diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.flattenSubset.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.flattenSubset.frag.out | 218 |
1 files changed, 0 insertions, 218 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.flattenSubset.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.flattenSubset.frag.out deleted file mode 100644 index f6da1a9efea..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.flattenSubset.frag.out +++ /dev/null @@ -1,218 +0,0 @@ -hlsl.flattenSubset.frag -WARNING: AST will form illegal SPIR-V; need to transform to legalize -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:30 Function Definition: @main(vf4; ( temp 4-component vector of float) -0:30 Function Parameters: -0:30 'vpos' ( in 4-component vector of float) -0:? Sequence -0:33 move second child to first child ( temp sampler) -0:33 ss: direct index for structure ( temp sampler) -0:33 s0: direct index for structure ( temp structure{ temp int x, temp int y, temp sampler ss}) -0:33 's1' ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a}) -0:33 Constant: -0:33 2 (const int) -0:33 Constant: -0:33 2 (const int) -0:33 'samp' ( uniform sampler) -0:34 move second child to first child ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a}) -0:34 resources: direct index for structure ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a}) -0:34 's2' ( temp structure{ temp int a1, temp int a2, temp int a3, temp int a4, temp int a5, temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a} resources}) -0:34 Constant: -0:34 5 (const int) -0:34 's1' ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a}) -0:35 Branch: Return with expression -0:35 texture ( temp 4-component vector of float) -0:35 Construct combined texture-sampler ( temp sampler2D) -0:35 'tex' ( uniform texture2D) -0:35 ss: direct index for structure ( temp sampler) -0:35 s0: direct index for structure ( temp structure{ temp int x, temp int y, temp sampler ss}) -0:35 resources: direct index for structure ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a}) -0:35 's2' ( temp structure{ temp int a1, temp int a2, temp int a3, temp int a4, temp int a5, temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a} resources}) -0:35 Constant: -0:35 5 (const int) -0:35 Constant: -0:35 2 (const int) -0:35 Constant: -0:35 2 (const int) -0:35 Constant: -0:35 0.500000 -0:35 0.500000 -0:30 Function Definition: main( ( temp void) -0:30 Function Parameters: -0:? Sequence -0:30 move second child to first child ( temp 4-component vector of float) -0:? 'vpos' ( temp 4-component vector of float) -0:? 'vpos' (layout( location=0) in 4-component vector of float) -0:30 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:30 Function Call: @main(vf4; ( temp 4-component vector of float) -0:? 'vpos' ( temp 4-component vector of float) -0:? Linker Objects -0:? 'samp' ( uniform sampler) -0:? 'tex' ( uniform texture2D) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:? 'vpos' (layout( location=0) in 4-component vector of float) - - -Linked fragment stage: - - -Shader version: 500 -gl_FragCoord origin is upper left -0:? Sequence -0:30 Function Definition: @main(vf4; ( temp 4-component vector of float) -0:30 Function Parameters: -0:30 'vpos' ( in 4-component vector of float) -0:? Sequence -0:33 move second child to first child ( temp sampler) -0:33 ss: direct index for structure ( temp sampler) -0:33 s0: direct index for structure ( temp structure{ temp int x, temp int y, temp sampler ss}) -0:33 's1' ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a}) -0:33 Constant: -0:33 2 (const int) -0:33 Constant: -0:33 2 (const int) -0:33 'samp' ( uniform sampler) -0:34 move second child to first child ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a}) -0:34 resources: direct index for structure ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a}) -0:34 's2' ( temp structure{ temp int a1, temp int a2, temp int a3, temp int a4, temp int a5, temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a} resources}) -0:34 Constant: -0:34 5 (const int) -0:34 's1' ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a}) -0:35 Branch: Return with expression -0:35 texture ( temp 4-component vector of float) -0:35 Construct combined