diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offset.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offset.dx10.frag.out | 1806 |
1 files changed, 0 insertions, 1806 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offset.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offset.dx10.frag.out deleted file mode 100644 index a77767804e0..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.offset.dx10.frag.out +++ /dev/null @@ -1,1806 +0,0 @@ -hlsl.gatherRGBA.offset.dx10.frag -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:39 Function Parameters: -0:? Sequence -0:46 Sequence -0:46 move second child to first child ( temp 4-component vector of float) -0:46 'txval001' ( temp 4-component vector of float) -0:46 textureGatherOffset ( temp 4-component vector of float) -0:46 Construct combined texture-sampler ( temp sampler2D) -0:46 'g_tTex2df4' ( uniform texture2D) -0:46 'g_sSamp' (layout( binding=0) uniform sampler) -0:46 c2: direct index for structure ( uniform 2-component vector of float) -0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:46 Constant: -0:46 1 (const uint) -0:46 o2: direct index for structure ( uniform 2-component vector of int) -0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:46 Constant: -0:46 5 (const uint) -0:46 Constant: -0:46 0 (const int) -0:47 Sequence -0:47 move second child to first child ( temp 4-component vector of int) -0:47 'txval011' ( temp 4-component vector of int) -0:47 textureGatherOffset ( temp 4-component vector of int) -0:47 Construct combined texture-sampler ( temp isampler2D) -0:47 'g_tTex2di4' ( uniform itexture2D) -0:47 'g_sSamp' (layout( binding=0) uniform sampler) -0:47 c2: direct index for structure ( uniform 2-component vector of float) -0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:47 Constant: -0:47 1 (const uint) -0:47 o2: direct index for structure ( uniform 2-component vector of int) -0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:47 Constant: -0:47 5 (const uint) -0:47 Constant: -0:47 0 (const int) -0:48 Sequence -0:48 move second child to first child ( temp 4-component vector of uint) -0:48 'txval021' ( temp 4-component vector of uint) -0:48 textureGatherOffset ( temp 4-component vector of uint) -0:48 Construct combined texture-sampler ( temp usampler2D) -0:48 'g_tTex2du4' ( uniform utexture2D) -0:48 'g_sSamp' (layout( binding=0) uniform sampler) -0:48 c2: direct index for structure ( uniform 2-component vector of float) -0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:48 Constant: -0:48 1 (const uint) -0:48 o2: direct index for structure ( uniform 2-component vector of int) -0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:48 Constant: -0:48 5 (const uint) -0:48 Constant: -0:48 0 (const int) -0:50 Sequence -0:50 move second child to first child ( temp 4-component vector of float) -0:50 'txval004' ( temp 4-component vector of float) -0:50 textureGatherOffsets ( temp 4-component vector of float) -0:50 Construct combined texture-sampler ( temp sampler2D) -0:50 'g_tTex2df4' ( uniform texture2D) -0:50 'g_sSamp' (layout( binding=0) uniform sampler) -0:50 c2: direct index for structure ( uniform 2-component vector of float) -0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:50 Constant: -0:50 1 (const uint) -0:50 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:50 o2: direct index for structure ( uniform 2-component vector of int) -0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:50 Constant: -0:50 5 (const uint) -0:50 o2: direct index for structure ( uniform 2-component vector of int) -0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:50 Constant: -0:50 5 (const uint) -0:50 o2: direct index for structure ( uniform 2-component vector of int) -0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:50 Constant: -0:50 5 (const uint) -0:50 o2: direct index for structure ( uniform 2-component vector of int) -0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:50 Constant: -0:50 5 (const uint) -0:50 Constant: -0:50 0 (const int) -0:51 Sequence -0:51 move second child to first child ( temp 4-component vector of int) -0:51 'txval014' ( temp 4-component vector of int) -0:51 textureGatherOffsets ( temp 4-component vector of int) -0:51 Construct combined texture-sampler ( temp isampler2D) -0:51 'g_tTex2di4' ( uniform itexture2D) -0:51 'g_sSamp' (layout( binding=0) uniform sampler) -0:51 c2: direct index for structure ( uniform 2-component vector of float) -0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:51 Constant: -0:51 1 (const uint) -0:51 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:51 o2: direct index for structure ( uniform 2-component vector of int) -0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:51 Constant: -0:51 5 (const uint) -0:51 o2: direct index for structure ( uniform 2-component vector of int) -0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:51 Constant: -0:51 5 (const uint) -0:51 o2: direct index for structure ( uniform 2-component vector of int) -0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:51 Constant: -0:51 5 (const uint) -0:51 o2: direct index for structure ( uniform 2-component vector of int) -0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:51 Constant: -0:51 5 (const uint) -0:51 Constant: -0:51 0 (const int) -0:52 Sequence -0:52 move second child to first child ( temp 4-component vector of uint) -0:52 'txval024' ( temp 4-component vector of uint) -0:52 textureGatherOffsets ( temp 4-component vector of uint) -0:52 Construct combined texture-sampler ( temp usampler2D) -0:52 'g_tTex2du4' ( uniform utexture2D) -0:52 'g_sSamp' (layout( binding=0) uniform sampler) -0:52 c2: direct index for structure ( uniform 2-component vector of float) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:52 Constant: -0:52 1 (const uint) -0:52 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:52 o2: direct index for structure ( uniform 2-component vector of int) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:52 Constant: -0:52 5 (const uint) -0:52 o2: direct index for structure ( uniform 2-component vector of int) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:52 Constant: -0:52 5 (const uint) -0:52 o2: direct index for structure ( uniform 2-component vector of int) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:52 Constant: -0:52 5 (const uint) -0:52 o2: direct index for structure ( uniform 2-component vector of int) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:52 Constant: -0:52 5 (const uint) -0:52 Constant: -0:52 0 (const int) -0:62 Sequence -0:62 move second child to first child ( temp 4-component vector of float) -0:62 'txval101' ( temp 4-component vector of float) -0:62 textureGatherOffset ( temp 4-component vector of float) -0:62 Construct combined texture-sampler ( temp sampler2D) -0:62 'g_tTex2df4' ( uniform texture2D) -0:62 'g_sSamp' (layout( binding=0) uniform sampler) -0:62 c2: direct index for structure ( uniform 2-component vector of float) -0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:62 Constant: -0:62 1 (const uint) -0:62 o2: direct index for structure ( uniform 2-component vector of int) -0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:62 Constant: -0:62 5 (const uint) -0:62 Constant: -0:62 1 (const int) -0:63 Sequence -0:63 move second child to first child ( temp 4-component vector of int) -0:63 'txval111' ( temp 4-component vector of int) -0:63 textureGatherOffset ( temp 4-component vector of int) -0:63 Construct combined texture-sampler ( temp isampler2D) -0:63 'g_tTex2di4' ( uniform itexture2D) -0:63 'g_sSamp' (layout( binding=0) uniform sampler) -0:63 c2: direct index for structure ( uniform 2-component vector of float) -0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:63 Constant: -0:63 1 (const uint) -0:63 o2: direct index for structure ( uniform 2-component vector of int) -0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:63 Constant: -0:63 5 (const uint) -0:63 Constant: -0:63 1 (const int) -0:64 Sequence -0:64 move second child to first child ( temp 4-component vector of uint) -0:64 'txval121' ( temp 4-component vector of uint) -0:64 textureGatherOffset ( temp 4-component vector of uint) -0:64 Construct combined texture-sampler ( temp usampler2D) -0:64 'g_tTex2du4' ( uniform utexture2D) -0:64 'g_sSamp' (layout( binding=0) uniform sampler) -0:64 c2: direct index for structure ( uniform 2-component vector of float) -0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:64 Constant: -0:64 1 (const uint) -0:64 o2: direct index for structure ( uniform 2-component vector of int) -0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:64 Constant: -0:64 5 (const uint) -0:64 Constant: -0:64 1 (const int) -0:66 Sequence -0:66 move second child to first child ( temp 4-component