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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.basic.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.basic.dx10.frag.out1659
1 files changed, 841 insertions, 818 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.basic.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.basic.dx10.frag.out
index d2fb0b17147..7bd005a7e1b 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.basic.dx10.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.basic.dx10.frag.out
@@ -2,324 +2,324 @@ hlsl.gatherRGBA.basic.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:34 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:34 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:34 Function Parameters:
0:? Sequence
0:39 Sequence
-0:39 move second child to first child (temp 4-component vector of float)
-0:39 'txval00' (temp 4-component vector of float)
-0:39 textureGather (temp 4-component vector of float)
-0:39 Construct combined texture-sampler (temp sampler2D)
-0:39 'g_tTex2df4' (uniform texture2D)
-0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:39 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:39 move second child to first child ( temp 4-component vector of float)
+0:39 'txval00' ( temp 4-component vector of float)
+0:39 textureGather ( temp 4-component vector of float)
+0:39 Construct combined texture-sampler ( temp sampler2D)
+0:39 'g_tTex2df4' ( uniform texture2D)
+0:39 'g_sSamp' (layout( binding=0) uniform sampler)
+0:39 c2: direct index for structure ( uniform 2-component vector of float)
+0:39 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:39 Constant:
0:39 1 (const uint)
0:39 Constant:
0:39 0 (const int)
0:40 Sequence
-0:40 move second child to first child (temp 4-component vector of int)
-0:40 'txval01' (temp 4-component vector of int)
-0:40 textureGather (temp 4-component vector of int)
-0:40 Construct combined texture-sampler (temp isampler2D)
-0:40 'g_tTex2di4' (uniform itexture2D)
-0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:40 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:40 move second child to first child ( temp 4-component vector of int)
+0:40 'txval01' ( temp 4-component vector of int)
+0:40 textureGather ( temp 4-component vector of int)
+0:40 Construct combined texture-sampler ( temp isampler2D)
+0:40 'g_tTex2di4' ( uniform itexture2D)
+0:40 'g_sSamp' (layout( binding=0) uniform sampler)
+0:40 c2: direct index for structure ( uniform 2-component vector of float)
+0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:40 Constant:
0:40 1 (const uint)
0:40 Constant:
0:40 0 (const int)
0:41 Sequence
-0:41 move second child to first child (temp 4-component vector of uint)
-0:41 'txval02' (temp 4-component vector of uint)
-0:41 textureGather (temp 4-component vector of uint)
-0:41 Construct combined texture-sampler (temp usampler2D)
-0:41 'g_tTex2du4' (uniform utexture2D)
-0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:41 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:41 move second child to first child ( temp 4-component vector of uint)
+0:41 'txval02' ( temp 4-component vector of uint)
+0:41 textureGather ( temp 4-component vector of uint)
+0:41 Construct combined texture-sampler ( temp usampler2D)
+0:41 'g_tTex2du4' ( uniform utexture2D)
+0:41 'g_sSamp' (layout( binding=0) uniform sampler)
+0:41 c2: direct index for structure ( uniform 2-component vector of float)
+0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:41 Constant:
0:41 1 (const uint)
0:41 Constant:
0:41 0 (const int)
0:43 Sequence
-0:43 move second child to first child (temp 4-component vector of float)
-0:43 'txval10' (temp 4-component vector of float)
-0:43 textureGather (temp 4-component vector of float)
-0:43 Construct combined texture-sampler (temp sampler2D)
-0:43 'g_tTex2df4' (uniform texture2D)
-0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:43 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:43 move second child to first child ( temp 4-component vector of float)
+0:43 'txval10' ( temp 4-component vector of float)
+0:43 textureGather ( temp 4-component vector of float)
+0:43 Construct combined texture-sampler ( temp sampler2D)
+0:43 'g_tTex2df4' ( uniform texture2D)
+0:43 'g_sSamp' (layout( binding=0) uniform sampler)
+0:43 c2: direct index for structure ( uniform 2-component vector of float)
+0:43 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:43 Constant:
0:43 1 (const uint)
0:43 Constant:
0:43 1 (const int)
0:44 Sequence
-0:44 move second child to first child (temp 4-component vector of int)
-0:44 'txval11' (temp 4-component vector of int)
-0:44 textureGather (temp 4-component vector of int)
-0:44 Construct combined texture-sampler (temp isampler2D)
-0:44 'g_tTex2di4' (uniform itexture2D)
-0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:44 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:44 move second child to first child ( temp 4-component vector of int)
+0:44 'txval11' ( temp 4-component vector of int)
+0:44 textureGather ( temp 4-component vector of int)
+0:44 Construct combined texture-sampler ( temp isampler2D)
+0:44 'g_tTex2di4' ( uniform itexture2D)
+0:44 'g_sSamp' (layout( binding=0) uniform sampler)
+0:44 c2: direct index for structure ( uniform 2-component vector of float)
+0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:44 Constant:
0:44 1 (const uint)
0:44 Constant:
0:44 1 (const int)
0:45 Sequence
-0:45 move second child to first child (temp 4-component vector of uint)
-0:45 'txval12' (temp 4-component vector of uint)
-0:45 textureGather (temp 4-component vector of uint)
-0:45 Construct combined texture-sampler (temp usampler2D)
-0:45 'g_tTex2du4' (uniform utexture2D)
-0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:45 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:45 move second child to first child ( temp 4-component vector of uint)
+0:45 'txval12' ( temp 4-component vector of uint)
+0:45 textureGather ( temp 4-component vector of uint)
+0:45 Construct combined texture-sampler ( temp usampler2D)
+0:45 'g_tTex2du4' ( uniform utexture2D)
+0:45 'g_sSamp' (layout( binding=0) uniform sampler)
+0:45 c2: direct index for structure ( uniform 2-component vector of float)
+0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:45 Constant:
0:45 1 (const uint)
0:45 Constant:
0:45 1 (const int)
0:47 Sequence
-0:47 move second child to first child (temp 4-component vector of float)
-0:47 'txval20' (temp 4-component vector of float)
-0:47 textureGather (temp 4-component vector of float)
-0:47 Construct combined texture-sampler (temp sampler2D)
-0:47 'g_tTex2df4' (uniform texture2D)
-0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:47 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:47 move second child to first child ( temp 4-component vector of float)
+0:47 'txval20' ( temp 4-component vector of float)
+0:47 textureGather ( temp 4-component vector of float)
+0:47 Construct combined texture-sampler ( temp sampler2D)
+0:47 'g_tTex2df4' ( uniform texture2D)
+0:47 'g_sSamp' (layout( binding=0) uniform sampler)
+0:47 c2: direct index for structure ( uniform 2-component vector of float)
+0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:47 Constant:
0:47 1 (const uint)
0:47 Constant:
0:47 2 (const int)
0:48 Sequence
-0:48 move second child to first child (temp 4-component vector of int)
-0:48 'txval21' (temp 4-component vector of int)
-0:48 textureGather (temp 4-component vector of int)
-0:48 Construct combined texture-sampler (temp isampler2D)
-0:48 'g_tTex2di4' (uniform itexture2D)
-0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:48 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:48 move second child to first child ( temp 4-component vector of int)
+0:48 'txval21' ( temp 4-component vector of int)
+0:48 textureGather ( temp 4-component vector of int)
+0:48 Construct combined texture-sampler ( temp isampler2D)
+0:48 'g_tTex2di4' ( uniform itexture2D)
+0:48 'g_sSamp' (layout( binding=0) uniform sampler)
+0:48 c2: direct index for structure ( uniform 2-component vector of float)
+0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:48 Constant:
0:48 1 (const uint)
0:48 Constant:
0:48 2 (const int)
0:49 Sequence
-0:49 move second child to first child (temp 4-component vector of uint)
-0:49 'txval22' (temp 4-component vector of uint)
-0:49 textureGather (temp 4-component vector of uint)
-0:49 Construct combined texture-sampler (temp usampler2D)
-0:49 'g_tTex2du4' (uniform utexture2D)
-0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:49 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:49 move second child to first child ( temp 4-component vector of uint)
+0:49 'txval22' ( temp 4-component vector of uint)
+0:49 textureGather ( temp 4-component vector of uint)
+0:49 Construct combined texture-sampler ( temp usampler2D)
+0:49 'g_tTex2du4' ( uniform utexture2D)
+0:49 'g_sSamp' (layout( binding=0) uniform sampler)
+0:49 c2: direct index for structure ( uniform 2-component vector of float)
+0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:49 Constant:
0:49 1 (const uint)
0:49 Constant:
0:49 2 (const int)
0:51 Sequence
-0:51 move second child to first child (temp 4-component vector of float)
-0:51 'txval30' (temp 4-component vector of float)
-0:51 textureGather (temp 4-component vector of float)
-0:51 Construct combined texture-sampler (temp sampler2D)
-0:51 'g_tTex2df4' (uniform texture2D)
-0:51 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:51 move second child to first child ( temp 4-component vector of float)
