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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offset.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offset.dx10.frag.out2471
1 files changed, 1247 insertions, 1224 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offset.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offset.dx10.frag.out
index 433957417e5..1d3fe467ded 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offset.dx10.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offset.dx10.frag.out
@@ -2,576 +2,576 @@ hlsl.gatherRGBA.offset.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:39 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 Function Parameters:
0:? Sequence
0:46 Sequence
-0:46 move second child to first child (temp 4-component vector of float)
-0:46 'txval001' (temp 4-component vector of float)
-0:46 textureGatherOffset (temp 4-component vector of float)
-0:46 Construct combined texture-sampler (temp sampler2D)
-0:46 'g_tTex2df4' (uniform texture2D)
-0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:46 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:46 move second child to first child ( temp 4-component vector of float)
+0:46 'txval001' ( temp 4-component vector of float)
+0:46 textureGatherOffset ( temp 4-component vector of float)
+0:46 Construct combined texture-sampler ( temp sampler2D)
+0:46 'g_tTex2df4' ( uniform texture2D)
+0:46 'g_sSamp' (layout( binding=0) uniform sampler)
+0:46 c2: direct index for structure ( uniform 2-component vector of float)
+0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 1 (const uint)
-0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:46 o2: direct index for structure ( uniform 2-component vector of int)
+0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 5 (const uint)
0:46 Constant:
0:46 0 (const int)
0:47 Sequence
-0:47 move second child to first child (temp 4-component vector of int)
-0:47 'txval011' (temp 4-component vector of int)
-0:47 textureGatherOffset (temp 4-component vector of int)
-0:47 Construct combined texture-sampler (temp isampler2D)
-0:47 'g_tTex2di4' (uniform itexture2D)
-0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:47 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:47 move second child to first child ( temp 4-component vector of int)
+0:47 'txval011' ( temp 4-component vector of int)
+0:47 textureGatherOffset ( temp 4-component vector of int)
+0:47 Construct combined texture-sampler ( temp isampler2D)
+0:47 'g_tTex2di4' ( uniform itexture2D)
+0:47 'g_sSamp' (layout( binding=0) uniform sampler)
+0:47 c2: direct index for structure ( uniform 2-component vector of float)
+0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:47 Constant:
0:47 1 (const uint)
-0:47 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:47 o2: direct index for structure ( uniform 2-component vector of int)
+0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:47 Constant:
0:47 5 (const uint)
0:47 Constant:
0:47 0 (const int)
0:48 Sequence
-0:48 move second child to first child (temp 4-component vector of uint)
-0:48 'txval021' (temp 4-component vector of uint)
-0:48 textureGatherOffset (temp 4-component vector of uint)
-0:48 Construct combined texture-sampler (temp usampler2D)
-0:48 'g_tTex2du4' (uniform utexture2D)
-0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:48 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:48 move second child to first child ( temp 4-component vector of uint)
+0:48 'txval021' ( temp 4-component vector of uint)
+0:48 textureGatherOffset ( temp 4-component vector of uint)
+0:48 Construct combined texture-sampler ( temp usampler2D)
+0:48 'g_tTex2du4' ( uniform utexture2D)
+0:48 'g_sSamp' (layout( binding=0) uniform sampler)
+0:48 c2: direct index for structure ( uniform 2-component vector of float)
+0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:48 Constant:
0:48 1 (const uint)
-0:48 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:48 o2: direct index for structure ( uniform 2-component vector of int)
+0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:48 Constant:
0:48 5 (const uint)
0:48 Constant:
0:48 0 (const int)
0:50 Sequence
-0:50 move second child to first child (temp 4-component vector of float)
-0:50 'txval004' (temp 4-component vector of float)
-0:50 textureGatherOffsets (temp 4-component vector of float)
-0:50 Construct combined texture-sampler (temp sampler2D)
-0:50 'g_tTex2df4' (uniform texture2D)
-0:50 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:50 move second child to first child ( temp 4-component vector of float)
+0:50 'txval004' ( temp 4-component vector of float)
+0:50 textureGatherOffsets ( temp 4-component vector of float)
+0:50 Construct combined texture-sampler ( temp sampler2D)
+0:50 'g_tTex2df4' ( uniform texture2D)
+0:50 'g_sSamp' (layout( binding=0) uniform sampler)
+0:50 c2: direct index for structure ( uniform 2-component vector of float)
+0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:50 Constant:
0:50 1 (const uint)
-0:50 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:50 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:50 o2: direct index for structure ( uniform 2-component vector of int)
+0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:50 Constant:
0:50 5 (const uint)
-0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:50 o2: direct index for structure ( uniform 2-component vector of int)
+0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:50 Constant:
0:50 5 (const uint)
-0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:50 o2: direct index for structure ( uniform 2-component vector of int)
+0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:50 Constant:
0:50 5 (const uint)
-0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:50 o2: direct index for structure ( uniform 2-component vector of int)
+0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:50 Constant:
0:50 5 (const uint)
0:50 Constant:
0:50 0 (const int)
0:51 Sequence
-0:51 move second child to first child (temp 4-component vector of int)
-0:51 'txval014' (temp 4-component vector of int)
-0:51 textureGatherOffsets (temp 4-component vector of int)
-0:51 Construct combined texture-sampler (temp isampler2D)
-0:51 'g_tTex2di4' (uniform itexture2D)
-0:51 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 move second child to first child ( temp 4-component vector of int)
+0:51 'txval014' ( temp 4-component vector of int)
+0:51 textureGatherOffsets ( temp 4-component vector of int)
+0:51 Construct combined texture-sampler ( temp isampler2D)
+0:51 'g_tTex2di4' ( uniform itexture2D)
+0:51 'g_sSamp' (layout( binding=0) uniform sampler)
+0:51 c2: direct index for structure ( uniform 2-component vector of float)
+0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:51 Constant:
0:51 1 (const uint)
-0:51 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:51 o2: direct index for structure ( uniform 2-component vector of int)
+0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:51 Constant:
0:51 5 (const uint)
-0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 o2: direct index for structure ( uniform 2-component vector of int)
+0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:51 Constant:
0:51 5 (const uint)
-0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 o2: direct index for structure ( uniform 2-component vector of int)
+0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:51 Constant:
0:51 5 (const uint)
-0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 o2: direct index for structure ( uniform 2-component vector of int)
+0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:51 Constant:
0:51 5 (const uint)
0:51 Constant:
0:51 0 (const int)
0:52 Sequence
-0:52 move second child to first child (temp 4-component vector of uint)
-0:52 'txval024' (temp 4-component vector of uint)
-0:52 textureGatherOffsets (temp 4-component vector of uint)
-0:52 Construct combined texture-sampler (temp usampler2D)
-0:52 'g_tTex2du4' (uniform utexture2D)
-0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:52 move second child to first child ( temp 4-component vector of uint)
+0:52 'txval024' ( temp 4-component vector of uint)
+0:52 textureGatherOffsets ( temp 4-component vector of uint)
+0:52 Construct combined texture-sampler ( temp usampler2D)
+0:52 'g_tTex2du4' ( uniform utexture2D)
+0:52 'g_sSamp' (layout( binding=0) uniform sampler)
+0:52 c2: direct index for structure ( uniform 2-component vector of float)
+0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:52 Constant:
0:52 1 (const uint)
-0:52 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:52 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:52 o2: direct index for structure ( uniform 2-component vector of int)
+0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:52 Constant:
0:52 5 (const uint)
-0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:52 o2: direct index for structure ( uniform 2-component vector of int)
+0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:52 Constant:
0:52 5 (const uint)
-0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:52 o2: direct index for structure ( uniform 2-component vector of int)
+0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:52 Constant:
0:52 5 (const uint)
-0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:52 o2: direct index for structure ( uniform 2-component vector of int)
+0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:52 Constant:
0:52 5 (const uint)
0:52 Constant:
0:52 0 (const int)
0:62 Sequence
-0:62 move second child to first child (temp 4-component vector of float)
-0:62 'txval101' (temp 4-component vector of float)
-0:62 textureGatherOffset (temp 4-component vector of float)
-0:62 Construct combined texture-sampler (temp sampler2D)
-0:62 'g_tTex2df4' (uniform texture2D)
-0:62 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:62 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:62 move second child to first child ( temp 4-component vector of float)
+0:62 'txval101' ( temp 4-component vector of float)
+0:62 textureGatherOffset ( temp 4-component vector of float)
+0:62 Construct combined texture-sampler ( temp sampler2D)
+0:62 'g_tTex2df4' ( uniform texture2D)
+0:62 'g_sSamp' (layout( binding=0) uniform sampler)
+0:62 c2: direct index for structure ( uniform 2-component vector of float)
+0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 1 (const uint)
-0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:62 o2: direct index for structure ( uniform 2-component vector of int)
+0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 5 (const uint)
0:62 Constant:
0:62 1 (const int)
0:63 Sequence
-0:63 move second child to first child (temp 4-component vector of int)
-0:63 'txval111' (temp 4-component vector of int)
-0:63 textureGatherOffset (temp 4-component vector of int)
-0:63 Construct combined texture-sampler (temp isampler2D)
-0:63 'g_tTex2di4' (uniform itexture2D)
-0:63 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:63 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:63 move second child to first child ( temp 4-component vector of int)
+0:63 'txval111' ( temp 4-component vector of int)
+0:63 textureGatherOffset ( temp 4-component vector of int)
+0:63 Construct combined texture-sampler ( temp isampler2D)
+0:63 'g_tTex2di4' ( uniform itexture2D)
+0:63 'g_sSamp' (layout( binding=0) uniform sampler)
+0:63 c2: direct index for structure ( uniform 2-component vector of float)
+0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:63 Constant:
0:63 1 (const uint)
-0:63 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:63 o2: direct index for structure ( uniform 2-component vector of int)
+0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:63 Constant:
0:63 5 (const uint)
0:63 Constant:
0:63 1 (const int)
0:64 Sequence
-0:64 move second child to first child (temp 4-component vector of uint)
-0:64 'txval121' (temp 4-component vector of uint)
-0:64 textureGatherOffset (temp 4-component vector of uint)
-0:64 Construct combined texture-sampler (temp usampler2D)
-0:64 'g_tTex2du4' (uniform utexture2D)
-0:64 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:64 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:64 move second child to first child ( temp 4-component vector of uint)
+0:64 'txval121' ( temp 4-component vector of uint)
+0:64 textureGatherOffset ( temp 4-component vector of uint)
+0:64 Construct combined texture-sampler ( temp usampler2D)
+0:64 'g_tTex2du4' ( uniform utexture2D)
+0:64 'g_sSamp' (layout( binding=0) uniform sampler)
+0:64 c2: direct index for structure ( uniform 2-component vector of float)
+0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:64 Constant:
0:64 1 (const uint)
-0:64 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:64 o2: direct index for structure ( uniform 2-component vector of int)
+0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:64 Constant:
0:64 5 (const uint)
0:64 Constant:
0:64 1 (const int)
0:66 Sequence
-0:66 move second child to first child (temp 4-component vector of float)
-0:66 'txval104' (temp 4-component vector of float)
-0:66 textureGatherOffsets (temp 4-component vector of float)
-0:66 Construct combined texture-sampler (temp sampler2D)
-0:66 'g_tTex2df4' (uniform texture2D)
-0:66 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:66 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:66 move second child to first child ( temp 4-component vector of float)
+0:66 'txval104' ( temp 4-component vector of float)
+0:66 textureGatherOffsets ( temp 4-component vector of float)
+0:66 Construct combined texture-sampler ( temp sampler2D)
+0:66 'g_tTex2df4' ( uniform texture2D)
+0:66 'g_sSamp' (layout( binding=0) uniform sampler)
+0:66 c2: direct index for structure ( uniform 2-component vector of float)
+0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:66 Constant:
0:66 1 (const uint)
-0:66 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:66 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:66 o2: direct index for structure ( uniform 2-component vector of int)
+0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:66 Constant:
0:66 5 (const uint)
