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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out1777
1 files changed, 0 insertions, 1777 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out
deleted file mode 100644
index 2acc97530b6..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offsetarray.dx10.frag.out
+++ /dev/null
@@ -1,1777 +0,0 @@
-hlsl.gatherRGBA.offsetarray.dx10.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-using depth_any
-0:? Sequence
-0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:33 Function Parameters:
-0:? Sequence
-0:40 Sequence
-0:40 move second child to first child ( temp 4-component vector of float)
-0:40 'txval001' ( temp 4-component vector of float)
-0:40 textureGatherOffset ( temp 4-component vector of float)
-0:40 Construct combined texture-sampler ( temp sampler2DArray)
-0:40 'g_tTex2df4a' ( uniform texture2DArray)
-0:40 'g_sSamp' (layout( binding=0) uniform sampler)
-0:40 c3: direct index for structure ( uniform 3-component vector of float)
-0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:40 Constant:
-0:40 2 (const uint)
-0:40 o2: direct index for structure ( uniform 2-component vector of int)
-0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:40 Constant:
-0:40 5 (const uint)
-0:40 Constant:
-0:40 0 (const int)
-0:41 Sequence
-0:41 move second child to first child ( temp 4-component vector of int)
-0:41 'txval011' ( temp 4-component vector of int)
-0:41 textureGatherOffset ( temp 4-component vector of int)
-0:41 Construct combined texture-sampler ( temp isampler2DArray)
-0:41 'g_tTex2di4a' ( uniform itexture2DArray)
-0:41 'g_sSamp' (layout( binding=0) uniform sampler)
-0:41 c3: direct index for structure ( uniform 3-component vector of float)
-0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:41 Constant:
-0:41 2 (const uint)
-0:41 o2: direct index for structure ( uniform 2-component vector of int)
-0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:41 Constant:
-0:41 5 (const uint)
-0:41 Constant:
-0:41 0 (const int)
-0:42 Sequence
-0:42 move second child to first child ( temp 4-component vector of uint)
-0:42 'txval021' ( temp 4-component vector of uint)
-0:42 textureGatherOffset ( temp 4-component vector of uint)
-0:42 Construct combined texture-sampler ( temp usampler2DArray)
-0:42 'g_tTex2du4a' ( uniform utexture2DArray)
-0:42 'g_sSamp' (layout( binding=0) uniform sampler)
-0:42 c3: direct index for structure ( uniform 3-component vector of float)
-0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:42 Constant:
-0:42 2 (const uint)
-0:42 o2: direct index for structure ( uniform 2-component vector of int)
-0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:42 Constant:
-0:42 5 (const uint)
-0:42 Constant:
-0:42 0 (const int)
-0:44 Sequence
-0:44 move second child to first child ( temp 4-component vector of float)
-0:44 'txval004' ( temp 4-component vector of float)
-0:44 textureGatherOffsets ( temp 4-component vector of float)
-0:44 Construct combined texture-sampler ( temp sampler2DArray)
-0:44 'g_tTex2df4a' ( uniform texture2DArray)
-0:44 'g_sSamp' (layout( binding=0) uniform sampler)
-0:44 c3: direct index for structure ( uniform 3-component vector of float)
-0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:44 Constant:
-0:44 2 (const uint)
-0:44 Construct ivec2 ( temp 4-element array of 2-component vector of int)
-0:44 o2: direct index for structure ( uniform 2-component vector of int)
-0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:44 Constant:
-0:44 5 (const uint)
-0:44 o2: direct index for structure ( uniform 2-component vector of int)
-0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:44 Constant:
-0:44 5 (const uint)
-0:44 o2: direct index for structure ( uniform 2-component vector of int)
-0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:44 Constant:
-0:44 5 (const uint)
-0:44 o2: direct index for structure ( uniform 2-component vector of int)
-0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:44 Constant:
-0:44 5 (const uint)
-0:44 Constant:
-0:44 0 (const int)
-0:45 Sequence
-0:45 move second child to first child ( temp 4-component vector of int)
-0:45 'txval014' ( temp 4-component vector of int)
-0:45 textureGatherOffsets ( temp 4-component vector of int)
-0:45 Construct combined texture-sampler ( temp isampler2DArray)
-0:45 'g_tTex2di4a' ( uniform itexture2DArray)
-0:45 'g_sSamp' (layout( binding=0) uniform sampler)
-0:45 c3: direct index for structure ( uniform 3-component vector of float)
-0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:45 Constant:
-0:45 2 (const uint)
-0:45 Construct ivec2 ( temp 4-element array of 2-component vector of int)
-0:45 o2: direct index for structure ( uniform 2-component vector of int)
-0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:45 Constant:
-0:45 5 (const uint)
-0:45 o2: direct index for structure ( uniform 2-component vector of int)
-0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:45 Constant:
-0:45 5 (const uint)
-0:45 o2: direct index for structure ( uniform 2-component vector of int)
-0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:45 Constant:
-0:45 5 (const uint)
-0:45 o2: direct index for structure ( uniform 2-component vector of int)
-0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:45 Constant:
-0:45 5 (const uint)
-0:45 Constant:
-0:45 0 (const int)
-0:46 Sequence
-0:46 move second child to first child ( temp 4-component vector of uint)
-0:46 'txval024' ( temp 4-component vector of uint)
-0:46 textureGatherOffsets ( temp 4-component vector of uint)
-0:46 Construct combined texture-sampler ( temp usampler2DArray)
-0:46 'g_tTex2du4a' ( uniform utexture2DArray)
-0:46 'g_sSamp' (layout( binding=0) uniform sampler)
-0:46 c3: direct index for structure ( uniform 3-component vector of float)
-0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:46 Constant:
-0:46 2 (const uint)
-0:46 Construct ivec2 ( temp 4-element array of 2-component vector of int)
-0:46 o2: direct index for structure ( uniform 2-component vector of int)
-0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:46 Constant:
-0:46 5 (const uint)
-0:46 o2: direct index for structure ( uniform 2-component vector of int)
-0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:46 Constant:
-0:46 5 (const uint)
-0:46 o2: direct index for structure ( uniform 2-component vector of int)
-0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:46 Constant:
-0:46 5 (const uint)
-0:46 o2: direct index for structure ( uniform 2-component vector of int)
-0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:46 Constant:
-0:46 5 (const uint)
-0:46 Constant:
-0:46 0 (const int)
-0:56 Sequence
-0:56 move second child to first child ( temp 4-component vector of float)
-0:56 'txval101' ( temp 4-component vector of float)
-0:56 textureGatherOffset ( temp 4-component vector of float)
-0:56 Construct combined texture-sampler ( temp sampler2DArray)
-0:56 'g_tTex2df4a' ( uniform texture2DArray)
-0:56 'g_sSamp' (layout( binding=0) uniform sampler)
-0:56 c3: direct index for structure ( uniform 3-component vector of float)
-0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:56 Constant:
-0:56 2 (const uint)
-0:56 o2: direct index for structure ( uniform 2-component vector of int)
-0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:56 Constant:
-0:56 5 (const uint)
-0:56 Constant:
-0:56 1 (const int)
-0:57 Sequence
-0:57 move second child to first child ( temp 4-component vector of int)
-0:57 'txval111' ( temp 4-component vector of int)
-0:57 textureGatherOffset ( temp 4-component vector of int)
-0:57 Construct combined texture-sampler ( temp isampler2DArray)
-0:57 'g_tTex2di4a' ( uniform itexture2DArray)
-0:57 'g_sSamp' (layout( binding=0) uniform sampler)
-0:57 c3: direct index for structure ( uniform 3-component vector of float)
-0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:57 Constant:
-0:57 2 (const uint)
-0:57 o2: direct index for structure ( uniform 2-component vector of int)
-0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:57 Constant:
-0:57 5 (const uint)
-0:57 Constant:
-0:57 1 (const int)
-0:58 Sequence
-0:58 move second child to first child ( temp 4-component vector of uint)
-0:58 'txval121' ( temp 4-component vector of uint)
-0:58 textureGatherOffset ( temp 4-component vector of uint)
-0:58 Construct combined texture-sampler ( temp usampler2DArray)
-0:58 'g_tTex2du4a' ( uniform utexture2DArray)
-0:58 'g_sSamp' (layout( binding=0) uniform sampler)
-0:58 c3: direct index for structure ( uniform 3-component vector of float)
-0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:58 Constant:
-0:58 2 (const uint)
-0:58 o2: direct index for structure ( uniform 2-component vector of int)
