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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.function.frag.out119
1 files changed, 0 insertions, 119 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.function.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.function.frag.out
deleted file mode 100644
index 00b882d829c..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.function.frag.out
+++ /dev/null
@@ -1,119 +0,0 @@
-hlsl.function.frag
-ERROR: 0:24: 'fun1' : unknown variable
-ERROR: 0:24: 'return' : type does not match, or is not convertible to, the function's return type
-ERROR: 2 compilation errors. No code generated.
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-ERROR: node is still EOpNull!
-0:2 Function Definition: fun0( ( temp 4-component vector of float)
-0:2 Function Parameters:
-0:? Sequence
-0:3 Branch: Return with expression
-0:3 Constant:
-0:3 1.000000
-0:3 1.000000
-0:3 1.000000
-0:3 1.000000
-0:7 Function Definition: fun2(vf4; ( temp uint)
-0:7 Function Parameters:
-0:7 'col' ( in 4-component vector of float)
-0:? Sequence
-0:8 Branch: Return with expression
-0:8 Constant:
-0:8 7 (const uint)
-0:12 Function Definition: fun4(u1;u1; ( temp 4-component vector of float)
-0:12 Function Parameters:
-0:12 'id1' ( in uint)
-0:12 'id2' ( in uint)
-0:? Sequence
-0:13 Branch: Return with expression
-0:13 Construct vec4 ( temp 4-component vector of float)
-0:13 Convert uint to float ( temp float)
-0:13 component-wise multiply ( temp uint)
-0:13 'id1' ( in uint)
-0:13 'id2' ( in uint)
-0:17 Function Definition: fun1(i1; ( temp 4-component vector of float)
-0:17 Function Parameters:
-0:17 'index' ( in int)
-0:? Sequence
-0:18 Sequence
-0:18 move second child to first child ( temp uint)
-0:18 'entityId' ( temp uint)
-0:18 Function Call: fun2(vf4; ( temp uint)
-0:18 Function Call: fun0( ( temp 4-component vector of float)
-0:19 Branch: Return with expression
-0:19 Function Call: fun4(u1;u1; ( temp 4-component vector of float)
-0:19 'entityId' ( temp uint)
-0:19 'entityId' ( temp uint)
-0:23 Function Definition: @main( ( temp int)
-0:23 Function Parameters:
-0:23 Function Definition: main( ( temp void)
-0:23 Function Parameters:
-0:? Sequence
-0:23 move second child to first child ( temp int)
-0:? '@entryPointOutput' (layout( location=0) out int)
-0:23 Function Call: @main( ( temp int)
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out int)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-ERROR: node is still EOpNull!
-0:2 Function Definition: fun0( ( temp 4-component vector of float)
-0:2 Function Parameters:
-0:? Sequence
-0:3 Branch: Return with expression
-0:3 Constant:
-0:3 1.000000
-0:3 1.000000
-0:3 1.000000
-0:3 1.000000
-0:7 Function Definition: fun2(vf4; ( temp uint)
-0:7 Function Parameters:
-0:7 'col' ( in 4-component vector of float)
-0:? Sequence
-0:8 Branch: Return with expression
-0:8 Constant:
-0:8 7 (const uint)
-0:12 Function Definition: fun4(u1;u1; ( temp 4-component vector of float)
-0:12 Function Parameters:
-0:12 'id1' ( in uint)
-0:12 'id2' ( in uint)
-0:? Sequence
-0:13 Branch: Return with expression
-0:13 Construct vec4 ( temp 4-component vector of float)
-0:13 Convert uint to float ( temp float)
-0:13 component-wise multiply ( temp uint)
-0:13 'id1' ( in uint)
-0:13 'id2' ( in uint)
-0:17 Function Definition: fun1(i1; ( temp 4-component vector of float)
-0:17 Function Parameters:
-0:17 'index' ( in int)
-0:? Sequence
-0:18 Sequence
-0:18 move second child to first child ( temp uint)
-0:18 'entityId' ( temp uint)
-0:18 Function Call: fun2(vf4; ( temp uint)
-0:18 Function Call: fun0( ( temp 4-component vector of float)
-0:19 Branch: Return with expression
-0:19 Function Call: fun4(u1;u1; ( temp 4-component vector of float)
-0:19 'entityId' ( temp uint)
-0:19 'entityId' ( temp uint)
-0:23 Function Definition: @main( ( temp int)
-0:23 Function Parameters:
-0:23 Function Definition: main( ( temp void)
-0:23 Function Parameters:
-0:? Sequence
-0:23 move second child to first child ( temp int)
-0:? '@entryPointOutput' (layout( location=0) out int)
-0:23 Function Call: @main( ( temp int)
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out int)
-
-SPIR-V is not generated for failed compile or link