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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out459
1 files changed, 241 insertions, 218 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out
index a7589cd9b06..6b1cac30dcf 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out
@@ -2,16 +2,16 @@ hlsl.gather.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Function Parameters:
0:? Sequence
0:25 Sequence
-0:25 move second child to first child (temp 4-component vector of float)
-0:25 'txval20' (temp 4-component vector of float)
-0:25 textureGatherOffset (temp 4-component vector of float)
-0:25 Construct combined texture-sampler (temp sampler2DArray)
-0:25 'g_tTex2df4' (uniform texture2DArray)
-0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:25 move second child to first child ( temp 4-component vector of float)
+0:25 'txval20' ( temp 4-component vector of float)
+0:25 textureGatherOffset ( temp 4-component vector of float)
+0:25 Construct combined texture-sampler ( temp sampler2DArray)
+0:25 'g_tTex2df4' ( uniform texture2DArray)
+0:25 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -20,12 +20,12 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? 0 (const int)
0:26 Sequence
-0:26 move second child to first child (temp 4-component vector of int)
-0:26 'txval21' (temp 4-component vector of int)
-0:26 textureGatherOffset (temp 4-component vector of int)
-0:26 Construct combined texture-sampler (temp isampler2DArray)
-0:26 'g_tTex2di4' (uniform itexture2DArray)
-0:26 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:26 move second child to first child ( temp 4-component vector of int)
+0:26 'txval21' ( temp 4-component vector of int)
+0:26 textureGatherOffset ( temp 4-component vector of int)
+0:26 Construct combined texture-sampler ( temp isampler2DArray)
+0:26 'g_tTex2di4' ( uniform itexture2DArray)
+0:26 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@@ -34,12 +34,12 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? 1 (const int)
0:27 Sequence
-0:27 move second child to first child (temp 4-component vector of uint)
-0:27 'txval22' (temp 4-component vector of uint)
-0:27 textureGatherOffset (temp 4-component vector of uint)
-0:27 Construct combined texture-sampler (temp usampler2DArray)
-0:27 'g_tTex2du4' (uniform utexture2DArray)
-0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:27 move second child to first child ( temp 4-component vector of uint)
+0:27 'txval22' ( temp 4-component vector of uint)
+0:27 textureGatherOffset ( temp 4-component vector of uint)
+0:27 Construct combined texture-sampler ( temp usampler2DArray)
+0:27 'g_tTex2du4' ( uniform utexture2DArray)
+0:27 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@@ -47,9 +47,9 @@ gl_FragCoord origin is upper left
0:? Constant:
0:? 1 (const int)
0:? -1 (const int)
-0:32 move second child to first child (temp 4-component vector of float)
-0:32 Color: direct index for structure (temp 4-component vector of float)
-0:32 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:32 move second child to first child ( temp 4-component vector of float)
+0:32 Color: direct index for structure ( temp 4-component vector of float)
+0:32 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
@@ -57,39 +57,45 @@ gl_FragCoord origin is upper left
0:32 1.000000
0:32 1.000000
0:32 1.000000
-0:33 move second child to first child (temp float)
-0:33 Depth: direct index for structure (temp float)
-0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:33 move second child to first child ( temp float)
+0:33 Depth: direct index for structure ( temp float)
+0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 1.000000
-0:35 Sequence
-0:35 Sequence
-0:35 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:35 Color: direct index for structure (temp 4-component vector of float)
