant:
0:77 5 (const uint)
-0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:77 o2: direct index for structure ( uniform 2-component vector of int)
+0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:77 Constant:
0:77 5 (const uint)
0:77 Constant:
0:77 2 (const int)
0:78 Sequence
-0:78 move second child to first child (temp 4-component vector of uint)
-0:78 'txval224' (temp 4-component vector of uint)
-0:78 textureGatherOffsets (temp 4-component vector of uint)
-0:78 Construct combined texture-sampler (temp usampler2DArray)
-0:78 'g_tTex2du4a' (uniform utexture2DArray)
-0:78 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:78 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:78 move second child to first child ( temp 4-component vector of uint)
+0:78 'txval224' ( temp 4-component vector of uint)
+0:78 textureGatherOffsets ( temp 4-component vector of uint)
+0:78 Construct combined texture-sampler ( temp usampler2DArray)
+0:78 'g_tTex2du4a' ( uniform utexture2DArray)
+0:78 'g_sSamp' (layout( binding=0) uniform sampler)
+0:78 c3: direct index for structure ( uniform 3-component vector of float)
+0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:78 Constant:
0:78 2 (const uint)
-0:78 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:78 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:78 o2: direct index for structure ( uniform 2-component vector of int)
+0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:78 Constant:
0:78 5 (const uint)
-0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:78 o2: direct index for structure ( uniform 2-component vector of int)
+0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:78 Constant:
0:78 5 (const uint)
-0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:78 o2: direct index for structure ( uniform 2-component vector of int)
+0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:78 Constant:
0:78 5 (const uint)
-0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:78 o2: direct index for structure ( uniform 2-component vector of int)
+0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:78 Constant:
0:78 5 (const uint)
0:78 Constant:
0:78 2 (const int)
0:88 Sequence
-0:88 move second child to first child (temp 4-component vector of float)
-0:88 'txval301' (temp 4-component vector of float)
-0:88 textureGatherOffset (temp 4-component vector of float)
-0:88 Construct combined texture-sampler (temp sampler2DArray)
-0:88 'g_tTex2df4a' (uniform texture2DArray)
-0:88 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:88 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:88 move second child to first child ( temp 4-component vector of float)
+0:88 'txval301' ( temp 4-component vector of float)
+0:88 textureGatherOffset ( temp 4-component vector of float)
+0:88 Construct combined texture-sampler ( temp sampler2DArray)
+0:88 'g_tTex2df4a' ( uniform texture2DArray)
+0:88 'g_sSamp' (layout( binding=0) uniform sampler)
+0:88 c3: direct index for structure ( uniform 3-component vector of float)
+0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:88 Constant:
0:88 2 (const uint)
-0:88 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:88 o2: direct index for structure ( uniform 2-component vector of int)
+0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:88 Constant:
0:88 5 (const uint)
0:88 Constant:
0:88 3 (const int)
0:89 Sequence
-0:89 move second child to first child (temp 4-component vector of int)
-0:89 'txval311' (temp 4-component vector of int)
-0:89 textureGatherOffset (temp 4-component vector of int)
-0:89 Construct combined texture-sampler (temp isampler2DArray)
-0:89 'g_tTex2di4a' (uniform itexture2DArray)
-0:89 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:89 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:89 move second child to first child ( temp 4-component vector of int)
+0:89 'txval311' ( temp 4-component vector of int)
+0:89 textureGatherOffset ( temp 4-component vector of int)
+0:89 Construct combined texture-sampler ( temp isampler2DArray)
+0:89 'g_tTex2di4a' ( uniform itexture2DArray)
+0:89 'g_sSamp' (layout( binding=0) uniform sampler)
+0:89 c3: direct index for structure ( uniform 3-component vector of float)
+0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:89 Constant:
0:89 2 (const uint)
-0:89 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:89 o2: direct index for structure ( uniform 2-component vector of int)
+0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:89 Constant:
0:89 5 (const uint)
0:89 Constant:
0:89 3 (const int)
0:90 Sequence
-0:90 move second child to first child (temp 4-component vector of uint)
-0:90 'txval321' (temp 4-component vector of uint)
-0:90 textureGatherOffset (temp 4-component vector of uint)
-0:90 Construct combined texture-sampler (temp usampler2DArray)
-0:90 'g_tTex2du4a' (uniform utexture2DArray)
-0:90 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:90 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:90 move second child to first child ( temp 4-component vector of uint)
+0:90 'txval321' ( temp 4-component vector of uint)
+0:90 textureGatherOffset ( temp 4-component vector of uint)
+0:90 Construct combined texture-sampler ( temp usampler2DArray)
+0:90 'g_tTex2du4a' ( uniform utexture2DArray)
+0:90 'g_sSamp' (layout( binding=0) uniform sampler)
+0:90 c3: direct index for structure ( uniform 3-component vector of float)
+0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:90 Constant:
0:90 2 (const uint)
-0:90 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:90 o2: direct index for structure ( uniform 2-component vector of int)
+0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:90 Constant:
0:90 5 (const uint)
0:90 Constant:
0:90 3 (const int)
0:92 Sequence
-0:92 move second child to first child (temp 4-component vector of float)
-0:92 'txval304' (temp 4-component vector of float)
-0:92 textureGatherOffsets (temp 4-component vector of float)
-0:92 Construct combined texture-sampler (temp sampler2DArray)
-0:92 'g_tTex2df4a' (uniform texture2DArray)
-0:92 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:92 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:92 move second child to first child ( temp 4-component vector of float)
+0:92 'txval304' ( temp 4-component vector of float)
+0:92 textureGatherOffsets ( temp 4-component vector of float)
+0:92 Construct combined texture-sampler ( temp sampler2DArray)
+0:92 'g_tTex2df4a' ( uniform texture2DArray)
+0:92 'g_sSamp' (layout( binding=0) uniform sampler)
+0:92 c3: direct index for structure ( uniform 3-component vector of float)
+0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:92 Constant:
0:92 2 (const uint)
-0:92 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:92 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:92 o2: direct index for structure ( uniform 2-component vector of int)
+0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:92 Constant:
0:92 5 (const uint)
-0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:92 o2: direct index for structure ( uniform 2-component vector of int)
+0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:92 Constant:
0:92 5 (const uint)
-0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:92 o2: direct index for structure ( uniform 2-component vector of int)
+0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:92 Constant:
0:92 5 (const uint)
-0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:92 o2: direct index for structure ( uniform 2-component vector of int)
+0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:92 Constant:
0:92 5 (const uint)
0:92 Constant:
0:92 3 (const int)
0:93 Sequence
-0:93 move second child to first child (temp 4-component vector of int)
-0:93 'txval314' (temp 4-component vector of int)
-0:93 textureGatherOffsets (temp 4-component vector of int)
-0:93 Construct combined texture-sampler (temp isampler2DArray)
-0:93 'g_tTex2di4a' (uniform itexture2DArray)
-0:93 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:93 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:93 move second child to first child ( temp 4-component vector of int)
+0:93 'txval314' ( temp 4-component vector of int)
+0:93 textureGatherOffsets ( temp 4-component vector of int)
+0:93 Construct combined texture-sampler ( temp isampler2DArray)
+0:93 'g_tTex2di4a' ( uniform itexture2DArray)
+0:93 'g_sSamp' (layout( binding=0) uniform sampler)
+0:93 c3: direct index for structure ( uniform 3-component vector of float)
+0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:93 Constant:
0:93 2 (const uint)
-0:93 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:93 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:93 o2: direct index for structure ( uniform 2-component vector of int)
+0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:93 Constant:
0:93 5 (const uint)
-0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:93 o2: direct index for structure ( uniform 2-component vector of int)
+0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:93 Constant:
0:93 5 (const uint)
-0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:93 o2: direct index for structure ( uniform 2-component vector of int)
+0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:93 Constant:
0:93 5 (const uint)
-0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:93 o2: direct index for structure ( uniform 2-component vector of int)
+0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:93 Constant:
0:93 5 (const uint)
0:93 Constant:
0:93 3 (const int)
0:94 Sequence
-0:94 move second child to first child (temp 4-component vector of uint)
-0:94 'txval324' (temp 4-component vector of uint)
-0:94 textureGatherOffsets (temp 4-component vector of uint)
-0:94 Construct combined texture-sampler (temp usampler2DArray)
-0:94 'g_tTex2du4a' (uniform utexture2DArray)
-0:94 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:94 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:94 move second child to first child ( temp 4-component vector of uint)
+0:94 'txval324' ( temp 4-component vector of uint)
+0:94 textureGatherOffsets ( temp 4-component vector of uint)
+0:94 Construct combined texture-sampler ( temp usampler2DArray)
+0:94 'g_tTex2du4a' ( uniform utexture2DArray)
+0:94 'g_sSamp' (layout( binding=0) uniform sampler)
+0:94 c3: direct index for structure ( uniform 3-component vector of float)
+0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:94 Constant:
0:94 2 (const uint)
-0:94 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:94 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:94 o2: direct index for structure ( uniform 2-component vector of int)
+0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:94 Constant:
0:94 5 (const uint)
-0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:94 o2: direct index for structure ( uniform 2-component vector of int)
