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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-out.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-out.frag.out474
1 files changed, 293 insertions, 181 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-out.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-out.frag.out
index 86fde14c632..f92605f9e2d 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-out.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-out.frag.out
@@ -2,91 +2,122 @@ hlsl.entry-out.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:7 Function Definition: fun(struct-OutParam-vf2-vi21; (temp void)
+0:7 Function Definition: fun(struct-OutParam-vf2-vi21; ( temp void)
0:7 Function Parameters:
-0:7 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:7 'op' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
0:? Sequence
-0:8 move second child to first child (temp 2-component vector of float)
-0:8 v: direct index for structure (temp 2-component vector of float)
-0:8 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:8 move second child to first child ( temp 2-component vector of float)
+0:8 v: direct index for structure ( temp 2-component vector of float)
+0:8 'op' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 0.400000
0:8 0.400000
-0:9 move second child to first child (temp 2-component vector of int)
-0:9 i: direct index for structure (temp 2-component vector of int)
-0:9 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:9 move second child to first child ( temp 2-component vector of int)
+0:9 i: direct index for structure ( temp 2-component vector of int)
+0:9 'op' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
0:9 Constant:
0:9 1 (const int)
0:9 Constant:
0:9 7 (const int)
0:9 7 (const int)
-0:13 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; (temp 4-component vector of float)
+0:13 Function Definition: @PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; ( temp 4-component vector of float)
0:13 Function Parameters:
-0:13 'input' (layout(location=0 ) in 4-component vector of float)
-0:13 'out1' (layout(location=1 ) out 4-component vector of float)
-0:13 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
-0:13 'out3' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:13 'input' ( in 4-component vector of float)
+0:13 'out1' ( out 4-component vector of float)
+0:13 'out2' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
+0:13 'out3' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
0:? Sequence
-0:14 move second child to first child (temp 4-component vector of float)
-0:14 'out1' (layout(location=1 ) out 4-component vector of float)
-0:14 'input' (layout(location=0 ) in 4-component vector of float)
-0:15 move second child to first child (temp 2-component vector of float)
-0:? 'v' (layout(location=2 ) out 2-component vector of float)
+0:14 move second child to first child ( temp 4-component vector of float)
+0:14 'out1' ( out 4-component vector of float)
+0:14 'input' ( in 4-component vector of float)
+0:15 move second child to first child ( temp 2-component vector of float)
+0:15 v: direct index for structure ( temp 2-component vector of float)
+0:15 'out2' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
+0:15 Constant:
+0:15 0 (const int)
0:15 Constant:
0:15 2.000000
0:15 2.000000
-0:16 move second child to first child (temp 2-component vector of int)
-0:? 'i' (layout(location=3 ) out 2-component vector of int)
+0:16 move second child to first child ( temp 2-component vector of int)
+0:16 i: direct index for structure ( temp 2-component vector of int)
+0:16 'out2' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
+0:16 Constant:
+0:16 1 (const int)
0:16 Constant:
0:16 3 (const int)
0:16 3 (const int)
-0:18 move second child to first child (temp 2-component vector of float)
-0:18 v: direct index for structure (temp 2-component vector of float)
-0:18 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:18 move second child to first child ( temp 2-component vector of float)
