diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offset.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offset.dx10.frag.out | 399 |
1 files changed, 0 insertions, 399 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offset.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offset.dx10.frag.out deleted file mode 100644 index 3a897121da4..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.offset.dx10.frag.out +++ /dev/null @@ -1,399 +0,0 @@ -hlsl.gather.offset.dx10.frag -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Function Parameters: -0:? Sequence -0:33 Sequence -0:33 move second child to first child ( temp 4-component vector of float) -0:33 'txval20' ( temp 4-component vector of float) -0:33 textureGatherOffset ( temp 4-component vector of float) -0:33 Construct combined texture-sampler ( temp sampler2D) -0:33 'g_tTex2df4' ( uniform texture2D) -0:33 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.100000 -0:? 0.200000 -0:? Constant: -0:? 1 (const int) -0:? 0 (const int) -0:34 Sequence -0:34 move second child to first child ( temp 4-component vector of int) -0:34 'txval21' ( temp 4-component vector of int) -0:34 textureGatherOffset ( temp 4-component vector of int) -0:34 Construct combined texture-sampler ( temp isampler2D) -0:34 'g_tTex2di4' ( uniform itexture2D) -0:34 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.300000 -0:? 0.400000 -0:? Constant: -0:? 1 (const int) -0:? 1 (const int) -0:35 Sequence -0:35 move second child to first child ( temp 4-component vector of uint) -0:35 'txval22' ( temp 4-component vector of uint) -0:35 textureGatherOffset ( temp 4-component vector of uint) -0:35 Construct combined texture-sampler ( temp usampler2D) -0:35 'g_tTex2du4' ( uniform utexture2D) -0:35 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.500000 -0:? 0.600000 -0:? Constant: -0:? 1 (const int) -0:? -1 (const int) -0:40 move second child to first child ( temp 4-component vector of float) -0:40 Color: direct index for structure ( temp 4-component vector of float) -0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:40 Constant: -0:40 0 (const int) -0:40 Constant: -0:40 1.000000 -0:40 1.000000 -0:40 1.000000 -0:40 1.000000 -0:41 move second child to first child ( temp float) -0:41 Depth: direct index for structure ( temp float) -0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:41 Constant: -0:41 1 (const int) -0:41 Constant: -0:41 1.000000 -0:43 Branch: Return with expression -0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Function Definition: main( ( temp void) -0:28 Function Parameters: -0:? Sequence -0:28 Sequence -0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:28 Color: direct index for structure ( temp 4-component vector of float) -0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Constant: -0:28 0 (const int) -0:28 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:28 Depth: direct index for structure ( temp float) -0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Constant: -0:28 1 (const int) -0:? Linker Objects -0:? 'g_sSamp' (layout( binding=0) uniform sampler) -0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) -0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) -0:? 'g_tTex1di4' ( uniform itexture1D) -0:? 'g_tTex1du4' ( uniform utexture1D) -0:? 'g_tTex2df4' ( uniform texture2D) -0:? 'g_tTex2di4' ( uniform itexture2D) -0:? 