+0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:94 Constant:
0:94 5 (const uint)
-0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:94 o2: direct index for structure ( uniform 2-component vector of int)
+0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:94 Constant:
0:94 5 (const uint)
-0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:94 o2: direct index for structure ( uniform 2-component vector of int)
+0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:94 Constant:
0:94 5 (const uint)
0:94 Constant:
0:94 3 (const int)
-0:106 move second child to first child (temp 4-component vector of float)
-0:106 Color: direct index for structure (temp 4-component vector of float)
-0:106 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:106 move second child to first child ( temp 4-component vector of float)
+0:106 Color: direct index for structure ( temp 4-component vector of float)
+0:106 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:106 Constant:
0:106 0 (const int)
0:106 Constant:
@@ -579,43 +579,49 @@ gl_FragCoord origin is upper left
0:106 1.000000
0:106 1.000000
0:106 1.000000
-0:107 move second child to first child (temp float)
-0:107 Depth: direct index for structure (temp float)
-0:107 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:107 move second child to first child ( temp float)
+0:107 Depth: direct index for structure ( temp float)
+0:107 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:107 Constant:
0:107 1 (const int)
0:107 Constant:
0:107 1.000000
-0:109 Sequence
-0:109 Sequence
-0:109 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:109 Color: direct index for structure (temp 4-component vector of float)
-0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:109 Constant:
-0:109 0 (const int)
-0:109 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:109 Depth: direct index for structure (temp float)
-0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:109 Constant:
-0:109 1 (const int)
-0:109 Branch: Return
+0:109 Branch: Return with expression
+0:109 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:33 Function Definition: main( ( temp void)
+0:33 Function Parameters:
+0:? Sequence
+0:33 Sequence
+0:33 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:33 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:33 Color: direct index for structure ( temp 4-component vector of float)
+0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:33 Constant:
+0:33 0 (const int)
+0:33 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:33 Depth: direct index for structure ( temp float)
+0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:33 Constant:
+0:33 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_sSamp2d' (uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray)
-0:? 'g_tTex1di4a' (uniform itexture1DArray)
-0:? 'g_tTex1du4a' (uniform utexture1DArray)
-0:? 'g_tTex2df4a' (uniform texture2DArray)
-0:? 'g_tTex2di4a' (uniform itexture2DArray)
-0:? 'g_tTex2du4a' (uniform utexture2DArray)
-0:? 'g_tTexcdf4a' (uniform textureCubeArray)
-0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
-0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
-0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_sSamp2d' ( uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray)
+0:? 'g_tTex1di4a' ( uniform itexture1DArray)
+0:? 'g_tTex1du4a' ( uniform utexture1DArray)
+0:? 'g_tTex2df4a' ( uniform texture2DArray)
+0:? 'g_tTex2di4a' ( uniform itexture2DArray)
+0:? 'g_tTex2du4a' ( uniform utexture2DArray)
+0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
+0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
+0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
+0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -624,576 +630,576 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:33 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 Function Parameters:
0:? Sequence
0:40 Sequence
-0:40 move second child to first child (temp 4-component vector of float)
-0:40 'txval001' (temp 4-component vector of float)
-0:40 textureGatherOffset (temp 4-component vector of float)
-0:40 Construct combined texture-sampler (temp sampler2DArray)
-0:40 'g_tTex2df4a' (uniform texture2DArray)
-0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:40 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:40 move second child to first child ( temp 4-component vector of float)
+0:40 'txval001' ( temp 4-component vector of float)
+0:40 textureGatherOffset ( temp 4-component vector of float)
+0:40 Construct combined texture-sampler ( temp sampler2DArray)
+0:40 'g_tTex2df4a' ( uniform texture2DArray)
+0:40 'g_sSamp' (layout( binding=0) uniform sampler)
+0:40 c3: direct index for structure ( uniform 3-component vector of float)
+0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:40 Constant:
0:40 2 (const uint)
-0:40 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:40 o2: direct index for structure ( uniform 2-component vector of int)
+0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:40 Constant:
0:40 5 (const uint)
0:40 Constant:
0:40 0 (const int)
0:41 Sequence
-0:41 move second child to first child (temp 4-component vector of int)
-0:41 'txval011' (temp 4-component vector of int)
-0:41 textureGatherOffset (temp 4-component vector of int)
-0:41 Construct combined texture-sampler (temp isampler2DArray)
-0:41 'g_tTex2di4a' (uniform itexture2DArray)
-0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:41 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:41 move second child to first child ( temp 4-component vector of int)
+0:41 'txval011' ( temp 4-component vector of int)
+0:41 textureGatherOffset ( temp 4-component vector of int)
+0:41 Construct combined texture-sampler ( temp isampler2DArray)
+0:41 'g_tTex2di4a' ( uniform itexture2DArray)
+0:41 'g_sSamp' (layout( binding=0) uniform sampler)
+0:41 c3: direct index for structure ( uniform 3-component vector of float)
+0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:41 Constant:
0:41 2 (const uint)
-0:41 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:41 o2: direct index for structure ( uniform 2-component vector of int)
+0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:41 Constant:
0:41 5 (const uint)
0:41 Constant:
0:41 0 (const int)
0:42 Sequence
-0:42 move second child to first child (temp 4-component vector of uint)
-0:42 'txval021' (temp 4-component vector of uint)
-0:42 textureGatherOffset (temp 4-component vector of uint)
-0:42 Construct combined texture-sampler (temp usampler2DArray)
-0:42 'g_tTex2du4a' (uniform utexture2DArray)
-0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:42 move second child to first child ( temp 4-component vector of uint)
+0:42 'txval021' ( temp 4-component vector of uint)
+0:42 textureGatherOffset ( temp 4-component vector of uint)
+0:42 Construct combined texture-sampler ( temp usampler2DArray)
+0:42 'g_tTex2du4a' ( uniform utexture2DArray)
+0:42 'g_sSamp' (layout( binding=0) uniform sampler)
+0:42 c3: direct index for structure ( uniform 3-component vector of float)
+0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:42 Constant:
0:42 2 (const uint)
-0:42 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:42 o2: direct index for structure ( uniform 2-component vector of int)
+0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:42 Constant:
0:42 5 (const uint)
0:42 Constant:
0:42 0 (const int)
0:44 Sequence
-0:44 move second child to first child (temp 4-component vector of float)
-0:44 'txval004' (temp 4-component vector of float)
-0:44 textureGatherOffsets (temp 4-component vector of float)
-0:44 Construct combined texture-sampler (temp sampler2DArray)
-0:44 'g_tTex2df4a' (uniform texture2DArray)
-0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:44 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:44 move second child to first child ( temp 4-component vector of float)
+0:44 'txval004' ( temp 4-component vector of float)
+0:44 textureGatherOffsets ( temp 4-component vector of float)
+0:44 Construct combined texture-sampler ( temp sampler2DArray)
+0:44 'g_tTex2df4a' ( uniform texture2DArray)
+0:44 'g_sSamp' (layout( binding=0) uniform sampler)
+0:44 c3: direct index for structure ( uniform 3-component vector of float)
+0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:44 Constant:
0:44 2 (const uint)
-0:44 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:44 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:44 o2: direct index for structure ( uniform 2-component vector of int)
+0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:44 Constant:
0:44 5 (const uint)
-0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:44 o2: direct index for structure ( uniform 2-component vector of int)
+0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:44 Constant:
0:44 5 (const uint)
-0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:44 o2: direct index for structure ( uniform 2-component vector of int)
+0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:44 Constant:
0:44 5 (const uint)
-0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:44 o2: direct index for structure ( uniform 2-component vector of int)
+0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:44 Constant:
0:44 5 (const uint)
0:44 Constant:
0:44 0 (const int)
0:45 Sequence
-0:45 move second child to first child (temp 4-component vector of int)
-0:45 'txval014' (temp 4-component vector of int)
-0:45 textureGatherOffsets (temp 4-component vector of int)
-0:45 Construct combined texture-sampler (temp isampler2DArray)
-0:45 'g_tTex2di4a' (uniform itexture2DArray)
-0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:45 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:45 move second child to first child ( temp 4-component vector of int)
+0:45 'txval014' ( temp 4-component vector of int)
+0:45 textureGatherOffsets ( temp 4-component vector of int)
+0:45 Construct combined texture-sampler ( temp isampler2DArray)
+0:45 'g_tTex2di4a' ( uniform itexture2DArray)
+0:45 'g_sSamp' (layout( binding=0) uniform sampler)
+0:45 c3: direct index for structure ( uniform 3-component vector of float)
+0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:45 Constant:
0:45 2 (const uint)
-0:45 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:45 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:45 o2: direct index for structure ( uniform 2-component vector of int)
+0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:45 Constant:
0:45 5 (const uint)
-0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:45 o2: direct index for structure ( uniform 2-component vector of int)
+0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:45 Constant:
0:45 5 (const uint)
-0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:45 o2: direct index for structure ( uniform 2-component vector of int)
