diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.basic.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.basic.dx10.frag.out | 1158 |
1 files changed, 0 insertions, 1158 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.basic.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.basic.dx10.frag.out deleted file mode 100644 index 8bb01d53962..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.basic.dx10.frag.out +++ /dev/null @@ -1,1158 +0,0 @@ -hlsl.gatherRGBA.basic.dx10.frag -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:34 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:34 Function Parameters: -0:? Sequence -0:39 Sequence -0:39 move second child to first child ( temp 4-component vector of float) -0:39 'txval00' ( temp 4-component vector of float) -0:39 textureGather ( temp 4-component vector of float) -0:39 Construct combined texture-sampler ( temp sampler2D) -0:39 'g_tTex2df4' ( uniform texture2D) -0:39 'g_sSamp' (layout( binding=0) uniform sampler) -0:39 c2: direct index for structure ( uniform 2-component vector of float) -0:39 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:39 Constant: -0:39 1 (const uint) -0:39 Constant: -0:39 0 (const int) -0:40 Sequence -0:40 move second child to first child ( temp 4-component vector of int) -0:40 'txval01' ( temp 4-component vector of int) -0:40 textureGather ( temp 4-component vector of int) -0:40 Construct combined texture-sampler ( temp isampler2D) -0:40 'g_tTex2di4' ( uniform itexture2D) -0:40 'g_sSamp' (layout( binding=0) uniform sampler) -0:40 c2: direct index for structure ( uniform 2-component vector of float) -0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:40 Constant: -0:40 1 (const uint) -0:40 Constant: -0:40 0 (const int) -0:41 Sequence -0:41 move second child to first child ( temp 4-component vector of uint) -0:41 'txval02' ( temp 4-component vector of uint) -0:41 textureGather ( temp 4-component vector of uint) -0:41 Construct combined texture-sampler ( temp usampler2D) -0:41 'g_tTex2du4' ( uniform utexture2D) -0:41 'g_sSamp' (layout( binding=0) uniform sampler) -0:41 c2: direct index for structure ( uniform 2-component vector of float) -0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:41 Constant: -0:41 1 (const uint) -0:41 Constant: -0:41 0 (const int) -0:43 Sequence -0:43 move second child to first child ( temp 4-component vector of float) -0:43 'txval10' ( temp 4-component vector of float) -0:43 textureGather ( temp 4-component vector of float) -0:43 Construct combined texture-sampler ( temp sampler2D) -0:43 'g_tTex2df4' ( uniform texture2D) -0:43 'g_sSamp' (layout( binding=0) uniform sampler) -0:43 c2: direct index for structure ( uniform 2-component vector of float) -0:43 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:43 Constant: -0:43 1 (const uint) -0:43 Constant: -0:43 1 (const int) -0:44 Sequence -0:44 move second child to first child ( temp 4-component vector of int) -0:44 'txval11' ( temp 4-component vector of int) -0:44 textureGather ( temp 4-component vector of int) -0:44 Construct combined texture-sampler ( temp isampler2D) -0:44 'g_tTex2di4' ( uniform itexture2D) -0:44 'g_sSamp' (layout( binding=0) uniform sampler) -0:44 c2: direct index for structure ( uniform 2-component vector of float) -0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:44 Constant: -0:44 1 (const uint) -0:44 Constant: -0:44 1 (const int) -0:45 Sequence -0:45 move second child to first child ( temp 4-component vector of uint) -0:45 'txval12' ( temp 4-component vector of uint) -0:45 textureGather ( temp 4-component vector of uint) -0:45 Construct combined texture-sampler ( temp usampler2D) -0:45 'g_tTex2du4' ( uniform utexture2D) -0:45 'g_sSamp' (layout( binding=0) uniform sampler) -0:45 c2: direct index for structure ( uniform 2-component vector of float) -0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:45 Constant: -0:45 1 (const uint) -0:45 Constant: -0:45 1 (const int) -0:47 Sequence -0:47 move second child to first child ( temp 4-component vector of float) -0:47 'txval20' ( temp 4-component vector of float) -0:47 textureGather ( temp 4-component vector of float) -0:47 Construct combined texture-sampler ( temp sampler2D) -0:47 'g_tTex2df4' ( uniform texture2D) -0:47 'g_sSamp' (layout( binding=0) uniform sampler) -0:47 c2: direct index for structure ( uniform 2-component vector of float) -0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:47 Constant: -0:47 1 (const uint) -0:47 Constant: -0:47 2 (const int) -0:48 Sequence -0:48 move second child to first child ( temp 4-component vector of int) -0:48 'txval21' ( temp 4-component vector of int) -0:48 textureGather ( temp 4-component vector of int) -0:48 Construct combined texture-sampler ( temp isampler2D) -0:48 'g_tTex2di4' ( uniform itexture2D) -0:48 'g_sSamp' (layout( binding=0) uniform sampler) -0:48 c2: direct index for structure ( uniform 2-component vector of float) -0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:48 Constant: -0:48 1 (const uint) -0:48 Constant: -0:48 2 (const int) -0:49 Sequence -0:49 move second child to first child ( temp 4-component vector of uint) -0:49 'txval22' ( temp 4-component vector of uint) -0:49 textureGather ( temp 4-component vector of uint) -0:49 Construct combined texture-sampler ( temp usampler2D) -0:49 'g_tTex2du4' ( uniform utexture2D) -0:49 'g_sSamp' (layout( binding=0) uniform sampler) -0:49 c2: direct index for structure ( uniform 2-component vector of