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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-out.frag.out400
1 files changed, 0 insertions, 400 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-out.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-out.frag.out
deleted file mode 100644
index e1af2846d1e..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-out.frag.out
+++ /dev/null
@@ -1,400 +0,0 @@
-hlsl.entry-out.frag
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:7 Function Definition: fun(struct-OutParam-vf2-vi21; ( temp void)
-0:7 Function Parameters:
-0:7 'op' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:? Sequence
-0:8 move second child to first child ( temp 2-component vector of float)
-0:8 v: direct index for structure ( temp 2-component vector of float)
-0:8 'op' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:8 Constant:
-0:8 0 (const int)
-0:8 Constant:
-0:8 0.400000
-0:8 0.400000
-0:9 move second child to first child ( temp 2-component vector of int)
-0:9 i: direct index for structure ( temp 2-component vector of int)
-0:9 'op' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:9 Constant:
-0:9 1 (const int)
-0:9 Constant:
-0:9 7 (const int)
-0:9 7 (const int)
-0:13 Function Definition: @PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; ( temp 4-component vector of float)
-0:13 Function Parameters:
-0:13 'input' ( in 4-component vector of float)
-0:13 'out1' ( out 4-component vector of float)
-0:13 'out2' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:13 'out3' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:? Sequence
-0:14 move second child to first child ( temp 4-component vector of float)
-0:14 'out1' ( out 4-component vector of float)
-0:14 'input' ( in 4-component vector of float)
-0:15 move second child to first child ( temp 2-component vector of float)
-0:15 v: direct index for structure ( temp 2-component vector of float)
-0:15 'out2' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:15 Constant:
-0:15 0 (const int)
-0:15 Constant:
-0:15 2.000000
-0:15 2.000000
-0:16 move second child to first child ( temp 2-component vector of int)
-0:16 i: direct index for structure ( temp 2-component vector of int)
-0:16 'out2' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:16 Constant:
-0:16 1 (const int)
-0:16 Constant:
-0:16 3 (const int)
-0:16 3 (const int)
-0:18 move second child to first child ( temp 2-component vector of float)
-0:18 v: direct index for structure ( temp 2-component vector of float)
-0:18 'local' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:18 Constant:
-0:18 0 (const int)
-0:18 Constant:
-0:18 12.000000
-0:18 12.000000
-0:19 move second child to first child ( temp 2-component vector of int)
-0:19 i: direct index for structure ( temp 2-component vector of int)
-0:19 'local' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:19 Constant:
-0:19 1 (const int)
-0:19 Constant:
-0:19 13 (const int)
-0:19 13 (const int)
-0:20 Function Call: fun(struct-OutParam-vf2-vi21; ( temp void)
-0:20 'out3' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:22 Branch: Return with expression
-0:22 'out1' ( out 4-component vector of float)
-0:13 Function Definition: PixelShaderFunction( ( temp void)
-0:13 Function Parameters:
-0:? Sequence
-0:13 move second child to first child ( temp 4-component vector of float)
-0:? 'input' ( temp 4-component vector of float)
-0:? 'input' (layout( location=0) in 4-component vector of float)
-0:13 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:13 Function Call: @PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; ( temp 4-component vector of float)
-0:? 'input' ( temp 4-component vector of float)
-0:? 'out1' ( temp 4-component vector of float)
-0:? 'out2' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:? 'out3' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:13 move second child to first child ( temp 4-component vector of float)
-0:? 'out1' (layout( location=1) out 4-component vector of float)
