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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.array.dx10.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.array.dx10.frag.out621
1 files changed, 322 insertions, 299 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.array.dx10.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.array.dx10.frag.out
index ee550d165cb..69f8e3d7d39 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.array.dx10.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.gather.array.dx10.frag.out
@@ -2,81 +2,81 @@ hlsl.gather.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:29 Sequence
-0:29 move second child to first child (temp 4-component vector of float)
-0:29 'txval20' (temp 4-component vector of float)
-0:29 textureGather (temp 4-component vector of float)
-0:29 Construct combined texture-sampler (temp sampler2DArray)
-0:29 'g_tTex2df4a' (uniform texture2DArray)
-0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:29 move second child to first child ( temp 4-component vector of float)
+0:29 'txval20' ( temp 4-component vector of float)
+0:29 textureGather ( temp 4-component vector of float)
+0:29 Construct combined texture-sampler ( temp sampler2DArray)
+0:29 'g_tTex2df4a' ( uniform texture2DArray)
+0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:30 Sequence
-0:30 move second child to first child (temp 4-component vector of int)
-0:30 'txval21' (temp 4-component vector of int)
-0:30 textureGather (temp 4-component vector of int)
-0:30 Construct combined texture-sampler (temp isampler2DArray)
-0:30 'g_tTex2di4a' (uniform itexture2DArray)
-0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:30 move second child to first child ( temp 4-component vector of int)
+0:30 'txval21' ( temp 4-component vector of int)
+0:30 textureGather ( temp 4-component vector of int)
+0:30 Construct combined texture-sampler ( temp isampler2DArray)
+0:30 'g_tTex2di4a' ( uniform itexture2DArray)
+0:30 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:? 0.500000
0:31 Sequence
-0:31 move second child to first child (temp 4-component vector of uint)
-0:31 'txval22' (temp 4-component vector of uint)
-0:31 textureGather (temp 4-component vector of uint)
-0:31 Construct combined texture-sampler (temp usampler2DArray)
-0:31 'g_tTex2du4a' (uniform utexture2DArray)
-0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:31 move second child to first child ( temp 4-component vector of uint)
+0:31 'txval22' ( temp 4-component vector of uint)
+0:31 textureGather ( temp 4-component vector of uint)
+0:31 Construct combined texture-sampler ( temp usampler2DArray)
+0:31 'g_tTex2du4a' ( uniform utexture2DArray)
+0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:35 Sequence
-0:35 move second child to first child (temp 4-component vector of float)
-0:35 'txval40' (temp 4-component vector of float)
-0:35 textureGather (temp 4-component vector of float)
-0:35 Construct combined texture-sampler (temp samplerCubeArray)
-0:35 'g_tTexcdf4a' (uniform textureCubeArray)
-0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:35 move second child to first child ( temp 4-component vector of float)
+0:35 'txval40' ( temp 4-component vector of float)
+0:35 textureGather ( temp 4-component vector of float)
+0:35 Construct combined texture-sampler ( temp samplerCubeArray)
+0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
+0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:36 Sequence
-0:36 move second child to first child (temp 4-component vector of int)
-0:36 'txval41' (temp 4-component vector of int)
-0:36 textureGather (temp 4-component vector of int)
-0:36 Construct combined texture-sampler (temp isamplerCubeArray)
-0:36 'g_tTexcdi4a' (uniform itextureCubeArray)
-0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:36 move second child to first child ( temp 4-component vector of int)