-0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:58 Constant:
-0:58 5 (const uint)
-0:58 Constant:
-0:58 1 (const int)
-0:60 Sequence
-0:60 move second child to first child ( temp 4-component vector of float)
-0:60 'txval104' ( temp 4-component vector of float)
-0:60 textureGatherOffsets ( temp 4-component vector of float)
-0:60 Construct combined texture-sampler ( temp sampler2DArray)
-0:60 'g_tTex2df4a' ( uniform texture2DArray)
-0:60 'g_sSamp' (layout( binding=0) uniform sampler)
-0:60 c3: direct index for structure ( uniform 3-component vector of float)
-0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:60 Constant:
-0:60 2 (const uint)
-0:60 Construct ivec2 ( temp 4-element array of 2-component vector of int)
-0:60 o2: direct index for structure ( uniform 2-component vector of int)
-0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:60 Constant:
-0:60 5 (const uint)
-0:60 o2: direct index for structure ( uniform 2-component vector of int)
-0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:60 Constant:
-0:60 5 (const uint)
-0:60 o2: direct index for structure ( uniform 2-component vector of int)
-0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:60 Constant:
-0:60 5 (const uint)
-0:60 o2: direct index for structure ( uniform 2-component vector of int)
-0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:60 Constant:
-0:60 5 (const uint)
-0:60 Constant:
-0:60 1 (const int)
-0:61 Sequence
-0:61 move second child to first child ( temp 4-component vector of int)
-0:61 'txval114' ( temp 4-component vector of int)
-0:61 textureGatherOffsets ( temp 4-component vector of int)
-0:61 Construct combined texture-sampler ( temp isampler2DArray)
-0:61 'g_tTex2di4a' ( uniform itexture2DArray)
-0:61 'g_sSamp' (layout( binding=0) uniform sampler)
-0:61 c3: direct index for structure ( uniform 3-component vector of float)
-0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:61 Constant:
-0:61 2 (const uint)
-0:61 Construct ivec2 ( temp 4-element array of 2-component vector of int)
-0:61 o2: direct index for structure ( uniform 2-component vector of int)
-0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:61 Constant:
-0:61 5 (const uint)
-0:61 o2: direct index for structure ( uniform 2-component vector of int)
-0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:61 Constant:
-0:61 5 (const uint)
-0:61 o2: direct index for structure ( uniform 2-component vector of int)
-0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:61 Constant:
-0:61 5 (const uint)
-0:61 o2: direct index for structure ( uniform 2-component vector of int)
-0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:61 Constant:
-0:61 5 (const uint)
-0:61 Constant:
-0:61 1 (const int)
-0:62 Sequence
-0:62 move second child to first child ( temp 4-component vector of uint)
-0:62 'txval124' ( temp 4-component vector of uint)
-0:62 textureGatherOffsets ( temp 4-component vector of uint)
-0:62 Construct combined texture-sampler ( temp usampler2DArray)
-0:62 'g_tTex2du4a' ( uniform utexture2DArray)
-0:62 'g_sSamp' (layout( binding=0) uniform sampler)
-0:62 c3: direct index for structure ( uniform 3-component vector of float)
-0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:62 Constant:
-0:62 2 (const uint)
-0:62 Construct ivec2 ( temp 4-element array of 2-component vector of int)
-0:62 o2: direct index for structure ( uniform 2-component vector of int)
-0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:62 Constant:
-0:62 5 (const uint)
-0:62 o2: direct index for structure ( uniform 2-component vector of int)
-0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:62 Constant:
-0:62 5 (const uint)
-0:62 o2: direct index for structure ( uniform 2-component vector of int)
-0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:62 Constant:
-0:62 5 (const uint)
-0:62 o2: direct index for structure ( uniform 2-component vector of int)
-0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:62 Constant:
-0:62 5 (const uint)
-0:62 Constant:
-0:62 1 (const int)
-0:72 Sequence
-0:72 move second child to first child ( temp 4-component vector of float)
-0:72 'txval201' ( temp 4-component vector of float)
-0:72 textureGatherOffset ( temp 4-component vector of float)
-0:72 Construct combined texture-sampler ( temp sampler2DArray)
-0:72 'g_tTex2df4a' ( uniform texture2DArray)
-0:72 'g_sSamp' (layout( binding=0) uniform sampler)
-0:72 c3: direct index for structure ( uniform 3-component vector of float)
-0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:72 Constant:
-0:72 2 (const uint)
-0:72 o2: direct index for structure ( uniform 2-component vector of int)
-0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:72 Constant:
-0:72 5 (const uint)
-0:72 Constant:
-0:72 2 (const int)
-0:73 Sequence
-0:73 move second child to first child ( temp 4-component vector of int)
-0:73 'txval211' ( temp 4-component vector of int)
-0:73 textureGatherOffset ( temp 4-component vector of int)
-0:73 Construct combined texture-sampler ( temp isampler2DArray)
-0:73 'g_tTex2di4a' ( uniform itexture2DArray)
-0:73 'g_sSamp' (layout( binding=0) uniform sampler)
-0:73 c3: direct index for structure ( uniform 3-component vector of float)
-0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:73 Constant:
-0:73 2 (const uint)
-0:73 o2: direct index for structure ( uniform 2-component vector of int)
-0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:73 Constant:
-0:73 5 (const uint)
-0:73 Constant:
-0:73 2 (const int)
-0:74 Sequence
-0:74 move second child to first child ( temp 4-component vector of uint)
-0:74 'txval221' ( temp 4-component vector of uint)
-0:74 textureGatherOffset ( temp 4-component vector of uint)
-0:74 Construct combined texture-sampler ( temp usampler2DArray)
-0:74 'g_tTex2du4a' ( uniform utexture2DArray)
-0:74 'g_sSamp' (layout( binding=0) uniform sampler)
-0:74 c3: direct index for structure ( uniform 3-component vector of float)
-0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:74 Constant:
-0:74 2 (const uint)
-0:74 o2: direct index for structure ( uniform 2-component vector of int)
-0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:74 Constant:
-0:74 5 (const uint)
-0:74 Constant:
-0:74 2 (const int)
-0:76 Sequence
-0:76 move second child to first child ( temp 4-component vector of float)
-0:76 'txval204' ( temp 4-component vector of float)
-0:76 textureGatherOffsets ( temp 4-component vector of float)
-0:76 Construct combined texture-sampler ( temp sampler2DArray)
-0:76 'g_tTex2df4a' ( uniform texture2DArray)
-0:76 'g_sSamp' (layout( binding=0) uniform sampler)
-0:76 c3: direct index for structure ( uniform 3-component vector of float)
-0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:76 Constant:
-0:76 2 (const uint)
-0:76 Construct ivec2 ( temp 4-element array of 2-component vector of int)
-0:76 o2: direct index for structure ( uniform 2-component vector of int)
-0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:76 Constant:
-0:76 5 (const uint)
-0:76 o2: direct index for structure ( uniform 2-component vector of int)
-0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:76 Constant:
-0:76 5 (const uint)
-0:76 o2: direct index for structure ( uniform 2-component vector of int)
-0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:76 Constant:
-0:76 5 (const uint)
-0:76 o2: direct index for structure ( uniform 2-component vector of int)
-0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:76 Constant:
-0:76 5 (const uint)
-0:76 Constant:
-0:76 2 (const int)
-0:77 Sequence
-0:77 move second child to first child ( temp 4-component vector of int)
-0:77 'txval214' ( temp 4-component vector of int)
-0:77 textureGatherOffsets ( temp 4-component vector of int)
-0:77 Construct combined texture-sampler ( temp isampler2DArray)
-0:77 'g_tTex2di4a' ( uniform itexture2DArray)
-0:77 'g_sSamp' (layout( binding=0) uniform sampler)
-0:77 c3: direct index for structure ( uniform 3-component vector of float)
-0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:77 Constant:
-0:77 2 (const uint)
-0:77 Construct ivec2 ( temp 4-element array of 2-component vector of int)
-0:77 o2: direct index for structure ( uniform 2-component vector of int)
-0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:77 Constant:
-0:77 5 (const uint)
-0:77 o2: direct index for structure ( uniform 2-component vector of int)
-0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:77 Constant:
-0:77 5 (const uint)
-0:77 o2: direct index for structure ( uniform 2-component vector of int)
-0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:77 Constant:
-0:77 5 (const uint)
-0:77 o2: direct index for structure ( uniform 2-component vector of int)
-0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:77 Constant:
-0:77 5 (const uint)
-0:77 Constant:
-0:77 2 (const int)
-0:78 Sequence
-0:78 move second child to first child ( temp 4-component vector of uint)
-0:78 'txval224' ( temp 4-component vector of uint)
-0:78 textureGatherOffsets ( temp 4-component vector of uint)
-0:78 Construct combined texture-sampler ( temp usampler2DArray)
-0:78 'g_tTex2du4a' ( uniform utexture2DArray)
-0:78 'g_sSamp' (layout( binding=0) uniform sampler)
-0:78 c3: direct index for structure ( uniform 3-component vector of float)
-0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:78 Constant:
-0:78 2 (const uint)
-0:78 Construct ivec2 ( temp 4-element array of 2-component vector of int)
-0:78 o2: direct index for structure ( uniform 2-component vector of int)
-0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:78 Constant:
-0:78 5 (const uint)
-0:78 o2: direct index for structure ( uniform 2-component vector of int)
-0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:78 Constant:
-0:78 5 (const uint)
-0:78 o2: direct index for structure ( uniform 2-component vector of int)
-0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:78 Constant:
-0:78 5 (const uint)
-0:78 o2: direct index for structure ( uniform 2-component vector of int)
-0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:78 Constant:
-0:78 5 (const uint)
-0:78 Constant:
-0:78 2 (const int)
-0:88 Sequence
-0:88 move second child to first child ( temp 4-component vector of float)
-0:88 'txval301' ( temp 4-component vector of float)
-0:88 textureGatherOffset ( temp 4-component vector of float)
-0:88 Construct combined texture-sampler ( temp sampler2DArray)
-0:88 'g_tTex2df4a' ( uniform texture2DArray)
-0:88 'g_sSamp' (layout( binding=0) uniform sampler)
-0:88 c3: direct index for structure ( uniform 3-component vector of float)
-0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:88 Constant:
-0:88 2 (const uint)
-0:88 o2: direct index for structure ( uniform 2-component vector of int)
-0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:88 Constant:
-0:88 5 (const uint)
-0:88 Constant:
-0:88 3 (const int)
-0:89 Sequence
-0:89 move second child to first child ( temp 4-component vector of int)
-0:89 'txval311' ( temp 4-component vector of int)
-0:89 textureGatherOffset ( temp 4-component vector of int)
-0:89 Construct combined texture-sampler ( temp isampler2DArray)
-0:89 'g_tTex2di4a' ( uniform itexture2DArray)
-0:89 'g_sSamp' (layout( binding=0) uniform sampler)
-0:89 c3: direct index for structure ( uniform 3-component vector of float)
-0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:89 Constant:
-0:89 2 (const uint)
-0:89 o2: direct index for structure ( uniform 2-component vector of int)
-0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:89 Constant:
-0:89 5 (const uint)
-0:89 Constant:
-0:89 3 (const int)
-0:90 Sequence
-0:90 move second child to first child ( temp 4-component vector of uint)
-0:90 'txval321' ( temp 4-component vector of uint)
-0:90 textureGatherOffset ( temp 4-component vector of uint)
-0:90 Construct combined texture-sampler ( temp usampler2DArray)
-0:90 'g_tTex2du4a' ( uniform utexture2DArray)
-0:90 'g_sSamp' (layout( binding=0) uniform sampler)
-0:90 c3: direct index for structure ( uniform 3-component vector of float)
-0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:90 Constant:
-0:90 2 (const uint)
-0:90 o2: direct index for structure ( uniform 2-component vector of int)
-0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:90 Constant:
-0:90 5 (const uint)
-0:90 Constant:
-0:90 3 (const int)
-0:92 Sequence
-0:92 move second child to first child ( temp 4-component vector of float)
-0:92 'txval304' ( temp 4-component vector of float)
-0:92 textureGatherOffsets ( temp 4-component vector of float)
-0:92 Construct combined texture-sampler ( temp sampler2DArray)
-0:92 'g_tTex2df4a' ( uniform texture2DArray)
-0:92 'g_sSamp' (layout( binding=0) uniform sampler)
-0:92 c3: direct index for structure ( uniform 3-component vector of float)
-0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:92 Constant:
-0:92 2 (const uint)
-0:92 Construct ivec2 ( temp 4-element array of 2-component vector of int)
-0:92 o2: direct index for structure ( uniform 2-component vector of int)
-0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:92 Constant:
-0:92 5 (const uint)
-0:92 o2: direct index for structure ( uniform 2-component vector of int)
-0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:92 Constant:
-0:92 5 (const uint)
-0:92 o2: direct index for structure ( uniform 2-component vector of int)
-0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:92 Constant:
-0:92 5 (const uint)
-0:92 o2: direct index for structure ( uniform 2-component vector of int)
-0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:92 Constant:
-0:92 5 (const uint)
-0:92 Constant:
-0:92 3 (const int)
-0:93 Sequence
-0:93 move second child to first child ( temp 4-component vector of int)
-0:93 'txval314' ( temp 4-component vector of int)
-0:93 textureGatherOffsets ( temp 4-component vector of int)
-0:93 Construct combined texture-sampler ( temp isampler2DArray)
-0:93 'g_tTex2di4a' ( uniform itexture2DArray)
-0:93 'g_sSamp' (layout( binding=0) uniform sampler)
-0:93 c3: direct index for structure ( uniform 3-component vector of float)
-0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:93 Constant:
-0:93 2 (const uint)
-0:93 Construct ivec2 ( temp 4-element array of 2-component vector of int)
-0:93 o2: direct index for structure ( uniform 2-component vector of int)
-0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:93 Constant:
-0:93 5 (const uint)
-0:93 o2: direct index for structure ( uniform 2-component vector of int)
-0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:93 Constant:
-0:93 5 (const uint)
-0:93 o2: direct index for structure ( uniform 2-component vector of int)
-0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:93 Constant:
-0:93 5 (const uint)
-0:93 o2: direct index for structure ( uniform 2-component vector of int)
-0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:93 Constant:
-0:93 5 (const uint)
-0:93 Constant:
-0:93 3 (const int)
-0:94 Sequence
-0:94 move second child to first child ( temp 4-component vector of uint)
-0:94 'txval324' ( temp 4-component vector of uint)
-0:94 textureGatherOffsets ( temp 4-component vector of uint)
-0:94 Construct combined texture-sampler ( temp usampler2DArray)
-0:94 'g_tTex2du4a' ( uniform utexture2DArray)
-0:94 'g_sSamp' (layout( binding=0) uniform sampler)
-0:94 c3: direct index for structure ( uniform 3-component vector of float)
-0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:94 Constant:
-0:94 2 (const uint)
-0:94 Construct ivec2 ( temp 4-element array of 2-component vector of int)
-0:94 o2: direct index for structure ( uniform 2-component vector of int)
-0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:94 Constant:
-0:94 5 (const uint)
-0:94 o2: direct index for structure ( uniform 2-component vector of int)
-0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:94 Constant:
-0:94 5 (const uint)
-0:94 o2: direct index for structure ( uniform 2-component vector of int)
-0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:94 Constant:
-0:94 5 (const uint)
-0:94 o2: direct index for structure ( uniform 2-component vector of int)
-0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:94 Constant:
-0:94 5 (const uint)
-0:94 Constant:
-0:94 3 (const int)
-0:106 move second child to first child ( temp 4-component vector of float)
-0:106 Color: direct index for structure ( temp 4-component vector of float)
-0:106 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:106 Constant:
-0:106 0 (const int)
-0:106 Constant:
-0:106 1.000000
-0:106 1.000000
-0:106 1.000000
-0:106 1.000000
-0:107 move second child to first child ( temp float)
-0:107 Depth: direct index for structure ( temp float)
-0:107 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:107 Constant:
-0:107 1 (const int)
-0:107 Constant:
-0:107 1.000000
-0:109 Branch: Return with expression
-0:109 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:33 Function Definition: main( ( temp void)
-0:33 Function Parameters:
-0:? Sequence
-0:33 Sequence
-0:33 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:33 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:33 Color: direct index for structure ( temp 4-component vector of float)
-0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:33 Constant:
-0:33 0 (const int)
-0:33 move second child to first child ( temp float)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:33 Depth: direct index for structure ( temp float)
-0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:33 Constant:
-0:33 1 (const int)
-0:? Linker Objects
-0:? 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? 'g_sSamp2d' ( uniform sampler)
