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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offset.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offset.dx10.frag.out399
1 files changed, 0 insertions, 399 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offset.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offset.dx10.frag.out
deleted file mode 100644
index 3a897121da4..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offset.dx10.frag.out
+++ /dev/null
@@ -1,399 +0,0 @@
-hlsl.gather.offset.dx10.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-using depth_any
-0:? Sequence
-0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:28 Function Parameters:
-0:? Sequence
-0:33 Sequence
-0:33 move second child to first child ( temp 4-component vector of float)
-0:33 'txval20' ( temp 4-component vector of float)
-0:33 textureGatherOffset ( temp 4-component vector of float)
-0:33 Construct combined texture-sampler ( temp sampler2D)
-0:33 'g_tTex2df4' ( uniform texture2D)
-0:33 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
-0:34 Sequence
-0:34 move second child to first child ( temp 4-component vector of int)
-0:34 'txval21' ( temp 4-component vector of int)
-0:34 textureGatherOffset ( temp 4-component vector of int)
-0:34 Construct combined texture-sampler ( temp isampler2D)
-0:34 'g_tTex2di4' ( uniform itexture2D)
-0:34 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
-0:35 Sequence
-0:35 move second child to first child ( temp 4-component vector of uint)
-0:35 'txval22' ( temp 4-component vector of uint)
-0:35 textureGatherOffset ( temp 4-component vector of uint)
-0:35 Construct combined texture-sampler ( temp usampler2D)
-0:35 'g_tTex2du4' ( uniform utexture2D)
-0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? Constant:
-0:? 1 (const int)
-0:? -1 (const int)
-0:40 move second child to first child ( temp 4-component vector of float)
-0:40 Color: direct index for structure ( temp 4-component vector of float)
-0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:40 Constant:
-0:40 0 (const int)
-0:40 Constant:
-0:40 1.000000
-0:40 1.000000
-0:40 1.000000
-0:40 1.000000
-0:41 move second child to first child ( temp float)
-0:41 Depth: direct index for structure ( temp float)
-0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:41 Constant:
-0:41 1 (const int)
-0:41 Constant:
-0:41 1.000000
-0:43 Branch: Return with expression
-0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:28 Function Definition: main( ( temp void)
-0:28 Function Parameters:
-0:? Sequence
-0:28 Sequence
-0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:28 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:28 Color: direct index for structure ( temp 4-component vector of float)
-0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:28 Constant:
-0:28 0 (const int)
-0:28 move second child to first child ( temp float)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:28 Depth: direct index for structure ( temp float)
-0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:28 Constant:
-0:28 1 (const int)
-0:? Linker Objects
-0:? 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
-0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
-0:? 'g_tTex1di4' ( uniform itexture1D)
-0:? 'g_tTex1du4' ( uniform utexture1D)
-0:? 'g_tTex2df4' ( uniform texture2D)