+0:51 'txval30' ( temp 4-component vector of float)
+0:51 textureGather ( temp 4-component vector of float)
+0:51 Construct combined texture-sampler ( temp sampler2D)
+0:51 'g_tTex2df4' ( uniform texture2D)
+0:51 'g_sSamp' (layout( binding=0) uniform sampler)
+0:51 c2: direct index for structure ( uniform 2-component vector of float)
+0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:51 Constant:
0:51 1 (const uint)
0:51 Constant:
0:51 3 (const int)
0:52 Sequence
-0:52 move second child to first child (temp 4-component vector of int)
-0:52 'txval31' (temp 4-component vector of int)
-0:52 textureGather (temp 4-component vector of int)
-0:52 Construct combined texture-sampler (temp isampler2D)
-0:52 'g_tTex2di4' (uniform itexture2D)
-0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:52 move second child to first child ( temp 4-component vector of int)
+0:52 'txval31' ( temp 4-component vector of int)
+0:52 textureGather ( temp 4-component vector of int)
+0:52 Construct combined texture-sampler ( temp isampler2D)
+0:52 'g_tTex2di4' ( uniform itexture2D)
+0:52 'g_sSamp' (layout( binding=0) uniform sampler)
+0:52 c2: direct index for structure ( uniform 2-component vector of float)
+0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:52 Constant:
0:52 1 (const uint)
0:52 Constant:
0:52 3 (const int)
0:53 Sequence
-0:53 move second child to first child (temp 4-component vector of uint)
-0:53 'txval32' (temp 4-component vector of uint)
-0:53 textureGather (temp 4-component vector of uint)
-0:53 Construct combined texture-sampler (temp usampler2D)
-0:53 'g_tTex2du4' (uniform utexture2D)
-0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:53 move second child to first child ( temp 4-component vector of uint)
+0:53 'txval32' ( temp 4-component vector of uint)
+0:53 textureGather ( temp 4-component vector of uint)
+0:53 Construct combined texture-sampler ( temp usampler2D)
+0:53 'g_tTex2du4' ( uniform utexture2D)
+0:53 'g_sSamp' (layout( binding=0) uniform sampler)
+0:53 c2: direct index for structure ( uniform 2-component vector of float)
+0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:53 Constant:
0:53 1 (const uint)
0:53 Constant:
0:53 3 (const int)
0:57 Sequence
-0:57 move second child to first child (temp 4-component vector of float)
-0:57 'txval40' (temp 4-component vector of float)
-0:57 textureGather (temp 4-component vector of float)
-0:57 Construct combined texture-sampler (temp samplerCube)
-0:57 'g_tTexcdf4' (uniform textureCube)
-0:57 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:57 move second child to first child ( temp 4-component vector of float)
+0:57 'txval40' ( temp 4-component vector of float)
+0:57 textureGather ( temp 4-component vector of float)
+0:57 Construct combined texture-sampler ( temp samplerCube)
+0:57 'g_tTexcdf4' ( uniform textureCube)
+0:57 'g_sSamp' (layout( binding=0) uniform sampler)
+0:57 c3: direct index for structure ( uniform 3-component vector of float)
+0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:57 Constant:
0:57 2 (const uint)
0:57 Constant:
0:57 0 (const int)
0:58 Sequence
-0:58 move second child to first child (temp 4-component vector of int)
-0:58 'txval41' (temp 4-component vector of int)
-0:58 textureGather (temp 4-component vector of int)
-0:58 Construct combined texture-sampler (temp isamplerCube)
-0:58 'g_tTexcdi4' (uniform itextureCube)
-0:58 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:58 move second child to first child ( temp 4-component vector of int)
+0:58 'txval41' ( temp 4-component vector of int)
+0:58 textureGather ( temp 4-component vector of int)
+0:58 Construct combined texture-sampler ( temp isamplerCube)
+0:58 'g_tTexcdi4' ( uniform itextureCube)
+0:58 'g_sSamp' (layout( binding=0) uniform sampler)
+0:58 c3: direct index for structure ( uniform 3-component vector of float)
+0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:58 Constant:
0:58 2 (const uint)
0:58 Constant:
0:58 0 (const int)
0:59 Sequence
-0:59 move second child to first child (temp 4-component vector of uint)
-0:59 'txval42' (temp 4-component vector of uint)
-0:59 textureGather (temp 4-component vector of uint)
-0:59 Construct combined texture-sampler (temp usamplerCube)
-0:59 'g_tTexcdu4' (uniform utextureCube)
-0:59 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:59 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:59 move second child to first child ( temp 4-component vector of uint)
+0:59 'txval42' ( temp 4-component vector of uint)
+0:59 textureGather ( temp 4-component vector of uint)
+0:59 Construct combined texture-sampler ( temp usamplerCube)
+0:59 'g_tTexcdu4' ( uniform utextureCube)
+0:59 'g_sSamp' (layout( binding=0) uniform sampler)
+0:59 c3: direct index for structure ( uniform 3-component vector of float)
+0:59 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:59 Constant:
0:59 2 (const uint)
0:59 Constant:
0:59 0 (const int)
0:61 Sequence
-0:61 move second child to first child (temp 4-component vector of float)
-0:61 'txval50' (temp 4-component vector of float)
-0:61 textureGather (temp 4-component vector of float)
-0:61 Construct combined texture-sampler (temp samplerCube)
-0:61 'g_tTexcdf4' (uniform textureCube)
-0:61 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:61 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:61 move second child to first child ( temp 4-component vector of float)
+0:61 'txval50' ( temp 4-component vector of float)
+0:61 textureGather ( temp 4-component vector of float)
+0:61 Construct combined texture-sampler ( temp samplerCube)
+0:61 'g_tTexcdf4' ( uniform textureCube)
+0:61 'g_sSamp' (layout( binding=0) uniform sampler)
+0:61 c3: direct index for structure ( uniform 3-component vector of float)
+0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:61 Constant:
0:61 2 (const uint)
0:61 Constant:
0:61 1 (const int)
0:62 Sequence
-0:62 move second child to first child (temp 4-component vector of int)
-0:62 'txval51' (temp 4-component vector of int)
-0:62 textureGather (temp 4-component vector of int)
-0:62 Construct combined texture-sampler (temp isamplerCube)
-0:62 'g_tTexcdi4' (uniform itextureCube)
-0:62 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:62 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:62 move second child to first child ( temp 4-component vector of int)
+0:62 'txval51' ( temp 4-component vector of int)
+0:62 textureGather ( temp 4-component vector of int)
+0:62 Construct combined texture-sampler ( temp isamplerCube)
+0:62 'g_tTexcdi4' ( uniform itextureCube)
+0:62 'g_sSamp' (layout( binding=0) uniform sampler)
+0:62 c3: direct index for structure ( uniform 3-component vector of float)
+0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:62 Constant:
0:62 2 (const uint)
0:62 Constant:
0:62 1 (const int)
0:63 Sequence
-0:63 move second child to first child (temp 4-component vector of uint)
-0:63 'txval52' (temp 4-component vector of uint)
-0:63 textureGather (temp 4-component vector of uint)
-0:63 Construct combined texture-sampler (temp usamplerCube)
-0:63 'g_tTexcdu4' (uniform utextureCube)
-0:63 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:63 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:63 move second child to first child ( temp 4-component vector of uint)
+0:63 'txval52' ( temp 4-component vector of uint)
+0:63 textureGather ( temp 4-component vector of uint)
+0:63 Construct combined texture-sampler ( temp usamplerCube)
+0:63 'g_tTexcdu4' ( uniform utextureCube)
+0:63 'g_sSamp' (layout( binding=0) uniform sampler)
+0:63 c3: direct index for structure ( uniform 3-component vector of float)
+0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:63 Constant:
0:63 2 (const uint)
0:63 Constant:
0:63 1 (const int)
0:65 Sequence
-0:65 move second child to first child (temp 4-component vector of float)
-0:65 'txval60' (temp 4-component vector of float)
-0:65 textureGather (temp 4-component vector of float)
-0:65 Construct combined texture-sampler (temp samplerCube)
-0:65 'g_tTexcdf4' (uniform textureCube)
-0:65 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:65 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:65 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:65 move second child to first child ( temp 4-component vector of float)
+0:65 'txval60' ( temp 4-component vector of float)
+0:65 textureGather ( temp 4-component vector of float)
+0:65 Construct combined texture-sampler ( temp samplerCube)
+0:65 'g_tTexcdf4' ( uniform textureCube)
+0:65 'g_sSamp' (layout( binding=0) uniform sampler)
+0:65 c3: direct index for structure ( uniform 3-component vector of float)
+0:65 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:65 Constant:
0:65 2 (const uint)
0:65 Constant:
0:65 2 (const int)
0:66 Sequence
-0:66 move second child to first child (temp 4-component vector of int)
-0:66 'txval61' (temp 4-component vector of int)
-0:66 textureGather (temp 4-component vector of int)
-0:66 Construct combined texture-sampler (temp isamplerCube)
-0:66 'g_tTexcdi4' (uniform itextureCube)
-0:66 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:66 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:66 move second child to first child ( temp 4-component vector of int)
+0:66 'txval61' ( temp 4-component vector of int)
+0:66 textureGather ( temp 4-component vector of int)
+0:66 Construct combined texture-sampler ( temp isamplerCube)
+0:66 'g_tTexcdi4' ( uniform itextureCube)