float) -0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:49 Constant: -0:49 1 (const uint) -0:49 Constant: -0:49 2 (const int) -0:51 Sequence -0:51 move second child to first child ( temp 4-component vector of float) -0:51 'txval30' ( temp 4-component vector of float) -0:51 textureGather ( temp 4-component vector of float) -0:51 Construct combined texture-sampler ( temp sampler2D) -0:51 'g_tTex2df4' ( uniform texture2D) -0:51 'g_sSamp' (layout( binding=0) uniform sampler) -0:51 c2: direct index for structure ( uniform 2-component vector of float) -0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:51 Constant: -0:51 1 (const uint) -0:51 Constant: -0:51 3 (const int) -0:52 Sequence -0:52 move second child to first child ( temp 4-component vector of int) -0:52 'txval31' ( temp 4-component vector of int) -0:52 textureGather ( temp 4-component vector of int) -0:52 Construct combined texture-sampler ( temp isampler2D) -0:52 'g_tTex2di4' ( uniform itexture2D) -0:52 'g_sSamp' (layout( binding=0) uniform sampler) -0:52 c2: direct index for structure ( uniform 2-component vector of float) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:52 Constant: -0:52 1 (const uint) -0:52 Constant: -0:52 3 (const int) -0:53 Sequence -0:53 move second child to first child ( temp 4-component vector of uint) -0:53 'txval32' ( temp 4-component vector of uint) -0:53 textureGather ( temp 4-component vector of uint) -0:53 Construct combined texture-sampler ( temp usampler2D) -0:53 'g_tTex2du4' ( uniform utexture2D) -0:53 'g_sSamp' (layout( binding=0) uniform sampler) -0:53 c2: direct index for structure ( uniform 2-component vector of float) -0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:53 Constant: -0:53 1 (const uint) -0:53 Constant: -0:53 3 (const int) -0:57 Sequence -0:57 move second child to first child ( temp 4-component vector of float) -0:57 'txval40' ( temp 4-component vector of float) -0:57 textureGather ( temp 4-component vector of float) -0:57 Construct combined texture-sampler ( temp samplerCube) -0:57 'g_tTexcdf4' ( uniform textureCube) -0:57 'g_sSamp' (layout( binding=0) uniform sampler) -0:57 c3: direct index for structure ( uniform 3-component vector of float) -0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:57 Constant: -0:57 2 (const uint) -0:57 Constant: -0:57 0 (const int) -0:58 Sequence -0:58 move second child to first child ( temp 4-component vector of int) -0:58 'txval41' ( temp 4-component vector of int) -0:58 textureGather ( temp 4-component vector of int) -0:58 Construct combined texture-sampler ( temp isamplerCube) -0:58 'g_tTexcdi4' ( uniform itextureCube) -0:58 'g_sSamp' (layout( binding=0) uniform sampler) -0:58 c3: direct index for structure ( uniform 3-component vector of float) -0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:58 Constant: -0:58 2 (const uint) -0:58 Constant: -0:58 0 (const int) -0:59 Sequence -0:59 move second child to first child ( temp 4-component vector of uint) -0:59 'txval42' ( temp 4-component vector of uint) -0:59 textureGather ( temp 4-component vector of uint) -0:59 Construct combined texture-sampler ( temp usamplerCube) -0:59 'g_tTexcdu4' ( uniform utextureCube) -0:59 'g_sSamp' (layout( binding=0) uniform sampler) -0:59 c3: direct index for structure ( uniform 3-component vector of float) -0:59 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:59 Constant: -0:59 2 (const uint) -0:59 Constant: -0:59 0 (const int) -0:61 Sequence -0:61 move second child to first child ( temp 4-component vector of float) -0:61 'txval50' ( temp 4-component vector of float) -0:61 textureGather ( temp 4-component vector of float) -0:61 Construct combined texture-sampler ( temp samplerCube) -0:61 'g_tTexcdf4' ( uniform textureCube) -0:61 'g_sSamp' (layout( binding=0) uniform sampler) -0:61 c3: direct index for structure ( uniform 3-component vector of float) -0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:61 Constant: -0:61 2 (const uint) -0:61 Constant: -0:61 1 (const int) -0:62 Sequence -0:62 move second child to first child ( temp 4-component vector of int) -0:62 'txval51' ( temp 4-component vector of int) -0:62 textureGather ( temp 4-component vector of int) -0:62 Construct combined texture-sampler ( temp isamplerCube) -0:62 'g_tTexcdi4' ( uniform itextureCube) -0:62 'g_sSamp' (layout( binding=0) uniform sampler) -0:62 c3: direct index for structure ( uniform 3-component vector of float) -0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:62 Constant: -0:62 2 (const uint) -0:62 Constant: -0:62 1 (const int) -0:63 Sequence -0:63 move second child to first child ( temp 4-component vector of uint) -0:63 'txval52' ( temp 4-component vector of uint) -0:63 textureGather ( temp 4-component vector of uint) -0:63 Construct combined texture-sampler ( temp usamplerCube) -0:63 'g_tTexcdu4' ( uniform utextureCube) -0:63 'g_sSamp' (layout( binding=0) uniform sampler) -0:63 c3: direct index for structure ( uniform 3-component vector of float) -0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:63 Constant: -0:63 2 (const uint) -0:63 Constant: -0:63 1 (const int) -0:65 Sequence -0:65 move second child to first child ( temp 4-component vector of float) -0:65 'txval60' ( temp 4-component vector of float) -0:65 textureGather ( temp 4-component vector of float) -0:65 Construct combined texture-sampler ( temp samplerCube) -0:65 'g_tTexcdf4' ( uniform textureCube) -0:65 'g_sSamp' (layout( binding=0) uniform sampler) -0:65 c3: direct index for structure ( uniform 3-component vector of float) -0:65 