diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.frag.out | 675 |
1 files changed, 349 insertions, 326 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.frag.out index 86e106ca05c..6d2526df494 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.basic.dx10.frag.out @@ -2,75 +2,75 @@ hlsl.gather.basic.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:29 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 Function Parameters: 0:? Sequence 0:34 Sequence -0:34 move second child to first child (temp 4-component vector of float) -0:34 'txval20' (temp 4-component vector of float) -0:34 textureGather (temp 4-component vector of float) -0:34 Construct combined texture-sampler (temp sampler2D) -0:34 'g_tTex2df4' (uniform texture2D) -0:34 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:34 move second child to first child ( temp 4-component vector of float) +0:34 'txval20' ( temp 4-component vector of float) +0:34 textureGather ( temp 4-component vector of float) +0:34 Construct combined texture-sampler ( temp sampler2D) +0:34 'g_tTex2df4' ( uniform texture2D) +0:34 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:35 Sequence -0:35 move second child to first child (temp 4-component vector of int) -0:35 'txval21' (temp 4-component vector of int) -0:35 textureGather (temp 4-component vector of int) -0:35 Construct combined texture-sampler (temp isampler2D) -0:35 'g_tTex2di4' (uniform itexture2D) -0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:35 move second child to first child ( temp 4-component vector of int) +0:35 'txval21' ( temp 4-component vector of int) +0:35 textureGather ( temp 4-component vector of int) +0:35 Construct combined texture-sampler ( temp isampler2D) +0:35 'g_tTex2di4' ( uniform itexture2D) +0:35 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:36 Sequence -0:36 move second child to first child (temp 4-component vector of uint) -0:36 'txval22' (temp 4-component vector of uint) -0:36 textureGather (temp 4-component vector of uint) -0:36 Construct combined texture-sampler (temp usampler2D) -0:36 'g_tTex2du4' (uniform utexture2D) -0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:36 move second child to first child ( temp 4-component vector of uint) +0:36 'txval22' ( temp 4-component vector of uint) +0:36 textureGather ( temp 4-component vector of uint) +0:36 Construct combined texture-sampler ( temp usampler2D) +0:36 'g_tTex2du4' ( uniform utexture2D) +0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:40 Sequence -0:40 move second child to first child (temp 4-component vector of float) -0:40 'txval40' (temp 4-component vector of float) -0:40 textureGather (temp 4-component vector of float) -0:40 Construct combined texture-sampler (temp samplerCube) -0:40 'g_tTexcdf4' (uniform textureCube) -0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:40 move second child to first child ( temp 4-component vector of float) +0:40 'txval40' ( temp 4-component vector of float) +0:40 textureGather ( temp 4-component vector of float) +0:40 Construct combined texture-sampler ( temp samplerCube) +0:40 'g_tTexcdf4' ( uniform textureCube) +0:40 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:41 Sequence -0:41 move second child to first child (temp 4-component vector of int) -0:41 'txval41' (temp 4-component vector of int) -0:41 textureGather (temp 4-component vector of int) -0:41 Construct combined texture-sampler (temp isamplerCube) -0:41 'g_tTexcdi4' (uniform itextureCube) -0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:41 move second child to first child ( temp 4-component