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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.flattenOpaque.frag.out482
1 files changed, 0 insertions, 482 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.flattenOpaque.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.flattenOpaque.frag.out
deleted file mode 100644
index 688656c1a5d..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.flattenOpaque.frag.out
+++ /dev/null
@@ -1,482 +0,0 @@
-hlsl.flattenOpaque.frag
-WARNING: AST will form illegal SPIR-V; need to transform to legalize
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:15 Function Definition: osCall1(struct-os-p11; ( temp 4-component vector of float)
-0:15 Function Parameters:
-0:15 's' ( in structure{ temp sampler s2D})
-0:? Sequence
-0:16 Branch: Return with expression
-0:16 texture ( temp 4-component vector of float)
-0:16 Construct combined texture-sampler ( temp sampler2D)
-0:16 'tex' ( uniform texture2D)
-0:16 s2D: direct index for structure ( temp sampler)
-0:16 's' ( in structure{ temp sampler s2D})
-0:16 Constant:
-0:16 0 (const int)
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
-0:20 Function Definition: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
-0:20 Function Parameters:
-0:20 's' ( in structure{ temp sampler s2D})
-0:20 'f2' ( in 2-component vector of float)
-0:? Sequence
-0:21 Branch: Return with expression
-0:21 texture ( temp 4-component vector of float)
-0:21 Construct combined texture-sampler ( temp sampler2D)
-0:21 'tex' ( uniform texture2D)
-0:21 s2D: direct index for structure ( temp sampler)
-0:21 's' ( in structure{ temp sampler s2D})
-0:21 Constant:
-0:21 0 (const int)
-0:21 'f2' ( in 2-component vector of float)
-0:25 Function Definition: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
-0:25 Function Parameters:
-0:25 's' ( in structure{ temp sampler s2D, temp texture2D tex})
-0:? Sequence
-0:26 Branch: Return with expression
-0:26 texture ( temp 4-component vector of float)
-0:26 Construct combined texture-sampler ( temp sampler2D)
-0:26 tex: direct index for structure ( temp texture2D)
-0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex})
-0:26 Constant:
-0:26 1 (const int)
-0:26 s2D: direct index for structure ( temp sampler)
-0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex})
-0:26 Constant:
-0:26 0 (const int)
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
-0:30 Function Definition: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
-0:30 Function Parameters:
-0:30 's' ( in structure{ temp sampler s2D, temp texture2D tex})
-0:30 'f2' ( in 2-component vector of float)
-0:? Sequence
-0:31 Branch: Return with expression
-0:31 texture ( temp 4-component vector of float)
-0:31 Construct combined texture-sampler ( temp sampler2D)
-0:31 tex: direct index for structure ( temp texture2D)
-0:31 's' ( in structure{ temp sampler s2D, temp texture2D tex})
-0:31 Constant:
-0:31 1 (const int)
-0:31 s2D: direct index for structure ( temp sampler)
-0:31 's' ( in structure{ temp sampler s2D, temp texture2D tex})
-0:31 Constant:
-0:31 0 (const int)
-0:31 'f2' ( in 2-component vector of float)
-0:35 Function Definition: @main( ( temp 4-component vector of float)
-0:35 Function Parameters:
-0:? Sequence
-0:39 Branch: Return with expression
-0:38 add ( temp 4-component vector of float)
-0:37 add ( temp 4-component vector of float)
