diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out | 459 |
1 files changed, 241 insertions, 218 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out index a7589cd9b06..6b1cac30dcf 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out @@ -2,16 +2,16 @@ hlsl.gather.offsetarray.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:20 Function Parameters: 0:? Sequence 0:25 Sequence -0:25 move second child to first child (temp 4-component vector of float) -0:25 'txval20' (temp 4-component vector of float) -0:25 textureGatherOffset (temp 4-component vector of float) -0:25 Construct combined texture-sampler (temp sampler2DArray) -0:25 'g_tTex2df4' (uniform texture2DArray) -0:25 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:25 move second child to first child ( temp 4-component vector of float) +0:25 'txval20' ( temp 4-component vector of float) +0:25 textureGatherOffset ( temp 4-component vector of float) +0:25 Construct combined texture-sampler ( temp sampler2DArray) +0:25 'g_tTex2df4' ( uniform texture2DArray) +0:25 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -20,12 +20,12 @@ gl_FragCoord origin is upper left 0:? 1 (const int) 0:? 0 (const int) 0:26 Sequence -0:26 move second child to first child (temp 4-component vector of int) -0:26 'txval21' (temp 4-component vector of int) -0:26 textureGatherOffset (temp 4-component vector of int) -0:26 Construct combined texture-sampler (temp isampler2DArray) -0:26 'g_tTex2di4' (uniform itexture2DArray) -0:26 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:26 move second child to first child ( temp 4-component vector of int) +0:26 'txval21' ( temp 4-component vector of int) +0:26 textureGatherOffset ( temp 4-component vector of int) +0:26 Construct combined texture-sampler ( temp isampler2DArray) +0:26 'g_tTex2di4' ( uniform itexture2DArray) +0:26 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 @@ -34,12 +34,12 @@ gl_FragCoord origin is upper left 0:? 1 (const int) 0:? 1 (const int) 0:27 Sequence -0:27 move second child to first child (temp 4-component vector of uint) -0:27 'txval22' (temp 4-component vector of uint) -0:27 textureGatherOffset (temp 4-component vector of uint) -0:27 Construct combined texture-sampler (temp usampler2DArray) -0:27 'g_tTex2du4' (uniform utexture2DArray) -0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:27 move second child to first child ( temp 4-component vector of uint) +0:27 'txval22' ( temp 4-component vector of uint) +0:27 textureGatherOffset ( temp 4-component vector of uint) +0:27 Construct combined texture-sampler ( temp usampler2DArray) +0:27 'g_tTex2du4' ( uniform utexture2DArray) +0:27 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 @@ -47,9 +47,9 @@ gl_FragCoord origin is upper left 0:? Constant: 0:? 1 (const int) 0:? -1 (const int) -0:32 move second child to first child (temp 4-component vector of float) -0:32 Color: direct index for structure (temp 4-component vector of float) -0:32 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:32 move second child to first child ( temp 4-component vector of float) +0:32 Color: direct index for structure ( temp 4-component vector of float) +0:32 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:32 Constant: 0:32 0 (const int) 0:32 Constant: @@ -57,39 +57,45 @@ gl_FragCoord origin is upper left 0:32 1.000000 0:32 1.000000 0:32 1.000000 -0:33 move second child to first child (temp float) -0:33 Depth: direct index for structure (temp float) -0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:33 move second child to first child ( temp float) +0:33 Depth: direct index for structure ( temp float) +0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:33 Constant: 0:33 1 (const int) 0:33 Constant: 0:33 1.000000 -0:35 Sequence -0:35 