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:65 Constant: -0:65 2 (const uint) -0:65 Constant: -0:65 2 (const int) -0:66 Sequence -0:66 move second child to first child ( temp 4-component vector of int) -0:66 'txval61' ( temp 4-component vector of int) -0:66 textureGather ( temp 4-component vector of int) -0:66 Construct combined texture-sampler ( temp isamplerCube) -0:66 'g_tTexcdi4' ( uniform itextureCube) -0:66 'g_sSamp' (layout( binding=0) uniform sampler) -0:66 c3: direct index for structure ( uniform 3-component vector of float) -0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:66 Constant: -0:66 2 (const uint) -0:66 Constant: -0:66 2 (const int) -0:67 Sequence -0:67 move second child to first child ( temp 4-component vector of uint) -0:67 'txval62' ( temp 4-component vector of uint) -0:67 textureGather ( temp 4-component vector of uint) -0:67 Construct combined texture-sampler ( temp usamplerCube) -0:67 'g_tTexcdu4' ( uniform utextureCube) -0:67 'g_sSamp' (layout( binding=0) uniform sampler) -0:67 c3: direct index for structure ( uniform 3-component vector of float) -0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:67 Constant: -0:67 2 (const uint) -0:67 Constant: -0:67 2 (const int) -0:69 Sequence -0:69 move second child to first child ( temp 4-component vector of float) -0:69 'txval70' ( temp 4-component vector of float) -0:69 textureGather ( temp 4-component vector of float) -0:69 Construct combined texture-sampler ( temp samplerCube) -0:69 'g_tTexcdf4' ( uniform textureCube) -0:69 'g_sSamp' (layout( binding=0) uniform sampler) -0:69 c3: direct index for structure ( uniform 3-component vector of float) -0:69 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:69 Constant: -0:69 2 (const uint) -0:69 Constant: -0:69 3 (const int) -0:70 Sequence -0:70 move second child to first child ( temp 4-component vector of int) -0:70 'txval71' ( temp 4-component vector of int) -0:70 textureGather ( temp 4-component vector of int) -0:70 Construct combined texture-sampler ( temp isamplerCube) -0:70 'g_tTexcdi4' ( uniform itextureCube) -0:70 'g_sSamp' (layout( binding=0) uniform sampler) -0:70 c3: direct index for structure ( uniform 3-component vector of float) -0:70 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:70 Constant: -0:70 2 (const uint) -0:70 Constant: -0:70 3 (const int) -0:71 Sequence -0:71 move second child to first child ( temp 4-component vector of uint) -0:71 'txval72' ( temp 4-component vector of uint) -0:71 textureGather ( temp 4-component vector of uint) -0:71 Construct combined texture-sampler ( temp usamplerCube) -0:71 'g_tTexcdu4' ( uniform utextureCube) -0:71 'g_sSamp' (layout( binding=0) uniform sampler) -0:71 c3: direct index for structure ( uniform 3-component vector of float) -0:71 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:71 Constant: -0:71 2 (const uint) -0:71 Constant: -0:71 3 (const int) -0:73 move second child to first child ( temp 4-component vector of float) -0:73 Color: direct index for structure ( temp 4-component vector of float) -0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:73 Constant: -0:73 0 (const int) -0:73 Constant: -0:73 1.000000 -0:73 1.000000 -0:73 1.000000 -0:73 1.000000 -0:74 move second child to first child ( temp float) -0:74 Depth: direct index for structure ( temp float) -0:74 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:74 Constant: -0:74 1 (const int) -0:74 Constant: -0:74 1.000000 -0:76 Branch: Return with expression -0:76 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:34 Function Definition: main( ( temp void) -0:34 Function Parameters: -0:? Sequence -0:34 Sequence -0:34 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:34 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:34 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:34 Color: direct index for structure ( temp 4-component vector of float) -0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:34 Constant: -0:34 0 (const int) -0:34 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:34 Depth: direct index for structure ( temp float) -0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:34 Constant: -0:34 1 (const int) -0:? Linker Objects -0:? 'g_sSamp' (layout( binding=0) uniform sampler) -0:? 'g_sSamp2d' ( uniform sampler) -0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) -0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) -0:? 'g_tTex1di4' ( uniform itexture1D) -0:? 'g_tTex1du4' ( uniform utexture1D) -0:? 'g_tTex2df4' ( uniform texture2D) -0:? 'g_tTex2di4' ( uniform itexture2D) -0:? 'g_tTex2du4' ( uniform utexture2D) -0:? 'g_tTex3df4' ( uniform texture3D) -0:? 'g_tTex3di4' ( uniform itexture3D) -0:? 'g_tTex3du4' ( uniform utexture3D) -0:? 'g_tTexcdf4' ( uniform textureCube) -0:? 'g_tTexcdi4' ( uniform itextureCube) -0:? 