diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out | 477 |
1 files changed, 218 insertions, 259 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out index 9dfbe419414..7c1561605ba 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out @@ -2,107 +2,88 @@ hlsl.entry-in.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; (temp float) +0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float) 0:8 Function Parameters: -0:8 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:8 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:? Sequence 0:9 Branch: Return with expression -0:9 add (temp float) -0:9 direct index (temp float) -0:9 v: direct index for structure (temp 2-component vector of float) -0:9 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:9 add ( temp float) +0:9 direct index ( temp float) +0:9 v: direct index for structure ( temp 2-component vector of float) +0:9 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: 0:9 1 (const int) -0:9 direct index (temp float) -0:9 fragCoord: direct index for structure (temp 4-component vector of float) -0:9 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:9 direct index ( temp float) +0:9 fragCoord: direct index for structure ( temp 4-component vector of float) +0:9 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:9 Constant: 0:9 1 (const int) 0:9 Constant: 0:9 0 (const int) -0:13 Function Definition: PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float) +0:13 Function Definition: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; ( temp 4-component vector of float) 0:13 Function Parameters: -0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:13 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:? Sequence -0:15 Sequence -0:15 move second child to first child (temp 2-component vector of float) -0:15 v: direct index for structure (temp 2-component vector of float) -0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) -0:15 Constant: -0:15 0 (const int) -0:15 v: direct index for structure (temp 2-component vector of float) -0:15 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) -0:15 Constant: -0:15 0 (const int) -0:15 move second child to first child (temp 4-component vector of float) -0:15 fragCoord: direct index for structure (temp 4-component vector of float) -0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) -0:15 Constant: -0:15 1 (const int) -0:? 'i_fragCoord' (in 4-component vector of float FragCoord) -0:15 move second child to first child (temp 2-component vector of int) -0:15 i2: direct index for structure (temp 2-component vector of int) -0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) -0:15 Constant: -0:15 2 (const int) -0:15 i2: direct index for structure (temp 2-component vector of int) -0:15 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) -0:15 Constant: -0:15 1 (const int) +0:15 move second child to first child ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:15 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:15 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:16 Sequence -0:16 move second child to first child (temp float) -0:16 'ret1' (temp float) -0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float) -0:16 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:16 move second child to first child ( temp float) +0:16 'ret1' ( temp float) +0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; ( temp float) +0:16 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:17 Sequence -0:17 move second child to first child (temp float) -0:17 'ret2' (temp float) -0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float) -0:17 Comma (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) -0:17 Sequence -0:17 move second child to first child (temp 2-component vector of float) -0:17 v: direct index for structure (temp 2-component vector of float) -0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) -0:17 Constant: -0:17 0 (const int) -0:17 v: direct index for structure (temp 2-component vector of float) -0:17 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) -0:17 Constant: -0:17 0 (const int) -0:17 move second child to first child (temp 4-component vector of float) -0:17 fragCoord: direct index for structure (temp 4-component vector of float FragCoord) -0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) -0:17 Constant: -0:17 1 (const int) -0:? 