diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out | 1777 |
1 files changed, 0 insertions, 1777 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out deleted file mode 100644 index 2acc97530b6..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out +++ /dev/null @@ -1,1777 +0,0 @@ -hlsl.gatherRGBA.offsetarray.dx10.frag -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:33 Function Parameters: -0:? Sequence -0:40 Sequence -0:40 move second child to first child ( temp 4-component vector of float) -0:40 'txval001' ( temp 4-component vector of float) -0:40 textureGatherOffset ( temp 4-component vector of float) -0:40 Construct combined texture-sampler ( temp sampler2DArray) -0:40 'g_tTex2df4a' ( uniform texture2DArray) -0:40 'g_sSamp' (layout( binding=0) uniform sampler) -0:40 c3: direct index for structure ( uniform 3-component vector of float) -0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:40 Constant: -0:40 2 (const uint) -0:40 o2: direct index for structure ( uniform 2-component vector of int) -0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:40 Constant: -0:40 5 (const uint) -0:40 Constant: -0:40 0 (const int) -0:41 Sequence -0:41 move second child to first child ( temp 4-component vector of int) -0:41 'txval011' ( temp 4-component vector of int) -0:41 textureGatherOffset ( temp 4-component vector of int) -0:41 Construct combined texture-sampler ( temp isampler2DArray) -0:41 'g_tTex2di4a' ( uniform itexture2DArray) -0:41 'g_sSamp' (layout( binding=0) uniform sampler) -0:41 c3: direct index for structure ( uniform 3-component vector of float) -0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:41 Constant: -0:41 2 (const uint) -0:41 o2: direct index for structure ( uniform 2-component vector of int) -0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:41 Constant: -0:41 5 (const uint) -0:41 Constant: -0:41 0 (const int) -0:42 Sequence -0:42 move second child to first child ( temp 4-component vector of uint) -0:42 'txval021' ( temp 4-component vector of uint) -0:42 textureGatherOffset ( temp 4-component vector of uint) -0:42 Construct combined texture-sampler ( temp usampler2DArray) -0:42 'g_tTex2du4a' ( uniform utexture2DArray) -0:42 'g_sSamp' (layout( binding=0) uniform sampler) -0:42 c3: direct index for structure ( uniform 3-component vector of float) -0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:42 Constant: -0:42 2 (const uint) -0:42 o2: direct index for structure ( uniform 2-component vector of int) -0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:42 Constant: -0:42 5 (const uint) -0:42 Constant: -0:42 0 (const int) -0:44 Sequence -0:44 move second child to first child ( temp 4-component vector of float) -0:44 'txval004' ( temp 4-component vector of float) -0:44 textureGatherOffsets ( temp 4-component vector of float) -0:44 Construct combined texture-sampler ( temp sampler2DArray) -0:44 'g_tTex2df4a' ( uniform texture2DArray) -0:44 'g_sSamp' (layout( binding=0) uniform sampler) -0:44 c3: direct index for structure ( uniform 3-component vector of float) -0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:44 Constant: -0:44 2 (const uint) -0:44 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:44 o2: direct index for structure ( uniform 2-component vector of int) -0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:44 Constant: -0:44 5 (const uint) -0:44 o2: direct index for structure ( uniform 2-component vector of int) -0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:44 Constant: -0:44 5 (const uint) -0:44 o2: direct index for structure ( uniform 2-component vector of int) -0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:44 Constant: -0:44 5 (const uint) -0:44 o2: direct index for structure ( uniform 2-component vector of int) -0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:44 Constant: -0:44 5 (const uint) -0:44 Constant: -0:44 0 (const int) -0:45 Sequence -0:45 move second child to first child ( temp 4-component vector of int) -0:45 'txval014' ( temp 4-component vector of int) -0:45 textureGatherOffsets ( temp 4-component vector of int) -0:45 Construct combined texture-sampler ( temp isampler2DArray) -0:45 'g_tTex2di4a' ( uniform itexture2DArray) -0:45 'g_sSamp' (layout( binding=0) uniform sampler) -0:45 c3: direct index for structure ( uniform 3-component vector of float) -0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:45 Constant: -0:45 2 (const uint) -0:45 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:45 o2: direct index for structure ( uniform 2-component vector of int) -0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:45 Constant: -0:45 5 (const uint) -0:45 o2: direct index for structure ( uniform 2-component vector of int) -0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:45 Constant: -0:45 5 (const uint) -0:45 o2: direct index for structure ( uniform 2-component vector of int) -0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:45 Constant: -0:45 5 (const uint) -0:45 o2: direct index for structure ( uniform 2-component vector of int) -0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:45 Constant: -0:45 5 (const uint) -0:45 Constant: -0:45 0 (const int) -0:46 Sequence -0:46 move second child to first child ( temp 4-component vector of uint) -0:46 'txval024' ( temp 4-component vector of uint) -0:46 textureGatherOffsets ( temp 4-component vector of uint) -0:46 Construct combined texture-sampler ( temp usampler2DArray) -0:46 'g_tTex2du4a' ( uniform utexture2DArray) -0:46 'g_sSamp' (layout( binding=0) uniform sampler) -0:46 c3: direct index for structure ( uniform 3-component vector of float) -0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:46 Constant: -0:46 2 (const uint) -0:46 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:46 o2: direct index for structure ( uniform 2-component vector of int) -0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:46 Constant: -0:46 5 (const uint) -0:46 o2: direct index for structure ( uniform 2-component vector of int) -0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:46 Constant: -0:46 5 (const uint) -0:46 o2: direct index for structure ( uniform 2-component vector of int) -0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:46 Constant: -0:46 5 (const uint) -0:46 o2: direct index for structure ( uniform 2-component vector of int) -0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:46 Constant: -0:46 5 (const uint) -0:46 Constant: -0:46 0 (const int) -0:56 Sequence -0:56 move second child to first child ( temp 4-component vector of float) -0:56 'txval101' ( temp 4-component vector of float) -0:56 textureGatherOffset ( temp 4-component vector of float) -0:56 Construct combined texture-sampler ( temp sampler2DArray) -0:56 'g_tTex2df4a' ( uniform texture2DArray) -0:56 'g_sSamp' (layout( binding=0) uniform sampler) -0:56 c3: direct index for structure ( uniform 3-component vector of float) -0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:56 Constant: -0:56 2 (const uint) -0:56 o2: direct index for structure ( uniform 2-component vector of int) -0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:56 Constant: -0:56 5 (const uint) -0:56 Constant: -0:56 1 (const int) -0:57 Sequence -0:57 move second child to first child ( temp 4-component vector of int) -0:57 'txval111' ( temp 4-component vector of int) -0:57 textureGatherOffset ( temp 4-component vector of int) -0:57 Construct combined texture-sampler ( temp isampler2DArray) -0:57 'g_tTex2di4a' ( uniform itexture2DArray) -0:57 'g_sSamp' (layout( binding=0) uniform sampler) -0:57 c3: direct index for structure ( uniform 3-component vector of float) -0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:57 Constant: -0:57 2 (const uint) -0:57 o2: direct index for structure ( uniform 2-component vector of int) -0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:57 Constant: -0:57 5 (const uint) -0:57 Constant: -0:57 1 (const int) -0:58 Sequence -0:58 move second child to first child ( temp 4-component vector of uint) -0:58 'txval121' ( temp 4-component vector of uint) -0:58 textureGatherOffset ( temp 4-component vector of uint) -0:58 Construct combined texture-sampler ( temp usampler2DArray) -0:58 'g_tTex2du4a' ( uniform utexture2DArray) -0:58 'g_sSamp' (layout( binding=0) uniform sampler) -0:58 c3: direct index for structure ( uniform 3-component vector of float) -0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:58 Constant: -0:58 2 (const uint) -0:58 o2: direct index for structure ( uniform 2-component vector of int) -0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:58 Constant: -0:58 5 (const uint) -0:58 Constant: -0:58 1 (const int) -0:60 