vector of float) -0:66 'txval104' ( temp 4-component vector of float) -0:66 textureGatherOffsets ( temp 4-component vector of float) -0:66 Construct combined texture-sampler ( temp sampler2D) -0:66 'g_tTex2df4' ( uniform texture2D) -0:66 'g_sSamp' (layout( binding=0) uniform sampler) -0:66 c2: direct index for structure ( uniform 2-component vector of float) -0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:66 Constant: -0:66 1 (const uint) -0:66 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:66 o2: direct index for structure ( uniform 2-component vector of int) -0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:66 Constant: -0:66 5 (const uint) -0:66 o2: direct index for structure ( uniform 2-component vector of int) -0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:66 Constant: -0:66 5 (const uint) -0:66 o2: direct index for structure ( uniform 2-component vector of int) -0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:66 Constant: -0:66 5 (const uint) -0:66 o2: direct index for structure ( uniform 2-component vector of int) -0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:66 Constant: -0:66 5 (const uint) -0:66 Constant: -0:66 1 (const int) -0:67 Sequence -0:67 move second child to first child ( temp 4-component vector of int) -0:67 'txval114' ( temp 4-component vector of int) -0:67 textureGatherOffsets ( temp 4-component vector of int) -0:67 Construct combined texture-sampler ( temp isampler2D) -0:67 'g_tTex2di4' ( uniform itexture2D) -0:67 'g_sSamp' (layout( binding=0) uniform sampler) -0:67 c2: direct index for structure ( uniform 2-component vector of float) -0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:67 Constant: -0:67 1 (const uint) -0:67 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:67 o2: direct index for structure ( uniform 2-component vector of int) -0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:67 Constant: -0:67 5 (const uint) -0:67 o2: direct index for structure ( uniform 2-component vector of int) -0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:67 Constant: -0:67 5 (const uint) -0:67 o2: direct index for structure ( uniform 2-component vector of int) -0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:67 Constant: -0:67 5 (const uint) -0:67 o2: direct index for structure ( uniform 2-component vector of int) -0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:67 Constant: -0:67 5 (const uint) -0:67 Constant: -0:67 1 (const int) -0:68 Sequence -0:68 move second child to first child ( temp 4-component vector of uint) -0:68 'txval124' ( temp 4-component vector of uint) -0:68 textureGatherOffsets ( temp 4-component vector of uint) -0:68 Construct combined texture-sampler ( temp usampler2D) -0:68 'g_tTex2du4' ( uniform utexture2D) -0:68 'g_sSamp' (layout( binding=0) uniform sampler) -0:68 c2: direct index for structure ( uniform 2-component vector of float) -0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:68 Constant: -0:68 1 (const uint) -0:68 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:68 o2: direct index for structure ( uniform 2-component vector of int) -0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:68 Constant: -0:68 5 (const uint) -0:68 o2: direct index for structure ( uniform 2-component vector of int) -0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:68 Constant: -0:68 5 (const uint) -0:68 o2: direct index for structure ( uniform 2-component vector of int) -0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:68 Constant: -0:68 5 (const uint) -0:68 o2: direct index for structure ( uniform 2-component vector of int) -0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:68 Constant: -0:68 5 (const uint) -0:68 Constant: -0:68 1 (const int) -0:78 Sequence -0:78 move second child to first child ( temp 4-component vector of float) -0:78 'txval201' ( temp 4-component vector of float) -0:78 textureGatherOffset ( temp 4-component vector of float) -0:78 Construct combined texture-sampler ( temp sampler2D) -0:78 'g_tTex2df4' ( uniform texture2D) -0:78 'g_sSamp' (layout( binding=0) uniform sampler) -0:78 c2: direct index for structure ( uniform 2-component vector of float) -0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:78 Constant: -0:78 1 (const uint) -0:78 o2: direct index for structure ( uniform 2-component vector of int) -0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:78 Constant: -0:78 5 (const uint) -0:78 Constant: -0:78 2 (const int) -0:79 Sequence -0:79 move second child to first child ( temp 4-component vector of int) -0:79 'txval211' ( temp 4-component vector of int) -0:79 textureGatherOffset ( temp 4-component vector of int) -0:79 Construct combined texture-sampler ( temp isampler2D) -0:79 'g_tTex2di4' ( uniform itexture2D) -0:79 'g_sSamp' (layout( binding=0) uniform sampler) -0:79 c2: direct index for structure ( uniform 2-component vector of float) -0:79 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:79 Constant: -0:79 1 (const uint) -0:79 o2: direct index for structure ( uniform 2-component vector of int) -0:79 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:79 Constant: -0:79 5 (const uint) -0:79 Constant: -0:79 2 (const int) -0:80 Sequence -0:80 move second child to first child ( temp 4-component vector of uint) -0:80 'txval221' ( temp 4-component vector of uint) -0:80 textureGatherOffset ( temp 4-component vector of uint) -0:80 Construct combined texture-sampler ( temp usampler2D) -0:80 'g_tTex2du4' ( uniform utexture2D) -0:80 'g_sSamp' (layout( binding=0) uniform sampler) -0:80 c2: direct index for structure ( uniform 2-component vector of float) -0:80 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:80 Constant: -0:80 1 (const uint) -0:80 o2: direct index for structure ( uniform 2-component vector of int) -0:80 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:80 Constant: -0:80 5 (const uint) -0:80 Constant: -0:80 2 (const int) -0:82 Sequence -0:82 move second child to first child ( temp 4-component vector of float) -0:82 'txval204' ( temp 4-component vector of float) -0:82 textureGatherOffsets ( temp 4-component vector of float) -0:82 Construct combined texture-sampler ( temp sampler2D) -0:82 'g_tTex2df4' ( uniform texture2D) -0:82 'g_sSamp' (layout( binding=0) uniform sampler) -0:82 c2: direct index for structure ( uniform 2-component vector of float) -0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:82 Constant: -0:82 1 (const uint) -0:82 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:82 o2: direct index for structure ( uniform 2-component vector of int) -0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:82 Constant: -0:82 5 (const uint) -0:82 o2: direct index for structure ( uniform 2-component vector of int) -0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:82 Constant: -0:82 5 (const uint) -0:82 o2: direct index for structure ( uniform 2-component vector of int) -0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:82 Constant: -0:82 5 (const uint) -0:82 o2: direct index for structure ( uniform 2-component vector of int) -0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:82 Constant: -0:82 5 (const uint) -0:82 Constant: -0:82 2 (const int) -0:83 Sequence -0:83 move second child to first child ( temp 4-component vector of int) -0:83 'txval214' ( temp 4-component vector of int) -0:83 textureGatherOffsets ( temp 4-component vector of int) -0:83 Construct combined texture-sampler ( temp isampler2D) -0:83 'g_tTex2di4' ( uniform itexture2D) -0:83 'g_sSamp' (layout( binding=0) uniform sampler) -0:83 c2: direct index for structure ( uniform 2-component vector of float) -0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:83 Constant: -0:83 1 (const uint) -0:83 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:83 o2: direct index for structure ( uniform 2-component vector of int) -0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:83 Constant: -0:83 5 (const uint) -0:83 o2: direct index for structure ( uniform 2-component vector of int) -0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:83 Constant: -0:83 5 (const uint) -0:83 o2: direct index for structure ( uniform 2-component vector of int) -0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:83 Constant: -0:83 5 (const uint) -0:83 o2: direct index for structure ( uniform 2-component vector of int) -0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:83 Constant: -0:83 5 (const uint) -0:83 Constant: -0:83 2 (const int) -0:84 Sequence -0:84 move second child to first child ( temp 4-component vector of uint) -0:84 'txval224' ( temp 4-component vector of uint) -0:84 textureGatherOffsets ( temp 4-component vector of uint) -0:84 Construct combined texture-sampler ( temp usampler2D) -0:84 'g_tTex2du4' ( uniform utexture2D) -0:84 