diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.array.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.array.dx10.frag.out | 1129 |
1 files changed, 0 insertions, 1129 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.array.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.array.dx10.frag.out deleted file mode 100644 index c2a49018b61..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gatherRGBA.array.dx10.frag.out +++ /dev/null @@ -1,1129 +0,0 @@ -hlsl.gatherRGBA.array.dx10.frag -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Function Parameters: -0:? Sequence -0:33 Sequence -0:33 move second child to first child ( temp 4-component vector of float) -0:33 'txval00' ( temp 4-component vector of float) -0:33 textureGather ( temp 4-component vector of float) -0:33 Construct combined texture-sampler ( temp sampler2DArray) -0:33 'g_tTex2df4a' ( uniform texture2DArray) -0:33 'g_sSamp' (layout( binding=0) uniform sampler) -0:33 c3: direct index for structure ( uniform 3-component vector of float) -0:33 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:33 Constant: -0:33 2 (const uint) -0:33 Constant: -0:33 0 (const int) -0:34 Sequence -0:34 move second child to first child ( temp 4-component vector of int) -0:34 'txval01' ( temp 4-component vector of int) -0:34 textureGather ( temp 4-component vector of int) -0:34 Construct combined texture-sampler ( temp isampler2DArray) -0:34 'g_tTex2di4a' ( uniform itexture2DArray) -0:34 'g_sSamp' (layout( binding=0) uniform sampler) -0:34 c3: direct index for structure ( uniform 3-component vector of float) -0:34 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:34 Constant: -0:34 2 (const uint) -0:34 Constant: -0:34 0 (const int) -0:35 Sequence -0:35 move second child to first child ( temp 4-component vector of uint) -0:35 'txval02' ( temp 4-component vector of uint) -0:35 textureGather ( temp 4-component vector of uint) -0:35 Construct combined texture-sampler ( temp usampler2DArray) -0:35 'g_tTex2du4a' ( uniform utexture2DArray) -0:35 'g_sSamp' (layout( binding=0) uniform sampler) -0:35 c3: direct index for structure ( uniform 3-component vector of float) -0:35 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:35 Constant: -0:35 2 (const uint) -0:35 Constant: -0:35 0 (const int) -0:37 Sequence -0:37 move second child to first child ( temp 4-component vector of float) -0:37 'txval10' ( temp 4-component vector of float) -0:37 textureGather ( temp 4-component vector of float) -0:37 Construct combined texture-sampler ( temp sampler2DArray) -0:37 'g_tTex2df4a' ( uniform texture2DArray) -0:37 'g_sSamp' (layout( binding=0) uniform sampler) -0:37 c3: direct index for structure ( uniform 3-component vector of float) -0:37 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:37 Constant: -0:37 2 (const uint) -0:37 Constant: -0:37 1 (const int) -0:38 Sequence -0:38 move second child to first child ( temp 4-component vector of int) -0:38 'txval11' ( temp 4-component vector of int) -0:38 textureGather ( temp 4-component vector of int) -0:38 Construct combined texture-sampler ( temp isampler2DArray) -0:38 'g_tTex2di4a' ( uniform itexture2DArray) -0:38 'g_sSamp' (layout( binding=0) uniform sampler) -0:38 c3: direct index for structure ( uniform 3-component vector of float) -0:38 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:38 Constant: -0:38 2 (const uint) -0:38 Constant: -0:38 1 (const int) -0:39 Sequence -0:39 move second child to first child ( temp 4-component vector of uint) -0:39 'txval12' ( temp 4-component vector of uint) -0:39 textureGather ( temp 4-component vector of uint) -0:39 Construct combined texture-sampler ( temp usampler2DArray) -0:39 'g_tTex2du4a' ( uniform utexture2DArray) -0:39 'g_sSamp' (layout( binding=0) uniform sampler) -0:39 c3: direct index for structure ( uniform 3-component vector of float) -0:39 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:39 Constant: -0:39 2 (const uint) -0:39 Constant: -0:39 1 (const int) -0:41 Sequence -0:41 move second child to first child ( temp 4-component vector of float) -0:41 'txval20' ( temp 4-component vector of float) -0:41 textureGather ( temp 4-component vector of float) -0:41 Construct combined texture-sampler ( temp sampler2DArray) -0:41 'g_tTex2df4a' ( uniform texture2DArray) -0:41 'g_sSamp' (layout( binding=0) uniform sampler) -0:41 c3: direct index for structure ( uniform 3-component vector of float) -0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:41 Constant: -0:41 2 (const uint) -0:41 Constant: -0:41 2 (const int) -0:42 Sequence -0:42 move second child to first child ( temp 4-component vector of int) -0:42 'txval21' ( temp 4-component vector of int) -0:42 textureGather ( temp 4-component vector of int) -0:42 Construct combined texture-sampler ( temp isampler2DArray) -0:42 'g_tTex2di4a' ( uniform itexture2DArray) -0:42 'g_sSamp' (layout( binding=0) uniform sampler) -0:42 c3: direct index for structure ( uniform 3-component vector of float) -0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:42 Constant: -0:42 2 (const uint) -0:42 Constant: -0:42 2 (const int) -0:43 Sequence -0:43 move second child to first child ( temp 4-component vector of uint) -0:43 'txval22' ( temp 4-component vector of uint) -0:43 textureGather ( temp 4-component vector of uint) -0:43 Construct combined texture-sampler ( temp usampler2DArray) -0:43 'g_tTex2du4a' ( uniform