-0:36 add ( temp 4-component vector of float)
-0:36 Function Call: osCall1(struct-os-p11; ( temp 4-component vector of float)
-0:36 Comma ( temp structure{ temp sampler s2D})
-0:36 Sequence
-0:36 move second child to first child ( temp sampler)
-0:36 s2D: direct index for structure ( temp sampler)
-0:36 'aggShadow' ( temp structure{ temp sampler s2D})
-0:36 Constant:
-0:36 0 (const int)
-0:? 's.s2D' ( uniform sampler)
-0:36 'aggShadow' ( temp structure{ temp sampler s2D})
-0:37 Function Call: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
-0:37 Comma ( temp structure{ temp sampler s2D})
-0:37 Sequence
-0:37 move second child to first child ( temp sampler)
-0:37 s2D: direct index for structure ( temp sampler)
-0:37 'aggShadow' ( temp structure{ temp sampler s2D})
-0:37 Constant:
-0:37 0 (const int)
-0:? 's.s2D' ( uniform sampler)
-0:37 'aggShadow' ( temp structure{ temp sampler s2D})
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
-0:38 Function Call: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
-0:38 Comma ( temp structure{ temp sampler s2D, temp texture2D tex})
-0:38 Sequence
-0:38 move second child to first child ( temp sampler)
-0:38 s2D: direct index for structure ( temp sampler)
-0:38 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
-0:38 Constant:
-0:38 0 (const int)
-0:? 's2.s2D' ( uniform sampler)
-0:38 move second child to first child ( temp texture2D)
-0:38 tex: direct index for structure ( temp texture2D)
-0:38 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
-0:38 Constant:
-0:38 1 (const int)
-0:? 's2.tex' ( uniform texture2D)
-0:38 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
-0:39 Function Call: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
-0:39 Comma ( temp structure{ temp sampler s2D, temp texture2D tex})
-0:39 Sequence
-0:39 move second child to first child ( temp sampler)
-0:39 s2D: direct index for structure ( temp sampler)
-0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
-0:39 Constant:
-0:39 0 (const int)
-0:? 's2.s2D' ( uniform sampler)
-0:39 move second child to first child ( temp texture2D)
-0:39 tex: direct index for structure ( temp texture2D)
-0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
-0:39 Constant:
-0:39 1 (const int)
-0:? 's2.tex' ( uniform texture2D)
-0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
-0:35 Function Definition: main( ( temp void)
-0:35 Function Parameters:
-0:? Sequence
-0:35 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:35 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'tex' ( uniform texture2D)
-0:? 's.s2D' ( uniform sampler)
-0:? 's2.s2D' ( uniform sampler)
-0:? 's2.tex' ( uniform texture2D)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:15 Function Definition: osCall1(struct-os-p11; ( temp 4-component vector of float)
-0:15 Function Parameters:
-0:15 's' ( in structure{ temp sampler s2D})
-0:? Sequence
-0:16 Branch: Return with expression
-0:16 texture ( temp 4-component vector of float)
-0:16 Construct combined texture-sampler ( temp sampler2D)
-0:16 'tex' ( uniform texture2D)
-0:16 s2D: direct index for structure ( temp sampler)
-0:16 's' ( in structure{ temp sampler s2D})
-0:16 Constant:
-0:16 0 (const int)
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
-0:20 Function Definition: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
-0:20 Function Parameters:
-0:20 's' ( in structure{ temp sampler s2D})
