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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out477
1 files changed, 218 insertions, 259 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out
index 9dfbe419414..7c1561605ba 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.entry-in.frag.out
@@ -2,107 +2,88 @@ hlsl.entry-in.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; (temp float)
+0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
0:8 Function Parameters:
-0:8 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:8 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:? Sequence
0:9 Branch: Return with expression
-0:9 add (temp float)
-0:9 direct index (temp float)
-0:9 v: direct index for structure (temp 2-component vector of float)
-0:9 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:9 add ( temp float)
+0:9 direct index ( temp float)
+0:9 v: direct index for structure ( temp 2-component vector of float)
+0:9 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:9 Constant:
0:9 0 (const int)
0:9 Constant:
0:9 1 (const int)
-0:9 direct index (temp float)
-0:9 fragCoord: direct index for structure (temp 4-component vector of float)
-0:9 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:9 direct index ( temp float)
+0:9 fragCoord: direct index for structure ( temp 4-component vector of float)
+0:9 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:9 Constant:
0:9 1 (const int)
0:9 Constant:
0:9 0 (const int)
-0:13 Function Definition: PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float)
+0:13 Function Definition: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; ( temp 4-component vector of float)
0:13 Function Parameters:
-0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
+0:13 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:? Sequence
-0:15 Sequence
-0:15 move second child to first child (temp 2-component vector of float)
-0:15 v: direct index for structure (temp 2-component vector of float)
-0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:15 Constant:
-0:15 0 (const int)
-0:15 v: direct index for structure (temp 2-component vector of float)
-0:15 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
-0:15 Constant:
-0:15 0 (const int)
-0:15 move second child to first child (temp 4-component vector of float)
-0:15 fragCoord: direct index for structure (temp 4-component vector of float)
-0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:15 Constant:
-0:15 1 (const int)
-0:? 'i_fragCoord' (in 4-component vector of float FragCoord)
-0:15 move second child to first child (temp 2-component vector of int)
-0:15 i2: direct index for structure (temp 2-component vector of int)
-0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:15 Constant:
-0:15 2 (const int)
-0:15 i2: direct index for structure (temp 2-component vector of int)
-0:15 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
-0:15 Constant:
-0:15 1 (const int)
+0:15 move second child to first child ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:15 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:15 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:16 Sequence
-0:16 move second child to first child (temp float)
-0:16 'ret1' (temp float)
-0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float)
-0:16 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:16 move second child to first child ( temp float)
+0:16 'ret1' ( temp float)
+0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
+0:16 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:17 Sequence
-0:17 move second child to first child (temp float)
-0:17 'ret2' (temp float)
-0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float)
-0:17 Comma (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
-0:17 Sequence
-0:17 move second child to first child (temp 2-component vector of float)
-0:17 v: direct index for structure (temp 2-component vector of float)
-0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
-0:17 Constant:
-0:17 0 (const int)
-0:17 v: direct index for structure (temp 2-component vector of float)
-0:17 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
-0:17 Constant:
-0:17 0 (const int)
-0:17 move second child to first child (temp 4-component vector of float)
-0:17 fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
-0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
