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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.flattenSubset.frag.out218
1 files changed, 0 insertions, 218 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.flattenSubset.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.flattenSubset.frag.out
deleted file mode 100644
index f6da1a9efea..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.flattenSubset.frag.out
+++ /dev/null
@@ -1,218 +0,0 @@
-hlsl.flattenSubset.frag
-WARNING: AST will form illegal SPIR-V; need to transform to legalize
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:30 Function Definition: @main(vf4; ( temp 4-component vector of float)
-0:30 Function Parameters:
-0:30 'vpos' ( in 4-component vector of float)
-0:? Sequence
-0:33 move second child to first child ( temp sampler)
-0:33 ss: direct index for structure ( temp sampler)
-0:33 s0: direct index for structure ( temp structure{ temp int x, temp int y, temp sampler ss})
-0:33 's1' ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a})
-0:33 Constant:
-0:33 2 (const int)
-0:33 Constant:
-0:33 2 (const int)
-0:33 'samp' ( uniform sampler)
-0:34 move second child to first child ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a})
-0:34 resources: direct index for structure ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a})
-0:34 's2' ( temp structure{ temp int a1, temp int a2, temp int a3, temp int a4, temp int a5, temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a} resources})
-0:34 Constant:
-0:34 5 (const int)
-0:34 's1' ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a})
-0:35 Branch: Return with expression
-0:35 texture ( temp 4-component vector of float)
-0:35 Construct combined texture-sampler ( temp sampler2D)
-0:35 'tex' ( uniform texture2D)
-0:35 ss: direct index for structure ( temp sampler)
-0:35 s0: direct index for structure ( temp structure{ temp int x, temp int y, temp sampler ss})
-0:35 resources: direct index for structure ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a})
-0:35 's2' ( temp structure{ temp int a1, temp int a2, temp int a3, temp int a4, temp int a5, temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a} resources})
-0:35 Constant:
-0:35 5 (const int)
-0:35 Constant:
-0:35 2 (const int)
-0:35 Constant:
-0:35 2 (const int)
-0:35 Constant:
-0:35 0.500000
-0:35 0.500000
-0:30 Function Definition: main( ( temp void)
-0:30 Function Parameters:
-0:? Sequence
-0:30 move second child to first child ( temp 4-component vector of float)
-0:? 'vpos' ( temp 4-component vector of float)
-0:? 'vpos' (layout( location=0) in 4-component vector of float)
-0:30 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:30 Function Call: @main(vf4; ( temp 4-component vector of float)
-0:? 'vpos' ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'samp' ( uniform sampler)
-0:? 'tex' ( uniform texture2D)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'vpos' (layout( location=0) in 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:30 Function Definition: @main(vf4; ( temp 4-component vector of float)
-0:30 Function Parameters:
-0:30 'vpos' ( in 4-component vector of float)
-0:? Sequence
-0:33 move second child to first child ( temp sampler)
-0:33 ss: direct index for structure ( temp sampler)
-0:33 s0: direct index for structure ( temp structure{ temp int x, temp int y, temp sampler ss})
-0:33 's1' ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a})
-0:33 Constant:
-0:33 2 (const int)
-0:33 Constant:
-0:33 2 (const int)
-0:33 'samp' ( uniform sampler)
-0:34 move second child to first child ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a})
-0:34 resources: direct index for structure ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a})
-0:34 's2' ( temp structure{ temp int a1, temp int a2, temp int a3, temp int a4, temp int a5, temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a} resources})
-0:34 Constant:
-0:34 5 (const int)
-0:34 's1' ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a})
-0:35 Branch: Return with expression