+0:36 'txval41' ( temp 4-component vector of int)
+0:36 textureGather ( temp 4-component vector of int)
+0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
+0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
+0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:37 Sequence
-0:37 move second child to first child (temp 4-component vector of uint)
-0:37 'txval42' (temp 4-component vector of uint)
-0:37 textureGather (temp 4-component vector of uint)
-0:37 Construct combined texture-sampler (temp usamplerCubeArray)
-0:37 'g_tTexcdu4a' (uniform utextureCubeArray)
-0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:37 move second child to first child ( temp 4-component vector of uint)
+0:37 'txval42' ( temp 4-component vector of uint)
+0:37 textureGather ( temp 4-component vector of uint)
+0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
+0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
+0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:? 1.000000
-0:39 move second child to first child (temp 4-component vector of float)
-0:39 Color: direct index for structure (temp 4-component vector of float)
-0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:39 move second child to first child ( temp 4-component vector of float)
+0:39 Color: direct index for structure ( temp 4-component vector of float)
+0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
@@ -84,42 +84,48 @@ gl_FragCoord origin is upper left
0:39 1.000000
0:39 1.000000
0:39 1.000000
-0:40 move second child to first child (temp float)
-0:40 Depth: direct index for structure (temp float)
-0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:40 move second child to first child ( temp float)
+0:40 Depth: direct index for structure ( temp float)
+0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
-0:42 Sequence
-0:42 Sequence
-0:42 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:42 Color: direct index for structure (temp 4-component vector of float)
-0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:42 Constant:
-0:42 0 (const int)
-0:42 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:42 Depth: direct index for structure (temp float)
-0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:42 Constant:
-0:42 1 (const int)
-0:42 Branch: Return
+0:42 Branch: Return with expression
+0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Function Definition: main( ( temp void)
+0:24 Function Parameters:
+0:? Sequence
+0:24 Sequence
+0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:24 Color: direct index for structure ( temp 4-component vector of float)
+0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Constant:
+0:24 0 (const int)
+0:24 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:24 Depth: direct index for structure ( temp float)
+0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Constant:
+0:24 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
-0:? 'g_tTex1di4a' (uniform itexture1DArray)
-0:? 'g_tTex1du4a' (uniform utexture1DArray)
-0:? 'g_tTex2df4a' (uniform texture2DArray)
-0:? 'g_tTex2di4a' (uniform itexture2DArray)
-0:? 'g_tTex2du4a' (uniform utexture2DArray)
-0:? 'g_tTexcdf4a' (uniform textureCubeArray)
-0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
-0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
+0:? 'g_tTex1di4a' ( uniform itexture1DArray)
+0:? 'g_tTex1du4a' ( uniform utexture1DArray)
+0:? 'g_tTex2df4a' ( uniform texture2DArray)
+0:? 'g_tTex2di4a' ( uniform itexture2DArray)
+0:? 'g_tTex2du4a' ( uniform utexture2DArray)
+0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
+0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
+0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
Linked fragment stage:
@@ -128,81 +134,81 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:29 Sequence