-0:17 Constant:
-0:17 1 (const int)
-0:? 'i_fragCoord' (in 4-component vector of float FragCoord)
-0:17 move second child to first child (temp 2-component vector of int)
-0:17 i2: direct index for structure (temp 2-component vector of int)
-0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
-0:17 Constant:
-0:17 2 (const int)
-0:17 i2: direct index for structure (temp 2-component vector of int)
-0:17 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
-0:17 Constant:
-0:17 1 (const int)
-0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
-0:19 Sequence
-0:19 move second child to first child (temp 4-component vector of float)
-0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:19 vector-scale (temp 4-component vector of float)
-0:19 vector-scale (temp 4-component vector of float)
-0:19 fragCoord: direct index for structure (temp 4-component vector of float)
-0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:19 Constant:
-0:19 1 (const int)
-0:19 'ret1' (temp float)
-0:19 'ret2' (temp float)
-0:19 Branch: Return
+0:17 move second child to first child ( temp float)
+0:17 'ret2' ( temp float)
+0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
+0:17 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:19 Branch: Return with expression
+0:19 vector-scale ( temp 4-component vector of float)
+0:19 vector-scale ( temp 4-component vector of float)
+0:19 fragCoord: direct index for structure ( temp 4-component vector of float)
+0:19 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:19 Constant:
+0:19 1 (const int)
+0:19 'ret1' ( temp float)
+0:19 'ret2' ( temp float)
+0:13 Function Definition: PixelShaderFunction( ( temp void)
+0:13 Function Parameters:
+0:? Sequence
+0:13 Sequence
+0:13 move second child to first child ( temp 2-component vector of float)
+0:13 v: direct index for structure ( temp 2-component vector of float)
+0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:13 Constant:
+0:13 0 (const int)
+0:13 v: direct index for structure ( temp 2-component vector of float)
+0:13 'i' (layout( location=0) in structure{ temp 2-component vector of float v, temp 2-component vector of int i2})
+0:13 Constant:
+0:13 0 (const int)
+0:13 move second child to first child ( temp 4-component vector of float)
+0:13 fragCoord: direct index for structure ( temp 4-component vector of float)
+0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:13 Constant:
+0:13 1 (const int)
+0:? 'i_fragCoord' ( in 4-component vector of float FragCoord)
+0:13 move second child to first child ( temp 2-component vector of int)
+0:13 i2: direct index for structure ( temp 2-component vector of int)
+0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:13 Constant:
+0:13 2 (const int)
+0:13 i2: direct index for structure ( temp 2-component vector of int)
+0:13 'i' (layout( location=0) in structure{ temp 2-component vector of float v, temp 2-component vector of int i2})
+0:13 Constant:
+0:13 1 (const int)
+0:13 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:13 Function Call: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; ( temp 4-component vector of float)
+0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:? Linker Objects
-0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:? 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
-0:? 'i_fragCoord' (in 4-component vector of float FragCoord)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'i' (layout( location=0) in structure{ temp 2-component vector of float v, temp 2-component vector of int i2})
+0:? 'i_fragCoord' ( in 4-component vector of float FragCoord)
Linked fragment stage:
@@ -111,116 +92,97 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; (temp float)
+0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
0:8 Function Parameters:
-0:8 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:8 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:? Sequence
0:9 Branch: Return with expression
-0:9 add (temp float)
-0:9 direct index (temp float)
-0:9 v: direct index for structure (temp 2-component vector of float)
-0:9 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:9 add ( temp float)
+0:9 direct index ( temp float)
+0:9 v: direct index for structure ( temp 2-component vector of float)
+0:9 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:9 Constant:
0:9 0 (const int)
0:9 Constant:
0:9 1 (const int)
-0:9 direct index (temp float)