'g_tTexcdu4' ( uniform utextureCube) -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:34 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:34 Function Parameters: -0:? Sequence -0:39 Sequence -0:39 move second child to first child ( temp 4-component vector of float) -0:39 'txval00' ( temp 4-component vector of float) -0:39 textureGather ( temp 4-component vector of float) -0:39 Construct combined texture-sampler ( temp sampler2D) -0:39 'g_tTex2df4' ( uniform texture2D) -0:39 'g_sSamp' (layout( binding=0) uniform sampler) -0:39 c2: direct index for structure ( uniform 2-component vector of float) -0:39 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:39 Constant: -0:39 1 (const uint) -0:39 Constant: -0:39 0 (const int) -0:40 Sequence -0:40 move second child to first child ( temp 4-component vector of int) -0:40 'txval01' ( temp 4-component vector of int) -0:40 textureGather ( temp 4-component vector of int) -0:40 Construct combined texture-sampler ( temp isampler2D) -0:40 'g_tTex2di4' ( uniform itexture2D) -0:40 'g_sSamp' (layout( binding=0) uniform sampler) -0:40 c2: direct index for structure ( uniform 2-component vector of float) -0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:40 Constant: -0:40 1 (const uint) -0:40 Constant: -0:40 0 (const int) -0:41 Sequence -0:41 move second child to first child ( temp 4-component vector of uint) -0:41 'txval02' ( temp 4-component vector of uint) -0:41 textureGather ( temp 4-component vector of uint) -0:41 Construct combined texture-sampler ( temp usampler2D) -0:41 'g_tTex2du4' ( uniform utexture2D) -0:41 'g_sSamp' (layout( binding=0) uniform sampler) -0:41 c2: direct index for structure ( uniform 2-component vector of float) -0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:41 Constant: -0:41 1 (const uint) -0:41 Constant: -0:41 0 (const int) -0:43 Sequence -0:43 move second child to first child ( temp 4-component vector of float) -0:43 'txval10' ( temp 4-component vector of float) -0:43 textureGather ( temp 4-component vector of float) -0:43 Construct combined texture-sampler ( temp sampler2D) -0:43 'g_tTex2df4' ( uniform texture2D) -0:43 'g_sSamp' (layout( binding=0) uniform sampler) -0:43 c2: direct index for structure ( uniform 2-component vector of float) -0:43 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:43 Constant: -0:43 1 (const uint) -0:43 Constant: -0:43 1 (const int) -0:44 Sequence -0:44 move second child to first child ( temp 4-component vector of int) -0:44 'txval11' ( temp 4-component vector of int) -0:44 textureGather ( temp 4-component vector of int) -0:44 Construct combined texture-sampler ( temp isampler2D) -0:44 'g_tTex2di4' ( uniform itexture2D) -0:44 'g_sSamp' (layout( binding=0) uniform sampler) -0:44 c2: direct index for structure ( uniform 2-component vector of float) -0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:44 Constant: -0:44 1 (const uint) -0:44 Constant: -0:44 1 (const int) -0:45 Sequence -0:45 move second child to first child ( temp 4-component vector of uint) -0:45 'txval12' ( temp 4-component vector of uint) -0:45 textureGather ( temp 4-component vector of uint) -0:45 Construct combined texture-sampler ( temp usampler2D) -0:45 'g_tTex2du4' ( uniform utexture2D) -0:45 'g_sSamp' (layout( binding=0) uniform sampler) -0:45 c2: direct index for structure ( uniform 2-component vector of float) -0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:45 Constant: -0:45 1 (const uint) -0:45 Constant: -0:45 1 (const int) -0:47 Sequence -0:47 move second child to first child ( temp 4-component vector of float) -0:47 'txval20' ( temp 4-component vector of float) -0:47 textureGather ( temp 4-component vector of float) -0:47 Construct combined texture-sampler ( temp sampler2D) -0:47 'g_tTex2df4' ( uniform texture2D) -0:47 'g_sSamp' (layout( binding=0) uniform sampler) -0:47 c2: direct index for structure ( uniform 2-component vector of float) -0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:47 Constant: -0:47 1 (const uint) -0:47 Constant: -0:47 2 (const int) -0:48 Sequence -0:48 move second child to first child ( temp 4-component vector of int) -0:48 'txval21' ( temp 4-component vector of int) -0:48 textureGather ( temp 4-component vector of int) -0:48 Construct combined texture-sampler ( temp isampler2D) -0:48 'g_tTex2di4' ( uniform itexture2D) -0:48 'g_sSamp' (layout( binding=0) uniform sampler) -0:48 c2: direct index for structure ( uniform 2-component vector of float) -0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:48 Constant: -0:48 1 (const uint) -0:48 Constant: -0:48 2 (const int) -0:49 Sequence -0:49 move second child to first child ( temp 4-component vector of uint) -0:49 'txval22' ( temp 4-component vector of uint) -0:49 textureGather ( temp 4-component vector of uint) -0:49 Construct combined texture-sampler ( temp usampler2D) -0:49 'g_tTex2du4' ( uniform utexture2D) -0:49 'g_sSamp' (layout( binding=0) uniform sampler) -0:49 c2: direct index for structure ( uniform 2-component vector of float) -0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:49 Constant: -0:49 1 (const uint) -0:49 Constant: -0:49 2 (const int) -0:51 Sequence -0:51 move second child to first child ( temp 4-component vector of float) -0:51 'txval30' ( temp 4-component vector of float) -0:51 textureGather ( temp 4-component vector of float) -0:51 Construct combined texture-sampler ( temp sampler2D) -0:51 'g_tTex2df4' ( uniform texture2D) -0:51 'g_sSamp' (layout( binding=0) uniform sampler) -0:51 c2: direct index for structure ( uniform 2-component vector of float) -0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:51 Constant: -0:51 1 (const uint) -0:51 Constant: -0:51 3 (const int) -0:52 Sequence -0:52 move second child to first child ( temp 4-component vector of int) -0:52 'txval31' ( temp 4-component vector of int) -0:52 textureGather ( temp 4-component vector of int) -0:52 Construct combined texture-sampler ( temp isampler2D) -0:52 'g_tTex2di4' ( uniform itexture2D) -0:52 'g_sSamp' (layout( binding=0) uniform sampler) -0:52 c2: direct index for structure ( uniform 2-component vector of float) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:52 Constant: -0:52 1 (const