-0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray)
-0:? 'g_tTex1di4a' ( uniform itexture1DArray)
-0:? 'g_tTex1du4a' ( uniform utexture1DArray)
-0:? 'g_tTex2df4a' ( uniform texture2DArray)
-0:? 'g_tTex2di4a' ( uniform itexture2DArray)
-0:? 'g_tTex2du4a' ( uniform utexture2DArray)
-0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
-0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
-0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-using depth_any
-0:? Sequence
-0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:33 Function Parameters:
-0:? Sequence
-0:40 Sequence
-0:40 move second child to first child ( temp 4-component vector of float)
-0:40 'txval001' ( temp 4-component vector of float)
-0:40 textureGatherOffset ( temp 4-component vector of float)
-0:40 Construct combined texture-sampler ( temp sampler2DArray)
-0:40 'g_tTex2df4a' ( uniform texture2DArray)
-0:40 'g_sSamp' (layout( binding=0) uniform sampler)
-0:40 c3: direct index for structure ( uniform 3-component vector of float)
-0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:40 Constant:
-0:40 2 (const uint)
-0:40 o2: direct index for structure ( uniform 2-component vector of int)
-0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:40 Constant:
-0:40 5 (const uint)
-0:40 Constant:
-0:40 0 (const int)
-0:41 Sequence
-0:41 move second child to first child ( temp 4-component vector of int)
-0:41 'txval011' ( temp 4-component vector of int)
-0:41 textureGatherOffset ( temp 4-component vector of int)
-0:41 Construct combined texture-sampler ( temp isampler2DArray)
-0:41 'g_tTex2di4a' ( uniform itexture2DArray)
-0:41 'g_sSamp' (layout( binding=0) uniform sampler)
-0:41 c3: direct index for structure ( uniform 3-component vector of float)
-0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:41 Constant:
-0:41 2 (const uint)
-0:41 o2: direct index for structure ( uniform 2-component vector of int)
-0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:41 Constant:
-0:41 5 (const uint)
-0:41 Constant:
-0:41 0 (const int)
-0:42 Sequence
-0:42 move second child to first child ( temp 4-component vector of uint)
-0:42 'txval021' ( temp 4-component vector of uint)
-0:42 textureGatherOffset ( temp 4-component vector of uint)
-0:42 Construct combined texture-sampler ( temp usampler2DArray)
-0:42 'g_tTex2du4a' ( uniform utexture2DArray)
-0:42 'g_sSamp' (layout( binding=0) uniform sampler)
-0:42 c3: direct index for structure ( uniform 3-component vector of float)
-0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:42 Constant:
-0:42 2 (const uint)
-0:42 o2: direct index for structure ( uniform 2-component vector of int)
-0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:42 Constant:
-0:42 5 (const uint)
-0:42 Constant:
-0:42 0 (const int)
-0:44 Sequence
-0:44 move second child to first child ( temp 4-component vector of float)
-0:44 'txval004' ( temp 4-component vector of float)
-0:44 textureGatherOffsets ( temp 4-component vector of float)
-0:44 Construct combined texture-sampler ( temp sampler2DArray)
-0:44 'g_tTex2df4a' ( uniform texture2DArray)
-0:44 'g_sSamp' (layout( binding=0) uniform sampler)
-0:44 c3: direct index for structure ( uniform 3-component vector of float)
-0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:44 Constant:
-0:44 2 (const uint)
-0:44 Construct ivec2 ( temp 4-element array of 2-component vector of int)
-0:44 o2: direct index for structure ( uniform 2-component vector of int)
-0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:44 Constant:
-0:44 5 (const uint)
-0:44 o2: direct index for structure ( uniform 2-component vector of int)
-0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:44 Constant:
-0:44 5 (const uint)
-0:44 o2: direct index for structure ( uniform 2-component vector of int)
-0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:44 Constant:
-0:44 5 (const uint)
-0:44 o2: direct index for structure ( uniform 2-component vector of int)
-0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:44 Constant:
-0:44 5 (const uint)
-0:44 Constant:
-0:44 0 (const int)
-0:45 Sequence
-0:45 move second child to first child ( temp 4-component vector of int)
-0:45 'txval014' ( temp 4-component vector of int)
-0:45 textureGatherOffsets ( temp 4-component vector of int)
-0:45 Construct combined texture-sampler ( temp isampler2DArray)
-0:45 'g_tTex2di4a' ( uniform itexture2DArray)
-0:45 'g_sSamp' (layout( binding=0) uniform sampler)
-0:45 c3: direct index for structure ( uniform 3-component vector of float)
-0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:45 Constant:
-0:45 2 (const uint)
-0:45 Construct ivec2 ( temp 4-element array of 2-component vector of int)
-0:45 o2: direct index for structure ( uniform 2-component vector of int)
-0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:45 Constant:
-0:45 5 (const uint)
-0:45 o2: direct index for structure ( uniform 2-component vector of int)
-0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:45 Constant:
-0:45 5 (const uint)
-0:45 o2: direct index for structure ( uniform 2-component vector of int)
-0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:45 Constant:
-0:45 5 (const uint)
-0:45 o2: direct index for structure ( uniform 2-component vector of int)
-0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:45 Constant:
-0:45 5 (const uint)
-0:45 Constant:
-0:45 0 (const int)
-0:46 Sequence
-0:46 move second child to first child ( temp 4-component vector of uint)
-0:46 'txval024' ( temp 4-component vector of uint)
-0:46 textureGatherOffsets ( temp 4-component vector of uint)
-0:46 Construct combined texture-sampler ( temp usampler2DArray)
-0:46 'g_tTex2du4a' ( uniform utexture2DArray)
-0:46 'g_sSamp' (layout( binding=0) uniform sampler)
-0:46 c3: direct index for structure ( uniform 3-component vector of float)
-0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:46 Constant:
-0:46 2 (const uint)
-0:46 Construct ivec2 ( temp 4-element array of 2-component vector of int)
-0:46 o2: direct index for structure ( uniform 2-component vector of int)
-0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:46 Constant:
-0:46 5 (const uint)
-0:46 o2: direct index for structure ( uniform 2-component vector of int)
-0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:46 Constant:
-0:46 5 (const uint)
-0:46 o2: direct index for structure ( uniform 2-component vector of int)
-0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:46 Constant:
-0:46 5 (const uint)
-0:46 o2: direct index for structure ( uniform 2-component vector of int)
-0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:46 Constant:
-0:46 5 (const uint)
-0:46 Constant:
-0:46 0 (const int)
-0:56 Sequence
-0:56 move second child to first child ( temp 4-component vector of float)
-0:56 'txval101' ( temp 4-component vector of float)
-0:56 textureGatherOffset ( temp 4-component vector of float)
-0:56 Construct combined texture-sampler ( temp sampler2DArray)
-0:56 'g_tTex2df4a' ( uniform texture2DArray)
-0:56 'g_sSamp' (layout( binding=0) uniform sampler)
-0:56 c3: direct index for structure ( uniform 3-component vector of float)
-0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:56 Constant:
-0:56 2 (const uint)
-0:56 o2: direct index for structure ( uniform 2-component vector of int)
-0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:56 Constant:
-0:56 5 (const uint)
-0:56 Constant:
-0:56 1 (const int)
-0:57 Sequence
-0:57 move second child to first child ( temp 4-component vector of int)
-0:57 'txval111' ( temp 4-component vector of int)
-0:57 textureGatherOffset ( temp 4-component vector of int)
-0:57 Construct combined texture-sampler ( temp isampler2DArray)
-0:57 'g_tTex2di4a' ( uniform itexture2DArray)
-0:57 'g_sSamp' (layout( binding=0) uniform sampler)
-0:57 c3: direct index for structure ( uniform 3-component vector of float)
-0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:57 Constant:
-0:57 2 (const uint)
-0:57 o2: direct index for structure ( uniform 2-component vector of int)
-0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:57 Constant:
-0:57 5 (const uint)
-0:57 Constant:
-0:57 1 (const int)
-0:58 Sequence
-0:58 move second child to first child ( temp 4-component vector of uint)
-0:58 'txval121' ( temp 4-component vector of uint)
-0:58 textureGatherOffset ( temp 4-component vector of uint)
-0:58 Construct combined texture-sampler ( temp usampler2DArray)
-0:58 'g_tTex2du4a' ( uniform utexture2DArray)
-0:58 'g_sSamp' (layout( binding=0) uniform sampler)
-0:58 c3: direct index for structure ( uniform 3-component vector of float)
-0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:58 Constant:
-0:58 2 (const uint)
-0:58 o2: direct index for structure ( uniform 2-component vector of int)
