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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.frag.out675
1 files changed, 349 insertions, 326 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.frag.out
index 86e106ca05c..6d2526df494 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.frag.out
@@ -2,75 +2,75 @@ hlsl.gather.basic.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:29 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Function Parameters:
0:? Sequence
0:34 Sequence
-0:34 move second child to first child (temp 4-component vector of float)
-0:34 'txval20' (temp 4-component vector of float)
-0:34 textureGather (temp 4-component vector of float)
-0:34 Construct combined texture-sampler (temp sampler2D)
-0:34 'g_tTex2df4' (uniform texture2D)
-0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:34 move second child to first child ( temp 4-component vector of float)
+0:34 'txval20' ( temp 4-component vector of float)
+0:34 textureGather ( temp 4-component vector of float)
+0:34 Construct combined texture-sampler ( temp sampler2D)
+0:34 'g_tTex2df4' ( uniform texture2D)
+0:34 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:35 Sequence
-0:35 move second child to first child (temp 4-component vector of int)
-0:35 'txval21' (temp 4-component vector of int)
-0:35 textureGather (temp 4-component vector of int)
-0:35 Construct combined texture-sampler (temp isampler2D)
-0:35 'g_tTex2di4' (uniform itexture2D)
-0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:35 move second child to first child ( temp 4-component vector of int)
+0:35 'txval21' ( temp 4-component vector of int)
+0:35 textureGather ( temp 4-component vector of int)
+0:35 Construct combined texture-sampler ( temp isampler2D)
+0:35 'g_tTex2di4' ( uniform itexture2D)
+0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:36 Sequence
-0:36 move second child to first child (temp 4-component vector of uint)
-0:36 'txval22' (temp 4-component vector of uint)
-0:36 textureGather (temp 4-component vector of uint)
-0:36 Construct combined texture-sampler (temp usampler2D)
-0:36 'g_tTex2du4' (uniform utexture2D)
-0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:36 move second child to first child ( temp 4-component vector of uint)
+0:36 'txval22' ( temp 4-component vector of uint)
+0:36 textureGather ( temp 4-component vector of uint)
+0:36 Construct combined texture-sampler ( temp usampler2D)
+0:36 'g_tTex2du4' ( uniform utexture2D)
+0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:40 Sequence
-0:40 move second child to first child (temp 4-component vector of float)
-0:40 'txval40' (temp 4-component vector of float)
-0:40 textureGather (temp 4-component vector of float)
-0:40 Construct combined texture-sampler (temp samplerCube)
-0:40 'g_tTexcdf4' (uniform textureCube)
-0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:40 move second child to first child ( temp 4-component vector of float)
+0:40 'txval40' ( temp 4-component vector of float)
+0:40 textureGather ( temp 4-component vector of float)
+0:40 Construct combined texture-sampler ( temp samplerCube)
+0:40 'g_tTexcdf4' ( uniform textureCube)
+0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:41 Sequence
-0:41 move second child to first child (temp 4-component vector of int)
-0:41 'txval41' (temp 4-component vector of int)
-0:41 textureGather (temp 4-component vector of int)
-0:41 Construct combined texture-sampler (temp isamplerCube)
-0:41 'g_tTexcdi4' (uniform itextureCube)