uint) -0:52 Constant: -0:52 3 (const int) -0:53 Sequence -0:53 move second child to first child ( temp 4-component vector of uint) -0:53 'txval32' ( temp 4-component vector of uint) -0:53 textureGather ( temp 4-component vector of uint) -0:53 Construct combined texture-sampler ( temp usampler2D) -0:53 'g_tTex2du4' ( uniform utexture2D) -0:53 'g_sSamp' (layout( binding=0) uniform sampler) -0:53 c2: direct index for structure ( uniform 2-component vector of float) -0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:53 Constant: -0:53 1 (const uint) -0:53 Constant: -0:53 3 (const int) -0:57 Sequence -0:57 move second child to first child ( temp 4-component vector of float) -0:57 'txval40' ( temp 4-component vector of float) -0:57 textureGather ( temp 4-component vector of float) -0:57 Construct combined texture-sampler ( temp samplerCube) -0:57 'g_tTexcdf4' ( uniform textureCube) -0:57 'g_sSamp' (layout( binding=0) uniform sampler) -0:57 c3: direct index for structure ( uniform 3-component vector of float) -0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:57 Constant: -0:57 2 (const uint) -0:57 Constant: -0:57 0 (const int) -0:58 Sequence -0:58 move second child to first child ( temp 4-component vector of int) -0:58 'txval41' ( temp 4-component vector of int) -0:58 textureGather ( temp 4-component vector of int) -0:58 Construct combined texture-sampler ( temp isamplerCube) -0:58 'g_tTexcdi4' ( uniform itextureCube) -0:58 'g_sSamp' (layout( binding=0) uniform sampler) -0:58 c3: direct index for structure ( uniform 3-component vector of float) -0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:58 Constant: -0:58 2 (const uint) -0:58 Constant: -0:58 0 (const int) -0:59 Sequence -0:59 move second child to first child ( temp 4-component vector of uint) -0:59 'txval42' ( temp 4-component vector of uint) -0:59 textureGather ( temp 4-component vector of uint) -0:59 Construct combined texture-sampler ( temp usamplerCube) -0:59 'g_tTexcdu4' ( uniform utextureCube) -0:59 'g_sSamp' (layout( binding=0) uniform sampler) -0:59 c3: direct index for structure ( uniform 3-component vector of float) -0:59 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:59 Constant: -0:59 2 (const uint) -0:59 Constant: -0:59 0 (const int) -0:61 Sequence -0:61 move second child to first child ( temp 4-component vector of float) -0:61 'txval50' ( temp 4-component vector of float) -0:61 textureGather ( temp 4-component vector of float) -0:61 Construct combined texture-sampler ( temp samplerCube) -0:61 'g_tTexcdf4' ( uniform textureCube) -0:61 'g_sSamp' (layout( binding=0) uniform sampler) -0:61 c3: direct index for structure ( uniform 3-component vector of float) -0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:61 Constant: -0:61 2 (const uint) -0:61 Constant: -0:61 1 (const int) -0:62 Sequence -0:62 move second child to first child ( temp 4-component vector of int) -0:62 'txval51' ( temp 4-component vector of int) -0:62 textureGather ( temp 4-component vector of int) -0:62 Construct combined texture-sampler ( temp isamplerCube) -0:62 'g_tTexcdi4' ( uniform itextureCube) -0:62 'g_sSamp' (layout( binding=0) uniform sampler) -0:62 c3: direct index for structure ( uniform 3-component vector of float) -0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:62 Constant: -0:62 2 (const uint) -0:62 Constant: -0:62 1 (const int) -0:63 Sequence -0:63 move second child to first child ( temp 4-component vector of uint) -0:63 'txval52' ( temp 4-component vector of uint) -0:63 textureGather ( temp 4-component vector of uint) -0:63 Construct combined texture-sampler ( temp usamplerCube) -0:63 'g_tTexcdu4' ( uniform utextureCube) -0:63 'g_sSamp' (layout( binding=0) uniform sampler) -0:63 c3: direct index for structure ( uniform 3-component vector of float) -0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:63 Constant: -0:63 2 (const uint) -0:63 Constant: -0:63 1 (const int) -0:65 Sequence -0:65 move second child to first child ( temp 4-component vector of float) -0:65 'txval60' ( temp 4-component vector of float) -0:65 textureGather ( temp 4-component vector of float) -0:65 Construct combined texture-sampler ( temp samplerCube) -0:65 'g_tTexcdf4' ( uniform textureCube) -0:65 'g_sSamp' (layout( binding=0) uniform sampler) -0:65 c3: direct index for structure ( uniform 3-component vector of float) -0:65 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:65 Constant: -0:65 2 (const uint) -0:65 Constant: -0:65 2 (const int) -0:66 Sequence -0:66 move second child to first child ( temp 4-component vector of int) -0:66 'txval61' ( temp 4-component vector of int) -0:66 textureGather ( temp 4-component vector of int) -0:66 Construct combined texture-sampler ( temp isamplerCube) -0:66 'g_tTexcdi4' ( uniform itextureCube) -0:66 'g_sSamp' (layout( binding=0) uniform sampler) -0:66 c3: direct index for structure ( uniform 3-component vector of float) -0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:66 Constant: -0:66 2 (const uint) -0:66 Constant: -0:66 2 (const int) -0:67 Sequence -0:67 move second child to first child ( temp 4-component vector of uint) -0:67 'txval62' ( temp 4-component vector of uint) -0:67 textureGather ( temp 4-component vector of uint) -0:67 Construct combined texture-sampler ( temp usamplerCube) -0:67 'g_tTexcdu4' ( uniform utextureCube) -0:67 'g_sSamp' (layout( binding=0) uniform sampler) -0:67 c3: direct index for structure ( uniform 3-component vector of float) -0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:67 