-0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:66 o2: direct index for structure ( uniform 2-component vector of int)
+0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:66 Constant:
0:66 5 (const uint)
-0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:66 o2: direct index for structure ( uniform 2-component vector of int)
+0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:66 Constant:
0:66 5 (const uint)
-0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:66 o2: direct index for structure ( uniform 2-component vector of int)
+0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:66 Constant:
0:66 5 (const uint)
0:66 Constant:
0:66 1 (const int)
0:67 Sequence
-0:67 move second child to first child (temp 4-component vector of int)
-0:67 'txval114' (temp 4-component vector of int)
-0:67 textureGatherOffsets (temp 4-component vector of int)
-0:67 Construct combined texture-sampler (temp isampler2D)
-0:67 'g_tTex2di4' (uniform itexture2D)
-0:67 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:67 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:67 move second child to first child ( temp 4-component vector of int)
+0:67 'txval114' ( temp 4-component vector of int)
+0:67 textureGatherOffsets ( temp 4-component vector of int)
+0:67 Construct combined texture-sampler ( temp isampler2D)
+0:67 'g_tTex2di4' ( uniform itexture2D)
+0:67 'g_sSamp' (layout( binding=0) uniform sampler)
+0:67 c2: direct index for structure ( uniform 2-component vector of float)
+0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:67 Constant:
0:67 1 (const uint)
-0:67 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:67 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:67 o2: direct index for structure ( uniform 2-component vector of int)
+0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:67 Constant:
0:67 5 (const uint)
-0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:67 o2: direct index for structure ( uniform 2-component vector of int)
+0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:67 Constant:
0:67 5 (const uint)
-0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:67 o2: direct index for structure ( uniform 2-component vector of int)
+0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:67 Constant:
0:67 5 (const uint)
-0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:67 o2: direct index for structure ( uniform 2-component vector of int)
+0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:67 Constant:
0:67 5 (const uint)
0:67 Constant:
0:67 1 (const int)
0:68 Sequence
-0:68 move second child to first child (temp 4-component vector of uint)
-0:68 'txval124' (temp 4-component vector of uint)
-0:68 textureGatherOffsets (temp 4-component vector of uint)
-0:68 Construct combined texture-sampler (temp usampler2D)
-0:68 'g_tTex2du4' (uniform utexture2D)
-0:68 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:68 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:68 move second child to first child ( temp 4-component vector of uint)
+0:68 'txval124' ( temp 4-component vector of uint)
+0:68 textureGatherOffsets ( temp 4-component vector of uint)
+0:68 Construct combined texture-sampler ( temp usampler2D)
+0:68 'g_tTex2du4' ( uniform utexture2D)
+0:68 'g_sSamp' (layout( binding=0) uniform sampler)
+0:68 c2: direct index for structure ( uniform 2-component vector of float)
+0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:68 Constant:
0:68 1 (const uint)
-0:68 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:68 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:68 o2: direct index for structure ( uniform 2-component vector of int)
+0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:68 Constant:
0:68 5 (const uint)
-0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:68 o2: direct index for structure ( uniform 2-component vector of int)
+0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:68 Constant:
0:68 5 (const uint)
-0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:68 o2: direct index for structure ( uniform 2-component vector of int)
+0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:68 Constant:
0:68 5 (const uint)
-0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:68 o2: direct index for structure ( uniform 2-component vector of int)
+0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:68 Constant:
0:68 5 (const uint)
0:68 Constant:
0:68 1 (const int)
0:78 Sequence
-0:78 move second child to first child (temp 4-component vector of float)
-0:78 'txval201' (temp 4-component vector of float)
-0:78 textureGatherOffset (temp 4-component vector of float)
-0:78 Construct combined texture-sampler (temp sampler2D)
-0:78 'g_tTex2df4' (uniform texture2D)
-0:78 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:78 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:78 move second child to first child ( temp 4-component vector of float)
+0:78 'txval201' ( temp 4-component vector of float)
+0:78 textureGatherOffset ( temp 4-component vector of float)
+0:78 Construct combined texture-sampler ( temp sampler2D)
+0:78 'g_tTex2df4' ( uniform texture2D)
+0:78 'g_sSamp' (layout( binding=0) uniform sampler)
+0:78 c2: direct index for structure ( uniform 2-component vector of float)
+0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:78 Constant:
0:78 1 (const uint)
-0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:78 o2: direct index for structure ( uniform 2-component vector of int)
+0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:78 Constant:
0:78 5 (const uint)
0:78 Constant:
0:78 2 (const int)
0:79 Sequence
-0:79 move second child to first child (temp 4-component vector of int)
-0:79 'txval211' (temp 4-component vector of int)
-0:79 textureGatherOffset (temp 4-component vector of int)
-0:79 Construct combined texture-sampler (temp isampler2D)
-0:79 'g_tTex2di4' (uniform itexture2D)
-0:79 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:79 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:79 move second child to first child ( temp 4-component vector of int)
+0:79 'txval211' ( temp 4-component vector of int)
+0:79 textureGatherOffset ( temp 4-component vector of int)
+0:79 Construct combined texture-sampler ( temp isampler2D)
+0:79 'g_tTex2di4' ( uniform itexture2D)
+0:79 'g_sSamp' (layout( binding=0) uniform sampler)
+0:79 c2: direct index for structure ( uniform 2-component vector of float)
+0:79 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:79 Constant:
0:79 1 (const uint)
-0:79 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:79 o2: direct index for structure ( uniform 2-component vector of int)
+0:79 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:79 Constant:
0:79 5 (const uint)
0:79 Constant:
0:79 2 (const int)
0:80 Sequence
-0:80 move second child to first child (temp 4-component vector of uint)
-0:80 'txval221' (temp 4-component vector of uint)
-0:80 textureGatherOffset (temp 4-component vector of uint)
-0:80 Construct combined texture-sampler (temp usampler2D)
-0:80 'g_tTex2du4' (uniform utexture2D)
-0:80 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:80 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:80 move second child to first child ( temp 4-component vector of uint)
+0:80 'txval221' ( temp 4-component vector of uint)
+0:80 textureGatherOffset ( temp 4-component vector of uint)
+0:80 Construct combined texture-sampler ( temp usampler2D)
+0:80 'g_tTex2du4' ( uniform utexture2D)
+0:80 'g_sSamp' (layout( binding=0) uniform sampler)
+0:80 c2: direct index for structure ( uniform 2-component vector of float)
+0:80 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:80 Constant:
0:80 1 (const uint)
-0:80 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:80 o2: direct index for structure ( uniform 2-component vector of int)
+0:80 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:80 Constant:
0:80 5 (const uint)
0:80 Constant:
0:80 2 (const int)
0:82 Sequence
-0:82 move second child to first child (temp 4-component vector of float)
-0:82 'txval204' (temp 4-component vector of float)
-0:82 textureGatherOffsets (temp 4-component vector of float)
-0:82 Construct combined texture-sampler (temp sampler2D)
-0:82 'g_tTex2df4' (uniform texture2D)
-0:82 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:82 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:82 move second child to first child ( temp 4-component vector of float)
+0:82 'txval204' ( temp 4-component vector of float)
+0:82 textureGatherOffsets ( temp 4-component vector of float)
+0:82 Construct combined texture-sampler ( temp sampler2D)
+0:82 'g_tTex2df4' ( uniform texture2D)
+0:82 'g_sSamp' (layout( binding=0) uniform sampler)
+0:82 c2: direct index for structure ( uniform 2-component vector of float)
+0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:82 Constant:
0:82 1 (const uint)
-0:82 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:82 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:82 o2: direct index for structure ( uniform 2-component vector of int)
+0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:82 Constant:
0:82 5 (const uint)
-0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:82 o2: direct index for structure ( uniform 2-component vector of int)
+0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:82 Constant:
0:82 5 (const uint)
-0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:82 o2: direct index for structure ( uniform 2-component vector of int)
+0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:82 Constant:
0:82 5 (const uint)
-0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:82 o2: direct index for structure ( uniform 2-component vector of int)
+0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:82 Constant:
0:82 5 (const uint)
0:82 Constant:
0:82 2 (const int)
0:83 Sequence
-0:83 move second child to first child (temp 4-component vector of int)
-0:83 'txval214' (temp 4-component vector of int)
-0:83 textureGatherOffsets (temp 4-component vector of int)
-0:83 Construct combined texture-sampler (temp isampler2D)
-0:83 'g_tTex2di4' (uniform itexture2D)
-0:83 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:83 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:83 move second child to first child ( temp 4-component vector of int)
+0:83 'txval214' ( temp 4-component vector of int)
+0:83 textureGatherOffsets ( temp 4-component vector of int)
+0:83 Construct combined texture-sampler ( temp isampler2D)
+0:83 'g_tTex2di4' ( uniform itexture2D)
+0:83 'g_sSamp' (layout( binding=0) uniform sampler)
+0:83 c2: direct index for structure ( uniform 2-component vector of float)
+0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:83 Constant:
0:83 1 (const uint)
-0:83 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:83 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:83 o2: direct index for structure ( uniform 2-component vector of int)
+0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:83 Constant:
0:83 5 (const uint)
-0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:83 o2: direct index for structure ( uniform 2-component vector of int)
+0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:83 Constant:
0:83 5 (const uint)
-0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:83 o2: direct index for structure ( uniform 2-component vector of int)
+0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:83 Constant:
0:83 5 (const uint)
-0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:83 o2: direct index for structure ( uniform 2-component vector of int)
+0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:83 Constant:
0:83 5 (const uint)
0:83 Constant:
0:83 2 (const int)
0:84 Sequence
-0:84 move second child to first child (temp 4-component vector of uint)
-0:84 'txval224' (temp 4-component vector of uint)
-0:84 textureGatherOffsets (temp 4-component vector of uint)
-0:84 Construct combined texture-sampler (temp usampler2D)
-0:84 'g_tTex2du4' (uniform utexture2D)
-0:84 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:84 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:84 move second child to first child ( temp 4-component vector of uint)
+0:84 'txval224' ( temp 4-component vector of uint)
+0:84 textureGatherOffsets ( temp 4-component vector of uint)
+0:84 Construct combined texture-sampler ( temp usampler2D)
+0:84 'g_tTex2du4' ( uniform utexture2D)
+0:84 'g_sSamp' (layout( binding=0) uniform sampler)
+0:84 c2: direct index for structure ( uniform 2-component vector of float)
+0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:84 Constant:
0:84 1 (const uint)
-0:84 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:84 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:84 o2: direct index for structure ( uniform 2-component vector of int)
+0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:84 Constant:
0:84 5 (const uint)
-0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:84 o2: direct index for structure ( uniform 2-component vector of int)
+0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:84 Constant:
0:84 5 (const uint)
-0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:84 o2: direct index for structure ( uniform 2-component vector of int)
+0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:84 Constant:
0:84 5 (const uint)
-0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:84 o2: direct index for structure ( uniform 2-component vector of int)
+0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:84 Constant:
0:84 5 (const uint)
0:84 Constant:
0:84 2 (const int)
0:94 Sequence
-0:94 move second child to first child (temp 4-component vector of float)
-0:94 'txval301' (temp 4-component vector of float)
-0:94 textureGatherOffset (temp 4-component vector of float)
-0:94 Construct combined texture-sampler (temp sampler2D)
-0:94 'g_tTex2df4' (uniform texture2D)
-0:94 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:94 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:94 move second child to first child ( temp 4-component vector of float)
+0:94 'txval301' ( temp 4-component vector of float)
+0:94 textureGatherOffset ( temp 4-component vector of float)
+0:94 Construct combined texture-sampler ( temp sampler2D)