'g_sSamp' (layout( binding=0) uniform sampler) -0:84 c2: direct index for structure ( uniform 2-component vector of float) -0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:84 Constant: -0:84 1 (const uint) -0:84 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:84 o2: direct index for structure ( uniform 2-component vector of int) -0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:84 Constant: -0:84 5 (const uint) -0:84 o2: direct index for structure ( uniform 2-component vector of int) -0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:84 Constant: -0:84 5 (const uint) -0:84 o2: direct index for structure ( uniform 2-component vector of int) -0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:84 Constant: -0:84 5 (const uint) -0:84 o2: direct index for structure ( uniform 2-component vector of int) -0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:84 Constant: -0:84 5 (const uint) -0:84 Constant: -0:84 2 (const int) -0:94 Sequence -0:94 move second child to first child ( temp 4-component vector of float) -0:94 'txval301' ( temp 4-component vector of float) -0:94 textureGatherOffset ( temp 4-component vector of float) -0:94 Construct combined texture-sampler ( temp sampler2D) -0:94 'g_tTex2df4' ( uniform texture2D) -0:94 'g_sSamp' (layout( binding=0) uniform sampler) -0:94 c2: direct index for structure ( uniform 2-component vector of float) -0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:94 Constant: -0:94 1 (const uint) -0:94 o2: direct index for structure ( uniform 2-component vector of int) -0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:94 Constant: -0:94 5 (const uint) -0:94 Constant: -0:94 3 (const int) -0:95 Sequence -0:95 move second child to first child ( temp 4-component vector of int) -0:95 'txval311' ( temp 4-component vector of int) -0:95 textureGatherOffset ( temp 4-component vector of int) -0:95 Construct combined texture-sampler ( temp isampler2D) -0:95 'g_tTex2di4' ( uniform itexture2D) -0:95 'g_sSamp' (layout( binding=0) uniform sampler) -0:95 c2: direct index for structure ( uniform 2-component vector of float) -0:95 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:95 Constant: -0:95 1 (const uint) -0:95 o2: direct index for structure ( uniform 2-component vector of int) -0:95 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:95 Constant: -0:95 5 (const uint) -0:95 Constant: -0:95 3 (const int) -0:96 Sequence -0:96 move second child to first child ( temp 4-component vector of uint) -0:96 'txval321' ( temp 4-component vector of uint) -0:96 textureGatherOffset ( temp 4-component vector of uint) -0:96 Construct combined texture-sampler ( temp usampler2D) -0:96 'g_tTex2du4' ( uniform utexture2D) -0:96 'g_sSamp' (layout( binding=0) uniform sampler) -0:96 c2: direct index for structure ( uniform 2-component vector of float) -0:96 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:96 Constant: -0:96 1 (const uint) -0:96 o2: direct index for structure ( uniform 2-component vector of int) -0:96 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:96 Constant: -0:96 5 (const uint) -0:96 Constant: -0:96 3 (const int) -0:98 Sequence -0:98 move second child to first child ( temp 4-component vector of float) -0:98 'txval304' ( temp 4-component vector of float) -0:98 textureGatherOffsets ( temp 4-component vector of float) -0:98 Construct combined texture-sampler ( temp sampler2D) -0:98 'g_tTex2df4' ( uniform texture2D) -0:98 'g_sSamp' (layout( binding=0) uniform sampler) -0:98 c2: direct index for structure ( uniform 2-component vector of float) -0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:98 Constant: -0:98 1 (const uint) -0:98 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:98 o2: direct index for structure ( uniform 2-component vector of int) -0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:98 Constant: -0:98 5 (const uint) -0:98 o2: direct index for structure ( uniform 2-component vector of int) -0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:98 Constant: -0:98 5 (const uint) -0:98 o2: direct index for structure ( uniform 2-component vector of int) -0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:98 Constant: -0:98 5 (const uint) -0:98 o2: direct index for structure ( uniform 2-component vector of int) -0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:98 Constant: -0:98 5 (const uint) -0:98 Constant: -0:98 3 (const int) -0:99 Sequence -0:99 move second child to first child ( temp 4-component vector of int) -0:99 'txval314' ( temp 4-component vector of int) -0:99 textureGatherOffsets ( temp 4-component vector of int) -0:99 Construct combined texture-sampler ( temp isampler2D) -0:99 'g_tTex2di4' ( uniform itexture2D) -0:99 'g_sSamp' (layout( binding=0) uniform sampler) -0:99 c2: direct index for structure ( uniform 2-component vector of float) -0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:99 Constant: -0:99 1 (const uint) -0:99 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:99 o2: direct index for structure ( uniform 2-component vector of int) -0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:99 Constant: -0:99 5 (const uint) -0:99 o2: direct index for structure ( uniform 2-component vector of int) -0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:99 Constant: -0:99 5 (const uint) -0:99 o2: direct index for structure ( uniform 2-component vector of int) -0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:99 Constant: -0:99 5 (const uint) -0:99 o2: direct index for structure ( uniform 2-component vector of int) -0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:99 Constant: -0:99 5 (const uint) -0:99 Constant: -0:99 3 (const int) -0:100 Sequence -0:100 move second child to first child ( temp 4-component vector of uint) -0:100 'txval324' ( temp 4-component vector of uint) -0:100 textureGatherOffsets ( temp 4-component vector of uint) -0:100 Construct combined texture-sampler ( temp usampler2D) -0:100 'g_tTex2du4' ( uniform utexture2D) -0:100 'g_sSamp' (layout( binding=0) uniform sampler) -0:100 c2: direct index for structure ( uniform 2-component vector of float) -0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:100 Constant: -0:100 1 (const uint) -0:100 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:100 o2: direct index for structure ( uniform 2-component vector of int) -0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:100 Constant: -0:100 5 (const uint) -0:100 o2: direct index for structure ( uniform 2-component vector of int) -0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:100 Constant: -0:100 5 (const uint) -0:100 o2: direct index for structure ( uniform 2-component vector of int) -0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:100 Constant: -0:100 5 (const uint) -0:100 o2: direct index for structure ( uniform 2-component vector of int) -0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:100 Constant: -0:100 5 (const uint) -0:100 Constant: -0:100 3 (const int) -0:112 move second child to first child ( temp 4-component vector of float) -0:112 Color: direct index for structure ( temp 4-component vector of float) -0:112 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:112 Constant: -0:112 0 (const int) -0:112 Constant: -0:112 1.000000 -0:112 1.000000 -0:112 1.000000 -0:112 1.000000 -0:113 move second child to first child ( temp float) -0:113 Depth: direct index for structure ( temp float) -0:113 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:113 Constant: -0:113 1 (const int) -0:113 Constant: -0:113 1.000000 -0:115 Branch: Return with expression -0:115 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:39 Function Definition: main( ( temp void) -0:39 Function Parameters: -0:? Sequence -0:39 Sequence -0:39 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:39 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:39 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:39 Color: direct index for structure ( temp 4-component vector of float) -0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:39 Constant: -0:39 0 (const int) -0:39 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:39 Depth: direct index for structure ( temp float) -0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:39 Constant: -0:39 1 (const int) -0:? Linker Objects -0:? 'g_sSamp' (layout( binding=0) uniform sampler) -0:? 'g_sSamp2d' ( uniform sampler) -0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) -0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) -0:? 'g_tTex1di4' ( uniform itexture1D) -0:? 'g_tTex1du4' ( uniform utexture1D) -0:? 'g_tTex2df4' ( uniform texture2D) -0:? 'g_tTex2di4' ( uniform itexture2D) -0:? 'g_tTex2du4' ( uniform utexture2D) -0:? 'g_tTex3df4' ( uniform texture3D) -0:? 'g_tTex3di4' ( uniform itexture3D) -0:? 