+0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:45 Constant:
0:45 5 (const uint)
-0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:45 o2: direct index for structure ( uniform 2-component vector of int)
+0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:45 Constant:
0:45 5 (const uint)
0:45 Constant:
0:45 0 (const int)
0:46 Sequence
-0:46 move second child to first child (temp 4-component vector of uint)
-0:46 'txval024' (temp 4-component vector of uint)
-0:46 textureGatherOffsets (temp 4-component vector of uint)
-0:46 Construct combined texture-sampler (temp usampler2DArray)
-0:46 'g_tTex2du4a' (uniform utexture2DArray)
-0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:46 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:46 move second child to first child ( temp 4-component vector of uint)
+0:46 'txval024' ( temp 4-component vector of uint)
+0:46 textureGatherOffsets ( temp 4-component vector of uint)
+0:46 Construct combined texture-sampler ( temp usampler2DArray)
+0:46 'g_tTex2du4a' ( uniform utexture2DArray)
+0:46 'g_sSamp' (layout( binding=0) uniform sampler)
+0:46 c3: direct index for structure ( uniform 3-component vector of float)
+0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 2 (const uint)
-0:46 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:46 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:46 o2: direct index for structure ( uniform 2-component vector of int)
+0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 5 (const uint)
-0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:46 o2: direct index for structure ( uniform 2-component vector of int)
+0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 5 (const uint)
-0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:46 o2: direct index for structure ( uniform 2-component vector of int)
+0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 5 (const uint)
-0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:46 o2: direct index for structure ( uniform 2-component vector of int)
+0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 5 (const uint)
0:46 Constant:
0:46 0 (const int)
0:56 Sequence
-0:56 move second child to first child (temp 4-component vector of float)
-0:56 'txval101' (temp 4-component vector of float)
-0:56 textureGatherOffset (temp 4-component vector of float)
-0:56 Construct combined texture-sampler (temp sampler2DArray)
-0:56 'g_tTex2df4a' (uniform texture2DArray)
-0:56 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:56 move second child to first child ( temp 4-component vector of float)
+0:56 'txval101' ( temp 4-component vector of float)
+0:56 textureGatherOffset ( temp 4-component vector of float)
+0:56 Construct combined texture-sampler ( temp sampler2DArray)
+0:56 'g_tTex2df4a' ( uniform texture2DArray)
+0:56 'g_sSamp' (layout( binding=0) uniform sampler)
+0:56 c3: direct index for structure ( uniform 3-component vector of float)
+0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:56 Constant:
0:56 2 (const uint)
-0:56 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:56 o2: direct index for structure ( uniform 2-component vector of int)
+0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:56 Constant:
0:56 5 (const uint)
0:56 Constant:
0:56 1 (const int)
0:57 Sequence
-0:57 move second child to first child (temp 4-component vector of int)
-0:57 'txval111' (temp 4-component vector of int)
-0:57 textureGatherOffset (temp 4-component vector of int)
-0:57 Construct combined texture-sampler (temp isampler2DArray)
-0:57 'g_tTex2di4a' (uniform itexture2DArray)
-0:57 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:57 move second child to first child ( temp 4-component vector of int)
+0:57 'txval111' ( temp 4-component vector of int)
+0:57 textureGatherOffset ( temp 4-component vector of int)
+0:57 Construct combined texture-sampler ( temp isampler2DArray)
+0:57 'g_tTex2di4a' ( uniform itexture2DArray)
+0:57 'g_sSamp' (layout( binding=0) uniform sampler)
+0:57 c3: direct index for structure ( uniform 3-component vector of float)
+0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:57 Constant:
0:57 2 (const uint)
-0:57 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:57 o2: direct index for structure ( uniform 2-component vector of int)
+0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:57 Constant:
0:57 5 (const uint)
0:57 Constant:
0:57 1 (const int)
0:58 Sequence
-0:58 move second child to first child (temp 4-component vector of uint)
-0:58 'txval121' (temp 4-component vector of uint)
-0:58 textureGatherOffset (temp 4-component vector of uint)
-0:58 Construct combined texture-sampler (temp usampler2DArray)
-0:58 'g_tTex2du4a' (uniform utexture2DArray)
-0:58 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:58 move second child to first child ( temp 4-component vector of uint)
+0:58 'txval121' ( temp 4-component vector of uint)
+0:58 textureGatherOffset ( temp 4-component vector of uint)
+0:58 Construct combined texture-sampler ( temp usampler2DArray)
+0:58 'g_tTex2du4a' ( uniform utexture2DArray)
+0:58 'g_sSamp' (layout( binding=0) uniform sampler)
+0:58 c3: direct index for structure ( uniform 3-component vector of float)
+0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:58 Constant:
0:58 2 (const uint)
-0:58 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:58 o2: direct index for structure ( uniform 2-component vector of int)
+0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:58 Constant:
0:58 5 (const uint)
0:58 Constant:
0:58 1 (const int)
0:60 Sequence
-0:60 move second child to first child (temp 4-component vector of float)
-0:60 'txval104' (temp 4-component vector of float)
-0:60 textureGatherOffsets (temp 4-component vector of float)
-0:60 Construct combined texture-sampler (temp sampler2DArray)
-0:60 'g_tTex2df4a' (uniform texture2DArray)
-0:60 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:60 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:60 move second child to first child ( temp 4-component vector of float)
+0:60 'txval104' ( temp 4-component vector of float)
+0:60 textureGatherOffsets ( temp 4-component vector of float)
+0:60 Construct combined texture-sampler ( temp sampler2DArray)
+0:60 'g_tTex2df4a' ( uniform texture2DArray)
+0:60 'g_sSamp' (layout( binding=0) uniform sampler)
+0:60 c3: direct index for structure ( uniform 3-component vector of float)
+0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:60 Constant:
0:60 2 (const uint)
-0:60 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:60 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:60 o2: direct index for structure ( uniform 2-component vector of int)
+0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:60 Constant:
0:60 5 (const uint)
-0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:60 o2: direct index for structure ( uniform 2-component vector of int)
+0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:60 Constant:
0:60 5 (const uint)
-0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:60 o2: direct index for structure ( uniform 2-component vector of int)
+0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:60 Constant:
0:60 5 (const uint)
-0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:60 o2: direct index for structure ( uniform 2-component vector of int)
+0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:60 Constant:
0:60 5 (const uint)
0:60 Constant:
0:60 1 (const int)
0:61 Sequence
-0:61 move second child to first child (temp 4-component vector of int)
-0:61 'txval114' (temp 4-component vector of int)
-0:61 textureGatherOffsets (temp 4-component vector of int)
-0:61 Construct combined texture-sampler (temp isampler2DArray)
-0:61 'g_tTex2di4a' (uniform itexture2DArray)
-0:61 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:61 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:61 move second child to first child ( temp 4-component vector of int)
+0:61 'txval114' ( temp 4-component vector of int)
+0:61 textureGatherOffsets ( temp 4-component vector of int)
+0:61 Construct combined texture-sampler ( temp isampler2DArray)
+0:61 'g_tTex2di4a' ( uniform itexture2DArray)
+0:61 'g_sSamp' (layout( binding=0) uniform sampler)
+0:61 c3: direct index for structure ( uniform 3-component vector of float)
+0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:61 Constant:
0:61 2 (const uint)
-0:61 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:61 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:61 o2: direct index for structure ( uniform 2-component vector of int)
+0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:61 Constant:
0:61 5 (const uint)
-0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:61 o2: direct index for structure ( uniform 2-component vector of int)
+0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:61 Constant:
0:61 5 (const uint)
-0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:61 o2: direct index for structure ( uniform 2-component vector of int)
+0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:61 Constant:
0:61 5 (const uint)
-0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:61 o2: direct index for structure ( uniform 2-component vector of int)
+0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:61 Constant:
0:61 5 (const uint)
0:61 Constant:
0:61 1 (const int)
0:62 Sequence
-0:62 move second child to first child (temp 4-component vector of uint)
-0:62 'txval124' (temp 4-component vector of uint)
-0:62 textureGatherOffsets (temp 4-component vector of uint)
-0:62 Construct combined texture-sampler (temp usampler2DArray)
-0:62 'g_tTex2du4a' (uniform utexture2DArray)
-0:62 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:62 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:62 move second child to first child ( temp 4-component vector of uint)
+0:62 'txval124' ( temp 4-component vector of uint)
+0:62 textureGatherOffsets ( temp 4-component vector of uint)
+0:62 Construct combined texture-sampler ( temp usampler2DArray)
+0:62 'g_tTex2du4a' ( uniform utexture2DArray)
+0:62 'g_sSamp' (layout( binding=0) uniform sampler)
+0:62 c3: direct index for structure ( uniform 3-component vector of float)
+0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 2 (const uint)
-0:62 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:62 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:62 o2: direct index for structure ( uniform 2-component vector of int)
+0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 5 (const uint)
-0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:62 o2: direct index for structure ( uniform 2-component vector of int)
+0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 5 (const uint)
-0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:62 o2: direct index for structure ( uniform 2-component vector of int)