-0:20 'f2' ( in 2-component vector of float)
-0:? Sequence
-0:21 Branch: Return with expression
-0:21 texture ( temp 4-component vector of float)
-0:21 Construct combined texture-sampler ( temp sampler2D)
-0:21 'tex' ( uniform texture2D)
-0:21 s2D: direct index for structure ( temp sampler)
-0:21 's' ( in structure{ temp sampler s2D})
-0:21 Constant:
-0:21 0 (const int)
-0:21 'f2' ( in 2-component vector of float)
-0:25 Function Definition: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
-0:25 Function Parameters:
-0:25 's' ( in structure{ temp sampler s2D, temp texture2D tex})
-0:? Sequence
-0:26 Branch: Return with expression
-0:26 texture ( temp 4-component vector of float)
-0:26 Construct combined texture-sampler ( temp sampler2D)
-0:26 tex: direct index for structure ( temp texture2D)
-0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex})
-0:26 Constant:
-0:26 1 (const int)
-0:26 s2D: direct index for structure ( temp sampler)
-0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex})
-0:26 Constant:
-0:26 0 (const int)
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
-0:30 Function Definition: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
-0:30 Function Parameters:
-0:30 's' ( in structure{ temp sampler s2D, temp texture2D tex})
-0:30 'f2' ( in 2-component vector of float)
-0:? Sequence
-0:31 Branch: Return with expression
-0:31 texture ( temp 4-component vector of float)
-0:31 Construct combined texture-sampler ( temp sampler2D)
-0:31 tex: direct index for structure ( temp texture2D)
-0:31 's' ( in structure{ temp sampler s2D, temp texture2D tex})
-0:31 Constant:
-0:31 1 (const int)
-0:31 s2D: direct index for structure ( temp sampler)
-0:31 's' ( in structure{ temp sampler s2D, temp texture2D tex})
-0:31 Constant:
-0:31 0 (const int)
-0:31 'f2' ( in 2-component vector of float)
-0:35 Function Definition: @main( ( temp 4-component vector of float)
-0:35 Function Parameters:
-0:? Sequence
-0:39 Branch: Return with expression
-0:38 add ( temp 4-component vector of float)
-0:37 add ( temp 4-component vector of float)
-0:36 add ( temp 4-component vector of float)
-0:36 Function Call: osCall1(struct-os-p11; ( temp 4-component vector of float)
-0:36 Comma ( temp structure{ temp sampler s2D})
-0:36 Sequence
-0:36 move second child to first child ( temp sampler)
-0:36 s2D: direct index for structure ( temp sampler)
-0:36 'aggShadow' ( temp structure{ temp sampler s2D})
-0:36 Constant:
-0:36 0 (const int)
-0:? 's.s2D' ( uniform sampler)
-0:36 'aggShadow' ( temp structure{ temp sampler s2D})
-0:37 Function Call: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
-0:37 Comma ( temp structure{ temp sampler s2D})
-0:37 Sequence
-0:37 move second child to first child ( temp sampler)
-0:37 s2D: direct index for structure ( temp sampler)
-0:37 'aggShadow' ( temp structure{ temp sampler s2D})
-0:37 Constant:
-0:37 0 (const int)
-0:? 's.s2D' ( uniform sampler)
-0:37 'aggShadow' ( temp structure{ temp sampler s2D})
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
-0:38 Function Call: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
-0:38 Comma ( temp structure{ temp sampler s2D, temp texture2D tex})
-0:38 Sequence
-0:38 move second child to first child ( temp sampler)
-0:38 s2D: direct index for structure ( temp sampler)
-0:38 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
-0:38 Constant:
-0:38 0 (const int)
