diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.basic.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.basic.dx10.frag.out | 1659 |
1 files changed, 841 insertions, 818 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.basic.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.basic.dx10.frag.out index d2fb0b17147..7bd005a7e1b 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.basic.dx10.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.basic.dx10.frag.out @@ -2,324 +2,324 @@ hlsl.gatherRGBA.basic.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:34 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:34 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:34 Function Parameters: 0:? Sequence 0:39 Sequence -0:39 move second child to first child (temp 4-component vector of float) -0:39 'txval00' (temp 4-component vector of float) -0:39 textureGather (temp 4-component vector of float) -0:39 Construct combined texture-sampler (temp sampler2D) -0:39 'g_tTex2df4' (uniform texture2D) -0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:39 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) -0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:39 move second child to first child ( temp 4-component vector of float) +0:39 'txval00' ( temp 4-component vector of float) +0:39 textureGather ( temp 4-component vector of float) +0:39 Construct combined texture-sampler ( temp sampler2D) +0:39 'g_tTex2df4' ( uniform texture2D) +0:39 'g_sSamp' (layout( binding=0) uniform sampler) +0:39 c2: direct index for structure ( uniform 2-component vector of float) +0:39 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:39 Constant: 0:39 1 (const uint) 0:39 Constant: 0:39 0 (const int) 0:40 Sequence -0:40 move second child to first child (temp 4-component vector of int) -0:40 'txval01' (temp 4-component vector of int) -0:40 textureGather (temp 4-component vector of int) -0:40 Construct combined texture-sampler (temp isampler2D) -0:40 'g_tTex2di4' (uniform itexture2D) -0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:40 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) -0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:40 move second child to first child ( temp 4-component vector of int) +0:40 'txval01' ( temp 4-component vector of int) +0:40 textureGather ( temp 4-component vector of int) +0:40 Construct combined texture-sampler ( temp isampler2D) +0:40 'g_tTex2di4' ( uniform itexture2D) +0:40 'g_sSamp' (layout( binding=0) uniform sampler) +0:40 c2: direct index for structure ( uniform 2-component vector of float) +0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:40 Constant: 0:40 1 (const uint) 0:40 Constant: 0:40 0 (const int) 0:41 Sequence -0:41 move second child to first child (temp 4-component vector of uint) -0:41 'txval02' (temp 4-component vector of uint) -0:41 textureGather (temp 4-component vector of uint) -0:41 Construct combined texture-sampler (temp usampler2D) -0:41 'g_tTex2du4' (uniform utexture2D) -0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:41 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) -0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:41 move second child to first child ( temp 4-component vector of uint) +0:41 'txval02' ( temp 4-component vector of uint) +0:41 textureGather ( temp 4-component vector of uint) +0:41 Construct combined texture-sampler ( temp usampler2D) +0:41 'g_tTex2du4' ( uniform utexture2D) +0:41 'g_sSamp' (layout( binding=0) uniform sampler) +0:41 c2: direct index for structure ( uniform 2-component vector of float) +0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:41 Constant: 0:41 1 (const uint) 0:41 Constant: 0:41 0 (const int) 0:43 Sequence -0:43 move second child to first child (temp 4-component vector of float) -0:43 'txval10' (temp 4-component vector of float) -0:43 textureGather (temp 4-component vector of float) -0:43 Construct combined texture-sampler (temp sampler2D) -0:43 'g_tTex2df4' (uniform texture2D) -0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:43 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) -0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:43 move second child to first child ( temp 4-component vector of float) +0:43 'txval10' ( temp 4-component vector of float) +0:43 textureGather ( temp 4-component vector of float) +0:43 Construct combined texture-sampler ( temp sampler2D) +0:43 'g_tTex2df4' ( uniform texture2D) +0:43 'g_sSamp' (layout( binding=0) uniform sampler) +0:43 c2: direct index for structure ( uniform 2-component vector of float) +0:43 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:43 Constant: 0:43 1 (const uint) 0:43 Constant: 0:43 1 (const int) 0:44 Sequence -0:44 move second child to first child (temp 4-component vector of int) -0:44 'txval11' (temp 4-component vector of int) -0:44 textureGather (temp 4-component vector of int) -0:44 Construct combined texture-sampler (temp isampler2D) -0:44 'g_tTex2di4' (uniform itexture2D) -0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:44 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) -0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:44 move second child to first child ( temp 4-component vector of int) +0:44 'txval11' ( temp 4-component vector of int) +0:44 textureGather ( temp 4-component vector of int) +0:44 Construct combined texture-sampler ( temp isampler2D) +0:44 'g_tTex2di4' ( uniform itexture2D) +0:44 'g_sSamp' (layout( binding=0) uniform sampler) +0:44 c2: direct index for structure ( uniform 2-component vector of float) +0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:44 Constant: 0:44 1 (const uint) 0:44 Constant: 0:44 1 (const int) 0:45 Sequence -0:45 move second child to first child (temp 4-component vector of uint) -0:45 'txval12' (temp 4-component vector of uint) -0:45 textureGather (temp 4-component vector of uint) -0:45 Construct combined texture-sampler (temp usampler2D) -0:45 'g_tTex2du4' (uniform utexture2D) -0:45 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:45 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) -0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:45 move second child to first child ( temp 4-component vector of uint) +0:45 'txval12' ( temp 4-component vector of uint) +0:45 textureGather ( temp 4-component vector of uint) +0:45 Construct combined texture-sampler ( temp usampler2D) +0:45 'g_tTex2du4' ( uniform utexture2D) +0:45 'g_sSamp' (layout( binding=0) uniform sampler) +0:45 c2: direct index for structure ( uniform 2-component vector of float) +0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:45 Constant: 0:45 1 (const uint) 0:45 Constant: 0:45 1 (const int) 0:47 Sequence -0:47 move second child to first child (temp 4-component vector of float) -0:47 'txval20' (temp 4-component vector of float) -0:47 textureGather (temp 4-component vector of float) -0:47 Construct combined texture-sampler (temp sampler2D) -0:47 'g_tTex2df4' (uniform texture2D) -0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:47 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) -0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:47 move second child to first child ( temp 4-component vector of float) +0:47 'txval20' ( temp 4-component vector of float) +0:47 textureGather ( temp 4-component vector of float) +0:47 Construct combined texture-sampler ( temp sampler2D) +0:47 'g_tTex2df4' ( uniform texture2D) +0:47 'g_sSamp' (layout( binding=0) uniform sampler) +0:47 c2: direct index for structure ( uniform 2-component vector of float) +0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:47 Constant: 0:47 1 (const uint) 0:47 Constant: 0:47 2 (const int) 0:48 Sequence -0:48 move second child to first child (temp 4-component vector of int) -0:48 'txval21' (temp 4-component vector of int) -0:48 textureGather (temp 4-component vector of int) -0:48 Construct combined texture-sampler (temp isampler2D) -0:48 'g_tTex2di4' (uniform itexture2D) -0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:48 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) -0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:48 move second child to first child ( temp 4-component vector of int) +0:48 'txval21' ( temp 4-component vector of int) +0:48 textureGather ( temp 4-component vector of int) +0:48 Construct combined texture-sampler ( temp isampler2D) +0:48 'g_tTex2di4' ( uniform itexture2D) +0:48 'g_sSamp' (layout( binding=0) uniform sampler) +0:48 c2: direct index for structure ( uniform 2-component vector of float) +0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:48 Constant: 0:48 1 (const uint) 0:48 Constant: 0:48 2 (const int) 0:49 Sequence -0:49 move second child to first child (temp 4-component vector of uint) -0:49 'txval22' (temp 4-component vector of uint) -0:49 textureGather (temp 4-component vector of uint) -0:49 Construct combined texture-sampler (temp usampler2D) -0:49 'g_tTex2du4' (uniform utexture2D) -0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:49 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) -0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:49 move second child to first child ( temp 4-component vector of uint) +0:49 'txval22' ( temp 4-component vector of uint) +0:49 textureGather ( temp 4-component vector of uint) +0:49 Construct combined texture-sampler ( temp usampler2D) +0:49 'g_tTex2du4' ( uniform utexture2D) +0:49 'g_sSamp' (layout( binding=0) uniform sampler) +0:49 c2: direct index for structure ( uniform 2-component vector of float) +0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:49 Constant: 0:49 1 (const uint) 0:49 Constant: 0:49 2 (const int) 0:51 Sequence -0:51 move