+0:94 'g_tTex2df4' ( uniform texture2D)
+0:94 'g_sSamp' (layout( binding=0) uniform sampler)
+0:94 c2: direct index for structure ( uniform 2-component vector of float)
+0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:94 Constant:
0:94 1 (const uint)
-0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:94 o2: direct index for structure ( uniform 2-component vector of int)
+0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:94 Constant:
0:94 5 (const uint)
0:94 Constant:
0:94 3 (const int)
0:95 Sequence
-0:95 move second child to first child (temp 4-component vector of int)
-0:95 'txval311' (temp 4-component vector of int)
-0:95 textureGatherOffset (temp 4-component vector of int)
-0:95 Construct combined texture-sampler (temp isampler2D)
-0:95 'g_tTex2di4' (uniform itexture2D)
-0:95 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:95 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:95 move second child to first child ( temp 4-component vector of int)
+0:95 'txval311' ( temp 4-component vector of int)
+0:95 textureGatherOffset ( temp 4-component vector of int)
+0:95 Construct combined texture-sampler ( temp isampler2D)
+0:95 'g_tTex2di4' ( uniform itexture2D)
+0:95 'g_sSamp' (layout( binding=0) uniform sampler)
+0:95 c2: direct index for structure ( uniform 2-component vector of float)
+0:95 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:95 Constant:
0:95 1 (const uint)
-0:95 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:95 o2: direct index for structure ( uniform 2-component vector of int)
+0:95 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:95 Constant:
0:95 5 (const uint)
0:95 Constant:
0:95 3 (const int)
0:96 Sequence
-0:96 move second child to first child (temp 4-component vector of uint)
-0:96 'txval321' (temp 4-component vector of uint)
-0:96 textureGatherOffset (temp 4-component vector of uint)
-0:96 Construct combined texture-sampler (temp usampler2D)
-0:96 'g_tTex2du4' (uniform utexture2D)
-0:96 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:96 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:96 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:96 move second child to first child ( temp 4-component vector of uint)
+0:96 'txval321' ( temp 4-component vector of uint)
+0:96 textureGatherOffset ( temp 4-component vector of uint)
+0:96 Construct combined texture-sampler ( temp usampler2D)
+0:96 'g_tTex2du4' ( uniform utexture2D)
+0:96 'g_sSamp' (layout( binding=0) uniform sampler)
+0:96 c2: direct index for structure ( uniform 2-component vector of float)
+0:96 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:96 Constant:
0:96 1 (const uint)
-0:96 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:96 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:96 o2: direct index for structure ( uniform 2-component vector of int)
+0:96 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:96 Constant:
0:96 5 (const uint)
0:96 Constant:
0:96 3 (const int)
0:98 Sequence
-0:98 move second child to first child (temp 4-component vector of float)
-0:98 'txval304' (temp 4-component vector of float)
-0:98 textureGatherOffsets (temp 4-component vector of float)
-0:98 Construct combined texture-sampler (temp sampler2D)
-0:98 'g_tTex2df4' (uniform texture2D)
-0:98 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:98 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:98 move second child to first child ( temp 4-component vector of float)
+0:98 'txval304' ( temp 4-component vector of float)
+0:98 textureGatherOffsets ( temp 4-component vector of float)
+0:98 Construct combined texture-sampler ( temp sampler2D)
+0:98 'g_tTex2df4' ( uniform texture2D)
+0:98 'g_sSamp' (layout( binding=0) uniform sampler)
+0:98 c2: direct index for structure ( uniform 2-component vector of float)
+0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:98 Constant:
0:98 1 (const uint)
-0:98 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:98 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:98 o2: direct index for structure ( uniform 2-component vector of int)
+0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:98 Constant:
0:98 5 (const uint)
-0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:98 o2: direct index for structure ( uniform 2-component vector of int)
+0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:98 Constant:
0:98 5 (const uint)
-0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:98 o2: direct index for structure ( uniform 2-component vector of int)
+0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:98 Constant:
0:98 5 (const uint)
-0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:98 o2: direct index for structure ( uniform 2-component vector of int)
+0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:98 Constant:
0:98 5 (const uint)
0:98 Constant:
0:98 3 (const int)
0:99 Sequence
-0:99 move second child to first child (temp 4-component vector of int)
-0:99 'txval314' (temp 4-component vector of int)
-0:99 textureGatherOffsets (temp 4-component vector of int)
-0:99 Construct combined texture-sampler (temp isampler2D)
-0:99 'g_tTex2di4' (uniform itexture2D)
-0:99 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:99 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:99 move second child to first child ( temp 4-component vector of int)
+0:99 'txval314' ( temp 4-component vector of int)
+0:99 textureGatherOffsets ( temp 4-component vector of int)
+0:99 Construct combined texture-sampler ( temp isampler2D)
+0:99 'g_tTex2di4' ( uniform itexture2D)
+0:99 'g_sSamp' (layout( binding=0) uniform sampler)
+0:99 c2: direct index for structure ( uniform 2-component vector of float)
+0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:99 Constant:
0:99 1 (const uint)
-0:99 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:99 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:99 o2: direct index for structure ( uniform 2-component vector of int)
+0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:99 Constant:
0:99 5 (const uint)
-0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:99 o2: direct index for structure ( uniform 2-component vector of int)
+0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:99 Constant:
0:99 5 (const uint)
-0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:99 o2: direct index for structure ( uniform 2-component vector of int)
+0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:99 Constant:
0:99 5 (const uint)
-0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:99 o2: direct index for structure ( uniform 2-component vector of int)
+0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:99 Constant:
0:99 5 (const uint)
0:99 Constant:
0:99 3 (const int)
0:100 Sequence
-0:100 move second child to first child (temp 4-component vector of uint)
-0:100 'txval324' (temp 4-component vector of uint)
-0:100 textureGatherOffsets (temp 4-component vector of uint)
-0:100 Construct combined texture-sampler (temp usampler2D)
-0:100 'g_tTex2du4' (uniform utexture2D)
-0:100 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:100 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:100 move second child to first child ( temp 4-component vector of uint)
+0:100 'txval324' ( temp 4-component vector of uint)
+0:100 textureGatherOffsets ( temp 4-component vector of uint)
+0:100 Construct combined texture-sampler ( temp usampler2D)
+0:100 'g_tTex2du4' ( uniform utexture2D)
+0:100 'g_sSamp' (layout( binding=0) uniform sampler)
+0:100 c2: direct index for structure ( uniform 2-component vector of float)
+0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:100 Constant:
0:100 1 (const uint)
-0:100 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:100 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:100 o2: direct index for structure ( uniform 2-component vector of int)
+0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:100 Constant:
0:100 5 (const uint)
-0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:100 o2: direct index for structure ( uniform 2-component vector of int)
+0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:100 Constant:
0:100 5 (const uint)
-0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:100 o2: direct index for structure ( uniform 2-component vector of int)
+0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:100 Constant:
0:100 5 (const uint)
-0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:100 o2: direct index for structure ( uniform 2-component vector of int)
+0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:100 Constant:
0:100 5 (const uint)
0:100 Constant:
0:100 3 (const int)
-0:112 move second child to first child (temp 4-component vector of float)
-0:112 Color: direct index for structure (temp 4-component vector of float)
-0:112 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:112 move second child to first child ( temp 4-component vector of float)
+0:112 Color: direct index for structure ( temp 4-component vector of float)
+0:112 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:112 Constant:
0:112 0 (const int)
0:112 Constant:
@@ -579,47 +579,53 @@ gl_FragCoord origin is upper left
0:112 1.000000
0:112 1.000000
0:112 1.000000
-0:113 move second child to first child (temp float)
-0:113 Depth: direct index for structure (temp float)
-0:113 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:113 move second child to first child ( temp float)
+0:113 Depth: direct index for structure ( temp float)
+0:113 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:113 Constant:
0:113 1 (const int)
0:113 Constant:
0:113 1.000000
-0:115 Sequence
-0:115 Sequence
-0:115 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:115 Color: direct index for structure (temp 4-component vector of float)
-0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:115 Constant:
-0:115 0 (const int)
-0:115 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:115 Depth: direct index for structure (temp float)
-0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:115 Constant:
-0:115 1 (const int)
-0:115 Branch: Return
+0:115 Branch: Return with expression
+0:115 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:39 Function Definition: main( ( temp void)
+0:39 Function Parameters:
+0:? Sequence
+0:39 Sequence
+0:39 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:39 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:39 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:39 Color: direct index for structure ( temp 4-component vector of float)
+0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:39 Constant:
+0:39 0 (const int)
+0:39 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:39 Depth: direct index for structure ( temp float)
+0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:39 Constant:
+0:39 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_sSamp2d' (uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:? 'g_tTex1di4' (uniform itexture1D)
-0:? 'g_tTex1du4' (uniform utexture1D)
-0:? 'g_tTex2df4' (uniform texture2D)
-0:? 'g_tTex2di4' (uniform itexture2D)
-0:? 'g_tTex2du4' (uniform utexture2D)
-0:? 'g_tTex3df4' (uniform texture3D)
-0:? 'g_tTex3di4' (uniform itexture3D)
-0:? 'g_tTex3du4' (uniform utexture3D)
-0:? 'g_tTexcdf4' (uniform textureCube)
-0:? 'g_tTexcdi4' (uniform itextureCube)
-0:? 'g_tTexcdu4' (uniform utextureCube)
-0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_sSamp2d' ( uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:? 'g_tTex1di4' ( uniform itexture1D)
+0:? 'g_tTex1du4' ( uniform utexture1D)
+0:? 'g_tTex2df4' ( uniform texture2D)
+0:? 'g_tTex2di4' ( uniform itexture2D)
+0:? 'g_tTex2du4' ( uniform utexture2D)
+0:? 'g_tTex3df4' ( uniform texture3D)
+0:? 'g_tTex3di4' ( uniform itexture3D)
+0:? 'g_tTex3du4' ( uniform utexture3D)
+0:? 'g_tTexcdf4' ( uniform textureCube)
+0:? 'g_tTexcdi4' ( uniform itextureCube)
+0:? 'g_tTexcdu4' ( uniform utextureCube)
+0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -628,576 +634,576 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:39 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 Function Parameters:
0:? Sequence
0:46 Sequence
-0:46 move second child to first child (temp 4-component vector of float)
-0:46 'txval001' (temp 4-component vector of float)
-0:46 textureGatherOffset (temp 4-component vector of float)
-0:46 Construct combined texture-sampler (temp sampler2D)
-0:46 'g_tTex2df4' (uniform texture2D)
-0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:46 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:46 move second child to first child ( temp 4-component vector of float)
+0:46 'txval001' ( temp 4-component vector of float)
+0:46 textureGatherOffset ( temp 4-component vector of float)
+0:46 Construct combined texture-sampler ( temp sampler2D)
+0:46 'g_tTex2df4' ( uniform texture2D)
+0:46 'g_sSamp' (layout( binding=0) uniform sampler)
+0:46 c2: direct index for structure ( uniform 2-component vector of float)
+0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 1 (const uint)
-0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:46 o2: direct index for structure ( uniform 2-component vector of int)
+0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 5 (const uint)
0:46 Constant:
0:46 0 (const int)
0:47 Sequence
-0:47 move second child to first child (temp 4-component vector of int)
-0:47 'txval011' (temp 4-component vector of int)
-0:47 textureGatherOffset (temp 4-component vector of int)
-0:47 Construct combined texture-sampler (temp isampler2D)
-0:47 'g_tTex2di4' (uniform itexture2D)
-0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:47 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:47 move second child to first child ( temp 4-component vector of int)
+0:47 'txval011' ( temp 4-component vector of int)
+0:47 textureGatherOffset ( temp 4-component vector of int)
+0:47 Construct combined texture-sampler ( temp isampler2D)
+0:47 'g_tTex2di4' ( uniform itexture2D)
+0:47 'g_sSamp' (layout( binding=0) uniform sampler)
+0:47 c2: direct index for structure ( uniform 2-component vector of float)
+0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:47 Constant:
0:47 1 (const uint)