+0:18 v: direct index for structure ( temp 2-component vector of float)
+0:18 'local' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
0:18 Constant:
0:18 0 (const int)
0:18 Constant:
0:18 12.000000
0:18 12.000000
-0:19 move second child to first child (temp 2-component vector of int)
-0:19 i: direct index for structure (temp 2-component vector of int)
-0:19 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:19 move second child to first child ( temp 2-component vector of int)
+0:19 i: direct index for structure ( temp 2-component vector of int)
+0:19 'local' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
0:19 Constant:
0:19 1 (const int)
0:19 Constant:
0:19 13 (const int)
0:19 13 (const int)
-0:20 Comma (temp void)
-0:20 Function Call: fun(struct-OutParam-vf2-vi21; (temp void)
-0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
-0:20 Sequence
-0:20 move second child to first child (temp 2-component vector of float)
-0:? 'v' (layout(location=4 ) out 2-component vector of float)
-0:20 v: direct index for structure (temp 2-component vector of float)
-0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
-0:20 Constant:
-0:20 0 (const int)
-0:20 move second child to first child (temp 2-component vector of int)
-0:? 'i' (layout(location=5 ) out 2-component vector of int)
-0:20 i: direct index for structure (temp 2-component vector of int)
-0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
-0:20 Constant:
-0:20 1 (const int)
-0:22 Sequence
-0:22 move second child to first child (temp 4-component vector of float)
-0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:22 'out1' (layout(location=1 ) out 4-component vector of float)
-0:22 Branch: Return
+0:20 Function Call: fun(struct-OutParam-vf2-vi21; ( temp void)
+0:20 'out3' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
+0:22 Branch: Return with expression
+0:22 'out1' ( out 4-component vector of float)
+0:13 Function Definition: PixelShaderFunction( ( temp void)
+0:13 Function Parameters:
+0:? Sequence
+0:13 move second child to first child ( temp 4-component vector of float)
+0:? 'input' ( temp 4-component vector of float)
+0:? 'input' (layout( location=0) in 4-component vector of float)
+0:13 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:13 Function Call: @PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; ( temp 4-component vector of float)
+0:? 'input' ( temp 4-component vector of float)
+0:? 'out1' ( temp 4-component vector of float)
+0:? 'out2' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
+0:? 'out3' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
+0:13 move second child to first child ( temp 4-component vector of float)
+0:? 'out1' (layout( location=1) out 4-component vector of float)
+0:? 'out1' ( temp 4-component vector of float)
+0:13 Sequence
+0:13 move second child to first child ( temp 2-component vector of float)
+0:? 'v' (layout( location=2) out 2-component vector of float)
+0:13 v: direct index for structure ( temp 2-component vector of float)
+0:? 'out2' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
+0:13 Constant:
+0:13 0 (const int)
+0:13 move second child to first child ( temp 2-component vector of int)
+0:? 'i' (layout( location=3) out 2-component vector of int)
+0:13 i: direct index for structure ( temp 2-component vector of int)
+0:? 'out2' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
+0:13 Constant:
+0:13 1 (const int)
+0:13 Sequence
+0:13 move second child to first child ( temp 2-component vector of float)
+0:? 'v' (layout( location=4) out 2-component vector of float)
+0:13 v: direct index for structure ( temp 2-component vector of float)
+0:? 'out3' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
+0:13 Constant:
+0:13 0 (const int)
+0:13 move second child to first child ( temp 2-component vector of int)
+0:? 'i' (layout( location=5) out 2-component vector of int)
+0:13 i: direct index for structure ( temp 2-component vector of int)