-0:? 'out1' ( temp 4-component vector of float)
-0:13 Sequence
-0:13 move second child to first child ( temp 2-component vector of float)
-0:? 'out2.v' (layout( location=2) out 2-component vector of float)
-0:13 v: direct index for structure ( temp 2-component vector of float)
-0:? 'out2' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:13 Constant:
-0:13 0 (const int)
-0:13 move second child to first child ( temp 2-component vector of int)
-0:? 'out2.i' (layout( location=3) out 2-component vector of int)
-0:13 i: direct index for structure ( temp 2-component vector of int)
-0:? 'out2' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:13 Constant:
-0:13 1 (const int)
-0:13 Sequence
-0:13 move second child to first child ( temp 2-component vector of float)
-0:? 'out3.v' (layout( location=4) out 2-component vector of float)
-0:13 v: direct index for structure ( temp 2-component vector of float)
-0:? 'out3' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:13 Constant:
-0:13 0 (const int)
-0:13 move second child to first child ( temp 2-component vector of int)
-0:? 'out3.i' (layout( location=5) out 2-component vector of int)
-0:13 i: direct index for structure ( temp 2-component vector of int)
-0:? 'out3' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:13 Constant:
-0:13 1 (const int)
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'input' (layout( location=0) in 4-component vector of float)
-0:? 'out1' (layout( location=1) out 4-component vector of float)
-0:? 'out2.v' (layout( location=2) out 2-component vector of float)
-0:? 'out2.i' (layout( location=3) out 2-component vector of int)
-0:? 'out3.v' (layout( location=4) out 2-component vector of float)
-0:? 'out3.i' (layout( location=5) out 2-component vector of int)
-
-
-Linked fragment stage:
-
-
-Shader version: 500
-gl_FragCoord origin is upper left
-0:? Sequence
-0:7 Function Definition: fun(struct-OutParam-vf2-vi21; ( temp void)
-0:7 Function Parameters:
-0:7 'op' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:? Sequence
-0:8 move second child to first child ( temp 2-component vector of float)
-0:8 v: direct index for structure ( temp 2-component vector of float)
-0:8 'op' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:8 Constant:
-0:8 0 (const int)
-0:8 Constant:
-0:8 0.400000
-0:8 0.400000
-0:9 move second child to first child ( temp 2-component vector of int)
-0:9 i: direct index for structure ( temp 2-component vector of int)
-0:9 'op' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:9 Constant:
-0:9 1 (const int)
-0:9 Constant:
-0:9 7 (const int)
-0:9 7 (const int)
-0:13 Function Definition: @PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; ( temp 4-component vector of float)
-0:13 Function Parameters:
-0:13 'input' ( in 4-component vector of float)
-0:13 'out1' ( out 4-component vector of float)
-0:13 'out2' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:13 'out3' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:? Sequence
-0:14 move second child to first child ( temp 4-component vector of float)
-0:14 'out1' ( out 4-component vector of float)
-0:14 'input' ( in 4-component vector of float)
-0:15 move second child to first child ( temp 2-component vector of float)
-0:15 v: direct index for structure ( temp 2-component vector of float)
-0:15 'out2' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:15 Constant:
-0:15 0 (const int)
-0:15 Constant:
-0:15 2.000000
-0:15 2.000000
-0:16 move second child to first child ( temp 2-component vector of int)
-0:16 i: direct index for structure ( temp 2-component vector of int)
-0:16 'out2' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:16 Constant:
-0:16 1 (const int)
-0:16 Constant:
-0:16 3 (const int)
-0:16 3 (const int)
-0:18 move second child to first child ( temp 2-component vector of float)
-0:18 v: direct index for structure ( temp 2-component vector of float)
-0:18 'local' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:18 Constant:
-0:18 0 (const int)
-0:18 Constant:
-0:18 12.000000
-0:18 12.000000
-0:19 move second child to first child ( temp 2-component vector of int)
-0:19 i: direct index for structure ( temp 2-component vector of int)
-0:19 'local' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:19 Constant:
-0:19 1 (const int)
-0:19 Constant:
-0:19 13 (const int)
-0:19 13 (const int)
-0:20 Function Call: fun(struct-OutParam-vf2-vi21; ( temp void)
-0:20 'out3' ( out structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:22 Branch: Return with expression
-0:22 'out1' ( out 4-component vector of float)
-0:13 Function Definition: PixelShaderFunction( ( temp void)
-0:13 Function Parameters:
-0:? Sequence
-0:13 move second child to first child ( temp 4-component vector of float)
-0:? 'input' ( temp 4-component vector of float)
-0:? 'input' (layout( location=0) in 4-component vector of float)
-0:13 move second child to first child ( temp 4-component vector of float)
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:13 Function Call: @PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; ( temp 4-component vector of float)
-0:? 'input' ( temp 4-component vector of float)
-0:? 'out1' ( temp 4-component vector of float)
-0:? 'out2' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:? 'out3' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:13 move second child to first child ( temp 4-component vector of float)
-0:? 'out1' (layout( location=1) out 4-component vector of float)
-0:? 'out1' ( temp 4-component vector of float)
-0:13 Sequence
-0:13 move second child to first child ( temp 2-component vector of float)
-0:? 'out2.v' (layout( location=2) out 2-component vector of float)
-0:13 v: direct index for structure ( temp 2-component vector of float)
-0:? 'out2' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:13 Constant:
-0:13 0 (const int)
-0:13 move second child to first child ( temp 2-component vector of int)
-0:? 'out2.i' (layout( location=3) out 2-component vector of int)
-0:13 i: direct index for structure ( temp 2-component vector of int)
-0:? 'out2' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:13 Constant:
-0:13 1 (const int)
-0:13 Sequence
-0:13 move second child to first child ( temp 2-component vector of float)
-0:? 'out3.v' (layout( location=4) out 2-component vector of float)
-0:13 v: direct index for structure ( temp 2-component vector of float)
-0:? 'out3' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:13 Constant:
-0:13 0 (const int)
-0:13 move second child to first child ( temp 2-component vector of int)
-0:? 'out3.i' (layout( location=5) out 2-component vector of int)
-0:13 i: direct index for structure ( temp 2-component vector of int)
-0:? 'out3' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
-0:13 Constant:
-0:13 1 (const int)
-0:? Linker Objects
-0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
-0:? 'input' (layout( location=0) in 4-component vector of float)
-0:? 'out1' (layout( location=1) out 4-component vector of float)
-0:? 'out2.v' (layout( location=2) out 2-component vector of float)
-0:? 'out2.i' (layout( location=3) out 2-component vector of int)
-0:? 'out3.v' (layout( location=4) out 2-component vector of float)
-0:? 'out3.i' (layout( location=5) out 2-component vector of int)
-
-// Module Version 10000
-// Generated by (magic number): 80008
-// Id's are bound by 89
-
- Capability Shader
- 1: ExtInstImport "GLSL.std.450"
- MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "PixelShaderFunction" 57 60 73 76 80 83 86
- ExecutionMode 4 OriginUpperLeft
- Source HLSL 500
- Name 4 "PixelShaderFunction"
- Name 10 "OutParam"
- MemberName 10(OutParam) 0 "v"
- MemberName 10(OutParam) 1 "i"
- Name 14 "fun(struct-OutParam-vf2-vi21;"
- Name 13 "op"
- Name 23 "@PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21;"
- Name 19 "input"
- Name 20 "out1"
- Name 21 "out2"
- Name 22 "out3"
- Name 42 "local"
- Name 49 "param"
- Name 55 "input"
- Name 57 "input"