vector of int) +0:41 'txval41' ( temp 4-component vector of int) +0:41 textureGather ( temp 4-component vector of int) +0:41 Construct combined texture-sampler ( temp isamplerCube) +0:41 'g_tTexcdi4' ( uniform itextureCube) +0:41 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:42 Sequence -0:42 move second child to first child (temp 4-component vector of uint) -0:42 'txval42' (temp 4-component vector of uint) -0:42 textureGather (temp 4-component vector of uint) -0:42 Construct combined texture-sampler (temp usamplerCube) -0:42 'g_tTexcdu4' (uniform utextureCube) -0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:42 move second child to first child ( temp 4-component vector of uint) +0:42 'txval42' ( temp 4-component vector of uint) +0:42 textureGather ( temp 4-component vector of uint) +0:42 Construct combined texture-sampler ( temp usamplerCube) +0:42 'g_tTexcdu4' ( uniform utextureCube) +0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 -0:44 move second child to first child (temp 4-component vector of float) -0:44 Color: direct index for structure (temp 4-component vector of float) -0:44 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:44 move second child to first child ( temp 4-component vector of float) +0:44 Color: direct index for structure ( temp 4-component vector of float) +0:44 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:44 Constant: 0:44 0 (const int) 0:44 Constant: @@ -78,46 +78,52 @@ gl_FragCoord origin is upper left 0:44 1.000000 0:44 1.000000 0:44 1.000000 -0:45 move second child to first child (temp float) -0:45 Depth: direct index for structure (temp float) -0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:45 move second child to first child ( temp float) +0:45 Depth: direct index for structure ( temp float) +0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:45 Constant: 0:45 1 (const int) 0:45 Constant: 0:45 1.000000 -0:47 Sequence -0:47 Sequence -0:47 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:47 Color: direct index for structure (temp 4-component vector of float) -0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:47 Constant: -0:47 0 (const int) -0:47 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:47 Depth: direct index for structure (temp float) -0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:47 Constant: -0:47 1 (const int) -0:47 Branch: Return +0:47 Branch: Return with expression +0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:29 Function Definition: main( ( temp void) +0:29 Function Parameters: +0:? Sequence +0:29 Sequence +0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:29 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:29 Color: direct index for structure ( temp 4-component vector of float) +0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:29 Constant: +0:29 0 (const int) +0:29 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:29 Depth: direct index for structure ( temp float) +0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:29 Constant: +0:29 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_sSamp2d' (uniform sampler) -0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) -0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) -0:? 'g_tTex1di4' (uniform itexture1D) -0:? 'g_tTex1du4' (uniform utexture1D) -0:? 'g_tTex2df4' (uniform texture2D) -0:? 'g_tTex2di4' (uniform itexture2D) -0:? 'g_tTex2du4' (uniform utexture2D) -0:? 'g_tTex3df4' (uniform texture3D) -0:? 'g_tTex3di4' (uniform itexture3D) -0:? 'g_tTex3du4' (uniform utexture3D) -0:? 'g_tTexcdf4' (uniform textureCube) -0:? 