second child to first child (temp 4-component vector of float) -0:51 'txval30' (temp 4-component vector of float) -0:51 textureGather (temp 4-component vector of float) -0:51 Construct combined texture-sampler (temp sampler2D) -0:51 'g_tTex2df4' (uniform texture2D) -0:51 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) -0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:51 move second child to first child ( temp 4-component vector of float) +0:51 'txval30' ( temp 4-component vector of float) +0:51 textureGather ( temp 4-component vector of float) +0:51 Construct combined texture-sampler ( temp sampler2D) +0:51 'g_tTex2df4' ( uniform texture2D) +0:51 'g_sSamp' (layout( binding=0) uniform sampler) +0:51 c2: direct index for structure ( uniform 2-component vector of float) +0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:51 Constant: 0:51 1 (const uint) 0:51 Constant: 0:51 3 (const int) 0:52 Sequence -0:52 move second child to first child (temp 4-component vector of int) -0:52 'txval31' (temp 4-component vector of int) -0:52 textureGather (temp 4-component vector of int) -0:52 Construct combined texture-sampler (temp isampler2D) -0:52 'g_tTex2di4' (uniform itexture2D) -0:52 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) -0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:52 move second child to first child ( temp 4-component vector of int) +0:52 'txval31' ( temp 4-component vector of int) +0:52 textureGather ( temp 4-component vector of int) +0:52 Construct combined texture-sampler ( temp isampler2D) +0:52 'g_tTex2di4' ( uniform itexture2D) +0:52 'g_sSamp' (layout( binding=0) uniform sampler) +0:52 c2: direct index for structure ( uniform 2-component vector of float) +0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:52 Constant: 0:52 1 (const uint) 0:52 Constant: 0:52 3 (const int) 0:53 Sequence -0:53 move second child to first child (temp 4-component vector of uint) -0:53 'txval32' (temp 4-component vector of uint) -0:53 textureGather (temp 4-component vector of uint) -0:53 Construct combined texture-sampler (temp usampler2D) -0:53 'g_tTex2du4' (uniform utexture2D) -0:53 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) -0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:53 move second child to first child ( temp 4-component vector of uint) +0:53 'txval32' ( temp 4-component vector of uint) +0:53 textureGather ( temp 4-component vector of uint) +0:53 Construct combined texture-sampler ( temp usampler2D) +0:53 'g_tTex2du4' ( uniform utexture2D) +0:53 'g_sSamp' (layout( binding=0) uniform sampler) +0:53 c2: direct index for structure ( uniform 2-component vector of float) +0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:53 Constant: 0:53 1 (const uint) 0:53 Constant: 0:53 3 (const int) 0:57 Sequence -0:57 move second child to first child (temp 4-component vector of float) -0:57 'txval40' (temp 4-component vector of float) -0:57 textureGather (temp 4-component vector of float) -0:57 Construct combined texture-sampler (temp samplerCube) -0:57 'g_tTexcdf4' (uniform textureCube) -0:57 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:57 move second child to first child ( temp 4-component vector of float) +0:57 'txval40' ( temp 4-component vector of float) +0:57 textureGather ( temp 4-component vector of float) +0:57 Construct combined texture-sampler ( temp samplerCube) +0:57 'g_tTexcdf4' ( uniform textureCube) +0:57 'g_sSamp' (layout( binding=0) uniform sampler) +0:57 c3: direct index for structure ( uniform 3-component vector of float) +0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:57 Constant: 0:57 2 (const uint) 0:57 Constant: 0:57 0 (const int) 0:58 Sequence -0:58 move second child to first child (temp 4-component vector of int) -0:58 'txval41' (temp 4-component vector of int) -0:58 textureGather (temp 4-component vector of int) -0:58 Construct combined texture-sampler (temp isamplerCube) -0:58 'g_tTexcdi4' (uniform itextureCube) -0:58 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:58 move second child to first child ( temp 4-component vector of int) +0:58 'txval41' ( temp 4-component vector of int) +0:58 textureGather ( temp 4-component vector of int) +0:58 Construct combined texture-sampler ( temp isamplerCube) +0:58 'g_tTexcdi4' ( uniform itextureCube) +0:58 'g_sSamp' (layout( binding=0) uniform sampler) +0:58 c3: direct index for structure ( uniform 3-component vector of float) +0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:58 Constant: 0:58 2 (const uint) 0:58 Constant: 0:58 0 (const int) 0:59 Sequence -0:59 move second child to first child (temp 4-component vector of uint) -0:59 'txval42' (temp 4-component vector of uint) -0:59 textureGather (temp 4-component vector of uint) -0:59 Construct combined texture-sampler (temp usamplerCube) -0:59 'g_tTexcdu4' (uniform utextureCube) -0:59 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:59 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:59 move second child to first child ( temp 4-component vector of uint) +0:59 'txval42' ( temp 4-component vector of uint) +0:59 textureGather ( temp 4-component vector of uint) +0:59 Construct combined texture-sampler ( temp usamplerCube) +0:59 'g_tTexcdu4' ( uniform utextureCube) +0:59 'g_sSamp' (layout( binding=0) uniform sampler) +0:59 c3: direct index for structure ( uniform 3-component vector of float) +0:59 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:59 Constant: 0:59 2 (const uint) 0:59 Constant: 0:59 0 (const int) 0:61 Sequence -0:61 move second child to first child (temp 4-component vector of float) -0:61 'txval50' (temp 4-component vector of float) -0:61 textureGather (temp 4-component vector of float) -0:61 Construct combined texture-sampler (temp samplerCube) -0:61 'g_tTexcdf4' (uniform textureCube) -0:61 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:61 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:61 move second child to first child ( temp 4-component vector of float) +0:61 'txval50' ( temp 4-component vector of float) +0:61 textureGather ( temp 4-component vector of float) +0:61 Construct combined texture-sampler ( temp samplerCube) +0:61 'g_tTexcdf4' ( uniform textureCube) +0:61 'g_sSamp' (layout( binding=0) uniform sampler) +0:61 c3: direct index for structure ( uniform 3-component vector of float) +0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:61 Constant: 0:61 2 (const uint) 0:61 Constant: 0:61 1 (const int) 0:62 Sequence -0:62 move second child to first child (temp 4-component vector of int) -0:62 'txval51' (temp 4-component vector of int) -0:62 textureGather (temp 4-component vector of int) -0:62 Construct combined texture-sampler (temp isamplerCube) -0:62 'g_tTexcdi4' (uniform itextureCube) -0:62 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:62 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:62 move second child to first child ( temp 4-component vector of int) +0:62 'txval51' ( temp 4-component vector of int) +0:62 textureGather ( temp 4-component vector of int) +0:62 Construct combined texture-sampler ( temp isamplerCube) +0:62 'g_tTexcdi4' ( uniform itextureCube) +0:62 'g_sSamp' (layout( binding=0) uniform sampler) +0:62 c3: direct index for structure ( uniform 3-component vector of float) +0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:62 Constant: 0:62 2 (const uint) 0:62 Constant: 0:62 1 (const int) 0:63 Sequence -0:63 move second child to first child (temp 4-component vector of uint) -0:63 'txval52' (temp 4-component vector of uint) -0:63 textureGather (temp 4-component vector of uint) -0:63 Construct combined texture-sampler (temp usamplerCube) -0:63 'g_tTexcdu4' (uniform utextureCube) -0:63 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:63 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:63 move second child to first child ( temp 4-component vector of uint) +0:63 'txval52' ( temp 4-component vector of uint) +0:63 textureGather ( temp 4-component vector of uint) +0:63 Construct combined texture-sampler ( temp usamplerCube) +0:63 'g_tTexcdu4' ( uniform utextureCube) +0:63 'g_sSamp' (layout( binding=0) uniform sampler) +0:63 c3: direct index for structure ( uniform 3-component vector of float) +0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:63 Constant: 0:63 2 (const uint) 0:63 Constant: 0:63 1 (const int) 0:65 Sequence -0:65 move second child to first child (temp 4-component vector of float) -0:65 'txval60' (temp 4-component vector of float) -0:65 textureGather (temp 4-component vector of float) -0:65 Construct combined texture-sampler (temp samplerCube) -0:65 'g_tTexcdf4' (uniform textureCube) -0:65 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:65 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:65 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:65 move second child to first child ( temp 4-component vector of float) +0:65 'txval60' ( temp 4-component vector of float) +0:65 textureGather ( temp 4-component vector of float) +0:65 Construct combined texture-sampler ( temp samplerCube) +0:65 'g_tTexcdf4' ( uniform textureCube) +0:65 'g_sSamp' (layout( binding=0) uniform sampler) +0:65 c3: direct index for structure ( uniform 3-component vector of float) +0:65 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:65 Constant: 0:65 2 (const uint) 0:65 Constant: 0:65 2 (const int) 0:66 Sequence -0:66 move second child to first child (temp 4-component vector of int) -0:66 'txval61' (temp 4-component vector of int) -0:66 textureGather (temp 4-component vector of int) -0:66 Construct combined texture-sampler (temp isamplerCube) -0:66 'g_tTexcdi4' (uniform itextureCube) -0:66 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:66 