-0:47 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:47 o2: direct index for structure ( uniform 2-component vector of int)
+0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:47 Constant:
0:47 5 (const uint)
0:47 Constant:
0:47 0 (const int)
0:48 Sequence
-0:48 move second child to first child (temp 4-component vector of uint)
-0:48 'txval021' (temp 4-component vector of uint)
-0:48 textureGatherOffset (temp 4-component vector of uint)
-0:48 Construct combined texture-sampler (temp usampler2D)
-0:48 'g_tTex2du4' (uniform utexture2D)
-0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:48 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:48 move second child to first child ( temp 4-component vector of uint)
+0:48 'txval021' ( temp 4-component vector of uint)
+0:48 textureGatherOffset ( temp 4-component vector of uint)
+0:48 Construct combined texture-sampler ( temp usampler2D)
+0:48 'g_tTex2du4' ( uniform utexture2D)
+0:48 'g_sSamp' (layout( binding=0) uniform sampler)
+0:48 c2: direct index for structure ( uniform 2-component vector of float)
+0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:48 Constant:
0:48 1 (const uint)
-0:48 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:48 o2: direct index for structure ( uniform 2-component vector of int)
+0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:48 Constant:
0:48 5 (const uint)
0:48 Constant:
0:48 0 (const int)
0:50 Sequence
-0:50 move second child to first child (temp 4-component vector of float)
-0:50 'txval004' (temp 4-component vector of float)
-0:50 textureGatherOffsets (temp 4-component vector of float)
-0:50 Construct combined texture-sampler (temp sampler2D)
-0:50 'g_tTex2df4' (uniform texture2D)
-0:50 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:50 move second child to first child ( temp 4-component vector of float)
+0:50 'txval004' ( temp 4-component vector of float)
+0:50 textureGatherOffsets ( temp 4-component vector of float)
+0:50 Construct combined texture-sampler ( temp sampler2D)
+0:50 'g_tTex2df4' ( uniform texture2D)
+0:50 'g_sSamp' (layout( binding=0) uniform sampler)
+0:50 c2: direct index for structure ( uniform 2-component vector of float)
+0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:50 Constant:
0:50 1 (const uint)
-0:50 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:50 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:50 o2: direct index for structure ( uniform 2-component vector of int)
+0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:50 Constant:
0:50 5 (const uint)
-0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:50 o2: direct index for structure ( uniform 2-component vector of int)
+0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:50 Constant:
0:50 5 (const uint)
-0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:50 o2: direct index for structure ( uniform 2-component vector of int)
+0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:50 Constant:
0:50 5 (const uint)
-0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:50 o2: direct index for structure ( uniform 2-component vector of int)
+0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:50 Constant:
0:50 5 (const uint)
0:50 Constant:
0:50 0 (const int)
0:51 Sequence
-0:51 move second child to first child (temp 4-component vector of int)
-0:51 'txval014' (temp 4-component vector of int)
-0:51 textureGatherOffsets (temp 4-component vector of int)
-0:51 Construct combined texture-sampler (temp isampler2D)
-0:51 'g_tTex2di4' (uniform itexture2D)
-0:51 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 move second child to first child ( temp 4-component vector of int)
+0:51 'txval014' ( temp 4-component vector of int)
+0:51 textureGatherOffsets ( temp 4-component vector of int)
+0:51 Construct combined texture-sampler ( temp isampler2D)
+0:51 'g_tTex2di4' ( uniform itexture2D)
+0:51 'g_sSamp' (layout( binding=0) uniform sampler)
+0:51 c2: direct index for structure ( uniform 2-component vector of float)
+0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:51 Constant:
0:51 1 (const uint)
-0:51 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:51 o2: direct index for structure ( uniform 2-component vector of int)
+0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:51 Constant:
0:51 5 (const uint)
-0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 o2: direct index for structure ( uniform 2-component vector of int)
+0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:51 Constant:
0:51 5 (const uint)
-0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 o2: direct index for structure ( uniform 2-component vector of int)
+0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:51 Constant:
0:51 5 (const uint)
-0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:51 o2: direct index for structure ( uniform 2-component vector of int)
+0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:51 Constant:
0:51 5 (const uint)
0:51 Constant:
0:51 0 (const int)
0:52 Sequence
-0:52 move second child to first child (temp 4-component vector of uint)
-0:52 'txval024' (temp 4-component vector of uint)
-0:52 textureGatherOffsets (temp 4-component vector of uint)
-0:52 Construct combined texture-sampler (temp usampler2D)
-0:52 'g_tTex2du4' (uniform utexture2D)
-0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:52 move second child to first child ( temp 4-component vector of uint)
+0:52 'txval024' ( temp 4-component vector of uint)
+0:52 textureGatherOffsets ( temp 4-component vector of uint)
+0:52 Construct combined texture-sampler ( temp usampler2D)
+0:52 'g_tTex2du4' ( uniform utexture2D)
+0:52 'g_sSamp' (layout( binding=0) uniform sampler)
+0:52 c2: direct index for structure ( uniform 2-component vector of float)
+0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:52 Constant:
0:52 1 (const uint)
-0:52 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:52 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:52 o2: direct index for structure ( uniform 2-component vector of int)
+0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:52 Constant:
0:52 5 (const uint)
-0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:52 o2: direct index for structure ( uniform 2-component vector of int)
+0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:52 Constant:
0:52 5 (const uint)
-0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:52 o2: direct index for structure ( uniform 2-component vector of int)
+0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:52 Constant:
0:52 5 (const uint)
-0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:52 o2: direct index for structure ( uniform 2-component vector of int)
+0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:52 Constant:
0:52 5 (const uint)
0:52 Constant:
0:52 0 (const int)
0:62 Sequence
-0:62 move second child to first child (temp 4-component vector of float)
-0:62 'txval101' (temp 4-component vector of float)
-0:62 textureGatherOffset (temp 4-component vector of float)
-0:62 Construct combined texture-sampler (temp sampler2D)
-0:62 'g_tTex2df4' (uniform texture2D)
-0:62 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:62 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:62 move second child to first child ( temp 4-component vector of float)
+0:62 'txval101' ( temp 4-component vector of float)
+0:62 textureGatherOffset ( temp 4-component vector of float)
+0:62 Construct combined texture-sampler ( temp sampler2D)
+0:62 'g_tTex2df4' ( uniform texture2D)
+0:62 'g_sSamp' (layout( binding=0) uniform sampler)
+0:62 c2: direct index for structure ( uniform 2-component vector of float)
+0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 1 (const uint)
-0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:62 o2: direct index for structure ( uniform 2-component vector of int)
+0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 5 (const uint)
0:62 Constant:
0:62 1 (const int)
0:63 Sequence
-0:63 move second child to first child (temp 4-component vector of int)
-0:63 'txval111' (temp 4-component vector of int)
-0:63 textureGatherOffset (temp 4-component vector of int)
-0:63 Construct combined texture-sampler (temp isampler2D)
-0:63 'g_tTex2di4' (uniform itexture2D)
-0:63 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:63 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:63 move second child to first child ( temp 4-component vector of int)
+0:63 'txval111' ( temp 4-component vector of int)
+0:63 textureGatherOffset ( temp 4-component vector of int)
+0:63 Construct combined texture-sampler ( temp isampler2D)
+0:63 'g_tTex2di4' ( uniform itexture2D)
+0:63 'g_sSamp' (layout( binding=0) uniform sampler)
+0:63 c2: direct index for structure ( uniform 2-component vector of float)
+0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:63 Constant:
0:63 1 (const uint)
-0:63 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:63 o2: direct index for structure ( uniform 2-component vector of int)
+0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:63 Constant:
0:63 5 (const uint)
0:63 Constant:
0:63 1 (const int)
0:64 Sequence
-0:64 move second child to first child (temp 4-component vector of uint)
-0:64 'txval121' (temp 4-component vector of uint)
-0:64 textureGatherOffset (temp 4-component vector of uint)
-0:64 Construct combined texture-sampler (temp usampler2D)
-0:64 'g_tTex2du4' (uniform utexture2D)
-0:64 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:64 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:64 move second child to first child ( temp 4-component vector of uint)
+0:64 'txval121' ( temp 4-component vector of uint)
+0:64 textureGatherOffset ( temp 4-component vector of uint)
+0:64 Construct combined texture-sampler ( temp usampler2D)
+0:64 'g_tTex2du4' ( uniform utexture2D)
+0:64 'g_sSamp' (layout( binding=0) uniform sampler)
+0:64 c2: direct index for structure ( uniform 2-component vector of float)
+0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:64 Constant:
0:64 1 (const uint)
-0:64 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:64 o2: direct index for structure ( uniform 2-component vector of int)
+0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:64 Constant:
0:64 5 (const uint)
0:64 Constant:
0:64 1 (const int)
0:66 Sequence
-0:66 move second child to first child (temp 4-component vector of float)
-0:66 'txval104' (temp 4-component vector of float)
-0:66 textureGatherOffsets (temp 4-component vector of float)
-0:66 Construct combined texture-sampler (temp sampler2D)
-0:66 'g_tTex2df4' (uniform texture2D)
-0:66 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:66 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:66 move second child to first child ( temp 4-component vector of float)
+0:66 'txval104' ( temp 4-component vector of float)
+0:66 textureGatherOffsets ( temp 4-component vector of float)
+0:66 Construct combined texture-sampler ( temp sampler2D)
+0:66 'g_tTex2df4' ( uniform texture2D)
+0:66 'g_sSamp' (layout( binding=0) uniform sampler)
+0:66 c2: direct index for structure ( uniform 2-component vector of float)
+0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:66 Constant:
0:66 1 (const uint)
-0:66 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:66 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:66 o2: direct index for structure ( uniform 2-component vector of int)
+0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:66 Constant:
0:66 5 (const uint)
-0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:66 o2: direct index for structure ( uniform 2-component vector of int)
+0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:66 Constant:
0:66 5 (const uint)
-0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:66 o2: direct index for structure ( uniform 2-component vector of int)
+0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:66 Constant:
0:66 5 (const uint)
-0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:66 o2: direct index for structure ( uniform 2-component vector of int)
+0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:66 Constant:
0:66 5 (const uint)
0:66 Constant:
0:66 1 (const int)
0:67 Sequence
-0:67 move second child to first child (temp 4-component vector of int)
-0:67 'txval114' (temp 4-component vector of int)
-0:67 textureGatherOffsets (temp 4-component vector of int)
-0:67 Construct combined texture-sampler (temp isampler2D)
-0:67 'g_tTex2di4' (uniform itexture2D)
-0:67 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:67 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:67 move second child to first child ( temp 4-component vector of int)
+0:67 'txval114' ( temp 4-component vector of int)
+0:67 textureGatherOffsets ( temp 4-component vector of int)
+0:67 Construct combined texture-sampler ( temp isampler2D)
+0:67 'g_tTex2di4' ( uniform itexture2D)
+0:67 'g_sSamp' (layout( binding=0) uniform sampler)
+0:67 c2: direct index for structure ( uniform 2-component vector of float)
+0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:67 Constant:
0:67 1 (const uint)
-0:67 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:67 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:67 o2: direct index for structure ( uniform 2-component vector of int)
+0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:67 Constant:
0:67 5 (const uint)
-0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:67 o2: direct index for structure ( uniform 2-component vector of int)
+0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:67 Constant:
0:67 5 (const uint)
-0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:67 o2: direct index for structure ( uniform 2-component vector of int)
+0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:67 Constant:
0:67 5 (const uint)
-0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:67 o2: direct index for structure ( uniform 2-component vector of int)
+0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:67 Constant:
0:67 5 (const uint)
0:67 Constant:
0:67 1 (const int)
0:68 Sequence
-0:68 move second child to first child (temp 4-component vector of uint)
-0:68 'txval124' (temp 4-component vector of uint)
-0:68 textureGatherOffsets (temp 4-component vector of uint)
-0:68 Construct combined texture-sampler (temp usampler2D)