utexture2DArray) -0:43 'g_sSamp' (layout( binding=0) uniform sampler) -0:43 c3: direct index for structure ( uniform 3-component vector of float) -0:43 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:43 Constant: -0:43 2 (const uint) -0:43 Constant: -0:43 2 (const int) -0:45 Sequence -0:45 move second child to first child ( temp 4-component vector of float) -0:45 'txval30' ( temp 4-component vector of float) -0:45 textureGather ( temp 4-component vector of float) -0:45 Construct combined texture-sampler ( temp sampler2DArray) -0:45 'g_tTex2df4a' ( uniform texture2DArray) -0:45 'g_sSamp' (layout( binding=0) uniform sampler) -0:45 c3: direct index for structure ( uniform 3-component vector of float) -0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:45 Constant: -0:45 2 (const uint) -0:45 Constant: -0:45 3 (const int) -0:46 Sequence -0:46 move second child to first child ( temp 4-component vector of int) -0:46 'txval31' ( temp 4-component vector of int) -0:46 textureGather ( temp 4-component vector of int) -0:46 Construct combined texture-sampler ( temp isampler2DArray) -0:46 'g_tTex2di4a' ( uniform itexture2DArray) -0:46 'g_sSamp' (layout( binding=0) uniform sampler) -0:46 c3: direct index for structure ( uniform 3-component vector of float) -0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:46 Constant: -0:46 2 (const uint) -0:46 Constant: -0:46 3 (const int) -0:47 Sequence -0:47 move second child to first child ( temp 4-component vector of uint) -0:47 'txval32' ( temp 4-component vector of uint) -0:47 textureGather ( temp 4-component vector of uint) -0:47 Construct combined texture-sampler ( temp usampler2DArray) -0:47 'g_tTex2du4a' ( uniform utexture2DArray) -0:47 'g_sSamp' (layout( binding=0) uniform sampler) -0:47 c3: direct index for structure ( uniform 3-component vector of float) -0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:47 Constant: -0:47 2 (const uint) -0:47 Constant: -0:47 3 (const int) -0:51 Sequence -0:51 move second child to first child ( temp 4-component vector of float) -0:51 'txval40' ( temp 4-component vector of float) -0:51 textureGather ( temp 4-component vector of float) -0:51 Construct combined texture-sampler ( temp samplerCubeArray) -0:51 'g_tTexcdf4a' ( uniform textureCubeArray) -0:51 'g_sSamp' (layout( binding=0) uniform sampler) -0:51 c4: direct index for structure ( uniform 4-component vector of float) -0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:51 Constant: -0:51 3 (const uint) -0:51 Constant: -0:51 0 (const int) -0:52 Sequence -0:52 move second child to first child ( temp 4-component vector of int) -0:52 'txval41' ( temp 4-component vector of int) -0:52 textureGather ( temp 4-component vector of int) -0:52 Construct combined texture-sampler ( temp isamplerCubeArray) -0:52 'g_tTexcdi4a' ( uniform itextureCubeArray) -0:52 'g_sSamp' (layout( binding=0) uniform sampler) -0:52 c4: direct index for structure ( uniform 4-component vector of float) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:52 Constant: -0:52 3 (const uint) -0:52 Constant: -0:52 0 (const int) -0:53 Sequence -0:53 move second child to first child ( temp 4-component vector of uint) -0:53 'txval42' ( temp 4-component vector of uint) -0:53 textureGather ( temp 4-component vector of uint) -0:53 Construct combined texture-sampler ( temp usamplerCubeArray) -0:53 'g_tTexcdu4a' ( uniform utextureCubeArray) -0:53 'g_sSamp' (layout( binding=0) uniform sampler) -0:53 c4: direct index for structure ( uniform 4-component vector of float) -0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:53 Constant: -0:53 3 (const uint) -0:53 Constant: -0:53 0 (const int) -0:55 Sequence -0:55 move second child to first child ( temp 4-component vector of float) -0:55 'txval50' ( temp 4-component vector of float) -0:55 textureGather ( temp 4-component vector of float) -0:55 Construct combined texture-sampler ( temp samplerCubeArray) -0:55 'g_tTexcdf4a' ( uniform textureCubeArray) -0:55 'g_sSamp' (layout( binding=0) uniform sampler) -0:55 c4: direct index for structure ( uniform 4-component vector of float) -0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:55 Constant: -0:55 3 (const uint) -0:55 Constant: -0:55 1 (const int) -0:56 Sequence -0:56 move second child to first child ( temp 4-component vector of int) -0:56 'txval51' ( temp 4-component vector of int) -0:56 textureGather ( temp 4-component vector of int) -0:56 Construct combined texture-sampler ( temp isamplerCubeArray) -0:56 'g_tTexcdi4a' ( uniform itextureCubeArray) -0:56 'g_sSamp' (layout( binding=0) uniform sampler) -0:56 c4: direct index for structure ( uniform 4-component vector of float) -0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:56 Constant: -0:56 3 (const uint) -0:56 Constant: -0:56 1 (const int) -0:57 Sequence -0:57 move second child to first child ( temp 4-component vector of uint) -0:57 'txval52' ( temp 4-component vector of uint) -0:57 textureGather ( temp 4-component vector of uint) -0:57 Construct combined texture-sampler ( temp usamplerCubeArray) -0:57 'g_tTexcdu4a' ( uniform utextureCubeArray) -0:57 'g_sSamp' (layout( binding=0) uniform sampler) -0:57 c4: direct index for structure ( uniform 4-component vector of float) -0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:57 Constant: -0:57 3 (const uint) -0:57 Constant: -0:57 1 (const int) -0:59 Sequence -0:59 move second child to first child ( temp 4-component vector of float) -0:59 'txval60' ( temp 4-component vector of float) -0:59 textureGather ( temp 4-component vector of float) -0:59 Construct combined texture-sampler ( temp samplerCubeArray) -0:59 'g_tTexcdf4a' ( uniform textureCubeArray) -0:59 'g_sSamp' (layout( binding=0) uniform sampler) -0:59 c4: direct index for structure ( uniform 4-component vector of float) -0:59 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:59 Constant: -0:59 3 (const uint) -0:59 Constant: -0:59 2 (const int) -0:60 Sequence -0:60 move second child to first child ( temp 4-component vector of int) -0:60 'txval61' ( temp 4-component vector of int) -0:60 textureGather ( temp 4-component vector of int) -0:60 Construct combined texture-sampler ( temp isamplerCubeArray) -0:60 'g_tTexcdi4a' ( uniform itextureCubeArray) -0:60 'g_sSamp' (layout( binding=0) uniform sampler) -0:60 c4: direct index for structure ( uniform 4-component vector of float) -0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:60 Constant: -0:60 3 (const uint) -0:60 Constant: -0:60 2 (const int) -0:61 Sequence -0:61 move second child to first child ( temp 4-component vector of uint) -0:61 'txval62' ( temp 4-component vector of uint) -0:61 textureGather ( temp 4-component vector of uint) -0:61 Construct combined texture-sampler ( temp usamplerCubeArray) -0:61 'g_tTexcdu4a' ( uniform utextureCubeArray) -0:61 'g_sSamp' (layout( binding=0) uniform sampler) -0:61 c4: direct index for structure ( uniform 4-component vector of float) -0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:61 Constant: -0:61 3 (const uint) -0:61 Constant: -0:61 2 (const int) -0:63 Sequence -0:63 move second child to first child ( temp 4-component vector of float) -0:63 'txval70' ( temp 4-component vector of float) -0:63 textureGather ( temp 4-component vector of float) -0:63 Construct combined texture-sampler ( temp samplerCubeArray) -0:63 'g_tTexcdf4a' ( uniform textureCubeArray) -0:63 'g_sSamp' (layout( binding=0) uniform sampler) -0:63 c4: direct index for structure ( uniform 4-component vector of float) -0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:63 Constant: -0:63 3 (const uint) -0:63 Constant: -0:63 3 (const int) -0:64 Sequence -0:64 move second child to first child ( temp 4-component vector of int) -0:64 'txval71' ( temp 4-component vector of int) -0:64 textureGather ( temp 4-component vector of int) -0:64 Construct combined texture-sampler ( temp isamplerCubeArray) -0:64 'g_tTexcdi4a' ( uniform itextureCubeArray) -0:64 'g_sSamp' (layout( binding=0) uniform sampler) -0:64 c4: direct index for structure ( uniform 4-component vector of float) -0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:64 Constant: -0:64 3 (const uint) -0:64 Constant: -0:64 3 (const int) -0:65 Sequence -0:65 move second child to first child ( temp 4-component vector of uint) -0:65 'txval72' ( temp 4-component vector of uint) -0:65 textureGather ( temp 4-component vector of uint) -0:65 Construct combined texture-sampler ( temp usamplerCubeArray) -0:65 'g_tTexcdu4a' ( uniform utextureCubeArray) -0:65 'g_sSamp' (layout( binding=0) uniform sampler) -0:65 c4: direct index for structure ( uniform 4-component vector of float) -0:65 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:65 Constant: -0:65 3 (const uint) -0:65 Constant: -0:65 3 (const int) -0:67 move second child to first child ( temp 4-component vector of float) -0:67 Color: direct index for structure ( temp 4-component vector of float) -0:67 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:67 Constant: -0:67 0 (const int) -0:67 Constant: -0:67 1.000000 -0:67 1.000000 -0:67 1.000000 -0:67 1.000000 -0:68 move second child to first child ( temp float) -0:68 Depth: direct index for structure ( temp float) -0:68 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:68 Constant: -0:68 1 (const int) -0:68 Constant: -0:68 1.000000 -0:70 Branch: Return with expression -0:70 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Function Definition: main( ( temp void) -0:28 Function Parameters: -0:? Sequence -0:28 Sequence -0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:28 Color: direct index for structure ( temp 4-component vector of float) -0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Constant: -0:28 0 (const int) -0:28 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:28 Depth: direct index for structure ( temp float) -0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Constant: -0:28 1 (const int) -0:? Linker Objects -0:? 'g_sSamp' (layout( binding=0) uniform sampler) -0:? 'g_sSamp2d' ( uniform sampler) -0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray) -0:? 'g_tTex1di4a' ( uniform itexture1DArray) -0:? 'g_tTex1du4a' ( uniform utexture1DArray) -0:? 'g_tTex2df4a' ( uniform texture2DArray) -0:? 'g_tTex2di4a' ( uniform itexture2DArray) -0:? 'g_tTex2du4a' ( uniform utexture2DArray) -0:? 