'i_fragCoord' (in 4-component vector of float FragCoord) -0:17 move second child to first child (temp 2-component vector of int) -0:17 i2: direct index for structure (temp 2-component vector of int) -0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) -0:17 Constant: -0:17 2 (const int) -0:17 i2: direct index for structure (temp 2-component vector of int) -0:17 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) -0:17 Constant: -0:17 1 (const int) -0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) -0:19 Sequence -0:19 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:19 vector-scale (temp 4-component vector of float) -0:19 vector-scale (temp 4-component vector of float) -0:19 fragCoord: direct index for structure (temp 4-component vector of float) -0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) -0:19 Constant: -0:19 1 (const int) -0:19 'ret1' (temp float) -0:19 'ret2' (temp float) -0:19 Branch: Return +0:17 move second child to first child ( temp float) +0:17 'ret2' ( temp float) +0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; ( temp float) +0:17 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:19 Branch: Return with expression +0:19 vector-scale ( temp 4-component vector of float) +0:19 vector-scale ( temp 4-component vector of float) +0:19 fragCoord: direct index for structure ( temp 4-component vector of float) +0:19 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:19 Constant: +0:19 1 (const int) +0:19 'ret1' ( temp float) +0:19 'ret2' ( temp float) +0:13 Function Definition: PixelShaderFunction( ( temp void) +0:13 Function Parameters: +0:? Sequence +0:13 Sequence +0:13 move second child to first child ( temp 2-component vector of float) +0:13 v: direct index for structure ( temp 2-component vector of float) +0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:13 Constant: +0:13 0 (const int) +0:13 v: direct index for structure ( temp 2-component vector of float) +0:13 'i' (layout( location=0) in structure{ temp 2-component vector of float v, temp 2-component vector of int i2}) +0:13 Constant: +0:13 0 (const int) +0:13 move second child to first child ( temp 4-component vector of float) +0:13 fragCoord: direct index for structure ( temp 4-component vector of float) +0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:13 Constant: +0:13 1 (const int) +0:? 'i_fragCoord' ( in 4-component vector of float FragCoord) +0:13 move second child to first child ( temp 2-component vector of int) +0:13 i2: direct index for structure ( temp 2-component vector of int) +0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:13 Constant: +0:13 2 (const int) +0:13 i2: direct index for structure ( temp 2-component vector of int) +0:13 'i' (layout( location=0) in structure{ temp 2-component vector of float v, temp 2-component vector of int i2}) +0:13 Constant: +0:13 1 (const int) +0:13 move second child to first child ( temp 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:13 Function Call: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; ( temp 4-component vector of float) +0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) -0:? 'i_fragCoord' (in 4-component vector of float FragCoord) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:? 'i' (layout( location=0) in structure{ temp 2-component vector of float v, temp 2-component vector of int i2}) +0:? 'i_fragCoord' ( in 4-component vector of float FragCoord) Linked fragment stage: @@ -111,116 +92,97 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; (temp float) +0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float) 0:8 Function Parameters: -0:8 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:8 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:? Sequence 0:9 Branch: Return with expression -0:9 add (temp float) -0:9 direct index (temp float) -0:9 v: direct index for structure (temp 2-component vector of float) -0:9 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:9 add ( temp float) +0:9 direct index ( temp float) +0:9 v: direct index for structure ( temp 2-component vector of float) +0:9 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: 0:9 1 (const int) -0:9 direct index (temp float) -0:9 fragCoord: direct index for structure (temp 4-component vector of float) -0:9 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:9 