'g_tTex2du4' ( uniform utexture2D) -0:? 'g_tTex3df4' ( uniform texture3D) -0:? 'g_tTex3di4' ( uniform itexture3D) -0:? 'g_tTex3du4' ( uniform utexture3D) -0:? 'g_tTexcdf4' ( uniform textureCube) -0:? 'g_tTexcdi4' ( uniform itextureCube) -0:? 'g_tTexcdu4' ( uniform utextureCube) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -using depth_any -0:? Sequence -0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Function Parameters: -0:? Sequence -0:33 Sequence -0:33 move second child to first child ( temp 4-component vector of float) -0:33 'txval20' ( temp 4-component vector of float) -0:33 textureGatherOffset ( temp 4-component vector of float) -0:33 Construct combined texture-sampler ( temp sampler2D) -0:33 'g_tTex2df4' ( uniform texture2D) -0:33 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.100000 -0:? 0.200000 -0:? Constant: -0:? 1 (const int) -0:? 0 (const int) -0:34 Sequence -0:34 move second child to first child ( temp 4-component vector of int) -0:34 'txval21' ( temp 4-component vector of int) -0:34 textureGatherOffset ( temp 4-component vector of int) -0:34 Construct combined texture-sampler ( temp isampler2D) -0:34 'g_tTex2di4' ( uniform itexture2D) -0:34 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.300000 -0:? 0.400000 -0:? Constant: -0:? 1 (const int) -0:? 1 (const int) -0:35 Sequence -0:35 move second child to first child ( temp 4-component vector of uint) -0:35 'txval22' ( temp 4-component vector of uint) -0:35 textureGatherOffset ( temp 4-component vector of uint) -0:35 Construct combined texture-sampler ( temp usampler2D) -0:35 'g_tTex2du4' ( uniform utexture2D) -0:35 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.500000 -0:? 0.600000 -0:? Constant: -0:? 1 (const int) -0:? -1 (const int) -0:40 move second child to first child ( temp 4-component vector of float) -0:40 Color: direct index for structure ( temp 4-component vector of float) -0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:40 Constant: -0:40 0 (const int) -0:40 Constant: -0:40 1.000000 -0:40 1.000000 -0:40 1.000000 -0:40 1.000000 -0:41 move second child to first child ( temp float) -0:41 Depth: direct index for structure ( temp float) -0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:41 Constant: -0:41 1 (const int) -0:41 Constant: -0:41 1.000000 -0:43 Branch: Return with expression -0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Function Definition: main( ( temp void) -0:28 Function Parameters: -0:? Sequence -0:28 Sequence -0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) -0:28 Color: direct index for structure ( temp 4-component vector of float) -0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Constant: -0:28 0 (const int) -0:28 move second child to first child ( temp float) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:28 Depth: direct index for structure ( temp float) -0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) -0:28 Constant: -0:28 1 (const int) -0:? Linker Objects -0:? 'g_sSamp' (layout( binding=0) uniform sampler) -0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) -0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) -0:? 'g_tTex1di4' ( uniform itexture1D) -0:? 'g_tTex1du4' ( uniform utexture1D) -0:? 'g_tTex2df4' ( uniform texture2D) -0:? 'g_tTex2di4' ( uniform itexture2D) -0:? 'g_tTex2du4' ( uniform utexture2D) -0:? 