Sequence -0:60 move second child to first child ( temp 4-component vector of float) -0:60 'txval104' ( temp 4-component vector of float) -0:60 textureGatherOffsets ( temp 4-component vector of float) -0:60 Construct combined texture-sampler ( temp sampler2DArray) -0:60 'g_tTex2df4a' ( uniform texture2DArray) -0:60 'g_sSamp' (layout( binding=0) uniform sampler) -0:60 c3: direct index for structure ( uniform 3-component vector of float) -0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:60 Constant: -0:60 2 (const uint) -0:60 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:60 o2: direct index for structure ( uniform 2-component vector of int) -0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:60 Constant: -0:60 5 (const uint) -0:60 o2: direct index for structure ( uniform 2-component vector of int) -0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:60 Constant: -0:60 5 (const uint) -0:60 o2: direct index for structure ( uniform 2-component vector of int) -0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:60 Constant: -0:60 5 (const uint) -0:60 o2: direct index for structure ( uniform 2-component vector of int) -0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:60 Constant: -0:60 5 (const uint) -0:60 Constant: -0:60 1 (const int) -0:61 Sequence -0:61 move second child to first child ( temp 4-component vector of int) -0:61 'txval114' ( temp 4-component vector of int) -0:61 textureGatherOffsets ( temp 4-component vector of int) -0:61 Construct combined texture-sampler ( temp isampler2DArray) -0:61 'g_tTex2di4a' ( uniform itexture2DArray) -0:61 'g_sSamp' (layout( binding=0) uniform sampler) -0:61 c3: direct index for structure ( uniform 3-component vector of float) -0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:61 Constant: -0:61 2 (const uint) -0:61 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:61 o2: direct index for structure ( uniform 2-component vector of int) -0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:61 Constant: -0:61 5 (const uint) -0:61 o2: direct index for structure ( uniform 2-component vector of int) -0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:61 Constant: -0:61 5 (const uint) -0:61 o2: direct index for structure ( uniform 2-component vector of int) -0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:61 Constant: -0:61 5 (const uint) -0:61 o2: direct index for structure ( uniform 2-component vector of int) -0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:61 Constant: -0:61 5 (const uint) -0:61 Constant: -0:61 1 (const int) -0:62 Sequence -0:62 move second child to first child ( temp 4-component vector of uint) -0:62 'txval124' ( temp 4-component vector of uint) -0:62 textureGatherOffsets ( temp 4-component vector of uint) -0:62 Construct combined texture-sampler ( temp usampler2DArray) -0:62 'g_tTex2du4a' ( uniform utexture2DArray) -0:62 'g_sSamp' (layout( binding=0) uniform sampler) -0:62 c3: direct index for structure ( uniform 3-component vector of float) -0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:62 Constant: -0:62 2 (const uint) -0:62 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:62 o2: direct index for structure ( uniform 2-component vector of int) -0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:62 Constant: -0:62 5 (const uint) -0:62 o2: direct index for structure ( uniform 2-component vector of int) -0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:62 Constant: -0:62 5 (const uint) -0:62 o2: direct index for structure ( uniform 2-component vector of int) -0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:62 Constant: -0:62 5 (const uint) -0:62 o2: direct index for structure ( uniform 2-component vector of int) -0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:62 Constant: -0:62 5 (const uint) -0:62 Constant: -0:62 1 (const int) -0:72 Sequence -0:72 move second child to first child ( temp 4-component vector of float) -0:72 'txval201' ( temp 4-component vector of float) -0:72 textureGatherOffset ( temp 4-component vector of float) -0:72 Construct combined texture-sampler ( temp sampler2DArray) -0:72 'g_tTex2df4a' ( uniform texture2DArray) -0:72 'g_sSamp' (layout( binding=0) uniform sampler) -0:72 c3: direct index for structure ( uniform 3-component vector of float) -0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:72 Constant: -0:72 2 (const uint) -0:72 o2: direct index for structure ( uniform 2-component vector of int) -0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:72 Constant: -0:72 5 (const uint) -0:72 Constant: -0:72 2 (const int) -0:73 Sequence -0:73 move second child to first child ( temp 4-component vector of int) -0:73 'txval211' ( temp 4-component vector of int) -0:73 textureGatherOffset ( temp 4-component vector of int) -0:73 Construct combined texture-sampler ( temp isampler2DArray) -0:73 'g_tTex2di4a' ( uniform itexture2DArray) -0:73 'g_sSamp' (layout( binding=0) uniform sampler) -0:73 c3: direct index for structure ( uniform 3-component vector of float) -0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:73 Constant: -0:73 2 (const uint) -0:73 o2: direct index for structure ( uniform 2-component vector of int) -0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:73 Constant: -0:73 5 (const uint) -0:73 Constant: -0:73 2 (const int) -0:74 Sequence -0:74 move second child to first child ( temp 4-component vector of uint) -0:74 'txval221' ( temp 4-component vector of uint) -0:74 textureGatherOffset ( temp 4-component vector of uint) -0:74 Construct combined texture-sampler ( temp usampler2DArray) -0:74 'g_tTex2du4a' ( uniform utexture2DArray) -0:74 'g_sSamp' (layout( binding=0) uniform sampler) -0:74 c3: direct index for structure ( uniform 3-component vector of float) -0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:74 Constant: -0:74 2 (const uint) -0:74 o2: direct index for structure ( uniform 2-component vector of int) -0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:74 Constant: -0:74 5 (const uint) -0:74 Constant: -0:74 2 (const int) -0:76 Sequence -0:76 move second child to first child ( temp 4-component vector of float) -0:76 'txval204' ( temp 4-component vector of float) -0:76 textureGatherOffsets ( temp 4-component vector of float) -0:76 Construct combined texture-sampler ( temp sampler2DArray) -0:76 'g_tTex2df4a' ( uniform texture2DArray) -0:76 'g_sSamp' (layout( binding=0) uniform sampler) -0:76 c3: direct index for structure ( uniform 3-component vector of float) -0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:76 Constant: -0:76 2 (const uint) -0:76 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:76 o2: direct index for structure ( uniform 2-component vector of int) -0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:76 Constant: -0:76 5 (const uint) -0:76 o2: direct index for structure ( uniform 2-component vector of int) -0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:76 Constant: -0:76 5 (const uint) -0:76 o2: direct index for structure ( uniform 2-component vector of int) -0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:76 Constant: -0:76 5 (const uint) -0:76 o2: direct index for structure ( uniform 2-component vector of int) -0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:76 Constant: -0:76 5 (const uint) -0:76 Constant: -0:76 2 (const int) -0:77 Sequence -0:77 move second child to first child ( temp 4-component vector of int) -0:77 'txval214' ( temp 4-component vector of int) -0:77 textureGatherOffsets ( temp 4-component vector of int) -0:77 Construct combined texture-sampler ( temp isampler2DArray) -0:77 'g_tTex2di4a' ( uniform itexture2DArray) -0:77 'g_sSamp' (layout( binding=0) uniform sampler) -0:77 c3: direct index for structure ( uniform 3-component vector of float) -0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:77 Constant: -0:77 2 (const uint) -0:77 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:77 o2: direct index for structure ( uniform 2-component vector of int) -0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:77 Constant: -0:77 5 (const uint) -0:77 o2: direct index for structure ( uniform 2-component vector of int) -0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:77 Constant: -0:77 5 (const uint) -0:77 o2: direct index for structure ( uniform 2-component vector of int) -0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:77 Constant: -0:77 5 (const uint) -0:77 o2: direct index for structure ( uniform 2-component vector of int) -0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:77 Constant: -0:77 5 (const uint) -0:77 Constant: -0:77 2 (const int) -0:78 Sequence -0:78 move second child to first child ( temp 4-component