-0:29 move second child to first child (temp 4-component vector of float)
-0:29 'txval20' (temp 4-component vector of float)
-0:29 textureGather (temp 4-component vector of float)
-0:29 Construct combined texture-sampler (temp sampler2DArray)
-0:29 'g_tTex2df4a' (uniform texture2DArray)
-0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:29 move second child to first child ( temp 4-component vector of float)
+0:29 'txval20' ( temp 4-component vector of float)
+0:29 textureGather ( temp 4-component vector of float)
+0:29 Construct combined texture-sampler ( temp sampler2DArray)
+0:29 'g_tTex2df4a' ( uniform texture2DArray)
+0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:30 Sequence
-0:30 move second child to first child (temp 4-component vector of int)
-0:30 'txval21' (temp 4-component vector of int)
-0:30 textureGather (temp 4-component vector of int)
-0:30 Construct combined texture-sampler (temp isampler2DArray)
-0:30 'g_tTex2di4a' (uniform itexture2DArray)
-0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:30 move second child to first child ( temp 4-component vector of int)
+0:30 'txval21' ( temp 4-component vector of int)
+0:30 textureGather ( temp 4-component vector of int)
+0:30 Construct combined texture-sampler ( temp isampler2DArray)
+0:30 'g_tTex2di4a' ( uniform itexture2DArray)
+0:30 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:? 0.500000
0:31 Sequence
-0:31 move second child to first child (temp 4-component vector of uint)
-0:31 'txval22' (temp 4-component vector of uint)
-0:31 textureGather (temp 4-component vector of uint)
-0:31 Construct combined texture-sampler (temp usampler2DArray)
-0:31 'g_tTex2du4a' (uniform utexture2DArray)
-0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:31 move second child to first child ( temp 4-component vector of uint)
+0:31 'txval22' ( temp 4-component vector of uint)
+0:31 textureGather ( temp 4-component vector of uint)
+0:31 Construct combined texture-sampler ( temp usampler2DArray)
+0:31 'g_tTex2du4a' ( uniform utexture2DArray)
+0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:35 Sequence
-0:35 move second child to first child (temp 4-component vector of float)
-0:35 'txval40' (temp 4-component vector of float)
-0:35 textureGather (temp 4-component vector of float)
-0:35 Construct combined texture-sampler (temp samplerCubeArray)
-0:35 'g_tTexcdf4a' (uniform textureCubeArray)
-0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:35 move second child to first child ( temp 4-component vector of float)
+0:35 'txval40' ( temp 4-component vector of float)
+0:35 textureGather ( temp 4-component vector of float)
+0:35 Construct combined texture-sampler ( temp samplerCubeArray)
+0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
+0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:36 Sequence
-0:36 move second child to first child (temp 4-component vector of int)
-0:36 'txval41' (temp 4-component vector of int)
-0:36 textureGather (temp 4-component vector of int)
-0:36 Construct combined texture-sampler (temp isamplerCubeArray)
-0:36 'g_tTexcdi4a' (uniform itextureCubeArray)
-0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:36 move second child to first child ( temp 4-component vector of int)
+0:36 'txval41' ( temp 4-component vector of int)
+0:36 textureGather ( temp 4-component vector of int)
+0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
+0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
+0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:37 Sequence
-0:37 move second child to first child (temp 4-component vector of uint)
-0:37 'txval42' (temp 4-component vector of uint)
-0:37 textureGather (temp 4-component vector of uint)
-0:37 Construct combined texture-sampler (temp usamplerCubeArray)
-0:37 'g_tTexcdu4a' (uniform utextureCubeArray)