+0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 5 (const uint)
-0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:62 o2: direct index for structure ( uniform 2-component vector of int)
+0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 5 (const uint)
0:62 Constant:
0:62 1 (const int)
0:72 Sequence
-0:72 move second child to first child (temp 4-component vector of float)
-0:72 'txval201' (temp 4-component vector of float)
-0:72 textureGatherOffset (temp 4-component vector of float)
-0:72 Construct combined texture-sampler (temp sampler2DArray)
-0:72 'g_tTex2df4a' (uniform texture2DArray)
-0:72 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:72 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:72 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:72 move second child to first child ( temp 4-component vector of float)
+0:72 'txval201' ( temp 4-component vector of float)
+0:72 textureGatherOffset ( temp 4-component vector of float)
+0:72 Construct combined texture-sampler ( temp sampler2DArray)
+0:72 'g_tTex2df4a' ( uniform texture2DArray)
+0:72 'g_sSamp' (layout( binding=0) uniform sampler)
+0:72 c3: direct index for structure ( uniform 3-component vector of float)
+0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:72 Constant:
0:72 2 (const uint)
-0:72 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:72 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:72 o2: direct index for structure ( uniform 2-component vector of int)
+0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:72 Constant:
0:72 5 (const uint)
0:72 Constant:
0:72 2 (const int)
0:73 Sequence
-0:73 move second child to first child (temp 4-component vector of int)
-0:73 'txval211' (temp 4-component vector of int)
-0:73 textureGatherOffset (temp 4-component vector of int)
-0:73 Construct combined texture-sampler (temp isampler2DArray)
-0:73 'g_tTex2di4a' (uniform itexture2DArray)
-0:73 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:73 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:73 move second child to first child ( temp 4-component vector of int)
+0:73 'txval211' ( temp 4-component vector of int)
+0:73 textureGatherOffset ( temp 4-component vector of int)
+0:73 Construct combined texture-sampler ( temp isampler2DArray)
+0:73 'g_tTex2di4a' ( uniform itexture2DArray)
+0:73 'g_sSamp' (layout( binding=0) uniform sampler)
+0:73 c3: direct index for structure ( uniform 3-component vector of float)
+0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:73 Constant:
0:73 2 (const uint)
-0:73 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:73 o2: direct index for structure ( uniform 2-component vector of int)
+0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:73 Constant:
0:73 5 (const uint)
0:73 Constant:
0:73 2 (const int)
0:74 Sequence
-0:74 move second child to first child (temp 4-component vector of uint)
-0:74 'txval221' (temp 4-component vector of uint)
-0:74 textureGatherOffset (temp 4-component vector of uint)
-0:74 Construct combined texture-sampler (temp usampler2DArray)
-0:74 'g_tTex2du4a' (uniform utexture2DArray)
-0:74 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:74 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:74 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:74 move second child to first child ( temp 4-component vector of uint)
+0:74 'txval221' ( temp 4-component vector of uint)
+0:74 textureGatherOffset ( temp 4-component vector of uint)
+0:74 Construct combined texture-sampler ( temp usampler2DArray)
+0:74 'g_tTex2du4a' ( uniform utexture2DArray)
+0:74 'g_sSamp' (layout( binding=0) uniform sampler)
+0:74 c3: direct index for structure ( uniform 3-component vector of float)
+0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:74 Constant:
0:74 2 (const uint)
-0:74 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:74 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:74 o2: direct index for structure ( uniform 2-component vector of int)
+0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:74 Constant:
0:74 5 (const uint)
0:74 Constant:
0:74 2 (const int)
0:76 Sequence
-0:76 move second child to first child (temp 4-component vector of float)
-0:76 'txval204' (temp 4-component vector of float)
-0:76 textureGatherOffsets (temp 4-component vector of float)
-0:76 Construct combined texture-sampler (temp sampler2DArray)
-0:76 'g_tTex2df4a' (uniform texture2DArray)
-0:76 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:76 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:76 move second child to first child ( temp 4-component vector of float)
+0:76 'txval204' ( temp 4-component vector of float)
+0:76 textureGatherOffsets ( temp 4-component vector of float)
+0:76 Construct combined texture-sampler ( temp sampler2DArray)
+0:76 'g_tTex2df4a' ( uniform texture2DArray)
+0:76 'g_sSamp' (layout( binding=0) uniform sampler)
+0:76 c3: direct index for structure ( uniform 3-component vector of float)
+0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:76 Constant:
0:76 2 (const uint)
-0:76 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:76 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:76 o2: direct index for structure ( uniform 2-component vector of int)
+0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:76 Constant:
0:76 5 (const uint)
-0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:76 o2: direct index for structure ( uniform 2-component vector of int)
+0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:76 Constant:
0:76 5 (const uint)
-0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:76 o2: direct index for structure ( uniform 2-component vector of int)
+0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:76 Constant:
0:76 5 (const uint)
-0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:76 o2: direct index for structure ( uniform 2-component vector of int)
+0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:76 Constant:
0:76 5 (const uint)
0:76 Constant:
0:76 2 (const int)
0:77 Sequence
-0:77 move second child to first child (temp 4-component vector of int)
-0:77 'txval214' (temp 4-component vector of int)
-0:77 textureGatherOffsets (temp 4-component vector of int)
-0:77 Construct combined texture-sampler (temp isampler2DArray)
-0:77 'g_tTex2di4a' (uniform itexture2DArray)
-0:77 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:77 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:77 move second child to first child ( temp 4-component vector of int)
+0:77 'txval214' ( temp 4-component vector of int)
+0:77 textureGatherOffsets ( temp 4-component vector of int)
+0:77 Construct combined texture-sampler ( temp isampler2DArray)
+0:77 'g_tTex2di4a' ( uniform itexture2DArray)
+0:77 'g_sSamp' (layout( binding=0) uniform sampler)
+0:77 c3: direct index for structure ( uniform 3-component vector of float)
+0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:77 Constant:
0:77 2 (const uint)
-0:77 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:77 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:77 o2: direct index for structure ( uniform 2-component vector of int)
+0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:77 Constant:
0:77 5 (const uint)
-0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:77 o2: direct index for structure ( uniform 2-component vector of int)
+0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:77 Constant:
0:77 5 (const uint)
-0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:77 o2: direct index for structure ( uniform 2-component vector of int)
+0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:77 Constant:
0:77 5 (const uint)
-0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:77 o2: direct index for structure ( uniform 2-component vector of int)
+0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:77 Constant:
0:77 5 (const uint)
0:77 Constant:
0:77 2 (const int)
0:78 Sequence
-0:78 move second child to first child (temp 4-component vector of uint)
-0:78 'txval224' (temp 4-component vector of uint)
-0:78 textureGatherOffsets (temp 4-component vector of uint)
-0:78 Construct combined texture-sampler (temp usampler2DArray)
-0:78 'g_tTex2du4a' (uniform utexture2DArray)
-0:78 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:78 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:78 move second child to first child ( temp 4-component vector of uint)
+0:78 'txval224' ( temp 4-component vector of uint)
+0:78 textureGatherOffsets ( temp 4-component vector of uint)
+0:78 Construct combined texture-sampler ( temp usampler2DArray)
+0:78 'g_tTex2du4a' ( uniform utexture2DArray)
+0:78 'g_sSamp' (layout( binding=0) uniform sampler)
+0:78 c3: direct index for structure ( uniform 3-component vector of float)
+0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:78 Constant:
0:78 2 (const uint)
-0:78 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:78 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:78 o2: direct index for structure ( uniform 2-component vector of int)
+0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:78 Constant:
0:78 5 (const uint)
-0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:78 o2: direct index for structure ( uniform 2-component vector of int)
+0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:78 Constant:
0:78 5 (const uint)
-0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:78 o2: direct index for structure ( uniform 2-component vector of int)
+0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:78 Constant:
0:78 5 (const uint)
-0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:78 o2: direct index for structure ( uniform 2-component vector of int)
+0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:78 Constant:
0:78 5 (const uint)
0:78 Constant:
0:78 2 (const int)
0:88 Sequence
-0:88 move second child to first child (temp 4-component vector of float)
-0:88 'txval301' (temp 4-component vector of float)
-0:88 textureGatherOffset (temp 4-component vector of float)
-0:88 Construct combined texture-sampler (temp sampler2DArray)
-0:88 'g_tTex2df4a' (uniform texture2DArray)
-0:88 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:88 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:88 move second child to first child ( temp 4-component vector of float)
+0:88 'txval301' ( temp 4-component vector of float)
+0:88 textureGatherOffset ( temp 4-component vector of float)
+0:88 Construct combined texture-sampler ( temp sampler2DArray)
+0:88 'g_tTex2df4a' ( uniform texture2DArray)
+0:88 'g_sSamp' (layout( binding=0) uniform sampler)
+0:88 c3: direct index for structure ( uniform 3-component vector of float)
+0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:88 Constant:
0:88 2 (const uint)
-0:88 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:88 o2: direct index for structure ( uniform 2-component vector of int)
