diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out | 2419 |
1 files changed, 1221 insertions, 1198 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out index 4722cff67d9..86e0a99656b 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out @@ -2,576 +2,576 @@ hlsl.gatherRGBA.offsetarray.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:33 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:33 Function Parameters: 0:? Sequence 0:40 Sequence -0:40 move second child to first child (temp 4-component vector of float) -0:40 'txval001' (temp 4-component vector of float) -0:40 textureGatherOffset (temp 4-component vector of float) -0:40 Construct combined texture-sampler (temp sampler2DArray) -0:40 'g_tTex2df4a' (uniform texture2DArray) -0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:40 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:40 move second child to first child ( temp 4-component vector of float) +0:40 'txval001' ( temp 4-component vector of float) +0:40 textureGatherOffset ( temp 4-component vector of float) +0:40 Construct combined texture-sampler ( temp sampler2DArray) +0:40 'g_tTex2df4a' ( uniform texture2DArray) +0:40 'g_sSamp' (layout( binding=0) uniform sampler) +0:40 c3: direct index for structure ( uniform 3-component vector of float) +0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:40 Constant: 0:40 2 (const uint) -0:40 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:40 o2: direct index for structure ( uniform 2-component vector of int) +0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:40 Constant: 0:40 5 (const uint) 0:40 Constant: 0:40 0 (const int) 0:41 Sequence -0:41 move second child to first child (temp 4-component vector of int) -0:41 'txval011' (temp 4-component vector of int) -0:41 textureGatherOffset (temp 4-component vector of int) -0:41 Construct combined texture-sampler (temp isampler2DArray) -0:41 'g_tTex2di4a' (uniform itexture2DArray) -0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:41 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:41 move second child to first child ( temp 4-component vector of int) +0:41 'txval011' ( temp 4-component vector of int) +0:41 textureGatherOffset ( temp 4-component vector of int) +0:41 Construct combined texture-sampler ( temp isampler2DArray) +0:41 'g_tTex2di4a' ( uniform itexture2DArray) +0:41 'g_sSamp' (layout( binding=0) uniform sampler) +0:41 c3: direct index for structure ( uniform 3-component vector of float) +0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:41 Constant: 0:41 2 (const uint) -0:41 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:41 o2: direct index for structure ( uniform 2-component vector of int) +0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:41 Constant: 0:41 5 (const uint) 0:41 Constant: 0:41 0 (const int) 0:42 Sequence -0:42 move second child to first child (temp 4-component vector of uint) -0:42 'txval021' (temp 4-component vector of uint) -0:42 textureGatherOffset (temp 4-component vector of uint) -0:42 Construct combined texture-sampler (temp usampler2DArray) -0:42 'g_tTex2du4a' (uniform utexture2DArray) -0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:42 move second child to first child ( temp 4-component vector of uint) +0:42 'txval021' ( temp 4-component vector of uint) +0:42 textureGatherOffset ( temp 4-component vector of uint) +0:42 Construct combined texture-sampler ( temp usampler2DArray) +0:42 'g_tTex2du4a' ( uniform utexture2DArray) +0:42 'g_sSamp' (layout( binding=0) uniform sampler) +0:42 c3: direct index for structure ( uniform 3-component vector of float) +0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:42 Constant: 0:42 2 (const uint) -0:42 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:42 o2: direct index for structure ( uniform 2-component vector of int) +0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:42 Constant: 0:42 5 (const uint) 0:42 Constant: 0:42 0 (const int) 0:44 Sequence -0:44 move second child to first child (temp 4-component vector of float) -0:44 'txval004' (temp 4-component vector of float) -0:44 textureGatherOffsets (temp 4-component vector of float) -0:44 Construct combined texture-sampler (temp sampler2DArray) -0:44 'g_tTex2df4a' (uniform texture2DArray) -0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:44 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:44 move second child to first child ( temp 4-component vector of float) +0:44 'txval004' ( temp 4-component vector of float) +0:44 textureGatherOffsets ( temp 4-component vector of float) +0:44 Construct combined texture-sampler ( temp sampler2DArray) +0:44 'g_tTex2df4a' ( uniform texture2DArray) +0:44 'g_sSamp' (layout( binding=0) uniform sampler) +0:44 c3: direct index for structure ( uniform 3-component vector of float) +0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:44 Constant: 0:44 2 (const uint) -0:44 Construct ivec2 (temp 4-element array of 2-component vector of int) -0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:44 Construct ivec2 ( temp 4-element array of 2-component vector of int) +0:44 o2: direct index for structure ( uniform 2-component vector of int) +0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:44 Constant: 0:44 5 (const uint) -0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:44 o2: direct index for structure ( uniform 2-component vector of int) +0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:44 Constant: 0:44 5 (const uint) -0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:44 o2: direct index for structure ( uniform 2-component vector of int) +0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:44 Constant: 0:44 5 (const uint) -0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:44 o2: direct index for structure ( uniform 2-component vector of int) +0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:44 Constant: 0:44 5 (const uint) 0:44 Constant: 0:44 0 (const int) 0:45 Sequence -0:45 move second child to first child (temp 4-component vector of int) -0:45 'txval014' (temp 4-component vector of int) -0:45 textureGatherOffsets (temp 4-component vector of int) -0:45 Construct combined texture-sampler (temp isampler2DArray) -0:45 'g_tTex2di4a' (uniform itexture2DArray) -0:45 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:45 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:45 move second child to first child ( temp 4-component vector of int) +0:45 'txval014' ( temp 4-component vector of int) +0:45 textureGatherOffsets ( temp 4-component vector of int) +0:45 Construct combined texture-sampler ( temp isampler2DArray) +0:45 'g_tTex2di4a' ( uniform itexture2DArray) +0:45 'g_sSamp' (layout( binding=0) uniform sampler) +0:45 c3: direct index for structure ( uniform 3-component vector of float) +0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:45 Constant: 0:45 2 (const uint) -0:45 Construct ivec2 (temp 4-element array of 2-component vector of int) -0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:45 Construct ivec2 ( temp 4-element array of 2-component vector of int) +0:45 o2: direct index for structure ( uniform 2-component vector of int) +0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:45 Constant: 0:45 5 (const uint) -0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:45 o2: direct index for structure ( uniform 2-component vector of int) +0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:45 Constant: 0:45 5 (const uint) -0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:45 o2: direct index for structure ( uniform 2-component vector of int) +0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:45 Constant: 0:45 5 (const uint) -0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:45 o2: direct index for structure ( uniform 2-component vector of int) +0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:45 Constant: 0:45 5 (const uint) 0:45 Constant: 0:45 0 (const int) 0:46 Sequence -0:46 move second child to first child (temp 4-component vector of uint) -0:46 'txval024' (temp 4-component vector of uint) -0:46 textureGatherOffsets (temp 4-component vector of uint) -0:46 Construct combined texture-sampler (temp usampler2DArray) -0:46 'g_tTex2du4a' (uniform utexture2DArray) -0:46 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:46 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:46 move second child to first child ( temp 4-component vector of uint) +0:46 'txval024' ( temp 4-component vector of uint) +0:46 textureGatherOffsets ( temp 4-component vector of uint) +0:46 Construct combined texture-sampler ( temp usampler2DArray) +0:46 'g_tTex2du4a' ( uniform utexture2DArray) +0:46 'g_sSamp' (layout( binding=0) uniform sampler) +0:46 c3: direct index for structure ( uniform 3-component vector of float) +0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:46 Constant: 0:46 2 (const uint) -0:46 Construct ivec2 (temp 4-element array of 2-component vector of int) -0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:46 Construct ivec2 ( temp 4-element array of 2-component vector of int) +0:46 o2: direct index for structure ( uniform 2-component vector of int) +0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:46 Constant: 0:46 5 (const uint) -0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:46 o2: direct index for structure ( uniform 2-component vector of int) +0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:46 Constant: 0:46 5 (const uint) -0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:46 o2: direct index for structure ( uniform 2-component vector of int) +0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:46 Constant: 0:46 5 (const uint) -0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:46 o2: direct index for structure ( uniform 2-component vector of int) +0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:46 Constant: 0:46 5 (const uint) 0:46 Constant: 0:46 0 (const int) 0:56 Sequence -0:56 move second child to first child (temp 4-component vector of float) -0:56 'txval101' (temp 4-component vector of float) -0:56 textureGatherOffset (temp 4-component vector of float) -0:56 Construct combined texture-sampler (temp sampler2DArray) -0:56 'g_tTex2df4a' (uniform texture2DArray) -0:56 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:56 move second child to first child ( temp 4-component vector of float) +0:56 'txval101' ( temp 4-component vector of float) +0:56 textureGatherOffset ( temp 4-component vector of float) +0:56 Construct combined texture-sampler ( temp sampler2DArray) +0:56 'g_tTex2df4a' ( uniform texture2DArray) +0:56 'g_sSamp' (layout( binding=0) uniform sampler) +0:56 c3: direct index for structure ( uniform 3-component vector of float) +0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:56 Constant: 0:56 2 (const uint) -0:56 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:56 o2: direct index for structure ( uniform 2-component vector of int) +0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:56 Constant: 0:56 5 (const uint) 0:56 Constant: 0:56 1 (const int) 0:57 Sequence -0:57 move second child to first child (temp 4-component vector of int) -0:57 'txval111' (temp 4-component vector of int) -0:57 textureGatherOffset (temp 4-component vector of int) -0:57 Construct combined texture-sampler (temp isampler2DArray) -0:57 'g_tTex2di4a' (uniform itexture2DArray) -0:57 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:57 move second child to first child ( temp 4-component vector of int) +0:57 'txval111' ( temp 4-component vector of int) +0:57 textureGatherOffset ( temp 4-component vector of int) +0:57 Construct combined texture-sampler ( temp isampler2DArray) +0:57 'g_tTex2di4a' ( uniform itexture2DArray) +0:57 'g_sSamp' (layout( binding=0) uniform sampler) +0:57 c3: direct index for structure ( uniform 3-component vector of float) +0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:57 Constant: 0:57 2 (const uint) -0:57 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:57 o2: direct index for structure ( uniform 2-component vector of int) +0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:57 Constant: 0:57 5 (const uint) 0:57 Constant: 0:57 1 (const int) 0:58 Sequence -0:58 move second child to first child (temp 4-component vector of uint) -0:58 'txval121' (temp 4-component vector of uint) -0:58 textureGatherOffset (temp 4-component vector of uint) -0:58 Construct combined texture-sampler (temp usampler2DArray) -0:58 'g_tTex2du4a' (uniform utexture2DArray) -0:58 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:58 move second child to first child ( temp 4-component vector of uint) +0:58 'txval121' ( temp 4-component vector of uint) +0:58 textureGatherOffset ( temp 4-component vector of uint) +0:58 Construct combined texture-sampler ( temp usampler2DArray) +0:58 'g_tTex2du4a' ( uniform utexture2DArray) +0:58 'g_sSamp' (layout( binding=0) uniform sampler) +0:58 c3: direct index for structure ( uniform 3-component vector of float) +0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:58 Constant: 0:58 2 (const uint) -0:58 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:58 o2: direct index for structure ( uniform 2-component vector of int) +0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:58 Constant: 0:58 5 (const uint) 0:58 Constant: 0:58 1 (const int) 0:60 Sequence -0:60 move second child to first child (temp 4-component vector of float) -0:60 'txval104' (temp 4-component vector of float) -0:60 textureGatherOffsets (temp 4-component vector of float) -0:60 Construct combined texture-sampler (temp sampler2DArray) -0:60 'g_tTex2df4a' (uniform texture2DArray) -0:60 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:60 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:60 move second child to first child ( temp 4-component vector of float) +0:60 'txval104' ( temp 4-component vector of float) +0:60 textureGatherOffsets ( temp 4-component vector of float) +0:60 Construct combined texture-sampler ( temp sampler2DArray) +0:60 'g_tTex2df4a' ( uniform texture2DArray) +0:60 'g_sSamp' (layout( binding=0) uniform sampler) +0:60 c3: direct index for structure ( uniform 3-component vector of float) +0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:60 Constant: 0:60 2 (const uint) -0:60 Construct ivec2 (temp 4-element array of 2-component vector of