+0:? 'out3' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
+0:13 Constant:
+0:13 1 (const int)
0:? Linker Objects
-0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:? 'input' (layout(location=0 ) in 4-component vector of float)
-0:? 'out1' (layout(location=1 ) out 4-component vector of float)
-0:? 'v' (layout(location=2 ) out 2-component vector of float)
-0:? 'i' (layout(location=3 ) out 2-component vector of int)
-0:? 'v' (layout(location=4 ) out 2-component vector of float)
-0:? 'i' (layout(location=5 ) out 2-component vector of int)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'input' (layout( location=0) in 4-component vector of float)
+0:? 'out1' (layout( location=1) out 4-component vector of float)
+0:? 'v' (layout( location=2) out 2-component vector of float)
+0:? 'i' (layout( location=3) out 2-component vector of int)
+0:? 'v' (layout( location=4) out 2-component vector of float)
+0:? 'i' (layout( location=5) out 2-component vector of int)
Linked fragment stage:
@@ -95,100 +126,131 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:7 Function Definition: fun(struct-OutParam-vf2-vi21; (temp void)
+0:7 Function Definition: fun(struct-OutParam-vf2-vi21; ( temp void)
0:7 Function Parameters:
-0:7 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:7 'op' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
0:? Sequence
-0:8 move second child to first child (temp 2-component vector of float)
-0:8 v: direct index for structure (temp 2-component vector of float)
-0:8 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:8 move second child to first child ( temp 2-component vector of float)
+0:8 v: direct index for structure ( temp 2-component vector of float)
+0:8 'op' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 0.400000
0:8 0.400000
-0:9 move second child to first child (temp 2-component vector of int)
-0:9 i: direct index for structure (temp 2-component vector of int)
-0:9 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:9 move second child to first child ( temp 2-component vector of int)
+0:9 i: direct index for structure ( temp 2-component vector of int)
+0:9 'op' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
0:9 Constant:
0:9 1 (const int)
0:9 Constant:
0:9 7 (const int)
0:9 7 (const int)
-0:13 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; (temp 4-component vector of float)
+0:13 Function Definition: @PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; ( temp 4-component vector of float)
0:13 Function Parameters:
-0:13 'input' (layout(location=0 ) in 4-component vector of float)
-0:13 'out1' (layout(location=1 ) out 4-component vector of float)
-0:13 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
-0:13 'out3' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:13 'input' ( in 4-component vector of float)
+0:13 'out1' ( out 4-component vector of float)
+0:13 'out2' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
+0:13 'out3' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
0:? Sequence
-0:14 move second child to first child (temp 4-component vector of float)
-0:14 'out1' (layout(location=1 ) out 4-component vector of float)
-0:14 'input' (layout(location=0 ) in 4-component vector of float)
-0:15 move second child to first child (temp 2-component vector of float)
-0:? 'v' (layout(location=2 ) out 2-component vector of float)
+0:14 move second child to first child ( temp 4-component vector of float)
+0:14 'out1' ( out 4-component vector of float)
+0:14 'input' ( in 4-component vector of float)
+0:15 move second child to first child ( temp 2-component vector of float)
+0:15 v: direct index for structure ( temp 2-component vector of float)
+0:15 'out2' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
+0:15 Constant:
+0:15 0 (const int)
0:15 Constant:
0:15 2.000000
0:15 2.000000
-0:16 move second child to first child (temp 2-component vector of int)
-0:? 'i' (layout(location=3 ) out 2-component vector of int)
+0:16 move second child to first child ( temp 2-component vector of int)