+0:66 'g_sSamp' (layout( binding=0) uniform sampler)
+0:66 c3: direct index for structure ( uniform 3-component vector of float)
+0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:66 Constant:
0:66 2 (const uint)
0:66 Constant:
0:66 2 (const int)
0:67 Sequence
-0:67 move second child to first child (temp 4-component vector of uint)
-0:67 'txval62' (temp 4-component vector of uint)
-0:67 textureGather (temp 4-component vector of uint)
-0:67 Construct combined texture-sampler (temp usamplerCube)
-0:67 'g_tTexcdu4' (uniform utextureCube)
-0:67 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:67 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:67 move second child to first child ( temp 4-component vector of uint)
+0:67 'txval62' ( temp 4-component vector of uint)
+0:67 textureGather ( temp 4-component vector of uint)
+0:67 Construct combined texture-sampler ( temp usamplerCube)
+0:67 'g_tTexcdu4' ( uniform utextureCube)
+0:67 'g_sSamp' (layout( binding=0) uniform sampler)
+0:67 c3: direct index for structure ( uniform 3-component vector of float)
+0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:67 Constant:
0:67 2 (const uint)
0:67 Constant:
0:67 2 (const int)
0:69 Sequence
-0:69 move second child to first child (temp 4-component vector of float)
-0:69 'txval70' (temp 4-component vector of float)
-0:69 textureGather (temp 4-component vector of float)
-0:69 Construct combined texture-sampler (temp samplerCube)
-0:69 'g_tTexcdf4' (uniform textureCube)
-0:69 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:69 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:69 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:69 move second child to first child ( temp 4-component vector of float)
+0:69 'txval70' ( temp 4-component vector of float)
+0:69 textureGather ( temp 4-component vector of float)
+0:69 Construct combined texture-sampler ( temp samplerCube)
+0:69 'g_tTexcdf4' ( uniform textureCube)
+0:69 'g_sSamp' (layout( binding=0) uniform sampler)
+0:69 c3: direct index for structure ( uniform 3-component vector of float)
+0:69 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:69 Constant:
0:69 2 (const uint)
0:69 Constant:
0:69 3 (const int)
0:70 Sequence
-0:70 move second child to first child (temp 4-component vector of int)
-0:70 'txval71' (temp 4-component vector of int)
-0:70 textureGather (temp 4-component vector of int)
-0:70 Construct combined texture-sampler (temp isamplerCube)
-0:70 'g_tTexcdi4' (uniform itextureCube)
-0:70 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:70 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:70 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:70 move second child to first child ( temp 4-component vector of int)
+0:70 'txval71' ( temp 4-component vector of int)
+0:70 textureGather ( temp 4-component vector of int)
+0:70 Construct combined texture-sampler ( temp isamplerCube)
+0:70 'g_tTexcdi4' ( uniform itextureCube)
+0:70 'g_sSamp' (layout( binding=0) uniform sampler)
+0:70 c3: direct index for structure ( uniform 3-component vector of float)
+0:70 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:70 Constant:
0:70 2 (const uint)
0:70 Constant:
0:70 3 (const int)
0:71 Sequence
-0:71 move second child to first child (temp 4-component vector of uint)
-0:71 'txval72' (temp 4-component vector of uint)
-0:71 textureGather (temp 4-component vector of uint)
-0:71 Construct combined texture-sampler (temp usamplerCube)
-0:71 'g_tTexcdu4' (uniform utextureCube)
-0:71 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:71 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:71 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:71 move second child to first child ( temp 4-component vector of uint)
+0:71 'txval72' ( temp 4-component vector of uint)
+0:71 textureGather ( temp 4-component vector of uint)
+0:71 Construct combined texture-sampler ( temp usamplerCube)
+0:71 'g_tTexcdu4' ( uniform utextureCube)
+0:71 'g_sSamp' (layout( binding=0) uniform sampler)
+0:71 c3: direct index for structure ( uniform 3-component vector of float)
+0:71 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:71 Constant:
0:71 2 (const uint)
0:71 Constant:
0:71 3 (const int)
-0:73 move second child to first child (temp 4-component vector of float)
-0:73 Color: direct index for structure (temp 4-component vector of float)
-0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:73 move second child to first child ( temp 4-component vector of float)
+0:73 Color: direct index for structure ( temp 4-component vector of float)
+0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:73 Constant:
0:73 0 (const int)
0:73 Constant:
@@ -327,47 +327,53 @@ gl_FragCoord origin is upper left
0:73 1.000000
0:73 1.000000
0:73 1.000000
-0:74 move second child to first child (temp float)
-0:74 Depth: direct index for structure (temp float)
-0:74 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:74 move second child to first child ( temp float)
+0:74 Depth: direct index for structure ( temp float)
+0:74 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:74 Constant:
0:74 1 (const int)
0:74 Constant:
0:74 1.000000
-0:76 Sequence
-0:76 Sequence
-0:76 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:76 Color: direct index for structure (temp 4-component vector of float)
-0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:76 Constant:
-0:76 0 (const int)
-0:76 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:76 Depth: direct index for structure (temp float)
-0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:76 Constant:
-0:76 1 (const int)
-0:76 Branch: Return
+0:76 Branch: Return with expression
+0:76 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:34 Function Definition: main( ( temp void)
+0:34 Function Parameters:
+0:? Sequence
+0:34 Sequence
+0:34 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:34 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:34 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:34 Color: direct index for structure ( temp 4-component vector of float)
+0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:34 Constant:
+0:34 0 (const int)
+0:34 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:34 Depth: direct index for structure ( temp float)
+0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:34 Constant:
+0:34 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_sSamp2d' (uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:? 'g_tTex1di4' (uniform itexture1D)
-0:? 'g_tTex1du4' (uniform utexture1D)
-0:? 'g_tTex2df4' (uniform texture2D)
-0:? 'g_tTex2di4' (uniform itexture2D)
-0:? 'g_tTex2du4' (uniform utexture2D)
-0:? 'g_tTex3df4' (uniform texture3D)
-0:? 'g_tTex3di4' (uniform itexture3D)
-0:? 'g_tTex3du4' (uniform utexture3D)
-0:? 'g_tTexcdf4' (uniform textureCube)
-0:? 'g_tTexcdi4' (uniform itextureCube)
-0:? 'g_tTexcdu4' (uniform utextureCube)
-0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_sSamp2d' ( uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:? 'g_tTex1di4' ( uniform itexture1D)
+0:? 'g_tTex1du4' ( uniform utexture1D)
+0:? 'g_tTex2df4' ( uniform texture2D)
+0:? 'g_tTex2di4' ( uniform itexture2D)
+0:? 'g_tTex2du4' ( uniform utexture2D)
+0:? 'g_tTex3df4' ( uniform texture3D)
+0:? 'g_tTex3di4' ( uniform itexture3D)
+0:? 'g_tTex3du4' ( uniform utexture3D)
+0:? 'g_tTexcdf4' ( uniform textureCube)
+0:? 'g_tTexcdi4' ( uniform itextureCube)
+0:? 'g_tTexcdu4' ( uniform utextureCube)
+0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -376,324 +382,324 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:34 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:34 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:34 Function Parameters:
0:? Sequence
0:39 Sequence
-0:39 move second child to first child (temp 4-component vector of float)
-0:39 'txval00' (temp 4-component vector of float)
-0:39 textureGather (temp 4-component vector of float)
-0:39 Construct combined texture-sampler (temp sampler2D)
-0:39 'g_tTex2df4' (uniform texture2D)
-0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:39 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:39 move second child to first child ( temp 4-component vector of float)
+0:39 'txval00' ( temp 4-component vector of float)
+0:39 textureGather ( temp 4-component vector of float)
+0:39 Construct combined texture-sampler ( temp sampler2D)
+0:39 'g_tTex2df4' ( uniform texture2D)
+0:39 'g_sSamp' (layout( binding=0) uniform sampler)
+0:39 c2: direct index for structure ( uniform 2-component vector of float)
+0:39 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:39 Constant:
0:39 1 (const uint)
0:39 Constant:
0:39 0 (const int)
0:40 Sequence
-0:40 move second child to first child (temp 4-component vector of int)
-0:40 'txval01' (temp 4-component vector of int)
-0:40 textureGather (temp 4-component vector of int)
-0:40 Construct combined texture-sampler (temp isampler2D)
-0:40 'g_tTex2di4' (uniform itexture2D)
-0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:40 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:40 move second child to first child ( temp 4-component vector of int)
+0:40 'txval01' ( temp 4-component vector of int)
+0:40 textureGather ( temp 4-component vector of int)
+0:40 Construct combined texture-sampler ( temp isampler2D)
+0:40 'g_tTex2di4' ( uniform itexture2D)
+0:40 'g_sSamp' (layout( binding=0) uniform sampler)
+0:40 c2: direct index for structure ( uniform 2-component vector of float)
+0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:40 Constant:
0:40 1 (const uint)