int) -0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:60 Construct ivec2 ( temp 4-element array of 2-component vector of int) +0:60 o2: direct index for structure ( uniform 2-component vector of int) +0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:60 Constant: 0:60 5 (const uint) -0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:60 o2: direct index for structure ( uniform 2-component vector of int) +0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:60 Constant: 0:60 5 (const uint) -0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:60 o2: direct index for structure ( uniform 2-component vector of int) +0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:60 Constant: 0:60 5 (const uint) -0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:60 o2: direct index for structure ( uniform 2-component vector of int) +0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:60 Constant: 0:60 5 (const uint) 0:60 Constant: 0:60 1 (const int) 0:61 Sequence -0:61 move second child to first child (temp 4-component vector of int) -0:61 'txval114' (temp 4-component vector of int) -0:61 textureGatherOffsets (temp 4-component vector of int) -0:61 Construct combined texture-sampler (temp isampler2DArray) -0:61 'g_tTex2di4a' (uniform itexture2DArray) -0:61 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:61 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:61 move second child to first child ( temp 4-component vector of int) +0:61 'txval114' ( temp 4-component vector of int) +0:61 textureGatherOffsets ( temp 4-component vector of int) +0:61 Construct combined texture-sampler ( temp isampler2DArray) +0:61 'g_tTex2di4a' ( uniform itexture2DArray) +0:61 'g_sSamp' (layout( binding=0) uniform sampler) +0:61 c3: direct index for structure ( uniform 3-component vector of float) +0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:61 Constant: 0:61 2 (const uint) -0:61 Construct ivec2 (temp 4-element array of 2-component vector of int) -0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:61 Construct ivec2 ( temp 4-element array of 2-component vector of int) +0:61 o2: direct index for structure ( uniform 2-component vector of int) +0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:61 Constant: 0:61 5 (const uint) -0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:61 o2: direct index for structure ( uniform 2-component vector of int) +0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:61 Constant: 0:61 5 (const uint) -0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:61 o2: direct index for structure ( uniform 2-component vector of int) +0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:61 Constant: 0:61 5 (const uint) -0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:61 o2: direct index for structure ( uniform 2-component vector of int) +0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:61 Constant: 0:61 5 (const uint) 0:61 Constant: 0:61 1 (const int) 0:62 Sequence -0:62 move second child to first child (temp 4-component vector of uint) -0:62 'txval124' (temp 4-component vector of uint) -0:62 textureGatherOffsets (temp 4-component vector of uint) -0:62 Construct combined texture-sampler (temp usampler2DArray) -0:62 'g_tTex2du4a' (uniform utexture2DArray) -0:62 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:62 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:62 move second child to first child ( temp 4-component vector of uint) +0:62 'txval124' ( temp 4-component vector of uint) +0:62 textureGatherOffsets ( temp 4-component vector of uint) +0:62 Construct combined texture-sampler ( temp usampler2DArray) +0:62 'g_tTex2du4a' ( uniform utexture2DArray) +0:62 'g_sSamp' (layout( binding=0) uniform sampler) +0:62 c3: direct index for structure ( uniform 3-component vector of float) +0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:62 Constant: 0:62 2 (const uint) -0:62 Construct ivec2 (temp 4-element array of 2-component vector of int) -0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:62 Construct ivec2 ( temp 4-element array of 2-component vector of int) +0:62 o2: direct index for structure ( uniform 2-component vector of int) +0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:62 Constant: 0:62 5 (const uint) -0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:62 o2: direct index for structure ( uniform 2-component vector of int) +0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:62 Constant: 0:62 5 (const uint) -0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:62 o2: direct index for structure ( uniform 2-component vector of int) +0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:62 Constant: 0:62 5 (const uint) -0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:62 o2: direct index for structure ( uniform 2-component vector of int) +0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:62 Constant: 0:62 5 (const uint) 0:62 Constant: 0:62 1 (const int) 0:72 Sequence -0:72 move second child to first child (temp 4-component vector of float) -0:72 'txval201' (temp 4-component vector of float) -0:72 textureGatherOffset (temp 4-component vector of float) -0:72 Construct combined texture-sampler (temp sampler2DArray) -0:72 'g_tTex2df4a' (uniform texture2DArray) -0:72 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:72 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:72 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:72 move second child to first child ( temp 4-component vector of float) +0:72 'txval201' ( temp 4-component vector of float) +0:72 textureGatherOffset ( temp 4-component vector of float) +0:72 Construct combined texture-sampler ( temp sampler2DArray) +0:72 'g_tTex2df4a' ( uniform texture2DArray) +0:72 'g_sSamp' (layout( binding=0) uniform sampler) +0:72 c3: direct index for structure ( uniform 3-component vector of float) +0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:72 Constant: 0:72 2 (const uint) -0:72 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:72 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:72 o2: direct index for structure ( uniform 2-component vector of int) +0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:72 Constant: 0:72 5 (const uint) 0:72 Constant: 0:72 2 (const int) 0:73 Sequence -0:73 move second child to first child (temp 4-component vector of int) -0:73 'txval211' (temp 4-component vector of int) -0:73 textureGatherOffset (temp 4-component vector of int) -0:73 Construct combined texture-sampler (temp isampler2DArray) -0:73 'g_tTex2di4a' (uniform itexture2DArray) -0:73 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:73 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:73 move second child to first child ( temp 4-component vector of int) +0:73 'txval211' ( temp 4-component vector of int) +0:73 textureGatherOffset ( temp 4-component vector of int) +0:73 Construct combined texture-sampler ( temp isampler2DArray) +0:73 'g_tTex2di4a' ( uniform itexture2DArray) +0:73 'g_sSamp' (layout( binding=0) uniform sampler) +0:73 c3: direct index for structure ( uniform 3-component vector of float) +0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:73 Constant: 0:73 2 (const uint) -0:73 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:73 o2: direct index for structure ( uniform 2-component vector of int) +0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:73 Constant: 0:73 5 (const uint) 0:73 Constant: 0:73 2 (const int) 0:74 Sequence -0:74 move second child to first child (temp 4-component vector of uint) -0:74 'txval221' (temp 4-component vector of uint) -0:74 textureGatherOffset (temp 4-component vector of uint) -0:74 Construct combined texture-sampler (temp usampler2DArray) -0:74 'g_tTex2du4a' (uniform utexture2DArray) -0:74 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:74 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:74 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:74 move second child to first child ( temp 4-component vector of uint) +0:74 'txval221' ( temp 4-component vector of uint) +0:74 textureGatherOffset ( temp 4-component vector of uint) +0:74 Construct combined texture-sampler ( temp usampler2DArray) +0:74 'g_tTex2du4a' ( uniform utexture2DArray) +0:74 'g_sSamp' (layout( binding=0) uniform sampler) +0:74 c3: direct index for structure ( uniform 3-component vector of float) +0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:74 Constant: 0:74 2 (const uint) -0:74 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:74 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:74 o2: direct index for structure ( uniform 2-component vector of int) +0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:74 Constant: 0:74 5 (const uint) 0:74 Constant: 0:74 2 (const int) 0:76 Sequence -0:76 move second child to first child (temp 4-component vector of float) -0:76 'txval204' (temp 4-component vector of float) -0:76 textureGatherOffsets (temp 4-component vector of float) -0:76 Construct combined texture-sampler (temp sampler2DArray) -0:76 'g_tTex2df4a' (uniform texture2DArray) -0:76 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:76 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:76 move second child to first child ( temp 4-component vector of float) +0:76 'txval204' ( temp 4-component vector of float) +0:76 textureGatherOffsets ( temp 4-component vector of float) +0:76 Construct combined texture-sampler ( temp sampler2DArray) +0:76 'g_tTex2df4a' ( uniform texture2DArray) +0:76 'g_sSamp' (layout( binding=0) uniform sampler) +0:76 c3: direct index for structure ( uniform 3-component vector of float) +0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:76 Constant: 0:76 2 (const uint) -0:76 Construct ivec2 (temp 4-element array of 2-component vector of int) -0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:76 Construct ivec2 ( temp 4-element array of 2-component vector of int) +0:76 o2: direct index for structure ( uniform 2-component vector of int) +0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:76 Constant: 0:76 5 (const uint) -0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:76 o2: direct index for structure ( uniform 2-component vector of int) +0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:76 Constant: 0:76 5 (const uint) -0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:76 o2: direct index for structure ( uniform 2-component vector of int) +0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:76 Constant: 0:76 5 (const uint) -0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:76 o2: direct index for structure ( uniform 2-component vector of int) +0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:76 Constant: 0:76 5 (const uint) 0:76 Constant: 0:76 2 (const int) 0:77 Sequence -0:77 move second child to first child (temp 4-component vector of int) -0:77 'txval214' (temp 4-component vector of int) -0:77 textureGatherOffsets (temp 4-component vector of int) -0:77 Construct combined texture-sampler (temp isampler2DArray) -0:77 'g_tTex2di4a' (uniform itexture2DArray) -0:77 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:77 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:77 move second child to first child ( temp 4-component vector of int) +0:77 'txval214' ( temp 4-component vector of int) +0:77 textureGatherOffsets ( temp 4-component vector of int) +0:77 Construct combined texture-sampler ( temp isampler2DArray) +0:77 'g_tTex2di4a' ( uniform itexture2DArray) +0:77 'g_sSamp' (layout( binding=0) uniform sampler) +0:77 c3: direct index for structure ( uniform 3-component vector of float) +0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:77 Constant: 0:77 2 (const uint) -0:77 Construct ivec2 (temp 4-element array of 2-component vector of int) -0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:77 Construct ivec2 ( temp 4-element array of 2-component vector of int) +0:77 o2: direct index for structure ( uniform 2-component vector of int) +0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:77 Constant: 0:77 5 (const uint) -0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:77 o2: direct index for structure ( uniform 2-component vector of int) +0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:77 Constant: 0:77 5 (const uint) -0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:77 o2: direct index for structure ( uniform 2-component vector of int) +0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:77 Constant: 0:77 5 (const uint) -0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:77 o2: direct index for structure ( uniform 2-component vector of int) +0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:77 Constant: 0:77 5 (const uint) 0:77 Constant: 0:77 2 (const int) 0:78 Sequence -0:78 move second child to first child (temp 4-component vector of uint) -0:78 'txval224' (temp 4-component vector of uint) -0:78 textureGatherOffsets (temp 4-component vector of uint) -0:78 Construct combined texture-sampler (temp usampler2DArray) -0:78 'g_tTex2du4a' (uniform utexture2DArray) -0:78 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:78 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:78 move second child to first child ( temp 4-component vector of uint) +0:78 'txval224' ( temp 4-component vector of uint) +0:78 textureGatherOffsets ( temp 4-component vector of uint) +0:78 Construct combined texture-sampler ( temp usampler2DArray) +0:78 'g_tTex2du4a' ( uniform utexture2DArray) +0:78 'g_sSamp' (layout( binding=0) uniform sampler) +0:78 c3: direct index for structure ( uniform 3-component vector of float) +0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:78 Constant: 0:78 2 (const uint) -0:78 Construct ivec2 (temp 4-element array of 2-component vector of int) -0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:78 Construct ivec2 ( temp 4-element array of 2-component vector of int) +0:78 o2: direct index for structure ( uniform 2-component vector of int) +0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:78 Constant: 0:78 5 (const uint) -0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:78 o2: direct index for structure ( uniform 2-component vector of int) +0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:78 Constant: 0:78 5 (const uint) -0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:78 o2: direct index for structure ( uniform 2-component vector of