-0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:41 move second child to first child ( temp 4-component vector of int)
+0:41 'txval41' ( temp 4-component vector of int)
+0:41 textureGather ( temp 4-component vector of int)
+0:41 Construct combined texture-sampler ( temp isamplerCube)
+0:41 'g_tTexcdi4' ( uniform itextureCube)
+0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:42 Sequence
-0:42 move second child to first child (temp 4-component vector of uint)
-0:42 'txval42' (temp 4-component vector of uint)
-0:42 textureGather (temp 4-component vector of uint)
-0:42 Construct combined texture-sampler (temp usamplerCube)
-0:42 'g_tTexcdu4' (uniform utextureCube)
-0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:42 move second child to first child ( temp 4-component vector of uint)
+0:42 'txval42' ( temp 4-component vector of uint)
+0:42 textureGather ( temp 4-component vector of uint)
+0:42 Construct combined texture-sampler ( temp usamplerCube)
+0:42 'g_tTexcdu4' ( uniform utextureCube)
+0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
-0:44 move second child to first child (temp 4-component vector of float)
-0:44 Color: direct index for structure (temp 4-component vector of float)
-0:44 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:44 move second child to first child ( temp 4-component vector of float)
+0:44 Color: direct index for structure ( temp 4-component vector of float)
+0:44 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:44 Constant:
0:44 0 (const int)
0:44 Constant:
@@ -78,46 +78,52 @@ gl_FragCoord origin is upper left
0:44 1.000000
0:44 1.000000
0:44 1.000000
-0:45 move second child to first child (temp float)
-0:45 Depth: direct index for structure (temp float)
-0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:45 move second child to first child ( temp float)
+0:45 Depth: direct index for structure ( temp float)
+0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:45 Constant:
0:45 1 (const int)
0:45 Constant:
0:45 1.000000
-0:47 Sequence
-0:47 Sequence
-0:47 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:47 Color: direct index for structure (temp 4-component vector of float)
-0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:47 Constant:
-0:47 0 (const int)
-0:47 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:47 Depth: direct index for structure (temp float)
-0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:47 Constant:
-0:47 1 (const int)
-0:47 Branch: Return
+0:47 Branch: Return with expression
+0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:29 Function Definition: main( ( temp void)
+0:29 Function Parameters:
+0:? Sequence
+0:29 Sequence
+0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:29 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:29 Color: direct index for structure ( temp 4-component vector of float)
+0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:29 Constant:
+0:29 0 (const int)
+0:29 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:29 Depth: direct index for structure ( temp float)
+0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:29 Constant:
+0:29 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_sSamp2d' (uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:? 'g_tTex1di4' (uniform itexture1D)
-0:? 'g_tTex1du4' (uniform utexture1D)
-0:? 'g_tTex2df4' (uniform texture2D)
-0:? 'g_tTex2di4' (uniform itexture2D)
-0:? 'g_tTex2du4' (uniform utexture2D)
-0:? 'g_tTex3df4' (uniform texture3D)
-0:? 'g_tTex3di4' (uniform itexture3D)
