diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out | 358 |
1 files changed, 0 insertions, 358 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out deleted file mode 100644 index 36011878a9a..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out +++ /dev/null @@ -1,358 +0,0 @@ -hlsl.gather.offsetarray.dx10.frag -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:20 Function Parameters: -0:? Sequence -0:25 Sequence -0:25 move second child to first child ( temp 4-component vector of float) -0:25 'txval20' ( temp 4-component vector of float) -0:25 textureGatherOffset ( temp 4-component vector of float) -0:25 Construct combined texture-sampler ( temp sampler2DArray) -0:25 'g_tTex2df4' ( uniform texture2DArray) -0:25 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.100000 -0:? 0.200000 -0:? 0.300000 -0:? Constant: -0:? 1 (const int) -0:? 0 (const int) -0:26 Sequence -0:26 move second child to first child ( temp 4-component vector of int) -0:26 'txval21' ( temp 4-component vector of int) -0:26 textureGatherOffset ( temp 4-component vector of int) -0:26 Construct combined texture-sampler ( temp isampler2DArray) -0:26 'g_tTex2di4' ( uniform itexture2DArray) -0:26 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.300000 -0:? 0.400000 -0:? 0.400000 -0:? Constant: -0:? 1 (const int) -0:? 1 (const int) -0:27 Sequence -0:27 move second child to first child ( temp 4-component vector of uint) -0:27 'txval22' ( temp 4-component vector of uint) -0:27 textureGatherOffset ( temp 4-component vector of uint) -0:27 Construct combined texture-sampler ( temp usampler2DArray) -0:27 'g_tTex2du4' ( uniform utexture2DArray) -0:27 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.500000 -0:? 0.600000 -0:? 0.700000 -0:? Constant: -0:? 1 (const int) -0:? -1 (const int) -0:32 move second child to first child ( temp 4-component vector of float) -0:32 Color: direct index for structure ( temp 4-component vector of float) -0:32 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:32 Constant: -0:32 0 (const int) -0:32 Constant: -0:32 1.000000 -0:32 1.000000 -0:32 1.000000 -0:32 1.000000 -0:33 move second child to first child ( temp float) -0:33 Depth: direct index for structure ( temp float) -0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:33 Constant: -0:33 1 (const int) -0:33 Constant: -0:33 1.000000 -0:35 Branch: Return with expression -0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:20 Function Definition: main( ( temp void) -0:20 Function Parameters: -0:? Sequence -0:20 Sequence -0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:20 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:20 Color: direct index for structure ( temp 4-component vector of float) -0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:20 Constant: -0:20 0 (const int) -0:20 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:20 Depth: direct index for structure ( temp float) -0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:20 Constant: -0:20 1 (const int) -0:? Linker Objects -0:? 'g_sSamp' (layout( binding=0) uniform sampler) -0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) -0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) -0:? 'g_tTex1di4' ( uniform itexture1DArray) -0:? 'g_tTex1du4' ( uniform utexture1DArray) -0:? 'g_tTex2df4' ( uniform texture2DArray) -0:? 'g_tTex2di4' ( uniform itexture2DArray) -0:? 'g_tTex2du4' ( uniform utexture2DArray) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:20 Function Parameters: -0:? Sequence -0:25 Sequence -0:25 move second child to first child ( temp 4-component vector of float) -0:25 'txval20' ( temp 4-component vector of float) -0:25 textureGatherOffset ( temp 4-component vector of float) -0:25 Construct combined texture-sampler ( temp sampler2DArray) -0:25 'g_tTex2df4' ( uniform texture2DArray) -0:25 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.100000 -0:? 