int) +0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:78 Constant: 0:78 5 (const uint) -0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:78 o2: direct index for structure ( uniform 2-component vector of int) +0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:78 Constant: 0:78 5 (const uint) 0:78 Constant: 0:78 2 (const int) 0:88 Sequence -0:88 move second child to first child (temp 4-component vector of float) -0:88 'txval301' (temp 4-component vector of float) -0:88 textureGatherOffset (temp 4-component vector of float) -0:88 Construct combined texture-sampler (temp sampler2DArray) -0:88 'g_tTex2df4a' (uniform texture2DArray) -0:88 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:88 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:88 move second child to first child ( temp 4-component vector of float) +0:88 'txval301' ( temp 4-component vector of float) +0:88 textureGatherOffset ( temp 4-component vector of float) +0:88 Construct combined texture-sampler ( temp sampler2DArray) +0:88 'g_tTex2df4a' ( uniform texture2DArray) +0:88 'g_sSamp' (layout( binding=0) uniform sampler) +0:88 c3: direct index for structure ( uniform 3-component vector of float) +0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:88 Constant: 0:88 2 (const uint) -0:88 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:88 o2: direct index for structure ( uniform 2-component vector of int) +0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:88 Constant: 0:88 5 (const uint) 0:88 Constant: 0:88 3 (const int) 0:89 Sequence -0:89 move second child to first child (temp 4-component vector of int) -0:89 'txval311' (temp 4-component vector of int) -0:89 textureGatherOffset (temp 4-component vector of int) -0:89 Construct combined texture-sampler (temp isampler2DArray) -0:89 'g_tTex2di4a' (uniform itexture2DArray) -0:89 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:89 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:89 move second child to first child ( temp 4-component vector of int) +0:89 'txval311' ( temp 4-component vector of int) +0:89 textureGatherOffset ( temp 4-component vector of int) +0:89 Construct combined texture-sampler ( temp isampler2DArray) +0:89 'g_tTex2di4a' ( uniform itexture2DArray) +0:89 'g_sSamp' (layout( binding=0) uniform sampler) +0:89 c3: direct index for structure ( uniform 3-component vector of float) +0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:89 Constant: 0:89 2 (const uint) -0:89 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:89 o2: direct index for structure ( uniform 2-component vector of int) +0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:89 Constant: 0:89 5 (const uint) 0:89 Constant: 0:89 3 (const int) 0:90 Sequence -0:90 move second child to first child (temp 4-component vector of uint) -0:90 'txval321' (temp 4-component vector of uint) -0:90 textureGatherOffset (temp 4-component vector of uint) -0:90 Construct combined texture-sampler (temp usampler2DArray) -0:90 'g_tTex2du4a' (uniform utexture2DArray) -0:90 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:90 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:90 move second child to first child ( temp 4-component vector of uint) +0:90 'txval321' ( temp 4-component vector of uint) +0:90 textureGatherOffset ( temp 4-component vector of uint) +0:90 Construct combined texture-sampler ( temp usampler2DArray) +0:90 'g_tTex2du4a' ( uniform utexture2DArray) +0:90 'g_sSamp' (layout( binding=0) uniform sampler) +0:90 c3: direct index for structure ( uniform 3-component vector of float) +0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:90 Constant: 0:90 2 (const uint) -0:90 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:90 o2: direct index for structure ( uniform 2-component vector of int) +0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:90 Constant: 0:90 5 (const uint) 0:90 Constant: 0:90 3 (const int) 0:92 Sequence -0:92 move second child to first child (temp 4-component vector of float) -0:92 'txval304' (temp 4-component vector of float) -0:92 textureGatherOffsets (temp 4-component vector of float) -0:92 Construct combined texture-sampler (temp sampler2DArray) -0:92 'g_tTex2df4a' (uniform texture2DArray) -0:92 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:92 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:92 move second child to first child ( temp 4-component vector of float) +0:92 'txval304' ( temp 4-component vector of float) +0:92 textureGatherOffsets ( temp 4-component vector of float) +0:92 Construct combined texture-sampler ( temp sampler2DArray) +0:92 'g_tTex2df4a' ( uniform texture2DArray) +0:92 'g_sSamp' (layout( binding=0) uniform sampler) +0:92 c3: direct index for structure ( uniform 3-component vector of float) +0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:92 Constant: 0:92 2 (const uint) -0:92 Construct ivec2 (temp 4-element array of 2-component vector of int) -0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:92 Construct ivec2 ( temp 4-element array of 2-component vector of int) +0:92 o2: direct index for structure ( uniform 2-component vector of int) +0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:92 Constant: 0:92 5 (const uint) -0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:92 o2: direct index for structure ( uniform 2-component vector of int) +0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:92 Constant: 0:92 5 (const uint) -0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:92 o2: direct index for structure ( uniform 2-component vector of int) +0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:92 Constant: 0:92 5 (const uint) -0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:92 o2: direct index for structure ( uniform 2-component vector of int) +0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:92 Constant: 0:92 5 (const uint) 0:92 Constant: 0:92 3 (const int) 0:93 Sequence -0:93 move second child to first child (temp 4-component vector of int) -0:93 'txval314' (temp 4-component vector of int) -0:93 textureGatherOffsets (temp 4-component vector of int) -0:93 Construct combined texture-sampler (temp isampler2DArray) -0:93 'g_tTex2di4a' (uniform itexture2DArray) -0:93 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:93 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:93 move second child to first child ( temp 4-component vector of int) +0:93 'txval314' ( temp 4-component vector of int) +0:93 textureGatherOffsets ( temp 4-component vector of int) +0:93 Construct combined texture-sampler ( temp isampler2DArray) +0:93 'g_tTex2di4a' ( uniform itexture2DArray) +0:93 'g_sSamp' (layout( binding=0) uniform sampler) +0:93 c3: direct index for structure ( uniform 3-component vector of float) +0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:93 Constant: 0:93 2 (const uint) -0:93 Construct ivec2 (temp 4-element array of 2-component vector of int) -0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:93 Construct ivec2 ( temp 4-element array of 2-component vector of int) +0:93 o2: direct index for structure ( uniform 2-component vector of int) +0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:93 Constant: 0:93 5 (const uint) -0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:93 o2: direct index for structure ( uniform 2-component vector of int) +0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:93 Constant: 0:93 5 (const uint) -0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:93 o2: direct index for structure ( uniform 2-component vector of int) +0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:93 Constant: 0:93 5 (const uint) -0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:93 o2: direct index for structure ( uniform 2-component vector of int) +0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:93 Constant: 0:93 5 (const uint) 0:93 Constant: 0:93 3 (const int) 0:94 Sequence -0:94 move second child to first child (temp 4-component vector of uint) -0:94 'txval324' (temp 4-component vector of uint) -0:94 textureGatherOffsets (temp 4-component vector of uint) -0:94 Construct combined texture-sampler (temp usampler2DArray) -0:94 'g_tTex2du4a' (uniform utexture2DArray) -0:94 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:94 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:94 move second child to first child ( temp 4-component vector of uint) +0:94 'txval324' ( temp 4-component vector of uint) +0:94 textureGatherOffsets ( temp 4-component vector of uint) +0:94 Construct combined texture-sampler ( temp usampler2DArray) +0:94 'g_tTex2du4a' ( uniform utexture2DArray) +0:94 'g_sSamp' (layout( binding=0) uniform sampler) +0:94 c3: direct index for structure ( uniform 3-component vector of float) +0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:94 Constant: 0:94 2 (const uint) -0:94 Construct ivec2 (temp 4-element array of 2-component vector of int) -0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:94 Construct ivec2 ( temp 4-element array of 2-component vector of int) +0:94 o2: direct index for structure ( uniform 2-component vector of int) +0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:94 Constant: 0:94 5 (const uint) -0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:94 o2: direct index for structure ( uniform 2-component vector of int) +0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:94 Constant: 0:94 5 (const uint) -0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:94 o2: direct index for structure ( uniform 2-component vector of int) +0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:94 Constant: 0:94 5 (const uint) -0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:94 o2: direct index for structure ( uniform 2-component vector of int) +0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:94 Constant: 0:94 5 (const uint) 0:94 Constant: 0:94 3 (const int) -0:106 move second child to first child (temp 4-component vector of float) -0:106 Color: direct index for structure (temp 4-component vector of float) -0:106 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:106 move second child to first child ( temp 4-component vector of float) +0:106 Color: direct index for structure ( temp 4-component vector of float) +0:106 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:106 Constant: 0:106 0 (const int) 0:106 Constant: @@ -579,43 +579,49 @@ gl_FragCoord origin is upper left 0:106 1.000000 0:106 1.000000 0:106 1.000000 -0:107 move second child to first child (temp float) -0:107 Depth: direct index for structure (temp float) -0:107 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:107 move second child to first child ( temp float) +0:107 Depth: direct index for structure ( temp float) +0:107 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:107 Constant: 0:107 1 (const int) 0:107 Constant: 0:107 1.000000 -0:109 Sequence -0:109 Sequence -0:109 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:109 Color: direct index for structure (temp 4-component vector of float) -0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:109 Constant: -0:109 0 (const int) -0:109 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:109 Depth: direct index for structure (temp float) -0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:109 Constant: -0:109 1 (const int) -0:109 Branch: Return +0:109 Branch: Return with expression +0:109 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:33 Function Definition: main( ( temp void) +0:33 Function Parameters: +0:? Sequence +0:33 Sequence +0:33 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:33 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:33 Color: direct index for structure ( temp 4-component vector of float) +0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:33 Constant: +0:33 0 (const int) +0:33 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:33 Depth: direct index for structure ( temp float) +0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:33 Constant: +0:33 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_sSamp2d' (uniform sampler) -0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray) -0:? 'g_tTex1di4a' (uniform itexture1DArray) -0:? 'g_tTex1du4a' (uniform utexture1DArray) -0:? 'g_tTex2df4a' (uniform texture2DArray) -0:? 'g_tTex2di4a' (uniform itexture2DArray) -0:? 'g_tTex2du4a' (uniform utexture2DArray) -0:? 'g_tTexcdf4a' (uniform textureCubeArray) -0:? 'g_tTexcdi4a' (uniform itextureCubeArray) -0:? 'g_tTexcdu4a' (uniform utextureCubeArray) -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_sSamp2d' ( uniform sampler) +0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray) +0:? 'g_tTex1di4a' ( uniform itexture1DArray) +0:? 'g_tTex1du4a' ( uniform utexture1DArray) +0:? 'g_tTex2df4a' ( uniform texture2DArray) +0:? 'g_tTex2di4a' ( uniform itexture2DArray) +0:? 'g_tTex2du4a' ( uniform utexture2DArray) +0:? 