-0:68 'g_tTex2du4' (uniform utexture2D)
-0:68 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:68 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:68 move second child to first child ( temp 4-component vector of uint)
+0:68 'txval124' ( temp 4-component vector of uint)
+0:68 textureGatherOffsets ( temp 4-component vector of uint)
+0:68 Construct combined texture-sampler ( temp usampler2D)
+0:68 'g_tTex2du4' ( uniform utexture2D)
+0:68 'g_sSamp' (layout( binding=0) uniform sampler)
+0:68 c2: direct index for structure ( uniform 2-component vector of float)
+0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:68 Constant:
0:68 1 (const uint)
-0:68 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:68 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:68 o2: direct index for structure ( uniform 2-component vector of int)
+0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:68 Constant:
0:68 5 (const uint)
-0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:68 o2: direct index for structure ( uniform 2-component vector of int)
+0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:68 Constant:
0:68 5 (const uint)
-0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:68 o2: direct index for structure ( uniform 2-component vector of int)
+0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:68 Constant:
0:68 5 (const uint)
-0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:68 o2: direct index for structure ( uniform 2-component vector of int)
+0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:68 Constant:
0:68 5 (const uint)
0:68 Constant:
0:68 1 (const int)
0:78 Sequence
-0:78 move second child to first child (temp 4-component vector of float)
-0:78 'txval201' (temp 4-component vector of float)
-0:78 textureGatherOffset (temp 4-component vector of float)
-0:78 Construct combined texture-sampler (temp sampler2D)
-0:78 'g_tTex2df4' (uniform texture2D)
-0:78 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:78 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:78 move second child to first child ( temp 4-component vector of float)
+0:78 'txval201' ( temp 4-component vector of float)
+0:78 textureGatherOffset ( temp 4-component vector of float)
+0:78 Construct combined texture-sampler ( temp sampler2D)
+0:78 'g_tTex2df4' ( uniform texture2D)
+0:78 'g_sSamp' (layout( binding=0) uniform sampler)
+0:78 c2: direct index for structure ( uniform 2-component vector of float)
+0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:78 Constant:
0:78 1 (const uint)
-0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:78 o2: direct index for structure ( uniform 2-component vector of int)
+0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:78 Constant:
0:78 5 (const uint)
0:78 Constant:
0:78 2 (const int)
0:79 Sequence
-0:79 move second child to first child (temp 4-component vector of int)
-0:79 'txval211' (temp 4-component vector of int)
-0:79 textureGatherOffset (temp 4-component vector of int)
-0:79 Construct combined texture-sampler (temp isampler2D)
-0:79 'g_tTex2di4' (uniform itexture2D)
-0:79 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:79 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:79 move second child to first child ( temp 4-component vector of int)
+0:79 'txval211' ( temp 4-component vector of int)
+0:79 textureGatherOffset ( temp 4-component vector of int)
+0:79 Construct combined texture-sampler ( temp isampler2D)
+0:79 'g_tTex2di4' ( uniform itexture2D)
+0:79 'g_sSamp' (layout( binding=0) uniform sampler)
+0:79 c2: direct index for structure ( uniform 2-component vector of float)
+0:79 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:79 Constant:
0:79 1 (const uint)
-0:79 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:79 o2: direct index for structure ( uniform 2-component vector of int)
+0:79 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:79 Constant:
0:79 5 (const uint)
0:79 Constant:
0:79 2 (const int)
0:80 Sequence
-0:80 move second child to first child (temp 4-component vector of uint)
-0:80 'txval221' (temp 4-component vector of uint)
-0:80 textureGatherOffset (temp 4-component vector of uint)
-0:80 Construct combined texture-sampler (temp usampler2D)
-0:80 'g_tTex2du4' (uniform utexture2D)
-0:80 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:80 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:80 move second child to first child ( temp 4-component vector of uint)
+0:80 'txval221' ( temp 4-component vector of uint)
+0:80 textureGatherOffset ( temp 4-component vector of uint)
+0:80 Construct combined texture-sampler ( temp usampler2D)
+0:80 'g_tTex2du4' ( uniform utexture2D)
+0:80 'g_sSamp' (layout( binding=0) uniform sampler)
+0:80 c2: direct index for structure ( uniform 2-component vector of float)
+0:80 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:80 Constant:
0:80 1 (const uint)
-0:80 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:80 o2: direct index for structure ( uniform 2-component vector of int)
+0:80 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:80 Constant:
0:80 5 (const uint)
0:80 Constant:
0:80 2 (const int)
0:82 Sequence
-0:82 move second child to first child (temp 4-component vector of float)
-0:82 'txval204' (temp 4-component vector of float)
-0:82 textureGatherOffsets (temp 4-component vector of float)
-0:82 Construct combined texture-sampler (temp sampler2D)
-0:82 'g_tTex2df4' (uniform texture2D)
-0:82 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:82 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:82 move second child to first child ( temp 4-component vector of float)
+0:82 'txval204' ( temp 4-component vector of float)
+0:82 textureGatherOffsets ( temp 4-component vector of float)
+0:82 Construct combined texture-sampler ( temp sampler2D)
+0:82 'g_tTex2df4' ( uniform texture2D)
+0:82 'g_sSamp' (layout( binding=0) uniform sampler)
+0:82 c2: direct index for structure ( uniform 2-component vector of float)
+0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:82 Constant:
0:82 1 (const uint)
-0:82 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:82 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:82 o2: direct index for structure ( uniform 2-component vector of int)
+0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:82 Constant:
0:82 5 (const uint)
-0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:82 o2: direct index for structure ( uniform 2-component vector of int)
+0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:82 Constant:
0:82 5 (const uint)
-0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:82 o2: direct index for structure ( uniform 2-component vector of int)
+0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:82 Constant:
0:82 5 (const uint)
-0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:82 o2: direct index for structure ( uniform 2-component vector of int)
+0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:82 Constant:
0:82 5 (const uint)
0:82 Constant:
0:82 2 (const int)
0:83 Sequence
-0:83 move second child to first child (temp 4-component vector of int)
-0:83 'txval214' (temp 4-component vector of int)
-0:83 textureGatherOffsets (temp 4-component vector of int)
-0:83 Construct combined texture-sampler (temp isampler2D)
-0:83 'g_tTex2di4' (uniform itexture2D)
-0:83 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:83 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:83 move second child to first child ( temp 4-component vector of int)
+0:83 'txval214' ( temp 4-component vector of int)
+0:83 textureGatherOffsets ( temp 4-component vector of int)
+0:83 Construct combined texture-sampler ( temp isampler2D)
+0:83 'g_tTex2di4' ( uniform itexture2D)
+0:83 'g_sSamp' (layout( binding=0) uniform sampler)
+0:83 c2: direct index for structure ( uniform 2-component vector of float)
+0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:83 Constant:
0:83 1 (const uint)
-0:83 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:83 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:83 o2: direct index for structure ( uniform 2-component vector of int)
+0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:83 Constant:
0:83 5 (const uint)
-0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:83 o2: direct index for structure ( uniform 2-component vector of int)
+0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:83 Constant:
0:83 5 (const uint)
-0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:83 o2: direct index for structure ( uniform 2-component vector of int)
+0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:83 Constant:
0:83 5 (const uint)
-0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:83 o2: direct index for structure ( uniform 2-component vector of int)
+0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:83 Constant:
0:83 5 (const uint)
0:83 Constant:
0:83 2 (const int)
0:84 Sequence
-0:84 move second child to first child (temp 4-component vector of uint)
-0:84 'txval224' (temp 4-component vector of uint)
-0:84 textureGatherOffsets (temp 4-component vector of uint)
-0:84 Construct combined texture-sampler (temp usampler2D)
-0:84 'g_tTex2du4' (uniform utexture2D)
-0:84 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:84 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:84 move second child to first child ( temp 4-component vector of uint)
+0:84 'txval224' ( temp 4-component vector of uint)
+0:84 textureGatherOffsets ( temp 4-component vector of uint)
+0:84 Construct combined texture-sampler ( temp usampler2D)
+0:84 'g_tTex2du4' ( uniform utexture2D)
+0:84 'g_sSamp' (layout( binding=0) uniform sampler)
+0:84 c2: direct index for structure ( uniform 2-component vector of float)
+0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:84 Constant:
0:84 1 (const uint)
-0:84 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:84 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:84 o2: direct index for structure ( uniform 2-component vector of int)
+0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:84 Constant:
0:84 5 (const uint)
-0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:84 o2: direct index for structure ( uniform 2-component vector of int)
+0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:84 Constant:
0:84 5 (const uint)
-0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:84 o2: direct index for structure ( uniform 2-component vector of int)
+0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:84 Constant:
0:84 5 (const uint)
-0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:84 o2: direct index for structure ( uniform 2-component vector of int)
+0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:84 Constant:
0:84 5 (const uint)
0:84 Constant:
0:84 2 (const int)
0:94 Sequence
-0:94 move second child to first child (temp 4-component vector of float)
-0:94 'txval301' (temp 4-component vector of float)
-0:94 textureGatherOffset (temp 4-component vector of float)
-0:94 Construct combined texture-sampler (temp sampler2D)
-0:94 'g_tTex2df4' (uniform texture2D)
-0:94 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:94 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:94 move second child to first child ( temp 4-component vector of float)
+0:94 'txval301' ( temp 4-component vector of float)
+0:94 textureGatherOffset ( temp 4-component vector of float)
+0:94 Construct combined texture-sampler ( temp sampler2D)
+0:94 'g_tTex2df4' ( uniform texture2D)
+0:94 'g_sSamp' (layout( binding=0) uniform sampler)
+0:94 c2: direct index for structure ( uniform 2-component vector of float)
+0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:94 Constant:
0:94 1 (const uint)
-0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:94 o2: direct index for structure ( uniform 2-component vector of int)
+0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:94 Constant:
0:94 5 (const uint)
0:94 Constant:
0:94 3 (const int)
0:95 Sequence
-0:95 move second child to first child (temp 4-component vector of int)
-0:95 'txval311' (temp 4-component vector of int)
-0:95 textureGatherOffset (temp 4-component vector of int)
-0:95 Construct combined texture-sampler (temp isampler2D)
-0:95 'g_tTex2di4' (uniform itexture2D)
-0:95 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:95 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:95 move second child to first child ( temp 4-component vector of int)
+0:95 'txval311' ( temp 4-component vector of int)
+0:95 textureGatherOffset ( temp 4-component vector of int)
+0:95 Construct combined texture-sampler ( temp isampler2D)
+0:95 'g_tTex2di4' ( uniform itexture2D)
+0:95 'g_sSamp' (layout( binding=0) uniform sampler)
+0:95 c2: direct index for structure ( uniform 2-component vector of float)
+0:95 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:95 Constant:
0:95 1 (const uint)
-0:95 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:95 o2: direct index for structure ( uniform 2-component vector of int)
+0:95 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:95 Constant:
0:95 5 (const uint)
0:95 Constant:
0:95 3 (const int)
0:96 Sequence
-0:96 move second child to first child (temp 4-component vector of uint)
-0:96 'txval321' (temp 4-component vector of uint)
-0:96 textureGatherOffset (temp 4-component vector of uint)
-0:96 Construct combined texture-sampler (temp usampler2D)
-0:96 'g_tTex2du4' (uniform utexture2D)
-0:96 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:96 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:96 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:96 move second child to first child ( temp 4-component vector of uint)
+0:96 'txval321' ( temp 4-component vector of uint)
+0:96 textureGatherOffset ( temp 4-component vector of uint)
+0:96 Construct combined texture-sampler ( temp usampler2D)
+0:96 'g_tTex2du4' ( uniform utexture2D)
+0:96 'g_sSamp' (layout( binding=0) uniform sampler)
+0:96 c2: direct index for structure ( uniform 2-component vector of float)
+0:96 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:96 Constant:
0:96 1 (const uint)
-0:96 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:96 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:96 o2: direct index for structure ( uniform 2-component vector of int)
