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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.vert.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.vert.out423
1 files changed, 0 insertions, 423 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.vert.out
deleted file mode 100644
index de745d1b5b1..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.vert.out
+++ /dev/null
@@ -1,423 +0,0 @@
-hlsl.gather.basic.dx10.vert
-Shader version: 500
-0:? Sequence
-0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
-0:28 Function Parameters:
-0:? Sequence
-0:33 Sequence
-0:33 move second child to first child ( temp 4-component vector of float)
-0:33 'txval20' ( temp 4-component vector of float)
-0:33 textureGather ( temp 4-component vector of float)
-0:33 Construct combined texture-sampler ( temp sampler2D)
-0:33 'g_tTex2df4' ( uniform texture2D)
-0:33 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:34 Sequence
-0:34 move second child to first child ( temp 4-component vector of int)
-0:34 'txval21' ( temp 4-component vector of int)
-0:34 textureGather ( temp 4-component vector of int)
-0:34 Construct combined texture-sampler ( temp isampler2D)
-0:34 'g_tTex2di4' ( uniform itexture2D)
-0:34 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:35 Sequence
-0:35 move second child to first child ( temp 4-component vector of uint)
-0:35 'txval22' ( temp 4-component vector of uint)
-0:35 textureGather ( temp 4-component vector of uint)
-0:35 Construct combined texture-sampler ( temp usampler2D)
-0:35 'g_tTex2du4' ( uniform utexture2D)
-0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:39 Sequence
-0:39 move second child to first child ( temp 4-component vector of float)
-0:39 'txval40' ( temp 4-component vector of float)
-0:39 textureGather ( temp 4-component vector of float)
-0:39 Construct combined texture-sampler ( temp samplerCube)
-0:39 'g_tTexcdf4' ( uniform textureCube)
-0:39 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:40 Sequence
-0:40 move second child to first child ( temp 4-component vector of int)
-0:40 'txval41' ( temp 4-component vector of int)
-0:40 textureGather ( temp 4-component vector of int)
-0:40 Construct combined texture-sampler ( temp isamplerCube)
-0:40 'g_tTexcdi4' ( uniform itextureCube)
-0:40 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
-0:41 Sequence
-0:41 move second child to first child ( temp 4-component vector of uint)
-0:41 'txval42' ( temp 4-component vector of uint)
-0:41 textureGather ( temp 4-component vector of uint)
-0:41 Construct combined texture-sampler ( temp usamplerCube)
-0:41 'g_tTexcdu4' ( uniform utextureCube)
-0:41 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
-0:43 move second child to first child ( temp 4-component vector of float)
-0:43 Pos: direct index for structure ( temp 4-component vector of float)
-0:43 'vsout' ( temp structure{ temp 4-component vector of float Pos})
-0:43 Constant:
-0:43 0 (const int)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:45 Branch: Return with expression
-0:45 'vsout' ( temp structure{ temp 4-component vector of float Pos})
-0:28 Function Definition: main( ( temp void)
-0:28 Function Parameters:
-0:? Sequence
-0:28 Sequence
-0:28 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
-0:28 Pos: direct index for structure ( temp 4-component vector of float)
-0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
-0:28 Constant:
-0:28 0 (const int)
-0:? Linker Objects
-0:? 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? 'g_sSamp2d' ( uniform sampler)
-0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
-0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