vector of uint) -0:78 'txval224' ( temp 4-component vector of uint) -0:78 textureGatherOffsets ( temp 4-component vector of uint) -0:78 Construct combined texture-sampler ( temp usampler2DArray) -0:78 'g_tTex2du4a' ( uniform utexture2DArray) -0:78 'g_sSamp' (layout( binding=0) uniform sampler) -0:78 c3: direct index for structure ( uniform 3-component vector of float) -0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:78 Constant: -0:78 2 (const uint) -0:78 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:78 o2: direct index for structure ( uniform 2-component vector of int) -0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:78 Constant: -0:78 5 (const uint) -0:78 o2: direct index for structure ( uniform 2-component vector of int) -0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:78 Constant: -0:78 5 (const uint) -0:78 o2: direct index for structure ( uniform 2-component vector of int) -0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:78 Constant: -0:78 5 (const uint) -0:78 o2: direct index for structure ( uniform 2-component vector of int) -0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:78 Constant: -0:78 5 (const uint) -0:78 Constant: -0:78 2 (const int) -0:88 Sequence -0:88 move second child to first child ( temp 4-component vector of float) -0:88 'txval301' ( temp 4-component vector of float) -0:88 textureGatherOffset ( temp 4-component vector of float) -0:88 Construct combined texture-sampler ( temp sampler2DArray) -0:88 'g_tTex2df4a' ( uniform texture2DArray) -0:88 'g_sSamp' (layout( binding=0) uniform sampler) -0:88 c3: direct index for structure ( uniform 3-component vector of float) -0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:88 Constant: -0:88 2 (const uint) -0:88 o2: direct index for structure ( uniform 2-component vector of int) -0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:88 Constant: -0:88 5 (const uint) -0:88 Constant: -0:88 3 (const int) -0:89 Sequence -0:89 move second child to first child ( temp 4-component vector of int) -0:89 'txval311' ( temp 4-component vector of int) -0:89 textureGatherOffset ( temp 4-component vector of int) -0:89 Construct combined texture-sampler ( temp isampler2DArray) -0:89 'g_tTex2di4a' ( uniform itexture2DArray) -0:89 'g_sSamp' (layout( binding=0) uniform sampler) -0:89 c3: direct index for structure ( uniform 3-component vector of float) -0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:89 Constant: -0:89 2 (const uint) -0:89 o2: direct index for structure ( uniform 2-component vector of int) -0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:89 Constant: -0:89 5 (const uint) -0:89 Constant: -0:89 3 (const int) -0:90 Sequence -0:90 move second child to first child ( temp 4-component vector of uint) -0:90 'txval321' ( temp 4-component vector of uint) -0:90 textureGatherOffset ( temp 4-component vector of uint) -0:90 Construct combined texture-sampler ( temp usampler2DArray) -0:90 'g_tTex2du4a' ( uniform utexture2DArray) -0:90 'g_sSamp' (layout( binding=0) uniform sampler) -0:90 c3: direct index for structure ( uniform 3-component vector of float) -0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:90 Constant: -0:90 2 (const uint) -0:90 o2: direct index for structure ( uniform 2-component vector of int) -0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:90 Constant: -0:90 5 (const uint) -0:90 Constant: -0:90 3 (const int) -0:92 Sequence -0:92 move second child to first child ( temp 4-component vector of float) -0:92 'txval304' ( temp 4-component vector of float) -0:92 textureGatherOffsets ( temp 4-component vector of float) -0:92 Construct combined texture-sampler ( temp sampler2DArray) -0:92 'g_tTex2df4a' ( uniform texture2DArray) -0:92 'g_sSamp' (layout( binding=0) uniform sampler) -0:92 c3: direct index for structure ( uniform 3-component vector of float) -0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:92 Constant: -0:92 2 (const uint) -0:92 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:92 o2: direct index for structure ( uniform 2-component vector of int) -0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:92 Constant: -0:92 5 (const uint) -0:92 o2: direct index for structure ( uniform 2-component vector of int) -0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:92 Constant: -0:92 5 (const uint) -0:92 o2: direct index for structure ( uniform 2-component vector of int) -0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:92 Constant: -0:92 5 (const uint) -0:92 o2: direct index for structure ( uniform 2-component vector of int) -0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:92 Constant: -0:92 5 (const uint) -0:92 Constant: -0:92 3 (const int) -0:93 Sequence -0:93 move second child to first child ( temp 4-component vector of int) -0:93 'txval314' ( temp 4-component vector of int) -0:93 textureGatherOffsets ( temp 4-component vector of int) -0:93 Construct combined texture-sampler ( temp isampler2DArray) -0:93 'g_tTex2di4a' ( uniform itexture2DArray) -0:93 'g_sSamp' (layout( binding=0) uniform sampler) -0:93 c3: direct index for structure ( uniform 3-component vector of float) -0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:93 Constant: -0:93 2 (const uint) -0:93 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:93 o2: direct index for structure ( uniform 2-component vector of int) -0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:93 Constant: -0:93 5 (const uint) -0:93 o2: direct index for structure ( uniform 2-component vector of int) -0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:93 Constant: -0:93 5 (const uint) -0:93 o2: direct index for structure ( uniform 2-component vector of int) -0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:93 Constant: -0:93 5 (const uint) -0:93 o2: direct index for structure ( uniform 2-component vector of int) -0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:93 Constant: -0:93 5 (const uint) -0:93 Constant: -0:93 3 (const int) -0:94 Sequence -0:94 move second child to first child ( temp 4-component vector of uint) -0:94 'txval324' ( temp 4-component vector of uint) -0:94 textureGatherOffsets ( temp 4-component vector of uint) -0:94 Construct combined texture-sampler ( temp usampler2DArray) -0:94 'g_tTex2du4a' ( uniform utexture2DArray) -0:94 'g_sSamp' (layout( binding=0) uniform sampler) -0:94 c3: direct index for structure ( uniform 3-component vector of float) -0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:94 Constant: -0:94 2 (const uint) -0:94 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:94 o2: direct index for structure ( uniform 2-component vector of int) -0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:94 Constant: -0:94 5 (const uint) -0:94 o2: direct index for structure ( uniform 2-component vector of int) -0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:94 Constant: -0:94 5 (const uint) -0:94 o2: direct index for structure ( uniform 2-component vector of int) -0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:94 Constant: -0:94 5 (const uint) -0:94 o2: direct index for structure ( uniform 2-component vector of int) -0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:94 Constant: -0:94 5 (const uint) -0:94 Constant: -0:94 3 (const int) -0:106 move second child to first child ( temp 4-component vector of float) -0:106 Color: direct index for structure ( temp 4-component vector of float) -0:106 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:106 Constant: -0:106 0 (const int) -0:106 Constant: -0:106 1.000000 -0:106 1.000000 -0:106 1.000000 -0:106 1.000000 -0:107 move second child to first child ( temp float) -0:107 Depth: direct index for structure ( temp float) -0:107 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:107 Constant: -0:107 1 (const int) -0:107 Constant: -0:107 1.000000 -0:109 Branch: Return with expression -0:109 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:33 Function Definition: main( ( temp void) -0:33 Function Parameters: -0:? Sequence -0:33 Sequence -0:33 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:33 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:33 Color: direct index for structure ( temp 4-component vector of float) -0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:33 Constant: -0:33 0 (const int) -0:33 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:33 Depth: direct index for structure ( temp float) -0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:33 Constant: -0:33 1 (const int) -0:? Linker Objects -0:? 'g_sSamp' (layout( binding=0) uniform sampler) -0:? 'g_sSamp2d' ( uniform sampler) -0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray) -0:? 