-0:? 'g_tTex3du4' (uniform utexture3D)
-0:? 'g_tTexcdf4' (uniform textureCube)
-0:? 'g_tTexcdi4' (uniform itextureCube)
-0:? 'g_tTexcdu4' (uniform utextureCube)
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_sSamp2d' ( uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:? 'g_tTex1di4' ( uniform itexture1D)
+0:? 'g_tTex1du4' ( uniform utexture1D)
+0:? 'g_tTex2df4' ( uniform texture2D)
+0:? 'g_tTex2di4' ( uniform itexture2D)
+0:? 'g_tTex2du4' ( uniform utexture2D)
+0:? 'g_tTex3df4' ( uniform texture3D)
+0:? 'g_tTex3di4' ( uniform itexture3D)
+0:? 'g_tTex3du4' ( uniform utexture3D)
+0:? 'g_tTexcdf4' ( uniform textureCube)
+0:? 'g_tTexcdi4' ( uniform itextureCube)
+0:? 'g_tTexcdu4' ( uniform utextureCube)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -126,75 +132,75 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:29 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:29 Function Parameters:
0:? Sequence
0:34 Sequence
-0:34 move second child to first child (temp 4-component vector of float)
-0:34 'txval20' (temp 4-component vector of float)
-0:34 textureGather (temp 4-component vector of float)
-0:34 Construct combined texture-sampler (temp sampler2D)
-0:34 'g_tTex2df4' (uniform texture2D)
-0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:34 move second child to first child ( temp 4-component vector of float)
+0:34 'txval20' ( temp 4-component vector of float)
+0:34 textureGather ( temp 4-component vector of float)
+0:34 Construct combined texture-sampler ( temp sampler2D)
+0:34 'g_tTex2df4' ( uniform texture2D)
+0:34 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:35 Sequence
-0:35 move second child to first child (temp 4-component vector of int)
-0:35 'txval21' (temp 4-component vector of int)
-0:35 textureGather (temp 4-component vector of int)
-0:35 Construct combined texture-sampler (temp isampler2D)
-0:35 'g_tTex2di4' (uniform itexture2D)
-0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:35 move second child to first child ( temp 4-component vector of int)
+0:35 'txval21' ( temp 4-component vector of int)
+0:35 textureGather ( temp 4-component vector of int)
+0:35 Construct combined texture-sampler ( temp isampler2D)
+0:35 'g_tTex2di4' ( uniform itexture2D)
+0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:36 Sequence
-0:36 move second child to first child (temp 4-component vector of uint)
-0:36 'txval22' (temp 4-component vector of uint)
-0:36 textureGather (temp 4-component vector of uint)
-0:36 Construct combined texture-sampler (temp usampler2D)
-0:36 'g_tTex2du4' (uniform utexture2D)
-0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:36 move second child to first child ( temp 4-component vector of uint)
+0:36 'txval22' ( temp 4-component vector of uint)
+0:36 textureGather ( temp 4-component vector of uint)
+0:36 Construct combined texture-sampler ( temp usampler2D)
+0:36 'g_tTex2du4' ( uniform utexture2D)
+0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:40 Sequence
-0:40 move second child to first child (temp 4-component vector of float)
-0:40 'txval40' (temp 4-component vector of float)
-0:40 textureGather (temp 4-component vector of float)
-0:40 Construct combined texture-sampler (temp samplerCube)
-0:40 'g_tTexcdf4' (uniform textureCube)
-0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:40 move second child to first child ( temp 4-component vector of float)
+0:40 'txval40' ( temp 4-component vector of float)
+0:40 textureGather ( temp 4-component vector of float)