Sequence -0:35 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:35 Color: direct index for structure (temp 4-component vector of float) -0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:35 Constant: -0:35 0 (const int) -0:35 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:35 Depth: direct index for structure (temp float) -0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:35 Constant: -0:35 1 (const int) -0:35 Branch: Return +0:35 Branch: Return with expression +0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 Function Definition: main( ( temp void) +0:20 Function Parameters: +0:? Sequence +0:20 Sequence +0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:20 Color: direct index for structure ( temp 4-component vector of float) +0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 Constant: +0:20 0 (const int) +0:20 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:20 Depth: direct index for structure ( temp float) +0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 Constant: +0:20 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) -0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) -0:? 'g_tTex1di4' (uniform itexture1DArray) -0:? 'g_tTex1du4' (uniform utexture1DArray) -0:? 'g_tTex2df4' (uniform texture2DArray) -0:? 'g_tTex2di4' (uniform itexture2DArray) -0:? 'g_tTex2du4' (uniform utexture2DArray) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) +0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) +0:? 'g_tTex1di4' ( uniform itexture1DArray) +0:? 'g_tTex1du4' ( uniform utexture1DArray) +0:? 'g_tTex2df4' ( uniform texture2DArray) +0:? 'g_tTex2di4' ( uniform itexture2DArray) +0:? 'g_tTex2du4' ( uniform utexture2DArray) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) Linked fragment stage: @@ -98,16 +104,16 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:20 Function Parameters: 0:? Sequence 0:25 Sequence -0:25 move second child to first child (temp 4-component vector of float) -0:25 'txval20' (temp 4-component vector of float) -0:25 textureGatherOffset (temp 4-component vector of float) -0:25 Construct combined texture-sampler (temp sampler2DArray) -0:25 'g_tTex2df4' (uniform texture2DArray) -0:25 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:25 move second child to first child ( temp 4-component vector of float) +0:25 'txval20' ( temp 4-component vector of float) +0:25 textureGatherOffset ( temp 4-component vector of float) +0:25 Construct combined texture-sampler ( temp sampler2DArray) +0:25 'g_tTex2df4' ( uniform texture2DArray) +0:25 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 @@ -116,12 +122,12 @@ gl_FragCoord origin is upper left 0:? 1 (const int) 0:? 0 (const int) 0:26 Sequence -0:26 move second child to first child (temp 4-component vector of int) -0:26 'txval21' (temp 4-component vector of int) -0:26 textureGatherOffset (temp 4-component vector of int) -0:26 Construct combined texture-sampler (temp isampler2DArray) -0:26 'g_tTex2di4' (uniform itexture2DArray) -0:26 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:26 move second child to first child ( temp 4-component vector of int) +0:26 'txval21' ( temp 4-component vector of int) +0:26 textureGatherOffset ( temp 4-component vector of int) +0:26 Construct combined texture-sampler ( temp isampler2DArray) +0:26 'g_tTex2di4' ( uniform itexture2DArray) +0:26 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 @@ -130,12 +136,12 @@ gl_FragCoord origin is upper left 0:? 1 (const int) 0:? 