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:66 move second child to first child ( temp 4-component vector of int) +0:66 'txval61' ( temp 4-component vector of int) +0:66 textureGather ( temp 4-component vector of int) +0:66 Construct combined texture-sampler ( temp isamplerCube) +0:66 'g_tTexcdi4' ( uniform itextureCube) +0:66 'g_sSamp' (layout( binding=0) uniform sampler) +0:66 c3: direct index for structure ( uniform 3-component vector of float) +0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:66 Constant: 0:66 2 (const uint) 0:66 Constant: 0:66 2 (const int) 0:67 Sequence -0:67 move second child to first child (temp 4-component vector of uint) -0:67 'txval62' (temp 4-component vector of uint) -0:67 textureGather (temp 4-component vector of uint) -0:67 Construct combined texture-sampler (temp usamplerCube) -0:67 'g_tTexcdu4' (uniform utextureCube) -0:67 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:67 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:67 move second child to first child ( temp 4-component vector of uint) +0:67 'txval62' ( temp 4-component vector of uint) +0:67 textureGather ( temp 4-component vector of uint) +0:67 Construct combined texture-sampler ( temp usamplerCube) +0:67 'g_tTexcdu4' ( uniform utextureCube) +0:67 'g_sSamp' (layout( binding=0) uniform sampler) +0:67 c3: direct index for structure ( uniform 3-component vector of float) +0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:67 Constant: 0:67 2 (const uint) 0:67 Constant: 0:67 2 (const int) 0:69 Sequence -0:69 move second child to first child (temp 4-component vector of float) -0:69 'txval70' (temp 4-component vector of float) -0:69 textureGather (temp 4-component vector of float) -0:69 Construct combined texture-sampler (temp samplerCube) -0:69 'g_tTexcdf4' (uniform textureCube) -0:69 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:69 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:69 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:69 move second child to first child ( temp 4-component vector of float) +0:69 'txval70' ( temp 4-component vector of float) +0:69 textureGather ( temp 4-component vector of float) +0:69 Construct combined texture-sampler ( temp samplerCube) +0:69 'g_tTexcdf4' ( uniform textureCube) +0:69 'g_sSamp' (layout( binding=0) uniform sampler) +0:69 c3: direct index for structure ( uniform 3-component vector of float) +0:69 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:69 Constant: 0:69 2 (const uint) 0:69 Constant: 0:69 3 (const int) 0:70 Sequence -0:70 move second child to first child (temp 4-component vector of int) -0:70 'txval71' (temp 4-component vector of int) -0:70 textureGather (temp 4-component vector of int) -0:70 Construct combined texture-sampler (temp isamplerCube) -0:70 'g_tTexcdi4' (uniform itextureCube) -0:70 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:70 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:70 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:70 move second child to first child ( temp 4-component vector of int) +0:70 'txval71' ( temp 4-component vector of int) +0:70 textureGather ( temp 4-component vector of int) +0:70 Construct combined texture-sampler ( temp isamplerCube) +0:70 'g_tTexcdi4' ( uniform itextureCube) +0:70 'g_sSamp' (layout( binding=0) uniform sampler) +0:70 c3: direct index for structure ( uniform 3-component vector of float) +0:70 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:70 Constant: 0:70 2 (const uint) 0:70 Constant: 0:70 3 (const int) 0:71 Sequence -0:71 move second child to first child (temp 4-component vector of uint) -0:71 'txval72' (temp 4-component vector of uint) -0:71 textureGather (temp 4-component vector of uint) -0:71 Construct combined texture-sampler (temp usamplerCube) -0:71 'g_tTexcdu4' (uniform utextureCube) -0:71 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:71 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:71 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:71 move second child to first child ( temp 4-component vector of uint) +0:71 'txval72' ( temp 4-component vector of uint) +0:71 textureGather ( temp 4-component vector of uint) +0:71 Construct combined texture-sampler ( temp usamplerCube) +0:71 'g_tTexcdu4' ( uniform utextureCube) +0:71 'g_sSamp' (layout( binding=0) uniform sampler) +0:71 c3: direct index for structure ( uniform 3-component vector of float) +0:71 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:71 Constant: 0:71 2 (const uint) 0:71 Constant: 0:71 3 (const int) -0:73 move second child to first child (temp 4-component vector of float) -0:73 Color: direct index for structure (temp 4-component vector of float) -0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:73 move second child to first child ( temp 4-component vector of float) +0:73 Color: direct index for structure ( temp 4-component vector of float) +0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:73 Constant: 0:73 0 (const int) 0:73 Constant: @@ -327,47 +327,53 @@ gl_FragCoord origin is upper left 0:73 1.000000 0:73 1.000000 0:73 1.000000 -0:74 move second child to first child (temp float) -0:74 Depth: direct index for structure (temp float) -0:74 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:74 move second child to first child ( temp float) +0:74 Depth: direct index for structure ( temp float) +0:74 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:74 Constant: 0:74 1 (const int) 0:74 Constant: 0:74 1.000000 -0:76 Sequence -0:76 Sequence -0:76 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:76 Color: direct index for structure (temp 4-component vector of float) -0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:76 Constant: -0:76 0 (const int) -0:76 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:76 Depth: direct index for structure (temp float) -0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:76 Constant: -0:76 1 (const int) -0:76 Branch: Return +0:76 Branch: Return with expression +0:76 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:34 Function Definition: main( ( temp void) +0:34 Function Parameters: +0:? Sequence +0:34 Sequence +0:34 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:34 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:34 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:34 Color: direct index for structure ( temp 4-component vector of float) +0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:34 Constant: +0:34 0 (const int) +0:34 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:34 Depth: direct index for structure ( temp float) +0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:34 Constant: +0:34 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_sSamp2d' (uniform sampler) -0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) -0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) -0:? 'g_tTex1di4' (uniform itexture1D) -0:? 'g_tTex1du4' (uniform utexture1D) -0:? 'g_tTex2df4' (uniform texture2D) -0:? 'g_tTex2di4' (uniform itexture2D) -0:? 'g_tTex2du4' (uniform utexture2D) -0:? 'g_tTex3df4' (uniform texture3D) -0:? 'g_tTex3di4' (uniform itexture3D) -0:? 'g_tTex3du4' (uniform utexture3D) -0:? 'g_tTexcdf4' (uniform textureCube) -0:? 'g_tTexcdi4' (uniform itextureCube) -0:? 'g_tTexcdu4' (uniform utextureCube) -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_sSamp2d' ( uniform sampler) +0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) +0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) +0:? 'g_tTex1di4' ( uniform itexture1D) +0:? 'g_tTex1du4' ( uniform utexture1D) +0:? 'g_tTex2df4' ( uniform texture2D) +0:? 'g_tTex2di4' ( uniform itexture2D) +0:? 'g_tTex2du4' ( uniform utexture2D) +0:? 'g_tTex3df4' ( uniform texture3D) +0:? 'g_tTex3di4' ( uniform itexture3D) +0:? 'g_tTex3du4' ( uniform utexture3D) +0:? 'g_tTexcdf4' ( uniform textureCube) +0:? 'g_tTexcdi4' ( uniform itextureCube) +0:? 'g_tTexcdu4' ( uniform utextureCube) +0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) Linked fragment stage: @@ -376,324 +382,324 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:34 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:34 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:34 Function Parameters: 0:? Sequence 0:39 Sequence -0:39 move second child to first child (temp 4-component vector of float) -0:39 'txval00' (temp 4-component vector of float) -0:39 textureGather (temp 4-component vector of float) -0:39 Construct combined texture-sampler (temp sampler2D) -0:39 'g_tTex2df4' (uniform texture2D) -0:39 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:39 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) -0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:39 move second child to first child ( temp 4-component vector of float) +0:39 'txval00' ( temp 4-component vector of float) +0:39 textureGather ( temp 4-component vector of float) +0:39 Construct combined texture-sampler ( temp sampler2D) +0:39 'g_tTex2df4' ( uniform texture2D) +0:39 'g_sSamp' (layout( binding=0) uniform sampler) +0:39 c2: direct index for structure ( uniform 2-component vector of float) +0:39 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:39 Constant: 0:39 1 (const uint) 0:39 Constant: 0:39 0 (const int) 0:40 Sequence -0:40 move second child to first child (temp 4-component vector of int) -0:40 'txval01' (temp 4-component vector of int) -0:40 textureGather (temp 4-component vector of int) -0:40 Construct combined texture-sampler (temp isampler2D) -0:40 'g_tTex2di4' (uniform itexture2D) -0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:40 