+0:96 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:96 Constant:
0:96 5 (const uint)
0:96 Constant:
0:96 3 (const int)
0:98 Sequence
-0:98 move second child to first child (temp 4-component vector of float)
-0:98 'txval304' (temp 4-component vector of float)
-0:98 textureGatherOffsets (temp 4-component vector of float)
-0:98 Construct combined texture-sampler (temp sampler2D)
-0:98 'g_tTex2df4' (uniform texture2D)
-0:98 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:98 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:98 move second child to first child ( temp 4-component vector of float)
+0:98 'txval304' ( temp 4-component vector of float)
+0:98 textureGatherOffsets ( temp 4-component vector of float)
+0:98 Construct combined texture-sampler ( temp sampler2D)
+0:98 'g_tTex2df4' ( uniform texture2D)
+0:98 'g_sSamp' (layout( binding=0) uniform sampler)
+0:98 c2: direct index for structure ( uniform 2-component vector of float)
+0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:98 Constant:
0:98 1 (const uint)
-0:98 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:98 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:98 o2: direct index for structure ( uniform 2-component vector of int)
+0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:98 Constant:
0:98 5 (const uint)
-0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:98 o2: direct index for structure ( uniform 2-component vector of int)
+0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:98 Constant:
0:98 5 (const uint)
-0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:98 o2: direct index for structure ( uniform 2-component vector of int)
+0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:98 Constant:
0:98 5 (const uint)
-0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:98 o2: direct index for structure ( uniform 2-component vector of int)
+0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:98 Constant:
0:98 5 (const uint)
0:98 Constant:
0:98 3 (const int)
0:99 Sequence
-0:99 move second child to first child (temp 4-component vector of int)
-0:99 'txval314' (temp 4-component vector of int)
-0:99 textureGatherOffsets (temp 4-component vector of int)
-0:99 Construct combined texture-sampler (temp isampler2D)
-0:99 'g_tTex2di4' (uniform itexture2D)
-0:99 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:99 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:99 move second child to first child ( temp 4-component vector of int)
+0:99 'txval314' ( temp 4-component vector of int)
+0:99 textureGatherOffsets ( temp 4-component vector of int)
+0:99 Construct combined texture-sampler ( temp isampler2D)
+0:99 'g_tTex2di4' ( uniform itexture2D)
+0:99 'g_sSamp' (layout( binding=0) uniform sampler)
+0:99 c2: direct index for structure ( uniform 2-component vector of float)
+0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:99 Constant:
0:99 1 (const uint)
-0:99 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:99 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:99 o2: direct index for structure ( uniform 2-component vector of int)
+0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:99 Constant:
0:99 5 (const uint)
-0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:99 o2: direct index for structure ( uniform 2-component vector of int)
+0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:99 Constant:
0:99 5 (const uint)
-0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:99 o2: direct index for structure ( uniform 2-component vector of int)
+0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:99 Constant:
0:99 5 (const uint)
-0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:99 o2: direct index for structure ( uniform 2-component vector of int)
+0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:99 Constant:
0:99 5 (const uint)
0:99 Constant:
0:99 3 (const int)
0:100 Sequence
-0:100 move second child to first child (temp 4-component vector of uint)
-0:100 'txval324' (temp 4-component vector of uint)
-0:100 textureGatherOffsets (temp 4-component vector of uint)
-0:100 Construct combined texture-sampler (temp usampler2D)
-0:100 'g_tTex2du4' (uniform utexture2D)
-0:100 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:100 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:100 move second child to first child ( temp 4-component vector of uint)
+0:100 'txval324' ( temp 4-component vector of uint)
+0:100 textureGatherOffsets ( temp 4-component vector of uint)
+0:100 Construct combined texture-sampler ( temp usampler2D)
+0:100 'g_tTex2du4' ( uniform utexture2D)
+0:100 'g_sSamp' (layout( binding=0) uniform sampler)
+0:100 c2: direct index for structure ( uniform 2-component vector of float)
+0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:100 Constant:
0:100 1 (const uint)
-0:100 Construct ivec2 (temp 4-element array of 2-component vector of int)
-0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:100 Construct ivec2 ( temp 4-element array of 2-component vector of int)
+0:100 o2: direct index for structure ( uniform 2-component vector of int)
+0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:100 Constant:
0:100 5 (const uint)
-0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:100 o2: direct index for structure ( uniform 2-component vector of int)
+0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:100 Constant:
0:100 5 (const uint)
-0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:100 o2: direct index for structure ( uniform 2-component vector of int)
+0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:100 Constant:
0:100 5 (const uint)
-0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
-0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:100 o2: direct index for structure ( uniform 2-component vector of int)
+0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:100 Constant:
0:100 5 (const uint)
0:100 Constant:
0:100 3 (const int)
-0:112 move second child to first child (temp 4-component vector of float)
-0:112 Color: direct index for structure (temp 4-component vector of float)
-0:112 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:112 move second child to first child ( temp 4-component vector of float)
+0:112 Color: direct index for structure ( temp 4-component vector of float)
+0:112 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:112 Constant:
0:112 0 (const int)
0:112 Constant:
@@ -1205,561 +1211,578 @@ gl_FragCoord origin is upper left
0:112 1.000000
0:112 1.000000
0:112 1.000000
-0:113 move second child to first child (temp float)
-0:113 Depth: direct index for structure (temp float)
-0:113 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:113 move second child to first child ( temp float)
+0:113 Depth: direct index for structure ( temp float)
+0:113 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:113 Constant:
0:113 1 (const int)
0:113 Constant:
0:113 1.000000
-0:115 Sequence
-0:115 Sequence
-0:115 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:115 Color: direct index for structure (temp 4-component vector of float)
-0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:115 Constant:
-0:115 0 (const int)
-0:115 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:115 Depth: direct index for structure (temp float)
-0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:115 Constant:
-0:115 1 (const int)
-0:115 Branch: Return
+0:115 Branch: Return with expression
+0:115 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:39 Function Definition: main( ( temp void)
+0:39 Function Parameters:
+0:? Sequence
+0:39 Sequence
+0:39 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:39 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:39 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:39 Color: direct index for structure ( temp 4-component vector of float)
+0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:39 Constant:
+0:39 0 (const int)
+0:39 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:39 Depth: direct index for structure ( temp float)
+0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:39 Constant:
+0:39 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_sSamp2d' (uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:? 'g_tTex1di4' (uniform itexture1D)
-0:? 'g_tTex1du4' (uniform utexture1D)
-0:? 'g_tTex2df4' (uniform texture2D)
-0:? 'g_tTex2di4' (uniform itexture2D)
-0:? 'g_tTex2du4' (uniform utexture2D)
-0:? 'g_tTex3df4' (uniform texture3D)
-0:? 'g_tTex3di4' (uniform itexture3D)
-0:? 'g_tTex3du4' (uniform utexture3D)
-0:? 'g_tTexcdf4' (uniform textureCube)
-0:? 'g_tTexcdi4' (uniform itextureCube)
-0:? 'g_tTexcdu4' (uniform utextureCube)
-0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_sSamp2d' ( uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:? 'g_tTex1di4' ( uniform itexture1D)
+0:? 'g_tTex1du4' ( uniform utexture1D)
+0:? 'g_tTex2df4' ( uniform texture2D)
+0:? 'g_tTex2di4' ( uniform itexture2D)
+0:? 'g_tTex2du4' ( uniform utexture2D)
+0:? 'g_tTex3df4' ( uniform texture3D)
+0:? 'g_tTex3di4' ( uniform itexture3D)
+0:? 'g_tTex3du4' ( uniform utexture3D)
+0:? 'g_tTexcdf4' ( uniform textureCube)
+0:? 'g_tTexcdi4' ( uniform itextureCube)
+0:? 'g_tTexcdu4' ( uniform utextureCube)
+0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 392
+// Id's are bound by 399
Capability Shader
Capability ImageGatherExtended
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 355 359
+ EntryPoint Fragment 4 "main" 363 367
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
- Name 9 "txval001"
- Name 12 "g_tTex2df4"
- Name 16 "g_sSamp"
- Name 26 "$Global"
- MemberName 26($Global) 0 "c1"
- MemberName 26($Global) 1 "c2"
- MemberName 26($Global) 2 "c3"
- MemberName 26($Global) 3 "c4"
- MemberName 26($Global) 4 "o1"
- MemberName 26($Global) 5 "o2"
- MemberName 26($Global) 6 "o3"
- MemberName 26($Global) 7 "o4"
- Name 28 ""
- Name 40 "txval011"
- Name 43 "g_tTex2di4"
- Name 56 "txval021"
- Name 59 "g_tTex2du4"
- Name 69 "txval004"
- Name 87 "txval014"
- Name 103 "txval024"
- Name 119 "txval101"
- Name 128 "txval111"
- Name 137 "txval121"
- Name 146 "txval104"
- Name 162 "txval114"
- Name 178 "txval124"
- Name 194 "txval201"
- Name 204 "txval211"
- Name 213 "txval221"
- Name 222 "txval204"
- Name 238 "txval214"
- Name 254 "txval224"
- Name 270 "txval301"
- Name 280 "txval311"
- Name 289 "txval321"
- Name 298 "txval304"
- Name 314 "txval314"
- Name 330 "txval324"
- Name 346 "PS_OUTPUT"
- MemberName 346(PS_OUTPUT) 0 "Color"
- MemberName 346(PS_OUTPUT) 1 "Depth"
- Name 348 "psout"
- Name 355 "Color"
- Name 359 "Depth"
- Name 363 "g_sSamp2d"
- Name 366 "g_tTex1df4a"
- Name 367 "g_tTex1df4"
- Name 370 "g_tTex1di4"
- Name 373 "g_tTex1du4"
- Name 376 "g_tTex3df4"
- Name 379 "g_tTex3di4"
- Name 382 "g_tTex3du4"
- Name 385 "g_tTexcdf4"
- Name 388 "g_tTexcdi4"
- Name 391 "g_tTexcdu4"
- Decorate 12(g_tTex2df4) DescriptorSet 0
- Decorate 16(g_sSamp) DescriptorSet 0
- Decorate 16(g_sSamp) Binding 0
- MemberDecorate 26($Global) 0 Offset 0
- MemberDecorate 26($Global) 1 Offset 8
- MemberDecorate 26($Global) 2 Offset 16
- MemberDecorate 26($Global) 3 Offset 32
- MemberDecorate 26($Global) 4 Offset 48
- MemberDecorate 26($Global) 5 Offset 56
- MemberDecorate 26($Global) 6 Offset 64
- MemberDecorate 26($Global) 7 Offset 80
- Decorate 26($Global) Block
- Decorate 28 DescriptorSet 0
- Decorate 43(g_tTex2di4) DescriptorSet 0
- Decorate 59(g_tTex2du4) DescriptorSet 0
- Decorate 355(Color) Location 0
- Decorate 359(Depth) BuiltIn FragDepth
- Decorate 363(g_sSamp2d) DescriptorSet 0
- Decorate 366(g_tTex1df4a) DescriptorSet 0
- Decorate 366(g_tTex1df4a) Binding 1
- Decorate 367(g_tTex1df4) DescriptorSet 0
- Decorate 367(g_tTex1df4) Binding 0
- Decorate 370(g_tTex1di4) DescriptorSet 0
- Decorate 373(g_tTex1du4) DescriptorSet 0
- Decorate 376(g_tTex3df4) DescriptorSet 0
- Decorate 379(g_tTex3di4) DescriptorSet 0
- Decorate 382(g_tTex3du4) DescriptorSet 0
- Decorate 385(g_tTexcdf4) DescriptorSet 0
- Decorate 388(g_tTexcdi4) DescriptorSet 0
- Decorate 391(g_tTexcdu4) DescriptorSet 0
+ Name 8 "PS_OUTPUT"
+ MemberName 8(PS_OUTPUT) 0 "Color"
+ MemberName 8(PS_OUTPUT) 1 "Depth"
+ Name 10 "@main("
+ Name 13 "txval001"
+ Name 16 "g_tTex2df4"
+ Name 20 "g_sSamp"
+ Name 30 "$Global"
+ MemberName 30($Global) 0 "c1"
+ MemberName 30($Global) 1 "c2"
+ MemberName 30($Global) 2 "c3"
+ MemberName 30($Global) 3 "c4"
+ MemberName 30($Global) 4 "o1"
+ MemberName 30($Global) 5 "o2"
+ MemberName 30($Global) 6 "o3"
+ MemberName 30($Global) 7 "o4"
+ Name 32 ""
+ Name 44 "txval011"
+ Name 47 "g_tTex2di4"
+ Name 60 "txval021"
+ Name 63 "g_tTex2du4"
+ Name 73 "txval004"
+ Name 91 "txval014"
+ Name 107 "txval024"
+ Name 123 "txval101"
+ Name 132 "txval111"
+ Name 141 "txval121"
+ Name 150 "txval104"
+ Name 166 "txval114"
+ Name 182 "txval124"
+ Name 198 "txval201"
+ Name 208 "txval211"
+ Name 217 "txval221"
+ Name 226 "txval204"
+ Name 242 "txval214"
+ Name 258 "txval224"
+ Name 274 "txval301"
+ Name 284 "txval311"
+ Name 293 "txval321"
+ Name 302 "txval304"
+ Name 318 "txval314"
+ Name 334 "txval324"
+ Name 351 "psout"
+ Name 360 "flattenTemp"
+ Name 363 "Color"
+ Name 367 "Depth"
+ Name 370 "g_sSamp2d"
+ Name 373 "g_tTex1df4a"
+ Name 374 "g_tTex1df4"
+ Name 377 "g_tTex1di4"
+ Name 380 "g_tTex1du4"
+ Name 383 "g_tTex3df4"
+ Name 386 "g_tTex3di4"
+ Name 389 "g_tTex3du4"
+ Name 392 "g_tTexcdf4"
+ Name 395 "g_tTexcdi4"
+ Name 398 "g_tTexcdu4"
+ Decorate 16(g_tTex2df4) DescriptorSet 0
+ Decorate 20(g_sSamp) DescriptorSet 0
+ Decorate 20(g_sSamp) Binding 0
+ MemberDecorate 30($Global) 0 Offset 0
+ MemberDecorate 30($Global) 1 Offset 8
+ MemberDecorate 30($Global) 2 Offset 16
+ MemberDecorate 30($Global) 3 Offset 32
+ MemberDecorate 30($Global) 4 Offset 48
+ MemberDecorate 30($Global) 5 Offset 56
+ MemberDecorate 30($Global) 6 Offset 64
+ MemberDecorate 30($Global) 7 Offset 80
+ Decorate 30($Global) Block
+ Decorate 32 DescriptorSet 0
+ Decorate 47(g_tTex2di4) DescriptorSet 0
+ Decorate 63(g_tTex2du4) DescriptorSet 0
+ Decorate 363(Color) Location 0
+ Decorate 367(Depth) BuiltIn FragDepth
+ Decorate 370(g_sSamp2d) DescriptorSet 0
+ Decorate 373(g_tTex1df4a) DescriptorSet 0
+ Decorate 373(g_tTex1df4a) Binding 1
