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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out358
1 files changed, 0 insertions, 358 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out
deleted file mode 100644
index 36011878a9a..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out
+++ /dev/null
@@ -1,358 +0,0 @@
-hlsl.gather.offsetarray.dx10.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-using depth_any
-0:? Sequence
-0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:20 Function Parameters:
-0:? Sequence
-0:25 Sequence
-0:25 move second child to first child ( temp 4-component vector of float)
-0:25 'txval20' ( temp 4-component vector of float)
-0:25 textureGatherOffset ( temp 4-component vector of float)
-0:25 Construct combined texture-sampler ( temp sampler2DArray)
-0:25 'g_tTex2df4' ( uniform texture2DArray)
-0:25 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
-0:26 Sequence
-0:26 move second child to first child ( temp 4-component vector of int)
-0:26 'txval21' ( temp 4-component vector of int)
-0:26 textureGatherOffset ( temp 4-component vector of int)
-0:26 Construct combined texture-sampler ( temp isampler2DArray)
-0:26 'g_tTex2di4' ( uniform itexture2DArray)
-0:26 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? 0.400000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
-0:27 Sequence
-0:27 move second child to first child ( temp 4-component vector of uint)
-0:27 'txval22' ( temp 4-component vector of uint)
-0:27 textureGatherOffset ( temp 4-component vector of uint)
-0:27 Construct combined texture-sampler ( temp usampler2DArray)
-0:27 'g_tTex2du4' ( uniform utexture2DArray)
-0:27 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.700000
-0:? Constant:
-0:? 1 (const int)
-0:? -1 (const int)
-0:32 move second child to first child ( temp 4-component vector of float)
-0:32 Color: direct index for structure ( temp 4-component vector of float)
-0:32 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:32 Constant:
-0:32 0 (const int)
-0:32 Constant:
-0:32 1.000000
-0:32 1.000000
-0:32 1.000000
-0:32 1.000000
-0:33 move second child to first child ( temp float)
-0:33 Depth: direct index for structure ( temp float)
-0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:33 Constant:
-0:33 1 (const int)
-0:33 Constant:
-0:33 1.000000
-0:35 Branch: Return with expression
-0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:20 Function Definition: main( ( temp void)
-0:20 Function Parameters:
-0:? Sequence
-0:20 Sequence
-0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:20 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:20 Color: direct index for structure ( temp 4-component vector of float)
-0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:20 Constant:
-0:20 0 (const int)
-0:20 move second child to first child ( temp float)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:20 Depth: direct index for structure ( temp float)
-0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:20 Constant:
-0:20 1 (const int)
-0:? Linker Objects
-0:? 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
-0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
-0:? 'g_tTex1di4' ( uniform itexture1DArray)
-0:? 'g_tTex1du4' ( uniform utexture1DArray)
-0:? 'g_tTex2df4' ( uniform texture2DArray)
-0:? 'g_tTex2di4' ( uniform itexture2DArray)
-0:? 'g_tTex2du4' ( uniform utexture2DArray)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-using depth_any
-0:? Sequence
-0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:20 Function Parameters:
-0:? Sequence
-0:25 Sequence
-0:25 move second child to first child ( temp 4-component vector of float)
-0:25 'txval20' ( temp 4-component vector of float)
-0:25 textureGatherOffset ( temp 4-component vector of float)
-0:25 Construct combined texture-sampler ( temp sampler2DArray)