'g_tTex3du4' ( uniform utexture3D) -0:? 'g_tTexcdf4' ( uniform textureCube) -0:? 'g_tTexcdi4' ( uniform itextureCube) -0:? 'g_tTexcdu4' ( uniform utextureCube) -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:39 Function Parameters: -0:? Sequence -0:46 Sequence -0:46 move second child to first child ( temp 4-component vector of float) -0:46 'txval001' ( temp 4-component vector of float) -0:46 textureGatherOffset ( temp 4-component vector of float) -0:46 Construct combined texture-sampler ( temp sampler2D) -0:46 'g_tTex2df4' ( uniform texture2D) -0:46 'g_sSamp' (layout( binding=0) uniform sampler) -0:46 c2: direct index for structure ( uniform 2-component vector of float) -0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:46 Constant: -0:46 1 (const uint) -0:46 o2: direct index for structure ( uniform 2-component vector of int) -0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:46 Constant: -0:46 5 (const uint) -0:46 Constant: -0:46 0 (const int) -0:47 Sequence -0:47 move second child to first child ( temp 4-component vector of int) -0:47 'txval011' ( temp 4-component vector of int) -0:47 textureGatherOffset ( temp 4-component vector of int) -0:47 Construct combined texture-sampler ( temp isampler2D) -0:47 'g_tTex2di4' ( uniform itexture2D) -0:47 'g_sSamp' (layout( binding=0) uniform sampler) -0:47 c2: direct index for structure ( uniform 2-component vector of float) -0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:47 Constant: -0:47 1 (const uint) -0:47 o2: direct index for structure ( uniform 2-component vector of int) -0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:47 Constant: -0:47 5 (const uint) -0:47 Constant: -0:47 0 (const int) -0:48 Sequence -0:48 move second child to first child ( temp 4-component vector of uint) -0:48 'txval021' ( temp 4-component vector of uint) -0:48 textureGatherOffset ( temp 4-component vector of uint) -0:48 Construct combined texture-sampler ( temp usampler2D) -0:48 'g_tTex2du4' ( uniform utexture2D) -0:48 'g_sSamp' (layout( binding=0) uniform sampler) -0:48 c2: direct index for structure ( uniform 2-component vector of float) -0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:48 Constant: -0:48 1 (const uint) -0:48 o2: direct index for structure ( uniform 2-component vector of int) -0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:48 Constant: -0:48 5 (const uint) -0:48 Constant: -0:48 0 (const int) -0:50 Sequence -0:50 move second child to first child ( temp 4-component vector of float) -0:50 'txval004' ( temp 4-component vector of float) -0:50 textureGatherOffsets ( temp 4-component vector of float) -0:50 Construct combined texture-sampler ( temp sampler2D) -0:50 'g_tTex2df4' ( uniform texture2D) -0:50 'g_sSamp' (layout( binding=0) uniform sampler) -0:50 c2: direct index for structure ( uniform 2-component vector of float) -0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:50 Constant: -0:50 1 (const uint) -0:50 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:50 o2: direct index for structure ( uniform 2-component vector of int) -0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:50 Constant: -0:50 5 (const uint) -0:50 o2: direct index for structure ( uniform 2-component vector of int) -0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:50 Constant: -0:50 5 (const uint) -0:50 o2: direct index for structure ( uniform 2-component vector of int) -0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:50 Constant: -0:50 5 (const uint) -0:50 o2: direct index for structure ( uniform 2-component vector of int) -0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:50 Constant: -0:50 5 (const uint) -0:50 Constant: -0:50 0 (const int) -0:51 Sequence -0:51 move second child to first child ( temp 4-component vector of int) -0:51 'txval014' ( temp 4-component vector of int) -0:51 textureGatherOffsets ( temp 4-component vector of int) -0:51 Construct combined texture-sampler ( temp isampler2D) -0:51 'g_tTex2di4' ( uniform itexture2D) -0:51 'g_sSamp' (layout( binding=0) uniform sampler) -0:51 c2: direct index for structure ( uniform 2-component vector of float) -0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:51 Constant: -0:51 1 (const uint) -0:51 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:51 o2: direct index for structure ( uniform 2-component vector of int) -0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:51 Constant: -0:51 5 (const uint) -0:51 o2: direct index for structure ( uniform 2-component vector of int) -0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:51 Constant: -0:51 5 (const uint) -0:51 o2: direct index for structure ( uniform 2-component vector of int) -0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:51 Constant: -0:51 5 (const uint) -0:51 o2: direct index for structure ( uniform 2-component vector of int) -0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:51 Constant: -0:51 5 (const uint) -0:51 Constant: -0:51 0 (const int) -0:52 Sequence -0:52 move second child to first child ( temp 4-component vector of uint) -0:52 'txval024' ( temp 4-component vector of uint) -0:52 textureGatherOffsets ( temp 4-component vector of uint) -0:52 Construct combined texture-sampler ( temp usampler2D) -0:52 'g_tTex2du4' ( uniform utexture2D) -0:52 'g_sSamp' (layout( binding=0) uniform sampler) -0:52 c2: direct index for structure ( uniform 2-component vector of float) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:52 Constant: -0:52 1 (const uint) -0:52 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:52 o2: direct index for structure ( uniform 2-component vector of int) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:52 Constant: -0:52 5 (const uint) -0:52 o2: direct index for structure ( uniform 2-component vector of int) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:52 Constant: -0:52 5 (const uint) -0:52 o2: direct index for structure ( uniform 2-component vector of int) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:52 Constant: -0:52 5 (const uint) -0:52 o2: direct index for structure ( uniform 2-component vector of int) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:52 Constant: -0:52 5 (const uint) -0:52 Constant: -0:52 0 (const int) -0:62 Sequence -0:62 move second child to first child ( temp 4-component vector of float) -0:62 'txval101' ( temp 4-component vector of float) -0:62 textureGatherOffset ( temp 4-component vector of float) -0:62 Construct combined texture-sampler ( temp sampler2D) -0:62 'g_tTex2df4' ( uniform texture2D) -0:62 'g_sSamp' (layout( binding=0) uniform sampler) -0:62 c2: direct index for structure ( uniform 2-component vector of float) -0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:62 Constant: -0:62 1 (const uint) -0:62 o2: direct index for structure ( uniform 2-component vector of int) -0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:62 Constant: -0:62 5 (const uint) -0:62 Constant: -0:62 1 (const int) -0:63 Sequence -0:63 move second child to first child ( temp 4-component vector of int) -0:63 'txval111' ( temp 4-component vector of int) -0:63 textureGatherOffset ( temp 4-component vector of int) -0:63 Construct combined texture-sampler ( temp isampler2D) -0:63 'g_tTex2di4' ( uniform itexture2D) -0:63 'g_sSamp' (layout( binding=0) uniform sampler) -0:63 c2: direct index for structure ( uniform 2-component vector of float) -0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:63 Constant: -0:63 1 (const uint) -0:63 o2: direct index for structure ( uniform 2-component vector of int) -0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:63 Constant: -0:63 5 (const uint) -0:63 Constant: -0:63 1 (const int) -0:64 Sequence -0:64 move second child to first child ( temp 4-component vector of uint) -0:64 'txval121' ( temp 4-component vector of uint) -0:64 textureGatherOffset ( temp 4-component vector of uint) -0:64 Construct combined texture-sampler ( temp usampler2D) -0:64 'g_tTex2du4' ( uniform utexture2D) -0:64 'g_sSamp' (layout( binding=0) uniform sampler) -0:64 c2: direct index for structure ( uniform 2-component vector of float) -0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:64 Constant: -0:64 1 (const uint) -0:64 o2: direct index for structure ( uniform 2-component vector of int) -0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:64 Constant: -0:64 5 (const uint) -0:64 Constant: -0:64 1 (const int) -0:66 Sequence -0:66 move second child to first child ( temp 4-component vector of float) -0:66 'txval104' ( temp 4-component vector of float) -0:66 textureGatherOffsets ( temp 4-component vector of float) -0:66 Construct combined texture-sampler ( temp sampler2D) -0:66 'g_tTex2df4' ( uniform texture2D) -0:66 'g_sSamp' (layout( binding=0) uniform sampler) -0:66 c2: direct index for structure ( uniform 2-component vector of