'g_tTexcdf4a' ( uniform textureCubeArray) +0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) +0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) +0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) Linked fragment stage: @@ -624,576 +630,576 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:33 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:33 Function Parameters: 0:? Sequence 0:40 Sequence -0:40 move second child to first child (temp 4-component vector of float) -0:40 'txval001' (temp 4-component vector of float) -0:40 textureGatherOffset (temp 4-component vector of float) -0:40 Construct combined texture-sampler (temp sampler2DArray) -0:40 'g_tTex2df4a' (uniform texture2DArray) -0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:40 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:40 move second child to first child ( temp 4-component vector of float) +0:40 'txval001' ( temp 4-component vector of float) +0:40 textureGatherOffset ( temp 4-component vector of float) +0:40 Construct combined texture-sampler ( temp sampler2DArray) +0:40 'g_tTex2df4a' ( uniform texture2DArray) +0:40 'g_sSamp' (layout( binding=0) uniform sampler) +0:40 c3: direct index for structure ( uniform 3-component vector of float) +0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:40 Constant: 0:40 2 (const uint) -0:40 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:40 o2: direct index for structure ( uniform 2-component vector of int) +0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:40 Constant: 0:40 5 (const uint) 0:40 Constant: 0:40 0 (const int) 0:41 Sequence -0:41 move second child to first child (temp 4-component vector of int) -0:41 'txval011' (temp 4-component vector of int) -0:41 textureGatherOffset (temp 4-component vector of int) -0:41 Construct combined texture-sampler (temp isampler2DArray) -0:41 'g_tTex2di4a' (uniform itexture2DArray) -0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:41 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:41 move second child to first child ( temp 4-component vector of int) +0:41 'txval011' ( temp 4-component vector of int) +0:41 textureGatherOffset ( temp 4-component vector of int) +0:41 Construct combined texture-sampler ( temp isampler2DArray) +0:41 'g_tTex2di4a' ( uniform itexture2DArray) +0:41 'g_sSamp' (layout( binding=0) uniform sampler) +0:41 c3: direct index for structure ( uniform 3-component vector of float) +0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:41 Constant: 0:41 2 (const uint) -0:41 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:41 o2: direct index for structure ( uniform 2-component vector of int) +0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:41 Constant: 0:41 5 (const uint) 0:41 Constant: 0:41 0 (const int) 0:42 Sequence -0:42 move second child to first child (temp 4-component vector of uint) -0:42 'txval021' (temp 4-component vector of uint) -0:42 textureGatherOffset (temp 4-component vector of uint) -0:42 Construct combined texture-sampler (temp usampler2DArray) -0:42 'g_tTex2du4a' (uniform utexture2DArray) -0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:42 move second child to first child ( temp 4-component vector of uint) +0:42 'txval021' ( temp 4-component vector of uint) +0:42 textureGatherOffset ( temp 4-component vector of uint) +0:42 Construct combined texture-sampler ( temp usampler2DArray) +0:42 'g_tTex2du4a' ( uniform utexture2DArray) +0:42 'g_sSamp' (layout( binding=0) uniform sampler) +0:42 c3: direct index for structure ( uniform 3-component vector of float) +0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:42 Constant: 0:42 2 (const uint) -0:42 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:42 o2: direct index for structure ( uniform 2-component vector of int) +0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:42 Constant: 0:42 5 (const uint) 0:42 Constant: 0:42 0 (const int) 0:44 Sequence -0:44 move second child to first child (temp 4-component vector of float) -0:44 'txval004' (temp 4-component vector of float) -0:44 textureGatherOffsets (temp 4-component vector of float) -0:44 Construct combined texture-sampler (temp sampler2DArray) -0:44 'g_tTex2df4a' (uniform texture2DArray) -0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:44 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:44 move second child to first child ( temp 4-component vector of float) +0:44 'txval004' ( temp 4-component vector of float) +0:44 textureGatherOffsets ( temp 4-component vector of float) +0:44 Construct combined texture-sampler ( temp sampler2DArray) +0:44 'g_tTex2df4a' ( uniform texture2DArray) +0:44 'g_sSamp' (layout( binding=0) uniform sampler) +0:44 c3: direct index for structure ( uniform 3-component vector of float) +0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:44 Constant: 0:44 2 (const uint) -0:44 Construct ivec2 (temp 4-element array of 2-component vector of int) -0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:44 Construct ivec2 ( temp 4-element array of 2-component vector of int) +0:44 o2: direct index for structure ( uniform 2-component vector of int) +0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:44 Constant: 0:44 5 (const uint) -0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:44 o2: direct index for structure ( uniform 2-component vector of int) +0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:44 Constant: 0:44 5 (const uint) -0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:44 o2: direct index for structure ( uniform 2-component vector of int) +0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:44 Constant: 0:44 5 (const uint) -0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:44 o2: direct index for structure ( uniform 2-component vector of int) +0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:44 Constant: 0:44 5 (const uint) 0:44 Constant: 0:44 0 (const int) 0:45 Sequence -0:45 move second child to first child (temp 4-component vector of int) -0:45 'txval014' (temp 4-component vector of int) -0:45 textureGatherOffsets (temp 4-component vector of int) -0:45 Construct combined texture-sampler (temp isampler2DArray) -0:45 'g_tTex2di4a' (uniform itexture2DArray) -0:45 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:45 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:45 move second child to first child ( temp 4-component vector of int) +0:45 'txval014' ( temp 4-component vector of int) +0:45 textureGatherOffsets ( temp 4-component vector of int) +0:45 Construct combined texture-sampler ( temp isampler2DArray) +0:45 'g_tTex2di4a' ( uniform itexture2DArray) +0:45 'g_sSamp' (layout( binding=0) uniform sampler) +0:45 c3: direct index for structure ( uniform 3-component vector of float) +0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:45 Constant: 0:45 2 (const uint) -0:45 Construct ivec2 (temp 4-element array of 2-component vector of int) -0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:45 Construct ivec2 ( temp 4-element array of 2-component vector of int) +0:45 o2: direct index for structure ( uniform 2-component vector of int) +0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:45 Constant: 0:45 5 (const uint) -0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:45 o2: direct index for structure ( uniform 2-component vector of int) +0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:45 Constant: 0:45 5 (const uint) -0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:45 o2: direct index for structure ( uniform 2-component vector of int) +0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:45 Constant: 0:45 5 (const uint) -0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:45 o2: direct index for structure ( uniform 2-component vector of int) +0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:45 Constant: 0:45 5 (const uint) 0:45 Constant: 0:45 0 (const int) 0:46 Sequence -0:46 move second child to first child (temp 4-component vector of uint) -0:46 'txval024' (temp 4-component vector of uint) -0:46 textureGatherOffsets (temp 4-component vector of uint) -0:46 Construct combined texture-sampler (temp usampler2DArray) -0:46 'g_tTex2du4a' (uniform utexture2DArray) -0:46 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:46 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:46 move second child to first child ( temp 4-component vector of uint) +0:46 'txval024' ( temp 4-component vector of uint) +0:46 textureGatherOffsets ( temp 4-component vector of uint) +0:46 Construct combined texture-sampler ( temp usampler2DArray) +0:46 'g_tTex2du4a' ( uniform utexture2DArray) +0:46 'g_sSamp' (layout( binding=0) uniform sampler) +0:46 c3: direct index for structure ( uniform 3-component vector of float) +0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:46 Constant: 0:46 2 (const uint) -0:46 Construct ivec2 (temp 4-element array of 2-component vector of int) -0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:46 Construct ivec2 ( temp 4-element array of 2-component vector of int) +0:46 o2: direct index for structure ( uniform 2-component vector of int) +0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:46 Constant: 0:46 5 (const uint) -0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:46 o2: direct index for structure ( uniform 2-component vector of int) +0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:46 Constant: 0:46 5 (const uint) -0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:46 o2: direct index for structure ( uniform 2-component vector of int) +0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:46 Constant: 0:46 5 (const uint) -0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:46 o2: direct index for structure ( uniform 2-component vector of int) +0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:46 Constant: 0:46 5 (const uint) 0:46 Constant: 0:46 0 (const int) 0:56 Sequence -0:56 move second child to first child (temp 4-component vector of float) -0:56 'txval101' (temp 4-component vector of float) -0:56 textureGatherOffset (temp 4-component vector of float) -0:56 Construct combined texture-sampler (temp sampler2DArray) -0:56 'g_tTex2df4a' (uniform texture2DArray) -0:56 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:56 move second child to first child ( temp 4-component vector of float) +0:56 'txval101' ( temp 4-component vector of float) +0:56 textureGatherOffset ( temp 4-component vector of float) +0:56 Construct combined texture-sampler ( temp sampler2DArray) +0:56 'g_tTex2df4a' ( uniform texture2DArray) +0:56 'g_sSamp' (layout( binding=0) uniform sampler) +0:56 c3: direct index for structure ( uniform 3-component vector of float) +0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:56 Constant: 0:56 2 (const uint) -0:56 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:56 o2: direct index for structure ( uniform 2-component vector of int) +0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:56 Constant: 0:56 5 (const uint) 0:56 Constant: 0:56 1 (const int) 0:57 Sequence -0:57 move second child to first child (temp 4-component vector of int) -0:57 'txval111' (temp 4-component vector of int) -0:57 textureGatherOffset (temp 4-component vector of int) -0:57 Construct combined texture-sampler (temp isampler2DArray) -0:57 'g_tTex2di4a' (uniform itexture2DArray) -0:57 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:57 move second child to first child ( temp 4-component vector of int) +0:57 'txval111' ( temp 4-component vector of int) +0:57 textureGatherOffset ( temp 4-component vector of int) +0:57 Construct combined texture-sampler ( temp isampler2DArray) +0:57 'g_tTex2di4a' ( uniform itexture2DArray) +0:57 'g_sSamp' (layout( binding=0) uniform sampler) +0:57 c3: direct index for structure ( uniform 3-component vector of float) +0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:57 Constant: 0:57 2 (const uint) -0:57 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:57 o2: direct index for structure ( uniform 2-component vector of int) +0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:57 Constant: 0:57 5 (const uint) 0:57 Constant: 0:57 1 (const int) 0:58 Sequence -0:58 move second child to first child (temp 4-component vector of uint) -0:58 'txval121' (temp 4-component vector of uint) -0:58 textureGatherOffset (temp 4-component vector of uint) -0:58 Construct combined texture-sampler (temp usampler2DArray) -0:58 'g_tTex2du4a' (uniform utexture2DArray) -0:58 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:58 move second child to first child ( temp 4-component vector of uint) +0:58 'txval121' ( temp 4-component vector of uint) +0:58 textureGatherOffset ( temp 4-component vector of uint) +0:58 Construct combined texture-sampler ( temp usampler2DArray) +0:58 'g_tTex2du4a' ( uniform utexture2DArray) +0:58 'g_sSamp' (layout( binding=0) uniform sampler) +0:58 c3: direct index for structure ( uniform 3-component vector of float) +0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:58 Constant: 0:58 2 (const uint) -0:58 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:58 o2: direct index for structure ( uniform 2-component vector of int) +0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:58 Constant: 0:58 5 (const uint) 0:58 Constant: 0:58 1 (const int) 0:60 Sequence -0:60 move second child to first child (temp 4-component vector of float) -0:60 'txval104' (temp 4-component vector of float) -0:60 textureGatherOffsets (temp 4-component vector of float) -0:60 Construct combined texture-sampler (temp sampler2DArray) -0:60 'g_tTex2df4a' (uniform texture2DArray) -0:60 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:60 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:60 move second child to first child ( temp 4-component vector of float) +0:60 'txval104' ( temp 4-component vector of float) +0:60 textureGatherOffsets ( temp 4-component vector of float) +0:60 Construct combined texture-sampler ( temp sampler2DArray) +0:60 'g_tTex2df4a' ( uniform texture2DArray) +0:60 'g_sSamp' (layout( binding=0) uniform sampler) +0:60 c3: direct index for structure ( uniform 3-component vector of float) +0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:60 Constant: 0:60 2 (const uint) -0:60 Construct ivec2 (temp 4-element array of 2-component vector of int) -0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:60 Construct ivec2 ( temp 4-element array of 2-component vector of int) +0:60 o2: direct index for structure ( uniform 2-component vector of int) +0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:60 Constant: 0:60 5 (const uint) -0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:60 o2: direct index for structure ( uniform 2-component vector of int) +0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:60 Constant: 0:60 5 (const uint) -0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:60 o2: direct index for structure ( uniform 2-component vector of int) +0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:60 Constant: 0:60 5 (const uint) -0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:60 o2: direct index for structure ( uniform 2-component vector of int) +0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:60 Constant: 0:60 5 (const uint) 0:60 Constant: 0:60 1 (const int) 0:61 Sequence -0:61 move second child to first child (temp 4-component vector of int) -0:61 'txval114' (temp 4-component vector of int) -0:61 textureGatherOffsets (temp 4-component vector of int) -0:61 Construct combined texture-sampler (temp isampler2DArray) -0:61 'g_tTex2di4a' (uniform itexture2DArray) -0:61 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:61 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:61 move second child to first child ( temp 4-component vector of int) +0:61 'txval114' ( temp 4-component vector of int) +0:61 textureGatherOffsets ( temp 4-component vector