1 (const int) 0:27 Sequence -0:27 move second child to first child (temp 4-component vector of uint) -0:27 'txval22' (temp 4-component vector of uint) -0:27 textureGatherOffset (temp 4-component vector of uint) -0:27 Construct combined texture-sampler (temp usampler2DArray) -0:27 'g_tTex2du4' (uniform utexture2DArray) -0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:27 move second child to first child ( temp 4-component vector of uint) +0:27 'txval22' ( temp 4-component vector of uint) +0:27 textureGatherOffset ( temp 4-component vector of uint) +0:27 Construct combined texture-sampler ( temp usampler2DArray) +0:27 'g_tTex2du4' ( uniform utexture2DArray) +0:27 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 @@ -143,9 +149,9 @@ gl_FragCoord origin is upper left 0:? Constant: 0:? 1 (const int) 0:? -1 (const int) -0:32 move second child to first child (temp 4-component vector of float) -0:32 Color: direct index for structure (temp 4-component vector of float) -0:32 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:32 move second child to first child ( temp 4-component vector of float) +0:32 Color: direct index for structure ( temp 4-component vector of float) +0:32 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:32 Constant: 0:32 0 (const int) 0:32 Constant: @@ -153,174 +159,191 @@ gl_FragCoord origin is upper left 0:32 1.000000 0:32 1.000000 0:32 1.000000 -0:33 move second child to first child (temp float) -0:33 Depth: direct index for structure (temp float) -0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:33 move second child to first child ( temp float) +0:33 Depth: direct index for structure ( temp float) +0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:33 Constant: 0:33 1 (const int) 0:33 Constant: 0:33 1.000000 -0:35 Sequence -0:35 Sequence -0:35 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:35 Color: direct index for structure (temp 4-component vector of float) -0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:35 Constant: -0:35 0 (const int) -0:35 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:35 Depth: direct index for structure (temp float) -0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:35 Constant: -0:35 1 (const int) -0:35 Branch: Return +0:35 Branch: Return with expression +0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 Function Definition: main( ( temp void) +0:20 Function Parameters: +0:? Sequence +0:20 Sequence +0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:20 Color: direct index for structure ( temp 4-component vector of float) +0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 Constant: +0:20 0 (const int) +0:20 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:20 Depth: direct index for structure ( temp float) +0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:20 Constant: +0:20 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) -0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) -0:? 'g_tTex1di4' (uniform itexture1DArray) -0:? 'g_tTex1du4' (uniform utexture1DArray) -0:? 'g_tTex2df4' (uniform texture2DArray) -0:? 'g_tTex2di4' (uniform itexture2DArray) -0:? 'g_tTex2du4' (uniform utexture2DArray) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) +0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) +0:? 'g_tTex1di4' ( uniform itexture1DArray) +0:? 'g_tTex1du4' ( uniform utexture1DArray) +0:? 'g_tTex2df4' ( uniform texture2DArray) +0:? 'g_tTex2di4' ( uniform itexture2DArray) +0:? 'g_tTex2du4' ( uniform utexture2DArray) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 90 +// Id's are bound by 97 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 72 76 + EntryPoint Fragment 4 "main" 80 84 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval20" - Name 12 "g_tTex2df4" - Name 16 "g_sSamp" - Name 33 "txval21" - Name 36 "g_tTex2di4" - Name 48 "txval22" - Name 51 "g_tTex2du4" - Name 63 "PS_OUTPUT" - MemberName 63(PS_OUTPUT) 0 "Color" - MemberName 63(PS_OUTPUT) 1 "Depth" - Name 65 "psout" - Name 72 "Color" - Name 76 "Depth" - Name 82 "g_tTex1df4a" - Name 83 "g_tTex1df4" - Name 86 "g_tTex1di4" - Name 89 "g_tTex1du4" - Decorate 12(g_tTex2df4) DescriptorSet 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 36(g_tTex2di4) DescriptorSet 0 - Decorate 51(g_tTex2du4) DescriptorSet 0 - Decorate 72(Color) Location 0 - Decorate 76(Depth) BuiltIn FragDepth - Decorate 82(g_tTex1df4a) DescriptorSet 0 - Decorate 82(g_tTex1df4a) Binding 1 - Decorate 83(g_tTex1df4) DescriptorSet 0 - Decorate 83(g_tTex1df4) Binding 0 - Decorate 86(g_tTex1di4) DescriptorSet 0 - Decorate 89(g_tTex1du4) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval20" + Name 16 "g_tTex2df4" + Name 20 "g_sSamp" + Name 37 "txval21" + Name 40 "g_tTex2di4" + Name 52 "txval22" + Name 55 "g_tTex2du4" + Name 68 "psout" + Name 77 "flattenTemp" + Name 80 "Color" + Name 84 "Depth" + Name 89 "g_tTex1df4a" + Name 90 "g_tTex1df4" + Name 93 "g_tTex1di4" + Name 96 "g_tTex1du4" + Decorate 16(g_tTex2df4) DescriptorSet 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 40(g_tTex2di4) DescriptorSet 0 + Decorate 55(g_tTex2du4) DescriptorSet 0 + Decorate 80(Color) Location 0 + Decorate 84(Depth) BuiltIn FragDepth + Decorate 89(g_tTex1df4a) DescriptorSet 0 + Decorate 89(g_tTex1df4a) Binding 1 + Decorate 90(g_tTex1df4) DescriptorSet 0 + Decorate 90(g_tTex1df4) Binding 0 + Decorate 93(g_tTex1di4) DescriptorSet 0 + Decorate 96(g_tTex1du4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 2D array sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex2df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 2D array sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: TypeVector 6(float) 3 - 21: 6(float) Constant 1036831949 - 22: 6(float) Constant 1045220557 - 23: 6(float) Constant 1050253722 - 24: 20(fvec3) ConstantComposite 21 22 23 - 25: TypeInt 32 1 - 26: TypeVector 25(int) 2 - 27: 25(int) Constant 1 - 28: 25(int) Constant 0 - 29: 26(ivec2) ConstantComposite 27 28 - 31: TypeVector 25(int) 4 - 32: TypePointer Function 31(ivec4) - 34: TypeImage 25(int) 2D array sampled format:Unknown - 35: TypePointer UniformConstant 34 - 36(g_tTex2di4): 35(ptr) Variable UniformConstant - 39: TypeSampledImage 34 - 41: 6(float) Constant 1053609165 - 42: 20(fvec3) ConstantComposite 23 41 41 - 43: 26(ivec2) ConstantComposite 27 27 - 45: TypeInt 32 0 - 46: TypeVector 45(int) 4 - 47: TypePointer Function 46(ivec4) - 49: TypeImage 45(int) 2D array sampled format:Unknown - 50: TypePointer UniformConstant 49 - 51(g_tTex2du4): 50(ptr) Variable UniformConstant - 54: TypeSampledImage 49 - 56: 6(float) Constant 1056964608 - 57: 6(float) Constant 1058642330 - 58: 6(float) Constant 1060320051 - 59: 20(fvec3) ConstantComposite 56 57 58 - 60: 25(int) Constant 4294967295 - 61: 26(ivec2) ConstantComposite 27 60 - 63(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 64: TypePointer Function 63(PS_OUTPUT) - 66: 6(float) Constant 1065353216 - 67: 7(fvec4) ConstantComposite 66 66 66 66 - 69: TypePointer Function 6(float) - 71: TypePointer Output 7(fvec4) - 72(Color): 71(ptr) Variable Output - 75: TypePointer Output 6(float) - 76(Depth): 75(ptr) Variable Output - 80: TypeImage 6(float) 1D array sampled format:Unknown - 81: TypePointer UniformConstant 80 - 82(g_tTex1df4a): 81(ptr) Variable UniformConstant - 83(g_tTex1df4): 81(ptr) Variable UniformConstant - 84: TypeImage 25(int) 1D array sampled format:Unknown - 85: TypePointer UniformConstant 84 - 86(g_tTex1di4): 85(ptr) Variable UniformConstant - 87: TypeImage 45(int) 1D array sampled format:Unknown + 16(g_tTex2df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: TypeVector 6(float) 3 + 25: 6(float) Constant 1036831949 + 26: 6(float) Constant 1045220557 + 27: 6(float) Constant 1050253722 + 28: 24(fvec3) ConstantComposite 25 26 27 + 29: TypeInt 32 1 + 30: TypeVector 29(int) 2 + 31: 29(int) Constant 1 + 32: 29(int) Constant 0 + 33: 30(ivec2) ConstantComposite 31 32 + 35: TypeVector 29(int) 4 + 36: TypePointer Function 35(ivec4) + 38: TypeImage 29(int) 2D array sampled format:Unknown + 39: TypePointer UniformConstant 38 + 40(g_tTex2di4): 39(ptr) Variable UniformConstant + 43: TypeSampledImage 38 + 45: 6(float) Constant 1053609165 + 46: 24(fvec3) ConstantComposite 27 45 45 + 47: 30(ivec2) ConstantComposite 31 31 + 49: TypeInt 32 0 + 50: TypeVector 49(int) 4 + 51: TypePointer Function 50(ivec4) + 53: TypeImage 49(int) 2D array sampled format:Unknown + 54: TypePointer UniformConstant 53 + 55(g_tTex2du4): 54(ptr) Variable UniformConstant + 58: TypeSampledImage 53 + 60: 6(float) Constant 1056964608 + 61: 6(float) Constant 1058642330 + 62: 6(float) Constant 1060320051 + 63: 24(fvec3) ConstantComposite 60 61 62 + 64: 29(int) Constant 4294967295 + 65: 30(ivec2) ConstantComposite 31 64 + 67: TypePointer Function 8(PS_OUTPUT) + 69: 6(float) Constant 1065353216 + 70: 7(fvec4) ConstantComposite 69 69 69 69 + 72: TypePointer Function 6(float) + 79: TypePointer Output 7(fvec4) + 80(Color): 79(ptr) Variable Output + 83: TypePointer Output 6(float) + 84(Depth): 83(ptr) Variable Output + 87: TypeImage 6(float) 1D array sampled format:Unknown 88: TypePointer UniformConstant 87 - 89(g_tTex1du4): 88(ptr) Variable UniformConstant + 89(g_tTex1df4a): 88(ptr) Variable UniformConstant + 90(g_tTex1df4): 88(ptr) Variable UniformConstant + 91: TypeImage 29(int) 1D array sampled format:Unknown + 92: TypePointer UniformConstant 91 + 93(g_tTex1di4): 92(ptr) Variable UniformConstant + 94: TypeImage 49(int) 1D array sampled format:Unknown + 95: TypePointer UniformConstant 94 + 96(g_tTex1du4): 95(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval20): 8(ptr) Variable Function - 33(txval21): 32(ptr) Variable Function - 48(txval22): 47(ptr) Variable Function - 65(psout): 64(ptr) Variable Function - 13: 10 Load 12(g_tTex2df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 30: 7(fvec4) ImageGather 19 24 28 ConstOffset 29 - Store 9(txval20) 30 - 37: 34 Load 36(g_tTex2di4) - 38: 14 Load 16(g_sSamp) - 40: 39 SampledImage 37 38 - 44: 31(ivec4) ImageGather 40 42 28 ConstOffset 43 - Store 33(txval21) 44 - 52: 49 Load 51(g_tTex2du4) - 53: 14 Load 16(g_sSamp) - 55: 54 SampledImage 52 53 - 62: 46(ivec4) ImageGather 55 59 28 ConstOffset 61 - Store 48(txval22) 62 - 68: 8(ptr) AccessChain 65(psout) 28 - Store 68 67 - 70: 69(ptr) AccessChain 65(psout) 27 - Store 70 66 - 73: 8(ptr) AccessChain 65(psout) 28 - 74: 7(fvec4) Load 73 - Store 72(Color) 74 - 77: 69(ptr) AccessChain 65(psout) 27 - 78: 6(float) Load 77 - Store 76(Depth) 78 + 77(flattenTemp): 67(ptr) Variable Function + 78:8(PS_OUTPUT) FunctionCall 10(@main() + Store 77(flattenTemp) 78 + 81: 12(ptr) AccessChain 77(flattenTemp) 32 + 82: 7(fvec4) Load 81 + Store 80(Color) 82 + 85: 72(ptr) AccessChain 77(flattenTemp) 31 + 86: 6(float) Load 85 + Store 84(Depth) 86 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval20): 12(ptr) Variable Function + 37(txval21): 36(ptr) Variable Function + 52(txval22): 51(ptr) Variable Function + 68(psout): 67(ptr) Variable Function + 17: 14 Load 16(g_tTex2df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 34: 7(fvec4) ImageGather 23 28 32 ConstOffset 33 + Store 13(txval20) 34 + 41: 38 Load 40(g_tTex2di4) + 42: 18 Load 20(g_sSamp) + 44: 43 SampledImage 41 42 + 48: 35(ivec4) ImageGather 44 46 32 ConstOffset 47 + Store 37(txval21) 48 + 56: 53 Load 55(g_tTex2du4) + 57: 18 Load 20(g_sSamp) + 59: 58 SampledImage 56 57 + 66: 50(ivec4) ImageGather 59 63 32 ConstOffset 65 + Store 52(txval22) 66 + 71: 12(ptr) AccessChain 68(psout) 32 + Store 71 70 + 73: 72(ptr) AccessChain 68(psout) 31 + Store 73 69 + 74:8(PS_OUTPUT) Load 68(psout) + ReturnValue 74 + FunctionEnd |