'g_tTex1di4a' ( uniform itexture1DArray) -0:? 'g_tTex1du4a' ( uniform utexture1DArray) -0:? 'g_tTex2df4a' ( uniform texture2DArray) -0:? 'g_tTex2di4a' ( uniform itexture2DArray) -0:? 'g_tTex2du4a' ( uniform utexture2DArray) -0:? 'g_tTexcdf4a' ( uniform textureCubeArray) -0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) -0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:33 Function Parameters: -0:? Sequence -0:40 Sequence -0:40 move second child to first child ( temp 4-component vector of float) -0:40 'txval001' ( temp 4-component vector of float) -0:40 textureGatherOffset ( temp 4-component vector of float) -0:40 Construct combined texture-sampler ( temp sampler2DArray) -0:40 'g_tTex2df4a' ( uniform texture2DArray) -0:40 'g_sSamp' (layout( binding=0) uniform sampler) -0:40 c3: direct index for structure ( uniform 3-component vector of float) -0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:40 Constant: -0:40 2 (const uint) -0:40 o2: direct index for structure ( uniform 2-component vector of int) -0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:40 Constant: -0:40 5 (const uint) -0:40 Constant: -0:40 0 (const int) -0:41 Sequence -0:41 move second child to first child ( temp 4-component vector of int) -0:41 'txval011' ( temp 4-component vector of int) -0:41 textureGatherOffset ( temp 4-component vector of int) -0:41 Construct combined texture-sampler ( temp isampler2DArray) -0:41 'g_tTex2di4a' ( uniform itexture2DArray) -0:41 'g_sSamp' (layout( binding=0) uniform sampler) -0:41 c3: direct index for structure ( uniform 3-component vector of float) -0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:41 Constant: -0:41 2 (const uint) -0:41 o2: direct index for structure ( uniform 2-component vector of int) -0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:41 Constant: -0:41 5 (const uint) -0:41 Constant: -0:41 0 (const int) -0:42 Sequence -0:42 move second child to first child ( temp 4-component vector of uint) -0:42 'txval021' ( temp 4-component vector of uint) -0:42 textureGatherOffset ( temp 4-component vector of uint) -0:42 Construct combined texture-sampler ( temp usampler2DArray) -0:42 'g_tTex2du4a' ( uniform utexture2DArray) -0:42 'g_sSamp' (layout( binding=0) uniform sampler) -0:42 c3: direct index for structure ( uniform 3-component vector of float) -0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:42 Constant: -0:42 2 (const uint) -0:42 o2: direct index for structure ( uniform 2-component vector of int) -0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:42 Constant: -0:42 5 (const uint) -0:42 Constant: -0:42 0 (const int) -0:44 Sequence -0:44 move second child to first child ( temp 4-component vector of float) -0:44 'txval004' ( temp 4-component vector of float) -0:44 textureGatherOffsets ( temp 4-component vector of float) -0:44 Construct combined texture-sampler ( temp sampler2DArray) -0:44 'g_tTex2df4a' ( uniform texture2DArray) -0:44 'g_sSamp' (layout( binding=0) uniform sampler) -0:44 c3: direct index for structure ( uniform 3-component vector of float) -0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:44 Constant: -0:44 2 (const uint) -0:44 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:44 o2: direct index for structure ( uniform 2-component vector of int) -0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:44 Constant: -0:44 5 (const uint) -0:44 o2: direct index for structure ( uniform 2-component vector of int) -0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:44 Constant: -0:44 5 (const uint) -0:44 o2: direct index for structure ( uniform 2-component vector of int) -0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:44 Constant: -0:44 5 (const uint) -0:44 o2: direct index for structure ( uniform 2-component vector of int) -0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:44 Constant: -0:44 5 (const uint) -0:44 Constant: -0:44 0 (const int) -0:45 Sequence -0:45 move second child to first child ( temp 4-component vector of int) -0:45 'txval014' ( temp 4-component vector of int) -0:45 textureGatherOffsets ( temp 4-component vector of int) -0:45 Construct combined texture-sampler ( temp isampler2DArray) -0:45 'g_tTex2di4a' ( uniform itexture2DArray) -0:45 'g_sSamp' (layout( binding=0) uniform sampler) -0:45 c3: direct index for structure ( uniform 3-component vector of float) -0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:45 Constant: -0:45 2 (const uint) -0:45 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:45 o2: direct index for structure ( uniform 2-component vector of int) -0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:45 Constant: -0:45 5 (const uint) -0:45 o2: direct index for structure ( uniform 2-component vector of int) -0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:45 Constant: -0:45 5 (const uint) -0:45 o2: direct index for structure ( uniform 2-component vector of int) -0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:45 Constant: -0:45 5 (const uint) -0:45 o2: direct index for structure ( uniform 2-component vector of int) -0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:45 Constant: -0:45 5 (const uint) -0:45 Constant: -0:45 0 (const int) -0:46 Sequence -0:46 move second child to first child ( temp 4-component vector of uint) -0:46 'txval024' ( temp 4-component vector of uint) -0:46 textureGatherOffsets ( temp 4-component vector of uint) -0:46 Construct combined texture-sampler ( temp usampler2DArray) -0:46 'g_tTex2du4a' ( uniform utexture2DArray) -0:46 'g_sSamp' (layout( binding=0) uniform sampler) -0:46 c3: direct index for structure ( uniform 3-component vector of float) -0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:46 Constant: -0:46 2 (const uint) -0:46 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:46 o2: direct index for structure ( uniform 2-component vector of int) -0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:46 Constant: -0:46 5 (const uint) -0:46 o2: direct index for structure ( uniform 2-component vector of int) -0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:46 Constant: -0:46 5 (const uint) -0:46 o2: direct index for structure ( uniform 2-component vector of int) -0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:46 Constant: -0:46 5 (const uint) -0:46 o2: direct index for structure ( uniform 2-component vector of int) -0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:46 Constant: -0:46 5 (const uint) -0:46 Constant: -0:46 0 (const int) -0:56 Sequence -0:56 move second child to first child ( temp 4-component vector of float) -0:56 'txval101' ( temp 4-component vector of float) -0:56 textureGatherOffset ( temp 4-component vector of float) -0:56 Construct combined texture-sampler ( temp sampler2DArray) -0:56 'g_tTex2df4a' ( uniform texture2DArray) -0:56 'g_sSamp' (layout( binding=0) uniform sampler) -0:56 c3: direct index for structure ( uniform 3-component vector of float) -0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:56 Constant: -0:56 2 (const uint) -0:56 o2: direct index for structure ( uniform 2-component vector of int) -0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:56 Constant: -0:56 5 (const uint) -0:56 Constant: -0:56 1 (const int) -0:57 Sequence -0:57 move second child to first child ( temp 4-component vector of int) -0:57 'txval111' ( temp 4-component vector of int) -0:57 textureGatherOffset ( temp 4-component vector of int) -0:57 Construct combined texture-sampler ( temp isampler2DArray) -0:57 'g_tTex2di4a' ( uniform itexture2DArray) -0:57 'g_sSamp' (layout( binding=0) uniform sampler) -0:57 c3: direct index for structure ( uniform 3-component vector of float) -0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:57 Constant: -0:57 2 (const uint) -0:57 o2: direct index for structure ( uniform 2-component vector of int) -0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:57 Constant: -0:57 5 (const uint) -0:57 Constant: -0:57 1 (const int) -0:58 Sequence -0:58 move second child to first child ( temp 4-component vector of uint) -0:58 'txval121' ( temp 4-component vector of uint) -0:58 textureGatherOffset ( temp 4-component vector of uint) -0:58 Construct combined texture-sampler ( temp usampler2DArray) -0:58 'g_tTex2du4a' ( uniform utexture2DArray) -0:58 'g_sSamp' (layout( binding=0) uniform sampler) -0:58 c3: direct index for structure ( uniform 3-component vector of float) -0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:58 Constant: -0:58 2 (const uint) -0:58 o2: direct index for structure ( uniform 2-component vector of int) -0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:58 Constant: -0:58 5 (const uint) -0:58 Constant: -0:58 1 (const int) -0:60 