of int) +0:61 Construct combined texture-sampler ( temp isampler2DArray) +0:61 'g_tTex2di4a' ( uniform itexture2DArray) +0:61 'g_sSamp' (layout( binding=0) uniform sampler) +0:61 c3: direct index for structure ( uniform 3-component vector of float) +0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:61 Constant: 0:61 2 (const uint) -0:61 Construct ivec2 (temp 4-element array of 2-component vector of int) -0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:61 Construct ivec2 ( temp 4-element array of 2-component vector of int) +0:61 o2: direct index for structure ( uniform 2-component vector of int) +0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:61 Constant: 0:61 5 (const uint) -0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:61 o2: direct index for structure ( uniform 2-component vector of int) +0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:61 Constant: 0:61 5 (const uint) -0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:61 o2: direct index for structure ( uniform 2-component vector of int) +0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:61 Constant: 0:61 5 (const uint) -0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:61 o2: direct index for structure ( uniform 2-component vector of int) +0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:61 Constant: 0:61 5 (const uint) 0:61 Constant: 0:61 1 (const int) 0:62 Sequence -0:62 move second child to first child (temp 4-component vector of uint) -0:62 'txval124' (temp 4-component vector of uint) -0:62 textureGatherOffsets (temp 4-component vector of uint) -0:62 Construct combined texture-sampler (temp usampler2DArray) -0:62 'g_tTex2du4a' (uniform utexture2DArray) -0:62 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:62 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:62 move second child to first child ( temp 4-component vector of uint) +0:62 'txval124' ( temp 4-component vector of uint) +0:62 textureGatherOffsets ( temp 4-component vector of uint) +0:62 Construct combined texture-sampler ( temp usampler2DArray) +0:62 'g_tTex2du4a' ( uniform utexture2DArray) +0:62 'g_sSamp' (layout( binding=0) uniform sampler) +0:62 c3: direct index for structure ( uniform 3-component vector of float) +0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:62 Constant: 0:62 2 (const uint) -0:62 Construct ivec2 (temp 4-element array of 2-component vector of int) -0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:62 Construct ivec2 ( temp 4-element array of 2-component vector of int) +0:62 o2: direct index for structure ( uniform 2-component vector of int) +0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:62 Constant: 0:62 5 (const uint) -0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:62 o2: direct index for structure ( uniform 2-component vector of int) +0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:62 Constant: 0:62 5 (const uint) -0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:62 o2: direct index for structure ( uniform 2-component vector of int) +0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:62 Constant: 0:62 5 (const uint) -0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:62 o2: direct index for structure ( uniform 2-component vector of int) +0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:62 Constant: 0:62 5 (const uint) 0:62 Constant: 0:62 1 (const int) 0:72 Sequence -0:72 move second child to first child (temp 4-component vector of float) -0:72 'txval201' (temp 4-component vector of float) -0:72 textureGatherOffset (temp 4-component vector of float) -0:72 Construct combined texture-sampler (temp sampler2DArray) -0:72 'g_tTex2df4a' (uniform texture2DArray) -0:72 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:72 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:72 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:72 move second child to first child ( temp 4-component vector of float) +0:72 'txval201' ( temp 4-component vector of float) +0:72 textureGatherOffset ( temp 4-component vector of float) +0:72 Construct combined texture-sampler ( temp sampler2DArray) +0:72 'g_tTex2df4a' ( uniform texture2DArray) +0:72 'g_sSamp' (layout( binding=0) uniform sampler) +0:72 c3: direct index for structure ( uniform 3-component vector of float) +0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:72 Constant: 0:72 2 (const uint) -0:72 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:72 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:72 o2: direct index for structure ( uniform 2-component vector of int) +0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:72 Constant: 0:72 5 (const uint) 0:72 Constant: 0:72 2 (const int) 0:73 Sequence -0:73 move second child to first child (temp 4-component vector of int) -0:73 'txval211' (temp 4-component vector of int) -0:73 textureGatherOffset (temp 4-component vector of int) -0:73 Construct combined texture-sampler (temp isampler2DArray) -0:73 'g_tTex2di4a' (uniform itexture2DArray) -0:73 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:73 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:73 move second child to first child ( temp 4-component vector of int) +0:73 'txval211' ( temp 4-component vector of int) +0:73 textureGatherOffset ( temp 4-component vector of int) +0:73 Construct combined texture-sampler ( temp isampler2DArray) +0:73 'g_tTex2di4a' ( uniform itexture2DArray) +0:73 'g_sSamp' (layout( binding=0) uniform sampler) +0:73 c3: direct index for structure ( uniform 3-component vector of float) +0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:73 Constant: 0:73 2 (const uint) -0:73 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:73 o2: direct index for structure ( uniform 2-component vector of int) +0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:73 Constant: 0:73 5 (const uint) 0:73 Constant: 0:73 2 (const int) 0:74 Sequence -0:74 move second child to first child (temp 4-component vector of uint) -0:74 'txval221' (temp 4-component vector of uint) -0:74 textureGatherOffset (temp 4-component vector of uint) -0:74 Construct combined texture-sampler (temp usampler2DArray) -0:74 'g_tTex2du4a' (uniform utexture2DArray) -0:74 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:74 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:74 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:74 move second child to first child ( temp 4-component vector of uint) +0:74 'txval221' ( temp 4-component vector of uint) +0:74 textureGatherOffset ( temp 4-component vector of uint) +0:74 Construct combined texture-sampler ( temp usampler2DArray) +0:74 'g_tTex2du4a' ( uniform utexture2DArray) +0:74 'g_sSamp' (layout( binding=0) uniform sampler) +0:74 c3: direct index for structure ( uniform 3-component vector of float) +0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:74 Constant: 0:74 2 (const uint) -0:74 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:74 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:74 o2: direct index for structure ( uniform 2-component vector of int) +0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:74 Constant: 0:74 5 (const uint) 0:74 Constant: 0:74 2 (const int) 0:76 Sequence -0:76 move second child to first child (temp 4-component vector of float) -0:76 'txval204' (temp 4-component vector of float) -0:76 textureGatherOffsets (temp 4-component vector of float) -0:76 Construct combined texture-sampler (temp sampler2DArray) -0:76 'g_tTex2df4a' (uniform texture2DArray) -0:76 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:76 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:76 move second child to first child ( temp 4-component vector of float) +0:76 'txval204' ( temp 4-component vector of float) +0:76 textureGatherOffsets ( temp 4-component vector of float) +0:76 Construct combined texture-sampler ( temp sampler2DArray) +0:76 'g_tTex2df4a' ( uniform texture2DArray) +0:76 'g_sSamp' (layout( binding=0) uniform sampler) +0:76 c3: direct index for structure ( uniform 3-component vector of float) +0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:76 Constant: 0:76 2 (const uint) -0:76 Construct ivec2 (temp 4-element array of 2-component vector of int) -0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:76 Construct ivec2 ( temp 4-element array of 2-component vector of int) +0:76 o2: direct index for structure ( uniform 2-component vector of int) +0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:76 Constant: 0:76 5 (const uint) -0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:76 o2: direct index for structure ( uniform 2-component vector of int) +0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:76 Constant: 0:76 5 (const uint) -0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:76 o2: direct index for structure ( uniform 2-component vector of int) +0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:76 Constant: 0:76 5 (const uint) -0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:76 o2: direct index for structure ( uniform 2-component vector of int) +0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:76 Constant: 0:76 5 (const uint) 0:76 Constant: 0:76 2 (const int) 0:77 Sequence -0:77 move second child to first child (temp 4-component vector of int) -0:77 'txval214' (temp 4-component vector of int) -0:77 textureGatherOffsets (temp 4-component vector of int) -0:77 Construct combined texture-sampler (temp isampler2DArray) -0:77 'g_tTex2di4a' (uniform itexture2DArray) -0:77 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:77 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:77 move second child to first child ( temp 4-component vector of int) +0:77 'txval214' ( temp 4-component vector of int) +0:77 textureGatherOffsets ( temp 4-component vector of int) +0:77 Construct combined texture-sampler ( temp isampler2DArray) +0:77 'g_tTex2di4a' ( uniform itexture2DArray) +0:77 'g_sSamp' (layout( binding=0) uniform sampler) +0:77 c3: direct index for structure ( uniform 3-component vector of float) +0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:77 Constant: 0:77 2 (const uint) -0:77 Construct ivec2 (temp 4-element array of 2-component vector of int) -0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:77 Construct ivec2 ( temp 4-element array of 2-component vector of int) +0:77 o2: direct index for structure ( uniform 2-component vector of int) +0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:77 Constant: 0:77 5 (const uint) -0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:77 o2: direct index for structure ( uniform 2-component vector of int) +0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:77 Constant: 0:77 5 (const uint) -0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:77 o2: direct index for structure ( uniform 2-component vector of int) +0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:77 Constant: 0:77 5 (const uint) -0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:77 o2: direct index for structure ( uniform 2-component vector of int) +0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:77 Constant: 0:77 5 (const uint) 0:77 Constant: 0:77 2 (const int) 0:78 Sequence -0:78 move second child to first child (temp 4-component vector of uint) -0:78 'txval224' (temp 4-component vector of uint) -0:78 textureGatherOffsets (temp 4-component vector of uint) -0:78 Construct combined texture-sampler (temp usampler2DArray) -0:78 'g_tTex2du4a' (uniform utexture2DArray) -0:78 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:78 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:78 move second child to first child ( temp 4-component vector of uint) +0:78 'txval224' ( temp 4-component vector of uint) +0:78 textureGatherOffsets ( temp 4-component vector of uint) +0:78 Construct combined texture-sampler ( temp usampler2DArray) +0:78 'g_tTex2du4a' ( uniform utexture2DArray) +0:78 'g_sSamp' (layout( binding=0) uniform sampler) +0:78 c3: direct index for structure ( uniform 3-component vector of float) +0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:78 Constant: 0:78 2 (const uint) -0:78 Construct ivec2 (temp 4-element array of 2-component vector of int) -0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:78 Construct ivec2 ( temp 4-element array of 2-component vector of int) +0:78 o2: direct index for structure ( uniform 2-component vector of int) +0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:78 Constant: 0:78 5 (const uint) -0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:78 o2: direct index for structure ( uniform 2-component vector of int) +0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:78 Constant: 0:78 5 (const uint) -0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:78 o2: direct index for structure ( uniform 2-component vector of int) +0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:78 Constant: 0:78 5 (const uint) -0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:78 o2: direct index for structure ( uniform 2-component vector of int) +0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:78 Constant: 0:78 5 (const uint) 0:78 Constant: 0:78 2 (const int) 0:88 Sequence -0:88 move second child to first child (temp 4-component vector of float) -0:88 'txval301' (temp 4-component vector of float) -0:88 textureGatherOffset (temp 4-component vector of float) -0:88 Construct combined texture-sampler (temp sampler2DArray) -0:88 'g_tTex2df4a' (uniform texture2DArray) -0:88 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:88 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:88 move second child to first child ( temp 4-component vector of float) +0:88 'txval301' ( temp 4-component vector of float) +0:88 textureGatherOffset ( temp 4-component vector of float) +0:88 Construct combined texture-sampler ( temp sampler2DArray) +0:88 'g_tTex2df4a' ( uniform texture2DArray) +0:88 'g_sSamp' (layout( binding=0) uniform sampler) +0:88 c3: direct index for structure ( uniform 3-component vector of float) +0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:88 Constant: 0:88 2 (const uint) -0:88 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:88 o2: direct index for structure ( uniform 2-component vector of int) +0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:88 Constant: 0:88 5 (const uint) 0:88 Constant: 0:88 3 (const int) 0:89 Sequence -0:89 move