'g_tTexcdi4' (uniform itextureCube) -0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_sSamp2d' ( uniform sampler) +0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) +0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) +0:? 'g_tTex1di4' ( uniform itexture1D) +0:? 'g_tTex1du4' ( uniform utexture1D) +0:? 'g_tTex2df4' ( uniform texture2D) +0:? 'g_tTex2di4' ( uniform itexture2D) +0:? 'g_tTex2du4' ( uniform utexture2D) +0:? 'g_tTex3df4' ( uniform texture3D) +0:? 'g_tTex3di4' ( uniform itexture3D) +0:? 'g_tTex3du4' ( uniform utexture3D) +0:? 'g_tTexcdf4' ( uniform textureCube) +0:? 'g_tTexcdi4' ( uniform itextureCube) +0:? 'g_tTexcdu4' ( uniform utextureCube) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) Linked fragment stage: @@ -126,75 +132,75 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:29 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:29 Function Parameters: 0:? Sequence 0:34 Sequence -0:34 move second child to first child (temp 4-component vector of float) -0:34 'txval20' (temp 4-component vector of float) -0:34 textureGather (temp 4-component vector of float) -0:34 Construct combined texture-sampler (temp sampler2D) -0:34 'g_tTex2df4' (uniform texture2D) -0:34 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:34 move second child to first child ( temp 4-component vector of float) +0:34 'txval20' ( temp 4-component vector of float) +0:34 textureGather ( temp 4-component vector of float) +0:34 Construct combined texture-sampler ( temp sampler2D) +0:34 'g_tTex2df4' ( uniform texture2D) +0:34 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:35 Sequence -0:35 move second child to first child (temp 4-component vector of int) -0:35 'txval21' (temp 4-component vector of int) -0:35 textureGather (temp 4-component vector of int) -0:35 Construct combined texture-sampler (temp isampler2D) -0:35 'g_tTex2di4' (uniform itexture2D) -0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:35 move second child to first child ( temp 4-component vector of int) +0:35 'txval21' ( temp 4-component vector of int) +0:35 textureGather ( temp 4-component vector of int) +0:35 Construct combined texture-sampler ( temp isampler2D) +0:35 'g_tTex2di4' ( uniform itexture2D) +0:35 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:36 Sequence -0:36 move second child to first child (temp 4-component vector of uint) -0:36 'txval22' (temp 4-component vector of uint) -0:36 textureGather (temp 4-component vector of uint) -0:36 Construct combined texture-sampler (temp usampler2D) -0:36 'g_tTex2du4' (uniform utexture2D) -0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:36 move second child to first child ( temp 4-component vector of uint) +0:36 'txval22' ( temp 4-component vector of uint) +0:36 textureGather ( temp 4-component vector of uint) +0:36 Construct combined texture-sampler ( temp usampler2D) +0:36 'g_tTex2du4' ( uniform utexture2D) +0:36 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:40 Sequence -0:40 move second child to first child (temp 4-component vector of float) -0:40 'txval40' (temp 4-component vector of float) -0:40 textureGather (temp 4-component vector of float) -0:40 Construct combined texture-sampler (temp samplerCube) -0:40 'g_tTexcdf4' (uniform textureCube) -0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:40 move second child to first child ( temp 4-component vector of float) +0:40 'txval40' ( temp 4-component vector of float) +0:40 textureGather ( temp 4-component vector of float) +0:40 Construct combined texture-sampler ( temp samplerCube) +0:40 'g_tTexcdf4' ( uniform textureCube) +0:40 