-0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:58 Constant:
-0:58 5 (const uint)
-0:58 Constant:
-0:58 1 (const int)
-0:60 Sequence
-0:60 move second child to first child ( temp 4-component vector of float)
-0:60 'txval104' ( temp 4-component vector of float)
-0:60 textureGatherOffsets ( temp 4-component vector of float)
-0:60 Construct combined texture-sampler ( temp sampler2DArray)
-0:60 'g_tTex2df4a' ( uniform texture2DArray)
-0:60 'g_sSamp' (layout( binding=0) uniform sampler)
-0:60 c3: direct index for structure ( uniform 3-component vector of float)
-0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:60 Constant:
-0:60 2 (const uint)
-0:60 Construct ivec2 ( temp 4-element array of 2-component vector of int)
-0:60 o2: direct index for structure ( uniform 2-component vector of int)
-0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:60 Constant:
-0:60 5 (const uint)
-0:60 o2: direct index for structure ( uniform 2-component vector of int)
-0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:60 Constant:
-0:60 5 (const uint)
-0:60 o2: direct index for structure ( uniform 2-component vector of int)
-0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:60 Constant:
-0:60 5 (const uint)
-0:60 o2: direct index for structure ( uniform 2-component vector of int)
-0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:60 Constant:
-0:60 5 (const uint)
-0:60 Constant:
-0:60 1 (const int)
-0:61 Sequence
-0:61 move second child to first child ( temp 4-component vector of int)
-0:61 'txval114' ( temp 4-component vector of int)
-0:61 textureGatherOffsets ( temp 4-component vector of int)
-0:61 Construct combined texture-sampler ( temp isampler2DArray)
-0:61 'g_tTex2di4a' ( uniform itexture2DArray)
-0:61 'g_sSamp' (layout( binding=0) uniform sampler)
-0:61 c3: direct index for structure ( uniform 3-component vector of float)
-0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:61 Constant:
-0:61 2 (const uint)
-0:61 Construct ivec2 ( temp 4-element array of 2-component vector of int)
-0:61 o2: direct index for structure ( uniform 2-component vector of int)
-0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:61 Constant:
-0:61 5 (const uint)
-0:61 o2: direct index for structure ( uniform 2-component vector of int)
-0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:61 Constant:
-0:61 5 (const uint)
-0:61 o2: direct index for structure ( uniform 2-component vector of int)
-0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:61 Constant:
-0:61 5 (const uint)
-0:61 o2: direct index for structure ( uniform 2-component vector of int)
-0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:61 Constant:
-0:61 5 (const uint)
-0:61 Constant:
-0:61 1 (const int)
-0:62 Sequence
-0:62 move second child to first child ( temp 4-component vector of uint)
-0:62 'txval124' ( temp 4-component vector of uint)
-0:62 textureGatherOffsets ( temp 4-component vector of uint)
-0:62 Construct combined texture-sampler ( temp usampler2DArray)
-0:62 'g_tTex2du4a' ( uniform utexture2DArray)
-0:62 'g_sSamp' (layout( binding=0) uniform sampler)
-0:62 c3: direct index for structure ( uniform 3-component vector of float)
-0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:62 Constant:
-0:62 2 (const uint)
-0:62 Construct ivec2 ( temp 4-element array of 2-component vector of int)
-0:62 o2: direct index for structure ( uniform 2-component vector of int)
-0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:62 Constant:
-0:62 5 (const uint)
-0:62 o2: direct index for structure ( uniform 2-component vector of int)
-0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:62 Constant:
-0:62 5 (const uint)
-0:62 o2: direct index for structure ( uniform 2-component vector of int)
-0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:62 Constant:
-0:62 5 (const uint)
-0:62 o2: direct index for structure ( uniform 2-component vector of int)
-0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:62 Constant:
-0:62 5 (const uint)
-0:62 Constant:
-0:62 1 (const int)
-0:72 Sequence
-0:72 move second child to first child ( temp 4-component vector of float)
-0:72 'txval201' ( temp 4-component vector of float)
-0:72 textureGatherOffset ( temp 4-component vector of float)
-0:72 Construct combined texture-sampler ( temp sampler2DArray)
-0:72 'g_tTex2df4a' ( uniform texture2DArray)
-0:72 'g_sSamp' (layout( binding=0) uniform sampler)
-0:72 c3: direct index for structure ( uniform 3-component vector of float)
-0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:72 Constant:
-0:72 2 (const uint)
-0:72 o2: direct index for structure ( uniform 2-component vector of int)
-0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:72 Constant:
-0:72 5 (const uint)
-0:72 Constant:
-0:72 2 (const int)
-0:73 Sequence
-0:73 move second child to first child ( temp 4-component vector of int)
-0:73 'txval211' ( temp 4-component vector of int)
-0:73 textureGatherOffset ( temp 4-component vector of int)
-0:73 Construct combined texture-sampler ( temp isampler2DArray)
-0:73 'g_tTex2di4a' ( uniform itexture2DArray)
-0:73 'g_sSamp' (layout( binding=0) uniform sampler)
-0:73 c3: direct index for structure ( uniform 3-component vector of float)
-0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:73 Constant:
-0:73 2 (const uint)
-0:73 o2: direct index for structure ( uniform 2-component vector of int)
-0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:73 Constant:
-0:73 5 (const uint)
-0:73 Constant:
-0:73 2 (const int)
-0:74 Sequence
-0:74 move second child to first child ( temp 4-component vector of uint)
-0:74 'txval221' ( temp 4-component vector of uint)
-0:74 textureGatherOffset ( temp 4-component vector of uint)
-0:74 Construct combined texture-sampler ( temp usampler2DArray)
-0:74 'g_tTex2du4a' ( uniform utexture2DArray)
-0:74 'g_sSamp' (layout( binding=0) uniform sampler)
-0:74 c3: direct index for structure ( uniform 3-component vector of float)
-0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:74 Constant:
-0:74 2 (const uint)
-0:74 o2: direct index for structure ( uniform 2-component vector of int)
-0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:74 Constant:
-0:74 5 (const uint)
-0:74 Constant:
-0:74 2 (const int)
-0:76 Sequence
-0:76 move second child to first child ( temp 4-component vector of float)
-0:76 'txval204' ( temp 4-component vector of float)
-0:76 textureGatherOffsets ( temp 4-component vector of float)
-0:76 Construct combined texture-sampler ( temp sampler2DArray)
-0:76 'g_tTex2df4a' ( uniform texture2DArray)
-0:76 'g_sSamp' (layout( binding=0) uniform sampler)
-0:76 c3: direct index for structure ( uniform 3-component vector of float)
-0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:76 Constant:
-0:76 2 (const uint)
-0:76 Construct ivec2 ( temp 4-element array of 2-component vector of int)
-0:76 o2: direct index for structure ( uniform 2-component vector of int)
-0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:76 Constant:
-0:76 5 (const uint)
-0:76 o2: direct index for structure ( uniform 2-component vector of int)
-0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:76 Constant:
-0:76 5 (const uint)
-0:76 o2: direct index for structure ( uniform 2-component vector of int)
-0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:76 Constant:
-0:76 5 (const uint)
-0:76 o2: direct index for structure ( uniform 2-component vector of int)
-0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:76 Constant:
-0:76 5 (const uint)
-0:76 Constant:
-0:76 2 (const int)
-0:77 Sequence
-0:77 move second child to first child ( temp 4-component vector of int)
-0:77 'txval214' ( temp 4-component vector of int)
-0:77 textureGatherOffsets ( temp 4-component vector of int)
-0:77 Construct combined texture-sampler ( temp isampler2DArray)
-0:77 'g_tTex2di4a' ( uniform itexture2DArray)
-0:77 'g_sSamp' (layout( binding=0) uniform sampler)
-0:77 c3: direct index for structure ( uniform 3-component vector of float)
-0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:77 Constant:
-0:77 2 (const uint)
-0:77 Construct ivec2 ( temp 4-element array of 2-component vector of int)
-0:77 o2: direct index for structure ( uniform 2-component vector of int)
-0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:77 Constant:
-0:77 5 (const uint)
-0:77 o2: direct index for structure ( uniform 2-component vector of int)
-0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:77 Constant:
-0:77 5 (const uint)
-0:77 o2: direct index for structure ( uniform 2-component vector of int)
-0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:77 Constant:
-0:77 5 (const uint)
-0:77 o2: direct index for structure ( uniform 2-component vector of int)
-0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:77 Constant:
-0:77 5 (const uint)
-0:77 Constant:
-0:77 2 (const int)
-0:78 Sequence
-0:78 move second child to first child ( temp 4-component vector of uint)
-0:78 'txval224' ( temp 4-component vector of uint)
-0:78 textureGatherOffsets ( temp 4-component vector of uint)
-0:78 Construct combined texture-sampler ( temp usampler2DArray)
-0:78 'g_tTex2du4a' ( uniform utexture2DArray)
-0:78 'g_sSamp' (layout( binding=0) uniform sampler)
-0:78 c3: direct index for structure ( uniform 3-component vector of float)
-0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:78 Constant:
-0:78 2 (const uint)
-0:78 Construct ivec2 ( temp 4-element array of 2-component vector of int)
-0:78 o2: direct index for structure ( uniform 2-component vector of int)
-0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:78 Constant:
-0:78 5 (const uint)
-0:78 o2: direct index for structure ( uniform 2-component vector of int)
-0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:78 Constant:
-0:78 5 (const uint)
-0:78 o2: direct index for structure ( uniform 2-component vector of int)
-0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:78 Constant:
-0:78 5 (const uint)
-0:78 o2: direct index for structure ( uniform 2-component vector of int)
-0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:78 Constant:
-0:78 5 (const uint)
-0:78 Constant:
-0:78 2 (const int)
-0:88 Sequence
-0:88 move second child to first child ( temp 4-component vector of float)
-0:88 'txval301' ( temp 4-component vector of float)
-0:88 textureGatherOffset ( temp 4-component vector of float)
-0:88 Construct combined texture-sampler ( temp sampler2DArray)
-0:88 'g_tTex2df4a' ( uniform texture2DArray)
-0:88 'g_sSamp' (layout( binding=0) uniform sampler)
-0:88 c3: direct index for structure ( uniform 3-component vector of float)
-0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:88 Constant:
-0:88 2 (const uint)
-0:88 o2: direct index for structure ( uniform 2-component vector of int)
-0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:88 Constant:
-0:88 5 (const uint)
-0:88 Constant:
-0:88 3 (const int)
-0:89 Sequence
-0:89 move second child to first child ( temp 4-component vector of int)
-0:89 'txval311' ( temp 4-component vector of int)
-0:89 textureGatherOffset ( temp 4-component vector of int)
-0:89 Construct combined texture-sampler ( temp isampler2DArray)
-0:89 'g_tTex2di4a' ( uniform itexture2DArray)
-0:89 'g_sSamp' (layout( binding=0) uniform sampler)
-0:89 c3: direct index for structure ( uniform 3-component vector of float)
-0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:89 Constant:
-0:89 2 (const uint)
-0:89 o2: direct index for structure ( uniform 2-component vector of int)
-0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:89 Constant:
-0:89 5 (const uint)
-0:89 Constant:
-0:89 3 (const int)
-0:90 Sequence
-0:90 move second child to first child ( temp 4-component vector of uint)
-0:90 'txval321' ( temp 4-component vector of uint)
-0:90 textureGatherOffset ( temp 4-component vector of uint)
-0:90 Construct combined texture-sampler ( temp usampler2DArray)
-0:90 'g_tTex2du4a' ( uniform utexture2DArray)
-0:90 'g_sSamp' (layout( binding=0) uniform sampler)
-0:90 c3: direct index for structure ( uniform 3-component vector of float)
-0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:90 Constant:
-0:90 2 (const uint)
-0:90 o2: direct index for structure ( uniform 2-component vector of int)
-0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:90 Constant:
-0:90 5 (const uint)
-0:90 Constant:
-0:90 3 (const int)
-0:92 Sequence
-0:92 move second child to first child ( temp 4-component vector of float)
-0:92 'txval304' ( temp 4-component vector of float)
-0:92 textureGatherOffsets ( temp 4-component vector of float)
-0:92 Construct combined texture-sampler ( temp sampler2DArray)
-0:92 'g_tTex2df4a' ( uniform texture2DArray)
-0:92 'g_sSamp' (layout( binding=0) uniform sampler)
-0:92 c3: direct index for structure ( uniform 3-component vector of float)
-0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:92 Constant:
-0:92 2 (const uint)
-0:92 Construct ivec2 ( temp 4-element array of 2-component vector of int)
-0:92 o2: direct index for structure ( uniform 2-component vector of int)
-0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:92 Constant:
-0:92 5 (const uint)
-0:92 o2: direct index for structure ( uniform 2-component vector of int)
-0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:92 Constant:
-0:92 5 (const uint)
-0:92 o2: direct index for structure ( uniform 2-component vector of int)
-0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:92 Constant:
-0:92 5 (const uint)
-0:92 o2: direct index for structure ( uniform 2-component vector of int)
-0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:92 Constant:
-0:92 5 (const uint)
-0:92 Constant:
-0:92 3 (const int)
-0:93 Sequence
-0:93 move second child to first child ( temp 4-component vector of int)
-0:93 'txval314' ( temp 4-component vector of int)
-0:93 textureGatherOffsets ( temp 4-component vector of int)
-0:93 Construct combined texture-sampler ( temp isampler2DArray)
-0:93 'g_tTex2di4a' ( uniform itexture2DArray)
-0:93 'g_sSamp' (layout( binding=0) uniform sampler)
-0:93 c3: direct index for structure ( uniform 3-component vector of float)
-0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:93 Constant:
-0:93 2 (const uint)
-0:93 Construct ivec2 ( temp 4-element array of 2-component vector of int)
-0:93 o2: direct index for structure ( uniform 2-component vector of int)
-0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:93 Constant:
-0:93 5 (const uint)
-0:93 o2: direct index for structure ( uniform 2-component vector of int)
-0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:93 Constant:
-0:93 5 (const uint)
-0:93 o2: direct index for structure ( uniform 2-component vector of int)
-0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:93 Constant:
-0:93 5 (const uint)
-0:93 o2: direct index for structure ( uniform 2-component vector of int)
-0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:93 Constant:
-0:93 5 (const uint)
-0:93 Constant:
-0:93 3 (const int)
-0:94 Sequence
-0:94 move second child to first child ( temp 4-component vector of uint)
-0:94 'txval324' ( temp 4-component vector of uint)
-0:94 textureGatherOffsets ( temp 4-component vector of uint)
-0:94 Construct combined texture-sampler ( temp usampler2DArray)
-0:94 'g_tTex2du4a' ( uniform utexture2DArray)
-0:94 'g_sSamp' (layout( binding=0) uniform sampler)
-0:94 c3: direct index for structure ( uniform 3-component vector of float)
-0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:94 Constant:
-0:94 2 (const uint)
-0:94 Construct ivec2 ( temp 4-element array of 2-component vector of int)
-0:94 o2: direct index for structure ( uniform 2-component vector of int)
-0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:94 Constant:
-0:94 5 (const uint)
-0:94 o2: direct index for structure ( uniform 2-component vector of int)
-0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:94 Constant:
-0:94 5 (const uint)
-0:94 o2: direct index for structure ( uniform 2-component vector of int)
-0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:94 Constant:
-0:94 5 (const uint)
-0:94 o2: direct index for structure ( uniform 2-component vector of int)
-0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:94 Constant:
-0:94 5 (const uint)
-0:94 Constant:
-0:94 3 (const int)
-0:106 move second child to first child ( temp 4-component vector of float)
-0:106 Color: direct index for structure ( temp 4-component vector of float)
-0:106 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:106 Constant:
-0:106 0 (const int)
-0:106 Constant:
-0:106 1.000000
-0:106 1.000000
-0:106 1.000000
-0:106 1.000000
-0:107 move second child to first child ( temp float)
-0:107 Depth: direct index for structure ( temp float)
-0:107 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:107 Constant:
-0:107 1 (const int)
-0:107 Constant:
-0:107 1.000000
-0:109 Branch: Return with expression
-0:109 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:33 Function Definition: main( ( temp void)
-0:33 Function Parameters:
-0:? Sequence
-0:33 Sequence
-0:33 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:33 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:33 Color: direct index for structure ( temp 4-component vector of float)
-0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:33 Constant:
-0:33 0 (const int)
-0:33 move second child to first child ( temp float)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:33 Depth: direct index for structure ( temp float)
-0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:33 Constant:
-0:33 1 (const int)
-0:? Linker Objects