second child to first child (temp 4-component vector of int) -0:89 'txval311' (temp 4-component vector of int) -0:89 textureGatherOffset (temp 4-component vector of int) -0:89 Construct combined texture-sampler (temp isampler2DArray) -0:89 'g_tTex2di4a' (uniform itexture2DArray) -0:89 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:89 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:89 move second child to first child ( temp 4-component vector of int) +0:89 'txval311' ( temp 4-component vector of int) +0:89 textureGatherOffset ( temp 4-component vector of int) +0:89 Construct combined texture-sampler ( temp isampler2DArray) +0:89 'g_tTex2di4a' ( uniform itexture2DArray) +0:89 'g_sSamp' (layout( binding=0) uniform sampler) +0:89 c3: direct index for structure ( uniform 3-component vector of float) +0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:89 Constant: 0:89 2 (const uint) -0:89 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:89 o2: direct index for structure ( uniform 2-component vector of int) +0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:89 Constant: 0:89 5 (const uint) 0:89 Constant: 0:89 3 (const int) 0:90 Sequence -0:90 move second child to first child (temp 4-component vector of uint) -0:90 'txval321' (temp 4-component vector of uint) -0:90 textureGatherOffset (temp 4-component vector of uint) -0:90 Construct combined texture-sampler (temp usampler2DArray) -0:90 'g_tTex2du4a' (uniform utexture2DArray) -0:90 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:90 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:90 move second child to first child ( temp 4-component vector of uint) +0:90 'txval321' ( temp 4-component vector of uint) +0:90 textureGatherOffset ( temp 4-component vector of uint) +0:90 Construct combined texture-sampler ( temp usampler2DArray) +0:90 'g_tTex2du4a' ( uniform utexture2DArray) +0:90 'g_sSamp' (layout( binding=0) uniform sampler) +0:90 c3: direct index for structure ( uniform 3-component vector of float) +0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:90 Constant: 0:90 2 (const uint) -0:90 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:90 o2: direct index for structure ( uniform 2-component vector of int) +0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:90 Constant: 0:90 5 (const uint) 0:90 Constant: 0:90 3 (const int) 0:92 Sequence -0:92 move second child to first child (temp 4-component vector of float) -0:92 'txval304' (temp 4-component vector of float) -0:92 textureGatherOffsets (temp 4-component vector of float) -0:92 Construct combined texture-sampler (temp sampler2DArray) -0:92 'g_tTex2df4a' (uniform texture2DArray) -0:92 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:92 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:92 move second child to first child ( temp 4-component vector of float) +0:92 'txval304' ( temp 4-component vector of float) +0:92 textureGatherOffsets ( temp 4-component vector of float) +0:92 Construct combined texture-sampler ( temp sampler2DArray) +0:92 'g_tTex2df4a' ( uniform texture2DArray) +0:92 'g_sSamp' (layout( binding=0) uniform sampler) +0:92 c3: direct index for structure ( uniform 3-component vector of float) +0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:92 Constant: 0:92 2 (const uint) -0:92 Construct ivec2 (temp 4-element array of 2-component vector of int) -0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:92 Construct ivec2 ( temp 4-element array of 2-component vector of int) +0:92 o2: direct index for structure ( uniform 2-component vector of int) +0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:92 Constant: 0:92 5 (const uint) -0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:92 o2: direct index for structure ( uniform 2-component vector of int) +0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:92 Constant: 0:92 5 (const uint) -0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:92 o2: direct index for structure ( uniform 2-component vector of int) +0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:92 Constant: 0:92 5 (const uint) -0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:92 o2: direct index for structure ( uniform 2-component vector of int) +0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:92 Constant: 0:92 5 (const uint) 0:92 Constant: 0:92 3 (const int) 0:93 Sequence -0:93 move second child to first child (temp 4-component vector of int) -0:93 'txval314' (temp 4-component vector of int) -0:93 textureGatherOffsets (temp 4-component vector of int) -0:93 Construct combined texture-sampler (temp isampler2DArray) -0:93 'g_tTex2di4a' (uniform itexture2DArray) -0:93 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:93 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:93 move second child to first child ( temp 4-component vector of int) +0:93 'txval314' ( temp 4-component vector of int) +0:93 textureGatherOffsets ( temp 4-component vector of int) +0:93 Construct combined texture-sampler ( temp isampler2DArray) +0:93 'g_tTex2di4a' ( uniform itexture2DArray) +0:93 'g_sSamp' (layout( binding=0) uniform sampler) +0:93 c3: direct index for structure ( uniform 3-component vector of float) +0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:93 Constant: 0:93 2 (const uint) -0:93 Construct ivec2 (temp 4-element array of 2-component vector of int) -0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:93 Construct ivec2 ( temp 4-element array of 2-component vector of int) +0:93 o2: direct index for structure ( uniform 2-component vector of int) +0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:93 Constant: 0:93 5 (const uint) -0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:93 o2: direct index for structure ( uniform 2-component vector of int) +0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:93 Constant: 0:93 5 (const uint) -0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:93 o2: direct index for structure ( uniform 2-component vector of int) +0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:93 Constant: 0:93 5 (const uint) -0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:93 o2: direct index for structure ( uniform 2-component vector of int) +0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:93 Constant: 0:93 5 (const uint) 0:93 Constant: 0:93 3 (const int) 0:94 Sequence -0:94 move second child to first child (temp 4-component vector of uint) -0:94 'txval324' (temp 4-component vector of uint) -0:94 textureGatherOffsets (temp 4-component vector of uint) -0:94 Construct combined texture-sampler (temp usampler2DArray) -0:94 'g_tTex2du4a' (uniform utexture2DArray) -0:94 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:94 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:94 move second child to first child ( temp 4-component vector of uint) +0:94 'txval324' ( temp 4-component vector of uint) +0:94 textureGatherOffsets ( temp 4-component vector of uint) +0:94 Construct combined texture-sampler ( temp usampler2DArray) +0:94 'g_tTex2du4a' ( uniform utexture2DArray) +0:94 'g_sSamp' (layout( binding=0) uniform sampler) +0:94 c3: direct index for structure ( uniform 3-component vector of float) +0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:94 Constant: 0:94 2 (const uint) -0:94 Construct ivec2 (temp 4-element array of 2-component vector of int) -0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:94 Construct ivec2 ( temp 4-element array of 2-component vector of int) +0:94 o2: direct index for structure ( uniform 2-component vector of int) +0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:94 Constant: 0:94 5 (const uint) -0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:94 o2: direct index for structure ( uniform 2-component vector of int) +0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:94 Constant: 0:94 5 (const uint) -0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:94 o2: direct index for structure ( uniform 2-component vector of int) +0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:94 Constant: 0:94 5 (const uint) -0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) -0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:94 o2: direct index for structure ( uniform 2-component vector of int) +0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:94 Constant: 0:94 5 (const uint) 0:94 Constant: 0:94 3 (const int) -0:106 move second child to first child (temp 4-component vector of float) -0:106 Color: direct index for structure (temp 4-component vector of float) -0:106 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:106 move second child to first child ( temp 4-component vector of float) +0:106 Color: direct index for structure ( temp 4-component vector of float) +0:106 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:106 Constant: 0:106 0 (const int) 0:106 Constant: @@ -1201,47 +1207,53 @@ gl_FragCoord origin is upper left 0:106 1.000000 0:106 1.000000 0:106 1.000000 -0:107 move second child to first child (temp float) -0:107 Depth: direct index for structure (temp float) -0:107 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:107 move second child to first child ( temp float) +0:107 Depth: direct index for structure ( temp float) +0:107 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:107 Constant: 0:107 1 (const int) 0:107 Constant: 0:107 1.000000 -0:109 Sequence -0:109 Sequence -0:109 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:109 Color: direct index for structure (temp 4-component vector of float) -0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:109 Constant: -0:109 0 (const int) -0:109 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:109 Depth: direct index for structure (temp float) -0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:109 Constant: -0:109 1 (const int) -0:109 Branch: Return +0:109 Branch: Return with expression +0:109 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:33 Function Definition: main( ( temp void) +0:33 Function Parameters: +0:? Sequence +0:33 Sequence +0:33 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:33 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:33 Color: direct index for structure ( temp 4-component vector of float) +0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:33 Constant: +0:33 0 (const int) +0:33 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:33 Depth: direct index for structure ( temp float) +0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:33 Constant: +0:33 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_sSamp2d' (uniform sampler) -0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray) -0:? 'g_tTex1di4a' (uniform itexture1DArray) -0:? 'g_tTex1du4a' (uniform utexture1DArray) -0:? 'g_tTex2df4a' (uniform texture2DArray) -0:? 'g_tTex2di4a' (uniform itexture2DArray) -0:? 'g_tTex2du4a' (uniform utexture2DArray) -0:? 'g_tTexcdf4a' (uniform textureCubeArray) -0:? 'g_tTexcdi4a' (uniform itextureCubeArray) -0:? 'g_tTexcdu4a' (uniform utextureCubeArray) -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_sSamp2d' ( uniform sampler) +0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray) +0:? 'g_tTex1di4a' ( uniform itexture1DArray) +0:? 'g_tTex1du4a' ( uniform utexture1DArray) +0:? 'g_tTex2df4a' ( uniform texture2DArray) +0:? 'g_tTex2di4a' ( uniform itexture2DArray) +0:? 'g_tTex2du4a' ( uniform utexture2DArray) +0:? 'g_tTexcdf4a' ( uniform textureCubeArray) +0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) +0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) +0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 382 +// Id's are bound by 389 Capability Shader Capability ImageGatherExtended @@ -1249,491 +1261,502 @@ gl_FragCoord origin is upper left Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 355 359 + EntryPoint Fragment 4 "main" 363 367 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval001" - Name 12 "g_tTex2df4a" - Name 16 "g_sSamp" - Name 26 "$Global" - MemberName 26($Global) 0 "c1" - MemberName 26($Global) 1 "c2" - MemberName 26($Global) 2 "c3" - MemberName 26($Global) 3 "c4" - MemberName 26($Global) 4 "o1" - MemberName 26($Global) 5 "o2" - MemberName 26($Global) 6 "o3" - MemberName 26($Global) 7 "o4" - Name 28 "" - Name 40 "txval011" - Name 43 "g_tTex2di4a" - Name 56 "txval021" - Name 59 "g_tTex2du4a" - Name 69 "txval004" - Name 87 "txval014" - Name 103 "txval024" - Name 119 "txval101" - Name 129 "txval111" - Name 138 "txval121" - Name 147 "txval104" - Name 163 "txval114" - Name 179 "txval124" - Name 195 "txval201" - Name 204 "txval211" - Name 213 "txval221" - Name 222 "txval204" - Name 238 "txval214" - Name 254 "txval224" - Name 270 "txval301" - Name 280 "txval311" - Name 289 "txval321" - Name 298 "txval304" - Name 314 "txval314" - Name 330 "txval324" - Name 346 "PS_OUTPUT" - MemberName 346(PS_OUTPUT) 0 "Color" - MemberName 346(PS_OUTPUT) 1 "Depth" - Name 348 "psout" - Name 355 "Color" - Name 359 "Depth" - Name 363 "g_sSamp2d" - Name 366 "g_tTex1df4a" - Name 369 "g_tTex1di4a" - Name 372 "g_tTex1du4a" - Name 375 "g_tTexcdf4a" - Name 378 "g_tTexcdi4a" - Name 381 "g_tTexcdu4a" - Decorate 12(g_tTex2df4a) DescriptorSet 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - MemberDecorate 26($Global) 0 Offset 0 - MemberDecorate 26($Global) 1 Offset 8 - MemberDecorate 26($Global) 2 Offset 16 - MemberDecorate 26($Global) 3 Offset 32 - MemberDecorate 26($Global) 4 Offset 48 - MemberDecorate 26($Global) 5 Offset 56 - MemberDecorate 26($Global) 6 Offset 64 - MemberDecorate 26($Global) 7 Offset 80 - Decorate 26($Global) Block - Decorate 28 DescriptorSet 0 - Decorate 43(g_tTex2di4a) DescriptorSet 0 - Decorate 59(g_tTex2du4a) DescriptorSet 0 - Decorate 355(Color) Location 0 - Decorate 359(Depth) BuiltIn FragDepth - Decorate 363(g_sSamp2d) DescriptorSet 0 - Decorate 366(g_tTex1df4a) DescriptorSet 0 - Decorate 366(g_tTex1df4a) Binding 0 - Decorate 369(g_tTex1di4a) DescriptorSet 0 - Decorate 372(g_tTex1du4a) DescriptorSet 0 - Decorate 375(g_tTexcdf4a) DescriptorSet 0 - Decorate 378(g_tTexcdi4a) DescriptorSet 0 - Decorate 381(g_tTexcdu4a) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval001" + Name 16 "g_tTex2df4a" + Name 20 "g_sSamp" + Name 30 "$Global" + MemberName 30($Global) 0 "c1" + MemberName 30($Global) 1 "c2" + MemberName 30($Global) 2 "c3" + MemberName 30($Global) 3 "c4" + MemberName 30($Global) 4 "o1" + MemberName 