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) -0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:40 move second child to first child ( temp 4-component vector of int) +0:40 'txval01' ( temp 4-component vector of int) +0:40 textureGather ( temp 4-component vector of int) +0:40 Construct combined texture-sampler ( temp isampler2D) +0:40 'g_tTex2di4' ( uniform itexture2D) +0:40 'g_sSamp' (layout( binding=0) uniform sampler) +0:40 c2: direct index for structure ( uniform 2-component vector of float) +0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:40 Constant: 0:40 1 (const uint) 0:40 Constant: 0:40 0 (const int) 0:41 Sequence -0:41 move second child to first child (temp 4-component vector of uint) -0:41 'txval02' (temp 4-component vector of uint) -0:41 textureGather (temp 4-component vector of uint) -0:41 Construct combined texture-sampler (temp usampler2D) -0:41 'g_tTex2du4' (uniform utexture2D) -0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:41 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) -0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:41 move second child to first child ( temp 4-component vector of uint) +0:41 'txval02' ( temp 4-component vector of uint) +0:41 textureGather ( temp 4-component vector of uint) +0:41 Construct combined texture-sampler ( temp usampler2D) +0:41 'g_tTex2du4' ( uniform utexture2D) +0:41 'g_sSamp' (layout( binding=0) uniform sampler) +0:41 c2: direct index for structure ( uniform 2-component vector of float) +0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:41 Constant: 0:41 1 (const uint) 0:41 Constant: 0:41 0 (const int) 0:43 Sequence -0:43 move second child to first child (temp 4-component vector of float) -0:43 'txval10' (temp 4-component vector of float) -0:43 textureGather (temp 4-component vector of float) -0:43 Construct combined texture-sampler (temp sampler2D) -0:43 'g_tTex2df4' (uniform texture2D) -0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:43 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) -0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:43 move second child to first child ( temp 4-component vector of float) +0:43 'txval10' ( temp 4-component vector of float) +0:43 textureGather ( temp 4-component vector of float) +0:43 Construct combined texture-sampler ( temp sampler2D) +0:43 'g_tTex2df4' ( uniform texture2D) +0:43 'g_sSamp' (layout( binding=0) uniform sampler) +0:43 c2: direct index for structure ( uniform 2-component vector of float) +0:43 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:43 Constant: 0:43 1 (const uint) 0:43 Constant: 0:43 1 (const int) 0:44 Sequence -0:44 move second child to first child (temp 4-component vector of int) -0:44 'txval11' (temp 4-component vector of int) -0:44 textureGather (temp 4-component vector of int) -0:44 Construct combined texture-sampler (temp isampler2D) -0:44 'g_tTex2di4' (uniform itexture2D) -0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:44 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) -0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:44 move second child to first child ( temp 4-component vector of int) +0:44 'txval11' ( temp 4-component vector of int) +0:44 textureGather ( temp 4-component vector of int) +0:44 Construct combined texture-sampler ( temp isampler2D) +0:44 'g_tTex2di4' ( uniform itexture2D) +0:44 'g_sSamp' (layout( binding=0) uniform sampler) +0:44 c2: direct index for structure ( uniform 2-component vector of float) +0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:44 Constant: 0:44 1 (const uint) 0:44 Constant: 0:44 1 (const int) 0:45 Sequence -0:45 move second child to first child (temp 4-component vector of uint) -0:45 'txval12' (temp 4-component vector of uint) -0:45 textureGather (temp 4-component vector of uint) -0:45 Construct combined texture-sampler (temp usampler2D) -0:45 'g_tTex2du4' (uniform utexture2D) -0:45 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:45 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) -0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:45 move second child to first child ( temp 4-component vector of uint) +0:45 'txval12' ( temp 4-component vector of uint) +0:45 textureGather ( temp 4-component vector of uint) +0:45 Construct combined texture-sampler ( temp usampler2D) +0:45 'g_tTex2du4' ( uniform utexture2D) +0:45 'g_sSamp' (layout( binding=0) uniform sampler) +0:45 c2: direct index for structure ( uniform 2-component vector of float) +0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:45 Constant: 0:45 1 (const uint) 0:45 Constant: 0:45 1 (const int) 0:47 Sequence -0:47 move second child to first child (temp 4-component vector of float) -0:47 'txval20' (temp 4-component vector of float) -0:47 textureGather (temp 4-component vector of float) -0:47 Construct combined texture-sampler (temp sampler2D) -0:47 'g_tTex2df4' (uniform texture2D) -0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:47 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) -0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:47 move second child to first child ( temp 4-component vector of float) +0:47 'txval20' ( temp 4-component vector of float) +0:47 textureGather ( temp 4-component vector of float) +0:47 Construct combined texture-sampler ( temp sampler2D) +0:47 'g_tTex2df4' ( uniform texture2D) +0:47 'g_sSamp' (layout( binding=0) uniform sampler) +0:47 c2: direct index for structure ( uniform 2-component vector of float) +0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:47 Constant: 0:47 1 (const uint) 0:47 Constant: 0:47 2 (const int) 0:48 Sequence -0:48 move second child to first child (temp 4-component vector of int) -0:48 'txval21' (temp 4-component vector of int) -0:48 textureGather (temp 4-component vector of int) -0:48 Construct combined texture-sampler (temp isampler2D) -0:48 'g_tTex2di4' (uniform itexture2D) -0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:48 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) -0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:48 move second child to first child ( temp 4-component vector of int) +0:48 'txval21' ( temp 4-component vector of int) +0:48 textureGather ( temp 4-component vector of int) +0:48 Construct combined texture-sampler ( temp isampler2D) +0:48 'g_tTex2di4' ( uniform itexture2D) +0:48 'g_sSamp' (layout( binding=0) uniform sampler) +0:48 c2: direct index for structure ( uniform 2-component vector of float) +0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:48 Constant: 0:48 1 (const uint) 0:48 Constant: 0:48 2 (const int) 0:49 Sequence -0:49 move second child to first child (temp 4-component vector of uint) -0:49 'txval22' (temp 4-component vector of uint) -0:49 textureGather (temp 4-component vector of uint) -0:49 Construct combined texture-sampler (temp usampler2D) -0:49 'g_tTex2du4' (uniform utexture2D) -0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:49 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) -0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:49 move second child to first child ( temp 4-component vector of uint) +0:49 'txval22' ( temp 4-component vector of uint) +0:49 textureGather ( temp 4-component vector of uint) +0:49 Construct combined texture-sampler ( temp usampler2D) +0:49 'g_tTex2du4' ( uniform utexture2D) +0:49 'g_sSamp' (layout( binding=0) uniform sampler) +0:49 c2: direct index for structure ( uniform 2-component vector of float) +0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:49 Constant: 0:49 1 (const uint) 0:49 Constant: 0:49 2 (const int) 0:51 Sequence -0:51 move second child to first child (temp 4-component vector of float) -0:51 'txval30' (temp 4-component vector of float) -0:51 textureGather (temp 4-component vector of float) -0:51 Construct combined texture-sampler (temp sampler2D) -0:51 'g_tTex2df4' (uniform texture2D) -0:51 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) -0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:51 move second child to first child ( temp 4-component vector of float) +0:51 'txval30' ( temp 4-component vector of float) +0:51 textureGather ( temp 4-component vector of float) +0:51 Construct combined texture-sampler ( temp sampler2D) +0:51 'g_tTex2df4' ( uniform texture2D) +0:51 'g_sSamp' (layout( binding=0) uniform sampler) +0:51 c2: direct index for structure ( uniform 2-component vector of float) +0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:51 Constant: 0:51 1 (const uint) 0:51 Constant: 0:51 3 (const int) 0:52 Sequence -0:52 move second child to first child (temp 4-component vector of int) -0:52 'txval31' (temp 4-component vector of int) -0:52 textureGather (temp 4-component vector of int) -0:52 Construct combined texture-sampler (temp isampler2D) -0:52 'g_tTex2di4' (uniform itexture2D) -0:52 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) -0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:52 move second child to first child ( temp 4-component vector of int) +0:52 'txval31' ( temp 4-component vector of int) +0:52 textureGather ( temp 4-component vector of int) +0:52 Construct combined texture-sampler ( temp isampler2D) +0:52 'g_tTex2di4' ( uniform itexture2D) +0:52 'g_sSamp' (layout( binding=0) uniform sampler) +0:52 c2: direct index for structure ( uniform 2-component vector of float) +0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:52 Constant: 0:52 1 (const uint) 0:52 Constant: 0:52 3 (const int) 0:53 Sequence -0:53 move second child to first child (temp 4-component vector of uint) -0:53 'txval32' (temp 4-component vector of uint) -0:53 textureGather (temp 4-component vector of uint) -0:53 Construct combined texture-sampler (temp usampler2D) -0:53 'g_tTex2du4' (uniform