Constant: -0:67 2 (const uint) -0:67 Constant: -0:67 2 (const int) -0:69 Sequence -0:69 move second child to first child ( temp 4-component vector of float) -0:69 'txval70' ( temp 4-component vector of float) -0:69 textureGather ( temp 4-component vector of float) -0:69 Construct combined texture-sampler ( temp samplerCube) -0:69 'g_tTexcdf4' ( uniform textureCube) -0:69 'g_sSamp' (layout( binding=0) uniform sampler) -0:69 c3: direct index for structure ( uniform 3-component vector of float) -0:69 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:69 Constant: -0:69 2 (const uint) -0:69 Constant: -0:69 3 (const int) -0:70 Sequence -0:70 move second child to first child ( temp 4-component vector of int) -0:70 'txval71' ( temp 4-component vector of int) -0:70 textureGather ( temp 4-component vector of int) -0:70 Construct combined texture-sampler ( temp isamplerCube) -0:70 'g_tTexcdi4' ( uniform itextureCube) -0:70 'g_sSamp' (layout( binding=0) uniform sampler) -0:70 c3: direct index for structure ( uniform 3-component vector of float) -0:70 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:70 Constant: -0:70 2 (const uint) -0:70 Constant: -0:70 3 (const int) -0:71 Sequence -0:71 move second child to first child ( temp 4-component vector of uint) -0:71 'txval72' ( temp 4-component vector of uint) -0:71 textureGather ( temp 4-component vector of uint) -0:71 Construct combined texture-sampler ( temp usamplerCube) -0:71 'g_tTexcdu4' ( uniform utextureCube) -0:71 'g_sSamp' (layout( binding=0) uniform sampler) -0:71 c3: direct index for structure ( uniform 3-component vector of float) -0:71 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:71 Constant: -0:71 2 (const uint) -0:71 Constant: -0:71 3 (const int) -0:73 move second child to first child ( temp 4-component vector of float) -0:73 Color: direct index for structure ( temp 4-component vector of float) -0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:73 Constant: -0:73 0 (const int) -0:73 Constant: -0:73 1.000000 -0:73 1.000000 -0:73 1.000000 -0:73 1.000000 -0:74 move second child to first child ( temp float) -0:74 Depth: direct index for structure ( temp float) -0:74 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:74 Constant: -0:74 1 (const int) -0:74 Constant: -0:74 1.000000 -0:76 Branch: Return with expression -0:76 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:34 Function Definition: main( ( temp void) -0:34 Function Parameters: -0:? Sequence -0:34 Sequence -0:34 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:34 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:34 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:34 Color: direct index for structure ( temp 4-component vector of float) -0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:34 Constant: -0:34 0 (const int) -0:34 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:34 Depth: direct index for structure ( temp float) -0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:34 Constant: -0:34 1 (const int) -0:? Linker Objects -0:? 'g_sSamp' (layout( binding=0) uniform sampler) -0:? 'g_sSamp2d' ( uniform sampler) -0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) -0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) -0:? 'g_tTex1di4' ( uniform itexture1D) -0:? 'g_tTex1du4' ( uniform utexture1D) -0:? 'g_tTex2df4' ( uniform texture2D) -0:? 'g_tTex2di4' ( uniform itexture2D) -0:? 'g_tTex2du4' ( uniform utexture2D) -0:? 'g_tTex3df4' ( uniform texture3D) -0:? 'g_tTex3di4' ( uniform itexture3D) -0:? 'g_tTex3du4' ( uniform utexture3D) -0:? 'g_tTexcdf4' ( uniform textureCube) -0:? 'g_tTexcdi4' ( uniform itextureCube) -0:? 'g_tTexcdu4' ( uniform utextureCube) -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 265 - - Capability Shader - Capability Sampled1D - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 238 242 - ExecutionMode 4 OriginUpperLeft - ExecutionMode 4 DepthReplacing - Source HLSL 500 - Name 4 "main" - Name 8 "PS_OUTPUT" - MemberName 8(PS_OUTPUT) 0 "Color" - MemberName 8(PS_OUTPUT) 1 "Depth" - Name 10 "@main(" - Name 13 "txval00" - Name 16 "g_tTex2df4" - Name 20 "g_sSamp" - Name 26 "$Global" - MemberName 26($Global) 0 "c1" - MemberName 26($Global) 1 "c2" - MemberName 26($Global) 2 "c3" - MemberName 26($Global) 3 "c4" - Name 28 "" - Name 38 "txval01" - Name 41 "g_tTex2di4" - Name 52 "txval02" - Name 55 "g_tTex2du4" - Name 63 "txval10" - Name 70 "txval11" - Name 77 "txval12" - Name 84 "txval20" - Name 92 "txval21" - Name 99 "txval22" - Name 106 "txval30" - Name 114 "txval31" - Name 121 "txval32" - Name 128 "txval40" - Name 131 "g_tTexcdf4" - Name 140 "txval41" - Name 143 "g_tTexcdi4" - Name 151 "txval42" - Name 154 "g_tTexcdu4" - Name 162 "txval50" - Name 169 "txval51" - Name 176 "txval52" - Name 183 "txval60" - Name 190 "txval61" - Name 197 "txval62" - Name 204 "txval70" - Name 211 "txval71" - Name 218 "txval72" - Name 226 "psout" - Name 235 "flattenTemp" - Name 238 "@entryPointOutput.Color" - Name 242 "@entryPointOutput.Depth" - Name 245 "g_sSamp2d" - Name 248 "g_tTex1df4a" - Name 249 "g_tTex1df4" - Name 252 "g_tTex1di4" - Name 255 "g_tTex1du4" - Name 258 "g_tTex3df4" - Name 261 "g_tTex3di4" - Name 264 "g_tTex3du4" - Decorate 16(g_tTex2df4) DescriptorSet 0 - Decorate 16(g_tTex2df4) Binding 0 - Decorate 20(g_sSamp) DescriptorSet 0 - Decorate 20(g_sSamp) Binding 0 - MemberDecorate 26($Global) 0 Offset 0 - MemberDecorate 26($Global) 1 Offset 8 - MemberDecorate 26($Global) 2 Offset 16 - MemberDecorate 26($Global) 3 