'g_tTex3df4' ( uniform texture3D) -0:? 'g_tTex3di4' ( uniform itexture3D) -0:? 'g_tTex3du4' ( uniform utexture3D) -0:? 'g_tTexcdf4' ( uniform textureCube) -0:? 'g_tTexcdi4' ( uniform itextureCube) -0:? 'g_tTexcdu4' ( uniform utextureCube) -0:? '@entryPointOutput.Depth' ( out float FragDepth) -0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 114 - - Capability Shader - Capability Sampled1D - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 79 83 - ExecutionMode 4 OriginUpperLeft - ExecutionMode 4 DepthReplacing - Source HLSL 500 - Name 4 "main" - Name 8 "PS_OUTPUT" - MemberName 8(PS_OUTPUT) 0 "Color" - MemberName 8(PS_OUTPUT) 1 "Depth" - Name 10 "@main(" - Name 13 "txval20" - Name 16 "g_tTex2df4" - Name 20 "g_sSamp" - Name 36 "txval21" - Name 39 "g_tTex2di4" - Name 52 "txval22" - Name 55 "g_tTex2du4" - Name 67 "psout" - Name 76 "flattenTemp" - Name 79 "@entryPointOutput.Color" - Name 83 "@entryPointOutput.Depth" - Name 88 "g_tTex1df4a" - Name 89 "g_tTex1df4" - Name 92 "g_tTex1di4" - Name 95 "g_tTex1du4" - Name 98 "g_tTex3df4" - Name 101 "g_tTex3di4" - Name 104 "g_tTex3du4" - Name 107 "g_tTexcdf4" - Name 110 "g_tTexcdi4" - Name 113 "g_tTexcdu4" - Decorate 16(g_tTex2df4) DescriptorSet 0 - Decorate 16(g_tTex2df4) Binding 0 - Decorate 20(g_sSamp) DescriptorSet 0 - Decorate 20(g_sSamp) Binding 0 - Decorate 39(g_tTex2di4) DescriptorSet 0 - Decorate 39(g_tTex2di4) Binding 0 - Decorate 55(g_tTex2du4) DescriptorSet 0 - Decorate 55(g_tTex2du4) Binding 0 - Decorate 79(@entryPointOutput.Color) Location 0 - Decorate 83(@entryPointOutput.Depth) BuiltIn FragDepth - Decorate 88(g_tTex1df4a) DescriptorSet 0 - Decorate 88(g_tTex1df4a) Binding 1 - Decorate 89(g_tTex1df4) DescriptorSet 0 - Decorate 89(g_tTex1df4) Binding 0 - Decorate 92(g_tTex1di4) DescriptorSet 0 - Decorate 92(g_tTex1di4) Binding 0 - Decorate 95(g_tTex1du4) DescriptorSet 0 - Decorate 95(g_tTex1du4) Binding 0 - Decorate 98(g_tTex3df4) DescriptorSet 0 - Decorate 98(g_tTex3df4) Binding 0 - Decorate 101(g_tTex3di4) DescriptorSet 0 - Decorate 101(g_tTex3di4) Binding 0 - Decorate 104(g_tTex3du4) DescriptorSet 0 - Decorate 104(g_tTex3du4) Binding 0 - Decorate 107(g_tTexcdf4) DescriptorSet 0 - Decorate 107(g_tTexcdf4) Binding 0 - Decorate 110(g_tTexcdi4) DescriptorSet 0 - Decorate 110(g_tTexcdi4) Binding 0 - Decorate 113(g_tTexcdu4) DescriptorSet 0 - Decorate 113(g_tTexcdu4) Binding 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 9: TypeFunction 8(PS_OUTPUT) - 12: TypePointer Function 7(fvec4) - 14: TypeImage 6(float) 2D sampled format:Unknown - 15: TypePointer UniformConstant 14 - 16(g_tTex2df4): 15(ptr) Variable UniformConstant - 18: TypeSampler - 19: TypePointer UniformConstant 18 - 20(g_sSamp): 19(ptr) Variable UniformConstant - 22: TypeSampledImage 14 - 24: TypeVector 6(float) 2 - 25: 6(float) Constant 1036831949 - 26: 6(float) Constant 1045220557 - 27: 24(fvec2) ConstantComposite 25 26 - 28: TypeInt 32 1 - 29: TypeVector 28(int) 2 - 30: 28(int) Constant 1 - 31: 28(int) Constant 0 - 32: 29(ivec2) ConstantComposite 30 31 - 34: TypeVector 28(int) 4 - 35: TypePointer Function 34(ivec4) - 37: TypeImage 28(int) 2D sampled format:Unknown - 38: TypePointer UniformConstant 37 - 39(g_tTex2di4): 38(ptr) Variable UniformConstant - 42: TypeSampledImage 37 - 44: 6(float) Constant 1050253722 - 45: 6(float) Constant 1053609165 - 46: 24(fvec2) ConstantComposite 44 45 - 47: 