30($Global) 5 "o2" + MemberName 30($Global) 6 "o3" + MemberName 30($Global) 7 "o4" + Name 32 "" + Name 44 "txval011" + Name 47 "g_tTex2di4a" + Name 60 "txval021" + Name 63 "g_tTex2du4a" + Name 73 "txval004" + Name 91 "txval014" + Name 107 "txval024" + Name 123 "txval101" + Name 133 "txval111" + Name 142 "txval121" + Name 151 "txval104" + Name 167 "txval114" + Name 183 "txval124" + Name 199 "txval201" + Name 208 "txval211" + Name 217 "txval221" + Name 226 "txval204" + Name 242 "txval214" + Name 258 "txval224" + Name 274 "txval301" + Name 284 "txval311" + Name 293 "txval321" + Name 302 "txval304" + Name 318 "txval314" + Name 334 "txval324" + Name 351 "psout" + Name 360 "flattenTemp" + Name 363 "Color" + Name 367 "Depth" + Name 370 "g_sSamp2d" + Name 373 "g_tTex1df4a" + Name 376 "g_tTex1di4a" + Name 379 "g_tTex1du4a" + Name 382 "g_tTexcdf4a" + Name 385 "g_tTexcdi4a" + Name 388 "g_tTexcdu4a" + Decorate 16(g_tTex2df4a) DescriptorSet 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + MemberDecorate 30($Global) 0 Offset 0 + MemberDecorate 30($Global) 1 Offset 8 + MemberDecorate 30($Global) 2 Offset 16 + MemberDecorate 30($Global) 3 Offset 32 + MemberDecorate 30($Global) 4 Offset 48 + MemberDecorate 30($Global) 5 Offset 56 + MemberDecorate 30($Global) 6 Offset 64 + MemberDecorate 30($Global) 7 Offset 80 + Decorate 30($Global) Block + Decorate 32 DescriptorSet 0 + Decorate 47(g_tTex2di4a) DescriptorSet 0 + Decorate 63(g_tTex2du4a) DescriptorSet 0 + Decorate 363(Color) Location 0 + Decorate 367(Depth) BuiltIn FragDepth + Decorate 370(g_sSamp2d) DescriptorSet 0 + Decorate 373(g_tTex1df4a) DescriptorSet 0 + Decorate 373(g_tTex1df4a) Binding 0 + Decorate 376(g_tTex1di4a) DescriptorSet 0 + Decorate 379(g_tTex1du4a) DescriptorSet 0 + Decorate 382(g_tTexcdf4a) DescriptorSet 0 + Decorate 385(g_tTexcdi4a) DescriptorSet 0 + Decorate 388(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 2D array sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex2df4a): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 2D array sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: TypeVector 6(float) 2 - 21: TypeVector 6(float) 3 - 22: TypeInt 32 1 - 23: TypeVector 22(int) 2 - 24: TypeVector 22(int) 3 - 25: TypeVector 22(int) 4 - 26($Global): TypeStruct 6(float) 20(fvec2) 21(fvec3) 7(fvec4) 22(int) 23(ivec2) 24(ivec3) 25(ivec4) - 27: TypePointer Uniform 26($Global) - 28: 27(ptr) Variable Uniform - 29: 22(int) Constant 2 - 30: TypePointer Uniform 21(fvec3) - 33: 22(int) Constant 5 - 34: TypePointer Uniform 23(ivec2) - 37: 22(int) Constant 0 - 39: TypePointer Function 25(ivec4) - 41: TypeImage 22(int) 2D array sampled format:Unknown - 42: TypePointer UniformConstant 41 - 43(g_tTex2di4a): 42(ptr) Variable UniformConstant - 46: TypeSampledImage 41 - 53: TypeInt 32 0 - 54: TypeVector 53(int) 4 - 55: TypePointer Function 54(ivec4) - 57: TypeImage 53(int) 2D array sampled format:Unknown - 58: TypePointer UniformConstant 57 - 59(g_tTex2du4a): 58(ptr) Variable UniformConstant - 62: TypeSampledImage 57 - 83: 53(int) Constant 4 - 84: TypeArray 23(ivec2) 83 - 127: 22(int) Constant 1 - 278: 22(int) Constant 3 - 346(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 347: TypePointer Function 346(PS_OUTPUT) - 349: 6(float) Constant 1065353216 - 350: 7(fvec4) ConstantComposite 349 349 349 349 - 352: TypePointer Function 6(float) - 354: TypePointer Output 7(fvec4) - 355(Color): 354(ptr) Variable Output - 358: TypePointer Output 6(float) - 359(Depth): 358(ptr) Variable Output - 363(g_sSamp2d): 15(ptr) Variable UniformConstant - 364: TypeImage 6(float) 1D array sampled format:Unknown - 365: TypePointer UniformConstant 364 -366(g_tTex1df4a): 365(ptr) Variable UniformConstant - 367: TypeImage 22(int) 1D array sampled format:Unknown - 368: TypePointer UniformConstant 367 -369(g_tTex1di4a): 368(ptr) Variable UniformConstant - 370: TypeImage 53(int) 1D array sampled format:Unknown - 371: TypePointer UniformConstant 370 -372(g_tTex1du4a): 371(ptr) Variable UniformConstant - 373: TypeImage 6(float) Cube array sampled format:Unknown - 374: TypePointer UniformConstant 373 -375(g_tTexcdf4a): 374(ptr) Variable UniformConstant - 376: TypeImage 22(int) Cube array sampled format:Unknown - 377: TypePointer UniformConstant 376 -378(g_tTexcdi4a): 377(ptr) Variable UniformConstant - 379: TypeImage 53(int) Cube array sampled format:Unknown - 380: TypePointer UniformConstant 379 -381(g_tTexcdu4a): 380(ptr) Variable UniformConstant + 16(g_tTex2df4a): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: TypeVector 6(float) 2 + 25: TypeVector 6(float) 3 + 26: TypeInt 32 1 + 27: TypeVector 26(int) 2 + 28: TypeVector 26(int) 3 + 29: TypeVector 26(int) 4 + 30($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) 26(int) 27(ivec2) 28(ivec3) 29(ivec4) + 31: TypePointer Uniform 30($Global) + 32: 31(ptr) Variable Uniform + 33: 26(int) Constant 2 + 34: TypePointer Uniform 25(fvec3) + 37: 26(int) Constant 5 + 38: TypePointer Uniform 27(ivec2) + 41: 26(int) Constant 0 + 43: TypePointer Function 29(ivec4) + 45: TypeImage 26(int) 2D array sampled format:Unknown + 46: TypePointer UniformConstant 45 + 47(g_tTex2di4a): 46(ptr) Variable UniformConstant + 50: TypeSampledImage 45 + 57: TypeInt 32 0 + 58: TypeVector 57(int) 4 + 59: TypePointer Function 58(ivec4) + 61: TypeImage 57(int) 2D array sampled format:Unknown + 62: TypePointer UniformConstant 61 + 63(g_tTex2du4a): 62(ptr) Variable UniformConstant + 66: TypeSampledImage 61 + 87: 57(int) Constant 4 + 88: TypeArray 27(ivec2) 87 + 131: 26(int) Constant 1 + 282: 26(int) Constant 3 + 350: TypePointer Function 8(PS_OUTPUT) + 352: 6(float) Constant 1065353216 + 353: 7(fvec4) ConstantComposite 352 352 352 352 + 355: TypePointer Function 6(float) + 362: TypePointer Output 7(fvec4) + 363(Color): 362(ptr) Variable Output + 366: TypePointer Output 6(float) + 367(Depth): 366(ptr) Variable Output + 370(g_sSamp2d): 19(ptr) Variable UniformConstant + 371: TypeImage 6(float) 1D array sampled format:Unknown + 372: TypePointer UniformConstant 371 +373(g_tTex1df4a): 372(ptr) Variable UniformConstant + 374: TypeImage 26(int) 1D array sampled format:Unknown + 375: TypePointer UniformConstant 374 +376(g_tTex1di4a): 375(ptr) Variable UniformConstant + 377: TypeImage 57(int) 1D array sampled format:Unknown + 378: TypePointer UniformConstant 377 +379(g_tTex1du4a): 378(ptr) Variable UniformConstant + 380: TypeImage 6(float) Cube array sampled format:Unknown + 381: TypePointer UniformConstant 380 +382(g_tTexcdf4a): 381(ptr) Variable UniformConstant + 383: TypeImage 26(int) Cube array sampled format:Unknown + 384: TypePointer UniformConstant 383 +385(g_tTexcdi4a): 384(ptr) Variable UniformConstant + 386: TypeImage 57(int) Cube array sampled format:Unknown + 387: TypePointer UniformConstant 386 +388(g_tTexcdu4a): 387(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval001): 8(ptr) Variable Function - 40(txval011): 39(ptr) Variable Function - 56(txval021): 55(ptr) Variable Function - 69(txval004): 8(ptr) Variable Function - 87(txval014): 39(ptr) Variable Function - 103(txval024): 55(ptr) Variable Function - 119(txval101): 8(ptr) Variable Function - 129(txval111): 39(ptr) Variable Function - 138(txval121): 55(ptr) Variable Function - 147(txval104): 8(ptr) Variable Function - 163(txval114): 39(ptr) Variable Function - 179(txval124): 55(ptr) Variable Function - 195(txval201): 8(ptr) Variable Function - 204(txval211): 39(ptr) Variable Function - 213(txval221): 55(ptr) Variable Function - 222(txval204): 8(ptr) Variable Function - 238(txval214): 39(ptr) Variable Function - 254(txval224): 55(ptr) Variable Function - 270(txval301): 8(ptr) Variable Function - 280(txval311): 39(ptr) Variable Function - 289(txval321): 55(ptr) Variable Function - 298(txval304): 8(ptr) Variable Function - 314(txval314): 39(ptr) Variable Function - 330(txval324): 55(ptr) Variable Function - 348(psout): 347(ptr) Variable Function - 13: 10 Load 12(g_tTex2df4a) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 31: 30(ptr) AccessChain 28 29 - 32: 21(fvec3) Load 31 - 35: 34(ptr) AccessChain 28 33 - 36: 23(ivec2) Load 35 - 38: 7(fvec4) ImageGather 19 32 37 Offset 36 - Store 9(txval001) 38 - 44: 41 Load 43(g_tTex2di4a) - 45: 14 Load 16(g_sSamp) - 47: 46 SampledImage 44 45 - 48: 30(ptr) AccessChain 28 29 - 49: 21(fvec3) Load 48 - 50: 34(ptr) AccessChain 28 33 - 51: 23(ivec2) Load 50 - 52: 25(ivec4) ImageGather 47 49 37 Offset 51 - Store 40(txval011) 52 - 60: 57 Load 59(g_tTex2du4a) - 61: 14 Load 16(g_sSamp) - 63: 62 SampledImage 60 61 - 64: 30(ptr) AccessChain 28 29 - 65: 21(fvec3) Load 64 - 66: 34(ptr) AccessChain 28 33 - 67: 23(ivec2) Load 66 - 68: 54(ivec4) ImageGather 63 65 37 Offset 67 - Store 56(txval021) 68 - 70: 10 Load 12(g_tTex2df4a) - 71: 14 Load 16(g_sSamp) - 72: 18 SampledImage 70 71 - 73: 30(ptr) AccessChain 28 29 - 74: 21(fvec3) Load 73 - 75: 34(ptr) AccessChain 28 33 - 76: 23(ivec2) Load 75 - 77: 34(ptr) AccessChain 28 33 - 78: 23(ivec2) Load 77 - 79: 34(ptr) AccessChain 28 33 - 80: 23(ivec2) Load 79 - 81: 34(ptr) AccessChain 28 33 - 82: 23(ivec2) Load 81 - 85: 84 CompositeConstruct 76 78 80 82 - 86: 7(fvec4) ImageGather 72 74 37 ConstOffsets 85 - Store 69(txval004) 86 - 88: 41 Load 43(g_tTex2di4a) - 89: 14 Load 16(g_sSamp) - 90: 46 SampledImage 88 89 - 91: 30(ptr) AccessChain 28 29 - 92: 21(fvec3) Load 91 - 93: 34(ptr) AccessChain 28 33 - 94: 23(ivec2) Load 93 - 95: 34(ptr) AccessChain 28 33 - 96: 23(ivec2) Load 95 - 97: 34(ptr) AccessChain 28 33 - 98: 23(ivec2) Load 97 - 99: 34(ptr) AccessChain 28 33 - 100: 23(ivec2) Load 99 - 101: 84 CompositeConstruct 94 96 98 100 - 102: 25(ivec4) ImageGather 90 92 37 ConstOffsets 101 - Store 87(txval014) 102 - 104: 57 Load 59(g_tTex2du4a) - 105: 14 Load 16(g_sSamp) - 106: 62 SampledImage 104 105 - 107: 30(ptr) AccessChain 28 29 - 108: 21(fvec3) Load 107 - 109: 34(ptr) AccessChain 28 33 - 110: 23(ivec2) Load 109 - 111: 34(ptr) AccessChain 28 33 - 112: 23(ivec2) Load 111 - 113: 34(ptr) AccessChain 28 33 - 114: 23(ivec2) Load 113 - 115: 34(ptr) AccessChain 28 33 - 116: 23(ivec2) Load 115 - 117: 84 CompositeConstruct 110 112 114 116 - 118: 54(ivec4) ImageGather 106 108 37 ConstOffsets 117 - Store 103(txval024) 118 - 120: 10 Load 12(g_tTex2df4a) - 121: 14 Load 16(g_sSamp) - 122: 18 SampledImage 120 121 - 123: 30(ptr) AccessChain 28 29 - 124: 21(fvec3) Load 123 - 125: 34(ptr) AccessChain 28 33 - 126: 23(ivec2) Load 125 - 128: 7(fvec4) ImageGather 122 124 127 Offset 126 - Store 119(txval101) 128 - 130: 41 Load 43(g_tTex2di4a) - 131: 14 Load 16(g_sSamp) - 132: 46 SampledImage 130 131 - 133: 30(ptr) AccessChain 28 29 - 134: 21(fvec3) Load 133 - 135: 34(ptr) AccessChain 28 33 - 136: 23(ivec2) Load 135 - 137: 25(ivec4) ImageGather 132 134 127 Offset 136 - Store 129(txval111) 137 - 139: 57 Load 59(g_tTex2du4a) - 140: 14 Load 16(g_sSamp) - 141: 62 SampledImage 139 140 - 142: 30(ptr) AccessChain 28 29 - 143: 21(fvec3) Load 142 - 144: 34(ptr) AccessChain 28 33 - 145: 23(ivec2) Load 144 - 146: 54(ivec4) ImageGather 141 143 127 Offset 145 - Store 138(txval121) 146 - 148: 10 Load 12(g_tTex2df4a) - 149: 14 Load 16(g_sSamp) - 150: 18 SampledImage 148 149 - 151: 30(ptr) AccessChain 28 29 - 152: 21(fvec3) Load 151 - 153: 34(ptr) AccessChain 28 33 - 154: 23(ivec2) Load 153 - 155: 34(ptr) AccessChain 28 33 - 156: 23(ivec2) Load 155 - 157: 34(ptr) AccessChain 28 33 - 158: 23(ivec2) Load 157 - 159: 34(ptr) AccessChain 28 33 - 160: 23(ivec2) Load 159 - 161: 84 CompositeConstruct 154 156 158 160 - 162: 7(fvec4) ImageGather 150 152 127 ConstOffsets 161 - Store 147(txval104) 162 - 164: 41 Load 43(g_tTex2di4a) - 165: 14 Load 16(g_sSamp) - 166: 46 SampledImage 164 165 - 167: 30(ptr) AccessChain 28 29 - 168: 21(fvec3) Load 167 - 169: 34(ptr) AccessChain 28 33 - 170: 23(ivec2) Load 169 - 171: 34(ptr) AccessChain 28 33 - 172: 23(ivec2) Load 171 - 173: 34(ptr) AccessChain 28 33 - 174: 23(ivec2) Load 173 - 175: 34(ptr) AccessChain 28 33 - 176: 23(ivec2) Load 175 - 177: 84 CompositeConstruct 170 172 174 176 - 178: 25(ivec4) ImageGather 166 168 127 ConstOffsets 177 - Store 163(txval114) 178 - 180: 57 Load 59(g_tTex2du4a) - 181: 14 Load 16(g_sSamp) - 182: 62 SampledImage 180 181 - 183: 30(ptr) AccessChain 28 29 - 184: 21(fvec3) Load 183 - 185: 34(ptr) AccessChain 28 33 - 186: 23(ivec2) Load 185 - 187: 34(ptr) AccessChain 28 33 - 188: 23(ivec2) Load 187 - 189: 34(ptr) AccessChain 28 33 - 190: 23(ivec2) Load 189 - 191: 34(ptr) AccessChain 28 33 - 192: 23(ivec2) Load 191 - 193: 84 CompositeConstruct 186 188 190 192 - 194: 54(ivec4) ImageGather 182 184 127 ConstOffsets 193 - Store 179(txval124) 194 - 196: 10 Load 12(g_tTex2df4a) - 197: 14 Load 16(g_sSamp) - 198: 18 SampledImage 196 197 - 199: 30(ptr) AccessChain 28 29 - 200: 21(fvec3) Load 199 - 201: 34(ptr) AccessChain 28 33 - 202: 23(ivec2) Load 201 - 203: 7(fvec4) ImageGather 198 200 29 Offset 202 - Store 195(txval201) 203 - 205: 41 Load 43(g_tTex2di4a) - 206: 14 Load 16(g_sSamp) - 207: 46 SampledImage 205 206 - 208: 30(ptr) AccessChain 28 29 - 209: 21(fvec3) Load 208 - 210: 34(ptr) AccessChain 28 33 - 211: 23(ivec2) Load 210 - 212: 25(ivec4) ImageGather 207 209 29 Offset 211 - Store 204(txval211) 212 - 214: 57 Load 59(g_tTex2du4a) - 215: 14 Load 16(g_sSamp) - 216: 62 SampledImage 214 215 - 217: 30(ptr) AccessChain 28 29 - 218: 21(fvec3) Load 217 - 219: 34(ptr) AccessChain 28 33 - 220: 23(ivec2) Load 219 - 221: 54(ivec4) ImageGather 216 218 29 Offset 220 - Store 213(txval221) 221 - 223: 10 Load 12(g_tTex2df4a) - 224: 14 Load 16(g_sSamp) - 225: 18 SampledImage 223 224 - 226: 30(ptr) AccessChain 28 29 - 227: 21(fvec3) Load 226 - 228: 34(ptr) AccessChain 28 33 - 229: 23(ivec2) Load 228 - 230: 34(ptr) AccessChain 28 33 - 231: 23(ivec2) Load 230 - 232: 34(ptr) AccessChain 28 33 - 233: 23(ivec2) Load 232 - 234: 34(ptr) AccessChain 28 33 - 235: 23(ivec2) Load 234 - 236: 84 CompositeConstruct 229 231 233 235 - 237: 7(fvec4) ImageGather 225 227 29 ConstOffsets 236 - Store 222(txval204) 237 - 239: 41 Load 43(g_tTex2di4a) - 240: 14 Load 16(g_sSamp) - 241: 46 SampledImage 239 240 - 242: 30(ptr) AccessChain 28 29 - 243: 21(fvec3) Load 242 - 244: 34(ptr) AccessChain 28 33 - 245: 23(ivec2) Load 244 - 246: 34(ptr) AccessChain 28 33 - 247: 23(ivec2) Load 246 - 248: 34(ptr) AccessChain 28 33 - 249: 23(ivec2) Load 248 - 250: 34(ptr) AccessChain 28 33 - 251: 23(ivec2) Load 250 - 252: 84 CompositeConstruct 