direct index ( temp float) +0:9 fragCoord: direct index for structure ( temp 4-component vector of float) +0:9 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:9 Constant: 0:9 1 (const int) 0:9 Constant: 0:9 0 (const int) -0:13 Function Definition: PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float) +0:13 Function Definition: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; ( temp 4-component vector of float) 0:13 Function Parameters: -0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) +0:13 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:? Sequence -0:15 Sequence -0:15 move second child to first child (temp 2-component vector of float) -0:15 v: direct index for structure (temp 2-component vector of float) -0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) -0:15 Constant: -0:15 0 (const int) -0:15 v: direct index for structure (temp 2-component vector of float) -0:15 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) -0:15 Constant: -0:15 0 (const int) -0:15 move second child to first child (temp 4-component vector of float) -0:15 fragCoord: direct index for structure (temp 4-component vector of float) -0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) -0:15 Constant: -0:15 1 (const int) -0:? 'i_fragCoord' (in 4-component vector of float FragCoord) -0:15 move second child to first child (temp 2-component vector of int) -0:15 i2: direct index for structure (temp 2-component vector of int) -0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) -0:15 Constant: -0:15 2 (const int) -0:15 i2: direct index for structure (temp 2-component vector of int) -0:15 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) -0:15 Constant: -0:15 1 (const int) +0:15 move second child to first child ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:15 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:15 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:16 Sequence -0:16 move second child to first child (temp float) -0:16 'ret1' (temp float) -0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float) -0:16 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:16 move second child to first child ( temp float) +0:16 'ret1' ( temp float) +0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; ( temp float) +0:16 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:17 Sequence -0:17 move second child to first child (temp float) -0:17 'ret2' (temp float) -0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float) -0:17 Comma (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) -0:17 Sequence -0:17 move second child to first child (temp 2-component vector of float) -0:17 v: direct index for structure (temp 2-component vector of float) -0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) -0:17 Constant: -0:17 0 (const int) -0:17 v: direct index for structure (temp 2-component vector of float) -0:17 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) -0:17 Constant: -0:17 0 (const int) -0:17 move second child to first child (temp 4-component vector of float) -0:17 fragCoord: direct index for structure (temp 4-component vector of float FragCoord) -0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) -0:17 Constant: -0:17 1 (const int) -0:? 'i_fragCoord' (in 4-component vector of float FragCoord) -0:17 move second child to first child (temp 2-component vector of int) -0:17 i2: direct index for structure (temp 2-component vector of int) -0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) -0:17 Constant: -0:17 2 (const int) -0:17 i2: direct index for structure (temp 2-component vector of int) -0:17 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) -0:17 Constant: -0:17 1 (const int) -0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) -0:19 Sequence -0:19 move second child to first child (temp 4-component vector of float) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:19 vector-scale (temp 4-component vector of float) -0:19 vector-scale (temp 4-component vector of float) -0:19 fragCoord: direct index for structure (temp 4-component vector of float) -0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) -0:19 Constant: -0:19 1 (const int) -0:19 'ret1' (temp float) -0:19 'ret2' (temp float) -0:19 Branch: Return +0:17 move second child to first child ( temp float) +0:17 'ret2' ( temp float) +0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; ( temp