-0:? 's2.s2D' ( uniform sampler)
-0:38 move second child to first child ( temp texture2D)
-0:38 tex: direct index for structure ( temp texture2D)
-0:38 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
-0:38 Constant:
-0:38 1 (const int)
-0:? 's2.tex' ( uniform texture2D)
-0:38 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
-0:39 Function Call: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
-0:39 Comma ( temp structure{ temp sampler s2D, temp texture2D tex})
-0:39 Sequence
-0:39 move second child to first child ( temp sampler)
-0:39 s2D: direct index for structure ( temp sampler)
-0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
-0:39 Constant:
-0:39 0 (const int)
-0:? 's2.s2D' ( uniform sampler)
-0:39 move second child to first child ( temp texture2D)
-0:39 tex: direct index for structure ( temp texture2D)
-0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
-0:39 Constant:
-0:39 1 (const int)
-0:? 's2.tex' ( uniform texture2D)
-0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
-0:35 Function Definition: main( ( temp void)
-0:35 Function Parameters:
-0:? Sequence
-0:35 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:35 Function Call: @main( ( temp 4-component vector of float)
-0:? Linker Objects
-0:? 'tex' ( uniform texture2D)
-0:? 's.s2D' ( uniform sampler)
-0:? 's2.s2D' ( uniform sampler)
-0:? 's2.tex' ( uniform texture2D)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 122
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 120
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "main"
- Name 7 "os"
- MemberName 7(os) 0 "s2D"
- Name 13 "osCall1(struct-os-p11;"
- Name 12 "s"
- Name 20 "osCall2(struct-os-p11;vf2;"
- Name 18 "s"
- Name 19 "f2"
- Name 23 "os2"
- MemberName 23(os2) 0 "s2D"
- MemberName 23(os2) 1 "tex"
- Name 27 "os2Call1(struct-os2-p1-t211;"
- Name 26 "s"
- Name 32 "os2Call2(struct-os2-p1-t211;vf2;"
- Name 30 "s"
- Name 31 "f2"
- Name 35 "@main("
- Name 38 "tex"
- Name 80 "aggShadow"
- Name 82 "s.s2D"
- Name 85 "param"
- Name 88 "aggShadow"
- Name 91 "param"
- Name 93 "param"
- Name 96 "aggShadow"
- Name 97 "s2.s2D"
- Name 100 "s2.tex"
- Name 103 "param"
- Name 107 "aggShadow"
- Name 112 "param"
- Name 114 "param"
- Name 120 "@entryPointOutput"
- Decorate 38(tex) DescriptorSet 0
- Decorate 38(tex) Binding 0
- Decorate 82(s.s2D) DescriptorSet 0
- Decorate 82(s.s2D) Binding 0
- Decorate 97(s2.s2D) DescriptorSet 0
- Decorate 97(s2.s2D) Binding 0
- Decorate 100(s2.tex) DescriptorSet 0
- Decorate 100(s2.tex) Binding 0
- Decorate 120(@entryPointOutput) Location 0
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeSampler
- 7(os): TypeStruct 6
- 8: TypePointer Function 7(os)
- 9: TypeFloat 32
- 10: TypeVector 9(float) 4
- 11: TypeFunction 10(fvec4) 8(ptr)
- 15: TypeVector 9(float) 2
- 16: TypePointer Function 15(fvec2)
- 17: TypeFunction 10(fvec4) 8(ptr) 16(ptr)
- 22: TypeImage 9(float) 2D sampled format:Unknown
- 23(os2): TypeStruct 6 22
- 24: TypePointer Function 23(os2)
- 25: TypeFunction 10(fvec4) 24(ptr)
- 29: TypeFunction 10(fvec4) 24(ptr) 16(ptr)
- 34: TypeFunction 10(fvec4)
- 37: TypePointer UniformConstant 22
- 38(tex): 37(ptr) Variable UniformConstant
- 40: TypeInt 32 1
- 41: 40(int) Constant 0
- 42: TypePointer Function 6
- 45: TypeSampledImage 22
- 47: 9(float) Constant 1045220557
- 48: 9(float) Constant 1050253722
- 49: 15(fvec2) ConstantComposite 47 48
- 61: 40(int) Constant 1
