diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.vert.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.vert.out | 423 |
1 files changed, 0 insertions, 423 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.vert.out deleted file mode 100644 index de745d1b5b1..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.vert.out +++ /dev/null @@ -1,423 +0,0 @@ -hlsl.gather.basic.dx10.vert -Shader version: 500 -0:? Sequence -0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) -0:28 Function Parameters: -0:? Sequence -0:33 Sequence -0:33 move second child to first child ( temp 4-component vector of float) -0:33 'txval20' ( temp 4-component vector of float) -0:33 textureGather ( temp 4-component vector of float) -0:33 Construct combined texture-sampler ( temp sampler2D) -0:33 'g_tTex2df4' ( uniform texture2D) -0:33 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.100000 -0:? 0.200000 -0:34 Sequence -0:34 move second child to first child ( temp 4-component vector of int) -0:34 'txval21' ( temp 4-component vector of int) -0:34 textureGather ( temp 4-component vector of int) -0:34 Construct combined texture-sampler ( temp isampler2D) -0:34 'g_tTex2di4' ( uniform itexture2D) -0:34 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.300000 -0:? 0.400000 -0:35 Sequence -0:35 move second child to first child ( temp 4-component vector of uint) -0:35 'txval22' ( temp 4-component vector of uint) -0:35 textureGather ( temp 4-component vector of uint) -0:35 Construct combined texture-sampler ( temp usampler2D) -0:35 'g_tTex2du4' ( uniform utexture2D) -0:35 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.500000 -0:? 0.600000 -0:39 Sequence -0:39 move second child to first child ( temp 4-component vector of float) -0:39 'txval40' ( temp 4-component vector of float) -0:39 textureGather ( temp 4-component vector of float) -0:39 Construct combined texture-sampler ( temp samplerCube) -0:39 'g_tTexcdf4' ( uniform textureCube) -0:39 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.100000 -0:? 0.200000 -0:? 0.300000 -0:40 Sequence -0:40 move second child to first child ( temp 4-component vector of int) -0:40 'txval41' ( temp 4-component vector of int) -0:40 textureGather ( temp 4-component vector of int) -0:40 Construct combined texture-sampler ( temp isamplerCube) -0:40 'g_tTexcdi4' ( uniform itextureCube) -0:40 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.400000 -0:? 0.500000 -0:? 0.600000 -0:41 Sequence -0:41 move second child to first child ( temp 4-component vector of uint) -0:41 'txval42' ( temp 4-component vector of uint) -0:41 textureGather ( temp 4-component vector of uint) -0:41 Construct combined texture-sampler ( temp usamplerCube) -0:41 'g_tTexcdu4' ( uniform utextureCube) -0:41 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.700000 -0:? 0.800000 -0:? 0.900000 -0:43 move second child to first child ( temp 4-component vector of float) -0:43 Pos: direct index for structure ( temp 4-component vector of float) -0:43 'vsout' ( temp structure{ temp 4-component vector of float Pos}) -0:43 Constant: -0:43 0 (const int) -0:? Constant: -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:45 Branch: Return with expression -0:45 'vsout' ( temp structure{ temp 4-component vector of float Pos}) -0:28 Function Definition: main( ( temp void) -0:28 Function Parameters: -0:? Sequence -0:28 Sequence -0:28 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) -0:28 Pos: direct index for structure ( temp 4-component vector of float) -0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos}) -0:28 Constant: -0:28 0 (const int) -0:? Linker Objects -0:? 'g_sSamp' (layout( binding=0) uniform sampler) -0:? 