-0:9 fragCoord: direct index for structure (temp 4-component vector of float)
-0:9 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:9 direct index ( temp float)
+0:9 fragCoord: direct index for structure ( temp 4-component vector of float)
+0:9 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:9 Constant:
0:9 1 (const int)
0:9 Constant:
0:9 0 (const int)
-0:13 Function Definition: PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float)
+0:13 Function Definition: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; ( temp 4-component vector of float)
0:13 Function Parameters:
-0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
+0:13 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:? Sequence
-0:15 Sequence
-0:15 move second child to first child (temp 2-component vector of float)
-0:15 v: direct index for structure (temp 2-component vector of float)
-0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:15 Constant:
-0:15 0 (const int)
-0:15 v: direct index for structure (temp 2-component vector of float)
-0:15 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
-0:15 Constant:
-0:15 0 (const int)
-0:15 move second child to first child (temp 4-component vector of float)
-0:15 fragCoord: direct index for structure (temp 4-component vector of float)
-0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:15 Constant:
-0:15 1 (const int)
-0:? 'i_fragCoord' (in 4-component vector of float FragCoord)
-0:15 move second child to first child (temp 2-component vector of int)
-0:15 i2: direct index for structure (temp 2-component vector of int)
-0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:15 Constant:
-0:15 2 (const int)
-0:15 i2: direct index for structure (temp 2-component vector of int)
-0:15 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
-0:15 Constant:
-0:15 1 (const int)
+0:15 move second child to first child ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:15 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:15 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:16 Sequence
-0:16 move second child to first child (temp float)
-0:16 'ret1' (temp float)
-0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float)
-0:16 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:16 move second child to first child ( temp float)
+0:16 'ret1' ( temp float)
+0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
+0:16 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:17 Sequence
-0:17 move second child to first child (temp float)
-0:17 'ret2' (temp float)
-0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float)
-0:17 Comma (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
-0:17 Sequence
-0:17 move second child to first child (temp 2-component vector of float)
-0:17 v: direct index for structure (temp 2-component vector of float)
-0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
-0:17 Constant:
-0:17 0 (const int)
-0:17 v: direct index for structure (temp 2-component vector of float)
-0:17 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
-0:17 Constant:
-0:17 0 (const int)
-0:17 move second child to first child (temp 4-component vector of float)
-0:17 fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
-0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
-0:17 Constant:
-0:17 1 (const int)
-0:? 'i_fragCoord' (in 4-component vector of float FragCoord)
-0:17 move second child to first child (temp 2-component vector of int)
-0:17 i2: direct index for structure (temp 2-component vector of int)
-0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
-0:17 Constant:
-0:17 2 (const int)
-0:17 i2: direct index for structure (temp 2-component vector of int)
-0:17 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
-0:17 Constant:
-0:17 1 (const int)
-0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
-0:19 Sequence
-0:19 move second child to first child (temp 4-component vector of float)
-0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:19 vector-scale (temp 4-component vector of float)
-0:19 vector-scale (temp 4-component vector of float)
-0:19 fragCoord: direct index for structure (temp 4-component vector of float)
-0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
-0:19 Constant:
-0:19 1 (const int)
-0:19 'ret1' (temp float)
-0:19 'ret2' (temp float)
-0:19 Branch: Return
+0:17 move second child to first child ( temp float)