-0:25 'g_tTex2df4' ( uniform texture2DArray)
-0:25 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
-0:26 Sequence
-0:26 move second child to first child ( temp 4-component vector of int)
-0:26 'txval21' ( temp 4-component vector of int)
-0:26 textureGatherOffset ( temp 4-component vector of int)
-0:26 Construct combined texture-sampler ( temp isampler2DArray)
-0:26 'g_tTex2di4' ( uniform itexture2DArray)
-0:26 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? 0.400000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
-0:27 Sequence
-0:27 move second child to first child ( temp 4-component vector of uint)
-0:27 'txval22' ( temp 4-component vector of uint)
-0:27 textureGatherOffset ( temp 4-component vector of uint)
-0:27 Construct combined texture-sampler ( temp usampler2DArray)
-0:27 'g_tTex2du4' ( uniform utexture2DArray)
-0:27 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.700000
-0:? Constant:
-0:? 1 (const int)
-0:? -1 (const int)
-0:32 move second child to first child ( temp 4-component vector of float)
-0:32 Color: direct index for structure ( temp 4-component vector of float)
-0:32 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:32 Constant:
-0:32 0 (const int)
-0:32 Constant:
-0:32 1.000000
-0:32 1.000000
-0:32 1.000000
-0:32 1.000000
-0:33 move second child to first child ( temp float)
-0:33 Depth: direct index for structure ( temp float)
-0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:33 Constant:
-0:33 1 (const int)
-0:33 Constant:
-0:33 1.000000
-0:35 Branch: Return with expression
-0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:20 Function Definition: main( ( temp void)
-0:20 Function Parameters:
-0:? Sequence
-0:20 Sequence
-0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:20 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:20 Color: direct index for structure ( temp 4-component vector of float)
-0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:20 Constant:
-0:20 0 (const int)
-0:20 move second child to first child ( temp float)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:20 Depth: direct index for structure ( temp float)
-0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:20 Constant:
-0:20 1 (const int)
-0:? Linker Objects
-0:? 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
-0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
-0:? 'g_tTex1di4' ( uniform itexture1DArray)
-0:? 'g_tTex1du4' ( uniform utexture1DArray)
-0:? 'g_tTex2df4' ( uniform texture2DArray)
-0:? 'g_tTex2di4' ( uniform itexture2DArray)
-0:? 'g_tTex2du4' ( uniform utexture2DArray)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 97
-
- Capability Shader
- Capability Sampled1D
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 80 84
- ExecutionMode 4 OriginUpperLeft
- ExecutionMode 4 DepthReplacing
- Source HLSL 500
- Name 4 "main"
- Name 8 "PS_OUTPUT"
- MemberName 8(PS_OUTPUT) 0 "Color"
- MemberName 8(PS_OUTPUT) 1 "Depth"
- Name 10 "@main("
- Name 13 "txval20"
- Name 16 "g_tTex2df4"
- Name 20 "g_sSamp"
- Name 37 "txval21"
- Name 40 "g_tTex2di4"
- Name 52 "txval22"
- Name 55 "g_tTex2du4"
- Name 68 "psout"
- Name 77 "flattenTemp"
- Name 80 "@entryPointOutput.Color"
- Name 84 "@entryPointOutput.Depth"
- Name 89 "g_tTex1df4a"
- Name 90 "g_tTex1df4"
- Name 93 "g_tTex1di4"
- Name 96 "g_tTex1du4"
- Decorate 16(g_tTex2df4) DescriptorSet 0
- Decorate 16(g_tTex2df4) Binding 0
- Decorate 20(g_sSamp) DescriptorSet 0
- Decorate 20(g_sSamp) Binding 0
- Decorate 40(g_tTex2di4) DescriptorSet 0
- Decorate 40(g_tTex2di4) Binding 0
- Decorate 55(g_tTex2du4) DescriptorSet 0
- Decorate 55(g_tTex2du4) Binding 0
- Decorate 80(@entryPointOutput.Color) Location 0
- Decorate 84(@entryPointOutput.Depth) BuiltIn FragDepth
- Decorate 89(g_tTex1df4a) DescriptorSet 0
- Decorate 89(g_tTex1df4a) Binding 1