0:40 Constant:
0:40 0 (const int)
0:41 Sequence
-0:41 move second child to first child (temp 4-component vector of uint)
-0:41 'txval02' (temp 4-component vector of uint)
-0:41 textureGather (temp 4-component vector of uint)
-0:41 Construct combined texture-sampler (temp usampler2D)
-0:41 'g_tTex2du4' (uniform utexture2D)
-0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:41 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:41 move second child to first child ( temp 4-component vector of uint)
+0:41 'txval02' ( temp 4-component vector of uint)
+0:41 textureGather ( temp 4-component vector of uint)
+0:41 Construct combined texture-sampler ( temp usampler2D)
+0:41 'g_tTex2du4' ( uniform utexture2D)
+0:41 'g_sSamp' (layout( binding=0) uniform sampler)
+0:41 c2: direct index for structure ( uniform 2-component vector of float)
+0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:41 Constant:
0:41 1 (const uint)
0:41 Constant:
0:41 0 (const int)
0:43 Sequence
-0:43 move second child to first child (temp 4-component vector of float)
-0:43 'txval10' (temp 4-component vector of float)
-0:43 textureGather (temp 4-component vector of float)
-0:43 Construct combined texture-sampler (temp sampler2D)
-0:43 'g_tTex2df4' (uniform texture2D)
-0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:43 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:43 move second child to first child ( temp 4-component vector of float)
+0:43 'txval10' ( temp 4-component vector of float)
+0:43 textureGather ( temp 4-component vector of float)
+0:43 Construct combined texture-sampler ( temp sampler2D)
+0:43 'g_tTex2df4' ( uniform texture2D)
+0:43 'g_sSamp' (layout( binding=0) uniform sampler)
+0:43 c2: direct index for structure ( uniform 2-component vector of float)
+0:43 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:43 Constant:
0:43 1 (const uint)
0:43 Constant:
0:43 1 (const int)
0:44 Sequence
-0:44 move second child to first child (temp 4-component vector of int)
-0:44 'txval11' (temp 4-component vector of int)
-0:44 textureGather (temp 4-component vector of int)
-0:44 Construct combined texture-sampler (temp isampler2D)
-0:44 'g_tTex2di4' (uniform itexture2D)
-0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:44 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:44 move second child to first child ( temp 4-component vector of int)
+0:44 'txval11' ( temp 4-component vector of int)
+0:44 textureGather ( temp 4-component vector of int)
+0:44 Construct combined texture-sampler ( temp isampler2D)
+0:44 'g_tTex2di4' ( uniform itexture2D)
+0:44 'g_sSamp' (layout( binding=0) uniform sampler)
+0:44 c2: direct index for structure ( uniform 2-component vector of float)
+0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:44 Constant:
0:44 1 (const uint)
0:44 Constant:
0:44 1 (const int)
0:45 Sequence
-0:45 move second child to first child (temp 4-component vector of uint)
-0:45 'txval12' (temp 4-component vector of uint)
-0:45 textureGather (temp 4-component vector of uint)
-0:45 Construct combined texture-sampler (temp usampler2D)
-0:45 'g_tTex2du4' (uniform utexture2D)
-0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:45 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:45 move second child to first child ( temp 4-component vector of uint)
+0:45 'txval12' ( temp 4-component vector of uint)
+0:45 textureGather ( temp 4-component vector of uint)
+0:45 Construct combined texture-sampler ( temp usampler2D)
+0:45 'g_tTex2du4' ( uniform utexture2D)
+0:45 'g_sSamp' (layout( binding=0) uniform sampler)
+0:45 c2: direct index for structure ( uniform 2-component vector of float)
+0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:45 Constant:
0:45 1 (const uint)
0:45 Constant:
0:45 1 (const int)
0:47 Sequence
-0:47 move second child to first child (temp 4-component vector of float)
-0:47 'txval20' (temp 4-component vector of float)
-0:47 textureGather (temp 4-component vector of float)
-0:47 Construct combined texture-sampler (temp sampler2D)
-0:47 'g_tTex2df4' (uniform texture2D)
-0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:47 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:47 move second child to first child ( temp 4-component vector of float)
+0:47 'txval20' ( temp 4-component vector of float)
+0:47 textureGather ( temp 4-component vector of float)
+0:47 Construct combined texture-sampler ( temp sampler2D)
+0:47 'g_tTex2df4' ( uniform texture2D)
+0:47 'g_sSamp' (layout( binding=0) uniform sampler)
+0:47 c2: direct index for structure ( uniform 2-component vector of float)
+0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:47 Constant:
0:47 1 (const uint)
0:47 Constant:
0:47 2 (const int)
0:48 Sequence
-0:48 move second child to first child (temp 4-component vector of int)
-0:48 'txval21' (temp 4-component vector of int)
-0:48 textureGather (temp 4-component vector of int)
-0:48 Construct combined texture-sampler (temp isampler2D)
-0:48 'g_tTex2di4' (uniform itexture2D)
-0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:48 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:48 move second child to first child ( temp 4-component vector of int)
+0:48 'txval21' ( temp 4-component vector of int)
+0:48 textureGather ( temp 4-component vector of int)
+0:48 Construct combined texture-sampler ( temp isampler2D)
+0:48 'g_tTex2di4' ( uniform itexture2D)
+0:48 'g_sSamp' (layout( binding=0) uniform sampler)
+0:48 c2: direct index for structure ( uniform 2-component vector of float)
+0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:48 Constant:
0:48 1 (const uint)
0:48 Constant:
0:48 2 (const int)
0:49 Sequence
-0:49 move second child to first child (temp 4-component vector of uint)
-0:49 'txval22' (temp 4-component vector of uint)
-0:49 textureGather (temp 4-component vector of uint)
-0:49 Construct combined texture-sampler (temp usampler2D)
-0:49 'g_tTex2du4' (uniform utexture2D)
-0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:49 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:49 move second child to first child ( temp 4-component vector of uint)
+0:49 'txval22' ( temp 4-component vector of uint)
+0:49 textureGather ( temp 4-component vector of uint)
+0:49 Construct combined texture-sampler ( temp usampler2D)
+0:49 'g_tTex2du4' ( uniform utexture2D)
+0:49 'g_sSamp' (layout( binding=0) uniform sampler)
+0:49 c2: direct index for structure ( uniform 2-component vector of float)
+0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:49 Constant:
0:49 1 (const uint)
0:49 Constant:
0:49 2 (const int)
0:51 Sequence
-0:51 move second child to first child (temp 4-component vector of float)
-0:51 'txval30' (temp 4-component vector of float)
-0:51 textureGather (temp 4-component vector of float)
-0:51 Construct combined texture-sampler (temp sampler2D)
-0:51 'g_tTex2df4' (uniform texture2D)
-0:51 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:51 move second child to first child ( temp 4-component vector of float)
+0:51 'txval30' ( temp 4-component vector of float)
+0:51 textureGather ( temp 4-component vector of float)
+0:51 Construct combined texture-sampler ( temp sampler2D)
+0:51 'g_tTex2df4' ( uniform texture2D)
+0:51 'g_sSamp' (layout( binding=0) uniform sampler)
+0:51 c2: direct index for structure ( uniform 2-component vector of float)
+0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:51 Constant:
0:51 1 (const uint)
0:51 Constant:
0:51 3 (const int)
0:52 Sequence
-0:52 move second child to first child (temp 4-component vector of int)
-0:52 'txval31' (temp 4-component vector of int)
-0:52 textureGather (temp 4-component vector of int)
-0:52 Construct combined texture-sampler (temp isampler2D)
-0:52 'g_tTex2di4' (uniform itexture2D)
-0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:52 move second child to first child ( temp 4-component vector of int)
+0:52 'txval31' ( temp 4-component vector of int)
+0:52 textureGather ( temp 4-component vector of int)
+0:52 Construct combined texture-sampler ( temp isampler2D)
+0:52 'g_tTex2di4' ( uniform itexture2D)
+0:52 'g_sSamp' (layout( binding=0) uniform sampler)
+0:52 c2: direct index for structure ( uniform 2-component vector of float)
+0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:52 Constant:
0:52 1 (const uint)
0:52 Constant:
0:52 3 (const int)
0:53 Sequence
-0:53 move second child to first child (temp 4-component vector of uint)
-0:53 'txval32' (temp 4-component vector of uint)
-0:53 textureGather (temp 4-component vector of uint)
-0:53 Construct combined texture-sampler (temp usampler2D)
-0:53 'g_tTex2du4' (uniform utexture2D)
-0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float)
-0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:53 move second child to first child ( temp 4-component vector of uint)
+0:53 'txval32' ( temp 4-component vector of uint)
+0:53 textureGather ( temp 4-component vector of uint)
+0:53 Construct combined texture-sampler ( temp usampler2D)
+0:53 'g_tTex2du4' ( uniform utexture2D)
+0:53 'g_sSamp' (layout( binding=0) uniform sampler)
+0:53 c2: direct index for structure ( uniform 2-component vector of float)
+0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:53 Constant:
0:53 1 (const uint)
0:53 Constant:
0:53 3 (const int)
0:57 Sequence
-0:57 move second child to first child (temp 4-component vector of float)
-0:57 'txval40' (temp 4-component vector of float)
-0:57 textureGather (temp 4-component vector of float)
-0:57 Construct combined texture-sampler (temp samplerCube)
-0:57 'g_tTexcdf4' (uniform textureCube)