+0:40 Construct combined texture-sampler ( temp samplerCube)
+0:40 'g_tTexcdf4' ( uniform textureCube)
+0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:41 Sequence
-0:41 move second child to first child (temp 4-component vector of int)
-0:41 'txval41' (temp 4-component vector of int)
-0:41 textureGather (temp 4-component vector of int)
-0:41 Construct combined texture-sampler (temp isamplerCube)
-0:41 'g_tTexcdi4' (uniform itextureCube)
-0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:41 move second child to first child ( temp 4-component vector of int)
+0:41 'txval41' ( temp 4-component vector of int)
+0:41 textureGather ( temp 4-component vector of int)
+0:41 Construct combined texture-sampler ( temp isamplerCube)
+0:41 'g_tTexcdi4' ( uniform itextureCube)
+0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:42 Sequence
-0:42 move second child to first child (temp 4-component vector of uint)
-0:42 'txval42' (temp 4-component vector of uint)
-0:42 textureGather (temp 4-component vector of uint)
-0:42 Construct combined texture-sampler (temp usamplerCube)
-0:42 'g_tTexcdu4' (uniform utextureCube)
-0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:42 move second child to first child ( temp 4-component vector of uint)
+0:42 'txval42' ( temp 4-component vector of uint)
+0:42 textureGather ( temp 4-component vector of uint)
+0:42 Construct combined texture-sampler ( temp usamplerCube)
+0:42 'g_tTexcdu4' ( uniform utextureCube)
+0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
-0:44 move second child to first child (temp 4-component vector of float)
-0:44 Color: direct index for structure (temp 4-component vector of float)
-0:44 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:44 move second child to first child ( temp 4-component vector of float)
+0:44 Color: direct index for structure ( temp 4-component vector of float)
+0:44 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:44 Constant:
0:44 0 (const int)
0:44 Constant:
@@ -202,239 +208,256 @@ gl_FragCoord origin is upper left
0:44 1.000000
0:44 1.000000
0:44 1.000000
-0:45 move second child to first child (temp float)
-0:45 Depth: direct index for structure (temp float)
-0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:45 move second child to first child ( temp float)
+0:45 Depth: direct index for structure ( temp float)
+0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:45 Constant:
0:45 1 (const int)
0:45 Constant:
0:45 1.000000
-0:47 Sequence
-0:47 Sequence
-0:47 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:47 Color: direct index for structure (temp 4-component vector of float)
-0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:47 Constant:
-0:47 0 (const int)
-0:47 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:47 Depth: direct index for structure (temp float)
-0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:47 Constant:
-0:47 1 (const int)
-0:47 Branch: Return
+0:47 Branch: Return with expression
+0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:29 Function Definition: main( ( temp void)
+0:29 Function Parameters:
+0:? Sequence
+0:29 Sequence
+0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:29 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:29 Color: direct index for structure ( temp 4-component vector of float)
+0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:29 Constant:
+0:29 0 (const int)
+0:29 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:29 Depth: direct index for structure ( temp float)