+ Decorate 374(g_tTex1df4) DescriptorSet 0
+ Decorate 374(g_tTex1df4) Binding 0
+ Decorate 377(g_tTex1di4) DescriptorSet 0
+ Decorate 380(g_tTex1du4) DescriptorSet 0
+ Decorate 383(g_tTex3df4) DescriptorSet 0
+ Decorate 386(g_tTex3di4) DescriptorSet 0
+ Decorate 389(g_tTex3du4) DescriptorSet 0
+ Decorate 392(g_tTexcdf4) DescriptorSet 0
+ Decorate 395(g_tTexcdi4) DescriptorSet 0
+ Decorate 398(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
- 8: TypePointer Function 7(fvec4)
- 10: TypeImage 6(float) 2D sampled format:Unknown
- 11: TypePointer UniformConstant 10
- 12(g_tTex2df4): 11(ptr) Variable UniformConstant
- 14: TypeSampler
+ 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
+ 9: TypeFunction 8(PS_OUTPUT)
+ 12: TypePointer Function 7(fvec4)
+ 14: TypeImage 6(float) 2D sampled format:Unknown
15: TypePointer UniformConstant 14
- 16(g_sSamp): 15(ptr) Variable UniformConstant
- 18: TypeSampledImage 10
- 20: TypeVector 6(float) 2
- 21: TypeVector 6(float) 3
- 22: TypeInt 32 1
- 23: TypeVector 22(int) 2
- 24: TypeVector 22(int) 3
- 25: TypeVector 22(int) 4
- 26($Global): TypeStruct 6(float) 20(fvec2) 21(fvec3) 7(fvec4) 22(int) 23(ivec2) 24(ivec3) 25(ivec4)
- 27: TypePointer Uniform 26($Global)
- 28: 27(ptr) Variable Uniform
- 29: 22(int) Constant 1
- 30: TypePointer Uniform 20(fvec2)
- 33: 22(int) Constant 5
- 34: TypePointer Uniform 23(ivec2)
- 37: 22(int) Constant 0
- 39: TypePointer Function 25(ivec4)
- 41: TypeImage 22(int) 2D sampled format:Unknown
- 42: TypePointer UniformConstant 41
- 43(g_tTex2di4): 42(ptr) Variable UniformConstant
- 46: TypeSampledImage 41
- 53: TypeInt 32 0
- 54: TypeVector 53(int) 4
- 55: TypePointer Function 54(ivec4)
- 57: TypeImage 53(int) 2D sampled format:Unknown
- 58: TypePointer UniformConstant 57
- 59(g_tTex2du4): 58(ptr) Variable UniformConstant
- 62: TypeSampledImage 57
- 83: 53(int) Constant 4
- 84: TypeArray 23(ivec2) 83
- 202: 22(int) Constant 2
- 278: 22(int) Constant 3
- 346(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
- 347: TypePointer Function 346(PS_OUTPUT)
- 349: 6(float) Constant 1065353216
- 350: 7(fvec4) ConstantComposite 349 349 349 349
- 352: TypePointer Function 6(float)
- 354: TypePointer Output 7(fvec4)
- 355(Color): 354(ptr) Variable Output
- 358: TypePointer Output 6(float)
- 359(Depth): 358(ptr) Variable Output
- 363(g_sSamp2d): 15(ptr) Variable UniformConstant
- 364: TypeImage 6(float) 1D sampled format:Unknown
- 365: TypePointer UniformConstant 364
-366(g_tTex1df4a): 365(ptr) Variable UniformConstant
- 367(g_tTex1df4): 365(ptr) Variable UniformConstant
- 368: TypeImage 22(int) 1D sampled format:Unknown
- 369: TypePointer UniformConstant 368
- 370(g_tTex1di4): 369(ptr) Variable UniformConstant
- 371: TypeImage 53(int) 1D sampled format:Unknown
+ 16(g_tTex2df4): 15(ptr) Variable UniformConstant
+ 18: TypeSampler
+ 19: TypePointer UniformConstant 18
+ 20(g_sSamp): 19(ptr) Variable UniformConstant
+ 22: TypeSampledImage 14
+ 24: TypeVector 6(float) 2
+ 25: TypeVector 6(float) 3
+ 26: TypeInt 32 1
+ 27: TypeVector 26(int) 2
+ 28: TypeVector 26(int) 3
+ 29: TypeVector 26(int) 4
+ 30($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) 26(int) 27(ivec2) 28(ivec3) 29(ivec4)
+ 31: TypePointer Uniform 30($Global)
+ 32: 31(ptr) Variable Uniform
+ 33: 26(int) Constant 1
+ 34: TypePointer Uniform 24(fvec2)
+ 37: 26(int) Constant 5
+ 38: TypePointer Uniform 27(ivec2)
+ 41: 26(int) Constant 0
+ 43: TypePointer Function 29(ivec4)
+ 45: TypeImage 26(int) 2D sampled format:Unknown
+ 46: TypePointer UniformConstant 45
+ 47(g_tTex2di4): 46(ptr) Variable UniformConstant
+ 50: TypeSampledImage 45
+ 57: TypeInt 32 0
+ 58: TypeVector 57(int) 4
+ 59: TypePointer Function 58(ivec4)
+ 61: TypeImage 57(int) 2D sampled format:Unknown
+ 62: TypePointer UniformConstant 61
+ 63(g_tTex2du4): 62(ptr) Variable UniformConstant
+ 66: TypeSampledImage 61
+ 87: 57(int) Constant 4
+ 88: TypeArray 27(ivec2) 87
+ 206: 26(int) Constant 2
+ 282: 26(int) Constant 3
+ 350: TypePointer Function 8(PS_OUTPUT)
+ 352: 6(float) Constant 1065353216
+ 353: 7(fvec4) ConstantComposite 352 352 352 352
+ 355: TypePointer Function 6(float)
+ 362: TypePointer Output 7(fvec4)
+ 363(Color): 362(ptr) Variable Output
+ 366: TypePointer Output 6(float)
+ 367(Depth): 366(ptr) Variable Output
+ 370(g_sSamp2d): 19(ptr) Variable UniformConstant
+ 371: TypeImage 6(float) 1D sampled format:Unknown
372: TypePointer UniformConstant 371
- 373(g_tTex1du4): 372(ptr) Variable UniformConstant
- 374: TypeImage 6(float) 3D sampled format:Unknown
- 375: TypePointer UniformConstant 374
- 376(g_tTex3df4): 375(ptr) Variable UniformConstant
- 377: TypeImage 22(int) 3D sampled format:Unknown
- 378: TypePointer UniformConstant 377
- 379(g_tTex3di4): 378(ptr) Variable UniformConstant
- 380: TypeImage 53(int) 3D sampled format:Unknown
- 381: TypePointer UniformConstant 380
- 382(g_tTex3du4): 381(ptr) Variable UniformConstant
- 383: TypeImage 6(float) Cube sampled format:Unknown
- 384: TypePointer UniformConstant 383
- 385(g_tTexcdf4): 384(ptr) Variable UniformConstant
- 386: TypeImage 22(int) Cube sampled format:Unknown
- 387: TypePointer UniformConstant 386
- 388(g_tTexcdi4): 387(ptr) Variable UniformConstant
- 389: TypeImage 53(int) Cube sampled format:Unknown
- 390: TypePointer UniformConstant 389
- 391(g_tTexcdu4): 390(ptr) Variable UniformConstant
+373(g_tTex1df4a): 372(ptr) Variable UniformConstant
+ 374(g_tTex1df4): 372(ptr) Variable UniformConstant
+ 375: TypeImage 26(int) 1D sampled format:Unknown
+ 376: TypePointer UniformConstant 375
+ 377(g_tTex1di4): 376(ptr) Variable UniformConstant
+ 378: TypeImage 57(int) 1D sampled format:Unknown
+ 379: TypePointer UniformConstant 378
+ 380(g_tTex1du4): 379(ptr) Variable UniformConstant
+ 381: TypeImage 6(float) 3D sampled format:Unknown
+ 382: TypePointer UniformConstant 381
+ 383(g_tTex3df4): 382(ptr) Variable UniformConstant
+ 384: TypeImage 26(int) 3D sampled format:Unknown
+ 385: TypePointer UniformConstant 384
+ 386(g_tTex3di4): 385(ptr) Variable UniformConstant
+ 387: TypeImage 57(int) 3D sampled format:Unknown
+ 388: TypePointer UniformConstant 387
+ 389(g_tTex3du4): 388(ptr) Variable UniformConstant
+ 390: TypeImage 6(float) Cube sampled format:Unknown
+ 391: TypePointer UniformConstant 390
+ 392(g_tTexcdf4): 391(ptr) Variable UniformConstant
+ 393: TypeImage 26(int) Cube sampled format:Unknown
+ 394: TypePointer UniformConstant 393
+ 395(g_tTexcdi4): 394(ptr) Variable UniformConstant
+ 396: TypeImage 57(int) Cube sampled format:Unknown
+ 397: TypePointer UniformConstant 396
+ 398(g_tTexcdu4): 397(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
- 9(txval001): 8(ptr) Variable Function
- 40(txval011): 39(ptr) Variable Function
- 56(txval021): 55(ptr) Variable Function
- 69(txval004): 8(ptr) Variable Function
- 87(txval014): 39(ptr) Variable Function
- 103(txval024): 55(ptr) Variable Function
- 119(txval101): 8(ptr) Variable Function
- 128(txval111): 39(ptr) Variable Function
- 137(txval121): 55(ptr) Variable Function
- 146(txval104): 8(ptr) Variable Function
- 162(txval114): 39(ptr) Variable Function
- 178(txval124): 55(ptr) Variable Function
- 194(txval201): 8(ptr) Variable Function
- 204(txval211): 39(ptr) Variable Function
- 213(txval221): 55(ptr) Variable Function
- 222(txval204): 8(ptr) Variable Function
- 238(txval214): 39(ptr) Variable Function
- 254(txval224): 55(ptr) Variable Function
- 270(txval301): 8(ptr) Variable Function
- 280(txval311): 39(ptr) Variable Function
- 289(txval321): 55(ptr) Variable Function
- 298(txval304): 8(ptr) Variable Function
- 314(txval314): 39(ptr) Variable Function
- 330(txval324): 55(ptr) Variable Function
- 348(psout): 347(ptr) Variable Function
- 13: 10 Load 12(g_tTex2df4)
- 17: 14 Load 16(g_sSamp)
- 19: 18 SampledImage 13 17
- 31: 30(ptr) AccessChain 28 29
- 32: 20(fvec2) Load 31
- 35: 34(ptr) AccessChain 28 33
- 36: 23(ivec2) Load 35
- 38: 7(fvec4) ImageGather 19 32 37 Offset 36
- Store 9(txval001) 38
- 44: 41 Load 43(g_tTex2di4)
- 45: 14 Load 16(g_sSamp)
- 47: 46 SampledImage 44 45
- 48: 30(ptr) AccessChain 28 29
- 49: 20(fvec2) Load 48
- 50: 34(ptr) AccessChain 28 33
- 51: 23(ivec2) Load 50
- 52: 25(ivec4) ImageGather 47 49 37 Offset 51
- Store 40(txval011) 52
- 60: 57 Load 59(g_tTex2du4)
- 61: 14 Load 16(g_sSamp)
- 63: 62 SampledImage 60 61
- 64: 30(ptr) AccessChain 28 29
- 65: 20(fvec2) Load 64
- 66: 34(ptr) AccessChain 28 33
- 67: 23(ivec2) Load 66
- 68: 54(ivec4) ImageGather 63 65 37 Offset 67
- Store 56(txval021) 68
- 70: 10 Load 12(g_tTex2df4)
- 71: 14 Load 16(g_sSamp)
- 72: 18 SampledImage 70 71
- 73: 30(ptr) AccessChain 28 29
- 74: 20(fvec2) Load 73
- 75: 34(ptr) AccessChain 28 33
- 76: 23(ivec2) Load 75
- 77: 34(ptr) AccessChain 28 33
- 78: 23(ivec2) Load 77
- 79: 34(ptr) AccessChain 28 33
- 80: 23(ivec2) Load 79
- 81: 34(ptr) AccessChain 28 33
- 82: 23(ivec2) Load 81
- 85: 84 CompositeConstruct 76 78 80 82
- 86: 7(fvec4) ImageGather 72 74 37 ConstOffsets 85
- Store 69(txval004) 86
- 88: 41 Load 43(g_tTex2di4)
- 89: 14 Load 16(g_sSamp)
- 90: 46 SampledImage 88 89
- 91: 30(ptr) AccessChain 28 29
- 92: 20(fvec2) Load 91
- 93: 34(ptr) AccessChain 28 33
- 94: 23(ivec2) Load 93
- 95: 34(ptr) AccessChain 28 33
- 96: 23(ivec2) Load 95
- 97: 34(ptr) AccessChain 28 33
- 98: 23(ivec2) Load 97
- 99: 34(ptr) AccessChain 28 33
- 100: 23(ivec2) Load 99
- 101: 84 CompositeConstruct 94 96 98 100
- 102: 25(ivec4) ImageGather 90 92 37 ConstOffsets 101
- Store 87(txval014) 102
- 104: 57 Load 59(g_tTex2du4)
- 105: 14 Load 16(g_sSamp)
- 106: 62 SampledImage 104 105
- 107: 30(ptr) AccessChain 28 29
- 108: 20(fvec2) Load 107
- 109: 34(ptr) AccessChain 28 33
- 110: 23(ivec2) Load 109
- 111: 34(ptr) AccessChain 28 33
- 112: 23(ivec2) Load 111
- 113: 34(ptr) AccessChain 28 33
- 114: 23(ivec2) Load 113
- 115: 34(ptr) AccessChain 28 33
- 116: 23(ivec2) Load 115
- 117: 84 CompositeConstruct 110 112 114 116
- 118: 54(ivec4) ImageGather 106 108 37 ConstOffsets 117
- Store 103(txval024) 118
- 120: 10 Load 12(g_tTex2df4)
- 121: 14 Load 16(g_sSamp)
- 122: 18 SampledImage 120 121
- 123: 30(ptr) AccessChain 28 29
- 124: 20(fvec2) Load 123
- 125: 34(ptr) AccessChain 28 33
- 126: 23(ivec2) Load 125
- 127: 7(fvec4) ImageGather 122 124 29 Offset 126
- Store 119(txval101) 127
- 129: 41 Load 43(g_tTex2di4)
- 130: 14 Load 16(g_sSamp)
- 131: 46 SampledImage 129 130
- 132: 30(ptr) AccessChain 28 29
- 133: 20(fvec2) Load 132
- 134: 34(ptr) AccessChain 28 33
- 135: 23(ivec2) Load 134
- 136: 25(ivec4) ImageGather 131 133 29 Offset 135
- Store 128(txval111) 136
- 138: 57 Load 59(g_tTex2du4)
- 139: 14 Load 16(g_sSamp)
- 140: 62 SampledImage 138 139
- 141: 30(ptr) AccessChain 28 29
- 142: 20(fvec2) Load 141
- 143: 34(ptr) AccessChain 28 33
- 144: 23(ivec2) Load 143
- 145: 54(ivec4) ImageGather 140 142 29 Offset 144
- Store 137(txval121) 145
- 147: 10 Load 12(g_tTex2df4)
- 148: 14 Load 16(g_sSamp)
- 149: 18 SampledImage 147 148
- 150: 30(ptr) AccessChain 28 29
- 151: 20(fvec2) Load 150
- 152: 34(ptr) AccessChain 28 33
- 153: 23(ivec2) Load 152
- 154: 34(ptr) AccessChain 28 33
- 155: 23(ivec2) Load 154
- 156: 34(ptr) AccessChain 28 33
- 157: 23(ivec2) Load 156
- 158: 34(ptr) AccessChain 28 33
- 159: 23(ivec2) Load 158
- 160: 84 CompositeConstruct 153 155 157 159
- 161: 7(fvec4) ImageGather 149 151 29 ConstOffsets 160
- Store 146(txval104) 161
- 163: 41 Load 43(g_tTex2di4)
- 164: 14 Load 16(g_sSamp)
- 165: 46 SampledImage 163 164
- 166: 30(ptr) AccessChain 28 29
- 167: 20(fvec2) Load 166
- 168: 34(ptr) AccessChain 28 33
- 169: 23(ivec2) Load 168
- 170: 34(ptr) AccessChain 28 33
- 171: 23(ivec2) Load 170
- 172: 34(ptr) AccessChain 28 33
- 173: 23(ivec2) Load 172
- 174: 34(ptr) AccessChain 28 33
- 175: 23(ivec2) Load 174
- 176: 84 CompositeConstruct 169 171 173 175
- 177: 25(ivec4) ImageGather 165 167 29 ConstOffsets 176
- Store 162(txval114) 177
- 179: 57 Load 59(g_tTex2du4)
- 180: 14 Load 16(g_sSamp)
- 181: 62 SampledImage 179 180
- 182: 30(ptr) AccessChain 28 29
- 183: 20(fvec2) Load 182
- 184: 34(ptr) AccessChain 28 33
- 185: 23(ivec2) Load 184
- 186: 34(ptr) AccessChain 28 33
- 187: 23(ivec2) Load 186
- 188: 34(ptr) AccessChain 28 33
- 189: 23(ivec2) Load 188
- 190: 34(ptr) AccessChain 28 33
- 191: 23(ivec2) Load 190
- 192: 84 CompositeConstruct 185 187 189 191
- 193: 54(ivec4) ImageGather 181 183 29 ConstOffsets 192
- Store 178(txval124) 193
- 195: 10 Load 12(g_tTex2df4)
- 196: 14 Load 16(g_sSamp)
- 197: 18 SampledImage 195 196
- 198: 30(ptr) AccessChain 28 29
- 199: 20(fvec2) Load 198
- 200: 34(ptr) AccessChain 28 33
- 201: 23(ivec2) Load 200
- 203: 7(fvec4) ImageGather 197 199 202 Offset 201
- Store 194(txval201) 203
- 205: 41 Load 43(g_tTex2di4)
- 206: 14 Load 16(g_sSamp)
- 207: 46 SampledImage 205 206
- 208: 30(ptr) AccessChain 28 29
- 209: 20(fvec2) Load 208
- 210: 34(ptr) AccessChain 28 33
- 211: 23(ivec2) Load 210
- 212: 25(ivec4) ImageGather 207 209 202 Offset 211
- Store 204(txval211) 212
- 214: 57 Load 59(g_tTex2du4)
- 215: 14 Load 16(g_sSamp)
- 216: 62 SampledImage 214 215
- 217: 30(ptr) AccessChain 28 29
- 218: 20(fvec2) Load 217
- 219: 34(ptr) AccessChain 28 33
- 220: 23(ivec2) Load 219
- 221: 54(ivec4) ImageGather 216 218 202 Offset 220
- Store 213(txval221) 221
- 223: 10 Load 12(g_tTex2df4)
- 224: 14 Load 16(g_sSamp)
- 225: 18 SampledImage 223 224
- 226: 30(ptr) AccessChain 28 29
- 227: 20(fvec2) Load 226
- 228: 34(ptr) AccessChain 28 33
- 229: 23(ivec2) Load 228
- 230: 34(ptr) AccessChain 28 33
- 231: 23(ivec2) Load 230
- 232: 34(ptr) AccessChain 28 33
- 233: 23(ivec2) Load 232
- 234: 34(ptr) AccessChain 28 33
- 235: 23(ivec2) Load 234
- 236: 84 CompositeConstruct 229 231 233 235
- 237: 7(fvec4) ImageGather 225 227 202 ConstOffsets 236
- Store 222(txval204) 237
- 239: 41 Load 43(g_tTex2di4)
- 240: 14 Load 16(g_sSamp)
- 241: 46 SampledImage 239 240
- 242: 30(ptr) AccessChain 28 29
- 243: 20(fvec2) Load 242
- 244: 34(ptr) AccessChain 28 33
- 245: 23(ivec2) Load 244
- 246: 34(ptr) AccessChain 28 33
- 247: 23(ivec2) Load 246
- 248: 34(ptr) AccessChain 28 33
- 249: 23(ivec2) Load 248
- 250: 34(ptr) AccessChain 28 33
- 251: 23(ivec2) Load 250
- 252: 84 CompositeConstruct 245 247 249 251
- 253: 25(ivec4) ImageGather 241 243 202 ConstOffsets 252
- Store 238(txval214) 253
- 255: 57 Load 59(g_tTex2du4)