-0:? 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? 'g_sSamp2d' ( uniform sampler)
-0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray)
-0:? 'g_tTex1di4a' ( uniform itexture1DArray)
-0:? 'g_tTex1du4a' ( uniform utexture1DArray)
-0:? 'g_tTex2df4a' ( uniform texture2DArray)
-0:? 'g_tTex2di4a' ( uniform itexture2DArray)
-0:? 'g_tTex2du4a' ( uniform utexture2DArray)
-0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
-0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
-0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
-0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-Validation failed
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 389
-
- Capability Shader
- Capability ImageGatherExtended
- Capability Sampled1D
- Capability SampledCubeArray
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 363 367
- ExecutionMode 4 OriginUpperLeft
- ExecutionMode 4 DepthReplacing
- Source HLSL 500
- Name 4 "main"
- Name 8 "PS_OUTPUT"
- MemberName 8(PS_OUTPUT) 0 "Color"
- MemberName 8(PS_OUTPUT) 1 "Depth"
- Name 10 "@main("
- Name 13 "txval001"
- Name 16 "g_tTex2df4a"
- Name 20 "g_sSamp"
- Name 30 "$Global"
- MemberName 30($Global) 0 "c1"
- MemberName 30($Global) 1 "c2"
- MemberName 30($Global) 2 "c3"
- MemberName 30($Global) 3 "c4"
- MemberName 30($Global) 4 "o1"
- MemberName 30($Global) 5 "o2"
- MemberName 30($Global) 6 "o3"
- MemberName 30($Global) 7 "o4"
- Name 32 ""
- Name 44 "txval011"
- Name 47 "g_tTex2di4a"
- Name 60 "txval021"
- Name 63 "g_tTex2du4a"
- Name 73 "txval004"
- Name 91 "txval014"
- Name 107 "txval024"
- Name 123 "txval101"
- Name 133 "txval111"
- Name 142 "txval121"
- Name 151 "txval104"
- Name 167 "txval114"
- Name 183 "txval124"
- Name 199 "txval201"
- Name 208 "txval211"
- Name 217 "txval221"
- Name 226 "txval204"
- Name 242 "txval214"
- Name 258 "txval224"
- Name 274 "txval301"
- Name 284 "txval311"
- Name 293 "txval321"
- Name 302 "txval304"
- Name 318 "txval314"
- Name 334 "txval324"
- Name 351 "psout"
- Name 360 "flattenTemp"
- Name 363 "@entryPointOutput.Color"
- Name 367 "@entryPointOutput.Depth"
- Name 370 "g_sSamp2d"
- Name 373 "g_tTex1df4a"
- Name 376 "g_tTex1di4a"
- Name 379 "g_tTex1du4a"
- Name 382 "g_tTexcdf4a"
- Name 385 "g_tTexcdi4a"
- Name 388 "g_tTexcdu4a"
- Decorate 16(g_tTex2df4a) DescriptorSet 0
- Decorate 16(g_tTex2df4a) Binding 0
- Decorate 20(g_sSamp) DescriptorSet 0
- Decorate 20(g_sSamp) Binding 0
- MemberDecorate 30($Global) 0 Offset 0
- MemberDecorate 30($Global) 1 Offset 8
- MemberDecorate 30($Global) 2 Offset 16
- MemberDecorate 30($Global) 3 Offset 32
- MemberDecorate 30($Global) 4 Offset 48
- MemberDecorate 30($Global) 5 Offset 56
- MemberDecorate 30($Global) 6 Offset 64
- MemberDecorate 30($Global) 7 Offset 80
- Decorate 30($Global) Block
- Decorate 32 DescriptorSet 0
- Decorate 32 Binding 0
- Decorate 47(g_tTex2di4a) DescriptorSet 0
- Decorate 47(g_tTex2di4a) Binding 0
- Decorate 63(g_tTex2du4a) DescriptorSet 0
- Decorate 63(g_tTex2du4a) Binding 0
- Decorate 363(@entryPointOutput.Color) Location 0
- Decorate 367(@entryPointOutput.Depth) BuiltIn FragDepth
- Decorate 370(g_sSamp2d) DescriptorSet 0
- Decorate 370(g_sSamp2d) Binding 0
- Decorate 373(g_tTex1df4a) DescriptorSet 0
- Decorate 373(g_tTex1df4a) Binding 0
- Decorate 376(g_tTex1di4a) DescriptorSet 0
- Decorate 376(g_tTex1di4a) Binding 0
- Decorate 379(g_tTex1du4a) DescriptorSet 0
- Decorate 379(g_tTex1du4a) Binding 0
- Decorate 382(g_tTexcdf4a) DescriptorSet 0
- Decorate 382(g_tTexcdf4a) Binding 0
- Decorate 385(g_tTexcdi4a) DescriptorSet 0
- Decorate 385(g_tTexcdi4a) Binding 0
- Decorate 388(g_tTexcdu4a) DescriptorSet 0
- Decorate 388(g_tTexcdu4a) Binding 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
- 9: TypeFunction 8(PS_OUTPUT)
- 12: TypePointer Function 7(fvec4)
- 14: TypeImage 6(float) 2D array sampled format:Unknown
- 15: TypePointer UniformConstant 14
- 16(g_tTex2df4a): 15(ptr) Variable UniformConstant
- 18: TypeSampler
- 19: TypePointer UniformConstant 18
- 20(g_sSamp): 19(ptr) Variable UniformConstant
- 22: TypeSampledImage 14
- 24: TypeVector 6(float) 2
- 25: TypeVector 6(float) 3
- 26: TypeInt 32 1
- 27: TypeVector 26(int) 2
- 28: TypeVector 26(int) 3
- 29: TypeVector 26(int) 4
- 30($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) 26(int) 27(ivec2) 28(ivec3) 29(ivec4)
- 31: TypePointer Uniform 30($Global)
- 32: 31(ptr) Variable Uniform
- 33: 26(int) Constant 2
- 34: TypePointer Uniform 25(fvec3)
- 37: 26(int) Constant 5
- 38: TypePointer Uniform 27(ivec2)
- 41: 26(int) Constant 0
- 43: TypePointer Function 29(ivec4)
- 45: TypeImage 26(int) 2D array sampled format:Unknown
- 46: TypePointer UniformConstant 45
- 47(g_tTex2di4a): 46(ptr) Variable UniformConstant
- 50: TypeSampledImage 45
- 57: TypeInt 32 0
- 58: TypeVector 57(int) 4
- 59: TypePointer Function 58(ivec4)
- 61: TypeImage 57(int) 2D array sampled format:Unknown
- 62: TypePointer UniformConstant 61
- 63(g_tTex2du4a): 62(ptr) Variable UniformConstant
- 66: TypeSampledImage 61
- 87: 57(int) Constant 4
- 88: TypeArray 27(ivec2) 87
- 131: 26(int) Constant 1
- 282: 26(int) Constant 3
- 350: TypePointer Function 8(PS_OUTPUT)
- 352: 6(float) Constant 1065353216
- 353: 7(fvec4) ConstantComposite 352 352 352 352
- 355: TypePointer Function 6(float)
- 362: TypePointer Output 7(fvec4)
-363(@entryPointOutput.Color): 362(ptr) Variable Output
- 366: TypePointer Output 6(float)
-367(@entryPointOutput.Depth): 366(ptr) Variable Output
- 370(g_sSamp2d): 19(ptr) Variable UniformConstant
- 371: TypeImage 6(float) 1D array sampled format:Unknown
- 372: TypePointer UniformConstant 371
-373(g_tTex1df4a): 372(ptr) Variable UniformConstant
- 374: TypeImage 26(int) 1D array sampled format:Unknown
- 375: TypePointer UniformConstant 374
-376(g_tTex1di4a): 375(ptr) Variable UniformConstant
- 377: TypeImage 57(int) 1D array sampled format:Unknown
- 378: TypePointer UniformConstant 377
-379(g_tTex1du4a): 378(ptr) Variable UniformConstant
- 380: TypeImage 6(float) Cube array sampled format:Unknown
- 381: TypePointer UniformConstant 380
-382(g_tTexcdf4a): 381(ptr) Variable UniformConstant
- 383: TypeImage 26(int) Cube array sampled format:Unknown
- 384: TypePointer UniformConstant 383
-385(g_tTexcdi4a): 384(ptr) Variable UniformConstant
- 386: TypeImage 57(int) Cube array sampled format:Unknown
- 387: TypePointer UniformConstant 386
-388(g_tTexcdu4a): 387(ptr) Variable UniformConstant
- 4(main): 2 Function None 3
- 5: Label
-360(flattenTemp): 350(ptr) Variable Function
- 361:8(PS_OUTPUT) FunctionCall 10(@main()
- Store 360(flattenTemp) 361
- 364: 12(ptr) AccessChain 360(flattenTemp) 41
- 365: 7(fvec4) Load 364
- Store 363(@entryPointOutput.Color) 365
- 368: 355(ptr) AccessChain 360(flattenTemp) 131
- 369: 6(float) Load 368
- Store 367(@entryPointOutput.Depth) 369
- Return
- FunctionEnd
- 10(@main():8(PS_OUTPUT) Function None 9
- 11: Label
- 13(txval001): 12(ptr) Variable Function
- 44(txval011): 43(ptr) Variable Function
- 60(txval021): 59(ptr) Variable Function
- 73(txval004): 12(ptr) Variable Function
- 91(txval014): 43(ptr) Variable Function
- 107(txval024): 59(ptr) Variable Function
- 123(txval101): 12(ptr) Variable Function
- 133(txval111): 43(ptr) Variable Function
- 142(txval121): 59(ptr) Variable Function
- 151(txval104): 12(ptr) Variable Function
- 167(txval114): 43(ptr) Variable Function
- 183(txval124): 59(ptr) Variable Function
- 199(txval201): 12(ptr) Variable Function
- 208(txval211): 43(ptr) Variable Function
- 217(txval221): 59(ptr) Variable Function
- 226(txval204): 12(ptr) Variable Function
- 242(txval214): 43(ptr) Variable Function
- 258(txval224): 59(ptr) Variable Function
- 274(txval301): 12(ptr) Variable Function
- 284(txval311): 43(ptr) Variable Function
- 293(txval321): 59(ptr) Variable Function
- 302(txval304): 12(ptr) Variable Function
- 318(txval314): 43(ptr) Variable Function
- 334(txval324): 59(ptr) Variable Function
- 351(psout): 350(ptr) Variable Function
- 17: 14 Load 16(g_tTex2df4a)
- 21: 18 Load 20(g_sSamp)
- 23: 22 SampledImage 17 21
- 35: 34(ptr) AccessChain 32 33
- 36: 25(fvec3) Load 35
- 39: 38(ptr) AccessChain 32 37
- 40: 27(ivec2) Load 39
- 42: 7(fvec4) ImageGather 23 36 41 Offset 40
- Store 13(txval001) 42
- 48: 45 Load 47(g_tTex2di4a)
- 49: 18 Load 20(g_sSamp)
- 51: 50 SampledImage 48 49
- 52: 34(ptr) AccessChain 32 33
- 53: 25(fvec3) Load 52
- 54: 38(ptr) AccessChain 32 37
- 55: 27(ivec2) Load 54
- 56: 29(ivec4) ImageGather 51 53 41 Offset 55
- Store 44(txval011) 56
- 64: 61 Load 63(g_tTex2du4a)
- 65: 18 Load 20(g_sSamp)
- 67: 66 SampledImage 64 65
- 68: 34(ptr) AccessChain 32 33
- 69: 25(fvec3) Load 68
- 70: 38(ptr) AccessChain 32 37
- 71: 27(ivec2) Load 70
- 72: 58(ivec4) ImageGather 67 69 41 Offset 71
- Store 60(txval021) 72
- 74: 14 Load 16(g_tTex2df4a)
- 75: 18 Load 20(g_sSamp)