Offset 32 - Decorate 26($Global) Block - Decorate 28 DescriptorSet 0 - Decorate 28 Binding 0 - Decorate 41(g_tTex2di4) DescriptorSet 0 - Decorate 41(g_tTex2di4) Binding 0 - Decorate 55(g_tTex2du4) DescriptorSet 0 - Decorate 55(g_tTex2du4) Binding 0 - Decorate 131(g_tTexcdf4) DescriptorSet 0 - Decorate 131(g_tTexcdf4) Binding 0 - Decorate 143(g_tTexcdi4) DescriptorSet 0 - Decorate 143(g_tTexcdi4) Binding 0 - Decorate 154(g_tTexcdu4) DescriptorSet 0 - Decorate 154(g_tTexcdu4) Binding 0 - Decorate 238(@entryPointOutput.Color) Location 0 - Decorate 242(@entryPointOutput.Depth) BuiltIn FragDepth - Decorate 245(g_sSamp2d) DescriptorSet 0 - Decorate 245(g_sSamp2d) Binding 0 - Decorate 248(g_tTex1df4a) DescriptorSet 0 - Decorate 248(g_tTex1df4a) Binding 1 - Decorate 249(g_tTex1df4) DescriptorSet 0 - Decorate 249(g_tTex1df4) Binding 0 - Decorate 252(g_tTex1di4) DescriptorSet 0 - Decorate 252(g_tTex1di4) Binding 0 - Decorate 255(g_tTex1du4) DescriptorSet 0 - Decorate 255(g_tTex1du4) Binding 0 - Decorate 258(g_tTex3df4) DescriptorSet 0 - Decorate 258(g_tTex3df4) Binding 0 - Decorate 261(g_tTex3di4) DescriptorSet 0 - Decorate 261(g_tTex3di4) Binding 0 - Decorate 264(g_tTex3du4) DescriptorSet 0 - Decorate 264(g_tTex3du4) Binding 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 9: TypeFunction 8(PS_OUTPUT) - 12: TypePointer Function 7(fvec4) - 14: TypeImage 6(float) 2D sampled format:Unknown - 15: TypePointer UniformConstant 14 - 16(g_tTex2df4): 15(ptr) Variable UniformConstant - 18: TypeSampler - 19: TypePointer UniformConstant 18 - 20(g_sSamp): 19(ptr) Variable UniformConstant - 22: TypeSampledImage 14 - 24: TypeVector 6(float) 2 - 25: TypeVector 6(float) 3 - 26($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) - 27: TypePointer Uniform 26($Global) - 28: 27(ptr) Variable Uniform - 29: TypeInt 32 1 - 30: 29(int) Constant 1 - 31: TypePointer Uniform 24(fvec2) - 34: 29(int) Constant 0 - 36: TypeVector 29(int) 4 - 37: TypePointer Function 36(ivec4) - 39: TypeImage 29(int) 2D sampled format:Unknown - 40: TypePointer UniformConstant 39 - 41(g_tTex2di4): 40(ptr) Variable UniformConstant - 44: TypeSampledImage 39 - 49: TypeInt 32 0 - 50: TypeVector 49(int) 4 - 51: TypePointer Function 50(ivec4) - 53: TypeImage 49(int) 2D sampled format:Unknown - 54: TypePointer UniformConstant 53 - 55(g_tTex2du4): 54(ptr) Variable UniformConstant - 58: TypeSampledImage 53 - 90: 29(int) Constant 2 - 112: 29(int) Constant 3 - 129: TypeImage 6(float) Cube sampled format:Unknown - 130: TypePointer UniformConstant 129 - 131(g_tTexcdf4): 130(ptr) Variable UniformConstant - 134: TypeSampledImage 129 - 136: TypePointer Uniform 25(fvec3) - 141: TypeImage 29(int) Cube sampled format:Unknown - 142: TypePointer UniformConstant 141 - 143(g_tTexcdi4): 142(ptr) Variable UniformConstant - 146: TypeSampledImage 141 - 152: TypeImage 49(int) Cube sampled format:Unknown - 153: TypePointer UniformConstant 152 - 154(g_tTexcdu4): 153(ptr) Variable UniformConstant - 157: TypeSampledImage 152 - 225: TypePointer Function 8(PS_OUTPUT) - 227: 6(float) Constant 1065353216 - 228: 7(fvec4) ConstantComposite 227 227 227 227 - 230: TypePointer Function 6(float) - 237: TypePointer Output 7(fvec4) -238(@entryPointOutput.Color): 237(ptr) Variable Output - 241: TypePointer Output 6(float) -242(@entryPointOutput.Depth): 241(ptr) Variable Output - 245(g_sSamp2d): 19(ptr) Variable UniformConstant - 246: TypeImage 6(float) 1D sampled format:Unknown - 247: TypePointer UniformConstant 246 -248(g_tTex1df4a): 247(ptr) Variable UniformConstant - 249(g_tTex1df4): 247(ptr) Variable UniformConstant - 250: TypeImage 29(int) 1D sampled format:Unknown - 251: TypePointer UniformConstant 250 - 252(g_tTex1di4): 251(ptr) Variable UniformConstant - 253: TypeImage 49(int) 1D sampled format:Unknown - 254: TypePointer UniformConstant 253 - 255(g_tTex1du4): 254(ptr) Variable UniformConstant - 256: TypeImage 6(float) 3D sampled format:Unknown - 257: TypePointer UniformConstant 256 - 258(g_tTex3df4): 257(ptr) Variable UniformConstant - 259: TypeImage 29(int) 3D sampled format:Unknown - 260: TypePointer UniformConstant 259 - 261(g_tTex3di4): 260(ptr) Variable UniformConstant - 262: TypeImage 49(int) 3D sampled format:Unknown - 263: TypePointer UniformConstant 262 - 264(g_tTex3du4): 263(ptr) Variable UniformConstant - 4(main): 2 Function None 3 - 5: Label -235(flattenTemp): 225(ptr) Variable Function - 236:8(PS_OUTPUT) FunctionCall 10(@main() - Store 235(flattenTemp) 236 - 239: 12(ptr) AccessChain 235(flattenTemp) 34 - 240: 7(fvec4) Load 239 - Store 238(@entryPointOutput.Color) 240 - 243: 230(ptr) AccessChain 235(flattenTemp) 30 - 244: 6(float) Load 243 - Store 242(@entryPointOutput.Depth) 244 - Return - FunctionEnd - 10(@main():8(PS_OUTPUT) Function None 9 - 11: Label - 13(txval00): 12(ptr) Variable Function - 38(txval01): 37(ptr) Variable Function - 52(txval02): 51(ptr) Variable Function - 63(txval10): 12(ptr) Variable Function - 70(txval11): 37(ptr) Variable Function - 77(txval12): 51(ptr) Variable Function - 84(txval20): 12(ptr) Variable Function - 92(txval21): 37(ptr) Variable Function - 99(txval22): 51(ptr) Variable Function - 106(txval30): 12(ptr) Variable Function - 114(txval31): 37(ptr) Variable Function - 121(txval32): 51(ptr) Variable Function - 128(txval40): 12(ptr) Variable Function - 140(txval41): 37(ptr) Variable Function - 151(txval42): 51(ptr) Variable Function - 162(txval50): 12(ptr) Variable Function - 169(txval51): 37(ptr) Variable Function - 176(txval52): 51(ptr) Variable