utexture2D) -0:53 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) -0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:53 move second child to first child ( temp 4-component vector of uint) +0:53 'txval32' ( temp 4-component vector of uint) +0:53 textureGather ( temp 4-component vector of uint) +0:53 Construct combined texture-sampler ( temp usampler2D) +0:53 'g_tTex2du4' ( uniform utexture2D) +0:53 'g_sSamp' (layout( binding=0) uniform sampler) +0:53 c2: direct index for structure ( uniform 2-component vector of float) +0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:53 Constant: 0:53 1 (const uint) 0:53 Constant: 0:53 3 (const int) 0:57 Sequence -0:57 move second child to first child (temp 4-component vector of float) -0:57 'txval40' (temp 4-component vector of float) -0:57 textureGather (temp 4-component vector of float) -0:57 Construct combined texture-sampler (temp samplerCube) -0:57 'g_tTexcdf4' (uniform textureCube) -0:57 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:57 move second child to first child ( temp 4-component vector of float) +0:57 'txval40' ( temp 4-component vector of float) +0:57 textureGather ( temp 4-component vector of float) +0:57 Construct combined texture-sampler ( temp samplerCube) +0:57 'g_tTexcdf4' ( uniform textureCube) +0:57 'g_sSamp' (layout( binding=0) uniform sampler) +0:57 c3: direct index for structure ( uniform 3-component vector of float) +0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:57 Constant: 0:57 2 (const uint) 0:57 Constant: 0:57 0 (const int) 0:58 Sequence -0:58 move second child to first child (temp 4-component vector of int) -0:58 'txval41' (temp 4-component vector of int) -0:58 textureGather (temp 4-component vector of int) -0:58 Construct combined texture-sampler (temp isamplerCube) -0:58 'g_tTexcdi4' (uniform itextureCube) -0:58 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:58 move second child to first child ( temp 4-component vector of int) +0:58 'txval41' ( temp 4-component vector of int) +0:58 textureGather ( temp 4-component vector of int) +0:58 Construct combined texture-sampler ( temp isamplerCube) +0:58 'g_tTexcdi4' ( uniform itextureCube) +0:58 'g_sSamp' (layout( binding=0) uniform sampler) +0:58 c3: direct index for structure ( uniform 3-component vector of float) +0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:58 Constant: 0:58 2 (const uint) 0:58 Constant: 0:58 0 (const int) 0:59 Sequence -0:59 move second child to first child (temp 4-component vector of uint) -0:59 'txval42' (temp 4-component vector of uint) -0:59 textureGather (temp 4-component vector of uint) -0:59 Construct combined texture-sampler (temp usamplerCube) -0:59 'g_tTexcdu4' (uniform utextureCube) -0:59 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:59 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:59 move second child to first child ( temp 4-component vector of uint) +0:59 'txval42' ( temp 4-component vector of uint) +0:59 textureGather ( temp 4-component vector of uint) +0:59 Construct combined texture-sampler ( temp usamplerCube) +0:59 'g_tTexcdu4' ( uniform utextureCube) +0:59 'g_sSamp' (layout( binding=0) uniform sampler) +0:59 c3: direct index for structure ( uniform 3-component vector of float) +0:59 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:59 Constant: 0:59 2 (const uint) 0:59 Constant: 0:59 0 (const int) 0:61 Sequence -0:61 move second child to first child (temp 4-component vector of float) -0:61 'txval50' (temp 4-component vector of float) -0:61 textureGather (temp 4-component vector of float) -0:61 Construct combined texture-sampler (temp samplerCube) -0:61 'g_tTexcdf4' (uniform textureCube) -0:61 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:61 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:61 move second child to first child ( temp 4-component vector of float) +0:61 'txval50' ( temp 4-component vector of float) +0:61 textureGather ( temp 4-component vector of float) +0:61 Construct combined texture-sampler ( temp samplerCube) +0:61 'g_tTexcdf4' ( uniform textureCube) +0:61 'g_sSamp' (layout( binding=0) uniform sampler) +0:61 c3: direct index for structure ( uniform 3-component vector of float) +0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:61 Constant: 0:61 2 (const uint) 0:61 Constant: 0:61 1 (const int) 0:62 Sequence -0:62 move second child to first child (temp 4-component vector of int) -0:62 'txval51' (temp 4-component vector of int) -0:62 textureGather (temp 4-component vector of int) -0:62 Construct combined texture-sampler (temp isamplerCube) -0:62 'g_tTexcdi4' (uniform itextureCube) -0:62 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:62 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:62 move second child to first child ( temp 4-component vector of int) +0:62 'txval51' ( temp 4-component vector of int) +0:62 textureGather ( temp 4-component vector of int) +0:62 Construct combined texture-sampler ( temp isamplerCube) +0:62 'g_tTexcdi4' ( uniform itextureCube) +0:62 'g_sSamp' (layout( binding=0) uniform sampler) +0:62 c3: direct index for structure ( uniform 3-component vector of float) +0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:62 Constant: 0:62 2 (const uint) 0:62 Constant: 0:62 1 (const int) 0:63 Sequence -0:63 move second child to first child (temp 4-component vector of uint) -0:63 'txval52' (temp 4-component vector of uint) -0:63 textureGather (temp 4-component vector of uint) -0:63 Construct combined texture-sampler (temp usamplerCube) -0:63 'g_tTexcdu4' (uniform utextureCube) -0:63 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:63 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:63 move second child to first child ( temp 4-component vector of uint) +0:63 'txval52' ( temp 4-component vector of uint) +0:63 textureGather ( temp 4-component vector of uint) +0:63 Construct combined texture-sampler ( temp usamplerCube) +0:63 'g_tTexcdu4' ( uniform utextureCube) +0:63 'g_sSamp' (layout( binding=0) uniform sampler) +0:63 c3: direct index for structure ( uniform 3-component vector of float) +0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:63 Constant: 0:63 2 (const uint) 0:63 Constant: 0:63 1 (const int) 0:65 Sequence -0:65 move second child to first child (temp 4-component vector of float) -0:65 'txval60' (temp 4-component vector of float) -0:65 textureGather (temp 4-component vector of float) -0:65 Construct combined texture-sampler (temp samplerCube) -0:65 'g_tTexcdf4' (uniform textureCube) -0:65 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:65 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:65 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:65 move second child to first child ( temp 4-component vector of float) +0:65 'txval60' ( temp 4-component vector of float) +0:65 textureGather ( temp 4-component vector of float) +0:65 Construct combined texture-sampler ( temp samplerCube) +0:65 'g_tTexcdf4' ( uniform textureCube) +0:65 'g_sSamp' (layout( binding=0) uniform sampler) +0:65 c3: direct index for structure ( uniform 3-component vector of float) +0:65 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:65 Constant: 0:65 2 (const uint) 0:65 Constant: 0:65 2 (const int) 0:66 Sequence -0:66 move second child to first child (temp 4-component vector of int) -0:66 'txval61' (temp 4-component vector of int) -0:66 textureGather (temp 4-component vector of int) -0:66 Construct combined texture-sampler (temp isamplerCube) -0:66 'g_tTexcdi4' (uniform itextureCube) -0:66 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:66 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:66 move second child to first child ( temp 4-component vector of int) +0:66 'txval61' ( temp 4-component vector of int) +0:66 textureGather ( temp 4-component vector of int) +0:66 Construct combined texture-sampler ( temp isamplerCube) +0:66 'g_tTexcdi4' ( uniform itextureCube) +0:66 'g_sSamp' (layout( binding=0) uniform sampler) +0:66 c3: direct index for structure ( uniform 3-component vector of float) +0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:66 Constant: 0:66 2 (const uint) 0:66 Constant: 0:66 2 (const int) 0:67 Sequence -0:67 move second child to first child (temp 4-component vector of uint) -0:67 'txval62' (temp 4-component vector of uint) -0:67 textureGather (temp 4-component vector of uint) -0:67 Construct combined texture-sampler (temp usamplerCube) -0:67 'g_tTexcdu4' (uniform utextureCube) -0:67 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:67 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:67 move second child to first child ( temp 4-component vector of uint) +0:67 'txval62' ( temp 4-component vector of uint) +0:67 textureGather ( temp 4-component vector of uint) +0:67 Construct combined texture-sampler ( temp usamplerCube) +0:67 'g_tTexcdu4' ( uniform utextureCube) +0:67 'g_sSamp' (layout( binding=0) uniform sampler) +0:67 c3: direct index for structure ( uniform 3-component vector of float) +0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:67 Constant: 0:67 2 (const uint) 0:67 Constant: 0:67 2 (const int) 0:69 Sequence -0:69 move second child to first child (temp 4-component vector of float) -0:69 'txval70' (temp 4-component vector of float) -0:69 textureGather (temp 4-component vector of float) -0:69 Construct combined texture-sampler (temp samplerCube) -0:69 'g_tTexcdf4' (uniform textureCube) -0:69 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:69 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:69 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:69 move second child to first child ( temp 4-component vector of float) +0:69 'txval70' ( temp 