-0:? 'g_tTex2di4' ( uniform itexture2D)
-0:? 'g_tTex2du4' ( uniform utexture2D)
-0:? 'g_tTex3df4' ( uniform texture3D)
-0:? 'g_tTex3di4' ( uniform itexture3D)
-0:? 'g_tTex3du4' ( uniform utexture3D)
-0:? 'g_tTexcdf4' ( uniform textureCube)
-0:? 'g_tTexcdi4' ( uniform itextureCube)
-0:? 'g_tTexcdu4' ( uniform utextureCube)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-using depth_any
-0:? Sequence
-0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:28 Function Parameters:
-0:? Sequence
-0:33 Sequence
-0:33 move second child to first child ( temp 4-component vector of float)
-0:33 'txval20' ( temp 4-component vector of float)
-0:33 textureGatherOffset ( temp 4-component vector of float)
-0:33 Construct combined texture-sampler ( temp sampler2D)
-0:33 'g_tTex2df4' ( uniform texture2D)
-0:33 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
-0:34 Sequence
-0:34 move second child to first child ( temp 4-component vector of int)
-0:34 'txval21' ( temp 4-component vector of int)
-0:34 textureGatherOffset ( temp 4-component vector of int)
-0:34 Construct combined texture-sampler ( temp isampler2D)
-0:34 'g_tTex2di4' ( uniform itexture2D)
-0:34 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
-0:35 Sequence
-0:35 move second child to first child ( temp 4-component vector of uint)
-0:35 'txval22' ( temp 4-component vector of uint)
-0:35 textureGatherOffset ( temp 4-component vector of uint)
-0:35 Construct combined texture-sampler ( temp usampler2D)
-0:35 'g_tTex2du4' ( uniform utexture2D)
-0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? Constant:
-0:? 1 (const int)
-0:? -1 (const int)
-0:40 move second child to first child ( temp 4-component vector of float)
-0:40 Color: direct index for structure ( temp 4-component vector of float)
-0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:40 Constant:
-0:40 0 (const int)
-0:40 Constant:
-0:40 1.000000
-0:40 1.000000
-0:40 1.000000
-0:40 1.000000
-0:41 move second child to first child ( temp float)
-0:41 Depth: direct index for structure ( temp float)
-0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:41 Constant:
-0:41 1 (const int)
-0:41 Constant:
-0:41 1.000000
-0:43 Branch: Return with expression
-0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:28 Function Definition: main( ( temp void)
-0:28 Function Parameters:
-0:? Sequence
-0:28 Sequence
-0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:28 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-0:28 Color: direct index for structure ( temp 4-component vector of float)
-0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:28 Constant:
-0:28 0 (const int)
-0:28 move second child to first child ( temp float)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:28 Depth: direct index for structure ( temp float)
-0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
-0:28 Constant:
-0:28 1 (const int)
-0:? Linker Objects
-0:? 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
-0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
-0:? 'g_tTex1di4' ( uniform itexture1D)
-0:? 'g_tTex1du4' ( uniform utexture1D)
-0:? 'g_tTex2df4' ( uniform texture2D)
-0:? 'g_tTex2di4' ( uniform itexture2D)
-0:? 'g_tTex2du4' ( uniform utexture2D)
-0:? 'g_tTex3df4' ( uniform texture3D)
-0:? 'g_tTex3di4' ( uniform itexture3D)