Function - 183(txval60): 12(ptr) Variable Function - 190(txval61): 37(ptr) Variable Function - 197(txval62): 51(ptr) Variable Function - 204(txval70): 12(ptr) Variable Function - 211(txval71): 37(ptr) Variable Function - 218(txval72): 51(ptr) Variable Function - 226(psout): 225(ptr) Variable Function - 17: 14 Load 16(g_tTex2df4) - 21: 18 Load 20(g_sSamp) - 23: 22 SampledImage 17 21 - 32: 31(ptr) AccessChain 28 30 - 33: 24(fvec2) Load 32 - 35: 7(fvec4) ImageGather 23 33 34 - Store 13(txval00) 35 - 42: 39 Load 41(g_tTex2di4) - 43: 18 Load 20(g_sSamp) - 45: 44 SampledImage 42 43 - 46: 31(ptr) AccessChain 28 30 - 47: 24(fvec2) Load 46 - 48: 36(ivec4) ImageGather 45 47 34 - Store 38(txval01) 48 - 56: 53 Load 55(g_tTex2du4) - 57: 18 Load 20(g_sSamp) - 59: 58 SampledImage 56 57 - 60: 31(ptr) AccessChain 28 30 - 61: 24(fvec2) Load 60 - 62: 50(ivec4) ImageGather 59 61 34 - Store 52(txval02) 62 - 64: 14 Load 16(g_tTex2df4) - 65: 18 Load 20(g_sSamp) - 66: 22 SampledImage 64 65 - 67: 31(ptr) AccessChain 28 30 - 68: 24(fvec2) Load 67 - 69: 7(fvec4) ImageGather 66 68 30 - Store 63(txval10) 69 - 71: 39 Load 41(g_tTex2di4) - 72: 18 Load 20(g_sSamp) - 73: 44 SampledImage 71 72 - 74: 31(ptr) AccessChain 28 30 - 75: 24(fvec2) Load 74 - 76: 36(ivec4) ImageGather 73 75 30 - Store 70(txval11) 76 - 78: 53 Load 55(g_tTex2du4) - 79: 18 Load 20(g_sSamp) - 80: 58 SampledImage 78 79 - 81: 31(ptr) AccessChain 28 30 - 82: 24(fvec2) Load 81 - 83: 50(ivec4) ImageGather 80 82 30 - Store 77(txval12) 83 - 85: 14 Load 16(g_tTex2df4) - 86: 18 Load 20(g_sSamp) - 87: 22 SampledImage 85 86 - 88: 31(ptr) AccessChain 28 30 - 89: 24(fvec2) Load 88 - 91: 7(fvec4) ImageGather 87 89 90 - Store 84(txval20) 91 - 93: 39 Load 41(g_tTex2di4) - 94: 18 Load 20(g_sSamp) - 95: 44 SampledImage 93 94 - 96: 31(ptr) AccessChain 28 30 - 97: 24(fvec2) Load 96 - 98: 36(ivec4) ImageGather 95 97 90 - Store 92(txval21) 98 - 100: 53 Load 55(g_tTex2du4) - 101: 18 Load 20(g_sSamp) - 102: 58 SampledImage 100 101 - 103: 31(ptr) AccessChain 28 30 - 104: 24(fvec2) Load 103 - 105: 50(ivec4) ImageGather 102 104 90 - Store 99(txval22) 105 - 107: 14 Load 16(g_tTex2df4) - 108: 18 Load 20(g_sSamp) - 109: 22 SampledImage 107 108 - 110: 31(ptr) AccessChain 28 30 - 111: 24(fvec2) Load 110 - 113: 7(fvec4) ImageGather 109 111 112 - Store 106(txval30) 113 - 115: 39 Load 41(g_tTex2di4) - 116: 18 Load 20(g_sSamp) - 117: 44 SampledImage 115 116 - 118: 31(ptr) AccessChain 28 30 - 119: 24(fvec2) Load 118 - 120: 36(ivec4) ImageGather 117 119 112 - Store 114(txval31) 120 - 122: 53 Load 55(g_tTex2du4) - 123: 18 Load 20(g_sSamp) - 124: 58 SampledImage 122 123 - 125: 31(ptr) AccessChain 28 30 - 126: 24(fvec2) Load 125 - 127: 50(ivec4) ImageGather 124 126 112 - Store 121(txval32) 127 - 132: 129 Load 131(g_tTexcdf4) - 133: 18 Load 20(g_sSamp) - 135: 134 SampledImage 132 133 - 137: 136(ptr) AccessChain 28 90 - 138: 25(fvec3) Load 137 - 139: 7(fvec4) ImageGather 135 138 34 - Store 128(txval40) 139 - 144: 141 Load 143(g_tTexcdi4) - 145: 18 Load 20(g_sSamp) - 147: 146 SampledImage 144 145 - 148: 136(ptr) AccessChain 28 90 - 149: 25(fvec3) Load 148 - 150: 36(ivec4) ImageGather 147 149 34 - Store 140(txval41) 150 - 155: 152 Load 154(g_tTexcdu4) - 156: 18 Load 20(g_sSamp) - 158: 157 SampledImage 155 156 - 159: 136(ptr) AccessChain 28 90 - 160: 25(fvec3) Load 159 - 161: 50(ivec4) ImageGather 158 160 34 - Store 151(txval42) 161 - 163: 129 Load 131(g_tTexcdf4) - 164: 18 Load 20(g_sSamp) - 165: 134 SampledImage 163 164 - 166: 136(ptr) AccessChain 28 90 - 167: 25(fvec3) Load 166 - 168: 7(fvec4) ImageGather 165 167 30 - Store 162(txval50) 168 - 170: 141 Load 143(g_tTexcdi4) - 171: 18 Load 20(g_sSamp) - 172: 146 SampledImage 170 171 - 173: 136(ptr) AccessChain 28 90 - 174: 25(fvec3) Load 173 - 175: 36(ivec4) ImageGather 172 174 30 - Store 169(txval51) 175 - 177: 152 Load 154(g_tTexcdu4) - 178: 18 Load 20(g_sSamp) - 179: 157 SampledImage 177 178 - 180: 136(ptr) AccessChain 28 90 - 181: 25(fvec3) Load 180 - 182: 50(ivec4) ImageGather 179 181 30 - Store 176(txval52) 182 - 184: 129 Load 131(g_tTexcdf4) - 185: 18 Load 20(g_sSamp) - 186: 134 SampledImage 184 185 - 187: 136(ptr) AccessChain 28 90 - 188: 25(fvec3) Load 187 - 189: 7(fvec4) ImageGather 186 188 90 - Store 183(txval60) 189 - 191: 141 Load 143(g_tTexcdi4) - 192: 18 Load 20(g_sSamp) - 193: 146 SampledImage 191 192 - 194: 136(ptr) AccessChain 28 90 - 195: 25(fvec3) Load 194 - 196: 36(ivec4) ImageGather 193 195 90 - Store 190(txval61) 196 - 198: 152 Load 154(g_tTexcdu4) - 199: 18 Load 20(g_sSamp) - 200: 157 SampledImage 198 199 - 201: 136(ptr) AccessChain 28 90 - 202: 25(fvec3) Load 201 - 203: 50(ivec4) ImageGather 200 202 90 - Store 197(txval62) 203 - 205: 129 Load 131(g_tTexcdf4) - 206: 18 Load 20(g_sSamp) - 207: 134 SampledImage 205 206 - 208: 136(ptr) AccessChain 28 90 - 209: 25(fvec3) Load 208 - 210: 7(fvec4) ImageGather 207 209 112 - Store 204(txval70) 210 - 212: 141 Load 143(g_tTexcdi4) - 213: 18 Load 20(g_sSamp) - 214: 146 SampledImage 212 213 - 215: 136(ptr) AccessChain 28 90 - 216: 25(fvec3) Load 215 - 217: 36(ivec4) ImageGather 214 216 112 - Store 211(txval71) 217 - 219: 152 Load 154(g_tTexcdu4) - 220: 18 Load 20(g_sSamp) - 221: 157 SampledImage 219 220 - 222: 136(ptr) AccessChain 28 90 - 223: 25(fvec3) Load 222 - 224: 50(ivec4) ImageGather 221 223 112 - Store 218(txval72) 224 - 229: 12(ptr) AccessChain 226(psout) 34 - Store 229 228 - 231: 230(ptr) AccessChain 226(psout) 30 - Store 231 227 - 232:8(PS_OUTPUT) Load 226(psout) - ReturnValue 232 - FunctionEnd |