- Name 60 "@entryPointOutput"
- Name 61 "out1"
- Name 62 "out2"
- Name 63 "out3"
- Name 64 "param"
- Name 66 "param"
- Name 67 "param"
- Name 68 "param"
- Name 73 "out1"
- Name 76 "out2.v"
- Name 80 "out2.i"
- Name 83 "out3.v"
- Name 86 "out3.i"
- Decorate 57(input) Location 0
- Decorate 60(@entryPointOutput) Location 0
- Decorate 73(out1) Location 1
- Decorate 76(out2.v) Location 2
- Decorate 80(out2.i) Location 3
- Decorate 83(out3.v) Location 4
- Decorate 86(out3.i) Location 5
- 2: TypeVoid
- 3: TypeFunction 2
- 6: TypeFloat 32
- 7: TypeVector 6(float) 2
- 8: TypeInt 32 1
- 9: TypeVector 8(int) 2
- 10(OutParam): TypeStruct 7(fvec2) 9(ivec2)
- 11: TypePointer Function 10(OutParam)
- 12: TypeFunction 2 11(ptr)
- 16: TypeVector 6(float) 4
- 17: TypePointer Function 16(fvec4)
- 18: TypeFunction 16(fvec4) 17(ptr) 17(ptr) 11(ptr) 11(ptr)
- 25: 8(int) Constant 0
- 26: 6(float) Constant 1053609165
- 27: 7(fvec2) ConstantComposite 26 26
- 28: TypePointer Function 7(fvec2)
- 30: 8(int) Constant 1
- 31: 8(int) Constant 7
- 32: 9(ivec2) ConstantComposite 31 31
- 33: TypePointer Function 9(ivec2)
- 36: 6(float) Constant 1073741824
- 37: 7(fvec2) ConstantComposite 36 36
- 39: 8(int) Constant 3
- 40: 9(ivec2) ConstantComposite 39 39
- 43: 6(float) Constant 1094713344
- 44: 7(fvec2) ConstantComposite 43 43
- 46: 8(int) Constant 13
- 47: 9(ivec2) ConstantComposite 46 46
- 56: TypePointer Input 16(fvec4)
- 57(input): 56(ptr) Variable Input
- 59: TypePointer Output 16(fvec4)
-60(@entryPointOutput): 59(ptr) Variable Output
- 73(out1): 59(ptr) Variable Output
- 75: TypePointer Output 7(fvec2)
- 76(out2.v): 75(ptr) Variable Output
- 79: TypePointer Output 9(ivec2)
- 80(out2.i): 79(ptr) Variable Output
- 83(out3.v): 75(ptr) Variable Output
- 86(out3.i): 79(ptr) Variable Output
-4(PixelShaderFunction): 2 Function None 3
- 5: Label
- 55(input): 17(ptr) Variable Function
- 61(out1): 17(ptr) Variable Function
- 62(out2): 11(ptr) Variable Function
- 63(out3): 11(ptr) Variable Function
- 64(param): 17(ptr) Variable Function
- 66(param): 17(ptr) Variable Function
- 67(param): 11(ptr) Variable Function
- 68(param): 11(ptr) Variable Function
- 58: 16(fvec4) Load 57(input)
- Store 55(input) 58
- 65: 16(fvec4) Load 55(input)
- Store 64(param) 65
- 69: 16(fvec4) FunctionCall 23(@PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21;) 64(param) 66(param) 67(param) 68(param)
- 70: 16(fvec4) Load 66(param)
- Store 61(out1) 70
- 71:10(OutParam) Load 67(param)
- Store 62(out2) 71
- 72:10(OutParam) Load 68(param)
- Store 63(out3) 72
- Store 60(@entryPointOutput) 69
- 74: 16(fvec4) Load 61(out1)
- Store 73(out1) 74
- 77: 28(ptr) AccessChain 62(out2) 25
- 78: 7(fvec2) Load 77
- Store 76(out2.v) 78
- 81: 33(ptr) AccessChain 62(out2) 30
- 82: 9(ivec2) Load 81
- Store 80(out2.i) 82
- 84: 28(ptr) AccessChain 63(out3) 25
- 85: 7(fvec2) Load 84
- Store 83(out3.v) 85
- 87: 33(ptr) AccessChain 63(out3) 30
- 88: 9(ivec2) Load 87
- Store 86(out3.i) 88
- Return
- FunctionEnd
-14(fun(struct-OutParam-vf2-vi21;): 2 Function None 12
- 13(op): 11(ptr) FunctionParameter
- 15: Label
- 29: 28(ptr) AccessChain 13(op) 25
- Store 29 27
- 34: 33(ptr) AccessChain 13(op) 30
- Store 34 32
- Return
- FunctionEnd
-23(@PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21;): 16(fvec4) Function None 18
- 19(input): 17(ptr) FunctionParameter
- 20(out1): 17(ptr) FunctionParameter
- 21(out2): 11(ptr) FunctionParameter
- 22(out3): 11(ptr) FunctionParameter
- 24: Label
- 42(local): 11(ptr) Variable Function
- 49(param): 11(ptr) Variable Function
- 35: 16(fvec4) Load 19(input)
- Store 20(out1) 35
- 38: 28(ptr) AccessChain 21(out2) 25
- Store 38 37
- 41: 33(ptr) AccessChain 21(out2) 30
- Store 41 40
- 45: 28(ptr) AccessChain 42(local) 25
- Store 45 44
- 48: 33(ptr) AccessChain 42(local) 30
- Store 48 47
- 50: 2 FunctionCall 14(fun(struct-OutParam-vf2-vi21;) 49(param)
- 51:10(OutParam) Load 49(param)
- Store 22(out3) 51
- 52: 16(fvec4) Load 20(out1)
- ReturnValue 52
- FunctionEnd