+0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:29 Constant:
+0:29 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_sSamp2d' (uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:? 'g_tTex1di4' (uniform itexture1D)
-0:? 'g_tTex1du4' (uniform utexture1D)
-0:? 'g_tTex2df4' (uniform texture2D)
-0:? 'g_tTex2di4' (uniform itexture2D)
-0:? 'g_tTex2du4' (uniform utexture2D)
-0:? 'g_tTex3df4' (uniform texture3D)
-0:? 'g_tTex3di4' (uniform itexture3D)
-0:? 'g_tTex3du4' (uniform utexture3D)
-0:? 'g_tTexcdf4' (uniform textureCube)
-0:? 'g_tTexcdi4' (uniform itextureCube)
-0:? 'g_tTexcdu4' (uniform utextureCube)
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_sSamp2d' ( uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
+0:? 'g_tTex1di4' ( uniform itexture1D)
+0:? 'g_tTex1du4' ( uniform utexture1D)
+0:? 'g_tTex2df4' ( uniform texture2D)
+0:? 'g_tTex2di4' ( uniform itexture2D)
+0:? 'g_tTex2du4' ( uniform utexture2D)
+0:? 'g_tTex3df4' ( uniform texture3D)
+0:? 'g_tTex3di4' ( uniform itexture3D)
+0:? 'g_tTex3du4' ( uniform utexture3D)
+0:? 'g_tTexcdf4' ( uniform textureCube)
+0:? 'g_tTexcdi4' ( uniform itextureCube)
+0:? 'g_tTexcdu4' ( uniform utextureCube)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 128
+// Id's are bound by 135
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 100 104
+ EntryPoint Fragment 4 "main" 108 112
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
- Name 9 "txval20"
- Name 12 "g_tTex2df4"
- Name 16 "g_sSamp"
- Name 29 "txval21"
- Name 32 "g_tTex2di4"
- Name 44 "txval22"
- Name 47 "g_tTex2du4"
- Name 56 "txval40"
- Name 59 "g_tTexcdf4"
- Name 67 "txval41"
- Name 70 "g_tTexcdi4"
- Name 77 "txval42"
- Name 80 "g_tTexcdu4"
- Name 90 "PS_OUTPUT"
- MemberName 90(PS_OUTPUT) 0 "Color"
- MemberName 90(PS_OUTPUT) 1 "Depth"
- Name 92 "psout"
- Name 100 "Color"
- Name 104 "Depth"
- Name 108 "g_sSamp2d"
- Name 111 "g_tTex1df4a"
- Name 112 "g_tTex1df4"
- Name 115 "g_tTex1di4"
- Name 118 "g_tTex1du4"
- Name 121 "g_tTex3df4"
- Name 124 "g_tTex3di4"
- Name 127 "g_tTex3du4"
- Decorate 12(g_tTex2df4) DescriptorSet 0
- Decorate 16(g_sSamp) DescriptorSet 0
- Decorate 16(g_sSamp) Binding 0
- Decorate 32(g_tTex2di4) DescriptorSet 0
- Decorate 47(g_tTex2du4) DescriptorSet 0
- Decorate 59(g_tTexcdf4) DescriptorSet 0
- Decorate 70(g_tTexcdi4) DescriptorSet 0
- Decorate 80(g_tTexcdu4) DescriptorSet 0
- Decorate 100(Color) Location 0
- Decorate 104(Depth) BuiltIn FragDepth
- Decorate 108(g_sSamp2d) DescriptorSet 0
- Decorate 111(g_tTex1df4a) DescriptorSet 0
- Decorate 111(g_tTex1df4a) Binding 1
- Decorate 112(g_tTex1df4) DescriptorSet 0
- Decorate 112(g_tTex1df4) Binding 0
- Decorate 115(g_tTex1di4) DescriptorSet 0
- Decorate 118(g_tTex1du4) DescriptorSet 0
- Decorate 121(g_tTex3df4) DescriptorSet 0
- Decorate 124(g_tTex3di4) DescriptorSet 0
- Decorate 127(g_tTex3du4) DescriptorSet 0
+ Name 8 "PS_OUTPUT"
+ MemberName 8(PS_OUTPUT) 0 "Color"
+ MemberName 8(PS_OUTPUT) 1 "Depth"
+ Name 10 "@main("
+ Name 13 "txval20"
+ Name 16 "g_tTex2df4"
+ Name 20 "g_sSamp"
+ Name 33 "txval21"
+ Name 36 "g_tTex2di4"
+ Name 48 "txval22"
+ Name 51 "g_tTex2du4"
+ Name 60 "txval40"
+ Name 63 "g_tTexcdf4"
+ Name 71 "txval41"
+ Name 74 "g_tTexcdi4"
+ Name 81 "txval42"
+ Name 84 "g_tTexcdu4"
+ Name 95 "psout"
+ Name 105 "flattenTemp"
+ Name 108 "Color"
+ Name 112 "Depth"
+ Name 115 "g_sSamp2d"
+ Name 118 "g_tTex1df4a"
+ Name 119 "g_tTex1df4"
+ Name 122 "g_tTex1di4"
+ Name 125 "g_tTex1du4"
+ Name 128 "g_tTex3df4"
+ Name 131 "g_tTex3di4"