4-component vector of float) +0:69 textureGather ( temp 4-component vector of float) +0:69 Construct combined texture-sampler ( temp samplerCube) +0:69 'g_tTexcdf4' ( uniform textureCube) +0:69 'g_sSamp' (layout( binding=0) uniform sampler) +0:69 c3: direct index for structure ( uniform 3-component vector of float) +0:69 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:69 Constant: 0:69 2 (const uint) 0:69 Constant: 0:69 3 (const int) 0:70 Sequence -0:70 move second child to first child (temp 4-component vector of int) -0:70 'txval71' (temp 4-component vector of int) -0:70 textureGather (temp 4-component vector of int) -0:70 Construct combined texture-sampler (temp isamplerCube) -0:70 'g_tTexcdi4' (uniform itextureCube) -0:70 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:70 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:70 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:70 move second child to first child ( temp 4-component vector of int) +0:70 'txval71' ( temp 4-component vector of int) +0:70 textureGather ( temp 4-component vector of int) +0:70 Construct combined texture-sampler ( temp isamplerCube) +0:70 'g_tTexcdi4' ( uniform itextureCube) +0:70 'g_sSamp' (layout( binding=0) uniform sampler) +0:70 c3: direct index for structure ( uniform 3-component vector of float) +0:70 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:70 Constant: 0:70 2 (const uint) 0:70 Constant: 0:70 3 (const int) 0:71 Sequence -0:71 move second child to first child (temp 4-component vector of uint) -0:71 'txval72' (temp 4-component vector of uint) -0:71 textureGather (temp 4-component vector of uint) -0:71 Construct combined texture-sampler (temp usamplerCube) -0:71 'g_tTexcdu4' (uniform utextureCube) -0:71 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:71 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) -0:71 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:71 move second child to first child ( temp 4-component vector of uint) +0:71 'txval72' ( temp 4-component vector of uint) +0:71 textureGather ( temp 4-component vector of uint) +0:71 Construct combined texture-sampler ( temp usamplerCube) +0:71 'g_tTexcdu4' ( uniform utextureCube) +0:71 'g_sSamp' (layout( binding=0) uniform sampler) +0:71 c3: direct index for structure ( uniform 3-component vector of float) +0:71 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) 0:71 Constant: 0:71 2 (const uint) 0:71 Constant: 0:71 3 (const int) -0:73 move second child to first child (temp 4-component vector of float) -0:73 Color: direct index for structure (temp 4-component vector of float) -0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:73 move second child to first child ( temp 4-component vector of float) +0:73 Color: direct index for structure ( temp 4-component vector of float) +0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:73 Constant: 0:73 0 (const int) 0:73 Constant: @@ -701,418 +707,435 @@ gl_FragCoord origin is upper left 0:73 1.000000 0:73 1.000000 0:73 1.000000 -0:74 move second child to first child (temp float) -0:74 Depth: direct index for structure (temp float) -0:74 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:74 move second child to first child ( temp float) +0:74 Depth: direct index for structure ( temp float) +0:74 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:74 Constant: 0:74 1 (const int) 0:74 Constant: 0:74 1.000000 -0:76 Sequence -0:76 Sequence -0:76 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:76 Color: direct index for structure (temp 4-component vector of float) -0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:76 Constant: -0:76 0 (const int) -0:76 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:76 Depth: direct index for structure (temp float) -0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:76 Constant: -0:76 1 (const int) -0:76 Branch: Return +0:76 Branch: Return with expression +0:76 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:34 Function Definition: main( ( temp void) +0:34 Function Parameters: +0:? Sequence +0:34 Sequence +0:34 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:34 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:34 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:34 Color: direct index for structure ( temp 4-component vector of float) +0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:34 Constant: +0:34 0 (const int) +0:34 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:34 Depth: direct index for structure ( temp float) +0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:34 Constant: +0:34 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_sSamp2d' (uniform sampler) -0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) -0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) -0:? 'g_tTex1di4' (uniform itexture1D) -0:? 'g_tTex1du4' (uniform utexture1D) -0:? 'g_tTex2df4' (uniform texture2D) -0:? 'g_tTex2di4' (uniform itexture2D) -0:? 'g_tTex2du4' (uniform utexture2D) -0:? 'g_tTex3df4' (uniform texture3D) -0:? 'g_tTex3di4' (uniform itexture3D) -0:? 'g_tTex3du4' (uniform utexture3D) -0:? 'g_tTexcdf4' (uniform textureCube) -0:? 'g_tTexcdi4' (uniform itextureCube) -0:? 'g_tTexcdu4' (uniform utextureCube) -0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4}) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_sSamp2d' ( uniform sampler) +0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) +0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) +0:? 'g_tTex1di4' ( uniform itexture1D) +0:? 'g_tTex1du4' ( uniform utexture1D) +0:? 'g_tTex2df4' ( uniform texture2D) +0:? 'g_tTex2di4' ( uniform itexture2D) +0:? 'g_tTex2du4' ( uniform utexture2D) +0:? 'g_tTex3df4' ( uniform texture3D) +0:? 'g_tTex3di4' ( uniform itexture3D) +0:? 'g_tTex3du4' ( uniform utexture3D) +0:? 'g_tTexcdf4' ( uniform textureCube) +0:? 'g_tTexcdi4' ( uniform itextureCube) +0:? 'g_tTexcdu4' ( uniform utextureCube) +0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 258 +// Id's are bound by 265 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 230 234 + EntryPoint Fragment 4 "main" 238 242 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval00" - Name 12 "g_tTex2df4" - Name 16 "g_sSamp" - Name 22 "$Global" - MemberName 22($Global) 0 "c1" - MemberName 22($Global) 1 "c2" - MemberName 22($Global) 2 "c3" - MemberName 22($Global) 3 "c4" - Name 24 "" - Name 34 "txval01" - Name 37 "g_tTex2di4" - Name 48 "txval02" - Name 51 "g_tTex2du4" - Name 59 "txval10" - Name 66 "txval11" - Name 73 "txval12" - Name 80 "txval20" - Name 88 "txval21" - Name 95 "txval22" - Name 102 "txval30" - Name 110 "txval31" - Name 117 "txval32" - Name 124 "txval40" - Name 127 "g_tTexcdf4" - Name 136 "txval41" - Name 139 "g_tTexcdi4" - Name 147 "txval42" - Name 150 "g_tTexcdu4" - Name 158 "txval50" - Name 165 "txval51" - Name 172 "txval52" - Name 179 "txval60" - Name 186 "txval61" - Name 193 "txval62" - Name 200 "txval70" - Name 207 "txval71" - Name 214 "txval72" - Name 221 "PS_OUTPUT" - MemberName 221(PS_OUTPUT) 0 "Color" - MemberName 221(PS_OUTPUT) 1 "Depth" - Name 223 "psout" - Name 230 "Color" - Name 234 "Depth" - Name 238 "g_sSamp2d" - Name 241 "g_tTex1df4a" - Name 242 "g_tTex1df4" - Name 245 "g_tTex1di4" - Name 248 "g_tTex1du4" - Name 251 "g_tTex3df4" - Name 254 "g_tTex3di4" - Name 257 "g_tTex3du4" - Decorate 12(g_tTex2df4) DescriptorSet 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - MemberDecorate 22($Global) 0 Offset 0 - MemberDecorate 22($Global) 1 Offset 8 - MemberDecorate 22($Global) 2 Offset 16 - MemberDecorate 22($Global) 3 Offset 32 - Decorate 22($Global) Block - Decorate 24 DescriptorSet 0 - Decorate 37(g_tTex2di4) DescriptorSet 0 - Decorate 51(g_tTex2du4) DescriptorSet 0 - Decorate 127(g_tTexcdf4) DescriptorSet 0 - Decorate 139(g_tTexcdi4) DescriptorSet 0 - Decorate 150(g_tTexcdu4) DescriptorSet 0 - Decorate 230(Color) Location 0 - Decorate 234(Depth) BuiltIn FragDepth - Decorate 238(g_sSamp2d) DescriptorSet 0 - Decorate 241(g_tTex1df4a) DescriptorSet 0 - Decorate 241(g_tTex1df4a) Binding 1 - Decorate 242(g_tTex1df4) DescriptorSet 0 - Decorate 242(g_tTex1df4) Binding 0 - Decorate 245(g_tTex1di4) DescriptorSet 0 - Decorate 248(g_tTex1du4) DescriptorSet 0 - Decorate 251(g_tTex3df4) DescriptorSet 0 - Decorate 254(g_tTex3di4) DescriptorSet 0 - Decorate 257(g_tTex3du4) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval00" + Name 16 "g_tTex2df4" + Name 20 "g_sSamp" + Name 26 "$Global" + MemberName 26($Global) 0 "c1" + MemberName 26($Global) 1 "c2" + MemberName 26($Global) 2 "c3" + MemberName 26($Global) 3 "c4" + Name 28 "" + Name 38 "txval01" + Name 41 "g_tTex2di4" + Name 52 "txval02" + Name 55 "g_tTex2du4" + Name 63 "txval10" + Name 70 "txval11" + Name 77 "txval12" + Name 84 "txval20" + Name 92 "txval21" + Name 99 "txval22" + Name 106 "txval30" + Name 114 "txval31" + Name 121 "txval32" + Name 128 "txval40" + Name 131 "g_tTexcdf4" + Name 140 "txval41" + Name 143 "g_tTexcdi4" + Name 151 "txval42" + Name 154 "g_tTexcdu4" + Name 162 "txval50" + Name 169 "txval51" + Name 176 "txval52" + Name 183 "txval60" + Name 190 "txval61" + Name 197 "txval62" + Name 204 "txval70" + Name 211 "txval71" + Name 218 "txval72" + Name 226 "psout" + Name 235 "flattenTemp" + Name 238 "Color" + Name 242 "Depth" + Name 245 "g_sSamp2d" + Name 248 "g_tTex1df4a" + Name 249 "g_tTex1df4" + Name 252 "g_tTex1di4" + Name 255 "g_tTex1du4" + Name 258 "g_tTex3df4" + Name 261 "g_tTex3di4" + Name 264 "g_tTex3du4" + Decorate 16(g_tTex2df4) DescriptorSet 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + MemberDecorate 26($Global) 0 Offset 0 + MemberDecorate 26($Global) 1 Offset 8 + MemberDecorate 26($Global) 2 Offset 16 + MemberDecorate 