-0:? 'g_tTex3du4' ( uniform utexture3D)
-0:? 'g_tTexcdf4' ( uniform textureCube)
-0:? 'g_tTexcdi4' ( uniform itextureCube)
-0:? 'g_tTexcdu4' ( uniform utextureCube)
-0:? '@entryPointOutput.Depth' ( out float FragDepth)
-0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 114
-
- Capability Shader
- Capability Sampled1D
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 79 83
- ExecutionMode 4 OriginUpperLeft
- ExecutionMode 4 DepthReplacing
- Source HLSL 500
- Name 4 "main"
- Name 8 "PS_OUTPUT"
- MemberName 8(PS_OUTPUT) 0 "Color"
- MemberName 8(PS_OUTPUT) 1 "Depth"
- Name 10 "@main("
- Name 13 "txval20"
- Name 16 "g_tTex2df4"
- Name 20 "g_sSamp"
- Name 36 "txval21"
- Name 39 "g_tTex2di4"
- Name 52 "txval22"
- Name 55 "g_tTex2du4"
- Name 67 "psout"
- Name 76 "flattenTemp"
- Name 79 "@entryPointOutput.Color"
- Name 83 "@entryPointOutput.Depth"
- Name 88 "g_tTex1df4a"
- Name 89 "g_tTex1df4"
- Name 92 "g_tTex1di4"
- Name 95 "g_tTex1du4"
- Name 98 "g_tTex3df4"
- Name 101 "g_tTex3di4"
- Name 104 "g_tTex3du4"
- Name 107 "g_tTexcdf4"
- Name 110 "g_tTexcdi4"
- Name 113 "g_tTexcdu4"
- Decorate 16(g_tTex2df4) DescriptorSet 0
- Decorate 16(g_tTex2df4) Binding 0
- Decorate 20(g_sSamp) DescriptorSet 0
- Decorate 20(g_sSamp) Binding 0
- Decorate 39(g_tTex2di4) DescriptorSet 0
- Decorate 39(g_tTex2di4) Binding 0
- Decorate 55(g_tTex2du4) DescriptorSet 0
- Decorate 55(g_tTex2du4) Binding 0
- Decorate 79(@entryPointOutput.Color) Location 0
- Decorate 83(@entryPointOutput.Depth) BuiltIn FragDepth
- Decorate 88(g_tTex1df4a) DescriptorSet 0
- Decorate 88(g_tTex1df4a) Binding 1
- Decorate 89(g_tTex1df4) DescriptorSet 0
- Decorate 89(g_tTex1df4) Binding 0
- Decorate 92(g_tTex1di4) DescriptorSet 0
- Decorate 92(g_tTex1di4) Binding 0
- Decorate 95(g_tTex1du4) DescriptorSet 0
- Decorate 95(g_tTex1du4) Binding 0
- Decorate 98(g_tTex3df4) DescriptorSet 0
- Decorate 98(g_tTex3df4) Binding 0
- Decorate 101(g_tTex3di4) DescriptorSet 0
- Decorate 101(g_tTex3di4) Binding 0
- Decorate 104(g_tTex3du4) DescriptorSet 0
- Decorate 104(g_tTex3du4) Binding 0
- Decorate 107(g_tTexcdf4) DescriptorSet 0
- Decorate 107(g_tTexcdf4) Binding 0
- Decorate 110(g_tTexcdi4) DescriptorSet 0
- Decorate 110(g_tTexcdi4) Binding 0
- Decorate 113(g_tTexcdu4) DescriptorSet 0
- Decorate 113(g_tTexcdu4) Binding 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
- 9: TypeFunction 8(PS_OUTPUT)
- 12: TypePointer Function 7(fvec4)
- 14: TypeImage 6(float) 2D sampled format:Unknown
- 15: TypePointer UniformConstant 14
- 16(g_tTex2df4): 15(ptr) Variable UniformConstant
- 18: TypeSampler
- 19: TypePointer UniformConstant 18
- 20(g_sSamp): 19(ptr) Variable UniformConstant
- 22: TypeSampledImage 14
- 24: TypeVector 6(float) 2
- 25: 6(float) Constant 1036831949
- 26: 6(float) Constant 1045220557
- 27: 24(fvec2) ConstantComposite 25 26
- 28: TypeInt 32 1
- 29: TypeVector 28(int) 2
- 30: 28(int) Constant 1
- 31: 28(int) Constant 0
- 32: 29(ivec2) ConstantComposite 30 31
- 34: TypeVector 28(int) 4
- 35: TypePointer Function 34(ivec4)
- 37: TypeImage 28(int) 2D sampled format:Unknown
- 38: TypePointer UniformConstant 37
- 39(g_tTex2di4): 38(ptr) Variable UniformConstant
- 42: TypeSampledImage 37
- 44: 6(float) Constant 1050253722
- 45: 6(float) Constant 1053609165
- 46: 24(fvec2) ConstantComposite 44 45
- 47: 29(ivec2) ConstantComposite 30 30