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:41 Sequence -0:41 move second child to first child (temp 4-component vector of int) -0:41 'txval41' (temp 4-component vector of int) -0:41 textureGather (temp 4-component vector of int) -0:41 Construct combined texture-sampler (temp isamplerCube) -0:41 'g_tTexcdi4' (uniform itextureCube) -0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:41 move second child to first child ( temp 4-component vector of int) +0:41 'txval41' ( temp 4-component vector of int) +0:41 textureGather ( temp 4-component vector of int) +0:41 Construct combined texture-sampler ( temp isamplerCube) +0:41 'g_tTexcdi4' ( uniform itextureCube) +0:41 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:42 Sequence -0:42 move second child to first child (temp 4-component vector of uint) -0:42 'txval42' (temp 4-component vector of uint) -0:42 textureGather (temp 4-component vector of uint) -0:42 Construct combined texture-sampler (temp usamplerCube) -0:42 'g_tTexcdu4' (uniform utextureCube) -0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) +0:42 move second child to first child ( temp 4-component vector of uint) +0:42 'txval42' ( temp 4-component vector of uint) +0:42 textureGather ( temp 4-component vector of uint) +0:42 Construct combined texture-sampler ( temp usamplerCube) +0:42 'g_tTexcdu4' ( uniform utextureCube) +0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 -0:44 move second child to first child (temp 4-component vector of float) -0:44 Color: direct index for structure (temp 4-component vector of float) -0:44 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:44 move second child to first child ( temp 4-component vector of float) +0:44 Color: direct index for structure ( temp 4-component vector of float) +0:44 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:44 Constant: 0:44 0 (const int) 0:44 Constant: @@ -202,239 +208,256 @@ gl_FragCoord origin is upper left 0:44 1.000000 0:44 1.000000 0:44 1.000000 -0:45 move second child to first child (temp float) -0:45 Depth: direct index for structure (temp float) -0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) +0:45 move second child to first child ( temp float) +0:45 Depth: direct index for structure ( temp float) +0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:45 Constant: 0:45 1 (const int) 0:45 Constant: 0:45 1.000000 -0:47 Sequence -0:47 Sequence -0:47 move second child to first child (temp 4-component vector of float) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:47 Color: direct index for structure (temp 4-component vector of float) -0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:47 Constant: -0:47 0 (const int) -0:47 move second child to first child (temp float) -0:? 'Depth' (out float FragDepth) -0:47 Depth: direct index for structure (temp float) -0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) -0:47 Constant: -0:47 1 (const int) -0:47 Branch: Return +0:47 Branch: Return with expression +0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:29 Function Definition: main( ( temp void) +0:29 Function Parameters: +0:? Sequence +0:29 Sequence +0:29 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:29 move second child to first child ( temp 4-component vector of float) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:29 Color: direct index for structure ( temp 4-component vector of float) +0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:29 Constant: +0:29 0 (const int) +0:29 move second child to first child ( temp float) +0:? 