+ Name 134 "g_tTex3du4"
+ Decorate 16(g_tTex2df4) DescriptorSet 0
+ Decorate 20(g_sSamp) DescriptorSet 0
+ Decorate 20(g_sSamp) Binding 0
+ Decorate 36(g_tTex2di4) DescriptorSet 0
+ Decorate 51(g_tTex2du4) DescriptorSet 0
+ Decorate 63(g_tTexcdf4) DescriptorSet 0
+ Decorate 74(g_tTexcdi4) DescriptorSet 0
+ Decorate 84(g_tTexcdu4) DescriptorSet 0
+ Decorate 108(Color) Location 0
+ Decorate 112(Depth) BuiltIn FragDepth
+ Decorate 115(g_sSamp2d) DescriptorSet 0
+ Decorate 118(g_tTex1df4a) DescriptorSet 0
+ Decorate 118(g_tTex1df4a) Binding 1
+ Decorate 119(g_tTex1df4) DescriptorSet 0
+ Decorate 119(g_tTex1df4) Binding 0
+ Decorate 122(g_tTex1di4) DescriptorSet 0
+ Decorate 125(g_tTex1du4) DescriptorSet 0
+ Decorate 128(g_tTex3df4) DescriptorSet 0
+ Decorate 131(g_tTex3di4) DescriptorSet 0
+ Decorate 134(g_tTex3du4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
- 8: TypePointer Function 7(fvec4)
- 10: TypeImage 6(float) 2D sampled format:Unknown
- 11: TypePointer UniformConstant 10
- 12(g_tTex2df4): 11(ptr) Variable UniformConstant
- 14: TypeSampler
+ 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
+ 9: TypeFunction 8(PS_OUTPUT)
+ 12: TypePointer Function 7(fvec4)
+ 14: TypeImage 6(float) 2D sampled format:Unknown
15: TypePointer UniformConstant 14
- 16(g_sSamp): 15(ptr) Variable UniformConstant
- 18: TypeSampledImage 10
- 20: TypeVector 6(float) 2
- 21: 6(float) Constant 1036831949
- 22: 6(float) Constant 1045220557
- 23: 20(fvec2) ConstantComposite 21 22
- 24: TypeInt 32 1
- 25: 24(int) Constant 0
- 27: TypeVector 24(int) 4
- 28: TypePointer Function 27(ivec4)
- 30: TypeImage 24(int) 2D sampled format:Unknown
- 31: TypePointer UniformConstant 30
- 32(g_tTex2di4): 31(ptr) Variable UniformConstant
- 35: TypeSampledImage 30
- 37: 6(float) Constant 1050253722
- 38: 6(float) Constant 1053609165
- 39: 20(fvec2) ConstantComposite 37 38
- 41: TypeInt 32 0
- 42: TypeVector 41(int) 4
- 43: TypePointer Function 42(ivec4)
- 45: TypeImage 41(int) 2D sampled format:Unknown
- 46: TypePointer UniformConstant 45
- 47(g_tTex2du4): 46(ptr) Variable UniformConstant
- 50: TypeSampledImage 45
- 52: 6(float) Constant 1056964608
- 53: 6(float) Constant 1058642330
- 54: 20(fvec2) ConstantComposite 52 53
- 57: TypeImage 6(float) Cube sampled format:Unknown
- 58: TypePointer UniformConstant 57
- 59(g_tTexcdf4): 58(ptr) Variable UniformConstant
- 62: TypeSampledImage 57
- 64: TypeVector 6(float) 3
- 65: 64(fvec3) ConstantComposite 21 22 37
- 68: TypeImage 24(int) Cube sampled format:Unknown
- 69: TypePointer UniformConstant 68
- 70(g_tTexcdi4): 69(ptr) Variable UniformConstant
- 73: TypeSampledImage 68
- 75: 64(fvec3) ConstantComposite 38 52 53
- 78: TypeImage 41(int) Cube sampled format:Unknown
- 79: TypePointer UniformConstant 78
- 80(g_tTexcdu4): 79(ptr) Variable UniformConstant
- 83: TypeSampledImage 78
- 85: 6(float) Constant 1060320051
- 86: 6(float) Constant 1061997773
- 87: 6(float) Constant 1063675494
- 88: 64(fvec3) ConstantComposite 85 86 87
- 90(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
- 91: TypePointer Function 90(PS_OUTPUT)
- 93: 6(float) Constant 1065353216
- 94: 7(fvec4) ConstantComposite 93 93 93 93
- 96: 24(int) Constant 1
- 97: TypePointer Function 6(float)
- 99: TypePointer Output 7(fvec4)
- 100(Color): 99(ptr) Variable Output
- 103: TypePointer Output 6(float)
- 104(Depth): 103(ptr) Variable Output
- 108(g_sSamp2d): 15(ptr) Variable UniformConstant
- 109: TypeImage 6(float) 1D sampled format:Unknown
- 110: TypePointer UniformConstant 109