Sequence -0:60 move second child to first child ( temp 4-component vector of float) -0:60 'txval104' ( temp 4-component vector of float) -0:60 textureGatherOffsets ( temp 4-component vector of float) -0:60 Construct combined texture-sampler ( temp sampler2DArray) -0:60 'g_tTex2df4a' ( uniform texture2DArray) -0:60 'g_sSamp' (layout( binding=0) uniform sampler) -0:60 c3: direct index for structure ( uniform 3-component vector of float) -0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:60 Constant: -0:60 2 (const uint) -0:60 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:60 o2: direct index for structure ( uniform 2-component vector of int) -0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:60 Constant: -0:60 5 (const uint) -0:60 o2: direct index for structure ( uniform 2-component vector of int) -0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:60 Constant: -0:60 5 (const uint) -0:60 o2: direct index for structure ( uniform 2-component vector of int) -0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:60 Constant: -0:60 5 (const uint) -0:60 o2: direct index for structure ( uniform 2-component vector of int) -0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:60 Constant: -0:60 5 (const uint) -0:60 Constant: -0:60 1 (const int) -0:61 Sequence -0:61 move second child to first child ( temp 4-component vector of int) -0:61 'txval114' ( temp 4-component vector of int) -0:61 textureGatherOffsets ( temp 4-component vector of int) -0:61 Construct combined texture-sampler ( temp isampler2DArray) -0:61 'g_tTex2di4a' ( uniform itexture2DArray) -0:61 'g_sSamp' (layout( binding=0) uniform sampler) -0:61 c3: direct index for structure ( uniform 3-component vector of float) -0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:61 Constant: -0:61 2 (const uint) -0:61 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:61 o2: direct index for structure ( uniform 2-component vector of int) -0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:61 Constant: -0:61 5 (const uint) -0:61 o2: direct index for structure ( uniform 2-component vector of int) -0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:61 Constant: -0:61 5 (const uint) -0:61 o2: direct index for structure ( uniform 2-component vector of int) -0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:61 Constant: -0:61 5 (const uint) -0:61 o2: direct index for structure ( uniform 2-component vector of int) -0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:61 Constant: -0:61 5 (const uint) -0:61 Constant: -0:61 1 (const int) -0:62 Sequence -0:62 move second child to first child ( temp 4-component vector of uint) -0:62 'txval124' ( temp 4-component vector of uint) -0:62 textureGatherOffsets ( temp 4-component vector of uint) -0:62 Construct combined texture-sampler ( temp usampler2DArray) -0:62 'g_tTex2du4a' ( uniform utexture2DArray) -0:62 'g_sSamp' (layout( binding=0) uniform sampler) -0:62 c3: direct index for structure ( uniform 3-component vector of float) -0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:62 Constant: -0:62 2 (const uint) -0:62 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:62 o2: direct index for structure ( uniform 2-component vector of int) -0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:62 Constant: -0:62 5 (const uint) -0:62 o2: direct index for structure ( uniform 2-component vector of int) -0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:62 Constant: -0:62 5 (const uint) -0:62 o2: direct index for structure ( uniform 2-component vector of int) -0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:62 Constant: -0:62 5 (const uint) -0:62 o2: direct index for structure ( uniform 2-component vector of int) -0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:62 Constant: -0:62 5 (const uint) -0:62 Constant: -0:62 1 (const int) -0:72 Sequence -0:72 move second child to first child ( temp 4-component vector of float) -0:72 'txval201' ( temp 4-component vector of float) -0:72 textureGatherOffset ( temp 4-component vector of float) -0:72 Construct combined texture-sampler ( temp sampler2DArray) -0:72 'g_tTex2df4a' ( uniform texture2DArray) -0:72 'g_sSamp' (layout( binding=0) uniform sampler) -0:72 c3: direct index for structure ( uniform 3-component vector of float) -0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:72 Constant: -0:72 2 (const uint) -0:72 o2: direct index for structure ( uniform 2-component vector of int) -0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:72 Constant: -0:72 5 (const uint) -0:72 Constant: -0:72 2 (const int) -0:73 Sequence -0:73 move second child to first child ( temp 4-component vector of int) -0:73 'txval211' ( temp 4-component vector of int) -0:73 textureGatherOffset ( temp 4-component vector of int) -0:73 Construct combined texture-sampler ( temp isampler2DArray) -0:73 'g_tTex2di4a' ( uniform itexture2DArray) -0:73 'g_sSamp' (layout( binding=0) uniform sampler) -0:73 c3: direct index for structure ( uniform 3-component vector of float) -0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:73 Constant: -0:73 2 (const uint) -0:73 o2: direct index for structure ( uniform 2-component vector of int) -0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:73 Constant: -0:73 5 (const uint) -0:73 Constant: -0:73 2 (const int) -0:74 Sequence -0:74 move second child to first child ( temp 4-component vector of uint) -0:74 'txval221' ( temp 4-component vector of uint) -0:74 textureGatherOffset ( temp 4-component vector of uint) -0:74 Construct combined texture-sampler ( temp usampler2DArray) -0:74 'g_tTex2du4a' ( uniform utexture2DArray) -0:74 'g_sSamp' (layout( binding=0) uniform sampler) -0:74 c3: direct index for structure ( uniform 3-component vector of float) -0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:74 Constant: -0:74 2 (const uint) -0:74 o2: direct index for structure ( uniform 2-component vector of int) -0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:74 Constant: -0:74 5 (const uint) -0:74 Constant: -0:74 2 (const int) -0:76 Sequence -0:76 move second child to first child ( temp 4-component vector of float) -0:76 'txval204' ( temp 4-component vector of float) -0:76 textureGatherOffsets ( temp 4-component vector of float) -0:76 Construct combined texture-sampler ( temp sampler2DArray) -0:76 'g_tTex2df4a' ( uniform texture2DArray) -0:76 'g_sSamp' (layout( binding=0) uniform sampler) -0:76 c3: direct index for structure ( uniform 3-component vector of float) -0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:76 Constant: -0:76 2 (const uint) -0:76 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:76 o2: direct index for structure ( uniform 2-component vector of int) -0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:76 Constant: -0:76 5 (const uint) -0:76 o2: direct index for structure ( uniform 2-component vector of int) -0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:76 Constant: -0:76 5 (const uint) -0:76 o2: direct index for structure ( uniform 2-component vector of int) -0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:76 Constant: -0:76 5 (const uint) -0:76 o2: direct index for structure ( uniform 2-component vector of int) -0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:76 Constant: -0:76 5 (const uint) -0:76 Constant: -0:76 2 (const int) -0:77 Sequence -0:77 move second child to first child ( temp 4-component vector of int) -0:77 'txval214' ( temp 4-component vector of int) -0:77 textureGatherOffsets ( temp 4-component vector of int) -0:77 Construct combined texture-sampler ( temp isampler2DArray) -0:77 'g_tTex2di4a' ( uniform itexture2DArray) -0:77 'g_sSamp' (layout( binding=0) uniform sampler) -0:77 c3: direct index for structure ( uniform 3-component vector of float) -0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:77 Constant: -0:77 2 (const uint) -0:77 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:77 o2: direct index for structure ( uniform 2-component vector of int) -0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:77 Constant: -0:77 5 (const uint) -0:77 o2: direct index for structure ( uniform 2-component vector of int) -0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:77 Constant: -0:77 5 (const uint) -0:77 o2: direct index for structure ( uniform 2-component vector of int) -0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:77 Constant: -0:77 5 (const uint) -0:77 o2: direct index for structure ( uniform 2-component vector of int) -0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:77 Constant: -0:77 5 (const uint) -0:77 Constant: -0:77 2 (const int) -0:78 Sequence -0:78 move second child to first child ( temp 4-component