-0:57 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:57 move second child to first child ( temp 4-component vector of float)
+0:57 'txval40' ( temp 4-component vector of float)
+0:57 textureGather ( temp 4-component vector of float)
+0:57 Construct combined texture-sampler ( temp samplerCube)
+0:57 'g_tTexcdf4' ( uniform textureCube)
+0:57 'g_sSamp' (layout( binding=0) uniform sampler)
+0:57 c3: direct index for structure ( uniform 3-component vector of float)
+0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:57 Constant:
0:57 2 (const uint)
0:57 Constant:
0:57 0 (const int)
0:58 Sequence
-0:58 move second child to first child (temp 4-component vector of int)
-0:58 'txval41' (temp 4-component vector of int)
-0:58 textureGather (temp 4-component vector of int)
-0:58 Construct combined texture-sampler (temp isamplerCube)
-0:58 'g_tTexcdi4' (uniform itextureCube)
-0:58 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:58 move second child to first child ( temp 4-component vector of int)
+0:58 'txval41' ( temp 4-component vector of int)
+0:58 textureGather ( temp 4-component vector of int)
+0:58 Construct combined texture-sampler ( temp isamplerCube)
+0:58 'g_tTexcdi4' ( uniform itextureCube)
+0:58 'g_sSamp' (layout( binding=0) uniform sampler)
+0:58 c3: direct index for structure ( uniform 3-component vector of float)
+0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:58 Constant:
0:58 2 (const uint)
0:58 Constant:
0:58 0 (const int)
0:59 Sequence
-0:59 move second child to first child (temp 4-component vector of uint)
-0:59 'txval42' (temp 4-component vector of uint)
-0:59 textureGather (temp 4-component vector of uint)
-0:59 Construct combined texture-sampler (temp usamplerCube)
-0:59 'g_tTexcdu4' (uniform utextureCube)
-0:59 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:59 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:59 move second child to first child ( temp 4-component vector of uint)
+0:59 'txval42' ( temp 4-component vector of uint)
+0:59 textureGather ( temp 4-component vector of uint)
+0:59 Construct combined texture-sampler ( temp usamplerCube)
+0:59 'g_tTexcdu4' ( uniform utextureCube)
+0:59 'g_sSamp' (layout( binding=0) uniform sampler)
+0:59 c3: direct index for structure ( uniform 3-component vector of float)
+0:59 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:59 Constant:
0:59 2 (const uint)
0:59 Constant:
0:59 0 (const int)
0:61 Sequence
-0:61 move second child to first child (temp 4-component vector of float)
-0:61 'txval50' (temp 4-component vector of float)
-0:61 textureGather (temp 4-component vector of float)
-0:61 Construct combined texture-sampler (temp samplerCube)
-0:61 'g_tTexcdf4' (uniform textureCube)
-0:61 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:61 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:61 move second child to first child ( temp 4-component vector of float)
+0:61 'txval50' ( temp 4-component vector of float)
+0:61 textureGather ( temp 4-component vector of float)
+0:61 Construct combined texture-sampler ( temp samplerCube)
+0:61 'g_tTexcdf4' ( uniform textureCube)
+0:61 'g_sSamp' (layout( binding=0) uniform sampler)
+0:61 c3: direct index for structure ( uniform 3-component vector of float)
+0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:61 Constant:
0:61 2 (const uint)
0:61 Constant:
0:61 1 (const int)
0:62 Sequence
-0:62 move second child to first child (temp 4-component vector of int)
-0:62 'txval51' (temp 4-component vector of int)
-0:62 textureGather (temp 4-component vector of int)
-0:62 Construct combined texture-sampler (temp isamplerCube)
-0:62 'g_tTexcdi4' (uniform itextureCube)
-0:62 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:62 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:62 move second child to first child ( temp 4-component vector of int)
+0:62 'txval51' ( temp 4-component vector of int)
+0:62 textureGather ( temp 4-component vector of int)
+0:62 Construct combined texture-sampler ( temp isamplerCube)
+0:62 'g_tTexcdi4' ( uniform itextureCube)
+0:62 'g_sSamp' (layout( binding=0) uniform sampler)
+0:62 c3: direct index for structure ( uniform 3-component vector of float)
+0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:62 Constant:
0:62 2 (const uint)
0:62 Constant:
0:62 1 (const int)
0:63 Sequence
-0:63 move second child to first child (temp 4-component vector of uint)
-0:63 'txval52' (temp 4-component vector of uint)
-0:63 textureGather (temp 4-component vector of uint)
-0:63 Construct combined texture-sampler (temp usamplerCube)
-0:63 'g_tTexcdu4' (uniform utextureCube)
-0:63 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:63 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:63 move second child to first child ( temp 4-component vector of uint)
+0:63 'txval52' ( temp 4-component vector of uint)
+0:63 textureGather ( temp 4-component vector of uint)
+0:63 Construct combined texture-sampler ( temp usamplerCube)
+0:63 'g_tTexcdu4' ( uniform utextureCube)
+0:63 'g_sSamp' (layout( binding=0) uniform sampler)
+0:63 c3: direct index for structure ( uniform 3-component vector of float)
+0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:63 Constant:
0:63 2 (const uint)
0:63 Constant:
0:63 1 (const int)
0:65 Sequence
-0:65 move second child to first child (temp 4-component vector of float)
-0:65 'txval60' (temp 4-component vector of float)
-0:65 textureGather (temp 4-component vector of float)
-0:65 Construct combined texture-sampler (temp samplerCube)
-0:65 'g_tTexcdf4' (uniform textureCube)
-0:65 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:65 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:65 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:65 move second child to first child ( temp 4-component vector of float)
+0:65 'txval60' ( temp 4-component vector of float)
+0:65 textureGather ( temp 4-component vector of float)
+0:65 Construct combined texture-sampler ( temp samplerCube)
+0:65 'g_tTexcdf4' ( uniform textureCube)
+0:65 'g_sSamp' (layout( binding=0) uniform sampler)
+0:65 c3: direct index for structure ( uniform 3-component vector of float)
+0:65 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:65 Constant:
0:65 2 (const uint)
0:65 Constant:
0:65 2 (const int)
0:66 Sequence
-0:66 move second child to first child (temp 4-component vector of int)
-0:66 'txval61' (temp 4-component vector of int)
-0:66 textureGather (temp 4-component vector of int)
-0:66 Construct combined texture-sampler (temp isamplerCube)
-0:66 'g_tTexcdi4' (uniform itextureCube)
-0:66 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:66 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:66 move second child to first child ( temp 4-component vector of int)
+0:66 'txval61' ( temp 4-component vector of int)
+0:66 textureGather ( temp 4-component vector of int)
+0:66 Construct combined texture-sampler ( temp isamplerCube)
+0:66 'g_tTexcdi4' ( uniform itextureCube)
+0:66 'g_sSamp' (layout( binding=0) uniform sampler)
+0:66 c3: direct index for structure ( uniform 3-component vector of float)
+0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:66 Constant:
0:66 2 (const uint)
0:66 Constant:
0:66 2 (const int)
0:67 Sequence
-0:67 move second child to first child (temp 4-component vector of uint)
-0:67 'txval62' (temp 4-component vector of uint)
-0:67 textureGather (temp 4-component vector of uint)
-0:67 Construct combined texture-sampler (temp usamplerCube)
-0:67 'g_tTexcdu4' (uniform utextureCube)
-0:67 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:67 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:67 move second child to first child ( temp 4-component vector of uint)
+0:67 'txval62' ( temp 4-component vector of uint)
+0:67 textureGather ( temp 4-component vector of uint)
+0:67 Construct combined texture-sampler ( temp usamplerCube)
+0:67 'g_tTexcdu4' ( uniform utextureCube)
+0:67 'g_sSamp' (layout( binding=0) uniform sampler)
+0:67 c3: direct index for structure ( uniform 3-component vector of float)
+0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:67 Constant:
0:67 2 (const uint)
0:67 Constant:
0:67 2 (const int)
0:69 Sequence
-0:69 move second child to first child (temp 4-component vector of float)
-0:69 'txval70' (temp 4-component vector of float)
-0:69 textureGather (temp 4-component vector of float)
-0:69 Construct combined texture-sampler (temp samplerCube)
-0:69 'g_tTexcdf4' (uniform textureCube)
-0:69 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:69 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:69 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:69 move second child to first child ( temp 4-component vector of float)
+0:69 'txval70' ( temp 4-component vector of float)
+0:69 textureGather ( temp 4-component vector of float)
+0:69 Construct combined texture-sampler ( temp samplerCube)
+0:69 'g_tTexcdf4' ( uniform textureCube)
+0:69 'g_sSamp' (layout( binding=0) uniform sampler)
+0:69 c3: direct index for structure ( uniform 3-component vector of float)
+0:69 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:69 Constant:
0:69 2 (const uint)
0:69 Constant:
0:69 3 (const int)
0:70 Sequence
-0:70 move second child to first child (temp 4-component vector of int)
-0:70 'txval71' (temp 4-component vector of int)
-0:70 textureGather (temp 4-component vector of int)
-0:70 Construct combined texture-sampler (temp isamplerCube)
-0:70 'g_tTexcdi4' (uniform itextureCube)