-0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:35 Constant:
-0:35 0 (const int)
-0:35 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:35 Depth: direct index for structure (temp float)
-0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:35 Constant:
-0:35 1 (const int)
-0:35 Branch: Return
+0:35 Branch: Return with expression
+0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 Function Definition: main( ( temp void)
+0:20 Function Parameters:
+0:? Sequence
+0:20 Sequence
+0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:20 Color: direct index for structure ( temp 4-component vector of float)
+0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 Constant:
+0:20 0 (const int)
+0:20 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:20 Depth: direct index for structure ( temp float)
+0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 Constant:
+0:20 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
-0:? 'g_tTex1di4' (uniform itexture1DArray)
-0:? 'g_tTex1du4' (uniform utexture1DArray)
-0:? 'g_tTex2df4' (uniform texture2DArray)
-0:? 'g_tTex2di4' (uniform itexture2DArray)
-0:? 'g_tTex2du4' (uniform utexture2DArray)
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
+0:? 'g_tTex1di4' ( uniform itexture1DArray)
+0:? 'g_tTex1du4' ( uniform utexture1DArray)
+0:? 'g_tTex2df4' ( uniform texture2DArray)
+0:? 'g_tTex2di4' ( uniform itexture2DArray)
+0:? 'g_tTex2du4' ( uniform utexture2DArray)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -98,16 +104,16 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Function Parameters:
0:? Sequence
0:25 Sequence
-0:25 move second child to first child (temp 4-component vector of float)
-0:25 'txval20' (temp 4-component vector of float)
-0:25 textureGatherOffset (temp 4-component vector of float)
-0:25 Construct combined texture-sampler (temp sampler2DArray)
-0:25 'g_tTex2df4' (uniform texture2DArray)
-0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:25 move second child to first child ( temp 4-component vector of float)
+0:25 'txval20' ( temp 4-component vector of float)
+0:25 textureGatherOffset ( temp 4-component vector of float)
+0:25 Construct combined texture-sampler ( temp sampler2DArray)
+0:25 'g_tTex2df4' ( uniform texture2DArray)
+0:25 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -116,12 +122,12 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? 0 (const int)
0:26 Sequence
-0:26 move second child to first child (temp 4-component vector of int)
-0:26 'txval21' (temp 4-component vector of int)
-0:26 textureGatherOffset (temp 4-component vector of int)
-0:26 Construct combined texture-sampler (temp isampler2DArray)
-0:26 'g_tTex2di4' (uniform itexture2DArray)
-0:26 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:26 move second child to first child ( temp 4-component vector of int)
+0:26 'txval21' ( temp 4-component vector of int)
+0:26 textureGatherOffset ( temp 4-component vector of int)
+0:26 Construct combined texture-sampler ( temp isampler2DArray)
+0:26 'g_tTex2di4' ( uniform itexture2DArray)
+0:26 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@@ -130,12 +136,12 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? 1 (const int)
0:27 Sequence
-0:27 move second child to first child (temp 4-component vector of uint)
-0:27 'txval22' (temp 4-component vector of uint)
-0:27 textureGatherOffset (temp 4-component vector of uint)
-0:27 Construct combined texture-sampler (temp usampler2DArray)
-0:27 'g_tTex2du4' (uniform utexture2DArray)
-0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:27 move second child to first child ( temp 4-component vector of uint)
+0:27 'txval22' ( temp 4-component vector of uint)
+0:27 textureGatherOffset ( temp 4-component vector of uint)
+0:27 Construct combined texture-sampler ( temp usampler2DArray)
