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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.flattenOpaqueInitMix.vert.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.flattenOpaqueInitMix.vert.out197
1 files changed, 0 insertions, 197 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.flattenOpaqueInitMix.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.flattenOpaqueInitMix.vert.out
deleted file mode 100644
index 62a2e8e7a27..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.flattenOpaqueInitMix.vert.out
+++ /dev/null
@@ -1,197 +0,0 @@
-hlsl.flattenOpaqueInitMix.vert
-WARNING: AST will form illegal SPIR-V; need to transform to legalize
-Shader version: 500
-0:? Sequence
-0:5 Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
-0:5 Function Parameters:
-0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
-0:? Sequence
-0:6 Branch: Return with expression
-0:6 texture ( temp 4-component vector of float)
-0:6 Construct combined texture-sampler ( temp sampler2D)
-0:6 tex: direct index for structure ( temp texture2D)
-0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
-0:6 Constant:
-0:6 1 (const int)
-0:6 smpl: direct index for structure ( temp sampler)
-0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
-0:6 Constant:
-0:6 0 (const int)
-0:? Construct vec2 ( temp 2-component vector of float)
-0:6 f: direct index for structure ( temp float)
-0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
-0:6 Constant:
-0:6 2 (const int)
-0:6 f: direct index for structure ( temp float)
-0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
-0:6 Constant:
-0:6 2 (const int)
-0:10 Function Definition: @main( ( temp 4-component vector of float)
-0:10 Function Parameters:
-0:? Sequence
-0:11 Sequence
-0:11 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
-0:11 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
-0:11 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
-0:11 'g_tInputTexture_sampler' ( uniform sampler)
-0:11 'g_tInputTexture' ( uniform texture2D)
-0:11 Constant:
-0:11 0.500000
-0:12 Branch: Return with expression
-0:12 Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
-0:12 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
-0:10 Function Definition: main( ( temp void)
-0:10 Function Parameters:
-0:? Sequence
-0:10 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:10 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'g_tInputTexture_sampler' ( uniform sampler)
-0:? 'g_tInputTexture' ( uniform texture2D)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-
-
-Linked vertex stage:
-
-
-Shader version: 500
-0:? Sequence
-0:5 Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
-0:5 Function Parameters:
-0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
-0:? Sequence
-0:6 Branch: Return with expression
-0:6 texture ( temp 4-component vector of float)
-0:6 Construct combined texture-sampler ( temp sampler2D)
-0:6 tex: direct index for structure ( temp texture2D)
-0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
-0:6 Constant:
-0:6 1 (const int)
-0:6 smpl: direct index for structure ( temp sampler)
-0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
-0:6 Constant:
-0:6 0 (const int)
-0:? Construct vec2 ( temp 2-component vector of float)
-0:6 f: direct index for structure ( temp float)
-0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
-0:6 Constant:
-0:6 2 (const int)
-0:6 f: direct index for structure ( temp float)
-0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
-0:6 Constant:
-0:6 2 (const int)
-0:10 Function Definition: @main( ( temp 4-component vector of float)
-0:10 Function Parameters:
-0:? Sequence
-0:11 Sequence
-0:11 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
-0:11 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
-0:11 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
-0:11 'g_tInputTexture_sampler' ( uniform sampler)
-0:11 'g_tInputTexture' ( uniform texture2D)
-0:11 Constant:
-0:11 0.500000
-0:12 Branch: Return with expression
-0:12 Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
-0:12 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
-0:10 Function Definition: main( ( temp void)
-0:10 Function Parameters:
-0:? Sequence
-0:10 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:10 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'g_tInputTexture_sampler' ( uniform sampler)
-0:? 'g_tInputTexture' ( uniform texture2D)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 59
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Vertex 4 "main" 57
- Source HLSL 500
- Name 4 "main"
- Name 9 "FxaaTex"
- MemberName 9(FxaaTex) 0 "smpl"
- MemberName 9(FxaaTex) 1 "tex"
- MemberName 9(FxaaTex) 2 "f"
- Name 14 "lookUp(struct-FxaaTex-p1-t21-f11;"
- Name 13 "tex"
- Name 17 "@main("
- Name 42 "tex"
- Name 44 "g_tInputTexture_sampler"
- Name 47 "g_tInputTexture"
- Name 51 "param"
- Name 57 "@entryPointOutput"
- Decorate 44(g_tInputTexture_sampler) DescriptorSet 0
- Decorate 44(g_tInputTexture_sampler) Binding 0
- Decorate 47(g_tInputTexture) DescriptorSet 0
- Decorate 47(g_tInputTexture) Binding 0
- Decorate 57(@entryPointOutput) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeSampler
- 7: TypeFloat 32
- 8: TypeImage 7(float) 2D sampled format:Unknown
- 9(FxaaTex): TypeStruct 6 8 7(float)
- 10: TypePointer Function 9(FxaaTex)
- 11: TypeVector 7(float) 4
- 12: TypeFunction 11(fvec4) 10(ptr)
- 16: TypeFunction 11(fvec4)
- 19: TypeInt 32 1
- 20: 19(int) Constant 1
- 21: TypePointer Function 8
- 24: 19(int) Constant 0
- 25: TypePointer Function 6
- 28: TypeSampledImage 8
- 30: 19(int) Constant 2
- 31: TypePointer Function 7(float)
- 36: TypeVector 7(float) 2
- 38: 7(float) Constant 0
- 43: TypePointer UniformConstant 6
-44(g_tInputTexture_sampler): 43(ptr) Variable UniformConstant
- 46: TypePointer UniformConstant 8
-47(g_tInputTexture): 46(ptr) Variable UniformConstant
- 49: 7(float) Constant 1056964608
- 56: TypePointer Output 11(fvec4)
-57(@entryPointOutput): 56(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 58: 11(fvec4) FunctionCall 17(@main()
- Store 57(@entryPointOutput) 58
- Return
- FunctionEnd
-14(lookUp(struct-FxaaTex-p1-t21-f11;): 11(fvec4) Function None 12
- 13(tex): 10(ptr) FunctionParameter
- 15: Label
- 22: 21(ptr) AccessChain 13(tex) 20
- 23: 8 Load 22
- 26: 25(ptr) AccessChain 13(tex) 24
- 27: 6 Load 26
- 29: 28 SampledImage 23 27
- 32: 31(ptr) AccessChain 13(tex) 30
- 33: 7(float) Load 32
- 34: 31(ptr) AccessChain 13(tex) 30
- 35: 7(float) Load 34
- 37: 36(fvec2) CompositeConstruct 33 35
- 39: 11(fvec4) ImageSampleExplicitLod 29 37 Lod 38
- ReturnValue 39
- FunctionEnd
- 17(@main(): 11(fvec4) Function None 16
- 18: Label
- 42(tex): 10(ptr) Variable Function
- 51(param): 10(ptr) Variable Function
- 45: 6 Load 44(g_tInputTexture_sampler)
- 48: 8 Load 47(g_tInputTexture)
- 50: 9(FxaaTex) CompositeConstruct 45 48 49
- Store 42(tex) 50
- 52: 9(FxaaTex) Load 42(tex)
- Store 51(param) 52
- 53: 11(fvec4) FunctionCall 14(lookUp(struct-FxaaTex-p1-t21-f11;) 51(param)
- ReturnValue 53
- FunctionEnd