-0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
+0:37 move second child to first child ( temp 4-component vector of uint)
+0:37 'txval42' ( temp 4-component vector of uint)
+0:37 textureGather ( temp 4-component vector of uint)
+0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
+0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
+0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:? 1.000000
-0:39 move second child to first child (temp 4-component vector of float)
-0:39 Color: direct index for structure (temp 4-component vector of float)
-0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:39 move second child to first child ( temp 4-component vector of float)
+0:39 Color: direct index for structure ( temp 4-component vector of float)
+0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
@@ -210,217 +216,234 @@ gl_FragCoord origin is upper left
0:39 1.000000
0:39 1.000000
0:39 1.000000
-0:40 move second child to first child (temp float)
-0:40 Depth: direct index for structure (temp float)
-0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
+0:40 move second child to first child ( temp float)
+0:40 Depth: direct index for structure ( temp float)
+0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
-0:42 Sequence
-0:42 Sequence
-0:42 move second child to first child (temp 4-component vector of float)
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:42 Color: direct index for structure (temp 4-component vector of float)
-0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:42 Constant:
-0:42 0 (const int)
-0:42 move second child to first child (temp float)
-0:? 'Depth' (out float FragDepth)
-0:42 Depth: direct index for structure (temp float)
-0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
-0:42 Constant:
-0:42 1 (const int)
-0:42 Branch: Return
+0:42 Branch: Return with expression
+0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Function Definition: main( ( temp void)
+0:24 Function Parameters:
+0:? Sequence
+0:24 Sequence
+0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 move second child to first child ( temp 4-component vector of float)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:24 Color: direct index for structure ( temp 4-component vector of float)
+0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Constant:
+0:24 0 (const int)
+0:24 move second child to first child ( temp float)
+0:? 'Depth' ( out float FragDepth)
+0:24 Depth: direct index for structure ( temp float)
+0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
+0:24 Constant:
+0:24 1 (const int)
0:? Linker Objects
-0:? 'Color' (layout(location=0 ) out 4-component vector of float)
-0:? 'Depth' (out float FragDepth)
-0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
-0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
-0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
-0:? 'g_tTex1di4a' (uniform itexture1DArray)
-0:? 'g_tTex1du4a' (uniform utexture1DArray)
-0:? 'g_tTex2df4a' (uniform texture2DArray)
-0:? 'g_tTex2di4a' (uniform itexture2DArray)
-0:? 'g_tTex2du4a' (uniform utexture2DArray)
-0:? 'g_tTexcdf4a' (uniform textureCubeArray)
-0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
-0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
+0:? 'g_sSamp' (layout( binding=0) uniform sampler)
+0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
+0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
+0:? 'g_tTex1di4a' ( uniform itexture1DArray)
+0:? 'g_tTex1du4a' ( uniform utexture1DArray)
+0:? 'g_tTex2df4a' ( uniform texture2DArray)
+0:? 'g_tTex2di4a' ( uniform itexture2DArray)
+0:? 'g_tTex2du4a' ( uniform utexture2DArray)
+0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
+0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
+0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
+0:? 'Color' (layout( location=0) out 4-component vector of float)