float) +0:17 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:19 Branch: Return with expression +0:19 vector-scale ( temp 4-component vector of float) +0:19 vector-scale ( temp 4-component vector of float) +0:19 fragCoord: direct index for structure ( temp 4-component vector of float) +0:19 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:19 Constant: +0:19 1 (const int) +0:19 'ret1' ( temp float) +0:19 'ret2' ( temp float) +0:13 Function Definition: PixelShaderFunction( ( temp void) +0:13 Function Parameters: +0:? Sequence +0:13 Sequence +0:13 move second child to first child ( temp 2-component vector of float) +0:13 v: direct index for structure ( temp 2-component vector of float) +0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:13 Constant: +0:13 0 (const int) +0:13 v: direct index for structure ( temp 2-component vector of float) +0:13 'i' (layout( location=0) in structure{ temp 2-component vector of float v, temp 2-component vector of int i2}) +0:13 Constant: +0:13 0 (const int) +0:13 move second child to first child ( temp 4-component vector of float) +0:13 fragCoord: direct index for structure ( temp 4-component vector of float) +0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:13 Constant: +0:13 1 (const int) +0:? 'i_fragCoord' ( in 4-component vector of float FragCoord) +0:13 move second child to first child ( temp 2-component vector of int) +0:13 i2: direct index for structure ( temp 2-component vector of int) +0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) +0:13 Constant: +0:13 2 (const int) +0:13 i2: direct index for structure ( temp 2-component vector of int) +0:13 'i' (layout( location=0) in structure{ temp 2-component vector of float v, temp 2-component vector of int i2}) +0:13 Constant: +0:13 1 (const int) +0:13 move second child to first child ( temp 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:13 Function Call: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; ( temp 4-component vector of float) +0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:? Linker Objects -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) -0:? 'i_fragCoord' (in 4-component vector of float FragCoord) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:? 'i' (layout( location=0) in structure{ temp 2-component vector of float v, temp 2-component vector of int i2}) +0:? 'i_fragCoord' ( in 4-component vector of float FragCoord) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 78 +// Id's are bound by 77 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 33 40 70 + EntryPoint Fragment 4 "PixelShaderFunction" 56 63 73 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" Name 11 "InParam" @@ -229,26 +191,24 @@ gl_FragCoord origin is upper left MemberName 11(InParam) 2 "i2" Name 15 "fun(struct-InParam-vf2-vf4-vi21;" Name 14 "p" - Name 30 "local" - Name 31 "InParam" - MemberName 31(InParam) 0 "v" - MemberName 31(InParam) 1 "i2" - Name 33 "i" - Name 40 "i_fragCoord" - Name 50 "ret1" - Name 51 "param" - Name 54 "ret2" - Name 55 "InParam" - MemberName 55(InParam) 0 "v" - MemberName 55(InParam) 1 "fragCoord" - MemberName 55(InParam) 2 "i2" - Name 57 "aggShadow" - Name 66 "param" - Name 70 "@entryPointOutput" - Decorate 33(i) Location 0 - Decorate 40(i_fragCoord) BuiltIn FragCoord - MemberDecorate 55(InParam) 1 BuiltIn FragCoord - Decorate 70(@entryPointOutput) Location 0 + Name 19 "@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;" + Name 18 "i" + Name 34 "local" + Name 36 "ret1" + Name 37 "param" + Name 40 "ret2" + Name 41 "param" + Name 53 "i" + Name 54 "InParam" + MemberName 54(InParam) 0 "v" + MemberName 54(InParam) 1 "i2" + Name 56 "i" + Name 63 "i_fragCoord" + Name 73 "@entryPointOutput" + Name 74 "param" + Decorate 56(i) Location 0 + Decorate 63(i_fragCoord) BuiltIn FragCoord + Decorate 73(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -259,81 +219,80 @@ gl_FragCoord origin is upper left 11(InParam): TypeStruct 7(fvec2) 8(fvec4) 10(ivec2) 12: TypePointer Function 11(InParam) 13: TypeFunction 6(float) 12(ptr) - 17: 9(int) Constant 0 - 18: TypeInt 32 0 - 19: 18(int) Constant 1 - 20: TypePointer Function 6(float) - 23: 9(int) Constant 1 - 24: 18(int) Constant 0 - 31(InParam): TypeStruct 7(fvec2) 10(ivec2) - 32: TypePointer Input 31(InParam) - 33(i): 32(ptr) Variable Input - 34: TypePointer