+0:27 'g_tTex2du4' ( uniform utexture2DArray)
+0:27 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@@ -143,9 +149,9 @@ gl_FragCoord origin is upper left
0:? Constant:
0:? 1 (const int)
0:? -1 (const int)
-0:32 move second child to first child (temp 4-component vector of float)
-0:32 Color: direct index for structure (temp 4-component vector of float)
-0:32 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:32 move second child to first child ( temp 4-component vector of float)
+0:32 Color: direct index for structure ( temp 4-component vector of float)
+0:32 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
@@ -153,174 +159,191 @@ gl_FragCoord origin is upper left
0:32 1.000000
0:32 1.000000
0:32 1.000000
-0:33 move second child to first child (temp float)
-0:33 Depth: direct index for structure (temp float)
-0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:33 move second child to first child ( temp float)
+0:33 Depth: direct index for structure ( temp float)
+0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 1.000000
-0:35 Sequence
-0:35 Sequence
-0:35 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:35 Color: direct index for structure (temp 4-component vector of float)
-0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:35 Constant:
-0:35 0 (const int)
-0:35 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:35 Depth: direct index for structure (temp float)
-0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:35 Constant:
-0:35 1 (const int)
-0:35 Branch: Return
+0:35 Branch: Return with expression
+0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 Function Definition: main( ( temp void)
+0:20 Function Parameters:
+0:? Sequence
+0:20 Sequence
+0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:20 Color: direct index for structure ( temp 4-component vector of float)
+0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 Constant:
+0:20 0 (const int)
+0:20 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:20 Depth: direct index for structure ( temp float)
+0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:20 Constant:
+0:20 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
-0:? 'g_tTex1di4' (uniform itexture1DArray)
-0:? 'g_tTex1du4' (uniform utexture1DArray)
-0:? 'g_tTex2df4' (uniform texture2DArray)
-0:? 'g_tTex2di4' (uniform itexture2DArray)
-0:? 'g_tTex2du4' (uniform utexture2DArray)
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
+0:? 'g_tTex1di4' ( uniform itexture1DArray)
+0:? 'g_tTex1du4' ( uniform utexture1DArray)
+0:? 'g_tTex2df4' ( uniform texture2DArray)
+0:? 'g_tTex2di4' ( uniform itexture2DArray)
+0:? 'g_tTex2du4' ( uniform utexture2DArray)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 90
+// Id's are bound by 97
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 72 76
+ EntryPoint Fragment 4 "main" 80 84
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
- Name 9 "txval20"
- Name 12 "g_tTex2df4"
- Name 16 "g_sSamp"
- Name 33 "txval21"
- Name 36 "g_tTex2di4"
- Name 48 "txval22"
- Name 51 "g_tTex2du4"
- Name 63 "PS_OUTPUT"
- MemberName 63(PS_OUTPUT) 0 "Color"
- MemberName 63(PS_OUTPUT) 1 "Depth"
- Name 65 "psout"
- Name 72 "Color"
- Name 76 "Depth"
- Name 82 "g_tTex1df4a"
- Name 83 "g_tTex1df4"
- Name 86 "g_tTex1di4"
- Name 89 "g_tTex1du4"
- Decorate 12(g_tTex2df4) DescriptorSet 0
- Decorate 16(g_sSamp) DescriptorSet 0
- Decorate 16(g_sSamp) Binding 0
- Decorate 36(g_tTex2di4) DescriptorSet 0
- Decorate 51(g_tTex2du4) DescriptorSet 0
- Decorate 72(Color) Location 0
- Decorate 76(Depth) BuiltIn FragDepth
- Decorate 82(g_tTex1df4a) DescriptorSet 0
- Decorate 82(g_tTex1df4a) Binding 1
- Decorate 83(g_tTex1df4) DescriptorSet 0
- Decorate 83(g_tTex1df4) Binding 0
- Decorate 86(g_tTex1di4) DescriptorSet 0
- Decorate 89(g_tTex1du4) DescriptorSet 0