+0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:88 Constant:
0:88 5 (const uint)
0:88 Constant:
0:88 3 (const int)
0:89 Sequence
-0:89 move second child to first child (temp 4-component vector of int)
-0:89 'txval311' (temp 4-component vector of int)
-0:89 textureGatherOffset (temp 4-component vector of int)
-0:89 Construct combined texture-sampler (temp isampler2DArray)
-0:89 'g_tTex2di4a' (uniform itexture2DArray)
-0:89 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:89 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:89 move second child to first child ( temp 4-component vector of int)
+0:89 'txval311' ( temp 4-component vector of int)
+0:89 textureGatherOffset ( temp 4-component vector of int)
+0:89 Construct combined texture-sampler ( temp isampler2DArray)
+0:89 'g_tTex2di4a' ( uniform itexture2DArray)
+0:89 'g_sSamp' (layout( binding=0) uniform sampler)
+0:89 c3: direct index for structure ( uniform 3-component vector of float)
+0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:89 Constant:
0:89 2 (const uint)
-0:89 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:89 o2: direct index for structure ( uniform 2-component vector of int)
+0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:89 Constant:
0:89 5 (const uint)
0:89 Constant:
0:89 3 (const int)
0:90 Sequence
-0:90 move second child to first child (temp 4-component vector of uint)
-0:90 'txval321' (temp 4-component vector of uint)
-0:90 textureGatherOffset (temp 4-component vector of uint)
-0:90 Construct combined texture-sampler (temp usampler2DArray)
-0:90 'g_tTex2du4a' (uniform utexture2DArray)
-0:90 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:90 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:90 move second child to first child ( temp 4-component vector of uint)
+0:90 'txval321' ( temp 4-component vector of uint)
+0:90 textureGatherOffset ( temp 4-component vector of uint)
+0:90 Construct combined texture-sampler ( temp usampler2DArray)
+0:90 'g_tTex2du4a' ( uniform utexture2DArray)
+0:90 'g_sSamp' (layout( binding=0) uniform sampler)
+0:90 c3: direct index for structure ( uniform 3-component vector of float)
+0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:90 Constant:
0:90 2 (const uint)
-0:90 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:90 o2: direct index for structure ( uniform 2-component vector of int)
+0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:90 Constant:
0:90 5 (const uint)
0:90 Constant:
0:90 3 (const int)
0:92 Sequence
-0:92 move second child to first child (temp 4-component vector of float)
-0:92 'txval304' (temp 4-component vector of float)
-0:92 textureGatherOffsets (temp 4-component vector of float)
-0:92 Construct combined texture-sampler (temp sampler2DArray)
-0:92 'g_tTex2df4a' (uniform texture2DArray)
-0:92 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:92 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:92 move second child to first child ( temp 4-component vector of float)
+0:92 'txval304' ( temp 4-component vector of float)
+0:92 textureGatherOffsets ( temp 4-component vector of float)
+0:92 Construct combined texture-sampler ( temp sampler2DArray)
+0:92 'g_tTex2df4a' ( uniform texture2DArray)
+0:92 'g_sSamp' (layout( binding=0) uniform sampler)
+0:92 c3: direct index for structure ( uniform 3-component vector of float)
+0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:92 Constant:
0:92 2 (const uint)
-0:92 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:92 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:92 o2: direct index for structure ( uniform 2-component vector of int)
+0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:92 Constant:
0:92 5 (const uint)
-0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:92 o2: direct index for structure ( uniform 2-component vector of int)
+0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:92 Constant:
0:92 5 (const uint)
-0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:92 o2: direct index for structure ( uniform 2-component vector of int)
+0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:92 Constant:
0:92 5 (const uint)
-0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:92 o2: direct index for structure ( uniform 2-component vector of int)
+0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:92 Constant:
0:92 5 (const uint)
0:92 Constant:
0:92 3 (const int)
0:93 Sequence
-0:93 move second child to first child (temp 4-component vector of int)
-0:93 'txval314' (temp 4-component vector of int)
-0:93 textureGatherOffsets (temp 4-component vector of int)
-0:93 Construct combined texture-sampler (temp isampler2DArray)
-0:93 'g_tTex2di4a' (uniform itexture2DArray)
-0:93 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:93 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:93 move second child to first child ( temp 4-component vector of int)
+0:93 'txval314' ( temp 4-component vector of int)
+0:93 textureGatherOffsets ( temp 4-component vector of int)
+0:93 Construct combined texture-sampler ( temp isampler2DArray)
+0:93 'g_tTex2di4a' ( uniform itexture2DArray)
+0:93 'g_sSamp' (layout( binding=0) uniform sampler)
+0:93 c3: direct index for structure ( uniform 3-component vector of float)
+0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:93 Constant:
0:93 2 (const uint)
-0:93 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:93 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:93 o2: direct index for structure ( uniform 2-component vector of int)
+0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:93 Constant:
0:93 5 (const uint)
-0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:93 o2: direct index for structure ( uniform 2-component vector of int)
+0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:93 Constant:
0:93 5 (const uint)
-0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:93 o2: direct index for structure ( uniform 2-component vector of int)
+0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:93 Constant:
0:93 5 (const uint)
-0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:93 o2: direct index for structure ( uniform 2-component vector of int)
+0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:93 Constant:
0:93 5 (const uint)
0:93 Constant:
0:93 3 (const int)
0:94 Sequence
-0:94 move second child to first child (temp 4-component vector of uint)
-0:94 'txval324' (temp 4-component vector of uint)
-0:94 textureGatherOffsets (temp 4-component vector of uint)
-0:94 Construct combined texture-sampler (temp usampler2DArray)
-0:94 'g_tTex2du4a' (uniform utexture2DArray)
-0:94 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:94 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:94 move second child to first child ( temp 4-component vector of uint)
+0:94 'txval324' ( temp 4-component vector of uint)
+0:94 textureGatherOffsets ( temp 4-component vector of uint)
+0:94 Construct combined texture-sampler ( temp usampler2DArray)
+0:94 'g_tTex2du4a' ( uniform utexture2DArray)
+0:94 'g_sSamp' (layout( binding=0) uniform sampler)
+0:94 c3: direct index for structure ( uniform 3-component vector of float)
+0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:94 Constant:
0:94 2 (const uint)
-0:94 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:94 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:94 o2: direct index for structure ( uniform 2-component vector of int)
+0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:94 Constant:
0:94 5 (const uint)
-0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:94 o2: direct index for structure ( uniform 2-component vector of int)
+0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:94 Constant:
0:94 5 (const uint)
-0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:94 o2: direct index for structure ( uniform 2-component vector of int)
+0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:94 Constant:
0:94 5 (const uint)
-0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:94 o2: direct index for structure ( uniform 2-component vector of int)
+0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:94 Constant:
0:94 5 (const uint)
0:94 Constant:
0:94 3 (const int)
-0:106 move second child to first child (temp 4-component vector of float)
-0:106 Color: direct index for structure (temp 4-component vector of float)
-0:106 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:106 move second child to first child ( temp 4-component vector of float)
+0:106 Color: direct index for structure ( temp 4-component vector of float)
+0:106 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:106 Constant:
0:106 0 (const int)
0:106 Constant:
@@ -1201,47 +1207,53 @@ gl_FragCoord origin is upper left
0:106 1.000000
0:106 1.000000
0:106 1.000000
-0:107 move second child to first child (temp float)
-0:107 Depth: direct index for structure (temp float)
-0:107 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:107 move second child to first child ( temp float)
+0:107 Depth: direct index for structure ( temp float)
+0:107 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:107 Constant:
0:107 1 (const int)
0:107 Constant:
0:107 1.000000
-0:109 Sequence
-0:109 Sequence
-0:109 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:109 Color: direct index for structure (temp 4-component vector of float)
-0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:109 Constant:
-0:109 0 (const int)
-0:109 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:109 Depth: direct index for structure (temp float)
-0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:109 Constant:
-0:109 1 (const int)
-0:109 Branch: Return
+0:109 Branch: Return with expression
+0:109 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:33 Function Definition: main( ( temp void)
+0:33 Function Parameters:
+0:? Sequence
+0:33 Sequence
+0:33 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:33 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:33 Color: direct index for structure ( temp 4-component vector of float)
+0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:33 Constant:
+0:33 0 (const int)
+0:33 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:33 Depth: direct index for structure ( temp float)
+0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:33 Constant:
+0:33 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_sSamp2d' (uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray)
-0:? 'g_tTex1di4a' (uniform itexture1DArray)
-0:? 'g_tTex1du4a' (uniform utexture1DArray)
-0:? 'g_tTex2df4a' (uniform texture2DArray)
-0:? 'g_tTex2di4a' (uniform itexture2DArray)
-0:? 'g_tTex2du4a' (uniform utexture2DArray)
-0:? 'g_tTexcdf4a' (uniform textureCubeArray)
-0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
-0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