- 256: 14 Load 16(g_sSamp)
- 257: 62 SampledImage 255 256
- 258: 30(ptr) AccessChain 28 29
- 259: 20(fvec2) Load 258
- 260: 34(ptr) AccessChain 28 33
- 261: 23(ivec2) Load 260
- 262: 34(ptr) AccessChain 28 33
- 263: 23(ivec2) Load 262
- 264: 34(ptr) AccessChain 28 33
- 265: 23(ivec2) Load 264
- 266: 34(ptr) AccessChain 28 33
- 267: 23(ivec2) Load 266
- 268: 84 CompositeConstruct 261 263 265 267
- 269: 54(ivec4) ImageGather 257 259 202 ConstOffsets 268
- Store 254(txval224) 269
- 271: 10 Load 12(g_tTex2df4)
- 272: 14 Load 16(g_sSamp)
- 273: 18 SampledImage 271 272
- 274: 30(ptr) AccessChain 28 29
- 275: 20(fvec2) Load 274
- 276: 34(ptr) AccessChain 28 33
- 277: 23(ivec2) Load 276
- 279: 7(fvec4) ImageGather 273 275 278 Offset 277
- Store 270(txval301) 279
- 281: 41 Load 43(g_tTex2di4)
- 282: 14 Load 16(g_sSamp)
- 283: 46 SampledImage 281 282
- 284: 30(ptr) AccessChain 28 29
- 285: 20(fvec2) Load 284
- 286: 34(ptr) AccessChain 28 33
- 287: 23(ivec2) Load 286
- 288: 25(ivec4) ImageGather 283 285 278 Offset 287
- Store 280(txval311) 288
- 290: 57 Load 59(g_tTex2du4)
- 291: 14 Load 16(g_sSamp)
- 292: 62 SampledImage 290 291
- 293: 30(ptr) AccessChain 28 29
- 294: 20(fvec2) Load 293
- 295: 34(ptr) AccessChain 28 33
- 296: 23(ivec2) Load 295
- 297: 54(ivec4) ImageGather 292 294 278 Offset 296
- Store 289(txval321) 297
- 299: 10 Load 12(g_tTex2df4)
- 300: 14 Load 16(g_sSamp)
- 301: 18 SampledImage 299 300
- 302: 30(ptr) AccessChain 28 29
- 303: 20(fvec2) Load 302
- 304: 34(ptr) AccessChain 28 33
- 305: 23(ivec2) Load 304
- 306: 34(ptr) AccessChain 28 33
- 307: 23(ivec2) Load 306
- 308: 34(ptr) AccessChain 28 33
- 309: 23(ivec2) Load 308
- 310: 34(ptr) AccessChain 28 33
- 311: 23(ivec2) Load 310
- 312: 84 CompositeConstruct 305 307 309 311
- 313: 7(fvec4) ImageGather 301 303 278 ConstOffsets 312
- Store 298(txval304) 313
- 315: 41 Load 43(g_tTex2di4)
- 316: 14 Load 16(g_sSamp)
- 317: 46 SampledImage 315 316
- 318: 30(ptr) AccessChain 28 29
- 319: 20(fvec2) Load 318
- 320: 34(ptr) AccessChain 28 33
- 321: 23(ivec2) Load 320
- 322: 34(ptr) AccessChain 28 33
- 323: 23(ivec2) Load 322
- 324: 34(ptr) AccessChain 28 33
- 325: 23(ivec2) Load 324
- 326: 34(ptr) AccessChain 28 33
- 327: 23(ivec2) Load 326
- 328: 84 CompositeConstruct 321 323 325 327
- 329: 25(ivec4) ImageGather 317 319 278 ConstOffsets 328
- Store 314(txval314) 329
- 331: 57 Load 59(g_tTex2du4)
- 332: 14 Load 16(g_sSamp)
- 333: 62 SampledImage 331 332
- 334: 30(ptr) AccessChain 28 29
- 335: 20(fvec2) Load 334
- 336: 34(ptr) AccessChain 28 33
- 337: 23(ivec2) Load 336
- 338: 34(ptr) AccessChain 28 33
- 339: 23(ivec2) Load 338
- 340: 34(ptr) AccessChain 28 33
- 341: 23(ivec2) Load 340
- 342: 34(ptr) AccessChain 28 33
- 343: 23(ivec2) Load 342
- 344: 84 CompositeConstruct 337 339 341 343
- 345: 54(ivec4) ImageGather 333 335 278 ConstOffsets 344
- Store 330(txval324) 345
- 351: 8(ptr) AccessChain 348(psout) 37
- Store 351 350
- 353: 352(ptr) AccessChain 348(psout) 29
- Store 353 349
- 356: 8(ptr) AccessChain 348(psout) 37
- 357: 7(fvec4) Load 356
- Store 355(Color) 357
- 360: 352(ptr) AccessChain 348(psout) 29
- 361: 6(float) Load 360
- Store 359(Depth) 361
+360(flattenTemp): 350(ptr) Variable Function
+ 361:8(PS_OUTPUT) FunctionCall 10(@main()
+ Store 360(flattenTemp) 361
+ 364: 12(ptr) AccessChain 360(flattenTemp) 41
+ 365: 7(fvec4) Load 364
+ Store 363(Color) 365
+ 368: 355(ptr) AccessChain 360(flattenTemp) 33
+ 369: 6(float) Load 368
+ Store 367(Depth) 369
Return
FunctionEnd
+ 10(@main():8(PS_OUTPUT) Function None 9
+ 11: Label
+ 13(txval001): 12(ptr) Variable Function
+ 44(txval011): 43(ptr) Variable Function
+ 60(txval021): 59(ptr) Variable Function
+ 73(txval004): 12(ptr) Variable Function
+ 91(txval014): 43(ptr) Variable Function
+ 107(txval024): 59(ptr) Variable Function
+ 123(txval101): 12(ptr) Variable Function
+ 132(txval111): 43(ptr) Variable Function
+ 141(txval121): 59(ptr) Variable Function
+ 150(txval104): 12(ptr) Variable Function
+ 166(txval114): 43(ptr) Variable Function
+ 182(txval124): 59(ptr) Variable Function
+ 198(txval201): 12(ptr) Variable Function
+ 208(txval211): 43(ptr) Variable Function
+ 217(txval221): 59(ptr) Variable Function
+ 226(txval204): 12(ptr) Variable Function
+ 242(txval214): 43(ptr) Variable Function
+ 258(txval224): 59(ptr) Variable Function
+ 274(txval301): 12(ptr) Variable Function
+ 284(txval311): 43(ptr) Variable Function
+ 293(txval321): 59(ptr) Variable Function
+ 302(txval304): 12(ptr) Variable Function
+ 318(txval314): 43(ptr) Variable Function
+ 334(txval324): 59(ptr) Variable Function
+ 351(psout): 350(ptr) Variable Function
+ 17: 14 Load 16(g_tTex2df4)
+ 21: 18 Load 20(g_sSamp)
+ 23: 22 SampledImage 17 21
+ 35: 34(ptr) AccessChain 32 33
+ 36: 24(fvec2) Load 35
+ 39: 38(ptr) AccessChain 32 37
+ 40: 27(ivec2) Load 39
+ 42: 7(fvec4) ImageGather 23 36 41 Offset 40
+ Store 13(txval001) 42
+ 48: 45 Load 47(g_tTex2di4)
+ 49: 18 Load 20(g_sSamp)
+ 51: 50 SampledImage 48 49
+ 52: 34(ptr) AccessChain 32 33
+ 53: 24(fvec2) Load 52
+ 54: 38(ptr) AccessChain 32 37
+ 55: 27(ivec2) Load 54
+ 56: 29(ivec4) ImageGather 51 53 41 Offset 55
+ Store 44(txval011) 56
+ 64: 61 Load 63(g_tTex2du4)
+ 65: 18 Load 20(g_sSamp)
+ 67: 66 SampledImage 64 65
+ 68: 34(ptr) AccessChain 32 33
+ 69: 24(fvec2) Load 68
+ 70: 38(ptr) AccessChain 32 37
+ 71: 27(ivec2) Load 70
+ 72: 58(ivec4) ImageGather 67 69 41 Offset 71
+ Store 60(txval021) 72
+ 74: 14 Load 16(g_tTex2df4)
+ 75: 18 Load 20(g_sSamp)
+ 76: 22 SampledImage 74 75
+ 77: 34(ptr) AccessChain 32 33
+ 78: 24(fvec2) Load 77
+ 79: 38(ptr) AccessChain 32 37
+ 80: 27(ivec2) Load 79
+ 81: 38(ptr) AccessChain 32 37
+ 82: 27(ivec2) Load 81
+ 83: 38(ptr) AccessChain 32 37
+ 84: 27(ivec2) Load 83
+ 85: 38(ptr) AccessChain 32 37
+ 86: 27(ivec2) Load 85
+ 89: 88 CompositeConstruct 80 82 84 86
+ 90: 7(fvec4) ImageGather 76 78 41 ConstOffsets 89
+ Store 73(txval004) 90
+ 92: 45 Load 47(g_tTex2di4)
+ 93: 18 Load 20(g_sSamp)
+ 94: 50 SampledImage 92 93
+ 95: 34(ptr) AccessChain 32 33
+ 96: 24(fvec2) Load 95
+ 97: 38(ptr) AccessChain 32 37
+ 98: 27(ivec2) Load 97
+ 99: 38(ptr) AccessChain 32 37
+ 100: 27(ivec2) Load 99
+ 101: 38(ptr) AccessChain 32 37
+ 102: 27(ivec2) Load 101
+ 103: 38(ptr) AccessChain 32 37
+ 104: 27(ivec2) Load 103
+ 105: 88 CompositeConstruct 98 100 102 104
+ 106: 29(ivec4) ImageGather 94 96 41 ConstOffsets 105
+ Store 91(txval014) 106
+ 108: 61 Load 63(g_tTex2du4)
+ 109: 18 Load 20(g_sSamp)
+ 110: 66 SampledImage 108 109
+ 111: 34(ptr) AccessChain 32 33
+ 112: 24(fvec2) Load 111
+ 113: 38(ptr) AccessChain 32 37
+ 114: 27(ivec2) Load 113
+ 115: 38(ptr) AccessChain 32 37
+ 116: 27(ivec2) Load 115
+ 117: 38(ptr) AccessChain 32 37
+ 118: 27(ivec2) Load 117
+ 119: 38(ptr) AccessChain 32 37
+ 120: 27(ivec2) Load 119
+ 121: 88 CompositeConstruct 114 116 118 120
+ 122: 58(ivec4) ImageGather 110 112 41 ConstOffsets 121
+ Store 107(txval024) 122
+ 124: 14 Load 16(g_tTex2df4)
+ 125: 18 Load 20(g_sSamp)
+ 126: 22 SampledImage 124 125
+ 127: 34(ptr) AccessChain 32 33
+ 128: 24(fvec2) Load 127
+ 129: 38(ptr) AccessChain 32 37
+ 130: 27(ivec2) Load 129
+ 131: 7(fvec4) ImageGather 126 128 33 Offset 130
+ Store 123(txval101) 131
+ 133: 45 Load 47(g_tTex2di4)
+ 134: 18 Load 20(g_sSamp)
+ 135: 50 SampledImage 133 134
+ 136: 34(ptr) AccessChain 32 33
+ 137: 24(fvec2) Load 136
+ 138: 38(ptr) AccessChain 32 37
+ 139: 27(ivec2) Load 138
+ 140: 29(ivec4) ImageGather 135 137 33 Offset 139
+ Store 132(txval111) 140
+ 142: 61 Load 63(g_tTex2du4)
+ 143: 18 Load 20(g_sSamp)
+ 144: 66 SampledImage 142 143
+ 145: 34(ptr) AccessChain 32 33
+ 146: 24(fvec2) Load 145
+ 147: 38(ptr) AccessChain 32 37
+ 148: 27(ivec2) Load 147
+ 149: 58(ivec4) ImageGather 144 146 33 Offset 148
+ Store 141(txval121) 149
+ 151: 14 Load 16(g_tTex2df4)
+ 152: 18 Load 20(g_sSamp)
+ 153: 22 SampledImage 151 152
+ 154: 34(ptr) AccessChain 32 33
+ 155: 24(fvec2) Load 154
+ 156: 38(ptr) AccessChain 32 37
+ 157: 27(ivec2) Load 156
+ 158: 38(ptr) AccessChain 32 37
+ 159: 27(ivec2) Load 158
+ 160: 38(ptr) AccessChain 32 37
+ 161: 27(ivec2) Load 160
+ 162: 38(ptr) AccessChain 32 37
+ 163: 27(ivec2) Load 162
+ 164: 88 CompositeConstruct 157 159 161 163
+ 165: 7(fvec4) ImageGather 153 155 33 ConstOffsets 164
+ Store 150(txval104) 165
+ 167: 45 Load 47(g_tTex2di4)
+ 168: 18 Load 20(g_sSamp)
+ 169: 50 SampledImage 167 168
+ 170: 34(ptr) AccessChain 32 33
+ 171: 24(fvec2) Load 170
+ 172: 38(ptr) AccessChain 32 37
+ 173: 27(ivec2) Load 172
+ 174: 38(ptr) AccessChain 32 37
+ 175: 27(ivec2) Load 174
+ 176: 38(ptr) AccessChain 32 37
+ 177: 27(ivec2) Load 176
+ 178: 38(ptr) AccessChain 32 37
+ 179: 27(ivec2) Load 178
+ 180: 88 CompositeConstruct 173 175 177 179
+ 181: 29(ivec4) ImageGather 169 171 33 ConstOffsets 180
+ Store 166(txval114) 181
+ 183: 61 Load 63(g_tTex2du4)
+ 184: 18 Load 20(g_sSamp)
+ 185: 66 SampledImage 183 184
+ 186: 34(ptr) AccessChain 32 33
+ 187: 24(fvec2) Load 186
+ 188: 38(ptr) AccessChain 32 37
+ 189: 27(ivec2) Load 188
+ 190: 38(ptr) AccessChain 32 37
+ 191: 27(ivec2) Load 190
+ 192: 38(ptr) AccessChain 32 37
+ 193: 27(ivec2) Load 192
+ 194: 38(ptr) AccessChain 32 37
+ 195: 27(ivec2) Load 194
+ 196: 88 CompositeConstruct 189 191 193 195
+ 197: 58(ivec4) ImageGather 185 187 33 ConstOffsets 196
+ Store 182(txval124) 197
+ 199: 14 Load 16(g_tTex2df4)
+ 200: 18 Load 20(g_sSamp)
+ 201: 22 SampledImage 199 200
+ 202: 34(ptr) AccessChain 32 33
+ 203: 24(fvec2) Load 202
+ 204: 38(ptr) AccessChain 32 37
+ 205: 27(ivec2) Load 204
+ 207: 7(fvec4) ImageGather 201 203 206 Offset 205
+ Store 198(txval201) 207
+ 209: 45 Load 47(g_tTex2di4)
+ 210: 18 Load 20(g_sSamp)
+ 211: 50 SampledImage 209 210
+ 212: 34(ptr) AccessChain 32 33
+ 213: 24(fvec2) Load 212
+ 214: 38(ptr) AccessChain 32 37
+ 215: 27(ivec2) Load 214
+ 216: 29(ivec4) ImageGather 211 213 206 Offset 215
+ Store 208(txval211) 216
+ 218: 61 Load 63(g_tTex2du4)
+ 219: 18 Load 20(g_sSamp)
+ 220: 66 SampledImage 218 219
+ 221: 34(ptr) AccessChain 32 33
+ 222: 24(fvec2) Load 221
+ 223: 38(ptr) AccessChain 32 37
+ 224: 27(ivec2) Load 223
+ 225: 58(ivec4) ImageGather 220 222 206 Offset 224
+ Store 217(txval221) 225
+ 227: 14 Load 16(g_tTex2df4)
+ 228: 18 Load 20(g_sSamp)
+ 229: 22 SampledImage 227 228
+ 230: 34(ptr) AccessChain 32 33
+ 231: 24(fvec2) Load 230
+ 232: 38(ptr) AccessChain 32 37
+ 233: 27(ivec2) Load 232
+ 234: 38(ptr) AccessChain 32 37
+ 235: 27(ivec2) Load 234
+ 236: 38(ptr) AccessChain 32 37
+ 237: 27(ivec2) Load 236
+ 238: 38(ptr) AccessChain 32 37
+ 239: 27(ivec2) Load 238
+ 240: 88 CompositeConstruct 233 235 237 239
+ 241: 7(fvec4) ImageGather 229 231 206 ConstOffsets 240
+ Store 226(txval204) 241
+ 243: 45 Load 47(g_tTex2di4)
+ 244: 18 Load 20(g_sSamp)
+ 245: 50 SampledImage 243 244
+ 246: 34(ptr) AccessChain 32 33
+ 247: 24(fvec2) Load 246
+ 248: 38(ptr) AccessChain 32 37
+ 249: 27(ivec2) Load 248
+ 250: 38(ptr) AccessChain 32 37
+ 251: 27(ivec2) Load 250
+ 252: 38(ptr) AccessChain 32 37
+ 253: 27(ivec2) Load 252
+ 254: 38(ptr) AccessChain 32 37
+ 255: 27(ivec2) Load 254
+ 256: 88 CompositeConstruct 249 251 253 255
+ 257: 29(ivec4) ImageGather 245 247 206 ConstOffsets 256
+ Store 242(txval214) 257
+ 259: 61 Load 63(g_tTex2du4)
+ 260: 18 Load 20(g_sSamp)
+ 261: 66 SampledImage 259 260
+ 262: 34(ptr) AccessChain 32 33
+ 263: 24(fvec2) Load 262
+ 264: 38(ptr) AccessChain 32 37
+ 265: 27(ivec2) Load 264
+ 266: 38(ptr) AccessChain 32 37
+ 267: 27(ivec2) Load 266
+ 268: 38(ptr) AccessChain 32 37
+ 269: 27(ivec2) Load 268
+ 270: 38(ptr) AccessChain 32 37
+ 271: 27(ivec2) Load 270
+ 272: 88 CompositeConstruct 265 267 269 271
+ 273: 58(ivec4) ImageGather 261 263 206 ConstOffsets 272
+ Store 258(txval224) 273
+ 275: 14 Load 16(g_tTex2df4)
+ 276: 18 Load 20(g_sSamp)
+ 277: 22 SampledImage 275 276
+ 278: 34(ptr) AccessChain 32 33
+ 279: 24(fvec2) Load 278
+ 280: 38(ptr) AccessChain 32 37
+ 281: 27(ivec2) Load 280
+ 283: 7(fvec4) ImageGather 277 279 282 Offset 281
+ Store 274(txval301) 283
+ 285: 45 Load 47(g_tTex2di4)
+ 286: 18 Load 20(g_sSamp)
+ 287: 50 SampledImage 285 286
+ 288: 34(ptr) AccessChain 32 33
+ 289: 24(fvec2) Load 288
+ 290: 38(ptr) AccessChain 32 37
+ 291: 27(ivec2) Load 290
+ 292: 29(ivec4) ImageGather 287 289 282 Offset 291
+ Store 284(txval311) 292
+ 294: 61 Load 63(g_tTex2du4)
+ 295: 18 Load 20(g_sSamp)
+ 296: 66 SampledImage 294 295
+ 297: 34(ptr) AccessChain 32 33
+ 298: 24(fvec2) Load 297
+ 299: 38(ptr) AccessChain 32 37
+ 300: 27(ivec2) Load 299
+ 301: 58(ivec4) ImageGather 296 298 282 Offset 300
+ Store 293(txval321) 301
+ 303: 14 Load 16(g_tTex2df4)
+ 304: 18 Load 20(g_sSamp)
+ 305: 22 SampledImage 303 304
+ 306: 34(ptr) AccessChain 32 33
+ 307: 24(fvec2) Load 306
+ 308: 38(ptr) AccessChain 32 37
+ 309: 27(ivec2) Load 308
+ 310: 38(ptr) AccessChain 32 37
+ 311: 27(ivec2) Load 310
+ 312: 38(ptr) AccessChain 32 37
+ 313: 27(ivec2) Load 312
+ 314: 38(ptr) AccessChain 32 37
+ 315: 27(ivec2) Load 314
+ 316: 88 CompositeConstruct 309 311 313 315
+ 317: 7(fvec4) ImageGather 305 307 282 ConstOffsets 316
+ Store 302(txval304) 317
+ 319: 45 Load 47(g_tTex2di4)
+ 320: 18 Load 20(g_sSamp)
+ 321: 50 SampledImage 319 320
+ 322: 34(ptr) AccessChain 32 33
+ 323: 24(fvec2) Load 322
+ 324: 38(ptr) AccessChain 32 37
+ 325: 27(ivec2) Load 324
+ 326: 38(ptr) AccessChain 32 37
+ 327: 27(ivec2) Load 326
+ 328: 38(ptr) AccessChain 32 37
+ 329: 27(ivec2) Load 328
+ 330: 38(ptr) AccessChain 32 37
+ 331: 27(ivec2) Load 330
+ 332: 88 CompositeConstruct 325 327 329 331
+ 333: 29(ivec4) ImageGather 321 323 282 ConstOffsets 332
+ Store 318(txval314) 333
+ 335: 61 Load 63(g_tTex2du4)
+ 336: 18 Load 20(g_sSamp)
+ 337: 66 SampledImage 335 336
+ 338: 34(ptr) AccessChain 32 33
+ 339: 24(fvec2) Load 338
+ 340: 38(ptr) AccessChain 32 37
+ 341: 27(ivec2) Load 340
+ 342: 38(ptr) AccessChain 32 37
+ 343: 27(ivec2) Load 342
+ 344: 38(ptr) AccessChain 32 37
+ 345: 27(ivec2) Load 344
+ 346: 38(ptr) AccessChain 32 37
+ 347: 27(ivec2) Load 346
+ 348: 88 CompositeConstruct 341 343 345 347
+ 349: 58(ivec4) ImageGather 337 339 282 ConstOffsets 348
+ Store 334(txval324) 349
+ 354: 12(ptr) AccessChain 351(psout) 41
+ Store 354 353
+ 356: 355(ptr) AccessChain 351(psout) 33
+ Store 356 352
+ 357:8(PS_OUTPUT) Load 351(psout)
+ ReturnValue 357
+ FunctionEnd