+ Name 8 "PS_OUTPUT"
+ MemberName 8(PS_OUTPUT) 0 "Color"
+ MemberName 8(PS_OUTPUT) 1 "Depth"
+ Name 10 "@main("
+ Name 13 "txval20"
+ Name 16 "g_tTex2df4"
+ Name 20 "g_sSamp"
+ Name 37 "txval21"
+ Name 40 "g_tTex2di4"
+ Name 52 "txval22"
+ Name 55 "g_tTex2du4"
+ Name 68 "psout"
+ Name 77 "flattenTemp"
+ Name 80 "Color"
+ Name 84 "Depth"
+ Name 89 "g_tTex1df4a"
+ Name 90 "g_tTex1df4"
+ Name 93 "g_tTex1di4"
+ Name 96 "g_tTex1du4"
+ Decorate 16(g_tTex2df4) DescriptorSet 0
+ Decorate 20(g_sSamp) DescriptorSet 0
+ Decorate 20(g_sSamp) Binding 0
+ Decorate 40(g_tTex2di4) DescriptorSet 0
+ Decorate 55(g_tTex2du4) DescriptorSet 0
+ Decorate 80(Color) Location 0
+ Decorate 84(Depth) BuiltIn FragDepth
+ Decorate 89(g_tTex1df4a) DescriptorSet 0
+ Decorate 89(g_tTex1df4a) Binding 1
+ Decorate 90(g_tTex1df4) DescriptorSet 0
+ Decorate 90(g_tTex1df4) Binding 0
+ Decorate 93(g_tTex1di4) DescriptorSet 0
+ Decorate 96(g_tTex1du4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
- 8: TypePointer Function 7(fvec4)
- 10: TypeImage 6(float) 2D array sampled format:Unknown
- 11: TypePointer UniformConstant 10
- 12(g_tTex2df4): 11(ptr) Variable UniformConstant
- 14: TypeSampler
+ 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
+ 9: TypeFunction 8(PS_OUTPUT)
+ 12: TypePointer Function 7(fvec4)
+ 14: TypeImage 6(float) 2D array sampled format:Unknown
15: TypePointer UniformConstant 14
- 16(g_sSamp): 15(ptr) Variable UniformConstant
- 18: TypeSampledImage 10
- 20: TypeVector 6(float) 3
- 21: 6(float) Constant 1036831949
- 22: 6(float) Constant 1045220557
- 23: 6(float) Constant 1050253722
- 24: 20(fvec3) ConstantComposite 21 22 23
- 25: TypeInt 32 1
- 26: TypeVector 25(int) 2
- 27: 25(int) Constant 1
- 28: 25(int) Constant 0
- 29: 26(ivec2) ConstantComposite 27 28
- 31: TypeVector 25(int) 4
- 32: TypePointer Function 31(ivec4)
- 34: TypeImage 25(int) 2D array sampled format:Unknown
- 35: TypePointer UniformConstant 34
- 36(g_tTex2di4): 35(ptr) Variable UniformConstant
- 39: TypeSampledImage 34
- 41: 6(float) Constant 1053609165
- 42: 20(fvec3) ConstantComposite 23 41 41
- 43: 26(ivec2) ConstantComposite 27 27
- 45: TypeInt 32 0
- 46: TypeVector 45(int) 4
- 47: TypePointer Function 46(ivec4)
- 49: TypeImage 45(int) 2D array sampled format:Unknown
- 50: TypePointer UniformConstant 49
- 51(g_tTex2du4): 50(ptr) Variable UniformConstant
- 54: TypeSampledImage 49
- 56: 6(float) Constant 1056964608
- 57: 6(float) Constant 1058642330
- 58: 6(float) Constant 1060320051
- 59: 20(fvec3) ConstantComposite 56 57 58
- 60: 25(int) Constant 4294967295
- 61: 26(ivec2) ConstantComposite 27 60
- 63(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
- 64: TypePointer Function 63(PS_OUTPUT)
- 66: 6(float) Constant 1065353216
- 67: 7(fvec4) ConstantComposite 66 66 66 66
- 69: TypePointer Function 6(float)
- 71: TypePointer Output 7(fvec4)
- 72(Color): 71(ptr) Variable Output
- 75: TypePointer Output 6(float)
- 76(Depth): 75(ptr) Variable Output
- 80: TypeImage 6(float) 1D array sampled format:Unknown
- 81: TypePointer UniformConstant 80
- 82(g_tTex1df4a): 81(ptr) Variable UniformConstant
- 83(g_tTex1df4): 81(ptr) Variable UniformConstant
- 84: TypeImage 25(int) 1D array sampled format:Unknown
- 85: TypePointer UniformConstant 84
- 86(g_tTex1di4): 85(ptr) Variable UniformConstant
- 87: TypeImage 45(int) 1D array sampled format:Unknown
+ 16(g_tTex2df4): 15(ptr) Variable UniformConstant
+ 18: TypeSampler
+ 19: TypePointer UniformConstant 18
+ 20(g_sSamp): 19(ptr) Variable UniformConstant
+ 22: TypeSampledImage 14
+ 24: TypeVector 6(float) 3
+ 25: 6(float) Constant 1036831949
+ 26: 6(float) Constant 1045220557
+ 27: 6(float) Constant 1050253722
+ 28: 24(fvec3) ConstantComposite 25 26 27
+ 29: TypeInt 32 1
+ 30: TypeVector 29(int) 2
+ 31: 29(int) Constant 1