-0:? 'g_tTex1di4' ( uniform itexture1D)
-0:? 'g_tTex1du4' ( uniform utexture1D)
-0:? 'g_tTex2df4' ( uniform texture2D)
-0:? 'g_tTex2di4' ( uniform itexture2D)
-0:? 'g_tTex2du4' ( uniform utexture2D)
-0:? 'g_tTex3df4' ( uniform texture3D)
-0:? 'g_tTex3di4' ( uniform itexture3D)
-0:? 'g_tTex3du4' ( uniform utexture3D)
-0:? 'g_tTexcdf4' ( uniform textureCube)
-0:? 'g_tTexcdi4' ( uniform itextureCube)
-0:? 'g_tTexcdu4' ( uniform utextureCube)
-0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
-
-
-Linked vertex stage:
-
-
-Shader version: 500
-0:? Sequence
-0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
-0:28 Function Parameters:
-0:? Sequence
-0:33 Sequence
-0:33 move second child to first child ( temp 4-component vector of float)
-0:33 'txval20' ( temp 4-component vector of float)
-0:33 textureGather ( temp 4-component vector of float)
-0:33 Construct combined texture-sampler ( temp sampler2D)
-0:33 'g_tTex2df4' ( uniform texture2D)
-0:33 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:34 Sequence
-0:34 move second child to first child ( temp 4-component vector of int)
-0:34 'txval21' ( temp 4-component vector of int)
-0:34 textureGather ( temp 4-component vector of int)
-0:34 Construct combined texture-sampler ( temp isampler2D)
-0:34 'g_tTex2di4' ( uniform itexture2D)
-0:34 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:35 Sequence
-0:35 move second child to first child ( temp 4-component vector of uint)
-0:35 'txval22' ( temp 4-component vector of uint)
-0:35 textureGather ( temp 4-component vector of uint)
-0:35 Construct combined texture-sampler ( temp usampler2D)
-0:35 'g_tTex2du4' ( uniform utexture2D)
-0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:39 Sequence
-0:39 move second child to first child ( temp 4-component vector of float)
-0:39 'txval40' ( temp 4-component vector of float)
-0:39 textureGather ( temp 4-component vector of float)
-0:39 Construct combined texture-sampler ( temp samplerCube)
-0:39 'g_tTexcdf4' ( uniform textureCube)
-0:39 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:40 Sequence
-0:40 move second child to first child ( temp 4-component vector of int)
-0:40 'txval41' ( temp 4-component vector of int)
-0:40 textureGather ( temp 4-component vector of int)
-0:40 Construct combined texture-sampler ( temp isamplerCube)
-0:40 'g_tTexcdi4' ( uniform itextureCube)
-0:40 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
-0:41 Sequence
-0:41 move second child to first child ( temp 4-component vector of uint)
-0:41 'txval42' ( temp 4-component vector of uint)
-0:41 textureGather ( temp 4-component vector of uint)
-0:41 Construct combined texture-sampler ( temp usamplerCube)
-0:41 'g_tTexcdu4' ( uniform utextureCube)
-0:41 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
-0:43 move second child to first child ( temp 4-component vector of float)
-0:43 Pos: direct index for structure ( temp 4-component vector of float)
-0:43 'vsout' ( temp structure{ temp 4-component vector of float Pos})
-0:43 Constant:
-0:43 0 (const int)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:45 Branch: Return with expression
-0:45 'vsout' ( temp structure{ temp 4-component vector of float Pos})
-0:28 Function Definition: main( ( temp void)
-0:28 Function Parameters:
-0:? Sequence
-0:28 Sequence
-0:28 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
-0:28 Pos: direct index for structure ( temp 4-component vector of float)
-0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
-0:28 Constant:
-0:28 0 (const int)
-0:? Linker Objects
-0:? 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? 'g_sSamp2d' ( uniform sampler)