+0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 117
+// Id's are bound by 124
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 99 103
+ EntryPoint Fragment 4 "main" 107 111
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
- Name 9 "txval20"
- Name 12 "g_tTex2df4a"
- Name 16 "g_sSamp"
- Name 30 "txval21"
- Name 33 "g_tTex2di4a"
- Name 45 "txval22"
- Name 48 "g_tTex2du4a"
- Name 57 "txval40"
- Name 60 "g_tTexcdf4a"
- Name 67 "txval41"
- Name 70 "g_tTexcdi4a"
- Name 77 "txval42"
- Name 80 "g_tTexcdu4a"
- Name 90 "PS_OUTPUT"
- MemberName 90(PS_OUTPUT) 0 "Color"
- MemberName 90(PS_OUTPUT) 1 "Depth"
- Name 92 "psout"
- Name 99 "Color"
- Name 103 "Depth"
- Name 109 "g_tTex1df4a"
- Name 110 "g_tTex1df4"
- Name 113 "g_tTex1di4a"
- Name 116 "g_tTex1du4a"
- Decorate 12(g_tTex2df4a) DescriptorSet 0
- Decorate 16(g_sSamp) DescriptorSet 0
- Decorate 16(g_sSamp) Binding 0
- Decorate 33(g_tTex2di4a) DescriptorSet 0
- Decorate 48(g_tTex2du4a) DescriptorSet 0
- Decorate 60(g_tTexcdf4a) DescriptorSet 0
- Decorate 70(g_tTexcdi4a) DescriptorSet 0
- Decorate 80(g_tTexcdu4a) DescriptorSet 0
- Decorate 99(Color) Location 0
- Decorate 103(Depth) BuiltIn FragDepth
- Decorate 109(g_tTex1df4a) DescriptorSet 0
- Decorate 109(g_tTex1df4a) Binding 1
- Decorate 110(g_tTex1df4) DescriptorSet 0
- Decorate 110(g_tTex1df4) Binding 0
- Decorate 113(g_tTex1di4a) DescriptorSet 0
- Decorate 116(g_tTex1du4a) DescriptorSet 0
+ Name 8 "PS_OUTPUT"
+ MemberName 8(PS_OUTPUT) 0 "Color"
+ MemberName 8(PS_OUTPUT) 1 "Depth"
+ Name 10 "@main("
+ Name 13 "txval20"
+ Name 16 "g_tTex2df4a"
+ Name 20 "g_sSamp"
+ Name 34 "txval21"
+ Name 37 "g_tTex2di4a"
+ Name 49 "txval22"
+ Name 52 "g_tTex2du4a"
+ Name 61 "txval40"
+ Name 64 "g_tTexcdf4a"
+ Name 71 "txval41"
+ Name 74 "g_tTexcdi4a"
+ Name 81 "txval42"
+ Name 84 "g_tTexcdu4a"
+ Name 95 "psout"
+ Name 104 "flattenTemp"
+ Name 107 "Color"
+ Name 111 "Depth"
+ Name 116 "g_tTex1df4a"
+ Name 117 "g_tTex1df4"
+ Name 120 "g_tTex1di4a"
+ Name 123 "g_tTex1du4a"
+ Decorate 16(g_tTex2df4a) DescriptorSet 0
+ Decorate 20(g_sSamp) DescriptorSet 0
+ Decorate 20(g_sSamp) Binding 0
+ Decorate 37(g_tTex2di4a) DescriptorSet 0
+ Decorate 52(g_tTex2du4a) DescriptorSet 0
+ Decorate 64(g_tTexcdf4a) DescriptorSet 0
+ Decorate 74(g_tTexcdi4a) DescriptorSet 0
+ Decorate 84(g_tTexcdu4a) DescriptorSet 0
+ Decorate 107(Color) Location 0
+ Decorate 111(Depth) BuiltIn FragDepth
+ Decorate 116(g_tTex1df4a) DescriptorSet 0
+ Decorate 116(g_tTex1df4a) Binding 1
+ Decorate 117(g_tTex1df4) DescriptorSet 0
+ Decorate 117(g_tTex1df4) Binding 0
+ Decorate 120(g_tTex1di4a) DescriptorSet 0
+ Decorate 123(g_tTex1du4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
- 8: TypePointer Function 7(fvec4)
- 10: TypeImage 6(float) 2D array sampled format:Unknown
- 11: TypePointer UniformConstant 10
- 12(g_tTex2df4a): 11(ptr) Variable UniformConstant
- 14: TypeSampler
+ 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
+ 9: TypeFunction 8(PS_OUTPUT)
+ 12: TypePointer Function 7(fvec4)
+ 14: TypeImage 6(float) 2D array sampled format:Unknown
15: TypePointer UniformConstant 14
- 16(g_sSamp): 15(ptr) Variable UniformConstant
- 18: TypeSampledImage 10
- 20: TypeVector 6(float) 3
- 21: 6(float) Constant 1036831949
- 22: 6(float) Constant 1045220557
- 23: 6(float) Constant 1050253722
- 24: 20(fvec3) ConstantComposite 21 22 23
- 25: TypeInt 32 1
- 26: 25(int) Constant 0
- 28: TypeVector 25(int) 4
- 29: TypePointer Function 28(ivec4)
- 31: TypeImage 25(int) 2D array sampled format:Unknown
- 32: TypePointer UniformConstant 31
- 33(g_tTex2di4a): 32(ptr) Variable UniformConstant
- 36: TypeSampledImage 31
- 38: 6(float) Constant 1053609165
- 39: 6(float) Constant 1056964608
- 40: 20(fvec3) ConstantComposite 23 38 39
- 42: TypeInt 32 0
- 43: TypeVector 42(int) 4
- 44: TypePointer Function 43(ivec4)