vector of uint) -0:78 'txval224' ( temp 4-component vector of uint) -0:78 textureGatherOffsets ( temp 4-component vector of uint) -0:78 Construct combined texture-sampler ( temp usampler2DArray) -0:78 'g_tTex2du4a' ( uniform utexture2DArray) -0:78 'g_sSamp' (layout( binding=0) uniform sampler) -0:78 c3: direct index for structure ( uniform 3-component vector of float) -0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:78 Constant: -0:78 2 (const uint) -0:78 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:78 o2: direct index for structure ( uniform 2-component vector of int) -0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:78 Constant: -0:78 5 (const uint) -0:78 o2: direct index for structure ( uniform 2-component vector of int) -0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:78 Constant: -0:78 5 (const uint) -0:78 o2: direct index for structure ( uniform 2-component vector of int) -0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:78 Constant: -0:78 5 (const uint) -0:78 o2: direct index for structure ( uniform 2-component vector of int) -0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:78 Constant: -0:78 5 (const uint) -0:78 Constant: -0:78 2 (const int) -0:88 Sequence -0:88 move second child to first child ( temp 4-component vector of float) -0:88 'txval301' ( temp 4-component vector of float) -0:88 textureGatherOffset ( temp 4-component vector of float) -0:88 Construct combined texture-sampler ( temp sampler2DArray) -0:88 'g_tTex2df4a' ( uniform texture2DArray) -0:88 'g_sSamp' (layout( binding=0) uniform sampler) -0:88 c3: direct index for structure ( uniform 3-component vector of float) -0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:88 Constant: -0:88 2 (const uint) -0:88 o2: direct index for structure ( uniform 2-component vector of int) -0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:88 Constant: -0:88 5 (const uint) -0:88 Constant: -0:88 3 (const int) -0:89 Sequence -0:89 move second child to first child ( temp 4-component vector of int) -0:89 'txval311' ( temp 4-component vector of int) -0:89 textureGatherOffset ( temp 4-component vector of int) -0:89 Construct combined texture-sampler ( temp isampler2DArray) -0:89 'g_tTex2di4a' ( uniform itexture2DArray) -0:89 'g_sSamp' (layout( binding=0) uniform sampler) -0:89 c3: direct index for structure ( uniform 3-component vector of float) -0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:89 Constant: -0:89 2 (const uint) -0:89 o2: direct index for structure ( uniform 2-component vector of int) -0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:89 Constant: -0:89 5 (const uint) -0:89 Constant: -0:89 3 (const int) -0:90 Sequence -0:90 move second child to first child ( temp 4-component vector of uint) -0:90 'txval321' ( temp 4-component vector of uint) -0:90 textureGatherOffset ( temp 4-component vector of uint) -0:90 Construct combined texture-sampler ( temp usampler2DArray) -0:90 'g_tTex2du4a' ( uniform utexture2DArray) -0:90 'g_sSamp' (layout( binding=0) uniform sampler) -0:90 c3: direct index for structure ( uniform 3-component vector of float) -0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:90 Constant: -0:90 2 (const uint) -0:90 o2: direct index for structure ( uniform 2-component vector of int) -0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:90 Constant: -0:90 5 (const uint) -0:90 Constant: -0:90 3 (const int) -0:92 Sequence -0:92 move second child to first child ( temp 4-component vector of float) -0:92 'txval304' ( temp 4-component vector of float) -0:92 textureGatherOffsets ( temp 4-component vector of float) -0:92 Construct combined texture-sampler ( temp sampler2DArray) -0:92 'g_tTex2df4a' ( uniform texture2DArray) -0:92 'g_sSamp' (layout( binding=0) uniform sampler) -0:92 c3: direct index for structure ( uniform 3-component vector of float) -0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:92 Constant: -0:92 2 (const uint) -0:92 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:92 o2: direct index for structure ( uniform 2-component vector of int) -0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:92 Constant: -0:92 5 (const uint) -0:92 o2: direct index for structure ( uniform 2-component vector of int) -0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:92 Constant: -0:92 5 (const uint) -0:92 o2: direct index for structure ( uniform 2-component vector of int) -0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:92 Constant: -0:92 5 (const uint) -0:92 o2: direct index for structure ( uniform 2-component vector of int) -0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:92 Constant: -0:92 5 (const uint) -0:92 Constant: -0:92 3 (const int) -0:93 Sequence -0:93 move second child to first child ( temp 4-component vector of int) -0:93 'txval314' ( temp 4-component vector of int) -0:93 textureGatherOffsets ( temp 4-component vector of int) -0:93 Construct combined texture-sampler ( temp isampler2DArray) -0:93 'g_tTex2di4a' ( uniform itexture2DArray) -0:93 'g_sSamp' (layout( binding=0) uniform sampler) -0:93 c3: direct index for structure ( uniform 3-component vector of float) -0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:93 Constant: -0:93 2 (const uint) -0:93 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:93 o2: direct index for structure ( uniform 2-component vector of int) -0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:93 Constant: -0:93 5 (const uint) -0:93 o2: direct index for structure ( uniform 2-component vector of int) -0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:93 Constant: -0:93 5 (const uint) -0:93 o2: direct index for structure ( uniform 2-component vector of int) -0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:93 Constant: -0:93 5 (const uint) -0:93 o2: direct index for structure ( uniform 2-component vector of int) -0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:93 Constant: -0:93 5 (const uint) -0:93 Constant: -0:93 3 (const int) -0:94 Sequence -0:94 move second child to first child ( temp 4-component vector of uint) -0:94 'txval324' ( temp 4-component vector of uint) -0:94 textureGatherOffsets ( temp 4-component vector of uint) -0:94 Construct combined texture-sampler ( temp usampler2DArray) -0:94 'g_tTex2du4a' ( uniform utexture2DArray) -0:94 'g_sSamp' (layout( binding=0) uniform sampler) -0:94 c3: direct index for structure ( uniform 3-component vector of float) -0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:94 Constant: -0:94 2 (const uint) -0:94 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:94 o2: direct index for structure ( uniform 2-component vector of int) -0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:94 Constant: -0:94 5 (const uint) -0:94 o2: direct index for structure ( uniform 2-component vector of int) -0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:94 Constant: -0:94 5 (const uint) -0:94 o2: direct index for structure ( uniform 2-component vector of int) -0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:94 Constant: -0:94 5 (const uint) -0:94 o2: direct index for structure ( uniform 2-component vector of int) -0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:94 Constant: -0:94 5 (const uint) -0:94 Constant: -0:94 3 (const int) -0:106 move second child to first child ( temp 4-component vector of float) -0:106 Color: direct index for structure ( temp 4-component vector of float) -0:106 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:106 Constant: -0:106 0 (const int) -0:106 Constant: -0:106 1.000000 -0:106 1.000000 -0:106 1.000000 -0:106 1.000000 -0:107 move second child to first child ( temp float) -0:107 Depth: direct index for structure ( temp float) -0:107 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:107 Constant: -0:107 1 (const int) -0:107 Constant: -0:107 1.000000 -0:109 Branch: Return with expression -0:109 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:33 Function Definition: main( ( temp void) -0:33 Function Parameters: -0:? Sequence -0:33 Sequence -0:33 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:33 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:33 Color: direct index for structure ( temp 4-component vector of float) -0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:33 Constant: -0:33 0 (const int) -0:33 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:33 Depth: direct index for structure ( temp float) -0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:33 Constant: -0:33 1 (const int) -0:? Linker Objects -0:? 'g_sSamp' (layout( binding=0) uniform sampler) -0:? 'g_sSamp2d' ( uniform sampler) -0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray) -0:? 