'Depth' ( out float FragDepth) +0:29 Depth: direct index for structure ( temp float) +0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) +0:29 Constant: +0:29 1 (const int) 0:? Linker Objects -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) -0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) -0:? 'g_sSamp2d' (uniform sampler) -0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) -0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) -0:? 'g_tTex1di4' (uniform itexture1D) -0:? 'g_tTex1du4' (uniform utexture1D) -0:? 'g_tTex2df4' (uniform texture2D) -0:? 'g_tTex2di4' (uniform itexture2D) -0:? 'g_tTex2du4' (uniform utexture2D) -0:? 'g_tTex3df4' (uniform texture3D) -0:? 'g_tTex3di4' (uniform itexture3D) -0:? 'g_tTex3du4' (uniform utexture3D) -0:? 'g_tTexcdf4' (uniform textureCube) -0:? 'g_tTexcdi4' (uniform itextureCube) -0:? 'g_tTexcdu4' (uniform utextureCube) +0:? 'g_sSamp' (layout( binding=0) uniform sampler) +0:? 'g_sSamp2d' ( uniform sampler) +0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) +0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) +0:? 'g_tTex1di4' ( uniform itexture1D) +0:? 'g_tTex1du4' ( uniform utexture1D) +0:? 'g_tTex2df4' ( uniform texture2D) +0:? 'g_tTex2di4' ( uniform itexture2D) +0:? 'g_tTex2du4' ( uniform utexture2D) +0:? 'g_tTex3df4' ( uniform texture3D) +0:? 'g_tTex3di4' ( uniform itexture3D) +0:? 'g_tTex3du4' ( uniform utexture3D) +0:? 'g_tTexcdf4' ( uniform textureCube) +0:? 'g_tTexcdi4' ( uniform itextureCube) +0:? 'g_tTexcdu4' ( uniform utextureCube) +0:? 'Color' (layout( location=0) out 4-component vector of float) +0:? 'Depth' ( out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 128 +// Id's are bound by 135 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 100 104 + EntryPoint Fragment 4 "main" 108 112 ExecutionMode 4 OriginUpperLeft Name 4 "main" - Name 9 "txval20" - Name 12 "g_tTex2df4" - Name 16 "g_sSamp" - Name 29 "txval21" - Name 32 "g_tTex2di4" - Name 44 "txval22" - Name 47 "g_tTex2du4" - Name 56 "txval40" - Name 59 "g_tTexcdf4" - Name 67 "txval41" - Name 70 "g_tTexcdi4" - Name 77 "txval42" - Name 80 "g_tTexcdu4" - Name 90 "PS_OUTPUT" - MemberName 90(PS_OUTPUT) 0 "Color" - MemberName 90(PS_OUTPUT) 1 "Depth" - Name 92 "psout" - Name 100 "Color" - Name 104 "Depth" - Name 108 "g_sSamp2d" - Name 111 "g_tTex1df4a" - Name 112 "g_tTex1df4" - Name 115 "g_tTex1di4" - Name 118 "g_tTex1du4" - Name 121 "g_tTex3df4" - Name 124 "g_tTex3di4" - Name 127 "g_tTex3du4" - Decorate 12(g_tTex2df4) DescriptorSet 0 - Decorate 16(g_sSamp) DescriptorSet 0 - Decorate 16(g_sSamp) Binding 0 - Decorate 32(g_tTex2di4) DescriptorSet 0 - Decorate 47(g_tTex2du4) DescriptorSet 0 - Decorate 59(g_tTexcdf4) DescriptorSet 0 - Decorate 70(g_tTexcdi4) DescriptorSet 0 - Decorate 80(g_tTexcdu4) DescriptorSet 0 - Decorate 100(Color) Location 0 - Decorate 104(Depth) BuiltIn FragDepth - Decorate 108(g_sSamp2d) DescriptorSet 0 - Decorate 111(g_tTex1df4a) DescriptorSet 0 - Decorate 111(g_tTex1df4a) Binding 1 - Decorate 112(g_tTex1df4) DescriptorSet 0 - Decorate 112(g_tTex1df4) Binding 0 - Decorate 115(g_tTex1di4) DescriptorSet 0 - Decorate 118(g_tTex1du4) DescriptorSet 0 - Decorate 121(g_tTex3df4) DescriptorSet 0 - Decorate 124(g_tTex3di4) DescriptorSet 0 - Decorate 127(g_tTex3du4) DescriptorSet 0 + Name 8 "PS_OUTPUT" + MemberName 8(PS_OUTPUT) 0 "Color" + MemberName 8(PS_OUTPUT) 1 "Depth" + Name 10 "@main(" + Name 13 "txval20" + Name 16 "g_tTex2df4" + Name 20 "g_sSamp" + Name 33 "txval21" + Name 36 "g_tTex2di4" + Name 48 "txval22" + Name 51 "g_tTex2du4" + Name 60 "txval40" + Name 63 "g_tTexcdf4" + Name 71 "txval41" + Name 74 "g_tTexcdi4" + Name 81 "txval42" + Name 84 "g_tTexcdu4" + Name 95 "psout" + Name 105 "flattenTemp" + Name 108 "Color" + Name 112 "Depth" + Name 115 "g_sSamp2d" + Name 118 "g_tTex1df4a" + Name 119 "g_tTex1df4" + Name 122 "g_tTex1di4" + Name 125 "g_tTex1du4" + Name 128 "g_tTex3df4" + Name 131 "g_tTex3di4" + Name 134 "g_tTex3du4" + Decorate 16(g_tTex2df4) DescriptorSet 0 + Decorate 20(g_sSamp) DescriptorSet 0 + Decorate 20(g_sSamp) Binding 0 + Decorate 36(g_tTex2di4) DescriptorSet 0 + Decorate 51(g_tTex2du4) DescriptorSet 0 + Decorate 63(g_tTexcdf4) DescriptorSet 0 + Decorate 74(g_tTexcdi4) DescriptorSet 0 + Decorate 84(g_tTexcdu4) DescriptorSet 0 + Decorate 108(Color) Location 0 + Decorate 112(Depth) BuiltIn FragDepth + Decorate 115(g_sSamp2d) DescriptorSet 0 + Decorate 118(g_tTex1df4a) DescriptorSet 0 + Decorate 118(g_tTex1df4a) Binding 1 + Decorate 119(g_tTex1df4) DescriptorSet 0 + Decorate 119(g_tTex1df4) Binding 0 + Decorate 122(g_tTex1di4) DescriptorSet 0 + Decorate 125(g_tTex1du4) DescriptorSet 0 + Decorate 128(g_tTex3df4) DescriptorSet 0 + Decorate 131(g_tTex3di4) DescriptorSet 0 + Decorate 134(g_tTex3du4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 10: TypeImage 6(float) 2D sampled format:Unknown - 11: TypePointer UniformConstant 10 - 12(g_tTex2df4): 11(ptr) Variable UniformConstant - 14: TypeSampler + 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) + 9: TypeFunction 8(PS_OUTPUT) + 12: TypePointer Function 7(fvec4) + 14: TypeImage 6(float) 2D sampled format:Unknown 15: TypePointer UniformConstant 14 - 16(g_sSamp): 15(ptr) Variable UniformConstant - 18: TypeSampledImage 10 - 20: TypeVector 6(float) 2 - 21: 6(float) Constant 1036831949 - 22: 6(float) Constant 1045220557 - 23: 20(fvec2) ConstantComposite 21 22 - 24: TypeInt 32 1 - 25: 24(int) Constant 0 - 27: TypeVector 24(int) 4 - 28: TypePointer Function 27(ivec4) - 30: TypeImage 24(int) 2D sampled format:Unknown - 31: TypePointer UniformConstant 30 - 32(g_tTex2di4): 31(ptr) Variable UniformConstant - 35: TypeSampledImage 30 - 37: 6(float) Constant 1050253722 - 38: 6(float) Constant 1053609165 - 39: 20(fvec2) ConstantComposite 37 38 - 41: TypeInt 32 0 - 42: TypeVector 41(int) 4 - 43: TypePointer Function 42(ivec4) - 45: TypeImage 41(int) 2D sampled format:Unknown - 46: TypePointer UniformConstant 45 - 47(g_tTex2du4): 46(ptr) Variable UniformConstant - 50: TypeSampledImage 45 - 52: 6(float) Constant 1056964608 - 53: 6(float) Constant 1058642330 - 54: 20(fvec2) ConstantComposite 52 53 - 57: TypeImage 6(float) Cube sampled format:Unknown - 58: TypePointer UniformConstant 57 - 59(g_tTexcdf4): 58(ptr) Variable UniformConstant - 62: TypeSampledImage 57 - 64: TypeVector 6(float) 3 - 65: 64(fvec3) ConstantComposite 21 22 37 - 68: TypeImage 24(int) Cube sampled format:Unknown - 69: TypePointer UniformConstant 68 - 70(g_tTexcdi4): 69(ptr) Variable UniformConstant - 73: TypeSampledImage 68 - 75: 64(fvec3) ConstantComposite 38 52 53 - 78: TypeImage 41(int) Cube sampled format:Unknown - 79: TypePointer UniformConstant 78 - 80(g_tTexcdu4): 79(ptr) Variable UniformConstant - 83: TypeSampledImage 78 - 85: 6(float) Constant 1060320051 - 86: 6(float) Constant 1061997773 - 87: 6(float) Constant 1063675494 - 88: 64(fvec3) ConstantComposite 85 86 87 - 90(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) - 91: TypePointer Function 90(PS_OUTPUT) - 93: 6(float) Constant 1065353216 - 94: 7(fvec4) ConstantComposite 93 93 93 93 - 96: 24(int) Constant 1 - 97: TypePointer Function 6(float) - 99: TypePointer Output 7(fvec4) - 100(Color): 99(ptr) Variable Output - 103: TypePointer Output 6(float) - 104(Depth): 