'g_sSamp2d' ( uniform sampler) -0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) -0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) -0:? 'g_tTex1di4' ( uniform itexture1D) -0:? 'g_tTex1du4' ( uniform utexture1D) -0:? 'g_tTex2df4' ( uniform texture2D) -0:? 'g_tTex2di4' ( uniform itexture2D) -0:? 'g_tTex2du4' ( uniform utexture2D) -0:? 'g_tTex3df4' ( uniform texture3D) -0:? 'g_tTex3di4' ( uniform itexture3D) -0:? 'g_tTex3du4' ( uniform utexture3D) -0:? 'g_tTexcdf4' ( uniform textureCube) -0:? 'g_tTexcdi4' ( uniform itextureCube) -0:? 'g_tTexcdu4' ( uniform utextureCube) -0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) - - -Linked vertex stage: - - -Shader version: 500 -0:? Sequence -0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) -0:28 Function Parameters: -0:? Sequence -0:33 Sequence -0:33 move second child to first child ( temp 4-component vector of float) -0:33 'txval20' ( temp 4-component vector of float) -0:33 textureGather ( temp 4-component vector of float) -0:33 Construct combined texture-sampler ( temp sampler2D) -0:33 'g_tTex2df4' ( uniform texture2D) -0:33 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.100000 -0:? 0.200000 -0:34 Sequence -0:34 move second child to first child ( temp 4-component vector of int) -0:34 'txval21' ( temp 4-component vector of int) -0:34 textureGather ( temp 4-component vector of int) -0:34 Construct combined texture-sampler ( temp isampler2D) -0:34 'g_tTex2di4' ( uniform itexture2D) -0:34 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.300000 -0:? 0.400000 -0:35 Sequence -0:35 move second child to first child ( temp 4-component vector of uint) -0:35 'txval22' ( temp 4-component vector of uint) -0:35 textureGather ( temp 4-component vector of uint) -0:35 Construct combined texture-sampler ( temp usampler2D) -0:35 'g_tTex2du4' ( uniform utexture2D) -0:35 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.500000 -0:? 0.600000 -0:39 Sequence -0:39 move second child to first child ( temp 4-component vector of float) -0:39 'txval40' ( temp 4-component vector of float) -0:39 textureGather ( temp 4-component vector of float) -0:39 Construct combined texture-sampler ( temp samplerCube) -0:39 'g_tTexcdf4' ( uniform textureCube) -0:39 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.100000 -0:? 0.200000 -0:? 0.300000 -0:40 Sequence -0:40 move second child to first child ( temp 4-component vector of int) -0:40 'txval41' ( temp 4-component vector of int) -0:40 textureGather ( temp 4-component vector of int) -0:40 Construct combined texture-sampler ( temp isamplerCube) -0:40 'g_tTexcdi4' ( uniform itextureCube) -0:40 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.400000 -0:? 0.500000 -0:? 0.600000 -0:41 Sequence -0:41 move second child to first child ( temp 4-component vector of uint) -0:41 'txval42' ( temp 4-component vector of uint) -0:41 textureGather ( temp 4-component vector of uint) -0:41 Construct combined texture-sampler ( temp usamplerCube) -0:41 'g_tTexcdu4' ( uniform utextureCube) -0:41 'g_sSamp' (layout( binding=0) uniform sampler) -0:? Constant: -0:? 0.700000 -0:? 0.800000 -0:? 0.900000 -0:43 move second child to first child ( temp 4-component vector of float) -0:43 Pos: direct index for structure ( temp 4-component vector of float) -0:43 'vsout' ( temp structure{ temp 4-component vector of float Pos}) -0:43 Constant: -0:43 0 (const int) -0:? Constant: -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:45 Branch: Return with expression -0:45 'vsout' ( temp structure{ temp 4-component vector of float Pos}) -0:28 Function Definition: main( ( temp void) -0:28 Function Parameters: -0:? Sequence -0:28 Sequence -0:28 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) -0:28 Pos: direct index for structure ( temp 4-component vector of float) -0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos}) -0:28 Constant: -0:28 0 (const int) -0:? Linker Objects -0:? 