float) -0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:66 Constant: -0:66 1 (const uint) -0:66 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:66 o2: direct index for structure ( uniform 2-component vector of int) -0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:66 Constant: -0:66 5 (const uint) -0:66 o2: direct index for structure ( uniform 2-component vector of int) -0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:66 Constant: -0:66 5 (const uint) -0:66 o2: direct index for structure ( uniform 2-component vector of int) -0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:66 Constant: -0:66 5 (const uint) -0:66 o2: direct index for structure ( uniform 2-component vector of int) -0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:66 Constant: -0:66 5 (const uint) -0:66 Constant: -0:66 1 (const int) -0:67 Sequence -0:67 move second child to first child ( temp 4-component vector of int) -0:67 'txval114' ( temp 4-component vector of int) -0:67 textureGatherOffsets ( temp 4-component vector of int) -0:67 Construct combined texture-sampler ( temp isampler2D) -0:67 'g_tTex2di4' ( uniform itexture2D) -0:67 'g_sSamp' (layout( binding=0) uniform sampler) -0:67 c2: direct index for structure ( uniform 2-component vector of float) -0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:67 Constant: -0:67 1 (const uint) -0:67 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:67 o2: direct index for structure ( uniform 2-component vector of int) -0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:67 Constant: -0:67 5 (const uint) -0:67 o2: direct index for structure ( uniform 2-component vector of int) -0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:67 Constant: -0:67 5 (const uint) -0:67 o2: direct index for structure ( uniform 2-component vector of int) -0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:67 Constant: -0:67 5 (const uint) -0:67 o2: direct index for structure ( uniform 2-component vector of int) -0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:67 Constant: -0:67 5 (const uint) -0:67 Constant: -0:67 1 (const int) -0:68 Sequence -0:68 move second child to first child ( temp 4-component vector of uint) -0:68 'txval124' ( temp 4-component vector of uint) -0:68 textureGatherOffsets ( temp 4-component vector of uint) -0:68 Construct combined texture-sampler ( temp usampler2D) -0:68 'g_tTex2du4' ( uniform utexture2D) -0:68 'g_sSamp' (layout( binding=0) uniform sampler) -0:68 c2: direct index for structure ( uniform 2-component vector of float) -0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:68 Constant: -0:68 1 (const uint) -0:68 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:68 o2: direct index for structure ( uniform 2-component vector of int) -0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:68 Constant: -0:68 5 (const uint) -0:68 o2: direct index for structure ( uniform 2-component vector of int) -0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:68 Constant: -0:68 5 (const uint) -0:68 o2: direct index for structure ( uniform 2-component vector of int) -0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:68 Constant: -0:68 5 (const uint) -0:68 o2: direct index for structure ( uniform 2-component vector of int) -0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:68 Constant: -0:68 5 (const uint) -0:68 Constant: -0:68 1 (const int) -0:78 Sequence -0:78 move second child to first child ( temp 4-component vector of float) -0:78 'txval201' ( temp 4-component vector of float) -0:78 textureGatherOffset ( temp 4-component vector of float) -0:78 Construct combined texture-sampler ( temp sampler2D) -0:78 'g_tTex2df4' ( uniform texture2D) -0:78 'g_sSamp' (layout( binding=0) uniform sampler) -0:78 c2: direct index for structure ( uniform 2-component vector of float) -0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:78 Constant: -0:78 1 (const uint) -0:78 o2: direct index for structure ( uniform 2-component vector of int) -0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:78 Constant: -0:78 5 (const uint) -0:78 Constant: -0:78 2 (const int) -0:79 Sequence -0:79 move second child to first child ( temp 4-component vector of int) -0:79 'txval211' ( temp 4-component vector of int) -0:79 textureGatherOffset ( temp 4-component vector of int) -0:79 Construct combined texture-sampler ( temp isampler2D) -0:79 'g_tTex2di4' ( uniform itexture2D) -0:79 'g_sSamp' (layout( binding=0) uniform sampler) -0:79 c2: direct index for structure ( uniform 2-component vector of float) -0:79 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:79 Constant: -0:79 1 (const uint) -0:79 o2: direct index for structure ( uniform 2-component vector of int) -0:79 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:79 Constant: -0:79 5 (const uint) -0:79 Constant: -0:79 2 (const int) -0:80 Sequence -0:80 move second child to first child ( temp 4-component vector of uint) -0:80 'txval221' ( temp 4-component vector of uint) -0:80 textureGatherOffset ( temp 4-component vector of uint) -0:80 Construct combined texture-sampler ( temp usampler2D) -0:80 'g_tTex2du4' ( uniform utexture2D) -0:80 'g_sSamp' (layout( binding=0) uniform sampler) -0:80 c2: direct index for structure ( uniform 2-component vector of float) -0:80 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:80 Constant: -0:80 1 (const uint) -0:80 o2: direct index for structure ( uniform 2-component vector of int) -0:80 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:80 Constant: -0:80 5 (const uint) -0:80 Constant: -0:80 2 (const int) -0:82 Sequence -0:82 move second child to first child ( temp 4-component vector of float) -0:82 'txval204' ( temp 4-component vector of float) -0:82 textureGatherOffsets ( temp 4-component vector of float) -0:82 Construct combined texture-sampler ( temp sampler2D) -0:82 'g_tTex2df4' ( uniform texture2D) -0:82 'g_sSamp' (layout( binding=0) uniform sampler) -0:82 c2: direct index for structure ( uniform 2-component vector of float) -0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:82 Constant: -0:82 1 (const uint) -0:82 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:82 o2: direct index for structure ( uniform 2-component vector of int) -0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:82 Constant: -0:82 5 (const uint) -0:82 o2: direct index for structure ( uniform 2-component vector of int) -0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:82 Constant: -0:82 5 (const uint) -0:82 o2: direct index for structure ( uniform 2-component vector of int) -0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:82 Constant: -0:82 5 (const uint) -0:82 o2: direct index for structure ( uniform 2-component vector of int) -0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:82 Constant: -0:82 5 (const uint) -0:82 Constant: -0:82 2 (const int) -0:83 Sequence -0:83 move second child to first child ( temp 4-component vector of int) -0:83 'txval214' ( temp 4-component vector of int) -0:83 textureGatherOffsets ( temp 4-component vector of int) -0:83 Construct combined texture-sampler ( temp isampler2D) -0:83 'g_tTex2di4' ( uniform itexture2D) -0:83 'g_sSamp' (layout( binding=0) uniform sampler) -0:83 c2: direct index for structure ( uniform 2-component vector of float) -0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:83 Constant: -0:83 1 (const uint) -0:83 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:83 o2: direct index for structure ( uniform 2-component vector of int) -0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:83 Constant: -0:83 5 (const uint) -0:83 o2: direct index for structure ( uniform 2-component vector of int) -0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:83 Constant: -0:83 5 (const uint) -0:83 o2: direct index for structure ( uniform 2-component vector of int) -0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:83 Constant: -0:83 5 (const uint) -0:83 o2: direct index for structure ( uniform 2-component vector of int) -0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:83 Constant: -0:83 5 (const uint) -0:83 Constant: -0:83 2 (const int) -0:84 Sequence -0:84 move second child to first child ( temp 4-component vector of uint) -0:84 'txval224' ( temp 4-component vector of uint) -0:84 textureGatherOffsets ( temp 4-component vector of uint) -0:84 Construct combined texture-sampler ( temp usampler2D) -0:84 'g_tTex2du4' ( uniform utexture2D) -0:84 'g_sSamp' (layout( binding=0) uniform sampler) -0:84 c2: direct index for structure ( uniform 2-component vector of float) -0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:84 Constant: -0:84 1 (const uint) -0:84 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:84 o2: direct index for structure ( uniform 2-component vector of int) -0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:84 