103(ptr) Variable Output - 108(g_sSamp2d): 15(ptr) Variable UniformConstant - 109: TypeImage 6(float) 1D sampled format:Unknown - 110: TypePointer UniformConstant 109 -111(g_tTex1df4a): 110(ptr) Variable UniformConstant - 112(g_tTex1df4): 110(ptr) Variable UniformConstant - 113: TypeImage 24(int) 1D sampled format:Unknown - 114: TypePointer UniformConstant 113 - 115(g_tTex1di4): 114(ptr) Variable UniformConstant - 116: TypeImage 41(int) 1D sampled format:Unknown + 16(g_tTex2df4): 15(ptr) Variable UniformConstant + 18: TypeSampler + 19: TypePointer UniformConstant 18 + 20(g_sSamp): 19(ptr) Variable UniformConstant + 22: TypeSampledImage 14 + 24: TypeVector 6(float) 2 + 25: 6(float) Constant 1036831949 + 26: 6(float) Constant 1045220557 + 27: 24(fvec2) ConstantComposite 25 26 + 28: TypeInt 32 1 + 29: 28(int) Constant 0 + 31: TypeVector 28(int) 4 + 32: TypePointer Function 31(ivec4) + 34: TypeImage 28(int) 2D sampled format:Unknown + 35: TypePointer UniformConstant 34 + 36(g_tTex2di4): 35(ptr) Variable UniformConstant + 39: TypeSampledImage 34 + 41: 6(float) Constant 1050253722 + 42: 6(float) Constant 1053609165 + 43: 24(fvec2) ConstantComposite 41 42 + 45: TypeInt 32 0 + 46: TypeVector 45(int) 4 + 47: TypePointer Function 46(ivec4) + 49: TypeImage 45(int) 2D sampled format:Unknown + 50: TypePointer UniformConstant 49 + 51(g_tTex2du4): 50(ptr) Variable UniformConstant + 54: TypeSampledImage 49 + 56: 6(float) Constant 1056964608 + 57: 6(float) Constant 1058642330 + 58: 24(fvec2) ConstantComposite 56 57 + 61: TypeImage 6(float) Cube sampled format:Unknown + 62: TypePointer UniformConstant 61 + 63(g_tTexcdf4): 62(ptr) Variable UniformConstant + 66: TypeSampledImage 61 + 68: TypeVector 6(float) 3 + 69: 68(fvec3) ConstantComposite 25 26 41 + 72: TypeImage 28(int) Cube sampled format:Unknown + 73: TypePointer UniformConstant 72 + 74(g_tTexcdi4): 73(ptr) Variable UniformConstant + 77: TypeSampledImage 72 + 79: 68(fvec3) ConstantComposite 42 56 57 + 82: TypeImage 45(int) Cube sampled format:Unknown + 83: TypePointer UniformConstant 82 + 84(g_tTexcdu4): 83(ptr) Variable UniformConstant + 87: TypeSampledImage 82 + 89: 6(float) Constant 1060320051 + 90: 6(float) Constant 1061997773 + 91: 6(float) Constant 1063675494 + 92: 68(fvec3) ConstantComposite 89 90 91 + 94: TypePointer Function 8(PS_OUTPUT) + 96: 6(float) Constant 1065353216 + 97: 7(fvec4) ConstantComposite 96 96 96 96 + 99: 28(int) Constant 1 + 100: TypePointer Function 6(float) + 107: TypePointer Output 7(fvec4) + 108(Color): 107(ptr) Variable Output + 111: TypePointer Output 6(float) + 112(Depth): 111(ptr) Variable Output + 115(g_sSamp2d): 19(ptr) Variable UniformConstant + 116: TypeImage 6(float) 1D sampled format:Unknown 117: TypePointer UniformConstant 116 - 118(g_tTex1du4): 117(ptr) Variable UniformConstant - 119: TypeImage 6(float) 3D sampled format:Unknown - 120: TypePointer UniformConstant 119 - 121(g_tTex3df4): 120(ptr) Variable UniformConstant - 122: TypeImage 24(int) 3D sampled format:Unknown - 123: TypePointer UniformConstant 122 - 124(g_tTex3di4): 123(ptr) Variable UniformConstant - 125: TypeImage 41(int) 3D sampled format:Unknown - 126: TypePointer UniformConstant 125 - 127(g_tTex3du4): 126(ptr) Variable UniformConstant +118(g_tTex1df4a): 117(ptr) Variable UniformConstant + 119(g_tTex1df4): 117(ptr) Variable UniformConstant + 120: TypeImage 28(int) 1D sampled format:Unknown + 121: TypePointer UniformConstant 120 + 122(g_tTex1di4): 121(ptr) Variable UniformConstant + 123: TypeImage 45(int) 1D sampled format:Unknown + 124: TypePointer UniformConstant 123 + 125(g_tTex1du4): 124(ptr) Variable