-0:70 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:70 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:70 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:70 move second child to first child ( temp 4-component vector of int)
+0:70 'txval71' ( temp 4-component vector of int)
+0:70 textureGather ( temp 4-component vector of int)
+0:70 Construct combined texture-sampler ( temp isamplerCube)
+0:70 'g_tTexcdi4' ( uniform itextureCube)
+0:70 'g_sSamp' (layout( binding=0) uniform sampler)
+0:70 c3: direct index for structure ( uniform 3-component vector of float)
+0:70 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:70 Constant:
0:70 2 (const uint)
0:70 Constant:
0:70 3 (const int)
0:71 Sequence
-0:71 move second child to first child (temp 4-component vector of uint)
-0:71 'txval72' (temp 4-component vector of uint)
-0:71 textureGather (temp 4-component vector of uint)
-0:71 Construct combined texture-sampler (temp usamplerCube)
-0:71 'g_tTexcdu4' (uniform utextureCube)
-0:71 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:71 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
-0:71 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:71 move second child to first child ( temp 4-component vector of uint)
+0:71 'txval72' ( temp 4-component vector of uint)
+0:71 textureGather ( temp 4-component vector of uint)
+0:71 Construct combined texture-sampler ( temp usamplerCube)
+0:71 'g_tTexcdu4' ( uniform utextureCube)
+0:71 'g_sSamp' (layout( binding=0) uniform sampler)
+0:71 c3: direct index for structure ( uniform 3-component vector of float)
+0:71 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:71 Constant:
0:71 2 (const uint)
0:71 Constant:
0:71 3 (const int)
-0:73 move second child to first child (temp 4-component vector of float)
-0:73 Color: direct index for structure (temp 4-component vector of float)
-0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:73 move second child to first child ( temp 4-component vector of float)
+0:73 Color: direct index for structure ( temp 4-component vector of float)
+0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:73 Constant:
0:73 0 (const int)
0:73 Constant:
@@ -701,418 +707,435 @@ gl_FragCoord origin is upper left
0:73 1.000000
0:73 1.000000
0:73 1.000000
-0:74 move second child to first child (temp float)
-0:74 Depth: direct index for structure (temp float)
-0:74 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:74 move second child to first child ( temp float)
+0:74 Depth: direct index for structure ( temp float)
+0:74 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:74 Constant:
0:74 1 (const int)
0:74 Constant:
0:74 1.000000
-0:76 Sequence
-0:76 Sequence
-0:76 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:76 Color: direct index for structure (temp 4-component vector of float)
-0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:76 Constant:
-0:76 0 (const int)
-0:76 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:76 Depth: direct index for structure (temp float)
-0:76 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:76 Constant:
-0:76 1 (const int)
-0:76 Branch: Return
+0:76 Branch: Return with expression
+0:76 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:34 Function Definition: main( ( temp void)
+0:34 Function Parameters:
+0:? Sequence
+0:34 Sequence
+0:34 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:34 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:34 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:34 Color: direct index for structure ( temp 4-component vector of float)
+0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:34 Constant:
+0:34 0 (const int)
+0:34 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:34 Depth: direct index for structure ( temp float)
+0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:34 Constant:
+0:34 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_sSamp2d' (uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:? 'g_tTex1di4' (uniform itexture1D)
-0:? 'g_tTex1du4' (uniform utexture1D)
-0:? 'g_tTex2df4' (uniform texture2D)
-0:? 'g_tTex2di4' (uniform itexture2D)
-0:? 'g_tTex2du4' (uniform utexture2D)
-0:? 'g_tTex3df4' (uniform texture3D)
-0:? 'g_tTex3di4' (uniform itexture3D)
-0:? 'g_tTex3du4' (uniform utexture3D)
-0:? 'g_tTexcdf4' (uniform textureCube)
-0:? 'g_tTexcdi4' (uniform itextureCube)
-0:? 'g_tTexcdu4' (uniform utextureCube)
-0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_sSamp2d' ( uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:? 'g_tTex1di4' ( uniform itexture1D)
+0:? 'g_tTex1du4' ( uniform utexture1D)
+0:? 'g_tTex2df4' ( uniform texture2D)
+0:? 'g_tTex2di4' ( uniform itexture2D)
+0:? 'g_tTex2du4' ( uniform utexture2D)
+0:? 'g_tTex3df4' ( uniform texture3D)
+0:? 'g_tTex3di4' ( uniform itexture3D)
+0:? 'g_tTex3du4' ( uniform utexture3D)
+0:? 'g_tTexcdf4' ( uniform textureCube)
+0:? 'g_tTexcdi4' ( uniform itextureCube)
+0:? 'g_tTexcdu4' ( uniform utextureCube)
+0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 258
+// Id's are bound by 265
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 230 234
+ EntryPoint Fragment 4 "main" 238 242
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
- Name 9 "txval00"
- Name 12 "g_tTex2df4"
- Name 16 "g_sSamp"
- Name 22 "$Global"
- MemberName 22($Global) 0 "c1"
- MemberName 22($Global) 1 "c2"
- MemberName 22($Global) 2 "c3"
- MemberName 22($Global) 3 "c4"
- Name 24 ""
- Name 34 "txval01"
- Name 37 "g_tTex2di4"
- Name 48 "txval02"
- Name 51 "g_tTex2du4"
- Name 59 "txval10"
- Name 66 "txval11"
- Name 73 "txval12"
- Name 80 "txval20"
- Name 88 "txval21"
- Name 95 "txval22"
- Name 102 "txval30"
- Name 110 "txval31"
- Name 117 "txval32"
- Name 124 "txval40"
- Name 127 "g_tTexcdf4"
- Name 136 "txval41"
- Name 139 "g_tTexcdi4"
- Name 147 "txval42"
- Name 150 "g_tTexcdu4"
- Name 158 "txval50"
- Name 165 "txval51"
- Name 172 "txval52"
- Name 179 "txval60"
- Name 186 "txval61"
- Name 193 "txval62"
- Name 200 "txval70"
- Name 207 "txval71"
- Name 214 "txval72"
- Name 221 "PS_OUTPUT"
- MemberName 221(PS_OUTPUT) 0 "Color"
- MemberName 221(PS_OUTPUT) 1 "Depth"
- Name 223 "psout"
- Name 230 "Color"
- Name 234 "Depth"
- Name 238 "g_sSamp2d"
- Name 241 "g_tTex1df4a"
- Name 242 "g_tTex1df4"
- Name 245 "g_tTex1di4"
- Name 248 "g_tTex1du4"
- Name 251 "g_tTex3df4"
- Name 254 "g_tTex3di4"
- Name 257 "g_tTex3du4"
- Decorate 12(g_tTex2df4) DescriptorSet 0
- Decorate 16(g_sSamp) DescriptorSet 0
- Decorate 16(g_sSamp) Binding 0
- MemberDecorate 22($Global) 0 Offset 0
- MemberDecorate 22($Global) 1 Offset 8
- MemberDecorate 22($Global) 2 Offset 16
- MemberDecorate 22($Global) 3 Offset 32
- Decorate 22($Global) Block
- Decorate 24 DescriptorSet 0
- Decorate 37(g_tTex2di4) DescriptorSet 0
- Decorate 51(g_tTex2du4) DescriptorSet 0
- Decorate 127(g_tTexcdf4) DescriptorSet 0
- Decorate 139(g_tTexcdi4) DescriptorSet 0
- Decorate 150(g_tTexcdu4) DescriptorSet 0
- Decorate 230(Color) Location 0
- Decorate 234(Depth) BuiltIn FragDepth
- Decorate 238(g_sSamp2d) DescriptorSet 0
- Decorate 241(g_tTex1df4a) DescriptorSet 0
- Decorate 241(g_tTex1df4a) Binding 1
- Decorate 242(g_tTex1df4) DescriptorSet 0
- Decorate 242(g_tTex1df4) Binding 0
- Decorate 245(g_tTex1di4) DescriptorSet 0
- Decorate 248(g_tTex1du4) DescriptorSet 0
- Decorate 251(g_tTex3df4) DescriptorSet 0
- Decorate 254(g_tTex3di4) DescriptorSet 0
- Decorate 257(g_tTex3du4) DescriptorSet 0
+ Name 8 "PS_OUTPUT"
+ MemberName 8(PS_OUTPUT) 0 "Color"
+ MemberName 8(PS_OUTPUT) 1 "Depth"
+ Name 10 "@main("
+ Name 13 "txval00"
+ Name 16 "g_tTex2df4"
+ Name 20 "g_sSamp"
+ Name 26 "$Global"
+ MemberName 26($Global) 0 "c1"
+ MemberName 26($Global) 1 "c2"
+ MemberName 26($Global) 2 "c3"
+ MemberName 26($Global) 3 "c4"
+ Name 28 ""
+ Name 38 "txval01"
+ Name 41 "g_tTex2di4"
+ Name 52 "txval02"
+ Name 55 "g_tTex2du4"
+ Name 63 "txval10"
+ Name 70 "txval11"
+ Name 77 "txval12"
+ Name 84 "txval20"
+ Name 92 "txval21"
+ Name 99 "txval22"
+ Name 106 "txval30"
+ Name 114 "txval31"
+ Name 121 "txval32"
+ Name 128 "txval40"
+ Name 131 "g_tTexcdf4"
+ Name 140 "txval41"
+ Name 143 "g_tTexcdi4"
+ Name 151 "txval42"
+ Name 154 "g_tTexcdu4"
+ Name 162 "txval50"
+ Name 169 "txval51"
+ Name 176 "txval52"
+ Name 183 "txval60"
+ Name 190 "txval61"
+ Name 197 "txval62"
+ Name 204 "txval70"
+ Name 211 "txval71"
+ Name 218 "txval72"
+ Name 226 "psout"
+ Name 235 "flattenTemp"
+ Name 238 "Color"
+ Name 242 "Depth"
+ Name 245 "g_sSamp2d"
+ Name 248 "g_tTex1df4a"
+ Name 249 "g_tTex1df4"
+ Name 252 "g_tTex1di4"
+ Name 255 "g_tTex1du4"
+ Name 258 "g_tTex3df4"
+ Name 261 "g_tTex3di4"
+ Name 264 "g_tTex3du4"
+ Decorate 16(g_tTex2df4) DescriptorSet 0
+ Decorate 20(g_sSamp) DescriptorSet 0
+ Decorate 20(g_sSamp) Binding 0
+ MemberDecorate 26($Global) 0 Offset 0
+ MemberDecorate 26($Global) 1 Offset 8
+ MemberDecorate 26($Global) 2 Offset 16
+ MemberDecorate 26($Global) 3 Offset 32
+ Decorate 26($Global) Block
+ Decorate 28 DescriptorSet 0
+ Decorate 41(g_tTex2di4) DescriptorSet 0
+ Decorate 55(g_tTex2du4) DescriptorSet 0
+ Decorate 131(g_tTexcdf4) DescriptorSet 0
+ Decorate 143(g_tTexcdi4) DescriptorSet 0
+ Decorate 154(g_tTexcdu4) DescriptorSet 0
+ Decorate 238(Color) Location 0
+ Decorate 242(Depth) BuiltIn FragDepth
+ Decorate 245(g_sSamp2d) DescriptorSet 0
+ Decorate 248(g_tTex1df4a) DescriptorSet 0
+ Decorate 248(g_tTex1df4a) Binding 1
+ Decorate 249(g_tTex1df4) DescriptorSet 0
+ Decorate 249(g_tTex1df4) Binding 0
+ Decorate 252(g_tTex1di4) DescriptorSet 0
+ Decorate 255(g_tTex1du4) DescriptorSet 0
+ Decorate 258(g_tTex3df4) DescriptorSet 0
+ Decorate 261(g_tTex3di4) DescriptorSet 0