29(ivec2) ConstantComposite 30 30 - 49: TypeInt 32 0 - 50: TypeVector 49(int) 4 - 51: TypePointer Function 50(ivec4) - 53: TypeImage 49(int) 2D sampled format:Unknown - 54: TypePointer UniformConstant 53 - 55(g_tTex2du4): 54(ptr) Variable UniformConstant - 58: TypeSampledImage 53 - 60: 6(float) Constant 1056964608 - 61: 6(float) Constant 1058642330 - 62: 24(fvec2) ConstantComposite 60 61 - 63: 28(int) Constant 4294967295 - 64: 29(ivec2) ConstantComposite 30 63 - 66: TypePointer Function 8(PS_OUTPUT) - 68: 6(float) Constant 1065353216 - 69: 7(fvec4) ConstantComposite 68 68 68 68 - 71: TypePointer Function 6(float) - 78: TypePointer Output 7(fvec4) -79(@entryPointOutput.Color): 78(ptr) Variable Output - 82: TypePointer Output 6(float) -83(@entryPointOutput.Depth): 82(ptr) Variable Output - 86: TypeImage 6(float) 1D sampled format:Unknown - 87: TypePointer UniformConstant 86 - 88(g_tTex1df4a): 87(ptr) Variable UniformConstant - 89(g_tTex1df4): 87(ptr) Variable UniformConstant - 90: TypeImage 28(int) 1D sampled format:Unknown - 91: TypePointer UniformConstant 90 - 92(g_tTex1di4): 91(ptr) Variable UniformConstant - 93: TypeImage 49(int) 1D sampled format:Unknown - 94: TypePointer UniformConstant 93 - 95(g_tTex1du4): 94(ptr) Variable UniformConstant - 96: TypeImage 6(float) 3D sampled format:Unknown - 97: TypePointer UniformConstant 96 - 98(g_tTex3df4): 97(ptr) Variable UniformConstant - 99: TypeImage 28(int) 3D sampled format:Unknown - 100: TypePointer UniformConstant 99 - 101(g_tTex3di4): 100(ptr) Variable UniformConstant - 102: TypeImage 49(int) 3D sampled format:Unknown - 103: TypePointer UniformConstant 102 - 104(g_tTex3du4): 103(ptr) Variable UniformConstant - 105: TypeImage 6(float) Cube sampled format:Unknown - 106: TypePointer UniformConstant 105 - 107(g_tTexcdf4): 106(ptr) Variable UniformConstant - 108: TypeImage 28(int) Cube sampled format:Unknown - 109: TypePointer UniformConstant 108 - 110(g_tTexcdi4): 109(ptr) Variable UniformConstant - 111: TypeImage 49(int) Cube sampled format:Unknown - 112: TypePointer UniformConstant 111 - 113(g_tTexcdu4): 112(ptr) Variable UniformConstant - 4(main): 2 Function None 3 - 5: Label - 76(flattenTemp): 66(ptr) Variable Function - 77:8(PS_OUTPUT) FunctionCall 10(@main() - Store 76(flattenTemp) 77 - 80: 12(ptr) AccessChain 76(flattenTemp) 31 - 81: 7(fvec4) Load 80 - Store 79(@entryPointOutput.Color) 81 - 84: 71(ptr) AccessChain 76(flattenTemp) 30 - 85: 6(float) Load 84 - Store 83(@entryPointOutput.Depth) 85 - Return - FunctionEnd - 10(@main():8(PS_OUTPUT) Function None 9 - 11: Label - 13(txval20): 12(ptr) Variable Function - 36(txval21): 35(ptr) Variable Function - 52(txval22): 51(ptr) Variable Function - 67(psout): 66(ptr) Variable Function - 17: 14 Load 16(g_tTex2df4) - 21: 18 Load 20(g_sSamp) - 23: 22 SampledImage 17 21 - 33: 7(fvec4) ImageGather 23 27 31 ConstOffset 32 - Store 13(txval20) 33 - 40: 37 Load 39(g_tTex2di4) - 41: 18 Load 20(g_sSamp) - 43: 42 SampledImage 40 41 - 48: 34(ivec4) ImageGather 43 46 31 ConstOffset 47 - Store 36(txval21) 48 - 56: 53 Load 55(g_tTex2du4) - 57: 18 Load 20(g_sSamp) - 59: 58 SampledImage 56 57 - 65: 50(ivec4) ImageGather 59 62 31 ConstOffset 64 - Store 52(txval22) 65 - 70: 12(ptr) AccessChain 67(psout) 31 - Store 70 69 - 72: 71(ptr) AccessChain 67(psout) 30 - Store 72 68 - 73:8(PS_OUTPUT) Load 67(psout) - ReturnValue 73 - FunctionEnd |