-111(g_tTex1df4a): 110(ptr) Variable UniformConstant
- 112(g_tTex1df4): 110(ptr) Variable UniformConstant
- 113: TypeImage 24(int) 1D sampled format:Unknown
- 114: TypePointer UniformConstant 113
- 115(g_tTex1di4): 114(ptr) Variable UniformConstant
- 116: TypeImage 41(int) 1D sampled format:Unknown
+ 16(g_tTex2df4): 15(ptr) Variable UniformConstant
+ 18: TypeSampler
+ 19: TypePointer UniformConstant 18
+ 20(g_sSamp): 19(ptr) Variable UniformConstant
+ 22: TypeSampledImage 14
+ 24: TypeVector 6(float) 2
+ 25: 6(float) Constant 1036831949
+ 26: 6(float) Constant 1045220557
+ 27: 24(fvec2) ConstantComposite 25 26
+ 28: TypeInt 32 1
+ 29: 28(int) Constant 0
+ 31: TypeVector 28(int) 4
+ 32: TypePointer Function 31(ivec4)
+ 34: TypeImage 28(int) 2D sampled format:Unknown
+ 35: TypePointer UniformConstant 34
+ 36(g_tTex2di4): 35(ptr) Variable UniformConstant
+ 39: TypeSampledImage 34
+ 41: 6(float) Constant 1050253722
+ 42: 6(float) Constant 1053609165
+ 43: 24(fvec2) ConstantComposite 41 42
+ 45: TypeInt 32 0
+ 46: TypeVector 45(int) 4
+ 47: TypePointer Function 46(ivec4)
+ 49: TypeImage 45(int) 2D sampled format:Unknown
+ 50: TypePointer UniformConstant 49
+ 51(g_tTex2du4): 50(ptr) Variable UniformConstant
+ 54: TypeSampledImage 49
+ 56: 6(float) Constant 1056964608
+ 57: 6(float) Constant 1058642330
+ 58: 24(fvec2) ConstantComposite 56 57
+ 61: TypeImage 6(float) Cube sampled format:Unknown
+ 62: TypePointer UniformConstant 61
+ 63(g_tTexcdf4): 62(ptr) Variable UniformConstant
+ 66: TypeSampledImage 61
+ 68: TypeVector 6(float) 3
+ 69: 68(fvec3) ConstantComposite 25 26 41
+ 72: TypeImage 28(int) Cube sampled format:Unknown
+ 73: TypePointer UniformConstant 72
+ 74(g_tTexcdi4): 73(ptr) Variable UniformConstant
+ 77: TypeSampledImage 72
+ 79: 68(fvec3) ConstantComposite 42 56 57
+ 82: TypeImage 45(int) Cube sampled format:Unknown
+ 83: TypePointer UniformConstant 82
+ 84(g_tTexcdu4): 83(ptr) Variable UniformConstant
+ 87: TypeSampledImage 82
+ 89: 6(float) Constant 1060320051
+ 90: 6(float) Constant 1061997773
+ 91: 6(float) Constant 1063675494
+ 92: 68(fvec3) ConstantComposite 89 90 91
+ 94: TypePointer Function 8(PS_OUTPUT)
+ 96: 6(float) Constant 1065353216
+ 97: 7(fvec4) ConstantComposite 96 96 96 96
+ 99: 28(int) Constant 1
+ 100: TypePointer Function 6(float)
+ 107: TypePointer Output 7(fvec4)
+ 108(Color): 107(ptr) Variable Output
+ 111: TypePointer Output 6(float)
+ 112(Depth): 111(ptr) Variable Output
+ 115(g_sSamp2d): 19(ptr) Variable UniformConstant
+ 116: TypeImage 6(float) 1D sampled format:Unknown
117: TypePointer UniformConstant 116
- 118(g_tTex1du4): 117(ptr) Variable UniformConstant
- 119: TypeImage 6(float) 3D sampled format:Unknown
- 120: TypePointer UniformConstant 119
- 121(g_tTex3df4): 120(ptr) Variable UniformConstant
- 122: TypeImage 24(int) 3D sampled format:Unknown
- 123: TypePointer UniformConstant 122
- 124(g_tTex3di4): 123(ptr) Variable UniformConstant
- 125: TypeImage 41(int) 3D sampled format:Unknown
- 126: TypePointer UniformConstant 125
- 127(g_tTex3du4): 126(ptr) Variable UniformConstant
+118(g_tTex1df4a): 117(ptr) Variable UniformConstant
+ 119(g_tTex1df4): 117(ptr) Variable UniformConstant
+ 120: TypeImage 28(int) 1D sampled format:Unknown
+ 121: TypePointer UniformConstant 120
+ 122(g_tTex1di4): 121(ptr) Variable UniformConstant
+ 123: TypeImage 45(int) 1D sampled format:Unknown
+ 124: TypePointer UniformConstant 123
+ 125(g_tTex1du4): 124(ptr) Variable UniformConstant
+ 126: TypeImage 6(float) 3D sampled format:Unknown