+ 32: 29(int) Constant 0
+ 33: 30(ivec2) ConstantComposite 31 32
+ 35: TypeVector 29(int) 4
+ 36: TypePointer Function 35(ivec4)
+ 38: TypeImage 29(int) 2D array sampled format:Unknown
+ 39: TypePointer UniformConstant 38
+ 40(g_tTex2di4): 39(ptr) Variable UniformConstant
+ 43: TypeSampledImage 38
+ 45: 6(float) Constant 1053609165
+ 46: 24(fvec3) ConstantComposite 27 45 45
+ 47: 30(ivec2) ConstantComposite 31 31
+ 49: TypeInt 32 0
+ 50: TypeVector 49(int) 4
+ 51: TypePointer Function 50(ivec4)
+ 53: TypeImage 49(int) 2D array sampled format:Unknown
+ 54: TypePointer UniformConstant 53
+ 55(g_tTex2du4): 54(ptr) Variable UniformConstant
+ 58: TypeSampledImage 53
+ 60: 6(float) Constant 1056964608
+ 61: 6(float) Constant 1058642330
+ 62: 6(float) Constant 1060320051
+ 63: 24(fvec3) ConstantComposite 60 61 62
+ 64: 29(int) Constant 4294967295
+ 65: 30(ivec2) ConstantComposite 31 64
+ 67: TypePointer Function 8(PS_OUTPUT)
+ 69: 6(float) Constant 1065353216
+ 70: 7(fvec4) ConstantComposite 69 69 69 69
+ 72: TypePointer Function 6(float)
+ 79: TypePointer Output 7(fvec4)
+ 80(Color): 79(ptr) Variable Output
+ 83: TypePointer Output 6(float)
+ 84(Depth): 83(ptr) Variable Output
+ 87: TypeImage 6(float) 1D array sampled format:Unknown
88: TypePointer UniformConstant 87
- 89(g_tTex1du4): 88(ptr) Variable UniformConstant
+ 89(g_tTex1df4a): 88(ptr) Variable UniformConstant
+ 90(g_tTex1df4): 88(ptr) Variable UniformConstant
+ 91: TypeImage 29(int) 1D array sampled format:Unknown
+ 92: TypePointer UniformConstant 91
+ 93(g_tTex1di4): 92(ptr) Variable UniformConstant
+ 94: TypeImage 49(int) 1D array sampled format:Unknown
+ 95: TypePointer UniformConstant 94
+ 96(g_tTex1du4): 95(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
- 9(txval20): 8(ptr) Variable Function
- 33(txval21): 32(ptr) Variable Function
- 48(txval22): 47(ptr) Variable Function
- 65(psout): 64(ptr) Variable Function
- 13: 10 Load 12(g_tTex2df4)
- 17: 14 Load 16(g_sSamp)
- 19: 18 SampledImage 13 17
- 30: 7(fvec4) ImageGather 19 24 28 ConstOffset 29
- Store 9(txval20) 30
- 37: 34 Load 36(g_tTex2di4)
- 38: 14 Load 16(g_sSamp)
- 40: 39 SampledImage 37 38
- 44: 31(ivec4) ImageGather 40 42 28 ConstOffset 43
- Store 33(txval21) 44
- 52: 49 Load 51(g_tTex2du4)
- 53: 14 Load 16(g_sSamp)
- 55: 54 SampledImage 52 53
- 62: 46(ivec4) ImageGather 55 59 28 ConstOffset 61
- Store 48(txval22) 62
- 68: 8(ptr) AccessChain 65(psout) 28
- Store 68 67
- 70: 69(ptr) AccessChain 65(psout) 27
- Store 70 66
- 73: 8(ptr) AccessChain 65(psout) 28
- 74: 7(fvec4) Load 73
- Store 72(Color) 74
- 77: 69(ptr) AccessChain 65(psout) 27
- 78: 6(float) Load 77
- Store 76(Depth) 78
+ 77(flattenTemp): 67(ptr) Variable Function
+ 78:8(PS_OUTPUT) FunctionCall 10(@main()
+ Store 77(flattenTemp) 78
+ 81: 12(ptr) AccessChain 77(flattenTemp) 32
+ 82: 7(fvec4) Load 81
+ Store 80(Color) 82
+ 85: 72(ptr) AccessChain 77(flattenTemp) 31
+ 86: 6(float) Load 85
+ Store 84(Depth) 86
Return
FunctionEnd
+ 10(@main():8(PS_OUTPUT) Function None 9
+ 11: Label
+ 13(txval20): 12(ptr) Variable Function
+ 37(txval21): 36(ptr) Variable Function
+ 52(txval22): 51(ptr) Variable Function
+ 68(psout): 67(ptr) Variable Function
+ 17: 14 Load 16(g_tTex2df4)
+ 21: 18 Load 20(g_sSamp)
+ 23: 22 SampledImage 17 21
+ 34: 7(fvec4) ImageGather 23 28 32 ConstOffset 33
+ Store 13(txval20) 34
+ 41: 38 Load 40(g_tTex2di4)
+ 42: 18 Load 20(g_sSamp)
+ 44: 43 SampledImage 41 42
+ 48: 35(ivec4) ImageGather 44 46 32 ConstOffset 47
+ Store 37(txval21) 48
+ 56: 53 Load 55(g_tTex2du4)
+ 57: 18 Load 20(g_sSamp)
+ 59: 58 SampledImage 56 57
+ 66: 50(ivec4) ImageGather 59 63 32 ConstOffset 65
+ Store 52(txval22) 66
+ 71: 12(ptr) AccessChain 68(psout) 32
+ Store 71 70
+ 73: 72(ptr) AccessChain 68(psout) 31
+ Store 73 69
+ 74:8(PS_OUTPUT) Load 68(psout)
+ ReturnValue 74
+ FunctionEnd