UniformConstant + 126: TypeImage 6(float) 3D sampled format:Unknown + 127: TypePointer UniformConstant 126 + 128(g_tTex3df4): 127(ptr) Variable UniformConstant + 129: TypeImage 28(int) 3D sampled format:Unknown + 130: TypePointer UniformConstant 129 + 131(g_tTex3di4): 130(ptr) Variable UniformConstant + 132: TypeImage 45(int) 3D sampled format:Unknown + 133: TypePointer UniformConstant 132 + 134(g_tTex3du4): 133(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label - 9(txval20): 8(ptr) Variable Function - 29(txval21): 28(ptr) Variable Function - 44(txval22): 43(ptr) Variable Function - 56(txval40): 8(ptr) Variable Function - 67(txval41): 28(ptr) Variable Function - 77(txval42): 43(ptr) Variable Function - 92(psout): 91(ptr) Variable Function - 13: 10 Load 12(g_tTex2df4) - 17: 14 Load 16(g_sSamp) - 19: 18 SampledImage 13 17 - 26: 7(fvec4) ImageGather 19 23 25 - Store 9(txval20) 26 - 33: 30 Load 32(g_tTex2di4) - 34: 14 Load 16(g_sSamp) - 36: 35 SampledImage 33 34 - 40: 27(ivec4) ImageGather 36 39 25 - Store 29(txval21) 40 - 48: 45 Load 47(g_tTex2du4) - 49: 14 Load 16(g_sSamp) - 51: 50 SampledImage 48 49 - 55: 42(ivec4) ImageGather 51 54 25 - Store 44(txval22) 55 - 60: 57 Load 59(g_tTexcdf4) - 61: 14 Load 16(g_sSamp) - 63: 62 SampledImage 60 61 - 66: 7(fvec4) ImageGather 63 65 25 - Store 56(txval40) 66 - 71: 68 Load 70(g_tTexcdi4) - 72: 14 Load 16(g_sSamp) - 74: 73 SampledImage 71 72 - 76: 27(ivec4) ImageGather 74 75 25 - Store 67(txval41) 76 - 81: 78 Load 80(g_tTexcdu4) - 82: 14 Load 16(g_sSamp) - 84: 83 SampledImage 81 82 - 89: 42(ivec4) ImageGather 84 88 25 - Store 77(txval42) 89 - 95: 8(ptr) AccessChain 92(psout) 25 - Store 95 94 - 98: 97(ptr) AccessChain 92(psout) 96 - Store 98 93 - 101: 8(ptr) AccessChain 92(psout) 25 - 102: 7(fvec4) Load 101 - Store 100(Color) 102 - 105: 97(ptr) AccessChain 92(psout) 96 - 106: 6(float) Load 105 - Store 104(Depth) 106 +105(flattenTemp): 94(ptr) Variable Function + 106:8(PS_OUTPUT) FunctionCall 10(@main() + Store 105(flattenTemp) 106 + 109: 12(ptr) AccessChain 105(flattenTemp) 29 + 110: 7(fvec4) Load 109 + Store 108(Color) 110 + 113: 100(ptr) AccessChain 105(flattenTemp) 99 + 114: 6(float) Load 113 + Store 112(Depth) 114 Return FunctionEnd + 10(@main():8(PS_OUTPUT) Function None 9 + 11: Label + 13(txval20): 12(ptr) Variable Function + 33(txval21): 32(ptr) Variable Function + 48(txval22): 47(ptr) Variable Function + 60(txval40): 12(ptr) Variable Function + 71(txval41): 32(ptr) Variable Function + 81(txval42): 47(ptr) Variable Function + 95(psout): 94(ptr) Variable Function + 17: 14 Load 16(g_tTex2df4) + 21: 18 Load 20(g_sSamp) + 23: 22 SampledImage 17 21 + 30: 7(fvec4) ImageGather 23 27 29 + Store 13(txval20) 30 + 37: 34 Load 36(g_tTex2di4) + 38: 18 Load 20(g_sSamp) + 40: 39 SampledImage 37 38 + 44: 31(ivec4) ImageGather 40 43 29 + Store 33(txval21) 44 + 52: 49 Load 51(g_tTex2du4) + 53: 18 Load 20(g_sSamp) + 55: 54 SampledImage 52 53 + 59: 46(ivec4) ImageGather 55 58 29 + Store 48(txval22) 59 + 64: 61 Load 63(g_tTexcdf4) + 65: 18 Load 20(g_sSamp) + 67: 66 SampledImage 64 65 + 70: 7(fvec4) ImageGather 67 69 29 + Store 60(txval40) 70 + 75: 72 Load 74(g_tTexcdi4) + 76: 18 Load 20(g_sSamp) + 78: 77 SampledImage 75 76 + 80: 31(ivec4) ImageGather 78 79 29 + Store 71(txval41) 80 + 85: 82 Load 84(g_tTexcdu4) + 86: 18 Load 20(g_sSamp) + 88: 87 SampledImage 85 86 + 93: 46(ivec4) ImageGather 88 92 29 + Store 81(txval42) 93 + 98: 12(ptr) AccessChain 95(psout) 29 + Store 98 97 + 101: 100(ptr) AccessChain 95(psout) 99 + Store 101 96 + 102:8(PS_OUTPUT) Load 95(psout) + ReturnValue 102 + FunctionEnd |