+ Decorate 264(g_tTex3du4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
- 8: TypePointer Function 7(fvec4)
- 10: TypeImage 6(float) 2D sampled format:Unknown
- 11: TypePointer UniformConstant 10
- 12(g_tTex2df4): 11(ptr) Variable UniformConstant
- 14: TypeSampler
+ 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
+ 9: TypeFunction 8(PS_OUTPUT)
+ 12: TypePointer Function 7(fvec4)
+ 14: TypeImage 6(float) 2D sampled format:Unknown
15: TypePointer UniformConstant 14
- 16(g_sSamp): 15(ptr) Variable UniformConstant
- 18: TypeSampledImage 10
- 20: TypeVector 6(float) 2
- 21: TypeVector 6(float) 3
- 22($Global): TypeStruct 6(float) 20(fvec2) 21(fvec3) 7(fvec4)
- 23: TypePointer Uniform 22($Global)
- 24: 23(ptr) Variable Uniform
- 25: TypeInt 32 1
- 26: 25(int) Constant 1
- 27: TypePointer Uniform 20(fvec2)
- 30: 25(int) Constant 0
- 32: TypeVector 25(int) 4
- 33: TypePointer Function 32(ivec4)
- 35: TypeImage 25(int) 2D sampled format:Unknown
- 36: TypePointer UniformConstant 35
- 37(g_tTex2di4): 36(ptr) Variable UniformConstant
- 40: TypeSampledImage 35
- 45: TypeInt 32 0
- 46: TypeVector 45(int) 4
- 47: TypePointer Function 46(ivec4)
- 49: TypeImage 45(int) 2D sampled format:Unknown
- 50: TypePointer UniformConstant 49
- 51(g_tTex2du4): 50(ptr) Variable UniformConstant
- 54: TypeSampledImage 49
- 86: 25(int) Constant 2
- 108: 25(int) Constant 3
- 125: TypeImage 6(float) Cube sampled format:Unknown
- 126: TypePointer UniformConstant 125
- 127(g_tTexcdf4): 126(ptr) Variable UniformConstant
- 130: TypeSampledImage 125
- 132: TypePointer Uniform 21(fvec3)
- 137: TypeImage 25(int) Cube sampled format:Unknown
- 138: TypePointer UniformConstant 137
- 139(g_tTexcdi4): 138(ptr) Variable UniformConstant
- 142: TypeSampledImage 137
- 148: TypeImage 45(int) Cube sampled format:Unknown
- 149: TypePointer UniformConstant 148
- 150(g_tTexcdu4): 149(ptr) Variable UniformConstant
- 153: TypeSampledImage 148
- 221(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
- 222: TypePointer Function 221(PS_OUTPUT)
- 224: 6(float) Constant 1065353216
- 225: 7(fvec4) ConstantComposite 224 224 224 224
- 227: TypePointer Function 6(float)
- 229: TypePointer Output 7(fvec4)
- 230(Color): 229(ptr) Variable Output
- 233: TypePointer Output 6(float)
- 234(Depth): 233(ptr) Variable Output
- 238(g_sSamp2d): 15(ptr) Variable UniformConstant
- 239: TypeImage 6(float) 1D sampled format:Unknown
- 240: TypePointer UniformConstant 239
-241(g_tTex1df4a): 240(ptr) Variable UniformConstant
- 242(g_tTex1df4): 240(ptr) Variable UniformConstant
- 243: TypeImage 25(int) 1D sampled format:Unknown
- 244: TypePointer UniformConstant 243
- 245(g_tTex1di4): 244(ptr) Variable UniformConstant
- 246: TypeImage 45(int) 1D sampled format:Unknown
+ 16(g_tTex2df4): 15(ptr) Variable UniformConstant
+ 18: TypeSampler
+ 19: TypePointer UniformConstant 18
+ 20(g_sSamp): 19(ptr) Variable UniformConstant
+ 22: TypeSampledImage 14
+ 24: TypeVector 6(float) 2
+ 25: TypeVector 6(float) 3
+ 26($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4)
+ 27: TypePointer Uniform 26($Global)
+ 28: 27(ptr) Variable Uniform
+ 29: TypeInt 32 1
+ 30: 29(int) Constant 1
+ 31: TypePointer Uniform 24(fvec2)
+ 34: 29(int) Constant 0
+ 36: TypeVector 29(int) 4
+ 37: TypePointer Function 36(ivec4)
+ 39: TypeImage 29(int) 2D sampled format:Unknown
+ 40: TypePointer UniformConstant 39
+ 41(g_tTex2di4): 40(ptr) Variable UniformConstant
+ 44: TypeSampledImage 39
+ 49: TypeInt 32 0
+ 50: TypeVector 49(int) 4
+ 51: TypePointer Function 50(ivec4)
+ 53: TypeImage 49(int) 2D sampled format:Unknown
+ 54: TypePointer UniformConstant 53
+ 55(g_tTex2du4): 54(ptr) Variable UniformConstant
+ 58: TypeSampledImage 53
+ 90: 29(int) Constant 2
+ 112: 29(int) Constant 3
+ 129: TypeImage 6(float) Cube sampled format:Unknown
+ 130: TypePointer UniformConstant 129
+ 131(g_tTexcdf4): 130(ptr) Variable UniformConstant
+ 134: TypeSampledImage 129
+ 136: TypePointer Uniform 25(fvec3)
+ 141: TypeImage 29(int) Cube sampled format:Unknown
+ 142: TypePointer UniformConstant 141
+ 143(g_tTexcdi4): 142(ptr) Variable UniformConstant
+ 146: TypeSampledImage 141
+ 152: TypeImage 49(int) Cube sampled format:Unknown
+ 153: TypePointer UniformConstant 152
+ 154(g_tTexcdu4): 153(ptr) Variable UniformConstant
+ 157: TypeSampledImage 152
+ 225: TypePointer Function 8(PS_OUTPUT)
+ 227: 6(float) Constant 1065353216
+ 228: 7(fvec4) ConstantComposite 227 227 227 227
+ 230: TypePointer Function 6(float)
+ 237: TypePointer Output 7(fvec4)
+ 238(Color): 237(ptr) Variable Output
+ 241: TypePointer Output 6(float)
+ 242(Depth): 241(ptr) Variable Output
+ 245(g_sSamp2d): 19(ptr) Variable UniformConstant
+ 246: TypeImage 6(float) 1D sampled format:Unknown
247: TypePointer UniformConstant 246
- 248(g_tTex1du4): 247(ptr) Variable UniformConstant
- 249: TypeImage 6(float) 3D sampled format:Unknown
- 250: TypePointer UniformConstant 249
- 251(g_tTex3df4): 250(ptr) Variable UniformConstant
- 252: TypeImage 25(int) 3D sampled format:Unknown
- 253: TypePointer UniformConstant 252
- 254(g_tTex3di4): 253(ptr) Variable UniformConstant
- 255: TypeImage 45(int) 3D sampled format:Unknown
- 256: TypePointer UniformConstant 255
- 257(g_tTex3du4): 256(ptr) Variable UniformConstant
+248(g_tTex1df4a): 247(ptr) Variable UniformConstant
+ 249(g_tTex1df4): 247(ptr) Variable UniformConstant
+ 250: TypeImage 29(int) 1D sampled format:Unknown
+ 251: TypePointer UniformConstant 250
+ 252(g_tTex1di4): 251(ptr) Variable UniformConstant
+ 253: TypeImage 49(int) 1D sampled format:Unknown
+ 254: TypePointer UniformConstant 253
+ 255(g_tTex1du4): 254(ptr) Variable UniformConstant
+ 256: TypeImage 6(float) 3D sampled format:Unknown
+ 257: TypePointer UniformConstant 256
+ 258(g_tTex3df4): 257(ptr) Variable UniformConstant
+ 259: TypeImage 29(int) 3D sampled format:Unknown
+ 260: TypePointer UniformConstant 259
+ 261(g_tTex3di4): 260(ptr) Variable UniformConstant
+ 262: TypeImage 49(int) 3D sampled format:Unknown
+ 263: TypePointer UniformConstant 262
+ 264(g_tTex3du4): 263(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
- 9(txval00): 8(ptr) Variable Function
- 34(txval01): 33(ptr) Variable Function
- 48(txval02): 47(ptr) Variable Function
- 59(txval10): 8(ptr) Variable Function
- 66(txval11): 33(ptr) Variable Function
- 73(txval12): 47(ptr) Variable Function
- 80(txval20): 8(ptr) Variable Function
- 88(txval21): 33(ptr) Variable Function
- 95(txval22): 47(ptr) Variable Function
- 102(txval30): 8(ptr) Variable Function
- 110(txval31): 33(ptr) Variable Function
- 117(txval32): 47(ptr) Variable Function
- 124(txval40): 8(ptr) Variable Function
- 136(txval41): 33(ptr) Variable Function
- 147(txval42): 47(ptr) Variable Function
- 158(txval50): 8(ptr) Variable Function
- 165(txval51): 33(ptr) Variable Function
- 172(txval52): 47(ptr) Variable Function
- 179(txval60): 8(ptr) Variable Function
- 186(txval61): 33(ptr) Variable Function
- 193(txval62): 47(ptr) Variable Function
- 200(txval70): 8(ptr) Variable Function
- 207(txval71): 33(ptr) Variable Function
- 214(txval72): 47(ptr) Variable Function
- 223(psout): 222(ptr) Variable Function
- 13: 10 Load 12(g_tTex2df4)
- 17: 14 Load 16(g_sSamp)
- 19: 18 SampledImage 13 17
- 28: 27(ptr) AccessChain 24 26
- 29: 20(fvec2) Load 28
- 31: 7(fvec4) ImageGather 19 29 30
- Store 9(txval00) 31
- 38: 35 Load 37(g_tTex2di4)
- 39: 14 Load 16(g_sSamp)
- 41: 40 SampledImage 38 39
- 42: 27(ptr) AccessChain 24 26
- 43: 20(fvec2) Load 42
- 44: 32(ivec4) ImageGather 41 43 30
- Store 34(txval01) 44
- 52: 49 Load 51(g_tTex2du4)
- 53: 14 Load 16(g_sSamp)
- 55: 54 SampledImage 52 53
- 56: 27(ptr) AccessChain 24 26
- 57: 20(fvec2) Load 56
- 58: 46(ivec4) ImageGather 55 57 30
- Store 48(txval02) 58
- 60: 10 Load 12(g_tTex2df4)
- 61: 14 Load 16(g_sSamp)
- 62: 18 SampledImage 60 61
- 63: 27(ptr) AccessChain 24 26
- 64: 20(fvec2) Load 63
- 65: 7(fvec4) ImageGather 62 64 26
- Store 59(txval10) 65
- 67: 35 Load 37(g_tTex2di4)
- 68: 14 Load 16(g_sSamp)
- 69: 40 SampledImage 67 68
- 70: 27(ptr) AccessChain 24 26
- 71: 20(fvec2) Load 70
- 72: 32(ivec4) ImageGather 69 71 26
- Store 66(txval11) 72
- 74: 49 Load 51(g_tTex2du4)
- 75: 14 Load 16(g_sSamp)
- 76: 54 SampledImage 74 75
- 77: 27(ptr) AccessChain 24 26
- 78: 20(fvec2) Load 77
- 79: 46(ivec4) ImageGather 76 78 26
- Store 73(txval12) 79
- 81: 10 Load 12(g_tTex2df4)
- 82: 14 Load 16(g_sSamp)
- 83: 18 SampledImage 81 82
- 84: 27(ptr) AccessChain 24 26
- 85: 20(fvec2) Load 84
- 87: 7(fvec4) ImageGather 83 85 86
- Store 80(txval20) 87
- 89: 35 Load 37(g_tTex2di4)
- 90: 14 Load 16(g_sSamp)
- 91: 40 SampledImage 89 90
- 92: 27(ptr) AccessChain 24 26
- 93: 20(fvec2) Load 92
- 94: 32(ivec4) ImageGather 91 93 86
- Store 88(txval21) 94
- 96: 49 Load 51(g_tTex2du4)
- 97: 14 Load 16(g_sSamp)
- 98: 54 SampledImage 96 97
- 99: 27(ptr) AccessChain 24 26
- 100: 20(fvec2) Load 99
- 101: 46(ivec4) ImageGather 98 100 86
- Store 95(txval22) 101
- 103: 10 Load 12(g_tTex2df4)
- 104: 14 Load 16(g_sSamp)
- 105: 18 SampledImage 103 104
- 106: 27(ptr) AccessChain 24 26
- 107: 20(fvec2) Load 106
- 109: 7(fvec4) ImageGather 105 107 108
- Store 102(txval30) 109
- 111: 35 Load 37(g_tTex2di4)
- 112: 14 Load 16(g_sSamp)
- 113: 40 SampledImage 111 112
- 114: 27(ptr) AccessChain 24 26
- 115: 20(fvec2) Load 114
- 116: 32(ivec4) ImageGather 113 115 108
- Store 110(txval31) 116
- 118: 49 Load 51(g_tTex2du4)
- 119: 14 Load 16(g_sSamp)
- 120: 54 SampledImage 118 119
- 121: 27(ptr) AccessChain 24 26
- 122: 20(fvec2) Load 121
- 123: 46(ivec4) ImageGather 120 122 108