- 62: TypePointer Function 22
- 81: TypePointer UniformConstant 6
- 82(s.s2D): 81(ptr) Variable UniformConstant
- 97(s2.s2D): 81(ptr) Variable UniformConstant
- 100(s2.tex): 37(ptr) Variable UniformConstant
- 119: TypePointer Output 10(fvec4)
-120(@entryPointOutput): 119(ptr) Variable Output
- 4(main): 2 Function None 3
- 5: Label
- 121: 10(fvec4) FunctionCall 35(@main()
- Store 120(@entryPointOutput) 121
- Return
- FunctionEnd
-13(osCall1(struct-os-p11;): 10(fvec4) Function None 11
- 12(s): 8(ptr) FunctionParameter
- 14: Label
- 39: 22 Load 38(tex)
- 43: 42(ptr) AccessChain 12(s) 41
- 44: 6 Load 43
- 46: 45 SampledImage 39 44
- 50: 10(fvec4) ImageSampleImplicitLod 46 49
- ReturnValue 50
- FunctionEnd
-20(osCall2(struct-os-p11;vf2;): 10(fvec4) Function None 17
- 18(s): 8(ptr) FunctionParameter
- 19(f2): 16(ptr) FunctionParameter
- 21: Label
- 53: 22 Load 38(tex)
- 54: 42(ptr) AccessChain 18(s) 41
- 55: 6 Load 54
- 56: 45 SampledImage 53 55
- 57: 15(fvec2) Load 19(f2)
- 58: 10(fvec4) ImageSampleImplicitLod 56 57
- ReturnValue 58
- FunctionEnd
-27(os2Call1(struct-os2-p1-t211;): 10(fvec4) Function None 25
- 26(s): 24(ptr) FunctionParameter
- 28: Label
- 63: 62(ptr) AccessChain 26(s) 61
- 64: 22 Load 63
- 65: 42(ptr) AccessChain 26(s) 41
- 66: 6 Load 65
- 67: 45 SampledImage 64 66
- 68: 10(fvec4) ImageSampleImplicitLod 67 49
- ReturnValue 68
- FunctionEnd
-32(os2Call2(struct-os2-p1-t211;vf2;): 10(fvec4) Function None 29
- 30(s): 24(ptr) FunctionParameter
- 31(f2): 16(ptr) FunctionParameter
- 33: Label
- 71: 62(ptr) AccessChain 30(s) 61
- 72: 22 Load 71
- 73: 42(ptr) AccessChain 30(s) 41
- 74: 6 Load 73
- 75: 45 SampledImage 72 74
- 76: 15(fvec2) Load 31(f2)
- 77: 10(fvec4) ImageSampleImplicitLod 75 76
- ReturnValue 77
- FunctionEnd
- 35(@main(): 10(fvec4) Function None 34
- 36: Label
- 80(aggShadow): 8(ptr) Variable Function
- 85(param): 8(ptr) Variable Function
- 88(aggShadow): 8(ptr) Variable Function
- 91(param): 8(ptr) Variable Function
- 93(param): 16(ptr) Variable Function
- 96(aggShadow): 24(ptr) Variable Function
- 103(param): 24(ptr) Variable Function
- 107(aggShadow): 24(ptr) Variable Function
- 112(param): 24(ptr) Variable Function
- 114(param): 16(ptr) Variable Function
- 83: 6 Load 82(s.s2D)
- 84: 42(ptr) AccessChain 80(aggShadow) 41
- Store 84 83
- 86: 7(os) Load 80(aggShadow)
- Store 85(param) 86
- 87: 10(fvec4) FunctionCall 13(osCall1(struct-os-p11;) 85(param)
- 89: 6 Load 82(s.s2D)
- 90: 42(ptr) AccessChain 88(aggShadow) 41
- Store 90 89
- 92: 7(os) Load 88(aggShadow)
- Store 91(param) 92
- Store 93(param) 49
- 94: 10(fvec4) FunctionCall 20(osCall2(struct-os-p11;vf2;) 91(param) 93(param)
- 95: 10(fvec4) FAdd 87 94
- 98: 6 Load 97(s2.s2D)
- 99: 42(ptr) AccessChain 96(aggShadow) 41
- Store 99 98
- 101: 22 Load 100(s2.tex)
- 102: 62(ptr) AccessChain 96(aggShadow) 61
- Store 102 101
- 104: 23(os2) Load 96(aggShadow)
- Store 103(param) 104
- 105: 10(fvec4) FunctionCall 27(os2Call1(struct-os2-p1-t211;) 103(param)
- 106: 10(fvec4) FAdd 95 105
- 108: 6 Load 97(s2.s2D)
- 109: 42(ptr) AccessChain 107(aggShadow) 41
- Store 109 108
- 110: 22 Load 100(s2.tex)
- 111: 62(ptr) AccessChain 107(aggShadow) 61
- Store 111 110
- 113: 23(os2) Load 107(aggShadow)
- Store 112(param) 113
- Store 114(param) 49
- 115: 10(fvec4) FunctionCall 32(os2Call2(struct-os2-p1-t211;vf2;) 112(param) 114(param)
- 116: 10(fvec4) FAdd 106 115
- ReturnValue 116
- FunctionEnd