+0:17 'ret2' ( temp float)
+0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
+0:17 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:19 Branch: Return with expression
+0:19 vector-scale ( temp 4-component vector of float)
+0:19 vector-scale ( temp 4-component vector of float)
+0:19 fragCoord: direct index for structure ( temp 4-component vector of float)
+0:19 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:19 Constant:
+0:19 1 (const int)
+0:19 'ret1' ( temp float)
+0:19 'ret2' ( temp float)
+0:13 Function Definition: PixelShaderFunction( ( temp void)
+0:13 Function Parameters:
+0:? Sequence
+0:13 Sequence
+0:13 move second child to first child ( temp 2-component vector of float)
+0:13 v: direct index for structure ( temp 2-component vector of float)
+0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:13 Constant:
+0:13 0 (const int)
+0:13 v: direct index for structure ( temp 2-component vector of float)
+0:13 'i' (layout( location=0) in structure{ temp 2-component vector of float v, temp 2-component vector of int i2})
+0:13 Constant:
+0:13 0 (const int)
+0:13 move second child to first child ( temp 4-component vector of float)
+0:13 fragCoord: direct index for structure ( temp 4-component vector of float)
+0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:13 Constant:
+0:13 1 (const int)
+0:? 'i_fragCoord' ( in 4-component vector of float FragCoord)
+0:13 move second child to first child ( temp 2-component vector of int)
+0:13 i2: direct index for structure ( temp 2-component vector of int)
+0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
+0:13 Constant:
+0:13 2 (const int)
+0:13 i2: direct index for structure ( temp 2-component vector of int)
+0:13 'i' (layout( location=0) in structure{ temp 2-component vector of float v, temp 2-component vector of int i2})
+0:13 Constant:
+0:13 1 (const int)
+0:13 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:13 Function Call: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; ( temp 4-component vector of float)
+0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:? Linker Objects
-0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:? 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2})
-0:? 'i_fragCoord' (in 4-component vector of float FragCoord)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'i' (layout( location=0) in structure{ temp 2-component vector of float v, temp 2-component vector of int i2})
+0:? 'i_fragCoord' ( in 4-component vector of float FragCoord)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 78
+// Id's are bound by 77
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "PixelShaderFunction" 33 40 70
+ EntryPoint Fragment 4 "PixelShaderFunction" 56 63 73
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 11 "InParam"
@@ -229,26 +191,24 @@ gl_FragCoord origin is upper left
MemberName 11(InParam) 2 "i2"
Name 15 "fun(struct-InParam-vf2-vf4-vi21;"
Name 14 "p"
- Name 30 "local"
- Name 31 "InParam"
- MemberName 31(InParam) 0 "v"
- MemberName 31(InParam) 1 "i2"
- Name 33 "i"
- Name 40 "i_fragCoord"
- Name 50 "ret1"
- Name 51 "param"
- Name 54 "ret2"
- Name 55 "InParam"
- MemberName 55(InParam) 0 "v"
- MemberName 55(InParam) 1 "fragCoord"
- MemberName 55(InParam) 2 "i2"
- Name 57 "aggShadow"
- Name 66 "param"
- Name 70 "@entryPointOutput"
- Decorate 33(i) Location 0
- Decorate 40(i_fragCoord) BuiltIn FragCoord
- MemberDecorate 55(InParam) 1 BuiltIn FragCoord
- Decorate 70(@entryPointOutput) Location 0
+ Name 19 "@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;"
+ Name 18 "i"
+ Name 34 "local"
+ Name 36 "ret1"
+ Name 37 "param"
+ Name 40 "ret2"
+ Name 41 "param"
+ Name 53 "i"
+ Name 54 "InParam"
+ MemberName 54(InParam) 0 "v"
+ MemberName 54(InParam) 1 "i2"
+ Name 56 "i"
+ Name 63 "i_fragCoord"
+ Name 73 "@entryPointOutput"
+ Name 74 "param"
+ Decorate 56(i) Location 0
+ Decorate 63(i_fragCoord) BuiltIn FragCoord
+ Decorate 73(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -259,81 +219,80 @@ gl_FragCoord origin is upper left
11(InParam): TypeStruct 7(fvec2) 8(fvec4) 10(ivec2)
12: TypePointer Function 11(InParam)
13: TypeFunction 6(float) 12(ptr)
- 17: 9(int) Constant 0
- 18: TypeInt 32 0
- 19: 18(int) Constant 1
- 20: TypePointer Function 6(float)
- 23: 9(int) Constant 1
- 24: 18(int) Constant 0
- 31(InParam): TypeStruct 7(fvec2) 10(ivec2)
- 32: TypePointer Input 31(InParam)
- 33(i): 32(ptr) Variable Input
