diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.function.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.function.frag.out | 119 |
1 files changed, 0 insertions, 119 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.function.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.function.frag.out deleted file mode 100644 index 00b882d829c..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.function.frag.out +++ /dev/null @@ -1,119 +0,0 @@ -hlsl.function.frag -ERROR: 0:24: 'fun1' : unknown variable -ERROR: 0:24: 'return' : type does not match, or is not convertible to, the function's return type -ERROR: 2 compilation errors. No code generated. - - -Shader version: 500 -gl_FragCoord origin is upper left -ERROR: node is still EOpNull! -0:2 Function Definition: fun0( ( temp 4-component vector of float) -0:2 Function Parameters: -0:? Sequence -0:3 Branch: Return with expression -0:3 Constant: -0:3 1.000000 -0:3 1.000000 -0:3 1.000000 -0:3 1.000000 -0:7 Function Definition: fun2(vf4; ( temp uint) -0:7 Function Parameters: -0:7 'col' ( in 4-component vector of float) -0:? Sequence -0:8 Branch: Return with expression -0:8 Constant: -0:8 7 (const uint) -0:12 Function Definition: fun4(u1;u1; ( temp 4-component vector of float) -0:12 Function Parameters: -0:12 'id1' ( in uint) -0:12 'id2' ( in uint) -0:? Sequence -0:13 Branch: Return with expression -0:13 Construct vec4 ( temp 4-component vector of float) -0:13 Convert uint to float ( temp float) -0:13 component-wise multiply ( temp uint) -0:13 'id1' ( in uint) -0:13 'id2' ( in uint) -0:17 Function Definition: fun1(i1; ( temp 4-component vector of float) -0:17 Function Parameters: -0:17 'index' ( in int) -0:? Sequence -0:18 Sequence -0:18 move second child to first child ( temp uint) -0:18 'entityId' ( temp uint) -0:18 Function Call: fun2(vf4; ( temp uint) -0:18 Function Call: fun0( ( temp 4-component vector of float) -0:19 Branch: Return with expression -0:19 Function Call: fun4(u1;u1; ( temp 4-component vector of float) -0:19 'entityId' ( temp uint) -0:19 'entityId' ( temp uint) -0:23 Function Definition: @main( ( temp int) -0:23 Function Parameters: -0:23 Function Definition: main( ( temp void) -0:23 Function Parameters: -0:? Sequence -0:23 move second child to first child ( temp int) -0:? '@entryPointOutput' (layout( location=0) out int) -0:23 Function Call: @main( ( temp int) -0:? Linker Objects -0:? '@entryPointOutput' (layout( location=0) out int) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -ERROR: node is still EOpNull! -0:2 Function Definition: fun0( ( temp 4-component vector of float) -0:2 Function Parameters: -0:? Sequence -0:3 Branch: Return with expression -0:3 Constant: -0:3 1.000000 -0:3 1.000000 -0:3 1.000000 -0:3 1.000000 -0:7 Function Definition: fun2(vf4; ( temp uint) -0:7 Function Parameters: -0:7 'col' ( in 4-component vector of float) -0:? Sequence -0:8 Branch: Return with expression -0:8 Constant: -0:8 7 (const uint) -0:12 Function Definition: fun4(u1;u1; ( temp 4-component vector of float) -0:12 Function Parameters: -0:12 'id1' ( in uint) -0:12 'id2' ( in uint) -0:? Sequence -0:13 Branch: Return with expression -0:13 Construct vec4 ( temp 4-component vector of float) -0:13 Convert uint to float ( temp float) -0:13 component-wise multiply ( temp uint) -0:13 'id1' ( in uint) -0:13 'id2' ( in uint) -0:17 Function Definition: fun1(i1; ( temp 4-component vector of float) -0:17 Function Parameters: -0:17 'index' ( in int) -0:? Sequence -0:18 Sequence -0:18 move second child to first child ( temp uint) -0:18 'entityId' ( temp uint) -0:18 Function Call: fun2(vf4; ( temp uint) -0:18 Function Call: fun0( ( temp 4-component vector of float) -0:19 Branch: Return with expression -0:19 Function Call: fun4(u1;u1; ( temp 4-component vector of float) -0:19 'entityId' ( temp uint) -0:19 'entityId' ( temp uint) -0:23 Function Definition: @main( ( temp int) -0:23 Function Parameters: -0:23 Function Definition: main( ( temp void) -0:23 Function Parameters: -0:? Sequence -0:23 move second child to first child ( temp int) -0:? '@entryPointOutput' (layout( location=0) out int) -0:23 Function Call: @main( ( temp int) -0:? Linker Objects -0:? '@entryPointOutput' (layout( location=0) out int) - -SPIR-V is not generated for failed compile or link |