Constant: -0:84 5 (const uint) -0:84 o2: direct index for structure ( uniform 2-component vector of int) -0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:84 Constant: -0:84 5 (const uint) -0:84 o2: direct index for structure ( uniform 2-component vector of int) -0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:84 Constant: -0:84 5 (const uint) -0:84 o2: direct index for structure ( uniform 2-component vector of int) -0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:84 Constant: -0:84 5 (const uint) -0:84 Constant: -0:84 2 (const int) -0:94 Sequence -0:94 move second child to first child ( temp 4-component vector of float) -0:94 'txval301' ( temp 4-component vector of float) -0:94 textureGatherOffset ( temp 4-component vector of float) -0:94 Construct combined texture-sampler ( temp sampler2D) -0:94 'g_tTex2df4' ( uniform texture2D) -0:94 'g_sSamp' (layout( binding=0) uniform sampler) -0:94 c2: direct index for structure ( uniform 2-component vector of float) -0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:94 Constant: -0:94 1 (const uint) -0:94 o2: direct index for structure ( uniform 2-component vector of int) -0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:94 Constant: -0:94 5 (const uint) -0:94 Constant: -0:94 3 (const int) -0:95 Sequence -0:95 move second child to first child ( temp 4-component vector of int) -0:95 'txval311' ( temp 4-component vector of int) -0:95 textureGatherOffset ( temp 4-component vector of int) -0:95 Construct combined texture-sampler ( temp isampler2D) -0:95 'g_tTex2di4' ( uniform itexture2D) -0:95 'g_sSamp' (layout( binding=0) uniform sampler) -0:95 c2: direct index for structure ( uniform 2-component vector of float) -0:95 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:95 Constant: -0:95 1 (const uint) -0:95 o2: direct index for structure ( uniform 2-component vector of int) -0:95 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:95 Constant: -0:95 5 (const uint) -0:95 Constant: -0:95 3 (const int) -0:96 Sequence -0:96 move second child to first child ( temp 4-component vector of uint) -0:96 'txval321' ( temp 4-component vector of uint) -0:96 textureGatherOffset ( temp 4-component vector of uint) -0:96 Construct combined texture-sampler ( temp usampler2D) -0:96 'g_tTex2du4' ( uniform utexture2D) -0:96 'g_sSamp' (layout( binding=0) uniform sampler) -0:96 c2: direct index for structure ( uniform 2-component vector of float) -0:96 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:96 Constant: -0:96 1 (const uint) -0:96 o2: direct index for structure ( uniform 2-component vector of int) -0:96 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:96 Constant: -0:96 5 (const uint) -0:96 Constant: -0:96 3 (const int) -0:98 Sequence -0:98 move second child to first child ( temp 4-component vector of float) -0:98 'txval304' ( temp 4-component vector of float) -0:98 textureGatherOffsets ( temp 4-component vector of float) -0:98 Construct combined texture-sampler ( temp sampler2D) -0:98 'g_tTex2df4' ( uniform texture2D) -0:98 'g_sSamp' (layout( binding=0) uniform sampler) -0:98 c2: direct index for structure ( uniform 2-component vector of float) -0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:98 Constant: -0:98 1 (const uint) -0:98 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:98 o2: direct index for structure ( uniform 2-component vector of int) -0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:98 Constant: -0:98 5 (const uint) -0:98 o2: direct index for structure ( uniform 2-component vector of int) -0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:98 Constant: -0:98 5 (const uint) -0:98 o2: direct index for structure ( uniform 2-component vector of int) -0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:98 Constant: -0:98 5 (const uint) -0:98 o2: direct index for structure ( uniform 2-component vector of int) -0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:98 Constant: -0:98 5 (const uint) -0:98 Constant: -0:98 3 (const int) -0:99 Sequence -0:99 move second child to first child ( temp 4-component vector of int) -0:99 'txval314' ( temp 4-component vector of int) -0:99 textureGatherOffsets ( temp 4-component vector of int) -0:99 Construct combined texture-sampler ( temp isampler2D) -0:99 'g_tTex2di4' ( uniform itexture2D) -0:99 'g_sSamp' (layout( binding=0) uniform sampler) -0:99 c2: direct index for structure ( uniform 2-component vector of float) -0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:99 Constant: -0:99 1 (const uint) -0:99 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:99 o2: direct index for structure ( uniform 2-component vector of int) -0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:99 Constant: -0:99 5 (const uint) -0:99 o2: direct index for structure ( uniform 2-component vector of int) -0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:99 Constant: -0:99 5 (const uint) -0:99 o2: direct index for structure ( uniform 2-component vector of int) -0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:99 Constant: -0:99 5 (const uint) -0:99 o2: direct index for structure ( uniform 2-component vector of int) -0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:99 Constant: -0:99 5 (const uint) -0:99 Constant: -0:99 3 (const int) -0:100 Sequence -0:100 move second child to first child ( temp 4-component vector of uint) -0:100 'txval324' ( temp 4-component vector of uint) -0:100 textureGatherOffsets ( temp 4-component vector of uint) -0:100 Construct combined texture-sampler ( temp usampler2D) -0:100 'g_tTex2du4' ( uniform utexture2D) -0:100 'g_sSamp' (layout( binding=0) uniform sampler) -0:100 c2: direct index for structure ( uniform 2-component vector of float) -0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:100 Constant: -0:100 1 (const uint) -0:100 Construct ivec2 ( temp 4-element array of 2-component vector of int) -0:100 o2: direct index for structure ( uniform 2-component vector of int) -0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:100 Constant: -0:100 5 (const uint) -0:100 o2: direct index for structure ( uniform 2-component vector of int) -0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:100 Constant: -0:100 5 (const uint) -0:100 o2: direct index for structure ( uniform 2-component vector of int) -0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:100 Constant: -0:100 5 (const uint) -0:100 o2: direct index for structure ( uniform 2-component vector of int) -0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:100 Constant: -0:100 5 (const uint) -0:100 Constant: -0:100 3 (const int) -0:112 move second child to first child ( temp 4-component vector of float) -0:112 Color: direct index for structure ( temp 4-component vector of float) -0:112 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:112 Constant: -0:112 0 (const int) -0:112 Constant: -0:112 1.000000 -0:112 1.000000 -0:112 1.000000 -0:112 1.000000 -0:113 move second child to first child ( temp float) -0:113 Depth: direct index for structure ( temp float) -0:113 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:113 Constant: -0:113 1 (const int) -0:113 Constant: -0:113 1.000000 -0:115 Branch: Return with expression -0:115 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:39 Function Definition: main( ( temp void) -0:39 Function Parameters: -0:? Sequence -0:39 Sequence -0:39 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:39 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:39 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:39 Color: direct index for structure ( temp 4-component vector of float) -0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:39 Constant: -0:39 0 (const int) -0:39 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:39 Depth: direct index for structure ( temp float) -0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:39 Constant: -0:39 1 (const int) -0:? Linker Objects -0:? 'g_sSamp' (layout( binding=0) uniform sampler) -0:? 'g_sSamp2d' ( uniform sampler) -0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) -0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) -0:? 'g_tTex1di4' ( uniform itexture1D) -0:? 'g_tTex1du4' ( uniform utexture1D) -0:? 'g_tTex2df4' ( uniform texture2D) -0:? 'g_tTex2di4' ( uniform itexture2D) -0:? 'g_tTex2du4' ( uniform utexture2D) -0:? 'g_tTex3df4' ( uniform texture3D) -0:? 'g_tTex3di4' ( uniform itexture3D) -0:? 'g_tTex3du4' ( uniform utexture3D) -0:? 'g_tTexcdf4' ( uniform textureCube) -0:? 'g_tTexcdi4' ( uniform itextureCube) -0:? 