-0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
-0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
-0:? 'g_tTex1di4' ( uniform itexture1D)
-0:? 'g_tTex1du4' ( uniform utexture1D)
-0:? 'g_tTex2df4' ( uniform texture2D)
-0:? 'g_tTex2di4' ( uniform itexture2D)
-0:? 'g_tTex2du4' ( uniform utexture2D)
-0:? 'g_tTex3df4' ( uniform texture3D)
-0:? 'g_tTex3di4' ( uniform itexture3D)
-0:? 'g_tTex3du4' ( uniform utexture3D)
-0:? 'g_tTexcdf4' ( uniform textureCube)
-0:? 'g_tTexcdi4' ( uniform itextureCube)
-0:? 'g_tTexcdu4' ( uniform utextureCube)
-0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 126
-
- Capability Shader
- Capability Sampled1D
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Vertex 4 "main" 103
- Source HLSL 500
- Name 4 "main"
- Name 8 "VS_OUTPUT"
- MemberName 8(VS_OUTPUT) 0 "Pos"
- Name 10 "@main("
- Name 13 "txval20"
- Name 16 "g_tTex2df4"
- Name 20 "g_sSamp"
- Name 33 "txval21"
- Name 36 "g_tTex2di4"
- Name 48 "txval22"
- Name 51 "g_tTex2du4"
- Name 60 "txval40"
- Name 63 "g_tTexcdf4"
- Name 71 "txval41"
- Name 74 "g_tTexcdi4"
- Name 81 "txval42"
- Name 84 "g_tTexcdu4"
- Name 95 "vsout"
- Name 103 "@entryPointOutput.Pos"
- Name 106 "g_sSamp2d"
- Name 109 "g_tTex1df4a"
- Name 110 "g_tTex1df4"
- Name 113 "g_tTex1di4"
- Name 116 "g_tTex1du4"
- Name 119 "g_tTex3df4"
- Name 122 "g_tTex3di4"
- Name 125 "g_tTex3du4"
- Decorate 16(g_tTex2df4) DescriptorSet 0
- Decorate 16(g_tTex2df4) Binding 0
- Decorate 20(g_sSamp) DescriptorSet 0
- Decorate 20(g_sSamp) Binding 0
- Decorate 36(g_tTex2di4) DescriptorSet 0
- Decorate 36(g_tTex2di4) Binding 0
- Decorate 51(g_tTex2du4) DescriptorSet 0
- Decorate 51(g_tTex2du4) Binding 0
- Decorate 63(g_tTexcdf4) DescriptorSet 0
- Decorate 63(g_tTexcdf4) Binding 0
- Decorate 74(g_tTexcdi4) DescriptorSet 0
- Decorate 74(g_tTexcdi4) Binding 0
- Decorate 84(g_tTexcdu4) DescriptorSet 0
- Decorate 84(g_tTexcdu4) Binding 0
- Decorate 103(@entryPointOutput.Pos) BuiltIn Position
- Decorate 106(g_sSamp2d) DescriptorSet 0
- Decorate 106(g_sSamp2d) Binding 0
- Decorate 109(g_tTex1df4a) DescriptorSet 0
- Decorate 109(g_tTex1df4a) Binding 1
- Decorate 110(g_tTex1df4) DescriptorSet 0
- Decorate 110(g_tTex1df4) Binding 0
- Decorate 113(g_tTex1di4) DescriptorSet 0
- Decorate 113(g_tTex1di4) Binding 0
- Decorate 116(g_tTex1du4) DescriptorSet 0
- Decorate 116(g_tTex1du4) Binding 0
- Decorate 119(g_tTex3df4) DescriptorSet 0
- Decorate 119(g_tTex3df4) Binding 0
- Decorate 122(g_tTex3di4) DescriptorSet 0
- Decorate 122(g_tTex3di4) Binding 0
- Decorate 125(g_tTex3du4) DescriptorSet 0
- Decorate 125(g_tTex3du4) Binding 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8(VS_OUTPUT): TypeStruct 7(fvec4)
- 9: TypeFunction 8(VS_OUTPUT)
- 12: TypePointer Function 7(fvec4)
- 14: TypeImage 6(float) 2D sampled format:Unknown
- 15: TypePointer UniformConstant 14
- 16(g_tTex2df4): 15(ptr) Variable UniformConstant
- 18: TypeSampler
- 19: TypePointer UniformConstant 18
- 20(g_sSamp): 19(ptr) Variable UniformConstant
- 22: TypeSampledImage 14
- 24: TypeVector 6(float) 2
- 25: 6(float) Constant 1036831949
- 26: 6(float) Constant 1045220557
- 27: 24(fvec2) ConstantComposite 25 26
- 28: TypeInt 32 1
- 29: 28(int) Constant 0
- 31: TypeVector 28(int) 4
- 32: TypePointer Function 31(ivec4)
- 34: TypeImage 28(int) 2D sampled format:Unknown
- 35: TypePointer UniformConstant 34
- 36(g_tTex2di4): 35(ptr) Variable UniformConstant
- 39: TypeSampledImage 34
- 41: 6(float) Constant 1050253722
- 42: 6(float) Constant 1053609165
- 43: 24(fvec2) ConstantComposite 41 42
- 45: TypeInt 32 0
- 46: TypeVector 45(int) 4
- 47: TypePointer Function 46(ivec4)
- 49: TypeImage 45(int) 2D sampled format:Unknown