- 49: TypeInt 32 0
- 50: TypeVector 49(int) 4
- 51: TypePointer Function 50(ivec4)
- 53: TypeImage 49(int) 2D sampled format:Unknown
- 54: TypePointer UniformConstant 53
- 55(g_tTex2du4): 54(ptr) Variable UniformConstant
- 58: TypeSampledImage 53
- 60: 6(float) Constant 1056964608
- 61: 6(float) Constant 1058642330
- 62: 24(fvec2) ConstantComposite 60 61
- 63: 28(int) Constant 4294967295
- 64: 29(ivec2) ConstantComposite 30 63
- 66: TypePointer Function 8(PS_OUTPUT)
- 68: 6(float) Constant 1065353216
- 69: 7(fvec4) ConstantComposite 68 68 68 68
- 71: TypePointer Function 6(float)
- 78: TypePointer Output 7(fvec4)
-79(@entryPointOutput.Color): 78(ptr) Variable Output
- 82: TypePointer Output 6(float)
-83(@entryPointOutput.Depth): 82(ptr) Variable Output
- 86: TypeImage 6(float) 1D sampled format:Unknown
- 87: TypePointer UniformConstant 86
- 88(g_tTex1df4a): 87(ptr) Variable UniformConstant
- 89(g_tTex1df4): 87(ptr) Variable UniformConstant
- 90: TypeImage 28(int) 1D sampled format:Unknown
- 91: TypePointer UniformConstant 90
- 92(g_tTex1di4): 91(ptr) Variable UniformConstant
- 93: TypeImage 49(int) 1D sampled format:Unknown
- 94: TypePointer UniformConstant 93
- 95(g_tTex1du4): 94(ptr) Variable UniformConstant
- 96: TypeImage 6(float) 3D sampled format:Unknown
- 97: TypePointer UniformConstant 96
- 98(g_tTex3df4): 97(ptr) Variable UniformConstant
- 99: TypeImage 28(int) 3D sampled format:Unknown
- 100: TypePointer UniformConstant 99
- 101(g_tTex3di4): 100(ptr) Variable UniformConstant
- 102: TypeImage 49(int) 3D sampled format:Unknown
- 103: TypePointer UniformConstant 102
- 104(g_tTex3du4): 103(ptr) Variable UniformConstant
- 105: TypeImage 6(float) Cube sampled format:Unknown
- 106: TypePointer UniformConstant 105
- 107(g_tTexcdf4): 106(ptr) Variable UniformConstant
- 108: TypeImage 28(int) Cube sampled format:Unknown
- 109: TypePointer UniformConstant 108
- 110(g_tTexcdi4): 109(ptr) Variable UniformConstant
- 111: TypeImage 49(int) Cube sampled format:Unknown
- 112: TypePointer UniformConstant 111
- 113(g_tTexcdu4): 112(ptr) Variable UniformConstant
- 4(main): 2 Function None 3
- 5: Label
- 76(flattenTemp): 66(ptr) Variable Function
- 77:8(PS_OUTPUT) FunctionCall 10(@main()
- Store 76(flattenTemp) 77
- 80: 12(ptr) AccessChain 76(flattenTemp) 31
- 81: 7(fvec4) Load 80
- Store 79(@entryPointOutput.Color) 81
- 84: 71(ptr) AccessChain 76(flattenTemp) 30
- 85: 6(float) Load 84
- Store 83(@entryPointOutput.Depth) 85
- Return
- FunctionEnd
- 10(@main():8(PS_OUTPUT) Function None 9
- 11: Label
- 13(txval20): 12(ptr) Variable Function
- 36(txval21): 35(ptr) Variable Function
- 52(txval22): 51(ptr) Variable Function
- 67(psout): 66(ptr) Variable Function
- 17: 14 Load 16(g_tTex2df4)
- 21: 18 Load 20(g_sSamp)
- 23: 22 SampledImage 17 21
- 33: 7(fvec4) ImageGather 23 27 31 ConstOffset 32
- Store 13(txval20) 33
- 40: 37 Load 39(g_tTex2di4)
- 41: 18 Load 20(g_sSamp)
- 43: 42 SampledImage 40 41
- 48: 34(ivec4) ImageGather 43 46 31 ConstOffset 47
- Store 36(txval21) 48
- 56: 53 Load 55(g_tTex2du4)
- 57: 18 Load 20(g_sSamp)
- 59: 58 SampledImage 56 57
- 65: 50(ivec4) ImageGather 59 62 31 ConstOffset 64
- Store 52(txval22) 65
- 70: 12(ptr) AccessChain 67(psout) 31
- Store 70 69
- 72: 71(ptr) AccessChain 67(psout) 30
- Store 72 68
- 73:8(PS_OUTPUT) Load 67(psout)
- ReturnValue 73
- FunctionEnd