'g_tTex1di4a' ( uniform itexture1DArray) -0:? 'g_tTex1du4a' ( uniform utexture1DArray) -0:? 'g_tTex2df4a' ( uniform texture2DArray) -0:? 'g_tTex2di4a' ( uniform itexture2DArray) -0:? 'g_tTex2du4a' ( uniform utexture2DArray) -0:? 'g_tTexcdf4a' ( uniform textureCubeArray) -0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) -0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - -Validation failed -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 389 - - Capability Shader - Capability ImageGatherExtended - Capability Sampled1D - Capability SampledCubeArray - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 363 367 - ExecutionMode 4 OriginUpperLeft - ExecutionMode 4 DepthReplacing - Source HLSL 500 - Name 4 "main" - Name 8 "PS_OUTPUT" - MemberName 8(PS_OUTPUT) 0 "Color" - MemberName 8(PS_OUTPUT) 1 "Depth" - Name 10 "@main(" - Name 13 "txval001" - Name 16 "g_tTex2df4a" - Name 20 "g_sSamp" - Name 30 "$Global" - MemberName 30($Global) 0 "c1" - MemberName 30($Global) 1 "c2" - MemberName 30($Global) 2 "c3" - MemberName 30($Global) 3 "c4" - MemberName 30($Global) 4 "o1" - MemberName 30($Global) 5 "o2" - MemberName 30($Global) 6 "o3" - MemberName 30($Global) 7 "o4" - Name 32 "" - Name 44 "txval011" - Name 47 "g_tTex2di4a" - Name 60 "txval021" - Name 63 "g_tTex2du4a" - Name 73 "txval004" - Name 91 "txval014" - Name 107 "txval024" - Name 123 "txval101" - Name 133 "txval111" - Name 142 "txval121" - Name 151 "txval104" - Name 167 "txval114" - Name 183 "txval124" - Name 199 "txval201" - Name 208 "txval211" - Name 217 "txval221" - Name 226 "txval204" - Name 242 "txval214" - Name 258 "txval224" - Name 274 "txval301" - Name 284 "txval311" - Name 293 "txval321" - Name 302 "txval304" - Name 318 "txval314" - Name 334 "txval324" - Name 351 "psout" - Name 360 "flattenTemp" - Name 363 "@entryPointOutput.Color" - Name 367 "@entryPointOutput.Depth" - Name 370 "g_sSamp2d" - Name 373 "g_tTex1df4a" - Name 376 "g_tTex1di4a" - Name 379 "g_tTex1du4a" - Name 382 "g_tTexcdf4a" - Name 385 "g_tTexcdi4a" - Name 388 "g_tTexcdu4a" - Decorate 16(g_tTex2df4a) DescriptorSet 0 - Decorate 16(g_tTex2df4a) Binding 0 - Decorate 20(g_sSamp) DescriptorSet 0 - Decorate 20(g_sSamp) Binding 0 - MemberDecorate 30($Global) 0 Offset 0 - MemberDecorate 30($Global) 1 Offset 8 - MemberDecorate 30($Global) 2 Offset 16 - MemberDecorate 30($Global) 3 Offset 32 - MemberDecorate 30($Global) 4 Offset 48 - MemberDecorate 30($Global) 5 Offset 56 - MemberDecorate 30($Global) 6 Offset 64 - MemberDecorate 30($Global) 7 Offset 80 - Decorate 30($Global) Block - Decorate 32 DescriptorSet 0 - Decorate 32 Binding 0 - Decorate 47(g_tTex2di4a) DescriptorSet 0 - Decorate 47(g_tTex2di4a) Binding 0 - Decorate 63(g_tTex2du4a) DescriptorSet 0 - Decorate 63(g_tTex2du4a) Binding 0 - Decorate 363(@entryPointOutput.Color) Location 0 - Decorate 367(@entryPointOutput.Depth) BuiltIn FragDepth - Decorate 370(g_sSamp2d) DescriptorSet 0 - Decorate 370(g_sSamp2d) Binding 0 - Decorate 373(g_tTex1df4a) DescriptorSet 0 - Decorate 373(g_tTex1df4a) Binding 0 - Decorate 376(g_tTex1di4a) DescriptorSet 0 - Decorate 376(g_tTex1di4a) Binding 0 - Decorate 379(g_tTex1du4a) DescriptorSet 0 - Decorate 379(g_tTex1du4a) Binding 0 - Decorate 382(g_tTexcdf4a) DescriptorSet 0 - Decorate 382(g_tTexcdf4a) Binding 0 - Decorate 385(g_tTexcdi4a) DescriptorSet 0 - Decorate 385(g_tTexcdi4a) Binding 0 - Decorate 388(g_tTexcdu4a) DescriptorSet 0 - Decorate 388(g_tTexcdu4a) Binding 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 9: TypeFunction 8(PS_OUTPUT) - 12: TypePointer Function 7(fvec4) - 14: TypeImage 6(float) 2D array sampled format:Unknown - 15: TypePointer UniformConstant 14 - 16(g_tTex2df4a): 15(ptr) Variable UniformConstant - 18: TypeSampler - 19: TypePointer UniformConstant 18 - 20(g_sSamp): 19(ptr) Variable UniformConstant - 22: TypeSampledImage 14 - 24: TypeVector 6(float) 2 - 25: TypeVector 6(float) 3 - 26: TypeInt 32 1 - 27: TypeVector 26(int) 2 - 28: TypeVector 26(int) 3 - 29: TypeVector 26(int) 4 - 30($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) 26(int) 27(ivec2) 28(ivec3) 29(ivec4) - 31: TypePointer Uniform 30($Global) - 32: 31(ptr) Variable Uniform - 33: 26(int) Constant 2 - 34: TypePointer Uniform 25(fvec3) - 37: 26(int) Constant 5 - 38: TypePointer Uniform 27(ivec2) - 41: 26(int) Constant 0 - 43: TypePointer Function 29(ivec4) - 45: TypeImage 26(int) 2D array sampled format:Unknown - 46: TypePointer UniformConstant 45 - 47(g_tTex2di4a): 46(ptr) Variable UniformConstant - 50: TypeSampledImage 45 - 57: TypeInt 32 0 - 58: TypeVector 57(int) 4 - 59: TypePointer Function 58(ivec4) - 61: TypeImage 57(int) 2D array sampled format:Unknown - 62: TypePointer UniformConstant 61 - 63(g_tTex2du4a): 62(ptr) Variable UniformConstant - 66: TypeSampledImage 61 - 87: 57(int) Constant 4 - 88: TypeArray 27(ivec2) 87 - 131: 26(int) Constant 1 - 282: 26(int) Constant 3 - 350: TypePointer Function 8(PS_OUTPUT) - 352: 6(float) Constant 1065353216 - 353: 7(fvec4) ConstantComposite 352 352 352 352 - 355: TypePointer Function 6(float) - 362: TypePointer Output 7(fvec4) -363(@entryPointOutput.Color): 362(ptr) Variable Output - 366: TypePointer Output 6(float) -367(@entryPointOutput.Depth): 366(ptr) Variable Output - 370(g_sSamp2d): 19(ptr) Variable UniformConstant - 371: TypeImage 6(float) 1D array sampled format:Unknown - 372: TypePointer UniformConstant 371 -373(g_tTex1df4a): 372(ptr) Variable UniformConstant - 374: TypeImage 26(int) 1D array sampled format:Unknown - 375: TypePointer UniformConstant 374 -376(g_tTex1di4a): 375(ptr) Variable UniformConstant - 377: TypeImage 57(int) 1D array sampled format:Unknown - 378: TypePointer UniformConstant 377 -379(g_tTex1du4a): 378(ptr) Variable UniformConstant - 380: TypeImage 6(float) Cube array sampled format:Unknown - 381: TypePointer UniformConstant 380 -382(g_tTexcdf4a): 381(ptr) Variable UniformConstant - 383: TypeImage 26(int) Cube array sampled format:Unknown - 384: TypePointer UniformConstant 383 -385(g_tTexcdi4a): 384(ptr) Variable UniformConstant - 386: TypeImage 57(int) Cube array sampled format:Unknown - 387: TypePointer UniformConstant 386 -388(g_tTexcdu4a): 387(ptr) Variable UniformConstant - 4(main): 2 Function None 3 - 5: Label -360(flattenTemp): 350(ptr) Variable Function - 361:8(PS_OUTPUT) FunctionCall 10(@main() - Store 360(flattenTemp) 361 - 364: 12(ptr) AccessChain 360(flattenTemp) 41 - 365: 7(fvec4) Load 364 - Store 363(@entryPointOutput.Color) 365 - 368: 355(ptr) AccessChain 360(flattenTemp) 131 - 369: 6(float) Load 368 - Store 367(@entryPointOutput.Depth) 369 - Return - FunctionEnd - 10(@main():8(PS_OUTPUT) Function None 9 - 11: Label - 13(txval001): 12(ptr) Variable Function - 44(txval011): 43(ptr) Variable Function - 60(txval021): 59(ptr) Variable Function - 73(txval004): 12(ptr) Variable Function - 91(txval014): 43(ptr) Variable Function - 107(txval024): 59(ptr) Variable Function - 123(txval101): 12(ptr) Variable Function - 133(txval111): 43(ptr) Variable Function - 142(txval121): 59(ptr) Variable Function - 151(txval104): 12(ptr) Variable Function - 167(txval114): 43(ptr) Variable Function - 183(txval124): 59(ptr) Variable Function - 199(txval201): 12(ptr) Variable Function - 208(txval211): 43(ptr) Variable Function - 217(txval221): 59(ptr) Variable Function - 226(txval204): 12(ptr) Variable Function - 242(txval214): 43(ptr) Variable Function - 258(txval224): 59(ptr) Variable Function - 274(txval301): 12(ptr) Variable Function - 284(txval311): 43(ptr) Variable Function - 293(txval321): 59(ptr) Variable Function - 302(txval304): 12(ptr) Variable Function - 318(txval314): 43(ptr) Variable Function - 334(txval324): 59(ptr) Variable Function - 351(psout): 350(ptr) Variable Function - 17: 14 Load 16(g_tTex2df4a) - 21: 18 Load 20(g_sSamp) - 23: 22 SampledImage 17 21 - 35: 34(ptr) AccessChain 32 33 - 36: 25(fvec3) Load 35 - 39: 38(ptr) AccessChain 32 37 - 40: 27(ivec2) Load 39 - 42: 7(fvec4) ImageGather 23 36 41 Offset 40 - Store 13(txval001) 42 - 48: 45 Load 47(g_tTex2di4a) - 49: 18 Load 20(g_sSamp) - 51: 50 SampledImage 48 49 - 52: 34(ptr) AccessChain 32 33 - 53: 25(fvec3) Load 52 - 54: 38(ptr) AccessChain 32 37 - 55: 27(ivec2) Load 54 - 56: 29(ivec4) ImageGather 51 53 41 Offset 55 - Store 44(txval011) 56 - 64: 61 Load 63(g_tTex2du4a) - 65: 18 Load 20(g_sSamp) - 67: 66 SampledImage 64 65 - 68: 34(ptr) AccessChain 32 33 - 69: 25(fvec3) Load 68 - 70: 38(ptr) AccessChain 32 37 - 71: 27(ivec2) Load 70 - 72: 58(ivec4) ImageGather 67 69 41 Offset 71 - Store 60(txval021) 72 - 74: 14 Load 16(g_tTex2df4a) - 75: 18 Load 20(g_sSamp) - 76: 22 SampledImage 74 75 - 77: 34(ptr) AccessChain 32 33 - 78: 25(fvec3) Load 77 - 79: 38(ptr) AccessChain 32 