diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.float1.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.float1.frag.out | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.float1.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.float1.frag.out index 641febd7bbb..ad29daac4b0 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.float1.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.float1.frag.out @@ -3,31 +3,31 @@ Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:1 Sequence -0:1 move second child to first child (temp 1-component vector of float) -0:1 'f1' (global 1-component vector of float) +0:1 move second child to first child ( temp 1-component vector of float) +0:1 'f1' ( global 1-component vector of float) 0:1 Constant: 0:1 1.000000 0:2 Sequence -0:2 move second child to first child (temp float) -0:2 'scalar' (global float) +0:2 move second child to first child ( temp float) +0:2 'scalar' ( global float) 0:2 Constant: 0:2 2.000000 -0:5 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float) +0:5 Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float) 0:5 Function Parameters: -0:5 'inFloat1' (in 1-component vector of float) -0:5 'inScalar' (in float) +0:5 'inFloat1' ( in 1-component vector of float) +0:5 'inScalar' ( in float) 0:? Sequence 0:6 Branch: Return with expression -0:6 add (temp 1-component vector of float) -0:6 vector-scale (temp 1-component vector of float) -0:6 'f1' (global 1-component vector of float) -0:6 'scalar' (global float) -0:6 vector-scale (temp 1-component vector of float) -0:6 'inFloat1' (in 1-component vector of float) -0:6 'inScalar' (in float) +0:6 add ( temp 1-component vector of float) +0:6 vector-scale ( temp 1-component vector of float) +0:6 'f1' ( global 1-component vector of float) +0:6 'scalar' ( global float) +0:6 vector-scale ( temp 1-component vector of float) +0:6 'inFloat1' ( in 1-component vector of float) +0:6 'inScalar' ( in float) 0:? Linker Objects -0:? 'f1' (global 1-component vector of float) -0:? 'scalar' (global float) +0:? 'f1' ( global 1-component vector of float) +0:? 'scalar' ( global float) Linked fragment stage: @@ -38,31 +38,31 @@ Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:1 Sequence -0:1 move second child to first child (temp 1-component vector of float) -0:1 'f1' (global 1-component vector of float) +0:1 move second child to first child ( temp 1-component vector of float) +0:1 'f1' ( global 1-component vector of float) 0:1 Constant: 0:1 1.000000 0:2 Sequence -0:2 move second child to first child (temp float) -0:2 'scalar' (global float) +0:2 move second child to first child ( temp float) +0:2 'scalar' ( global float) 0:2 Constant: 0:2 2.000000 -0:5 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float) +0:5 Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float) 0:5 Function Parameters: -0:5 'inFloat1' (in 1-component vector of float) -0:5 'inScalar' (in float) +0:5 'inFloat1' ( in 1-component vector of float) +0:5 'inScalar' ( in float) 0:? Sequence 0:6 Branch: Return with expression -0:6 add (temp 1-component vector of float) -0:6 vector-scale (temp 1-component vector of float) -0:6 'f1' (global 1-component vector of float) -0:6 'scalar' (global float) -0:6 vector-scale (temp 1-component vector of float) -0:6 'inFloat1' (in 1-component vector of float) -0:6 'inScalar' (in float) +0:6 add ( temp 1-component vector of float) +0:6 vector-scale ( temp 1-component vector of float) +0:6 'f1' ( global 1-component vector of float) +0:6 'scalar' ( global float) +0:6 vector-scale ( temp 1-component vector of float) +0:6 'inFloat1' ( in 1-component vector of float) +0:6 'inScalar' ( in float) 0:? Linker Objects -0:? 'f1' (global 1-component vector of float) -0:? 'scalar' (global float) +0:? 'f1' ( global 1-component vector of float) +0:? 'scalar' ( global float) // Module Version 10000 // Generated by (magic number): 80001 |