'g_sSamp' (layout( binding=0) uniform sampler) -0:? 'g_sSamp2d' ( uniform sampler) -0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) -0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) -0:? 'g_tTex1di4' ( uniform itexture1D) -0:? 'g_tTex1du4' ( uniform utexture1D) -0:? 'g_tTex2df4' ( uniform texture2D) -0:? 'g_tTex2di4' ( uniform itexture2D) -0:? 'g_tTex2du4' ( uniform utexture2D) -0:? 'g_tTex3df4' ( uniform texture3D) -0:? 'g_tTex3di4' ( uniform itexture3D) -0:? 'g_tTex3du4' ( uniform utexture3D) -0:? 'g_tTexcdf4' ( uniform textureCube) -0:? 'g_tTexcdi4' ( uniform itextureCube) -0:? 'g_tTexcdu4' ( uniform utextureCube) -0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 126 - - Capability Shader - Capability Sampled1D - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "main" 103 - Source HLSL 500 - Name 4 "main" - Name 8 "VS_OUTPUT" - MemberName 8(VS_OUTPUT) 0 "Pos" - Name 10 "@main(" - Name 13 "txval20" - Name 16 "g_tTex2df4" - Name 20 "g_sSamp" - Name 33 "txval21" - Name 36 "g_tTex2di4" - Name 48 "txval22" - Name 51 "g_tTex2du4" - Name 60 "txval40" - Name 63 "g_tTexcdf4" - Name 71 "txval41" - Name 74 "g_tTexcdi4" - Name 81 "txval42" - Name 84 "g_tTexcdu4" - Name 95 "vsout" - Name 103 "@entryPointOutput.Pos" - Name 106 "g_sSamp2d" - Name 109 "g_tTex1df4a" - Name 110 "g_tTex1df4" - Name 113 "g_tTex1di4" - Name 116 "g_tTex1du4" - Name 119 "g_tTex3df4" - Name 122 "g_tTex3di4" - Name 125 "g_tTex3du4" - Decorate 16(g_tTex2df4) DescriptorSet 0 - Decorate 16(g_tTex2df4) Binding 0 - Decorate 20(g_sSamp) DescriptorSet 0 - Decorate 20(g_sSamp) Binding 0 - Decorate 36(g_tTex2di4) DescriptorSet 0 - Decorate 36(g_tTex2di4) Binding 0 - Decorate 51(g_tTex2du4) DescriptorSet 0 - Decorate 51(g_tTex2du4) Binding 0 - Decorate 63(g_tTexcdf4) DescriptorSet 0 - Decorate 63(g_tTexcdf4) Binding 0 - Decorate 74(g_tTexcdi4) DescriptorSet 0 - Decorate 74(g_tTexcdi4) Binding 0 - Decorate 84(g_tTexcdu4) DescriptorSet 0 - Decorate 84(g_tTexcdu4) Binding 0 - Decorate 103(@entryPointOutput.Pos) BuiltIn Position - Decorate 106(g_sSamp2d) DescriptorSet 0 - Decorate 106(g_sSamp2d) Binding 0 - Decorate 109(g_tTex1df4a) DescriptorSet 0 - Decorate 109(g_tTex1df4a) Binding 1 - Decorate 110(g_tTex1df4) DescriptorSet 0 - Decorate 110(g_tTex1df4) Binding 0 - Decorate 113(g_tTex1di4) DescriptorSet 0 - Decorate 113(g_tTex1di4) Binding 0 - Decorate 116(g_tTex1du4) DescriptorSet 0 - Decorate 116(g_tTex1du4) Binding 0 - Decorate 119(g_tTex3df4) DescriptorSet 0 - Decorate 119(g_tTex3df4) Binding 0 - Decorate 122(g_tTex3di4) DescriptorSet 0 - Decorate 122(g_tTex3di4) Binding 0 - Decorate 125(g_tTex3du4) DescriptorSet 0 - Decorate 125(g_tTex3du4) Binding 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8(VS_OUTPUT): TypeStruct 7(fvec4) - 9: TypeFunction 8(VS_OUTPUT) - 12: TypePointer Function 7(fvec4) - 14: TypeImage 6(float) 2D sampled format:Unknown - 15: TypePointer UniformConstant 14 - 16(g_tTex2df4): 15(ptr) Variable UniformConstant - 18: TypeSampler - 19: TypePointer UniformConstant 18 - 20(g_sSamp): 19(ptr) Variable UniformConstant - 22: TypeSampledImage 14 - 24: TypeVector 6(float) 2 - 25: 6(float) Constant 1036831949 - 26: 6(float) Constant 1045220557 - 27: 24(fvec2) ConstantComposite 25 26 - 28: TypeInt 32 1 - 29: 28(int) Constant 0 - 31: TypeVector 28(int) 4 - 32: TypePointer Function 31(ivec4) - 34: TypeImage 28(int) 2D sampled format:Unknown - 35: TypePointer UniformConstant 34 - 36(g_tTex2di4): 35(ptr) Variable UniformConstant - 39: TypeSampledImage 34 - 41: 6(float) Constant 1050253722 - 42: 6(float) Constant 1053609165 - 43: 24(fvec2) ConstantComposite 41 42 - 45: TypeInt 32 0 - 46: TypeVector 45(int) 4 - 47: TypePointer Function 46(ivec4) - 49: TypeImage 45(int) 2D sampled format:Unknown - 50: TypePointer UniformConstant 49 - 51(g_tTex2du4): 50(ptr) Variable UniformConstant - 54: TypeSampledImage 49 - 56: 6(float) Constant 1056964608 - 57: 6(float) Constant 1058642330 - 58: 24(fvec2) ConstantComposite 56 57 - 61: TypeImage 6(float) Cube sampled format:Unknown - 62: TypePointer UniformConstant 61 - 63(g_tTexcdf4): 62(ptr) Variable UniformConstant - 66: TypeSampledImage 61 - 68: TypeVector 6(float) 3 - 69: 68(fvec3) ConstantComposite 25 26 41 - 72: TypeImage 28(int) Cube sampled format:Unknown - 73: TypePointer UniformConstant 72 - 74(g_tTexcdi4): 73(ptr) Variable UniformConstant - 77: TypeSampledImage 72 - 79: 68(fvec3) ConstantComposite 42 56 57 - 82: TypeImage 45(int) Cube sampled format:Unknown - 83: TypePointer UniformConstant 82 - 84(g_tTexcdu4): 83(ptr) Variable UniformConstant - 87: TypeSampledImage 82 - 89: 6(float) Constant 1060320051 - 90: 6(float) Constant 1061997773 - 91: 6(float) Constant 1063675494 - 92: 68(fvec3) ConstantComposite 89 90 91 - 94: TypePointer Function 8(VS_OUTPUT) - 96: 6(float) Constant 0 - 97: 7(fvec4) ConstantComposite 96 96 96 96 - 102: TypePointer Output 7(fvec4) -103(@entryPointOutput.Pos): 102(ptr) Variable Output - 106(g_sSamp2d): 19(ptr) Variable UniformConstant - 107: TypeImage 6(float) 1D sampled format:Unknown - 108: TypePointer UniformConstant 107 -109(g_tTex1df4a): 108(ptr) Variable UniformConstant - 110(g_tTex1df4): 108(ptr) Variable UniformConstant - 111: TypeImage 28(int) 1D sampled format:Unknown - 112: TypePointer UniformConstant 111 - 113(g_tTex1di4): 112(ptr) Variable UniformConstant - 114: TypeImage 45(int) 1D sampled format:Unknown - 115: TypePointer UniformConstant 114 - 116(g_tTex1du4): 115(ptr) Variable UniformConstant - 117: TypeImage 6(float) 3D sampled format:Unknown - 118: TypePointer UniformConstant 117 - 119(g_tTex3df4): 118(ptr) Variable UniformConstant - 120: TypeImage 28(int) 3D sampled format:Unknown - 121: TypePointer UniformConstant 120 - 122(g_tTex3di4): 121(ptr) Variable UniformConstant - 123: TypeImage 45(int) 3D sampled format:Unknown - 124: TypePointer UniformConstant 123 - 125(g_tTex3du4): 124(ptr) Variable UniformConstant - 4(main): 2 Function None 3 - 5: Label - 104:8(VS_OUTPUT) FunctionCall 10(@main() - 105: 7(fvec4) CompositeExtract 104 0 - Store 103(@entryPointOutput.Pos) 105 - Return - FunctionEnd - 10(@main():8(VS_OUTPUT) Function None 9 - 11: Label - 13(txval20): 12(ptr) Variable Function - 33(txval21): 32(ptr) Variable Function - 48(txval22): 47(ptr) Variable Function - 60(txval40): 12(ptr) Variable Function - 71(txval41): 32(ptr) Variable Function - 81(txval42): 47(ptr) Variable Function - 95(vsout): 94(ptr) Variable Function - 17: 14 Load 16(g_tTex2df4) - 21: 18 Load 20(g_sSamp) - 23: 22 SampledImage 17 21 - 30: 7(fvec4) ImageGather 23 27 29 - Store 13(txval20) 30 - 37: 34 Load 36(g_tTex2di4) - 38: 18 Load 20(g_sSamp) - 40: 39 SampledImage 37 38 - 44: 31(ivec4) ImageGather 40 43 29 - Store 33(txval21) 44 - 52: 49 Load 51(g_tTex2du4) - 53: 18 Load 20(g_sSamp) - 55: 54 SampledImage 52 53 - 59: 46(ivec4) ImageGather 55 58 29 - Store 48(txval22) 59 - 64: 61 Load 63(g_tTexcdf4) - 65: 18 Load 20(g_sSamp) - 67: 66 SampledImage 64 65 - 70: 7(fvec4) ImageGather 67 69 29 - Store 60(txval40) 70 - 75: 72 Load 74(g_tTexcdi4) - 76: 18 Load 20(g_sSamp) - 78: 77 SampledImage 75 76 - 80: 31(ivec4) ImageGather 78 79 29 - Store 71(txval41) 80 - 85: 82 Load 84(g_tTexcdu4) - 86: 18 Load 20(g_sSamp) - 88: 87 SampledImage 85 86 - 93: 46(ivec4) ImageGather 88 92 29 - Store 81(txval42) 93 - 98: 12(ptr) AccessChain 95(vsout) 29 - Store 98 97 - 99:8(VS_OUTPUT) Load 95(vsout) - ReturnValue 99 - FunctionEnd |