0.200000 -0:? 0.300000 -0:? Constant: -0:? 1 (const int) -0:? 0 (const int) -0:26 Sequence -0:26 move second child to first child ( temp 4-component vector of int) -0:26 'txval21' ( temp 4-component vector of int) -0:26 textureGatherOffset ( temp 4-component vector of int) -0:26 Construct combined texture-sampler ( temp isampler2DArray) -0:26 'g_tTex2di4' ( uniform itexture2DArray) -0:26 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.300000 -0:? 0.400000 -0:? 0.400000 -0:? Constant: -0:? 1 (const int) -0:? 1 (const int) -0:27 Sequence -0:27 move second child to first child ( temp 4-component vector of uint) -0:27 'txval22' ( temp 4-component vector of uint) -0:27 textureGatherOffset ( temp 4-component vector of uint) -0:27 Construct combined texture-sampler ( temp usampler2DArray) -0:27 'g_tTex2du4' ( uniform utexture2DArray) -0:27 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.500000 -0:? 0.600000 -0:? 0.700000 -0:? Constant: -0:? 1 (const int) -0:? -1 (const int) -0:32 move second child to first child ( temp 4-component vector of float) -0:32 Color: direct index for structure ( temp 4-component vector of float) -0:32 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:32 Constant: -0:32 0 (const int) -0:32 Constant: -0:32 1.000000 -0:32 1.000000 -0:32 1.000000 -0:32 1.000000 -0:33 move second child to first child ( temp float) -0:33 Depth: direct index for structure ( temp float) -0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:33 Constant: -0:33 1 (const int) -0:33 Constant: -0:33 1.000000 -0:35 Branch: Return with expression -0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:20 Function Definition: main( ( temp void) -0:20 Function Parameters: -0:? Sequence -0:20 Sequence -0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:20 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:20 Color: direct index for structure ( temp 4-component vector of float) -0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:20 Constant: -0:20 0 (const int) -0:20 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:20 Depth: direct index for structure ( temp float) -0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:20 Constant: -0:20 1 (const int) -0:? Linker Objects -0:? 'g_sSamp' (layout( binding=0) uniform sampler) -0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) -0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) -0:? 'g_tTex1di4' ( uniform itexture1DArray) -0:? 'g_tTex1du4' ( uniform utexture1DArray) -0:? 'g_tTex2df4' ( uniform texture2DArray) -0:? 'g_tTex2di4' ( uniform itexture2DArray) -0:? 'g_tTex2du4' ( uniform utexture2DArray) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 97 - - Capability Shader - Capability Sampled1D - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 80 84 - ExecutionMode 4 OriginUpperLeft - ExecutionMode 4 DepthReplacing - Source HLSL 500 - Name 4 "main" - Name 8 "PS_OUTPUT" - MemberName 8(PS_OUTPUT) 0 "Color" - MemberName 8(PS_OUTPUT) 1 "Depth" - Name 10 "@main(" - Name 13 "txval20" - Name 16 "g_tTex2df4" - Name 20 "g_sSamp" - Name 37 "txval21" - Name 40 "g_tTex2di4" - Name 52 "txval22" - Name 55 "g_tTex2du4" - Name 68 "psout" - Name 77 "flattenTemp" - Name 80 "@entryPointOutput.Color" - Name 84 "@entryPointOutput.Depth" - Name 89 "g_tTex1df4a" - Name 90 "g_tTex1df4" - Name 93 "g_tTex1di4" - Name 96 "g_tTex1du4" - Decorate 16(g_tTex2df4) DescriptorSet 0 - Decorate 16(g_tTex2df4) Binding 0 - Decorate 20(g_sSamp) DescriptorSet 0 - Decorate 20(g_sSamp) Binding 0 - Decorate 40(g_tTex2di4) DescriptorSet 0 - Decorate 40(g_tTex2di4) Binding 0 - Decorate 55(g_tTex2du4) DescriptorSet 0 - Decorate 55(g_tTex2du4) Binding 0 - Decorate 80(@entryPointOutput.Color) Location 0 - Decorate 84(@entryPointOutput.Depth) BuiltIn FragDepth - Decorate 89(g_tTex1df4a) DescriptorSet 0 - Decorate 