+0:16 i: direct index for structure ( temp 2-component vector of int)
+0:16 'out2' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
+0:16 Constant:
+0:16 1 (const int)
0:16 Constant:
0:16 3 (const int)
0:16 3 (const int)
-0:18 move second child to first child (temp 2-component vector of float)
-0:18 v: direct index for structure (temp 2-component vector of float)
-0:18 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:18 move second child to first child ( temp 2-component vector of float)
+0:18 v: direct index for structure ( temp 2-component vector of float)
+0:18 'local' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
0:18 Constant:
0:18 0 (const int)
0:18 Constant:
0:18 12.000000
0:18 12.000000
-0:19 move second child to first child (temp 2-component vector of int)
-0:19 i: direct index for structure (temp 2-component vector of int)
-0:19 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
+0:19 move second child to first child ( temp 2-component vector of int)
+0:19 i: direct index for structure ( temp 2-component vector of int)
+0:19 'local' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
0:19 Constant:
0:19 1 (const int)
0:19 Constant:
0:19 13 (const int)
0:19 13 (const int)
-0:20 Comma (temp void)
-0:20 Function Call: fun(struct-OutParam-vf2-vi21; (temp void)
-0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
-0:20 Sequence
-0:20 move second child to first child (temp 2-component vector of float)
-0:? 'v' (layout(location=4 ) out 2-component vector of float)
-0:20 v: direct index for structure (temp 2-component vector of float)
-0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
-0:20 Constant:
-0:20 0 (const int)
-0:20 move second child to first child (temp 2-component vector of int)
-0:? 'i' (layout(location=5 ) out 2-component vector of int)
-0:20 i: direct index for structure (temp 2-component vector of int)
-0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
-0:20 Constant:
-0:20 1 (const int)
-0:22 Sequence
-0:22 move second child to first child (temp 4-component vector of float)
-0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:22 'out1' (layout(location=1 ) out 4-component vector of float)
-0:22 Branch: Return
+0:20 Function Call: fun(struct-OutParam-vf2-vi21; ( temp void)
+0:20 'out3' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
+0:22 Branch: Return with expression
+0:22 'out1' ( out 4-component vector of float)
+0:13 Function Definition: PixelShaderFunction( ( temp void)
+0:13 Function Parameters:
+0:? Sequence
+0:13 move second child to first child ( temp 4-component vector of float)
+0:? 'input' ( temp 4-component vector of float)
+0:? 'input' (layout( location=0) in 4-component vector of float)
+0:13 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:13 Function Call: @PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; ( temp 4-component vector of float)
+0:? 'input' ( temp 4-component vector of float)
+0:? 'out1' ( temp 4-component vector of float)
+0:? 'out2' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
+0:? 'out3' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
+0:13 move second child to first child ( temp 4-component vector of float)
+0:? 'out1' (layout( location=1) out 4-component vector of float)
+0:? 'out1' ( temp 4-component vector of float)
+0:13 Sequence
+0:13 move second child to first child ( temp 2-component vector of float)
+0:? 'v' (layout( location=2) out 2-component vector of float)
+0:13 v: direct index for structure ( temp 2-component vector of float)
+0:? 'out2' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
+0:13 Constant:
+0:13 0 (const int)
+0:13 move second child to first child ( temp 2-component vector of int)
+0:? 'i' (layout( location=3) out 2-component vector of int)
+0:13 i: direct index for structure ( temp 2-component vector of int)
+0:? 'out2' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
+0:13 Constant:
+0:13 1 (const int)
+0:13 Sequence
+0:13 move second child to first child ( temp 2-component vector of float)