- Decorate 90(g_tTex1df4) DescriptorSet 0
- Decorate 90(g_tTex1df4) Binding 0
- Decorate 93(g_tTex1di4) DescriptorSet 0
- Decorate 93(g_tTex1di4) Binding 0
- Decorate 96(g_tTex1du4) DescriptorSet 0
- Decorate 96(g_tTex1du4) Binding 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
- 9: TypeFunction 8(PS_OUTPUT)
- 12: TypePointer Function 7(fvec4)
- 14: TypeImage 6(float) 2D array sampled format:Unknown
- 15: TypePointer UniformConstant 14
- 16(g_tTex2df4): 15(ptr) Variable UniformConstant
- 18: TypeSampler
- 19: TypePointer UniformConstant 18
- 20(g_sSamp): 19(ptr) Variable UniformConstant
- 22: TypeSampledImage 14
- 24: TypeVector 6(float) 3
- 25: 6(float) Constant 1036831949
- 26: 6(float) Constant 1045220557
- 27: 6(float) Constant 1050253722
- 28: 24(fvec3) ConstantComposite 25 26 27
- 29: TypeInt 32 1
- 30: TypeVector 29(int) 2
- 31: 29(int) Constant 1
- 32: 29(int) Constant 0
- 33: 30(ivec2) ConstantComposite 31 32
- 35: TypeVector 29(int) 4
- 36: TypePointer Function 35(ivec4)
- 38: TypeImage 29(int) 2D array sampled format:Unknown
- 39: TypePointer UniformConstant 38
- 40(g_tTex2di4): 39(ptr) Variable UniformConstant
- 43: TypeSampledImage 38
- 45: 6(float) Constant 1053609165
- 46: 24(fvec3) ConstantComposite 27 45 45
- 47: 30(ivec2) ConstantComposite 31 31
- 49: TypeInt 32 0
- 50: TypeVector 49(int) 4
- 51: TypePointer Function 50(ivec4)
- 53: TypeImage 49(int) 2D array sampled format:Unknown
- 54: TypePointer UniformConstant 53
- 55(g_tTex2du4): 54(ptr) Variable UniformConstant
- 58: TypeSampledImage 53
- 60: 6(float) Constant 1056964608
- 61: 6(float) Constant 1058642330
- 62: 6(float) Constant 1060320051
- 63: 24(fvec3) ConstantComposite 60 61 62
- 64: 29(int) Constant 4294967295
- 65: 30(ivec2) ConstantComposite 31 64
- 67: TypePointer Function 8(PS_OUTPUT)
- 69: 6(float) Constant 1065353216
- 70: 7(fvec4) ConstantComposite 69 69 69 69
- 72: TypePointer Function 6(float)
- 79: TypePointer Output 7(fvec4)
-80(@entryPointOutput.Color): 79(ptr) Variable Output
- 83: TypePointer Output 6(float)
-84(@entryPointOutput.Depth): 83(ptr) Variable Output
- 87: TypeImage 6(float) 1D array sampled format:Unknown
- 88: TypePointer UniformConstant 87
- 89(g_tTex1df4a): 88(ptr) Variable UniformConstant
- 90(g_tTex1df4): 88(ptr) Variable UniformConstant
- 91: TypeImage 29(int) 1D array sampled format:Unknown
- 92: TypePointer UniformConstant 91
- 93(g_tTex1di4): 92(ptr) Variable UniformConstant
- 94: TypeImage 49(int) 1D array sampled format:Unknown
- 95: TypePointer UniformConstant 94
- 96(g_tTex1du4): 95(ptr) Variable UniformConstant
- 4(main): 2 Function None 3
- 5: Label
- 77(flattenTemp): 67(ptr) Variable Function
- 78:8(PS_OUTPUT) FunctionCall 10(@main()
- Store 77(flattenTemp) 78
- 81: 12(ptr) AccessChain 77(flattenTemp) 32
- 82: 7(fvec4) Load 81
- Store 80(@entryPointOutput.Color) 82
- 85: 72(ptr) AccessChain 77(flattenTemp) 31
- 86: 6(float) Load 85
- Store 84(@entryPointOutput.Depth) 86
- Return
- FunctionEnd
- 10(@main():8(PS_OUTPUT) Function None 9
- 11: Label
- 13(txval20): 12(ptr) Variable Function
- 37(txval21): 36(ptr) Variable Function
- 52(txval22): 51(ptr) Variable Function
- 68(psout): 67(ptr) Variable Function
- 17: 14 Load 16(g_tTex2df4)
- 21: 18 Load 20(g_sSamp)
- 23: 22 SampledImage 17 21
- 34: 7(fvec4) ImageGather 23 28 32 ConstOffset 33
- Store 13(txval20) 34
- 41: 38 Load 40(g_tTex2di4)
- 42: 18 Load 20(g_sSamp)
- 44: 43 SampledImage 41 42
- 48: 35(ivec4) ImageGather 44 46 32 ConstOffset 47
- Store 37(txval21) 48
- 56: 53 Load 55(g_tTex2du4)
- 57: 18 Load 20(g_sSamp)
- 59: 58 SampledImage 56 57
- 66: 50(ivec4) ImageGather 59 63 32 ConstOffset 65
- Store 52(txval22) 66
- 71: 12(ptr) AccessChain 68(psout) 32
- Store 71 70
- 73: 72(ptr) AccessChain 68(psout) 31
- Store 73 69
- 74:8(PS_OUTPUT) Load 68(psout)
- ReturnValue 74
- FunctionEnd