'g_tTexcdf4a' ( uniform textureCubeArray) -0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) -0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Function Parameters: -0:? Sequence -0:33 Sequence -0:33 move second child to first child ( temp 4-component vector of float) -0:33 'txval00' ( temp 4-component vector of float) -0:33 textureGather ( temp 4-component vector of float) -0:33 Construct combined texture-sampler ( temp sampler2DArray) -0:33 'g_tTex2df4a' ( uniform texture2DArray) -0:33 'g_sSamp' (layout( binding=0) uniform sampler) -0:33 c3: direct index for structure ( uniform 3-component vector of float) -0:33 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:33 Constant: -0:33 2 (const uint) -0:33 Constant: -0:33 0 (const int) -0:34 Sequence -0:34 move second child to first child ( temp 4-component vector of int) -0:34 'txval01' ( temp 4-component vector of int) -0:34 textureGather ( temp 4-component vector of int) -0:34 Construct combined texture-sampler ( temp isampler2DArray) -0:34 'g_tTex2di4a' ( uniform itexture2DArray) -0:34 'g_sSamp' (layout( binding=0) uniform sampler) -0:34 c3: direct index for structure ( uniform 3-component vector of float) -0:34 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:34 Constant: -0:34 2 (const uint) -0:34 Constant: -0:34 0 (const int) -0:35 Sequence -0:35 move second child to first child ( temp 4-component vector of uint) -0:35 'txval02' ( temp 4-component vector of uint) -0:35 textureGather ( temp 4-component vector of uint) -0:35 Construct combined texture-sampler ( temp usampler2DArray) -0:35 'g_tTex2du4a' ( uniform utexture2DArray) -0:35 'g_sSamp' (layout( binding=0) uniform sampler) -0:35 c3: direct index for structure ( uniform 3-component vector of float) -0:35 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:35 Constant: -0:35 2 (const uint) -0:35 Constant: -0:35 0 (const int) -0:37 Sequence -0:37 move second child to first child ( temp 4-component vector of float) -0:37 'txval10' ( temp 4-component vector of float) -0:37 textureGather ( temp 4-component vector of float) -0:37 Construct combined texture-sampler ( temp sampler2DArray) -0:37 'g_tTex2df4a' ( uniform texture2DArray) -0:37 'g_sSamp' (layout( binding=0) uniform sampler) -0:37 c3: direct index for structure ( uniform 3-component vector of float) -0:37 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:37 Constant: -0:37 2 (const uint) -0:37 Constant: -0:37 1 (const int) -0:38 Sequence -0:38 move second child to first child ( temp 4-component vector of int) -0:38 'txval11' ( temp 4-component vector of int) -0:38 textureGather ( temp 4-component vector of int) -0:38 Construct combined texture-sampler ( temp isampler2DArray) -0:38 'g_tTex2di4a' ( uniform itexture2DArray) -0:38 'g_sSamp' (layout( binding=0) uniform sampler) -0:38 c3: direct index for structure ( uniform 3-component vector of float) -0:38 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:38 Constant: -0:38 2 (const uint) -0:38 Constant: -0:38 1 (const int) -0:39 Sequence -0:39 move second child to first child ( temp 4-component vector of uint) -0:39 'txval12' ( temp 4-component vector of uint) -0:39 textureGather ( temp 4-component vector of uint) -0:39 Construct combined texture-sampler ( temp usampler2DArray) -0:39 'g_tTex2du4a' ( uniform utexture2DArray) -0:39 'g_sSamp' (layout( binding=0) uniform sampler) -0:39 c3: direct index for structure ( uniform 3-component vector of float) -0:39 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:39 Constant: -0:39 2 (const uint) -0:39 Constant: -0:39 1 (const int) -0:41 Sequence -0:41 move second child to first child ( temp 4-component vector of float) -0:41 'txval20' ( temp 4-component vector of float) -0:41 textureGather ( temp 4-component vector of float) -0:41 Construct combined texture-sampler ( temp sampler2DArray) -0:41 'g_tTex2df4a' ( uniform texture2DArray) -0:41 'g_sSamp' (layout( binding=0) uniform sampler) -0:41 c3: direct index for structure ( uniform 3-component vector of float) -0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:41 Constant: -0:41 2 (const uint) -0:41 Constant: -0:41 2 (const int) -0:42 Sequence -0:42 move second child to first child ( temp 4-component vector of int) -0:42 'txval21' ( temp 4-component vector of int) -0:42 textureGather ( temp 4-component vector of int) -0:42 Construct combined texture-sampler ( temp isampler2DArray) -0:42 'g_tTex2di4a' ( uniform itexture2DArray) -0:42 'g_sSamp' (layout( binding=0) uniform sampler) -0:42 c3: direct index for structure ( uniform 3-component vector of float) -0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:42 Constant: -0:42 2 (const uint) -0:42 Constant: -0:42 2 (const int) -0:43 Sequence -0:43 move second child to first child ( temp 4-component vector of uint) -0:43 'txval22' ( temp 4-component vector of uint) -0:43 textureGather ( temp 4-component vector of uint) -0:43 Construct combined texture-sampler ( temp usampler2DArray) -0:43 'g_tTex2du4a' ( uniform utexture2DArray) -0:43 'g_sSamp' (layout( binding=0) uniform sampler) -0:43 c3: direct index for structure ( uniform 3-component vector of float) -0:43 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:43 Constant: -0:43 2 (const uint) -0:43 Constant: -0:43 2 (const int) -0:45 Sequence -0:45 move second child to first child ( temp 4-component vector of float) -0:45 'txval30' ( temp 4-component vector of float) -0:45 textureGather ( temp 4-component vector of float) -0:45 Construct combined texture-sampler ( temp sampler2DArray) -0:45 'g_tTex2df4a' ( uniform texture2DArray) -0:45 'g_sSamp' (layout( binding=0) uniform sampler) -0:45 c3: direct index for structure ( uniform 3-component vector of float) -0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:45 Constant: -0:45 2 (const uint) -0:45 Constant: -0:45 3 (const int) -0:46 Sequence -0:46 move second child to first child ( temp 4-component