-0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_sSamp2d' ( uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray)
+0:? 'g_tTex1di4a' ( uniform itexture1DArray)
+0:? 'g_tTex1du4a' ( uniform utexture1DArray)
+0:? 'g_tTex2df4a' ( uniform texture2DArray)
+0:? 'g_tTex2di4a' ( uniform itexture2DArray)
+0:? 'g_tTex2du4a' ( uniform utexture2DArray)
+0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
+0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
+0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
+0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 382
+// Id's are bound by 389
Capability Shader
Capability ImageGatherExtended
@@ -1249,491 +1261,502 @@ gl_FragCoord origin is upper left
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 355 359
+ EntryPoint Fragment 4 "main" 363 367
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
- Name 9 "txval001"
- Name 12 "g_tTex2df4a"
- Name 16 "g_sSamp"
- Name 26 "$Global"
- MemberName 26($Global) 0 "c1"
- MemberName 26($Global) 1 "c2"
- MemberName 26($Global) 2 "c3"
- MemberName 26($Global) 3 "c4"
- MemberName 26($Global) 4 "o1"
- MemberName 26($Global) 5 "o2"
- MemberName 26($Global) 6 "o3"
- MemberName 26($Global) 7 "o4"
- Name 28 ""
- Name 40 "txval011"
- Name 43 "g_tTex2di4a"
- Name 56 "txval021"
- Name 59 "g_tTex2du4a"
- Name 69 "txval004"
- Name 87 "txval014"
- Name 103 "txval024"
- Name 119 "txval101"
- Name 129 "txval111"
- Name 138 "txval121"
- Name 147 "txval104"
- Name 163 "txval114"
- Name 179 "txval124"
- Name 195 "txval201"
- Name 204 "txval211"
- Name 213 "txval221"
- Name 222 "txval204"
- Name 238 "txval214"
- Name 254 "txval224"
- Name 270 "txval301"
- Name 280 "txval311"
- Name 289 "txval321"
- Name 298 "txval304"
- Name 314 "txval314"
- Name 330 "txval324"
- Name 346 "PS_OUTPUT"
- MemberName 346(PS_OUTPUT) 0 "Color"
- MemberName 346(PS_OUTPUT) 1 "Depth"
- Name 348 "psout"
- Name 355 "Color"
- Name 359 "Depth"
- Name 363 "g_sSamp2d"
- Name 366 "g_tTex1df4a"
- Name 369 "g_tTex1di4a"
- Name 372 "g_tTex1du4a"
- Name 375 "g_tTexcdf4a"
- Name 378 "g_tTexcdi4a"
- Name 381 "g_tTexcdu4a"
- Decorate 12(g_tTex2df4a) DescriptorSet 0
- Decorate 16(g_sSamp) DescriptorSet 0
- Decorate 16(g_sSamp) Binding 0
- MemberDecorate 26($Global) 0 Offset 0
- MemberDecorate 26($Global) 1 Offset 8
- MemberDecorate 26($Global) 2 Offset 16
- MemberDecorate 26($Global) 3 Offset 32
- MemberDecorate 26($Global) 4 Offset 48
- MemberDecorate 26($Global) 5 Offset 56
- MemberDecorate 26($Global) 6 Offset 64
- MemberDecorate 26($Global) 7 Offset 80
- Decorate 26($Global) Block
- Decorate 28 DescriptorSet 0
- Decorate 43(g_tTex2di4a) DescriptorSet 0
- Decorate 59(g_tTex2du4a) DescriptorSet 0
- Decorate 355(Color) Location 0
- Decorate 359(Depth) BuiltIn FragDepth
- Decorate 363(g_sSamp2d) DescriptorSet 0
- Decorate 366(g_tTex1df4a) DescriptorSet 0
- Decorate 366(g_tTex1df4a) Binding 0
- Decorate 369(g_tTex1di4a) DescriptorSet 0
- Decorate 372(g_tTex1du4a) DescriptorSet 0
- Decorate 375(g_tTexcdf4a) DescriptorSet 0
- Decorate 378(g_tTexcdi4a) DescriptorSet 0
- Decorate 381(g_tTexcdu4a) DescriptorSet 0
+ Name 8 "PS_OUTPUT"
+ MemberName 8(PS_OUTPUT) 0 "Color"
+ MemberName 8(PS_OUTPUT) 1 "Depth"
+ Name 10 "@main("
+ Name 13 "txval001"
+ Name 16 "g_tTex2df4a"
+ Name 20 "g_sSamp"
+ Name 30 "$Global"
+ MemberName 30($Global) 0 "c1"
+ MemberName 30($Global) 1 "c2"
+ MemberName 30($Global) 2 "c3"
+ MemberName 30($Global) 3 "c4"
+ MemberName 30($Global) 4 "o1"
+ MemberName 30($Global) 5 "o2"
+ MemberName 30($Global) 6 "o3"
+ MemberName 30($Global) 7 "o4"
+ Name 32 ""
+ Name 44 "txval011"
+ Name 47 "g_tTex2di4a"
+ Name 60 "txval021"
+ Name 63 "g_tTex2du4a"
+ Name 73 "txval004"
+ Name 91 "txval014"
+ Name 107 "txval024"
+ Name 123 "txval101"
+ Name 133 "txval111"
+ Name 142 "txval121"
+ Name 151 "txval104"
+ Name 167 "txval114"
+ Name 183 "txval124"
+ Name 199 "txval201"
+ Name 208 "txval211"
+ Name 217 "txval221"
+ Name 226 "txval204"
+ Name 242 "txval214"
+ Name 258 "txval224"
+ Name 274 "txval301"
+ Name 284 "txval311"
+ Name 293 "txval321"
+ Name 302 "txval304"
+ Name 318 "txval314"
+ Name 334 "txval324"
+ Name 351 "psout"
+ Name 360 "flattenTemp"
+ Name 363 "Color"
+ Name 367 "Depth"
+ Name 370 "g_sSamp2d"
+ Name 373 "g_tTex1df4a"
+ Name 376 "g_tTex1di4a"
+ Name 379 "g_tTex1du4a"
+ Name 382 "g_tTexcdf4a"
+ Name 385 "g_tTexcdi4a"
+ Name 388 "g_tTexcdu4a"
+ Decorate 16(g_tTex2df4a) DescriptorSet 0
+ Decorate 20(g_sSamp) DescriptorSet 0
+ Decorate 20(g_sSamp) Binding 0
+ MemberDecorate 30($Global) 0 Offset 0
+ MemberDecorate 30($Global) 1 Offset 8
+ MemberDecorate 30($Global) 2 Offset 16
+ MemberDecorate 30($Global) 3 Offset 32
+ MemberDecorate 30($Global) 4 Offset 48
+ MemberDecorate 30($Global) 5 Offset 56
+ MemberDecorate 30($Global) 6 Offset 64
+ MemberDecorate 30($Global) 7 Offset 80
+ Decorate 30($Global) Block
+ Decorate 32 DescriptorSet 0
+ Decorate 47(g_tTex2di4a) DescriptorSet 0
+ Decorate 63(g_tTex2du4a) DescriptorSet 0
+ Decorate 363(Color) Location 0
+ Decorate 367(Depth) BuiltIn FragDepth
+ Decorate 370(g_sSamp2d) DescriptorSet 0
+ Decorate 373(g_tTex1df4a) DescriptorSet 0
+ Decorate 373(g_tTex1df4a) Binding 0
+ Decorate 376(g_tTex1di4a) DescriptorSet 0
+ Decorate 379(g_tTex1du4a) DescriptorSet 0
+ Decorate 382(g_tTexcdf4a) DescriptorSet 0
+ Decorate 385(g_tTexcdi4a) DescriptorSet 0
+ Decorate 388(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
- 8: TypePointer Function 7(fvec4)
- 10: TypeImage 6(float) 2D array sampled format:Unknown
- 11: TypePointer UniformConstant 10
- 12(g_tTex2df4a): 11(ptr) Variable UniformConstant
- 14: TypeSampler
+ 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
+ 9: TypeFunction 8(PS_OUTPUT)
+ 12: TypePointer Function 7(fvec4)
+ 14: TypeImage 6(float) 2D array sampled format:Unknown
15: TypePointer UniformConstant 14
- 16(g_sSamp): 15(ptr) Variable UniformConstant
- 18: TypeSampledImage 10
- 20: TypeVector 6(float) 2
- 21: TypeVector 6(float) 3
- 22: TypeInt 32 1
- 23: TypeVector 22(int) 2
- 24: TypeVector 22(int) 3
- 25: TypeVector 22(int) 4
- 26($Global): TypeStruct 6(float) 20(fvec2) 21(fvec3) 7(fvec4) 22(int) 23(ivec2) 24(ivec3) 25(ivec4)
- 27: TypePointer Uniform 26($Global)
- 28: 27(ptr) Variable Uniform
- 29: 22(int) Constant 2
- 30: TypePointer Uniform 21(fvec3)
- 33: 22(int) Constant 5
- 34: TypePointer Uniform 23(ivec2)
- 37: 22(int) Constant 0
- 39: TypePointer Function 25(ivec4)
- 41: TypeImage 22(int) 2D array sampled format:Unknown
- 42: TypePointer UniformConstant 41
- 43(g_tTex2di4a): 42(ptr) Variable UniformConstant
- 46: TypeSampledImage 41
- 53: TypeInt 32 0
- 54: TypeVector 53(int) 4
- 55: TypePointer Function 54(ivec4)
- 57: TypeImage 53(int) 2D array sampled format:Unknown
- 58: TypePointer UniformConstant 57
- 59(g_tTex2du4a): 58(ptr) Variable UniformConstant
- 62: TypeSampledImage 57
- 83: 53(int) Constant 4
- 84: TypeArray 23(ivec2) 83
- 127: 22(int) Constant 1
- 278: 22(int) Constant 3
- 346(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
- 347: TypePointer Function 346(PS_OUTPUT)
- 349: 6(float) Constant 1065353216
- 350: 7(fvec4) ConstantComposite 349 349 349 349
- 352: TypePointer Function 6(float)
- 354: TypePointer Output 7(fvec4)
- 355(Color): 354(ptr) Variable Output
- 358: TypePointer Output 6(float)
- 359(Depth): 358(ptr) Variable Output
- 363(g_sSamp2d): 15(ptr) Variable UniformConstant
- 364: TypeImage 6(float) 1D array sampled format:Unknown
- 365: TypePointer UniformConstant 364
-366(g_tTex1df4a): 365(ptr) Variable UniformConstant
- 367: TypeImage 22(int) 1D array sampled format:Unknown
- 368: TypePointer UniformConstant 367
-369(g_tTex1di4a): 368(ptr) Variable UniformConstant
- 370: TypeImage 53(int) 1D array sampled format:Unknown
- 371: TypePointer UniformConstant 370
-372(g_tTex1du4a): 371(ptr) Variable UniformConstant
- 373: TypeImage 6(float) Cube array sampled format:Unknown
- 374: TypePointer UniformConstant 373
-375(g_tTexcdf4a): 374(ptr) Variable UniformConstant
- 376: TypeImage 22(int) Cube array sampled format:Unknown
- 377: TypePointer UniformConstant 376
-378(g_tTexcdi4a): 377(ptr) Variable UniformConstant
- 379: TypeImage 53(int) Cube array sampled format:Unknown
- 380: TypePointer UniformConstant 379
-381(g_tTexcdu4a): 380(ptr) Variable UniformConstant
+ 16(g_tTex2df4a): 15(ptr) Variable UniformConstant
+ 18: TypeSampler
+ 19: TypePointer UniformConstant 18
+ 20(g_sSamp): 19(ptr) Variable UniformConstant
+ 22: TypeSampledImage 14
+ 24: TypeVector 6(float) 2
+ 25: TypeVector 6(float) 3
+ 26: TypeInt 32 1
+ 27: TypeVector 26(int) 2
+ 28: TypeVector 26(int) 3
+ 29: TypeVector 26(int) 4
+ 30($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) 26(int) 27(ivec2) 28(ivec3) 29(ivec4)
+ 31: TypePointer Uniform 30($Global)
+ 32: 31(ptr) Variable Uniform
+ 33: 26(int) Constant 2
+ 34: TypePointer Uniform 25(fvec3)
+ 37: 26(int) Constant 5
+ 38: TypePointer Uniform 27(ivec2)
+ 41: 26(int) Constant 0
+ 43: TypePointer Function 29(ivec4)
+ 45: TypeImage 26(int) 2D array sampled format:Unknown
+ 46: TypePointer UniformConstant 45
+ 47(g_tTex2di4a): 46(ptr) Variable UniformConstant
+ 50: TypeSampledImage 45
+ 57: TypeInt 32 0
+ 58: TypeVector 57(int) 4
+ 59: TypePointer Function 58(ivec4)
+ 61: TypeImage 57(int) 2D array sampled format:Unknown
+ 62: TypePointer UniformConstant 61
+ 63(g_tTex2du4a): 62(ptr) Variable UniformConstant
+ 66: TypeSampledImage 61
+ 87: 57(int) Constant 4
+ 88: TypeArray 27(ivec2) 87
+ 131: 26(int) Constant 1
+ 282: 26(int) Constant 3
+ 350: TypePointer Function 8(PS_OUTPUT)
+ 352: 6(float) Constant 1065353216
+ 353: 7(fvec4) ConstantComposite 352 352 352 352
+ 355: TypePointer Function 6(float)
+ 362: TypePointer Output 7(fvec4)
+ 363(Color): 362(ptr) Variable Output
+ 366: TypePointer Output 6(float)
+ 367(Depth): 366(ptr) Variable Output
+ 370(g_sSamp2d): 19(ptr) Variable UniformConstant
+ 371: TypeImage 6(float) 1D array sampled format:Unknown
+ 372: TypePointer UniformConstant 371
+373(g_tTex1df4a): 372(ptr) Variable UniformConstant
+ 374: TypeImage 26(int) 1D array sampled format:Unknown
+ 375: TypePointer UniformConstant 374
+376(g_tTex1di4a): 375(ptr) Variable UniformConstant
+ 377: TypeImage 57(int) 1D array sampled format:Unknown
+ 378: TypePointer UniformConstant 377
+379(g_tTex1du4a): 378(ptr) Variable UniformConstant
+ 380: TypeImage 6(float) Cube array sampled format:Unknown
+ 381: TypePointer UniformConstant 380
+382(g_tTexcdf4a): 381(ptr) Variable UniformConstant
+ 383: TypeImage 26(int) Cube array sampled format:Unknown
+ 384: TypePointer UniformConstant 383
+385(g_tTexcdi4a): 384(ptr) Variable UniformConstant
+ 386: TypeImage 57(int) Cube array sampled format:Unknown
+ 387: TypePointer UniformConstant 386
+388(g_tTexcdu4a): 387(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
- 9(txval001): 8(ptr) Variable Function
- 40(txval011): 39(ptr) Variable Function
- 56(txval021): 55(ptr) Variable Function
- 69(txval004): 8(ptr) Variable Function