'g_tTexcdu4' ( uniform utextureCube) -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - -Validation failed -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 399 - - Capability Shader - Capability ImageGatherExtended - Capability Sampled1D - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 363 367 - ExecutionMode 4 OriginUpperLeft - ExecutionMode 4 DepthReplacing - Source HLSL 500 - Name 4 "main" - Name 8 "PS_OUTPUT" - MemberName 8(PS_OUTPUT) 0 "Color" - MemberName 8(PS_OUTPUT) 1 "Depth" - Name 10 "@main(" - Name 13 "txval001" - Name 16 "g_tTex2df4" - Name 20 "g_sSamp" - Name 30 "$Global" - MemberName 30($Global) 0 "c1" - MemberName 30($Global) 1 "c2" - MemberName 30($Global) 2 "c3" - MemberName 30($Global) 3 "c4" - MemberName 30($Global) 4 "o1" - MemberName 30($Global) 5 "o2" - MemberName 30($Global) 6 "o3" - MemberName 30($Global) 7 "o4" - Name 32 "" - Name 44 "txval011" - Name 47 "g_tTex2di4" - Name 60 "txval021" - Name 63 "g_tTex2du4" - Name 73 "txval004" - Name 91 "txval014" - Name 107 "txval024" - Name 123 "txval101" - Name 132 "txval111" - Name 141 "txval121" - Name 150 "txval104" - Name 166 "txval114" - Name 182 "txval124" - Name 198 "txval201" - Name 208 "txval211" - Name 217 "txval221" - Name 226 "txval204" - Name 242 "txval214" - Name 258 "txval224" - Name 274 "txval301" - Name 284 "txval311" - Name 293 "txval321" - Name 302 "txval304" - Name 318 "txval314" - Name 334 "txval324" - Name 351 "psout" - Name 360 "flattenTemp" - Name 363 "@entryPointOutput.Color" - Name 367 "@entryPointOutput.Depth" - Name 370 "g_sSamp2d" - Name 373 "g_tTex1df4a" - Name 374 "g_tTex1df4" - Name 377 "g_tTex1di4" - Name 380 "g_tTex1du4" - Name 383 "g_tTex3df4" - Name 386 "g_tTex3di4" - Name 389 "g_tTex3du4" - Name 392 "g_tTexcdf4" - Name 395 "g_tTexcdi4" - Name 398 "g_tTexcdu4" - Decorate 16(g_tTex2df4) DescriptorSet 0 - Decorate 16(g_tTex2df4) Binding 0 - Decorate 20(g_sSamp) DescriptorSet 0 - Decorate 20(g_sSamp) Binding 0 - MemberDecorate 30($Global) 0 Offset 0 - MemberDecorate 30($Global) 1 Offset 8 - MemberDecorate 30($Global) 2 Offset 16 - MemberDecorate 30($Global) 3 Offset 32 - MemberDecorate 30($Global) 4 Offset 48 - MemberDecorate 30($Global) 5 Offset 56 - MemberDecorate 30($Global) 6 Offset 64 - MemberDecorate 30($Global) 7 Offset 80 - Decorate 30($Global) Block - Decorate 32 DescriptorSet 0 - Decorate 32 Binding 0 - Decorate 47(g_tTex2di4) DescriptorSet 0 - Decorate 47(g_tTex2di4) Binding 0 - Decorate 63(g_tTex2du4) DescriptorSet 0 - Decorate 63(g_tTex2du4) Binding 0 - Decorate 363(@entryPointOutput.Color) Location 0 - Decorate 367(@entryPointOutput.Depth) BuiltIn FragDepth - Decorate 370(g_sSamp2d) DescriptorSet 0 - Decorate 370(g_sSamp2d) Binding 0 - Decorate 373(g_tTex1df4a) DescriptorSet 0 - Decorate 373(g_tTex1df4a) Binding 1 - Decorate 374(g_tTex1df4) DescriptorSet 0 - Decorate 374(g_tTex1df4) Binding 0 - Decorate 377(g_tTex1di4) DescriptorSet 0 - Decorate 377(g_tTex1di4) Binding 0 - Decorate 380(g_tTex1du4) DescriptorSet 0 - Decorate 380(g_tTex1du4) Binding 0 - Decorate 383(g_tTex3df4) DescriptorSet 0 - Decorate 383(g_tTex3df4) Binding 0 - Decorate 386(g_tTex3di4) DescriptorSet 0 - Decorate 386(g_tTex3di4) Binding 0 - Decorate 389(g_tTex3du4) DescriptorSet 0 - Decorate 389(g_tTex3du4) Binding 0 - Decorate 392(g_tTexcdf4) DescriptorSet 0 - Decorate 392(g_tTexcdf4) Binding 0 - Decorate 395(g_tTexcdi4) DescriptorSet 0 - Decorate 395(g_tTexcdi4) Binding 0 - Decorate 398(g_tTexcdu4) DescriptorSet 0 - Decorate 398(g_tTexcdu4) Binding 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 9: TypeFunction 8(PS_OUTPUT) - 12: TypePointer Function 7(fvec4) - 14: TypeImage 6(float) 2D sampled format:Unknown - 15: TypePointer UniformConstant 14 - 16(g_tTex2df4): 15(ptr) Variable UniformConstant - 18: TypeSampler - 19: TypePointer UniformConstant 18 - 20(g_sSamp): 19(ptr) Variable UniformConstant - 22: TypeSampledImage 14 - 24: TypeVector 6(float) 2 - 25: TypeVector 6(float) 3 - 26: TypeInt 32 1 - 27: TypeVector 26(int) 2 - 28: TypeVector 26(int) 3 - 29: TypeVector 26(int) 4 - 30($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) 26(int) 27(ivec2) 28(ivec3) 29(ivec4) - 31: TypePointer Uniform 30($Global) - 32: 31(ptr) Variable Uniform - 33: 26(int) Constant 1 - 34: TypePointer Uniform 24(fvec2) - 37: 26(int) Constant 5 - 38: TypePointer Uniform 27(ivec2) - 41: 26(int) Constant 0 - 43: TypePointer Function 29(ivec4) - 45: TypeImage 26(int) 2D sampled format:Unknown - 46: TypePointer UniformConstant 45 - 47(g_tTex2di4): 46(ptr) Variable UniformConstant - 50: TypeSampledImage 45 - 57: TypeInt 32 0 - 58: TypeVector 57(int) 4 - 59: TypePointer Function 58(ivec4) - 61: TypeImage 57(int) 2D sampled format:Unknown - 62: TypePointer UniformConstant 61 - 63(g_tTex2du4): 62(ptr) Variable UniformConstant - 66: TypeSampledImage 61 - 87: 57(int) Constant 4 - 88: TypeArray 27(ivec2) 87 - 206: 26(int) Constant 2 - 282: 26(int) Constant 3 - 350: TypePointer Function 8(PS_OUTPUT) - 352: 6(float) Constant 1065353216 - 353: 7(fvec4) ConstantComposite 352 352 352 352 - 355: TypePointer Function 6(float) - 362: TypePointer Output 7(fvec4) -363(@entryPointOutput.Color): 362(ptr) Variable Output - 366: TypePointer Output 6(float) -367(@entryPointOutput.Depth): 366(ptr) Variable Output - 370(g_sSamp2d): 19(ptr) Variable UniformConstant - 371: TypeImage 6(float) 1D sampled format:Unknown - 372: TypePointer UniformConstant 371 -373(g_tTex1df4a): 372(ptr) Variable UniformConstant - 374(g_tTex1df4): 372(ptr) Variable UniformConstant - 375: TypeImage 26(int) 1D sampled format:Unknown - 376: TypePointer UniformConstant 375 - 377(g_tTex1di4): 376(ptr) Variable UniformConstant - 378: TypeImage 57(int) 1D sampled format:Unknown - 379: TypePointer UniformConstant 378 - 380(g_tTex1du4): 379(ptr) Variable UniformConstant - 381: TypeImage 6(float) 3D sampled format:Unknown - 382: TypePointer UniformConstant 381 - 383(g_tTex3df4): 382(ptr) Variable UniformConstant - 384: TypeImage 26(int) 3D sampled format:Unknown - 385: TypePointer UniformConstant 384 - 386(g_tTex3di4): 385(ptr) Variable UniformConstant - 387: TypeImage 57(int) 3D sampled format:Unknown - 388: TypePointer UniformConstant 387 - 389(g_tTex3du4): 388(ptr) Variable UniformConstant - 390: TypeImage 6(float) Cube sampled format:Unknown - 391: TypePointer UniformConstant 390 - 392(g_tTexcdf4): 391(ptr) Variable UniformConstant - 393: TypeImage 26(int) Cube sampled format:Unknown - 394: TypePointer UniformConstant 393 - 395(g_tTexcdi4): 394(ptr) Variable UniformConstant - 396: TypeImage 57(int) Cube sampled format:Unknown - 397: TypePointer UniformConstant 396 - 398(g_tTexcdu4): 397(ptr) Variable UniformConstant - 4(main): 2 Function None 3 - 5: Label -360(flattenTemp): 350(ptr) Variable Function - 361:8(PS_OUTPUT) FunctionCall 10(@main() - Store 360(flattenTemp) 361 - 364: 12(ptr) AccessChain 360(flattenTemp) 41 - 365: 7(fvec4) Load 364 - Store 363(@entryPointOutput.Color) 365 - 368: 355(ptr) AccessChain 360(flattenTemp) 33 - 369: 6(float) Load 368 - Store 367(@entryPointOutput.Depth) 369 - Return - FunctionEnd - 10(@main():8(PS_OUTPUT) Function None 9 - 11: Label - 13(txval001): 12(ptr) Variable Function - 44(txval011): 43(ptr) Variable Function - 60(txval021): 59(ptr) Variable Function - 73(txval004): 12(ptr) Variable Function - 91(txval014): 43(ptr) Variable Function - 107(txval024): 59(ptr) Variable Function - 123(txval101): 12(ptr) Variable Function - 132(txval111): 43(ptr) Variable Function - 141(txval121): 59(ptr) Variable Function - 150(txval104): 12(ptr) Variable Function - 166(txval114): 43(ptr) Variable Function - 182(txval124): 59(ptr) Variable Function - 198(txval201): 12(ptr) Variable Function - 208(txval211): 43(ptr) Variable Function - 217(txval221): 59(ptr) Variable Function - 226(txval204): 12(ptr) Variable Function - 242(txval214): 43(ptr) Variable Function - 258(txval224): 59(ptr) Variable Function - 274(txval301): 12(ptr) Variable Function - 284(txval311): 43(ptr) Variable Function - 293(txval321): 59(ptr) Variable Function - 302(txval304): 12(ptr) Variable Function - 318(txval314): 43(ptr) Variable Function - 334(txval324): 59(ptr) Variable Function - 351(psout): 350(ptr) Variable Function - 17: 14 Load 16(g_tTex2df4) - 21: 18 Load 20(g_sSamp) - 23: 22 SampledImage 17 21 - 35: 34(ptr) AccessChain 32 33 - 36: 24(fvec2) Load 35 - 39: 38(ptr) AccessChain 32 37 - 40: 27(ivec2) Load 39 - 42: 7(fvec4) ImageGather 23 36 41 Offset 40 - Store 13(txval001) 42 - 48: 45 Load 47(g_tTex2di4) - 49: 18 Load 20(g_sSamp) - 51: 50 SampledImage 48 49 - 52: 34(ptr) AccessChain 32 33 - 53: 24(fvec2) Load 52 - 54: 38(ptr) AccessChain 32 37 - 55: 27(ivec2) Load 54 - 56: 29(ivec4) ImageGather 51 53 41 Offset 55 - Store 44(txval011) 56 - 64: 61 Load 63(g_tTex2du4) - 65: 18 Load 20(g_sSamp) - 67: 66 SampledImage 64 65 - 68: 34(ptr) AccessChain 32 33 - 69: 24(fvec2) Load 68 - 70: 38(ptr) AccessChain 32 37 - 71: 27(ivec2) Load 70 - 72: 58(ivec4) ImageGather 67 69 41 Offset 71 - Store 60(txval021) 72 - 74: 14 Load 16(g_tTex2df4) - 