26($Global) 3 Offset 32 + Decorate 26($Global) Block + Decorate 28 DescriptorSet 0 + Decorate 41(g_tTex2di4) DescriptorSet 0 + Decorate 55(g_tTex2du4) DescriptorSet 0 + Decorate 131(g_tTexcdf4) DescriptorSet 0 + Decorate 143(g_tTexcdi4) DescriptorSet 0 + Decorate 154(g_tTexcdu4) DescriptorSet 0 + Decorate 238(Color) Location 0 + Decorate 242(Depth) BuiltIn FragDepth + Decorate 245(g_sSamp2d) DescriptorSet 0 + Decorate 248(g_tTex1df4a) DescriptorSet 0 + Decorate 248(g_tTex1df4a) Binding 1 + Decorate 249(g_tTex1df4) DescriptorSet 0 + Decorate 249(g_tTex1df4) Binding 0 + Decorate 252(g_tTex1di4) DescriptorSet 0 + Decorate 255(g_tTex1du4) DescriptorSet 0 + Decorate 258(g_tTex3df4) DescriptorSet 0 + Decorate 261(g_tTex3di4) DescriptorSet 0 + Decorate 264(g_tTex3du4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 2D sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex2df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 2D sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: TypeVector 6(float) 2 - 21: TypeVector 6(float) 3 - 22($Global): TypeStruct 6(float) 20(fvec2) 21(fvec3) 7(fvec4) - 23: TypePointer Uniform 22($Global) - 24: 23(ptr) Variable Uniform - 25: TypeInt 32 1 - 26: 25(int) Constant 1 - 27: TypePointer Uniform 20(fvec2) - 30: 25(int) Constant 0 - 32: TypeVector 25(int) 4 - 33: TypePointer Function 32(ivec4) - 35: TypeImage 25(int) 2D sampled format:Unknown - 36: TypePointer UniformConstant 35 - 37(g_tTex2di4): 36(ptr) Variable UniformConstant - 40: TypeSampledImage 35 - 45: TypeInt 32 0 - 46: TypeVector 45(int) 4 - 47: TypePointer Function 46(ivec4) - 49: TypeImage 45(int) 2D sampled format:Unknown - 50: TypePointer UniformConstant 49 - 51(g_tTex2du4): 50(ptr) Variable UniformConstant - 54: TypeSampledImage 49 - 86: 25(int) Constant 2 - 108: 25(int) Constant 3 - 125: TypeImage 6(float) Cube sampled format:Unknown - 126: TypePointer UniformConstant 125 - 127(g_tTexcdf4): 126(ptr) Variable UniformConstant - 130: TypeSampledImage 125 - 132: TypePointer Uniform 21(fvec3) - 137: TypeImage 25(int) Cube sampled format:Unknown - 138: TypePointer UniformConstant 137 - 139(g_tTexcdi4): 138(ptr) Variable UniformConstant - 142: TypeSampledImage 137 - 148: TypeImage 45(int) Cube sampled format:Unknown - 149: TypePointer UniformConstant 148 - 150(g_tTexcdu4): 149(ptr) Variable UniformConstant - 153: TypeSampledImage 148 - 221(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 222: TypePointer Function 221(PS_OUTPUT) - 224: 6(float) Constant 1065353216 - 225: 7(fvec4) ConstantComposite 224 224 224 224 - 227: TypePointer Function 6(float) - 229: TypePointer Output 7(fvec4) - 230(Color): 229(ptr) Variable Output - 233: TypePointer Output 6(float) - 234(Depth): 233(ptr) Variable Output - 238(g_sSamp2d): 15(ptr) Variable UniformConstant - 239: TypeImage 6(float) 1D sampled format:Unknown - 240: TypePointer UniformConstant 239 -241(g_tTex1df4a): 240(ptr) Variable UniformConstant - 242(g_tTex1df4): 240(ptr) Variable UniformConstant - 243: TypeImage 25(int) 1D sampled format:Unknown - 244: TypePointer UniformConstant 243 - 245(g_tTex1di4): 244(ptr) Variable UniformConstant - 246: TypeImage 45(int) 1D sampled format:Unknown + 16(g_tTex2df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: TypeVector 6(float) 2 + 25: TypeVector 6(float) 3 + 26($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) + 27: TypePointer Uniform 26($Global) + 28: 27(ptr) Variable Uniform + 29: TypeInt 32 1 + 30: 29(int) Constant 1 + 31: TypePointer Uniform 24(fvec2) + 34: 29(int) Constant 0 + 36: TypeVector 29(int) 4 + 37: TypePointer Function 36(ivec4) + 39: TypeImage 29(int) 2D sampled format:Unknown + 40: TypePointer UniformConstant 39 + 41(g_tTex2di4): 40(ptr) Variable UniformConstant + 44: TypeSampledImage 39 + 49: TypeInt 32 0 + 50: TypeVector 49(int) 4 + 51: TypePointer Function 50(ivec4) + 53: TypeImage 49(int) 2D sampled format:Unknown + 54: TypePointer UniformConstant 53 + 55(g_tTex2du4): 54(ptr) Variable UniformConstant + 58: TypeSampledImage 53 + 90: 29(int) Constant 2 + 112: 29(int) Constant 3 + 129: TypeImage 6(float) Cube sampled format:Unknown + 130: TypePointer UniformConstant 129 + 131(g_tTexcdf4): 130(ptr) Variable UniformConstant + 134: TypeSampledImage 129 + 136: TypePointer Uniform 25(fvec3) + 141: TypeImage 29(int) Cube sampled format:Unknown + 142: TypePointer UniformConstant 141 + 143(g_tTexcdi4): 142(ptr) Variable UniformConstant + 146: TypeSampledImage 141 + 152: TypeImage 49(int) Cube sampled format:Unknown + 153: TypePointer UniformConstant 152 + 154(g_tTexcdu4): 153(ptr) Variable UniformConstant + 157: TypeSampledImage 152 + 225: TypePointer Function 8(PS_OUTPUT) + 227: 6(float) Constant 1065353216 + 228: 7(fvec4) ConstantComposite 227 227 227 227 + 230: TypePointer Function 6(float) + 237: TypePointer Output 7(fvec4) + 238(Color): 237(ptr) Variable Output + 241: TypePointer Output 6(float) + 242(Depth): 241(ptr) Variable Output + 245(g_sSamp2d): 19(ptr) Variable UniformConstant + 246: TypeImage 6(float) 1D sampled format:Unknown 247: TypePointer UniformConstant 246 - 248(g_tTex1du4): 247(ptr) Variable UniformConstant - 249: TypeImage 6(float) 3D sampled format:Unknown - 250: TypePointer UniformConstant 249 - 251(g_tTex3df4): 250(ptr) Variable UniformConstant - 252: TypeImage 25(int) 3D sampled format:Unknown - 253: TypePointer UniformConstant 252 - 254(g_tTex3di4): 253(ptr) Variable UniformConstant - 255: TypeImage 45(int) 3D sampled format:Unknown - 256: TypePointer UniformConstant 255 - 257(g_tTex3du4): 256(ptr) Variable UniformConstant +248(g_tTex1df4a): 247(ptr) Variable UniformConstant + 249(g_tTex1df4): 247(ptr) Variable UniformConstant + 250: TypeImage 29(int) 1D sampled format:Unknown + 251: TypePointer UniformConstant 250 + 252(g_tTex1di4): 251(ptr) Variable UniformConstant + 253: TypeImage 49(int) 1D sampled format:Unknown + 254: TypePointer UniformConstant 253 + 255(g_tTex1du4): 254(ptr) Variable UniformConstant + 256: TypeImage 6(float) 3D sampled format:Unknown + 257: TypePointer UniformConstant 256 + 258(g_tTex3df4): 257(ptr) Variable UniformConstant + 259: TypeImage 29(int) 3D sampled format:Unknown + 260: TypePointer UniformConstant 259 + 261(g_tTex3di4): 260(ptr) Variable UniformConstant + 262: TypeImage 49(int) 3D sampled format:Unknown + 263: TypePointer UniformConstant 262 + 264(g_tTex3du4): 263(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval00): 8(ptr) Variable Function - 34(txval01): 33(ptr) Variable Function - 48(txval02): 47(ptr) Variable Function - 59(txval10): 8(ptr) Variable Function - 66(txval11): 33(ptr) Variable Function - 73(txval12): 47(ptr) Variable Function - 80(txval20): 8(ptr) Variable Function - 88(txval21): 33(ptr) Variable Function - 95(txval22): 47(ptr) Variable Function - 102(txval30): 8(ptr) Variable Function - 110(txval31): 33(ptr) Variable Function - 117(txval32): 47(ptr) Variable Function - 124(txval40): 8(ptr) Variable Function - 136(txval41): 33(ptr) Variable Function - 147(txval42): 47(ptr) Variable Function - 158(txval50): 8(ptr) Variable Function - 165(txval51): 33(ptr) Variable Function - 172(txval52): 47(ptr) Variable Function - 179(txval60): 8(ptr) Variable Function - 186(txval61): 33(ptr) Variable Function - 193(txval62): 47(ptr) Variable Function - 200(txval70): 8(ptr) Variable Function - 207(txval71): 33(ptr) Variable Function - 214(txval72): 47(ptr) Variable Function - 223(psout): 222(ptr) Variable Function - 13: 10 Load 12(g_tTex2df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 28: 27(ptr) AccessChain 24 26 - 29: 20(fvec2) Load 28 - 31: 7(fvec4) ImageGather 19 29 30 - Store 9(txval00) 31 - 38: 35 Load 37(g_tTex2di4) - 39: 14 Load 16(g_sSamp) - 41: 40 SampledImage 38 39 - 42: 27(ptr) AccessChain 24 26 - 43: 20(fvec2) Load 42 - 44: 32(ivec4) ImageGather 41 43 30 - Store 34(txval01) 44 - 52: 49 Load 51(g_tTex2du4) - 53: 14 Load 16(g_sSamp) - 55: 54 SampledImage 52 53 - 56: 27(ptr) AccessChain 24 26 - 57: 20(fvec2) Load 56 - 58: 46(ivec4) ImageGather 55 57 30 - Store 48(txval02) 58 - 60: 10 Load 12(g_tTex2df4) - 61: 14 Load 16(g_sSamp) - 62: 18 SampledImage 60 61 - 63: 27(ptr) AccessChain 24 26 - 64: 20(fvec2) Load 63 - 65: 7(fvec4) ImageGather 62 64 26 - Store 59(txval10) 65 - 67: 35 Load 37(g_tTex2di4) - 68: 14 Load 16(g_sSamp) - 69: 40 SampledImage 67 68 - 70: 27(ptr) AccessChain 24 26 - 71: 20(fvec2) Load 70 - 72: 32(ivec4) ImageGather 69 71 26 - Store 66(txval11) 72 - 74: 49 Load 51(g_tTex2du4) - 75: 14 Load 16(g_sSamp) - 76: 54 SampledImage 74 75 - 77: 27(ptr) AccessChain 24 26 - 78: 20(fvec2) Load 77 - 79: 46(ivec4) ImageGather 76 78 26 - Store 73(txval12) 79 - 81: 10 Load 12(g_tTex2df4) - 82: 14 Load 16(g_sSamp) - 83: 18 SampledImage 81 82 - 84: 27(ptr) AccessChain 24 26 - 85: 20(fvec2) Load 84 - 87: 7(fvec4) ImageGather 83 85 86 - Store 80(txval20) 87 - 89: 35 Load 37(g_tTex2di4) - 90: 14 Load 16(g_sSamp) - 91: 40 SampledImage 89 90 - 92: 27(ptr) AccessChain 24 26 - 93: 20(fvec2) Load 92 - 94: 32(ivec4) ImageGather 91 93 86 - Store 88(txval21) 94 - 96: 49 Load 51(g_tTex2du4) - 97: 14 Load 16(g_sSamp) - 98: 54 SampledImage 96 97 - 99: 27(ptr) AccessChain 24 26 - 100: 20(fvec2) Load 99 - 101: 46(ivec4) ImageGather 98 100 86 - Store 95(txval22) 101 - 103: 10 Load 12(g_tTex2df4) - 104: 14 Load 16(g_sSamp) - 105: 18 SampledImage 103 104 - 106: 27(ptr) AccessChain 24 26 - 107: 20(fvec2) Load 106 - 109: 7(fvec4) ImageGather 105 107 108 - Store 102(txval30) 109 - 111: 35 Load 37(g_tTex2di4) - 112: 14 Load 16(g_sSamp) - 113: 40 SampledImage 111 112 - 114: 27(ptr) AccessChain 24 26 - 115: 20(fvec2) Load 114 - 116: 32(ivec4) ImageGather 113 115 108 - Store 110(txval31) 116 - 118: 49 Load 51(g_tTex2du4) - 