- 46: TypeImage 42(int) 2D array sampled format:Unknown
- 47: TypePointer UniformConstant 46
- 48(g_tTex2du4a): 47(ptr) Variable UniformConstant
- 51: TypeSampledImage 46
- 53: 6(float) Constant 1058642330
- 54: 6(float) Constant 1060320051
- 55: 20(fvec3) ConstantComposite 39 53 54
- 58: TypeImage 6(float) Cube array sampled format:Unknown
- 59: TypePointer UniformConstant 58
- 60(g_tTexcdf4a): 59(ptr) Variable UniformConstant
- 63: TypeSampledImage 58
- 65: 7(fvec4) ConstantComposite 21 22 23 38
- 68: TypeImage 25(int) Cube array sampled format:Unknown
- 69: TypePointer UniformConstant 68
- 70(g_tTexcdi4a): 69(ptr) Variable UniformConstant
- 73: TypeSampledImage 68
- 75: 7(fvec4) ConstantComposite 38 39 53 54
- 78: TypeImage 42(int) Cube array sampled format:Unknown
- 79: TypePointer UniformConstant 78
- 80(g_tTexcdu4a): 79(ptr) Variable UniformConstant
- 83: TypeSampledImage 78
- 85: 6(float) Constant 1061997773
- 86: 6(float) Constant 1063675494
- 87: 6(float) Constant 1065353216
- 88: 7(fvec4) ConstantComposite 54 85 86 87
- 90(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
- 91: TypePointer Function 90(PS_OUTPUT)
- 93: 7(fvec4) ConstantComposite 87 87 87 87
- 95: 25(int) Constant 1
- 96: TypePointer Function 6(float)
- 98: TypePointer Output 7(fvec4)
- 99(Color): 98(ptr) Variable Output
- 102: TypePointer Output 6(float)
- 103(Depth): 102(ptr) Variable Output
- 107: TypeImage 6(float) 1D array sampled format:Unknown
- 108: TypePointer UniformConstant 107
-109(g_tTex1df4a): 108(ptr) Variable UniformConstant
- 110(g_tTex1df4): 108(ptr) Variable UniformConstant
- 111: TypeImage 25(int) 1D array sampled format:Unknown
- 112: TypePointer UniformConstant 111
-113(g_tTex1di4a): 112(ptr) Variable UniformConstant
- 114: TypeImage 42(int) 1D array sampled format:Unknown
+ 16(g_tTex2df4a): 15(ptr) Variable UniformConstant
+ 18: TypeSampler
+ 19: TypePointer UniformConstant 18
+ 20(g_sSamp): 19(ptr) Variable UniformConstant
+ 22: TypeSampledImage 14
+ 24: TypeVector 6(float) 3
+ 25: 6(float) Constant 1036831949
+ 26: 6(float) Constant 1045220557
+ 27: 6(float) Constant 1050253722
+ 28: 24(fvec3) ConstantComposite 25 26 27
+ 29: TypeInt 32 1
+ 30: 29(int) Constant 0
+ 32: TypeVector 29(int) 4
+ 33: TypePointer Function 32(ivec4)
+ 35: TypeImage 29(int) 2D array sampled format:Unknown
+ 36: TypePointer UniformConstant 35
+ 37(g_tTex2di4a): 36(ptr) Variable UniformConstant
+ 40: TypeSampledImage 35
+ 42: 6(float) Constant 1053609165
+ 43: 6(float) Constant 1056964608
+ 44: 24(fvec3) ConstantComposite 27 42 43
+ 46: TypeInt 32 0
+ 47: TypeVector 46(int) 4
+ 48: TypePointer Function 47(ivec4)
+ 50: TypeImage 46(int) 2D array sampled format:Unknown
+ 51: TypePointer UniformConstant 50
+ 52(g_tTex2du4a): 51(ptr) Variable UniformConstant
+ 55: TypeSampledImage 50
+ 57: 6(float) Constant 1058642330
+ 58: 6(float) Constant 1060320051
+ 59: 24(fvec3) ConstantComposite 43 57 58
+ 62: TypeImage 6(float) Cube array sampled format:Unknown
+ 63: TypePointer UniformConstant 62
+ 64(g_tTexcdf4a): 63(ptr) Variable UniformConstant
+ 67: TypeSampledImage 62
+ 69: 7(fvec4) ConstantComposite 25 26 27 42
+ 72: TypeImage 29(int) Cube array sampled format:Unknown
+ 73: TypePointer UniformConstant 72
+ 74(g_tTexcdi4a): 73(ptr) Variable UniformConstant
+ 77: TypeSampledImage 72
+ 79: 7(fvec4) ConstantComposite 42 43 57 58
+ 82: TypeImage 46(int) Cube array sampled format:Unknown
+ 83: TypePointer UniformConstant 82
+ 84(g_tTexcdu4a): 83(ptr) Variable UniformConstant
+ 87: TypeSampledImage 82
+ 89: 6(float) Constant 1061997773
+ 90: 6(float) Constant 1063675494
+ 91: 6(float) Constant 1065353216
+ 92: 7(fvec4) ConstantComposite 58 89 90 91
+ 94: TypePointer Function 8(PS_OUTPUT)
+ 96: 7(fvec4) ConstantComposite 91 91 91 91
+ 98: 29(int) Constant 1
+ 99: TypePointer Function 6(float)