75: 18 Load 20(g_sSamp) - 76: 22 SampledImage 74 75 - 77: 34(ptr) AccessChain 32 33 - 78: 24(fvec2) Load 77 - 79: 38(ptr) AccessChain 32 37 - 80: 27(ivec2) Load 79 - 81: 38(ptr) AccessChain 32 37 - 82: 27(ivec2) Load 81 - 83: 38(ptr) AccessChain 32 37 - 84: 27(ivec2) Load 83 - 85: 38(ptr) AccessChain 32 37 - 86: 27(ivec2) Load 85 - 89: 88 CompositeConstruct 80 82 84 86 - 90: 7(fvec4) ImageGather 76 78 41 ConstOffsets 89 - Store 73(txval004) 90 - 92: 45 Load 47(g_tTex2di4) - 93: 18 Load 20(g_sSamp) - 94: 50 SampledImage 92 93 - 95: 34(ptr) AccessChain 32 33 - 96: 24(fvec2) Load 95 - 97: 38(ptr) AccessChain 32 37 - 98: 27(ivec2) Load 97 - 99: 38(ptr) AccessChain 32 37 - 100: 27(ivec2) Load 99 - 101: 38(ptr) AccessChain 32 37 - 102: 27(ivec2) Load 101 - 103: 38(ptr) AccessChain 32 37 - 104: 27(ivec2) Load 103 - 105: 88 CompositeConstruct 98 100 102 104 - 106: 29(ivec4) ImageGather 94 96 41 ConstOffsets 105 - Store 91(txval014) 106 - 108: 61 Load 63(g_tTex2du4) - 109: 18 Load 20(g_sSamp) - 110: 66 SampledImage 108 109 - 111: 34(ptr) AccessChain 32 33 - 112: 24(fvec2) Load 111 - 113: 38(ptr) AccessChain 32 37 - 114: 27(ivec2) Load 113 - 115: 38(ptr) AccessChain 32 37 - 116: 27(ivec2) Load 115 - 117: 38(ptr) AccessChain 32 37 - 118: 27(ivec2) Load 117 - 119: 38(ptr) AccessChain 32 37 - 120: 27(ivec2) Load 119 - 121: 88 CompositeConstruct 114 116 118 120 - 122: 58(ivec4) ImageGather 110 112 41 ConstOffsets 121 - Store 107(txval024) 122 - 124: 14 Load 16(g_tTex2df4) - 125: 18 Load 20(g_sSamp) - 126: 22 SampledImage 124 125 - 127: 34(ptr) AccessChain 32 33 - 128: 24(fvec2) Load 127 - 129: 38(ptr) AccessChain 32 37 - 130: 27(ivec2) Load 129 - 131: 7(fvec4) ImageGather 126 128 33 Offset 130 - Store 123(txval101) 131 - 133: 45 Load 47(g_tTex2di4) - 134: 18 Load 20(g_sSamp) - 135: 50 SampledImage 133 134 - 136: 34(ptr) AccessChain 32 33 - 137: 24(fvec2) Load 136 - 138: 38(ptr) AccessChain 32 37 - 139: 27(ivec2) Load 138 - 140: 29(ivec4) ImageGather 135 137 33 Offset 139 - Store 132(txval111) 140 - 142: 61 Load 63(g_tTex2du4) - 143: 18 Load 20(g_sSamp) - 144: 66 SampledImage 142 143 - 145: 34(ptr) AccessChain 32 33 - 146: 24(fvec2) Load 145 - 147: 38(ptr) AccessChain 32 37 - 148: 27(ivec2) Load 147 - 149: 58(ivec4) ImageGather 144 146 33 Offset 148 - Store 141(txval121) 149 - 151: 14 Load 16(g_tTex2df4) - 152: 18 Load 20(g_sSamp) - 153: 22 SampledImage 151 152 - 154: 34(ptr) AccessChain 32 33 - 155: 24(fvec2) Load 154 - 156: 38(ptr) AccessChain 32 37 - 157: 27(ivec2) Load 156 - 158: 38(ptr) AccessChain 32 37 - 159: 27(ivec2) Load 158 - 160: 38(ptr) AccessChain 32 37 - 161: 27(ivec2) Load 160 - 162: 38(ptr) AccessChain 32 37 - 163: 27(ivec2) Load 162 - 164: 88 CompositeConstruct 157 159 161 163 - 165: 7(fvec4) ImageGather 153 155 33 ConstOffsets 164 - Store 150(txval104) 165 - 167: 45 Load 47(g_tTex2di4) - 168: 18 Load 20(g_sSamp) - 169: 50 SampledImage 167 168 - 170: 34(ptr) AccessChain 32 33 - 171: 24(fvec2) Load 170 - 172: 38(ptr) AccessChain 32 37 - 173: 27(ivec2) Load 172 - 174: 38(ptr) AccessChain 32 37 - 175: 27(ivec2) Load 174 - 176: 38(ptr) AccessChain 32 37 - 177: 27(ivec2) Load 176 - 178: 38(ptr) AccessChain 32 37 - 179: 27(ivec2) Load 178 - 180: 88 CompositeConstruct 173 175 177 179 - 181: 29(ivec4) ImageGather 169 171 33 ConstOffsets 180 - Store 166(txval114) 181 - 183: 61 Load 63(g_tTex2du4) - 184: 18 Load 20(g_sSamp) - 185: 66 SampledImage 183 184 - 186: 34(ptr) AccessChain 32 33 - 187: 24(fvec2) Load 186 - 188: 38(ptr) AccessChain 32 37 - 189: 27(ivec2) Load 188 - 190: 38(ptr) AccessChain 32 37 - 191: 27(ivec2) Load 190 - 192: 38(ptr) AccessChain 32 37 - 193: 27(ivec2) Load 192 - 194: 38(ptr) AccessChain 32 37 - 195: 27(ivec2) Load 194 - 196: 88 CompositeConstruct 189 191 193 195 - 197: 58(ivec4) ImageGather 185 187 33 ConstOffsets 196 - Store 182(txval124) 197 - 199: 14 Load 16(g_tTex2df4) - 200: 18 Load 20(g_sSamp) - 201: 22 SampledImage 199 200 - 202: 34(ptr) AccessChain 32 33 - 203: 24(fvec2) Load 202 - 204: 38(ptr) AccessChain 32 37 - 205: 27(ivec2) Load 204 - 207: 7(fvec4) ImageGather 201 203 206 Offset 205 - Store 198(txval201) 207 - 209: 45 Load 47(g_tTex2di4) - 210: 18 Load 20(g_sSamp) - 211: 50 SampledImage 209 210 - 212: 34(ptr) AccessChain 32 33 - 213: 24(fvec2) Load 212 - 214: 38(ptr) AccessChain 32 37 - 215: 27(ivec2) Load 214 - 216: 29(ivec4) ImageGather 211 213 206 Offset 215 - Store 208(txval211) 216 - 218: 61 Load 63(g_tTex2du4) - 219: 18 Load 20(g_sSamp) - 220: 66 SampledImage 218 219 - 221: 34(ptr) AccessChain 32 33 - 222: 24(fvec2) Load 221 - 223: 38(ptr) AccessChain 32 37 - 224: 27(ivec2) Load 223 - 225: 58(ivec4) ImageGather 220 222 206 Offset 224 - Store 217(txval221) 225 - 227: 14 Load 16(g_tTex2df4) - 228: 18 Load 20(g_sSamp) - 229: 22 SampledImage 227 228 - 230: 34(ptr) AccessChain 32 33 - 231: 24(fvec2) Load 230 - 232: 38(ptr) AccessChain 32 37 - 233: 27(ivec2) Load 232 - 234: 38(ptr) AccessChain 32 37 - 235: 27(ivec2) Load 234 - 236: 38(ptr) AccessChain 32 37 - 237: 27(ivec2) Load 236 - 238: 38(ptr) AccessChain 32 37 - 239: 27(ivec2) Load 238 - 240: 88 CompositeConstruct 233 235 237 239 - 241: 7(fvec4) ImageGather 229 231 206 ConstOffsets 240 - Store 226(txval204) 241 - 243: 45 Load 47(g_tTex2di4) - 244: 18 Load 20(g_sSamp) - 245: 50 SampledImage 243 244 - 246: 34(ptr) AccessChain 32 33 - 247: 24(fvec2) Load 246 - 248: 38(ptr) AccessChain 32 37 - 249: 27(ivec2) Load 248 - 250: 38(ptr) AccessChain 32 37 - 251: 27(ivec2) Load 250 - 252: 38(ptr) AccessChain 32 37 - 253: 27(ivec2) Load 252 - 254: 38(ptr) AccessChain 32 37 - 255: 27(ivec2) Load 254 - 256: 88 CompositeConstruct 249 251 253 255 - 257: 29(ivec4) ImageGather 245 247 206 ConstOffsets 256 - Store 242(txval214) 257 - 259: 61 Load 63(g_tTex2du4) - 260: 18 Load 20(g_sSamp) - 261: 66 SampledImage 259 260 - 262: 34(ptr) AccessChain 32 33 - 263: 24(fvec2) Load 262 - 264: 38(ptr) AccessChain 32 37 - 265: 27(ivec2) Load 264 - 266: 38(ptr) AccessChain 32 37 - 267: 27(ivec2) Load 266 - 268: 38(ptr) AccessChain 32 37 - 269: 27(ivec2) Load 268 - 270: 38(ptr) AccessChain 32 37 - 271: 27(ivec2) Load 270 - 272: 88 CompositeConstruct 265 267 269 271 - 273: 58(ivec4) ImageGather 261 263 206 ConstOffsets 272 - Store 258(txval224) 273 - 275: 14 Load 16(g_tTex2df4) - 276: 18 Load 20(g_sSamp) - 277: 22 SampledImage 275 276 - 278: 34(ptr) AccessChain 32 33 - 279: 24(fvec2) Load 278 - 280: 38(ptr) AccessChain 32 37 - 281: 27(ivec2) Load 280 - 283: 7(fvec4) ImageGather 277 279 282 Offset 281 - Store 274(txval301) 283 - 285: 45 Load 47(g_tTex2di4) - 286: 18 Load 20(g_sSamp) - 287: 50 SampledImage 285 286 - 288: 34(ptr) AccessChain 32 33 - 289: 24(fvec2) Load 288 - 290: 38(ptr) AccessChain 32 37 - 291: 27(ivec2) Load 290 - 292: 29(ivec4) ImageGather 287 289 282 Offset 291 - Store 284(txval311) 292 - 294: 61 Load 63(g_tTex2du4) - 295: 18 Load 20(g_sSamp) - 296: 66 SampledImage 294 295 - 297: 34(ptr) AccessChain 32 33 - 298: 24(fvec2) Load 297 - 299: 38(ptr) AccessChain 32 37 - 300: 27(ivec2) Load 299 - 301: 58(ivec4) ImageGather 296 298 282 Offset 300 - Store 293(txval321) 301 - 303: 14 Load 16(g_tTex2df4) - 304: 18 Load 20(g_sSamp) - 305: 22 SampledImage 303 304 - 306: 34(ptr) AccessChain 32 33 - 307: 24(fvec2) Load 306 - 308: 38(ptr) AccessChain 32 37 - 309: 27(ivec2) Load 308 - 310: 38(ptr) AccessChain 32 37 - 311: 27(ivec2) Load 310 - 312: 38(ptr) AccessChain 32 37 - 313: 27(ivec2) Load 312 - 314: 38(ptr) AccessChain 32 37 - 315: 27(ivec2) Load 314 - 316: 88 CompositeConstruct 309 311 313 315 - 317: 7(fvec4) ImageGather 305 307 282 ConstOffsets 316 - Store 302(txval304) 317 - 319: 45 Load 47(g_tTex2di4) - 320: 18 Load 20(g_sSamp) - 321: 50 SampledImage 319 320 - 322: 34(ptr) AccessChain 32 33 - 323: 24(fvec2) Load 322 - 324: 38(ptr) AccessChain 32 37 - 325: 27(ivec2) Load 324 - 326: 38(ptr) AccessChain 32 37 - 327: 27(ivec2) Load 326 - 328: 38(ptr) AccessChain 32 37 - 329: 27(ivec2) Load 328 - 330: 38(ptr) AccessChain 32 37 - 331: 27(ivec2) Load 330 - 332: 88 CompositeConstruct 325 327 329 331 - 333: 29(ivec4) ImageGather 321 323 282 ConstOffsets 332 - Store 318(txval314) 333 - 335: 61 Load 63(g_tTex2du4) - 336: 18 Load 20(g_sSamp) - 337: 66 SampledImage 335 336 - 338: 34(ptr) AccessChain 32 33 - 339: 24(fvec2) Load 338 - 340: 38(ptr) AccessChain 32 37 - 341: 27(ivec2) Load 340 - 342: 38(ptr) AccessChain 32 37 - 343: 27(ivec2) Load 342 - 344: 38(ptr) AccessChain 32 37 - 345: 27(ivec2) Load 344 - 346: 38(ptr) AccessChain 32 37 - 347: 27(ivec2) Load 346 - 348: 88 CompositeConstruct 341 343 345 347 - 349: 58(ivec4) ImageGather 337 339 282 ConstOffsets 348 - Store 334(txval324) 349 - 354: 12(ptr) AccessChain 351(psout) 41 - Store 354 353 - 356: 355(ptr) AccessChain 351(psout) 33 - Store 356 352 - 357:8(PS_OUTPUT) Load 351(psout) - ReturnValue 357 - FunctionEnd |