- 50: TypePointer UniformConstant 49
- 51(g_tTex2du4): 50(ptr) Variable UniformConstant
- 54: TypeSampledImage 49
- 56: 6(float) Constant 1056964608
- 57: 6(float) Constant 1058642330
- 58: 24(fvec2) ConstantComposite 56 57
- 61: TypeImage 6(float) Cube sampled format:Unknown
- 62: TypePointer UniformConstant 61
- 63(g_tTexcdf4): 62(ptr) Variable UniformConstant
- 66: TypeSampledImage 61
- 68: TypeVector 6(float) 3
- 69: 68(fvec3) ConstantComposite 25 26 41
- 72: TypeImage 28(int) Cube sampled format:Unknown
- 73: TypePointer UniformConstant 72
- 74(g_tTexcdi4): 73(ptr) Variable UniformConstant
- 77: TypeSampledImage 72
- 79: 68(fvec3) ConstantComposite 42 56 57
- 82: TypeImage 45(int) Cube sampled format:Unknown
- 83: TypePointer UniformConstant 82
- 84(g_tTexcdu4): 83(ptr) Variable UniformConstant
- 87: TypeSampledImage 82
- 89: 6(float) Constant 1060320051
- 90: 6(float) Constant 1061997773
- 91: 6(float) Constant 1063675494
- 92: 68(fvec3) ConstantComposite 89 90 91
- 94: TypePointer Function 8(VS_OUTPUT)
- 96: 6(float) Constant 0
- 97: 7(fvec4) ConstantComposite 96 96 96 96
- 102: TypePointer Output 7(fvec4)
-103(@entryPointOutput.Pos): 102(ptr) Variable Output
- 106(g_sSamp2d): 19(ptr) Variable UniformConstant
- 107: TypeImage 6(float) 1D sampled format:Unknown
- 108: TypePointer UniformConstant 107
-109(g_tTex1df4a): 108(ptr) Variable UniformConstant
- 110(g_tTex1df4): 108(ptr) Variable UniformConstant
- 111: TypeImage 28(int) 1D sampled format:Unknown
- 112: TypePointer UniformConstant 111
- 113(g_tTex1di4): 112(ptr) Variable UniformConstant
- 114: TypeImage 45(int) 1D sampled format:Unknown
- 115: TypePointer UniformConstant 114
- 116(g_tTex1du4): 115(ptr) Variable UniformConstant
- 117: TypeImage 6(float) 3D sampled format:Unknown
- 118: TypePointer UniformConstant 117
- 119(g_tTex3df4): 118(ptr) Variable UniformConstant
- 120: TypeImage 28(int) 3D sampled format:Unknown
- 121: TypePointer UniformConstant 120
- 122(g_tTex3di4): 121(ptr) Variable UniformConstant
- 123: TypeImage 45(int) 3D sampled format:Unknown
- 124: TypePointer UniformConstant 123
- 125(g_tTex3du4): 124(ptr) Variable UniformConstant
- 4(main): 2 Function None 3
- 5: Label
- 104:8(VS_OUTPUT) FunctionCall 10(@main()
- 105: 7(fvec4) CompositeExtract 104 0
- Store 103(@entryPointOutput.Pos) 105
- Return
- FunctionEnd
- 10(@main():8(VS_OUTPUT) Function None 9
- 11: Label
- 13(txval20): 12(ptr) Variable Function
- 33(txval21): 32(ptr) Variable Function
- 48(txval22): 47(ptr) Variable Function
- 60(txval40): 12(ptr) Variable Function
- 71(txval41): 32(ptr) Variable Function
- 81(txval42): 47(ptr) Variable Function
- 95(vsout): 94(ptr) Variable Function
- 17: 14 Load 16(g_tTex2df4)
- 21: 18 Load 20(g_sSamp)
- 23: 22 SampledImage 17 21
- 30: 7(fvec4) ImageGather 23 27 29
- Store 13(txval20) 30
- 37: 34 Load 36(g_tTex2di4)
- 38: 18 Load 20(g_sSamp)
- 40: 39 SampledImage 37 38
- 44: 31(ivec4) ImageGather 40 43 29
- Store 33(txval21) 44
- 52: 49 Load 51(g_tTex2du4)
- 53: 18 Load 20(g_sSamp)
- 55: 54 SampledImage 52 53
- 59: 46(ivec4) ImageGather 55 58 29
- Store 48(txval22) 59
- 64: 61 Load 63(g_tTexcdf4)
- 65: 18 Load 20(g_sSamp)
- 67: 66 SampledImage 64 65
- 70: 7(fvec4) ImageGather 67 69 29
- Store 60(txval40) 70
- 75: 72 Load 74(g_tTexcdi4)
- 76: 18 Load 20(g_sSamp)
- 78: 77 SampledImage 75 76
- 80: 31(ivec4) ImageGather 78 79 29
- Store 71(txval41) 80
- 85: 82 Load 84(g_tTexcdu4)
- 86: 18 Load 20(g_sSamp)
- 88: 87 SampledImage 85 86
- 93: 46(ivec4) ImageGather 88 92 29
- Store 81(txval42) 93
- 98: 12(ptr) AccessChain 95(vsout) 29
- Store 98 97
- 99:8(VS_OUTPUT) Load 95(vsout)
- ReturnValue 99
- FunctionEnd