-0:35 texture ( temp 4-component vector of float)
-0:35 Construct combined texture-sampler ( temp sampler2D)
-0:35 'tex' ( uniform texture2D)
-0:35 ss: direct index for structure ( temp sampler)
-0:35 s0: direct index for structure ( temp structure{ temp int x, temp int y, temp sampler ss})
-0:35 resources: direct index for structure ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a})
-0:35 's2' ( temp structure{ temp int a1, temp int a2, temp int a3, temp int a4, temp int a5, temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a} resources})
-0:35 Constant:
-0:35 5 (const int)
-0:35 Constant:
-0:35 2 (const int)
-0:35 Constant:
-0:35 2 (const int)
-0:35 Constant:
-0:35 0.500000
-0:35 0.500000
-0:30 Function Definition: main( ( temp void)
-0:30 Function Parameters:
-0:? Sequence
-0:30 move second child to first child ( temp 4-component vector of float)
-0:? 'vpos' ( temp 4-component vector of float)
-0:? 'vpos' (layout( location=0) in 4-component vector of float)
-0:30 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:30 Function Call: @main(vf4; ( temp 4-component vector of float)
-0:? 'vpos' ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'samp' ( uniform sampler)
-0:? 'tex' ( uniform texture2D)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'vpos' (layout( location=0) in 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 54
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 47 50
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "main"
- Name 11 "@main(vf4;"
- Name 10 "vpos"
- Name 15 "S0"
- MemberName 15(S0) 0 "x"
- MemberName 15(S0) 1 "y"
- MemberName 15(S0) 2 "ss"
- Name 16 "S1"
- MemberName 16(S1) 0 "b"
- MemberName 16(S1) 1 "samplerState"
- MemberName 16(S1) 2 "s0"
- MemberName 16(S1) 3 "a"
- Name 18 "s1"
- Name 21 "samp"
- Name 25 "S2"
- MemberName 25(S2) 0 "a1"
- MemberName 25(S2) 1 "a2"
- MemberName 25(S2) 2 "a3"
- MemberName 25(S2) 3 "a4"
- MemberName 25(S2) 4 "a5"
- MemberName 25(S2) 5 "resources"
- Name 27 "s2"
- Name 33 "tex"
- Name 45 "vpos"
- Name 47 "vpos"
- Name 50 "@entryPointOutput"
- Name 51 "param"
- Decorate 21(samp) DescriptorSet 0
- Decorate 21(samp) Binding 0
- Decorate 33(tex) DescriptorSet 0
- Decorate 33(tex) Binding 0
- Decorate 47(vpos) Location 0
- Decorate 50(@entryPointOutput) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 4
- 8: TypePointer Function 7(fvec4)
- 9: TypeFunction 7(fvec4) 8(ptr)
- 13: TypeSampler
- 14: TypeInt 32 1
- 15(S0): TypeStruct 14(int) 14(int) 13
- 16(S1): TypeStruct 6(float) 13 15(S0) 14(int)
- 17: TypePointer Function 16(S1)
- 19: 14(int) Constant 2
- 20: TypePointer UniformConstant 13
- 21(samp): 20(ptr) Variable UniformConstant
- 23: TypePointer Function 13
- 25(S2): TypeStruct 14(int) 14(int) 14(int) 14(int) 14(int) 16(S1)
- 26: TypePointer Function 25(S2)
- 28: 14(int) Constant 5
- 31: TypeImage 6(float) 2D sampled format:Unknown
- 32: TypePointer UniformConstant 31
- 33(tex): 32(ptr) Variable UniformConstant
- 37: TypeSampledImage 31
- 39: TypeVector 6(float) 2
- 40: 6(float) Constant 1056964608
- 41: 39(fvec2) ConstantComposite 40 40
- 46: TypePointer Input 7(fvec4)
- 47(vpos): 46(ptr) Variable Input
- 49: TypePointer Output 7(fvec4)
-50(@entryPointOutput): 49(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 45(vpos): 8(ptr) Variable Function
- 51(param): 8(ptr) Variable Function
- 48: 7(fvec4) Load 47(vpos)
- Store 45(vpos) 48
- 52: 7(fvec4) Load 45(vpos)
- Store 51(param) 52
- 53: 7(fvec4) FunctionCall 11(@main(vf4;) 51(param)
- Store 50(@entryPointOutput) 53
- Return
- FunctionEnd
- 11(@main(vf4;): 7(fvec4) Function None 9
- 10(vpos): 8(ptr) FunctionParameter
- 12: Label
- 18(s1): 17(ptr) Variable Function
- 27(s2): 26(ptr) Variable Function
- 22: 13 Load 21(samp)
- 24: 23(ptr) AccessChain 18(s1) 19 19
- Store 24 22
- 29: 16(S1) Load 18(s1)
- 30: 17(ptr) AccessChain 27(s2) 28
- Store 30 29
- 34: 31 Load 33(tex)
- 35: 23(ptr) AccessChain 27(s2) 28 19 19
- 36: 13 Load 35
- 38: 37 SampledImage 34 36
- 42: 7(fvec4) ImageSampleImplicitLod 38 41
- ReturnValue 42
- FunctionEnd