119: 14 Load 16(g_sSamp) - 120: 54 SampledImage 118 119 - 121: 27(ptr) AccessChain 24 26 - 122: 20(fvec2) Load 121 - 123: 46(ivec4) ImageGather 120 122 108 - Store 117(txval32) 123 - 128: 125 Load 127(g_tTexcdf4) - 129: 14 Load 16(g_sSamp) - 131: 130 SampledImage 128 129 - 133: 132(ptr) AccessChain 24 86 - 134: 21(fvec3) Load 133 - 135: 7(fvec4) ImageGather 131 134 30 - Store 124(txval40) 135 - 140: 137 Load 139(g_tTexcdi4) - 141: 14 Load 16(g_sSamp) - 143: 142 SampledImage 140 141 - 144: 132(ptr) AccessChain 24 86 - 145: 21(fvec3) Load 144 - 146: 32(ivec4) ImageGather 143 145 30 - Store 136(txval41) 146 - 151: 148 Load 150(g_tTexcdu4) - 152: 14 Load 16(g_sSamp) - 154: 153 SampledImage 151 152 - 155: 132(ptr) AccessChain 24 86 - 156: 21(fvec3) Load 155 - 157: 46(ivec4) ImageGather 154 156 30 - Store 147(txval42) 157 - 159: 125 Load 127(g_tTexcdf4) - 160: 14 Load 16(g_sSamp) - 161: 130 SampledImage 159 160 - 162: 132(ptr) AccessChain 24 86 - 163: 21(fvec3) Load 162 - 164: 7(fvec4) ImageGather 161 163 26 - Store 158(txval50) 164 - 166: 137 Load 139(g_tTexcdi4) - 167: 14 Load 16(g_sSamp) - 168: 142 SampledImage 166 167 - 169: 132(ptr) AccessChain 24 86 - 170: 21(fvec3) Load 169 - 171: 32(ivec4) ImageGather 168 170 26 - Store 165(txval51) 171 - 173: 148 Load 150(g_tTexcdu4) - 174: 14 Load 16(g_sSamp) - 175: 153 SampledImage 173 174 - 176: 132(ptr) AccessChain 24 86 - 177: 21(fvec3) Load 176 - 178: 46(ivec4) ImageGather 175 177 26 - Store 172(txval52) 178 - 180: 125 Load 127(g_tTexcdf4) - 181: 14 Load 16(g_sSamp) - 182: 130 SampledImage 180 181 - 183: 132(ptr) AccessChain 24 86 - 184: 21(fvec3) Load 183 - 185: 7(fvec4) ImageGather 182 184 86 - Store 179(txval60) 185 - 187: 137 Load 139(g_tTexcdi4) - 188: 14 Load 16(g_sSamp) - 189: 142 SampledImage 187 188 - 190: 132(ptr) AccessChain 24 86 - 191: 21(fvec3) Load 190 - 192: 32(ivec4) ImageGather 189 191 86 - Store 186(txval61) 192 - 194: 148 Load 150(g_tTexcdu4) - 195: 14 Load 16(g_sSamp) - 196: 153 SampledImage 194 195 - 197: 132(ptr) AccessChain 24 86 - 198: 21(fvec3) Load 197 - 199: 46(ivec4) ImageGather 196 198 86 - Store 193(txval62) 199 - 201: 125 Load 127(g_tTexcdf4) - 202: 14 Load 16(g_sSamp) - 203: 130 SampledImage 201 202 - 204: 132(ptr) AccessChain 24 86 - 205: 21(fvec3) Load 204 - 206: 7(fvec4) ImageGather 203 205 108 - Store 200(txval70) 206 - 208: 137 Load 139(g_tTexcdi4) - 209: 14 Load 16(g_sSamp) - 210: 142 SampledImage 208 209 - 211: 132(ptr) AccessChain 24 86 - 212: 21(fvec3) Load 211 - 213: 32(ivec4) ImageGather 210 212 108 - Store 207(txval71) 213 - 215: 148 Load 150(g_tTexcdu4) - 216: 14 Load 16(g_sSamp) - 217: 153 SampledImage 215 216 - 218: 132(ptr) AccessChain 24 86 - 219: 21(fvec3) Load 218 - 220: 46(ivec4) ImageGather 217 219 108 - Store 214(txval72) 220 - 226: 8(ptr) AccessChain 223(psout) 30 - Store 226 225 - 228: 227(ptr) AccessChain 223(psout) 26 - Store 228 224 - 231: 8(ptr) AccessChain 223(psout) 30 - 232: 7(fvec4) Load 231 - Store 230(Color) 232 - 235: 227(ptr) AccessChain 223(psout) 26 - 236: 6(float) Load 235 - Store 234(Depth) 236 +235(flattenTemp): 225(ptr) Variable Function + 236:8(PS_OUTPUT) FunctionCall 10(@main() + Store 235(flattenTemp) 236 + 239: 12(ptr) AccessChain 235(flattenTemp) 34 + 240: 7(fvec4) Load 239 + Store 238(Color) 240 + 243: 230(ptr) AccessChain 235(flattenTemp) 30 + 244: 6(float) Load 243 + Store 242(Depth) 244 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval00): 12(ptr) Variable Function + 38(txval01): 37(ptr) Variable Function + 52(txval02): 51(ptr) Variable Function + 63(txval10): 12(ptr) Variable Function + 70(txval11): 37(ptr) Variable Function + 77(txval12): 51(ptr) Variable Function + 84(txval20): 12(ptr) Variable Function + 92(txval21): 37(ptr) Variable Function + 99(txval22): 51(ptr) Variable Function + 106(txval30): 12(ptr) Variable Function + 114(txval31): 37(ptr) Variable Function + 121(txval32): 51(ptr) Variable Function + 128(txval40): 12(ptr) Variable Function + 140(txval41): 37(ptr) Variable Function + 151(txval42): 51(ptr) Variable Function + 162(txval50): 12(ptr) Variable Function + 169(txval51): 37(ptr) Variable Function + 176(txval52): 51(ptr) Variable Function + 183(txval60): 12(ptr) Variable Function + 190(txval61): 37(ptr) Variable Function + 197(txval62): 51(ptr) Variable Function + 204(txval70): 12(ptr) Variable Function + 211(txval71): 37(ptr) Variable Function + 218(txval72): 51(ptr) Variable Function + 226(psout): 225(ptr) Variable Function + 17: 14 Load 16(g_tTex2df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 32: 31(ptr) AccessChain 28 30 + 33: 24(fvec2) Load 32 + 35: 7(fvec4) ImageGather 23 33 34 + Store 13(txval00) 35 + 42: 39 Load 41(g_tTex2di4) + 43: 18 Load 20(g_sSamp) + 45: 44 SampledImage 42 43 + 46: 31(ptr) AccessChain 28 30 + 47: 24(fvec2) Load 46 + 48: 36(ivec4) ImageGather 45 47 34 + Store 38(txval01) 48 + 56: 53 Load 55(g_tTex2du4) + 57: 18 Load 20(g_sSamp) + 59: 58 SampledImage 56 57 + 60: 31(ptr) AccessChain 28 30 + 61: 24(fvec2) Load 60 + 62: 50(ivec4) ImageGather 59 61 34 + Store 52(txval02) 62 + 64: 14 Load 16(g_tTex2df4) + 65: 18 Load 20(g_sSamp) + 66: 22 SampledImage 64 65 + 67: 31(ptr) AccessChain 28 30 + 68: 24(fvec2) Load 67 + 69: 7(fvec4) ImageGather 66 68 30 + Store 63(txval10) 69 + 71: 39 Load 41(g_tTex2di4) + 72: 18 Load 20(g_sSamp) + 73: 44 SampledImage 71 72 + 74: 31(ptr) AccessChain 28 30 + 75: 24(fvec2) Load 74 + 76: 36(ivec4) ImageGather 73 75 30 + Store 70(txval11) 76 + 78: 53 Load 55(g_tTex2du4) + 79: 18 Load 20(g_sSamp) + 80: 58 SampledImage 78 79 + 81: 31(ptr) AccessChain 28 30 + 82: 24(fvec2) Load 81 + 83: 50(ivec4) ImageGather 80 82 30 + Store 77(txval12) 83 + 85: 14 Load 16(g_tTex2df4) + 86: 18 Load 20(g_sSamp) + 87: 22 SampledImage 85 86 + 88: 31(ptr) AccessChain 28 30 + 89: 24(fvec2) Load 88 + 91: 7(fvec4) ImageGather 87 89 90 + Store 84(txval20) 91 + 93: 39 Load 41(g_tTex2di4) + 94: 18 Load 20(g_sSamp) + 95: 44 SampledImage 93 94 + 96: 31(ptr) AccessChain 28 30 + 97: 24(fvec2) Load 96 + 98: 36(ivec4) ImageGather 95 97 90 + Store 92(txval21) 98 + 100: 53 Load 55(g_tTex2du4) + 101: 18 Load 20(g_sSamp) + 102: 58 SampledImage 100 101 + 103: 31(ptr) AccessChain 28 30 + 104: 24(fvec2) Load 103 + 105: 50(ivec4) ImageGather 102 104 90 + Store 99(txval22) 105 + 107: 14 Load 16(g_tTex2df4) + 108: 18 Load 20(g_sSamp) + 109: 22 SampledImage 107 108 + 110: 31(ptr) AccessChain 28 30 + 111: 24(fvec2) Load 110 + 113: 7(fvec4) ImageGather 109 111 112 + Store 106(txval30) 113 + 115: 39 Load 41(g_tTex2di4) + 116: 18 Load 20(g_sSamp) + 117: 44 SampledImage 115 116 + 118: 31(ptr) AccessChain 28 30 + 119: 24(fvec2) Load 118 + 120: 36(ivec4) ImageGather 117 119 112 + Store 114(txval31) 120 + 122: 53 Load 55(g_tTex2du4) + 123: 18 Load 20(g_sSamp) + 124: 58 SampledImage 122 123 + 125: 31(ptr) AccessChain 28 30 + 126: 24(fvec2) Load 125 + 127: 50(ivec4) ImageGather 124 126 112 + Store 121(txval32) 127 + 132: 129 Load 131(g_tTexcdf4) + 133: 18 Load 20(g_sSamp) + 135: 134 SampledImage 132 133 + 137: 136(ptr) AccessChain 28 90 + 138: 25(fvec3) Load 137 + 139: 7(fvec4) ImageGather 135 138 34 + Store 128(txval40) 139 + 144: 141 Load 143(g_tTexcdi4) + 145: 18 Load 20(g_sSamp) + 147: 146 SampledImage 144 145 + 148: 136(ptr) AccessChain 28 90 + 149: 25(fvec3) Load 148 + 150: 36(ivec4) ImageGather 147 149 34 + Store 140(txval41) 150 + 155: 152 Load 154(g_tTexcdu4) + 156: 18 Load 20(g_sSamp) + 158: 157 SampledImage 155 156 + 159: 136(ptr) AccessChain 28 90 + 160: 25(fvec3) Load 159 + 161: 50(ivec4) ImageGather 158 160 34 + Store 151(txval42) 161 + 163: 129 Load 131(g_tTexcdf4) + 164: 18 Load 20(g_sSamp) + 165: 134 SampledImage 163 164 + 166: 136(ptr) AccessChain 28 90 + 167: 25(fvec3) Load 166 + 168: 7(fvec4) ImageGather 165 167 30 + Store 162(txval50) 168 + 170: 141 Load 143(g_tTexcdi4) + 171: 18 Load 20(g_sSamp) + 172: 146 SampledImage 170 171 + 173: 136(ptr) AccessChain 28 90 + 174: 25(fvec3) Load 173 + 175: 36(ivec4) ImageGather 172 174 30 + Store 169(txval51) 175 + 177: 152 Load 154(g_tTexcdu4) + 178: 18 Load 20(g_sSamp) + 179: 157 SampledImage 177 178 + 180: 136(ptr) AccessChain 28 90 + 181: 25(fvec3) Load 180 + 182: 50(ivec4) ImageGather 179 181 30 + Store 176(txval52) 182 + 184: 129 Load 131(g_tTexcdf4) + 185: 18 Load 20(g_sSamp) + 186: 134 SampledImage 184 185 + 187: 136(ptr) AccessChain 28 90 + 188: 25(fvec3) Load 187 + 189: 7(fvec4) ImageGather 186 188 90 + Store 183(txval60) 189 + 191: 141 Load 143(g_tTexcdi4) + 192: 18 Load 20(g_sSamp) + 193: 146 SampledImage 191 192 + 194: 136(ptr) AccessChain 28 90 + 195: 25(fvec3) Load 194 + 196: 36(ivec4) ImageGather 193 195 90 + Store 190(txval61) 196 + 198: 152 Load 154(g_tTexcdu4) + 199: 18 Load 20(g_sSamp) + 200: 157 SampledImage 198 199 + 201: 136(ptr) AccessChain 28 90 + 202: 25(fvec3) Load 201 + 203: 50(ivec4) ImageGather 200 202 90 + Store 197(txval62) 203 + 205: 129 Load 131(g_tTexcdf4) + 206: 18 Load 20(g_sSamp) + 207: 134 SampledImage 205 206 + 208: 136(ptr) AccessChain 28 90 + 209: 25(fvec3) Load 208 + 210: 7(fvec4) ImageGather 207 209 112 + Store 204(txval70) 210 + 212: 141 Load 143(g_tTexcdi4) + 213: 18 Load 20(g_sSamp) + 214: 146 SampledImage 212 213 + 215: 136(ptr) AccessChain 28 90 + 216: 25(fvec3) Load 215 + 217: 36(ivec4) ImageGather 214 216 112 + Store 211(txval71) 217 + 219: 152 Load 154(g_tTexcdu4) + 220: 18 Load 20(g_sSamp) + 221: 157 SampledImage 219 220 + 222: 136(ptr) AccessChain 28 90 + 223: 25(fvec3) Load 222 + 224: 50(ivec4) ImageGather 221 223 112 + Store 218(txval72) 224 + 229: 12(ptr) AccessChain 226(psout) 34 + Store 229 228 + 231: 230(ptr) AccessChain 226(psout) 30 + Store 231 227 + 232:8(PS_OUTPUT) Load 226(psout) + ReturnValue 232 + FunctionEnd |