vector of int) -0:46 'txval31' ( temp 4-component vector of int) -0:46 textureGather ( temp 4-component vector of int) -0:46 Construct combined texture-sampler ( temp isampler2DArray) -0:46 'g_tTex2di4a' ( uniform itexture2DArray) -0:46 'g_sSamp' (layout( binding=0) uniform sampler) -0:46 c3: direct index for structure ( uniform 3-component vector of float) -0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:46 Constant: -0:46 2 (const uint) -0:46 Constant: -0:46 3 (const int) -0:47 Sequence -0:47 move second child to first child ( temp 4-component vector of uint) -0:47 'txval32' ( temp 4-component vector of uint) -0:47 textureGather ( temp 4-component vector of uint) -0:47 Construct combined texture-sampler ( temp usampler2DArray) -0:47 'g_tTex2du4a' ( uniform utexture2DArray) -0:47 'g_sSamp' (layout( binding=0) uniform sampler) -0:47 c3: direct index for structure ( uniform 3-component vector of float) -0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:47 Constant: -0:47 2 (const uint) -0:47 Constant: -0:47 3 (const int) -0:51 Sequence -0:51 move second child to first child ( temp 4-component vector of float) -0:51 'txval40' ( temp 4-component vector of float) -0:51 textureGather ( temp 4-component vector of float) -0:51 Construct combined texture-sampler ( temp samplerCubeArray) -0:51 'g_tTexcdf4a' ( uniform textureCubeArray) -0:51 'g_sSamp' (layout( binding=0) uniform sampler) -0:51 c4: direct index for structure ( uniform 4-component vector of float) -0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:51 Constant: -0:51 3 (const uint) -0:51 Constant: -0:51 0 (const int) -0:52 Sequence -0:52 move second child to first child ( temp 4-component vector of int) -0:52 'txval41' ( temp 4-component vector of int) -0:52 textureGather ( temp 4-component vector of int) -0:52 Construct combined texture-sampler ( temp isamplerCubeArray) -0:52 'g_tTexcdi4a' ( uniform itextureCubeArray) -0:52 'g_sSamp' (layout( binding=0) uniform sampler) -0:52 c4: direct index for structure ( uniform 4-component vector of float) -0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:52 Constant: -0:52 3 (const uint) -0:52 Constant: -0:52 0 (const int) -0:53 Sequence -0:53 move second child to first child ( temp 4-component vector of uint) -0:53 'txval42' ( temp 4-component vector of uint) -0:53 textureGather ( temp 4-component vector of uint) -0:53 Construct combined texture-sampler ( temp usamplerCubeArray) -0:53 'g_tTexcdu4a' ( uniform utextureCubeArray) -0:53 'g_sSamp' (layout( binding=0) uniform sampler) -0:53 c4: direct index for structure ( uniform 4-component vector of float) -0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:53 Constant: -0:53 3 (const uint) -0:53 Constant: -0:53 0 (const int) -0:55 Sequence -0:55 move second child to first child ( temp 4-component vector of float) -0:55 'txval50' ( temp 4-component vector of float) -0:55 textureGather ( temp 4-component vector of float) -0:55 Construct combined texture-sampler ( temp samplerCubeArray) -0:55 'g_tTexcdf4a' ( uniform textureCubeArray) -0:55 'g_sSamp' (layout( binding=0) uniform sampler) -0:55 c4: direct index for structure ( uniform 4-component vector of float) -0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:55 Constant: -0:55 3 (const uint) -0:55 Constant: -0:55 1 (const int) -0:56 Sequence -0:56 move second child to first child ( temp 4-component vector of int) -0:56 'txval51' ( temp 4-component vector of int) -0:56 textureGather ( temp 4-component vector of int) -0:56 Construct combined texture-sampler ( temp isamplerCubeArray) -0:56 'g_tTexcdi4a' ( uniform itextureCubeArray) -0:56 'g_sSamp' (layout( binding=0) uniform sampler) -0:56 c4: direct index for structure ( uniform 4-component vector of float) -0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:56 Constant: -0:56 3 (const uint) -0:56 Constant: -0:56 1 (const int) -0:57 Sequence -0:57 move second child to first child ( temp 4-component vector of uint) -0:57 'txval52' ( temp 4-component vector of uint) -0:57 textureGather ( temp 4-component vector of uint) -0:57 Construct combined texture-sampler ( temp usamplerCubeArray) -0:57 'g_tTexcdu4a' ( uniform utextureCubeArray) -0:57 'g_sSamp' (layout( binding=0) uniform sampler) -0:57 c4: direct index for structure ( uniform 4-component vector of float) -0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:57 Constant: -0:57 3 (const uint) -0:57 Constant: -0:57 1 (const int) -0:59 Sequence -0:59 move second child to first child ( temp 4-component vector of float) -0:59 'txval60' ( temp 4-component vector of float) -0:59 textureGather ( temp 4-component vector of float) -0:59 Construct combined texture-sampler ( temp samplerCubeArray) -0:59 'g_tTexcdf4a' ( uniform textureCubeArray) -0:59 'g_sSamp' (layout( binding=0) uniform sampler) -0:59 c4: direct index for structure ( uniform 4-component vector of float) -0:59 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:59 Constant: -0:59 3 (const uint) -0:59 Constant: -0:59 2 (const int) -0:60 Sequence -0:60 move second child to first child ( temp 4-component vector of int) -0:60 'txval61' ( temp 4-component vector of int) -0:60 textureGather ( temp 4-component vector of int) -0:60 Construct combined texture-sampler ( temp isamplerCubeArray) -0:60 'g_tTexcdi4a' ( uniform itextureCubeArray) -0:60 'g_sSamp' (layout( binding=0) uniform sampler) -0:60 c4: direct index for structure ( uniform 4-component vector of float) -0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:60 Constant: -0:60 3 (const uint) -0:60 Constant: -0:60 2 (const int) -0:61 Sequence -0:61 move second child to first child ( temp 4-component vector of uint) -0:61 'txval62' ( temp 4-component vector of uint) -0:61 textureGather ( temp 4-component vector of uint) -0:61 Construct combined texture-sampler ( temp usamplerCubeArray) -0:61 'g_tTexcdu4a' ( uniform utextureCubeArray) -0:61 'g_sSamp' (layout( binding=0) uniform sampler) -0:61 c4: direct index for structure ( uniform 4-component vector of float) -0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:61 Constant: -0:61 3 (const uint) -0:61 Constant: -0:61 2 (const int) -0:63 Sequence -0:63 move second child to first child ( temp 4-component vector of float) -0:63 'txval70' ( temp 4-component vector of float) -0:63 textureGather ( temp 4-component vector of float) -0:63 Construct combined texture-sampler ( temp samplerCubeArray) -0:63 'g_tTexcdf4a' ( uniform textureCubeArray) -0:63 'g_sSamp' (layout( binding=0) uniform sampler) -0:63 c4: direct index for structure ( uniform 4-component vector of float) -0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:63 Constant: -0:63 3 (const uint) -0:63 Constant: -0:63 3 (const int) -0:64 Sequence -0:64 move second child to first child ( temp 4-component vector of int) -0:64 'txval71' ( temp 4-component vector of int) -0:64 textureGather ( temp 4-component vector of int) -0:64 Construct combined texture-sampler ( temp isamplerCubeArray) -0:64 'g_tTexcdi4a' ( uniform itextureCubeArray) -0:64 'g_sSamp' (layout( binding=0) uniform sampler) -0:64 c4: direct index for structure ( uniform 4-component vector of float) -0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:64 Constant: -0:64 3 (const uint) -0:64 Constant: -0:64 3 (const int) -0:65 Sequence -0:65 move second child to first child ( temp 4-component vector of uint) -0:65 'txval72' ( temp 4-component vector of uint) -0:65 textureGather ( temp 4-component vector of uint) -0:65 Construct combined texture-sampler ( temp usamplerCubeArray) -0:65 'g_tTexcdu4a' ( uniform utextureCubeArray) -0:65 'g_sSamp' (layout( binding=0) uniform sampler) -0:65 c4: direct index for structure ( uniform 4-component vector of float) -0:65 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:65 Constant: -0:65 3 (const uint) -0:65 Constant: -0:65 3 (const int) -0:67 move second child to first child ( temp 4-component vector of float) -0:67 Color: direct index for structure ( temp 4-component vector of float) -0:67 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:67 Constant: -0:67 0 (const int) -0:67 Constant: -0:67 1.000000 -0:67 1.000000 -0:67 1.000000 -0:67 1.000000 -0:68 move second child to first child ( temp float) -0:68 Depth: direct index for structure ( temp float) -0:68 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:68 Constant: -0:68 1 (const int) -0:68 Constant: -0:68 1.000000 -0:70 Branch: Return with expression -0:70 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Function Definition: main( ( temp void) -0:28 Function Parameters: -0:? Sequence -0:28 Sequence -0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:28 Color: direct index for structure ( temp 4-component vector of float) -0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Constant: -0:28 0 (const int) -0:28 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:28 Depth: direct index for structure ( temp float) -0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Constant: -0:28 1 (const int) -0:? Linker Objects -0:? 'g_sSamp' (layout( binding=0) uniform sampler) -0:? 'g_sSamp2d' ( uniform sampler) -0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray) -0:? 'g_tTex1di4a' ( uniform itexture1DArray) -0:? 'g_tTex1du4a' ( uniform utexture1DArray) -0:? 'g_tTex2df4a' ( uniform texture2DArray) -0:? 'g_tTex2di4a' ( uniform itexture2DArray) -0:? 'g_tTex2du4a' ( uniform utexture2DArray) -0:? 'g_tTexcdf4a' ( uniform textureCubeArray) -0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) -0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) -0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 255 - - Capability Shader - Capability Sampled1D - Capability SampledCubeArray - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 238 242 - ExecutionMode 4 OriginUpperLeft - ExecutionMode 4 DepthReplacing - Source HLSL 500 - Name 4 "main" - Name 8 "PS_OUTPUT" - MemberName 8(PS_OUTPUT) 0 "Color" - MemberName 8(PS_OUTPUT) 1 "Depth" - Name 10 "@main(" - Name 13 "txval00" - Name 16 "g_tTex2df4a" - Name 20 "g_sSamp" - Name 26 "$Global" - MemberName 26($Global) 0 "c1" - MemberName 26($Global) 1 "c2" - MemberName 26($Global) 2 "c3" - MemberName 26($Global) 3 "c4" - Name 28 "" - Name 38 "txval01" - Name 41 "g_tTex2di4a" - Name 52 "txval02" - Name 55 "g_tTex2du4a" - Name 63 "txval10" - Name 71 "txval11" - Name 78 "txval12" - Name 85 "txval20" - Name 92 "txval21" - Name 99 "txval22" - Name 106 "txval30" - Name 114 "txval31" - Name 121 "txval32" - Name 128 "txval40" - Name 131 "g_tTexcdf4a" - Name 140 "txval41" - Name 143 "g_tTexcdi4a" - Name 151 "txval42" - Name 154 "g_tTexcdu4a" - Name 162 "txval50" - Name 169 "txval51" - Name 176 "txval52" - Name 183 "txval60" - Name 190 "txval61" - Name 197 "txval62" - Name 204 "txval70" - Name 211 "txval71" - Name 218 "txval72" - Name 226 "psout" - Name 