- 87(txval014): 39(ptr) Variable Function
- 103(txval024): 55(ptr) Variable Function
- 119(txval101): 8(ptr) Variable Function
- 129(txval111): 39(ptr) Variable Function
- 138(txval121): 55(ptr) Variable Function
- 147(txval104): 8(ptr) Variable Function
- 163(txval114): 39(ptr) Variable Function
- 179(txval124): 55(ptr) Variable Function
- 195(txval201): 8(ptr) Variable Function
- 204(txval211): 39(ptr) Variable Function
- 213(txval221): 55(ptr) Variable Function
- 222(txval204): 8(ptr) Variable Function
- 238(txval214): 39(ptr) Variable Function
- 254(txval224): 55(ptr) Variable Function
- 270(txval301): 8(ptr) Variable Function
- 280(txval311): 39(ptr) Variable Function
- 289(txval321): 55(ptr) Variable Function
- 298(txval304): 8(ptr) Variable Function
- 314(txval314): 39(ptr) Variable Function
- 330(txval324): 55(ptr) Variable Function
- 348(psout): 347(ptr) Variable Function
- 13: 10 Load 12(g_tTex2df4a)
- 17: 14 Load 16(g_sSamp)
- 19: 18 SampledImage 13 17
- 31: 30(ptr) AccessChain 28 29
- 32: 21(fvec3) Load 31
- 35: 34(ptr) AccessChain 28 33
- 36: 23(ivec2) Load 35
- 38: 7(fvec4) ImageGather 19 32 37 Offset 36
- Store 9(txval001) 38
- 44: 41 Load 43(g_tTex2di4a)
- 45: 14 Load 16(g_sSamp)
- 47: 46 SampledImage 44 45
- 48: 30(ptr) AccessChain 28 29
- 49: 21(fvec3) Load 48
- 50: 34(ptr) AccessChain 28 33
- 51: 23(ivec2) Load 50
- 52: 25(ivec4) ImageGather 47 49 37 Offset 51
- Store 40(txval011) 52
- 60: 57 Load 59(g_tTex2du4a)
- 61: 14 Load 16(g_sSamp)
- 63: 62 SampledImage 60 61
- 64: 30(ptr) AccessChain 28 29
- 65: 21(fvec3) Load 64
- 66: 34(ptr) AccessChain 28 33
- 67: 23(ivec2) Load 66
- 68: 54(ivec4) ImageGather 63 65 37 Offset 67
- Store 56(txval021) 68
- 70: 10 Load 12(g_tTex2df4a)
- 71: 14 Load 16(g_sSamp)
- 72: 18 SampledImage 70 71
- 73: 30(ptr) AccessChain 28 29
- 74: 21(fvec3) Load 73
- 75: 34(ptr) AccessChain 28 33
- 76: 23(ivec2) Load 75
- 77: 34(ptr) AccessChain 28 33
- 78: 23(ivec2) Load 77
- 79: 34(ptr) AccessChain 28 33
- 80: 23(ivec2) Load 79
- 81: 34(ptr) AccessChain 28 33
- 82: 23(ivec2) Load 81
- 85: 84 CompositeConstruct 76 78 80 82
- 86: 7(fvec4) ImageGather 72 74 37 ConstOffsets 85
- Store 69(txval004) 86
- 88: 41 Load 43(g_tTex2di4a)
- 89: 14 Load 16(g_sSamp)
- 90: 46 SampledImage 88 89
- 91: 30(ptr) AccessChain 28 29
- 92: 21(fvec3) Load 91
- 93: 34(ptr) AccessChain 28 33
- 94: 23(ivec2) Load 93
- 95: 34(ptr) AccessChain 28 33
- 96: 23(ivec2) Load 95
- 97: 34(ptr) AccessChain 28 33
- 98: 23(ivec2) Load 97
- 99: 34(ptr) AccessChain 28 33
- 100: 23(ivec2) Load 99
- 101: 84 CompositeConstruct 94 96 98 100
- 102: 25(ivec4) ImageGather 90 92 37 ConstOffsets 101
- Store 87(txval014) 102
- 104: 57 Load 59(g_tTex2du4a)
- 105: 14 Load 16(g_sSamp)
- 106: 62 SampledImage 104 105
- 107: 30(ptr) AccessChain 28 29
- 108: 21(fvec3) Load 107
- 109: 34(ptr) AccessChain 28 33
- 110: 23(ivec2) Load 109
- 111: 34(ptr) AccessChain 28 33
- 112: 23(ivec2) Load 111
- 113: 34(ptr) AccessChain 28 33
- 114: 23(ivec2) Load 113
- 115: 34(ptr) AccessChain 28 33
- 116: 23(ivec2) Load 115
- 117: 84 CompositeConstruct 110 112 114 116
- 118: 54(ivec4) ImageGather 106 108 37 ConstOffsets 117
- Store 103(txval024) 118
- 120: 10 Load 12(g_tTex2df4a)
- 121: 14 Load 16(g_sSamp)
- 122: 18 SampledImage 120 121
- 123: 30(ptr) AccessChain 28 29
- 124: 21(fvec3) Load 123
- 125: 34(ptr) AccessChain 28 33
- 126: 23(ivec2) Load 125
- 128: 7(fvec4) ImageGather 122 124 127 Offset 126
- Store 119(txval101) 128
- 130: 41 Load 43(g_tTex2di4a)
- 131: 14 Load 16(g_sSamp)
- 132: 46 SampledImage 130 131
- 133: 30(ptr) AccessChain 28 29
- 134: 21(fvec3) Load 133
- 135: 34(ptr) AccessChain 28 33
- 136: 23(ivec2) Load 135
- 137: 25(ivec4) ImageGather 132 134 127 Offset 136
- Store 129(txval111) 137
- 139: 57 Load 59(g_tTex2du4a)
- 140: 14 Load 16(g_sSamp)
- 141: 62 SampledImage 139 140
- 142: 30(ptr) AccessChain 28 29
- 143: 21(fvec3) Load 142
- 144: 34(ptr) AccessChain 28 33
- 145: 23(ivec2) Load 144
- 146: 54(ivec4) ImageGather 141 143 127 Offset 145
- Store 138(txval121) 146
- 148: 10 Load 12(g_tTex2df4a)
- 149: 14 Load 16(g_sSamp)
- 150: 18 SampledImage 148 149
- 151: 30(ptr) AccessChain 28 29
- 152: 21(fvec3) Load 151
- 153: 34(ptr) AccessChain 28 33
- 154: 23(ivec2) Load 153
- 155: 34(ptr) AccessChain 28 33
- 156: 23(ivec2) Load 155
- 157: 34(ptr) AccessChain 28 33
- 158: 23(ivec2) Load 157
- 159: 34(ptr) AccessChain 28 33
- 160: 23(ivec2) Load 159
- 161: 84 CompositeConstruct 154 156 158 160
- 162: 7(fvec4) ImageGather 150 152 127 ConstOffsets 161
- Store 147(txval104) 162
- 164: 41 Load 43(g_tTex2di4a)
- 165: 14 Load 16(g_sSamp)
- 166: 46 SampledImage 164 165
- 167: 30(ptr) AccessChain 28 29
- 168: 21(fvec3) Load 167
- 169: 34(ptr) AccessChain 28 33
- 170: 23(ivec2) Load 169
- 171: 34(ptr) AccessChain 28 33
- 172: 23(ivec2) Load 171
- 173: 34(ptr) AccessChain 28 33
- 174: 23(ivec2) Load 173
- 175: 34(ptr) AccessChain 28 33
- 176: 23(ivec2) Load 175
- 177: 84 CompositeConstruct 170 172 174 176
- 178: 25(ivec4) ImageGather 166 168 127 ConstOffsets 177
- Store 163(txval114) 178
- 180: 57 Load 59(g_tTex2du4a)
- 181: 14 Load 16(g_sSamp)
- 182: 62 SampledImage 180 181
- 183: 30(ptr) AccessChain 28 29
- 184: 21(fvec3) Load 183
- 185: 34(ptr) AccessChain 28 33
- 186: 23(ivec2) Load 185
- 187: 34(ptr) AccessChain 28 33
- 188: 23(ivec2) Load 187
- 189: 34(ptr) AccessChain 28 33
- 190: 23(ivec2) Load 189
- 191: 34(ptr) AccessChain 28 33
- 192: 23(ivec2) Load 191
- 193: 84 CompositeConstruct 186 188 190 192
- 194: 54(ivec4) ImageGather 182 184 127 ConstOffsets 193
- Store 179(txval124) 194
- 196: 10 Load 12(g_tTex2df4a)
- 197: 14 Load 16(g_sSamp)
- 198: 18 SampledImage 196 197
- 199: 30(ptr) AccessChain 28 29
- 200: 21(fvec3) Load 199
- 201: 34(ptr) AccessChain 28 33
- 202: 23(ivec2) Load 201
- 203: 7(fvec4) ImageGather 198 200 29 Offset 202
- Store 195(txval201) 203
- 205: 41 Load 43(g_tTex2di4a)
- 206: 14 Load 16(g_sSamp)
- 207: 46 SampledImage 205 206
- 208: 30(ptr) AccessChain 28 29
- 209: 21(fvec3) Load 208
- 210: 34(ptr) AccessChain 28 33
- 211: 23(ivec2) Load 210
- 212: 25(ivec4) ImageGather 207 209 29 Offset 211
- Store 204(txval211) 212
- 214: 57 Load 59(g_tTex2du4a)
- 215: 14 Load 16(g_sSamp)
- 216: 62 SampledImage 214 215
- 217: 30(ptr) AccessChain 28 29
- 218: 21(fvec3) Load 217
- 219: 34(ptr) AccessChain 28 33
- 220: 23(ivec2) Load 219
- 221: 54(ivec4) ImageGather 216 218 29 Offset 220
- Store 213(txval221) 221
- 223: 10 Load 12(g_tTex2df4a)
- 224: 14 Load 16(g_sSamp)
- 225: 18 SampledImage 223 224
- 226: 30(ptr) AccessChain 28 29
- 227: 21(fvec3) Load 226
- 228: 34(ptr) AccessChain 28 33
- 229: 23(ivec2) Load 228
- 230: 34(ptr) AccessChain 28 33
- 231: 23(ivec2) Load 230
- 232: 34(ptr) AccessChain 28 33
- 233: 23(ivec2) Load 232
- 234: 34(ptr) AccessChain 28 33
- 235: 23(ivec2) Load 234
- 236: 84 CompositeConstruct 229 231 233 235
- 237: 7(fvec4) ImageGather 225 227 29 ConstOffsets 236
- Store 222(txval204) 237
- 239: 41 Load 43(g_tTex2di4a)
- 240: 14 Load 16(g_sSamp)
- 241: 46 SampledImage 239 240
- 242: 30(ptr) AccessChain 28 29
- 243: 21(fvec3) Load 242
- 244: 34(ptr) AccessChain 28 33
- 245: 23(ivec2) Load 244
- 246: 34(ptr) AccessChain 28 33
- 247: 23(ivec2) Load 246
- 248: 34(ptr) AccessChain 28 33
- 249: 23(ivec2) Load 248
- 250: 34(ptr) AccessChain 28 33
- 251: 23(ivec2) Load 250
- 252: 84 CompositeConstruct 245 247 249 251
- 253: 25(ivec4) ImageGather 241 243 29 ConstOffsets 252
- Store 238(txval214) 253
- 255: 57 Load 59(g_tTex2du4a)
- 256: 14 Load 16(g_sSamp)
- 257: 62 SampledImage 255 256
- 258: 30(ptr) AccessChain 28 29
- 259: 21(fvec3) Load 258
- 260: 34(ptr) AccessChain 28 33
- 261: 23(ivec2) Load 260
- 262: 34(ptr) AccessChain 28 33
- 263: 23(ivec2) Load 262
- 264: 34(ptr) AccessChain 28 33
- 265: 23(ivec2) Load 264
- 266: 34(ptr) AccessChain 28 33
- 267: 23(ivec2) Load 266
- 268: 84 CompositeConstruct 261 263 265 267
- 269: 54(ivec4) ImageGather 257 259 29 ConstOffsets 268
- Store 254(txval224) 269
- 271: 10 Load 12(g_tTex2df4a)
- 272: 14 Load 16(g_sSamp)
- 273: 18 SampledImage 271 272
- 274: 30(ptr) AccessChain 28 29
- 275: 21(fvec3) Load 274
- 276: 34(ptr) AccessChain 28 33
- 277: 23(ivec2) Load 276
- 279: 7(fvec4) ImageGather 273 275 278 Offset 277
- Store 270(txval301) 279
- 281: 41 Load 43(g_tTex2di4a)
- 282: 14 Load 16(g_sSamp)
- 283: 46 SampledImage 281 282
- 284: 30(ptr) AccessChain 28 29
- 285: 21(fvec3) Load 284
- 286: 34(ptr) AccessChain 28 33
- 287: 23(ivec2) Load 286
- 288: 25(ivec4) ImageGather 283 285 278 Offset 287
- Store 280(txval311) 288
- 290: 57 Load 59(g_tTex2du4a)
- 291: 14 Load 16(g_sSamp)
- 292: 62 SampledImage 290 291
- 293: 30(ptr) AccessChain 28 29
- 294: 21(fvec3) Load 293
- 295: 34(ptr) AccessChain 28 33
- 296: 23(ivec2) Load 295
- 297: 54(ivec4) ImageGather 292 294 278 Offset 296
- Store 289(txval321) 297
- 299: 10 Load 12(g_tTex2df4a)
- 300: 14 Load 16(g_sSamp)
- 301: 18 SampledImage 299 300
- 302: 30(ptr) AccessChain 28 29
- 303: 21(fvec3) Load 302
- 304: 34(ptr) AccessChain 28 33
- 305: 23(ivec2) Load 304
- 306: 34(ptr) AccessChain 28 33
- 307: 23(ivec2) Load 306
- 308: 34(ptr) AccessChain 28 33
- 309: 23(ivec2) Load 308
- 310: 34(ptr) AccessChain 28 33
- 311: 23(ivec2) Load 310
- 312: 84 CompositeConstruct 305 307 309 311
- 313: 7(fvec4) ImageGather 301 303 278 ConstOffsets 312
- Store 298(txval304) 313
- 315: 41 Load 43(g_tTex2di4a)
- 316: 14 Load 16(g_sSamp)
- 317: 46 SampledImage 315 316
- 318: 30(ptr) AccessChain 28 29
- 319: 21(fvec3) Load 318
- 320: 34(ptr) AccessChain 28 33
- 321: 23(ivec2) Load 320
- 322: 34(ptr) AccessChain 28 33
- 323: 23(ivec2) Load 322
- 324: 34(ptr) AccessChain 28 33
- 325: 23(ivec2) Load 324
- 326: 34(ptr) AccessChain 28 33
- 327: 23(ivec2) Load 326
- 328: 84 CompositeConstruct 321 323 325 327
- 329: 25(ivec4) ImageGather 317 319 278 ConstOffsets 328
- Store 314(txval314) 329
- 331: 57 Load 59(g_tTex2du4a)
- 332: 14 Load 16(g_sSamp)
- 333: 62 SampledImage 331 332
- 334: 30(ptr) AccessChain 28 29
- 335: 21(fvec3) Load 334
- 336: 34(ptr) AccessChain 28 33
- 337: 23(ivec2) Load 336
- 338: 34(ptr) AccessChain 28 33
- 339: 23(ivec2) Load 338
- 340: 34(ptr) AccessChain 28 33
- 341: 23(ivec2) Load 340
- 342: 34(ptr) AccessChain 28 33
- 343: 23(ivec2) Load 342
- 344: 84 CompositeConstruct 337 339 341 343
- 345: 54(ivec4) ImageGather 333 335 278 ConstOffsets 344
- Store 330(txval324) 345
- 351: 8(ptr) AccessChain 348(psout) 37
- Store 351 350
- 353: 352(ptr) AccessChain 348(psout) 127
- Store 353 349
- 356: 8(ptr) AccessChain 348(psout) 37
- 357: 7(fvec4) Load 356
- Store 355(Color) 357
- 360: 352(ptr) AccessChain 348(psout) 127
- 361: 6(float) Load 360
- Store 359(Depth) 361
+360(flattenTemp): 350(ptr) Variable Function
+ 361:8(PS_OUTPUT) FunctionCall 10(@main()
+ Store 360(flattenTemp) 361
+ 364: 12(ptr) AccessChain 360(flattenTemp) 41
+ 365: 7(fvec4) Load 364
+ Store 363(Color) 365