- Store 117(txval32) 123
- 128: 125 Load 127(g_tTexcdf4)
- 129: 14 Load 16(g_sSamp)
- 131: 130 SampledImage 128 129
- 133: 132(ptr) AccessChain 24 86
- 134: 21(fvec3) Load 133
- 135: 7(fvec4) ImageGather 131 134 30
- Store 124(txval40) 135
- 140: 137 Load 139(g_tTexcdi4)
- 141: 14 Load 16(g_sSamp)
- 143: 142 SampledImage 140 141
- 144: 132(ptr) AccessChain 24 86
- 145: 21(fvec3) Load 144
- 146: 32(ivec4) ImageGather 143 145 30
- Store 136(txval41) 146
- 151: 148 Load 150(g_tTexcdu4)
- 152: 14 Load 16(g_sSamp)
- 154: 153 SampledImage 151 152
- 155: 132(ptr) AccessChain 24 86
- 156: 21(fvec3) Load 155
- 157: 46(ivec4) ImageGather 154 156 30
- Store 147(txval42) 157
- 159: 125 Load 127(g_tTexcdf4)
- 160: 14 Load 16(g_sSamp)
- 161: 130 SampledImage 159 160
- 162: 132(ptr) AccessChain 24 86
- 163: 21(fvec3) Load 162
- 164: 7(fvec4) ImageGather 161 163 26
- Store 158(txval50) 164
- 166: 137 Load 139(g_tTexcdi4)
- 167: 14 Load 16(g_sSamp)
- 168: 142 SampledImage 166 167
- 169: 132(ptr) AccessChain 24 86
- 170: 21(fvec3) Load 169
- 171: 32(ivec4) ImageGather 168 170 26
- Store 165(txval51) 171
- 173: 148 Load 150(g_tTexcdu4)
- 174: 14 Load 16(g_sSamp)
- 175: 153 SampledImage 173 174
- 176: 132(ptr) AccessChain 24 86
- 177: 21(fvec3) Load 176
- 178: 46(ivec4) ImageGather 175 177 26
- Store 172(txval52) 178
- 180: 125 Load 127(g_tTexcdf4)
- 181: 14 Load 16(g_sSamp)
- 182: 130 SampledImage 180 181
- 183: 132(ptr) AccessChain 24 86
- 184: 21(fvec3) Load 183
- 185: 7(fvec4) ImageGather 182 184 86
- Store 179(txval60) 185
- 187: 137 Load 139(g_tTexcdi4)
- 188: 14 Load 16(g_sSamp)
- 189: 142 SampledImage 187 188
- 190: 132(ptr) AccessChain 24 86
- 191: 21(fvec3) Load 190
- 192: 32(ivec4) ImageGather 189 191 86
- Store 186(txval61) 192
- 194: 148 Load 150(g_tTexcdu4)
- 195: 14 Load 16(g_sSamp)
- 196: 153 SampledImage 194 195
- 197: 132(ptr) AccessChain 24 86
- 198: 21(fvec3) Load 197
- 199: 46(ivec4) ImageGather 196 198 86
- Store 193(txval62) 199
- 201: 125 Load 127(g_tTexcdf4)
- 202: 14 Load 16(g_sSamp)
- 203: 130 SampledImage 201 202
- 204: 132(ptr) AccessChain 24 86
- 205: 21(fvec3) Load 204
- 206: 7(fvec4) ImageGather 203 205 108
- Store 200(txval70) 206
- 208: 137 Load 139(g_tTexcdi4)
- 209: 14 Load 16(g_sSamp)
- 210: 142 SampledImage 208 209
- 211: 132(ptr) AccessChain 24 86
- 212: 21(fvec3) Load 211
- 213: 32(ivec4) ImageGather 210 212 108
- Store 207(txval71) 213
- 215: 148 Load 150(g_tTexcdu4)
- 216: 14 Load 16(g_sSamp)
- 217: 153 SampledImage 215 216
- 218: 132(ptr) AccessChain 24 86
- 219: 21(fvec3) Load 218
- 220: 46(ivec4) ImageGather 217 219 108
- Store 214(txval72) 220
- 226: 8(ptr) AccessChain 223(psout) 30
- Store 226 225
- 228: 227(ptr) AccessChain 223(psout) 26
- Store 228 224
- 231: 8(ptr) AccessChain 223(psout) 30
- 232: 7(fvec4) Load 231
- Store 230(Color) 232
- 235: 227(ptr) AccessChain 223(psout) 26
- 236: 6(float) Load 235
- Store 234(Depth) 236
+235(flattenTemp): 225(ptr) Variable Function
+ 236:8(PS_OUTPUT) FunctionCall 10(@main()
+ Store 235(flattenTemp) 236
+ 239: 12(ptr) AccessChain 235(flattenTemp) 34
+ 240: 7(fvec4) Load 239
+ Store 238(Color) 240
+ 243: 230(ptr) AccessChain 235(flattenTemp) 30
+ 244: 6(float) Load 243
+ Store 242(Depth) 244
Return
FunctionEnd
+ 10(@main():8(PS_OUTPUT) Function None 9
+ 11: Label
+ 13(txval00): 12(ptr) Variable Function
+ 38(txval01): 37(ptr) Variable Function
+ 52(txval02): 51(ptr) Variable Function
+ 63(txval10): 12(ptr) Variable Function
+ 70(txval11): 37(ptr) Variable Function
+ 77(txval12): 51(ptr) Variable Function
+ 84(txval20): 12(ptr) Variable Function
+ 92(txval21): 37(ptr) Variable Function
+ 99(txval22): 51(ptr) Variable Function
+ 106(txval30): 12(ptr) Variable Function
+ 114(txval31): 37(ptr) Variable Function
+ 121(txval32): 51(ptr) Variable Function
+ 128(txval40): 12(ptr) Variable Function
+ 140(txval41): 37(ptr) Variable Function
+ 151(txval42): 51(ptr) Variable Function
+ 162(txval50): 12(ptr) Variable Function
+ 169(txval51): 37(ptr) Variable Function
+ 176(txval52): 51(ptr) Variable Function
+ 183(txval60): 12(ptr) Variable Function
+ 190(txval61): 37(ptr) Variable Function
+ 197(txval62): 51(ptr) Variable Function
+ 204(txval70): 12(ptr) Variable Function
+ 211(txval71): 37(ptr) Variable Function
+ 218(txval72): 51(ptr) Variable Function
+ 226(psout): 225(ptr) Variable Function
+ 17: 14 Load 16(g_tTex2df4)
+ 21: 18 Load 20(g_sSamp)
+ 23: 22 SampledImage 17 21
+ 32: 31(ptr) AccessChain 28 30
+ 33: 24(fvec2) Load 32
+ 35: 7(fvec4) ImageGather 23 33 34
+ Store 13(txval00) 35
+ 42: 39 Load 41(g_tTex2di4)
+ 43: 18 Load 20(g_sSamp)
+ 45: 44 SampledImage 42 43
+ 46: 31(ptr) AccessChain 28 30
+ 47: 24(fvec2) Load 46
+ 48: 36(ivec4) ImageGather 45 47 34
+ Store 38(txval01) 48
+ 56: 53 Load 55(g_tTex2du4)
+ 57: 18 Load 20(g_sSamp)
+ 59: 58 SampledImage 56 57
+ 60: 31(ptr) AccessChain 28 30
+ 61: 24(fvec2) Load 60
+ 62: 50(ivec4) ImageGather 59 61 34
+ Store 52(txval02) 62
+ 64: 14 Load 16(g_tTex2df4)
+ 65: 18 Load 20(g_sSamp)
+ 66: 22 SampledImage 64 65
+ 67: 31(ptr) AccessChain 28 30
+ 68: 24(fvec2) Load 67
+ 69: 7(fvec4) ImageGather 66 68 30
+ Store 63(txval10) 69
+ 71: 39 Load 41(g_tTex2di4)
+ 72: 18 Load 20(g_sSamp)
+ 73: 44 SampledImage 71 72
+ 74: 31(ptr) AccessChain 28 30
+ 75: 24(fvec2) Load 74
+ 76: 36(ivec4) ImageGather 73 75 30
+ Store 70(txval11) 76
+ 78: 53 Load 55(g_tTex2du4)
+ 79: 18 Load 20(g_sSamp)
+ 80: 58 SampledImage 78 79
+ 81: 31(ptr) AccessChain 28 30
+ 82: 24(fvec2) Load 81
+ 83: 50(ivec4) ImageGather 80 82 30
+ Store 77(txval12) 83
+ 85: 14 Load 16(g_tTex2df4)
+ 86: 18 Load 20(g_sSamp)
+ 87: 22 SampledImage 85 86
+ 88: 31(ptr) AccessChain 28 30
+ 89: 24(fvec2) Load 88
+ 91: 7(fvec4) ImageGather 87 89 90
+ Store 84(txval20) 91
+ 93: 39 Load 41(g_tTex2di4)
+ 94: 18 Load 20(g_sSamp)
+ 95: 44 SampledImage 93 94
+ 96: 31(ptr) AccessChain 28 30
+ 97: 24(fvec2) Load 96
+ 98: 36(ivec4) ImageGather 95 97 90
+ Store 92(txval21) 98
+ 100: 53 Load 55(g_tTex2du4)
+ 101: 18 Load 20(g_sSamp)
+ 102: 58 SampledImage 100 101
+ 103: 31(ptr) AccessChain 28 30
+ 104: 24(fvec2) Load 103
+ 105: 50(ivec4) ImageGather 102 104 90
+ Store 99(txval22) 105
+ 107: 14 Load 16(g_tTex2df4)
+ 108: 18 Load 20(g_sSamp)
+ 109: 22 SampledImage 107 108
+ 110: 31(ptr) AccessChain 28 30
+ 111: 24(fvec2) Load 110
+ 113: 7(fvec4) ImageGather 109 111 112
+ Store 106(txval30) 113
+ 115: 39 Load 41(g_tTex2di4)
+ 116: 18 Load 20(g_sSamp)
+ 117: 44 SampledImage 115 116
+ 118: 31(ptr) AccessChain 28 30
+ 119: 24(fvec2) Load 118
+ 120: 36(ivec4) ImageGather 117 119 112
+ Store 114(txval31) 120
+ 122: 53 Load 55(g_tTex2du4)
+ 123: 18 Load 20(g_sSamp)
+ 124: 58 SampledImage 122 123
+ 125: 31(ptr) AccessChain 28 30
+ 126: 24(fvec2) Load 125
+ 127: 50(ivec4) ImageGather 124 126 112
+ Store 121(txval32) 127
+ 132: 129 Load 131(g_tTexcdf4)
+ 133: 18 Load 20(g_sSamp)
+ 135: 134 SampledImage 132 133
+ 137: 136(ptr) AccessChain 28 90
+ 138: 25(fvec3) Load 137
+ 139: 7(fvec4) ImageGather 135 138 34
+ Store 128(txval40) 139
+ 144: 141 Load 143(g_tTexcdi4)
+ 145: 18 Load 20(g_sSamp)
+ 147: 146 SampledImage 144 145
+ 148: 136(ptr) AccessChain 28 90
+ 149: 25(fvec3) Load 148
+ 150: 36(ivec4) ImageGather 147 149 34
+ Store 140(txval41) 150
+ 155: 152 Load 154(g_tTexcdu4)
+ 156: 18 Load 20(g_sSamp)
+ 158: 157 SampledImage 155 156
+ 159: 136(ptr) AccessChain 28 90
+ 160: 25(fvec3) Load 159
+ 161: 50(ivec4) ImageGather 158 160 34
+ Store 151(txval42) 161
+ 163: 129 Load 131(g_tTexcdf4)
+ 164: 18 Load 20(g_sSamp)
+ 165: 134 SampledImage 163 164
+ 166: 136(ptr) AccessChain 28 90
+ 167: 25(fvec3) Load 166
+ 168: 7(fvec4) ImageGather 165 167 30
+ Store 162(txval50) 168
+ 170: 141 Load 143(g_tTexcdi4)
+ 171: 18 Load 20(g_sSamp)
+ 172: 146 SampledImage 170 171
+ 173: 136(ptr) AccessChain 28 90
+ 174: 25(fvec3) Load 173
+ 175: 36(ivec4) ImageGather 172 174 30
+ Store 169(txval51) 175
+ 177: 152 Load 154(g_tTexcdu4)
+ 178: 18 Load 20(g_sSamp)
+ 179: 157 SampledImage 177 178
+ 180: 136(ptr) AccessChain 28 90
+ 181: 25(fvec3) Load 180
+ 182: 50(ivec4) ImageGather 179 181 30
+ Store 176(txval52) 182
+ 184: 129 Load 131(g_tTexcdf4)
+ 185: 18 Load 20(g_sSamp)
+ 186: 134 SampledImage 184 185
+ 187: 136(ptr) AccessChain 28 90
+ 188: 25(fvec3) Load 187
+ 189: 7(fvec4) ImageGather 186 188 90
+ Store 183(txval60) 189
+ 191: 141 Load 143(g_tTexcdi4)
+ 192: 18 Load 20(g_sSamp)
+ 193: 146 SampledImage 191 192
+ 194: 136(ptr) AccessChain 28 90
+ 195: 25(fvec3) Load 194
+ 196: 36(ivec4) ImageGather 193 195 90
+ Store 190(txval61) 196
+ 198: 152 Load 154(g_tTexcdu4)
+ 199: 18 Load 20(g_sSamp)
+ 200: 157 SampledImage 198 199
+ 201: 136(ptr) AccessChain 28 90
+ 202: 25(fvec3) Load 201
+ 203: 50(ivec4) ImageGather 200 202 90
+ Store 197(txval62) 203
+ 205: 129 Load 131(g_tTexcdf4)
+ 206: 18 Load 20(g_sSamp)
+ 207: 134 SampledImage 205 206
+ 208: 136(ptr) AccessChain 28 90
+ 209: 25(fvec3) Load 208
+ 210: 7(fvec4) ImageGather 207 209 112
+ Store 204(txval70) 210
+ 212: 141 Load 143(g_tTexcdi4)
+ 213: 18 Load 20(g_sSamp)
+ 214: 146 SampledImage 212 213
+ 215: 136(ptr) AccessChain 28 90
+ 216: 25(fvec3) Load 215
+ 217: 36(ivec4) ImageGather 214 216 112
+ Store 211(txval71) 217
+ 219: 152 Load 154(g_tTexcdu4)
+ 220: 18 Load 20(g_sSamp)
+ 221: 157 SampledImage 219 220
+ 222: 136(ptr) AccessChain 28 90
+ 223: 25(fvec3) Load 222
+ 224: 50(ivec4) ImageGather 221 223 112
+ Store 218(txval72) 224
+ 229: 12(ptr) AccessChain 226(psout) 34
+ Store 229 228
+ 231: 230(ptr) AccessChain 226(psout) 30
+ Store 231 227
+ 232:8(PS_OUTPUT) Load 226(psout)
+ ReturnValue 232
+ FunctionEnd