+ 127: TypePointer UniformConstant 126
+ 128(g_tTex3df4): 127(ptr) Variable UniformConstant
+ 129: TypeImage 28(int) 3D sampled format:Unknown
+ 130: TypePointer UniformConstant 129
+ 131(g_tTex3di4): 130(ptr) Variable UniformConstant
+ 132: TypeImage 45(int) 3D sampled format:Unknown
+ 133: TypePointer UniformConstant 132
+ 134(g_tTex3du4): 133(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
- 9(txval20): 8(ptr) Variable Function
- 29(txval21): 28(ptr) Variable Function
- 44(txval22): 43(ptr) Variable Function
- 56(txval40): 8(ptr) Variable Function
- 67(txval41): 28(ptr) Variable Function
- 77(txval42): 43(ptr) Variable Function
- 92(psout): 91(ptr) Variable Function
- 13: 10 Load 12(g_tTex2df4)
- 17: 14 Load 16(g_sSamp)
- 19: 18 SampledImage 13 17
- 26: 7(fvec4) ImageGather 19 23 25
- Store 9(txval20) 26
- 33: 30 Load 32(g_tTex2di4)
- 34: 14 Load 16(g_sSamp)
- 36: 35 SampledImage 33 34
- 40: 27(ivec4) ImageGather 36 39 25
- Store 29(txval21) 40
- 48: 45 Load 47(g_tTex2du4)
- 49: 14 Load 16(g_sSamp)
- 51: 50 SampledImage 48 49
- 55: 42(ivec4) ImageGather 51 54 25
- Store 44(txval22) 55
- 60: 57 Load 59(g_tTexcdf4)
- 61: 14 Load 16(g_sSamp)
- 63: 62 SampledImage 60 61
- 66: 7(fvec4) ImageGather 63 65 25
- Store 56(txval40) 66
- 71: 68 Load 70(g_tTexcdi4)
- 72: 14 Load 16(g_sSamp)
- 74: 73 SampledImage 71 72
- 76: 27(ivec4) ImageGather 74 75 25
- Store 67(txval41) 76
- 81: 78 Load 80(g_tTexcdu4)
- 82: 14 Load 16(g_sSamp)
- 84: 83 SampledImage 81 82
- 89: 42(ivec4) ImageGather 84 88 25
- Store 77(txval42) 89
- 95: 8(ptr) AccessChain 92(psout) 25
- Store 95 94
- 98: 97(ptr) AccessChain 92(psout) 96
- Store 98 93
- 101: 8(ptr) AccessChain 92(psout) 25
- 102: 7(fvec4) Load 101
- Store 100(Color) 102
- 105: 97(ptr) AccessChain 92(psout) 96
- 106: 6(float) Load 105
- Store 104(Depth) 106
+105(flattenTemp): 94(ptr) Variable Function
+ 106:8(PS_OUTPUT) FunctionCall 10(@main()
+ Store 105(flattenTemp) 106
+ 109: 12(ptr) AccessChain 105(flattenTemp) 29
+ 110: 7(fvec4) Load 109
+ Store 108(Color) 110
+ 113: 100(ptr) AccessChain 105(flattenTemp) 99
+ 114: 6(float) Load 113
+ Store 112(Depth) 114
Return
FunctionEnd
+ 10(@main():8(PS_OUTPUT) Function None 9
+ 11: Label
+ 13(txval20): 12(ptr) Variable Function
+ 33(txval21): 32(ptr) Variable Function
+ 48(txval22): 47(ptr) Variable Function
+ 60(txval40): 12(ptr) Variable Function
+ 71(txval41): 32(ptr) Variable Function
+ 81(txval42): 47(ptr) Variable Function
+ 95(psout): 94(ptr) Variable Function
+ 17: 14 Load 16(g_tTex2df4)
+ 21: 18 Load 20(g_sSamp)
+ 23: 22 SampledImage 17 21
+ 30: 7(fvec4) ImageGather 23 27 29
+ Store 13(txval20) 30
+ 37: 34 Load 36(g_tTex2di4)
+ 38: 18 Load 20(g_sSamp)
+ 40: 39 SampledImage 37 38
+ 44: 31(ivec4) ImageGather 40 43 29
+ Store 33(txval21) 44
+ 52: 49 Load 51(g_tTex2du4)
+ 53: 18 Load 20(g_sSamp)
+ 55: 54 SampledImage 52 53
+ 59: 46(ivec4) ImageGather 55 58 29
+ Store 48(txval22) 59
+ 64: 61 Load 63(g_tTexcdf4)
+ 65: 18 Load 20(g_sSamp)
+ 67: 66 SampledImage 64 65
+ 70: 7(fvec4) ImageGather 67 69 29
+ Store 60(txval40) 70
+ 75: 72 Load 74(g_tTexcdi4)
+ 76: 18 Load 20(g_sSamp)
+ 78: 77 SampledImage 75 76
+ 80: 31(ivec4) ImageGather 78 79 29
+ Store 71(txval41) 80
+ 85: 82 Load 84(g_tTexcdu4)
+ 86: 18 Load 20(g_sSamp)
+ 88: 87 SampledImage 85 86
+ 93: 46(ivec4) ImageGather 88 92 29
+ Store 81(txval42) 93
+ 98: 12(ptr) AccessChain 95(psout) 29
+ Store 98 97
+ 101: 100(ptr) AccessChain 95(psout) 99
+ Store 101 96
+ 102:8(PS_OUTPUT) Load 95(psout)
+ ReturnValue 102
+ FunctionEnd