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path: root/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.float1.frag.out
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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.float1.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.float1.frag.out64
1 files changed, 32 insertions, 32 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.float1.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.float1.frag.out
index 641febd7bbb..ad29daac4b0 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.float1.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.float1.frag.out
@@ -3,31 +3,31 @@ Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
-0:1 move second child to first child (temp 1-component vector of float)
-0:1 'f1' (global 1-component vector of float)
+0:1 move second child to first child ( temp 1-component vector of float)
+0:1 'f1' ( global 1-component vector of float)
0:1 Constant:
0:1 1.000000
0:2 Sequence
-0:2 move second child to first child (temp float)
-0:2 'scalar' (global float)
+0:2 move second child to first child ( temp float)
+0:2 'scalar' ( global float)
0:2 Constant:
0:2 2.000000
-0:5 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
+0:5 Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float)
0:5 Function Parameters:
-0:5 'inFloat1' (in 1-component vector of float)
-0:5 'inScalar' (in float)
+0:5 'inFloat1' ( in 1-component vector of float)
+0:5 'inScalar' ( in float)
0:? Sequence
0:6 Branch: Return with expression
-0:6 add (temp 1-component vector of float)
-0:6 vector-scale (temp 1-component vector of float)
-0:6 'f1' (global 1-component vector of float)
-0:6 'scalar' (global float)
-0:6 vector-scale (temp 1-component vector of float)
-0:6 'inFloat1' (in 1-component vector of float)
-0:6 'inScalar' (in float)
+0:6 add ( temp 1-component vector of float)
+0:6 vector-scale ( temp 1-component vector of float)
+0:6 'f1' ( global 1-component vector of float)
+0:6 'scalar' ( global float)
+0:6 vector-scale ( temp 1-component vector of float)
+0:6 'inFloat1' ( in 1-component vector of float)
+0:6 'inScalar' ( in float)
0:? Linker Objects
-0:? 'f1' (global 1-component vector of float)
-0:? 'scalar' (global float)
+0:? 'f1' ( global 1-component vector of float)
+0:? 'scalar' ( global float)
Linked fragment stage:
@@ -38,31 +38,31 @@ Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
-0:1 move second child to first child (temp 1-component vector of float)
-0:1 'f1' (global 1-component vector of float)
+0:1 move second child to first child ( temp 1-component vector of float)
+0:1 'f1' ( global 1-component vector of float)
0:1 Constant:
0:1 1.000000
0:2 Sequence
-0:2 move second child to first child (temp float)
-0:2 'scalar' (global float)
+0:2 move second child to first child ( temp float)
+0:2 'scalar' ( global float)
0:2 Constant:
0:2 2.000000
-0:5 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
+0:5 Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float)
0:5 Function Parameters:
-0:5 'inFloat1' (in 1-component vector of float)
-0:5 'inScalar' (in float)
+0:5 'inFloat1' ( in 1-component vector of float)
+0:5 'inScalar' ( in float)
0:? Sequence
0:6 Branch: Return with expression
-0:6 add (temp 1-component vector of float)
-0:6 vector-scale (temp 1-component vector of float)
-0:6 'f1' (global 1-component vector of float)
-0:6 'scalar' (global float)
-0:6 vector-scale (temp 1-component vector of float)
-0:6 'inFloat1' (in 1-component vector of float)
-0:6 'inScalar' (in float)
+0:6 add ( temp 1-component vector of float)
+0:6 vector-scale ( temp 1-component vector of float)
+0:6 'f1' ( global 1-component vector of float)
+0:6 'scalar' ( global float)
+0:6 vector-scale ( temp 1-component vector of float)
+0:6 'inFloat1' ( in 1-component vector of float)
+0:6 'inScalar' ( in float)
0:? Linker Objects
-0:? 'f1' (global 1-component vector of float)
-0:? 'scalar' (global float)
+0:? 'f1' ( global 1-component vector of float)
+0:? 'scalar' ( global float)
// Module Version 10000
// Generated by (magic number): 80001