+ 368: 355(ptr) AccessChain 360(flattenTemp) 131
+ 369: 6(float) Load 368
+ Store 367(Depth) 369
Return
FunctionEnd
+ 10(@main():8(PS_OUTPUT) Function None 9
+ 11: Label
+ 13(txval001): 12(ptr) Variable Function
+ 44(txval011): 43(ptr) Variable Function
+ 60(txval021): 59(ptr) Variable Function
+ 73(txval004): 12(ptr) Variable Function
+ 91(txval014): 43(ptr) Variable Function
+ 107(txval024): 59(ptr) Variable Function
+ 123(txval101): 12(ptr) Variable Function
+ 133(txval111): 43(ptr) Variable Function
+ 142(txval121): 59(ptr) Variable Function
+ 151(txval104): 12(ptr) Variable Function
+ 167(txval114): 43(ptr) Variable Function
+ 183(txval124): 59(ptr) Variable Function
+ 199(txval201): 12(ptr) Variable Function
+ 208(txval211): 43(ptr) Variable Function
+ 217(txval221): 59(ptr) Variable Function
+ 226(txval204): 12(ptr) Variable Function
+ 242(txval214): 43(ptr) Variable Function
+ 258(txval224): 59(ptr) Variable Function
+ 274(txval301): 12(ptr) Variable Function
+ 284(txval311): 43(ptr) Variable Function
+ 293(txval321): 59(ptr) Variable Function
+ 302(txval304): 12(ptr) Variable Function
+ 318(txval314): 43(ptr) Variable Function
+ 334(txval324): 59(ptr) Variable Function
+ 351(psout): 350(ptr) Variable Function
+ 17: 14 Load 16(g_tTex2df4a)
+ 21: 18 Load 20(g_sSamp)
+ 23: 22 SampledImage 17 21
+ 35: 34(ptr) AccessChain 32 33
+ 36: 25(fvec3) Load 35
+ 39: 38(ptr) AccessChain 32 37
+ 40: 27(ivec2) Load 39
+ 42: 7(fvec4) ImageGather 23 36 41 Offset 40
+ Store 13(txval001) 42
+ 48: 45 Load 47(g_tTex2di4a)
+ 49: 18 Load 20(g_sSamp)
+ 51: 50 SampledImage 48 49
+ 52: 34(ptr) AccessChain 32 33
+ 53: 25(fvec3) Load 52
+ 54: 38(ptr) AccessChain 32 37
+ 55: 27(ivec2) Load 54
+ 56: 29(ivec4) ImageGather 51 53 41 Offset 55
+ Store 44(txval011) 56
+ 64: 61 Load 63(g_tTex2du4a)
+ 65: 18 Load 20(g_sSamp)
+ 67: 66 SampledImage 64 65
+ 68: 34(ptr) AccessChain 32 33
+ 69: 25(fvec3) Load 68
+ 70: 38(ptr) AccessChain 32 37
+ 71: 27(ivec2) Load 70
+ 72: 58(ivec4) ImageGather 67 69 41 Offset 71
+ Store 60(txval021) 72
+ 74: 14 Load 16(g_tTex2df4a)
+ 75: 18 Load 20(g_sSamp)
+ 76: 22 SampledImage 74 75
+ 77: 34(ptr) AccessChain 32 33
+ 78: 25(fvec3) Load 77
+ 79: 38(ptr) AccessChain 32 37
+ 80: 27(ivec2) Load 79
+ 81: 38(ptr) AccessChain 32 37
+ 82: 27(ivec2) Load 81
+ 83: 38(ptr) AccessChain 32 37
+ 84: 27(ivec2) Load 83
+ 85: 38(ptr) AccessChain 32 37
+ 86: 27(ivec2) Load 85
+ 89: 88 CompositeConstruct 80 82 84 86
+ 90: 7(fvec4) ImageGather 76 78 41 ConstOffsets 89
+ Store 73(txval004) 90
+ 92: 45 Load 47(g_tTex2di4a)
+ 93: 18 Load 20(g_sSamp)
+ 94: 50 SampledImage 92 93
+ 95: 34(ptr) AccessChain 32 33
+ 96: 25(fvec3) Load 95
+ 97: 38(ptr) AccessChain 32 37
+ 98: 27(ivec2) Load 97
+ 99: 38(ptr) AccessChain 32 37
+ 100: 27(ivec2) Load 99
+ 101: 38(ptr) AccessChain 32 37
+ 102: 27(ivec2) Load 101
+ 103: 38(ptr) AccessChain 32 37
+ 104: 27(ivec2) Load 103
+ 105: 88 CompositeConstruct 98 100 102 104
+ 106: 29(ivec4) ImageGather 94 96 41 ConstOffsets 105
+ Store 91(txval014) 106
+ 108: 61 Load 63(g_tTex2du4a)
+ 109: 18 Load 20(g_sSamp)
+ 110: 66 SampledImage 108 109
+ 111: 34(ptr) AccessChain 32 33
+ 112: 25(fvec3) Load 111
+ 113: 38(ptr) AccessChain 32 37
+ 114: 27(ivec2) Load 113
+ 115: 38(ptr) AccessChain 32 37
+ 116: 27(ivec2) Load 115
+ 117: 38(ptr) AccessChain 32 37
+ 118: 27(ivec2) Load 117
+ 119: 38(ptr) AccessChain 32 37
+ 120: 27(ivec2) Load 119
+ 121: 88 CompositeConstruct 114 116 118 120
+ 122: 58(ivec4) ImageGather 110 112 41 ConstOffsets 121
+ Store 107(txval024) 122
+ 124: 14 Load 16(g_tTex2df4a)
+ 125: 18 Load 20(g_sSamp)
+ 126: 22 SampledImage 124 125
+ 127: 34(ptr) AccessChain 32 33
+ 128: 25(fvec3) Load 127
+ 129: 38(ptr) AccessChain 32 37
+ 130: 27(ivec2) Load 129
+ 132: 7(fvec4) ImageGather 126 128 131 Offset 130
+ Store 123(txval101) 132
+ 134: 45 Load 47(g_tTex2di4a)
+ 135: 18 Load 20(g_sSamp)
+ 136: 50 SampledImage 134 135
+ 137: 34(ptr) AccessChain 32 33
+ 138: 25(fvec3) Load 137
+ 139: 38(ptr) AccessChain 32 37
+ 140: 27(ivec2) Load 139
+ 141: 29(ivec4) ImageGather 136 138 131 Offset 140
+ Store 133(txval111) 141
+ 143: 61 Load 63(g_tTex2du4a)
+ 144: 18 Load 20(g_sSamp)
+ 145: 66 SampledImage 143 144
+ 146: 34(ptr) AccessChain 32 33
+ 147: 25(fvec3) Load 146
+ 148: 38(ptr) AccessChain 32 37
+ 149: 27(ivec2) Load 148
+ 150: 58(ivec4) ImageGather 145 147 131 Offset 149
+ Store 142(txval121) 150
+ 152: 14 Load 16(g_tTex2df4a)
+ 153: 18 Load 20(g_sSamp)
+ 154: 22 SampledImage 152 153
+ 155: 34(ptr) AccessChain 32 33
+ 156: 25(fvec3) Load 155
+ 157: 38(ptr) AccessChain 32 37
+ 158: 27(ivec2) Load 157
+ 159: 38(ptr) AccessChain 32 37
+ 160: 27(ivec2) Load 159
+ 161: 38(ptr) AccessChain 32 37
+ 162: 27(ivec2) Load 161
+ 163: 38(ptr) AccessChain 32 37
+ 164: 27(ivec2) Load 163
+ 165: 88 CompositeConstruct 158 160 162 164
+ 166: 7(fvec4) ImageGather 154 156 131 ConstOffsets 165
+ Store 151(txval104) 166
+ 168: 45 Load 47(g_tTex2di4a)
+ 169: 18 Load 20(g_sSamp)
+ 170: 50 SampledImage 168 169
+ 171: 34(ptr) AccessChain 32 33
+ 172: 25(fvec3) Load 171
+ 173: 38(ptr) AccessChain 32 37
+ 174: 27(ivec2) Load 173
+ 175: 38(ptr) AccessChain 32 37
+ 176: 27(ivec2) Load 175
+ 177: 38(ptr) AccessChain 32 37
+ 178: 27(ivec2) Load 177
+ 179: 38(ptr) AccessChain 32 37
+ 180: 27(ivec2) Load 179
+ 181: 88 CompositeConstruct 174 176 178 180
+ 182: 29(ivec4) ImageGather 170 172 131 ConstOffsets 181
+ Store 167(txval114) 182
+ 184: 61 Load 63(g_tTex2du4a)
+ 185: 18 Load 20(g_sSamp)
+ 186: 66 SampledImage 184 185
+ 187: 34(ptr) AccessChain 32 33
+ 188: 25(fvec3) Load 187
+ 189: 38(ptr) AccessChain 32 37
+ 190: 27(ivec2) Load 189
+ 191: 38(ptr) AccessChain 32 37
+ 192: 27(ivec2) Load 191
+ 193: 38(ptr) AccessChain 32 37
+ 194: 27(ivec2) Load 193
+ 195: 38(ptr) AccessChain 32 37
+ 196: 27(ivec2) Load 195
+ 197: 88 CompositeConstruct 190 192 194 196
+ 198: 58(ivec4) ImageGather 186 188 131 ConstOffsets 197
+ Store 183(txval124) 198
+ 200: 14 Load 16(g_tTex2df4a)
+ 201: 18 Load 20(g_sSamp)
+ 202: 22 SampledImage 200 201
+ 203: 34(ptr) AccessChain 32 33
+ 204: 25(fvec3) Load 203
+ 205: 38(ptr) AccessChain 32 37
+ 206: 27(ivec2) Load 205
+ 207: 7(fvec4) ImageGather 202 204 33 Offset 206
+ Store 199(txval201) 207
+ 209: 45 Load 47(g_tTex2di4a)
+ 210: 18 Load 20(g_sSamp)
+ 211: 50 SampledImage 209 210
+ 212: 34(ptr) AccessChain 32 33
+ 213: 25(fvec3) Load 212
+ 214: 38(ptr) AccessChain 32 37
+ 215: 27(ivec2) Load 214
+ 216: 29(ivec4) ImageGather 211 213 33 Offset 215
+ Store 208(txval211) 216
+ 218: 61 Load 63(g_tTex2du4a)
+ 219: 18 Load 20(g_sSamp)
+ 220: 66 SampledImage 218 219
+ 221: 34(ptr) AccessChain 32 33
+ 222: 25(fvec3) Load 221
+ 223: 38(ptr) AccessChain 32 37
+ 224: 27(ivec2) Load 223
+ 225: 58(ivec4) ImageGather 220 222 33 Offset 224
+ Store 217(txval221) 225
+ 227: 14 Load 16(g_tTex2df4a)
+ 228: 18 Load 20(g_sSamp)
+ 229: 22 SampledImage 227 228
+ 230: 34(ptr) AccessChain 32 33
+ 231: 25(fvec3) Load 230
+ 232: 38(ptr) AccessChain 32 37
+ 233: 27(ivec2) Load 232
+ 234: 38(ptr) AccessChain 32 37
+ 235: 27(ivec2) Load 234
+ 236: 38(ptr) AccessChain 32 37
+ 237: 27(ivec2) Load 236
+ 238: 38(ptr) AccessChain 32 37
+ 239: 27(ivec2) Load 238
+ 240: 88 CompositeConstruct 233 235 237 239
+ 241: 7(fvec4) ImageGather 229 231 33 ConstOffsets 240
+ Store 226(txval204) 241
+ 243: 45 Load 47(g_tTex2di4a)
+ 244: 18 Load 20(g_sSamp)
+ 245: 50 SampledImage 243 244
+ 246: 34(ptr) AccessChain 32 33
+ 247: 25(fvec3) Load 246
+ 248: 38(ptr) AccessChain 32 37
+ 249: 27(ivec2) Load 248
+ 250: 38(ptr) AccessChain 32 37
+ 251: 27(ivec2) Load 250
+ 252: 38(ptr) AccessChain 32 37
+ 253: 27(ivec2) Load 252
+ 254: 38(ptr) AccessChain 32 37
+ 255: 27(ivec2) Load 254
+ 256: 88 CompositeConstruct 249 251 253 255
+ 257: 29(ivec4) ImageGather 245 247 33 ConstOffsets 256
+ Store 242(txval214) 257
+ 259: 61 Load 63(g_tTex2du4a)
+ 260: 18 Load 20(g_sSamp)
+ 261: 66 SampledImage 259 260
+ 262: 34(ptr) AccessChain 32 33
+ 263: 25(fvec3) Load 262
+ 264: 38(ptr) AccessChain 32 37
+ 265: 27(ivec2) Load 264
+ 266: 38(ptr) AccessChain 32 37
+ 267: 27(ivec2) Load 266
+ 268: 38(ptr) AccessChain 32 37
+ 269: 27(ivec2) Load 268
+ 270: 38(ptr) AccessChain 32 37
+ 271: 27(ivec2) Load 270
+ 272: 88 CompositeConstruct 265 267 269 271
+ 273: 58(ivec4) ImageGather 261 263 33 ConstOffsets 272
+ Store 258(txval224) 273
+ 275: 14 Load 16(g_tTex2df4a)
+ 276: 18 Load 20(g_sSamp)
+ 277: 22 SampledImage 275 276
+ 278: 34(ptr) AccessChain 32 33
+ 279: 25(fvec3) Load 278
+ 280: 38(ptr) AccessChain 32 37
+ 281: 27(ivec2) Load 280
+ 283: 7(fvec4) ImageGather 277 279 282 Offset 281
+ Store 274(txval301) 283
+ 285: 45 Load 47(g_tTex2di4a)
+ 286: 18 Load 20(g_sSamp)
+ 287: 50 SampledImage 285 286
+ 288: 34(ptr) AccessChain 32 33
+ 289: 25(fvec3) Load 288
+ 290: 38(ptr) AccessChain 32 37
+ 291: 27(ivec2) Load 290
+ 292: 29(ivec4) ImageGather 287 289 282 Offset 291
+ Store 284(txval311) 292
+ 294: 61 Load 63(g_tTex2du4a)
+ 295: 18 Load 20(g_sSamp)
+ 296: 66 SampledImage 294 295
+ 297: 34(ptr) AccessChain 32 33
+ 298: 25(fvec3) Load 297
+ 299: 38(ptr) AccessChain 32 37
+ 300: 27(ivec2) Load 299
+ 301: 58(ivec4) ImageGather 296 298 282 Offset 300
+ Store 293(txval321) 301
+ 303: 14 Load 16(g_tTex2df4a)
+ 304: 18 Load 20(g_sSamp)
+ 305: 22 SampledImage 303 304
+ 306: 34(ptr) AccessChain 32 33
+ 307: 25(fvec3) Load 306
+ 308: 38(ptr) AccessChain 32 37
+ 309: 27(ivec2) Load 308
+ 310: 38(ptr) AccessChain 32 37
+ 311: 27(ivec2) Load 310
+ 312: 38(ptr) AccessChain 32 37
+ 313: 27(ivec2) Load 312
+ 314: 38(ptr) AccessChain 32 37
+ 315: 27(ivec2) Load 314
+ 316: 88 CompositeConstruct 309 311 313 315
+ 317: 7(fvec4) ImageGather 305 307 282 ConstOffsets 316
+ Store 302(txval304) 317
+ 319: 45 Load 47(g_tTex2di4a)
+ 320: 18 Load 20(g_sSamp)
+ 321: 50 SampledImage 319 320
+ 322: 34(ptr) AccessChain 32 33
+ 323: 25(fvec3) Load 322
+ 324: 38(ptr) AccessChain 32 37
+ 325: 27(ivec2) Load 324
+ 326: 38(ptr) AccessChain 32 37
+ 327: 27(ivec2) Load 326
+ 328: 38(ptr) AccessChain 32 37
+ 329: 27(ivec2) Load 328
+ 330: 38(ptr) AccessChain 32 37
+ 331: 27(ivec2) Load 330
+ 332: 88 CompositeConstruct 325 327 329 331
+ 333: 29(ivec4) ImageGather 321 323 282 ConstOffsets 332
+ Store 318(txval314) 333
+ 335: 61 Load 63(g_tTex2du4a)
+ 336: 18 Load 20(g_sSamp)
+ 337: 66 SampledImage 335 336
+ 338: 34(ptr) AccessChain 32 33
+ 339: 25(fvec3) Load 338
+ 340: 38(ptr) AccessChain 32 37
+ 341: 27(ivec2) Load 340
+ 342: 38(ptr) AccessChain 32 37
+ 343: 27(ivec2) Load 342
+ 344: 38(ptr) AccessChain 32 37
+ 345: 27(ivec2) Load 344
+ 346: 38(ptr) AccessChain 32 37
+ 347: 27(ivec2) Load 346
+ 348: 88 CompositeConstruct 341 343 345 347
+ 349: 58(ivec4) ImageGather 337 339 282 ConstOffsets 348
+ Store 334(txval324) 349
+ 354: 12(ptr) AccessChain 351(psout) 41
+ Store 354 353
+ 356: 355(ptr) AccessChain 351(psout) 131
+ Store 356 352
+ 357:8(PS_OUTPUT) Load 351(psout)
+ ReturnValue 357
+ FunctionEnd