+0:? 'v' (layout( location=4) out 2-component vector of float)
+0:13 v: direct index for structure ( temp 2-component vector of float)
+0:? 'out3' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
+0:13 Constant:
+0:13 0 (const int)
+0:13 move second child to first child ( temp 2-component vector of int)
+0:? 'i' (layout( location=5) out 2-component vector of int)
+0:13 i: direct index for structure ( temp 2-component vector of int)
+0:? 'out3' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
+0:13 Constant:
+0:13 1 (const int)
0:? Linker Objects
-0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:? 'input' (layout(location=0 ) in 4-component vector of float)
-0:? 'out1' (layout(location=1 ) out 4-component vector of float)
-0:? 'v' (layout(location=2 ) out 2-component vector of float)
-0:? 'i' (layout(location=3 ) out 2-component vector of int)
-0:? 'v' (layout(location=4 ) out 2-component vector of float)
-0:? 'i' (layout(location=5 ) out 2-component vector of int)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'input' (layout( location=0) in 4-component vector of float)
+0:? 'out1' (layout( location=1) out 4-component vector of float)
+0:? 'v' (layout( location=2) out 2-component vector of float)
+0:? 'i' (layout( location=3) out 2-component vector of int)
+0:? 'v' (layout( location=4) out 2-component vector of float)
+0:? 'i' (layout( location=5) out 2-component vector of int)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 60
+// Id's are bound by 89
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "PixelShaderFunction" 28 30 33 37 51 54 57
+ EntryPoint Fragment 4 "PixelShaderFunction" 57 60 73 76 80 83 86
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 10 "OutParam"
@@ -196,23 +258,35 @@ gl_FragCoord origin is upper left
MemberName 10(OutParam) 1 "i"
Name 14 "fun(struct-OutParam-vf2-vi21;"
Name 13 "op"
- Name 28 "out1"
- Name 30 "input"
- Name 33 "v"
- Name 37 "i"
- Name 40 "local"
- Name 47 "tempArg"
- Name 48 "param"
- Name 51 "v"
- Name 54 "i"
- Name 57 "@entryPointOutput"
- Decorate 28(out1) Location 1
- Decorate 30(input) Location 0
- Decorate 33(v) Location 2
- Decorate 37(i) Location 3
- Decorate 51(v) Location 4
- Decorate 54(i) Location 5
- Decorate 57(@entryPointOutput) Location 0
+ Name 23 "@PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21;"
+ Name 19 "input"
+ Name 20 "out1"
+ Name 21 "out2"
+ Name 22 "out3"
+ Name 42 "local"
+ Name 49 "param"
+ Name 55 "input"
+ Name 57 "input"
+ Name 60 "@entryPointOutput"
+ Name 61 "out1"
+ Name 62 "out2"
+ Name 63 "out3"
+ Name 64 "param"
+ Name 66 "param"
+ Name 67 "param"
+ Name 68 "param"
+ Name 73 "out1"
+ Name 76 "v"
+ Name 80 "i"
+ Name 83 "v"
+ Name 86 "i"
+ Decorate 57(input) Location 0
+ Decorate 60(@entryPointOutput) Location 0
+ Decorate 73(out1) Location 1
+ Decorate 76(v) Location 2
+ Decorate 80(i) Location 3
+ Decorate 83(v) Location 4
+ Decorate 86(i) Location 5
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -222,66 +296,104 @@ gl_FragCoord origin is upper left
10(OutParam): TypeStruct 7(fvec2) 9(ivec2)
11: TypePointer Function 10(OutParam)
12: TypeFunction 2 11(ptr)
- 16: 8(int) Constant 0
- 17: 6(float) Constant 1053609165
- 18: 7(fvec2) ConstantComposite 17 17
- 19: TypePointer Function 7(fvec2)
- 21: 8(int) Constant 1
- 22: 8(int) Constant 7
- 23: 9(ivec2) ConstantComposite 22 22
- 24: TypePointer Function 9(ivec2)
- 26: TypeVector 6(float) 4
- 27: TypePointer Output 26(fvec4)
- 28(out1): 27(ptr) Variable Output
- 29: TypePointer Input 26(fvec4)
- 30(input): 29(ptr) Variable Input
- 32: TypePointer Output 7(fvec2)
- 33(v): 32(ptr) Variable Output
- 34: 6(float) Constant 1073741824
- 35: 7(fvec2) ConstantComposite 34 34
- 36: TypePointer Output 9(ivec2)
- 37(i): 36(ptr) Variable Output
- 38: 8(int) Constant 3
- 39: 9(ivec2) ConstantComposite 38 38
- 41: 6(float) Constant 1094713344
- 42: 7(fvec2) ConstantComposite 41 41
- 44: 8(int) Constant 13
- 45: 9(ivec2) ConstantComposite 44 44
- 51(v): 32(ptr) Variable Output