Input 7(fvec2) - 37: TypePointer Function 7(fvec2) - 39: TypePointer Input 8(fvec4) - 40(i_fragCoord): 39(ptr) Variable Input - 42: TypePointer Function 8(fvec4) - 44: 9(int) Constant 2 - 45: TypePointer Input 10(ivec2) - 48: TypePointer Function 10(ivec2) - 55(InParam): TypeStruct 7(fvec2) 8(fvec4) 10(ivec2) - 56: TypePointer Function 55(InParam) - 69: TypePointer Output 8(fvec4) -70(@entryPointOutput): 69(ptr) Variable Output + 17: TypeFunction 8(fvec4) 12(ptr) + 21: 9(int) Constant 0 + 22: TypeInt 32 0 + 23: 22(int) Constant 1 + 24: TypePointer Function 6(float) + 27: 9(int) Constant 1 + 28: 22(int) Constant 0 + 44: TypePointer Function 8(fvec4) + 54(InParam): TypeStruct 7(fvec2) 10(ivec2) + 55: TypePointer Input 54(InParam) + 56(i): 55(ptr) Variable Input + 57: TypePointer Input 7(fvec2) + 60: TypePointer Function 7(fvec2) + 62: TypePointer Input 8(fvec4) + 63(i_fragCoord): 62(ptr) Variable Input + 66: 9(int) Constant 2 + 67: TypePointer Input 10(ivec2) + 70: TypePointer Function 10(ivec2) + 72: TypePointer Output 8(fvec4) +73(@entryPointOutput): 72(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - 30(local): 12(ptr) Variable Function - 50(ret1): 20(ptr) Variable Function - 51(param): 12(ptr) Variable Function - 54(ret2): 20(ptr) Variable Function - 57(aggShadow): 56(ptr) Variable Function - 66(param): 56(ptr) Variable Function - 35: 34(ptr) AccessChain 33(i) 17 - 36: 7(fvec2) Load 35 - 38: 37(ptr) AccessChain 30(local) 17 - Store 38 36 - 41: 8(fvec4) Load 40(i_fragCoord) - 43: 42(ptr) AccessChain 30(local) 23 - Store 43 41 - 46: 45(ptr) AccessChain 33(i) 23 - 47: 10(ivec2) Load 46 - 49: 48(ptr) AccessChain 30(local) 44 - Store 49 47 - 52: 11(InParam) Load 30(local) - Store 51(param) 52 - 53: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 51(param) - Store 50(ret1) 53 - 58: 34(ptr) AccessChain 33(i) 17 + 53(i): 12(ptr) Variable Function + 74(param): 12(ptr) Variable Function + 58: 57(ptr) AccessChain 56(i) 21 59: 7(fvec2) Load 58 - 60: 37(ptr) AccessChain 57(aggShadow) 17 - Store 60 59 - 61: 8(fvec4) Load 40(i_fragCoord) - 62: 42(ptr) AccessChain 57(aggShadow) 23 - Store 62 61 - 63: 45(ptr) AccessChain 33(i) 23 - 64: 10(ivec2) Load 63 - 65: 48(ptr) AccessChain 57(aggShadow) 44 + 61: 60(ptr) AccessChain 53(i) 21 + Store 61 59 + 64: 8(fvec4) Load 63(i_fragCoord) + 65: 44(ptr) AccessChain 53(i) 27 Store 65 64 - 67: 55(InParam) Load 57(aggShadow) - Store 66(param) 67 - 68: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 66(param) - Store 54(ret2) 68 - 71: 42(ptr) AccessChain 30(local) 23 - 72: 8(fvec4) Load 71 - 73: 6(float) Load 50(ret1) - 74: 8(fvec4) VectorTimesScalar 72 73 - 75: 6(float) Load 54(ret2) - 76: 8(fvec4) VectorTimesScalar 74 75 - Store 70(@entryPointOutput) 76 + 68: 67(ptr) AccessChain 56(i) 27 + 69: 10(ivec2) Load 68 + 71: 70(ptr) AccessChain 53(i) 66 + Store 71 69 + 75: 11(InParam) Load 53(i) + Store 74(param) 75 + 76: 8(fvec4) FunctionCall 19(@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;) 74(param) + Store 73(@entryPointOutput) 76 Return FunctionEnd 15(fun(struct-InParam-vf2-vf4-vi21;): 6(float) Function None 13 14(p): 12(ptr) FunctionParameter 16: Label - 21: 20(ptr) AccessChain 14(p) 17 19 - 22: 6(float) Load 21 - 25: 20(ptr) AccessChain 14(p) 23 24 + 25: 24(ptr) AccessChain 14(p) 21 23 26: 6(float) Load 25 - 27: 6(float) FAdd 22 26 - ReturnValue 27 + 29: 24(ptr) AccessChain 14(p) 27 28 + 30: 6(float) Load 29 + 31: 6(float) FAdd 26 30 + ReturnValue 31 + FunctionEnd +19(@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;): 8(fvec4) Function None 17 + 18(i): 12(ptr) FunctionParameter + 20: Label + 34(local): 12(ptr) Variable Function + 36(ret1): 24(ptr) Variable Function + 37(param): 12(ptr) Variable Function + 40(ret2): 24(ptr) Variable Function + 41(param): 12(ptr) Variable Function + 35: 11(InParam) Load 18(i) + Store 34(local) 35 + 38: 11(InParam) Load 34(local) + Store 37(param) 38 + 39: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 37(param) + Store 36(ret1) 39 + 42: 11(InParam) Load 18(i) + Store 41(param) 42 + 43: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 41(param) + Store 40(ret2) 43 + 45: 44(ptr) AccessChain 34(local) 27 + 46: 8(fvec4) Load 45 + 47: 6(float) Load 36(ret1) + 48: 8(fvec4) VectorTimesScalar 46 47 + 49: 6(float) Load 40(ret2) + 50: 8(fvec4) VectorTimesScalar 48 49 + ReturnValue 50 FunctionEnd |