89(g_tTex1df4a) Binding 1 - Decorate 90(g_tTex1df4) DescriptorSet 0 - Decorate 90(g_tTex1df4) Binding 0 - Decorate 93(g_tTex1di4) DescriptorSet 0 - Decorate 93(g_tTex1di4) Binding 0 - Decorate 96(g_tTex1du4) DescriptorSet 0 - Decorate 96(g_tTex1du4) Binding 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 9: TypeFunction 8(PS_OUTPUT) - 12: TypePointer Function 7(fvec4) - 14: TypeImage 6(float) 2D array sampled format:Unknown - 15: TypePointer UniformConstant 14 - 16(g_tTex2df4): 15(ptr) Variable UniformConstant - 18: TypeSampler - 19: TypePointer UniformConstant 18 - 20(g_sSamp): 19(ptr) Variable UniformConstant - 22: TypeSampledImage 14 - 24: TypeVector 6(float) 3 - 25: 6(float) Constant 1036831949 - 26: 6(float) Constant 1045220557 - 27: 6(float) Constant 1050253722 - 28: 24(fvec3) ConstantComposite 25 26 27 - 29: TypeInt 32 1 - 30: TypeVector 29(int) 2 - 31: 29(int) Constant 1 - 32: 29(int) Constant 0 - 33: 30(ivec2) ConstantComposite 31 32 - 35: TypeVector 29(int) 4 - 36: TypePointer Function 35(ivec4) - 38: TypeImage 29(int) 2D array sampled format:Unknown - 39: TypePointer UniformConstant 38 - 40(g_tTex2di4): 39(ptr) Variable UniformConstant - 43: TypeSampledImage 38 - 45: 6(float) Constant 1053609165 - 46: 24(fvec3) ConstantComposite 27 45 45 - 47: 30(ivec2) ConstantComposite 31 31 - 49: TypeInt 32 0 - 50: TypeVector 49(int) 4 - 51: TypePointer Function 50(ivec4) - 53: TypeImage 49(int) 2D array sampled format:Unknown - 54: TypePointer UniformConstant 53 - 55(g_tTex2du4): 54(ptr) Variable UniformConstant - 58: TypeSampledImage 53 - 60: 6(float) Constant 1056964608 - 61: 6(float) Constant 1058642330 - 62: 6(float) Constant 1060320051 - 63: 24(fvec3) ConstantComposite 60 61 62 - 64: 29(int) Constant 4294967295 - 65: 30(ivec2) ConstantComposite 31 64 - 67: TypePointer Function 8(PS_OUTPUT) - 69: 6(float) Constant 1065353216 - 70: 7(fvec4) ConstantComposite 69 69 69 69 - 72: TypePointer Function 6(float) - 79: TypePointer Output 7(fvec4) -80(@entryPointOutput.Color): 79(ptr) Variable Output - 83: TypePointer Output 6(float) -84(@entryPointOutput.Depth): 83(ptr) Variable Output - 87: TypeImage 6(float) 1D array sampled format:Unknown - 88: TypePointer UniformConstant 87 - 89(g_tTex1df4a): 88(ptr) Variable UniformConstant - 90(g_tTex1df4): 88(ptr) Variable UniformConstant - 91: TypeImage 29(int) 1D array sampled format:Unknown - 92: TypePointer UniformConstant 91 - 93(g_tTex1di4): 92(ptr) Variable UniformConstant - 94: TypeImage 49(int) 1D array sampled format:Unknown - 95: TypePointer UniformConstant 94 - 96(g_tTex1du4): 95(ptr) Variable UniformConstant - 4(main): 2 Function None 3 - 5: Label - 77(flattenTemp): 67(ptr) Variable Function - 78:8(PS_OUTPUT) FunctionCall 10(@main() - Store 77(flattenTemp) 78 - 81: 12(ptr) AccessChain 77(flattenTemp) 32 - 82: 7(fvec4) Load 81 - Store 80(@entryPointOutput.Color) 82 - 85: 72(ptr) AccessChain 77(flattenTemp) 31 - 86: 6(float) Load 85 - Store 84(@entryPointOutput.Depth) 86 - Return - FunctionEnd - 10(@main():8(PS_OUTPUT) Function None 9 - 11: Label - 13(txval20): 12(ptr) Variable Function - 37(txval21): 36(ptr) Variable Function - 52(txval22): 51(ptr) Variable Function - 68(psout): 67(ptr) Variable Function - 17: 14 Load 16(g_tTex2df4) - 21: 18 Load 20(g_sSamp) - 23: 22 SampledImage 17 21 - 34: 7(fvec4) ImageGather 23 28 32 ConstOffset 33 - Store 13(txval20) 34 - 41: 38 Load 40(g_tTex2di4) - 42: 18 Load 20(g_sSamp) - 44: 43 SampledImage 41 42 - 48: 35(ivec4) ImageGather 44 46 32 ConstOffset 47 - Store 37(txval21) 48 - 56: 53 Load 55(g_tTex2du4) - 57: 18 Load 20(g_sSamp) - 59: 58 SampledImage 56 57 - 66: 50(ivec4) ImageGather 59 63 32 ConstOffset 65 - Store 52(txval22) 66 - 71: 12(ptr) AccessChain 68(psout) 32 - Store 71 70 - 73: 72(ptr) AccessChain 68(psout) 31 - Store 73 69 - 74:8(PS_OUTPUT) Load 68(psout) - ReturnValue 74 - FunctionEnd |