- 54(i): 36(ptr) Variable Output
-57(@entryPointOutput): 27(ptr) Variable Output
+ 16: TypeVector 6(float) 4
+ 17: TypePointer Function 16(fvec4)
+ 18: TypeFunction 16(fvec4) 17(ptr) 17(ptr) 11(ptr) 11(ptr)
+ 25: 8(int) Constant 0
+ 26: 6(float) Constant 1053609165
+ 27: 7(fvec2) ConstantComposite 26 26
+ 28: TypePointer Function 7(fvec2)
+ 30: 8(int) Constant 1
+ 31: 8(int) Constant 7
+ 32: 9(ivec2) ConstantComposite 31 31
+ 33: TypePointer Function 9(ivec2)
+ 36: 6(float) Constant 1073741824
+ 37: 7(fvec2) ConstantComposite 36 36
+ 39: 8(int) Constant 3
+ 40: 9(ivec2) ConstantComposite 39 39
+ 43: 6(float) Constant 1094713344
+ 44: 7(fvec2) ConstantComposite 43 43
+ 46: 8(int) Constant 13
+ 47: 9(ivec2) ConstantComposite 46 46
+ 56: TypePointer Input 16(fvec4)
+ 57(input): 56(ptr) Variable Input
+ 59: TypePointer Output 16(fvec4)
+60(@entryPointOutput): 59(ptr) Variable Output
+ 73(out1): 59(ptr) Variable Output
+ 75: TypePointer Output 7(fvec2)
+ 76(v): 75(ptr) Variable Output
+ 79: TypePointer Output 9(ivec2)
+ 80(i): 79(ptr) Variable Output
+ 83(v): 75(ptr) Variable Output
+ 86(i): 79(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
- 40(local): 11(ptr) Variable Function
- 47(tempArg): 11(ptr) Variable Function
- 48(param): 11(ptr) Variable Function
- 31: 26(fvec4) Load 30(input)
- Store 28(out1) 31
- Store 33(v) 35
- Store 37(i) 39
- 43: 19(ptr) AccessChain 40(local) 16
- Store 43 42
- 46: 24(ptr) AccessChain 40(local) 21
- Store 46 45
- 49: 2 FunctionCall 14(fun(struct-OutParam-vf2-vi21;) 48(param)
- 50:10(OutParam) Load 48(param)
- Store 47(tempArg) 50
- 52: 19(ptr) AccessChain 47(tempArg) 16
- 53: 7(fvec2) Load 52
- Store 51(v) 53
- 55: 24(ptr) AccessChain 47(tempArg) 21
- 56: 9(ivec2) Load 55
- Store 54(i) 56
- 58: 26(fvec4) Load 28(out1)
- Store 57(@entryPointOutput) 58
+ 55(input): 17(ptr) Variable Function
+ 61(out1): 17(ptr) Variable Function
+ 62(out2): 11(ptr) Variable Function
+ 63(out3): 11(ptr) Variable Function
+ 64(param): 17(ptr) Variable Function
+ 66(param): 17(ptr) Variable Function
+ 67(param): 11(ptr) Variable Function
+ 68(param): 11(ptr) Variable Function
+ 58: 16(fvec4) Load 57(input)
+ Store 55(input) 58
+ 65: 16(fvec4) Load 55(input)
+ Store 64(param) 65
+ 69: 16(fvec4) FunctionCall 23(@PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21;) 64(param) 66(param) 67(param) 68(param)
+ 70: 16(fvec4) Load 66(param)
+ Store 61(out1) 70
+ 71:10(OutParam) Load 67(param)
+ Store 62(out2) 71
+ 72:10(OutParam) Load 68(param)
+ Store 63(out3) 72
+ Store 60(@entryPointOutput) 69
+ 74: 16(fvec4) Load 61(out1)
+ Store 73(out1) 74
+ 77: 28(ptr) AccessChain 62(out2) 25
+ 78: 7(fvec2) Load 77
+ Store 76(v) 78
+ 81: 33(ptr) AccessChain 62(out2) 30
+ 82: 9(ivec2) Load 81
+ Store 80(i) 82
+ 84: 28(ptr) AccessChain 63(out3) 25
+ 85: 7(fvec2) Load 84
+ Store 83(v) 85
+ 87: 33(ptr) AccessChain 63(out3) 30
+ 88: 9(ivec2) Load 87
+ Store 86(i) 88
Return
FunctionEnd
14(fun(struct-OutParam-vf2-vi21;): 2 Function None 12
13(op): 11(ptr) FunctionParameter
15: Label
- 20: 19(ptr) AccessChain 13(op) 16
- Store 20 18
- 25: 24(ptr) AccessChain 13(op) 21
- Store 25 23
+ 29: 28(ptr) AccessChain 13(op) 25
+ Store 29 27
+ 34: 33(ptr) AccessChain 13(op) 30
+ Store 34 32
Return
FunctionEnd
+23(@PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21;): 16(fvec4) Function None 18
+ 19(input): 17(ptr) FunctionParameter
+ 20(out1): 17(ptr) FunctionParameter
+ 21(out2): 11(ptr) FunctionParameter
+ 22(out3): 11(ptr) FunctionParameter
+ 24: Label
+ 42(local): 11(ptr) Variable Function
+ 49(param): 11(ptr) Variable Function
+ 35: 16(fvec4) Load 19(input)
+ Store 20(out1) 35
+ 38: 28(ptr) AccessChain 21(out2) 25
+ Store 38 37
+ 41: 33(ptr) AccessChain 21(out2) 30
+ Store 41 40
+ 45: 28(ptr) AccessChain 42(local) 25
+ Store 45 44
+ 48: 33(ptr) AccessChain 42(local) 30
+ Store 48 47
+ 50: 2 FunctionCall 14(fun(struct-OutParam-vf2-vi21;) 49(param)
+ 51:10(OutParam) Load 49(param)
+ Store 22(out3) 51
+ 52: 16(fvec4) Load 20(out1)
+ ReturnValue 52
+ FunctionEnd