37 - 80: 27(ivec2) Load 79 - 81: 38(ptr) AccessChain 32 37 - 82: 27(ivec2) Load 81 - 83: 38(ptr) AccessChain 32 37 - 84: 27(ivec2) Load 83 - 85: 38(ptr) AccessChain 32 37 - 86: 27(ivec2) Load 85 - 89: 88 CompositeConstruct 80 82 84 86 - 90: 7(fvec4) ImageGather 76 78 41 ConstOffsets 89 - Store 73(txval004) 90 - 92: 45 Load 47(g_tTex2di4a) - 93: 18 Load 20(g_sSamp) - 94: 50 SampledImage 92 93 - 95: 34(ptr) AccessChain 32 33 - 96: 25(fvec3) Load 95 - 97: 38(ptr) AccessChain 32 37 - 98: 27(ivec2) Load 97 - 99: 38(ptr) AccessChain 32 37 - 100: 27(ivec2) Load 99 - 101: 38(ptr) AccessChain 32 37 - 102: 27(ivec2) Load 101 - 103: 38(ptr) AccessChain 32 37 - 104: 27(ivec2) Load 103 - 105: 88 CompositeConstruct 98 100 102 104 - 106: 29(ivec4) ImageGather 94 96 41 ConstOffsets 105 - Store 91(txval014) 106 - 108: 61 Load 63(g_tTex2du4a) - 109: 18 Load 20(g_sSamp) - 110: 66 SampledImage 108 109 - 111: 34(ptr) AccessChain 32 33 - 112: 25(fvec3) Load 111 - 113: 38(ptr) AccessChain 32 37 - 114: 27(ivec2) Load 113 - 115: 38(ptr) AccessChain 32 37 - 116: 27(ivec2) Load 115 - 117: 38(ptr) AccessChain 32 37 - 118: 27(ivec2) Load 117 - 119: 38(ptr) AccessChain 32 37 - 120: 27(ivec2) Load 119 - 121: 88 CompositeConstruct 114 116 118 120 - 122: 58(ivec4) ImageGather 110 112 41 ConstOffsets 121 - Store 107(txval024) 122 - 124: 14 Load 16(g_tTex2df4a) - 125: 18 Load 20(g_sSamp) - 126: 22 SampledImage 124 125 - 127: 34(ptr) AccessChain 32 33 - 128: 25(fvec3) Load 127 - 129: 38(ptr) AccessChain 32 37 - 130: 27(ivec2) Load 129 - 132: 7(fvec4) ImageGather 126 128 131 Offset 130 - Store 123(txval101) 132 - 134: 45 Load 47(g_tTex2di4a) - 135: 18 Load 20(g_sSamp) - 136: 50 SampledImage 134 135 - 137: 34(ptr) AccessChain 32 33 - 138: 25(fvec3) Load 137 - 139: 38(ptr) AccessChain 32 37 - 140: 27(ivec2) Load 139 - 141: 29(ivec4) ImageGather 136 138 131 Offset 140 - Store 133(txval111) 141 - 143: 61 Load 63(g_tTex2du4a) - 144: 18 Load 20(g_sSamp) - 145: 66 SampledImage 143 144 - 146: 34(ptr) AccessChain 32 33 - 147: 25(fvec3) Load 146 - 148: 38(ptr) AccessChain 32 37 - 149: 27(ivec2) Load 148 - 150: 58(ivec4) ImageGather 145 147 131 Offset 149 - Store 142(txval121) 150 - 152: 14 Load 16(g_tTex2df4a) - 153: 18 Load 20(g_sSamp) - 154: 22 SampledImage 152 153 - 155: 34(ptr) AccessChain 32 33 - 156: 25(fvec3) Load 155 - 157: 38(ptr) AccessChain 32 37 - 158: 27(ivec2) Load 157 - 159: 38(ptr) AccessChain 32 37 - 160: 27(ivec2) Load 159 - 161: 38(ptr) AccessChain 32 37 - 162: 27(ivec2) Load 161 - 163: 38(ptr) AccessChain 32 37 - 164: 27(ivec2) Load 163 - 165: 88 CompositeConstruct 158 160 162 164 - 166: 7(fvec4) ImageGather 154 156 131 ConstOffsets 165 - Store 151(txval104) 166 - 168: 45 Load 47(g_tTex2di4a) - 169: 18 Load 20(g_sSamp) - 170: 50 SampledImage 168 169 - 171: 34(ptr) AccessChain 32 33 - 172: 25(fvec3) Load 171 - 173: 38(ptr) AccessChain 32 37 - 174: 27(ivec2) Load 173 - 175: 38(ptr) AccessChain 32 37 - 176: 27(ivec2) Load 175 - 177: 38(ptr) AccessChain 32 37 - 178: 27(ivec2) Load 177 - 179: 38(ptr) AccessChain 32 37 - 180: 27(ivec2) Load 179 - 181: 88 CompositeConstruct 174 176 178 180 - 182: 29(ivec4) ImageGather 170 172 131 ConstOffsets 181 - Store 167(txval114) 182 - 184: 61 Load 63(g_tTex2du4a) - 185: 18 Load 20(g_sSamp) - 186: 66 SampledImage 184 185 - 187: 34(ptr) AccessChain 32 33 - 188: 25(fvec3) Load 187 - 189: 38(ptr) AccessChain 32 37 - 190: 27(ivec2) Load 189 - 191: 38(ptr) AccessChain 32 37 - 192: 27(ivec2) Load 191 - 193: 38(ptr) AccessChain 32 37 - 194: 27(ivec2) Load 193 - 195: 38(ptr) AccessChain 32 37 - 196: 27(ivec2) Load 195 - 197: 88 CompositeConstruct 190 192 194 196 - 198: 58(ivec4) ImageGather 186 188 131 ConstOffsets 197 - Store 183(txval124) 198 - 200: 14 Load 16(g_tTex2df4a) - 201: 18 Load 20(g_sSamp) - 202: 22 SampledImage 200 201 - 203: 34(ptr) AccessChain 32 33 - 204: 25(fvec3) Load 203 - 205: 38(ptr) AccessChain 32 37 - 206: 27(ivec2) Load 205 - 207: 7(fvec4) ImageGather 202 204 33 Offset 206 - Store 199(txval201) 207 - 209: 45 Load 47(g_tTex2di4a) - 210: 18 Load 20(g_sSamp) - 211: 50 SampledImage 209 210 - 212: 34(ptr) AccessChain 32 33 - 213: 25(fvec3) Load 212 - 214: 38(ptr) AccessChain 32 37 - 215: 27(ivec2) Load 214 - 216: 29(ivec4) ImageGather 211 213 33 Offset 215 - Store 208(txval211) 216 - 218: 61 Load 63(g_tTex2du4a) - 219: 18 Load 20(g_sSamp) - 220: 66 SampledImage 218 219 - 221: 34(ptr) AccessChain 32 33 - 222: 25(fvec3) Load 221 - 223: 38(ptr) AccessChain 32 37 - 224: 27(ivec2) Load 223 - 225: 58(ivec4) ImageGather 220 222 33 Offset 224 - Store 217(txval221) 225 - 227: 14 Load 16(g_tTex2df4a) - 228: 18 Load 20(g_sSamp) - 229: 22 SampledImage 227 228 - 230: 34(ptr) AccessChain 32 33 - 231: 25(fvec3) Load 230 - 232: 38(ptr) AccessChain 32 37 - 233: 27(ivec2) Load 232 - 234: 38(ptr) AccessChain 32 37 - 235: 27(ivec2) Load 234 - 236: 38(ptr) AccessChain 32 37 - 237: 27(ivec2) Load 236 - 238: 38(ptr) AccessChain 32 37 - 239: 27(ivec2) Load 238 - 240: 88 CompositeConstruct 233 235 237 239 - 241: 7(fvec4) ImageGather 229 231 33 ConstOffsets 240 - Store 226(txval204) 241 - 243: 45 Load 47(g_tTex2di4a) - 244: 18 Load 20(g_sSamp) - 245: 50 SampledImage 243 244 - 246: 34(ptr) AccessChain 32 33 - 247: 25(fvec3) Load 246 - 248: 38(ptr) AccessChain 32 37 - 249: 27(ivec2) Load 248 - 250: 38(ptr) AccessChain 32 37 - 251: 27(ivec2) Load 250 - 252: 38(ptr) AccessChain 32 37 - 253: 27(ivec2) Load 252 - 254: 38(ptr) AccessChain 32 37 - 255: 27(ivec2) Load 254 - 256: 88 CompositeConstruct 249 251 253 255 - 257: 29(ivec4) ImageGather 245 247 33 ConstOffsets 256 - Store 242(txval214) 257 - 259: 61 Load 63(g_tTex2du4a) - 260: 18 Load 20(g_sSamp) - 261: 66 SampledImage 259 260 - 262: 34(ptr) AccessChain 32 33 - 263: 25(fvec3) Load 262 - 264: 38(ptr) AccessChain 32 37 - 265: 27(ivec2) Load 264 - 266: 38(ptr) AccessChain 32 37 - 267: 27(ivec2) Load 266 - 268: 38(ptr) AccessChain 32 37 - 269: 27(ivec2) Load 268 - 270: 38(ptr) AccessChain 32 37 - 271: 27(ivec2) Load 270 - 272: 88 CompositeConstruct 265 267 269 271 - 273: 58(ivec4) ImageGather 261 263 33 ConstOffsets 272 - Store 258(txval224) 273 - 275: 14 Load 16(g_tTex2df4a) - 276: 18 Load 20(g_sSamp) - 277: 22 SampledImage 275 276 - 278: 34(ptr) AccessChain 32 33 - 279: 25(fvec3) Load 278 - 280: 38(ptr) AccessChain 32 37 - 281: 27(ivec2) Load 280 - 283: 7(fvec4) ImageGather 277 279 282 Offset 281 - Store 274(txval301) 283 - 285: 45 Load 47(g_tTex2di4a) - 286: 18 Load 20(g_sSamp) - 287: 50 SampledImage 285 286 - 288: 34(ptr) AccessChain 32 33 - 289: 25(fvec3) Load 288 - 290: 38(ptr) AccessChain 32 37 - 291: 27(ivec2) Load 290 - 292: 29(ivec4) ImageGather 287 289 282 Offset 291 - Store 284(txval311) 292 - 294: 61 Load 63(g_tTex2du4a) - 295: 18 Load 20(g_sSamp) - 296: 66 SampledImage 294 295 - 297: 34(ptr) AccessChain 32 33 - 298: 25(fvec3) Load 297 - 299: 38(ptr) AccessChain 32 37 - 300: 27(ivec2) Load 299 - 301: 58(ivec4) ImageGather 296 298 282 Offset 300 - Store 293(txval321) 301 - 303: 14 Load 16(g_tTex2df4a) - 304: 18 Load 20(g_sSamp) - 305: 22 SampledImage 303 304 - 306: 34(ptr) AccessChain 32 33 - 307: 25(fvec3) Load 306 - 308: 38(ptr) AccessChain 32 37 - 309: 27(ivec2) Load 308 - 310: 38(ptr) AccessChain 32 37 - 311: 27(ivec2) Load 310 - 312: 38(ptr) AccessChain 32 37 - 313: 27(ivec2) Load 312 - 314: 38(ptr) AccessChain 32 37 - 315: 27(ivec2) Load 314 - 316: 88 CompositeConstruct 309 311 313 315 - 317: 7(fvec4) ImageGather 305 307 282 ConstOffsets 316 - Store 302(txval304) 317 - 319: 45 Load 47(g_tTex2di4a) - 320: 18 Load 20(g_sSamp) - 321: 50 SampledImage 319 320 - 322: 34(ptr) AccessChain 32 33 - 323: 25(fvec3) Load 322 - 324: 38(ptr) AccessChain 32 37 - 325: 27(ivec2) Load 324 - 326: 38(ptr) AccessChain 32 37 - 327: 27(ivec2) Load 326 - 328: 38(ptr) AccessChain 32 37 - 329: 27(ivec2) Load 328 - 330: 38(ptr) AccessChain 32 37 - 331: 27(ivec2) Load 330 - 332: 88 CompositeConstruct 325 327 329 331 - 333: 29(ivec4) ImageGather 321 323 282 ConstOffsets 332 - Store 318(txval314) 333 - 335: 61 Load 63(g_tTex2du4a) - 336: 18 Load 20(g_sSamp) - 337: 66 SampledImage 335 336 - 338: 34(ptr) AccessChain 32 33 - 339: 25(fvec3) Load 338 - 340: 38(ptr) AccessChain 32 37 - 341: 27(ivec2) Load 340 - 342: 38(ptr) AccessChain 32 37 - 343: 27(ivec2) Load 342 - 344: 38(ptr) AccessChain 32 37 - 345: 27(ivec2) Load 344 - 346: 38(ptr) AccessChain 32 37 - 347: 27(ivec2) Load 346 - 348: 88 CompositeConstruct 341 343 345 347 - 349: 58(ivec4) ImageGather 337 339 282 ConstOffsets 348 - Store 334(txval324) 349 - 354: 12(ptr) AccessChain 351(psout) 41 - Store 354 353 - 356: 355(ptr) AccessChain 351(psout) 131 - Store 356 352 - 357:8(PS_OUTPUT) Load 351(psout) - ReturnValue 357 - FunctionEnd |