texture-sampler ( temp sampler2D) -0:35 'tex' ( uniform texture2D) -0:35 ss: direct index for structure ( temp sampler) -0:35 s0: direct index for structure ( temp structure{ temp int x, temp int y, temp sampler ss}) -0:35 resources: direct index for structure ( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a}) -0:35 's2' ( temp structure{ temp int a1, temp int a2, temp int a3, temp int a4, temp int a5, temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int y, temp sampler ss} s0, temp int a} resources}) -0:35 Constant: -0:35 5 (const int) -0:35 Constant: -0:35 2 (const int) -0:35 Constant: -0:35 2 (const int) -0:35 Constant: -0:35 0.500000 -0:35 0.500000 -0:30 Function Definition: main( ( temp void) -0:30 Function Parameters: -0:? Sequence -0:30 move second child to first child ( temp 4-component vector of float) -0:? 'vpos' ( temp 4-component vector of float) -0:? 'vpos' (layout( location=0) in 4-component vector of float) -0:30 move second child to first child ( temp 4-component vector of float) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:30 Function Call: @main(vf4; ( temp 4-component vector of float) -0:? 'vpos' ( temp 4-component vector of float) -0:? Linker Objects -0:? 'samp' ( uniform sampler) -0:? 'tex' ( uniform texture2D) -0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:? 'vpos' (layout( location=0) in 4-component vector of float) - -// Module Version 10000 -// Generated by (magic number): 80008 -// Id's are bound by 54 - - Capability Shader - 1: ExtInstImport "GLSL.std.450" - MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 47 50 - ExecutionMode 4 OriginUpperLeft - Source HLSL 500 - Name 4 "main" - Name 11 "@main(vf4;" - Name 10 "vpos" - Name 15 "S0" - MemberName 15(S0) 0 "x" - MemberName 15(S0) 1 "y" - MemberName 15(S0) 2 "ss" - Name 16 "S1" - MemberName 16(S1) 0 "b" - MemberName 16(S1) 1 "samplerState" - MemberName 16(S1) 2 "s0" - MemberName 16(S1) 3 "a" - Name 18 "s1" - Name 21 "samp" - Name 25 "S2" - MemberName 25(S2) 0 "a1" - MemberName 25(S2) 1 "a2" - MemberName 25(S2) 2 "a3" - MemberName 25(S2) 3 "a4" - MemberName 25(S2) 4 "a5" - MemberName 25(S2) 5 "resources" - Name 27 "s2" - Name 33 "tex" - Name 45 "vpos" - Name 47 "vpos" - Name 50 "@entryPointOutput" - Name 51 "param" - Decorate 21(samp) DescriptorSet 0 - Decorate 21(samp) Binding 0 - Decorate 33(tex) DescriptorSet 0 - Decorate 33(tex) Binding 0 - Decorate 47(vpos) Location 0 - Decorate 50(@entryPointOutput) Location 0 - 2: TypeVoid - 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8: TypePointer Function 7(fvec4) - 9: TypeFunction 7(fvec4) 8(ptr) - 13: TypeSampler - 14: TypeInt 32 1 - 15(S0): TypeStruct 14(int) 14(int) 13 - 16(S1): TypeStruct 6(float) 13 15(S0) 14(int) - 17: TypePointer Function 16(S1) - 19: 14(int) Constant 2 - 20: TypePointer UniformConstant 13 - 21(samp): 20(ptr) Variable UniformConstant - 23: TypePointer Function 13 - 25(S2): TypeStruct 14(int) 14(int) 14(int) 14(int) 14(int) 16(S1) - 26: TypePointer Function 25(S2) - 28: 14(int) Constant 5 - 31: TypeImage 6(float) 2D sampled format:Unknown - 32: TypePointer UniformConstant 31 - 33(tex): 32(ptr) Variable UniformConstant - 37: TypeSampledImage 31 - 39: TypeVector 6(float) 2 - 40: 6(float) Constant 1056964608 - 41: 39(fvec2) ConstantComposite 40 40 - 46: TypePointer Input 7(fvec4) - 47(vpos): 46(ptr) Variable Input - 49: TypePointer Output 7(fvec4) -50(@entryPointOutput): 49(ptr) Variable Output - 4(main): 2 Function None 3 - 5: Label - 45(vpos): 8(ptr) Variable Function - 51(param): 8(ptr) Variable Function - 48: 7(fvec4) Load 47(vpos) - Store 45(vpos) 48 - 52: 7(fvec4) Load 45(vpos) - Store 51(param) 52 - 53: 7(fvec4) FunctionCall 11(@main(vf4;) 51(param) - Store 50(@entryPointOutput) 53 - Return - FunctionEnd - 11(@main(vf4;): 7(fvec4) Function None 9 - 10(vpos): 8(ptr) FunctionParameter - 12: Label - 18(s1): 17(ptr) Variable Function - 27(s2): 26(ptr) Variable Function - 22: 13 Load 21(samp) - 24: 23(ptr) AccessChain 18(s1) 19 19 - Store 24 22 - 29: 16(S1) Load 18(s1) - 30: 17(ptr) AccessChain 27(s2) 28 - Store 30 29 - 34: 31 Load 33(tex) - 35: 23(ptr) AccessChain 27(s2) 28 19 19 - 36: 13 Load 35 - 38: 37 SampledImage 34 36 - 42: 7(fvec4) ImageSampleImplicitLod 38 41 - ReturnValue 42 - FunctionEnd |