- 76: 22 SampledImage 74 75
- 77: 34(ptr) AccessChain 32 33
- 78: 25(fvec3) Load 77
- 79: 38(ptr) AccessChain 32 37
- 80: 27(ivec2) Load 79
- 81: 38(ptr) AccessChain 32 37
- 82: 27(ivec2) Load 81
- 83: 38(ptr) AccessChain 32 37
- 84: 27(ivec2) Load 83
- 85: 38(ptr) AccessChain 32 37
- 86: 27(ivec2) Load 85
- 89: 88 CompositeConstruct 80 82 84 86
- 90: 7(fvec4) ImageGather 76 78 41 ConstOffsets 89
- Store 73(txval004) 90
- 92: 45 Load 47(g_tTex2di4a)
- 93: 18 Load 20(g_sSamp)
- 94: 50 SampledImage 92 93
- 95: 34(ptr) AccessChain 32 33
- 96: 25(fvec3) Load 95
- 97: 38(ptr) AccessChain 32 37
- 98: 27(ivec2) Load 97
- 99: 38(ptr) AccessChain 32 37
- 100: 27(ivec2) Load 99
- 101: 38(ptr) AccessChain 32 37
- 102: 27(ivec2) Load 101
- 103: 38(ptr) AccessChain 32 37
- 104: 27(ivec2) Load 103
- 105: 88 CompositeConstruct 98 100 102 104
- 106: 29(ivec4) ImageGather 94 96 41 ConstOffsets 105
- Store 91(txval014) 106
- 108: 61 Load 63(g_tTex2du4a)
- 109: 18 Load 20(g_sSamp)
- 110: 66 SampledImage 108 109
- 111: 34(ptr) AccessChain 32 33
- 112: 25(fvec3) Load 111
- 113: 38(ptr) AccessChain 32 37
- 114: 27(ivec2) Load 113
- 115: 38(ptr) AccessChain 32 37
- 116: 27(ivec2) Load 115
- 117: 38(ptr) AccessChain 32 37
- 118: 27(ivec2) Load 117
- 119: 38(ptr) AccessChain 32 37
- 120: 27(ivec2) Load 119
- 121: 88 CompositeConstruct 114 116 118 120
- 122: 58(ivec4) ImageGather 110 112 41 ConstOffsets 121
- Store 107(txval024) 122
- 124: 14 Load 16(g_tTex2df4a)
- 125: 18 Load 20(g_sSamp)
- 126: 22 SampledImage 124 125
- 127: 34(ptr) AccessChain 32 33
- 128: 25(fvec3) Load 127
- 129: 38(ptr) AccessChain 32 37
- 130: 27(ivec2) Load 129
- 132: 7(fvec4) ImageGather 126 128 131 Offset 130
- Store 123(txval101) 132
- 134: 45 Load 47(g_tTex2di4a)
- 135: 18 Load 20(g_sSamp)
- 136: 50 SampledImage 134 135
- 137: 34(ptr) AccessChain 32 33
- 138: 25(fvec3) Load 137
- 139: 38(ptr) AccessChain 32 37
- 140: 27(ivec2) Load 139
- 141: 29(ivec4) ImageGather 136 138 131 Offset 140
- Store 133(txval111) 141
- 143: 61 Load 63(g_tTex2du4a)
- 144: 18 Load 20(g_sSamp)
- 145: 66 SampledImage 143 144
- 146: 34(ptr) AccessChain 32 33
- 147: 25(fvec3) Load 146
- 148: 38(ptr) AccessChain 32 37
- 149: 27(ivec2) Load 148
- 150: 58(ivec4) ImageGather 145 147 131 Offset 149
- Store 142(txval121) 150
- 152: 14 Load 16(g_tTex2df4a)
- 153: 18 Load 20(g_sSamp)
- 154: 22 SampledImage 152 153
- 155: 34(ptr) AccessChain 32 33
- 156: 25(fvec3) Load 155
- 157: 38(ptr) AccessChain 32 37
- 158: 27(ivec2) Load 157
- 159: 38(ptr) AccessChain 32 37
- 160: 27(ivec2) Load 159
- 161: 38(ptr) AccessChain 32 37
- 162: 27(ivec2) Load 161
- 163: 38(ptr) AccessChain 32 37
- 164: 27(ivec2) Load 163
- 165: 88 CompositeConstruct 158 160 162 164
- 166: 7(fvec4) ImageGather 154 156 131 ConstOffsets 165
- Store 151(txval104) 166
- 168: 45 Load 47(g_tTex2di4a)
- 169: 18 Load 20(g_sSamp)
- 170: 50 SampledImage 168 169
- 171: 34(ptr) AccessChain 32 33
- 172: 25(fvec3) Load 171
- 173: 38(ptr) AccessChain 32 37
- 174: 27(ivec2) Load 173
- 175: 38(ptr) AccessChain 32 37
- 176: 27(ivec2) Load 175
- 177: 38(ptr) AccessChain 32 37
- 178: 27(ivec2) Load 177
- 179: 38(ptr) AccessChain 32 37
- 180: 27(ivec2) Load 179
- 181: 88 CompositeConstruct 174 176 178 180
- 182: 29(ivec4) ImageGather 170 172 131 ConstOffsets 181
- Store 167(txval114) 182
- 184: 61 Load 63(g_tTex2du4a)
- 185: 18 Load 20(g_sSamp)
- 186: 66 SampledImage 184 185
- 187: 34(ptr) AccessChain 32 33
- 188: 25(fvec3) Load 187
- 189: 38(ptr) AccessChain 32 37
- 190: 27(ivec2) Load 189
- 191: 38(ptr) AccessChain 32 37
- 192: 27(ivec2) Load 191
- 193: 38(ptr) AccessChain 32 37
- 194: 27(ivec2) Load 193
- 195: 38(ptr) AccessChain 32 37
- 196: 27(ivec2) Load 195
- 197: 88 CompositeConstruct 190 192 194 196
- 198: 58(ivec4) ImageGather 186 188 131 ConstOffsets 197
- Store 183(txval124) 198
- 200: 14 Load 16(g_tTex2df4a)
- 201: 18 Load 20(g_sSamp)
- 202: 22 SampledImage 200 201
- 203: 34(ptr) AccessChain 32 33
- 204: 25(fvec3) Load 203
- 205: 38(ptr) AccessChain 32 37
- 206: 27(ivec2) Load 205
- 207: 7(fvec4) ImageGather 202 204 33 Offset 206
- Store 199(txval201) 207
- 209: 45 Load 47(g_tTex2di4a)
- 210: 18 Load 20(g_sSamp)
- 211: 50 SampledImage 209 210
- 212: 34(ptr) AccessChain 32 33
- 213: 25(fvec3) Load 212
- 214: 38(ptr) AccessChain 32 37
- 215: 27(ivec2) Load 214
- 216: 29(ivec4) ImageGather 211 213 33 Offset 215
- Store 208(txval211) 216
- 218: 61 Load 63(g_tTex2du4a)
- 219: 18 Load 20(g_sSamp)
- 220: 66 SampledImage 218 219
- 221: 34(ptr) AccessChain 32 33
- 222: 25(fvec3) Load 221
- 223: 38(ptr) AccessChain 32 37
- 224: 27(ivec2) Load 223
- 225: 58(ivec4) ImageGather 220 222 33 Offset 224
- Store 217(txval221) 225
- 227: 14 Load 16(g_tTex2df4a)
- 228: 18 Load 20(g_sSamp)
- 229: 22 SampledImage 227 228
- 230: 34(ptr) AccessChain 32 33
- 231: 25(fvec3) Load 230
- 232: 38(ptr) AccessChain 32 37
- 233: 27(ivec2) Load 232
- 234: 38(ptr) AccessChain 32 37
- 235: 27(ivec2) Load 234
- 236: 38(ptr) AccessChain 32 37
- 237: 27(ivec2) Load 236
- 238: 38(ptr) AccessChain 32 37
- 239: 27(ivec2) Load 238
- 240: 88 CompositeConstruct 233 235 237 239
- 241: 7(fvec4) ImageGather 229 231 33 ConstOffsets 240
- Store 226(txval204) 241
- 243: 45 Load 47(g_tTex2di4a)
- 244: 18 Load 20(g_sSamp)
- 245: 50 SampledImage 243 244
- 246: 34(ptr) AccessChain 32 33
- 247: 25(fvec3) Load 246
- 248: 38(ptr) AccessChain 32 37
- 249: 27(ivec2) Load 248
- 250: 38(ptr) AccessChain 32 37
- 251: 27(ivec2) Load 250
- 252: 38(ptr) AccessChain 32 37
- 253: 27(ivec2) Load 252
- 254: 38(ptr) AccessChain 32 37
- 255: 27(ivec2) Load 254
- 256: 88 CompositeConstruct 249 251 253 255
- 257: 29(ivec4) ImageGather 245 247 33 ConstOffsets 256
- Store 242(txval214) 257
- 259: 61 Load 63(g_tTex2du4a)
- 260: 18 Load 20(g_sSamp)
- 261: 66 SampledImage 259 260
- 262: 34(ptr) AccessChain 32 33
- 263: 25(fvec3) Load 262
- 264: 38(ptr) AccessChain 32 37
- 265: 27(ivec2) Load 264
- 266: 38(ptr) AccessChain 32 37
- 267: 27(ivec2) Load 266
- 268: 38(ptr) AccessChain 32 37
- 269: 27(ivec2) Load 268
- 270: 38(ptr) AccessChain 32 37
- 271: 27(ivec2) Load 270
- 272: 88 CompositeConstruct 265 267 269 271
- 273: 58(ivec4) ImageGather 261 263 33 ConstOffsets 272
- Store 258(txval224) 273
- 275: 14 Load 16(g_tTex2df4a)
- 276: 18 Load 20(g_sSamp)
- 277: 22 SampledImage 275 276
- 278: 34(ptr) AccessChain 32 33
- 279: 25(fvec3) Load 278
- 280: 38(ptr) AccessChain 32 37
- 281: 27(ivec2) Load 280
- 283: 7(fvec4) ImageGather 277 279 282 Offset 281
- Store 274(txval301) 283
- 285: 45 Load 47(g_tTex2di4a)
- 286: 18 Load 20(g_sSamp)
- 287: 50 SampledImage 285 286
- 288: 34(ptr) AccessChain 32 33
- 289: 25(fvec3) Load 288
- 290: 38(ptr) AccessChain 32 37
- 291: 27(ivec2) Load 290
- 292: 29(ivec4) ImageGather 287 289 282 Offset 291
- Store 284(txval311) 292
- 294: 61 Load 63(g_tTex2du4a)
- 295: 18 Load 20(g_sSamp)
- 296: 66 SampledImage 294 295
- 297: 34(ptr) AccessChain 32 33
- 298: 25(fvec3) Load 297
- 299: 38(ptr) AccessChain 32 37
- 300: 27(ivec2) Load 299
- 301: 58(ivec4) ImageGather 296 298 282 Offset 300
- Store 293(txval321) 301
- 303: 14 Load 16(g_tTex2df4a)
- 304: 18 Load 20(g_sSamp)
- 305: 22 SampledImage 303 304
- 306: 34(ptr) AccessChain 32 33
- 307: 25(fvec3) Load 306
- 308: 38(ptr) AccessChain 32 37
- 309: 27(ivec2) Load 308
- 310: 38(ptr) AccessChain 32 37
- 311: 27(ivec2) Load 310
- 312: 38(ptr) AccessChain 32 37
- 313: 27(ivec2) Load 312
- 314: 38(ptr) AccessChain 32 37
- 315: 27(ivec2) Load 314
- 316: 88 CompositeConstruct 309 311 313 315
- 317: 7(fvec4) ImageGather 305 307 282 ConstOffsets 316
- Store 302(txval304) 317
- 319: 45 Load 47(g_tTex2di4a)
- 320: 18 Load 20(g_sSamp)
- 321: 50 SampledImage 319 320
- 322: 34(ptr) AccessChain 32 33
- 323: 25(fvec3) Load 322
- 324: 38(ptr) AccessChain 32 37
- 325: 27(ivec2) Load 324
- 326: 38(ptr) AccessChain 32 37
- 327: 27(ivec2) Load 326
- 328: 38(ptr) AccessChain 32 37
- 329: 27(ivec2) Load 328
- 330: 38(ptr) AccessChain 32 37
- 331: 27(ivec2) Load 330
- 332: 88 CompositeConstruct 325 327 329 331
- 333: 29(ivec4) ImageGather 321 323 282 ConstOffsets 332
- Store 318(txval314) 333
- 335: 61 Load 63(g_tTex2du4a)
- 336: 18 Load 20(g_sSamp)
- 337: 66 SampledImage 335 336
- 338: 34(ptr) AccessChain 32 33
- 339: 25(fvec3) Load 338
- 340: 38(ptr) AccessChain 32 37
- 341: 27(ivec2) Load 340
- 342: 38(ptr) AccessChain 32 37
- 343: 27(ivec2) Load 342
- 344: 38(ptr) AccessChain 32 37
- 345: 27(ivec2) Load 344
- 346: 38(ptr) AccessChain 32 37
- 347: 27(ivec2) Load 346
- 348: 88 CompositeConstruct 341 343 345 347
- 349: 58(ivec4) ImageGather 337 339 282 ConstOffsets 348
- Store 334(txval324) 349
- 354: 12(ptr) AccessChain 351(psout) 41
- Store 354 353
- 356: 355(ptr) AccessChain 351(psout) 131
- Store 356 352
- 357:8(PS_OUTPUT) Load 351(psout)
- ReturnValue 357
- FunctionEnd