245 247 249 251 - 253: 25(ivec4) ImageGather 241 243 29 ConstOffsets 252 - Store 238(txval214) 253 - 255: 57 Load 59(g_tTex2du4a) - 256: 14 Load 16(g_sSamp) - 257: 62 SampledImage 255 256 - 258: 30(ptr) AccessChain 28 29 - 259: 21(fvec3) Load 258 - 260: 34(ptr) AccessChain 28 33 - 261: 23(ivec2) Load 260 - 262: 34(ptr) AccessChain 28 33 - 263: 23(ivec2) Load 262 - 264: 34(ptr) AccessChain 28 33 - 265: 23(ivec2) Load 264 - 266: 34(ptr) AccessChain 28 33 - 267: 23(ivec2) Load 266 - 268: 84 CompositeConstruct 261 263 265 267 - 269: 54(ivec4) ImageGather 257 259 29 ConstOffsets 268 - Store 254(txval224) 269 - 271: 10 Load 12(g_tTex2df4a) - 272: 14 Load 16(g_sSamp) - 273: 18 SampledImage 271 272 - 274: 30(ptr) AccessChain 28 29 - 275: 21(fvec3) Load 274 - 276: 34(ptr) AccessChain 28 33 - 277: 23(ivec2) Load 276 - 279: 7(fvec4) ImageGather 273 275 278 Offset 277 - Store 270(txval301) 279 - 281: 41 Load 43(g_tTex2di4a) - 282: 14 Load 16(g_sSamp) - 283: 46 SampledImage 281 282 - 284: 30(ptr) AccessChain 28 29 - 285: 21(fvec3) Load 284 - 286: 34(ptr) AccessChain 28 33 - 287: 23(ivec2) Load 286 - 288: 25(ivec4) ImageGather 283 285 278 Offset 287 - Store 280(txval311) 288 - 290: 57 Load 59(g_tTex2du4a) - 291: 14 Load 16(g_sSamp) - 292: 62 SampledImage 290 291 - 293: 30(ptr) AccessChain 28 29 - 294: 21(fvec3) Load 293 - 295: 34(ptr) AccessChain 28 33 - 296: 23(ivec2) Load 295 - 297: 54(ivec4) ImageGather 292 294 278 Offset 296 - Store 289(txval321) 297 - 299: 10 Load 12(g_tTex2df4a) - 300: 14 Load 16(g_sSamp) - 301: 18 SampledImage 299 300 - 302: 30(ptr) AccessChain 28 29 - 303: 21(fvec3) Load 302 - 304: 34(ptr) AccessChain 28 33 - 305: 23(ivec2) Load 304 - 306: 34(ptr) AccessChain 28 33 - 307: 23(ivec2) Load 306 - 308: 34(ptr) AccessChain 28 33 - 309: 23(ivec2) Load 308 - 310: 34(ptr) AccessChain 28 33 - 311: 23(ivec2) Load 310 - 312: 84 CompositeConstruct 305 307 309 311 - 313: 7(fvec4) ImageGather 301 303 278 ConstOffsets 312 - Store 298(txval304) 313 - 315: 41 Load 43(g_tTex2di4a) - 316: 14 Load 16(g_sSamp) - 317: 46 SampledImage 315 316 - 318: 30(ptr) AccessChain 28 29 - 319: 21(fvec3) Load 318 - 320: 34(ptr) AccessChain 28 33 - 321: 23(ivec2) Load 320 - 322: 34(ptr) AccessChain 28 33 - 323: 23(ivec2) Load 322 - 324: 34(ptr) AccessChain 28 33 - 325: 23(ivec2) Load 324 - 326: 34(ptr) AccessChain 28 33 - 327: 23(ivec2) Load 326 - 328: 84 CompositeConstruct 321 323 325 327 - 329: 25(ivec4) ImageGather 317 319 278 ConstOffsets 328 - Store 314(txval314) 329 - 331: 57 Load 59(g_tTex2du4a) - 332: 14 Load 16(g_sSamp) - 333: 62 SampledImage 331 332 - 334: 30(ptr) AccessChain 28 29 - 335: 21(fvec3) Load 334 - 336: 34(ptr) AccessChain 28 33 - 337: 23(ivec2) Load 336 - 338: 34(ptr) AccessChain 28 33 - 339: 23(ivec2) Load 338 - 340: 34(ptr) AccessChain 28 33 - 341: 23(ivec2) Load 340 - 342: 34(ptr) AccessChain 28 33 - 343: 23(ivec2) Load 342 - 344: 84 CompositeConstruct 337 339 341 343 - 345: 54(ivec4) ImageGather 333 335 278 ConstOffsets 344 - Store 330(txval324) 345 - 351: 8(ptr) AccessChain 348(psout) 37 - Store 351 350 - 353: 352(ptr) AccessChain 348(psout) 127 - Store 353 349 - 356: 8(ptr) AccessChain 348(psout) 37 - 357: 7(fvec4) Load 356 - Store 355(Color) 357 - 360: 352(ptr) AccessChain 348(psout) 127 - 361: 6(float) Load 360 - Store 359(Depth) 361 +360(flattenTemp): 350(ptr) Variable Function + 361:8(PS_OUTPUT) FunctionCall 10(@main() + Store 360(flattenTemp) 361 + 364: 12(ptr) AccessChain 360(flattenTemp) 41 + 365: 7(fvec4) Load 364 + Store 363(Color) 365 + 368: 355(ptr) AccessChain 360(flattenTemp) 131 + 369: 6(float) Load 368 + Store 367(Depth) 369 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval001): 12(ptr) Variable Function + 44(txval011): 43(ptr) Variable Function + 60(txval021): 59(ptr) Variable Function + 73(txval004): 12(ptr) Variable Function + 91(txval014): 43(ptr) Variable Function + 107(txval024): 59(ptr) Variable Function + 123(txval101): 12(ptr) Variable Function + 133(txval111): 43(ptr) Variable Function + 142(txval121): 59(ptr) Variable Function + 151(txval104): 12(ptr) Variable Function + 167(txval114): 43(ptr) Variable Function + 183(txval124): 59(ptr) Variable Function + 199(txval201): 12(ptr) Variable Function + 208(txval211): 43(ptr) Variable Function + 217(txval221): 59(ptr) Variable Function + 226(txval204): 12(ptr) Variable Function + 242(txval214): 43(ptr) Variable Function + 258(txval224): 59(ptr) Variable Function + 274(txval301): 12(ptr) Variable Function + 284(txval311): 43(ptr) Variable Function + 293(txval321): 59(ptr) Variable Function + 302(txval304): 12(ptr) Variable Function + 318(txval314): 43(ptr) Variable Function + 334(txval324): 59(ptr) Variable Function + 351(psout): 350(ptr) Variable Function + 17: 14 Load 16(g_tTex2df4a) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 35: 34(ptr) AccessChain 32 33 + 36: 25(fvec3) Load 35 + 39: 38(ptr) AccessChain 32 37 + 40: 27(ivec2) Load 39 + 42: 7(fvec4) ImageGather 23 36 41 Offset 40 + Store 13(txval001) 42 + 48: 45 Load 47(g_tTex2di4a) + 49: 18 Load 20(g_sSamp) + 51: 50 SampledImage 48 49 + 52: 34(ptr) AccessChain 32 33 + 53: 25(fvec3) Load 52 + 54: 38(ptr) AccessChain 32 37 + 55: 27(ivec2) Load 54 + 56: 29(ivec4) ImageGather 51 53 41 Offset 55 + Store 44(txval011) 56 + 64: 61 Load 63(g_tTex2du4a) + 65: 18 Load 20(g_sSamp) + 67: 66 SampledImage 64 65 + 68: 34(ptr) AccessChain 32 33 + 69: 25(fvec3) Load 68 + 70: 38(ptr) AccessChain 32 37 + 71: 27(ivec2) Load 70 + 72: 58(ivec4) ImageGather 67 69 41 Offset 71 + Store 60(txval021) 72 + 74: 14 Load 16(g_tTex2df4a) + 75: 18 Load 20(g_sSamp) + 76: 22 SampledImage 74 75 + 77: 34(ptr) AccessChain 32 33 + 78: 25(fvec3) Load 77 + 79: 38(ptr) AccessChain 32 37 + 80: 27(ivec2) Load 79 + 81: 38(ptr) AccessChain 32 37 + 82: 27(ivec2) Load 81 + 83: 38(ptr) AccessChain 32 37 + 84: 27(ivec2) Load 83 + 85: 38(ptr) AccessChain 32 37 + 86: 27(ivec2) Load 85 + 89: 88 CompositeConstruct 80 82 84 86 + 90: 7(fvec4) ImageGather 76 78 41 ConstOffsets 89 + Store 73(txval004) 90 + 92: 45 Load 47(g_tTex2di4a) + 93: 18 Load 20(g_sSamp) + 94: 50 SampledImage 92 93 + 95: 34(ptr) AccessChain 32 33 + 96: 25(fvec3) Load 95 + 97: 38(ptr) AccessChain 32 37 + 98: 27(ivec2) Load 97 + 99: 38(ptr) AccessChain 32 37 + 100: 27(ivec2) Load 99 + 101: 38(ptr) AccessChain 32 37 + 102: 27(ivec2) Load 101 + 103: 38(ptr) AccessChain 32 37 + 104: 27(ivec2) Load 103 + 105: 88 CompositeConstruct 98 100 102 104 + 106: 29(ivec4) ImageGather 94 96 41 ConstOffsets 105 + Store 91(txval014) 106 + 108: 61 Load 63(g_tTex2du4a) + 109: 18 Load 20(g_sSamp) + 110: 66 SampledImage 108 109 + 111: 34(ptr) AccessChain 32 33 + 112: 25(fvec3) Load 111 + 113: 38(ptr) AccessChain 32 37 + 114: 27(ivec2) Load 113 + 115: 38(ptr) AccessChain 32 37 + 116: 27(ivec2) Load 115 + 117: 38(ptr) AccessChain 32 37 + 118: 27(ivec2) Load 117 + 119: 38(ptr) AccessChain 32 37 + 120: 27(ivec2) Load 119 + 121: 88 CompositeConstruct 114 116 118 120 + 122: 58(ivec4) ImageGather 110 112 41 ConstOffsets 121 + Store 107(txval024) 122 + 124: 14 Load 16(g_tTex2df4a) + 125: 18 Load 20(g_sSamp) + 126: 22 SampledImage 124 125 + 127: 34(ptr) AccessChain 32 33 + 128: 25(fvec3) Load 127 + 129: 38(ptr) AccessChain 32 37 + 130: 27(ivec2) Load 129 + 132: 7(fvec4) ImageGather 126 128 131 Offset 130 + Store 123(txval101) 132 + 134: 45 Load 47(g_tTex2di4a) + 135: 18 Load 20(g_sSamp) + 136: 50 SampledImage 134 135 + 137: 34(ptr) AccessChain 32 33 + 138: 25(fvec3) Load 137 + 139: 38(ptr) AccessChain 32 37 + 140: 27(ivec2) Load 139 + 141: 29(ivec4) ImageGather 136 138 131 Offset 140 + Store 133(txval111) 141 + 143: 61 Load 63(g_tTex2du4a) + 144: 18 Load 20(g_sSamp) + 145: 66 SampledImage 143 144 + 146: 34(ptr) AccessChain 32 33 + 147: 25(fvec3) Load 146 + 148: 38(ptr) AccessChain 32 37 + 149: 27(ivec2) Load 148 + 150: 58(ivec4) ImageGather 145 147 131 Offset 149 + Store 142(txval121) 150 + 152: 14 Load 16(g_tTex2df4a) + 153: 18 Load 20(g_sSamp) + 154: 22 SampledImage 152 153 + 155: 34(ptr) AccessChain 32 33 + 156: 25(fvec3) Load 155 + 157: 38(ptr) AccessChain 32 37 + 158: 27(ivec2) Load 157 + 159: 38(ptr) AccessChain 32 37 + 160: 27(ivec2) Load 159 + 161: 38(ptr) AccessChain 32 37 + 162: 27(ivec2) Load 161 + 163: 38(ptr) AccessChain 32 37 + 164: 27(ivec2) Load 163 + 165: 88 CompositeConstruct 158 160 162 164 + 166: 7(fvec4) ImageGather 154 156 131 ConstOffsets 165 + Store 151(txval104) 166 + 168: 45 Load 47(g_tTex2di4a) + 169: 18 Load 20(g_sSamp) + 170: 50 SampledImage 168 169 + 171: 34(ptr) AccessChain 32 33 + 172: 25(fvec3) Load 171 + 173: 38(ptr) AccessChain 32 37 + 174: 27(ivec2) Load 173 + 175: 38(ptr) AccessChain 32 37 + 176: 27(ivec2) Load 175 + 177: 38(ptr) AccessChain 32 37 + 178: 27(ivec2) Load 177 + 179: 38(ptr) AccessChain 32 37 + 180: 27(ivec2) Load 179 + 181: 88 CompositeConstruct 174 176 178 180 + 182: 29(ivec4) ImageGather 170 172 131 ConstOffsets 181 + Store 167(txval114) 182 + 184: 61 Load 63(g_tTex2du4a) + 185: 18 Load 20(g_sSamp) + 186: 66 SampledImage 184 185 + 187: 34(ptr) AccessChain 32 33 + 188: 25(fvec3) Load 187 + 189: 38(ptr) AccessChain 32 37 + 190: 27(ivec2) Load 189 + 191: 38(ptr) AccessChain 32 37 + 192: 27(ivec2) Load 191 + 193: 38(ptr) AccessChain 32 37 + 194: 27(ivec2) Load 193 + 195: 38(ptr) AccessChain 32 37 + 196: 27(ivec2) Load 195 + 197: 88 CompositeConstruct 190 192 194 196 + 198: 58(ivec4) ImageGather 186 188 131 ConstOffsets 197 + Store 183(txval124) 198 + 200: 14 Load 16(g_tTex2df4a) + 201: 18 Load 20(g_sSamp) + 202: 22 SampledImage 200 201 + 203: 34(ptr) AccessChain 32 33 + 204: 25(fvec3) Load 203 + 205: 38(ptr) AccessChain 32 37 + 206: 27(ivec2) Load 205 + 207: 7(fvec4) ImageGather 202 204 33 Offset 206 + Store 199(txval201) 207 + 209: 45 Load 47(g_tTex2di4a) + 210: 18 Load 20(g_sSamp) + 211: 50 SampledImage 209 210 + 212: 34(ptr) AccessChain 32 33 + 213: 25(fvec3) Load 212 + 214: 38(ptr) AccessChain 32 37 + 215: 27(ivec2) Load 214 + 216: 29(ivec4) ImageGather 211 213 33 Offset 215 + Store 208(txval211) 216 + 218: 61 Load 63(g_tTex2du4a) + 219: 18 Load 20(g_sSamp) + 220: 66 SampledImage 218 219 + 221: 34(ptr) AccessChain 32 33 + 222: 25(fvec3) Load 221 + 223: 38(ptr) AccessChain 32 37 + 224: 27(ivec2) Load 223 + 225: 58(ivec4) ImageGather 220 222 33 Offset 224 + Store 217(txval221) 225 + 227: 14 Load 16(g_tTex2df4a) + 228: 18 Load 20(g_sSamp) + 229: 22 SampledImage 227 228 + 230: 34(ptr) AccessChain 32 33 + 231: 25(fvec3) Load 230 + 232: 38(ptr) AccessChain 32 37 + 233: 27(ivec2) Load 232 + 234: 38(ptr) AccessChain 32 37 + 235: 27(ivec2) Load 234 + 236: 38(ptr) AccessChain 32 37 + 237: 27(ivec2) Load 236 + 238: 38(ptr) AccessChain 32 37 + 239: 27(ivec2) Load 238 + 240: 88 CompositeConstruct 233 235 237 239 + 241: 7(fvec4) ImageGather 229 231 33 ConstOffsets 240 + Store 226(txval204) 241 + 243: 45 Load 47(g_tTex2di4a) + 244: 18 Load 20(g_sSamp) + 245: 50 SampledImage 243 244 + 246: 34(ptr) AccessChain 32 33 + 247: 25(fvec3) Load 246 + 248: 38(ptr) AccessChain 32 37 + 249: 27(ivec2) Load 248 + 250: 38(ptr) AccessChain 32 37 + 251: 27(ivec2) Load 250 + 252: 38(ptr) AccessChain 32 37 + 253: 27(ivec2) Load 252 + 254: 38(ptr) AccessChain 32 37 + 255: 27(ivec2) Load 254 + 256: 88 CompositeConstruct 249 251 253 255 + 257: 29(ivec4) ImageGather 245 247 33 ConstOffsets 256 + Store 242(txval214) 257 + 259: 61 Load 63(g_tTex2du4a) + 260: 18 Load 20(g_sSamp) + 261: 66 SampledImage 259 260 + 262: 34(ptr) AccessChain 32 33 + 263: 25(fvec3) Load 262 + 264: 38(ptr) AccessChain 32 37 + 265: 27(ivec2) Load 264 + 266: 38(ptr) AccessChain 32 37 + 267: 27(ivec2) Load 266 + 268: 38(ptr) AccessChain 32 37 + 269: 27(ivec2) Load 268 + 270: 38(ptr) AccessChain 32 37 + 271: 27(ivec2) Load 270 + 272: 88 CompositeConstruct 265 267 269 271 + 273: 58(ivec4) ImageGather 261 263 33 ConstOffsets 272 + Store 258(txval224) 273 + 275: 14 Load 16(g_tTex2df4a) + 276: 18 Load 20(g_sSamp) + 277: 22 SampledImage 275 276 + 278: 34(ptr) AccessChain 32 33 + 279: 25(fvec3) Load 278 + 280: 38(ptr) AccessChain 32 37 + 281: 27(ivec2) Load 280 + 283: 7(fvec4) ImageGather 277 279 282 Offset 281 + Store 274(txval301) 283 + 285: 45 Load 47(g_tTex2di4a) + 286: 18 Load 20(g_sSamp) + 287: 50 SampledImage 285 286 + 288: 34(ptr) AccessChain 32 33 + 289: 25(fvec3) Load 288 + 290: 38(ptr) AccessChain 32 37 + 291: 27(ivec2) Load 290 + 292: 29(ivec4) ImageGather 287 289 282 Offset 291 + Store 284(txval311) 292 + 294: 61 Load 63(g_tTex2du4a) + 295: 18 Load 20(g_sSamp) + 296: 66 SampledImage 294 295 + 297: 34(ptr) AccessChain 32 33 + 298: 25(fvec3) Load 297 + 299: 38(ptr) AccessChain 32 37 + 300: 27(ivec2) Load 299 + 301: 58(ivec4) ImageGather 296 298 282 Offset 300 + Store 293(txval321) 301 + 303: 14 Load 16(g_tTex2df4a) + 304: 18 Load 20(g_sSamp) + 305: 22 SampledImage 303 304 + 306: 34(ptr) AccessChain 32 33 + 307: 25(fvec3) Load 306 + 308: 38(ptr) AccessChain 32 37 + 309: 27(ivec2) Load 308 + 310: 38(ptr) AccessChain 32 37 + 311: 27(ivec2) Load 310 + 312: 38(ptr) AccessChain 32 37 + 313: 27(ivec2) Load 312 + 314: 38(ptr) AccessChain 32 37 + 315: 27(ivec2) Load 314 + 316: 88 CompositeConstruct 309 311 313 315 + 317: 7(fvec4) ImageGather 305 307 282 ConstOffsets 316 + Store 302(txval304) 317 + 319: 45 Load 47(g_tTex2di4a) + 320: 18 Load 20(g_sSamp) + 321: 50 SampledImage 319 320 + 322: 34(ptr) AccessChain 32 33 + 323: 25(fvec3) Load 322 + 324: 38(ptr) AccessChain 32 37 + 325: 27(ivec2) Load 324 + 326: 38(ptr) AccessChain 32 37 + 327: 27(ivec2) Load 326 + 328: 38(ptr) AccessChain 32 37 + 329: 27(ivec2) Load 328 + 330: 38(ptr) AccessChain 32 37 + 331: 27(ivec2) Load 330 + 332: 88 CompositeConstruct 325 327 329 331 + 333: 29(ivec4) ImageGather 321 323 282 ConstOffsets 332 + Store 318(txval314) 333 + 335: 61 Load 63(g_tTex2du4a) + 336: 18 Load 20(g_sSamp) + 337: 66 SampledImage 335 336 + 338: 34(ptr) AccessChain 32 33 + 339: 25(fvec3) Load 338 + 340: 38(ptr) AccessChain 32 37 + 341: 27(ivec2) Load 340 + 342: 38(ptr) AccessChain 32 37 + 343: 27(ivec2) Load 342 + 344: 38(ptr) AccessChain 32 37 + 345: 27(ivec2) Load 344 + 346: 38(ptr) AccessChain 32 37 + 347: 27(ivec2) Load 346 + 348: 88 CompositeConstruct 341 343 345 347 + 349: 58(ivec4) ImageGather 337 339 282 ConstOffsets 348 + Store 334(txval324) 349 + 354: 12(ptr) AccessChain 351(psout) 41 + Store 354 353 + 356: 355(ptr) AccessChain 351(psout) 131 + Store 356 352 + 357:8(PS_OUTPUT) Load 351(psout) + ReturnValue 357 + FunctionEnd |