235 "flattenTemp" - Name 238 "@entryPointOutput.Color" - Name 242 "@entryPointOutput.Depth" - Name 245 "g_sSamp2d" - Name 248 "g_tTex1df4a" - Name 251 "g_tTex1di4a" - Name 254 "g_tTex1du4a" - Decorate 16(g_tTex2df4a) DescriptorSet 0 - Decorate 16(g_tTex2df4a) Binding 0 - Decorate 20(g_sSamp) DescriptorSet 0 - Decorate 20(g_sSamp) Binding 0 - MemberDecorate 26($Global) 0 Offset 0 - MemberDecorate 26($Global) 1 Offset 8 - MemberDecorate 26($Global) 2 Offset 16 - MemberDecorate 26($Global) 3 Offset 32 - Decorate 26($Global) Block - Decorate 28 DescriptorSet 0 - Decorate 28 Binding 0 - Decorate 41(g_tTex2di4a) DescriptorSet 0 - Decorate 41(g_tTex2di4a) Binding 0 - Decorate 55(g_tTex2du4a) DescriptorSet 0 - Decorate 55(g_tTex2du4a) Binding 0 - Decorate 131(g_tTexcdf4a) DescriptorSet 0 - Decorate 131(g_tTexcdf4a) Binding 0 - Decorate 143(g_tTexcdi4a) DescriptorSet 0 - Decorate 143(g_tTexcdi4a) Binding 0 - Decorate 154(g_tTexcdu4a) DescriptorSet 0 - Decorate 154(g_tTexcdu4a) Binding 0 - Decorate 238(@entryPointOutput.Color) Location 0 - Decorate 242(@entryPointOutput.Depth) BuiltIn FragDepth - Decorate 245(g_sSamp2d) DescriptorSet 0 - Decorate 245(g_sSamp2d) Binding 0 - Decorate 248(g_tTex1df4a) DescriptorSet 0 - Decorate 248(g_tTex1df4a) Binding 0 - Decorate 251(g_tTex1di4a) DescriptorSet 0 - Decorate 251(g_tTex1di4a) Binding 0 - Decorate 254(g_tTex1du4a) DescriptorSet 0 - Decorate 254(g_tTex1du4a) Binding 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 9: TypeFunction 8(PS_OUTPUT) - 12: TypePointer Function 7(fvec4) - 14: TypeImage 6(float) 2D array sampled format:Unknown - 15: TypePointer UniformConstant 14 - 16(g_tTex2df4a): 15(ptr) Variable UniformConstant - 18: TypeSampler - 19: TypePointer UniformConstant 18 - 20(g_sSamp): 19(ptr) Variable UniformConstant - 22: TypeSampledImage 14 - 24: TypeVector 6(float) 2 - 25: TypeVector 6(float) 3 - 26($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) - 27: TypePointer Uniform 26($Global) - 28: 27(ptr) Variable Uniform - 29: TypeInt 32 1 - 30: 29(int) Constant 2 - 31: TypePointer Uniform 25(fvec3) - 34: 29(int) Constant 0 - 36: TypeVector 29(int) 4 - 37: TypePointer Function 36(ivec4) - 39: TypeImage 29(int) 2D array sampled format:Unknown - 40: TypePointer UniformConstant 39 - 41(g_tTex2di4a): 40(ptr) Variable UniformConstant - 44: TypeSampledImage 39 - 49: TypeInt 32 0 - 50: TypeVector 49(int) 4 - 51: TypePointer Function 50(ivec4) - 53: TypeImage 49(int) 2D array sampled format:Unknown - 54: TypePointer UniformConstant 53 - 55(g_tTex2du4a): 54(ptr) Variable UniformConstant - 58: TypeSampledImage 53 - 69: 29(int) Constant 1 - 112: 29(int) Constant 3 - 129: TypeImage 6(float) Cube array sampled format:Unknown - 130: TypePointer UniformConstant 129 -131(g_tTexcdf4a): 130(ptr) Variable UniformConstant - 134: TypeSampledImage 129 - 136: TypePointer Uniform 7(fvec4) - 141: TypeImage 29(int) Cube array sampled format:Unknown - 142: TypePointer UniformConstant 141 -143(g_tTexcdi4a): 142(ptr) Variable UniformConstant - 146: TypeSampledImage 141 - 152: TypeImage 49(int) Cube array sampled format:Unknown - 153: TypePointer UniformConstant 152 -154(g_tTexcdu4a): 153(ptr) Variable UniformConstant - 157: TypeSampledImage 152 - 225: TypePointer Function 8(PS_OUTPUT) - 227: 6(float) Constant 1065353216 - 228: 7(fvec4) ConstantComposite 227 227 227 227 - 230: TypePointer Function 6(float) - 237: TypePointer Output 7(fvec4) -238(@entryPointOutput.Color): 237(ptr) Variable Output - 241: TypePointer Output 6(float) -242(@entryPointOutput.Depth): 241(ptr) Variable Output - 245(g_sSamp2d): 19(ptr) Variable UniformConstant - 246: TypeImage 6(float) 1D array sampled format:Unknown - 247: TypePointer UniformConstant 246 -248(g_tTex1df4a): 247(ptr) Variable UniformConstant - 249: TypeImage 29(int) 1D array sampled format:Unknown - 250: TypePointer UniformConstant 249 -251(g_tTex1di4a): 250(ptr) Variable UniformConstant - 252: TypeImage 49(int) 1D array sampled format:Unknown - 253: TypePointer UniformConstant 252 -254(g_tTex1du4a): 253(ptr) Variable UniformConstant - 4(main): 2 Function None 3 - 5: Label -235(flattenTemp): 225(ptr) Variable Function - 236:8(PS_OUTPUT) FunctionCall 10(@main() - Store 235(flattenTemp) 236 - 239: 12(ptr) AccessChain 235(flattenTemp) 34 - 240: 7(fvec4) Load 239 - Store 238(@entryPointOutput.Color) 240 - 243: 230(ptr) AccessChain 235(flattenTemp) 69 - 244: 6(float) Load 243 - Store 242(@entryPointOutput.Depth) 244 - Return - FunctionEnd - 10(@main():8(PS_OUTPUT) Function None 9 - 11: Label - 13(txval00): 12(ptr) Variable Function - 38(txval01): 37(ptr) Variable Function - 52(txval02): 51(ptr) Variable Function - 63(txval10): 12(ptr) Variable Function - 71(txval11): 37(ptr) Variable Function - 78(txval12): 51(ptr) Variable Function - 85(txval20): 12(ptr) Variable Function - 92(txval21): 37(ptr) Variable Function - 99(txval22): 51(ptr) Variable Function - 106(txval30): 12(ptr) Variable Function - 114(txval31): 37(ptr) Variable Function - 121(txval32): 51(ptr) Variable Function - 128(txval40): 12(ptr) Variable Function - 140(txval41): 37(ptr) Variable Function - 151(txval42): 51(ptr) Variable Function - 162(txval50): 12(ptr) Variable Function - 169(txval51): 37(ptr) Variable Function - 176(txval52): 51(ptr) Variable Function - 183(txval60): 12(ptr) Variable Function - 190(txval61): 37(ptr) Variable Function - 197(txval62): 51(ptr) Variable Function - 204(txval70): 12(ptr) Variable Function - 211(txval71): 37(ptr) Variable Function - 218(txval72): 51(ptr) Variable Function - 226(psout): 225(ptr) Variable Function - 17: 14 Load 16(g_tTex2df4a) - 21: 18 Load 20(g_sSamp) - 23: 22 SampledImage 17 21 - 32: 31(ptr) AccessChain 28 30 - 33: 25(fvec3) Load 32 - 35: 7(fvec4) ImageGather 23 33 34 - Store 13(txval00) 35 - 42: 39 Load 41(g_tTex2di4a) - 43: 18 Load 20(g_sSamp) - 45: 44 SampledImage 42 43 - 46: 31(ptr) AccessChain 28 30 - 47: 25(fvec3) Load 46 - 48: 36(ivec4) ImageGather 45 47 34 - Store 38(txval01) 48 - 56: 53 Load 55(g_tTex2du4a) - 57: 18 Load 20(g_sSamp) - 59: 58 SampledImage 56 57 - 60: 31(ptr) AccessChain 28 30 - 61: 25(fvec3) Load 60 - 62: 50(ivec4) ImageGather 59 61 34 - Store 52(txval02) 62 - 64: 14 Load 16(g_tTex2df4a) - 65: 18 Load 20(g_sSamp) - 66: 22 SampledImage 64 65 - 67: 31(ptr) AccessChain 28 30 - 68: 25(fvec3) Load 67 - 70: 7(fvec4) ImageGather 66 68 69 - Store 63(txval10) 70 - 72: 39 Load 41(g_tTex2di4a) - 73: 18 Load 20(g_sSamp) - 74: 44 SampledImage 72 73 - 75: 31(ptr) AccessChain 28 30 - 76: 25(fvec3) Load 75 - 77: 36(ivec4) ImageGather 74 76 69 - Store 71(txval11) 77 - 79: 53 Load 55(g_tTex2du4a) - 80: 18 Load 20(g_sSamp) - 81: 58 SampledImage 79 80 - 82: 31(ptr) AccessChain 28 30 - 83: 25(fvec3) Load 82 - 84: 50(ivec4) ImageGather 81 83 69 - Store 78(txval12) 84 - 86: 14 Load 16(g_tTex2df4a) - 87: 18 Load 20(g_sSamp) - 88: 22 SampledImage 86 87 - 89: 31(ptr) AccessChain 28 30 - 90: 25(fvec3) Load 89 - 91: 7(fvec4) ImageGather 88 90 30 - Store 85(txval20) 91 - 93: 39 Load 41(g_tTex2di4a) - 94: 18 Load 20(g_sSamp) - 95: 44 SampledImage 93 94 - 96: 31(ptr) AccessChain 28 30 - 97: 25(fvec3) Load 96 - 98: 36(ivec4) ImageGather 95 97 30 - Store 92(txval21) 98 - 100: 53 Load 55(g_tTex2du4a) - 101: 18 Load 20(g_sSamp) - 102: 58 SampledImage 100 101 - 103: 31(ptr) AccessChain 28 30 - 104: 25(fvec3) Load 103 - 105: 50(ivec4) ImageGather 102 104 30 - Store 99(txval22) 105 - 107: 14 Load 16(g_tTex2df4a) - 108: 18 Load 20(g_sSamp) - 109: 22 SampledImage 107 108 - 110: 31(ptr) AccessChain 28 30 - 111: 25(fvec3) Load 110 - 113: 7(fvec4) ImageGather 109 111 112 - Store 106(txval30) 113 - 115: 39 Load 41(g_tTex2di4a) - 116: 18 Load 20(g_sSamp) - 117: 44 SampledImage 115 116 - 118: 31(ptr) AccessChain 28 30 - 119: 25(fvec3) Load 118 - 120: 36(ivec4) ImageGather 117 119 112 - Store 114(txval31) 120 - 122: 53 Load 55(g_tTex2du4a) - 123: 18 Load 20(g_sSamp) - 124: 58 SampledImage 122 123 - 125: 31(ptr) AccessChain 28 30 - 126: 25(fvec3) Load 125 - 127: 50(ivec4) ImageGather 124 126 112 - Store 121(txval32) 127 - 132: 129 Load 131(g_tTexcdf4a) - 133: 18 Load 20(g_sSamp) - 135: 134 SampledImage 132 133 - 137: 136(ptr) AccessChain 28 112 - 138: 7(fvec4) Load 137 - 139: 7(fvec4) ImageGather 135 138 34 - Store 128(txval40) 139 - 144: 141 Load 143(g_tTexcdi4a) - 145: 18 Load 20(g_sSamp) - 147: 146 SampledImage 144 145 - 148: 136(ptr) AccessChain 28 112 - 149: 7(fvec4) Load 148 - 150: 36(ivec4) ImageGather 147 149 34 - Store 140(txval41) 150 - 155: 152 Load 154(g_tTexcdu4a) - 156: 18 Load 20(g_sSamp) - 158: 157 SampledImage 155 156 - 159: 136(ptr) AccessChain 28 112 - 160: 7(fvec4) Load 159 - 161: 50(ivec4) ImageGather 158 160 34 - Store 151(txval42) 161 - 163: 129 Load 131(g_tTexcdf4a) - 164: 18 Load 20(g_sSamp) - 165: 134 SampledImage 163 164 - 166: 136(ptr) AccessChain 28 112 - 167: 7(fvec4) Load 166 - 168: 7(fvec4) ImageGather 165 167 69 - Store 162(txval50) 168 - 170: 141 Load 143(g_tTexcdi4a) - 171: 18 Load 20(g_sSamp) - 172: 146 SampledImage 170 171 - 173: 136(ptr) AccessChain 28 112 - 174: 7(fvec4) Load 173 - 175: 36(ivec4) ImageGather 172 174 69 - Store 169(txval51) 175 - 177: 152 Load 154(g_tTexcdu4a) - 178: 18 Load 20(g_sSamp) - 179: 157 SampledImage 177 178 - 180: 136(ptr) AccessChain 28 112 - 181: 7(fvec4) Load 180 - 182: 50(ivec4) ImageGather 179 181 69 - Store 176(txval52) 182 - 184: 129 Load 131(g_tTexcdf4a) - 185: 18 Load 20(g_sSamp) - 186: 134 SampledImage 184 185 - 187: 136(ptr) AccessChain 28 112 - 188: 7(fvec4) Load 187 - 189: 7(fvec4) ImageGather 186 188 30 - Store 183(txval60) 189 - 191: 141 Load 143(g_tTexcdi4a) - 192: 18 Load 20(g_sSamp) - 193: 146 SampledImage 191 192 - 194: 136(ptr) AccessChain 28 112 - 195: 7(fvec4) Load 194 - 196: 36(ivec4) ImageGather 193 195 30 - Store 190(txval61) 196 - 198: 152 Load 154(g_tTexcdu4a) - 199: 18 Load 20(g_sSamp) - 200: 157 SampledImage 198 199 - 201: 136(ptr) AccessChain 28 112 - 202: 7(fvec4) Load 201 - 203: 50(ivec4) ImageGather 200 202 30 - Store 197(txval62) 203 - 205: 129 Load 131(g_tTexcdf4a) - 206: 18 Load 20(g_sSamp) - 207: 134 SampledImage 205 206 - 208: 136(ptr) AccessChain 28 112 - 209: 7(fvec4) Load 208 - 210: 7(fvec4) ImageGather 207 209 112 - Store 204(txval70) 210 - 212: 141 Load 143(g_tTexcdi4a) - 213: 18 Load 20(g_sSamp) - 214: 146 SampledImage 212 213 - 215: 136(ptr) AccessChain 28 112 - 216: 7(fvec4) Load 215 - 217: 36(ivec4) ImageGather 214 216 112 - Store 211(txval71) 217 - 219: 152 Load 154(g_tTexcdu4a) - 220: 18 Load 20(g_sSamp) - 221: 157 SampledImage 219 220 - 222: 136(ptr) AccessChain 28 112 - 223: 7(fvec4) Load 222 - 224: 50(ivec4) ImageGather 221 223 112 - Store 218(txval72) 224 - 229: 12(ptr) AccessChain 226(psout) 34 - Store 229 228 - 231: 230(ptr) AccessChain 226(psout) 69 - Store 231 227 - 232:8(PS_OUTPUT) Load 226(psout) - ReturnValue 232 - FunctionEnd |