- 34: TypePointer Input 7(fvec2)
- 37: TypePointer Function 7(fvec2)
- 39: TypePointer Input 8(fvec4)
- 40(i_fragCoord): 39(ptr) Variable Input
- 42: TypePointer Function 8(fvec4)
- 44: 9(int) Constant 2
- 45: TypePointer Input 10(ivec2)
- 48: TypePointer Function 10(ivec2)
- 55(InParam): TypeStruct 7(fvec2) 8(fvec4) 10(ivec2)
- 56: TypePointer Function 55(InParam)
- 69: TypePointer Output 8(fvec4)
-70(@entryPointOutput): 69(ptr) Variable Output
+ 17: TypeFunction 8(fvec4) 12(ptr)
+ 21: 9(int) Constant 0
+ 22: TypeInt 32 0
+ 23: 22(int) Constant 1
+ 24: TypePointer Function 6(float)
+ 27: 9(int) Constant 1
+ 28: 22(int) Constant 0
+ 44: TypePointer Function 8(fvec4)
+ 54(InParam): TypeStruct 7(fvec2) 10(ivec2)
+ 55: TypePointer Input 54(InParam)
+ 56(i): 55(ptr) Variable Input
+ 57: TypePointer Input 7(fvec2)
+ 60: TypePointer Function 7(fvec2)
+ 62: TypePointer Input 8(fvec4)
+ 63(i_fragCoord): 62(ptr) Variable Input
+ 66: 9(int) Constant 2
+ 67: TypePointer Input 10(ivec2)
+ 70: TypePointer Function 10(ivec2)
+ 72: TypePointer Output 8(fvec4)
+73(@entryPointOutput): 72(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
- 30(local): 12(ptr) Variable Function
- 50(ret1): 20(ptr) Variable Function
- 51(param): 12(ptr) Variable Function
- 54(ret2): 20(ptr) Variable Function
- 57(aggShadow): 56(ptr) Variable Function
- 66(param): 56(ptr) Variable Function
- 35: 34(ptr) AccessChain 33(i) 17
- 36: 7(fvec2) Load 35
- 38: 37(ptr) AccessChain 30(local) 17
- Store 38 36
- 41: 8(fvec4) Load 40(i_fragCoord)
- 43: 42(ptr) AccessChain 30(local) 23
- Store 43 41
- 46: 45(ptr) AccessChain 33(i) 23
- 47: 10(ivec2) Load 46
- 49: 48(ptr) AccessChain 30(local) 44
- Store 49 47
- 52: 11(InParam) Load 30(local)
- Store 51(param) 52
- 53: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 51(param)
- Store 50(ret1) 53
- 58: 34(ptr) AccessChain 33(i) 17
+ 53(i): 12(ptr) Variable Function
+ 74(param): 12(ptr) Variable Function
+ 58: 57(ptr) AccessChain 56(i) 21
59: 7(fvec2) Load 58
- 60: 37(ptr) AccessChain 57(aggShadow) 17
- Store 60 59
- 61: 8(fvec4) Load 40(i_fragCoord)
- 62: 42(ptr) AccessChain 57(aggShadow) 23
- Store 62 61
- 63: 45(ptr) AccessChain 33(i) 23
- 64: 10(ivec2) Load 63
- 65: 48(ptr) AccessChain 57(aggShadow) 44
+ 61: 60(ptr) AccessChain 53(i) 21
+ Store 61 59
+ 64: 8(fvec4) Load 63(i_fragCoord)
+ 65: 44(ptr) AccessChain 53(i) 27
Store 65 64
- 67: 55(InParam) Load 57(aggShadow)
- Store 66(param) 67
- 68: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 66(param)
- Store 54(ret2) 68
- 71: 42(ptr) AccessChain 30(local) 23
- 72: 8(fvec4) Load 71
- 73: 6(float) Load 50(ret1)
- 74: 8(fvec4) VectorTimesScalar 72 73
- 75: 6(float) Load 54(ret2)
- 76: 8(fvec4) VectorTimesScalar 74 75
- Store 70(@entryPointOutput) 76
+ 68: 67(ptr) AccessChain 56(i) 27
+ 69: 10(ivec2) Load 68
+ 71: 70(ptr) AccessChain 53(i) 66
+ Store 71 69
+ 75: 11(InParam) Load 53(i)
+ Store 74(param) 75
+ 76: 8(fvec4) FunctionCall 19(@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;) 74(param)
+ Store 73(@entryPointOutput) 76
Return
FunctionEnd
15(fun(struct-InParam-vf2-vf4-vi21;): 6(float) Function None 13
14(p): 12(ptr) FunctionParameter
16: Label
- 21: 20(ptr) AccessChain 14(p) 17 19
- 22: 6(float) Load 21
- 25: 20(ptr) AccessChain 14(p) 23 24
+ 25: 24(ptr) AccessChain 14(p) 21 23
26: 6(float) Load 25
- 27: 6(float) FAdd 22 26
- ReturnValue 27
+ 29: 24(ptr) AccessChain 14(p) 27 28
+ 30: 6(float) Load 29
+ 31: 6(float) FAdd 26 30
+ ReturnValue 31
+ FunctionEnd
+19(@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;): 8(fvec4) Function None 17
+ 18(i): 12(ptr) FunctionParameter
+ 20: Label
+ 34(local): 12(ptr) Variable Function
+ 36(ret1): 24(ptr) Variable Function
+ 37(param): 12(ptr) Variable Function
+ 40(ret2): 24(ptr) Variable Function
+ 41(param): 12(ptr) Variable Function
+ 35: 11(InParam) Load 18(i)
+ Store 34(local) 35
+ 38: 11(InParam) Load 34(local)
+ Store 37(param) 38
+ 39: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 37(param)
+ Store 36(ret1) 39
+ 42: 11(InParam) Load 18(i)
+ Store 41(param) 42
+ 43: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 41(param)
+ Store 40(ret2) 43
+ 45: 44(ptr) AccessChain 34(local) 27
+ 46: 8(fvec4) Load 45
+ 47: 6(float) Load 36(ret1)
+ 48: 8(fvec4) VectorTimesScalar 46 47
+ 49: 6(float) Load 40(ret2)
+ 50: 8(fvec4) VectorTimesScalar 48 49
+ ReturnValue 50
FunctionEnd