+ 106: TypePointer Output 7(fvec4)
+ 107(Color): 106(ptr) Variable Output
+ 110: TypePointer Output 6(float)
+ 111(Depth): 110(ptr) Variable Output
+ 114: TypeImage 6(float) 1D array sampled format:Unknown
115: TypePointer UniformConstant 114
-116(g_tTex1du4a): 115(ptr) Variable UniformConstant
+116(g_tTex1df4a): 115(ptr) Variable UniformConstant
+ 117(g_tTex1df4): 115(ptr) Variable UniformConstant
+ 118: TypeImage 29(int) 1D array sampled format:Unknown
+ 119: TypePointer UniformConstant 118
+120(g_tTex1di4a): 119(ptr) Variable UniformConstant
+ 121: TypeImage 46(int) 1D array sampled format:Unknown
+ 122: TypePointer UniformConstant 121
+123(g_tTex1du4a): 122(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
- 9(txval20): 8(ptr) Variable Function
- 30(txval21): 29(ptr) Variable Function
- 45(txval22): 44(ptr) Variable Function
- 57(txval40): 8(ptr) Variable Function
- 67(txval41): 29(ptr) Variable Function
- 77(txval42): 44(ptr) Variable Function
- 92(psout): 91(ptr) Variable Function
- 13: 10 Load 12(g_tTex2df4a)
- 17: 14 Load 16(g_sSamp)
- 19: 18 SampledImage 13 17
- 27: 7(fvec4) ImageGather 19 24 26
- Store 9(txval20) 27
- 34: 31 Load 33(g_tTex2di4a)
- 35: 14 Load 16(g_sSamp)
- 37: 36 SampledImage 34 35
- 41: 28(ivec4) ImageGather 37 40 26
- Store 30(txval21) 41
- 49: 46 Load 48(g_tTex2du4a)
- 50: 14 Load 16(g_sSamp)
- 52: 51 SampledImage 49 50
- 56: 43(ivec4) ImageGather 52 55 26
- Store 45(txval22) 56
- 61: 58 Load 60(g_tTexcdf4a)
- 62: 14 Load 16(g_sSamp)
- 64: 63 SampledImage 61 62
- 66: 7(fvec4) ImageGather 64 65 26
- Store 57(txval40) 66
- 71: 68 Load 70(g_tTexcdi4a)
- 72: 14 Load 16(g_sSamp)
- 74: 73 SampledImage 71 72
- 76: 28(ivec4) ImageGather 74 75 26
- Store 67(txval41) 76
- 81: 78 Load 80(g_tTexcdu4a)
- 82: 14 Load 16(g_sSamp)
- 84: 83 SampledImage 81 82
- 89: 43(ivec4) ImageGather 84 88 26
- Store 77(txval42) 89
- 94: 8(ptr) AccessChain 92(psout) 26
- Store 94 93
- 97: 96(ptr) AccessChain 92(psout) 95
- Store 97 87
- 100: 8(ptr) AccessChain 92(psout) 26
- 101: 7(fvec4) Load 100
- Store 99(Color) 101
- 104: 96(ptr) AccessChain 92(psout) 95
- 105: 6(float) Load 104
- Store 103(Depth) 105
+104(flattenTemp): 94(ptr) Variable Function
+ 105:8(PS_OUTPUT) FunctionCall 10(@main()
+ Store 104(flattenTemp) 105
+ 108: 12(ptr) AccessChain 104(flattenTemp) 30
+ 109: 7(fvec4) Load 108
+ Store 107(Color) 109
+ 112: 99(ptr) AccessChain 104(flattenTemp) 98
+ 113: 6(float) Load 112
+ Store 111(Depth) 113
Return
FunctionEnd
+ 10(@main():8(PS_OUTPUT) Function None 9
+ 11: Label
+ 13(txval20): 12(ptr) Variable Function
+ 34(txval21): 33(ptr) Variable Function
+ 49(txval22): 48(ptr) Variable Function
+ 61(txval40): 12(ptr) Variable Function
+ 71(txval41): 33(ptr) Variable Function
+ 81(txval42): 48(ptr) Variable Function
+ 95(psout): 94(ptr) Variable Function
+ 17: 14 Load 16(g_tTex2df4a)
+ 21: 18 Load 20(g_sSamp)
+ 23: 22 SampledImage 17 21
+ 31: 7(fvec4) ImageGather 23 28 30
+ Store 13(txval20) 31
+ 38: 35 Load 37(g_tTex2di4a)
+ 39: 18 Load 20(g_sSamp)
+ 41: 40 SampledImage 38 39
+ 45: 32(ivec4) ImageGather 41 44 30
+ Store 34(txval21) 45
+ 53: 50 Load 52(g_tTex2du4a)
+ 54: 18 Load 20(g_sSamp)
+ 56: 55 SampledImage 53 54
+ 60: 47(ivec4) ImageGather 56 59 30
+ Store 49(txval22) 60
+ 65: 62 Load 64(g_tTexcdf4a)
+ 66: 18 Load 20(g_sSamp)
+ 68: 67 SampledImage 65 66
+ 70: 7(fvec4) ImageGather 68 69 30
+ Store 61(txval40) 70
+ 75: 72 Load 74(g_tTexcdi4a)
+ 76: 18 Load 20(g_sSamp)
+ 78: 77 SampledImage 75 76
+ 80: 32(ivec4) ImageGather 78 79 30
+ Store 71(txval41) 80
+ 85: 82 Load 84(g_tTexcdu4a)
+ 86: 18 Load 20(g_sSamp)
+ 88: 87 SampledImage 85 86
+ 93: 47(ivec4) ImageGather 88 92 30
+ Store 81(txval42) 93
+ 97: 12(ptr) AccessChain 95(psout) 30
+ Store 97 96
+ 100: 99(ptr) AccessChain 95(psout) 98
+ Store 100 91
+ 101:8(PS_OUTPUT) Load 95(psout)
+ ReturnValue 101
+ FunctionEnd